D&D5e - Emirikol's Guide To Devils
D&D5e - Emirikol's Guide To Devils
D&D5e - Emirikol's Guide To Devils
(page I) Pit Fiend Arm by Annemie Thijs (page 108) Dispater by Joseph Vitale
(page IV) Pit Fiend Icon by idrawthings (page 110) Glasya by Joseph Vitale
(page 1) Hell Knight in Avernus by Wendy Sian-Roberts (page 113) Levistus by turtlestance
(page 3) Asmodeus vs. Zargon by Amit Ghosh (page 116) Mammon by Joseph Vitale
(page 4) Glasya vs. Graz’zt by Joseph Vitale (page 118) Sagirsa by Joseph Vitale
(page 5) Angels of He Who Was by Altaia Ryael (page 119) Mephistopheles by Nelart
(page 8) Warder Devil & Hell hound by Vasiart (page 120) Baalphegor by Joseph Vitale
(page 13) Succubus Warrior by Felice Melancholie (page 121) Zariel by ZEROFINITE
(page 15) Brazen Devil by Joseph Vitale (page 123) Zariel by Joseph Vitale
(page 16) Harvester Devil Contract by Sylvanaz (page 130) Bel by kagurachi
(page 19) Misfortune Devil by Joseph Vitale (page 131) Geryon by Joseph Vitale
(page 22) Nystincia vs. Pit Fiend by Vasiart (page 132) Hag Countess by Joseph Vitale
(page 23) Maeluth by Joseph Vitale (page 133) Moloch by Joseph Vitale
(page 24) Lost Soul by Joseph Vitale (page 134) Tiamat by Steven Davis
(page 25) Stygian Amnesiac by Joseph Vitale (page 135) Lava Hell by Eric Oscarj
(page 27) Infernal Slave by Joseph Vitale (page 136) Map of Hell by Sean McGovern
(page 29) Devil Royalty by Joseph Vitale (page 137) Marraenoloth by Iruni Runio
(page 32) Corruption Devil vs. Regdar by Joseph Vitale (page 140) Avernus by Winerla
(page 34) Contessa Volto by Joseph Vitale (page 143) City of Dis by Joseph Vitale
(page 45) Maggoth by Thomas Stoop (page 146) Jangling Hiter by Sean McGovern
(page 46) Empress Viligor by 12-tf (page 148) Phlegethos by Fabio Paculli
(page 47) Sephizatros by Tsimmer Sergey (page 150) Cania by Vuk Kostik
(page 48) Gorechain Devil by Vasiart (page 152) Malbolge by Jesper Friis
(page 51) Chain Devil by Chintia Rama Dhany (page 154) Maladomini by Roberto Gatto
(page 56) Corruption Devil Judge by turtlestance (page 156) Cania by Tetsue Nanoe
(page 66) Glasya by Patrick (pr0x1ma) (page 168) Hellfire Engine by kagurachii
(page 69) Erinyes by Nilkomal Solanki (page 169) Angel of Love by kagurachi
(page 73) Hell Knight by Joseph Vitale (page 170) Concordant Killer by Joseph Vitale
(page 75) Bathym by Joseph Vitale (page 171) Assassin Devil by Chenthooran Nambiarooran
(page 77) Foul Wind by Daniel Kamarudin (page 173) Assassin Imp by Joseph Vitale
(page 82) Pit Fiend by Joseph Vitale (page 175) Corruption Devil by Joseph Vitale
(page 90) Succubus by vempirick (page 178) Erinyes Vanguard by Joseph Vitale
(page 91) Lilith by Jordan Kerbow (page 179) Erinyes Seducer by Joseph Vitale
(page 94) Summoned Succubus by Leevitron (page 180) Harvester Devil by Sylvanaz
(page 96) The Twins Infernal by Sylvanaz (page 181) Hell Knight by Nilkomal Solanki
(page 98) Tomb of Levistus by Wendy Sian-Roberts (page 182) Infernal Succubus by Joseph Vitale
(page 184) Legion Devil by turtlestance This book draws from as many sources of D&D devil lore as I
could find. Here are the ones that I found most useful:
(page 185) Passion Devil by kagurachi
The Nine Hells articles in Dragon #75, #76 and #91 by Ed Green-
(page 186) Pleasure Devil by kagurachi
wood. The first two were reprinted in Dragon #400.
(page 187) Shocktroop Devil by Nilkomal Solanki
The Brimstone Angels novels by Erin M. Evans
(page 188) Styx Devil by kagurachi
The AD&D 2nd edition Outer Planes Appendix
(page 189) Warder Devil by Nilkomal Solanki
A Paladin in Hell by Monte Cook
(page 190) Hellfire Wyrm by kagurachi
The Guide to Hell by Chris Pramas
(page 194) Styx Dragon by kagurachi
Fiendish Codex II by Robin D. Laws and Robert Schwalb
(page 198) Seraphic Golem by Nelart
(page 199) Lilitu by kagurachi The Infernal Aristocracy: The Dukes of Hell articles from Dragon
Magazine #360 and #361 by Robert J. Schwalb.
(page 200) Nupperibo by Nilkomal Solanki
Codex of Betrayal articles in Dragon #365, #373, #382 and Dun-
(page 201) Marraenoloth by Joseph Vitale geon Magazine #197 by Ari Marmell and Robert J. Schwalb
(page 202) Devil Dungeon by Jack Burton
The Stygian Masque from Dungeon Magazine #219 by Will Doyle
(page 205) War Devil by kagurachi
Plane Above: Secrets of the Astral Sea by Erik Scott de Bie, Rob
(page 209) Devil Soldiers by Rosen Simeonov Heinsoo, Robin D. Laws, and Ari Marmell.
(page 211) Agrippa by kagurachi Emirikol the Chaotic first appeared in a piece of art
(page 216) Fiendblade by kagurachi in the AD&D Players Handbook and was then ex-
(page 218) Malefactor by kagurachi panded upon in A Paladin in Hell by Monte Cook.
(page 220) Vallis Crystal by kagurachi Natasha the Dark is from the Baba Yaga adventures,
including the Craig Campbell update from Dungeon
(page 221) Daughters by kagurachi
Magazine #196.
(page 222) Baelzra by kagurachi
This book grew out of my blog: Power Score RPG
(page 224) Guionne by Vasiart DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
(page 226) Moloch by Vasiart Adventurers League, all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast in the USA and other
(page 228) Mordukhavar by kagurachi countries. All characters and their distinctive likenesses are property of Wizards of
the Coast. This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufac-
tured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro
Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
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Chapter 1: The Spark of Devils: Masters of Tor-
Deviltry ment
Devils are lawful and they live in the Nine Hells.
E
mirikol the Chaotic has battled dozens of dif-
ferent types of devils in the various layers of They trade in souls and connive their way up the
the Nine Hells. This chapter discusses in depth infernal hierarchy. All devils yearn to become an
the ecology of devils and the history of how archdevil and to rule their own layer of Hell. Only
they came to be. Asmodeus chooses who does so.
This section collects devil lore from every edition of The term "devil" encompasses a lot of different
Dungeons & Dragons so that you can decide which ideas creatures that are organized into a hierarchy. All of
work for your campaign. Some concepts, such as the them are lawful evil and all of them ultimately
archdevil Zariel, have been fleshed out and given all bow to Asmodeus, a god and ruler of the Nine
sorts of new stories and ideas. It is meant to tide you over Hells.
until official content comes out to develop the topic fur-
ther. Devils and Demons
There are also attempts to explain contradictions in It is important to understand that devils and
various products and make connections, such as explain- demons are two entirely different types of crea-
ing why the erinyes have changed so much over the years tures. They are eternal enemies.
and how it all fits together. Always remember that devils are lawful and
they live in Hell. Demons are chaotic and they live
This book is done loosely in the style of Volo’s Guide in the Abyss.
to Monsters using classic NPCs from generic D&D prod-
ucts. Emirikol and Natasha are working for a mysterious This is Chaos vs. Law. The eternal war between
editor named Rezzik who, due to legal issues with the these fiends is known as the Blood War.
Waterdhavian publisher of this guide, cannot be fully The first devils were said to be fallen angels.
named. From that point on, these fallen angels trans-
formed nupperibos and lemures into the types of
devils listed in this volume.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 1
ment of humans was often harsh and callous, and
How Devils Came to Be he selfishly created certain types of angels specifi-
There are a number of different stories about how the cally to serve him.
devils came to be. Emirikol seems to be pretty sure he
The Seed of Evil
knows the truth, but there are a few other tales out there
Asmodeus began hearing whispers from the seed
that equally-learned sages swear by.
of evil buried in the heart of the Abyss, planted
there by obyriths such as Pazuzu long ago. As-
The Baatorians modeus abandoned his post, broke a small shard
The realm we know today as the Nine Hells is also off of the seed and placed it in his scepter.
known as Baator. Before the devils arrived, creatures
The shard turned the soul of Asmodeus black.
known as the baatorians dominated the plane They had a
Fully corrupted, Asmodeus began recruiting an-
hierarchy much like modern devils do.
gels to enact a rebellion against He Who Was. It
The War of Rebellion was not overly difficult for him to rally disgruntled
celestial knights and angels of protection. Many of
In the earliest days of known history, the gods began di- his fellow angels were swayed by the fervor of As-
viding up and populating the planes. This created a num- modeus and joined him.
ber of conflicts. Corellon and Gruumsh did battle. From
Corellon’s tears came the elves, and from Gruumsh’s The Succubus Queens. Malcanthet and Lilith
blood came the orcs. The deity who looked over humans were two of the most powerful angels to join his
was known as He Who Was, or He Who Lit Our Way. cause. Asmodeus was able to lure them to join the
rebels by offering them his pure, chaste, angelic
He Who Was love. He made both of them phony promises and
It is said that He Who Was created humans in his own played them off of each other.
image. This deity had a host of good and just angelic ser-
vants who were tasked with watching over humanity. This rebellion is chronicled in the Codex of Be-
trayal (see page 214), which Natasha has studied
His angelic servants included Asmodeus, Malcanthet, at great length. The Codex describes two of the
Mephistopheles, Geryon and many more entities who to- many battles in particular detail.
day are known as some of the biggest villains in the mul- The Battle of Blood-Dimmed Stars
tiverse. It is believed that the angels of He Who Was won
Asmodeus, Warrior Exarch the conflict that came to be known as the Battle of
Asmodeus was the most powerful warrior exarch in ser- Blood-Dimmed Stars. At the end of the bloody
vice to his god. Over time, the efficiency of Asmodeus battle in the night sky, an angel loyalist of He Who
gave way to brutality. Asmodeus got involved in a human Was named Alloces captured one of Asmodeus's
conflict and participated in a massacre in which inno- officers. Alloces so relished torturing the rebel that
cents had fallen alongside enemies. his fellow angels were repulsed and rebuked him.
Alloces realized that he had had more in common
Asmodeus, Angel of Protection with Asmodeus and decided to defect.
Asmodeus and his cohorts were demoted as punishment.
Filled with remorse, Asmodeus re-dedicated himself to The Battle for the Bridge of Storms
being an angel of protection, virtue and chastity. His new It is said that Asmodeus won the Battle for the
duty was to guard the prison of the mad god, Tharizdun. Bridge of Storms. What turned the tide for him
Pazuzu, an ancient obyrith and demon lord, began to qui- was that Geryon betrayed He Who Was and joined
etly visit him. He went about sowing the seeds of corrup- the rebels. Amon, who had been a staunch loyalist
tion in the angel, telling him that He Who Was was mis- of He Who Was, swore an oath of fealty to Geryon
using his talents and that he was above serving as a lowly right there on the battlefield. Thousands of years
guard.. later, Amon still honors that oath.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 2
Betrayal Won the War
A key turning point in the rebellion was when Asmodeus
convinced Bensozia, one of the wives of He Who Was, to
betray her husband. He secretly promised her his chaste
love, as he had also done with Malcanthet and Lilith.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 5
magical storm tore the planes asunder and Dweomerheart Sorting Souls
was destroyed. When the soul arrives in Hell, a scroll magically
Many gods died in this cataclysmic occurrence. A de- appears in the bronze citadel on Avernus. A styx
ity of magic named Azuth was mortally wounded in devil immediately looks the scroll over, which
Dweomerheart and fell into the Nine Hells. Asmodeus contains a list of that person’s evil deeds in life.
pounced on him and consumed his divine spark, making The styx devil stamps it with the brand of the
him one of the most powerful deities in all of creation. archdevil that most closely represents them, and
the form is teleported to Nessus.
The Fate of Azuth. Some say that Asmodeus actually Nessian Approval. There, clerks sift through
merged with Azuth and shared one body for a time. the forms to see if there are any particular souls
Azuth may have separated and restored himself some- that Asmodeus might be interested in. Then, they
how, but the divine might of Asmodeus has not been di- stamp the approval of Asmodeus and the soul
minished. transforms from a ball of energy into a lemure,
Devil Ecology nupperibo or soul shell on the shelves of despond.
Examples of Sorting. Those who are greedy be-
Devils are varied and complex, but they all grow from
long to Mammon. Those who are charming
the same core principles of law and evil.
scoundrels or seducers go to Glasya. The truly dis-
How a Damned Soul Becomes a Devil gusting souls go to Baalzebul.
Most lawful evil creatures who die become soul shells. It Importance of Soul Shells
is only the most vile mortals who become nupperibos or Once approved, some balls of energy become
lemures. quivering soul shells, ragged, rubbery versions of
When a lawful evil being dies, their soul is a ball of their former selves. They bear wounds or deformi-
energy that rockets through the astral plane in seconds. It ties that they acquired in their last living moments.
is funneled through the portal above the lake of despond Soul shells are often used as currency in the
on Avernus, the first layer of Hell, and swirls about in the Nine Hells. Devils refer to them as “petitioners”,
storm clouds above it. The soul remains there until the “coin”, “treasure” or “clank”.
approval process is complete, which usually takes just a
few minutes. Tormenting Souls
Soul Larvae. Soul larvae (DMG page 63) are used as The core of why devils do what they do revolves
planar currency and food for yugoloths. At one time, it is around tormenting soul shells. The waves of tor-
believed that soul larvae appeared in Hell, Hades and the ment gives them energy and it makes archdevils
Shadowfell. Soul larvae no longer appear in Hell, and it stronger.
is possible that they never did. The larvae are sometimes Styles of Torment. Each archdevil does differ-
used as currency in the Nine Hells, sold or traded to dev- ent things to torment their soul shells. Dispater
ils by night hags of the Grey Wastes. puts them to work on the burning streets of Dis,
Nupperibos. Nupperibos are hideous, low-ranked causing them endless suffering. Belial and Fierna
creatures that wander Avernus in droves. Many of them bathe their damned in scalding pools. Glasya turns
are turned into lemures. many souls into lacquered furniture.
Lemures. These are the lowest form of devils. It is Length of Torment. Some soul shells are tor-
thought that 1 in 100 lemures get promoted to a higher mented for longer than others. The length depends
rank. Most lemures die being used as cannon fodder in upon the soul shell. As a soul shell loses hope and
the Blood War. faith, they suffer less. They become somewhat
numb to the endless pain and cease generating
Soul Shells. The vast majority of lawful evil mortals waves of torment. When that happens, they are
who die become soul shells, damned souls that are tor- thrown into the maggot pit and transformed into
mented by the devils. lemures.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 6
Lawful Good Souls. This is why the souls of the law- How a Devil Smolders
ful good are coveted. Some are referred to as unbreak- The remains of a devil go through a specific process once
able souls, clinging to hope and generating powerful they’ve been slain on a plane other than the Nine Hells. 6
rounds after a devil is killed, the body slowly begins to burn
waves of torment that can fuel the power of an archdevil
with a green-hued flame and gives off thick, oily black smoke.
for years. The carcass emits a shower of sparks for 3 rounds as it is im-
molated and consumed.
Brands
Reborn in Hell. In most cases, the slain devil
Except when there is a paperwork error, every soul ap- appears in Hell instantaneously. In rarer cases,
pearing in the Nine Hells has a brand that indicates that their bodies reform over the course of 99 years.
they are the property of one of the Lords of the Nine. Most of them are reborn as nupperibos and they do
Bearded devils scour the River Styx for these soul shells, not retain their memories, but will regain them
haul them into cages and transport to the layer of their when promoted above lemure status.
new master.
Hell Hound Brand Trackers. Slain and reborn
The brand is a permanent mark that is invisible to devils retain their infernal brand, which denotes
most creatures. Devils can innately sense them and hell what archdevil owns them. Hell hounds have the
hounds can sniff them out from many miles away. ability to sniff these brands out from great dis-
The Maggot Pit. Once all of the hope and faith has tances. Allies of the slain can take a hell hound to
been wrung out of a soul shell, it is thrown into the mag- Avernus and track down the reborn devil, bring
got pit of Avernus and undergoes a brutal transformation them somewhere safe, and promote them back to
process that strips them of everything they once were. their former status.
The Birthing Pit. Glasya has her own transformative Bribery. In some cases, devils reform at their
locale similar to the maggot pit in the sixth layer. It is current rank, but must answer to their superiors. A
known as the birthing pit, which Glasya has begun using bribe goes a long way in these situations.
to perform her own mysterious infernal transformations. Recovery Plan. Almost every devil has a
No Memories of Mortal Life recovery plan in place to ensure that they are
Once a soul shell is transformed into a lemure, the devil found and promoted when slain. A lower-ranking
retains none of the memories of its mortal life. servant of a devil will have instructions to find
them and promote them. These pacts are sealed
Planar Commitment with carefully-worded contracts.
All souls legally brought to the plane cannot physically Greater Devils. Sometimes when a greater devil
leave the Nine Hells without the express written consent has its material form destroyed, it receives a
of Asmodeus himself. The major exception to this is special punishment. It becomes a lemure and is
when a mortal magically summons a devil to serve them. tortured for 9 years. When that time is done, they
This mostly occurs with imps. are promoted to their former rank.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 7
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Asmodeus Controls Them. With that power, he knows The Language of Infernal
every truename. It also means he could protect a devil
Devils speak and write a language called Infernal,
from being summoned or trapped if he so chose.
a rigorous language with rigid grammar. In Infer-
Every devil ranked above the status of lemure has a nal, there is only one way to construct any given
truename. If you learn it, you can summon that devil and statement.
bind them into service. Usually this requires a ritual or
The alphabet uses 33 geometric glyphs, making
sacrifice and possibly a devil talisman (see page 215).
it a good language for book-keeping but bad for
Using a Truename poetry.
A spellcaster using a creature’s truename has a tremendous advan-
tage. When you target a creature whose truename you know, that Dialects
creature has disadvantage on all saving throws against your spells, There are four forms of Infernal. Speaking a
and you have advantage on any spell attacks you make against them.
higher tongue of Infernal than permitted will result
The easiest way to obtain a truename is to charm a devil.
in the offending devil being punished for inso-
Talismans. Truenames are found on devil talismans, items used by lence. Each form of Infernal is more complex than
mortal spellcasters to summon devils and force them into servitude.
the last:
Tomes. Truenames are also found in ancient tomes. Most magic
books, such as the Demonomicon of Iggwilv or the Codex of Infinite Least Infernal. This is very basic and is used
Planes will contain a number of truenames of different types of crea- for simple commands and insults.
tures.
Lesser Infernal. This is the form most hu-
The Hierarchy of Devils manoids learn. Those who speak this can under-
stand the higher forms, but aren't fluent in them.
It should come as no surprise that the orderly devils have
a strict caste system. Higher-ranking devils have the Greater Infernal. This showy version has pat-
power to promote or demote lower-ranking devils from terns that emerge over the course of a conversa-
one type to another. tion.
Most of the time, it is wise for a devil to seek approval Mabrahoring (High Infernal). Mabrahoring is
from the Ministry of Promotions before doing so. Promo- an archaic form of the language spoken mostly by
tions handed out by devils are carefully tracked. Those archdevils. Only unique devils can learn and speak
superiors judged to be abusing the power are themselves this language. Comprehend languages can deci-
demoted. pher it.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 10
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Erinyes. Erinyes are almost always female but they The Government of Baator
can assume a male form if they so desire. Most grievances are brought to the bronze citadel
Pit Fiends. Pit fiends get to pick their gender, if any. on Avernus where the Dark Eight resides. This is a
They can even change their mind and switch, but they massive complex where most issues are resolved
will be punished with three days in the pit of flame for and paperwork is filed.
disturbing the order. Bone devils police the devils. Aurandeus and
Aging the Hellforged police all devils, including bone
devils.
Devils do not physically age. That said, some devils do
appear to be middle-aged and some males even have re- Major disputes are settled in the court infernal
ceding hairlines. Dispater’s consort, Lilis, appears very in Phlegethos.
much like a middle-aged woman. She has looked this Martinet, Constable of Hell
way for thousands of years. Martinet, one of the closest allies of Asmodeus,
has the exceptionally difficult job of resolving dis-
Sleeping
putes between archdevils.
Emirikol says that devils don’t sleep, but Natasha insists
that they do. Natasha claims that devils sleep one hour Aurandeus, Magistrate of Hell
out of every nine. Aurandeus is the supreme judge among devils and
Dreams. Devils have violent, evil dreams that rein- makes all final decisions.
force lawful behavior. Natasha believes that they may
Aurandeus is a devil who looks like an ancient
join in a devilish collective unconscious when slumber-
human with gemstones for eyes. Long ago, he
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 12
came very close to enslaving extremely powerful Some Devils Become Good
archdevils, but failed. Henceforth he was cursed - he It is common knowledge that some devils are
could never again harm a devil or mortal who hadn't bro- fallen angels of good. Most are unaware that the
ken a law of Hell. He is now an impartial arbiter that reverse also occurs. Devils who turn good are
keeps Hell from civil war. The hellforged devils enforce known as the Risen. To redeem themselves, they
his edicts. must do seven good deeds for every evil act they
The Court Infernal committed.
There is a council of pit fiends who reside in Abriymoch
The Risen. The most famous of the Risen is
of Phlegethos. There, they settle legal disputes between
devils and will sometimes hear the case of a soul who K'rand Vahlix, a barbed devil who organizes re-
thinks they were wrongly damned. This court system is formed fiends into celestial armies. It is believed
run by a corruption devil named Shamath. that when he defected to Mount Celestia, he may
have killed his horned devil superior.
Devil’s Advocate Acceptance. Some angels have a very hard time
It is possible that a hero will wind up in the court Infernal trying to accepting a devil as a trusted ally. They have a
maneuver themselves out of an infernal contract. They will be in court saying: “You can't take the fire out of the fiend."
facing off against a devil’s advocate, usually a harvester devil who
knows how to grease all of the right palms. Tracking Them Down. Hell's Ministry of
Bribery. The key to winning these cases is to bribe the advocate. Each Morale has an entire department devoted to hunt-
advocate accepts different forms of bribery, none of which involve ing down the Risen and dragging them back to
gold or gems. They generally want souls, slaves, or aid in gaining a Hell.
promotion.
Complications. Helping a devil’s advocate get promoted likely means
helping them win a big case by digging up dirt on a defendant or set-
The Devil Index
ting them up for some kind of scandal such as dealing with a demon
or angel.
Infernal Pacts
There are two main types of infernal pacts.
The Pact Certain
This is an explicit contract where a mortal affirms their
allegiance to an archdevil of the Nine Hells in exchange
for whatever benefits are offered. Agreement must be
given freely and it can be voided if the signature is given
under duress. Those who sign a contract to take the place
of a soul from Hell do not count as being under duress.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 13
Emirikol and Natasha went through their voluminous li- Hell’s Influence
braries and recorded every type of devil they could find. On page 64 of the Dungeon Master’s Guide, there is an op-
This list may not be complete, but it certainly is substan- tional rule that states that anyone taking a long rest in Hell
tial. must make a DC 10 Wisdom save or become lawful evil. This
effect becomes permanent in 1d4 days.
What follows is a listing and description of every type
Whether or not you use this rule depends on how much you
of devil known to exist in the Nine Hells. Statistics for plan on using the Nine Hells. If you only want your group
some of them appear in chapter 6. making quick, terrifying jaunts into Hell, then this rule might
work out. Otherwise, it will hinder long-term quests and ad-
Names. You will see that many of the devils have two
ventures.
names, the second of which is in parenthesis. We put the
Turning a character lawful evil is a tricky thing. You might rule
more descriptive name first, as it is easier to remember. that they are now an NPC, or you could let the player keep
Emirikol can never rememberwhat a hamatula is no mat- playing. You have to be careful, as evil characters can defi-
ter how many times he looks it up. nitely cause problems at the game table. Some people might
use It as an excuse to be a jerk in real life.
