Computer in Education 13MB PDF
Computer in Education 13MB PDF
Computer in Education 13MB PDF
1.1 INTRODUCTION
The use of computer as a tool has affected almost every walk of life. It afYects the way we live,
work and communicate with each other. The application of computers in education though
started late, but has recently made deep inroads in this area. The conventional teaching
methodology has undergone tremendous change and has radically modified the role of a teacher.
The terms like computer-based education (CBI) which is also sometimes referred to as computer-
assisted instructions (CAI), Intelligent Tutoring Systems (ITS) have become quite common in
the education sector. These developments have been a result of amalgamation of advances in
the fields of education, psychology and computer science.
1.2 OBJECTIVES
After going through this unit, you should be able to:
understand the role of computers in education; 7
Computer Based l n s t ~ c t i o n appreciate the role of CBI in the learning process;
understand historical developments and terminology used in CBI;
undarstand What, Why, When and How of CBI in education;
differentiate between conventional and computer based instructions;
appreciate the role of Artificial Intelligence in computer based education;
undarstand the concepts and issues of Intelligent Tutoring Systems.
~ i) Research
ii) Teaching Computing
iii) Administration
I iv) Management
v) Teaching-Learning
Computers were initially used in the educational sector in the form of mainframe computers at
large institutions primarily for research and administrative functions such as accounting, payroll
8 and inventory control in the early 1960s. At that time, the computers were very large and
expensive machines and the communication procedure with these machines was cumbersome Concepts in Computer Bas* .
Education
and lengthy. It required the punching of cards, which had to be taken to the computer centre,
after a day or two the output would be delivered with lots of errors and after the errors were
corrected, the set of cards used to be resubmitted and then again it used to take a day or two to
get the output. Due to these reasons, the use of computer as alearning aid was totally unrealistic
and was considered a fdt .ion. Despite this, a few experiments to find usage of computers as an
aid to learning were conducted using mainly the multiple choice question technique where
students answered questions by using a pencil to punch pre-perforated cards. This was supposed
to make marking various exercises automatic, without any loss of time for the teacher.
12
Computer Assisted Learning (CAL) Concepts in Computer Based
Education
Instruction does not necessarily promote learning. The strict emphasis on instruction has since
been replaced by the moqe loosely structured, yet more effective, teaching-learning practices.
CAL refers to using computers as a learning resource that can enhance and extend the
traditional curriculum. The computer is viewed as a tool that can assist students in the totality
of their tasks. On one hand, it can help by taking over tedious tasks such as representation
and analysis of data and on the other, it can provide mechanisms for improving thinking and
problem-solving skills that are not curriculum specific and can be transferred to new learning
situations.
Computer Based Training (CBT)
acquisition of skills necessary for solving a particular problem or executing a certain task.
Training can be isolated from learning and any distinction is made on the basis of the context
and the setting in which learning takes place. Thus, 'the basic principles of CAL used for
Magnetic Disk: A direct-access storage medium consisting of a metal or plastic coated with Concepts in ComputerBased
Education
magnetic recording material upon which data is stored as magnetised spots.
Magnetic Tape: A sequential storage medium consisting of a narrow strip of material treated
with magnetisable coating upon which spots are magnetised to represent data.
Mainframe: A large, f~ii-scdecomputer capable of supporting many peripheral devices.
Mega Hertz (MHz): One million times per second. Unit of measurement for clock speed.
Memory: Storage within a computer.
Micro-processor: A programmable processing unit mounted on a chip of silicon containing
arithmetic, logic and control circuitry. Used in micro-computers, micro-wave ovens and for
many other applications.
Monitor: A device that displays data and/or output on a screen similar to a television screen.
Motherboard: The main circuit board containing a collection of chips and linking circuitry. It
includes the micro-processor chips and RAM and ROM chips.
Non-impact Printer:A printer that uses heat, laser, or photographic methods to produce images.
Since no striking is involved, it is a quiet means of printing.
Offline: Not in direct communication with the central computer.
Online: In direct communication with the central computer.
Ocerating System ( 0 s ) : A collection of programs used by the computer to manage its own
resources such as memory, processor, information. It is the interface between the user and the
computer hardware.
Optical disk: A secondary storage medium that uses stored data in the form of presence or
absence of pits burned into the surface of the disk by a laser beam.
Optical Recognition: Method of electronic scanning that uses light to read marks, bars, or
characters and then converts the optical images into appropriate electronic signals. OCR and
OMR equipment's are based on this technology.
Output: Information that is received from,the computer in usable form as a result of processing.
Pascal: A high-Jevel structured programming language originally developed for instructional
purposes and now commonly used in a wide variety of applications.
Password: A confidential sequence of alphanumeric characters used to access computer files.
Piracy: The unauthorised copying of copyrighted computer software.
Plotter: An output device that converts data emitted from the CPU into graphic forms. It typically
uses pen in producing hard copy graphic output such as drawings, chart, maps and primary
storage.
Primary Memory: The section of the computer that-holds instructions,data and intermediate1
final results during processing. Also known as Internal or Main Memory or Primary storage.
I Printer: A device used to produce permanentjhard copy) computer output.
Program: A series of step-by-step instructions that tells the computer exactly what to do.
Programming: The act of writing computer software.
I Public Domain Software: Software which is not protected by copyright restrictions. It is legal
j to make copies of:public domain software. Also called Freeware or Shareware.
1 Random Access Memory (RAM): The temporary portion of the computer's memory. It is the
primary memory into which instruction and data can be read, written or erased. It is the volatile,
or temporary memory that is erased when the computer is turned off.
Read Only Memory ( R O M ) : permarient
~~ portion of the computer's memory. ROM is not
\ -
erased when the computer is turned off. It is often described as hard wired.
Record: A collection of data items, or field, that constitutes a single unit, such as a student.
Robotics: The science dealing with the construction, capabilities, and applications of robots.
Computer Based Instruc~ron
Shareware: Software that users can obtain at no initial cost, but for which they pay a fee if they
decide to continue to use it.
Simulation: A process of duplicating the real life situations by modeling them for the purpose
of study. A program.that imitates realistic events which would otherwise be impossible or
difficult to incorporate into the classroom because the presentation would be expensive.
dangerous, time-consuming, unethical, or otherwise impractical.
Software: Agroup of programs which achieves a desired objective by acting on the data supplied
to it. For example, Financial Accounting Software.
Spreadsheet: A program that permits the organized entry and tabulation of numerical data in
such a way as to provide automatic recalculation of formulas programmed by the user.
Telecommunications:The process or exchanging data between two places or computers via a
modem.
Virus: A component of computer software that is inserted as a form of vandalism and is designed
to do hnexpected (often harmful) things while a program is running.
Word Processor: A computer program, that enables the computer to be used to type and edit
written documents such as letters, reports, etc.
World Wide Web (WWW): A series of interconnected documents stored on various web-
sites. An Internet resource which enables users to access information through a Graphical User
Interface.
.........................................................................................................
i Teaching consists of the teacher (human or computer) supported activities that cause a student
to learn. These activities include presenting new instructional challenges, providing enough
practice, reviewing when necessary, informing the student about the correctness of his or her
responses, allowing the student to discover for himself or herself when learning certain skills,
I and keeping track of the student's progress. The understanding that, learning progresses as a
function of teaching is fundamental to the design of computer-based teaching.
1.4.3 Methodology
The CAI most common in the past was "frame-based". In this mode, the instructional material
or program is presented to the learner frame by frame in a relatively fixed sequence except
certain simple remedial loops. With the developments in computer technology, a number of
flexible ways to present the instructional material by computer have been developed, which are
not frame-based. Today, CAI makes use of a number of techniques for teaching. It can provide
drill and practice session on grammar, run a tutorial to teach a concept in algebra, simulate a
science experiment or may provide practice in problem-solving. The educational programs can
make use of these techniques either i~dividuallyor in combination. No programming knowledge
is needed to use CAI package, although the user need to know how to operate the computer and
load the software. Some of the prominent methods for CAI are:
' Lessons or Tutorials
~eknforcedDrill and Practice
Intblligent CAI
Trdining Simulations
-- Ingtructional Games
Exbert Systems
Camputer Managed Instructions etc.
Thesewill be discussed in detail in the subsequent lessons. However, a brief sketch of these
techniques is given below:
%torial Mode: The tutorial mode was the first effort at using computers in education. A CAI
tutorial is simply a computer-presented lesson. Computerised tutorials introduce students to
new materials and new concepts followed by questions that test the student's understanding of
the miterial and build towards a certain goal. The subject to be taught is divided into elementary
pieces of knowledge (called items) which are organised locally and presented to the leaner at
hislher request. After the presentation of each item, a question is asked whether the learner has
memotised correctly the item followed by an immediate feedback - negative or positive. Tutorials
are more difficult to use than drill and practice programs because they must teach a skill as well
as test the results. User manuals for programming languages and packages often include tutorials.
In this mode, computer is used to simulate the most visible part of a teacher's activity - to.
transmit knowledge and check whether the knowledge has been Correctly transmitted. Some of
the shbrtcomings in this mode of learning are:
Nd initiative for learner
Laarning is boring because it is repetitive ,
No model on a computer can include all the complexity of the real world and simulation
A
gives an over-simplified view of the real world.
Problem-Solving: To solve a problem, students define it and state the desired end result. What
must take place in between is a logical progression of steps to reach the end result. The interactive
nature of CAI helps the students to attempt problem-solving in a logical, and orderly manner.
Various problem-solving packages teach different problem-solving skills. For example, the
trial and error, multiple solutions to a problem, etc.
Instructional Games: This is one of the most effective technique of CAI. If a teacher has a set
of objectives that students should achieve through a game activity and has evaluated a package
carefully, then games can add dimension to classroom teaching. A number of marketing and
business policy games are available in the field of management teaching. Games are encouraging
co-operative efforts - i.e. two or more students play against the computer. Exploratory games
are beneficial for the younger children. For example, those involving visual discrimination in
pictures, sizes, etc. This may help build the self-esteem of the students who are otherwise
unsuccessful in the classroom. As with other methods of CAI, it is upto the educator to decide
when to use a game in place of a actual classroom experience.
used in programming
the teaching of a small bit of instruction or task. (Figure 1.2)
1 Secure student attention I
I
Direct the student to the task stimulus
I
I
Prompt the student to observe salient 1
1
characteristics of the task stimulus
II
I Direct the student to respond
Student responds
i
Correct errors by re-presenting the material
1.4.6 Uses
The computers have come into the classroom through the use of CAI. Teachers can use computers
to assist them in helping the students learn a variety of material. CAI programs are designed to
enhance the understanding of students and to promote the student's self-confidence. Students
using CAI change from passive note takers to active participants in the classroom. CAI
encourages students to explore more and memorise less. One of the major advantages of CAIis
that it allows students to have a sense of control over what they are learning. If CAI is well
designed according to learning principles, they will allow for the individual differences. French
(1986) mentioned in her article "Using Learning Theory to Design and Evaluate Computer-
Assisted Instruction Software" that when CAI are designed correctly, the quick students can
move forward while the other students who need more time to learn, can repeat and review the
same material without judgement. Repeated exposure of material enhances the understanding
in learning.
When implementing CAI, the teacher's role changes from that of a dispenser of information to
more of a guide and/or resource person. Teachers who use CAI in the classroom shift from
using overheads and slides, to computer software, and laser disc technology. The teacher becomes
a technical advisorlmanager of the environment and must be proficient in computer software,
hardware, in addition to being knowledgeable about the content topic.
Many of CAI's promises can easily become pitfalls. If we reason that with CAI software student
will acquire basic skills and develop problem-solving strategies, we will be expecting magic.
CAI software can help cut through student's boredom and confusion, but computers cannot
solve all the problem of student's attitude toward school. CAI program can very well be used as
enrichment exercises, yet using the comp~itercan easily become merely a reward for students
who finish their work quickly. CAI can bring experiments and lessons to the classroom that
students might never be exposed to otherwise, yet computer program also become replacements
for other, more valuable classroom activities. Most CAI allows students to work at their own
pace; if teachers do not look at other ways to individualise lesson, however, the pace of learning
becomes the ~naiorfocus of individualised instruction.
Computer Based Instruction How cqn these pitfalls be avoided and the promise be realised? All experts say that before CAI
or any other concept can be effective, planning for its implementation must occur. One cannot
jump oh the bandwagon and say, "Do it-now". Aplan that recognises and deal with the realities
and potential problems of implementing computer instruction must be put into place. Major
responsibility for developing this plan of action rests with the school administration along
with input from classroom teachers. The administrator must provide the necessary groundwork,
and the /teachermust give feedback on how the implementation is working. An ongoing evaluation
of the pkogram by those involved will help keep it alive.
I
human teachers spared as a result of the use of CAI may engage productively in some
other instructional activity.
Therefore we can conclude that CAI dies not replace teachers but it permits teachers to perform
their task more effectively by using their time for other activities not possible through CAI.
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25
Computer Based Instruction
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1.5.1 Background
Computer technologies are changing the practice of research and business, and -very slowly
-the content and practice of education are beginning to follow suit. In business we see growing
eviddnce that information technologies are,leading to substantial improvements in productivity
by automating routine activities. Similarly, it seems that if we can impart basic cognitive skills
of teachers to computers, we might delegate some teaching to machines and thus improve
educational outcomes.
By looking at the development of techniques and algorithms for CAI, developed over the last
30 years, we see that they have improved on the quality of feedback and the degree of
individualised instruction. CAI systems seem to have improved beyond expectation in
computational sophistication from their humble beginnings of replacing the programmed learning
machines. However, they fall far short of being any match for human teachers. Human tutors
unlike CAI tutor seem to know almost intuitively what is the best way to teach individual
learners. The main problem is the impoverishment of knowledge, which they contain. In
generative systems there is a mismatch between the program's internal processes (Boolean
&ithihetic) and those of the student's cognitive processes (rules and tables). None of these
systems have human-like knowledge of the domain they are teaching, nor can they answer
serious questions of the students as to "why" and "how" the task is performed. The solution to
this problem is provided by knowledge based CAI systems which are also referred to as ICAI
systems or Intelligent Tutorial Systems (ITS).
1.5.2 Concept
In order to overcome the above problems, attempts were made to inculcate sort of human
intelligence in the CAI courseware using the concept of Artificial Intelligence (AI). A1 is the
use of computers to imitate or expand human intelligence. It provides intelligence like an expert
in some specific area. The use of A1 techniques has given rise to a category of systems popularly
known as 'Expert Systems'. This include: knowledge representation and communication,
problem-solving approaches, dynamic student modeling, human cognition, Intelligent User
Interfaces, Intelligent help systems, use of strategies and so on.
The ability to learn is central to human intelligence. This abilitypennits ris to adapt to changing
envimnment, to develop a great variety of skills, acquire expertise in almost unlimited number
of specijic domains. People are capable of learning from information carried by multiple
physical media and expressed in an unbounded variety offonns. This informution can be stated
at di$erent level of abstraction, with different degrees of precision, with or without errors and
with different degrees of relevancy to the knowledge ultimately acquired.
26 (R.S. Michalski)
The central goal of Artificial Intelligence (AI) is to implant similar learning capabilities in C0nceptsinComPuter
Education
Based
machines. The search is for ways to program computers so that they might come to behave with
the "same flexibility, common sense, insight, creativity, self-awareness and humor" as a human
being. Computers are now able to process and interpret natural language, model psychological
processes and learn from environment by carryig out a dialogue with the end user. The hallmark
of A1 applications in ed~xationis that they attempt to explicitly represent some of the reasoning
skills and knowledge of expert practitioners, and to exploit that expertise for teaching and
learning. The learning systems making use of A1 techniques are referred as Intelligent Tutoring
Systems (ITS). These systems continually assess a student's knowledge, monitor each response,
analyse answers or solutions to problems, detect misconceptions and learning difficulties and
depending on all this information, provide remedial help and highly individualise instruction.
The addition of intelligence makes the CAI more responsive and interactive than traditional
CAI. The notion is that for many subjects such as medicine, a student will learn better with a
personalised tutor i.e. Intelligence CAI that has some sort of intelligence also available with it.
This will help in modeling the student learning pattern i.e. the tutor can understand how the
student is progressing and why the student is making errors.
Therefore ITS are programs designed to teach as a good teacher would. They concentrate on
developing systems which provide supportive environment for more limited topics i.e. a specific
doma~nof knowledge such as antibiotics, solution of quadratic equations, electronic fault
diagnostic procedures etc. Since the ITS are domain specific, the subject domain should be
chosen carefully as its development involves major investment of resources. Since the efforts
have been in the direction of developing experimental ITS, they are designed with future
technology in mind and hence require substantial computing resources to run. This makes the
ITS at present a cost-ineffective proposition.
