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Keyboard by Arduino Code PDF

This code prints the key pressed on a 4x4 matrix keypad to the serial port. It initializes the keypad by defining the row and column pins and keymap. It then gets the key pressed and prints it to serial if a key has been pressed.
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0% found this document useful (0 votes)
170 views

Keyboard by Arduino Code PDF

This code prints the key pressed on a 4x4 matrix keypad to the serial port. It initializes the keypad by defining the row and column pins and keymap. It then gets the key pressed and prints it to serial if a key has been pressed.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Code

/*4x4 Matrix Keypad connected to Arduino


This code prints the key pressed on the keypad to the serial port*/

#include <Keypad.h>

const byte numRows= 4; //number of rows on the keypad


const byte numCols= 4; //number of columns on the keypad

//keymap defines the key pressed according to the row and columns just as appears
on the keypad
char keymap[numRows][numCols]=
{
{'1', '2', '3', 'A'},
{'4', '5', '6', 'B'},
{'7', '8', '9', 'C'},
{'*', '0', '#', 'D'}
};

//Code that shows the the keypad connections to the arduino terminals
byte rowPins[numRows] = {9,8,7,6}; //Rows 0 to 3
byte colPins[numCols]= {5,4,3,2}; //Columns 0 to 3

//initializes an instance of the Keypad class


Keypad myKeypad= Keypad(makeKeymap(keymap), rowPins, colPins, numRows,
numCols);

void setup()
{
Serial.begin(9600);
}

//If key is pressed, this key is stored in 'keypressed' variable


//If key is not equal to 'NO_KEY', then this key is printed out
//if count=17, then count is reset back to 0 (this means no key is pressed during the
whole keypad scan process
void loop()
{
char keypressed = myKeypad.getKey();
if (keypressed != NO_KEY)
{
Serial.print(keypressed);
}
}

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