Instituto Politécnico Nacional: Secretaría Académica
Instituto Politécnico Nacional: Secretaría Académica
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
SYNTHESIZED SCHOOL PROGRAM
ACADEMIC UNIT: Escuela Superior de Cómputo
CONTENTS:
I. Computer Animation Fundamentals.
II. Character Generation.
III. Special effects programming.
TEACHING PRINCIPLES:
The learning unit will be addressed from the project-oriented learning strategy, the teacher apply the heuristic
method, with which it carried out learning activities that will guide the development of skills of abstraction, analysis
and design of efficient algorithms, using theoretical and practical tools, such is the case for the implementation of
computer programs that demonstrate the concepts of the unit. The activities done in class to encourage students
some techniques, such as collaborative, participatory, brainstorming, graphic organizers, inquiry documents,
worksheets, supplementary statement of issues, discussion and directed the execution of a project software. It is
the responsibility of the teacher decide the features of the project and the programs implemented by fixing the time
of preparation and delivery.
REFERENCES:
• Erleben, K. (2005). Physics Based Animation (Graphics). (2a Ed.). EUA: Charles River Media. ISBN: 978-
1584503804.
• Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. (2012). Computer Graphics: Principles and Practice,
(3ra. Ed.). EUA: Addison-Wesley. ISBN (13): 978-0321399526.
• Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. Phillips, R.L. (1994). Introduction to Computer Graphics
(2a Ed.). EUA: Addison-Wesley. ISBN (13): 978-0201609219.
• Hearn, D. Baker, M.P. (1995) Gráficas por computadora (2ª Ed.) México: Prentice-Hall Hispanoamericana.
ISBN (10): 968-880-482-7.
• Rogers, D.F. Adams, J.A. (1990). Mathematical Elements for Computer Graphics (2a Ed.). EUA: McGraw-
Hill. ISBN (13): 978-0070535305.
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
ACADEMIC UNIT: Escuela Superior de Cómputo. LEARNING UNIT: Digital processing of Voice and Image.
ACADEMIC PROGRAM: Ingeniería en Sistemas TYPE OF LEARNING UNIT: Theorical - Practical, Optative.
Computacionales VALIDITY: August, 2011.
LATERAL OUTPUT: Analista Programador de LEVEL: III.
Sistemas de Información. CREDITS: 7.5 Tepic, 4.39 SATCA
FORMATION AREA: Professional.
MODALITY: Presence.
ACADEMIC AIM
This learning unit contributes to the profile of graduates of Engineering in Computer Systems to develop the skills to design
efficient algorithms in computer animation for the solution of practical problems that require visual display solutions. It also
develops strategic thinking, creative thinking, collaborative and participatory and assertive communication.
Requires learning units Analysis of Algorithms, with the ability to program solutions in a high-level language, Data
Structure, with the use of appropriate structures to manipulate data efficiently and Computational Theory with the use of
tools theory to characterize computational processes.
The student designs algorithms on computer vision and graphics systems based on computer animation techniques.
LEARNING EVALUATION
Diagnostic Test
Project Portfolio:
Technical data 5%
Charts 5%
Exercise-solving 10%
Cooperative Presentation 10%
Report of Practicals 20%
Proposal of project 10%
Self-Evaluation Rubrics 2%
Cooperative Evaluation Rubrics 3%
Written Learning Evidence 35%
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
LEARNING EVALUATION
Project Portfolio:
Technical data 5%
Charts 5%
Compute programs w/report 10%
Cooperative Presentation 10%
Advance of the Project 20%
Report of Practicals 10%
Self-Evaluation Rubrics 2%
Rubric of Co-Evaluation 3%
Written Learning Evidence 35%
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
LEARNING EVALUATION
Project Portfolio:
Technical Data 5%
Charts 5%
Computer programs w/report 15%
Cooperative Presentation 10%
Project Report 40%
Report of Practicals 15%
Self-Evaluation Rubrics 5%
Cooperative Evaluation Rubrics 5%
INSTITUTO POLITÉCNICO NACIONAL
SECRETARÍA ACADÉMICA
DIRECCIÓN DE EDUCACIÓN SUPERIOR
RECORD OF PRACTICALS
THEMATIC ACCOMPLISHMENT
No. NAME OF THE PRACTICAL DURATION
UNITS LOCATION
TOTAL OF
9.0
HOURS
KEY B C REFERENCES
1 X Erleben, K. (2005). Physics Based Animation (Graphics). (2a Ed.). EUA:
Charles River Media. ISBN: 978-1584503804.
X Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. (2012). Computer
2 Graphics: Principles and Practice, (3ra. Ed.). EUA: Addison-Wesley.
ISBN (13): 978-0321399526.
X Foley, J.D. van Dam, A. Feiner, S.K. Hughes, J.F. Phillips, R.L. (1994).
3 Introduction to Computer Graphics (2a Ed.). EUA: Addison-Wesley.
ISBN (13): 978-0201609219.
4 X Hearn, D. Baker, M.P. (1995) Gráficas por computadora (2ª Ed.) México:
Prentice-Hall Hispanoamericana. ISBN (10): 968-880-482-7.
SPECIALTY AND ACADEMIC REQUIRED LEVEL: Masters Degree or Doctor in Computer Science.
Rosaura Palma Orozco Dr. Flavio Arturo Sánchez Garfias Ing. Apolinar Francisco Cruz Lázaro
COORDINATING PROFESOR Subdirector Académico Director
Date: 2011