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Pregen PDF

A group of adventurers have banded together to explore Ravenland despite their differences. The document introduces four pre-generated characters, including Gormar Hilga, a goblin druid who protects forests and travels with a boar named Drokk. It also introduces Harman Skondi, an old dwarf fighter. The characters must learn each other's strengths and weaknesses to succeed in Ravenland's dangers and uncover its secrets.
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
709 views17 pages

Pregen PDF

A group of adventurers have banded together to explore Ravenland despite their differences. The document introduces four pre-generated characters, including Gormar Hilga, a goblin druid who protects forests and travels with a boar named Drokk. It also introduces Harman Skondi, an old dwarf fighter. The characters must learn each other's strengths and weaknesses to succeed in Ravenland's dangers and uncover its secrets.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 17

PLAYER CHARACTERS

A disparate group of adventurers have banded together to


brave the dangers of Ravenland and seek out its secrets and lost
treasures. In their differences, they find strength, but they must
learn each other’s weaknesses in order to truly become the stuff of
legends in the Forbidden Lands.

T
he following pages contain four character sheets for each of them. Consum-
pre-generated characters for you to ables and Gold are not filled in however, as they
use in this quickstart. At the end will change during the course of the game.
of the section, you’ll find filled-in

134

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NIGHTKIN

✥✥ FIRST NAME: Gormar / Hilga


✥✥ KIN: Goblin
✥✥ PROFESSION: Druid
✥✥ AGE: Old (62)

PRIDE
You sense unnatural phenomena before anyone
else.

DARK SECRET
Your meddling with sorcery has attracted dark
beasts and demons over the years, and people
close to you tend to suffer for it.

ATTRIBUTES
Strength: 2
Agility: 3
You belong to the nightkin of the northern Fang-
Wits: 5
woods. As exiled cousins of the jovial halflings, you
Empathy: 3
protect their ignorant hides from the horrors of the
night, and the beasts of the forest. You have delved
deeply into the mystical arts of forest magic to pro-
tect the beings around you, but as the Blood Mist SKILLS
dispersed, you found that your lust for new forests Stealth (AGILITY) 1
and discoveries was greater than the need to pro- Marksmanship (AGILITY) 1
tect your distant relatives. With your old compan-
Scouting (WITS) 1
ion, a scarred and dark-bristled boar that goes by
Survival (WITS) 3
the name Drokk, you have travelled Ravenland
with a new tribe of untamed, and, for the most Insight (WITS) 3
part, naive adventurers. Healing (EMPATHY) 3

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TALENTS boar, with tusks carved with intricate
✥✥ SNEAKY: (Kin talent) After rolling for patterns of The Nightwalker. From his back
STEALTH, you can spend Willpower Points you can easily slash someone with a one-
which are turned into extra x. handed weapon and fire your sling. Attacks
✥✥ PATH OF HEALING [2]: You are one with from Drokk’s back give you a +1 bonus.
untamed nature, giving tribute to The ✤✤ NAME: Drokk the Boar
Nightwalker, the first god. From the the ✤✤ STRENGTH: 4
dark earth you can call forth powers to mend ✤✤ AGILITY: 2
the broken and banish unnatural beings. You ✤✤ SKILLS: Melee 3, Scout 3
can use Willpower Points to cast the spells ✤✤ MOVEMENT: 1
below. The number of Willpower Points ✤✤ ARMOR: 1 (bristles and scarred hide)
used is called the Power Level. Magic is fully ✤✤ WEAPON: Tusks, Damage 2 (blunt)
explained in the Forbidden Lands core set.
✤✤ CLEANSE SPIRIT: By touching another
being, you immediately heal a number GEAR
of Wits or Empathy points equal to the ✥✥ A long-bladed knife (1H, Bonus +1, Dam-
Power Level. You cannot heal yourself. age 1, LIGHT & POINTED)
✤✤ HEALING HANDS: By touching another ✥✥ A sling (1H, Bonus +1, Damage 1, SHORT
being, you heal a number of points of range, LIGHT item)
Strength or Agility equal to the Power ✥✥ Paralyzing poison (1 dose, TINY item)
Level. You cannot heal yourself. ✥✥ Old spyglass (+2 Gear Bonus to SCOUTING)
✤✤ NATURE’S CURE: By touching some- ✥✥ 1 Silver
one, you immediately heal a sickness or
cure the effects of poison in another be-
ing or yourself. The Power Level of your RESOURCES
spell must be equal to or higher than the ✥✥ Food D8
Virulence or Potency divided by 3. ✥✥ Water D8
✤✤ BANISH DEMON: At NEAR range, you ✥✥ An everlasting supply of rocks for the sling
can call upon your god to banish de-
mons from this world. The spell inflicts
damage equal to the Power Level. RELATIONSHIPS
✤✤ MEND WOUNDS: By touching some- ✥ ✥ ALDERSTONE: A trustworthy and stur-
one, you heal a critical injury. A lethal dy dwarf, albeit a bit stupid, but with
injury requires Power Level 2. their heart in the right place.
✤✤ PURGE UNDEAD: When you are NEAR ✥✥ RAVEN CLAW: This youngling has a trou-
an undead, you can inflict damage to bled past and an unruly mind. Needs to be
Strength equal to the Power Level. taught the virtue of acceptance.
✥✥ TURF-WALKER: The human side is
✥✥ HORSEBACK FIGHTER [2]: You have grown strong and mature, but I fear the elven
up with Drokk, a dark-bristled woodland blood makes our pathfinder unpredictable.