Abishai
Abishai are draconic devil servants of Tiamat that appear Barbed Devil (Hamatula)
in five different colors, each stronger than the last. Like These devils are guardians of places and individu-
chromatic dragons, white is the weakest and red is the als. Barbed devils rarely leave the Nine Hells. In
most powerful. fact, they can not even pass from one layer of Hell
to another without magical assistance.
Promotions. Abishai have a unique promotion
process. First, they are promoted from lemure to abishai. Barbed devils have a gland behind their ears
Then the abishai progress from one color to the next. that produces a powerful hallucinogen, which is
They start as white abishai, then black, green, blue and used to torment and interrogate prisoners.
finally, red. Reds who are promoted become chain devils.
Bearded Devil (Barbazu)
Advespa The shock troops of hell, bearded devils often lead
These devils are female, wasplike devils, most of which armies of lemures into battle. They love fighting,
are entirely black. They are sometimes confused with utilizing glaives and their disease-carrying beards
hellwasps, servants of Glasya. Advespas are usually (which are sometimes are made of snakes) as
found serving styx devils. weapons. Most of them never survive long enough
to get promoted to the status of bone devil.
Assassin Devil (Dogai)
Bone Devil (Osyluth)
Assassin devils are blue/gray-skinned fiends who can Bone Devils are skeletal demons with scorpion
turn into shadows and summon fog to obscure their loca- stingers. Some of them wield hooked polearms
tion. Outcasts among their own kind, assassin devils spy that they can use to grab creatures with.
on and murder devils in the courts of pit fiends and
archdevils. Many of them report directly to Asmodeus, They are the "police" of the Nine Hells, magi-
feeding him the secrets of their patrons. cally authorized to teleport anyone breaking the
See page 32 for lore and page 171 for statistics. law into the pit of flame, where they are tormented
for 101 days.
Ayperobos Swarm There are 1,000 bone devils in existence. All of
This swarm of tiny flying devils can burrow into the them are promoted to barbed devil every 100
flesh of a creature and take control of its body. Devils years. A devil who kills a bone devil is demoted to
and other fiends consider ayperobos to be a delicacy. Be- the status of a "marked" lemure. Marked lemures
cause of this, these swarms despise other devils and will are despised and are never allowed to advance.
attack them without hesitation.
The Ring of Cantrum. Once per century, 100
They are primarily found in Minauros. bone devils meet with the Dark Eight to choose
which ice devil will be promoted to pit fiend.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 14
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There are 6 types of hellforged devils: summons fiends known as horned beasts, simple
Coal Devil creatures quite similar to minotaurs.
These massive devils are made of burning coal, their They charge Geryon’s enemies, piercing them
bodies eternally aflame and their faces contorted into a with with their horns and slicing them apart with
scream. Their duty is to guard and enforce the will of their greataxes. When a horned beast is slain, it ex-
Hell. Coal devils can breathe fire and emit obscuring plodes in a deathly inferno.
clouds of smoke to blind and choke foes.
Horned Devil (Cornugon)
Glass Devil
Made from transparent glass plates, these devils are A prominent breed of devil, cornugons are 9 feet
nearly invisible spies and scouts. Their eyes are mirror- tall, have wings and are covered in scales. They
like orbs and they sport extremely sharp claws. emanate an aura of magical fear and can fire off
lightning bolt spells a few times per day. They
Lead Devil close in on enemies, fighting with barbed whips
Slow and ponderous, lead devils are powerful, hellish and tail stingers.
bounty hunters. They specialize in tracking down a Often, pit fiends lead armies of horned devils
wanted foe, grabbing them, and using their innate dimen- into battle. Some are carefully selected to serve as
sion door power to whisk the enemy away to captivity. personal guardians of ice devils due to their excep-
tional loyalty, a trait prized among devilkind.
They often pair up with gorechain devils, who are ex-
cellent bounty hunters in their own right. Ice Devil (Gelugon)
Obsidian Devil As one of the most powerful types of devils, ice
Made of obsidian and covered in in razor-sharp ridges, devils command respect. They have the power to
these devils are the police of Hell. Unfeeling, violent trap creatures in magical domes of ice and wield
creatures who obey orders to the letter, obsidian devils ice spears that can freeze their foes.
like to grab victims and grind them to death on their
sharp obsidian bodies. Dwelling in Stygia and Cania, the two frozen
levels of hell, ice devils are constantly striving to
Sand Devil be worthy of a promotion to pit fiend status.
These devils use their ability to turn into sand to act as Servant of Mephistopheles. Mephistopheles is
informants and information gatherers. the father of all ice devils. Long ago, the Lord of
the Eighth transmuted a band of mezzoloths into
Spiked Devil what became the first ice devils. Because of this,
Not to be confused with spined devils (spinagons), ice devils answer to Mephistopheles.
spiked devils are made of iron and are covered in spikes.
They are guards and protectors with the ability to fire off Becoming a Pit Fiend. To become a pit fiend,
their spikes as projectiles. an ice devil must serve the aims of Hell flawlessly
for 777 years. If they do so, they are thrown into
Hellwasp Devil the pit of flame for 1,001 days where they slowly
transform into pit fiends.
Hellwasps were demons until Glasya killed their master
and took the hellwasps with her back to the Nine Hells. It is said that only an ice devil or an erinyes can
survive this experience. Exactly 1,000 ice devils
The hellwasps now revere her as their queen and they are promoted to pit fiend status each century.
consider serving her to be a reward. In Malbolge, they
serve as her guards and messengers. Imp
Just one step above lemures and nupperibos, imps
Horned Beast are little red winged devils equipped with a scor-
At one time, the archdevil Geryon had a magic horn that pion tail and the ability to turn invisible.
summoned minotaurs. Once he was exiled from Hell, his Despite being a bit lazy and inefficient, they
power waned and so did the magic in his horn. It now
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 1: THE SPARK OF DEVILTRY 17
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T
here are many ways to incorporate the lore of the evil in their blood and menacing communities
the Nine Hells into a character concept. The around them, often pairing up with duergar to
most obvious way is to create a tiefling, a race scheme against surface dwellers. A minority of the
that is fully described in the Player’s Hand- maeluth live in larger settlements as they are found
book (PH page 42). to be more open-minded and accepting communi-
This chapter offers more character options, including ties.
another devil-touched race and a number of in-depth
character backgrounds that can tie an adventurer to many Leaders and Warlords
of the story lines and creatures in the Nine Hells. Possessing an abundance of natural charm and in-
ner strength, the maeluth often end up in positions
Maeluth of authority among dwarven clans. They are often
fiercely courageous and resolute in their convic-
IT WAS SHE WHO LEAD THE CHARGE AND
tions.
freed us from our shackles. Deep pangs of shame washed
over me as I recalled how I and the Order of the Golden Maeluth leaders can be quite controversial
Cup had treated her. Never has a more noble soul been among the dwarves, as they do not like maeluth
shackled to such sinister raiment.- Sir Gareth Dragons- making children, families or clans with “normal”
bane, The Taking of the Throne of Bloodstone dwarves. This often leads to disillusionment and
The maeluth carry the burden of an infernal heritage abandonment on the part of the maeluth.
which both empowers and curses them. As the result of
coupling between a dwarf and a devil, the maeluth are a Chained Souls
bit stronger and more clever than other dwarves. They Every maeluth is born with an unholy mark that
have a natural skill as orators and often find themselves denotes which archdevil they are linked to. This
in positions of leadership.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 2: HELLREAVERS 22
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Bonds
d6 Bond
1 I didn't appreciate my sibling in life. I mean to rectify that
situation.
2 It was the survival training of a ranger that saved me. I owe
that ranger everything.
3 I never had the courage to pursue the one I love. Now I do.
4 The churches of good deities have it right. I will do what I
can to see that they flourish.
5 I ran into another lost soul in the Nine Hells. I am sure they
escaped and I must find them.
6 When I died, only a few people attended my funeral. I will Your first memory is of emerging from the River
be endlessly loyal to them.
Styx, the river in the Nine Hells that wipes your
memories clean.
Flaw
You should have been doomed, but a mar-
d6 Flaw
raenoloth uncharacteristically gave you shelter on
1 I am extremely paranoid and sure that someone is hunting
me.
its boat. Apparently, someone had paid the toll for
you. The marraenoloth used its mastery of the
2 I am filled with contempt for people who are wasting their
Styx to sail you into the fog. When the boat
lives.
emerged, you were in a mortal realm.
3 Everything is of use. I keep everything and take it with me.
As you got off, the marraenoloth gave you an
4 Fire terrifies me and brings me right back to the dark item with a note attached.
times.
Who are you? How did this happen? Where do
5 I want to know everyone's secrets. It's the only way to stay
safe.
you go now?
6 I have become desensitized to treating inferiors poorly. Skill Proficiencies. Religion, Insight.
Tool Proficiencies. Religion kit.
Languages. One of your choice.
Equipment. Robes, holy water, clothing, 15 gp.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 2: HELLREAVERS 25
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 2: HELLREAVERS 30
Player Option Special Abilities
As a Chosen of Asmodeus, you have inherited two
Chosen of Asmodeus special features, as described below.
Asmodeus is a deity and, like many other deities, he Soul Gaze
sometimes selects a mortal and gifts them with special When you uses this feature, you can view the state
powers. There have been four known Chosen of As- of any given mortal soul. Tapping into this power,
modeus including Farideh and Havilar, the heirs of Bry- you get a sense of how corrupt someone is and
seis Kakistos. you can tell where the creature lies along the spec-
trum of good, neutrality, and evil. Additionally,
Not Always Evil
you can tell if the creature has been essentially
Some of his Chosen are not evil at all. Asmodeus often
claimed by a deity, such as a cleric or paladin, or
creates complex schemes that end up involving neutral or
even one of the Chosen.
even good characters. Asmodeus might even select a
good character to be his Chosen precisely because he Infernal Aspect (1/Day)
knows it is going to create problems for them. You can take an action to project an aura of men-
It is likely that the character will end up doing some- ace, affecting hostile creatures within 30 feet of
thing untoward that could damn their soul. It is also pos- you. Each of these creatures must succeed at a DC
sible that the hero can use it to somehow topple As- 17 Wisdom saving throw or be frightened and be
modeus and end his reign as the Lord of Hell. affected as if struck by a ray of enfeeblement (PH
pg 271). At the end of each of its turns, an affected
In short, it’s a tool to use in a campaign and, if the creature can make another Wisdom saving throw.
player does not try to abuse it or exploit it to “break” ad- On a success, the creature is immune to your aura
ventures, then it can add a lot to a game. of menace for the next 24 hours. The aura of men-
ace lasts up to 1 minute and requires concentra-
Reasons That You Are Chosen tion.
Here are some possible reasons you were Chosen.
Nimbus of Flame. Additionally, while the effect
Spawn of Asmodeus. You are the son or daughter of is active, you are surrounded by a nimbus of
Asmodeus and don’t know it. In that case, your sister is flame, and a pair of fiery wings appears to sprout
Glasya and you will need all of the protection that you from your back. You and anyone or anything you
can get. are holding is immune to the heat from this fire.
Object of Affection. Asmodeus is in love with you. Whenever a creature within 5 feet of you hits you
Bensozia, wife of Asmodeus, was killed long ago by his with a melee attack, the nimbus erupts with flame
own daughter, although he publicly claims that the mur- and the attacker takes 2d8 fire damage. Once you
derer was Levistus. Now that he’s single, Asmodeus is have used this ability, you must finish a long rest
trying to woo you, protect you, and entice you by show- before you can do so again.
ing you the power he can give you. Game Balance and the Chosen
Agent of Asmodeus. Asmodeus needs you to do some- A Chosen is a powerful entity. Dead in Thay from Tales of the
thing for him. One thing he might want is for you to ob- Yawning Portal is about how draining the power of the Cho-
tain the Vallis Crystal, which was stolen from him long sen can make somebody a deity!
ago (see page 222). He might need you because the crys- Consideration: Putting one in a campaign depends on if the
DM thinks they could work with it. You get special powers and
tal is resting in a good-aligned church or ruin that no
you get to interact with an extremely powerful entity in D&D
devil or evil agent can get into. lore. It could be a lot of fun.
Common Enemy. Asmodeus hates demons and so do Infernal Aspect: The main difficulty is that infernal aspect is
you. He thinks you can take down some demons and foil extremely powerful and you can do it once per long rest. The
DM might want to lower the DC, or add in a debilitating effect
the plot of a particular demon lord, possibly Graz’zt or
that hits you when you use it. Perhaps using it causes such a
Malcanthet. strain your mortal shell that you are frightened and affected
by a ray of enfeeblement yourself until you take a long rest.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 2: HELLREAVERS 31
They can become invisible at will and they can
Chapter 3: Infernal Lore teleport, making them a very difficult foe to pin
down. They are avoided by their own kind, and are
T
he Monster Manual details all of the main considered outcasts in devil society. Even devils
devil types and lays out the basic concepts of do not trust them, as the assassin devils are known
devils for 5th edition. In this chapter, we are to feed information to Asmodeus.
going to take an in-depth look at a number of
the more interesting types of devils not de- The Dogai Reforged
scribed in an official 5th edition book as of yet and we are It is widely believed that assassin devils are, and
going to expand upon a few of the more popular devil were, baatorians. After Asmodeus fell into the
types listed in the Monster Manual. Nine Hells and defeated the elder baatorians, he
The core of this material is based on texts from previ- took notice of the dogai.
ous editions. Emirikol and Natasha the Dark have filled
us in on further details which may or may not be accu- Powers of the Dogai
rate. These notes should help you create memorable vil- The dogai were baatorian sentient clouds that
lains for your campaign and to create deep encounters could travel to the mortal realms. They would take
and situations that your players will remember long after on the appearance of a spouse of a mortal and cor-
they are over. rupt as many individuals as they could. The dogai
had a flaw in that they would sometimes shift their
Assassin Devils: Hell’s Ninjas mortal form into a hideous version of the person
they were impersonating. This twisted variation al-
Assassin devils are silent killers, expert infiltrators that ways reflected their true nature and constantly
serve devils as spies and slayers. They are sent into the threatened to emerge lest they failed to maintain
mortal realms to eliminate those who interfere in diaboli- their concentration.
cal schemes. Their statistics can be found on page 171. Asmodeus liked the dogai and felt they could
be useful provided that he could improve upon
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 32
them. They became one of, if not the first, race that he She first earned her reputation as a hunter of all
transformed with his immense infernal power. things celestial and got the attention of Asmodeus
by assassinating a balor general of a demon army.
The Nessian Shriver She stole both his lightning sword and fire whip,
Asmodeus used a magical torture device found in along with vital plans that turned the tide in the
Malsheem known as the Nessian Shriver. The Nessian Blood War for a time.
Shriver renders souls into soul material and proto- It was hubris that ultimately led to her downfall.
lemures. Asmodeus infused this device with hellfire, Srivlanki ventured into the plane of Mount Celes-
melting down the essence of the dogai and transforming tia, home of the angels. She could feel the realm
them into assassin devils. starting to corrupt her. The notions of kindness and
From that day on, they served Asmodeus loyally as as- mercy confused her.
sassins and spies. They are shunned by other devils be- She crept about the realm during the chaos of a
cause of their alien minds and their influence on the Great Modron March. She came upon a wounded
overlord of hell. gold dragon mewling, a child of one of the seven
Baatorian Double Agents gold dragons of Bahamut. Instead of killing it, she
bandaged its wounds.
Outsiders wonder if the assassin devils are playing some
kind of long term game, perhaps waiting for the elder The Solar’s Mercy
baatorians to return. If so, they know more secrets of the A solar named Galerian who happened to be flying
devils than almost anyone. They are intimately familiar by saw this and landed, amazed. Srivlanki attacked
with the layout of Malsheem, a fortress that is renowned him. He used his blinding gaze to rob her of her
through the planes as one of the most mysterious and sight, but showed her mercy. He sensed goodness
least-explored locales in all of the multiverse. in her, and he tried to convince her to forsake her
evil ways and become one of the Risen.
Trauma
The assassin devils seem alien, but the truth is that they He took her in and healed the devil’s wounds.
are simply very guarded. The process of their creation The arch-penitar, leader of the solars, was out-
was beyond traumatic and it instilled a tremendous fear raged. When her sight was restored, Srivlanki fled
of Asmodeus in them. They do respect Asmodeus, but Mount Celestia.
the assassin devils would like nothing more than to see The Silver Eye
him dead. The blinding gaze never fully healed. Her left eye
is pure silver and sees the goodness in all things.
Baatorian Uprising
She always keeps that eye covered.
Baalphegor, wife of Mephistopheles, is also rumored to
be a baatorian. Natasha’s sources tell her that Baalphegor Banished
and the assassin devils are on the same page. Her ulti- As punishment for her humiliating failure and cap-
mate plan might be to betray Mephistopheles and don the ture, Asmodeus banished Srivlanki to the Soul
ruby diadem, becoming the consort of Asmodeus. Market, one of the Outer Torments (see page 160),
Then, she can wound Asmodeus, snatch away his ruby where she remains to this day trying to win back
scepter, and the assassin devils can finish him off, thus his favor so that she can return to Baator.
putting Baator back in the hands of the baatorians. At her palace in the Soul Market, Srivlanki has
wizards summon lemures for her. She shapes those
The Rise and Fall of Srivlanki lemures into assassin devils under her command.
One assassin devil rose up to become an archdevil. She She is using them to build an elite force far supe-
was Srivlanki, an expert killer and spy (Srivlanki’s cur- rior to the assassin devils currently serving As-
rent whereabouts are discussed on page 160). She be- modeus, the Stygian Masque.
came adept at killing devas and even the occasional plan-
etar. Her goal was to kill all 24 solars in existence.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 33
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Any time that a bad guy realizes that the heroes know ered heads, so the assassin devil still needs to get
too much or have become a problem, they can hire an as- to their corpses.
sassin devil to try to take them down. Here are a few sce- Additionally, an assassin devil will attempt to
narios you could use to incorporate assassin devils into snipe the king and queen during the parade.
your campaign.
Settlement Three
Regicide This settlement is famous for its thick fog, which
The King and Queen have a tradition each year where is not thrilling for the heroes. In this fog, the
they have a procession and parade through each of the shadow cloak of the assassin devil makes them
four settlements that they rule. They have reason to be- very hard to see at all. An assassin devil tries to
lieve that an enemy is going to try to kill them during this murder each of the heroes, one-by-one, and then
event. The group is hired to protect the king and queen. kill the king and queen.
The king and queen are positioned on a palanquin, two Settlement Four
thrones held aloft by 8 strong dwarves. The king and This would probably be the main city of the king-
queen drink from historically significant chalices as they dom. The assassin devil will slice the base of the
wave to the people. wooden statue so that it tips back, and the wooden
The Floats. The float in front of them depicts a 20 foot axe falls right on the king and queen.
tall wooden statue of a legendary hero from their past While the heroes deal with that, the assassin
holding an axe aloft. The float behind them is a wooden devil dimension doors to the dragon float. She
statue of a legendary evil dragon slain long ago. These smashes a bandolier of vials of elemental fire on
floats are pulled by horses. it. The wooden dragon bursts into flames, panick-
Decapitation. The assassin devil will insist on behead- ing the horses, who run toward the king and
ing the king and queen, bringing the heads to their em- queen’s float. The assassin devil cuts the reins so
ployer a requested. that the horses break free and the dragon continues
rolling forward, crashing into the king and queen’s
Protective Structures. If the group tries to protect the float, setting it on fire.
king and queen with some kind of transparent dome, that
Invisible, that assassin devil will slit the throats
works out fine. The assassin devil will just dimension
of the king and queen if they are still alive.
door inside. If the group uses a globe of invulnerability
or similar magic, the assassin devil will attack the spell
caster concentrating to maintain the spell until they are Surviving the Night
dead or their concentration is broken. It is one day before the ruler of a kingdom is set to
sign a treaty or agreement that will harm the bad
Components. The devil will also try to snatch the guy in some way. Perhaps it is a new law that im-
caster's component pouch. Globe of invulnerability re- poses harsh penalties on those who enslave others,
quires a glass or crystal bead, so they can't cast that spell and the bad guy has endeavors that utilize a mas-
without their components. The devil will also check for sive collection of slave labor.
magic scrolls of the spell, shredding or burning them if
possible. The group is aware that the ruler is in danger
They need to keep the ruler alive until the next
Settlement One day. You’ll probably need a map of a castle, of
An assassin devil dimension doors onto the palanquin, which many can be found for free online. You can
attempting to slit their throats. have the group plan their defense.
Try not to just listen to what their strategy is
Settlement Two
and think of ways to overcome it. Come up with
An assassin devil will become invisible and put a drop of the strategy of the assassin before the session. The
midnight tears in each of the chalices. At the stroke of only thing you need to be wary of is if the players
midnight, the king and queen will die if the group come up with something that you know will make
doesn’t figure it out. Remember, the bad guy wants sev- for a quick or boring session, then you would want
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 37
to work around it. You should think about the possibility that this
will happen. I think the best way to handle it is to
Devil Infiltration plan events that occur whether the devil is active
There might a number of assassin devils, depending on or not. Worst case, they defeat the devil easily but
the level of the group. Dimension door is key, as that lets then they are engaged in events related to it. If the
the assassin devil bypass most obstacles. The devil could group foils the assassin devil, you could have the
make a number of attempts throughout the night. Here bad guy show up themselves or try to kill the ruler
are some ideas. before they sign the law.
Stealth Entry. Climbing or dimension door-ing up to a Here’s some things to do while the group is
window. guarding the ruler.
Hostage. Putting a sword to the throat of a guard, forc- Shady Adviser. The ruler’s adviser is up to
ing them to let her in and give her information on the de- something, and seems to be creating openings for
fense. an assassin to get to the ruler. Are they in league
Distraction. Creating a danger that the group has to with the assassin devil? No, but the adviser would
not mind if the ruler died. The adviser resents the
deal with, be it a fire or accident of some kind, giving the
ruler, perhaps because of a disagreement over pol-
devil an opportunity to strike.
icy or the adviser is in love with the ruler’s signifi-
Poison. Using midnight tears to poison the ruler’s cant other.
drinks or food. This needs to be done before midnight,
Drunken Flunky. The group gets word that an
because the effect kicks in at midnight.
ally of the bad guy is drunk in town and seems to
Compromising Information. It would be fun also to know a lot about the bad guy’s assassination plan.
have the assassin devil root around and find something The heroes will need to decide whether to leave
that would scandalize the ruler. Perhaps a record of some the castle to grab and question the flunky, or to
kind of shady money skimming, or evidence that the send guards to do it. The guards could bring the
ruler is cheating on their spouse. If this is done, I think flunky back and the group could try to intimidate
you should give the group a chance to notice evidence or bribe the drunken lout for information that will
that the assassin devil is doing this. If the players pick up help them defend the ruler better.
on the clue, they could find out. Caught in the act, the
Mysterious Delivery. The ruler is insistent that
devil will dimension door away and the group will have
they meet in private with a delivery person. The
to decide what to do about the revelation that the ruler
ruler doesn’t want to say what it’s about. Obvi-
has done something untoward.
ously this is a golden opportunity for assassina-
Final Assault. If/when all of this fails, the assassin tion. It turns out that the ruler is secretly buying
devil will have no choice but to go to the signing, invisi- potions of mind-reading to keep an edge over ri-
ble. She will try to cause a distraction to lure the heroes vals.
away and then kill the ruler with the very quill they were
The Secret Door. While securing the castle, the
going to sign with. Stabbing the ruler in the neck with the
group actually finds a secret door. It is ancient and
quill, we could say that the ruler doesn’t die immediately,
nobody knew it was there. It does lead to a tunnel
giving the group a chance to heal the ruler and destroy
– a secret entrance that in theory the assassin devil
the assassin devil once and for all.
could use, but doesn’t know about. That secret
Complications tunnel might have undead in it that pour out once
Running a session like this can be tricky. Sometimes, the the secret door is opened, or it might have treasure
group is really into the planning and they have a lot of or magic in it that is hard to resist. Employees of
fun ideas. Other times, the players can’t agree or they the ruler will want to check it out and the group
come up with something you simply didn’t plan for, a will likely have to alter their set-up to have one
loophole that could make for a short, anticlimactic ses- hero watch that secret door.
sion. Divine Intervention. The head of a temple of a
good god claims to have a vision, a message from
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 38
their deity. This vision says that the bad guy who hired The Cave of Reflective Ice
the devil is nearby and gives the exact location. The This cave has walls of gleaming ice that are almost
group could go check it out, but the ruler will be ex- as reflective as mirrors. The ice magically creates
posed. This vision is accurate, the bad guy really is there devilish duplicates of one of the adventurers
and is heavily guarded. (choose at random).
