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Destiny Child Global Beginners Guide!

This guide provides information for Destiny Child beginners on rerolling, early game progression, team composition, currencies, and mechanics. It recommends rerolling for Maat, Dana, or Chang'e and using a team of 2 attackers, 1 defender, 1 supporter, and 1 speed buffer for story mode. It also lists 4* childs that are viable alternatives to 5*s and provides tips on priorities like completing Devil Fiesta, tutorial quests, and dailies for rewards. Currencies should mainly be used for upgrading units and equipment rather than summoning.

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bobgreen1987
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0% found this document useful (0 votes)
807 views22 pages

Destiny Child Global Beginners Guide!

This guide provides information for Destiny Child beginners on rerolling, early game progression, team composition, currencies, and mechanics. It recommends rerolling for Maat, Dana, or Chang'e and using a team of 2 attackers, 1 defender, 1 supporter, and 1 speed buffer for story mode. It also lists 4* childs that are viable alternatives to 5*s and provides tips on priorities like completing Devil Fiesta, tutorial quests, and dailies for rewards. Currencies should mainly be used for upgrading units and equipment rather than summoning.

Uploaded by

bobgreen1987
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Unofficial Destiny Child Beginners Guide

Discord:​https://discord.gg/Staa75F​/​https://discord.gg/wDdq7C8

Join
Table of Contents

Purpose

Changelog:

Rerolling
How to reroll
Recommended Childs

Starting Out
To-Dos
Early Game Team Composition
Currencies and what they should be used for
Tips

Mid to late game progression


Equipment Farming
Beginners Guide to Ragna:Break (Raids)
Preparing for Ragna:Break
Ragna Progression

Late game progression

Mechanics
Stats
Best in Slot Equipment
Cooldown Timings

Ragna:Break Season 0
Viable Childs (From Best in Slot onwards)
Boss Information, Mechanics and Strategies
Purpose
The purpose of this guide is to help new players understand the mechanics of the game and
ease them in the early game progression. Destiny Child themselves have a very basic guide
which can be viewed here: ​https://moot.us/lounges/73/boards/403
As such I will not be covering what they have. I will be constantly updating the guide when new
features are released as well as Ragna:Break seasons.
Any misinformation or suggestions please do dm me on Discord: @Ophianne#7469

Changelog:
15/12/18: Added Ragna:Break Season 0 Section
16/12/18: Added Cooldown Timings in Mechanics Section
17/12/18: Added Fortuna to Ragna:Break Season 0 Viable Child list
20/12/18: Updating Ragna:Break Season 0 Boss information
12/1/19: Added further explanation on crystal mine farming under Tips Section. (Credit:
u/Igams)
Rerolling

How to reroll
How to reroll on Android:
Note: If you have any other games installed create a new google account for this one as doing
this method will clear your other game data as well

1. Use fodder Google account to link to the game.


2. When done with 10x summons close the game.
3. Open Google Play Games app and go to settings and at bottom click Delete account data
which deletes the play games gamer id.
4. Re-open game and create a new gamer id using the same Google account as before.
5. Repeat, you can even re-use the same name u picked before.

Method 2:
1. Create new line account
2. Open DC and login with new line account
3. Roll
4. Delete line account
5. Repeat

How to reroll on IOS:


1. If Jailbroken delete Support.dat file and reopen client
2. If not Jailbroken re-install the game (or just use Android emulator on pc (Nox player,
Ldplayer, etc.)

Video guide by @The Pork Meister#9054:


https://www.youtube.com/watch?v=LxCS4hoBhgk

Reroll Macro by @The Pork Meister#9054:


https://docs.google.com/document/d/1vvk_Q8YbhNsxkctr-pWPpyGGv9skay0ep0Dt9Ni8tNA/edit
?usp=sharing
https://cdn.discordapp.com/attachments/520764374277947407/521002430826151966/Destiny
ChildReroll.7z
Recommended Childs
Name: Dana
Type:
Dana is the most powerful tank in the meta, giving a 35% increase in defense
as well as a 1400 HP shield to 5 allies on her slide. She helps trivialise PvE and
PvP by increasing the whole teams survivability making her viable in all
situations.