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ALDERSTONE

✥✥ NAME: Harman / Skondi


✥✥ KIN: Dwarf
✥✥ PROFESSION: Fighter
✥✥ AGE: Old (87)

PRIDE
You never betray your companions.

DARK SECRET
Once you sold a Raven Sister to the Rust
Brothers, and you are cursed by the sisterhood
because of it.

ATTRIBUTES
Strength: 6
Agility: 3
You were born at the very heart of Ravenland,
Wits: 2
in the mountains west of the Shroud. Caught in
Empathy: 2
the middle between the Alderlanders’ aggressive
expansion, the Ailanders’ stubborn claims on the
Moldena lowlands, and the ravaging hordes of
the orcs, your tribe has been the sturdy rock and SKILLS
cool-headed diplomats of the land during the Might (STRENGTH) 1
age of the Blood Mist. Now, with it gone, your Endurance (STRENGTH) 1
elders have decided to disregard the plight of oth-
Melee (STRENGTH) 3
ers and instead focus on creations in honor of the
Crafting (STRENGTH) 2
great builder, your god and protector, Huge. You
don’t agree with this change of approach. The Move (AGILITY) 3
surface-dwellers are still too hot-tempered and Lore (WITS) 1
there is need for a guardian of peace and order in Survival (WITS) 1
Ravenland. That guardian is you.

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TALENTS GEAR
✥✥ TRUE GRIT: (Kin talent) You are stubborn ✥✥ A battleaxe (1H, Bonus +2, Damage 2, HEAVY
beyond mere will. Forged by the ancient weapon, EDGED & HOOK – used for SLASH
god Huge, your kin was made to expand attacks and can SHOVE an opponent to the
the Earth until reaching the hearth of the ground)
heavens – the sun. You can push a dice roll ✥✥ A large wooden shield (1H, Gear Bonus +2,
multiple times by spending one Willpower PARRYING – can be used to shove an opponent
Point for each reroll. to the ground)
✥✥ PATH OF THE SHIELD [1]: You are the ✥✥ Studded leather armor (Armor Rating 3)
mountain that stands between your friends ✥✥ Field kitchen (HEAVY item, can be used for
and your foes. Immovable and with great cooking)
determination you will defend with the full ✥✥ A small copper amulet of the god Huge (TINY
might of Huge. When a friend within NEAR item)
range is attacked, you can spend a Willpower ✥✥ 1 Silver, 6 Copper
Point to PARRY the attack. This counts as
one of your actions.
✥✥ DEFENDER [2]: Your shield is a natural part RESOURCES
of you and through it you gain the strength ✥✥ Food D8
to hold fast against any foe. When attacked ✥✥ Water D6
you get a free PARRY every round of combat.
All your parries also gain a +1 bonus.
✥✥ CHEF [1]: You take care of others, and RELATIONSHIPS
after a day of hardship it is the wonderful ✥✥ NIGHTKIN: Old age has washed away the fickle
smell and delicious taste of your cooking and mischievous nature of this nightkin. I’m
that brings the group together by the worried though that dark powers are at work
campfire. If you have a fire, you can turn because of this meddlesome goblin.
up to D6 units of VEGETABLES, MEAT, or ✥✥ RAVEN CLAW: I am worried about this
FISH into the resource FOOD in a Quarter Ailander. The human has a lust for blood that
Day. When using your field kitchen you cannot be quenched by the mere deaths of our
can make 2D6 units instead. One unit of enemies.
food increases the FOOD resource dice one ✥✥ TURF-WALKER: Our trusted hunter is one
step (D6, D8, D10, D12). with the land and has a serenity and jovial
appearance that I find comfort in, regardless of
the sins of this half-elf ’s disillusioned parents.

