Syllabus Advt 2-2018
Syllabus Advt 2-2018
PROBLEM STATEMENT
Solving real life problems with locomotion and interaction with the environment
keeping in mind a motive to reduce human efforts is robotics. The event has motive
to judge and appreciate the skills of participates to solve real life problems with the
tool as robots.
This is a realistic event to test the innovation and skill of the participants.
TASK
The task is to operate a manual robot by completing all the hurdles as well as
checkpoints. In this event the participants need to bring creativity in their thoughts
related to the event. And the most expensive thing in this gameplay is Total Time.
GAMEPLAY:
Arena layout:
Round 1(Time basis ):
Round 1 starts with a downward slope having gap between tracks joining to
a platform having hurdle which are hemispherical balls, stones, sand,
pebbles, etc.
The path leads to speed breaker as a next hurdle.
After crossing the hurdle no. 2 there will be a sandy path which leads to oily
track surface.
Just after the oily track there is curve path.
After the curve ends there will be a see-saw as hurdle.
Round 1 ends just after accomplishing the last hurdle as SEE-SAW.
NOTE: Only 16 teams will be selected from round 1 for the next round.
Round 2:
Round 2 starts with the Teams qualifying round 1. Robots are required to
retrace the path from starting position.
Racing path leads to a wedge having gap between the path. The path leads to
the valley .
After crossing the valley there is a shortcut having the path consisting of a
pond of water with moving rollers.
If participants does not take shortcut path then there will be a wire mesh
bridge which lead to a curve having a flap which participants have to push to
complete the path.
The path leads to staircase.
Round 2 ends just before the tunnel.
Round 3(Elimination round):
Round 3 starts with more competition and enthalpy. Teams are required to
start from the beginning and retrace the preceding path. Path after staircase
have some harsh nature to share with robot. There will a tunnel which leads
to maze hurdle.
After the maze hurdle there will a curve having a block which will complete
the common path.
In the common path there will be a number of blocks lying. These blocks
are in scripted with an answer of a secrete puzzle.
Puzzles are given to a member of the team. He is responsible to solve and
get to the answer in order to make right choice of block to pick. After
picking the block robot becomes responsible to place the block at the
finishing line.
Ahead in the path there is a rotating disc waiting to juggle up the mind and
hands of the participate.
Round 3 ends giving up top three teams who made it possible to reach finish
area leaving all behind.
The block has a dimension of 5cmx5cmx5cm with (+-) 1 cm tolerance.
The diameter of the disc is 0.55 metres or 55 cm.
Path of arena has various hurdles (horizontal, vertical motion hurdles and
sliders and rotating discs)to create difficulty for the robot.
SPECIFICATIONS
MOBILITY
All robots must have easily visible and controlled mobility in order to
compete. Methods of mobility include:
1. The electric voltage between 2 points anywhere in the machine should not
be more than 24 V AC/DC at any point during the game play.
2. All efforts must be made to protect battery terminals from a direct short and
causing a battery fire, failure to do so will cause direct disqualification.
SAFETY RULES
2. Each event has safety inspections. It is at their sole discretion that your robot
is allowed to compete. As a builder you are obligated to disclose all operating
principles and potential dangers to the inspection staff.
5. Any kind of activity (repairing, battery handling, etc.) which may cause
damage to the surroundings during the stay of the teams in the competition area
should not be carried out without the consent of organizers. Not following this
rule may result in disqualification.
All the resources provided at the time of competition from the organizers
should be strictly used only after the consent of the organizer.
Event coordinator: