W20 - Kinfolk PDF
W20 - Kinfolk PDF
W20 - Kinfolk PDF
Authors: Jackie Cassada, Jess Hartley, Ethan Skemp, Martin “Dracula Lives” Ericsson for rising from the
Bill Bridges Gallows with good news.
Developer: Bill Bridges
Editor: Carol Darnell
Dedication
To the memory of Wolf #10, the “Big Guy” of the
Creative Director: Rich Thomas
Yellowstone Wolf Reintroduction Program. May your and
Art Direction and Design: Mike Chaney #9’s descendants one day breed true.
Cover Art:Brian Leblanc
Interior Art: Brian Leblanc, Andrew Trabbold, Chris
Bivins, Bryan Syme, Drew Tucker, Leo Albiero
© 2016 White Wolf AB All rights reserved. Reproduction without the written
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2
Table of
Contents
Introduction to Get of Fenris 20 Kinfolk Religions and Cults 33
Glass Walkers 20 Buriers 33
Canis Homo Familiaris 7 Red Talons 21 Kinhome 34
Themes and Moods 7 Shadow Lords 22 Lunae 34
Spiritual Genetics 8 Silent Striders 22 Reincarnates 35
Begettings 8 Silver Fangs 23 Callow Kinfolk 35
Glossary 9 Stargazers 23 Look to the Past 35
Formal terminology 9 Uktena 24 From Callow to Kenning 35
Informal/Slang 9 Wendigo 24 Lost and Found 36
Kinfolk of the The Other Side 38
Chapter One: Fallen and the Lost 25 The Bottom Line 38
Bunyip 25
Kinfolk Society 11 Chapter Two:
Black Spiral Dancers 25
Being Kinfolk 11 Croatan 26 Whelps of Other Breeds 41
Kenning Kinfolk 12 White Howlers 26
The Kinfolk Examined 12 Kinfolk Fellowships 27 Fera Kin 41
Mindset 12 The Black Eagles 27 Ajaba 41
Customs 13 The Gaia Network 28 Ananasi 42
Hierarchy 13 The Locksmiths 29 Bastet 42
Subaltern Packs (Kinfolk Packs) 13 NAMID 29 Bagheera 42
Marriages to Garou 14 The Silvertree Balam 43
Love and Marriage 14 Genealogical Society 29 Bubasti 43
Arranged Marriages 14 The Sisterhood 29 Ceilican 43
Tribal Customs 17 Widdershins Society 30 Khan 43
Kinfolk of the Thirteen Tribes 17 Wolfenhome 31 Pumonca 44
Black Furies 17 Secret Societies 31 Qualmi 44
Bone Gnawers 18 Judges of Gaia 32 Simba 45
Children of Gaia 19 The Eleusines 32 Swara 45
Fianna 19 Afterlife 33 Corax 45
3
Gurahl 46 Kinfolk Gifts 64 Finders Keepers 75
Kitsune 47 Gifts 101 for Kinfolk 65 Fumblegum 75
Mokole 48 Renown, Tribe, and Breed 65 Leaf of Grass 76
Nagah 48 Gnosis 65 Spirit Shield 76
Nuwisha 49 Original Kinfolk Gifts 66 Other Equipment 76
Ratkin 49 Tribal Gifts 66 Silver Bullets 76
Rokea 50 Black Furies 66 Herbal Medicines 77
Hengeyokai 51 Bone Gnawers 67 Bugs 77
Hakken 51 Children of Gaia 67 White Noise Generators 77
Khan 52 Get of Fenris 67 Nonlethal Weapons 77
Kitsune 52 Glass Walkers 67 Silencers 77
Kumo 52 Red Talons 67 High Tech Gadgets 77
Nagah 52 Shadow Lords 68 Poisons 78
Nezumi 52 Silent Striders 68 Numina 79
Same-Bito 53 Silver Fangs 68 Hedge Magic Ways 79
Tengu 53 Stargazers 68 Conjuration 79
Zhong Lung 54 Uktena 68 Divination 80
Supernatural Kinfolk 54 Wendigo 68 Healing 81
Kindred and Ghouls 54 Rites 69 Herbalism/Brewing 82
Awakened Souls 55 Rites of Accord 69 Spirit Chasing 83
Wraiths 55 Rite of Apology 69 Psychic Phenomena 84
Rite of Unity of Purpose 69 Empathic Healing 84
Chapter Three: Sway the Hand of Anger 69 Soulstealing 84
Kinfolk Characters 57 Rites of the Milestones 70 True Faith 85
Rite of Welcoming (Birth) 70
Why Play Kinfolk 57
Vow of Partnership (Mating) 70 Chapter Four:
New Talent 58
Intuition 58
Wake for the Departed (Death) 70 Storytelling Kinfolk
New Knowledge 58
Rites of the Homestead 71
Chronicles 87
Rite of Homestead Dedication 71
Bureaucracy 58 Kinfolk and Chronicles 87
Rite of Protection 71
Herbalism 59 Themes 88
Rite of True Seeing 71
Veterinary Medicine 59 Mood 88
Rites of Punishment 71
Rituals 60 Storytelling Kin Characters 88
Rite of Exile 72
Backgrounds 60 Lupus Kin 89
Rite of Intervention 73
Equipment 60 Kinfolk Allies 89
Rites of Renown 73
Garou Favor 61 Enemy Kin 89
Rite of Challenge 73
Renown 61 Family Archetypes 90
Seasonal Rites 73
Resources 62 Kinfolk Chronicles 90
Minor Rites (Individual Rites) 73
Rites 63 Mixed Player Groups 91
Rite of the Morning Song 73
Merits and Flaws 63 Support Maneuvers 91
Rite of Evening Chant 74
Mental 64 Fera Kinfolk Stories 91
Equipment 74
Airhead 64 Sample Story Hooks 91
Fetishes 74
Flashbacks 64 Love and Romance 93
Blood Brother Blade 74
Supernatural 64 Too Much Information? 93
Bloodhound’s Snout 74
Supernatural Kinfolk 64 Deliberate Vs. Unplanned 94
Hearth Caul 74
Wyrm-Tainted 64 Chemistry 94
Songbird Staff 75
Physical 64 Adversity 95
Talens 75
Unscented 64 Resolutions 95
Biting Bullet 75
4
Generational Chronicles 96 Paul Blackwood, Tabitha Craddock
Challenges 97 the Clever Cousin 110 (“Briar Rose”) and Talitha
Predestination 97 Story Seeds 110 Craddock (“Snow Flower”) 120
Legacies 98 The Millers: Gideon Paton
Backing It Up with Rules 98 Myths and Moonshine (The Troubled Child) 120
Example of Play 98 (Kenning) 111 Story Seeds 121
Kin Fetches 99 Using the Millers 111 The Garrisons:
The Family History 111 Birds Without Borders
The Process 100
The Miller Homestead 112 (Kenning) 121
Variant Rites 100
The Miller Family 113 Using the Garrisons 122
Lost Rites 100
John-Jacob Joe-Bob Miller, Family History 122
The Trigger 101
the Patriarch (Garou) 113 The Family Secret 122
Breaking the Bond 101
Billie-Jean Mahoney Miller, The Garrison Homestead 122
Fera and Kin-Fetches 101
the Matriarch 113 The Garrison Family 123
Spirits of the Blood 101
Billy-Bob Joe-John Miller Isaac Garrison,
Kin-Fetch 102
(Garou) 114 the Forward Thinking Patriarch 123
Blood Fetch 102
John-Jacob Joe-Bob (“Junior”) John Garrison, the Tech Geek 123
Blight Nurse 103 Miller, Jr., the First Born 114 Dr. Mahnaz Garrison,
Fetch Spider 103 Rose Apple Miller, the Environmental Expert 123
Fetch-Hawk 104 the Eldest Daughter 114 Jacob Garrison,
Kin-Fetch Story Hooks: 104 June Bird (“Birdy”) Miller, the Latent Corax 123
Skin Dancers 105 the Spinster Aunt 115 Ethan Garrison, the Rebel 123
The Seductive Creed 106 Story Seeds 115 Tara Garrison, the Callow Kin 124
The Greater Danger 106 The Long Strider Saradar Gillani,
Using the Skin Dancers 106 Traveling Circus: the Concerned Father-In-Law 124
Off-Balance on the Road Coyle, the Guardian (Corax) 125
Appendix: (Callow) 116 Story Seeds 125
We Are Family 107 Using the Craddocks 116 The Grinders:
The Family History 116 Drugs and Violence (Callow) 125
The Blackwoods: The Family Flaw 117 Using The Grinders 125
Burdens and Scars (Kenning) 107 The Craddock Homestead 117 Family History 126
Using the Blackwoods 107 The Craddock Family 118 The Family Secret 126
Family History 108 Matthew Craddock, The Grinder’s Homestead 127
The Family Secret 108 the Ringmaster 118 The Grinders 127
The Blackwood Homestead 108 Marina Crayton Craddock, Twitch: the Self-Proclaimed
The Blackwood Family 109 the “Swan” 118 Rat King (Ratkin) 127
Lottie Blackwood, Daniel Craddock, Gina: Big Momma 128
the Matriarch 109 the “King of the High Trapeze” 119
Jojo: the Shot Caller 128
Gina Blackwood, the Oldest 109 Olivia Hines Craddock,
Shaggy: the Hookup 128
Jesse & Anna Blackwood, the “Firebird” 119
Zee-Dub: the Bottom Bitch 128
the Troubled Couple 110 Alan Paton,
Ant: the Scout 128
Darren Blackwood, the Healer 110 the “Leader of the Pack” 119
Story Seeds 129
Maggie Blackwood, Cerise Craddock Paton,
the Historian 110 “Princess of the Dance” 120
5
Introduction
to Canis Homo
Familiaris
“You can choose your friends but you sho’ can’t choose your family,
an’ they’re still kin to you no matter whether you acknowledge ‘em or not,
and it makes you look right silly when you don’t.”
— Harper Lee, To Kill a Mockingbird
Kinfolk are those special people who carry the seed of to do it again once she’s healed. Even worse, she might take
the Garou within them. They themselves did not “breed her anger and frustration out on you — she is a cauldron of
true” — they’re not Garou — but they have the potential Rage, after all. As a Kin, you have a constant target on your
to give birth to Garou, as well as contribute to a lineage of back from the Garou’s enemies. But you might also have a
Kinfolk who might one day also birth True Garou. blessing, the invisible care and attention of spirits loyal to
There is no single template for Kinfolk. They vary by the Garou. Your big brothers and sisters are always looking
tribe, culture, socioeconomic standing, geography, etc., in out for you, and you know, no matter what, that you play an
other words, they’re just like humans everywhere, except that important part in a war; even if your job is simply to keep
they’re related to werewolves. While many of them know the home fires burning.
they’re related to werewolves, and are imprinted by Garou
culture, some of them have no clue that the wolf runs deep
in their veins, even if it’s destined never to come out. The
former are called kenning Kin — they’re “in the know” —
Themes and Moods
Themes of stories and chronicles that involve Kinfolk
while the latter are called callow Kin — they’re ignorant of (either as Storyteller, or player characters) often involve
the greater reality to which their blood ties them. themes of duty, obligation, overwhelming responsibility, and
Being a Kin who never Changes is essentially tragic. You family ties. The Kinfolk have an imperative from their Garou
aren’t going to be top dog, ever. Although this also means cousins: be fruitful and multiply… even if you don’t want to.
you get to avoid charging into Wyrm dens, you also cannot The weight of family expectations is a classic source of
ever claim the glory of a Garou. If you are so unlucky as to drama, conflict, and paranoia. Face it, the Garou are scary,
actually love a Garou to whom you’re married or bonded, even if they are your parents, siblings, or children. You are
you know that she might not come home one day, or might of them but you are not them. They can tear you to pieces
crawl home nearly dead and terribly scarred, just to go out
Introduction to Canis Homo Familiaris 7
in seconds when Rage explodes, and their regretful tears Perhaps it doesn’t exist. Or, as some Glass Walkers have
afterward are little consolation. Kinfolk often feel they have theorized, it is a gene that is partly spiritual. It exists somehow
to walk on eggshells around their cousins, and this warps on both sides of the Gauntlet, one foot in ephemeral matter,
their behavior with one another. You always hurt those clos- the other in material-world molecular matter. Regardless, no
est to you, and Kinfolk families are often seething knots of Glass Walker has yet found this spirit gene, either.
Begettings
repressed anger, misplaced judgment, blind ambitions, and
heedless commands imposed from parent to child.
It doesn’t have to be this way. Although conflict is the The Garou of old, before science began its talk of DNA
heart of a story, moments of joy, awe, and wonder are also strands and molecules, saw the issue of Garou inheritance
the birthright of the Kin. There’s a war going on, but it’s a as one of spiritual destiny tied intimately with physical
war for something beautiful and desperately needed — the bloodlines. Non-Kinfolk don’t produce Garou. Period. That
living world of Gaia. Kinfolk, like the rest of us mere mortals, is known. Only someone who has blood coursing through
can’t peer across the Gauntlet into the Umbra, however, the his veins from a line of Garou inheritance can produce a
spirit world surrounds them and is closer to them than to Garou, even if many generations have passed since that
the vast majority of non-Kin. They live in a world more alive Garou blood was introduced. It’s a matter of the blood.
than most, and sometimes they even get to know it. They It’s a matter of family.
might not be able to summon a spirit on demand, but they Much is made among Garou about the importance of
might catch a glimpse of one riding the sunbeam breaking pack bonds, sept bonds, and tribal bonds. Too often un-
through the forest trees at dawn. These moments of grace spoken are the bonds of family. One reason for this is that
might be few, but they’re more assured to Kin than to most. family is too close, too foundational. It doesn’t need to be
spoken of, because it’s so bloody obvious and inescapable.
Spiritual Genetics The other reason, though, is a hint of shame: most family
aren’t Garou, they’re Kin. Non-shapechangers, fragile mor-
tals, blind and dumb to the spirit world and the dangers of
Modern Garou often speak about a Garou “gene” that
determines whether a given child is actually a Garou or is the Wyrm. To speak of them is to remind one that family
just a Kinfolk. In other words, it’s an inheritance that is is too often a liability.
determined in the womb — or even prior to conception, if Kin are begat. This archaic, Biblical term for begetting
you believe some of the wilder spiritual speculations about children also refers to the genealogical lists that mark who
predestination among Gaia’s warriors. came from whom. Among the Old Testament-era Hebrews,
It makes a certain amount of sense to think of it in terms this was a matter mainly of worldly inheritance: which son
of the science of genetics. According to this view, there is a would inherit the family wealth and the patriarch’s position,
particular gene that is transmitted from one or both of the and which sons would not. For Garou, it’s a matter most
parents to the child. From there, things get murky: is this dear: a record of who carries the precious hope of the future.
gene always expressed, or is it expressed through certain Most tribes keep very good records of who their Kin are.
environmental and/or developmental factors? If the former, But time and calamity can erode anything. Septs are wiped
then only some people have it, and those always become out in battle and oral tales die unheard. Sometimes, a Kin
Garou. If the latter, then perhaps all Kinfolk have the chance line is lost. Even here, though, there is hope. Far removed
of Garou gene expression, although the odds of the proper in time from the initial spark of Garou blood, they can still,
factors coming together to turn on the gene are rather low. against all odds, produce a Garou.
And yet, all attempts to identify this gene have come Many Garou came to believe that Kinfolk who bred
to naught. Many have tried, and many keep trying, pouring with non-Kinfolk produced non-Kinfolk children. Blame it
vast amounts of research dollars into the project. It is the on the obsession with purity and keeping lines intact. The
raison d’etre of D.N.A. (Developmental Neogenetics Amal- truth is, that there is always a chance in such pairings that
gamated), the fabled Philosopher’s Stone of their research. the offspring could inherit the Kinfolk factor.
As well, many Technocratic Progenitors have attempted the Some Garou, such as the Silver Fangs, dwell overmuch
project, and although some have produced interesting and on issues of genetics, such as whether a given child is full
creative results, it’s as if they’re only imitating the alleged blood, half-blood, one-quarter blood, etc. Suffice it to say
gene, rather than isolating and manipulating it. Pentex, that, regardless of the fraction of DNA inherited, a Kinfolk
too, has tried to master the gene, and although they’ve been breeding with a non-Kinfolk can still pass on the wolfen
able to alter Garou physiology in various ways that might lineage.
be related to mutating the mysterious gene, they have yet The mechanism for why and how this works — dominant
to find and code it. genes, recessive genes — is a mystery that may never be solved.