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RAVEN CLAW

✥✥ NAME: Vorvald / Nindia


✥✥ KIN: Human
✥✥ PROFESSION: Rogue
✥✥ AGE: Adult (29)

PRIDE
No one can catch you.

DARK SECRET
You were clumsy in your first attempt to kill a
Rust Brother. Now they know you are coming
for them and you might endanger everyone.

ATTRIBUTES
Strength: 3
Agility: 4
You grew up in Fernbrook, a small village near
Wits: 3
the fork of the great river Moldena. A prosperous
Empathy: 4
community of Ailanders, cared for by a coven of
Raven Sisters. In your youth, your prayers to save
your mother from the Blood Mist were heard,
and the great Raven bestowed happiness and SKILLS
health upon your family. You farmed the land, Melee (STRENGTH) 3
blessed by the Sisters, and lived off the abundance Stealth (AGILITY) 3
of fish from the river. Until they came. When the
Move (AGILITY) 1
Blood Mist lifted, the Rust Brothers came for us.
Manipulation (EMPATHY) 2
All it took was one shrouded night and the river
turned red from the blood of our Raven Sisters. Healing (EMPATHY) 1
Now, all I have of their memory is my feathers,
and a burning desire to soak the earth with the
blood of the followers of Rust.

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TALENTS GEAR
✥✥ ADAPTIVE: (Kin talent) As a human, you ✥✥ A scimitar with an ornamented blade (1H,
are crafty and adapt well to new conditions, Bonus +1, Damage 2, EDGED, POINTED,
one of the reasons your kin spread so quickly HOOK & PARRYING – allows for STAB, SLASH
over Ravenland. By spending a Willpower and SHOVE attacks, as well as PARRIES)
Point you can use a different skill than the ✥✥ A long-bladed dagger (1H, Bonus +1, Dam-
one required, as long as you can explain how age 1, LIGHT, EDGED & POINTED – allows for
it is used to perform the action. both STAB and SLASH attacks)
✥✥ PATH OF THE KILLER [1]: You have grown ✥✥ A cloak made from black feathers
up under the wings of the Raven. Alas, your ✥✥ 6 Silver and 3 Copper
god was not enough to keep the Raven Sis-
ters of your village safe, and in their blood
you saw your true calling. There’s no time RESOURCES
for heroics, only results. If you succeed with ✥✥ Food D6
a SNEAK ATTACK, you can spend Willpower ✥✥ Water D6
Points to increase the damage, one point of ✥✥ Torches D8
damage per WP.
✥✥ AMBIDEXTROUS [1]: To be efficient you
have mastered the art of striking with both RELATIONSHIPS
of your hands as one. With sharp blades you ✥✥ NIGHTKIN: I do not trust the dark folk,
become the Raven’s claws, striking your foes but this goblin is handy to have in a fight.
when they least expect it. You can use a ✥✥ ALDERSTONE: Caring and good-hearted
single DRAW WEAPON action to equip one on the surface, this old dwarf must have
weapon in each hand. Using a LIGHT weapon darker secrets that have gone untold. I
in your off-hand, you may use it as a fast must find out.
action to make one extra attack per round. ✥✥ TURF-WALKER: If it weren’t for this
✥✥ LIGHTNING FAST [1]: You have the insight half-elf ’s Alderlander blood and disdain
of the Raven and intuitively feel the ebb for The Raven, our pathfinder would be a
and flow of a conflict. Draw two initiative good friend. If only I can wash away those
cards instead of one at the start of combat. flaws.
Choose the one you want and shuffle the
other into the deck before the others draw.

