Effects of Video Games
Effects of Video Games
Effects of Video Games
Development?
by Marilyn Price-Mitchell, PhD
RESILIENCE
If you’re like most adults, you probably have an opinion
about the effects of video games on children and
teenagers.
In fact, you might be a bit skeptical about their value.
I’ll be the first to admit my own bias, particularly against
violent games.
As I’ve watched my grandchildren play video games on
smartphones and iPads, I’ve often wondered how it will affect their long-term development.
But has research focused so heavily on the negative outcomes associated with video games
that we’ve neglected to see the positive?
A recent article in the Journal of Adolescent Research caught my attention. It showed:
• Video games are the fastest growing type of entertainment in the world.
• 97% of U.S. adolescents play video games.
• Most young people ages 8-18 play video games an average of 13.2 hours per week.
I’m sure these figures are not shocking to the companies who develop and market video
games to kids. But quite honestly, I was caught by surprise. Even more unexpected, the article
challenged me to question my negative bias about video games.
Reference
Adachi, P. J. C., & Willoughby, T. (2012). Do video games promote positive youth
development? Journal of Adolescent Research. doi: 10.1177/0743558412464522
Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive
adolescent development. Applied Developmental Psychology, 23, 373-392.
doi:10.1016/S0193-3973(02)00124-7
Ferguson, C. J., & Rueda, S. M. (2010). The hitman study: Violent video game exposure
effects on aggressive behavior, hostile feelings, and depression. European Psychologist, 15,
99-108. doi:10.1027/1016-9040/a000010
Gentile, D. A. (2009). Pathological video-game use among youth ages 8 to 18: A national
study. Psychological Science, 20, 594-602. doi:10.1111/j.1467-9280.2009.02340.x
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