Being Kinfolk
the role of back-up singers in the band, extras or supporting
actors in a movie or play, members of the choir, a NASCAR
driver’s pit crew, the surgeon’s nameless operating team. They
A young girl grows up amid an extended family, which are effectively the civilian suppliers of an army that fights a
not only protects her and her siblings from most types of supernatural enemy in an unspoken war. And, though the girl
exposure to the outside world, but also alternately smothers may not like the answers she gets, at least she finds that it all
her with lists of things she can and cannot do; often leaving meant something. And, often, the knowledge makes her proud.
her to figure out things for herself in dangerous situations. She This chapter provides the low-down on what it means to
tries to question her relatives, either asking for explanations live as one of the Kinfolk, the good, the bad, the ugly — and the
or for a relaxation of the rules. She meets with equivocation heartbreakingly beautiful. Kinfolk live a life fraught with meaning,
at best (“Someday, you’ll understand.”) or hostility at worst but a life that puts them in a subservient or supportive capacity
(“Don’t question my orders, child!” Slap.). to their Changing relatives. Some Kinfolk know what they are
Occasionally, a special relative visits the family home- from the get-go; some discover their heritage as the answer to the
stead. It may be the usually absent father, perhaps one of mystery that their family has known and only just now passed on
the grandparents, an aunt or uncle, even an elder sibling. to them; some never know, and never understand why life has a
When Aunt Crystal arrives, everything in the family stops, way of crashing in on them with dreaded regularity.
and action revolves around the visitor. Even the family elders Not all Kinfolk families know what separates them from
defer to her, giving her the best seat in the house and at the the rest of humanity, what makes their lives different from
table, feeding her first and cooking special foods for her that others of their same social class, economic level, ethnic group,
the money-saving family rarely sees. Expensive cuts of steak or geographic location. The ones that do, call themselves
appear at each meal, even breakfast. Kinfolk, as do the Garou who know of them or claim them as
Eventually, the girl becomes part of the family secret. family. The Garou also refer to these knowledgeable humans
They are Kinfolk, human relatives of the Garou. They play as “kenning” Kinfolk, or “kenners.” The ones who don’t
Kenning Kinfolk
Nation. The Garou, themselves, bolster that impression all
too often by their tendencies to act with either condescension
or arrogance toward their human family.
Most Kinfolk fall into the category of kenning Kinfolk.
The extent of knowledge in these families differs greatly, Many Garou expect service from their Kinfolk, often
from those who only know that they have werewolves in above and beyond otherwise normal expectations. When
the family, to the ones who can recite genealogical history, a Garou comes to his Kinfolk family needing healing, rest,
discern one tribe from another, and sometimes serve as in- supplies, or even a place to hide temporarily, they usually
formation sources for Garou looking for obscure points of expect their relations to meet those needs immediately and
lore. Most kenning families fall somewhere in the middle: without hesitation. They rarely take into account the fact
they know about the Garou, that they have one or more that their appearance may interfere with the family’s normal
family members who are Garou (and that future generations schedule. Piano recitals and soccer games, board meetings,
of their family might undergo the First Change), and that factory work schedules, and even surgical operations must
they have a duty to support their Garou family members. come to a crashing halt to meet the needs of the Garou.
The amount of support a kenning family owes to their Many Kinfolk accept this and make accommodations
Garou differs from family to family, from Garou to Garou, for this sort of occurrence; others solve the problem by
and from tribe to tribe. Some kenning Kinfolk only see their never becoming involved in things that they may have to
Garou relatives when their help is needed. They stand ready interrupt when Uncle Sings-of-Gaia’s-Battles shows up with
to provide shelter, access to medical aid, food, and other yet another request (i.e. command) for assistance. Some
material necessities whenever their Garou brother or aunt families forbid their children to participate in extracurric-
shows up wounded, hunted, or otherwise in need. The rest ular activities, attend proms, or make plans for the future
of the time, they live relatively normal lives. that can’t undergo change in an instant. While some young
Kinfolk eventually reconcile themselves to their social and
Other Kinfolk families spend most of their time pre-
vocational limitations, others only grow more and more
paring for the day the Garou might call upon them. They
resentful, sometimes to the point of open rebellion.
bring up their children with a focus on the ways they might
serve their Garou family member. They remain on call all Other Kinfolk families find a happy medium; between
the time, maintain an inventory of things the Garou might having a family life of their own and allowing their children
need, and excise from their lives anything not connected in enough independence in planning their futures to balance
some fashion with their Garou relatives. their own needs with those of the Garou in their lives. Some
Garou tribes, such as the Children of Gaia, demand less of
Garou differ greatly from tribe to tribe, depending on
their Kinfolk in terms of subservience. Others, such as the
their places of origin, physical characteristics, and mindset.
Bone Gnawers, go out of their way to include Kinfolk in
These differences appear as well in their Kinfolk. Still, even
as many of their activities as possible without causing them
though they may be very different from one another in ways
injury. Still others, such as the Shadow Lords, often insist
that mirror the differences of their Garou relations, Kinfolk
on a superior-to-inferior relationship.
from different tribes have more in common with one another
than they do with “normal” humans. Many Kinfolk grow up feeling inferior to, or jealous
of, the Garou. In combination with some degree of resent-
The Kinfolk Examined ment that Gaia did not choose them to manifest the Garou
“gene,” these individuals also harbor a heavy dose of envy.
Most kenning Kinfolk (a discussion of callow Kinfolk fol- This causes them to react in different ways.
lows, p. 35) share a common personality profile. They exhibit
Some go out of their way to prove they can hold their
similar personality traits, mindsets, and temperaments. This is
own alongside (or against) their Garou relations. They work
not to say that Kinfolk all come in cookie-cutter patterns. They
out, undergo strenuous strength-training regimens, and often
are as individual as any non-Kinfolk humans in the details of
resort to biochemical enhancements, such as steroids. Others
their lives, but they fall into broad general characteristics that
resort to subtly subverting their relative’s needs: providing
reflect many generations of family connections with the Garou.
them food that is nutritious and plentiful, but badly cooked;
Mindset supplying them with second-rate (though not sub-standard)
equipment; nursing them to health with something less
Kenning Kinfolk grow up with the knowledge that they
than TLC (without seeming to do so). A few go to extremes,
carry the Garou “gene” (or Garou blood) in their biological
Kinfolk of
Another tribe that pays close attention to the breeding
practices of their Kinfolk are the Wendigo. These Garou tend
to try to preserve the Native American Garou from the contam-
ination of mating with the Wyrmbringer tribes from Europe.
the Thirteen Tribes
While individual Wendigo may decide differently and follow
their hearts, the tribe as a whole looks askance at such marriages
Black Furies
or relationships and reacts with censure or requires some sort The Black Furies’ overarching concern for women and chil-
of ritual purification before accepting the errant Wendigo back dren in the clutches of a patriarchal or male-dominated society
into the tribe or reluctantly acknowledging her choice of mate. brings them close to their Kinfolk, both male and female. Many
female Kinfolk associate themselves with Black Fury circles.
In general, all Garou try to make use of their Kinfolk in
ways that strengthen the tribe, and none of the tribes hold In Europe, and the Old World, the Sisterhood works
themselves above dictating who should marry whom when to deliver Kinfolk and their children to places of safety. In
the future of Gaia is at stake. the modern world, where genetic cleansing has resurfaced,
Garou and Kinfolk of the Sisterhood have rescued women
and children in Eastern Europe and in the new countries
Tribal Customs of the former Soviet Union, not to mention places in Africa
and the Middle East. Male Kinfolk find a welcome place
Each Garou tribe has its own view or views on Kinfolk, in the Sisterhood. In many countries where this group of
their purpose, their care and keeping, and their attitude Black Furies fight for freedom and equal rights, male Kinfolk
toward these humans (or wolves) who ensure that the Garou can go places and secure advantages not allowed to women.
species survives. As the number of Garou dwindle, Ga- These brave men recognize their jobs as important, but in no
rou-Kinfolk relationships sometimes find themselves pushed way superior to the job that Kinfolk and Garou women do.
to the limit, exerting great amounts of stress on both sides. Many Kinfolk associated with the Sisterhood (see p. 29)
Some tribes and their Kinfolk experience this more have learned hedge magic (see Numina, in Chapter Three).
keenly than others. A few claim that they have no problems Known as strega among the locals, they have a reputation
with their Kinfolk. In most cases, they are lying or delusional.
CHAPTER ONE: KINFOLK SOCIETY 17
as wise women and healers, another factor that brings form to better partake of the refreshment, realizing that it
down negative attention from the regional patriarchies. didn’t matter who was who. They were all Bone Gnawers.
Sisterhood Kin also train in combat fighting and martial All one of “us.” In fact, many Bone Gnawers realize that
arts skills, sometimes more than their Garou kin, who rely their Kinfolk often bear their thankless, trouble-filled lives
on natural weapons and strength as often as they do with with more courage and with many fewer advantages than
other modes of fighting. the Bone Gnawers do. From that day, as the Galliard’s story
Where the Sisterhood provides welcome and safety spread, Bone Gnawers looked at their Kinfolk with much
for Kinfolk in Europe and other parts of the world, the more respect. Or so the story goes. Other stories say it was
Moon-Daughters, born from America’s flirtation with the always that way.
New Age, serve the same purpose in the Western Hemi- Bone Gnawers hold their Kinfolk in high regard, or
sphere. Working with the Children of Gaia, the Furies of as highly as anyone with little regard for society’s trappings
the Moon-Daughters more often seek peaceful solutions, can. They understand that they and their Kin need to work
though their warrior spirit never stays entirely quiet. They together to achieve whatever Gaia wants from them. Kinfolk
embrace pagans, holistics, New Agers of all kinds, and even associated with the Bone Gnawer’s Rat Fink camp often
Christians who agree with their egalitarian, peaceful practices. occupy society’s lower rungs, holding down (or trying to)
Moon-Daughters often practice ritual magic, keep wolf-Kin jobs as janitors, fast-food slingers, garbage collectors, file
as close companions, and consider male Kinfolk (and some clerks, and other thankless jobs that support the necessary
male non-Kin) as equal or nearly so. but unglamorous bottom-of-the-ladder to success. Along
Unlike many tribes, who place procreation above all with their Garou kin, they traffic in information, and are
other purposes for Kinfolk, Black Fury Kin acknowledge generally in a good position to acquire odd facts.
their duty to provide for the next generation of Black Fu- Both human and wolf Bone Gnawer Kin know of the
ries, but also realize the importance of providing safety for Barking Chain, which uses coded yelps, howls, and barks
all women and children. They have few problems with gay to relay information from place to place, whether within a
or alternate lifestyles, and some Black Fury groups seem city, between cities, or from city to rural Gnawers. Although
to prefer same-sex companionships for everything except human Kin can’t replicate the complex sounds used in this
producing children. Black Fury Kinfolk often choose to form of communication unless they possess the Chain Talk
have male children, particularly those who show signs of Gift (see p. 67), they know that any information passed along
becoming Garou, adopted into other tribes; in like manner, to lupus Kin will travel along the Chain to its desired end.
Black Fury Kinfolk willingly adopt girl children from tribes Kinfolk who run with the Bone Gnawer’s “Hood” share
who prefer male scions, such as the Get of Fenris and some their Garou relations’ desire to create a more equitable
Shadow Lords. society by redistributing as much of the wealth as possible.
Bone Gnawers These Kinfolk range from petty thieves who have stumbled
upon a “noble cause” upon which to hang their shady deeds,
Unlike most other Garou, the Bone Gnawers do not to pro-bono lawyers (not all of whom practice legally), and
suffer from a tendency to condescend to or underestimate ex-social workers who realize that they can help more people
their Kinfolk. Circumstances and history have conspired outside than inside the system.
to place these Children of Rat on the low end of Garou In many cities, Bone Gnawer Kinfolk find their way into
society — just about on the level of Kinfolk. Some say that jobs with local animal control. This allows them to locate
one day a Bone Gnawer Galliard woke up in a hut filled Garou taken by surprise by their First Change; reports of
with Kinfolk, who were all passing the time telling stories “wild dogs” enable them to find and rescue these Garou,
about themselves and their past deeds. As the night wore regardless of their tribe, and get them to safety before they
on, each story grew longer, the intricacies more detailed, end up in the back of an animal control van. Kinfolk also
and the events more fantastic. The Bone Gnawer listened spearhead the drive for no-kill solutions to stray animals and
to stories of enemies vanquished, innocents rescued, and lead the fight against dog- and cock-fighting rings.
the downtrodden given champions to defend them. Finally,
Road Warders’ Kin share the wanderlust of the Garou
his turn came to tell a tale. He tried to think of something
who make up this camp. Usually they have one prize posses-
he had done that stood out from among the others. At last
sion, a van used for hauling their latest group of “family,”
he stood up in their midst and said, “I can do this.” He
including Garou, down backroads and superhighways, or
changed into his fiercest form and looked around. One or
sometimes a motorcycle, for those who would rather travel
two of the Kinfolk looked amazed for a moment. Then they
closer to the ground. Some continue the hobo tradition;
all applauded, and one of them offered him a drink from
others wander only when the urge takes them, or when the
a freshly unstoppered clay jug. “Looks like you’re one of
jobs run out, or when they get caught.
us,” the giver said. The Bone Gnawer resumed his human
has touched this wolf without fully calling her into service Despite their ambitions, Shadow Lords do not always
as a Garou. These rarities among wolf-Kin may learn certain enjoy the type of resources they require to fulfill their respon-
limited Gifts, provided their Red Talon Garou kin elect to sibilities toward Gaia. For this, they rely on their Kinfolk,
help them learn and intercede with the spirits to teach these using their power and influence as they see fit.
Gifts in such a way that a wolf can perform them. Shadow Lords try to work within human organizations
Wolf-kin who possess Gifts generally do not use them to minimize the damage humans can do to Gaia’s creations,
on their own, but at the instigation of their Garou relatives. as well as to counter the effect of predatory beings, such as
Examples of these Gifts are included in Chapter Three (pp. vampires, on human actions. Kinfolk become very useful in
67-68), but a Storyteller may decide other Gifts are suitable this regard, since they frequently enjoy positions of power (or
as well and add them to the chronicle. potential power) in police forces, local and state governments,
banking, and other business fields. Moreover, Shadow Lords
Shadow Lords and their Kinfolk recognize the great power wielded by the
Though many of their oldest Kinfolk families come criminal underworld, whether Mafia, the Russian Mob, Mex-
from Eastern Europe and Central Asia, the Shadow Lords ican drug cartels, or other types of illegal groups. Wherever
choose their Kin from the available humans around them. there is power, there are Shadow Lords — and their Kinfolk.
In modern times, Shadow Lord Kinfolk cover the gamut of Where Garou from other tribes may keep their Kinfolk at
races, ethnic backgrounds, and wolf breeds. These ambitious a distance, Shadow Lords tend to work closely with their Kin,
Garou look more to qualities other than national heritage for incorporating them into strike teams similar to those used by
selecting their Kin. They prefer individuals who are, first and the Glass Walkers, or working side-by-side in the same institu-
foremost, intelligent, cunning, and ambitious. They select tions. Thus both Kinfolk and Garou have served on the same
lupus Kin in the same way, from wolves who demonstrate police force, sometimes within the same unit, whether general
more intelligence and survival traits than others. Wherever investigators, special victims units, vice, or other squads.
possible, Shadow Lords prefer Kinfolk whose talents have
made them powerful, either financially or politically. Silent Striders
For the most part, Shadow Lords show little favorit- Silent Striders draw their Kinfolk from among the world’s
ism between the sexes. Although more men than women, nomadic populations. Some of the oldest Kinfolk families date
even today, have power in their own right, many women as far back as the time when the Semitic tribes wandered in the
have come into power, while still others demonstrate the desert. Other Kinfolk claim Romany, Mongol, tinkers, African and
potential sought by the Shadow Lords. Like most Garou, Central Asian nomads, and other historic wanderers. When the
the Shadow Lords take great care to protect their Kinfolk, tribe arrived in the New World, their wanderings brought them
so long as their Kin prove worthy of protection. A stupid into contact with the native tribes. In some cases, they were able
or incautious Kinfolk can expect little help from the Lords to convince the Uktena to allow contact with the local popula-
should he find himself endangered. tion, so that a few Native American families are Strider Kinfolk.
Afterlife
actions during this time as well, thus finding an explanation
of “ghosts,” as opposed to ancestor spirits.
