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Instituto Politécnico Nacional: Secretaría Académica

The document describes a learning unit on computer animation for a degree in computer systems engineering. The unit aims to teach students how to design algorithms for computer vision and graphics systems based on computer animation techniques. It covers topics like computer animation fundamentals, character generation, and special effects programming. The learning unit will take a project-oriented approach using heuristic methods and activities to develop skills in abstraction, analysis, design of efficient algorithms, and implementation of computer programs demonstrating key concepts. Students will be evaluated through a portfolio including formative and summative assessments.

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0% found this document useful (0 votes)
64 views

Instituto Politécnico Nacional: Secretaría Académica

The document describes a learning unit on computer animation for a degree in computer systems engineering. The unit aims to teach students how to design algorithms for computer vision and graphics systems based on computer animation techniques. It covers topics like computer animation fundamentals, character generation, and special effects programming. The learning unit will take a project-oriented approach using heuristic methods and activities to develop skills in abstraction, analysis, design of efficient algorithms, and implementation of computer programs demonstrating key concepts. Students will be evaluated through a portfolio including formative and summative assessments.

Uploaded by

Alex HerCor
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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INSTITUTO POLITÉCNICO NACIONAL

SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
SYNTHESIZED SCHOOL PROGRAM
ACADEMIC UNIT: Escuela Superior de Cómputo

ACADEMIC PROGRAM: Ingeniería en Sistemas Computacionales.

LEARNING UNIT: Computer animation LEVEL: III

AIM OF THE LEARNING UNIT:


The student designs algorithms on computer vision and graphics systems based on computer animation techniques.

CONTENTS:
I. Computer Animation Fundamentals.
II. Character Generation.
III. Special effects programming.

TEACHING PRINCIPLES:
The learning unit will be addressed from the project-oriented learning strategy, the teacher apply the heuristic
method, with which it carried out learning activities that will guide the development of skills of abstraction, analysis
and design of efficient algorithms, using theoretical and practical tools, such is the case for the implementation of
computer programs that demonstrate the concepts of the unit. The activities done in class to encourage students
some techniques, such as collaborative, participatory, brainstorming, graphic organizers, inquiry documents,
worksheets, supplementary statement of issues, discussion and directed the execution of a project software. It is
the responsibility of the teacher decide the features of the project and the programs implemented by fixing the time
of preparation and delivery.

EVALUATION AND PASSING REQUIREMENTS:


This learning unit will be assessed from the portfolio of evidence, which is made up of: formative assessment,
summative and self-assessment and peer assessment rubrics.

Other means to pass this Unit of Learning:


• Evaluation of acknowledges previously acquired, with base in the issues defined by the academy.
• Official recognition by either another IPN Academic Unit of the IPN or by a national or international external
academic institution besides IPN.

REFERENCES:
• Erleben, K. (2005). Physics Based Animation (Graphics). (2a Ed.). EUA: Charles River Media. ISBN: 978-
1584503804.

• Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. (2012). Computer Graphics: Principles and Practice,
(3ra. Ed.). EUA: Addison-Wesley. ISBN (13): 978-0321399526.

• Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. Phillips, R.L. (1994). Introduction to Computer Graphics
(2a Ed.). EUA: Addison-Wesley. ISBN (13): 978-0201609219.

• Hearn, D. Baker, M.P. (1995) Gráficas por computadora (2ª Ed.) México: Prentice-Hall Hispanoamericana.
ISBN (10): 968-880-482-7.

• Rogers, D.F. Adams, J.A. (1990). Mathematical Elements for Computer Graphics (2a Ed.). EUA: McGraw-
Hill. ISBN (13): 978-0070535305.
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR

ACADEMIC UNIT: Escuela Superior de Cómputo. LEARNING UNIT: Digital processing of Voice and Image.
ACADEMIC PROGRAM: Ingeniería en Sistemas TYPE OF LEARNING UNIT: Theorical - Practical, Optative.
Computacionales VALIDITY: August, 2011.
LATERAL OUTPUT: Analista Programador de LEVEL: III.
Sistemas de Información. CREDITS: 7.5 Tepic, 4.39 SATCA
FORMATION AREA: Professional.
MODALITY: Presence.

ACADEMIC AIM
This learning unit contributes to the profile of graduates of Engineering in Computer Systems to develop the skills to design
efficient algorithms in computer animation for the solution of practical problems that require visual display solutions. It also
develops strategic thinking, creative thinking, collaborative and participatory and assertive communication.

Requires learning units Analysis of Algorithms, with the ability to program solutions in a high-level language, Data
Structure, with the use of appropriate structures to manipulate data efficiently and Computational Theory with the use of
tools theory to characterize computational processes.

AIM OF THE LEARNING UNIT:

The student designs algorithms on computer vision and graphics systems based on computer animation techniques.

CREDITS HOURS LEARNING UNIT DESIGNED BY: AUTHORIZED BY: Comisión de


Academy of Computer Science Programas Académicos del Consejo
THEORETICAL CREDITS / WEEK: 3.0 General Consultivo del IPN

PRACTICAL CREDITS / WEEK: 1.5 REVISED BY:


Dr. Flavio Arturo Sánchez Garfias.
THEORETICAL HOURS / SEMESTER: Subdirección Académica
54

PRACTICAL HOURS / SEMESTER: 27 Ing. Rodrigo de Jesús Serrano


APPROVED BY: Domínguez
AUTONOMOUS LEARNING HOURS: 54 Ing. Apolinar Francisco Cruz Lázaro. Secretario Técnico de la Comisión de
Presidente del CTCE Programas Académicos
CREDITS HOURS / SEMESTER: 81
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
LEARNING UNIT: Computer Animation PAGE: 3 OUT OF 12

THEMATIC UNIT: I TITLE: Computer Animation Fundamentals


UNIT OF COMPETENCE
The student develops the basics of a storyboard for an animation techniques based on Graphic Processing Units
(GPU) programming.
Teacher led- Autonomous
instruction Learning REFERENCES
No. CONTENTS KEY
HOURS HOURS
T P T P
1.1 Fundamentals of graphing. 2.0 1.0 4.0 2.0 2C, 3B, 3B,
1.1.1 Homogeneous transformations. 5B, 1C
1.1.2 Changes in perspective.
1.1.3 Graphic primitives.
1.1.4 Techniques polygonal rendering of scenes.
1.1.5 Models of color.

1.2 GPU Programming. 2.0 1.0 4.0 2.0


1.2.1 GPU programming model.
1.2.2 Programming tools.

1.3 Generate a storyboard.


1.3.1 Storyboard.
1.3.2 Enhance the script. 2.0 1.0 4.0 2.0
1.3.3 Edit the content.
1.3.4 Mounting.
Subtotals: 6.0 3.0 12.0 6.0
TEACHING PRINCIPLES
This Thematic Unit must begin with a framing of the course and the formation of teams. Will be Projects-Based learning
strategy, trough inductive method, with the techniques of elaboration of charts, technical data and exercise-solving,
exhibition in team, practical and production of learning evidence and the accomplishment of a project proposal.

LEARNING EVALUATION
Diagnostic Test
Project Portfolio:
Technical data 5%
Charts 5%
Exercise-solving 10%
Cooperative Presentation 10%
Report of Practicals 20%
Proposal of project 10%
Self-Evaluation Rubrics 2%
Cooperative Evaluation Rubrics 3%
Written Learning Evidence 35%
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR

LEARNING UNIT: Computer Animation PAGE: 5 OUT OF 12

THEMATIC UNIT: II TITLE: Character Generation


UNIT OF COMPETENCE
The student designs characters in motion on an animation script based on computer motion techniques.
Teacher led- Autonomous
instruction Learning REFERENCES
No. CONTENTS KEY
HOURS HOURS
T P T P
2.1 Character development 3.0 1.5 6.0 3.0 2C, 3B, 3B,
2.1.1 Design Criteria 5B, 1C
2.1.2 Character Design
2.1.3 Background design
2.1.4 Staging

2.2 Character Movement 3.0 1.5 6.0 3.0


2.2.1 Structure and proportion
2.2.2 Camera movements
2.2.3 Physical Activity
2.2.4 Animation

Subtotals: 6.0 3.0 12.0 6.0


TEACHING PRINCIPLES
Will be projects-Based learning strategy, trough heuristic method, with the techniques of charts, exercise-solving,
cooperative presentation, advance of the project, practical and the production of the learning evidences.

LEARNING EVALUATION
Project Portfolio:
Technical data 5%
Charts 5%
Compute programs w/report 10%
Cooperative Presentation 10%
Advance of the Project 20%
Report of Practicals 10%
Self-Evaluation Rubrics 2%
Rubric of Co-Evaluation 3%
Written Learning Evidence 35%
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR

LEARNING UNIT: Computer Animation PAGE: 7 OUT OF 12

THEMATIC UNIT: III TITLE: Special Effects Programming


UNIT OF COMPETENCE
The student designs computer animations based on the key programming techniques of special effects.
Teacher led- Autonomous
instruction Learning
No. CONTENTS REFERENCES KEY
HOURS HOURS
T P T P
3.1 Techniques and types of special effects 3.0 1.5 6.0 3.0 2C, 3B, 3B, 5B,
3.1.1 Optical effects 1C
3.1.2 Mechanical effects
3.1.3 Sound effects
3.1.4 Digital Effects

3.2 Technology and Digital Effects 3.0 1.5 6.0 3.0


3.2.1 Applications for the development of special effects
3.2.2 Basic special effects: fire, wind, rain, liquid

Subtotals: 6.0 3.0 12.0 6.0


TEACHING PRINCIPLES
Will be projects-Based learning strategy, trough inductive and heuristic methods, with the techniques of elaboration of
exercise-solving, cooperative presentation, practical and learning evidence, the production of the learning evidences and
advance of the project.

LEARNING EVALUATION

Project Portfolio:
Technical Data 5%
Charts 5%
Computer programs w/report 15%
Cooperative Presentation 10%
Project Report 40%
Report of Practicals 15%
Self-Evaluation Rubrics 5%
Cooperative Evaluation Rubrics 5%
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR

LEARNING UNIT: Computer Animation PAGE: 9 OUT OF 12

RECORD OF PRACTICALS

THEMATIC ACCOMPLISHMENT
No. NAME OF THE PRACTICAL DURATION
UNITS LOCATION

1. Basics of computer animation. I 9.0 Computer Labs.

2. Character generation. II 9.0

3. Special effects programming. III 9.0

TOTAL OF
9.0
HOURS

EVALUATION AND PASSING REQUIREMENTS:

The practicals are considered mandatory to pass this learning unit.


The practicals worth 20% in thematic unit I.
The practicals worth 10% in thematic unit II.
The practicals worth 15% in thematic unit III.
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
LEARNING UNIT: Digital processing of Voice and Image PAGE: 10 OUT OF 12

PERIOD UNIT EVALUATION TERMS


1 I Continuous evaluation 65% and written learning evidence 35%
2 II Continuous evaluation 65% and written learning evidence 35%
3 III Continuous evaluation 100%

The learning unit I is 30% worth of the final score


The learning unit II is 30% worth of the final score
The learning unit III is 40% worth of the final score

Other means to pass this Learning Unit:


• Evaluation of acknowledges previously acquired, with base in the issues
defined by the academy.
• Official recognition by either another IPN Academic Unit of the IPN or by a
national or international external academic institution besides IPN.

KEY B C REFERENCES
1 X Erleben, K. (2005). Physics Based Animation (Graphics). (2a Ed.). EUA:
Charles River Media. ISBN: 978-1584503804.

X Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. (2012). Computer
2 Graphics: Principles and Practice, (3ra. Ed.). EUA: Addison-Wesley.
ISBN (13): 978-0321399526.

X Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. Phillips, R.L. (1994).
3 Introduction to Computer Graphics (2a Ed.). EUA: Addison-Wesley.
ISBN (13): 978-0201609219.

4 X Hearn, D. Baker, M.P. (1995) Gráficas por computadora (2ª Ed.) México:
Prentice-Hall Hispanoamericana. ISBN (10): 968-880-482-7.

5 X Rogers, D.F. Adams, J.A. (1990). Mathematical Elements for Computer


Graphics (2a Ed.). EUA: McGraw-Hill. ISBN (13): 978-0070535305
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
TEACHER EDUCATIONAL PROFILE PER LEARNING UNIT
1. GENERAL INFORMATION

ACADEMIC UNIT: Escuela Superior de Cómputo.

ACADEMIC PROGRAM: Ingeniería en Sistemas Computacionales. LEVEL III

FORMATION AREA: Institutional Basic Scientific Professional Terminal and


Integration

ACADEMY: Ciencias de la Computación LEARNING UNIT: Computer Animation

SPECIALTY AND ACADEMIC REQUIRED LEVEL: Masters Degree or Doctor in Computer Science.

2. AIM OF THE LEARNING UNIT:


The student designs algorithms on computer vision and graphics systems based on computer animation
techniques.

3. PROFFESSOR EDUCATIONAL PROFILE:

KNOWLEDGE PROFESSIONAL ABILITIES APTITUDES


EXPERIENCE
• One year experience • Analysis and • Responsible.
• Analysis of algorithms. in the analysis of synthesis. • Tolerant.
• Algorithm design algorithms. • Problems resolution. • Honest.
techniques. • One year experience • Cooperative. • Respectful.
• Computer Animation in the use of algorithm • Leadership. • Collaborative.
• Programming design techniques. • Applications of • Participative.
languages.
• Two years experience Institutional • Assertive.
• MEI. in handling groups and Educational Model.
• English Language collaborative work. • Decision making.
• One year experience
as a Professor of
Higher Education.

DESIGNED BY REVISED BY AUTHORIZED BY

Rosaura Palma Orozco Dr. Flavio Arturo Sánchez Garfias Ing. Apolinar Francisco Cruz Lázaro
COORDINATING PROFESOR Subdirector Académico Director

Date: 2011

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