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Fast5 Rules

Fast5 netball features shorter, more intense games with four 6-minute quarters. Teams have only five positions - two shooters, two defenders, and one midcourter. Scoring zones near the goal are worth 1-3 points, with shots from further out earning more points. During one quarter per game, a team can double the points for any goals they score through a "Power Play". Substitutions can occur at any time in Fast5 netball.

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0% found this document useful (0 votes)
698 views1 page

Fast5 Rules

Fast5 netball features shorter, more intense games with four 6-minute quarters. Teams have only five positions - two shooters, two defenders, and one midcourter. Scoring zones near the goal are worth 1-3 points, with shots from further out earning more points. During one quarter per game, a team can double the points for any goals they score through a "Power Play". Substitutions can occur at any time in Fast5 netball.

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RULES OF THE GAME

THE TEAM GOAL SCORING


GS GK Think you know netball, think again!
There are three different scoring zones in Fast5.

C
In Fast5 there’s only five playing
positions, with two shooters (GS and
GA), two defenders (GK and GD) and Goal third

GA GD one midcourter (C).


Outer circle (3.5–4.9m)

Inner circle (3.5m)

TIMING
3 MIN INTERVAL
1 MIN INTERVAL

1 MIN INTERVAL

Q1 Q2 Q3 Q4
3
All Fast5 Netball World Series The Super Shot made outside the goal circle,
6min 6min 6min 6min games will be short and sharp, for the long-bomb specialists.
with four six-minute quarters. points

2 A shot made in the outer circle, for those who want


to be a little more daring.
points

POWER PLAY
During a team’s Power Play quarter all goal points scored 1 A goal scored in the inner circle, the safer option.
are doubled. The team that wins the toss will have the first point
choice of a Power Play quarter.

CENTRE PASSES SUBSTITUTIONS


All centre passes shall be taken by the team that did not
Fast5 includes rolling substitutions, which means
score the last goal.
a change can be made at any stage of the game,
The coin toss at the start of the game will determine who during breaks or during play.
takes the first centre pass in each quarter.
There will be a designated area where subs must
The winner will take the initial centre pass in the first and third be made.
quarters, and the loser the second and fourth quarters.

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