As spirits dedicated to Gaia, the Garou believe that
when they die the good death, their spirits enter the Um-
Kinfolk Religions and Cults
bra where those who do not reincarnate become ancestor While many Kinfolk follow a religious faith that corre-
spirits. This belief receives confirmation by the ability of sponds to their cultural and ethnic background, others find
Theurges to connect with these ancestor spirits, speak with their spiritual convictions in religious movements of their
them, take counsel from them, and, when necessary, bind own. The knowledge that their Garou kin do pass beyond
them into fetishes. the borders of the material world and enter the spirit world
While most Kinfolk believe this as well for their Garou goads Kinfolk into searching for a similar path for them-
relatives, their beliefs about their own afterlives differ greatly selves, one that makes sense in the light of their existence
from tribe to tribe. No official belief system or religious canon as something just a tad bit more than human. Garou look
exists to explain what happens to Kinfolk after they die. Some on these Kinfolk movements with tolerance, for the most
Kinfolk find no real dichotomy in the religious traditions part; since what their Kin believe about the afterlife does
of their human cultural traditions. Many Fianna Kinfolk not generally concern them. Examining some of the Kinfolk
remain practicing Catholics, just as a number of Get of Fenris religions, however, might cause Garou some concern about
attend Lutheran services. There are even one or two Fenris the mindsets of those humans they consider as family.
Kinfolk families who practice their Quaker beliefs. Other While religious situations usually place a minor role, if
Kinfolk join the revivalist movements that have returned to any, in most Werewolf chronicles, Storytellers and players
the worship of their native pantheons: the Greek pantheon should consider using one of the Kinfolk religious groups
for Black Fury Kin, Celtic religion and druidism for some listed below to design their own such group(s). Adding
Fianna, and the resurgence of religions acknowledging Norse membership in a community that places additional demands
deities for Fenris Kinfolk. The Stargazers and their Kin have on Kinfolk already burdened with the care and feeding of
long found truth and understanding in the wisdom of the their Garou kin could create additional layers of meaning
east, so some Stargazer Kin are Buddhists, or followers of to a Kinfolk chronicle.
the Dao. Silent Striders claim religions such as Hinduism,
Islam, or Judaism, depending on the geographic origins of
Buriers
their family. The Shadow Lords Kinfolk have participated A religious cult exists among the Bone Gnawer Kinfolk
in the revival of Eastern European paganism, while some that draws its beliefs from ancient history. They believe, as
Silver Fangs are Russian Orthodox. did many ancient peoples, that you could take it with you.
Some few Black Fury Kin identify with Greek Orthodox The tombs of the pharaohs and other important Egyptians,
religion and culture, placing them at a religious divide with among other cultures, contained many possessions to enrich
their Greek pantheon worshiping Kinfolk. Glass Walkers the afterlife of the tomb’s inhabitant. Some Bone Gnawer
tend to have a more materialistic view of their own after- Kin, since they usually lack material resources in life, believe
lives, or at least do not take religion seriously. Their beliefs in an afterlife that provides them with what they have missed.
sometime include quasi-science fiction ideas involving To this end, Buriers take to the streets on trash nights or
cryogenics and the potential for downloading personalities hang around landfills to find objects (even broken ones)
after death. Bone Gnawers tend to look on life and death that they might like to have with them in the afterlife. At
as a continuous process of recycling, and rarely talk about certain times during the year, a call goes out for the Buriers
any personal beliefs on afterlife. The Children of Gaia, not in a given area to unite at a certain spot, determined by a
surprisingly, adopt many New Age religious beliefs or adopt Kinfolk with the second sight. At this gathering, the stronger
the Garou afterlife model. Both the Uktena and Wendigo members dig a huge pit in the earth. The Buriers bring the
Kinfolk tend to honor tribal religious customs, which tend items they have gathered to this meeting and, after labeling
to be similar to those of the Garou. each item with the name of its owner, place their offerings
in the pit. After some singing, dancing, and other festivities,
CHAPTER ONE: KINFOLK SOCIETY 33
the Kinfolk who dug the pit close it up, burying the items Those who believe in Kinhome do not have weekly
until such time as the departed spirit of the Bone Gnawer “church” services, but usually honor their beliefs within
Kinfolk might need them. By then, the items will be in their homes or, occasionally, at “Kinhome moots,” usually
good repair and ready for the Bone Gnawer Kin to enjoy a held near the solstices and equinoxes. These meetings do
comfortable life after death. not take place on the solstice (or equinox) itself because the
Garou hold their seasonal rites at those times and usually
Kinhome have some form of participation for their Kinfolk. Most
The idea that after death, Kinfolk go to their Garou’s believers do not speak of their beliefs to Garou, but they
tribal homeland in the Umbra makes sense to many Kin. find satisfaction in thinking about a time when they do not
For them, human religions do not explain their nature or have to take second place to their Changing kin.
offer them a convincing image of an afterlife. As Kinfolk,
even if underappreciated or mistreated by their Garou kin, Lunae
they know they have something that is lacking in the rest A small group of Kinfolk belong to the Luna Community.
of humanity. What would a merely human religion have Called “Lunae,” these Kinfolk believe that when they die,
to offer them? their spirits enter their tribal homeland where they undergo
The hope is that when they die, Kinfolks’ spirits go to a test of their resolve, their dedication, and their bravery.
the Umbral homeland set aside for their tribe. Some believe Those Kinfolk who pass their test travel to an afterlife in the
that, within that homeland, a “Kinhome” exists for Kinfolk. moon’s realm, a place for Kinfolk only. Here they experience
In that place, their service to the Garou ends and their spir- peace, clarity of vision, and, on the night of the full moon,
its dwell in an eternal bliss. When Garou spirits or Garou a chance to return to Earth and visit family and friends
traveling in spirit form seek to enter Kinhome, they enter (although these people may not be aware of the visitation).
at the pleasure and in the service of the Kinfolk spirits that Some of the Children of Gaia find this an attractive view
dwell there. The thought that a place exists where the Garou of the afterlife, as do a few Silver Fangs.
defer to them holds a great deal of appeal to many Kinfolk.
Reincarnates Look to the Past
The Reincarnates believe that Kinfolk who prove them- Something in the past of a callow family happened to
selves in the eyes of Gaia and their tribal spirits reincarnate sever their connection to their Garou kin. When a hive
as one of the Garou when they die. Because of their affil- of Black Spirals descends upon a sept of Bone Gnawers,
iation with Eastern philosophies, many Stargazer Kinfolk catching them unaware and destroying them to the last
fall into this category. While a few Kinfolk sects exist that wolf, the Kinfolk of those Gnawers often find themselves
have reincarnation as their center, such as the Reincarnate cut adrift from their connection to the Garou who knew of
Kinfolk and the Kinfolk of the Wheel (or Wheelers), most their existence. After they mourn the deaths of their Garou
Reincarnates don’t belong to any organization. They simply kin, if they ever discover what happened to them, that family
live their lives in dedication to the Garou, learning as much or those families may simply disappear from the knowledge
as they can about their Changing kin in the process. of the Garou unless they do something to perpetuate their
connection. When something of that magnitude happens,
Callow Kinfolk
however, a Kinfolk family may decide that flight is the
better course of action. All of a sudden, they are without
the Garou who both ruled their lives and served as buffers
“Your Uncle Robert just got on a bus to Chicago one day,
between them and the world of weirdness that the Garou
and that’s the last we ever heard of him. He was a little strange,
represented. They might flee the area or even the country,
though. A real lone wolf.”
leaving no trace of their whereabouts. A few generations
— An old woman explains a
pass, and the knowledge of their existence is lost.
bout her lost brother to her grandchildren.
Occasionally, children from callow families may experi-
ence the “imaginary playmate” syndrome with a difference:
Many Kinfolk grow up with the knowledge that their
their playmate is real, a Kin Fetch still watching their family
lives touch somehow upon the supernatural. Some know
line with no Garou known to whom they can report. Some-
most of the details about their Garou kin and even about
times, the Fetch will disappear from one child’s life, when
Garou in general. Others know only enough to keep
it becomes clear that the child is not a Garou-in-waiting.
them from running away whenever Uncle Henry has one
of his strange fits and Mom sends all the kids out of the At other times, callow Kinfolk may find their lives marked
house, or when Mom has to go away for weeks without any by tragedy. Stories of a family whose father goes berserk, killing
explanation. However much or little these Kinfolk know all of the rest of the family and then either slaying himself or
about their Garou kin and the world as seen through the disappearing, may conceal a tale of a late and unanticipated
eyes of those who fight to protect Gaia, at least they know First Change that goes terribly wrong. Tales of a wild animal
something. roaming through a community periodically killing people or
animals might constitute a Garou made mad by a Change
Not all Kinfolk know what they are. For some Kinfolk,
she never expected and does not acknowledge.
life simply takes strange turns every now and then. A string of
bad luck may follow one family, as if someone or something Concerned family members may attempt to track down
has it in for them: tragedy strikes one family member after the source of a family curse or chain of mysteries. Sometimes
another within a short span of time; another family suddenly they run up against a dead end, unable to make the leap
finds their world flipped bottom-side up when an otherwise across the border of what they can and can’t believe.
secure job suddenly disappears. Still other families may get From Callow to Kenning
the sense that someone is stalking them, or that something
The discovery that an individual belongs to a family
sinister is out there and will come crashing down on them
of Kinfolk can make for an intriguing beginning (or end)
if they’re not careful. Another family may only know that
to a Kinfolk chronicle. By having a group of players create
they have secrets in their background that seem to stymie
characters that seem to be merely human (perhaps with some
attempts at tracking down their family history.
Numina to make them special), then leading them through
Callow Kinfolk are those Kinfolk who have fallen beyond a chronicle that allows them to discover their Kinfolk roots,
the reach of the Garou. They have the potential to pass along a Storyteller can bring her players to the knowledge of just
the Garou gene — and, indeed, do pass along their blood how far away from the mainstream world their Kinfolk
through the generations — but they have no idea that they characters have come when they do accept their heritage.
belong to the blood of werewolves. The live out their lives
Using the concept of callow Kinfolk as a way to intro-
in seeming normalcy, although they may experience more
duce characters to the life and times of Kinfolk in general,
than their share of unexplained circumstances due to some
perhaps through the personal experience of their characters,
inherent attraction they offer to the supernatural world.
RITE OF DISCOVERY
Level One
This rite enables a Garou to question a spirit who might be able to identify a callow family as probable
Kinfolk. If the spirit is an ancestor spirit, the Garou may query it as to whether the callow family sparks any
memories of a time when their ancestors were recognized as Kinfolk. (The spirit will need to be able to witness
the alleged Kin in question, or be exposed to photographs and/or one or two of their close personal items.)
Alternately, the Garou can question spirits in the area where the family lives to find out if they know of
any signs that may indicate whether or not the subject family might be Kinfolk.
System: The Garou spends a point of Gnosis and begins questioning the proper spirit (who must first be encoun-
tered or summoned by other means). After offering the appropriate chiminage to gain the spirit’s favor, the Garou asks
the spirit a series of questions geared toward discovering the true nature of the family in question. Note that with this
rite, the Garou does not need to understand Spirit Speech — its purpose is to allow nearly any Garou to find answers to
the question of a given callow family’s possible identity. The spirit will answer either “yes” or “no” through some visible
means. Its answer is not definitive — it simply means that the ancestor spirit either does or does not recognize the family,
or the local spirit thinks they are or are not weird enough to be connected to the Garou somehow.
detective agency specializing in “missing persons.” Other while not entirely satisfactory, nevertheless gave a reason
Garou call upon existing groups, such as the Black Eagles they could accept for this important lapse. When the Litany
(see p. 27), to take on a recovery operation. came to the Garou, the world was a smaller place, and most
Once upon a time, some Garou Philodox, Theurges, people knew their place in the scheme of things, even if they
and Galliards met to discuss why the recovery of callow were unhappy with it. Callow families, in the beginning, did
Kinfolk was not a part of the Litany. After much searching not exist. When war came to the Changing Folk, families
for answers, including questioning spirits and conducting of all the Changing Breeds bore the wounds. The wound
rituals to uncover the answer, they reached a decision that, the callow Kinfolk represent exists to this day.
Fera Kin
tradition and custom were lost in a single night. The Ajaba
who survived have been forced to take mates and make
children (or cubs) wherever they can in a desperate attempt
Ajaba to keep themselves from being driven to extinction.
This new generation of mates is, for the most part, callow.
Historically, the Ajaba had strong relations with both Chosen by desperate survivors seeking any opportunity to
their hyena and human Kinfolk. Whether dwelling in packs or pass along their genetic legacies, many of the new breeding
living in tribal configurations, family ties and group identities stock are completely unaware that the supernatural world
were an important part of Ajaba culture. The vast majority exists. The chances of an Ajaba breeding true and creating
of Kinfolk were kenning, participating fully alongside their a shapeshifter through a union with a non-Kinfolk mate
shapeshifting relatives in both the mundane and supernatural is slim. Recognizing this, most Ajaba simply do their best
challenges that faced their families. Strong Kinfolk were as to breed as often as possible, hoping to create the first in
valued as Ajaba themselves, as hunters and providers, sages a generation of Kinfolk who may serve as more prolific
and storytellers, counselors, diplomats, and healers. Tribal partners to Ajaba mates in the future.
and family identity was more important than whether a Desperate times have led to desperate measures. Ajaba
particular individual could shapeshift or not. An Ajaba once kept careful oral accounting of their lineages, culled
would definitely consider himself more similar and closely their weak, and prided themselves on the strength of their
tied to a Kinfolk of his lineage, be they hyena or human, family lines. Now, every drop of Ajaba blood, be it in a shape-
than to another werehyena of a different village or pack. shifter or Kinfolk, is considered precious, and their young,
All of that changed with the near-annihilation of the sick, lame, or mentally unstable are protected and nurtured
Ajaba and their Kinfolk by Black Tooth and the Endless in hopes that they can add something – anything – to the
Storm. With nearly every able-bodied Ajaba killed and those nearly-destroyed Breed. Some Ajaba have attempted even
few survivors driven away from their territories, centuries of more untraditional and rash efforts to renew their numbers,
Ananasi
likely to question their sanguine tastes than even the most
well-paid employee.
No Changing Breed is as utterly emotionless as the
Ananasi, and so it is of little surprise that werespiders’ Bastet
relationships with their Kinfolk are based on other factors. Due to their independent natures, the Bastet’s relations
That does not mean, however, that those relationships are with their Kinfolk also tends to be individual, rather than
weaker or even less favorable to the Kin than among their defined by their Breed or tribe. That is not to say that they
Ovid cousins. While Grandmother Spider’s shapeshifters are not a vital part of a Bastet’s existence – quite the oppo-
may not feel romantic love, nor familial affection for their site. Without a sept-like structure, Kinfolk provide most of
Kinfolk, neither are they prone to the egotistical pride or the deep social connection and support for Bastet, and an
Rage-driven fury that plagues many shapeshifters’ relation- individual Bastet’s ties to their family lines may well be the
ships with their Kin. There is little room or reason for cruelty most important connections they have.
or abuse among the cold and logical duty of the Ananasi,
and that, in many ways, is more than other Changing Breeds Bagheera
can claim. Among the Bastet, the Bagheera are the most closely
No animal Kinfolk are as prolific or ubiquitous as those connected on a day-to-day basis with their Kinfolk and each
of the Ananasi. There are more than fifty thousand species other. They communicate regularly with their own kind
of spiders, and arachnids outnumber humans by a factor and their Kin, and were once global explorers, traveling the
of several thousand. Native to every continent other than world as individuals or in small family groups to discover
Antarctica, they share territory with humanity wherever it truth wherever it might be found.
is found. They are unique in their ability to pass unnoticed In recent generations, the Bagheera’s home territories,
and unbothered through human territories in their animal and both human and feline Kinfolk, have fallen victim
form without causing the slightest suspicion; even a raven to predation by industrial encroachment, spurring the
or housecat found in a house or place of business is likely wereleopards to withdraw back to their native lands and
to cause more stir than a single spider (other than to arach- focus on healing and reclamation there. This willingness
nophobes, of course). to sacrifice personal motivations for their people’s greater
While a Kinfolk spider has no real intellect, they also good is characteristic of the Bagheera’s relationship with
have no real willpower. Once directed, they will complete their Kinfolk. Whether human or feline, Bagheera Kin are
their task, or die trying, without the majority of the self-pres- valued, respected, protected-where-possible, and treated as
ervation instinct so challenging to overcome in higher an- part of an inclusive community, rather than seen as separate
imals. The combination of these two factors makes spider and lesser than their shapeshifting relatives.