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TURF-WALKER

✥✥ FIRST NAME: Galame / Konerva


✥✥ KIN: Half-Elf
✥✥ PROFESSION: Hunter
✥✥ AGE: Young (29)

PRIDE
You can survive in the wilds for weeks.

DARK SECRET
You are tainted by the Blood Mist. A growing
birthmark on your chest brings ill tidings. You
are unsure of how much time you have left.

ATTRIBUTES
Strength: 3
Agility: 5
My father left the conflict of the Moldena plains
Wits: 4
in his youth and braved the Blood Mist. I have
Empathy: 3
heard tales of his adventures from my mother,
and songs of how they met during his flight from
the Canide Dwarves of the northern mountains.
She cared for him in the sanctuary of the Dank- SKILLS
wood forest, but even before I was old enough to Move (AGILITY) 1
remember, he passed away after suffering from Marksmanship (AGILITY) 3
a strange illness. I never understood until the
Scouting (WITS) 3
Blood Mist lifted, and my own travels began, how
Survival (WITS) 1
much my mother had sacrificed for him, and me.
Despite being exiles and outcasts, I now strive to
bring great renown to our family name and please
the air goddess with my deeds.

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TALENTS ✥✥ A holy symbol of the air goddess Wail
✥✥ PSYCHIC POWER: (Kin talent) Your elf ✥✥ Large tent (HEAVY, room for six people
blood makes you suited to channel forces and gives a +2 Gear Bonus to MAKING
beyond your human heritage. You can CAMP)

feel the air goddess Wail caress your skin


as you become one with the breath of the
earth. Every time you spend Willpower RESOURCES
Points to activate a talent, the first point ✥✥ Food D8
counts as two. ✥✥ Water D8
✥✥ PATH OF THE ARROW [1]: Your will is ✥✥ Iron head arrows D10
connected to the air goddess and her
power will guide your arrows to their true
target. When you hit with a ranged attack, RELATIONSHIPS
spending a Willpower Point will make the ✥✥ NIGHTKIN: A muddy demeanor does not
victim’s armor offer no protection. mean a stained soul. We shall become
✥✥ FAST SHOOTER [1]: Years of honing great friends, once this nightkin’s suspi-
your skill with the bow, hunting birds in cions toward me have been washed away.
flight and cautious game, has made you ✥✥ ALDERSTONE: I sense internal turmoil
lightning fast. As you SHOOT with a ranged in our old dwarf, but I have never doubted
weapon, you do not have to spend a short our guardian’s heartfelt care, especially
action to PREPARE. This does not apply to considering the wonderful meals we have
a crossbow. together.
✥✥ RAVEN CLAW: The Ailander has a trou-
bled past, but I can feel the plight of just
GEAR: revenge, and shall help fulfil this human’s
✥✥ A longbow (2H, Bonus +2, Damage 1, need for justice. In another life, we could
LONG range) be siblings.
✥✥ Flint & steel (TINY, Gear Bonus +1 when
MAKING CAMP)

✥✥ Quiver (arrows do not encumber the


wearer)

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Goblin KI FE
SSI

u id
ON
N
RO
D r

P
in A PP E

Nightk
AR
AT TRIBU TES AN
CE
Strength
2 NAME
Face:

I sense unnatural
Pride:
Agility 3
phenomena before anyone else. Body:

Wits 5
my sorcery has
Dark Secret: Clothing:
Empathy 3
attracted demons and people close
CONDITIONS to me tend to suffer for it.
Age:
Old (62) Reputation:

EN TS
TA L RANK

Sleepless Thirsty Hungry Cold N


Sneaky (kin talent)
R ATI G
HELMET Path of Heailing 3
Critical Injuries:
Horseback Fighter I

SHIELD
BONUS

L
LEVE
SK I L L S
Might (strength)

Endurance (strength) ARMOR


R AT I N G

Melee (strength)

E X PE R I E
Crafting (strength)

Stealth (agility) I NC E

Sleight of Hand (agility)

Move (agility) WEAPONS BONUS DAMAGE RANGE COMMENT

Marksmanship (agility) I Long-bladed knife (1h) +I I – Light, pointed


Scouting (wits) Sling +I I Short
Lore (wits)

Survival (wits) 3
Insight (wits) 3
Manipulation (empathy)

Performance (empathy)

Healing (empathy) 3 W IL
LPO
W ER
Animal Handling (empathy)

Терзающий Высотник (Order #17820374)


T IO N S H I P S
R EL A
PC 1: ALDERSTONE: trustworthy and sturdy dwarf, a bit stupid, but heart in the right place.
PC 2: RAVEN CLAW: youngling with a troubled past and an unruly mind. Needs to be taught acceptance.
PC 3: TURF-WALKER: human side is strong, but the elven blood makes our pathfinder unpredictable.
PC 4:

UNT Strength Agility


MO Name
GE A R GEAR
4
BO N U S Drokk the Boar 2
1.
Spyglass +2
2.
Long-bladed knife +I 1. 11.