1.5.3 Development
The development of Intelligent Tutoring System also popularly known as Intelligent Computer-
Assisted Instruction (ICAI) started from mid 60's when Uhr L and his collaborators implemented
a series of systems which generated problems in arithmetic and in vocabulary recall.
Subsequently a number of systems were devised to provide drill and practice in arithmetic and
to select problem at a level of difficulty appropriate to the student's overall performance (Woods
and Hartley, 1971). Such systems were called Adaptive Systems and their sophistication lies in
the task selection algorithm adopted by them. This was followed by O'Shea System (1981),
who attempted to improve the teaching strategy for a particular group of students. This was
aimed at determining whether the students or the program should choose the level of difficulty
of the next problem. The Kimball Systems (198 1) made use of thequality of the solution method
rather than the correctness of the answer to guide the teaching process. In the last decade the
focus of research has been on supportive learning intended to facilitate learning-by-doing i.e.
transferring factual knowledge into experimental knowledge. These systems attempt to compare
the problem-solving experience and motivation of discovery 'learning' with the effective
guidance of tutorial interactions.
The movement from ITS to interactive learning eniironments (ILEs), and to mixed-initiative
systems that represent a combination of both approaches, illustrates a general pattern in
educational technology today. Virtually all important computer-based applications to education
are not simply trying to teach traditional skills more quickly, efficiently or less expensively.
Rather, like ILEs, they are participating in an attempt to change methods of learning and teaching
and to redefine valued educational goals and learning outcomes. Microworlds and ILEs are
trying to implement an inquiry-based method of teaching and learning, perhaps helping to
bring this method into the classroom on a large scale for the first time.
Continued Development of ITS
Asubstatial amount of work continues within tne ITS framework.Different groups are attempting
to improve the various components of ITS, to develop applications in increasingly complex
subjects, and to make ITS more cost-effective to develop by providing "shells" and other system-
building tools that institutionalise the basic structure of ITS. While many early ITS focused
mainly on simple topics in high school mathematics, recently ITS have been developed for
more advanced topics in mathematics. ITS have also grown beyond mathematics and other
more formal subjects to include topics in history, language and social science. Similarly, ITS
have diversified beyond school cumcula to topics in training and vocational education. For
example, new ITS for electronics, maintenance, and troubleshooting have built on the seminal
ased Instruction work on SOPHIE (Brown, Burton and deKleer, 1982). In addition to extending ITS to new
subjects, ITS have also been enriched along several dimensions, improving the way their expert
systems reason, how they develop and use student models, as well as how they fashion tutorial
interventions. Some of the attempts to improve the performance of ITS included one or more
of the following features:
more "user-friendly",
graphical user interfaces (GUIs),
simpler communication between student and teacher,
higher bandwidth dialogue, and
visual explanations that are easy to understand and entertaining.
In the short-term it is very likely that better interface design will contribute more to improved
effectivenebs of ITS than will enrichments in the expertise underlying their reasoning. This is
not to say that knowledge is unimportant to tutoring. Moreover, effective interfaces are easier
to build than intelligent expert systems.
1.5.4 Components
Although ITS differ in a variety of ways, most have a characteristic structure. There are four
component$ to any intelligent tutoring system as shown in Figure 1.3. These components
incorporate knowledge of:
i) The specific domain;
ii) The learner or the student;
iii) The instructional strategies; and
iv) How strategies should be adapted to the needs of an individual learnertstudent.
The heart of an ITS is its expert system. The expert system embeds sufficient knowledge of a
particular topic area to provide "ideal" answers to questions, correct not only in the final result
but in each df the smaller intermediate reasoning steps. The expert system thus allows the ITS
to demonstrate or model a correct way of solving the problem. Often, like a human teacher, it
can generater many different answer paths or goal structures (McArthur, Stasz, Hotta, Peter,
and Burdorf, 1988).The same detailed data structures that expert systems generate in modeling
expert reasobing also permit ITS to explain their reasoning at arbitrarily detailed levels. For
example, if a student needs an explanation of why or how an algebra ITS did a step in solving
an equation, the system might first say that it used the distributive rule. If the student requested
more justifiaation, it could elaborate by describing the terms that were distributed and the
arithmetic "cleanup" steps that followed. Explanations thus turn expert systems from opaque
"black box" experts into inspectable "glass boxes" (Foss, 1987). A strong ITS is thus an expert
which is able to solve a problem along with the student, recognise partially 6&ect as well as
irrelevant responses, judge when and how much assistance should be offered when a student
gets stuck.
Superficially, ITS differ little from the CAI system$ preceded them. In general, both are
characterised by a common philosophy that includes high teacher control, and short-answer
task format. In most CAI systems and ITS students learn by working a series of relatively brief
questions. In both cases the system plays the exclusive role of the task expert, controlling the
selection of tasks or problems, while the student responsible for answering them. The system
also plays the role of the critic, and in most ITS the system rather than the student decides when
critical feedback will be supplied. The difference in ITS and CAI reflect engineering and
psychological enhancements that permit ITS to tutor in a knowledge-based fashion. Unlike
previous CAI systems, ITS represent some of the knowledge and reasoning of good one-on-
one human teachers, and consequently can coach in amuch more detailed way than CAI systems.
within A1 with varying degrees of success. One of these methods seems to be well suited to the
1 domain of tutoring where it can be claimed that people seem to show some indications in the
I structure of their behaviour to support the feasibility of using "production systems" as a way of
modelling their behaviour. A production system is used as a method of representing knowledge
within computer based 'expert systems and provides a method of organising knowledge into
three different categories:
iI
i 1. Facts: Factual (declarative) knowledge about a particular case @his animal has feathers).
I
I
2. Rules: Procedural knowledge on how to reason in a domain and expertise (If it has
feathers then it is a bird).
1 3. Inference: Control knowledge of how to c a m out reasoning from a set of given facts
t and rules to come up with a conclusion.
An example of how the production rules can be written is given below:
IF precondition 1 ... precondition 2
THEN conclusion.
This type of a simple structure can be used to encode a variety of forms of knowledge used in
an ITS.
Although no clear general architecture which can be specified for such systems as yet due to
the experimental nature of work in the area of ITS, however, the work of the Carnegie-Mellon
University Psychologist, John Anderson and his colleagues, on the LISP tutor (Anderson and
Reiser, 1985) and the geometry tutor (Anderson, Boyle and Yost, 1985) are offering a strong
hint of a breakthrough.
1.5.7 Characteristics
The cha~acteristicsof ITS can be divided into two categories:
Characteristics related to teaching function of CBI
Characteristics related to the structure of CBI
The Table 1.1 and Table 1.2 list some of the dimensions of these functions. Although some ITS,
permit limited student choice, for the most part interactions with ITS are tightly controlled by
the software i.e. high tutor control of learning. In most cases, the ITS selects the next task or
problem, decides when the student needs support and feedback in problem-solving, and
determines the nature of the information the student receive. The principle of high tutor control
reflects an implicit belief that a competent tutor is usually in a better position to make decisions
about what experiences and information students need to learn effectively than the students
themselves. Of course, this assumes, at a minimum, that the tutor knows the content the students
want to learn, and also knows the students' specific knowledge level-what they know, and
what knowledge they require-at any given time.
a) ond or more domain experts whose experience, skills, and knowledge we attempt to
repkesent within the knowledge base;
b) the knowledge engineer who will help in fabricating the system and manipulate its
contents;
c) the studendtrainee who uses the system while attempting to acquire expert skills within
the domain of instruction covered by the knowledge base; and
d) the instructor who may be required to specify learning objectives, indirectly control the
use of the system and assess student performance.
Level of Intelligence
Dimension Low High
Instrudtional strategy
Teachiqg style Repetitive drill and practice System shapes student responses and
moves student to generalization exercise:
method of advancement depends on
student response patterns
IAmount of interaction I Little Interaction I Frequent interactions which begins early (
in lesson.
30
'
!
Course content Only simple content Simple and advanced content Education
Student data Simple model based only on the Complex model based on student's response
Student "model") student's most recent answer patterns
No performance records kept Detailed performance records kept, student
progress toward goal presented visually
r
Student-computer Student input accepted only on ( Student input accepted any time, student and
dialogue practice or test items teacher ask and answer questions
Oontrol of instructional System presents linear sequence, Student can request certain sequence or choose
sequence same sequence to each student the system selected sequence
Evaluation of student System evaluates only a one-letter System understands the sense of a student's
input answer answer
Feedback to student Canned feedback Tailored feedback
No prescriptive advice System gives advice based on student's response
pattern
Level of Intelligence
Dimension Low High
Course Content Content embedded in the courseware Content programmed in its own knowledge base
P
program P P
Instructional strategy Strategy embedded in the courseware Smtegy programmed in its own rule base: system ,
program generates instruction and tests based or rules
Student model (or "file") No student file, or a simple one Student file includes diagnosis and prescriptive
embedded in the courseware advice genemted by .instructional strategy rule
base
Feedback to student Simple, one word Tailored feedback created according to rule in
instructional strategy rule base
Graphics Line drawings Three-dimensional dynamic simulation
Speech No speech capability System speaks to students and recognizes
1.5.8 Personnel
There are four cdtegory of personnel involved in a typical ITS. They are:
Domain 9
Expert
Trainee
Knowledge
Assimilator
Knowledge
Engineer IInference Engine I
Reorganisation
and Review 1 1 structuring
-
Fig. 1.4: Knowledge Based CAI a Simplified Vlew 31
Computer Based Instruction The interaction of each of these personnel with the computer based system is supported by a
number of dialogue units (DU). The function of these units is to facilitate the communication
processes involved in the different aspects of creating and using the knowledge base.
1.519 Uses
ITS is extremely useful in area of problem-solving and discovery type learning. Most ITS is
designed for adult students (university, military or industry), although there are some ITS
prodrams for children. e.g. WEST teaches arithmetic problem-solving in a game format for
elementary school children. ITS could be considered for use when the amount of training time
available must be held constant or shortened while at the same even more content must be
learned. ITS should be used when the learning levels of expected students are low or lower than
those of previous classes of students. One might expect that special tutoring expertise would
impcove the progress of these students.1ncreased tutorial expertise (e.g. easy student-computer
. interaction) may be able to bring these students to mastery faster than conventional CAI methods.
ITS actually fit quite well into existing classrooms, easily filling the shoes ofearlier CAI programs
and integrated learning systems that have enjoyed at least modest success.
Probably the greatest strength of ITS are their ability to generate highly detailed feedback
about problem-solving to micro-tutor. They can coach and model problem-solving down to
"atomic" levels of reasoning. Micro-tutoring is the main teaching principle ITS embody that
distinguish them from earlier generations of CAI.
9
1.5.11 Limitations
While ITS have been somewhat successful on a small scale, several problems must be overcome
before they have widespread impact. Various authors (e.g., Wenger, 1987; Psotka, Massey, and
Mutter, 1988) have discussed a wide range of limitations. These limitations could be associated
with the expert system, student model, pedagogical component, and interface. A few
shortcomings that are most fundamental and which may not be overcome simply through
incretnental improvements to various ITS components are:
Limitations in learning outcomes
Educational technologies can aim at a wide variety of learning goals or outcomes, frbm
helping students learn skills in traditional subjects and curricula, to making new topics
accessible to younger students, to facilitating deep conceptual understanding, to fostering
metacognitive skills like debugging. Most ITS have focused on subjects taught in typical
primary - and high-school level courses. In this context, probably the most significant
limitation of ITS is that, to date, they can be developed only for a few topic areas.
. Effective ITS require virtual omniscience - a relatively complete mastery of the subject
#ea they are to teach, including an understanding of likely student misconceptions.
Thus, the most successful ITS have been developed for simple "closed worlds" and
32 procedural skills like solving short problems in mathematics, science, and logic. These
are the easiest topics for which to build completed expert systems simply because ConceptsinComputerBased
cognitive science provides elaborate task analyses of competence in these areas. Education
-- -
systems for acquiring conceptual knowledge.
--
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Check lionr Progress 1I
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1 Notes: ii Write yciur answer in t k s p E @ given hclow.
I 1
11 10. Deflne Intelligent Tutoring System. W i c h computer technology they
11,' C:ompare your ansr*hs a - t h e those given at the end of Mm t .
aft based upon?
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1
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I I Llr the varicru ionlponents of ITS.
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1, 12. Wbi,ir are the major l ~ m i t a t ~ o nofs ITS?
---_-.I A
Guideline: Once the objectives have been stated in behavioural terms, they facilitate the
selection and organization of content by the teacher. They function as guidelines for evolving
appropriate teaching-learning strategy by the teacher. Writing instructional objectives limits
the task and removes all ambiguity and difficulties of interpretation by the teacher and the
student.
Evaluation: The instructional objectives help and make it possible to evaluate the outcomes
and performance of the student in an objective way. The teacher can evaluate the performance
in terms of specified objectives. Helshe can assess the success and failture of hisher method
of presenting subject-matter to the student and can eliminate the weaknesses of the method.
Thus, framing of instructional objectives ensures the measurement of learning experiences in
t a systematic and scientific way.
Condition: The setting in which the demonstration of learning will take place, including
environment and materials, where appropriate. An object?ve containing this component is
necessary to prepare a student for learning. It draws the learner's attention to the stimulus.
Through this the instructor can inform the learner about the learning goalslobjectives. It also
provides a prerequisite behaviour~learning.
Performance: Measurement criteria for achievement of the objective. Learning is not directly
observable but is inferred from ones performance. We can infer that a person has learnt
P something when helshe does something which helshe could not do before. You may know
how a computer works, but may not be able to operate ~ t The
. distinction between learning
or acquisition of knowledge and performance is an important one. Therefore, the objective
h
should convey the expected/desired performance of the students.
b) Each specific objective shall have three parts: condition(s), performance, and standards.
c) The specific objectives shall be sequenced in the best order for learning and shall be
numbered consecutively, beginning with "1 ." etc.
d) The time for reaching each specific objective shall be estimated and indicated at an
appropriate place.
e) The type of learning represented by each specific objective shall be indicated in the
appropriate place using the following labels:
1. A specific objective requiring performance to emphasize major physical skills and
abilities, including effective and attitudinal behaviours, can be labelled "P."
2. A specific objective requiring primarily cognitive skills, such as knowledge,
comprehension, or judgement, can be labelled " C G . 'A specific objective that
requires cognitive skills should be analyzed to determine whether it is actually an
enabling objective, which supports a terminal performance objective. In most cases,
cognitive objectives are enabling objectives.
Examples of specific objectives that might be accomplished with CBI are given below.
I
Fig. 2.1: Task analysis for connecting battery to volt-ohmmeter (VTM) and turning on VTM power
Adapted from Criswell, E.L. (1989) The Design of Computer - Based Instruction, Macmillan
Publishing Compnay, New York.
Activity; Try to develop task-analysis of any project or experiment of a topic of your choice
from the school context.
Many procedures involve both cognitive and psychomotor components. Procedures, which
are essedtially cognitive in nature, are classified as rules. The procedural part of a motor skill
has beeq referred as an executive routine. The term algorithm has been used to refer to
procedwes for learning and instruction.
The discrete steps of most procedures involve either operations or decisions or some times
both. Operations (steps) usually involve the manipulation of some apparatus or the
transformation of some information. For example, to find the sum of first natural numbers
by using formula, S = n (n+1)/2, we may perform the following operations.
Operation 1: obtain the value of n
Operatioh 2: compute S = n (n+1)/2
Operation 3: write the value of S
In contrast, decision steps involve the evaluation or testing of the results or outcomes of
earlier operations in order to determine whether certain conditions are satisfied or not. The
decision steps are also referred as branching points. If the specified condition is satisfied;
then one path is followed. If the condition is not satisfied, then alternate path is taken. For
example, to solve the equation ax + b = 0, we may perform the following operations and
decisions.
Operatian 1: obtain the values of a and b
Condition 1: if a = 0 then perform operation 2
if a # 0 then perform operation 3
Operation 2: write no solution exist and stop
Operation 3: calculate x = - b/a
Procedures vary greatly in complexity. Some procedures simply involve few operations (as
we have seen in finding the sum of first n natural numbers), which are performed in a linear
sequence and contain no decision. Other procedures (as we have .seen in solving an equation
ax + b ; I 0) consist both operations and decisions. As the decision steps result 'ih more
alternaw paths, the complexity of procedures depends upon the number of conditional decisions
and operations.