Kinfolk invaluable to the Ananasi. Their sheer numbers and Bagheera highly value wisdom and justice; their most
survivability ensure that, even if homid Ananasi were to be favored Kinfolk are those who can offer advice – be it spiri-
Nagah
the Kitsune will do everything within their power to aid
and support their Kinfolk in all endeavors. If, however, a
Kinfolk slacks in their duties, is untrustworthy, or worse yet, While Kinfolk are important to every Changing Breed,
lies to the Kitsune? They quickly learn why the Silver Lady the Nagah rely upon their Kin in a unique fashion. For many
was willing to entrust bringing down entire kingdoms to snake-shifters, their Kinfolk are the only individuals who
her cunning, canny, ruthless little werefoxes. know they actually exist. After forging their own extinction
Mokole during the War of Rage, the Nagah severed all ties with the
rest of the Changing Breeds and their former spirit allies.
Unlike other Changing Breeds, the Mokolé remember (The exception being those who joined the Beast Courts in
a time before they had human Kinfolk. In the days of the the East, see Nagah, p. 52 for more details.) They also cut
Lizard Kings, during the height of the Mokolé reign, humans connections with all mundane allies and associates, spending
were little more than proto-apes. Many Mokolé believe generations alone in the Umbra with only their own kind.
that the Lizard Kings’ attentions (others would use terms When they emerged, they set about their reintegration
such as enslavement and rape) are what gave these early with the mundane world with meticulous care. Kinfolk were
proto-humans the boost they needed to eventually attain identified through arcane ritual and clandestine research,
true sentience themselves. beginning what would form one of the most painstakingly
Regardless of whether these memories (which are con- researched and maintained archives on Kinfolk lineages in
tradicted by modern scientific research) are accurate or not, existence. This research served a double purpose. First, it
they are still Truth to the Mokole. The weresaurians still allowed the Nagah to keep tabs on any of their own who
view humanity (including their own Kinfolk) as little more appeared to be nearing their First Change, and thus pre-
than children playing at ruling over a domain they have no vent the secret of their existence from being blown by an
true capability to understand. The Mokolé remember what it unfortunate transformation in front of witnesses. But just
means to truly rule, to make the Earth tremble under your as importantly, it also allowed them to screen their Kinfolk
every foot step and its inhabitants soil themselves in fear at carefully before broaching even the gentlest of connections
the sound of your roar. They remember; and they resent. with them. Those whom they determine unsuitable for
It was Kinfolk who survived, lizard and proto-human both, incorporation into the great secret, even from casual observa-
evolving for millions of years after the Wonder Work destroyed tion are dealt with, watched, and protected from a distance,
every one of the Lizard Kings. And through that elusive super- although they are likely to remain unaware of the source of
natural genetic chain, it was to Kinfolk that the first of the new their protection. They may be encouraged into employment
Mokolé were born, after no true Mokolé had walked the Earth or seduced into brief affairs with Nagah (or at least with one
in millennia. But old prejudices die hard, especially in those of the Nagah’s disposable public personas) in order to ensure
who remember back far further than they were alive. future generations, all the while remaining callowly unaware
Human Kinfolk have never been seen as equals to their of the service they are giving to their wereserpent relatives.
Mokolé relatives. They are necessary, and more tolerable than Those who make it through the first filtering process
other parts of humanity, in that they often can be trained in are approached with intent to recruit them into their local
their proper place in the grand scheme of things, and provide Kinfolk cult. They place the bait carefully, through offers
service and support that allows the Mokolé themselves to of employment, casual social connections with interesting
do what it is they do best – remember and wait. Mates and and attractive individuals, aid with challenges the unknow-
offspring are also necessities; each successive generation offers ing Kinfolk may be facing, and the like. Slowly, the callow
the opportunity for more Mnesis to be revealed, more Dreams Kinfolk is reeled into the society, being sworn to secrecy,
remembered, more bits and pieces of the past recovered. and is trusted with tidbits of information about the nature
There is more tolerance and respect for their beast of the world around them and their place in it. Eventually,
Kinfolk among the weresaurians. Perhaps they are simply when trust is fully earned, the Kinfolk is made aware of
more familiar; the reptilians have changed very little in the their relative’s existence, or at least the semi-fictionalized
version that the Nagah desire their Kin to believe. Young
48 KINFOLK: A BREED APART
Kinfolk are taught that their shapeshifting relatives are And, it’s a very good thing that Nuwisha Kinfolk
sacred beings tasked with slaying wrongdoers, and that the relationships have that intensity, because they lack the
secrecy surrounding them is a holy mandate. Fully indoc- infrastructure that werewolves tend to be able to offer their
trinated, the Kinfolk serve the Nagah in many ways. They non-shapeshifting relatives. Nuwisha society (if such a thing
protect the young weresnakes until they are able to protect could be said to exist) simply doesn’t have the same sort of
themselves. They provide a façade that allows the Nagah support structure that Garou society does. Werecoyotes are
to remain hidden from human (and supernatural) society, individuals, first and foremost, whereas Garou are – at pack,
performing mundane tasks like chauffeuring, accounting, sept, or tribal levels – social creatures. As well, Nuwisha
shopping, and the like, which are difficult to manage for Kinfolk are far less common than Garou Kin; with only
someone who the world does not believe exists. 100 Nuwisha allowed on Earth at one time (and so much
And, of course, they are the spouses, lovers, parents, and pranking to do while they’re there) the Nuwisha have sim-
children of Nagah, giving them the closest thing to genuine ply had less time and opportunity to breed with coyote or
relationship connections that the Nagah will ever have. How- humans than their Garou counterparts. As such, Nuwisha
ever, even between the closest of companions, no Kinfolk will Kinfolk tend to have far less connectivity with each other,
truly know the Nagah they interact with. For their own safety, or their shapeshifting relatives as a group.
and the protection of the Sacred Secret of the Nagah’s exis-
tence, they will only be offered what information the Nagah Ratkin
believes they can truly understand and protect, that which Like the Corax, no Ratkin Kinfolk develops into a full
they need to know to serve and interact with the Nagah, and shapeshifter on their own. There are no “accidental” First
what will help the Nagah perform their sacred, secret duties. Changes for the wererats; every Kinfolk who becomes Rat-
Supernatural Kinfolk
and their likelihood of remaining in service to a mortal –
even one with supernatural powers – is slim.
It should be noted that while most Changing Breeds
Kindred and Ghouls might be mistaken for Kinfolk at birth, they are either shifter
or not from their conception. As such, a pre-Change Garou
To a vampire, a Kinfolk (whether of the Garou or anoth-
who is Embraced reacts like a Garou, not a Kinfolk, for the
er of the Changing Breeds) is just another blood bag; their
purposes of whether they die or become an Abomination
supernatural connection to their shapeshifting relatives is
rather than a vampire proper. (Assume his Gnosis is that of
imperceptible via magical means, and their aura is no different
a beginning character of that breed.) Two types of Changing
from that of any other human or animal. What is different,
Breed Kinfolk – the Corax and the Ratkin — are transformed
however, is their were-kin’s likely reaction, should they dis-
by outside forces, however, remaining Kinfolk up until the time
cover that a “leech” has dared to drink from a Kinfolk, let
the Rite of the Spirit Egg or Breeding Plague is performed.
alone blood bond or turn them. As most Changing Breeds
Once the Breeding Plague has begun affecting a Ratkin
see vampires as servants of the Wyrm, this insult would
Kinfolk, they would react just as a full Ratkin, dying or
not pass lightly, and any Kinfolk unfortunate enough to be
becoming an Abomination as fate sees fit.
ghouled or Embraced would almost certainly be put out of
its misery rather than allowed to live a corrupted existence. No Corax would willingly perform the sacred ritual
upon a Kinfolk-turned-vampire; the results, if such a thing
The exceptions to this rule are the Kumo and the
were done through force or coercion, would result in the
Black Spiral Dancers, both of whom have been known to
subject’s death as Helios’ connection with the Corax lethally
willingly subject their Kinfolk to the unholy embrace of
burned clean the corrupted Kin.
Backgrounds
tered, but not many. The Garou find you useful for
medical problems that can’t be dealt with by Gifts.
•••• Doctor: You have an established reputation in the Many of the backgrounds in this section resemble the ones
veterinary community at large as well as among that appear in the Werewolf: The Apocalypse, 20th Anniver-
Kinfolk and Garou. You can do everything from sary Edition. These backgrounds, however, emphasize their
treating minor wounds to performing major surgery relevance to Kinfolk characters. Other backgrounds are new and
under difficult conditions. You feel certain you can pertain exclusively to Kinfolk (or as exclusively as a Storyteller
take care of most of the Fera, as well, if necessary. wishes them to be). Storytellers should help their players choose
••••• Scholar: You have published papers and books on backgrounds that fit the Chronicle. The Backgrounds Allies,
aspects of veterinary medicine and you are qualified Contacts, and Mentor remain the same for Kinfolk. The main
to teach in veterinary colleges nationwide. You rulebook covers these. Kinfolk may not purchase Kinfolk, Past
don’t necessarily have a public practice, but you Life, Rites, Totem, or Fetish. Instead, Kinfolk may purchase the
could do so if you wish. The Garou and Kinfolk new Background Kinfolk Rites in order to learn special rites just
keep you busy enough with their problems and for them. They may take Fetish as a Kinfolk Merit.
consider themselves fortunate to have you.
Possessed by: Veterinarians, scientists, researchers, Equipment
animal activists, Kinfolk Either from your Garou family, a Fellowship (see pp.
Specialties: Holistic, Surgery, Exotic Animals, Small 27-31), another connection, or through your own cleverness,
Animals, Wild Animals, Wolves you have access to highly specialized equipment not available
through standard channels. This equipment can range from
Rituals the relatively simple (silver bullets) or rare and hard to get (a
Garou learn this Knowledge in order to participate mage’s “ray gun”). You begin the game with this equipment,
in the spiritual life of sept, tribe, and Garou existence in but when it’s gone, whether used up, lost, stolen, or destroyed,
general. Kinfolk have their own version of Rituals that you cannot replace it except through roleplaying. (See below,
likewise enables them to add a spiritual and communal or the main rulebook for ideas or examples.)
element to their existence as blood relations of the Garou. • One minor item: Equipment may include silver
This Knowledge conveys some general knowledge of the bullets, quality Kevlar vests, street-level drugs, etc.
Garou rites and mysteries (such as the names and intents •• Two minor items: These can include laser sights,
of most Garou rites and a simplified version of Garou tra- healing herbs, gas masks, or police-issue pepper
ditions). In addition, Kinfolk who possess this Knowledge spray.
can participate in rites specifically created for Kinfolk. ••• One major item: These include explosive ammu-
While many Kinfolk rites involve the formalized behavior nition, wiretaps, pharmaceuticals, surgical field
common to most ceremonial events and serve to provide a kits, white noise generators, small private aircraft,
closer bond among Kinfolk, or between Kinfolk and their and other items of similar quality. If you have the
Garou Kin. Other rites provide limited access to the spirit Merit Gnosis (5 pts.), you could have a lesser talen
world, though any power gained from such rites in no way at this level.
rivals the potency of Garou rites. A character cannot learn •••• Two major items: More major items include spe-
a rite of a level higher than her Rituals rating. cialized vehicles, military-issue firearms, electron
• Student: You’ve closely watched as other Kinfolk microscopes, etc. If you have the Merit Gnosis (6
perform rites. pts.), you could have a greater talen at this level.
•• College: You’ve successfully participated in rites ••••• One unique item: High-tech experimental firearms,
performed by others. magical crystal balls, and untraceable poisons
••• Masters: You teach rites to other Kinfolk. fatal to Garou are possible. If you have the Merit
•••• Doctorate: Garou watch you to pick up pointers. Gnosis (7pts.), you may elect, instead, to own one
••••• Scholar: You can create your own rites and could powerful talen. At this level, the Storyteller should
write a book on the subject. help the player select the item so that it will not
overbalance the story.
* Only levied once the Kin is no longer capable of fathering or bearing a child, and then only if he/she willfully
resisted doing so all that time (miscarriages or lack of fertility don’t count so long as the Kin tried to have a baby).
Tribal Gifts
The Gifts presented here are, in most cases, slightly
altered versions of the Garou Gifts of the same name.
Kinfolk versions may have a shorter duration, require
expenditure of either Gnosis or Willpower, or must make
an additional effort to make an effect permanent. This
list does not include all the possible Gifts, but stands as
a sampling of what Gifts are possible. The Storyteller and
players may add or subtract to this list or create unique Gifts.
Learning Gifts from other tribes is possible, but only
under certain circumstances.
Black Furies
• Owl’s Speech (Level One) — Black Furies and
their Kinfolk may draw on the connection between
Athena and her sacred owls by means of this Gift. This
Gift combines the effects of the Galliard Beast’s Speech
Gift and the Philodox King of the Beasts Gift, though
it only works on owls. The Moon-Daughters often share
this Gift with Kinfolk, particularly those with Gnosis.
System: If a Kinfolk possesses Gnosis, this Gift is
permanent and may be used at any time. If a Kinfolk
does not possess Gnosis, she may learn this Gift, but
must spend a point of Willpower to invoke it each time.
It lasts for 8 hours.
Bone Gnawers System: The player spends a point of Gnosis (or two
points of Willpower) to activate this Gift. Afterward, one
• Chain Talk (Level One) This Gift enables a human point of Willpower (or Gnosis) per day maintains it. When
Kinfolk to participate in the Bone Gnawer’s Barking Chain anyone possessing Wyrm taint enters the designated area, the
for a brief time. Because they cannot change shape, Kin do player may roll Perception + Occult (difficulty 7) to detect
not have the ability to shape lupine noises. For the duration the intrusion. More successes enable the character to pin-
of this Gift, the human Kinfolk’s normal voice can mimic to down the type and strength of the intruder. Kinfolk may
that of a wolf’s. The human speaks normally, but the sounds only protect an area they can lay claim to, whether within the
that he produces mimic the language of the Barking Chain. bawn (excluding the actual caern) or in the outside world.
System: The Kinfolk spends either a point of Gnosis
or Willpower to evoke this Gift. With Willpower, the Gift Glass Walkers
lasts for the length of one series of conversations (usually • Control Simple Machine (Level One) — Similar to
one scene). A Kinfolk who possesses the Gnosis Merit may the Glass Walker Garou Gift, this Gift allows Kinfolk to
use Gnosis instead of Willpower to extend the duration to command the spirits of simple machines, cause switches to
24 hours. A wolf- or dog-spirit teaches this gift. flip, operate levers, push buttons, etc. A technological spirit
• Trash Hound (Level One) — This Gift resembles the Bone teaches this Gift.
Gnawer Level One Cooking Gift except that Kinfolk without System: The player spends a Willpower point and rolls
Gnosis can learn it. A Kinfolk uses a special cooking pot, such Manipulation + Crafts (difficulty 7). The Gift lasts for one
as a cast iron skillet, Dutch oven, or other all-purpose vessel and scene.
fills it with some sort of liquid and any food or food-related items • Diagnostics (Level One) — As with the Glass Walker
that happen to be nearby. The food need not be still edible. Garou Gift, this Gift enables a Kinfolk to tell just by look-
Items can include wrappers from fast food to gourmet deli-paper, ing what is wrong with a machine. She may then enlist the
cereal box-tops, coffee filters, and similar goodies. The result is a machine’s spirit to aid in repair. Any technological spirit
meaty stew, a hearty casserole, mac and cheese, or spaghetti and teaches this Gift.
meatballs — enough to feed a family for a main meal. System: The player must spend a point of Willpower
System: The Kinfolk combines the ingredients while con- to enable the Kinfolk character to correctly diagnose the
centrating on the desired meal, spends a point of Willpower, problem. By spending a point of Gnosis (or two points of
and waits 15 minutes. At the end of this time period, the food Willpower), the Kinfolk may convince the spirit to aid in
is piping hot and ready to eat. The meal must be consumed the repair process. The player rolls Dexterity + Repair (dif-
before the next morning or it will disappear. If a Kinfolk ficulty 6). The repair time is halved as well as the number
possesses Gnosis, spending one point of Gnosis instead of of successes needed for a successful repair.
Willpower also erases tiredness and ensures a good night’s • Well-Oiled Running (Level One) — This Gift enables
sleep for all partakers. This Gift is taught by a fire-spirit. Kinfolk to keep their fighting equipment in the best possible
Children of Gaia condition, free from dust, damp, or other environmental
factors. It is taught by a dust, war, or water spirit.
• Water-Conning (Level One) — A Child of Gaia Kinfolk System: The player spends one point of Willpower
can evoke this Gift to purify any but the most tainted water and rolls Stamina + Crafts (difficulty 7). Each success al-
by putting her hand into the water or touching her forehead lows the Kinfolk to protect one piece of machinery from
to the surface. An avatar of Unicorn teaches this Gift after environmental damage for one day. Direct hits or physical
the Kinfolk performs an appropriate service for Unicorn. attacks still affect it.
System: The player spends a point of Gnosis (or Willpow-
er) and rolls Perception + Intuition. Water polluted by feces Red Talons
or parasites has a 6 difficulty. Water fouled by chemical wastes • Howl to the Pack (Level One) —This Gift enables
or other man-made toxins has an 8 difficulty. Wyrm-taint the wolf Kinfolk to raise her voice in a howl that any pack
may be cleansed only by a Garou possessing this Gift. Each member of hers can hear, regardless of distance. Garou
success purifies enough water for one person for one day. associated with her pack can also hear this howl and may
Get of Fenris respond to it. This Gift is instilled by a wolf-spirit.
System: The player spends one point of Willpower to
• Safe Haven (Level One) — This Gift allows a Fenrir activate this Gift along with a howl.
Kinfolk to put a supernatural watch on her house or territory
• Purify Meat (Level One) — This Gift allows a wolf
so that she instantly knows when anyone tainted by the Wyrm
Kinfolk to cleanse tainted meat of poison, chemicals and
trespasses. Kinfolk who live within the bawn of a sept find
other toxic substances not produced naturally. Foods that
this a useful Gift to know. An Owl-spirit teaches this Gift.
are toxic to wolves and other animals are not affected. The
Chapter Three: Kinfolk Characters 67
wolf must sense (usually by smell, touch, or taste) that the again for 12 hours. When the user is underwater, the difficulty
meat is corrupted. This Gift can cleanse 50 pounds of tainted of Perception rolls is at a -2 difficulty for seeing objects or people.
meat. A wolf-Kin must possess at least one point of Gnosis
to learn this Gift, which is taught by a water-spirit. Stargazers
System: The player spends a Gnosis point. The character • Balance (Level One) — The Kinfolk achieves near
must touch the meat to activate the Gift. perfect balance and can walk across ledges, ropes, or other
narrow objects regardless of how slippery or mobile the
Shadow Lords surface is. A wind-spirit teaches this Gift.
• Aura of Confidence (Level One) — This Gift enables System: The player spends a point of Gnosis or two
the individual Kinfolk to project an aura of superiority to- points of Willpower and centers himself upon the task.
ward other humans, preventing anyone from detecting his Climbing difficulties decrease by 3, and maintaining balance
flaws or read his aura. An ancestor-spirit teaches this Gift. is automatic. While this Gift is permanent for Garou once
System: Kinfolk must spend a point of Willpower to enacted, a Kinfolk must enact this Gift once each day or
enact the Gift, which has a duration of one week. when necessary.
• Whisper Catching (Level One) — This Gift allows a • Iron Resolve (Level One) — The Kinfolk uses her
Kinfolk to supernaturally overhear conversations, giving her resolve to execute great feats •through Willpower alone. An
a chance to get a heads up on any potential plots against the ancestor-spirit teaches this Gift.
Garou or their Kin. A crow-spirit teaches this Gift. System: The Kinfolk spends a Willpower point to gain
System: The player spends a Willpower point and 2 automatic successes instead of one. This ability may be
can hear whispered conversations within earshot as if the enacted no more than three times per day for Kinfolk.
speakers were next to her. If obstacles or distance could im-
pede ordinary conversations, the player may need to make
Uktena
a Perception roll to succeed. • Sense Magic (Level One) — The Kinfolk can detect the
pulses of magic and mystical energies, whether the spiritual
Silent Striders Gifts of the Garou or the blatant power of wizards or the
• Heaven’s Guidance (Level One) — A Kinfolk with this more harmonious magics of healers, shamans, and other
Gift can always find her way when there are stars visible in the tribal practitioners. They can also sense the darker energies
sky. This Gift is taught by a spirit servant of the North Star. that emanate from vampires or those who practice infernal
System: The Kinfolk must spend a point of Gnosis to magic. A spirit-servant of Uktena teaches this Gift.
learn the Gift, but after that, it always operates from twilight System: The player rolls Perception + Enigmas, with a
to dawn. The user of the Gift is never lost so long as she difficulty that varies according to the nature and strength of
can see a single star; she always knows where north is and the magic being sensed. One or two successes merely suggests
the path she took to get to her present location. that some spiritual energy is present. Three or more successes
• Silence (Level One) — The Kinfolk can muffle any provide additional information. For example, the user can
sound he makes. This Gift enables Kinfolk to assist his tell if the magic relates to dreamcraft, herbal magic, blood
Strider Kin when necessary. An owl spirit teaches this Gift. magic, or demoncraft. The radius is 20 feet per success.
System: The player spends a point of Willpower and Wendigo
gains +2 dice to all Dexterity + Stealth rolls. This Gift lasts
• Call the Breeze (Level One) — The Kinfolk can con-
for one scene.
jure up a strong, cold wind (20 mph) that chills anyone not
Silver Fangs prepared for it. The wind can redirect or disperse clouds of
• Osprey’s Eye (Level One) — This Gift enables a Kin- vapor or airborne toxins such as tear gas. It can also deflect
folk to spot objects or people through water, ignoring any swarms of insects. An air elemental teaches this gift.
distortion or discoloring of the water that might otherwise System: The Kinfolk spends a point of Gnosis (or two
impede sight. It enables the user of the Gift to see someone points of Willpower) and whistles or hums to summon the
who is underwater as clearly as if they were on dry land. An wind. She can direct it by thought. Anyone caught in it loses
osprey- or salmon-spirit teaches this Gift. one die from Perception rolls for the duration of the wind
System: The player spends a point of Gnosis (or two points and, unless dressed appropriately for such a wind, suffers a
of Willpower). The Gift lasts for one scene and cannot be used -1 penalty to all actions after one minute of exposure.
Rites of Renown
the family are stated at that time. “You must prove that you
are no longer subject to chronic drunkenness,” for example.
The rite ends with the subject physically leaving the home. These rites mark acts of heroism or brave deeds in
Usually, the family will allow the exiled individual to return defense of the family or the tribe or any other of Gaia’s
to the house long enough to pack a couple of bags and a children. While they do not confer Renown among Garou,
bedroll. Sometimes these things are prepared before the rite, unless the Garou agree to award temporary Renown, these
so that once the subject leaves the house he cannot return rites have meaning among other Kinfolk.
until the time of exile is over. If he attempts to do so, he
suffers bouts of sickness, crippling anxiety, and general bad Rite of Challenge
luck until he is swayed from his course. During a family gathering or a Kinfolk gathering, one
System: This rite takes some preparation. The ritemaster Kinfolk may issue a Rite of Challenge to another Kinfolk.
prepares a candle to symbolize the person to be exiled. He The challenge can be a simple one: I challenge you to a race
inscribes the name of the Kinfolk on the candle and places to see which of us is faster, or complex: I challenge you to
it in a holder in the room where he will hold the rite. When go to the cave at the foot of Slickback Mountain and stay
the rite begins, the ritemaster spends a point of Gnosis and the night, and bring me proof you’ve been inside the cave.
lights the candle, which burns throughout the ceremony. If the challenged one accepts the challenge, the chal-
The ritemaster rolls Charisma + Rituals (Difficulty 7). Suc- lenger and challenged work out the details of the challenge,
cess enables the candle to continue burning as long as it who is to judge it, and how to determine success or failure.
needs to and creates the aura of truthfulness within which Both Kinfolk spend a Willpower point to seal the challenge.
the words of condemnation and defense are spoken. If the When the action is completed, the second half of the
rite is ended without completion, the ritemaster carefully rite takes place. In the presence of the same Kinfolk who
releases the candle to burn out naturally. If the ritemaster witnessed the challenge, the challenged individual makes
completes the rite, he blows out the candle forcefully and his claim of success or admits failure. If he succeeds, he
snaps it in half. The gesture physically compels the Kinfolk gets back the point of Willpower he spent. If he fails, his
toward the door and, with the exception of a grace period challenger gets back the point she spent.
to gather his things, acts as a barrier to prevent the exile
System: Willpower is expended in both parts of this
from returning within one mile of the household until the
rite. No rolls are necessary.
time of exile is ended.
Rite of Intervention Seasonal Rites
Level One The Garou honor the passing of the year at the solstices
A Kinfolk family may enact this rite when one of their and the equinoxes. In most cases, Kinfolk can participate
family needs to face some truth about herself or take a course in all or part of these season celebrating rites. See the W20
of action that she would otherwise refuse to take. Not unlike Corebook for descriptions of these rites (pp. 218-220).
interventions in the outside world, this rite differs in that
Minor Rites
(Individual Rites)
it has the force of Gnosis behind it.
Situations that might warrant a rite of intervention
might include convincing a family member to take charge Minor rites take place throughout the day in the life of
of a chronic disease or affliction and seek help to manage a Kinfolk who wishes to reinforce his dedication to Gaia,
it, to advise a family member to seek counseling for depres- tribe and family. These rites take half the time to learn and
sion or some other mental or emotional disorder, to bring cost half as much. They usually require no expenditures of
chronically quarrelling family members (siblings, or husband Gnosis or Willpower and do not have to take place in secret.
and wife, etc.) together to work out their differences, and
other repairable situations. Rite of the Morning Song
System: The family arranges for the subject or subjects The Kinfolk rises before dawn and prepares to greet the
to be present and confronts them. The ritemaster announc- first rays of morning fire. Starting with the first true sun rays
es she is beginning the Rite of Intervention. Each family (not just the lightening of the sky), the Kinfolk offers praise
member is expected to contribute to the discussion as well to Helios. She may sing (words are optional), read or speak
as to express their caring for the rite’s subject. The ritemaster a poem, intone and chant syllables, or otherwise vocalize
spends a point of Gnosis or two points of Willpower and her greeting. If she does this for nine straight sunrises, like
rolls Charisma + Rituals. The more successes, the more the Garou Rite Greet the Sun, the Kinfolk gains the ability
Chapter Three: Kinfolk Characters 73
to Sense Wyrm for the next nine days as if she possessed “blood brothers forever” ceremony (any gender can do this).
the Garou Gift. If she misses even one morning, she must Those two are then mystically bonded through the blade.
begin again for the effect to take place. This bond can survive the death of the Kinfolk and pass to
his or her bloodline children, but once the Garou passes
Rite of Evening Chant away, the spirit inhabiting the fetish is freed.
This rite requires the Kinfolk to sing Luna’s praises The bonded Kinfolk can later activate the fetish (using
through one entire phase of the moon. Songs, poetry, sto- Willpower or Gnosis) by cutting himself with the blade (a
ries, and other verbalizations must be made for at least 15 slice across the thumb will do). This alerts his bonded Garou
minutes. After the Kinfolk has completed the requirement, that the Kin is in need of him. There is no supernatural
he receives an additional die on all Social interactions with compulsion to come to the Kinfolk’s aid, but since Garou
Garou of the same auspice as the moon was when the rite do not idly hand out these fetishes, it is assumed that the
was performed. This rite is sometimes performed with other Garou will do all in her power to come running.
Kinfolk, but the results are separate for each Kinfolk. This Alternatively, the Kinfolk can activate the blade by cut-
effect lasts until that moon phase comes around again (either ting an enemy and drawing blood (or ichor, whatever the
waxing or waning). case may be). The bonded Garou will then know the scent
of the enemy and be able to recognize it anywhere and be
Other Equipment
The items described below do not appear on stan-
dard lists of weapons or survival equipment. Starting
Kinfolk characters need to purchase at least one dot in the
Equipment Background to begin play with one or more of
these items. Some of these may become available during
play once the game begins. Other related Backgrounds
or Abilities, such as the Streetwise Talent or the Contacts
Background, may also be important for the character to have
when attempting to purchase or acquire this equipment.
Silver Bullets
Silver bullets cause aggravated and unsoakable damage
to Garou, depending on the breed and form of the were-
wolf when he takes damage. Because silver is fairly cheap
and easy to work with, Kinfolk with the right equipment
and experience can make their own silver bullets at home Tasers come in two varieties. A hand-to-hand version
or in their own workshop. Since they make great weapons requires the user to connect with the assailant with the taser’s
against Black Spiral Dancers but can also harm Garou kin, prongs. A long-range taser shoots out a pair of pronged wires
any Kinfolk carrying silver bullets would be wise to explain that deliver a shock to the target. Since the prongs actually tear
to any friendly Garou their reason for carrying them. into flesh and cause actual damage, they are usually available
only to law enforcement and other government agencies (or to
Herbal Medicines Kinfolk who have access to those sources). While costs, voltage,
Garou and many Kinfolk generally recognize and respect and styles vary, the bottom line is that tasers serve as a successful
herbal or folk healing. A packet of healing herbs from a skilled deterrent against all but the most dedicated attackers.
herbalist or herbal pharmacologist would serve as a useful Pepper spray, available in many forms, has become one
addition to any Kinfolk’s starting equipment. Storyteller and of the most popular self-defense mechanisms for women who
player should come up with the contents of any “herbal kit” travel alone at night or in dubious neighborhoods. While the
chosen as part of a character’s starting Equipment purchased acrid, stinging sensations delivered by pepper spray tend to
through the Equipment Background. Herbs come in many discourage most attackers from remaining in the vicinity of the
forms: powders, teas, syrups, poultices, etc. user, for Garou the results can be disastrous on a temporary
Aconite, or wolfsbane, is a deadly toxin. Even small basis. Since Garou, particularly those in Lupus form, rely
doses can kill. Garou are susceptible to it — hence the name. heavily on their sense of smell, the strong pepper gas throws
For a character to start the game with this poison herb, she off a Garou’s olfactory senses sometimes for hours — never
should have at least four dots in the Equipment Background. mind the other physical effects: watery eyes, sore throat, and
Storyteller and player must work out the circumstances under harsh, raspy coughing. Pepper spray set loose inside a den or
which the character acquired this substance and why it was the home of Kinfolk can render the location uninhabitable
necessary to do so. until the gas dissipates, which may take hours or even days.
Bugs Wire of various kinds, including barbed wire or trip
wires can also work as deterrents, especially when coated
Bugs are listening or viewing devices. Although they may in silver-plate or spray. For that matter, a can of spray paint
be of any shape or size, they are usually very small and easily mixed with silver can provide a serious deterrent, and even
concealable. Most need to be in the immediate vicinity of a cause lethal damage should it get into a Garou’s blood stream
conversation (i.e., in the same room) unless they are strong via an open cut or wound.
enough to hear through walls. A person can also wear a bug
As always, players must obtain Storyteller approval for
or a wire so others can monitor her conversation. Sometimes
any kind of non-standard, special weaponry.
the listening devices also have cameras for visual espionage.
Some are also equipped with recording devices. The more Silencers
complex and powerful a device is, the higher the number Silencers make a handy addition to many types of guns,
of dots required in the Equipment Background. even though they do not entirely silence a weapon. They do
White Noise Generators muffle the sound of gunshot and marginally slow down the
speed of the bullet to just under the speed that would cause a
These devices can be either very simple objects that gen-
break in the sonic barrier (with its resulting “boom!”). Silencers
erate a sound comparable to a strong fan or highly complex
do not work well, if at all, on revolvers. The structure of the
items that operate on a number of wavelengths to prevent
revolver makes covering the gap between the gun barrel and
remote as well as nearby eavesdropping. Werewolves in
the gas releasing cylinders impossible. Multiple shots also wear
Lupus form, normal wolves, and specially trained dogs can
down the effect of a silencer, which works best on a single-shot
hear certain types of white-noise generators and can track
sniper’s or executioner’s weapon. An extremely talented gun-
them to their source.
smith could make a nearly soundless weapon, but the result
Nonlethal Weapons would be a permanently altered and highly illegal weapon.
Weapons don’t have to do lethal damage to be effective Basic manuals on guns and ammunition, either in book
against Garou. Tasers, which have gained in popularity as form or on the internet, can provide useful information for
personal protection devices as well as standard issue for roleplayers otherwise unfamiliar with firearms.
law enforcement officers, deliver a powerful but usually
non-lethal electrical charge to its target. Likewise, pep-
High Tech Gadgets
Beginning with computers and working up through smart
per spray (of which “mace” is one variety) can seriously
phones, pads, tablets, digital notebooks, and highly sophisticated
disrupt a Garou’s senses without causing permanent
“spy stuff,” the items in this category run the gamut from rela-
physical damage.
tively easily acquired (except, perhaps, for Bone Gnawers and such as hydrogen peroxide, ethylene glycol (anti-freeze), sodium
Kin) to only available in experimental technological laboratories cyanide, and strychnine, exist primarily as refined substances,
(i.e., the world of Glass Walkers). Ideas for these items can come though ultimately they come from natural sources. In some
from any number of recent movies and TV series and need cases, antidotes for poisons are themselves poisonous if taken
Storyteller approval before including them in a chronicle. The without the substance they can neutralize.
Storyteller should decide which items require the Equipment Most poisons have a toxicity rating. Many poisons fill
Background and which to consider as standard issue. In many the shelves of hardware stores due to their uses as paint
cases, smart phones and/or tablets could be acquired simply stripper, moth balls, antifreeze, detergents, pesticides and
through having enough Resources to afford them. other home and garden products. Others, like snake or frog
Poisons venom, sometimes exist in backyards and certainly exist in
natural surroundings. Still others, such as weapons-grade
Poisons come in many varieties. Some, such as foxglove, toxins or radioactive poisons are illegal to possess (though
hellebore, hemlock, nightshade, and mountain laurel, are not impossible to get hold of). Players wanting to start the
herbal in nature. Others, such as bufotoxin (from the bufo game with some of the harder-to-obtain poisons need to
toad), conotoxin (from the cone snail), or tetrodotoxin (from spend points in the Equipment Background and possibly
the puffer fish), come from the animal kingdom. Still others, the Contacts Background as well.
We’ve been telling stories about families for as long as There are a number of challenges inherent in telling sto-
we’ve been telling stories. Everyone understands the power of ries about Kinfolk and their relationships with their bloody,
stories about familial bonds, whether by blood, adoption, or bestial Garou lovers, and children, and parents. Thankfully,
marriage. What happens when you test the bonds that have a lack of ideas will never be one of them.
grown weak by neglect? What happens when the blood is a
Skin Dancers
Once upon a time, a Kinfolk figured out something
terrible. If you took the skins of five Garou and performed
a blasphemous rite, you’d become a werewolf yourself. That
man, the Skinner, is long gone. But he taught others the trick,
the euphemistically named “Rite of Sacred Rebirth.” Now
they’re a mock-tribe, who recruit new members whenever
they can get the pelts together. They call themselves the Skin
Dancers, and the Garou Nation despises them.
The Skin Dancers weren’t originally designed as antag- ers would rather recruit or subvert than murder. Frankly,
onists for Kinfolk chronicles, but they’re perfect in the role. they need the numbers. No, the real danger of the Skin
They were Kin once, before they turned on their Garou rel- Dancers comes from listening to them. A Kinfolk suspected
atives. They committed atrocities, maybe for understandable of Skin Dancer sympathies is at much greater risk from her
vengeance, maybe just out of envy and ambition. And any own Garou cousins.
Kin could become one of them. A Skin Dancer is a possible This is also the reason why it’s dangerous as hell to keep
threat to a character’s loved ones, but also a source of valid secrets from your werewolf relatives. The Garou remember
temptation. She points out the power imbalance between how the Skinner’s gruesome legacy started. Secret Kinfolk
the Kinfolk and their shapeshifter relatives, and offers a way societies are taking their lives into their hands, because
to balance the scales. Her very presence raises the question, sooner or later their wolf-blooded relations are going to
“How much do I want power?” equate them with the Skin Dancers.
The Seductive Creed Using the Skin Dancers
One of the reasons the Skin Dancers continue to be Mechanically, Skin Dancer antagonists are fairly simple.
successful is that they often get to introduce themselves. The process is much like building other Garou characters,
Many Garou don’t like to tell their Kin that the Skin Danc- but they tend to focus heavily on Abilities and Attributes
ers exist — that might put ideas in their heads, after all. — they had to be skilled and tough Kin to be able to collect
So when a smooth-talking new friend starts talking about those skins — even if only through subterfuge. Their Gift
ideals, about how great it’d be if the Kinfolk could stand selection is a bit shoddy, and focuses more on breed and
eye-to-eye with the Garou, odds are you don’t even know auspice Gifts, as they lack any tribal affinity. But most are
why you shouldn’t be listening. good with rites, thanks to the demands of learning the Rite
The hard part of the pitch, of course, is the require- of Sacred Rebirth.
ment of the skins. Five Garou pelts is a lot to ask. The first The Skin Dancers are fundamentally underdogs; a role
Skinner was a serial killer on a level most Kin can’t match. we usually reserve for the protagonists. They lack the numbers
But to make the question more complicated, the skins can and resources that help make the Black Spiral Dancers so
be taken any way possible. A potential Skin Dancer doesn’t intimidating. In order to be proper antagonists they need
have to murder five Garou. A little grave-robbing or covert to be clever and ruthless; a slow-witted werewolf hunter
cleaning work will do the trick. There’s even rumor that if never lasts long, blood or no. They also tend to be cults of
all five skins are deliberately bequeathed, like a voluntary personality, built around a charismatic and capable leader
organ donation, that the new Skin Dancer will be completely who seduces unhappy Kin with promises of retribution
free of Wyrm-taint. and power. Their threat is in subversion. They can turn a
And if you can pull this off? Well, every Kin who knows Garou’s family against her — and nobody knows where best
the truth about the Garou has dreamed about Changing to stick the knife like family.
themselves, at least once. Most have told themselves “If I At the core, the Skin Dancers’ complaint is understand-
had the power, here’s what I’d do with it.” There’s so much able. But what sets a Skin Dancer apart from any other
to be gained. And much to be lost as well… but the Skin abused, resentful or rebellious Kinfolk is atrocity. Like the
Dancers don’t dwell overmuch on that part when they’re Spirals, the Skin Dancers are able to articulate a reason for
recruiting. It can get demoralizing. what they’re doing. And like the Spirals, their methods ar-
The Greater Danger en’t justifiable — as we’d see it. But it makes sense to them.
And once they’ve got those skins on their backs, it’s all the
The truth of the matter is that the Skin Dancers aren’t easier to justify. Performing the Rite of Sacred Rebirth is
that dangerous themselves, at least to the average Kin. True, effectively writing your own death sentence — you just have
some act out old grudges after the Rite, killing hated family to be smart enough, hard enough, and quiet enough that
members before fleeing into the night. But most Skin Danc- the Garou don’t get a chance to enforce it.
(Kenning) scars and a certain hardening, and as such, play closely to the
Get of Fenris, Shadow Lord, Fianna, Black Fury, and Wendigo
In some families, being a cop is in the blood. In others, stereotypes. With a few tweaks (such as maybe un-Anglicizing
every loyal son and daughter winds up in the military. The their surname), they fit well with other tribes.
Blackwoods are much the same way. They know the price of The Blackwoods have useful skill sets, enough that
duty. It’s a point of pride that they serve — not that they’re they’d be a bargain purchase for the Kinfolk Background,
servile, mind — but that they do what needs doing for their or potentially solid Allies or Contacts. Some might make
Garou relatives. good romantic interests, particularly for characters who are
The Blackwoods know all about the struggle. They teach looking for competent partners. They could also serve as
their children emergency response skills, first aid, mechanical potential antagonists, if you play up their ruthless streak.
repair, whatever it might take to get through a crisis. More di- They do pride themselves on making problems go away,
rectly, they help their Garou relatives by acting as cleaners. They which is bad news for characters seen as problems.
can make corpses and evidence go away quickly and efficiently, Player characters could easily be blood relatives of the
even something as damning as a heap of fomori corpses. Blackwoods. The family’s absent patriarch isn’t named by
But every rope frays and every chain rusts. Even the strongest default. That’s deliberate; he could be an existing Storyteller
back can’t carry a heavy burden forever. Even the most dedicated character in a long-running chronicle who goes missing at
soul can see too much. The Blackwoods can be valuable allies some point, a name from the player characters’ preludes,
or well-loved family, but it may take character action to keep or even a relative. (If you’d like a default deed name, use
the clan together and heal some of their old wounds. “Blood-on-the-Bricks.”)
107
Family History
The Blackwoods have been kenning for several gener- PROFESSIONAL CLEANERS
ations. They’re used to harsh-but-fair treatment from their Many people don’t realize that crime scene
Garou relatives; they’re stoic in the face of disdain, and cleanup is a profitable, privatized business. These
hard-working and helpful enough to earn praise. This particular cleaning companies are usually small and local,
branch followed their relatives to their current location, and with only a few large enough to be national. They
settled in once their shifter cousins attached themselves to must be licensed to handle and transport biohaz-
the local caern. In the last twenty years or so, they got into the ard material such as blood, toxic irritants like tear
“cleaner” business. After a couple of years doing it the hard gas residue, drug residue in a meth lab, and other
way, “Discretion Trauma Services” was licensed as a legitimate such dangerous substances. The coroner’s office
crime scene cleanup company. They’ve been a solid boon to or other government body must release the crime
the caern and the tribe, helping to maintain the Veil. scene before a cleaning company can go to work.
Of course, the Blackwoods have had some failures as The industry term for cleanup is “remediation.”
well. Recently, their patriarch — a noted Garou warrior — There isn’t space to cover all the details in this
was badly wounded in battle. His family took him home appendix, but you can find out more about the
to recuperate, but it did no good. He died of his wounds details of crime scene cleanup with a good search
in the Blackwood homestead. It left a small black mark on engine and a little time to hunt down fascinating
the family reputation. And if the rest of the sept knew the tidbits and ideas.
whole story, that mark would be much bigger. In the World of Darkness, plenty of these
The Family Secret businesses are more than they seem. Most vampire
princes find it useful to have at least one on pay-
It was justified. Everyone there knew that was the case.
roll to help with potential Masquerade breaches.
But the fact of the matter is, the Blackwoods are kinslayers.
Pentex owns one of the national-scale businesses,
They killed one of their own — a Garou, one of Gaia’s rare
a highly useful subsidiary called Sterilico — “Dedi-
soldiers — and then they made the evidence go away. The
cated, Diligent, Discreet.” Sterilico vans are quick
surviving members of the family guard this secret for all
on the scene of many a monkeywrenching attack,
they’re worth, because Kin families, even of good breeding,
and always careful to forward some of their more
have been culled for less.
profitable-seeming samples to other subsidiaries.
Lottie’s husband, the patriarch of the Blackwoods, was
the second-in-command of a pack of good Renown. Unfortu-
nately, he felt he deserved better than second place. He wasn’t
ambitious enough to betray his packmates, but he needed to
feel in control somewhere. His family wound up taking the
brunt of his frustrations. Most of it was emotional abuse, The Blackwood Homestead
but one night he wound up letting his Rage get the better The Blackwoods occupy a large and sprawling house,
of him. His wife Lottie survived, but she’d never walk again. either in the suburbs or the countryside, depending on your
The sept reprimanded him, and he lost Honor for the chronicle’s needs. Officially, they run two businesses out
attack. That was it. Then he came back home, humbled and of the home: a struggling catering business (mostly a cover)
apologetic. But it didn’t take long for his family to see that and Discretion Trauma Services. The place has a spacious
the shame was just putting his temper on another slow boil. kitchen, plenty of bedrooms (including some set aside for
The Blackwoods had learned long ago to be pragmatic. Garou to crash or convalesce), and a very well-equipped
They took precautions. Soon enough, their father came home basement with a storm-cellar entrance.
sorely wounded by silver and poison, marks of a run-in with Their large detached garage is practically a coach house.
some old enemies. They put him to bed, and started to care It houses both the catering and cleanup vans, with a two-
for him; and when he started to lash out in his pain, they room loft above.
put him down. The homestead also houses a secret related to the de-
The Blackwoods had plenty of experience doctoring ceased patriarch. It might be a panic room sealed against
corpses. The rest of his pack saw that he’d apparently died the Umbra, a buried cache of talens stolen from the Wyrm,
of his wounds, and they had no reason to doubt it. They a hidden account number, any number of things. Select
offered their condolences to the family, and that was that. something appropriate to the patriarch as you’ve defined
So far. him. The Blackwoods either know about the secret and are
The Blackwood Family Lottie’s a proud woman. She does as much as she can
to still run the household, though grudgingly she’s let Gina
absorb some of the tasks that require quicker mobility, such
Lottie Blackwood, the Matriarch as reporting in to the tribe when an alert’s been sounded.
Charlotte Blackwood was a good wife. She knew it’d be Sometimes she misses her husband terribly, and sometimes
difficult marrying a Garou and bearing his children, but she she curses his memory. Her family loyalty is ironclad, and
was raised to be up to the challenge. She even came to love few things rattle her more than the thought of her children
her husband in a way, although he made it hard sometimes. being endangered because someone found out their secret.
But she genuinely loved their children, every one. Lottie is a middle-aged woman with heavy gray in her
That horrible night when the claws tore through her back hair. She’s confined to a wheelchair, and keeps a silver
and hips, Lottie thought she was done for. She wondered knife strapped under the seat. She still has a fair measure
if her last thoughts would be wondering what she’d done of strength, and even a surprising reserve of humor.
wrong. But her kids were there for her, and Darren’s quick
attention helped her pull through. She couldn’t go to the Gina Blackwood, the Oldest
hospital, though, not with those claw wounds. Family care The elder daughter of the Blackwood family, Gina’s
took away the pain and helped her regain her strength, but also the one carrying the most responsibility. She oversees
it couldn’t help her walk again. She wanted to curse her lot, the Discretion Trauma Services business, which employs
but that’s not what a Blackwood does. her younger brother Darren and a few other Kinfolk from
The death wasn’t her idea. When her husband reap- around the sept. She also sees to those family affairs that her
peared, all torn up by silver and poison, she was resigned mother can no longer easily handle. Gina is tough as nails,
to helping him get through this again. But she recognized and runs well even on very little sleep. She has an earnest
desire to prevent her family from suffering, which is part of
what got the Blackwoods where they are. Maggie Blackwood, the Historian
While her siblings helped her, Gina was the one who Maggie is the youngest of Charlotte’s children. She
finished the job with their father. She was also the one who completed a degree in library science recently, and serves the
directed the cleanup effort, and made sure that only the family as a researcher. She’s savvy with the Internet, although
right people were around to tell their Garou relatives what only an amateur programmer. She’d need instruction to
happened. The whole affair took a heavy emotional toll on become a dedicated hacker, though she has the intelligence
her, but she’s borne up with an iron will. The others know for it. Her room is crowded with books, and the annotations
she’d do it all over again, and the thought scares most of them. are in a code she developed herself. She grew up afraid of
Gina is a handsome woman in her early 30s, usually her father, even though she mourns him.
with her hair tied back. She has a few burn and cut scars on Maggie is a sharp-eyed woman in her early 20s, whose
her hands, and hasn’t put on makeup in the last couple of dress tends to lean toward library chic. She can be squeamish
years. For all that, she’d make a stately figure if she dressed for a Blackwood at times, mostly where injured animals are
for a formal occasion; she certainly carries herself with a concerned. She has a genuinely curious spirit, and wants to
determined dignity. learn whatever rites she can as a Kin. Maggie knows enough
about the spirit world to respect its dangers, but she doesn’t
Jesse & Anna Blackwood, let fear keep her away from the possibility to learn.
the Troubled Couple Paul Blackwood, the Clever Cousin
Jesse is the older son of the family, at about 30. He
and his wife Anna run the catering business; not only does Paul doesn’t live at the Blackwood homestead. He’s a
it provide some extra income for the Blackwoods, but the cousin on Charlotte’s side, kenning but with less respon-
business’ van has come in handy for a few discreet errands. sibility. He works for Discretion Trauma Services and gets
along reasonably well with Gina. Paul wasn’t there when
Jesse doesn’t just cook, he also gathers certain herbs
the Blackwood patriarch “failed to pull through,” but Gina
and reagents for the tribe. He and Anna have had trouble
trusted him with the secret not too long afterwards.
conceiving, particularly as their sex life hasn’t been much
to speak of recently. He finds it a little too easy to throw He puts on a sympathetic face, but what he doesn’t
himself into his work, and is actually afraid of what might mention is that he thinks the murder was wrong. He only saw
happen if a child breeds true. the patriarch during the best of times, and although there’s
no arguing that Lottie’s in a wheelchair now, he still has a
Anna is kenning herself, from another Kin family related
hard time thinking of the patriarch as the one who did it.
to the tribe. However, she’s had some trouble adapting to the
At present, Paul’s wondering if he should notify someone
more hands-on approach of her in-laws. She’s not as stoic
about the incident. He doesn’t want his cousins to die, but
as Lottie or as ruthless as Gina, and it’s starting to fray her
he thinks they should be punished. He just doesn’t know
nerves. She does love her husband, and although she has
how the sept would react. And he’s weak enough that a
her suspicions about her father-in-law’s death, she’d never
potential payout might shift his decision.