3.
Sling +I 2. 12.

4. 3. 13.

5. 4. 14.

6. 5. 15.

7. 6. 16.

8. 7. 17.

9. 8. 18.

10. 9. 19.

Carrying Capacity 4 10. 20.

CONSUMABLES

Food Water Arrows Torches


NO T E S

Tiny items:
Paralyzing poison (i dose)

S
IN
CO
PER

LV E R
SI
OP

O
G

LD

Терзающий Высотник (Order #17820374)


Dwar
f
KI
N
RO
FE
SSI

ight er
ON

P
rs to ne A PP E
AR
AN
Alde
AT TRIBU TES CE
Strength
6 NAME
Face:

I never betray my
Pride:
Agility 3
companions. Body:

Wits
2
Empathy
i sold a Raven Sister
Dark Secret: Clothing:
2
to the Rust Brothers, and I am
CONDITIONS cursed by the sisterhood since.
Age:
Old (87) Reputation:

EN TS
TA L RANK

Sleepless Thirsty Hungry Cold N


True Grit (kin talent)
R ATI G

Critical Injuries:
HELMET Path of the Shield I
Defender 2
Chef I
SHIELD
BONUS
Large
LEVE
L
+2 Wooden
SK I L L S
Might (strength) I
Endurance (strength) I ARMOR
R AT I N G

Melee (strength) 3 Studded 3


leather
E X PE R I E
Crafting (strength) 2
Stealth (agility)
NC E

Sleight of Hand (agility)

Move (agility) 3 WEAPONS BONUS DAMAGE RANGE COMMENT

Marksmanship (agility) Battleaxe (1h) +2 2 – Heavy


Scouting (wits)

Lore (wits) I
Survival (wits)

Insight (wits) I
Manipulation (empathy)

Performance (empathy)

Healing (empathy) W IL
LPO
W ER
Animal Handling (empathy)

Терзающий Высотник (Order #17820374)


T IO N S H I P S
R EL A
PC 1: NIGHTKIN: Age has washed away the mischievous nature of the goblin, but worried that dark powers are at work.
PC 2: RAVEN CLAW: Worried about this Ailander. Has a lust for blood that cannot be quenched by the deaths of our enemies.
PC 3: TURF-WALKER: Is one with the land and has a serenity that I find comfort in, regardless of the sins of the parents.
PC 4:

UNT Strength Agility


MO Name
GE A R GEAR
BO N U S
1.
Field Kitchen (heavy) -
2.
–¨– - 1. 11.

3.
Large, Wooden Shield +2 2. 12.

4.
–¨– - 3. 13.

5.
Battleaxe +2 4. 14.

6.
–¨– - 5. 15.

7.
Studded leather armor 6. 16.

8. 7. 17.

9. 8. 18.

10. 9. 19.

Carrying Capacity 12 10. 20.

CONSUMABLES

Food Water Arrows Torches


NO T E S

Tiny items:
A small copper amulet of the god Huge

S
IN
CO
PER

LV E R
SI
OP

O
G

LD

Терзающий Высотник (Order #17820374)


Huma ue
ON
SSI

n
KI
N
RO
FE

R og

P
la w A PP E

Raven C
AR
AT TRIBU TES AN
CE
Strength 3 NAME
Face:

Pride: No one can catch me.


