All About EQ
All About EQ
All About EQ
PAUL WHITE looks at the various types of equaliser, and gives some
tips on how EQ should best be applied to your recordings.
Check any textbook on audio, and you'll see the limits of human hearing
quoted as around 50Hz to 20kHz, though those very same books will also
point out that very few individuals, other than young children, can hear
pitches anything like as high as 20kHz. A more realistic figure might be
around 15kHz for an adult, decreasing further as the years pass. What is
really puzzling, though -- and this is scope enough for a feature in its own
right -- is that even if your measured hearing response starts to fall off
well below 20kHz, it is still possible to hear the effect of equalisation
applied at the top end of the spectrum, where you wouldn't expect to be
capable of hearing any change. The plot thickens further when reputable
studio engineers claim to be able to differentiate between two otherwise
identical circuits if one has been modified to handle frequencies up to
50kHz and one handles frequencies only up to 30kHz. In theory, both
limits are well above the limit of human perception, so it seems that what
goes on outside the audible spectrum has a way of influencing what we
perceive within the range of our own hearing systems.
SHELVING EQUALISERS
Though equalisers all do essentially the same job, there's a great deal of
difference between a simple 2-band treble/bass tone control and a multi-
band studio equaliser. The simplest is the shelving equaliser -- a device
that applies cut or boost, rather like a volume control, but only to the
frequencies above or below the cutoff point of the equaliser, depending
on whether the equaliser is based around a high-pass or a low-pass filter.
BAND-PASS FILTERS
PARAMETRIC EQ
bandwidth
GRAPHIC EQUALISER
Other than the highest and lowest faders, which control shelving filters,
each of the filters in a graphic equaliser is a fixed-frequency band-pass
filter, where boost is applied by moving the fader up from its centre
position, and where cut is achieved by moving the fader down. Graphic
equalisers have the advantage of being very easy to set up, but must be
used sparingly, as if they're not very well designed, they can have an
adverse effect on the sound. They are also less flexible than the
parametric EQ, which can be tuned exactly to specific frequencies. On
the graphic equaliser, the range covered by each fader is fixed, and the
width of each individual band of a third-octave equaliser is actually rather
wider than a third of an octave, to allow a smooth overlap between bands.
Figure 4 shows the response of a typical graphic equaliser.
EQ TODAY
Obviously, we're used to sound behaving like this, so we accept the effect
as natural, which, by definition, it is. Our brains don't recognise the phase
distortion -- they just recognise the sound as being distant. By the same
token, louder sounds that have little or no phase smearing are perceived
as less distant. In recorded sound, however, we're faced with the problem
that all recorded sounds travel the same distance -- if the hi-fi speakers
are three metres from the listener, then that's how far the sound travels.
To fake the illusion of distance in a mix, therefore, we need to recreate
the smeared harmonics and reduced HF response that occur in nature.
IMPRESSIONS OF LOUDNESS
It's a well-documented fact that the human hearing curve isn't flat, but
instead is more sensitive to mid-range sounds than to frequencies at the
extreme high and low ends of the spectrum. Of course, we don't notice
this, because we've heard sounds this way all our lives. However, as the
level of sound we're listening to increases, the mid boost of the hearing
system becomes less, and the result is that high- and low-frequency
sounds seem proportionally louder. This is yet another of those
interesting physiological facts that can be exploited to fool the ear into
believing something that isn't entirely true. For example, if we know that
extreme high and low frequencies stand out more when we listen to loud
music, we can create the impression of loudness at lower listening levels
by attenuating the mid range and boosting the HF and LF ends of the
spectrum. The loudness button on a stereo system does exactly this, and
if you look at the graphic EQs used in a club or PA system, you'll often
see them set up with a smile-shaped EQ curve to promote the illusion of
loudness and power. Of course, this works just as well in the studio,
although it's always most effective just to treat some of the sounds in a
mix, to maintain a contrast between the different sounds.
OVERVIEW
Most often, a combination of cut and boost is required -- but always use
the Bypass switch to flip back and forth between the equalised and
unequalised sounds, to make sure you really have improved matters.
Equally, if you feel the need to EQ an instrument in isolation, check again
with all tracks playing to make sure that the settings you're using work in
context with the rest of the mix. More often than not, you'll have to make
further adjustments, but it really is worth striving to get your sounds right
at the outset. EQ is an invaluable ally in shaping well-recorded sounds,
but even the best equalisers have their limits when faced with difficult
material.
TO CUT OR BOOST?
In general, the less EQ boost you use, the more natural the final sound
will be. The human ear is far more tolerant of EQ cut than it is of boost,
so, rather than adding lots of top to vulnerable sounds such as vocals in
order to get them to sit at the front of the mix, try applying high-end cut to
other sounds in the mix that are conflicting with the vocal.
Some classical purists might say that you don't need EQ at all, but in the
world of pop recording, where the emphasis is on appropriate rather than
accurate sounds, equalisation has become a way of life. The close miking
of drums was originally devised to cut down on spill from other
instruments, but now it's become the normal pop drum sound. EQ plays a
very large part in creating a modern drum sound, but because no-one is
trying to emulate a natural acoustic drum sound, the EQ is used in a
creative context rather than a corrective one.
SEPARATING SOUNDS
EQ can be used creatively in many ways, but one of the most popular
applications is to separate two similar sounds within a mix where the
degree of overlap is causing the sound to become confused or muddled.
For example, if two sounds are fighting for the same part of the spectrum,
a peaking equaliser can be used to add a degree of bite to one sound at
one frequency, while the other sound can be peaked up at a different
frequency. Similarly, the top or bottom end of a sound can be 'trimmed' to
avoid conflict, a typical example being the acoustic rhythm guitar in a pop
mix.