willingly betray them. But the stress is mounting, and sooner
or later she just might make a mistake. Paul is in early middle-age, with a lot of smile lines and
an easy salesman’s patter. He’s fussier about his appearance
Darren Blackwood, the Healer than most Blackwoods, and likes to dress up. Around actual
Darren is Gina and Jesse’s younger brother, and made Garou, his demeanor becomes respectful and a little awed.
it partway through premed before family affairs called him
back home. He has a wide range of medical skills from EMT Story Seeds
training to older Garou remedies. He works part-time as a • Whistleblower: Paul’s looking for the right person
paramedic, but also joins the cleaning business from time to maybe tell about the Blackwood family secret. The “right
to time. He’s the most troubled by their father’s murder, person” would be someone who would exact justice with-
but his mother’s suffering keeps him telling himself they out slaughtering his cousins outright, someone who would
were in the right. protect Paul from any possible retaliation, and optimally
Darren is in his mid-20s, with a fair share of the family someone who would advance his station out of gratitude.
good looks; he’s athletic, good with his hands, and has a He starts sniffing around one or more player characters, or if
charming if somewhat nervous smile. His bedside manner they seem too loyal to the Blackwoods, to some of their rivals.
leans a little too much toward gallows humor for most • Tough Stains: The Blackwoods are called in for anoth-
people’s tastes. He knows how to fight, but has nightmares er cleanup, one with a good deal of Wyrm-brood evidence
sometimes about how easy it would be for a Garou to tear to dispose of. The task proves less routine, though, when
him apart. a small overlooked fetish turns out to have something…
110 KINFOLK: A BREED APART
infectious to it. It’s a simple knife, ideal for cutting tendon with their Garou kin, and others fortunate enough to taste
and muscle, enough so that it becomes part of the cleanup their special spirits.
crew’s equipment. How long will it be before someone no- The Miller children grow up learning a lot of survival
tices that one of the Blackwoods has fallen under the ugly skills useful in backwoods or wilderness terrain. They also
ritual tool’s spell? know how to repair many kinds of machines, from stills to
• The Heirloom: When the family patriarch passed, automobiles, and have some first aid and firearms skills.
he left behind a potent fetish, possibly even a klaive. The They may also excel in stealth and evasion, particularly if
Blackwoods have no right to it, but they want to see it placed they have any scrapes involving their illegal livelihood.
with a worthy Garou — one not likely to injure his own. They Like many moonshiners and mountain or backwoods
invite an honorable player character out to the homestead folk in general, the Millers are independent minded, un-
as a possible inheritor, and pass on a “last request” from appreciative of interference from the government or any
Lottie’s husband. What’s so important that they’d risk lying authority. They do the minimum necessary to escape the
to a Garou? Will the character’s pack draw the attention of attention of the law, revenuers, and social service agents.
an available Blackwood, or be drawn into family intrigues? Although the Millers might initially come off as ste-
• Skin Dance: The family cleanup practice has given reotypical “hillbillies,” on a closer look they exhibit many
a Blackwood a singular opportunity. After a bloody final tendencies that set them apart from the norm and make
encounter with a Black Spiral pack, the Garou called in the them useful in a Kinfolk chronicle.
(Kenning)
disasters. The Miller sons aren’t above a little ambulance
chasing themselves, seeing it as a way of testing themselves.
The Millers could serve as an extended Kinfolk family
Moonshining families still proliferate in the backwoods for any of the characters, with the addition of another
and reclusive areas of many states, from the Appalachian child to the main branch or the invention of another aunt
Mountains of western North Carolina and eastern Tennessee, or uncle from any place in the country. Initially suspicious
to the Deep South, to the hidden places in the Ozark Moun- of strangers, once characters have been vetted by another
tains, and in the mountains of Pennsylvania and upstate family member, or by a Garou known to them, they prove
New York. For some families, making and selling un-taxed to be warm-hearted people, generous to a fault, and willing
liquor (or corn alcohol) has become a household tradition; to help out one of the “Kin.”
for others, it provides a convenient way of staying off the
grid while still providing food and shelter for the family.
For the Millers, moonshining not only allows them to
The Family History
stay out of the mainstream of public life, it also provides The Millers, according to them, have always been “wolf-
this family of kenning Kinfolk a way to share Gaia’s bounty kin,” and family stories bear testimony to the presence of
Garou in their lives for generations. The family founder
Appendix: We Are Family 111
arrived on the continent with the first of the Europeans to and mud cabin, like many of the other mountain families.
settle the backwoods of the American continent. Unlike When they intervened to hide a group of Uktena Kinfolk in
many of the “Wyrmcomers,” however, they made friends a cave system the family pointed out to them, they discovered
with the native Garou and their Kin. Since they belonged what they felt was a more natural way to live. The Uktena
to the lowest of classes in the Old World, they brought little Kin eventually moved west to rejoin their native tribe and
with them to the New World and felt no kinship with the search the West for more Wyrm creatures, leaving behind
landed or propertied folk whose actions shaped the English the caves where they had recently made their home.
colonies. Rather, they identified with the downtrodden, Over the years, the Millers have embellished on the cave,
which included the native tribes. As Kinfolk, they stood out working with the rock to create sturdy and attractive walls
to the Uktena, from whom they learned about the ways of and level floors. In the mid-1900s, the Miller boys thought it
the land. When a land-hungry U.S. government forced the would be a good idea to build a wood cabin façade in front
native tribes further and further west, the Millers helped hide of the main cave. There, they could present a semblance of
some of the Uktena Kinfolk for a time, discovering in the “normal rustic life” to any visitors from the outside. They
process, a set of caverns that today serves as their homestead. could also have a few modern conveniences on display, such
The departing Uktena left the Millers two of their most as a radio, telephone, and, later, a television, without raising
sacred charges: a small wolf pack that they have tended too many of the wrong eyebrows.
even when wolves were nearly hunted to extinction, and a The cave system is quite large and “airy,” making use of
Bane that the Uktena Theurges captured and bound years a few natural openings as windows to let in light and fresh
before the advent of the Europeans. The Millers keep these air. Trees and other vegetation conceal the openings from
two secrets with a seriousness of purpose that belies their casual viewers, though someone who knew what to look
easy-going, laid-back surface. for might spot signs of shaped or chiseled rock, particularly
Story Seeds
parents what she thought was going on. A few weeks later,
her friend’s father had an accident that left him unable to
walk and without most of his strength. • The Rogue Suitor: Rose has fallen in love with a young
While Rose suspected that her father had something man she met after one of her presentations on preventing
to do with it, she never pushed matters, but the incident domestic abuse. What she doesn’t know is that the charming,
made her sensitive to instances of abuse she encountered solicitous young man is actually a Black Spiral Kinfolk who
elsewhere. A smart child, she went to college and got a de- thinks Rose would be a perfect mate. To complicate matters,
gree in education. Now she runs a school for the children in her family has already picked out a young Garou from her
the valley where her family lives. She also travels to nearby father’s pack as a good match for her. Instinctively, she has
towns to talk to family groups and school groups about rejected her parents’ choice and is ready to elope with her
domestic violence. boyfriend. The characters may be drawn into the search for
She realizes that, as a werewolf, her father has strong Rose or they may find out about her when they discover the
emotions and could potentially turn violent, so she has set Black Spiral Kinfolk. Romance and bloodshed may ensue.
herself to watch out for the signs. She has taken classes in • Lost and Found: The Miller’s moonshine enjoys
self-defense to protect herself from unwanted advances. a reputation for excellence, but occasionally they brew a
As the daughter of a Garou, Rose also knows that her special batch for special occasions, using water from the
father’s sept may expect her to marry one of their members. local sept’s caern along with their own pure river water.
She’s not sure how she feels about that, but tries to be patient. One such batch, intended for a special sept celebration,
She hopes she won’t find herself forced into a relationship has gone missing. The Millers are frantic to find it, since
she doesn’t want. they have no idea what effects this particularly potent and
Rose is a dark-haired, dark-eyed beauty in her early 20s. magical brew might have on the general population. The
She is slender and delicate looking without being anorexic. characters may have to search the mountains to find the
Self-defense class and hard work around the household have missing brew. Perhaps the thieves don’t know what they
strengthened her muscles, so that she is a match for many have and are just looking to sell some good moonshine at
of the boys she encounters. She hopes to go back to school top prices. Or perhaps they do know exactly what they have
for more degrees, but can’t make herself leave home yet. and have some special plans for it….
June Bird (“Birdy”) Miller, • Things Fall Apart: The wards that have held the
the Spinster Aunt Bane trapped beneath the Miller’s house have weakened.
The family first notices the proliferation of minor Wyrm
Birdy is John Jacob’s older sister. Closest to her brother spirits in the nearby Umbra, gathering around the Miller
in age, she has always felt closer to him than to any other household. Things start to go wrong around the house: food
member of the family. She makes her home in a small cabin that should still be fresh spoils; furniture and parts of the
not far from her brother’s cave-house. Here she raises the house made by the Miller family starts breaking down; bad
corn for the family business. smells linger around the deeper cave rooms. John-Jacob Sr.
Birdy is a hedge witch, or wise woman. She has a great realizes that something is happening with the Bane, but isn’t
store of knowledge about herbs and can brew up a potion sure what to do about it. He has neglected none of his duties,
for almost anything. Her brother insists she talks to the corn and neither has Billy-Bob, when he has accompanied his
to make it grow, and he’s not far from wrong. father. What the two Garou don’t know is that John-Jacob,
Birdy has never married, and while she knows that some Jr. has tried to copy what he’s seen his father do, and has
members of her brother’s sept are disturbed that she has no accidentally weakened the wards and negated some of the
interest in reproducing, they respect her for the magic she spells. While Kinfolk characters aren’t strong enough to
shares with them when they have need. fight the Bane, should it get loose, they can help figure out
She watches Rose carefully and is prepared to shelter what’s going on and get help, as well as battle some of the
her niece if she ever needs protection from an unwanted creatures summoned by the strengthening bane.
marriage. • Wolf on the Prowl: A two-year old wolf, a member
Birdy is a medium-sized, stout (but not fat) woman of the pack that the Millers tend, has undergone his First
in her mid-50s. She dresses in trousers for working in the Change and can’t handle it. Separated from the pack at the
cornfield, but wears dresses indoors. Her clothes are either time, he is now on the loose, panicked and dangerous. The
store-bought or made for her by Billie-Jean. Her long hair hunt is on to find him, and the Millers need the characters’
shows signs of graying and she is contemplating cutting help. The new Garou is causing havoc in the woods. Though
Off-Balance on
New York, from the new Hungarian Republic that followed
the end of the First World War. The depredations of the war
the Road (Callow) had ruined the family, turning a once-prosperous house of
performers into a group of starving beggars. At that time,
also, their patron, a distant relative who dropped in on them
Sometimes, a family of Kinfolk falls off the Garou
grid, becoming lost to their tribe. They lose touch with any from time to time and always made sure they had money
knowledge of their heritage, living their lives in ignorance and prestigious bookings, dropped out of sight. The family
of their true nature. The Garou call these “callow” Kinfolk. presumed him dead, another war casualty.
While they know many of these families are out there, no Eager to assimilate into the culture of their new home, the
one has come up with a good way to rediscover them, except family changed its name to Craddock and sought work in New
by accident. York City. The men of the family bounced from one temporary
The Craddock family lost its Garou connection a few menial job to another, while a few of the women got factory
decades ago and exists now mostly to keep the family together jobs that paid barely enough to keep a roof over their heads.
and soluble through their traveling circus. In this day and The children got involved in the street culture, and their parents
age, however, they have problems attracting audiences, and worried that they would grow up to be hoodlums or worse.
some family members think the family is cursed or haunted. A few years of hard times in the big city convinced the
Several times in their family history, they have tried to put family to return to their original livelihood, that of a travel-
down roots. Within a few months, however, circumstances ing circus. Elmer Craddock, the family patriarch, borrowed
or wanderlust causes them to take to the road again. They money to purchase some caravan vehicles and horses and
keep trying to modernize their circus acts, but somehow, they the Long Strider Traveling Circus was born.
remain on the “B” circuit, wondering if an “A” circuit even The early years of the Circus were good ones. The
exists. They have recently cut out their animal acts due to pres- Craddocks made enough money to pay back their loan
sure from animal rights groups, sending their exotic animals and expand the size of their caravan. They made their own
The Craddock Family ing) hair, olive skin, and pale amber eyes, sometimes called
“wolf eyes” by his family. He is clean-shaven, but needs to
The family members listed below make up only part of shave twice a day to stay that way. He works out and does his
the extended Craddock family. Feel free to add or subtract share of the physical work for the circus, so he enjoys good
family members as needed. health and a muscular physique. He tends to dress casually,
favoring dungarees, comfortable shoes, and turtlenecks or
Matthew Craddock, the Ringmaster shirts and sweaters. His features indicate strength, and he
Matthew Craddock has held the responsibility for the acts decisively where his family and the circus are concerned,
Craddock family as well as the traveling circus since the but discerning folks can sense a fragility beneath the sur-
deaths of his parents in a car accident three years ago, when face, as if he is desperately trying to keep one step ahead of
their truck went off an icy bridge as they were returning to everything to avoid falling apart. Matthew Craddock’s past
the circus’s winter campground near Columbus, Ohio. The continually haunts him.
deaths were ruled accidental, with several other traffic inci-
dents occurring that night. Matthew, who was a passenger
Marina Crayton Craddock,
at the time, was thrown clear of the vehicle, but both his the “Swan”
parents died on the scene. Marina Crayton married Matthew Craddock a year
Matthew lives with a survivor’s guilt, because he had after his first wife, Ramona, died from cancer. Marina was
requested a ride back to the circus that night after his plans a close friend of Ramona and had been maid of honor at
for an overnight stay in Columbus were canceled. His father her wedding to Matthew. When Ramona received the news
agreed to come for him outside a club near the hotel where that she had an aggressive form of cancer, she got in touch
he intended to stay that evening; at the last minute, his with Marina, asking her to stay and keep her company
mother decided to accompany her husband. through her final illness so that her husband would not have
What Matthew has not told anyone was that on the drive to choose between being with her and running the circus.
home, with snow and freezing rain interfering with vision, Ramona lived for just six months after her diagnosis, but
Matthew confessed to his parents that he had been seeing a by that time, Marina had come to feel part of the family. It
woman in Columbus and was intending on breaking up with was Ramona’s dying wish that her husband and Marina try
her after one last night together. She had decided otherwise to find happiness together, so a few months later, Marina
and left him abruptly, leaving him with wounded feelings and Matthew were married.
and no place to stay. He believes that his father was so upset At first, the two had trouble adjusting to life with one
that he should cheat on his wife of only a few years that he another and without Ramona. Marina felt that Ramona’s
failed to slow down crossing the bridge, despite warning ghost was constantly watching her to make sure she made
signs about early icing. Matthew happy, while Matthew felt that Ramona’s presence
Matthew does not believe he should have survived, but stood between him and his new wife. Though Marina doesn’t
has since dedicated himself obsessively to his wife and young know it, this was one of the reasons Matthew sought comfort
children, as well as to the circus. The thought that the circus outside his marriage in its early years.
might go under on his watch terrifies him, especially since Marina believes that it took the death of Matthew’s
he has known no other life. parents to instill in him the desire to make their marriage
Other family members and friends of his that do not work, and every night, she includes them in her prayers.
know what Matthew knows believe that the deaths of Adam Despite the difference in age (Matthew is 47 and Marina is
and Lenore happened as another instance of the “family 25), Marina loves Matthew and appreciates his devotion to
her and to the family. Most of all, she loves their children,
118 KINFOLK: A BREED APART
twin girls Tabitha and Talitha, nicknamed “Briar Rose” and Craddock. Olivia and Daniel grew up together, got into
“Snow Flower,” and their infant son, Adam, named after trouble together, and shared a love for taking risks.