It works like this: If the character is a fighter,
The Hall of Frozen Blood then their strength score is reduced to 3 and each
This is an example of something you could do if you duplicate represents one lost point of strength. So
want to make an assassin devil-themed dungeon. if the fighter has an 18 strength, there are 15 dupli-
There is a harvester devil named Vordine who is work- cates and the fighter has a 3 strength. For each du-
ing on corrupting a large settlement. She has a few assas- plicate that is slain, the fighter regains a point of
sin devil allies who are tasked with dealing with anyone strength.
who learns too much. Once the duplicates are defeated, the fighter
Maybe the group stumbles onto evidence of what Vor- suddenly feels a surge of strength. The fighter
dine is doing, and an assassin devil tries to kill them. The gains the benefits of a potion of cloud giant
group defeats the devil and finds a clue as to where the strength for one hour (DMG page 187, that’s a 27
devil came from – a cave complex outside the city. strength).
The caves have been magically warped by an open You can base the reflection stats on bugbears
portal to Stygia. The temperature is quite low throughout (MM page 33). They are a CR 1 monster, and 13
the caves. The interior is mostly made of ice that never of them is a medium-difficulty encounter for four
melts no matter what the temperature is. 11th level adventurers.
Niolara. This connects to a smaller chamber
Icy Pits
that is the home of another assassin devil named
The ice gives way to pit traps. The interior walls are ice Violary. She enters the room and tries to drive off
and vary difficult to climb. Secret doors allow an assas- the heroes.
sin devil to access the base of these pits and attack the
poor lone hero in the pit. Some pits are half-full of blood. The stoic assassin devil known as Niolara has
When a character falls in, they plunge into the blood, yellow eyes and is lawful to the extreme. She is an
their feet touch the base of the pit, and magical ice forms, exemplary assassin, but is easily flustered.
encasing the hero’s feet in ice. They will need to break
free before they drown. Because they have fallen in The Snowfall Cavern
blood, heroes outside don’t have line of sight to them. Magical snow falls from the ceiling but never ac-
cumulates on the ground. This is the home of
Ice Traps Gorzen Vile, a devious, traitorous assassin devil
Massive icicles hang from the ceiling and actually grow covered in scars. He has been scheming with the
up from the ground. Some of the icicles on the ceiling harvester devil and has weaseled his way into be-
drop on unsuspecting adventurers. Others are creatures ing her go-to agent. The group might even stumble
similar to ropers, whose tendrils try to magically pull the upon him cavorting with Vordine.
victim into the icicle, where they will remain frozen for- Gorzen can control the environment of this
ever unless freed. room. He can make wind that hinders movement
and heavy snowfall that makes it difficult to see.
The Pool of Frozen Souls
The group comes upon a frozen pool. In it are frozen, icy The Hall of Frozen Blood
people, reaching up and out of the lake, obviously in This is where the portal to Stygia is and it is the
great pain. These are the reflections of people the devils home of Demisia, the leader of these assassins.
killed before they came to this realm. If communicated She is a reaper of glee.
with, they can give the group valuable clues that will
help them navigate the complex.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 39
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 42
standing of the Nine Hells, each of them has the powers The Maker of Devils
that Asmodeus has in terms of controlling a layer and im-
posing limits on those within them. Maggoth dwells in secret chambers, collecting
seepage from the Styx and the rivers of blood. It
Layers of Hell Can Be Promoted molds them into nupperibos, empty vessels that
Further, baatorians understand that each layer of the are stored in Maggoth’s dwellings. When an evil
Nine Hells is subject to promotion and demotion as well. soul dies, it is shunted into that vessel and is then
Baatorians have the power to shift layers up or down if teleported to the surface of Avernus.
they can dominate the entity controlling the layer that
they wish to manipulate. The lower the layer, the more Maggoth has actually placed many slain
compact and powerful the layer becomes. archdevils into nupperibo forms. During this
process, it distills a portion of their essence into
It is entirely possible that at one time, Stygia and Ca- sediment of thought before sending them on their
nia were adjacent or even the same realm. Both realms way. Maggoth consumes the sediment, thus gain-
are frozen, an anomaly in a plane known for intense heat ing a portion of their power and knowledge.
and scalding flames.
Altering or Creating Layers of Hell Bound by the Styx
It is also entirely possible that baatorians can destroy or Baatorians are innately connected to the River
create new layers. Some speculate that there is a tenth Styx. Should they swear an oath in the name of the
layer of the Nine Hells accessed through the deepest rift Styx, they are magically bound to that oath. To vi-
in Nessus or through the gate in Malsheem. olate it means the loss of half of all of their memo-
ries and knowledge to the other party involved in
Digesting Memories the contract.
Baatorians have the power to acquire memories and se- “The Politics of Hell” Dragon Magazine Article
crets from the sediment of thought. Because the sediment Devils in Dungeons & Dragons were first detailed in Dragon
of thought contains a lifetime of thoughts and accumu- Magazine issue #29. That article actually includes God and Sa-
tan in the story. Satan has a stat block!
lated knowledge, lower-ranking baatorians can’t compre-
hend or digest as much as higher ranks. Promotion al- This material was eventually modified and presented in the
classic Ed Greenwood articles in Dragon Magazines #75, #76
lows them to comprehend more and to derive more and #91. Interestingly, a lot of the story from issue #29 was
power from the sediment. kept.
Devils and Baatorians Here are some of the main takeaways from that article:
Satan didn’t like what God did with Job and led a rebellion.
Some hellwalkers and explorers have noted that devil Satan recruited allies, including Belial, Beelzebub, Asmodeus,
skeletons appear to be manufactured. That is actually Adramelech, Astaroth, Moloch, Nergal, Amaimon, and Belphe-
true. Almost all devils are hand-made by an elder baato- gor.
rian known as Maggoth. God banished the rebels to Hell.
There are two things that all baatorians and devils (ex- Satan ruled Hell, but was overthrown by Beelzebub. As-
cept the fallen angels) have inside their bodies. modeus was put in charge of politics and bureaucrats.
Asmodeus eventually overthrew Beelzebub, who is now
The Stygian Skeleton
known as Baalzebul.
They each have a stygian skeleton, which is made of the
The article goes on to say that Asmodeus engineered World
matter of baator and filled with marrow drawn from the
War 2.
River Styx.
In case you are wondering, Satan has 333 hit points and to hit
him, you must have “purity of heart.” Also, “He can actively
The Ovatorium
teleport, cross dimensions or even travel through time if need
They also have an ovatorium, the collection of sacs that be.”
facilitates the promotion and demotion process. Even
when transmuted into a devil form, the skeleton and the
ovatorium remain.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 43
Current Dwellings of Baatorians Mephistopheles, is completely unaware of this.
Asmodeus at the very least senses it. He respects
Most places containing baatorians emit a psychic her mind and seems to regard her with admiration
buzzing that drives most baatezu away. The buzzing in- and perhaps hidden trepidation.
stills a primal fear in devils and is an effective deterrent.
Baalphegor’s Empire. The frozen cities in Ca-
Beneath Malbolge. There is a hard-to-find defile in nia were once ruled by Baalphegor. It is possible
Malbolge that leads to a cavern whose walls glow with a that her hellspawn are merely inert and still alive,
brain-numbing, grayish light. Collapses often clog the patiently waiting to serve her once more.
defile, but somehow the cavern is reopened time and
The fact that those frozen cities are full of an-
time again. Devils sent by Glasya to investigate have
gels suggests that at one time, the angels of He
never returned.
Who Was attacked Baalphegor and her realm. It
Terrible cries sometimes issue forth from the cavern, could be that she quietly tolerated the fallen angels
echoing across Malbolge's slopes. Strangely, non-devils when they fell into Hell, awaiting the time when
on this level cannot hear the cries. But devils can, and the some of the missing elder baatorians returned.
sound is innately terrifying to them. Baalphegor is fully described on page 120.
Below Maladomini. Baatorians currently lurk in tun- Zargon, Devourer of the Depths
nels and caves under Maladomini, in mines beneath the
city of Malatanni. Zargon the Returner embodies the forceful imposi-
tion of will and perhaps the defining trait of evil, a
Frozen Cania. In Cania, Baatorian cities are encased complete lack of empathy and compassion.
in ice. Some of these cities were under siege from angels
Zargon is 35 feet tall and has the head of a giant
at the time of their freezing.
lizard with a single black horn. He has one central
Maggoth’s Three Lairs. Maggoth shifts between three eye, six tentacle arms and six more as legs.
realms deep under the hellish rock and stone of Baator. The Original Ruler of Hell
One of them is under Avernus. Long ago, Zargon ruled all of Baator. When the
fallen angels arrived, Zargon was too powerful for
The Elder Baatorians Asmodeus to destroy. Asmodeus was able to eject
The elder baatorians are the equivalents of the archdevil and banish him to the mortal realm of Mystara.
rulers of the Nine Hells. Each elder Baatorian has an
Zargon went on a rampage there, and eventually
innate link to a layer of Hell. In truth, they are the
he was worshiped by the people of a lost under-
rightful rulers as they are literally an extension of Baator
ground city called Cynidicea. They appeased him
itself. Asmodeus defeated the baatorians, but some
with sacrifices and spent their days escaping real-
survived. There are five known living elder Baatorians:
ity by imbibing a hallucinogenic elixir of fantasy.
The Known Elder Baatorians
Hibernation
Here is a quick list of the five known elder baatorians. More of them Zargon’s reign of terror was eventually dealt with
may be growing in hellchambers deep inside the layers of Hell.
by Aimeer of Glantri and Barnabus Bladecutter,
Maggoth, Vacated ruler of Avernus, the first. heroes of Mystara.
Sephizatros, Vacated ruler of Stygia, the fifth.
Zargon eventually reappeared and went on the
Baalphegor, Ruler of Cania, the eighth.
warpath in what became known as the Time of
Zargon, Ousted former ruler of Nessus. the ninth. Rage.
Empress Viligor, Vacated ruler of Nessus the ninth.
Killing Zargon
Baalphegor The only way to destroy Zargon is to cast his horn
into a bubbling lava pit near Cynidicea within one
It is believed that Baalphegor is actually an elder baato- day of his death.
rian and is the true ruler of Cania. Her consort,
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 44
Maggoth ranged weapons.
Using a variety of shrivers, Maggoth crafts nupperibos The Halls of Perdition
from the congealed sludge of the River Styx. Maggoth has three dwellings beneath three differ-
ent layers of Baator:
Maggoth does not fear the devils, for it knows that all
devils save the fallen angels are slightly altered baatori- Maggoth Thyg. Maggoth’s home, where it sep-
ans. Maggoth fully expects the devils and the archdevils arates the future from the present and communes
to accept their baatorian masters when the time comes. with Baator itself through the Malevolent Throne.
Unknowable Maggoth Mastema. Where Maggoth crafts and
Maggoth is a quixotic, ancient being who has absorbed stores nupperibos. Evil souls are shunted here,
so many memories that it has become lost in a sea of rocketing balls of light that launch out of hell
knowledge. It does not ask “why?” because it knows and mouths and orbit a pillar that contains a fetal ver-
is content with the answer. sion of every possible type of devil and baatorian.
Transfer of Knowledge Maggoth Ono. Where Maggoth drinks from the
Maggoth can steal, restore and implant memories. With a Styx, which cascades in a series of waterfalls.
touch, it can teach wizards new spells and enhance the
muscle memory of warriors. Maggoth and Ariel
Maggoth has become concerned with Zariel, who
Aura of Levitation has gained a connection to Avernus similar to an
Maggoth is 50 feet tall and has an aura that causes any- elder baatorian. She may actually have the power
thing nearby to float and slowly orbit its body. Maggoth to shift the position of Avernus lower, an ability
can move them around with a thought or use them as previously held only elder baatorians.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 45
Empress Viligor The Written Word
Viligor absorbed powers from a god of knowledge
and magic and gained a peculiar connection with
spell books. She knows anything written in any
spell book, and she can quote it verbatim. The
problem is that she cannot process the nigh-infi-
nite content spilling through her brain. Thus, the
knowledge is there, but she doesn’t always know
what she knows.
Spell books
She often communicates through spell books,
magically causing words in existing spell books to
shift into her communiques. Viligor can travel
from one spell book to another, as long as it was
written by the same author or if each contains a
spell made by the same spell caster, such as Mor-
denkainen or Bigby.
Divine Thoughts
Viligor and Sephizatros wanted the power to con-
dense the Nine Hells into two layers – their own
realms of Stygia and Nessus. They would split the
combined power between the two of them.
To gain the ability to accomplish this, they real-
ized they’d need to drain the souls and memories
of gods as directly as possible. They had to corrupt
a god, preferably one that was lawful good andget
it to pledge its soul to Viligor. Once done, they
could siphon its power and absorb its knowledge.
Thus far, they have done this to three gods and
have gained immense power, but they are uncer-
tain if they have enough to accomplish their goals.
There are two elder baatorians who left the Nine Hells
When a god whose soul is bound to Baator dies,
prior to the arrival of Asmodeus. They are Empress
it appears in Maggoth Mastema far below Aver-
Viligor and Sephizatros, a mated pair who went off to ex-
nus. It inhabits a nupperibo shell and, because it is
plore the possibility of mastering the layers of other
so potent and powerful, it immediately transforms
Styx-touched lower planes.
the nupperibo into a styx dragon (styx dragon sta-
Viligor and Sephizatros have the marraenoloth ability tistics are on page 194). Maggoth sends these
to magically shift from one locale on the Styx to another, dragons into the Styx so that they can live on with
regardless of which plane it is located in. the dimmest recollection of what they once were.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 46
Sephizatros struction in mortal cities for the sheer joy of it. He
was the warlord of the hellspawn legion of Baator,
Sephizatros, consort of Empress Viligor, is a warlord a role he yearns to resume.
general made of living hellfire. He is the father of the
hellspawn and a master of the phlogiston. The Children of Sephizatros
Long ago, when he was master of Stygia, it was not Sephizatros is attended to by his three baatorian
the cold realm that it is today. His Stygia was a fiery children, humanoids made of translucent gypsum,
ream containing pockets of phlogiston, a highly their inner organs clearly visible to the naked eye.
flammable swirling gas. Lighting a single torch in certain His children touch and fawn over him whenever
areas of Stygia would cause a wave of flame to blast possible, seeming to derive pleasure from his
through the entire layer like a shock wave. flames.
Sephizatros summons them from an undiscov-
Sephizatros is part elemental, part fiend, and part con-
ered pocket of Stygia deep beneath the waves. His
struct. The lower half of Sephizatros’ body is a jet of
children:
pure hellfire that keeps him aloft and his upper body is
made of some kind of infernal chitin, looking a bit like a Calinymph is blind and speaks for Sephizatros.
suit of devil armor full of flames. Lord Vorbak is deaf and fetches things for Se-
The Consort phizatros.
A consort to Viligor, Sephizatros is her inferior. He acts Sheen Negrinum is mute and obtains informa-
as her bodyguard, servant and mate. Sephizatros is a tion for Sephizatros
brute who has gained incredible power by allying himself These children are in no way related to Viligor,
with her. who finds them repulsive. She knows Sephizatros
Sephizatros is not a schemer. He wreaks havoc and de- would never forgive her if she annihilated them.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 47
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out in tremendous bursts that jolts and strengthens devils. Cleansing. The torment is a bit like a drug. The
devil feels a euphoric sensation, an amplified ver-
Torture in D&D
sion of a runner’s high. They experience clarity of
The most important thing to keep in mind here is that torture is not thought and become more lawful and orderly.
fun, it’s not pleasant, and if it happens in your game, it should proba-
bly be “off camera.” You most definitely will want to talk about this
topic with your group long before you ever implement it in the game.
Mortal Cults and Torture
If a mortal invokes the name of a devil in specific
Inoffensive Torture: If you do use it, you might try to focus on forms
of torture that are either psychological or amusing. For example, dev-
rituals that involve the torture of another mortal,
ils are orderly. Torture for a devil might involve being trapped in a the devil does feel it and becomes dimly aware of
room where there are books completely disorganized on a bookshelf. it. They do gain a beneficial effect, but they do not
Humor: If you run a somewhat goofy campaign, torture might involve gain hit points or any statistical boost.
reading a prisoner badly-written fan fiction full of plot holes and weak
dialogue. It’s even better if the fan fiction is about the heroes of one
Truename. It is only when the torturer invokes
of your previous campaigns. the devil’s truename that the devil gains the full ef-
Temptation: Another option is to have a devil offer an imprisoned fects. Of course, handing over your truename is
character something they want in exchange for information they extremely risky. The devil would likely lock the
need. Each day, the offer gets a little better and a little better. Then, torturer into an infernal contract that stipulates that
when the hero is ready to break, the offer is rescinded and we start if anyone else learns the truename, they suffer in
again.
some fashion.
Mini-Game: The most interesting way to use torture would be to
make a mini-game out of it like in the Metal Gear Solid video games. Forming Cults. The worship of devils, even
The hero is being questioned, and they must make Constitution saves greater devils, is very rare. Some devils, especially
to endure the torture, which should probably be something nebulous pit fiends, might end up with a bit of a following
such as an undead entity placing a bony hand on them and infusing
the character with necrotic energy, doing d6 necrotic damage.
on a mortal world if they work at it.
Breaking. You could also have the character make Charisma saves to Archdevils. Archdevils have a hard time foster-
resist breaking and giving up information, but that feels a bit unheroic ing cults. Mephistopheles has put a lot of work
and might diminish a player’s enthusiasm for their character. Instead
into it with minimal results. Only Asmodeus has
of reducing it to a die roll, you should probably let the player choose.
widespread worship, but that is due in part to the
Waves of Torment fact that he is also an actual deity.
The waves of torment are to a devil a bit like what warm
sunlight is to a human. When in the sun, some humans Themes of Torture
get a tan and feel rejuvenated. When exposed to torment Loneliness
and suffering of damned souls, devils get a boost much Soul shells are chained up in a prison and left to
greater than that. Devils are naturally drawn to areas despair. For a time, the souls are paired with other,
where there is suffering. They can feel it on a primal free to talk and bond. Then the souls are placed in
level. isolation cells for weeks at a time, where their
crippling loneliness pours out of them in waves,
The Effects of Torment
feeding the devils of the layer.
It is the torment of damned souls that radiates energy.
Devils do feel a bit of a charge when causing mortals to Regret
suffer, but it is not nearly as pure and does not bestow Chain devils have the innate ability called Unnerv-
any particular boon upon a devil. ing Mask, which allows them to create the illusion
Healing. Some devils have wounds that heal when that they are someone from the mortal’s past.
they are exposed to the torment of a damned soul. For Chain devils will take on the form of a deceased
every point of damage inflicted to a victim, all devils parent or someone they wronged and wring them
within 60 feet that can see it regain that many hit points. out emotionally. To remind a soul of the shameful
things they did in life and that there is no way to
Temporary Hit Points. When a chain devil does its make it right is a cruelty that brings devils great
work well, the devils within 60 feet gain 10 temporary rewards.
hit points.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 49
Realized Terror Hells. Devils refer to them as “petitioners”,
Chain devils like to tease that something terrible is going “coin”, “treasure” or “clank”.
to happen, and then pull it away. The soul is relieved. Styles of Torment. Each archdevil does differ-
Then, the terrible thing is back, and even bigger or more ent things to torment their soul shells. Dispater
menacing. This could be done with a variety of torture puts them to work on the burning streets of Dis,
devices. causing them endless suffering. Belial and Fierna
Pools of the Damned bathe their damned in pools of lava and fire.
Glasya turns many souls into lacquered furniture
Most layers contain burning pools full of writhing
or works of art.
damned souls. To pull one soul out and indicate that they
will be placed somewhere safe, but then throw them back Length of Torment. Some soul shells are tor-
in is a simple way to generate intense pain. In order for mented for longer than others. This decision is
that to work, sometimes the souls must actually be al- sometimes random, and sometimes deliberate. If
lowed to leave. Allowing a soul a shred of hope is the there is a soul shell of a mortal who failed an
key to pain. Once they have lost all hope, they might as archdevil life, it will be subject to great anguish.
well be tossed in the maggot pit.
The vast majority of soul shells are tormented
for a short time and then they are tossed into the
Damned Souls maggot pit, where they are transformed into
Most lawful evil creatures who die become soul shells. It lemures.
is only the most vile mortals who become nupperibos or
lemures. Stolen Souls
When a lawful evil being dies, their soul is a ball of Kytons have a secret. Sometimes, they become
energy that rockets through the astral plane in seconds. It fond of the souls in their charge. When this occurs,
is funneled through the portal above the lake of despond they steal those souls and bring them to their home
and swirls about in the storm clouds above it. The soul in Jangling Hiter to stay.
remains there until the approval process is complete,
which usually takes just a few minutes. Some Souls are Prized Possessions
In some cases, the chain devil does this out of ap-
Sorting. A scroll magically appears in the bronze
preciation. Those souls who deliver the richest,
citadel on Avernus. A styx devil immediately looks the most exquisite pain are prized by chain devils. Of-
scroll over, which contains a list of that person’s evil ten, that pain fades over time. But there are souls
deeds in life. The styx devil stamps it with the brand of that carry an unbreakable faith inside of them that
the archdevil that most closely represents them, and the means the devil can extract tremendous amounts
form is teleported to Nessus. of energy from them over the course of years.
Nessian Approval. There, clerks sift through the Unbreakable Souls. Those souls are often pal-
forms to see if there are any particular souls that As- adins or people pure of heart who willingly took
modeus might be interested in. Then, they stamp the ap- the place of someone else in Hell as a heroic sacri-
proval of Asmodeus and the soul transforms from a ball fice. Sometimes it is a person possessed of tremen-
of energy into a soul shell on the shelves of despond. dous willpower and confidence.
Examples of Sorting. Those who are greedy belong to
Mammon. Those who are charming scoundrels or seduc- Trophies
ers go to Glasya. The truly disgusting souls go to Baalze- The chain devil brings them home for either per-
bul. sonal use or as a sort of reward to the soul. The
soul over-delivered and likely garnered the chain
Quivering soul shells are picked up from the shores of devil recognition from the archdevil who rules the
the River Styx. Soul shells are ragged, rubbery versions layer. The soul is a prize that they want to keep.
of their former selves. They bear wounds or deformities
that they acquired in their last living moments. The soul becomes a servant and an ally. Some
Soul shells are often used as currency in the Nine
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 50
SoulScri be
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 53
The chain devil will be called in, having a key
Chain Devil Encounters NPC chained up in a cell with it. This cell has
Here are a few examples of how a chain devil might be chains hanging from the ceiling, giving the chain
used in an adventure in the mortal realms. devil a lot of tools to use against interlopers.
Four Heroes Facing a Chain Devil The Iron Web
A chain devil is is a CR 8 creature. I think that making an entire dungeon or lair set in
a massive chain web would be really fun. Perhaps
One chain devil is a hard threat for group of 6th level characters and a
medium threat for 7th level characters. your villain summoned a hellchain weaver, which
has spent years making this place. The group
Two chain devils are a hard threat for 11th level character and a
medium threat for 12th level characters. might need to go there to rescue someone, or to re-
Chain devils are perfect to use any time you plan on trieve a magic item of someone who was last seen
using a prison in an adventure. The villain could summon heading here.
a chain devil and put them in charge of the whole place. Danger. The web is in a very large cavern, sus-
pended over a whirlpool or lava. Make sure you
Gedding Gaol
give thought to how you will handle people falling
This prison is accessible only by boat. The prisoners over the side. I usually do two checks. One Dex
don't even know where the prison is located, as they are check to keep your balance, and another to grab
hooded during the journey to the prison. No prisoner has onto the edge to stop from falling to your doom.
ever escaped Gedding Gaol.
Cross a Giant Chain. At one point, the group
So let’s say that your bad guy has taken this place and
must cross an area by walking on a giant chain,
locked up people important to your heroes. Maybe
balancing on the smooth metal links.
they’re being kept for a sacrifice, maybe they’re being
ransomed or perhaps they offended the villain’s twisted Perilous Climb. We could say that there are a
sense of justice. number of large chains that attach to the ceiling.
Just getting in to the prison is a challenge. Hanging from the ceiling are chain cocoons. It is
possible that the item or person the group is look-
Find It. It is on Lake Azan in the Drakkenmire, a ing for is up there. The chains have razors embed-
nearly impassable swamp crawling with stirges and bat ded in them and it will require a check to avoid
swarms. The lake is a confluence of four rivers, giving it getting cut. Once the hero is nearly up there, giant
strong currents and a deadly undertow. bats swoop in and attack the poor hero, who is in a
very perilous position.
