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Question Paper of Computer Graphics

This document contains instructions for an exam on computer graphics for a diploma in computer engineering. It provides the exam details, including the program of study, year, subject, maximum marks, and time allotted. Candidates are instructed to answer questions in their own words and that figures in the margin indicate the number of marks for each question or part. For the regular exam, candidates must attempt all 10 questions, while for the back exam, candidates must attempt 5 of the 8 questions provided. The questions cover topics like the applications and history of computer graphics, algorithms like Bresenham's line drawing, 2D and 3D transformations, projections, lighting models, animation techniques, GUI design, graphics file formats, and graphics packages.

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Bhesh Chaudhary
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100% found this document useful (2 votes)
4K views2 pages

Question Paper of Computer Graphics

This document contains instructions for an exam on computer graphics for a diploma in computer engineering. It provides the exam details, including the program of study, year, subject, maximum marks, and time allotted. Candidates are instructed to answer questions in their own words and that figures in the margin indicate the number of marks for each question or part. For the regular exam, candidates must attempt all 10 questions, while for the back exam, candidates must attempt 5 of the 8 questions provided. The questions cover topics like the applications and history of computer graphics, algorithms like Bresenham's line drawing, 2D and 3D transformations, projections, lighting models, animation techniques, GUI design, graphics file formats, and graphics packages.

Uploaded by

Bhesh Chaudhary
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COUNCIL FOR TECHNICAL EDUCATION AND VOCATIONAL TRAINING COUNCIL FOR TECHNICAL EDUCATION AND VOCATIONAL TRAINING

Office of the Controller of Examinations Office of the Controller of Examinations


Sanaothimi, Bhaktapur Sanaothimi, Bhaktapur
Regular/Back Exam 2070, Chaitra Back Exam 2070, Poush
Program: Diploma in Computer Eng. Full Marks: 80 Program: Diploma in Computer Eng. Full Marks: 80
Year/Part: III/I (New Course) Pass Marks: 32 Year/Part: III/I (Old Course) Pass Marks: 32
Subject: Computer Graphics Time: 3 hrs Subject: Computer Graphics Time: 3 hrs
Candidates are required to give their answers in their own words as far Candidates are required to give their answers in their own words as far
as practicable. The figures in the margin indicate full marks. as practicable. The figures in the margin indicate full marks.

Attempt Any Eight questions. Attempt All questions.


1. What is computer graphics? Briefly explain the history of computer 1. What is computer graphics? Explain various applications of
graphics? [3+7=10] computer graphics. [2+6=8]
2. Explain the Bresenham line drawing algorithm? Write the algorithm. 2. Find out the intermediate co-ordinates between the point (0,5) to
[2+8=10] (7,10) using Bresenham algorithm. [8]
3. What is 2-D Transformation? Explain different 2-D transformation 3. Define 2D objects. Explain about he 2D window viewport
and represent them in matrix representation? [2+8=10] transformation in detail. [2+6=8]
4. What is projection? Explain perspective projection with diagram and 4. What is projection? Explain perspective projection with
mathematical representational? [2+8=10] example. [2+6=8]
5. Describe 3-D object representation? Explain various type of polygon 5. Why is it necessary to remove hidden lines surface in 3D
table with simple example. [2+8=10] viewing? Mention various techniques used for eliminating
6. Explain gourmand shading and phong shading? Lis the advantages hidden surfaces. [2+6=8]
of phong shading over gourmand shading. [8+2=10] 6. Explain about light pen and touch panel. [8]
7. Explain in detail about principle and operation of LCD monitor? 7. What are the transformation matrices that are responsible for
[10] producing translation, ration and scaling in 3D. [8]
8. What is animation? Explain the step of animation sequence. 8. Draw the architecture of raster graphics system. Explain the
[2+8=10] function of each component involved for color display. [3+5=8]
9. Describe GUI? List the application of GUI? Explain graphics file 9. Explain the various principles and qualities of web graphics
format with example. [2+2+6=10] design in brief. [8]
10. Explain type and purpose of graphics package? List he describe 10. Write short notes on: (Any Two) [2×4=8]
feature of a graphics design package. [8+2=10] a) Frame Buffer b) Resolution and aspect ratio
c) Mouse d) Phong Shading
"The End"

7 Diploma in Computer Engineering 8 -Prepared by Naresh Tharu


COUNCIL FOR TECHNICAL EDUCATION AND VOCATIONAL TRAINING
COUNCIL FOR TECHNICAL EDUCATION AND VOCATIONAL TRAINING Office of the Controller of Examinations
Office of the Controller of Examinations Sanaothimi, Bhaktapur
Sanaothimi, Bhaktapur Regular/Back Exam 2073
Regular/Back Exam 2071, Chaitra Program: Diploma in Computer Eng. Full Marks: 80
Program: Diploma in Computer Eng. Full Marks: 80 Year/Part: III/I (New Course) Pass Marks: 32
Year/Part: III/I (New Course) Pass Marks: 32 Subject: Computer Graphics Time: 3 hrs
Subject: Computer Graphics Time: 3 hrs Candidates are required to give their answers in their own words as far
Candidates are required to give their answers in their own words as far as practicable. The figures in the margin indicate full marks.
as practicable. The figures in the margin indicate full marks. Attempt Any Five questions.
1. a) What is computer graphics? Explain various applications of
Attempt All questions. computer graphics. [2+6=8]
1. Write down the application of Computer Graphics in CAD and b) What are the limitations of DDA? Use Bresenham's algorithm to
CAM. [5] rasterize the line from (5, 5) to (13, 9). [2+6=8]
2. Write the steps of Bresenhem’s line drawing algorithm. [8] 2. a) Define transformation. Explain 2-D translation and rotation with
3. What are the different 3D-transformation techniques? Explain. [8] examples. [2+3+3=8]
4. What do you mean by shading & lighting? Explain about Phong b) Define the term Resolution. Explain the shadow mask method of
Shading. [4+4=8] color production technique in color CRT monitor. [2+6=8]
5. Write the method of 3D-object representation. [5] .3. a) Explain the Back face detection method of visible surface
6. Write the working principle of LCD monitor. [5] detection in 3D. [8]
7. What are the different color production techniques? Explain. [5] b) What are the illumination models used for lighting the 3D
8. Explain two traditional animation techniques with giving example. objects. Explain briefly. [8]
[6] 4. a) List out the various polygon rendering method and explain about
9. How can you design interactive user dialog while designing GUI? phong shading model. [1+7=8]
[5] b) What are the elements of GUI? Explain any two types of
10. Explain different “Graphics file Format”. [6] Graphics file format. [2+3+3=8]
11. Define Graphic Package and its types. [6] 5. a) Explain various principles of web graphics design. [2+6=8]
12. What are the different “hidden line” “and” surface detection b) Define Animation. Explain morphing and simulating
techniques? Explain. [5] acceleration. [2+3+3=8]
6. Writes short notes on: (Any Four) [4×4=16]
"The End" a) Polygon tables b) Vector graphics
c) Parallel projection d) 3-D Scaling
e) Circle drawing Algorithm

"The End"

9 Diploma in Computer Engineering 10 -Prepared by Naresh Tharu

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