Matthew’s father. A talented acrobat and horseback rider, Olivia has her
Marina studied ballet as a child and has incorporated own acts in the circus, and draws a crowd that enjoys not
her skills into her circus act. Billed as “The Swan,” Marina only beauty and skill, but the sight of a woman on horseback
performs a variation on “Swan Lake” that incorporates performing as one mystical creature. Together with Cerise,
ballet, gymnastics, and modern dance in a highly dramatic Daniel’s sister, the two women form a bareback duo that
solo performance that has lately become the highlight of consistently thrills the crowd.
the circus for the adults who attend its shows. As “The Firebird,” Olivia performs her acrobatic skills,
A talented seamstress as well, Marina helps with the incorporating the use of fire into several parts of her act.
costumes for the performers. She also does the bulk of the Unlike her husband, however, she always works with a net
cooking for the family, which has developed the habit of and keeps arguing for him to do likewise. Growing up has
eating communally to save time and money. inculcated a sense of responsibility for personal safety in her
Marina is tall and blonde, the ice princess to her hus- that apparently escaped her daredevil husband.
band’s swarthy earthen presence. She practices meditation, Olivia is a fiery red-head with the body of an athlete and
which enables her to wear a calm face regardless of what the face of an angel. She styles her long-red hair according to
is going on, though the antics of her children often make her act, wearing it in an elaborate up-do as “The Firebird,”
her laugh out loud. She dresses modestly and comfortably to keep it away from the flames, and wearing it long and
when not performing. As “The Swan,” she is an ethereally flowing or else in a long braid for her equestrian act. She
beautiful and desirable queen of the dance. is unable to conceal her feelings and is vocal about express-
ing her opinions, even when she thinks someone (i.e., her
Daniel Craddock, husband) is acting like a fool.
the “King of the High Trapeze”
Matthew’s son Daniel, now 25-years-old, was born Alan Paton, the “Leader of the Pack”
for the circus. Athletic and something of a daredevil as a Alan Paton always dreamed of being in a circus. He had
child, he became infatuated with the trapeze and high-wire a gift for hitting things — not so much other people — and not
acts in general. A lifelong fan of the Flying Wallendas, the with his fists, but with his throwing arm and his keen aim. An
German-born high-wire wizards who became stars of the expert knife thrower, crack shot with rifle, pistol, and bow and
Ringling Brothers circus despite a history of deadly falls. arrow, he took advantage of the arrival of the circus in his small
Determined to work in their tradition, Daniel studied the Minnesota town to pitch his expertise to the Craddocks. He
art of the high wire and the trapeze with anyone who had also spotted young Cerise Craddock and attracted her attention.
something to teach him. Adam Craddock hired him on the spot.
Like his heroes, Daniel works without a safety net, a con- While polishing his various acts, Alan also demon-
stant bone of contention between him and his wife, Olivia. strated his ability with the family animals, particularly the
His increasingly dangerous acts now serve as the primary dogs. Somehow, he was able to convince them to perform
draw for the circus, so that even if he wanted to play it safe, extraordinary tricks, such as jumping through fiery rings and
he would refuse in order to keep attracting an audience. walking across wires suspended in the air. Only someone
When he is not practicing or designing more-and-more extremely discerning in reading the language of animals
dangerous acts, Daniel helps maintain the fleet of vehicles could tell the obedience given by the dogs was due to their
and also assists with costuming, having a little knowledge fear of and intimidation by Paton.
gained from winters spent working for a tailor and from Although Alan and Cerise have been married for 13
high school home economics classes. years, their relationship is anything but smooth. Cerise
Daniel is a slightly smaller, wirier version of his father. puts a brave face on her feelings for her family, knowing
He wears his curly hair long and has lately taken to wearing that Alan has become a valuable part of the circus, but she
a mustache, though the jury is still out on that. He dresses has been the victim of Alan’s emotional and verbal abuse
in clothes that accentuate his superb physique, considering almost since the beginning. By strategically granting and
himself a walking advertisement for his act. He desperately withholding his affection and approval and using his skill
loves his wife, but he loves danger more. This may not bode with words to degrade Cerise when she acts without his
well for the future. approval or permission, he keeps her in a constant state of
nervous tension, ready to jump if anyone so much as touch-
Olivia Hines Craddock, the “Firebird” es her or speaks harshly to her. In all their years together,
Olivia Hines has loved Daniel for most of her life. Her Alan has never once touched Cerise physically to hurt her.
father, now deceased, was a longtime friend of Matthew Instead, he uses his physical attractiveness to dominate her,
Appendix: We Are Family 119
making sure she realizes that she is his possession, and that Her solo act consists of a combination of dance
he could hurt her — or their son — anytime he so desired. movements and demonstrations of physical flexibility and
Cerise has never challenged him, nor has she spoken of it contortion to rival some of the top Chinese acrobats. She
to any of her family. obviously takes great pleasure in her accomplishments,
Alan’s most proud possession, however, is not Cerise relishing the accolades of the audience with a radiance that
but their son, Gideon. Alan takes great care to ensure that can only be genuine.
Gideon loves him totally and that the boy will do almost While Cerise receives praise through her performances,
anything to please his father. He practices great patience her personal life gains her nothing but emotional torture. In
and understanding with Gideon, in sharp contrast to his order to avoid the cruel, belittling remarks from her husband,
actions toward Cerise, and he has noticed that his son now and, now, even from her son, Cerise has learned to dress
tends to look at his mother with the same judgmental bias according to what Alan wants her to wear, speak only when
as Alan. Deep down, Alan knows he is preparing Gideon spoken to, eat sparingly to avoid accusations of becoming
for something. He just doesn’t yet know what it is. “too fat and ugly to perform,” and never to assume that
The truth of the matter would probably horrify Alan if any part of her life is free from criticism. She has become
he knew it. Not only has he married into a family of callow withdrawn and silent within the family, assuming a meekness
Kinfolk, he is, himself, a member of a family of Black Spiral that contrasts radically from the radiance she exhibits as a
Dancer Kinfolk, deliberately kept in innocence by the tribe performer or the shameless exuberance she demonstrated
and used to locate and seduce Kinfolk of other tribes in as a child. Cerise doesn’t even allow herself the release of
search of more Black Spirals. Alan’s “handler” is a Black tears, lest Alan hear her and subject her to another one of
Spiral Theurge, who uses his Gifts to coerce Alan from a his derisive tirades for her emotional weakness. She has re-
distance to take certain actions. From childhood, Alan has cently contemplated suicide, but the thought horrifies her.
been conditioned to act in certain ways, developing his Still, sometimes it seems that anything would be preferable
subtle style of abuse to a fine point. A tour of duty in the to the life she lives now.
army, after going to sniper school during training, honed
Tabitha Craddock (“Briar Rose”)
not only his skill with ranged weapons, but his ability to
take lives without qualms when necessary. and Talitha Craddock (“Snow Flower”)
Alan Paton is a lean, wiry man in his late 30s, with brown Although they are still toddlers, the two-year-old twin
hair, worn army-short, handsome, but angular sharp features, daughter of Daniel and Olivia Craddock already demonstrate
and piercing dark brown eyes. He exudes a feral magnetism both an uncanny intelligence and an eerie ability to com-
that draws people of both sexes to him and allows him to municate with one another without speaking. In addition,
influence them without appearing to give them anything they show no fear of animals and seem to understand them
for their efforts except for a grudging nod of approval. He innately. The dogs, cats, and horses of the family likewise
dresses in black, both for its dramatic sense and because he regard the pair of toddlers as beings that need protection
looks his best in very dark colors. and worthy of affection. What they will become remains
to be seen.
Cerise Craddock Paton,
“Princess of the Dance” Gideon Paton (The Troubled Child)
Matthew’s first-born, and Daniel’s older sister by six At 11-years-old, Gideon Paton has already displayed
years, Cerise lives to dance. In her younger years, she want- a great interest in the family business, although he longs
ed nothing more than to be a classical ballet dancer, but for the days when the big animal acts were in demand. He
the family’s peripatetic life style made studying at any one understands that animals shouldn’t be mistreated, but he
place an impossibility. Nevertheless, Cerise took lessons has a fascination for the big cats, bears of all kinds, and,
whenever she could, encouraged by parents who saw the most especially, wolves. Lately, he has begun having strange
usefulness of her growing talent as both a dancer and a dreams and has developed a craving for raw meats of all
fledgling contortionist. kinds. He found bliss when he discovered sushi, at age 6,
but now that he has had his first taste of steak tartare, he
Cerise’s love of animals and her affinity for the family
feels he can never go back to medium rare again. He has
cats has enabled her to create a humorous “cat act” that
fantasies of being a big predator, and sometimes acts out
has proven to be one of the lighter highlights of the circus.
stalking his prey (the family dogs and cats) during play times.
Using costuming and tricks, she coaxes the cats to maneuver
He is learning tumbling and acrobatics, but really wants to
through a series of obstacles, walk on their hind paws, and
learn to fight.
generally charm anyone who has ever fallen for silly cat videos.
Together with her sister-in-law, Olivia, Cerise also performs Gideon takes after the Craddocks’ side of his family,
on horseback, to the thrill of the audience. for the most part. With a wiry build, dark curls, and an
Story Seeds try to discover information regarding the death of his par-
ents, something for which Matthew blames himself. When
• All in the Family: One night, after the circus’ last he uncovers actual information from police and, possibly,
performance in a small town, the howling of the dogs alerts hospital records, he discovers that his parents’ death was
the family to something wrong. The family’s search for the not accidental, but instead was the product of an unknown
reason for the disturbance results in the discovery of Cerise’s perpetrator. Attempts to track down the murderer after so
body, lying in the stall of her favorite horse, an empty bottle many years may ultimately lead to the discovery of a true
of sleeping pills still in her hands. She is barely breathing, supernatural connection in the family’s history and to their
and can be saved, depending on the family’s actions. This eventual outing as a family of Kinfolk. This type of chronicle
leads to an attempt to discover what led her to this dark could take the form of a mystery or a police procedural, until
place. Resulting investigations might alert the family to the the Wyrm spirits and werewolves responsible for the crime
hidden abuse going on in their midst. The outward ripples come to light. Fans of the Supernatural TV series might enjoy
(the possibility that Cerise may seek counseling; Alan’s re- a combination of mystery and horror.
luctance to do the same; suspicions of murder if Cerise dies) • The Return of the Wolf: Either through the Silver
may alert either local Garou or the Black Spiral watchers Fangs’ genealogical information network or through dabbling
(or both) of the Craddocks’ existence. The family may be in social media’s ancestry websites, a Garou has turned up
in for a supernatural surprise. the Craddock name as one that formerly belongs to her
• The Haunting: The eerie happenings that have sur- tribe’s Kinfolk. Now the game is afoot, as Garou involve
rounded the Craddocks suddenly takes a frightening turn: Kenning Kinfolk in a search for the lost family. Once the
the toddler twins, Tabitha and Talitha, suddenly assume Garou locate the Craddocks, they must decide how to break
their pet names for real, insisting that they are Briar Rose the news. Kinfolk might come in handy as go-betweens until
and Snow White. At first the family may believe that the the inevitable “show-and-tell” session. This story enables
duo has contracted a case of “princess fever” and that the Storyteller and players to focus on how callow Kinfolk
phase will soon pass. When the twins seem to be at the become Kenning.
center of a metaphysical whirlwind of poltergeist effects,
exhibitions of glossolalia, actual power over the animals,
and other supernatural effects, the family may seek outside The Garrisons:
help for their problem. Child psychologists prove to be a
dead end. The family may seek an exorcism, but find that Birds Without Borders
the usual kind doesn’t work either. The situation threatens
to get out of hand, alerting the supernatural community of (Kenning)
trouble brewing on the fringes of their society. This might be To call the Garrison Family “professional Kinfolk” would
the seed for a cross-over chronicle involving Garou, mages, be both literally and metaphorically true. For generations,
Changelings, and wraiths — even vampires — in a race to their line has faithfully served the Corax – specifically the
find a solution and assert a claim on these tiny sources of Hermetic Order of the Swift Light — in whatever way each
immense power. individual family member was best suited for. In the past,
• Return of the Lost Flock: A Garou pack starts having they’ve been warriors and wheelwrights, torturers and tax
strange dreams, in which people they have never seen before collectors, smugglers, scribes, and stevedores. Modern times
seem to cry out for help. These oddities persist until one are no different; the skill sets have just changed over the years.
evening, during a moot called to discuss the matter, a Fetch Now the Garrisons fill (for the most part) white collar
appears with news of a Firsting. The only problem is that professions for the Order: teachers, scientists, bankers,
the Fetch can provide little information as to the location of lawyers, information technologists. They’re part of the infra-
the family involved, since something is now blocking it. The structure that keeps the First World running, and through
Appendix: We Are Family 121
their extended network, provide valuable services and access resulted in decreased fertility rates in the family line — and
to vital information for their Corax kin. the (more than) occasional mental quirk.
The Garrisons have their own motivations, desires, For years, these facts have gone largely ignored by the
shortcomings, and secrets as well. Those who can aid a Garrison patriarchy, although not by the Corax themselves,
Garrison in achieving those may well find themselves with who have seen fit to bestow the gift of becoming Corax
an ally for life, but no alliance is without its own strings, less and less often on the genetically-weakened family line.
and the Garrison nest is a sticky wicket indeed. Earlier generations ignored this slight, or blamed it on other
The Grinders:
to the Hermetic Order allow.
Coyle was rescued by Mahnaz while the Kinfolk was
The Grinder’s Homestead more transient) versions of Mama Gina’s: places where vari-
ous women still raise Twitch’s half-Ratkin offspring, ensuring
The closest thing the Grinders have to a family home- future generations for the gang. Others are flop houses, where
stead is Mama Gina’s place. It’s not fancy, or in a great adult gang members live, with accommodations varying
neighborhood, and the house takes up almost every inch depending on the individuals’ current favor with the gang.
of the lot, but there’s a half-dozen bedrooms which often There are sites used for receiving shipments of contraband,
house a dozen or more children, teens, and young adults. cribs used for prostitution, drug processing and packaging
It’s well maintained; Gina believes in a strong work-ethic, locations, and business fronts that look legitimate but are
making do with what you have, and learning the skills you used as a façade for illegal activities.
need from an early age.
Gina’s got some strict rules for her house, and as the The Grinders
unquestioned matriarch of Twitch’s brood, he allows her a
Twitch: the Self-Proclaimed
lot of latitude in enforcing them. No criminal activities are
condoned under Mama Gina’s roof. No disrespect is allowed; Rat King (Ratkin)
backtalk is met with a backhand, and repeat offenses result Scrawny and premature, born to a heroin-addict Ratkin
in exile from the house entirely. Profanity is forbidden, as Kinfolk and her dealer, Michael “Mikey” Davis started out life
are alcohol and drugs. Physical violence (except for that with the odds stacked against him. By the time his mother
brought down on those who violate her rules) is right out. knew Mikey was on the way, his father was already dead, and
Strength ___________●
OOOOO Charisma___________OOOOO
● Perception__________ OOOOO
●
Dexterity __________●
OOOOO Manipulation________
OOOOO
● Intelligence_________●
OOOOO
Stamina ___________●OOOOO Appearance_________●
OOOOO Wits______________● OOOOO
Alertness___________OOOOO Animal-Ken_________ OOOOO Academics__________ OOOOO
Athletics____________
OOOOO Crafts_____________OOOOO Computer__________OOOOO
Brawl_____________OOOOO Drive_____________OOOOO Enigmas___________OOOOO
Empathy___________OOOOO Etiquette___________OOOOO Investigation________OOOOO
Expression__________OOOOO Firearms___________OOOOO Law______________OOOOO
Intimidation________OOOOO Larceny____________OOOOO Medicine___________ OOOOO
Leadership__________OOOOO Melee_____________OOOOO Occult____________OOOOO
Primal-Urge_________OOOOO Performance________OOOOO Rituals____________OOOOO
Streetwise__________OOOOO Stealth____________OOOOO Science____________OOOOO
Subterfuge__________OOOOO Survival____________OOOOO Technology_________OOOOO
_________________ OOOOO _________________ OOOOO _________________ OOOOO
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_________________ OOOOO _______________________ _______________________
O O O O O O O O O O Bruised
Hurt –1
O O O O O O O O O O
Injured –1
Wounded –2
O O O O O O O O O O Mauled –2
Crippled –5
Incapacitated
O O O O O O O O O O O O O O O O O O O O
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_______________ ___________ ____ ____ ____ ____ ____ Maneuver Roll Diff Damage
_______________ ___________ ____ ____ ____ ____ ____ Bite* Dex + Brawl 5 Strength + 1/A
_______________ ___________ ____ ____ ____ ____ ____ Body Tackle Dex + Brawl
Grapple Dex + Brawl
7
6
Special/B
Strength/B
_______________ ___________ ____ ____ ____ ____ ____ Kick Dex + Brawl 7 Strength + 1/B
_______________ ___________ ____ ____ ____ ____ ____ Punch Dex + Brawl 6 Strength/B
_______________ ___________ ____ ____ ____ ____ ____ A=Aggravated Damage B= Bashing Damage * Lupus Breed Only