Survive the River. The group will need to make sur-
vival checks and possibly have an encounter on their The Room. The group might spot a square
boat against giant crocodiles or bullywugs. The real dan- “room” made of chains. As they climb, spider
ger here is falling into the river. Fighting underwater is swarms clamber down the chains. We could say
quite dangerous. that spiders revere hellchain weavers. In the room
is treasure and possessions hoarded by the weaver.
Navigating the Razors. Approaching the prison is-
land requires use of a small skiff boat guided with a pole. The Trap. Then, from above, they hear buzzing.
The approach has an actual maze of razor wire that must The hellchain weaver is using its spinning blades
be traversed or magically bypassed in some way. to cut the support chains holding the room up. The
group will have to jump off and grab onto one of
Ascend in Secret. There are two dock guards to avoid
the many hanging chains nearby.
or quietly defeat. Gedding island’s sides are angled at 80
degrees. Covered with ramparts and wire, it is very diffi- The Weaver. From there, the heroes will have to
cult to climb without getting cut or injured. battle the hellchain weaver while hanging on
Player Options. From there, the players will probably swinging chains.
come up with some harebrained scheme. They might
pose as guards, attempt to creep through the shadows, or
start a riot.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 54
Chain Devil Bonds
Roleplaying a Chain Devil
d6 Bond
Chain devils are masters who take great pride in their 1 I try to joke around with the people I torture, but
work. They are numb to their own cruelty and relish the most of them don’t have a sense of humor.
opportunity to inflict anguish on noble souls. The act of 2 I love my animated chains as if they were pets.
inflicting pain gives them pleasure, but being on the re-
3 I enjoy being summoned by mortals and I always
ceiving end is an alarming prospect for them. Many give 100%.
chain devils do not want to be promoted.
4 I have a gorechain devil as my trusted ally and
Chain Devil Physical Features guardian.
d12 Physical Feature 5 I suck up to Mammon whenever possible.
1 Chains appear to be red hot. 6 I desperately want to torture angels.
2 Organs of victims hang from chains, forgotten.
3 Milky, dead eyes.
Chain Devil Flaws
4 Under the chains is translucent blue skin.
d6 Flaw
5 Its truename is tattooed on its body under the chains.
1 I am far too rigid in my thinking. I can’t think out-
6 Empty eye sockets. Chains can shoot out of them. side the box.
7 Chains emit unnerving whispers in infernal. 2 I enjoy my work so much that I am in my own little
8 Chains wrap around to form impenetrable armor. world.
9 Chains end in flaming steel orbs. 3 No matter how hard I try, I am completely inappro-
priate. I have poor social skills.
10 Likes to form non-functional wings of chain.
4 My chains don’t always obey and react as they
11 The chains are wrapped with thorny vines and black roses.
should.
12 Hideous, has a hunchback and hobbles about, wheezing.
5 I am quick to choke others without thinking, even
superiors.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 55
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4 Sartaph (assassin devil), sneaks around even when off the 5 An extremely friendly, well-fed hell hound with a
job. bright collar.
5 Dizzler (doppleganger), withholds information for personal 6 A massive hookah that reeks of sulfur.
use.
6 Roiltence (passion devil), gets in fights with almost every-
Society
one. Corruption devils spend a lot of time dining on
delicacies of flesh and soul, preening before mas-
Conspiracy sive mirrors and bathing in filthy waters polluted
Sometimes, four corruption devils will work together in a by their own noxious oils. They enjoy tormenting
collective known as a conspiracy. These organizations the damned by forcing them to be butlers, maids
will have one strong leader, but none of them last long. and hand servants. Few relish the opportunity to
Corruption devils do not like each other and can’t help be the pool boy of a corruption devil.
but try to destroy the others, socially or physically.
Souls in Bulk. They are brokers, blackmailers
They usually form to handle one big task, often under and extortionists. Obtaining an individual soul is
direct orders from an archdevil. simple for them, so they tend to try to get entire
organizations to sign over their souls at the same
Infernal Dwellings time. Blackmail is the main way for them to get
Many corruption devils live in the city of Dis, controlling what they want. Tricking someone into doing
neighborhoods and spying for Dispater. Others serve something illegal or scandalous and then offering
Glasya, who enjoys their company and has tasked a num- to undo it if they sign over their soul is standard
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 57
operating procedure for a corruption devil. it bothers some creatures so much. The corruption
devils are endlessly amused by the strong
Eccentricity. A lot of creatures don’t know what to
reactions they provoke in others. It makes them
make of corruption devils when they first meet them. The feel superior and gives them an edge.
devils are huge and imposing, but they often act and
dress in an outlandish fashion. Some treat them lightly
and find out too late that pit fiends are the only devils
Sires of Corruption
more powerful than corruption devils. Corruption Devils are very self-destructive and
tend to experience True Death before being pro-
Ego. The eccentricity of these devils grows from their moted. Sometimes, Glasya and Dispater reward
supreme arrogance. They think that they know more, and those corruption devils who manage to live for a
because they find so much success in their duties, they long time by promoting them into a more ad-
become bored. Their mindset has become such that it’s vanced breed known as a sire of corruption. These
not enough to succeed in a mission, it has to be done in creatures are known for entering mortal kingdoms
style. It needs to have the corruption devil’s trademark and creating plagues of sin and debauchery.
flair or calling card.
Specialized Corruption. Sires of corruption are
Signature Flourish more powerful versions of corruption devils. They
d6 Signature Flourish resent those who are highly moral and go out of
1 The least attractive person in the settlement must end up their way to try to corrupt or kill them by dealing
with the most attractive person. out a "touch of vice" that infuses a person with
2 Someone must die while they are relieving themselves. lust, excess, greed, fear, sloth, or vengeance. This
3 At the end, somebody learns a life lesson.
turns mortals into corrupted followers.
4 An important person is framed for a scandal that is more Transformation. When a sire of corruption in-
outlandish and ridiculous than the scandal from the last fects a city, it degenerates into a place of disrepair
mission.
and debauchery. Crime is rampant, apathy is
5 There must be an award ceremony where someone is prevalent, and everyone is looking out for them-
beaten to death with the award trophy.
selves.
6 The mission must end with a pool party where all the loose
ends are tied up and everybody laughs together. The Ruler of All. At the center of it all, the sire
Insane. Corruption devils are on the edge of sanity. is set up in a mansion or fancy tavern lording over
They are so immoral that they can barely relate to other its corrupted minions as they cater to the sire’s ev-
creatures. They view the rules of most societies with a ery whim.
roll of the eyes and they know that the fact that they have
no moral compass is a huge advantage. They feel much Obsession. Each sire is usually obsessed with
freer than other creatures and almost pity them for their one particular thing. It might be beautiful people
inner struggles. with red hair, it might be gold, or it could be fancy
clothes. Once they start the city down they path of
Lack of Empathy. The inner lives of other creatures damnation, they focus on obtaining as much of
baffle them. While lying awake at night, many people that thing they are obsessed with as possible. It is
wrestle with decisions and life choices they regret or are their weakness, although they don’t see it as such.
embarrassed by. Corruption devils don’t have those
complex emotions. They are much more like a child, Corrupted Followers
where they are happy when they get what they want, and
Mortals touched by a sire of corruption have effec-
they have temper tantrums when they don’t.
tively signed an infernal pact, though this pact is
Delusional. It is this freedom from guilt and shame much more easily broken than a standard contract.
that makes them feel like they are more evolved than Manipulated. The pact is actually burned in
other creatures, but the truth is that are actually less red on their flesh, and it is the only copy. These
developed mentally. creatures were often at a low point in life and
Games. Corruption devils wear makeup partly because handed over their soul in exchange for a need cre-
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 58
ated in part by the sire of corruption's machinations. to speak out against Glasya when she first came to
Redemption. Corrupted followers can be returned to Malbolge. She forced Axacrusis to eviscerate it-
self. Her imps and underling have been feasting on
normal, but the contract must be nulled and the corrupted
the living remains ever since.
must forsake their vices. Escaping a contract doesn’t
have so much to do with finding a loophole as it does Nimruku
with getting the follower to shake off their vice. There Kretor is a lawful evil city-state whose citizens go
are many different types of corrupted followers: to Hell when they die. 9 in 10 of them are lawful
Corrupted Lecher evil.
These are extremely attractive mortals who others be-
Jewel of Mephistopheles. Nimruku openly runs
come infatuated with. People become so obsessed that
Kretor and takes orders from Mephistopheles him-
they lose sleep over them. Corrupted lechers can cause
self. The main city is divided into six sectors, each
lust with their touch and when they are in danger, can
controlled by a horned devil. Nimruku spends
cause a "spread of passion" to try to influence the at-
most days watching out for other devils who want
tacker to spare them.
to horn in on the operation.
Corrupted Glutton
Prymslur Bok of Skullport
These people become gluttons, devouring anything they
Prymslur Bok operates out of the sinister city of
can get their hands on. They are favored minions of sires
Skullport in the Forgotten Realms. Prymslur’s ulti-
of corruption.
mate goal is to gain control of the city of Water-
Corrupted Monger deep by finding a way to blackmail Laeral Silver-
Consumed with the desire for wealth, mongers spread hand, the current ruler.
greed with their touch and have the ability to drain magic
Darkyn. Prymslur has a tiefling spy named
items of their power.
Darkyn who has become intimate with the wife of
Corrupted Idler a masked lord of Waterdeep. Darkyn is learning
Idlers are those dependent on others to provide for their more secrets every day.
needs. They want to live a life where everything is done Alyndra Torrak. A human who willingly signed
for them. They cause sloth with their touch and have an over her soul for warlock abilities. She wanders in
aura that makes people near them weary. Waterdeep, eavesdropping at the Yawning Portal
and keeping tabs on anyone close to Laeral Silver-
Corrupted Lunatic hand.
These mortals can't let go of their anger. They hold
grudges and eventually become violent. Their touch Lugravosk. Anybody who catches on to what
causes rage and they have a number of powers that force those spies are doing are to be dealt with by Lu-
people to attack others. gravosk, an assassin devil who likes to leave her
victims hanging upside down, their blood draining
Corrupted Craven into a tub or barrel.
Soldiers who were overcome with fear and abandoned She has killed four foes so far, and the city is
their posts, leaving the people they were supposed to pro- starting to think they have a serial killer in their
tect to a grim fate. They have the power to infuse people midst.
with fear and give them the frightened condition.
Destrogon. Prymslur’s bodyguard is Destrogon,
a shocktroop devil that Prymslur taunts merci-
Corruption Devils of Note lessly. Prymslur knows that Destrogon has been
There are a number of corruption devils who have made stealing from Mammon’s treasure hoard and uses
a name for themselves in recent years. it to force Destrogon to do humiliating things.
Axacrusis The Riverborn. Prymslur can't help but try to
Former chancellor of the Hag Countess, Axacrusis dared gain control of Skullport. Certain members of the
Riverborn, a gang of pirates and sailors, are taking
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 59
Prymslur's advice and are scheming to overthrow the top Eat the Ugly Ones. Galvikoss only wants at-
gang in town, known as The Mandible. They plan on tractive people. All others are eaten. Occasionally,
stealing the Dragon's Tooth, the sword that the leader of a mortal of incredible beauty will be sent to
the Mandible wields. Glasya.
Sagirsa Ally. The captain of the ship is a tiefling war-
Sagirsa was a corruption devil who has achieved lock named Deidrix Craven. Galvikoss orders her
archdevil status. She is now a merged infernal entity, part around and criticizes her constantly, threatening to
corruption devil and part chain devil. This is due to her tell Glasya that she is worthless. Galvikoss has her
time running Jangling Hiter and intermingling with the infernal contract in a pillow-pocket that he often
chain devils. She is trying to unseat Glwa to be Mam- rests upon.
mon's consort, but Glwa has been able to fend her off
partly by infesting her city with hellchain weavers. See Involving the Group. The adventurers might
page 118 for more information. need to rescue someone on the ship, or they get
lured on the ship, or perhaps Deidrix will hire
Shamane them to kill her master.
This corruption devil runs the court infernal in Abriy-
moch. Shamane is a stickler for detail known for devour- Sinking the Ship. Sinking the whole ship might
ing advocates whose arguments seem frivolous. Shamane be a really fun idea. Maybe have some sharks in
wears massive black robes, a garish powdered wig and the water for added thrills.
wields a magic gavel that lets out unpredictable energy The Gravetender
when it strikes a solid surface. Morgarot the Burier has an obsession with burying
people alive. Positioned in the crypt and graveyard
Corruption Devil Adventures of a city, necromancers and tiefling spies serve the
Here are some examples of how you could use a corrup- corruption devil.
tion devil in an adventure. Coffin. Morgarot spends most of its time sitting
The Baatorian Pleasure Barge in a massive coffin lined with silk. On occasion,
There is a ship in a mortal realm, a massive ship known Morgarot tours the city in a black carriage pulled
as The Baatorian. A mighty corruption devil named by 4 black horses.
Galvikoss lives it up on this vessel, picking up interesting The Dungeon. Morgarot has re-purposed the
people at each port. dungeon of a lich to use as a torture chamber and
Party Boat. Galvikoss will sail into town and send soulgrinder. Adventurers are lured into the clever
agents in to recruit people to have a party and perhaps traps, which incapacitate, not kill. Morgarot will
even take a trip on The Baatorian. It is depicted as a ship then try to get them to sign over their souls in ex-
full of beautiful people (true) and fully stocked with food change for freedom.
and alcohol (also true). Buried Alive. Those who say no are buried
The crew of The Baatorian are infernal slaves, mortals alive. Morgarot will let them sit for two days, then
who gleefully serve Galvikoss. They are attractive scum dig them up and see if they’ve changed their mind.
who live lives of debauchery and evil. Those who haven’t go back down.
Tire Them Out. They bring unsuspecting citizens on The Sire of Corruption
board and show them a good time. Once the citizens are The group travels to a city from the past of one of
partied into slumber or a stupor, Galvikoss makes his the characters. In the years since the character’s
move. The party-goers are interrogated, broken down been gone, a sire of corruption has ruined the city.
mentally and imprisoned. Buildings are in disrepair, dirt-encrusted gangs
roam the streets, and there are a lot of people
Interrogation. Galvikoss wants to know secrets of
walking around acting crazy.
the city, and proceeds to blackmail, cajole and threaten
his victims into signing their souls over to Glasya. As the group searches for loved ones or just in-
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 60
vestigates the situation, we can have an encounter based solve, will be reborn in Hell and punished for its
on each of the corruption types: failure.
Lecher. An attractive group of citizens calls the group Shenanigans. Worst case, the group messes up
over. The heroes must make saving throws or they’re and the holy water is wasted. They can go into
charmed. They are led into an alley and attacked. hiding while the priests bless some more water.
That will give the group some time to cook up
Glutton. A band of scavengers eyes the group.
some kind of holy-water projectile or fire hose.
They’ve got rations! The gluttons rush them, intent on
taking all of their food and their waterskins. Weird Allies of a Corruption Devil
Monger. A monger will try to befriend the group and d10 Weird Allies of a Corruption Devil
explain what happened in the city. If possible, they’d like 1 A team of goblins bearing towels, tasked with wip-
to see and hold a magic item. They drain it of its power. ing sweat off of the devil.
They say they can restore it, but it will cost the adventur- 2 A succubus or incubus makeup artist who can’t
ers all of their gold. stand the devil’s stylistic choices.
3 A zombie butler that frequently walks into walls.
Craven. A panicked craven transfers its panic to the
A centaur masseuse with mighty hands, finds the
group. It and the affected heroes run inside a temple, 4
devil to be hilarious.
which is one of the only safe havens in the city. The A very pretentious drow clothing designer who re-
priests inside has been blessing holy water, so much that 5
ally thinks that parachute pants are the way to go.
they’ve filled a barrel. They hope that if they can douse Attractive tiefling servants who have genuine affec-
the corruption devil, it will destroy it. 6
tion for the devil.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 61
Corrup
tionDe
vilTrai
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 65
Glasya, Queen of the Erinyes warder devil is a final destination. Archdevils
depend on their warder devil guards so much that
they don’t want to lose them by promoting them.
This has led to a movement to support Zariel,
who the erinyes feel is their rightful “queen”, if
they should even have one.
Aspirations
Some erinyes have taken it upon themselves to try
to impress Asmodeus enough to be promoted to
archdevil in one shot.
Revolt
The fact that Glasya actually demoted Invadiah,
one of the most powerful and respected erinyes in
Hell, to the status of a succubus was a great insult
to them.
It is believed that soon, the erinyes may revolt
against Glasya. When one considers just how
many erinyes are in Hell, and how few creatures
even dwell in Malbolge, it becomes clear that
Glasya may well be blindsided by a host of angry
erinyes.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 66
semblance of trust for. He greatly values their unswerv- Since then, other archdevils have learned how
ing loyalty. to create them as well. Only the vanguard can be
Many Duties. Dispater uses true erinyes as messen- promoted to warder devil.
gers, vanguard as protectors and seducers for special The Hell Hound Whisperer
missions. They can often be seen flitting in and out of the At some point in time, a mysterious entity known
high windows of Dispater's tower. as Seriach the hell hound whisperer connected
Erinyes have a lot of political clout in the City of Dis with the warder devils. It could be that Asmodeus
and they have been granted the power to summon a pro- lent Seriach some warder devils in exchange for
tective skin of iron. They are the loyal eyes and ears of something, possibly the ability to communicate
the Dispater. with his Nessian war hounds, who are an offshoot
The Mark of Dis of hell hounds.
The DM has the option of giving the erinyes of Dis this additional As everybody usually is, Seriach was impressed
power. with the warder devils. Seriach shared with them
Ironskin. Once per long rest, the erinyes can use this power to give the secrets of how to talk to and understand hell
themselves skin of iron which grants them immunity to nonmagical hounds.
bludgeoning, piercing and slashing weapons for one hour.
When they fell into Hell, Asmodeus liked the angels of Corrupt the Holy. Their job is to corrupt angels
protection so much that he turned all of them into warder and powerful holy figures, an extremely challeng-
devils and kept them in his fortress of Malsheem. ing task. Most pleasure devils fail, or they succeed
but their task takes an extremely long time and
Dispater’s Reward. Over the centuries, other devils they suffer greatly from prolonged exposure.
came to admire and value the warder devils. It is be-
lieved that Dispater was taught how to create warder Most pleasure devils live a miserable existence
devils by Asmodeus as a reward for the capture of the and are eventually obliterated by an archdevil for
soul of Gith. failure. Once one is obliterated, the archdevil will
invite another erinyes to their lair to start the
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 67
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 70
care of. Word has it that in the hoard of the dragon is a sorts of wacky stuff. If the group has a favorite
piece of the Rod of Seven Parts. NPC ally, maybe they have broken in and can free
The Enemy. What really happened is that there is an them if the group can distract the ensorcelled
mayor in some amusing fashion.
erinyes seducer in town who is looking to turn the entire
settlement into a cauldron of evil and she sees the group Then the heroes will need to get their gear,
as an obstacle. which might include plate mail, which takes ten
The seducer has charmed the mayor. If/when the group minutes to put on. Just as they are finishing, the
goes to the meal, make it like a standard, boring adven- erinyes returns.
ture introduction. Final Battle. We have a final battle, enhanced
Let’s Bore Them. In order to stave off metagaming, by the evil altar that spews swarms of flies to hin-
we’ll give the impression that this section of the session der the heroes and obscure the villain. As an agent
is about eating the mayor’s food and pretending to like it of Baalzebul, this erinyes is not only accustomed
or actually liking it. to filth and garbage, she enjoys it.
First, two type of appetizers are brought out that the Start the Adventure! With all of that taken care
group can choose from: Chocolate covered ants or plum of, then the group can get their real adventure
pudding. The Mayor is hoping the group likes the ants. hook.
Many savvy or paranoid players will check to see if
the food is poisoned. After all, why else would the DM The Whispering Blade
spend time on this scene? Let them check. It’s not poi- A recurring villain of the group decides to sum-
son. We’re lulling them into a false sense of security. mon a true erinyes to deal with them once and for
all. As the group heads out on a journey for an ad-
Let the group choose what to eat, and see if they want venture, she watches them from the skies, waiting
to make a bluff check to convince her that they like it. for the opportunity. Throughout the adventure, she
Then they have a choice of wine: Elven Aleeian wine or shows up at the worst times, always trying to drop
her favorite, turnip wine. Again, not poisoned. a hero when they are alone.
Here comes the main course: Smoked salmon or roast
pelican. They’re both poisoned. Vordecia. She is Vordecia, a cold, blue-skinned,
red-winged true erinyes with a cursed, evil black
Betrayal! Have the group make saving throws as the
sword called Griever. Vordecia is always silent.
mayor scowls. The darkly attractive erinyes seducer
Her blade whispers to those nearby, fueling para-
emerges from a side room and tosses the mayor a sword.
noia.
The erinyes hisses, “They’re in the way, your high-
Vordecia has a fatal flaw – she is sure that she is
ness! This city can never be cleansed until these interlop-
being watched or betrayed. It is possible that if she
ers are sent to the Nine Hells!”
is about to land a killing blow on a hero, she hears
Battle. From there, we have a battle. The group will a noise and is sure that it is a rival erinyes come to
need to decide if they want to harm the mayor, who is take her down. She flees.
clearly ensorcelled. Should the erinyes win, the heroes Annoying Villain. Have the villain watch the
are not slain.
group using a scrying device. The villain can taunt
Prepare for Failure. She strips them of their gear and them with sending spells, making sure they know
drags them to the basement where a makeshift altar to who is behind this and why they are doing it. The
Baalzebul lies. The heroes can’t help but notice that the whole point here is to make the group hate the vil-
erinyes is wearing their stuff – their magic items, any ex- lain and to anticipate the day when they finally get
pensive jewelry, etc. to defeat them.
Escape. She will give the group time to think it over. The erinyes ultimately might be a sympathetic
The group will now have the opportunity to escape. Pos- figure. Heroes who rescue her from the curse of
sible options include using thief skills to slip free of the her sword may have gained an infernal ally who
bonds, coming up with a clever way to cut the rope, can actually help them get back at the one who
tricking the ensorcelled mayor into helping them, all hired her.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 71
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 76
Creating a Nightmare Fire Resistance
Where do nightmares come from? They are created from When a person rides a nightmare, it gains fire re-
a winged white horse known as a pegasus (MM page sistance until it is not riding the nightmare. This is
250). The transformation process is truly terrible. It is not a voluntary choice made by the nightmare, it is
often performed by hags or devils and it involves a ritual simply part of the nature of its fire resistance.
and the torturous removal of a pegasus's wings.
Etherealness
Taming a Nightmare A nightmare can take a rider and up to three will-
Nightmares gather in packs and hunt in the Shadowfell ing creatures to the Ethereal Plane.
and lonely roads of the mortal realms. A powerful evil
creature who wants a nightmare for a mount needs to de- Obscuring Fog
feat it in combat and tame it. It is said that some nightmares have the ability to
breathe smoke or fog that heavily obscures the
Summoning a Nightmare area within 20 feet of it.
Calling on a nightmare can be done by casting three
spells in order: magic circle (PH page 256), fog cloud Flaming Hooves
(PH page 243), and find steed (PH page 240). The night- Their flaming hooves can and do set combustible
mare appears in the magic circle. Then, the nightmare materials alight.
must be fed oat-like flakes of platinum worth at least 200
gp. The nightmare vanishes at the end of the next long Communication
rest. Nightmares generally serve only evil riders, but Nightmares can communicate to each other
sometimes there are exceptions (at the DM’s discretion). through empathy. They can understand commands
from riders who peak Common, Abyssal or Infer-
Nightmare Traits nal.
Nightmares have a number of unique abilities that make Sustenance
them valuable mounts and dangerous opponents. Nightmares do not need food or air.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 77
Not Necessarily Subservient Nightmare Names
While they will gleefully serve as a mount for any mis-
sion involving evil, nightmares will do what they want. Nightmare names tend toward the dark and poetic,
To a degree they should be treated like an evil, sentient evoking images of racing clouds, death, and raging
magic item. fires.
Nightmare Names
When a Nightmare is Slain
d12 Nightmare Name d12 Nightmare Name
If killed, the nightmare's flames gutter out and all that re-
1 Mangleshade 7 Hellsteed
mains is a mane and a tail of ash that quickly disperses.
2 Necrocask 8 Deathmane
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 78
Cheating. The hell knights are jousting the paladins perform the dark ritual.
and they don’t realize that the daughters are subtly using Final Battle. The heroes will likely have to
magic to make sure that the paladins lose. fight the hell knight and the hag, possibly with
Victory. The hell knights win the first day of the joust- witches or the hag’s coven.
ing competition and then spare the life of the paladin This is a fantastic opportunity to have a hero
who lost. Following his own code, the paladin is now riding a pegasus go to battle against a hag in a fly-
their servant and is quickly corrupted by aiding and abet- ing cauldron.
ting evil creatures.