Name: Maat
Type:
Maat shines due to her drive skill, reviving one ally and healing 3 allies with the
lowest hp. She also has a cleanse on tap and heal to all allies on slide. She is a
must have for most raid teams and is a huge boon for underground making sure
that your main team stays alive throughout. She is also invaluable for PvP, with
her revive allowing for some clutch plays.

Name: Chang’e
Type:
Chang’e is currently the best support unit, with cooldown reduction as well as
charge gauge boost on slide and the game breaking instant charge on tap, she
is a must have for almost all teams regardless of objective.

Additionally a tier list exists here in case you want to check if your “Waifu”/”Husbando” is good:
http://destiny.us-east-2.elasticbeanstalk.com/childs/5stars/sort_by/tier
Starting Out

To-Dos

As a new player, there are several goals to work towards to.

1. Devil Fiesta
Devil Fiesta gives a lot of rewards and a 5* Child ticket at the end of completion. All missions
can be completed beforehand, which means it is actually possible to complete them all day 1;
rewards cannot be claimed until the respective day has been reached. Below are the totals
needed to complete Devil Fiesta:
1. Reach Candidate Lv. 25
2. Clear up to Normal 3-2-4 in Story Mode
3. Play through all event dungeons 12 times
4. Explore the 1st area of exploration mode for 1 hour 5 times
5. Challenge Underground a total of 4 times
6. PvP 18 times
7. Use friend gacha 7 times
8. Enhance Equipment 35 times
9. Awaken 1 Child to S class
10. Max level 5 3* Childs
11. Level a 4* Child to 40
12. Uncap 2 Childs
13. Skill level up 35 times

2. Tutorial Quests
Tutorial Quests can be found in the My Room section and going through them will net you a free
5* Child ticket. These can be completed within the first 10 minutes.

2. Story Mode
Clearing Story Mode on normal should be the priority. Story mode gives a lot of crystals and
free childs that will help in building a proper team.

3. Dailies
Liza’s daily tasks are rather simple to do and can be completed within half an hour. Prioritise it
as it is the only way to earn Blood Gems for f2p players.

4. Testing your limits


At the end of each day its good to test how far into the Event Dungeons and Underground you
can go. Work at each stage one by one so that you are accustomed to their strengths.
Early Game Team Composition
The main objective of an early game team is to be able to clear all story mode content.
Teams for story content are mainly composed of: 2 ,1 ,1 and 1 (Speed buffer).
At this stage you should be running the 5*s you have along with a few 4 or 3*s to fill in the gaps.
Do note that certain 4*s do stand out from the pack and in some situations are better than 5*s
especially those Tier 6 and below. Below are 4*s to watch for.

Name: Elysium
Type:
The strongest 4* attacker due to her poison damage. Can easily replace most
5* attackers.

Name: Artemis
Type:
Insane burst damage for a 4* due to her ignore defense and self crit chance
buff.
Name: Innana
Type:
Like Artemis, she does a lot of single target burst damage, however without the
crit buff.

Name: Sonnet
Type:
A weaker version of Elysium.

Name: Tisiphone
Type:
Has lifesteal on both tap and slide and good damage numbers.
Name: Leda
Type:
Categorised as a support but really shes a healer. She is the best healer out of
all the 4*s and when paired with another healer guarantees survival.

Name: Melpomene
Type:
A budget Pantheon, allows for your attackers to do some insane damage with
crit rate and crit atk up.

Name: Kirinus
Type:
Budget speed buffer.
Name: Mayahuel
Type:
Budget speed buffer with confuse on drive.

Name: El Dorado
Type:
Great taunt tank, however needs healers to support the damage she soaks.

Name: Isabelle
Type:
Works well in a full dark team.
Name: Thoth
Type:
Budget Dana but for full water team.

Name: Zelos
Type:
Great heal numbers on 2 allies.

Name: Pomona
Type:
Great heal numbers but on 3 allies.

4* Guide:
https://docs.google.com/spreadsheets/d/1oOshDraGclWDzoaV6-JfsepocmSvbqaGpHb-8zz1vE
M/edit?usp=sharing
3* and 4* worth investing in (Flower marked):
https://sos-campmobile.pstatic.net/b/306b58/a_29dUd018bng13xpp0b8qrh93_41n138.jpg?type
=w660
Currencies and what they should be used for
Gold
Gold should primarily be used for the upgrading and uncapping of units and equipment. A
common mistake made is using them for the gold summon which is tempting due to the chance
of a 5* drop, however uncapping and upgrading units is extremely expensive as well as the
trading up of evolution materials and should be prioritised.

Onyx
Onyx has two uses: Awakening and skill leveling. Prioritise Awakening first for increased base
stats.

Crystals
Can be used for buying stamina, resetting dungeon/raid/pvp attempt counts, summoning as well
as resetting raid shop. Priorities are: Reset raid shop>Summoning>Buying stamina>Reset
attempt counts.

Blood Gems
The rarest currency in the game, used for buying items in the Scarlet Market. The 2 items to buy
from Scarlet Market are: 5* Evolution Slime and element specific 5* Child ticket.

Rumble Coins
Should only be used on buying Evolution materials, ignore everything else.

Friend Points

No explanation here, they only have one use:


Tips
Prioritise events over everything else as events sometimes give limited equipment/childs and
overall are just very rewarding.

Exploration can be used as a crystal mine and is much better than putting a 5 or 4* unit in there
to level. When a child reaches max level it will give you x0 crystals, x being the childs *.
Take 25 2* units and dump them in for 19 hours (12+6+1) for 20 crystals per each max level 2*,
which comes out to roughly 500 crystals per day and 15000 per month assuming you do not
miss a day. (No Limit)

Undergrounds recommended power is overstated. Normal Underground can be attempted


starting from 20k power and Hard underground can be completed starting from 40k power. Of
course this is also dependant on your line-up. In case any of your units die in battle just escape
from the battle and try again, status of all units will be resetted to right before the battle.

For a quicker ease of leveling refer to the below for areas to autoplay. Remember to take
advantage of Hot Time which runs every weekend for the whole 2 days.

Friends are very important. Make as many active friends as possible for increase in friend points
gain as well as raid clears.

Try to not go over stamina cap as the amount of recovered stamina loss can be huge.

Equipment that gives increases to 2 stats are always better than those that boost 1 stat.

Awakening gives more stat increase than levels.


Mid to late game progression
At this point in time your main team should be at least 40k power and you should have cleared
story mode up to 6-8-4 on Normal.

Mid game progression is all about building up your raid teams and equipments.

Equipment Farming
Equipment farming is generally very simple. Do your hard underground daily and pray for rng to
give you 5* A rank equipment and then +15 all those equipment. The only other way to get 5* A
rank equipment is from events and tickets as well as raid drops and raid shop. Do not use gold
summon to farm equipment as the rates for an A rank 5* are abysmal.

Beginners Guide to Ragna:Break (Raids)


Ragna:Breaks are a recurring event in Destiny Child and is the best way to get stronger. Do
note however, that there are 2 basic rules to raiding:
1. You must deal at least 2% of the boss’ max health in total in order to qualify for raid rewards.
2. Hosting raids give you the same chance of attaining raid chests as rank 1 damage dealer.

Each Ragna event is separated into Seasons, and consist of 4 types of bosses, tiered by their
levels and they each drop a certain type of chest:
1 to 10 (Bronze)
11 to 20 (Bronze)
21 to 30 (Silver)
31 to 39 (Gold)
40 (Platinum)
The level 40 version is basically a powered up version of the level 31s to 39s with added
mechanics. Note that the only way a 5* Child or equipment drops is from platinum chests and
that Childs will be restricted to the Ragna element.

Ragna:Break also has its own shop, with its own currency. Make sure you spend it all as the
currency does not carry over and will be converted to gold in a 1:1 ratio. The shop has 5 resets
in total and resetting costs crystals, with each reset providing greater rewards.