Therefore, we can define task analysis as 'the process of identifying the tasks and subtasks Design and Development
of CBI Courseware-I
that must be performed in order to complete a task'. A task analysis organises course content
and clarifies the relation of one topic to another. Different approaches are followed to the
analysis of tasks. We will briefly explain the following three approaches in this unit:
1. Hierarchical task analysis
2, Information processing task analysis
3. Structured task analysis
Obtain the
values of a and b
WI 'no solution'
Calculate
X = - b/a
Operation (s)
The linear structure (Fig. 2.3) simply consists of a series of operations which are performed
one after anlother. For example, a linear structure can be used to represent the operations
involved in lopening a locked door: insert key, turn key, gasp knob, rotate knob, pull door
forward.
Alternate structure (Fig. 2.3) consists of a decision step with two alternate paths or operations.
Some condition must be analysed in order to decide whether to perform one operation or
another. For example, a student may decide to take a bus or ride a bicycle to reach the school
depending on weather conditions. If it is raining, the student may take a bus; otherwise, the
student may decide to ride a bicycle.
The repetitive structure (Fig. 2.3) consists of a series of one or more operations which may
be repeated several times. The number of operations is controlled by a decision step. For
example, when counting the number of apples in a basket, we repeat the process of counting
each apple until we decide that the last apple in the basket is counted.
Design and Development
of CBI Courseware-I
Allowing variants to alternate and repetitive structures may eliminate the inefficiencies resulting
from the exclusive use of these basic structures. A variant to alternate structure called case
structure is shown in figure 2.4. This structureallows for several alternate paths at a decision
step. For example, depending on the room temperature we may opt for one of the following
choices. If the room temperature is above 35°C we may opt for Air Coolers; if it is between
20°C to 35°C we may use Fans; if it is below 10°C we may use Room Heaters; or if it is
between 10°C to 20°C we may not use any of the above electronic appliance.
There are two permissible variants to the repetitive structure as shown in figure 2.5. The
repetitive structure with decision step following the operation implies that the operation will
be performed at least once. For example, we repeat the process of mixing cake batter until
it is smooth. Here the assumption is that there would never be an occasion when thebatter
would be smooth without mixing.
The repetitive structure with abnormal exit allows for more than one exit path from the loop.
This variant serves considerable time in procedures where a search is being made for a
particular item. For example, suppose we want to search through a set of file folders, which
are not organized alphabetically, in order to find the folder with the house contract. The first
condition would specify that we continue to examine folders until there are no more in the
file. However, the second condition would allow an early exit from this loop if the desired
folder is found before reaching the end of the file. Without this variant it would be necessary
to continue searching, even after. the desired folder had been located. There may be many
other structures possible. However, it is desired to limit the design of task analysis to these
six structures because of the following reason. The complexity of procedure seems to be
proportional to the number of decision steps in the procedure. As the number of decision
steps increases, the number of different paths through the procedure increases geometrically.
It is difficult to find errors because of large number of paths which have to be traced. Also,
procedures with many branching paths are very difficult to follow.
The primitive structures described above significantly reduce the complexity caused by decision Design and Development
steps, since each structure can be treated as a single entity or whole. By treating each of CBI Courseware-I
structure as a whole it is possible to design a part-task and/or whole-task hierarchical
organization of a procedure in linear fashion. This reduction in complexity is shown in figure
2.6. The complex flow-chart on the left contains several decision steps, but it is composed
of only primitive sequence structures. In the successive flow-charts to the right, the primitive
structures within the dotted lines are reduced to a single, rectangular box, which represents
the whole, until a linear sequence is obtained.
Structured Outline Representation of Tasks
The part-task and whole-task relationships and underlying sequence of a procedure are not
apparent in flow-chart representation without the dotted lines around the primitive structures.
However, these characteristics of a procedure become very clear if we use a different
representation, called structured outlines. A structured outline representation is an extension
of the common, indented outline which normally used to show the structure and content of
a written manuscript. Structured outlines use a limited vocabulary and syntax of normal
English to represent the primitive sequence structures and use indentation to show part-task
and whole-task hierarchical relationships among the primitive structures. The general format
for a structured outline representation of the alternate structure is shown below:
IF<CONDITION>
THEN
<OPERATION I>
OTHERWISE
<OPERATION 2>
This representation indicates that if the condition is m e , then operation 1 is to be performed,
otherwise operation 2 is performed. This structure outline representation is directly analogous
to the flow-chart representation shown in figure 2.3 For example:
IF Weather condition is good
THEN
Reach the School by riding bicycle
OTHERWISE
Reach the school by bus
The following is the general format for a structured outline representation of a repetitive
structure:
REPEAT IF < CONDITION>
<OPERATION 1>
<OPERATION2>
' This representation indicates that the indented operations are to be repeated as long as the
condition is true.
The following is the general format for a structured outline representation of a variant
repetitive structure with decision step following operation:
<OPERATION 1>
<OPERATION 2,
REPEAT IF <CONDITION>
This representation indicates that the indented operations are done before verifying whether
the condition is true or not.
The general format of structured outline representations of the case variant of the alkrtfate
structure is shown below
Computer Based Instruction The general format of structured outline for the abnormal exit variant of the repetitive structure
is shown below
REPEAT IF <CONDITION 1>
<OPERATION 1>
IF <CONDITION 2>
TFfEN EXIT REPEAT
COPERATION 2>
The structured task analysis approach is analogous to the procedure taught in English classes
called outlining. First a thesis is broken down into major topics, which are then divided into
subtopics and so on. In structured task analysis, we break the task on hand into a few major
compodent steps. These major steps are in turn broken down into sub-steps. Each sub-step is
then divided and so on until sub-steps assumed to be within the repertoire of the target
audienae are identified. If any steps involve decision points or repetitive loops they should be
identified and represented using the structured outline version of the primitive structures. This
task walysis procedure is similar to the 'divide-and-conquer' strategy of problem solving.
When (he whole is too complex, divide it into its major parts. Each part is then divided into
subpa1-4~ until we reach simple components with which we are able to cope. In computer
scienca a similar process is referred to as successive refinement.
Let us revise the structured task analysis procedure described above with an example of
changihg a car tyre as a task.
First! identify the major steps required to accomplish the task as shown below:
Secure car
Get tools and spare tyre
Jack up car
Replace tyre
Jack down car
Put away tools and flat tyre
Tbese steps should be quite general but exhaustive. At least three and not more than ten
steps should be identified as major steps. If more than ten steps identified, then some of
the steps should be combined into a more general step.
Second, each of these major steps should be further refined by breaking them into substeps,
as indicated by capital letters in the following outline. step VI is not broken into substeps
since it is assumed it is within the repertoire of the target group of learners.
Secure car.
Place transmission in park
Block wheels
I. Get tools and spare tyre
A. Open trunk
B. Remove spare
6. Remove jack
D. Remove lug wrench
II. JBck up car
A. Set up jack
0. Operate jack
111. Replace tyre
A. Remove lug nuts
b. Remove flat tyre
C. Put on spare tyre -
D. Put on lug nuts
IV. Jack down car Deslgn and Development
of CBI Courseware-I
A. Set jack lever to down
B. Operate jack
V. Put away tools and flat tyre
Third, the substeps are examined for accuracy and completeness, and any errors are rectified.
If individuals perform all of these steps in the order shown, would they be able to accomplish
the task? The procedure as outlined above contains a couple of problems. Step I. A would
not work if the car had manual transmission. The step should be stated in more general terms
and further analysis should allow for alternate operations, depending on the type of transmission.
If we attempt to remove the lug nuts, as indicated in step IV. A, after the car has been jacked
up, as indicated in step 111, we would find that we are unable to accomplish the step since
the wheel is free to turn. This problem can be resolved by adding an additional step to loosen
the lug nuts prior to jacking up the car. A similar problem exists with step IV.D, 'put on lug
nuts'. The lug nuts can be put on at this point, but they cannot be tightened while the tyre
is off the ground. Therefore, another substep needs to be added to tighten the lug after the
car is jacked down.
Fourth, the substeps are divided into further smaller steps, and decision points and repetitive
loops are presented, using appropriate outline structures:
I. Secure car
A. Place transmission in park
. If automatic transmission .
then
Place transmission in park
else
Place transmission in reverse
B. Block wheels
[I. Get tools and spare tyre
A. Open trunk
B. Remove spare
I C. Remove jack
D. Remove lug wrench
111. Jack up car
A. Loosen lug nuts
Repeat for each lug nut
Repeat until hand loose
Turn nut with wrench
B. Set up jack
1. Assemble jack
I
I 2. Place jack under car
Forward Chaining
Most CBI les~onsthat teach tasks or procedures are conducted using a forward-chaining
procedure. Forward-chaining procedures should be used:
1. When the steps must be performed in a forward fashion because later stages depend on
the completion of earlier steps, and
2. For certain sequences which are arbitrary but accepted by convention. Design and Development
of CBI Courseware-I
Teaching an employee to fill in an order blank that leads to the calculation of a grand total
for amount due illustrates the first case in which forward sequencing should be used. Customer
identification and shipping information usually goes at the top of the form, then the items /
ordered, unit cost per item, quantity per item ordered, subtotal price, tax, shipping, and grand
total are calculated. Each step in the calculation must be completed before the grand total is
calculated. The sequence of steps is not arbitrary in this case; the g r a n h t a l must be calculated
in a specific way. Backward chaining could not be used because the blank for.the grand total
cannot be filled in first.
An example of the second case is the way we learn the alphabet. We learn a, then a-b, then
a-b-c, n o t z , y-z, then x-y-z. The sequence of letters in the alphabet is arbitrary, although
accepted by convention, This type of sequence is taught in a forwardmanner.
Backward Chaining
In backward chaining, the last link or component skill in the chain is taught first because the
last step produces the terminal reinforcement. That reinforcement is task completion. Once
that step is mastered, the next-to-the-last step is added so that now two steps must be performed
before the task is completed. Those two steps are practised in sequence until mastery is
reached, then the next step back is added, and so on, until the entire chain is mastered.
A common example of a backward chaining procedure is the way many of us were taught to
tie our shoes. Oue early attempts to complete the entire sequence in a forward manner
produced groans and frustration. So the parent or sibling would complete most of the tie; then
all we had to do was pull through the final loop. As we mastered each step, more and more
steps were added backward until we mastered it all,
1 C ~ C B Your
C ~
I ~ o t e s :i)
Progress
Write your answers in the \pace given below.
I' 5 . ti) Compare your ar,swers with th17se given at the end of the unit.
chve an example oi' structured outline represrniatlon of a case structure.
6. Givl: an example each of: (a) repetitive structure. (b) variant repetitive structuie with
tlecision step following operation. and (c) variant repetiiive structure with abnormal exit.
...........................................................................................................................................
17 (:n you name SIX different primitive structures introduced in this Unit'?
I
Enabling Objectives are specific statements that lead to learning outcomes. The enabling
I objectives are developed to support the specific objectives discussed above. The enabling
I
objectives shall conform to the following requirements.
Computer Based Instruction a) The enabling objectives shall be derived from the subtasks which support each task
selected for training in the task analysis.
b) Each enabling objective shall have three, parts: condition(s), performance, and
standards.
c) The enabling objectives shall be sequenced in the best order for learning and shall
be labelled with lower case letters, beginning with "a".
d) The type of learning represented by each enabling objective associated with a
cognitive terminal objective shall be indicated in the appropriate place using the
following labels:
1. An enabling objective requiring the student to recall specific and general
information, recall a pattern, sequence, or condition, or require the process of
remembering, shall be labelled "K", for "Knowledge."
2. An enabling objective requiring the student to know how and why a procedure
or action should be performed (i.e., describing function and fact), shall be
labelled "C," for "Comprehension."
3. An enabling objective requiring the use of ideas, rules, procedures, methods,
theories, and concepts in appropriate situations shall be labelled "AP," for
"Application."
4. An enabling objective requiring the separating of a unit, such as a problem,
policy, directive, technical material, schematic, or flow diagram, into its parts
qnd showing the relationship between the parts, shall be labelled "AN," for
"Analysis."
5. An enabling objective requiring putting elements together to form a whole,
make a pattern, or form an approach, shall be labelled "S," for "Synthesis."
6. An enabling objective requiring a judgzment or appraisal as to the value, or
extent, to which materials or methods satisfy recognized criteria, shall be labelled
"E," for "Evaluation."
e) In the case of enabling objectives supporting a performance specific objective, at
least one of the enabling objectives shall also reflect a performance requirement.
We will illustrate how enabling objectives can be derived from specific objectives. For this
purpose let US assume that a course is offered to students in word processing using the
software MS-word-97. The Course goals/objectives, prerequisite qualifications, and content
are as follows.
Course goalslrobjectives: Learning word processing skills using MS-word-97 and increasing
the speed of antering words. Accuracy and editing skills are emphasized in the preparation
of business correspondence, reports, tables and employment documents.
Prerequisite for the course: Basic competency in entering words using MS-Word-97.
Course Outlihe:
A. Skill Drive
1. Accunacy Development
2. Speed Development
3. Timcd Writings
4. Skills Refinement
5. MS-Word-97 Software
B. Business Correspondence
1. Multipage Letters
2. Special Letter Parts
3. Letters with Tables
4. Multivage Memos with Tables
5. Memo Reports Design and Development
of CBI Courseware-I
C. Reports
1. Format Report Projects
D. Tables
1. Inserting and Deleting Rows and Columns
2. Joining and Splitting Cells
3. Calculations
4. Formatting Options
5. Revising Tables
E. Specialized Applications
t 1. Legal
2. Insurance
3. Hospitality
4. Government
5. Employment Document
F. Rough-Draft Material
G. Handwritten Material
H. Employment Document
I. Language Arts
J. Tests
1. Production Tests
2. Progress Test
Based on the above course outlineltasks,we can derive course specific objectives. The following
are the course specific objectives.
1. The student will enter words on a eomputer using MS-Word-97 for Windows software
at a rate of 40 words a minute for five minutes with no more than four errors at least five
times.
2. . The student will utilise touch keying and word processing skills in the preparation of
documents.
3. The student will compose and key original documents on the computer.
4. The student will display office standards in quality of work, demeanor, work habits,
business ethics, and attendance.
For each course specific objective indicated above, we can derive enabling objectives:
I
Enabling Objectives of Course Objective-1
1. The student will key accurately using the alphabetic, number, symbol and function keys
on the keyboard.
2. The student will complete accuracy drills as directed by the instructor.
3. The student will keyboard speed-building drills according to criteria set by the instructor.
4. The student will key straight-copy material at a rate of 40 words a minute for three
minutes with no more than five errors at least five times.
5. Enabling Objectives 1 and 4 will be evaluated by the instructor when timed wriungs are
submitted for grading beginning with the second week of class and continuing at least
once a week thereafter.
6. The instructor will evaluate enabling Objectives 2-3 when the student submits the drills
for grading as directed by the instructor. 51
Computer Based Instruction Enabling Objectives of Course Objective-2
1. The student will use MS-Word-97 software to input, revise, and output documents.
0
2. The stydent will produce mailable copy from statistical, rough draft, and handwritten
material.
3. The student will proofread and use Proofreaders' marks to revise each document for
accuracy.
4. Enabling Objectives 1-3 will be evaluated by the instructor when assignments are submitted
to be graded as directed by the instructor.
Enablidg Objectives of Course Objective3
1. Given 8 topic, the student will compose and output original documents on the computer
within 30 minutes, as directed by the instructor.
2. The student will use acceptable Language, Art ski.lls>and keying techniques according to
criteria indicated by the instructor.
3. Enabling Objectives will be evaluated by the instructor when the original documents are
submitted for grading as directed by the instructor.
Enabling Objectives of Course Objective4
1. The student will output documents with no more than three errors.
2. The student will demonstrate a professional demeanor that would be acceptable in an
office setting as indicated by the instructor.
3. The student will work efficiently in production of documents.
4. The student will exhibit ethics that would be acceptable to an employer in an office
situatian.
5. The student will work independently, follow directions, and employ problem-solving
abilities to complete assignments.
6 . The student is expected to attend scheduled classes on time.
7. nab lid^ Objective 1 will be evaluated by the instructor as indicated in Course Objectives
4-5.
8. Enabling Objectives 2-6 will be evaluated by personal observation of the instructor during
the student's scheduled class periods. 1
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_.______.._i--._________l-----.-I ..... ~ . ~ ~ - ~ ~ ~ _ .I I ~ ~ ~ . ~ . ~ --.
! !
1 b 'heck Y q r Progress
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/ Noftrs: i , \ii:.i1c your ;~!~.;wci.,<
111 the ,\pni'c given i~c!o\v
! 31) Compare your answer5 with t h o ~ cglvrn ;I[ the end of th:. LIIII~
This unit provides a brief account of the philosophy of instructional objectives in designing
CBI courseware. We have introduced to you various levels of domains of instructional
objectives. Before developing course materials for training people to perfon I specific tasks
we must have a complete understanding of the nature of the tasks and their sequencing
procedure. For this purpose we have given you a comprehensive framework of task analysis.