Involving the Heroes. The heroes might be friends The Chromatic Order
with the griffon riders. Perhaps one character is a mem- The Chromatic Order is a small team of hell
ber of their order. Maybe the group did a mission for knights who ride chromatic dragon mounts.
them and comes back to this situation.
The Chromatic Order
It will be up to the group to figure out that the daugh-
ters are cheating and how they are doing it. The hell Lord Rambroke, riding a green dragon.
knights will be furious if they find this out as well. Olnifrost, riding a white dragon.
Investigating. As the heroes close in on the details, Bringer of Despair, riding a black dragon,
the daughters try to corrupt or kill them. Failing that, Heliza Gale, riding a blue dragon.
they will order the hell knights to attack the group. The
Lady Fumaya, riding a red dragon.
heroes can jump on the griffons and battle the hell
They serve Tiamat and have been given a special
knights in the sky.
mission. Tiamat is trapped in Baator due to an an-
Perhaps the heroes will convince the honorable hell cient, mysterious compact with Asmodeus. The
knights to release all of the paladins from their vow if cult of the dragon recently tried to free Tiamat
one hero can win a single joust with no magical assis- through sheer arcane might, but it didn’t work.
tance.
The Loophole. Tiamat thinks she has found a
The Pegasus loophole. If she happens to be in a location of Hell
A hell knight named Lord Torghast has decided that his that magically slides out of Hell through a planar
infernal boar is not an acceptable mount. He wants a breach, there is nothing stopping her from going
newly-created nightmare. with it.
The Hag. He cuts a deal with a hag named Old Bartha The Plan. The Chromatic Order have been sent
Rottings. He gives her soul larvae as payment and she to the mortal realms. Their job is to create five
summons him to the mortal realm and agrees to conduct magic pillars on the edges of a city. The pillars,
the ritual that will transform a pegasus into a nightmare. when activated, will shift the city into Avernus, the
Option. This is a good opportunity to use a werepega- first layer of Hell.
sus, if it is not too silly for you. This is a legitimate mon- Infiltration. Once the city is in Hell, Tiamat
ster created by Ed Greenwood. The hell knight would be will enter the city in the guise of a mortal. She will
fascinated to see if it could be turned into some kind of help the people figure out how to reverse the
werenightmare. process. The city will return to the mortal realm,
Involving the Heroes. The heroes are traveling and as will Tiamat.
hear cries of anguish nearby. A band of flunkies are drag- The Pillars. Creating the pillars involves the
ging a pegasus to the ground with ropes. The heroes can ritualistic burying of a chunk of Baatorian green
mount a rescue. Interrogation, tracking or animal han- steel that was tempered by Tiamat’s breath
dling will reveal that another pegasus has been abducted weapon. Blood from each of her heads is used as
and is in danger. well.
The heroes make their way to the hag’s home, where
she is preparing to tear the wings off of the pegasus and
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 79
Tiamat’s Blood die the first time they interact with the adventurers
Tiamat’s blood is a potent artifact. It has been proven that it can de- and it won’t ruin the plot.
stroy the wand of Orcus if used properly.
Hell. Once the city is in hell, then it is chaos.
Power: If it is ingested, it acts as a potion of dragon breath, allowing
The group needs to deactivate each of the pillars.
the imbiber to breathe as if it was an adult chromatic dragon of their
choice.
Fireballs rain down from the clouds in the sky,
devils swoop in and attack. Disgusting lemures
Dragonborn: If the individual imbibing the blood is a dragonborn,
their scales permanently shift so that they are red, blue, green, white
and nupperibos creep about. The heroes need to
and black. shift this place back to the mortal realm before
Madness: The blood also causes intense greed in the individual as an
Zariel or a duke shows up to enslave everyone.
indefinite madness (DMG pg 260). Return. Once the city is back, the group has a
Empathy: The hero will also gain a permanent innate empathic con- new problem. The city is in shambles and Tiamat
nection with one type of chromatic dragon. By concentrating, they can takes to the sky, flying off to explore the new
cast detect thoughts 3 times per day on dragons of that type. The
dragon can do the same on the hero.
realm that she plans to exploit and rule.
Futility. The tricky thing with this scenario is that you Roleplaying a Hell Knight
will want the city to get dragged into Hell, as that’s
Hell knights are honorable and tortured warriors.
where the fun lies. But heroes fighting to stop the Order
They are sincerely devoted to their steeds and pur-
will feel frustrated if they get the idea that their actions
sue their tasks with knightly vigor.
are futile.
Other Hell Knight Mounts
The best way to combat this is to give each member of
d6 Mount
the Order two tasks. Setting up the pillar is a secret task
that the group probably won’t know about. The Order 1 Fiendish Boar
have another goal that the group can foil, and the conse- 2 Fiendish Mammoth
quence of each plays into the final scenario. 3 Dragon
the order over the course of a week or two. They have 5 Giant Bat
agents, possibly abishai, secretly burying the baatorian 6 Fiendish Wyvern
green steel for the pillars while the hell knights attempt
to complete another goal and distract the city so that the
Hell Knight Physical Features
abishai go unnoticed.
d12 Physical Feature
Rambroke. Fly over the city and destroy all ballistas
1 Has a flaming beard.
and archer towers, destroy a city wall if possible.
2 Black eyes.
Olnifrost. Freeze and abduct the son of the city’s most 3 Wears a massive cape with fire designs.
powerful wizard. Olnifrost will offer to free the son if the
4 Armor made of silver dragon hide.
wizard signs an infernal contract and pledges their soul
5 Its head is nothing more than a skull with eyes.
to Tiamat.
6 Phantoms can be seen swirling about the surface of
Bringer of Despair. Fly to the cemetery and use a its armor.
magic item to cause all of the dead to rise from their 7 Armor covered in blood of slain foes.
graves and attack.
8 Body parts of enemies impaled on armor spikes.
Heliza Gale. Root out and assassinate a gold dragon 9 Smoke seeps from its helmet.
who has quietly infiltrated the populace. This gold 10 Ravaged by angelic poison, raspy breathing, coughs
dragon might be one of Bahamut’s 7 advisers. frequently.
Lady Fumaya. Kill and replace the ruler of the city. 11 Has a shield emblazoned with the symbol of As-
modeus.
The nice thing about using a group of villains is that you
12 Armor adorned with painted-on poem written in In-
won’t have the problem of keeping a recurring villain fernal.
alive without making it feel contrived. Each villain could
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 80
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 83
Treasury. Pit fiends keep one treasure vault to show Wish
off. These treasuries contain more mundane items, po- Some pit fiends have the ability to cast a wish
tions, uncommon items, all simply to impress the other spell once per year. This power is fueled by the di-
pit fiends. vinity of Asmodeus and is not done lightly.
Resolution Chamber. There is a vast hall where their Wish Review. When a pit fiend uses a wish, a
champions can fight the champions of other pit fiends. scroll immediately appears in the hands of Adra-
Often the room will have elaborate traps or pits to make malech, Chancellor of Hell for review. If the chan-
the battle more interesting. cellor does not like what he sees, he can call the
Guards. The preferred guardians of pit fiends are pit fiend to the court infernal and accuse them of
storm devils. To not have storm devil guards is an embar- misappropriating the divine power of Asmodeus.
rassment, unless the pit fiend can secure a warder devil. Punishment. The punishment for such a crime
Dungeon. Every pit fiend has a dungeon. In it, they is demotion. Often Adramalech will promote an
keep their prisoners. The more powerful prisoners they enemy of the offending pit fiend to the status of pit
have, the more impressed the other pit fiends are. There fiend as a replacement.
is usually a chain devil assigned to maintain the dungeon. Bite
Pit fiend bites are poisonous. Some pit fiends are
Refuge disease carriers as well. In addition to the poison,
Pit fiends usually keep a hidden lair where they keep all they can infect their victim with an infernal mal-
of their true valuables and secrets. ady known as devil chills.
Magnificent Mansions. Pit fiends always seek out a Devil Chills
wizard to create for them a permanent mordenkainen’s
The bite of a pit fiend can infect a creature with devil chills,
magnificent mansion (PH page 261). Making it perma- which causes the victim to alternate between feeling incredi-
nent involves a wish spell, which pit fiends can grant. bly hot and ice cold.
Hidden. The mansions are perfect because they are Frozen Blood: When the victim takes on a bloody wound,
their blood freezes and forms painful icicles that dangle from
unseen. This is the place where pit fiends store all of the wound.
their true valuables: Powerful magic items, high profile
Effects: The target must make a DC 21 Constitution saving
prisoners, important contracts, spellbooks and secrets. throw or be infected. At the end of each Long Rest, an in-
fected creature must make a DC 21 Constitution saving throw.
Pit Fiend Abilities On a failed save, the character gains one level of Exhaustion.
On a successful save, the character’s Exhaustion level de-
Pit fiends are terrifying in battle. They are massive and creases by one level. If a successful saving throw reduces the
can conjure up fireballs at will. infected creature’s level of Exhaustion below 1, the creature
recovers from the disease.
Weapons
Pit fiends carry an ancus-like weapon in one hand and a Becoming a Pit Fiend
jagged-toothed club in the other. Many pit fiends wield In order for an ice devil to be promoted to a pit
magic items and even artifacts, such as malefactor (see fiend, it must have served Hell flawlessly for 777
page 218). years.
Sacrifice Suffering. When an ice devil is found to be
Some pit fiend generals have the ability to use lemures worthy, they are cast into the Pit of Flame for
and nupperibos as weapons. As an action, they can com- 1,001 days after which they emerge as a pit fiend.
mand two of them to travel 30 feet and then explode as if
two fireball spells went off. A pit fiend can slide an allied Pit Fiends of Note
lesser devil up to 25 feet and cause it to explode, injuring There are many pit fiends who have made names
foes. for themselves in Baator and beyond. Some are
right on the precipice of becoming archdukes
themselves.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 84
Asgeroth as allow the Thayans to bring their forces to the
Asgeroth is an anomaly among demonkind. He is one of Sword Coast.
the few pit fiends who does not serve an archdevil. He Balruhk the Invincible
serves Imix, the elemental evil lord of fire. Balruhk the Invincible is a pit fiend general who
Rewards. Imix's greatest servant, Asgeroth has his was so effective that other jealous devils conspired
own island on the blazing sea in the Elemental Plane of with demon lords to get rid of him. Balruhk ended
Fire. He frequently summons avatars of Imix that are a up being trapped in a mithral pentagram by a wiz-
manifestation of the Fire Lord's approval. ard named Yullok. He is trapped there to this day,
seething with rage.
Duties. Currently, Asgeroth is tasked with finding and
killing Zaaman Rul, the good-aligned son of Imix. He A spell of Yullok’s went awry, going off during
frequently visits the Mosque of Blistering Atonement in a Blood War battle. It wiped out Balruhk’s devil
the City of Brass where he has a number of efreeti allies. army and a horde of demons. The weird lingering
energy eventually gave birth to the elemental-in-
Moloch. He allied himself with the outcast duke fused devils known as the Hellforged.
Moloch for a short time, thinking he could be an asset to Je’Ponze
Imix. Instead, he was slain and reborn on Avernus. As-
Je'Ponze is a pit fiend who employs illusion
geroth found his nupperibo form and was so dissatisfied
magic. He has a close relationship with a very old
that he only promoted Moloch to the level of imp.
red dragon named Alia, a spellcaster as well, who
Azavistos draws him out of Hell with summoning magic. It
Azavistos is a pit fiend who once ran a great fortress and is believed that she knows his truename.
wielded an evil mace known as Malefactor (see page
218). He was slain by a pair of devas and appeared on Disguise. In the mortal realms, Je’Ponze magi-
Avernus as an oblivious lemure. His underlings and allies cally disguises himself as a female frost giant
did not seek him out to promote him for over 100 years, named Jenpons Raven-Tress and Alia polymorphs
but they did at last find him and raise him up the ranks. herself to appear as a white dragon.
Ambitions. Je’Ponze has been striving to be-
An archduke restored him to pit fiend status under the
condition that Azavistos served him for 66 years. come an archduke, but even his alliance with Alia
isn’t helping. He has been hunting for powerful
Baazka adventurers to either kill or force into servitude.
Baazka had tried to build an army in Dragonspear Castle
Lydzin
in the Forgotten Realms, but a priest of Tempus defeated
Baazka using a magic sword called Illydrael. The blade Lydzin at one time commanded a massive, moving
broke off in the pit fiend's body as it fled through a por- mobile fortress known as The Relentless. She is
tal. most famous for teaming up with Imperagon, a
half-duergar, half-red-dragon. They wanted to re-
Mortal Wound. Had the blow killed him in the world, assemble a sword known as The Blade of Fiery
the devil could have returned after a century to wreak his Might which they planned to use to lead an army
revenge. Had it killed him in the Nine Hells, Baazka of mind flayers and devils to attack the mortal
would have ceased to exist. Instead, the pit fiend’s black realms. Their scheme was foiled.
heart continued to beat around the blade. Fearing that re- Powerful Allies. Lydzin has a number of
moving the broken sword would mean his end, Baazka unique minions, including Exandolon, an infernal
has struggled along in the Nine Hells, reminded of his cloud giant, and Torrix, a fiendish 10-headed cry-
desire for revenge with every painful heartbeat. ohydra.
Ghost. Baazka can enter the Forgotten Realms only in
a ghostlike form that can possess people. Baazka pro- Neshm
ceeded to team up with the Red Wizards of Thay to build A pit fiend who rules Neshminaar, a secretive city
a bloodgate that might cure him of his condition as well in Nessus. Here, devils experiment with breeding
monsters and creating infernal constructs. Neshm
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tends to keep a low profile, as his experiments overlap The Dark Eight
somewhat with Alloces, another breeder who is closer to
Baalzephon. Supply Master of Baator, the only
Asmodeus.
surviving member of the original group.
Utarla Baalzephon has benefited greatly from a
A servant of Asmodeus, Utarla is a female pit fiend who pact with a mortal realm where the ruler of a
has battled the armies of Orcus many times. She is one of kingdom hands over souls in exchange for
the few who has fought all the way to the bottom of the devil soldiers and magic items.
Abyss and survived to tell about it. She is one of the only Corin. Spymaster, frets a lot, always expects the
beings to come close to pulling a shard from the seed of worst.
evil.
Dagos. Marshall of the Pits, haughty and con-
The Soulfire Furnace. She has been making excur- temptuous.
sions into the Forge of Four Worlds. In the forge is the Furcas. Minister of Mortal Relations, restless.
Soulfire Furnace, which has the power to make her into
something potentially more powerful than an archdevil. Pearza. Chief of Research, magic-obsessed,
Asmodeus believes that this item can give him the power commands Fierna's armies, cozying up to
to finally be free of Baator. Mephistopheles.
Pit Fiends Who Serve Asmodeus Zaebos. Minister of Promotions.
The pit fiends who serve Asmodeus are among the most powerful pit Zapan. Minister of Immortal Diplomacy, re-
fiends in existence. viled by all for his fawning demeanor.
Alastor, Executioner of Nessus.
Zimimar. Minister of Morale, best described as
Baalberith, Majordomo of the Palace.
"thundering."
Martinet, constable of Hell (see page 101).
Details on the Dark Eight
The Dark Eight Deciders. They often rule on and review the promotions and
demotions of devils.
Legend has it that long ago, a pit fiend named Cantrum
teamed up with eight other pit fiends to become a sort of Strategists. They plan the Blood War strategy.
mediating body between the Lords of Hell and the devils. Well-protected. They have 106 horned devils in their retinue.
Legendary Founder. The Dark Eight were founded by
Most agree that this occurred as a result of The Reck-
Cantrum, who fathered a child with Tiamat and was eventu-
oning, when the pit fiend generals turned on their ally slain by a paladin from Mount Celestia. The paladin died
archdevil masters at the behest of Asmodeus. shortly after.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 86
This created a situation where the Dark Eight effec- going there. She can track them with scrying
tively ran Avernus, the first layer of Hell, by using Bel as spells. Once they find the valley, she can magi-
their dim-witted puppet. cally travel there and steal enough unicorns to give
her incredible clout in the Nine Hells.
Zariel’s Return. After at least a thousand years of im-
prisonment and torture, Zariel has been freed and has re- Entrance. The Hidden Valley is behind a water-
taken her layer. fall that splits open for those who are worthy of
entering the valley.
The Dark Eight have tried their best to establish good
relations with her, but she despises them, as do most of Role of the Heroes. The heroes will need to pro-
the devils of Avernus. tect the unicorns from the raiders and figure out a
way to make sure the pit fiend’s scheme is foiled.
Magical Disguise
This would likely include an appearance by Valar-
Many of the Dark Eight use magic to disguise them-
ian the unicorn god.
selves as humans. As high-ranking pit fiends, they are
major targets for ambitious devils throughout the Nine Solution. In the end, the group might realize
Hells. that there other ways for a pit fiend to be pro-
moted. They could offer to help her if she prom-
Trusted Spy ises to leave the unicorns be. Getting her promoted
One of their most useful spies is Jebelam, who lurks in a could involve helping her complete tasks for an
ruined tavern called the Pig and Poke in Avernus. Most archdevil which could involve battling demons.
wandering mortals with any kind of power end up there
at some point. The Hellgate
The Inverted Tower is an underground, nine-floor
Pit Fiend Encounters dungeon. Each floor has just a few rooms, as the
place has a very specific purpose. An angel is im-
Pit fiends make great supreme villains, the monster be- prisoned on each floor and is being forced to suf-
hind all of the problems the heroes have had to deal with. fer.
Mephistopheles sometimes uses them to oversee projects
in the mortal realm. Imprisoned Angels. Each floor has an infernal
The Unicorn Hunter connection to one of the Nine Hells. The suffering
There are few souls more prized in all of the multiverse of the angel on the first floor sends energy to
than those of unicorns. It is said that a handful of these Zariel, the ruler of Avernus. The suffering of the
souls alone can guarantee a pit fiend archduke status, and angel on the second floor sends energy to Dispater,
the power unleashed from tormenting the souls can give and so on.
an archduke power enough to rival the Lords of the Nine. Shax. This complex is run by a pit fiend named
The Fiend Sorceress. A Pit Fiend named Xakra scours Shax, Mistress of Skulls. Once she has captured
the mortal realms looking for these creatures. Xakra is nine angels and has tormented all of them, the
herself a sorcerer, an anomaly among her kind. It is be- Lords of the Nine have agreed to promote Shax to
lieved that she may have been a shadow dragon as a mor- archdevil status.
tal, as that is her sorcerous bloodline now. This gives Power. The complex has powers. The more an-
Xakra black scales, and shadowy fog trails behind her gels hooked into it, the more power it has. Cur-
when she flies. rently, 8 angels are trapped and are having their
When Xakra learns the location of a unicorn, she takes celestial energy siphoned.
control of a tribe in the region, usually goblins or hob- The energy not sent to the archdevils is used to
goblins. She forces them to find and capture the unicorn. power magical defenses. Mainly, a field of energy
that turns other angels into gold statues should
The Valley of the Unicorns. She has heard legends of
they come close. This is a utilization of a tech-
a valley of the unicorns. It is a place guarded by radiant nique founded by Moloch, Shax’s former master.
energy, and the pit fiends cannot hope to survive there for
long, so she is looking for a group of heroes to trick into
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 87
The Last Angel. Shax needs only one more angel. It is him, but she is a Hag Countess sympathizer and
for the ninth floor, the floor that will send power to As- her heart isn’t into it.
modeus himself. Asmodeus will accept nothing less than 7th Floor. The angel has been transformed into a
a solar. slug-like monstrosity living in filth.
Shax has had little trouble capturing angels. Once she 8th Floor. The angel is kept in a room which
had one, others came to the tower to attempt a rescue.
magically shifts between freezing and burning
Enter the Heroes. The heroes encounter a wounded with hellfire.
solar being hunted by minions of Shax, fire giant dread- 9th Floor. There is no angel in here so far. There
noughts (Volo’s page 147).
is an infernal device known as a shriver. The angel
The heroes can swoop in and rescue the solar, who will be put inside it and will suffer greatly.
will then explain the situation. The heroes will need to
The Conquerer
get the solar to safety and then deal with the inverted
tower. In the mortal realm, there is a city of tieflings
known as Arkinax. They embraced their devil side
Fire Giant Pact. The pact Shax has made with the fire and became seduced by a church of Asmodeus.
giants is that if she obtains nine angels, she will use her Before they knew it, a pit fiend named Gormala
new power to give the giants weapons and support as had overthrown the ruler and taken the city.
well as powerful magic so that they can carve out a king-
dom of their own. Bound Souls. The people who signed infernal
contracts were allowed to continue to live their
This will mean war between the giants and the nearby lives in the city. The rest became slave-soldiers.
kingdoms of good.
Attacking the Tower involves a number of hurdles: Paperwork Error. The contracts have not been
filed in the bronze citadel, yet. Gormala is an out-
Entrance. Battling past fire giant dreadnoughts in a cast and she is looking to impress Asmodeus by
field of angels-turned gold statues. The angel statues are presenting him with thousands of souls all at once.
able to help in small ways offering healing and re-rolls
on attacks. That means that all copies of the contracts are
in the same place – an infernal vault beneath Cas-
The Door. Getting in to the tower means opening a 30- tle Arkinax.
foot tall door that is trapped. It can create a summoning
circle that traps the heroes to the area they are standing Here Come the Heroes. The heroes might
in, inescapable unless someone breaks the circle from the come to Arkinax as part of an adventure. Perhaps
outside. there is a diabolic wizard here who has something
they need, or they are investigating rumors of an
Each floor contains a celestial siphon related to the
artifact.
layer it funnels power to.
1st Floor. The imprisoned angel’s blood is used by a The Walls Have Eyes. Once there, they see the
fire giant to enchant baatorian green steel. plight of the people. Spies will watch them, to
learn where they came from. The villains are look-
2nd Floor. The angel is being interrogated by a dia- ing for new places to invade. They will even help
bolist who is learning all of the secrets of Celestia that the group get what they need.
the angel knows.
Scrying. Then, Gormala will follow them via
3rd Floor. The angel is chained up in a maze of chains. scrying spells of underlings. Wherever they go
4th floor: The angel is kept in luxury and is constantly next, Gormala will scout out and possibly invade.
tempted by succubi and offers of power and magic. The group might inadvertently cause mass suffer-
ing and will surely want revenge. If not, Gormala
5th Floor. The angel is frozen inside of an infernal ice will gleefully explain to all that it was the heroes
golem. who led her there.
6th Floor. A hag is here, using the angel’s parts and
Destroy the Contracts. The citizens will gladly
feathers for vile spells. She is supposed to be torturing
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 88
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Infernal Succubi
As one of the most reliable sources of souls in the
planes, the succubi have great value to the
archdevils. It was only recently that an archdevil
had the idea to promote a succubus into a full-
fledged devil. By making them devils, the
archdevils don't have to worry about them betray-
ing them and joining the demons.
Appearance. An infernal succubus has red skin,
black bat wings and two horns. Their abilities
were altered to better deliver souls to the archdev-
ils.
reminders of the life she threw away. She was the consort Soulsucking Kiss. When the infernal succubus
of Moloch for a time, but that ended and she is currently kisses a mortal, she literally swallows the victim's
consort of Baalzebul. soul. The soul is trapped in her body and rages
against her. While a soul is inside her in this way,
Malcanthet waged war on other succubi to earn the she is sick and has disadvantage to saving throws
right to be called succubus queen. She won out against and attack rolls.
rivals such as Shami-Amourae and Lynkhab.
Once a soul has been swallowed, she returns to
Lilitu. Lilith spent her time learning how to promote Hell and, after six days, spits the soul out. It grows
devils in rank through magic granted by Asmodeus. She into a soul shell in moments, bound to the
used this power to create an elite version of the succubus, archdevil that the succubus serves.
called the lilitu, named after herself.
Rest. This process is very unpleasant for the
The Radiant Sisters. The lilitu became famed for succubus, and they require weeks of rest to re-
their power. Malcanthet captured one and was able to cover.
turn her to the side of the demons. Malcanthet soon had a Birth. It is believed that some succubi do not
band of lilitu, each wearing a halo of a different color.
spit the souls out - they give birth to them. The
This elite band of agents are known as The Radiant Sis-
spawn immediately grows into a full-sized soul
ters.
shell.
Demon or Devil?
Many get confused about the nature of the succubi. Are
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 91
Rewards Dispater's most trusted succubus has the danger-
The archdevils truly appreciate their work and make sure ous job of spying on his long-time consort, Lilis.
to reward the infernal succubi greatly. Rewards depend Lilis has three male erinyes attendants that he is
on what the succubus likes, but they include: very jealous of, especially the seducer named Sin-
telis. Dispater is secretly hoping that the succubus
Jewelry. Some succubi love jewelry such as rings, gains the attention of Sintelis and he angers Lilis.
necklaces and tiaras. Succubi especially covet magic
rings, particularly rings of x-ray vision (DMG pg 193). Brand of Minauros. This brand gives the suc-
cubi the power to detect thoughts, allowing them
Underlings. Other succubi prefer to have devils under to read minds and better manipulate those around
their command. They need some ladies-in-waiting and them.
they would like guardians, the more powerful, the better.
Most succubi have an imp that is their messenger, spy Their job is to bring actual mortals to Mammon.
and co-conspirator. Mammon has mind flayer advisers who need to
eat actual brains.
A Tower. Some truly loyal succubi are given a tower of
The succubi also get to keep some of their soul
their own to dwell in. These towers are usually guarded
shells to use as servants or playthings. Others sell
by bearded devils and magic traps, including glyphs of
the soul shells in the black market of Jangling
warding and statues of the succubi that burn or cut in-
Hiter, where they can make a hefty profit.
truders.
Many of the succubi live in Jangling Hiter, be-
Infernal Brands cause it contains portals to other realms and be-
Each archdevil gives their infernal succubi a brand linked cause it is one of the more lively cities in all of the
to their layer that grants them unique powers and roles Nine Hells.
suited to the archdevil’s interests.
Brand of Phlegethos. These succubi can
Brand of Avernus. The infernal succubi of Avernus frighten or charm creatures with their touch. Their
have the power to wield green flame in combat, and they duty is to bring souls to Belial for his pleasure
serve Zariel. Zariel is a difficult archdevil to know. She dungeon, or to give them to Fierna to be placed in
demands souls, but seems to be doing something secre- the lake of fire.
tive with them.
Some bring souls to Tymphal in exchange for
Sometimes the infernal succubi of Avernus are tasked magic items or other creations of his.
with spying on Amon, the rogue duke, or monitoring
Most of the succubi live in Abriymoch and lead
devil soldiers for signs of disloyalty.
about as good a life as a devil can in Baator. They
The many dukes of Avernus woo the succubi, giving can join in on Belial's debauchery or they can
them gifts and making them offers. The succubi play serve Fierna, who is an archdevil on the rise.
them off of each other and benefit greatly from it.
Brand of Stygia. These succubi can magically
Brand of Dis. This brand gives the succubus the create walls of ice. Some of them have blue skin
power of truesight and grants them very keen, all-around and white hair.
vision. Their main duty is to acquire souls to toil away on
Levistus has put the realm on soul rations as he
the burning streets of Dis.
prepares a major scheme. The succubi have a soul
Dispater tasks some of the succubi with spying on his quota to fill. They are allowed to keep some of the
erinyes. The erinyes are loyal, but his paranoia some- excess souls once their quota is met.
times runs rampant.
Because many of the devils of Stygia are starv-
Dispater also has succubi spying on his five consorts, ing for souls, the succubi benefit greatly.
the Hell's Furies. They are all loyal, but they hate each
Geryon has returned to Stygia. He has quietly
other and the situation sometimes runs out of control.
reached out to a few succubi, trying to work out
arrangements. He wants them to deliver excess
souls to him. So far, the succubi have played coy.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 92
Things in Stygia are quite tumultuous and nobody Asmodeus completely ignores them. They pri-
knows how it will pan out, especially when you factor in marily serve Alloces, who always needs souls or
Glasya's mad obsession with Levistus. monsters for his experiments. The life of a suc-
cubus in Nessus is terrifying and dangerous.
Brand of Malbolge. This brand gives the succubi the
power to teleport, but it causes them great pain for a few They have been allowed to explore the interior
moments. of Malsheem and have discovered many strange
magic items and spells. There are many who
Malbolge is home of the Pradixikai, 58 of the toughest would pay great sums to get access to those things,
erinyes in all of Hell. They do not like succubi one bit. but the succubi fear the wrath of Asmodeus far too
The infernal succubi keep a low profile, bringing souls much to even consider sharing what they've found.
to Glasya's birthing pit so they can be transformed into While Asmodeus prefers the company of his
lemures. Glasya is queen of the erinyes, but she seems to warder devils, the warder devils and the succubi
favor the infernal succubi. get along very well. Often, the succubi like to
Brand of Maladomini. These succubi are quite watch or play with the hell hounds in the dark an-
unique. They excrete a coating of slime from their pores, cient corridors of Malsheem.
similar to the slime that oozes off of the devil slug
Baalzebul. Abyssal Succubus
Baalzebul transformed the succubi in a way that when Malcanthet’s demonic abyssal succubi are wild,
their skin absorbs his slime, it stimulates the production free and prone to making poor decisions. They live
of endorphins in their brains. What this means is that the lives of excess and benefit from the watchful eye
beautiful succubi always want to be near him, which of Malcanthet.
pleases the archdevil and boosts his self-esteem.
Succubus Abilities
His consorts, Baftis and Lilith, find it to be pathetic.
His favored servant, the male medusa Vashak Ratoh The traditional succubus is famous for having a
Bruu, does not seem to care. certain set of abilities.
Some quietly wonder if the addictive nature of his Kiss
slime will cause the succubi to become unhinged, refuse Those who have survived the kiss of a succubus
to leave his side, and kill others who try to get at the describe the feeling transferred to them as “im-
slime. It hasn't happened yet, but there have been some mortal emptiness.” The kiss of the succubus drains
incidents. energy and charms the target. The victim can't at-
tack her, and if someone else does, the charmed
Brand of Cania. These succubi have been granted the
person jumps in the way to take the hit.
power to cast fireball three times per day, making them
feared opponents in the mortal realms. Charm
The duties of the infernal succubi of Cania include ob- The charm ability of the succubi is extremely po-
taining souls for Mephistopheles and stealing spellbooks tent. It lasts for a full day. The succubus can men-
from mortals. Mephistopheles is an accomplished spell- tally contact them, even across planes.
caster and he rewards his succubi greatly when they sup-
ply him with a new spell. Profane Temptation
They corrupt their victims by making them com-
Many of the succubi attend the school of hellfire, mit three betrayals: of thought, word and deed.
learning how to wield hellfire and infuse it into their fire- The more virtuous the victim, the richer the re-
balls. The succubi of Cania are very happy to be there ward.
and are loyal to Mephistopheles and his cause.
The succubus lures targets into "activities of
Brand of Nessus. These succubi have the honor of passion" and drains the life from them. The heat of
serving the lord of Hell himself. They have the power to the moment is so strong that the victim might not
teleport enemies into the path of attacks meant for them. realize what is happening until it is too late.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 93
Shape Change first incubi formed when Graz'zt led his armies
The shape changing ability of the succubi is what allows into the Abyss. Just as the realm transformed
them to get close to victims. Each succubus has their Graz'zt, it transformed some of his succubi as
own style when it comes to shapechanging. Some like to well. They permanently became incubi with the
change into the same form which they consider a charac- ability to change shape into humanoid or beast
ter or alter ego. Other assume a form identical their origi- forms.
nal form, minus the fiendish traits. They even go by the They also have the ability to control dreams and
same name. take control of the victim's body.
Some succubi have a flaw in which there is one trait
they cannot change that allows astute observers to iden- Lilitus
tify them. It could uniquely colored eyes, a thin red tail Lilith promotes certain succubi into the form of a
that must always by kept hidden, or they have same lilitu, a wingless, poison-blooded enhanced ver-
voice no matter what form they take. sion of a succubus. Lilitus are fully detailed on
page 199.
The Urge
Once in a great while, a succubus has what they refer to Creation. The creation of a lilitu involves an
as “The Urge.” It is the sudden, unstoppable need to bear elaborate ritual wherein a succubus is trapped in a
a child. Horribly, once born, many of these children are burning, corrupted church and actually dies. She
given away or sold for someone else to raise. rises up out of the ashes as a fully-formed lilitu.
Offspring. When a traditional succubus reproduces Agents of Evil. They specialize in corrupting
with a mortal, the child is a cambion or a half-succubus the holy. Lilith is extremely disenfranchised when
known as an alu-fiend. it comes to faith. She views her time serving He
Who Was as an angel of love as a sham. Her
Incubus agents seek out to prove the folly of religion to
others by corrupting high-ranking members of
Succubi can shift into an incubus (male) form at will.
churches and exposing them.
Some Incubi are always male and never assume a female
form. Demonic Lilitus. Malcanthet selects just a few
The Abyssal Incubus. It is believed that some of the of her succubi and transforms them into her ver-
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 94
sion of lilitus to serve her as an elite agent. She calls merchant named Festuad il'Sook She is known as
them the radiant sisters, lilitus who wear burning halos of a master of acting and her ability to inhabit a role
different colors. When one radiant sister is obliterated, has allowed her to pull off schemes many thought
her halo remains. That halo is given to a new succubus impossible.
who transforms into a radiant sister, replacing the old
one. Askavan
Askavan is a succubus with a deep and alluring
Variant Lilitu. It is known that there is another form voice. She claims to have a flawless grasp of infer-
of Lilitu. Each of them has a unique form infused with nal lore.
parts of animals. One might have the head of a lion and
another might have snakes sprouting from their body. Special Contracts. She has spent a great deal of
time working on her standard infernal contract. In
Neither Emirikol nor Natasha have learned what they
it is a subtly-worded provision that states that she
are or who they serve. It is possible that Malcanthet
has magical protections against the signer which
taught Demogorgon how to make them during her time
makes it difficult for them to harm her in any way.
as his consort. The animal parts fit Demogorgon, whose
agents are beast-like versions of demons. Underlings. Askavan is served by one imp and
strange, hellbred creatures made of tar.
The Path of Atonement
Eludecia, the Succubus Paladin
A succubi who wishes to become one of the Risen, the
Eludecia was a succubus that fell in love with an
redeemed devils, must begin to live a chaste and virtuous
angel. This angel taught her how to be good over
life, committing seven good deeds for every bad deed
the course of years. Eludecia redeemed herself and
they had done. If she does so, the angels of Mount Celes-
became a full-fledged paladin, fighting back her
tia will accept her, though her form will not change.
evil nature every day. She battled devils often and
The Realm of He Who Was. It is mentioned in one foiled many infernal schemes.
old tome that redeemed succubi are allowed to return to
Legend of the Silver Skeleton. A marilith
the astral dominions they lived in when He Who Was
named Aishapra ambushed and defeated Eludecia.
was alive. Few have ever been to these locales, and it is
The marilith employed powerful magic to trans-
not even certain that they exist.
form Eludecia’s bones into silver and trapped them
Fall-From-Grace. Perhaps the most famous of the within a gelatinous cube.
risen succubi is a paladin named Fall-From-Grace. Her
mother, Red Shroud, sold her to the devils when she was It is not clear if she was ever rescued, but it is
a child. She worked alongside them, but never agreed believed she can survive in that form indefinitely.
with their way of thinking. She escaped to the city of Naberius Sain
Sigil and atoned. Naberius Sain is a gregarious and charming in-
She was last seen to be working at the Brothel for cubus who runs the embassy of the Nine Hells in
Slating Intellectual Lusts (sometimes it is called “slak- Hestavar. Naberius often mingles with the angels
ing” instead of “slating”). In this brothel, the workers are and the exalted there, where there is a pact that al-
masters of the art of conversation, engaging the minds lows angels and devils to coexist peacefully.
and attention of those who visit. Naberius switches genders on a regular basis.
Glasya. Naberius is one of Glasya’s most im-
The Succubi of the Nine Hells portant agents. Hestavar is a unique place and situ-
ation, and Asmodeus himself monitors events
There are a slew of succubi throughout the planes. This is
there. Naberius has proven to be very effective,
a creature that has truly flourished, and has been phe-
and given the devils access to the library of a god-
nomenally successful in their work. There are a number
dess of magic where they have learned many new
of succubi of note who work with the devils.
things that bolster their efforts elsewhere.
Amala
One of Fierna’s agents, Amala often is disguised as a
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 95
Phrenicia Pencheska
Phrenicia is a powerful succubus that was banished and Pencheska is bound to a red wizard named Tarul
cast from Glasya's court. She made her way to an island Var. She was very recently doing work in Dagger-
called Thronerock, where there is a magic throne that she ford of the Forgotten Realms. There, she tried to
uses to spy on her former mistress. Phrenicia is described get close to the mayor and eventually may have
further on page 167. actually taken over the town for a time. She was
allied with a ghostly pit fiend and ended up living
The Twins Infernal in the Doomvault of the red wizards, a massive
These two are doubly rare. Both of them are incubi, and dungeon where many different magical experi-
they are twins. They share a magical bond wherein if one ments and schemes take place.
is harmed, the other is also harmed. Similarly, their emo-
tions are connected through an empathic bond. If one of Rohini
them dies, they both die. Thus, these two stick close to- Rohini is a powerful succubus who performs spe-
gether and watch each others’ backs cial tasks for Glasya. She spent quite a bit of time
in the city of Neverwinter. She did not get along
Nazros. Nazros claims to be six seconds older than his
with the erinyes named Invadiah, and has gained
brother. Nazros is the more social of the two. He does the influence with Invadiah’s demotion.
seducing when possible.
Sorzan. Quiet, brave and thoughtful, Sorzan is skilled Xeriope
at infiltration and assassination. He sometimes works as Xeriope serves Ichyrot, a chain devil. She is a
a Blood War spy, though Nazros doesn’t like it at all. master of sowing chaos in small communities us-
ing her shape change ability.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 3: INFERNAL LORE 96
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T
he Lords of the Nine are the archdevil rulers he invests in them some of his own essence, giv-
of the Nine Hells. Each of them controls a ing them the power to control and manipulate their
layer and all of the archdevils answer to As- own layers.
modeus. There are hundreds of other archdev-
ils who serve as dukes, duchesses and advisers Abilities of the Lords
to the Lords of the Nine. The Lords can form a limited number of avatars of
In this chapter is a list of potential villains, plotlines themselves to go into other realms, but they them-
and NPCs to use in your campaign as you see fit. selves cannot leave Baator.
Layers and The Lords of the Nine Truenames
Avernus, ruled by Zariel
A devil's name gets longer as it is promoted.
Dis, ruled by Dispater
Minauros, ruled by Mammon Archdevils actually have their names shortened.
Phlegethos, ruled by Belial and Fierna
Stygia, ruled by Levistus High Infernal
Malbolge, ruled by Glasya Mabrahoring, also known as High Infernal, is an
Maladomini, ruled by Baalzebul archaic form of the language spoken mostly by
Cania, ruled by Mephistopheles
archdevils. Only unique devils can learn and speak
Nessus, ruled by Asmodeus
it, though comprehend language can decipher it.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 98
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 100
and devils are free to co-mingle. They share knowledge Nobles and Allies
and work towards a mutual understanding.
The Malsheem Guard
The Attack on Demogorgon 1,001 brazen devils who protect the palace of As-
Until recently, there was a ceasefire in the eternal war be- modeus.
tween demons and devils known as the Blood War. That
ceasefire ended when Asmodeus launched a devious at- (Dead) Bensozia, Former Queen of Hell
tack on Gaping Maw, the abyssal layer ruled by De- Cold and haughty, Bensozia was dominated by As-
mogorgon. Asmodeus very nearly destroyed Demogor- modeus. She had long white hair, black eyes, red
gon. Asmodeus set up this strike by manipulating Mal- skin and wore a ruby-studded diadem worth
canthet into getting Demogorgon’s two heads, Aameul 26,000 gold.
and Hethadriah, to declare war on each other.
As an angel, Bensozia was a bride of He Who
A civil war raged on Gaping Maw. Asmodeus had a Was. She turned against him to be part of As-
massive army invade, but when Malcanthet realized that modeus's rebellion. She regretted it almost imme-
Asmodeus had no plans for her or appreciation for what diately.
she’d done, she helped the demons rally and repel the
Betrayal. After centuries reigning as queen of
devils.
the devils, Bensozia began secretly meeting with
Hellships Levistus, lord of Stygia. Together, they were plot-
ting ways to kill Asmodeus.
Moored in Avernus are six hellships that can sail the As-
tral Plane. These ships are owned by Asmodeus and are Levistus also had a relationship with Bensozia’s
powered by the screaming deaths of the damned. Devils daughter, Glasya. When Glasya walked in on Lev-
slain on the ships are instantly reborn. Some devils are istus and Bensozia together, she killed her mother.
tortured and killed over and over. The energy provided Adramalech, Chancellor of Hell
by this torment actually powers the vessel. Cruel and malicious, Adramalech is the closest ad-
The Hellships of Asmodeus viser of Asmodeus and he maintains the infernal
The names of the hellships are named after the form of torture that
records that contain the truenames of thousands of
powers them. Listed here are each of the hellships and their captains. devils.
Eyeball-gouger: Captain Kulenmity, a hell knight who treats her hell-
Adramalech likes to watch people being tor-
ship as if it were her mount.
tured and he secretly hoards magic items taken
Chew Your Own Heart Out: Captain Vizgryce, an Erinyes looking to
from prisoners.
claim earthmotes for her own.
Fourfold Impaler: Captain Demos, a slavishly loyal pit fiend who truly Petty Theft. Adramalech is utterly disloyal, spy-
despises angels. ing on and hiding things from Asmodeus. None
Guillotine: Captain Vainproobs, a corruption devil who has a very lu- are sure why Asmodeus tolerates it.
crative slave trading operation going.
Magic Items of Adramalech
Intestinal Strangler: Captain Alsylag, an aspect of Glasya looking to
Adramalech has two extremely potent items.
infiltrate and corrupt divine realms of deities.
The Book of Fire: This tome contains the truenames of thou-
Hellfire Incinerator: Captain Quilver, an incubus who is doing every-
sands of devils, possibly more than are in the infernal records.
thing he can to win over Vlaakith, ruler of the githyanki.
This book is detailed on page 213.
Asmodeus’s Dread Authority The Staff of Adramalech: If a creature is hit by this staff, they
must make a saving throw or suffer the effects of a disintegra-
Asmodeus grants some of his followers this special tion spell.
power. With it, the follower can magically command
other creatures. If the victim tries to fight the command, Martinet, Constable of Hell
they suddenly burst into flames. Martinet’s job is to try to resolve disputes between
archdevils and to clean up political messes. Mar-
tinet is the one who framed Levistus for the mur-
der of Bensozia.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 101
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 122
Support of the Soldiers Bel’s Humiliation
Mordukhavar and the surviving hell knights knew this Almost immediately, Zariel forced Bel to grovel in
was the work of Zariel. They went before Bel and the front of his own army. She declared that her ad-
Dark Eight and demanded that Zariel be freed. viser would also work as her supplicant and per-
The public pressure was intense but the Dark Eight did sonal groomer.
their best to quash it.
Infernal Rallies
Zariel is Freed Zariel made a series of intense speeches in front of
hundreds of thousands of legion devils. She
Bel’s confidence was shattered and the army’s morale
preached the glory of wiping out the entire demon
was low. Asmodeus himself ordered the release of Zariel
race.
and restored her status as ruler of Avernus. Bel was de-
moted to the role of adviser. She spoke of pulling abyssal layers to Baator,
annexing them into Hell and bringing them to or-
The Wings of Zariel der.
Like the erinyes, Zariel cannot hide her wings. At one Most of all, she spoke of the glory of oblivion.
time, they were her pride. Now they are skeletal, sharp She told the devils that to experience True Death
and bare. They are a constant reminder of her betrayal of serving the cause meant that they would become
the angels that she so reveres. one with Avernus forever.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 123
Hellfire Engine Pact With Mephistopheles
Zariel had her slaves in the Avernus mines dig up tons Zariel has a deal with Mephistopheles. She shunts
of baatorian green steel. A giant, rampaging construct him souls and the spoils of war to him in exchange
known as a hellfire engine was made out of baatorian for hellfire engines and deeper knowledge of hell-
green steel, made to look just like her, except that statue fire.
has full, feathered wings like she had before Bel mangled Mephistopheles discovered hellfire after
them. decades of study and research. Zariel had acciden-
Devil Genocide tally discovered it hundreds of years prior, and
didn’t even know it.
Zariel contempt for the mongrel devils inspired her to se- She is secretly looking for a way to become im-
cretly plan to kill devils. Almost all of them, in fact. mune to hellfire. Zariel has a spy in the school of
She believed that only devils who were true fallen an- hellfire in Cania, sending Zariel secrets.
gels were pure devils. The others were mongrels, grown
from filthy mortal blood and blobs of necroflesh. Broken Celestial
Zariel built a number of secret facilities equipped with She has taught herself and her inner circle a cor-
Hellfire furnaces, devices she intends to use to systemati- rupted form of Celestial so that she may speak
cally murder demons. When the time is right, Zariel will freely with her co-conspirators.
begin sending devils into the furnaces to be annihilated
forever. The Invisible Vanguard
The Chains of Baator Zariel has formed a secret police force of erinyes
vanguards who monitor devils of Avernus, looking
Zariel’s devils are creating massive chains. Soon, they for dissidents and assassinating any who wander
will be hooked to mortal realms and abyssal layers and too close to one of her three hellfire processing
literally dragged into Hell by millions of devils. centers.
While other archdevils are obsessed with conquering Striving for Law
other layers of the Nine Hells, Zariel is looking outward.
In her mind, she already rules the biggest layer, by far. Zariel’s dream is to turn disorderly Avernus into a
She wants to make it bigger. She wants to pull all of cre- vast, ordered, neat realm full of those devoted to
ation into Hell, one plane at a time. her cause. She pictures a sea of devils in clean uni-
Her ultimate goal is to pull the entirety of Mount Ce- forms holding banners high, sorting and extermi-
lestia into the Nine Hells. nating all things chaotic.
She believes that if she gives each of the many
The Pulpit of the Archangel rogue dukes on Avernus their own orderly domain
She continues to run massive rallies to keep morale high. full of devils subservient to them, then she can
Zariel is intensely popular, much to the consternation of turn Avernus into a gleaming gem of order.
the Dark Eight, who have been completely unable to con-
trol her. Zariel’s Skeletal Wings
During the rallies, Zariel tells stories of what Bel did Zariel’s skeletal wings still move, but they don’t
to her in prison. She forces Bel to hold her chalice and grant flight. She can and does use them as
kiss her boots in front of his former army. She subtly im- weapons, impaling enemies on her sharp, bony
plies that Bel is a lesser being because he sprung from a wing tips.
lemure.
Mordukhavar the Reaver
Many an archdevil has run into issues with the
most infamous prisoner of Hell – Tiamat. Zariel
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has agreed to help find a way for Tiamat to escape the Zariel has a desire to become a pure angel
Nine Hells in exchange for the aid of Mordukhavar. again, but in her heart she knows her soul is vile.
The spawn of Tiamat and a pit fiend, Mordukhavar Lorziune fears that one day, Zariel will come to
serves Tiamat and travels the Nine Hell doing her bid- terms with this, fly into a rage, and focus her vast
ding. He also commands a legion of devils and aspires to army on wiping out the angels of Celestia.
become one of the Dark Eight. The Madness of Bel
Complicating things is that Mordukhar is fixated on
Zariel. He rightly believes that together, they might be Zariel is unaware that, after centuries of eating an-
unstoppable in the Nine Hells. Zariel has absolutely no gel flesh, Bel has developed a taste for it. Being
interest in this as when it comes right down to it, Mor- near Zariel is driving him mad with hunger. He
dukhavar is a half-breed mongrel devil. has his eye on the severed angel heads. If he can
find them, he will eat them and savor every bite.
Schemes Against Tiamat
Amon the Outlaw
When she was imprisoned, the devils who carved her
flesh for Bel to feed on were abishai, devils loyal to Tia- Zariel has a bounty out on Amon, the rogue duke
mat. Zariel wants the dragon queen dead or gone. Using who is hellbent on revenge for what happened to
Mordukhavar is a way to either ward her off or use him Geryon in the Reckoning.
as a potent ally against her, should a battle break out. Zariel’s intense sense of order cannot handle
Zariel carefully selected five infernal succubi for a Amon’s random activities. She dreams of killing
special mission. Each of them is in the process of se- every stygian winter wolf in existence in front of
cretly seducing one of Tiamat’s five chromatic mates. Amon, using their fur to fashion capes for her elite
Zariel hopes to remove them from the picture entirely. legion devil soldiers.
In Tiamat’s lair is a portal to Dis. Zariel wants control Soldiers of Zariel
of it.
Legion devils adore Zariel, who she promotes to
The Decapitated Choir bearded devils and shocktroop devils to reward
their valor.
Zariel keeps one secret to herself above all others. She
kept Bel’s belt and the 12 severed angel heads. Each day, Zariel employs and admires the hell knights -
she tends to them and does her best to soothe their pain. almost all of which are fallen angels.