Ragna:Break has two phases, the starting phase where people level their boss to 40 and kill it
for Slayers status and Slayers where bosses can be opened up publicly to Slayer players.
Preparing for Ragna:Break
Ragna:Break preparation usually takes place in the two weeks before the season starts. It is
wise to have a good amount of crystals saved up as a week before season start, a banner will
pop out featuring a Child that will be useful/gamebreaking for the upcoming raid.
Things to do before season starts:

1. Get a Ragna team ready.


Ragna teams usually consist of 1 ,1 ,1 ,1 (Speed), 1 (Attack/crit buff)/
Make sure that your team is at least level 50 and fully awakened and the attacker is of an
element that is strong towards the ragna boss. What if you do not have a 5* attacker of that
element? 4* attackers that deal bonus damage to the element that they are strong against can
be used as well. Generally 4*s are viable.

2. Save crystals.

You would need at least 10k crystals for shop resets so get saving. (Ragna:Break Season 0
might be an exception, I will monitor the other Ragna:Breaks if they do or do not follow the same
trend.)

3. Make friends with whales.

This is key as without whales your level 40 boss might not even get killed and you would have
no chance of a platinum chest as you can only share bosses to those on your friend list. Well
until Slayer starts.

Ragna Progression
Progressing in Ragna is fairly simple. In phase 1, your main goal as a beginner is to leech raids
as well as host your own and level your boss to 40 and kill the level 40 to become a Slayer. To
level your boss, you must host a boss and deal at least 2% damage to it and it must die. Doing
so will increase your boss level by 1. There is also a system in place where you are given 10
times to boost your rewards from a boss by 3 times. Use this on bosses you host as they give
you more rewards than leeching.

Phase 2 opens up Slayer raids, and you should be a Slayer by then. Your main goal is to
participate in as many raids as you can and earn slayer points for the slayer ranking reward.
Slayer points are given based on the amount of damage you deal.

TL;DR
Do and host as many raids as possible, clear shop, get platinum chests.
Late game progression
Late game is not out yet. But for you whales: Late game = Max out all your units.
Mechanics

Stats
HP: It is HP what more do you want me to say.
Attack: Self explanatory, boosts attack as well as heal numbers. Damage over Time is not
applicable here.
Defense: Self explanatory
Critical: Increases Crit Chance, pretty iffy and we do not really know too much about it either.
(Crit heals too!)
Agility: Increases Evade chance, Hit chance, Debuff Proc and Debuff resistance

Best in Slot Equipment


Non-Crit Attackers
Weapon: Attack & Agility | Armor: HP & Attack | Accessory: Attack & Agility

Crit Attackers
Weapon: Attack & Critical | Armor: HP & Attack | Accessory: Critical

Tank
Weapon: Attack & Defense | Armor: HP & Defense | Accessory: HP & Agility

Healer
Weapon: Attack & Critical | Armor: HP & Defense | Accessory: HP & Critical

Debuffer
Weapon: Attack & Agility | Armor: Defense & Agility | Accessory: Defense & Agility

Support
Weapon: Attack & Agility | Armor: HP & Defense | Accessory: Defense & Agility

Cooldown Timings
Cooldown timings are classified based on role.
& = 7 Seconds
& = 8 Seconds
= 10 Seconds
Ragna:Break Season 0

Viable Childs (From Best in Slot onwards)


Team comp examples: ​https://imgur.com/a/yyXZWFu

Boss Information, Mechanics and Strategies

Boss Boss
Level Boss Adds Health Mechanics Notes
Level 1 2x Good Kids 57539 - Attack and
to 10 Rudolph Gift Bag 89606 defense swap Boss is Fire type
Level 11 Santa 2x Holiday Red 112704 -
to 20 Claus Nose 572367 Freeze Boss is Water type
Enrage
(Stores dmg
taken and Wood! Nothing too
Level 21 Silent Fairy and 617064 - retaliates with dangerous to deal
to 30 Krampus Gift Bag 1160881 it) with.
Present bomb is on a
20 second timer.
Drive does not do
Double edged much damage, fever
Level 31 1500008 - sword, when double edged
to 39 Krampus NIL 2812133 present bomb sword activates for
maximum damage
output.
Same as level 31 to
Double edged 39 except she has
sword, higher defense and
Present bomb hits faster and
40 Krampus NIL 3000008 (2 allies) harder.

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