Call of Cthulhu Cheat Sheet

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CHEAT SHEET

ROLL LEVELS
Fail > Skill

Regular success <= Skill

Hard success <= ½ skill

Extreme success <= 1/5 skill (Crit)

Opposed rolls: Roll level decides. Roll level equal, skill level decides.
Level of skill opposed (target’s skill): <50% = Regular, 50%-90% = Hard, >90% Extreme
Pushing the roll = try again  Describe how!  Failure = Dramatic consequence
Penalty roll: 2D10 (tens dice) + 1D10 (ones die)  Keep the higher tens die
Bonus roll: 2D10 (tens dice) + 1D10 (ones die)  Keep the lower tens die
FIGHTING
In DEX order. A readied gun counts as DEX+50 in order
Houserule: DEX roll. Best success goes first, equal: Highest DEX first.
Attack:
1. Meelee attack
a. Dodge: Better level than attack, no damage
b. Fight back: Use fighting skill: Better level than attack, damage attacker
2. Firearm attack, one shot = normal, 2-3 shots = Penalty to each shot
a. Dive for cover – forfeit your next attack:
i. Successfully dodge = attack with penalty
ii. Dodge = no penalty
Extreme success = max damage
Outnumbered = after one dodge/fight back, attacks get Bonus
DAMAGE
Damage >= ½ HP in one attack  Major wound  CON-roll  Failed  Unconscious
HP cannot be negative.
0 HP = Close to death  CON-roll  Failed  Dies
First aid = +1 HP – Dying: No +HP and Stable until Medicine
Medicine  1 hour  +1D3 HP – Dying/Stable: No +HP and Healing roll at end of week
+1 HP/day – Major wound: CON-Roll  Success = +1D3 HP, Extreme success = +2D3 HP
Major wound marker: #HP when taking major wound. Healing past  Normal healing

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