One head, who was an angel of temperance named Monitoring Dispater
Lorziune, has befriended Zariel. Lorziune secretly fears
Zariel’s massive army and is trying to get Zariel to send Zariel has no spies in Dis. She does have a single
the heads back to Celestia so they can be at peace. erinyes spy who has befriended Gith in the
githyanki city of Tu’na’rath. Gith knows the lay-
Zariel is obsessed with one of the male heads. She is out of the interior of the Iron Tower of Dis, and is
certain that it is the head of Relminicus, her consort from slowly sharing it with the erinyes in exchange for
when she was an angel of glory. She wants to restore him favors from Zariel.
to his former form so that she can perform the ultimate
heresy. She wants to bear the child of an angel, which Zariel has no intention of doing anything to Dis.
would create an extremely powerful creature known as a She is concerned that Dis might want to do some-
concordant killer (see page 170). thing to her.
Dispater does have spies on Avernus and he is
Zariel and Angels aware of all of Zariel’s schemes. Alarmed, Dispa-
Lorziune has realized that Zariel doesn’t just revere ter has tried telling other archdevils of what is hap-
fallen angels, she reveres angels as well. Zariel will un- pening on Avernus, but none of them believe him.
der no circumstance kill an angel. Angels are to be Dispater’s frequent paranoid fantasies have com-
brought to Hell and corrupted, no matter how long it pletely ruined his credibility. Only his fellow para-
takes. noid conspirator Ustyhrin-ja believes him.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 125
Zariel vs. The Dark Eight making some kind of weapon. Some whisper that
he is secretly making an item with the metal that
The Dark Eight were the ones who kept Zariel in prison. could kill Asmodeus himself.
Now that she is free, the Dark Eight are trying to keep
their heads down. Azazel
Her soldiers are openly hostile to them. The pit fiends Known as “the Serpent" due to his scales and
tried reaching out to Mordukhavar, a son of Cantrum, snake-like head, Azazel is a tough duke to get
only to find that the dragon wanted nothing more than to along with. He loves to fight, especially against
kill and replace them. agents of Tiamat. He has killed three of her con-
sorts and would like to kill more.
The Rabble of Devilkin His bat wings allow him to soar over Avernus
Avernus is home to dozens of archdukes, each with their looking for people to bully. Azazel fears Mor-
own story and scheme. These creatures make for great dukhavar, and will slink away at the first mention
villains. of him.
Amduscias Baelzra
Amduscias is a skillful negotiator who can shape change. Baelzra’s statistics are on page 222. The daughter
He has three main forms: of Mammon and Sagirsa, Baelzra was banished to
Avernus because she was using a yuan-ti ritual
• A dirty yellow unicorn with eyes of flame and given to her by Zehir, god of the yuan-ti, to unbind
a purple horn. souls bound to archdevils.
• A hawk-headed man in robes of red or black.
Actually removing brands, effectively stealing
• A wolf with a serpent's prehensile tail. souls from archdevils, is utterly unheard of. Be-
Amon the Wolf, the Slayer cause of this, Baelzra is reviled by her own kind.
Amon is like a hound when it comes to loyalty. When his She does not seem to care at all.
"master" Geryon was ousted from Stygia, Amon stayed Baelzra uses her animated chain blades to slay
in Hell and went on a quest for revenge. He literally any who cross her, sending their souls to her father
wants to kill four of the archdevil rulers of Hell. whenever possible.
Accompanied by his pack of thirteen Stygian winter Bist
wolves and his horse-sized wolf, Soulfang, Amon stalks Invisible save for her fiery eyes, Bist is similar to a
Avernus and hunts down agents of Geryon's enemies. Ul- hellcat and a selfish master of duplicity.
timately, Amon wants to kill Levistus, Baalzebul, Belial
and Mammon, in that order. Bist wanders Avernus, a place that she despises,
spreading lies and antagonizing all whom she en-
Soulfang. Amon's loyal wolf is as big as a horse. It counters. She lives in an ancient tower high up on
won't betray Amon, even if magically compelled to do a peak just beneath a line of fiery clouds. There is
so. a magic looking glass there that allows her to spy
on the entire layer.
Armaros
Known as the Resolver of Enchantments, Armaros is a Caim
very powerful spellcaster who creates magic items. As- A gossip and a sneak, Caim loves to eat elves and
modeus doesn't allow any other archdevil to speak with men. He often appears as a thrush with a belt. In
him. thrush form, he is extraordinarily fast, sometimes
leaving a quickly-fading trail of flame in the air
He appears as a gray-skinned beaded human male behind him.
with gray wings.
In thrush form, it is quite simple for Caim to
It is believed that Asmodeus has given him the re- eavesdrop on other dukes and then to fly about and
mainder of the god-slaying metal that makes up the spread what he learned.
howling daggers (see page 220). Armaros is said to be
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 126
Cahor rnoth is unaware that he is about to intrude upon
An illusionist and deceiver, Cahor lies so much that most the tunnels of Kurtulmak, god of kobolds, who
try not to interact with him at all. keeps a very low profile and wants no interaction
with devils at all.
He likes to wear a tattered gray robe and poses as an
imbecile or mute. His true form is of a gray-skinned hu- Kochbiel
manoid with a handsome bearded face. Once a great general, Kochbiel moves about in the
He loves to use magic devices to contact mortals and tunnels under Avernus, carefully avoiding the area
send them on quests for items that don’t exist in places controlled by Kurtulmak.
few mortals could survive. He was betrayed by Barbatos (page 105), who
Dagon stole his title of Marshal of Maladomini out from
Not to be confused with the aquatic demon lord of the under him. All the fallen archduke can do is wan-
same name, his name was changed from Jaqon as a pun- der the relatively safe tunnels, fuming with rage.
ishment straight from Asmodeus himself. Kochbiel is a gray-skinned pit fiend with four
Dagon is a traitor to the extreme. He gladly gives mor- arms, two arms actually facing the opposite direc-
tals devil secrets, and he loves to tell people how to ma- tion.
nipulate the consorts of the archdevils. At the time of this Malarea
writing, he is shopping around the secrets of the Tower of A bitter and envious devil, Malarea is prone to vi-
Dis and knows the one thing that Dispater’s consort, olent outbursts and berserk rages. She seems to
Lilis, cannot resist. think if she kills all of the consorts in Hell that one
Dagon is often seen in the form of a red-skinned satyr of the archdevils will have no choice but to take
with no hair. her as a consort.
Duskur Malarea appears as a human with massive black
The object of affection of many an archduke, Duskur wings, red eyes, white skin and vampire fangs.
“The Dark Lady” is mysterious and alluring. She appears She speaks Mabrahoring, the highest form of In-
in the form of a human with white skin, black hair, black fernal that only certain archdevils speak.
eyes and gray-feathered wings. Often, a sweeping Malarea’s rage stems from the fact that she was
hooded cloak masks her appearance. not one of the rebels at the side of Asmodeus. He
Duskur wanders Avernus, leading a massive army Who Was punished her erroneously, tricked by an-
comprised of zombies and skeletons. She sings to her other angel who actually had betrayed him. That
army in a beautiful, fluting high voice. angel, as far as Malarea knows, is still out there in
Celestia going unpunished.
Duskur is one of the original fallen angels. As an an-
gel of glory, she had the ability to raise the dead with her Malarea knows she has no hope of being re-
song. Now that she is a devil, her odes animate the un- deemed. She wants to cozy up to a powerful
dead. Some believe that she is patiently amassing an un- archdevil that can allow her to leave the Nine
living army of millions to overtake Zariel or some other Hells long enough to track down the traitorous an-
unfortunate archdevil. gel.
Both Geryon and Belial have courted her and gotten Malphas
nowhere. The fact that her kiss causes any would-be A dark-complexioned man in black velvet robes
paramour to magically fall asleep makes her a particu- adorned with 333 gems, Malphas sometimes takes
larly dangerous consort. the form of a large crow. Malphas served Tiamat
long ago and may still be linked to her. If someone
Glornoth the Maleficent is looking to infiltrate Tiamat’s lair, he is the one
The Devil Prince, Glornoth the Maleficent rules a keep to talk to.
near the lake of blood. Oblivious to goings-on outside the
walls of his home, his devils bring him slaves who toil
away on ever-expanding dungeons underground. Glo-
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 127
Merikel Rumial spends his days collecting deformed
Merikel was a solar who recently fell into the Nine Hells. nupperibos and lemures in a freakish gallery that
His allies always wanted to show mercy to their foes, but few appreciate.
Merikel felt that if the villains weren’t slain, they’d
spread more evil. He began quietly murdering prisoners Sabataria, Queen of the Blood River
and lying about it. There is an archduchess whose home can only be
accessed by creating a whirlpool in the source of
Now that he is a fallen angel, Merikel intends on the rivers of blood that flows through Avernus.
building a prison to house and torture the angels who cast
him out, to teach them the error of their ways. Her name is Sabataria, an archduke who spends
most of her time swimming in the river of blood.
He has quickly amassed a following of devils. He When she senses an intruder nearby, she rises up
looks like a solar, but he has jet black skin, red wings and out of the water on a magical twisting cyclone of
eyes that emit shafts of silver light. blood, snatches the interloper, and drags them be-
low.
Nergal
A lion-headed winged toad enveloped by magical dark- Often, she sucks the life out of them like a
ness, Nergal’s mottled pinkish-grey, warty skin is cov- leech. Precious few are dragged back to her under-
ered with sores that ooze a clear, colorless ichor. Nergal sea fortress to be transformed into a devil-leech
is a schemer who hoards information and secrets. servant.
She has two forms. When on land, she is a 9-
This hideous archdevil lives inside a cave dotted with
foot tall woman with glowing yellow eyes, her
magma pools and obsidian stalagmites that can each
back is blue and her front is white. In place of hair
house one to three souls.
are four dark horns that bend back, pointing be-
Nisroch hind her. In her other form, she becomes a kind of
The poisoner of the Nine Hells, Nisroch says little and devil-mermaid. Her upper half remains the same,
observes much. He killed a duke named Senciner and he and her lower half is like the back half of a shark
nearly killed Abigor. covered with dark blue scales
Nisroch’s form is that of a black-skinned bat-winged She has the ability to communicate with the gi-
human with an eagle's head. ant leeches that infest the blood river, and she
seems to be their ruler. Legend has it that her goal
Because poisoning a devil is nearly impossible, Nis-
is to flood Avernus in a tide of blood and rule it as
roch relies on ravages, radiant energy potions (see page
an undersea archdevil.
219) that are the angelic equivalent of poison. He obtains
them from angel-slaying devil soldiers. Vulpecula
Nisroch’s dream is to gather all of the Lords of the In a lonely section of Avernus is a maze made of
Nine at a great feast and to feed them all lethal poison. stone embedded with howling, tormented faces.
He would spare only Baalzebul, as they were allies long Somewhere in this maze is the entrance to the
ago and Nisroch sees him as the rightful ruler being un- Steeple of Serpivolance, a strange, quiet place. In-
justly humiliated by Asmodeus. side, Vulpecula sits, twitching and breathing softly
Rumjal on her Hellstone Cathedra, eyes vacant.
A cruel prankster and art lover, Rumial appears as a She is a cross between a human and a pit fiend,
winged humanoid with gray skin and a tail that splits into ten feet tall with her body covered in red scales,
three barbed points. save for her torso and face. Long, cascading white
Rumial was exiled by Levistus for cruel pranks di- hair falls between myriad horns big and small.
rected at Eridon Elaka (see page 115), speaker of Levis- Vulpecula has the ability to send her astral body
tus. He has forgotten about the terrible things he did to to the astral plane, and she spends all of her time
Cozbinaer (see page 114) and assumes she perished long traveling and exploring, murmuring discoveries to
ago. her obedient scribe, an erinyes named Rainsook.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 128
Beherit’s Final Resting Place
Former Rulers of the It is said that what remains of them is located on a
mortal world, a tiny isle that floats in a magical
Nine Hells river of lava that flows in an infernal pattern, seen
from above.
This section describes entities that at one time ruled a There is a teleportation circle there that only a
layer of the Nine Hells. select few know the sigil sequence to. The isle has
never been visited by anyone but their faithful fol-
The Vestige of Beherit lower.
Very little is known about Beherit, although Elminster
The island is warm but kept magically cool
himself has unearthed a number of details.
through the enchantments on the amber throne.
Assassination Plot Here, the explorers can find the Cloak of Batna
Beherit was the original ruler of Malbolge. He and his (see page 214 for statistics) and the devil-slaying
consort, Batna, were scheming to overthrow Asmodeus. sword, Lucifuge (see page 218 for statistics).
Their plan was to secretly have a child and raise it as an Anyone who sits upon the Amber Throne can
assassin trained to kill the Lord of Nessus. They named connect to the Vestige of Beherit.
this child Lucifuge.
Asmodeus requires all archdevils to get his permission A dark gift functions like a charm (DMG page
to conceive. When he found out about the child, As- 228). Once it receives a dark gift, a creature can
modeus made an example out of them. never receive that same dark gift again.
The Vestige of Beherit. A creature that sits upon
Murder the Amber Throne forms a telepathic link with the
Asmodeus got all of the archdevils together so that they vestige inside. The vestige offers a dark gift. The
could watch him kill and eat Beherit, Batna and Lu- creature must willingly accept the gift to gain its
cifuge. benefits.
Gargoth Banished This dark gift allows its beneficiary to use an
Gargoth was a close ally of Beherit and he may have action to become a pit fiend (MM page 77) until
been involved in this plot. He left the Nine Hells and was their next Short or Long Rest, or 3 hours if no
told if he ever returned, he would face True Death at the rests are taken. After this ability has been used
hands of Asmodeus. three times, the dark gift vanishes.
As soon as this dark gift is received, the benefi-
The Vestige ciary also gains the following flaw: You bear the
Beherit’s grisly end rendered him nothing more than a brand of Beherit on your chest. When you die,
flicker of an entity known as a vestige. your soul is drawn into the Amber Throne. You
When Beherit and Batna died, their contingency plan can be raised from the dead, but your ultimate fate
kicked in. A faithful mortal ally used both of their devil is to reside in the Amber Throne forever, com-
talismans to summon their faint remains. muning with anyone who sits upon it.
The Amber Throne
The Amber Throne. Beherit was placed in an amber
Shaped from a rough block of solid amber 8-feet tall, 5-feet
throne. This is where his vestige will remain for all eter- wide and 5 feet thick, the amber throne has an amber horned
nity. skull built into the top and massive amber bat wings spread
wide from the sides of the throne.
The Cloak of Batna. Batna’s remains were fused with
The Vestige. Trapped inside the throne is a wisp of black
a magic cloak, as per her request.
flame. no more than a few inches long. It can't be harmed or
Lucifuge. The remains of Lucifuge were channeled controlled, and it is immune to all conditions.
into a magic weapon: the fiendblade of Beherit. Even in Throne Statistics. AC 16 HP 80 immune to poison and psy-
death, Lucifuge has one goal: Kill Asmodeus. chic damage. Destroying it causes the vestige trapped within
it to disappear, either banished or destroyed.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 4: THE LORDS OF THE NINE 129
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Was Baator Once a Paradise?
Chapter 5: The Nine
Some infernal scholars contend that Baator was
Hells once a lush, wonderful world that turned into Hell
during the massive battle against He Who Was.
S
haped like a mountain turned on its head, the This contradicts the widely-accepted belief that
nine layers of Hell is a plane of coiled and Hell was home to the mysterious and evil baatori-
sinister evil. The uppermost layer, Avernus, is ans before the devils existed.
vast. The layers beneath it get progressively
smaller, although most are paradoxically de- Getting Into Baator
scribed as being infinitely large. Most known, fixed portals to Hell are heavily
Embodiments of Evil Philosophies guarded by styx devils and barbed devils.
Fortresses
Some believe that the Nine Hells represent nine different
The majority of portals in Hell are located in the
visions of what being lawful and evil means, each of
fortresses of archdevils and dukes. When a portal
which is incompatible with the others.
is discovered, the devils usually build around it.
It can be difficult to glean just what that vision is in
some layers. The Cursed Gate
There is a gate to Avernus in The Outlands known
Progressively Lawful as "The Cursed Gate." Travelers need an official
Many newcomers find that Avernus is shockingly invite from an archdevil to pass through, but most
chaotic. There, the rabble of devilkin launch schemes people can bribe their way in or obtain a forged set
while millions of lemures and nupperibos roam freely. It of papers that allows passage.
could be that Avernus is chaos-touched because it is the
closest layer to the outer planes. Law becomes more pure The Malsheem Portal
as one descends deeper into Baator. In the very bottom of Hell, right in Asmodeus’s
home, there is a portal to a mortal realm. Nobody
It might also be said that Avernus is the place where knows which mortal realm it leads to.
law is introduced and beaten into those who travel there.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 135
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 136
Traveling Between Layers skills and the ability to speak.
Most layers of the Nine Hells are quite difficult to get to. Curing the Memory Loss. Wish and greater
The city of Sigil does have portals to many of the layers, restoration remove the memory loss as does a
though many of those portals appear and disappear ac- flower called Desert's Night found in Stygia.
cording to a complicated schedule. Variant Effects of the Styx
By far, the most accessible layer is Avernus. Most You have a lot of options when deciding how you
travelers must pass through the layers in order to get to want the River Styx to work in your game. The
their destination. The River Styx is the main method of biggest thing to keep in mind is that a character
travel. losing their memory is extremely debilitating and
should not be done lightly. It can lead to a lot of
The River Styx fun things, but you need to be prepared for it. Here
are some options:
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 137
Lord of the Marraenoloths glaciers, and Styx-dwelling beasts are just some of
The Lord of the Marraenoloths is said to be an unkillable the hazards involved.
entity. As long as at least one creature remains alive in Often, travelers will pay a marraenoloth for
the multiverse, the River Styx continues to flow and the swift passage across the Styx. Marraenoloths have
Lord of the Marraenoloths cannot permanently die. the ability to skip entire planes when sailing the
River Styx.
If he is slain, he melts away into a puddle of black wa-
ter that seeps into the ground and reforms elsewhere. No Guide. Without a guide, navigating the River
Each time he is resurrected, the River Styx imbues him Styx from one plane to another will often deposit
with more power. travelers on a random outer plane.
The Lord of the Marraenoloths can take creatures to Ships. Ships full of demon or devil armies sail
any outer plane as well as the Astral, Ethereal or Prime. the river on their way to or from a blood war bat-
He also has the power to cause the Styx to rise up like a tlefield.
water elemental. Soul Collectors. Soul collectors scour the river-
In at least one instance in history, the Lord of the Mar- banks hunting for soul shells.
raenoloths assembled and commanded a fleet of 5,000
marraenoloths to battle a demon lord. Devil Checkpoints. In the Nine Hells, there are
checkpoints every 10 miles. Styx Devils will ex-
The River Styx in Stygia amine paperwork and perform a humiliating strip
Stygia, the 5th layer of Hell, is full of freezing water and search.
glaciers. The River Styx winds through this layer without
mixing with the waters of the realm. Monsters. There are a number of creatures that
swim in the river, including styx dragons and xer-
Touching the River Styx in Stygia. The effects of the filstix.
River Styx are more potent in Stygia. If you fail your
saving throw, you forget everything you've ever learned
Where the River Begins
and you must save again. Failing that means that you ac- Some say that the River Styx begins in Pandemo-
tually forget your motor skills and how to speak. Even if nium, seeping from a place called Winter's Hall. A
you make your saving throw, you forget the last year of mixture of infinite melting snow, godly poison and
your life. the blood of an endlessly tortured deity flows
through Pandemonium's layers.
Building a Resistance
Others say that it originates from the Lake of
It is rumored that the yugoloths can teach people how to Despond on Avernus. Above the lake is a storm
resist the memory-draining powers of the River Styx. cloud that funnels creatures in from the astral
plane.
Desert’s Night
Many contend that the River Styx begins and
A blossom known as desert's night can cure the lost ends in Stygia.
memories of the Styx. It only grows in a single glade in
Ankhwugat, Zehir's realm in Stygia. Where the River Ends
The glade is patrolled by guards of the nearby town of The River is known to pour into a crack in Nessus.
Khas-tep. The keeper of the glade is a short, swarthy Some stories claim that the Styx pours back out
worshiper of Zehir who has a tattoo of the snake god on into the Astral Plane after its frozen passage
his forehead. through Cania.
Not far from the walled garden is an agent of Zehir As the river funnels into a whirlpool in Nessus,
named Nekrotheptis Skorpios, who commands many transparent reenactments of stolen memories run
tlincalli. amok on the shores. Infernal barbed tendrils rise
up out of the water and tear the memories to
Sailing the River Styx shreds.
In many planes, the Styx is very dangerous. Waterfalls,
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 138
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This is an archway in Avernus guarded by gates of iron. A few devils are test-driving one of the hellfire en-
4 gines, a massive walking construct. They spot the
Emblazoned on it are molten runes that say: "Abandon
group and decide to mess with them.
hope, all ye who enter here.” Beyond the gates is a road
The group hears lovely singing. No, it’s not a harpy.
of skulls that leads to Dis, the second layer.
It’s Malarea, the wandering archduchess leading her
5
The Dragonspawn Pits army of thousands of undead. She might ask the
group if they’d seen any dead bodies recently.
A jagged, crown-shaped mountain adorned with five 6 A band of bearded devils are pulling a caged cart with
watchtowers, each carved to look like the head and neck four terrified soul shells in it. They have one hell
hound with them, which might just pick up on the
of a watchful dragon. The main entrance is only accessi-
group’s scent.
ble to flying creatures and the secondary entrance is a
7 The heroes spot an inert skeleton in a crater. It has
cave near the maggot pit. The interior appears to be infin-
wings. An angel? It has a magic ring on it bony finger.
itely large. The ring is a ring of protection, but it is also magically
Souls of nondragon worshipers of Tiamat appear here cursed to be an Avernus fireball magnet.
as white abishai. The rest are sold. 8 Up ahead is a hill scattered with rocks. Every single
rock has a face on it with varied expressions, mostly
The interior appears to be infinite, with miles of corri- scowling or cackling. A massive boulder begins to
dors and treasure caverns on which every coin is guarded speak, hurling insults and heckling the group. It
by a fiendish dragon. There are many rooms full of trea- knows a lot of useful information, but it is a jerk.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 142
City Dwellers
Dis, the Second Layer The citizens of Dis include devils, damned souls,
Lightning flickers in the flat, smoky green sky above the cambions, tieflings, planar travelers, spectres, cor-
city of smoldering iron. The city of Dis is home to thou- ruption devils, abishai, lemures, spiked devils,
sands of toiling souls ruled by Dispater, the Iron Duke. imps, rakshasas and erinyes.
Outside the city walls, the plains of Dis contain Abishai perch on the walls, keeping an eye on
erinyes and hellcats running wild among mysterious pil- the toiling petitioners.
lars of stone that move about the rolling hills.
Environment
The Iron City of Dis The Burning Streets of Dis. For every hour a
The city of Dis is full of eyrie-riddled towers made of character is in the city of Dis, they must make a
rusting iron. Zombies roam garbage-choked streets that DC 15 Constitution saving throw or take 11(2d10)
are alive with rot grubs and black puddings. It is esti- fire damage and gain one level of exhaustion.
mated that over 400,000 devils and petitioners live here The streets and iron walls are always hot, and
and yet the city is so vast that the majority of it is an un- will do damage to those with no fire resistance.
inhabited maze. The walls and buildings sport metallic rods that
Getting In collect evil energy from suffering of any kind.
From the portal in the Dragonspawn Pits, a road of bro- There are vents in walls of the city from which
ken skulls leads to the black exterior walls of the city. one can hear screams coming from the prisons be-
The skulls underfoot slowly transform into spurs of hot low.
iron, but they must be walked on in order to get inside. Some businesses in the city use flayed skins of
low level devils such as lemures and nupperibos as
The entrance is magical and sudden. As a traveler ap-
carpets and shades to keep the interiors cooler.
proaches, the walls of the city loom large above them.
The traveler blinks and is in the middle of a maze-like Maps are Useless. No two maps of Dis are the
street with the massive tower of Dispater looming just same. The city's configuration always changes and
one block away. confusing work is always being done on the
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 143
streets. Adding to the cacophony is the screaming of the draw power from these shells himself, but he can
slaves as they burn and labor. use them for trade or ransom. These souls cannot
Spying Statues. Throughout the city, there are iron be raised or resurrected.
statues of Dispater with glowing red eyes. These are Mentiri
scrying devices that the ever-paranoid Dispater uses to This prison holds mortals that broke the laws of
monitor the city. Hell and are unaware that polymorphed devils
The Hall of Infernal Might have infiltrated the prison population to sow dis-
This is a huge temple of Asmodeus in the heart of Dis. cord. Once corrupted, the prisoners are killed and
Most of the damned worship him, making a futile effort reappear in Avernus as lemures and nupperibos.
to pray to him to bring an end to their suffering.