Deriving specific objectives and enabling objectives from tasks is also explained with examples
where necessary.
p 3. The labeling of instructional objectives are necessary to indicate the type of learning.
4. The specific objectives should confirm the following requirements.
a) At least one specific objective shall be written for each task selected for training.
b) Each specific objective shall have three parts: condition(s), performance, and
standards.
c) The specific objectives shall be sequenced in the best order for learning and shall
*be numbered consecutively, beginning with "1." etc.
d) The time for reaching each specific objective shall be estimated and indicated at an
appropriate place.
I
Computer Based Instruction e) The type of learning represented by each specific objective shall be indicated at an
appropriate place using suitable labels.
5. Consider the example given in this Unit of using, room coolers, fans, room heaters, and
not to use any of the above electric appliances depending on room temperature.
SELECT APPROPRIATE CASE
IF Room Temperature above 35°C
Use room coolers
IF Room Temperature between 20°C to 35°C
Use fans
IF Room Temperature below 10°C
Use room heaters
IF Room Temperature between 10°C to 20°C
Do not use any of the above electric appliance
6 a)Consider the example of entering roll numbers and marks obtained in Mathematics and
Science subjects by 40 students of class X in their progress reports.
REPEAT IF a student roll number is less than or equal to 40
8 Enter roll number in the progress report
Enter marks in Mathematics subject
Enter marks in Science subject
6 b)For the example given above the roll numbers and marks can be entered in the following
way:
Enter roll number in the progress report
Enter marks in Mathematics subject
Enter marks in Science subject
REPEAT *a student roll number is less than 40
6 c)Consider the example of identifying a folder containing information on house contract
from a set of file folders which are not arranged in alphabetically.
REPEAT IF More file folders
Pull folder
Read label on folder
IF label is one House Contract
THEN EXIT REPEAT
Refile folder
7. The primitive structures are:
a) Linear structure
b) Alternate structure
c) Case structure
d) Repetitive structure
e) Repetitive structure with decision step following the operation
f) Repetitive structure with abnormal exit
8. The labels used in writing enabling objectives are:
i) Knowledge - K
ii) Comprehension - C
iii) Application - A Design and Development
of CBI Courseware-I
iv) Analysis - AN
V) Synthesis - S
vi) Evaluation - E
9 The enabling objectives shall conform to the following requirements.
The enabling objectives shall be derived from the subtasks which support each
task selected for training in the task analysis.
Each enabling objective shall have three parts: condition (s), performance, and
standards.
The enabling objectives shall be sequenced in the best order for learning and shall
be labelled with lower case letters, beginning with "a".
The type of learning represented by each enabling objective associated with a
cognitive terminal objective shall be indicated in the appropriate place using the
suitable labels.
1
3.5 Prototype Generation
3.5.1 Concept
I
3.5.2 lmpoAance
3.5.3 Application
3.6 Test Items
3.6.1 Concept
3.6.2 Type
3.7 Let Us Sum Up
3.8 Unit-end Exercises
3.9 Answers to Check Your Progress
I
administrative activities in our country. The situation may not be same in schools located in
rural and remote areas but todav access is not difficult. i
potentialities can be manipulated by the experts who use it the best possible way. The courseware
developed adapts the principles we use in the course development in any medium i.e. printed
SIM, audio-video SiM, etc. In this unit, the focus is mainly on the issues involved with the
selection of media in CBI design and development. The other aspects are developlment styles
and screen design, prototype generatjgn and test items.
. /
The field of educational media and technology is of interest to educational reformers as well
as educational planners. This is due to the radical change which can bring about in educational
curricula gnd techniques by their potential to produce and distribute quality materials.
Design and Development
3.2 OBJECTIVES o f CBI Courseware-I1
3.3.1 Concept
The communication media used in education to date are Radio and Television. This was
followed by the use of computers based materials such as Computer-Based Tutors. These are
passive media and does not involve the learner while teaching. The selection of an appropriate
communication media to impart mass education'by using the CBI is very critical. The use of
a computer in delivering CBI provides an interactive environment for the learners. They can
proceed with the learning material any number of times and at their own pace of learning.
This has become more serious in developing countsies where problems are enormous and
resources relatively scarce. The communication media should be apt to be relied upon to be
useful in the years ahead.
In keeping with an expanded concept of education and the variety of activities now subsumed
under such a concept, the role and expectations surrounding the users of communication
media have broadened considerably in last years. The trend is towards systematic educational
planning. Planning involving a wide variety of resources, prevails in most countries as well
as to numerous international organizations workihg to different educational innovation of all
kinds.
3.3.2 Purpose
The computerization trend consists of a purposeful and integrated approach to the use of
communication media. So many interesting projects and experiments involving communication
media have taken place in area where the educational needs appear most pressing and where
traditional educational resources such as schools, trained teachers and learning materials of
all kinds are in the shortest supply.
3.3.3 Need
Although the performance of the media to date in various educational reform and development
projects has not been uniformly successful. Several projects have been initiated but few have
survived long enough to demonstrate the scale or quality of impact that their originators and
administrators had initially anticipated. So far the vision of what the media could accomplish
in education has not been proceeded by adequate analysis of the specific educational problems
that were to be addressed.
1 Now-a-days communication media have been spread throughout the world and created a
network of interconnectedness among almost all nations. Radio spread rapidly during the
years after 1960 as transistors made cheap portable radios a possibility for many people even
1 in poor rural area, televisions is now spreading throughout many area of the world. After that
television lies with both schools and the families as a socialising force. Today computer has
I taken a place at every where.
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3.3.5 Kind
Each and every field of education has been effected with the impact of computer and networking.
The following are issues which are needed for media selection:
Computer Basedl Instruction
a
Step-I : It is devoted to examining a suitable theoretical base for the production of the Design and Development
computer video disc Software to teach the concept of weather forecasting. This step of the of CBI Courseware-II
developmental project was to derive design dimension based upon a review of the existing
literature especially that applying to :
i) Learning problems in geography;
ii) Translation of these dimensions for video disc materials.
Step-11 : This step involved that recording of visual materials on 16 mm film as part of a
larger video disc material project. This step had distinct but integrated stages:
i) Selection and preparation of presentation chart and diagrams;
ii) Selection of satellite images to match the synoptic charts and diagrams;
iii) Selection and preparation of diagrams and illustrations using graphic design technique.
Step III : This involved in computer assisted learning courseware preparation. It has two
The most important consideration of screen deisgn can make a significant difference to the
impact of a CAL with. It is important to link the design with the accompanying notes this
creates a server of the unity of identity for the whole package. This can be achieved by
choosing particular pictorial image and a title that are not only used on the front page of the
software and the title cover of the booklets, but which can be readily associated in the user's
mind with the unique contents o f t
the need of user.
T~heci-iGr Progress
Notes: i) Write your answers in the space given below.
ii) Compare your answers with those given at the end of the unit.
5. What is the goal of developmental process?
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7. What are the three utilities of screen designing?
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8. What are the environments may be adopted for developmental process?
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Design and Development
3.5 PROTOTYPE GENERATION of CBI Courseware-I1
3.5.1 Concept
Prototype generation is a process through which we perform two jobs simultaneously i.e.
development as well as online data testing. Generally at the time of development a developer
faces the problem that how to test the software. Dummy data use for testing the software in
precise but at the epoch of implement the same software it gives the problems. So that the
concepts of prototype has taken a place. The live data is to be tested at the time of developmental
process.
3.5.2 Importance
Now-a-days prototype techrlique is very important technique in IT technology. To develop a
package for Import Export Trade Licensing, Custom, Central Excise and passport, etc. This
technique proved a very dynamic role. A developer can sort out the problem which helshe
faced at the developing stage immediately. Some advantages are below:
i) It is time saving process during the developmental stage.
ii) Software implies the accuracy and perfectness by least efforts.
iii) User-friendly and interactive media for development.
3.5.3 Application
In the field of development so many applications of prototype are involved. All trunky
projects in industry, agriculture, space, defense, food and civil supply are handled through this
technique. Perfect software maintenance is possible.through prototype generation.
3.6.2 'Qpe
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I There are following types of test item:
I
d
i) Personality Test (oral test)
ii) Academic test
F iii) Computer Aided performance test
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i) Personality Test
This test is conducted for individual student. In the classroom the teacher asks the
question and examines the performance of individual student during the lecture'. Teacher
may judge that the particular student is grasping the concept or not in the class.
Demonstration on computer is the best media for such test because at the screen of
computer, teacher may ask the question.
ii) Academic Test
Academic test is a regular basis test through which a ce&n course covered by the
teacher at the fixed time interval. There are various kind of academic test as following:
Computer Based Instruction a) Weekly test
b) Monthly Test
c) Half Yearly Test
d) Annually Test
(a) Weekly Test: In this item the test covers the course which has been taught during a week.
The question paper prepared on a computer and student solve it on computer also.
(b) Moathly Test: The course of one month taken for monthly test on computer. This is
cumulative test of four weeks on computer.
(c) Half Yearly Test: This is mid session test and included the course of last six month.
There is also a valuation programme at computer which valuate the questions' answer.
(d) Annually Test: This is conducted once in a year and covers thi course of whole year.
(iii) Compute~AidedPerformance Test
This is an advance technique for taking the exam as well as valuation. In the procedure there
are a question bank of various questions covering the whole course under different topics.
There is also mentioned a time frame which effects course. For example, if we want to take
the weekly test the computer ask the period of exam. We may cover the course of one ~ e e k
as we have given the period for one week. In the same way monthly test, half yearly and
annual test may be conducted by computer feeding the assigned time period. A package is
also available on computer for assessing the answer. So that teacher can examine the
performance of students. Presently this technique has been adopted in civil service exam and
in many other departments also.
1. Select a few CBI coursewares and analyse them with respect to the issues discussed in
this unit. Discuss about them with your peers at the study centre and write a report.
. Select any topic of your choice from secondaryhigher secondary school syllabus. Write
a report highlighting the media selection issues you would like to consider in design and
development of CBI courseware in this topic. Write a report.
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ii) Academic test
, iii) Computer-aided performance test
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4.3.1 Testing
4.3.2 Evaluation
4.3.3 Qpes of Evaluation
4.3.4 Revising CBI
4.4 Integrated Unitized Package
4.4.1 Role of Unitized Package
4.4.2 Methods of Integration
4.5 Implementation of Software Packages
4.5.1 Implementation Concepts
4.5.2 Courseware Implementation
4.6 Let Uri Sum Up
4.7 Unit-end Exercises
4.8 Answers to Check Your Progress
4.1 INTRODUCTION
The process of testing, evaluating and integrating software packages is very essential for
producing an effective software. Any software developed for a purpose need to be tested for
its error free operation. The sofware has to be evaluated for its operational effectiveness and
changes required, if any, are incorporated. In view of the complex nature of software for
instructional usage, the development is done on unit basis and they are then integrated together
so as to form a complete CBI courseware in specific problem solving area. This is followed
by implementation of the software at the users place. The project manager has to ensure that
the courseware should not be developed as unsound and useless since it may damage the
designer's reputation.
4.3.1 Testing
You all have been familiar with this term. Generally, it means - to examine an element of data,
program or any other indicator to ascertain whether some pre-determined condition is satisfied.
Testing is a process of carrying out the test on some element of data or program.
The testing can be done for hardware or the software. When a computer is switched on, a
testing program is executed which is designed to check the correct functioning of the hardware
units of a computer such as memory, hard disk, floppy disk, keyboard, etc. The testing of a
software is the process of checking the correctness of the programs and their integration in
terms of dataflow, results, etc. The operational functioning of the programs is checked in this
stage. When a courseware is developed, it also needs to be tested by the designers to check
whether the courseware software is working according to the logic specified, is able to handle
the abnormal situations and doesn't stop working abruptly giving some error. For example -
incorrect typing errors, when numerical input is required, alphabetic information is keyed in;
when zero or a negative number is input; the switchover from one frame to next frame
without Bypassing the intermediate frames, etc. It is therefore essential to perform a test run
of the system. Test run is a test performed on the software system so as to check that the same
is operating correctly. This testing process has to be performed before the software is released
to the users or to the market.
The testing of programs is generally carried out by using the test data. Test data is the sample
input data, covering as many likely and unlikely combinations as reasonable, as to test programs.
While using the test data, expected results are a&o prepared and compred with the
results produced by the computer based system. In case of any variation in the two, the
program has to be corrected and the process is repeated until the expected-and the actual
results match.
Sometimes it is difficult to identify the fault or bug in the program. A bug is the fault in a
program that forces a program not to function in accordance with the purpose for which it is
developed. The process of identifying faults in a program is called debugging. For this
purpose generally use is made of certain tools referred to as diagnostic procedures such as
Trace, Monitor, etc. These diagnostic routines include programs for producing printouts of
memory at various stages of a program and also various forms of analysis of the step by step
progress of a program.
In case of computer-based instruction (CBI) courseware, before it is released for the first time,
an in-house review is conducted. This is called CBI testing. The'designer, programmer and
other consultants are involved in the testing of the courseware. They check various conditions,
generates test data, produces a schedule of expected results and compares the computerized
results with the usual manual results. Some of the important factors tested are: smooth flow
of the lesson, the correctness of the feedback given to both wrong and right answers, pleasant
looking frames with no typographical errors, ability of the program to provide assistance to
the students if extra help is required, etc. Although testing goes alongwith the development
process i.e. testing of each program individually, but the testing of the complete ready
courseware is also essential so as to test the linkage of all the programs i.e. overall functioning.
Although the development, it should be kept in mind that testing is very crucial. It needs to
be handled very carefully as an improper software testing may result in complete rejection of
the software. If it is not done properly the software may not be acceptable to the users as the
possible errors or incorrect results and their inept handling may discourage the users from
using the same.
4.3.2 Evaluation
The last step in the design of a system is its evaluation in comparison with the system it is
going to replace. The objective of evaluation is to determine the adequacy of CBI software
for the target group users thereby improving the effectiveness of the software. It is determined
whether the courseware is achieving the objective of imparting,learning in the subject area
Computer Based F t m c t i o n for which it was conceived, designed and developed. For this purpose, sometimes, users are
also approached to get their views and suggestions (feedback) on the new system. On the
basis of this feedback and other.gvaluation results, the courseware is revised or modified so
as to improve the weak areas of CBI.
The evaluation of the courseware is carried out after the testing process is over. In most of
the cases, evaluation is performed by the person other then analyst and is generally carried
out by the subject-matter expert and the users.
h i,.c....5;. ;'<;81@-
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2 F'~&?~TCSS
Design and Development
4.4 INTEGRATED UNITIZED PACKAGE of CBI Courseware-In
i i
system such as objectives of the system, design logic, operation, error correction, etc. All the Design and Development
of CBI Courseware-111
system documentation consisting user manuals, procedure manuals, computer operating
instruction and security procedure should be made available to them. System setup is the
process of installing the software package (courseware) on the available hardware at the user's
site. The installation will create appropriate directories, icons and make necessary changes in
the system software so as to enable the courseware to run smoothly on the computer. This will
also setup files required for running the courseware software. The changeover from existing
system to new computer-based system may take place when:
a) the computer-based system has been proved to the satisfaction of the users (students and
teachers) and the necessary setup has been completed.
b) users (teachers) are satisfied with the results of the system test, training and documentation.
The changeover may be achieved in a number of ways: The commonly used methods are:
Direct changeover - complete replacement of the old system with the new. It is bold,
risky and needs well supervised implementation.
Parallel changeover - simultaneous running of old and the new system for some time to
cross check the results. It is safe but more expensive as two systems have to operate.
Pilot changeover - similar to parallel running. The data for the previous periods from the
existing system is used in the new system and the results are compared. The new system
results are acceptable, the system is accepted for installation.
Stage of phased changeover - series of limited size direct changeover, i.e. new system
is inducted piece by piece. A logical part is implemented on the new system and the other
parts continue on the old system. Only when the logical part is acceptable, the next
logical part is taken up by the new system. ;
The implemented system needs to be reviewed (for performance) periodically for changes in
the environment, technology, user needs, etc. This may provide changes to be incorporated
into the system either to correct the errors or improvements. The review is generally performed
by a process called System Audit. The audit leads to appropriate amendments or modifications
I in the operational system so as to take care of the changes desired.
Changeover and finally Review and Amendments to the courseware to ensure that the objective
is continued to be met.
1, Select any two software packages available in your school or you have come to know.
domphre both of them with respect to the four major components of evaluation. Discuss
your observations froin your peer colleagues in the school or at the study centre. Write
a report.