Agility 4 Body:

Wits 3
Dark Secret: I faild in my Clothing: A cloak made from black
Empathy 4
attempt to kill a Rust Brother. This feathers
CONDITIONS action might endanger everyone.
Age:
Adult (29) Reputation:

EN TS
TA L RANK

Sleepless Thirsty Hungry Cold N


Adaptive (kin talent)
R ATI G

Critical Injuries:
HELMET Path of the Killer I
Ambidextrous I
Lightning Fast I
SHIELD
BONUS

L
LEVE
SK I L L S
Might (strength)

Endurance (strength) ARMOR


R AT I N G

Melee (strength) 3

E X PE R I E
Crafting (strength)

Stealth (agility) 3 NC E

Sleight of Hand (agility)

Move (agility) I WEAPONS BONUS DAMAGE RANGE COMMENT

Marksmanship (agility) Scimitar (Ih) +I 2 – Edged, Pointed


Scouting (wits) Long-bladed dagger +I I Short
Lore (wits)

Survival (wits)

Insight (wits)

Manipulation (empathy) 2
Performance (empathy)

Healing (empathy) I W IL
LPO
W ER
Animal Handling (empathy)

Терзающий Высотник (Order #17820374)


T IO N S H I P S
R EL A
PC 1: NIGHTKIN: I do not trust the dark folk, but this goblin is handy to have in a fight.
PC 2: ALDERSTONE: Caring and good-hearted on the surface, must have darker secrets that have gone untold. I must find out.
PC 3: TURF-WALKER: Would be a good friend if it weren’t for the Alderlander blood and disdain for The Raven. Need to wash away those flaws.
PC 4:

UNT Strength Agility


MO Name
GE A R GEAR
BO N U S
1.
Scimitar +I
2.
Long-bladed dagger +I 1. 11.

3. 2. 12.

4. 3. 13.

5. 4. 14.

6. 5. 15.

7. 6. 16.

8. 7. 17.

9. 8. 18.

10. 9. 19.

Carrying Capacity 6 10. 20.

CONSUMABLES

Food Water Arrows Torches


NO T E S

S
IN
CO
PER

LV E R
SI
OP

O
G

LD

Терзающий Высотник (Order #17820374)


Half- SSI
ter
ON

Elf KI
N
RO
FE

H un

P
l k er A PP E

Turf-Wa
AR
AT TRIBU TES AN
CE
Strength 3 NAME
Face:

I can survive in the wilds


Pride:
Agility 5
for weeks. Body:

Wits 4
A birthmark on my
Dark Secret: Clothing:
Empathy 3
chest brings ill tidings. Unsure of
CONDITIONS how much time I have left.
Age:
Young (29) Reputation:

EN TS
TA L RANK

Sleepless Thirsty Hungry Cold N


Psychic Power (kin talent)
R ATI G

Critical Injuries:
HELMET Path of the Arrow I
Fast Shooter I

SHIELD
BONUS

L
LEVE
SK I L L S
Might (strength)

Endurance (strength) ARMOR


R AT I N G

Melee (strength)

E X PE R I E
Crafting (strength)

Stealth (agility)
NC E

Sleight of Hand (agility)

Move (agility) I WEAPONS BONUS DAMAGE RANGE COMMENT

Marksmanship (agility) 3 Longbow (2h) +2 I Long


Scouting (wits) 3
Lore (wits)

Survival (wits) I
Insight (wits)

Manipulation (empathy)

Performance (empathy)

Healing (empathy) W IL
LPO
W ER
Animal Handling (empathy)

Терзающий Высотник (Order #17820374)


T IO N S H I P S
R EL A
PC 1: NIGHTKIN: We shall become great friends, once this nightkin’s suspicions toward me have been washed away.
PC 2: ALDERSTONE: Sense internal turmoil in our dwarf. Never doubted our guardian’s heartfelt care.
PC 3: RAVEN CLAW: Can feel the Ailanders plight of just revenge. Shall help this human’s need for justice.
PC 4:

UNT Strength Agility


MO Name
GE A R GEAR
BO N U S
1.
Longbow +2
2.
Large tent +2 1. 11.

3.
–¨– - 2. 12.

4.
Quiver - 3. 13.

5. 4. 14.

6. 5. 15.

7. 6. 16.

8. 7. 17.

9. 8. 18.

10. 9. 19.

Carrying Capacity 6 10. 20.

CONSUMABLES

Food Water Arrows Torches


NO T E S

Tiny items:
Flint & steel (Tiny, +1 Gear bonus when
making camp)
A holy symbol of the air goddess Wail

S
IN
CO
PER

LV E R
SI
OP

O
G

LD

Терзающий Высотник (Order #17820374)

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