Velkyn Ogglin
Velkyn Ogglin
Velkyn Ogglin
Number of Doses: 3
Type: M, Contact, Neurotoxin
Onset: 1d4 minutes
Damage/Result: 20 fail, 5 save
Frequency of Active Ingredient: Rare
Cost Per Dose: 175 gp in Underdark, as much as 800 elsewhere
This rare poison is taken from the toxin sacs of the uncommon *dakhree* fish that swims in
certain Underdark lakes. The brewer must remove the sacs with gloves on his hands if he
wishes to avoid being poisoned himself. The sacs are located all over the fish's six-inch body,
and are tiny, requiring a steady hand and delicacy to remove effectively, hence the rarity. The
dakhree fish hunts by rubbing against its prey, releasing the toxin onto its victim. On most
fish, the effect is instantaneous, though humanoids take longer. At the time of onset, the
poison causes the victim to convulse as the potent substance attacks his nervous system. The
victim begins grand mal seizures and suffers spinal damage, his back arching and twisting
violently as his body jerks involuntarily. If the poison is not neutralized before it has run it's
course, the victim will require a cure serious wounds spell to recover from the nervous
system damage: bed rest alone is not sufficient to cure him of the debilitating aftereffects.
Khaless ("Trust")
This is the famous sleep-poison of the drow, used on their crossbow bolts to immobilize an
enemy so that he can be killed at leisure. The active ingredient comes from the spores of the
oloth'arr mushroom. While the mushroom itself is fairly common, harvesting the spores is
not an effortless chore. Still, it is common enough to be almost trademark. The poison attacks
the central nervous system, causing the victim to fall asleep as per the wizard spell for 20
rounds. Unlike the magical version, elves are vulnerable to this effect, as it is biological and
not magical.
Number of Doses: 2
Type: F, Injected, Hemotoxin
Onset: Immediate
Damage/Result: Death if fail, none if save
Frequency of Active Ingredient: Very Rare
Cost per Dose: 300 gp in Underdark, as much as 1,400 gp elsewhere
This powerful poison, greatly prized by drow nobles for assasination, is also known as Elash
Elghinn, "Silent Death", after the venomous water serpent of the same name. The venom
takes effect immediatelty, causing damage to the victim's blood vessels and causing dramatic
and extensive hemorrhaging. Within minutes, the victim will gush blood from his mouth,
eyes, nose and ears. He will have time to develop bruises all over his body before he
mercifully dies. Drow find death caused by this venom to be particularly entertaining.
However, there are certain individuals who seem to be immune to Belbol d'Elghinn, and upon
whom it has no effect at all. However, when it does work it causes a spectacular (if
regrettably short) show.
Number of Doses: 2
Type: I, Ingested, Septicemic
Onset: 2d6 minutes
Damage/Result: 30 if fail, 15 if save
Frequency of Active Ingredient(s): Uncommon to Rare
Cost per Dose: 150 in Underdark, as much as 500 elsewhere
This poison is brewed from venoms of five different spiders. As all spiders are sacred to
Lolth, the venoms must be carefully harvested without killing the spiders. All of the spiders
used are huge in size, allowing for more easy harvest of the venom. The collected venoms are
then dried to a powder and added to a strongly-flavored food or drink, as it does have a slight
sour taste. The poison causes chills, fever and prostration for several hours, and, if not halted
by a neutralize poison spell, does permanent damage to the body's immune system. This
makes the victim more susceptible to disease and poison in the future (-2 to all poison saves
and Constitution/Health checks vs. disease), a weakness that can only be counteracted later
by use of a *heal* spell.
This poison is the flesh of the rare krashyll mushroom. Successful administering of this
poison to one's enemies is seen as quite a victory of cuel'a'cul (the drow ritual of slowly, over
time, destroying one's enemy while remaining blameless). It must be given in six stages, its
poison slowly building in the body, in doses no more than a two tendays apart. Since drow
are a suspicious race, it is easy to see why success with this poison is greatly admired, worthy
of the twisted, centuries-long plots of the Matron Mothers. It's name also suggests that it
requires the power and subtlety of a Matron Mother to use effectively. After administering
the sixth dose, death will strike its victim in half an hour, causing the throat to suddenly close
up in massive anaphylactic shock. The victim dies of asphyxiation within minutes unless an
antidote or neutralize poison spell is used. Note that while choking to death, a priestess
cannot cast any spells!
Compared to some of the other poisons used by drow, this is no more than a gentle warning.
It is not directly fatal, though the poisoned one might wish it were otherwise. It could become
lethal if the poisoner is able to strike while his victim is weakened. The poison is brewed
from the venom pouch of the rakhyrr, a blind species of underground toad. The victim is
plagued by intense nausea, vomiting, fever, chills and malaise. A neutralize poison spell will
take care of it immediately, limiting its usefulness against the priestesses of Menzoberranzan.
Number of Doses: 5
Type: O, Injected, Neurotoxin
Onset: 2d12 minutes
Damage/Result: Victim is completely paralyzed for 2d6 hours, no effect if save
Frequency of Active Ingredient: Uncommon
Cost per Dose: 25 gp in Underdark, up to 75 gp elsewhere
This is a poison greatly favored by Matron Mothers for use in their torture chambers. Brewed
from the venom of the ghostyk, a strange insectoid creature that resembles a praying mantis,
it attacks the central nervous system, rendering its victim completely incapable of movement,
though fully capable of feeling pain. Why it should be so prized by the drow should be
obvious. Note that this is a biological, not magical or terror-induced effect: elves are fully
susceptible.
Number of Doses: 1
Type: Injected, Special
Onset: Instant
Damage/Result: As the 5th-level wizard spell feeblemind for 1d6 days, save as spell
Frequency of Active Ingredient: Very Rare
Cost per Dose: 1,500 gp
This is not strictly speaking a poison, but a very potent alchemical creation. Using a certain
nerve cluster in the brain of an illithid, the potion is magical in nature. It's cost reflects both
the rarity of its active ingredient and its unusually long duration. It is an effective, if
expensive, toxin to use against a spellcaster, as it acts in almost all respects as the feeblemind
spell. It does have an interesting variation, though: rather than reduce the victim to a state of
retardation, it causes hallucinations and paranoid delusions for its entire duration, punctuated
only by interludes of catatonia. This is a potion dearly loved by the sadistic drow.