2. Organise a brain-storming session in your study centre on the "Integrated Unitized Package"
and discuss available software package related to the school subjects, you have been
teaching. Write a report highlighting the software and its detailed description on its role
and methods of integration.
Thanking you,
(DR.V ~ HJOSHI)
A
Course Coordinator
5.1 INTRODUCTION
Teaching well means helping students learn well. Powerful learners have expanded repertories
of strategies for acquiring education. Models of teaching are designed to impart those strategies
which will help students to develop their personality as a whole. Models of teaching are really
models of learning. As we help students acquire information, ideas, skills, values, ways of
thinking and means of expressing themselves, we are also teaching them how to learn. In this
unit some models are introduced with their purposes and relevance to teaching-learning.
These models capitalize on our nature as social creatures to further learning and to expand
our ability to relate productively to one another. The simplest forms of cooperative learning
organize students to help one another respond to the cognitive and social tasks presented to
them through the information-processing models of teaching. The work of teaching may be
planned, performed and assessed in several ways. Method can not be universal, they change
in the hands of every teacher according to hisher own interest, capacity or attitude. Among
many, discovery learning and programmed learning are more prominent and amendable for
implementation in the computer based learning.
5.2 OBJECTIVES
After going through this unit, you should be able to:
describe the teaching models;
describe each model in terms of its underlying theory for real leaming situations;
describe teaching models, means and concept of discovery learning;
meaning and concept of programmed learning;
difference between programmed instruction and programmed learning.
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Design, Issues and Strategies
5.3 TYPES OF TEACHING MODELS
The core of the process of teaching is the arrangement of environments within which the
sttidents can interxt. A inodel of teaching is a plan or pattern that we can use to design face-
to-face teaching in classroom. Each model guides us as we design instruction to help students
achieve various objectives. Israel Shaffer has told three philosophical models :
Inipression Model
Insight Model
e Rule Model
Another contribution was of John P-Pecesces, who gave the following classification:
Basic Teaching Model
Con!tputer Based Teaching Model
e Teaching Model for School Learning
Inleraction Model of Teaching.
B.R. Joyce has divided all the learning models in these groups:
e Social Interaction Model
e Personal Source and
Behaviours Modification Source
For inclusion in this course, we have selected only three models, which come under information
processing source. We have selected these hecause they constitute a basic repertoire for
schooling. Let's sec them, one by one.
Structure (Syntax)
There are three phases in this model. Phase one is the presentation of the advance organizer,
phase two is the presentation of the learning task and phase three is the strengthening of
cognitive organization. The activities are designed to increase the clarity and stability of the
new learning material. Phase and their corresponding activities have been presented in
Table 5.1
Phase Activities
Phase-1 : Presentation of advance organizer 1. Clarify aims of the lesson
2. Present organizer
Identify defining attributes
- Give examples
- Provide context
- Report
3. Prompt awareness o f learner's relevant
knowledge arid experience.
L 4. Clarity
The actual organizer, however is built around the major concepts or propositions of a discipline
or area of study. Following the presentation of the advance organizer in phase one, in phase
two the learning inaterial is presented in the form of lectures, discussions, films, experiments
or reading.
The purpose of phase three is to anchor &c new learning material in the student's existing
cognitive structure that is, to strengthen it. Ideally. the initiation of phase three is shared by
teachers and students. At first, however, the teacher will have to respond to the student's need
for clarification. Essentially, Ausubel has provided us with a method for improving act only
presentations but also student's abilities to learn from them.
Social System
In this model, the teacher is more active. Auslrbel believed that only teacher can represent the
systematic order of knowledge.
Teacher is enable to make effective concepts of knowledge. student's can't class-atnosphere
is autocratic. Student's role is very less, they are only listeners. But in phase two and phase
three, interaction of teacher and student is also done. The successful acquisition of the
material will depend on the learner's desire to integrate it with hisfher prior knowledge, on
their critical faculties, and on the teacher's presentatiors and orga~izationof the material.
Design, k u e s and Strategies Support Spstem
Well organized material is the critical support requirement of this model. The effectiveness
of the advance organizer depends on an integral and appropriate relationship between the
conceptual organizer and the content. Oral and written question-answers could be used for the
presentation of knowledge.
Applicatiop of Model
The model is especially useful to structure extended curriculum sequences or courses and to
guide students systematically in the key ideas. Following are the main application of this
model:
1. Abstract subjects which can't be seen or presented, can be easily taught by this model.
2. Cognitive aims can be achieved by this model. Selection, organization, presentation and
expression can be achieved.
3. We would expect on increase, too in the learner's grasps of factual information which
could be linked to and explained by the key ideas, the concept of ideas. The concept of
socialization can be drawn in the study of socialization patterns in different cultures. This
advande organizer thus aids in expanding students knowledge about cultures.
4. It can also be shaped to teach the skill of effective reception learning. Critical thinking
and cognitive reorganization can be explained to the learners, who receive direct instruction
in orderly thinking and in the notion of knowledge hierarchies.
5 . This model is considered good and used widely in school. When we present the subject
in organized way, student gets all matter in systematic order. In less time, more knowledge
can bg given.
6. The idstructional effect of this model is that the ability to learn from reading, lectures,
and other media is used. Presentation is another effect, as an interest in inquiry and
precise habits of thing.
Advance
Organizer
Model -------------- Interest in Inquiry
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Habits of W i s e
- Instructional
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B b l e 5.2 : Syntax of the Inquiry 'kaining Model
Phases Activities
Phase-1 : Confrontat~onwith problem. - Explain inquiry procedures.
- Present discrepant event.
Phase-I1 : Data gathering and verification. - Verify the nature of objects and conditions.
- Verify the occurrence of the problem situation.
Phase-I11 Data gathering experimentations. - Isolate relevant
Variables, Hypothesis (and test) casual relationships.
Scientific
Tentative Nature of
Knowledge I
Fig.S.2 : Instructional and Nurtur~ntEffects of Inquiry Waining Model
Design, Issues and Strategies Syntax
Inquiry training has five phases. The first phase is the student's confrontations with the
puzzling situation. Phase two and three are the data-gathering operations, verifications and
expetimentation. In these two phases, students ask a series of questions to which the teacher
replies yes or no, and they conduct a series of experiments on the environment of the problem
situation. In the fourth phase, students organize the information they obtained during the data
gathering and try to explain the discrepancy. Finally, in phase five, students analyze the
problem-solving strategies they used during the inquiry. In Table 5.2, phases and corresponding
activities related to the syntax of the inquiry training model has been given.
I I 3
Presenting the learning task m the class as a whole.
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1 ( 4. Administering mastery test and diagnosing pupil difficulty. I
I. Clarify the pupil according to mastery level.
2. Provide alternative learning material to different group.
3. Organizing small groups instructor with teachers.
4. Organizing tutoring pairs with the pea group.
5. Diagnosing individual study.
6. Administering diagnosing test and pupils evaluation.
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Phase-111: Intensive Teaching Session 1. Tutoring by the peers and the teachers.
2. Providing further material for practice.
3. Consolidation of the gains in differential teaching session.
Phase one requires that the teacher present the problem situation and explain the inquiry
procedures to the students ( h e objectives and the procedures of the YesINo question). The
formulation of a discrepant event requires some thought, although the strategy can be based
on relatively simple problem - a puzzle, riddle, or magic trick - that doesn't requite much
background knowledge of course, the ultimate goal is to have students, especially older
students, experience the creation of new knowledge, much as scholars do. However, beginning
inquiries can be based on very simple ideas.
Phase two, verification, is the process whereby students gather information about an event
they see or experience. In experimentation,phase three, students introduce new elements into
the situation to see if the event happen differently. Although verification and experimentation
are described as separate phases of the model, the students thinking and the types of questions
they generate usually alternate between these two aspects of data gathering.
In phase four, the teacher calls on the students to organize the data and to formulate an
explanation. Some students have difficulty making the intellectual leap between comprehending
the information they have gathered and constructing a clear explanation of it. They may give
inadequate explanations, omitting essential details. Together the group can shape the explanation
that fully responds to the problem situation. Finally, in phase five, the students are asked to
analyze their pattern of inquiry.
They may determine the questions that were most effective, the lines of questioning that were
productive and those that were not, or the type of information they needed and didn't obtain.
This phase is essential if we are to make the inquiry process, a'conscious one and systematically
try to improve it.
Social System
Schumann's intention is that the social system be cooperative and rigorous. Although the
inquiry training model can be quite highly structured, with the social system controlled
largely by the teacher, the intellectual environment is open to all relevant ideas; teachers and
students participate as equals where ideas are concerned. Moreover the teacher should
encourage students to initiate inquiry as much as possible. As the student learn the principles
Design,Issug and Strategies of inquiry, the structure can expand to include the use of resource material, dialogue with
other students, experimentation, and discussion with teachers. The utilization of the inquiry
training model is especially suited to the open-classroom setting, where the teachers role is
that of instructional manager and monitor.
Support System
The optimal support is a set of confronting materials, a teacher who understands the intellectual
processes and strategies of inquiry and resource materials bearing on the problem.
Therefore, practical exam is adopted, not written.
Applicatfon of Model
Although inquiry training was originally developed for the natural sciences, its procedures are
usable in all subject areas; any topic that can be formulated as a puzzling situation is a
candidate for inquiry training. In literature, murder mysteries and science fiction stories or
plots make excellent puzzling situations. Following are the major applications of this model:
1. Develop scientific aptitude in students.
2. Self-confidence and selfdependency is developed by this model.
3. This model prepares the student for life, i.e. to solve the daily problems of life.
4. This model is very useful for scientific subjects.
5. Knowledge retains in the mind of student for a longer period because they learn by their
own efforts.
6. It develops a critical attitude and decision power in students.
7. The instructional effects of this model are process skills, active autonomous learning,
verbal expressiveness, tolerance of ambiguity, logical thinking.
Thus, it is possible for nearly all students to master any given set of objectives, if sufficient
time (the opportunity to learn) is provided along with appropriate materials and instruction.
Thus viewed through these phases, they become primarily a guide to how much time a learner
will need. It also suggests how to instruct, because learners of different aptitudes will learn
mori: efficiently if the style of instruction is suited to their requirements.
Social System
In mastery learning model, teachers role is like a manager because teachers, arrange the
education for students, assessing the students, classify them, solve their problems, prepare
different lesson plans for different groups. Interaction of students and teacher is found in all
the three phases. In all activities teachers role is highly important.
Application
Bloom's mastery learning model is aptly used in attaining mastery over a subject. Following
are the main applications:
1. This model is highly useful to make mastery (ninety percent) over the subject matter.
2. There are certain concepts in a subject, which the students must know. This model is
useful to master these basic concepts.
. 3. This model develops self-concept in the right direction.
Ryburn had aptly remarked, "To teach, we must use experience already gained as a starting
point of o r work." Teaching is'not a mechanical activity as it is generally understood and
practised. We can't thrust some facts in the mind of an individual with any teaching device
12 mdchanically. Selection of a suitable teaching method model, a blending of a suitable model,
f
reflects the technical points of a teacher and will surely gain an insight into the actual teaching
learning process.
Meaning of Method
The word 'method' in Latin means 'mode' or 'way'. It means the mode by which the
material is communicated from the teacher to the student. Method of teaching may be
redefined as the methods by which the teacher impart knowledge and skills while teaching
and the students comprehend knowledge and acquire the skills in the process of learning.
This definition clarifies that method includes both teaching (teachers activity) and learning
(learners activity).
Rage defined, 'Teaching method are patterns of the teacher behaviours that are recurrent,
applicable to various subject matters, characteristic of more than one teacher, and relevant to
learning.'
It means methods are a part of the behaviour of teacher which heishe uses as a strategy or
tactics of teaching. The method is also related to content and is helpful in generating learning.
2. Presentation
3. Association
4. Assimilation
5. Application
Similarly the supporters of Progressive Education and John Dewey have^ observed that the
essential element in all methods is activity.
It will be relevant to say that teaching methods have been influenced over the years, by many
factors, Such as:
1. Educational goals
2. Cultural and political factors
3, Study of learner's intellectual growth
4. Educational psychology
5. Analysis bf learning and teaching
6. Technology
iI
2. Team teaching
Background
Historically speaking, discovery method or inquiry approach emerged not only to minimize
lecture method or memorization, but also to use the approach which is practiced by scientists.
Design, Issues and Stmtegim Kuslon and Stone have mentioned that inquiry teaching is that teaching where teachers and
students study scientific phenomenon with the approach and the spirit of the scientist.
Since the publication of "how we think" by Dewey. problem solving approach has been
accepted as an alternative to passive. In the 20th century John Dewey was the exponent of
discovery leaming and reflective thinking to remove the passivity of lecture method. According
to Dewey, knowledge is "an outcome of inquiry and a resource in further inquiry". The recent
resurgence of activity in science cumculum revision in visa has encouraged the development
of those instructional processes which are inquiry or discovery based.
Advantage (BCuner)
1. Increase intellectual potency of the learner. Individual learns and develops hidher mind
by using it. Since the leamer is trying to leam himherself by using hislher mental
process, he/she will grow intellectually.
2. Is based on internal motivator rather than external motivator. Learner is searching an
answer to a problem, he/she is trying to discover something.
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Heuristic m e t . contains Project, Demonstration and Discussion.
1. These develop the ability to sense the relevance of variable, make intuitive leaps and cast
problems into forms with which they know how to work. This they learn to organize and
conduct investigation.
2. Helps in conservation of memory, aids in retention.
3. Increase achievement level of learner.
4. Instruction student-centered rather than teacher-centered
5. Minimizes verbal learning and gives time to student to assimilate and accumulate
information.
Limitation
1. Teachers are not properly trained, to guide.
2. It is evident that school environment believes in achievement through verbalization,
hence discovery is not encouraged.
3. Examination is recall type. Thus, a teacher prepares students for the next grade level.
Consequently information is stressed and inquiry skills are de-emphasized.
4. Teacher feels difficulty in getting equipment and materials. Students need apparatus and
material to explore and test ideas. Non-availability of material makes it difficult to work
for most students.
5. Takes more time than recapture learning. Therefore, it is avoided. (Role of teacher in
discovery or inquiry learning.)
HeIShe is the person to generate proper environment where students feel encouraged and
motivated to learn through inquiry.
1. A science teacher should try as a motivator and facilitator.
2. SheMe should provide responsive environment for inquiry learning.
3. ShelHe should work as a 'stage-setter' by providing required materials and facilities.
4. SheIHe is not simply an 'initiator' of inquiry learning but also provides continuous
support to s t u d w t i l l they become self-learners.
Richard Suchmann developed the inquiry development programme, and suggested that it:
1. Encourages students to ask questions.
2. Allows students to ask as many question as they wish.
3. Allows students to test an idea any time.
4. Encourages interaction and discussion among students.
5. Allows students to 'mess around' with materials connected with a given inquiry session,
gives them the freedom to explore their ideas in laboratory, book, resource-if they
desire this exploration.
5.5.3 v p e s of Programming
These are mainly of three types: linear, branching and mathematical, which are included in
software. The other form is hardware, which is represented by Learner Controlled Instruction
(LCI), Computer Assisted Instruction (CAI) and Teaching Machines.
Linear Programming
Here every learning follows the identical sequence, that is the frames or modules are encountered
in a single, prearranged order. The proponent of this type of program is B.F. Skinner
(1958).
Design, Issues and Strategies
Branching Pmgramming
Here the pqrticular response omitted on a frame or mudule determines the alternative frame1
frames the learner proceeds to next. The proponent of this program type is Norman Crowder
(1960).
. . .. .
-
^
.
I
-
_ ....-.... _ _ .
! Check Your Progress
I
6.1 Introduction
6.2 Objectives
6.3 Documentation and its Objectives
6.4 Understanding Audience/Students
6.5 bevelopment Schedule
Request
Documentation Drafting
Alpha Phase
Beta Phase
Final Draft
Edit and Print
Implementation
Maintenance
6.6 Organizing Your Document
16.6.1 lbble of Contents
6.6.2 l'htorial
6.6.3 Reference Section
6.6.4 Reference Table
6.6.5 Glossary
6.6.6 Appendix
6.6.7 Index
I
6.1 INTRODUCTION
This unit explores the technique df documentation of software and its management to overcome
old-fdhioned style of documentation. We will explain the scheduling of documentation, writing
process and different components of documentation and its features. You need not be a
software developer for workihg with this unit. You do not have to own a computer. You
should have a creative mind and ready to work as a team member. We have explained here
a number of checklists to improve your document. Here. we have restricted ourselves to the
docuwentation of software part only.
Documentation of software is a written material supplied along with software to assist and
guide the user in operating the software. Documentation is helpful for students, instructors
and programmers.
I
I
In earlier tlmes computer was used only by experts as the computer commands were very
rigid and complex in nature and there was a lack of standard for defining commands and
functional keys. For example, in word processing software, Word Star, used F1 key for help
i but Word Prefect preferred F3 key for the same job. Every software had its own format and
syntax. Documentation of software was needed very badly in such situation.
I
Now software developers realize the suffering of users. They are now designing Graphical
User Interface (GUI) based software on the standard established in the market, for example
F1 key is universally accepted for help and Esc key for abandoning an operation. Now a user
can operate new software very easily. Software developer has termed such software as 'user
friendly software'. The GUI is explained in the next block.
Jf you feel that your software is very user friendly and there is no need of documentation, you
are wrong, documentation provides moral support to user that there is some one to assist and
guide him. The idea, that there is no manual, scares beginners. Even though they may not
need any documentation. You cannot deny the importance of good documentation. Good
documentation is beneficial not only for user but also for manufacturer. The writers should
pay atteniion to the quality of supporting documents as the user is going to use these documents
from the first day even before going to lab. It helps people to use software without suffering
too much. Thus good documentation plays vital role in making software commercially
successful. It also saves precious time and money on after sale support service. If the quality
of the document is poor and not designed according to particular need of the laboratory and
users, such manual acts like a bully. User gets puzzled after reading the manual and tries to
avoid the use of the software how so ever good it may be. Documents are broadly classified
into two categories based on the functional activities covered by them. (i) System document:
This document has the technical detail of the system. This is very helpful for computer
professionals in understanding the system. (ii) User document: This document is meant for
explaining the system from user point of view. After going through this document people
understand the input necessary for the program, the types of processing it performs, the output
it produces and the way in which the computer must be operated. In this unit, we will discuss
only the end user documentation.
The documentation writing requires a good coordination of software developer, document
writer and teacher. Though the documentation writer can not be considered solely responsible
for a bad document, still the writer should keep the following points in mind to avoid a bad
documentation.
Should not use highly technical terminology.
Should not leave out key idea.
Should not fill the page with solid text.
'Use of cross-reference should be minimum.
After knowing the contents and its logical sequence, next main important task is to identify
the person whom we want to assign the job of documentation writing. If we assign this job
to a programming professional who is educational expert, Wshe would produce an efficient
software package but with little instructional volume. Such professionals think that this work
is not up to their standard. They give this work the least priority and at last they try to find
a way to avoid it. Asking a programmer to write a document is wastage of time.
A teacher who is a programming amateur, produces good instruction textbooks or work book
but docs not exploit the computer medium effectively as his knowledge may not be up to date.
For writing documentation of softwar6 you must have good writing skill. You do not have to
be a computer expert but should be aware of computer-based education. Technical writers
have the Bkill needed to write good documentation. They know grammar and style and are
trained to produce competent document. They am very close to user skill level than software
developer. Tbchnical writeas am more sympathetic to novics usem than a programmer. A
technical writer may be expert in hidher skill but may not be a good academician and hid
her knowfledge in computer field is also limited. You may ask a software developer to assist
and explain to himher the working of the software. As technical writer is not academician
the documents produced by himher is still full of technical detail in which most audiences
am not interested. In such situations editing plays a vital role. You should persuade the
technical writer to allow you to use hidher written material the way you like, instead of
'editorial fnedom' or 'author's right, we have to think more about the learner interest. You
can employ educational tbchnologist or instructional designer to restructure the text produced
by a techical writer. You can remould the text by introducing necessary structural and access
device such as brief but good introduction, a clear statement on objectives in behavioural
term, self- assessment questions, exercises, feedback, etc. as we have used in this course
material. Now you would have excellent contents with sound academic stnrcture.
-- . - -
i Ctsrch Your Progrras
i %{sle.:. B I ' Writ? your answer?; 171 the space given he!ow.
6.5.1 Request
People feel the need of computerization of their activities. A team of experts goes through
their requirements and existing system and tries to find out in what manner computer may
6.5.7 Implementation
Your software is ready along with proper documentation of installation at user site. You may
send trainer to train the user for effective implementation of the courseware.
6.5.8 Maintenance
After implementation a periodical review of courseware is done from time to time. A team
of programmers make small adjustment or modification to tune it with the requirement of the
'
user. We haqe to rewrite all the affected part of the document or we can add changes in the
form of added annexure etc. separately in case of minor changes.
Now we will discuss ahout time scheduling of the writing process. It is very difficult to
schedule without knowing much about the software. By going through any old document of
similar nature you can make an estimate of the requirement of time and complexity involved
in writing the document. Old manual can give you an idea about contents and number of
pages required to elaborate the topics. You are not always lucky, a number of time you cannot
find old document for estimating the time requirement. In such situation you may estimate
the time requirement on the basis of volume of the activities covered by the courseware.
Documentation writing is closely associated with courseware development. The time component
at different stages of courseware development is the main constraints in allocation of time.
You cannot finish your Alpha draft phase until alpha phase of software development is not
completed.
After getting 0 rough idea of time required at different stages of documentation you can write
down the schedule with brief summary of the contents, activities and responsibilities assigned
to each member of the team at each stage. You can circulate it to other members of the team
and insisting them to submit their respective reports in time. You should explain the whole
process to them and show the critical path of the project to stress that the schedule depends Documentation and
Technical Support
on them and if they fail to meet the schedule then it will dissolve. Delay at their end not only
delays scheduling of documentation but creates a rippling effect and causes delay in other
activities. We cannot launch a programme without proper documentation.
1/5/99 Beta
Software -
1/6/99
v
Draft Final
Illustrations - Manual
Complete Complete
2 1/7/99 15/8/99
Final
Reviews of Beta Manual
Manual Complete Complete
15/8/99
Do not use bunch of nouns, which look like a list of topic to study
Title Page Nq.
The add function 05
The copy function 09
The search Tunction 11
Instead use verbs where you can. It indicates a user is going to perform some activities with
this unit.
Title Page No.
Adding text to a paragraph 05
Copying an external objective 09
Searching a word or figure 11
Even sometime questions make interesting heading, as long as you do not ask too many. They
do not have to end with a question mark. Always group similar type of question on the basis
of activities performed by the function so that the user can correlates the question with main
heading.
I
In general, keep the title short enough to scan. Short title and heading look better on :
a page.
If your chqpter has too many details, you can provide a table of contents at the start
of the sectilon. At the end of the table of contents you can write a summary of the
contents inqicating how you are going to satisfy the need of different users so that
users are qonfident enough that they are going through the right section. After
reading this section users need not go through chapter to chapter in the table of
contents.
A tutorial offers a series of exercises that put the programme to work. Tutorial helps users feel
comfortable with the product. In a tutorial you take the reader through the fundamental to
advance feature of the programme step by step. Without tutoriil readers may never use the
program or they may only use it partially.
Do not statt spoon-feeding to explain function action but create an interactive tutorial by
creating a blot or imaginary story. Sue Espinosa who has supervised the development of
dozens of Wtorial, stresses 'things to do, not function to memorize if a single story line can
cany through the entire tutorial so much the better'. Your story should have real life context
so people have an aim before starting a tutorial. It is found that in order to explain the function
in d e t d wtiters wrote a number of tutorials without any interlink between them. Espinosa
says, "Do not present six ways of doing the same thing. The new user remembers part of one,
part of another and then flub up with the live software. Save alternatives for asides or the
reference rnbual. From a family of function teach just one function".
Covering af all the functions may be a mistake "your motive may be golden" says Espinosa
"But the result will be leading into 250 pages that is too lengthy to use. People do not usually
have the tiine or the energy to sit through more than an hour of material. They want to use
software fsist".
If your tutorial has more than 40 pages divide the tutorial into sections based on the nature Documentation and
and complexity of the functions and at the starting of each section explain the following Technical Support
things.
What does the user learn from the tutorial?
What is the objective of tutorial?
Overviews of the tutorial to facilitate user to know what is there in the unit.
What are the accessories and other document required during the tutorial?
What is the level of complexity in tutorial?
Is there any function, which is non-recoverable, indicating it so that the user will be
careful at the time of working with the function?
If your exercise has some instructions, which you have already discussed in earlier
I
exercises, indicate them by writing down all the keywords used in the exercise.
Is there any pre-requisite to start this section or the user can directly start from this
section.
At the end of the exercise also indicate where they will go to get further information.
Add a table of content at the starting to pick the suitable section by the user or you may use
a picture to show how to use your tutorial. For instance Writer Peggy Miller wanted to show
that a user could enter one tutorial (on some system utilities) at several places: the introduction,
the description of the main menu or the explanation of one of the options on the main menu.
In addition a reader could use the book of exercise and disk of sample data or work on their
own. Peggy Millar made up the sketch shown in figure 6.3.
1
Instruction
Do:
Instructions And use
Your own
example
Read:
Introduction to
Syslem
Configuration
-r
F. File Handling
List Files
Protect Files
Delete Files
COPYFdes
files
Emise
Instruction
II New System I
,
Your position is just like a teacher in the classroom. Assuming it you should keep in mind
the possible confusions students may suffer at different stages. Anticipate every move of the
readers. What happens if a user press CTRL or ESC key or enter a wrong expression? How
can a user recover? Try to avoid things you think might puzzle the users. Do not catch a high
speed in the beginning. Start with step-by-step instruction otherwise the user may feel
harassed.
In the starting of each exercise of the tutorial you show t'le user how to\escape from tangles
and how to go back to hisher work. But it is very difficult for the user to understand the'
problem without facing it and they may forget how to recover from the error as they turn the
page. So, explain only the frequently occurring errors at the starting and for rest of the errors 31
Design, Issues and Strategies prepare an appendix at the end of the tutorial book so whenever the student face any problem
heishe immediately jumps to the appendix explaining the errors and after recovering from the
errors can resume the main task.
1 On ERROR 425 go to appendix I1 I
After every step the user wants to confirm whether helshe is going right or not. HelShe
compares hidher screen with your illustration. If a section has more than ten steps, number
each step so whenever the reader returns back from computer to tutorial helshe can trace
hidher location faster. Here is an example to save file in MS Office.
6.6.5 Glossary
Sometime your application may have new or non standard terms. These terms are fully
explained in the text of the document at the time of first reference. But it is very difficult for
the user to search the term in future in voluminous document whenever helshe has ambiguity
or confusion in mind. The glossary is the place where you can explain these terms briefly and
collectively. With every entry add more detail with illustrated example so that your glossary
should be more than ordinary dictionary.
For example, OS once explained in detail in manual can be defined in glossary as operating
system along with more detail and for further information the user may consult the index.
The pattern of arrangement of terms in glossary is similar to pattern used in index which you
will learn later in this unit.
6.6.6 Appendix
Appendix is the ideal place for important information that would clutter in regular text. It
also allows you to segregate special material. It might contain error messages, a trouble
shooting guide, ASCII Code table etc. An appendix is also excellent place where information
for powerful user can be written for quick reference.
6.6.7 Index
Index is similar to a table of contents which provides a number of ways a user can go through
your document. With the help of an index the user can get exact location where helshe can
get the particular keyword. Index is always'situated at the end of the document.
Writing of index goes along with writing of document but completed with the completion of
document. As you write an alpha draft, note down the keywords on a separate page with their
position in' the document. You may face problem in writing down the position (page number)
of the keyword, as after each stage something is added or deleted, it would change page
number. In order to avoid this problem you should underline the keyword in your document
and note the relative position in your index. After finalization of document you can find the
underlined keyword very easily and note down their exact position.
Your index should have following features:
1. Help readers to find out a particular topic.
2. Reveals what is connected with what. Documentation and
Technical Support
3. Give a general idea of the subject matter of the manual.
4. Indicate which term you consider standard or non standard.
5. It should be easy to search.
It is an intelligent selection, a psychic anticipation of what a reader is looking for. He/She may
start from the objective of document to elementary sub-unit. Sometime there may be more
than one keyword referring to same detail. Instead of repeating detail with each entry write
down the detail only with standard term and for rest of the terms you may indicate cross-
reference to the standard terminology ("see save as" where save as is the standard term). But
it is a difficult job to select one term as standard term, for example, a user is looking for
'Delete an entry'. He searches it first under 'Delete' then under 'Data entry' but at last he
finds it under 'Data'. Here writer considers 'Data' as the standard term.
Sometime a single keyword is discussed in a number of units, for example, you are looking
for 'Save file '. After going through the index of the document, you may find a number of
entries with title 'file' such as open file, close file, delete a file and format a file. It will create
confusion whether to show "Save file" keyword under 'Open file ' or ' Close file' or 'Format
file'.
You should write the detail at one position against which you consider it standard but add the
cross-reference under other entries also. In the above example if you explain 'Save' under
'Close file' then,
There are some phrases, which are used in different ways by different users. Try to include
every possible way for writing the same thing. For example 'left margin' is also used as
'margin left'. Decide which is your main entry and make a cross-reference to the main entry
for the rest. Same ambiguity is there with the use of singular or plural use. Provide detail
with singular entry and for plural entry add the cross-reference to the main entry.
If your contents spread on more than one page dont include every page in index, use only
start page number and last page number separated by slash -.
But if the text is not on continuous pages then write down each page:
All entries should be alphabetically arranged and the first alphabet should be written in bold
letter to make it distinct. But before sorting, capitalize the first letter of each entry otherwise
you create two lists one with capital letter and one with small letter.
. . . . . . . . . . . ...-.... ................... ... ....
EDITING OF DOCUMENT
Editing work is classified into three categories.
Cdntent Editing: Contents of the document should be of the user level. Content editing
is done by the subject expert who is very well familiar with the level of the user. Editing
is done with the help of writer of the document.
Fqrmat Editing: There are certain well-defined formats for writing a document. User
expects particular information at a particular location and format. For example, for index,
. appendix, user turns to the end of the document.
Langvage Editing: Language editing is done by the person who has sound command on
the language and also has elementary knowledge about the subject. The writer of the
36 document assists the work.
UNIT 9 THE COMPUTER SYSTEM:
HARDWARE FOR EDUCATIONAL
COMPUTING
Structure
9.1 Introduction
9.2 Objectives
9.3 What is Multimedia?
9.4 Hardware Requirements
9.4.1 Central Processing Unit
9.4.2 Monitor
f 9.4.3 Sound Card
9.4.4 CD-ROM Drive
9.4.5 Laser Disc
r
9.5 Other Input/Output Devices
9.5.1 Keyboard and Mouse
9.5.2 Scanner
9.5.3 Touch Screens
9.5.4 Graphics Tablets
9.5.5 Camera
9.5.6 Speaker and Microphone
9.1 INTRODUCTION
Multimedia is a very important tool of information technology. We keep on hearing this term
not only from computer professionals, but also from the people associated with advertisemeht,
training, cinema and business. In this unit we will look into the utilities of multimedia in the
field of educational technology.
Traditionally computers have been put to use with text only. Computer uses binary digits
(0 and 1) to read a character. Every alphabet or number is converted into a series of binary
digits (0 and 1) so that computer can read it without ambiguity. In this manner computer could
process words or numbers so as to generate reports, solve equations and produce graphics
much faster than best of human brains. But whole computer technology changed drastic~lly
when the images and sound were introduced into the computer. The problem, which looks so
simple today, was to convert sound and images into binary digits. Whehthis could be solved
the next problem was storage space in a computer. Huge amount of storage space (memory)
was required to store the sound and images converted into binary digits. The arrival of
compact disk (CD) solved the space problem.
Introduction to Computers
in Education 9.2 OBJECTIVES
After going through this unit, you should be able to:
explain the term 'multimedia';
identify different hardware components required to run a multimedia;
appreciate the impact of audio in educational presentation;
describe how visual images, graphics and audio can be added to a presentation; and
enhance the capability of multimedia through interactive video impact.
__C --
9.4.2 Monitor
Monitor looks like a television screen where you can see the outcome of your work. Generally
it displays 25 rows of text. The text or graphics in a monitor is just an arrangement of tiny
dots (called eels) . when you see a picture on the monitor you can visualise a combination
So
of pixels. To display any image or video clip the PC needs a graphic adapter. This controls
the individual pixels or tiny points on a screen that make up image. For multimedia PC the
monitor shodd have Super Video Graphics Arrays (SVGA) c d . The advantage of having a
SVGA aard is that the quality of graphics and pictures is better.
J3g. 93: M*
Now the PCs, which are coming to the market, are fitted with graphics card. That allows The Computer System:
images of upto 640 x 480 pixels to be displayed in upto 64,000colours. But SVGA card Hardware For Educational
Computing
increases the resolution to 800 x 600 pixels which is useful to display multimedia
presentations.
9.5.5 Camera
Multimedia PC can support a digital camera. Many digital cameras such as Apple's Quick
Take, Dycam 10C, Kodak's DC40, Logitech Fotoman, etc. are available in the market. Most
of these cameras store (may be in a floppy disk) the photograph taken. These photographs can
be replayed directly from the camera into the PC. Once the image is saved in a computer
environment it can be easily transferred to other applications.
. . .. . .. . . . . .'
. . . • Sampled Data
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. .. .. . . . ./' Reconstructed Waveform
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........<.,
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. - -
The finial thing in multimedia presentation is use of video images. These images may be
recordings from a video camera, shots from a film or a video clip. The video clips may also
contain some dialogues or sound effects. You combine these video images with the audio, text
and graphics. Incorporation of video is more important and complicated than other multimedia
technology. You can procure video clips from various sources or you can go for outdoor video
shooting. Thus it needs expensive equipment to record video clips. But once you have recorded
video clip, then you can play it back without needing any special equipment.
Now let us discuss how the computer uses a video clip. The computer reads a particular video
clip as a series of still pictures called frames. Thus video clip is made of a series of separate
frames where each frake is slightly different from the previous frame. The computer reads
each frame as a bitmap image. Generally there are 15 to 25 frames per second so that the
movement is smooth. If we take less frames than this the movement of the images will not
be smooth.
You know that bitmap images generally take more memory space in a disk. Generally, a high-
resolution video image occupies 1 MB of memory. Thus having 30 images per second will
occupy 30 MB of memory space. If we calculate at this rate, 108 gigabytes of memory space
will be required to save 1 hour of video. Another problem is that the PC should be capable
of transferring data at a rate of 30 MB .per second, which is impossible. Typical h ~ disk
d
drives transfer data of about 1 MB per second only. The data transfer from a CD-ROM is
much less than this. Thus the major problem of including video in a multimedia presentation
is finding some way out to manage memory space and data transfer.
To cut down the space there are several modem technology in windows environment. Essentially
these technologies compress the video image so that less space is required. Video compression
technologies such as JPEG, MPEG, P*64, etc., compress digital video information at the
range of 50: 1 to 200: 1. Compression at the rate of 50: 1 means that 50 MB of video memory
will require only 1 MB of memory. '
Now we will discuss what are the hardware requirements for video in Multimedia. For
digitizing images the computer is fitted with a video card. This card is generally fitted into The Computer System:
an expansion slot inside the PC. A normal video camera or a VCR is connected to the video Hardware For Educational
Computing
card. With the help of this card you can watch the picture. Beside the hardware you need
software also, which we will discuss in the next unit. The video card with the help of
graphics adapter displays the video images. Now it is possible to display television picture
on the computer through a video digitizing board. This serves as an addition source of video
clips.
Video for w~ndowsstores the video frames in a file format called audio-video interleaved
(AVI). Once you have recorded a video clip as a standard AVI file, you can play it back or
include it in your multimedia presentation. Video clips are normally stored in the AVI file
format. These can be played back on any PC and do not need special hardware. Once you
have the raw'or initial recording on to your PC, you can edit it to make necessary changes
through appropriate software.
As you know computer captures images as still frames. If the PC displays around 30 frames
in a second, it creates animation effect. Another technique that is similar to animation is called
morphing. This is rather like generating in-between images between the start image and the
end image. If the two images are different the software works out a sequence of steps so that
the first image appears to change gradually into the second image. You will learn more about
this in the next unit.
teacher's microcomputer
with w m , disk storage andprinter
\
-
student microcmputen
with screens and
keyboards
Host 1 -
Transm~ssion
lines
Routers
L
1 J
Host 2
, I
I I
Computing
1. Select a topic from the subject(s) you have been teaching in the school. Plan a multimedia
presentation on this topic. Discuss your plan with your peers at school or in the study
center. Write a report in about 1500 words of the plan, your experiences with respect to
this activity.
Some of the points you could include are:
use of multimedia and selection of topic
number of content points
duration of the presentation
selection of media like audio-visual aspects
other method you like
2. Organise a discussion on the topic 'Use of multimedia in classroom teaching'. Write the
major points evolved in the discussion.
,
UNIT 13 ROLE OF COMPUTERS IN
EDUCATIONAL PLANNING
Structure
13.1 Introduction
132 Objectives
13.3 Educational Planning: Types and Process
13.3.1 Types of Educational Planning
13.3.2 Process of Educational Planning
13.4 Advantages of Use of Computers in Educational Planning
13.5 Management Information System (MIS) and Educational Planning
13.5.1 Understanding MIS
13.5.2 MIS Structure
13.5.3 Levels of Information Handling
13.5.4 Factors for Successful Implementation of MIS
13.6 Role of MIS in Educational Planning
f 3.6.1 Information Needs for Planning in School Education
13.6.2. Information Flow and Planning in Schools
13.7 Information Network and Educational Planning
13.8 Let Us Sum Up
13.9 Unit-end Exercises
13.10 Answers to Check Your Progress
13.11 Suggested Readings
I
Webster's International Dictionary (1981) defines planning as an act or process of making
or carrying out plans. A plan is conceptualised as a predetermined strategy, detailed scheme,
or programme of action related to the accomplisbment of an objective. Educational planning
refers to the process of decision-making in education for future action in order to achieve
predetermined objectives with optimum use of resources. Planning is also concerned with the
improvement of educational management and accountability practices. Therefore, the essence
of educational planning is the appraisal of as many operational alternatives as possible, and
then, selecting the best for action. In order to enumerate the operational alternatives we need
information or data. In modern days each alternative is determined by a number of factors
and the educational planner is required to collect voluminous informationldata manually.
Apart from other problems the analysis of large informationldata is tedious, expensive, and
time consuming. Computers are well suited for informationldata processing tasks because of
their speed, accuracy, and ability to store large quantities of informationldata in an accessible
6 form. Therefore, with its large information-handling capabilities, the computer has the potential
for making significant contributions to the educational process. Wbether teachers are attempting
to transmit information or help students learn to manage and organise infonnabon, the potential
i
of computer can provide a valuable tool. Computers are very useful in handling the management
information system for the purpose of decision-making in the areas of educational planning.
( 13.2 OBJECTIVES
I After going through this Unit, you will be able to:
Understanding
objectives/goals
Q
Problem definition
DatatInformation
collection
I
Collect new
of alternative
informationldata
solutions .-
Evaluation of
solutions
7 Identify sub-problem
Implementation
'
1
i .I!
b
'iv'rr!i )-(;i!; :ii;swi:rs 1:; 11c
will! L~IOSL'
C~'::nii::il-;: ~ O I J ! ;insw~'i-~;
>i:.lct: given tieluw,
give:! at tile (..rid i:l' Illis uni:.
I
i
I 4- .l-!>~.~ : S , Si dL~~>~: i0 1 j > ~ ; ~ l I ! ~ ipr<;c;rss
lig 1s {O l(;!ik so!~.!tio!ls 10 (lie ~ > ~ ~ I ? 1! ~ i l i
for al[(:~.~i;-~:.il:c
/
I
i ~ i : y. ~o ~u ) :igrcc
t : . ; ! ~ . . ~ : . : t i ~ ~ ~ i ~ Ilo . wit!, :!;is xta!i.r~:~~;~'lS~::rcyes i,r 110. 1
I
/ \ Decision
Support System
needed by top level
Managers
/ \ Management
Information System
needed by middle level
n.e.rs
Transaction
Processing System
needed by shop-floor level
Managers
Office
Automation System
used at clerical level
The OAS is used at the clerical level and it is a simple automated office having multiple
functions. Inputs for OAS are appointments, documents, addresses etc. Here the processing
involve word processing, data storage and retrieval. Outputs are schedules, memoranda, bulk
mail, and administration reports. You will learn more about automated office in the next unit
of this Block.
I
I 13.6 ROLE OF M I S ~ NEDUCATIONALPLANNING
Planning
(historical data and trends) -1 Top Administrators
(Directors of Schools etc.) I
?).pes of
Information
Direction h d Control
(monitoring and regulating) -1 Middle Administrators
(Principals and Department Heads) I
I
L
I
Oper tional
(day-today activities)
Operations Personnel
(Clerical Staff )
-
ETg. 133: The "eltical relationship of i n l o n n k h nee& to asom on ditlcwt school ddnbtmtion lev&
(Adapted from H m c h , KM.(1973),Devclapmmt of kdonnatioapl Syrtan for Edocatjun, Prmtke
HaIl, Eaglewood CU&, N. J.)
Operational information is the factual reporting of the current operations of the schools. The
period of these reporting could be daily, weekly, monthly andlor annually. For example, data
could be collected on student progress, attendance, grades, classroom usage etc. Though the
operational persons (clerical staff) process the data at this level, middle level managers like
principal and department heads use these processed data in the form of reports for planning,
decision-making, and control of the school. The middle level managers use the operational
information to compare &sired performance with actual performance for better planning and 13
Computers in Educational decision-making. When exceptions are noted, remedial or corrective steps can be taken. For
Administration
example, expenditure may exceed the budget and student grades may be different from
expected. Analysis of data on these activities enables principals to have the facts necessary
to plan and make necessary decisions.
\
Top administration of a school like, hairman1Directors need information to study objectives,
A! ( bhiy3,ivities of school, and prepare plans. Planning of
make projections, assess the differe
information is required to define objectivesand establish strategies to achieve these objectives.
Operational information and direction and control information are used to accomplish planning
purposes. In addition it is necessary to collect information at district, state, and national level,
for better planning, and attaining the objectives.
External 1 Environment
Top Administration
I and 1
Planning Information
& I
Projections,
Historical, I and
Summary and C o n ~ t s
Exceptions Reports
Operational Instructions
and Requests
Internal ( , Environment
I
EFg. 13A: The Intenatationship of the Three Levels of en Infonnation System to Administration H i e r d y
and Envimmnent Sources. [Adapted Irom Hwein, K. M. (1973), Development of Informational
System for Education, Prentice Hall, Englewood C l i , N. J.1
It should be recognised that dependency exists between users and their information needs and
the forces that impinge on school or organisations. Externally, social and community forces,
politicaVlegislative forces and economic conditions operate to influence school policy and
planning. Social and community forces may be represented by pressure groups and concerned
citizens who want either special concessions or changes in the school. Politicalllegislative
forces operate to affect policy issues, budgets, and appropriations. Economic conditions such
as recession and inflation erode budgets, with a resultant effect on the salary and funds for
equipment and buildings. Internally, the information system compiles and processes data on Role of Computers in
Educational Planning
students, teachers, staff, curriculum and sources of revenue. The decisions of school management
depend on the effectiveness of information system that produces quality data. If successful,
internal organisation needs can be met and effectiveness achieved in coping with external
forces or conditions.
The computer based information system in schools can be further divided into: (a) student
information data processing system and (b) management information system. The information
on student attendance, academic performance, course schedule, etc. would be entered into the
computer. Data files on grades, attendance, scheduling, and testing would subsequently be
established. The review of the data by the management on historical day-to-day operations of
the school would help in better planning and taking corrective decisions. The management
may periodically compare actual performance with projected ones. When exceptions occur or
things are out of line, the management would be better prepared to make needed decisions
regarding corrective action. A functioning of MIS provides them with the information necessary
to determine which of several alternative courses of action is best. It also may assist the
school management in determining which factors need to be controlled to facilitate better
I management or increase the productivity.
Data
. Data
The components of a school management information system are shown in Figure 13.5.
Decision support system (DSS) utilises projection and simulation procedures to predict trends
and simulate the future state of school based upon the assumptions and conditions furnished
by management. To accomplish this, the DSS utilises not only the output generated from the
data processing systems and MIS, but relevant outside information. An effective DSS assists
management in determining strategic plans and operational plans of the schools in the future.
To facilitaie planning in the DSS, computer planning models might be developed. One type
of such planning model could be forecasting model of student number based on historical
data. A computer-planning model may not be either feasible or practical. It is for the school
management to decide whether such model would be useful.
Table 13.1 illustrates how, at each information level, each of the three information systems
would focus on sample problems of a school. The data processing system generates the raw
data that is fed into the MIS. In turn the MIS focuses on relationships, among the data,
between expected and actual outcomes, or where discrepancies occur. The data generated by
both the data-processing system and MIS are used to make planning decisions based on
pojections and simulations.
t-h
OI if
g: 1
g3
%I
Table 13.1
Examples of Educational Problems by Level of Information and Q p e of Computer Information System. (Adapted from Blum, Harry P. (1987)
Administrative Uses of Computers in the Schools, Prentice Hall, New Jersey.
I!
LEVEL O F INE"ORMAT1ON AND APPLICABLE COMPUTER IIWORMATION SYSTEM
Faculty, Staaff;and Comprehensive statistics of teacher anct Rdationships among factors strch as nature of Decisions mede pertaining to ins&uting ttexher reterttioio~praxdwgs,withpredictions
Students. student background. training, age, assignment, class load, etc. and teacher made to plan future staffing using the retention outcome data and census data.
retention in the system.
Longitudinal data on student Relationship between factors in school achievement Prediction of students' success in school using longitudinal data, followed by
achievement, dropout, health, etc. and factors in student health or environmental experimental interventions with an analysis of the outcomes.
background.
Curriculum Number of students enrolled in various Relationship between students' high schoolcurricula Decisions made pertaining to revamping the guidance programme to better issist
and cumculum tracks. and later academic and work careers. students who choose curricular courses that would enhance educational and career
Znstiuction goals.
Storage and retrieval of data on student Relationship between student performance and Determination of which instructionalenvironmentsshould be supported in the schools.
performance in different instructional instructional settings.
settings, e.g., individualized instruction,
open classroom, large groups, small
groups etc.
Budget and Statistics on school costs and budgeted Determination of overruns in any of the categories. Projections made on budget allocations based on overrun figures and revenue
Financial Support categories. forecasting.
Longitudinal data of assessed evaluation Relationship between financial support and various Determination of how the educational rupee can best facilitates school productivity.
and data pertaining to the proportion of evidences of school productivity.
the district's income going to education.
Facilities, Cost statistics on all aspect2 of school Relationship between costs expended to maintain Determinationmade as to whether district funds should continue to maintain or replace
Equipment, and maintenance and construction. old buildings versus construction of new facilities. old facilities.
Supplies Relationship between equipment and supply Determination of equipment and supply allocation based on projected school
Longitudinal data on equipment and
supply dlocations by school inventories by size of school enrollment enrollments.
enrollments.
Role of Camputas in
13.7 INFORMATION NETWORK AND EDUCATIONAL E d a d w a l Planning
PLANNING
An information network is two or more computers linked together for the purpose of sharing
data and information. As we have seen in earlier sections, data and information are vital
components of any planning activity. Educational planning is no exception 10this. Also, the
MIS for planning requires not only datdinformation from within a school but also from
i outside. Collecting, compiling, and processing outside school data is tedious, time consuming
and involves lot of expenditure. Therefore, information network help us to collect and process
the data in quickest possible time with minimum cost which can be used in projections and
I simulations for better and effective planning.
1
1
Currently, several versions of information networks, namely Local Area Network (LAN),
Wide Area Network (WAN), Internet, e-mail, and teleconferencing are widely used for
information sharing. A LAN is so named because it usually consists of two or more computers
I linked in a network and housed in a building or in a small area. For example, in Indira Gandhi
National Open University all the computers in the university headquarter are linked through
LAN and the information available on one computer can be shared by the other except that
if it is classified information. A WAN also consists of several computers linked to each other
like LAN hut the major difference is the geographicalhnstitutional spread of the network For
I example, the library information of several universities and other educational institutions in
Delhi are networked through a network called DELNET and this facilitates the planners to
optimise the scarce resources and buy only those expensive books that are not available in the
sister libraries in the network. The internet is a network of networks. The evolution of internet
transformed the entire information world into a global village. This has facilitated the planners
to easy access to the datdinformation available outside hidher school, district, state, or nation
for developing more accurate forecasting models and better planning in attaining educational
objectives. Similarly, the datdinformation can be shared using e-mail cutting the time and
cost constraints. Some times it may be necessary to discuss and deliberate online with experts
and people involved in decision-making process who are away from the site of the decision-
making. Teleconferencing will be very helpful in such situations.
LET US SUM UP
This unit provides a brief account of the role of computers in educational planning with
special reference to school planning. We have introduced to you various types of educational
planning concepts and the process of educational planning to familiarise them for application
in your school environment. We have also tried to list out various advantages of the use of
computers for educational planning.
Establishment of information system is the key for any educational system for better planning
,and efficient decision-m6king to run the system efficiently. Therefore, we have provided to
you a brief account of the MIS structure, levels and factors for its successful implementation.
The structure and flow of computer processed information and its utility in educationalplanning
and decision-making is also explained. The role of information networks in educational planning
is also described in an effective way.
Educational planners and school administrators need to be computer literate to promote the
establishment of computer information system in the schooLs for better planning and decision-
making.
UNIT-END EXERCISES
1. Define programmed, non-programmed, and semi-programmed decisions.
2. Explain the meaning of decision support system, management support system, transaction
support system, and office automation system.
3. Explain the interrelationship between three information levels of school administration
for planning.
Computers in Educational 4. Explain the purpose of management information system. Give some of its applications
Administration
in educational planning.
5. Computer processed informationldata provides the basic ingredient in planning and
decision-making? Explain.
6. Discuss the advantages and disadvantages of computers in educational planning.
7. In what way information networks improve educational planning? Explain briefly.
14.1 INTRODUCTION
Initially, the establishment of computers in schools, colleges, universities and research institutes
in India was for educational and research purposes. But gradually the management and policy
makers realised the potentiality of computers in the area of tklucational administration, namely,
admission, examination, accounting, inventory management, library materials management,
student record keeping, etc. Computers are well suited for information processing tasks
because of their speed, accuracy, and ability to store large data in an accessible form. As
school systems have grown in size and in the scope of their activities, computer technology
has provided mechanism for administrators to keep abreast of increasing demands for current
and documented information.
14.2 OBJECTIVES
After going through this unit, you will be able to:
explain the advantages of computers in Educational Administration;
identify and analyse the activities and processes of Educational Administration; and
understand the significance of computer based information system in Educational
I Administration.
...-:', ..
I.
,,
r .. . .: ., I.;( ,.: ::.c.~.;: ~ L ~ ' ; l ~ , : v
T
Computer
processing
[ Computer
filing ]
Fig. 14.1: Typical Automated Schod General Administratioa OdBce
Electronic mail or e-mail refers to the procedure of sending messages from one person to
another person using internet facilities. Apmonal computer can be connected to the network
through internet to send and receive messages and other bulk mail electronically. Some of the
advantages of using e-mail are : (a) speed, resulting in instantaneous delivery, (b) low-cost,
(c) fteedom of access, which permits user to send and receive messages as they wish,
(d) increased productivity obtained by decreasing the number of times a sender wishes to
contact a receiver. Some of the disadvantages associated with email are : h e fear that
undelivered messages may be lost and, junk mail can proliferate.
Electronic filing of information is an important aspect of the automated office. Instead of Rde of Computers in
filing hard copies of documents, electronic systems such as word processor, data base Educational Administration
management systems, and spread sheets can store large account of datalinformation on a
floppy or disk. Some of the benefits of electronic filing in a school are: reduction in storage
space, faster access to information, reduction in misfiling, portability of files, and limited
dependence on filing systems developed by office personnel.
Appointment calendars help busy administrators to manage their time. Meetings with principals
and other management officials of schools account for a major proportion of time. Electronic
calendars have been touted as useful time management tools for managers. The electronic
calendar has the capability as does the desk calendar, to setup an appointment schedule
maintaining dates, times, expected participants, and space for comments. A school calendar
can also be created which would record the date and time of plays, athletic events, field jobs,
guest speakers, social events, reporting periods etc.
Electronic network offers users the ability to communicate and share information. As discussed
in previous unit, the networks could be local area networks (LAN), wide area networks
(WAN), e-mail, teleconferencing, or internet. The electronic networks are also very useful in
I; giving access to the results of entrance tests, board examinations, admission announcements,
circulars, and other useful information. The networks can also be used for sharing the
information, computer conferencing, and publicity of schools.
-
Figure 14.2 : Electronic Spreadsheet For Preparation Of budget An Example
Computers in Educational
Administration 14.6 COMPUTER BASED ADMINISTRATION OF
The major applications of computers which have direct impact on the students are course
schedules, attendance, and academic performance. Figure 14.3 explains the types and flow
of student data. From the figure it can be observed that three types of student datalinformation
Schedules
administration widely. The reasons for the success of computerisation of examination process EducationalAduhistration
are:
(a) The whole process of conducting examinations and declaration of results has become
more manageable even if the students numbers are very large.
(b) It is more cost-effective and time saving than the manual system.
(c) The accuracy of recorded information is greatiy improved
(d) The computers can speed-up the generation of report cards for school personnel, students,
and parents and analysis of examination results for school administrators and public.
(e) Confidentiality can be maintained to a great extent.
As explained earlier, computers are being used widely in the process of examination results.
In addition, currently, there is a lot of competition for certain courses like engineering,
medical, mansgement, computer science etc. Similarly a number of reputed schools/colleges
are also facing the problem of admission process, due to large number of students seeking
admission and the seat availability is limited. These schools or colleges are conducting
entrance examinations to screen the applications for admission to competitive courses.
Computerisation of entrance examination process facilitates greatly to announce the ranks
obtained by students and final admission of students to various courses in shortest possible
time. This also helps the students to workout their own alternative career choices depending
on the ranks obtained by students, course-wise and collegewise seats available, and the
demand for individual courses and colleges.
31
UNIT 15 QUESTION BANKING, ANSWER
SCORING AND ITEM ANALYSIS
Structure
15.1 Introduction
15.2 Objectives
15.3 Test Administration and Answer Scoring
15.3.1 Test Administration
15.3.2 Test Scoring Procedures
15.4 Question Banking
15.4.1 Advantages and Di~advantages
15.4 2 manning a Question Bank
15.4.3 Item Review
15.4.4 Question Bank in Action
15.5 Item Analysis
15.5.1 Process of Item Analysis
15.5.2 Item Selection
15.53 Interpretation of Item Analysis
15.6 Let Us Sum Up
15.7 Unit-end Exercises
15.8 Answers to Check Your Progress
15.1 INTRODUCTION
This unit will address to issues and practices that are contributing to major changes in
educational measurement. The advances made in educational measurement are mainly attributed
to computers. The impact of this has really changed our role as teachers, student or a
measurement specialist. The advances in the field of computers in testing are enormous.
There is a continuous update in both hardware and software and hence there is an emergence
of many newer applications. However, one must adrmt that the use of computers in testing
is much less than its use in instructional activities. The use of computers in evaluation is
probably due to need that has arisen due to the enhanced time, money and efforts spent. It
has encouraged interest into how technology can assist in this area. Technology can be used
for assessmefit purposes at multi-stage, from the management of the assessment information
to a fully automated assessment system. Management of student information can be improved
by using technology for this purpose. Similarly, a fully automated assessment system comprises
of student assessment, processing and administration of the marks. In recent times, education
world has seen emergence of several areas in computer based assessment. There has been a
growing interest and increasing practical experience in the use of computer to deliver objective
tests. Objective testing is often taken to imply the use of multiple choice questions. Many
packages are available which are designed for the electronic delivery of objective tests, all of
which support the delivery of a variety of question types. Electronic delivery of tests need
not be restricted to multiple choice questions (MCQs), and the results recorded need not only
be whether a response is right or wrong. Most computer based assessment can operate in the
choice of modes, perhaps described as tutorial or exam mode.
In addition to using electronic packages to create unique tests, it is possible to use the
computer to generate different tests automatically. People are now working on electronic
selection of questions from a bank. An alternative method of generating questions electronically
is the use of parameters. The format of the question will be identical on every occasion, but
one or more variables in the question are selected from a list of permitted values. These
values may be entered when the question is created, or they may be generated by the computer,
either randomly or according to some formula. Computerised delivery from a bank of questions
or of randomly generated ,problems, supported by automated marking and feedback to the
student is a flexible and efficient method of providing formative assessment, particularly Question Banking,Aaswer
when factual knowledge is an important component of the course. Another obvious and Scering and Item Analysis
accessible use of technology to assist the assessment process is in the recording, analysis,
II general storage and management of results. A wide range of spreadsheets, statistical packages
and database packages are available into which it is easy to enter data manually if results are
not already in electronic form. Results from several assessments, courses or modules can
be collated quickly, easily and accurately. The use of electronic methods to store and manipulate
data is aided by the emergence of Optical Mark Reader (OMR) and Intelligent Character
Reader (ICR), connected to a computer which can effectively and accurately capture data,
thus reducing the error, time and cost involved in manual entry of data. There are many other
ways in which computer can assist in the assessment process. There are a number of examples
of Integrated Learning System (ILS) , where management of assessment schedules is just one
small part of an ILS.
In a nutshell we can say that computers are useful in most of the broad assessment functions.
They can be briefly classified as:
Processing of text, data and figures ; managing assessment (storing results, storing learner
profiles, analysing assessment results, presenting results); del~veringassessment (printing a
test, downloading a test) ; marking assessment (using an optical marktcharacter reader);
creating assessments; submitting assessments (learners reaching teachers for evaluation);
providing feedback (storing feedback comments and printing it for a particular error) and
finally for reporting assessment results (Individual profile for each learner). Thus it can be
seen that computers are very useful in assessment. They make assessment information more
accessible, reducing administration and enhancing the quality of reports. In this unit, we will
discuss three assessment functions viz. Answer Scoring Test and Item Analysis and Question
Banking in detail.
15.2 OBJECTIVES -
So, one can easily classify the question paper in thee sections i.e. very short answer types,
Computers in Educational
Administration
Very Short answer type -
short answer types and long answer types. These sections will comprise of the following.
True - False type
Question Paper
Sets Section I Section I1 Section 111
Q.1 4.2 4.3 4.4 Q.5 4.6
Group . A B C D OMIT
,
upper 47 0 0 1 0
Lower 24 10 5 7 2
Interpretation : Items is reasonably good as discrimination index is more than 0.40. Each
of the distracters functioned well since each attracted some responses and these were largely
from students in the lower group.
Let us see another example. Keeping the number of the students same
Group A B C D
Upper 11 1 5 31
Lower 11 6 10 21
Interpretation : This is the typical case for an item which is miskeyed. If the answer is option
B, the answer is very difficult and the discrimination index is negative. With a key of B only
7% of the students answered correctly. The correct answer is almost certainly 'D',but a
content expert should review the item to make sure. If the correct answer is D, the p-value
becomes:
31-21
and the discrimination index becomes - 48
= 0.21
which puts this item as marginal item usually needing and being subject to improvement.
I
1 Let us see another example to feel item analysis
I
I Group A B C D
Upper 0 44 1 3
Lower 0 29 1 . 18
41
Computers in Eclucational
Administration 44 + 29 = 0.76 or 76%
,
48 + 48
Interpretation : Almost 92% of the upper group and 60% of the lower group selected the
correct answer. They are excellent overall statistics. You could rewrite A and C before you
reuse the item because few students selected these options.
These examples do not illustrate all the possible ways in which item analysis data may be
interpreted to aid in item revision. What they do indicate is the general nature of the process
and the fact i t may be highly useful.
16.1 INTRODUCTION
The computer is right now in the early throes of a new phase of communication. The
emergence, in the last few years, of the so-called 'cyber space' was a turning point no less
decisive than the advent of the computer itself. Home PC is now acting as a link to the
expanding cyber space (Internetiweb) - which they say, would be in everybody's school,
shopping center, movie hall and even in Pan Shop. There is a promise in technologies that
will t r a n s f m our roles, as it has never been before. The increasing capacity, flexibility, and
suitability of information and communication technologies to educational applications are a
driving force for the development of newer models of education. These technologies are
capable of performing many functions that were done by traditional methods till now. The
growth of knowledge has placed pressure on conventional models of education. People are
now seeking opportunities for life long learning and with the heterogeneity they have, they
require flexible access to learning opportunities and at venues such as home, the work places,
and the learning centres and at the traditional institutions. People have realised that applying
these technologies can enhance the quality of learning experience. In the conventional classroom
we find increasing use of Internet to access information, which enriches the learning experience.
Further in the open learning environment, we find the technologies being adopted to improve
the learning process through interactive and collaborative learning to reduce the learner's
sense of isolation. There is a demand from these learners for access and support service.
Technology has come to their rescue by enabling a remote education provider to address the
instructional resources available to everyone. This has made us to expect that development
of newer models of education based on these technologies will reduce costs, increase
productivity and enable expansion without cost increase.
Teachers must feel the power of electronic technology and the best way to master it is to use
those skills of curiosity, imagination, critical analysis, and judgement that have been their
primary resources. Open learning provides an appropriate environment for you to explore the
possi1,ility of using Computers. What shape the school of the future will take is amorphous,
but most of the people agree that the future schools will go electronic in a big way. Students
will see and hear teachers on computers, with 'remote learning' the trend of tomorrow.
Accessing "classrooms" on their home computer, students will learn at times, which are most
convenient to them. Yet some attendance at an actual school will be required to help students
develop appropriate social skills. You might be wondering whether we are talking about
future schools or open learning? The fact is, there is a striking similarity in the characteristics.
Computers m Open
16.2 OBJECTIVES Learning Systems
SYSTEM
Computer offers major benefits in open learning. These benefits extend to learners, teachers
and of course to the institution. These benefits are to the extent that people are compelled
to believe that the "institutions they know will no longer exist". To make our point a little
stronger, we can list out the possible technologies in open learning where computers play an
important role. They are having lot of applications on Local Area Network (LAN)/Wide Area
Network (WAN), Electronic Mail (E-mail), Internet, multimedia, CD-ROM, Electronic
Conference and Electronic Bulletin Boards (BBS). If you see the international scene, teachers
have already started using those applications like text books recorded on CD-ROM interactive
media, conferences recorded on CD-ROM interactive media, case-studies and Test banks
recorded on CD-ROM interactive media, tutoring through E-mail, BBS and World-Wide-Web
(WWW) etc. The list is endless. The use of computer in open learning can be classified into
following three categories:
Virtual mode
Dual mode
Mixed mode
Virtual Mode : Those who are using computers for the complete cycle i.e. from
registration of students and educational delivery to evaluaticn and
certification. In effect, the student never needs to interact with any
entity, human or otherwise, through any other medium.
Dual Mode : Those who are using computer to complement one or more operations
of their instructional model. In this mode, it is necessary for the
learner to complete an instructional cycle through computer-assisted
methods.
Mixed Mode : Those who are using computer to supplement the operations of their
instructional model. In this mode, the learner can choose to learn
through any mode. Computer assisted methods are not compulsory.
In India, Net Varsity (www.niitnetvarsity.com) is the first attempt of its kind, which fits into
the first category. The Net Varsity offers short courses. It is a virtual institution of seven
people operating from New Delhi, with a Web server in the US and networking around 50,000
learners and teachers together in a commercially viable manner. In the second category
comes, the Virtual Campus Initiative (VCI) of IGNOU. It is possible to register for several
courses ranging from short-term diploma courses to bachelor's degree courses through the
web site (www.ignou.org.). Lessons can be downloaded and interaction is mainly through e-
mail. Another interesting feature of VCI is that the entire study material is given to the
students on CD-ROM at the time of registration. The third category comprises of a few
institutions that have put the resources on the web. However, there is very little representation
from schools. Interest from school administration and teachers is not lacking but there is a
great lack of where and how things should be done.
16.4.1 Student-CentricApproach
Computers in Open Learning provide a student-centric approach. Let's examine it from the
point of view of cost. Multimedia is inexpensive. Literally all new PCs are powerful
multimedia machines with CD-ROM, video, sound and networking capabilities. So any
learner having access to computer and educational resources would not bear any additional
cost. More importantly, students have a choice to pace their study according to their own will,
own time and own place. In the case of computer assisted learning, learning is done in a non-
linear mode as compared to traditional linear mode: The learners have direct access and they
learn by exploring rather than learn as told. Thus the entire learning process becomes more
student-centred. Multimedia is easy to use and interactive. Most programs enable learners
to move the cursor on the computer screen to explore new areas of information. This
exploration act satisfies the learner's appetite for learning at their own pace and sequence,
under their control. The most adorable part of this type of learning is that students can have
as many goes at solving a problem or understanding a concept, as many times they require
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doing so. In the process the concept is reinforced and learning is more powerful. Mistakes Computers m open
can be corrected without getting ashamed. More so, multimedia tools and a variety of media L e d n g Systems
are available during the learning process. The learner becomes more self-critical and participates
directly in his own learning process. This kind of approach also facilitates collaborative
learning needs and on the other hand permits collaboration between the peer-group. Interactive
multimedia supports the concept of "tele presence", meaning that despite the fact that the
learner(s) and the tutor(s) are physically apart, they are electronically linked by sharing the
same material. Since failures are not exposed in open learning situations, fear is not a part
of the learning and evaluation process. Multimedia supports student performance and any
learning process is most successful if the learners have the opportunity for success.