On occasion, souls of mortals end up here with-
The Fetters out being damned. Due to ancient compacts (the
The Fetters are slums littered with spies and informants. Pact Primeval), they cannot be tormented nor de-
Planars come to trade here while gangs of thieves fight stroyed, but they don’ t have to be released.
for control of different sections. Inns here include the God Street
Crown of Iron, Fool's Hope, and the King's Arms. God Street is a winding lane only accessible by
magic means. It is inside a plaza bounded with
The Iron Tower of Dispater
faceless statues that is home to would-be and has-
This constantly shapeshifting tower is 999 miles tall and been lawful evil deities. These deities scheme and
takes many incredible forms including a cone, a spiral, a live in impossibly huge temples.
squat dome, a stabbing fist, and other endless variations.
The Gods of God Street
Reaching the tower is difficult for mortals, as it is pro-
Khandovar the Punisher, god of torture.
tected by a subtle magical effect. No matter how long a
Z’zelth of the Eighth Order, god of false knowledge.
creature walks toward or away from the tower, they al-
ways seems to be a block away from it. There is a magi- Uin the Unseeing, god of blind obedience.
cal trick to getting in that devils know innately, but mor- K’Maanziithrall, Divine tadpole of Maanzecorian, illithid
tals must be taught. godling.
Dispater’s throne room always seems to be one corri- The Spectres of Dis
dor away but is very difficult to get to. Supposedly, the The city of Dis is haunted by a legion of spectres,
inner sanctum of the tower contains another city that is creatures who realized just when they died that
much bigger than Dis. they were wrong about their evil ways. They seek
Model of Sigil. Rumor has it that this second city out virtuous mortals for a comforting, lethal em-
brace. They weep and wail and give off evil en-
might be a working model of Sigil built so that demonic
ergy that is collected in metallic rods on the walls
scholars can study ways to break the restrictions on the
of Dis that give Dispater power.
portals that the Lady of Pain controls.
The Pits of Dis The Garden of Delights
In these caverns beneath the tower, prisoners live in un- This enticing place is staffed with comely ser-
shackled savagery, fighting for scraps of edible garbage. vants, cool beverages, silken pillows, sweetmeats
and fruits. The longer a creature is here, the less
The Bastille of Flesh chance that they want to leave. Most of the garden
This bleak prison houses mortals who were captured is comprised of illusions made by a bound efreet.
wandering unauthorized in the Nine Hells. The jailers of
the Bastille force them to compete to survive and strip The Iron Defenders
them of all decency, ultimately corrupting them. General Zapan’s legion are experts at engineering
and holding their ground. More armies of Dis are
The Bastille of Souls led by Alocer, Bitru and Merodach.
This is a warehouse of soul shells that are not lawful evil,
but somehow ended up in Hell anyway. Dispater can't
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 144
Minauros, the Third Layer The City of Man
This city is a trap, designed to lure mortals in and
Minauros is an outland marsh of stinking earth covered
slowly corrupt them. It is ruled by Alasta, an
with carrion floating on inches of water pummeled by a
erinyes being controlled and manipulated by Fur-
never-ending cycle of polluted rain, sleet and hail. Under
cas of the Dark Eight.
the leaden sky are volcanic badlands, ash hills and lime-
filled rifts where disease is in abundance. The sleet This city is broken into nine concentric rings
leaves an oily residue and the hail is jagged and sharp, with the area inside each ring devoted to a certain
flaying skin from bones. temptation. Once a creature has mastered it, they
Minauros contains a number of underwater realms can access the next area.
where giant shadow creatures roam. It is possible to fall The nine temptations are: Sensation, Desire,
through a slimy sluice and slide all the way down to the Purity, Emotion, Logic, Understanding, Body,
fourth layer, Phlegethos. Mind and Power.
The City of Minauros Once a mortal reaches the center, they are either
cast into the planes or transformed into a lemure.
This city is said to be the size of a world and it is slowly
sinking into the muck. The major industry in Minauros is The Labyrinth of Truths
the soul trade.
In these twisting hallways, Mammon's styx devil
Soul Trading
bureaucrats store a variety of documents. Each of
Soul trading involves swapping souls for goods or trea- the nine heavily-guarded floors holds different
sure, buying and selling mortal prisoners, dealing out types of documents such as personnel files, inven-
souls that are not lawful evil, and more. Styx devils spe- tories of everything in every building in Minauros,
cialize in this practice. dungeon and treasure maps, rituals and scrolls that
record words of power, and more.
The Pits Things found in the Labyrinth of Truths
Throughout the layer of Minauros, there are shallow pits
d6 Things in the Labyrinth
filled with 2 to 3 feet of water. Captured intruders are
The disciplinary record of a spined devil who couldn’t
shackled and left here to die. 1
stop doing nice things for everyone.
Barbed devils perch on the sides of the pit, burning A hand-written copy of the contract that binds Tia-
2
the heads of prisoners below with magical flames. mat to the Nine Hells.
Sometimes, prisoners are tied to stone columns, left to 3 Infernal contract binding a soul here, misfiled.
slowly get sucked into the bog. On occasion, the devils 4 A list of items in a hellfire wyrm’s hoard.
are known to let a captive escape so that they can hunt 5 The disturbing psychological profile of a chain devil.
them. 6 A map detailing the location of four portals in Hell,
one of which goes to Sigil, city of Doors.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 145
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 148
Fierna’s Visits. On occasion, Fierna visits Belial in the of different ways.
dungeons. All those not imprisoned in the dungeons are
ordered to vacate the premises.
The Pit of Flame
This is one of the most feared locations in the
The Devilspawn. Rumors persist that an area of these Nine Hells. Bone devils have a special ability that
dungeons holds hideous devilspawn, products of two dif- allows them to magically deposit devils (except pit
ferent types of devils coupling. These creatures are said fiends) who fail in their duties here.
to be similar to certain devils, but deformed in some way.
The Pit of Flame is a vast, tall ever-burning
It is said that they are kept in a large room full of white flame laced with hellfire. Immersion in the
stored objects, such as clothes, trinkets, paintings and pit triggers convulsive agony and an inability to
books. This is said to be their entire world, all of their think.
knowledge coming the books in which they read. Some
of them want to escape, but they are terrified of the wrath Punishment. Hovering in the pit are large
of Belial. metal orbs. Devils are teleported into the orbs and
left to suffer for weeks, months or years. They do
Once in awhile, Alloces of Nessus arrives and selects a not die, but they experience continuous pain.
child to use in his transformative experiments. That child
is never seen again. Strength. Some devils come here to voluntarily
Belial’s Secret Child. Some believe there is at least bathe in the flames, sort of like a trip to a sauna.
one secret child of Belial and the late Naome, a hideous The flames are said to give strength to those who
humanoid devil of an unknown type that is allowed to can endure their torments.
creep through secret tunnels that have peepholes which Overseer
enable it to spy on others in the dungeons. A cornugon named Zammasir runs the pit with a
This devilspawn has been spotted in the city of Abriy- force of horned devil guards under his command.
moch, creeping about and peeping into windows of the
residents of the city. It is said that this devilspawn is truly The Lake of Fire
demented and accustomed to living in squalid conditions. This is a huge lake of boiling filth, and it is the
It scavenges for food and is genuinely curious about how place where most of the rebel angels fell into when
people live and what they do. He Who Was cast them into Hell. In modern times,
it has a number of uses
The Court Infernal Neutral Ground. The lake of fire is a neutral
Abriymoch contains a court integral to the government of ground for diabolical disputes. Devils who want
the Nine Hells, run by pit fiends who settle disputes be- broker deals in secret to save face, or to plot
tween devils. Souls are granted a fair hearing to dispute schemes against a superior do so here.
soul contracts. The soul will literally have to argue
against a devil's advocate before a pit fiend judge. Damned Souls. This is also the most famous
place where damned souls are tortured. At all
Presiding over the court system is Shamane, a corrup- times, the lake is full of moaning soul shells reach-
tion devil who is a stickler for detail with a penchant for ing out, desperate to be freed, suffering for all
eating plaintiffs. eternity for the heinous acts they committed dur-
ing their lives.
Tymphalos, the Mouth of Iron
This volcano holds a foundry where lesser devils and The Walkers in Fire
hundreds of toiling duergar forge infernal weapons. It is
run by an archdevil named Tymphal, a mechanical genius General Pearza commands this army, known for
and master smith. He distrusts Fierna and tries to ignore using fire on themselves and others. They are fa-
events that occur outside of his workshop. mous for having erinyes and pain devil wizards fly
above enemy forces and rain fireballs down on
It is said that this is the place where arjale (page 211) them.
and tantulhor (page 220) are mined and used in a variety
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 149
power in Stygia.
Stygia, the Fifth Layer For a long time, an unnamed but feared pit fiend
Stygia is an icy realm known for its great frozen sea and ran Tantlin. She subscribed to the belief that the
mammoth icebergs. The River Styx winds through the strong should survive.
realm but somehow does not mix with the waters. Stygia
is dimly lit by green-blue auroras of flickering frostfire Gangs of devils and planars roamed the streets,
and cold lightning that strikes down most flying crea- dispensing their own brand of law with a different
tures. faction controlling a section of the city.
It is a realm of magic phenomena, fueled by the power Eventually, the pit fiend was frozen and shat-
of the Styx. Cold fires burn on rocky peaks after a light- tered, with pieces of her remains becoming magic
ning strike and shooting stars of ice frequently plunge items and collectibles. These items melt in warm
into the swamp. Avalanches and electrical storms occur temperatures, increasing their value.
regularly. The city has been reorganized with a caste sys-
tem. Tantlin is currently organized in concentric
The layer is full of roaming glaciers controlled by styx rings where the most powerful devils live in the
devils who delight in torturing lemures. The styx devils center.
believe that the laws of Hell do not apply to them, but
The big industry in Tantlin is paperwork, with
they obey Levistus.
specialists in the making of calligraphy, books,
Tantlin scrolls and documents.
The castle known as Tantlin was the home of Geryon, the The Stygian Isles
former ruler of Stygia. Situated at the center of Stygia,
Stygia is full of small stone islands amid an icy
Tantlin is now considered an important trading post due
sea. As sailors navigate the waters, they can hear
to being located right on the River Styx.
the screams of the damned who are trapped in the
With Geryon ousted and the current ruler, Levistus, ice of the realm.
trapped in a glacier, the ruler of Tantlin has significant
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 150
The Stygian isle of Regret Captive Souls
On this small island is a disgraced paladin who rides a Below the waterline are caverns where souls are
black pegasus. He is looking for redemption and fights stocked. These souls wander the tunnels of the
off any devils who approach. glacier aimlessly, endlessly searching for warmth
or comfort. They can become encased in a rime of
The Stygian Isle of Riddles frost if they don’t keep moving. These souls are
This island contains a sphinx prisoner that can only be being hoarded by Levistus for a sinister plan.
freed if it can figure out the answer of an infernal riddle.
Those who try to answer the riddle for the sphinx and fail Duelist’s Chasm
become trapped in the ice with the damned.
If a devil applies for and receives a license of law-
The Stygian Isle of Dragons ful combat, they are permitted to fight in this arena
Two cursed black dragons dwell on this island. They des- lined with red slush. Bearded devil gambling mas-
perately want to return to Tiamat on Avernus but they are ters take bets from the monstrous crowd.
bound to the island by Levistus until they obtain 66 souls The master of this place is a styx devil named
for him. Galgub, who wants to be transferred to a warmer
layer of Hell.
The White Tower
There is no other place like this in all of Baator. It is a The Hall of the Vanquished
haven of good, a magically-protected celestial bastion.
Devils who step on the island suffer great pain. Lesser Souls of powerful creatures are stored in this mu-
devils become stunned, higher-ranking devils are re- seum/training ground.
strained or affected as if they had the poisoned condition. The Souls Include:
There are holy symbols from every good faith all over Chillreaver, a two-headed white dragon who
the island, which is maintained by Goyner the Archmage, failed Tiamat in life.
head of the White Order of Law. Orbius Vhalantru, an eccentric beholder who
Goyner’s citadel guards a magic gem known as Devil- can assume the form of a charming elf.
bane (see page 215). Azbara Jos, a recently-slain red wizard of
Should devils attack the island, Goyner can use a Thay.
magic ring to call on a celestial army for aid. The army The Hall of Tragedies
includes gold dragons, silver dragons, and legions of an-
gels led by a solar general. This icy theater is the dwelling of Asmodeus's as-
sassin devils, the Stygian Masque (see page 34).
The Tomb of Levistus Twitching phantoms roam the halls, replaying the
Prince Levistus, the archdevil ruler of Stygia, is frozen in moments of their deaths over and over.
an iceberg but is fully aware of his surroundings. He can The Pillar of Geryon
telepathically communicate to devils within a 10 mile ra-
dius A forgotten monument on a glacier, this pillar
The iceberg prison of Levistus circulates through Sty- grants powers to those willing to give their head or
gia, guarded by ice devils and a regiment of erinyes. The hand to Geryon.
ice magically resists all attempts to excavate him. Other Citadel Coldsteel
sections of the glacier contain countless confusing corri-
dors lined with frozen bodies. A fortress built deep underwater, Citadel Coldsteel
was home to Geryon until he was driven out of
The Halls of Frozen Memory
Stgia. For a time Geryon was banished to the
Deep in the tunnels are the Halls of Frozen Memory,
planes, but recently he has returned and lurks in
where still-living beings are entombed in pillars of ice.
his ruined citadel once more.
This is the final fate of many creatures who once op-
.
posed Levistus.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 151
On the exterior of Osseia are two sharpened
Malbolge, the Sixth Layer fangs on which Glasya frequently impales those
This layer has undergone a number of transformations who displease her. The victims scream in pain for
linked to the numerous changes in rulership. Originally, hours as their blood drips down on those who en-
Moloch ruled Malbolge but he was eventually ousted by ter or exit.
the Hag Countess. Inside. there are five luxurious floors with well-
guarded playrooms. A close inspection of the fur-
Her reign came to an end when the Hag Countess was
niture and ornamentation reveals that everything is
transformed into a semi-sentient fleshy abomination that
made from the lacquered bones of countless vic-
covered the layer, which is now ruled by Glasya. Glasya
tims.
uses the colossal bones of the Hag Countess as buildings.
Slanted Realm The Throne Room of Osseia. Glasya sits on a
throne carved from the ivory of the teeth of the
During the reign of the Hag Countess, Malbolge was on Hag Countess. Glasya has bat-like wings, coppery
a tilt. Falling was a constant danger for travelers and skin, and dark hair. She radiates like a star and
boulders rolled around in magical patterns. The realm swallows up the light around her. To look upon her
was dotted with copperclad fortresses built to withstand is a special sort of madness.
rolling boulders. She is served by hellwasps, who have stingers
The Hungry Layer the size of swords and bladed legs. Glasya is
flanked by two pit fiends with whips.
Creatures who drop to 0 hit points in Malbolge are
dragged into the ground by tendrils and devoured. The Forest of Sighs
The Hag’s Innards The trees of this forest were once strands of the
Hag Countess’s hair. Glasya impales those she is
There are a lot of stories about the underground areas of bored with on the branches, but the victims don't
Malbolge. In the tunnels, littered with foul-smelling die. The trees feed on them and nourish them si-
pools, devils wander and hunt the damned for sport. multaneously so that the unfortunate beings rot
Ill-prepared mortals will take acid damage each round away slowly over the course of decades.
from the dripping digestive juices. There are said to be
many strange creatures living down there and that there
The Birthing Pits
are underground cities full of living baatorians. These pits are similar to the maggot pits in Aver-
nus. Damned souls are pushed into pools full of
Osseia, Fortress of Glasya larvae and pits lined with dozens of toothless
Osseia is made from the skull of the Hag Countess, mouths. When the feeding and excreting is done,
perched on a rounded hill above a perfumed garden. It these pools and pits expel a lemure.
has red eyes that can shoot flames.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 152
The Knives thoughts. The walls are lined with bloody mucus
and bone juts out from corners.
Some of Malbolge's old surface shows through as jagged
obsidian shards. Those who walk on them find that they The Lakes of Bile
drop away, sometimes causing them to plunge far below. These lakes produce poisons and acids that
Slag, the Final Fortress Glasya’s agents bottle and sell. One lake produces
a mood-scrambling intoxicant that causes horrific
Back in the early days of Malbolge, there were 13 differ- hallucinations.
ent bronze fortresses, each devoted to a different cruelty. Glasya’s Unique Poisons
Only one remains, a half-melted structure that Moloch
The Lakes of Bile produce unique, valuable poisons that
lived in. agents of Glasya sell and use in the mortal realms.
In this fortress, Moloch used to dip his victims in Screecher: A mood-scrambling intoxicant that causes mortals
molten gold. He'd put the thee golden statues in niches to have hellish hallucinations.
and often visit to gaze upon their pain. It was said that Deathblade Poison: This extract from Venom Lake greatly
Moloch was imprisoned under here for a time, possibly weakens those who take it.
encased in gold as well. Time and again, Moloch gets Verminmaker: This transforms the imbiber into a single cra-
into a deadly situation but somehow endures. nium rat (Volo's page 133) as per a polymorph spell.
Deepsorrow: This potent concoction plunges the imbiber into
The Ten Towers severe melancholy.
Malbolge is home to ten crooked towers, each being one Agonizer: This poison does intense and painful fate. When it
of the Hag Countess's fingers. Now they are guard posts is ingested, the imbiber must make a Constitution saving
that house erinyes. throw. Fail: The victim’s next three natural 20's are treated as
natural 1's.
The Tower of Pain. One such tower is known as the Mindstealer: Slimy, blue-green lily powder. This potion drains
Tower of Pain. Glasya imprisons and torments her most intelligence, replicating the effects of a feeblemind spell.
dangerous foes here, including demons and infernal ri-
vals. The lower levels are designed to imprison mortal The Needle of the Crossroads
adventurers. This device allows the devils of Malbolge to travel
It is believed that the Hag Countess’s inner circle and through a mirror using magic green rings. These
her nightmare, Bloodcurdle, are imprisoned here and tor- rings are doled out sparingly by Sairche, the
tured horribly. Her inner circle included three hags, at erinyes in charge of Glasya’s elite guard known as
least one medusa and a corruption devil. In addition to the Pradixikai.
Bloodcurdle, there is an entire stable of nightmares im- The Needle is a green obelisk in a small room
prisoned here. enclosed by fleshy walls that ooze sickly yellow
fluid. A glowing polyp lights the room. The needle
Invadiah’s Tower. Invadiah has a treasury in one of of the crossroads is an artifact that creates a
the Ten Towers. Her children frequently “borrow” magic temporary portal tied to anywhere in the world of
items from it. Sometimes it is guarded by two erinyes, Toril (the Forgotten Realms).
members of the Pradixikai.
Near it is a large iron mirror. Devils can use a
The exterior holds venomous flowers that twine their magic pin that allows them to peer into the mirror
way toward tall bone spires, fed by streams of shimmer- and use it as a scrying device. They can hear
ing effluvia that changes color by the hour. through the mirror, but the sound is somewhat
The door to the treasury is made of bone, crisscrossed garbled.
with sinew strong as steel. In the center of the sinew is an
infernal seal. Devils with the blood of Invadiah can acti- The Creeping Cadre
vate it by touching it. Anyone else doing so sets off an General Furcas leads this army that uses disease
alarm. and poison as weapons. Their blades leave linger-
Inside the tower, the hallways throb and fleshy pink ing marks on their foes.
walls tremble with tortured ghosts of the previous ruler's
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 153
is so vast that those who escape prison cells never
Maladomini, the Seventh make it out.
Maladomini is a realm of fire pits and smoke under a
blood-black sky. Bridges with diabolic faces cross rivers
The Carnival Macabre
of molten fire, strip mines belch filth, slag heaps burn Located under a sluice, this black market offers
and filth litters the roads. dark pleasures and hidden degradations. Here,
The seventh layer is dotted with the ruins of cities and devils barter for forbidden items such as stolen
quarries where devils and slaves toil. In the ruins, peti- souls, hidden treasures, writs of safe passage, and
tioners hide along with beasts and rogue devils who lost books of banned rituals.
their territories. Some cities link to tunnels controlled by
powerful baatorians.
Pit Fiend Ban
Maladomini is constantly being built and torn down Pit fiends are not allowed in Maladomini as
due to Baalzebul’s perfectionism. Soul shells dig without Baalzebul fears them. His three bodyguards are
tools, looking for stone and minerals. They build parts of the exception to this rule.
a city and then are told to move on.
Amputees
Malagard Over half of the devils here are missing a limb due
to Baalzebul’s love of torture and dismemberment.
Baalzebul lives in this fortress of great black stone.
Malagard is a beautiful place that is full of perfect boule-
vards and exquisite fountains. It will soon be torn down Conflagration Ooze Pits
because Baalzebul strives for absolute perfection. The layer is dotted with small lakes or puddles
containing fiery, sentient entities known as infer-
Those who stay in the city for 6 hours or more may
nal conflagration oozes. Spewing forth from the
succumb to the sin of sloth.
innards of Baator itself, conflagration oozes are a
The Palace of Filth product of the malevolent sentience of the Nine
A bubble of dung and refuse, there is filth everywhere in Hells.
this palace where Baalzebul resides. Entire towers of this
To the surprise of many, these oozes are very
foul lair are full of reeking debris and another area con-
intelligent and can converse eloquently in Infernal.
tains Baalzebul’s large collection of gems and plants.
Each has their own unique personality, and they
There are entire floors full of prison cells. The Palace even have the ability to cast spells, mainly confu-
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 154
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 156
are assigned a new living space that reflects their current vival.
rank. The belief is that the devas and baatorians are
The School of Hellfire still alive and are simply in a state of suspended
animation. Nobody has been brave enough to thaw
This infernal university is 99 stories tall, made of baato-
one of them out. The angels of Mount Celestia are
rian green steel and surrounded by poisonous vapor. The
apparently unaware of this place, or they likely
dean is a pit fiend named Quagrem. Here, devils can
would have put great effort into mounting a res-
learn the secrets of wielding hellfire and weaving it into
cue.
spells. Optional rules to use hellfire can be found on page
230. Secrets of Cania
Of all the layers of Hell, Cania is the most barren.
The Lost City of Kintyr Some theorize that there are more secret locales or
This is the lost city of a lesser archdevil high between that Mephistopheles simply doesn’t have the
two mountains. The archduke was destroyed for being be means to create more structures, lending credence
faithless to Mephistopheles (he was possibly one of the to the theory that Baalphegor secretly rules Cania.
betrayers exposed when Mephistopheles pretended to be
Molikroth) and entombed in cursed ice. Emirikol has done a fair amount of research into
what could be under the ice of Cania. He has
There is an artifact here that Mephistopheles wants, found a few passages in the Codex of Betrayal that
but the slain archdevil’s ancient wards hide it from all speaks of a realm of tortured demigods, all am-
devils. Mephistopheles forces mortal prisoners to search putees being endlessly tortured. That could very
for it, but none have survived the excursion. The school well have been Cania long ago.
of hellfire has been excavating it, but have made little
progress. The Portal to Nessus
At the bottom of a glacial pit, 9,999 ice devils
City of the Baatorians guard it this portal. To go through the portal, you
One of the most infamous locales in Cania is a mysteri- must plunge into an icy lake and swim 1,001 fath-
ous city completely frozen in ice. Clearly visible inside oms through icy slush. Down at the bottom is a
are devas and spike-armored baatorians (hellspawn who portal made of ice and corrupted silver. This portal
served Sephizatros, most likely), who appear to have leads to Fortress Malsheem in Nessus.
been in the middle of a massive battle when the entire
place froze over. Nebulat
It has been said that at least one band of intrepid ex- A mountain retreat where ice devils live. They are
plorers actually dug into the ice and created a tunnel, al- led by an archdevil named Tuncheth and they are
lowing them to travel further in and see what else was in- not happy about hellfire. They spy on the school of
side the city. hellfire and are developing their own cold-based
magic called The Plume, which actually freezes
Ancient Cania the bloodstream of living creatures.
It is theorized that Cania was, at one time, hot like most
of the rest of the Nine Hells. It is possible that something The Serpentine Order
caused Cania to plunge into an ice age in seconds.
General Corin runs this legion of spies, infiltrators
How exactly did this layer of Hell freeze over? It is and assassins. They are good at disguising them-
possible that when a ruler left, as Sephizatros did long selves as different types of fiends.
ago, that the new ruler made the change either con-
sciously or unconsciously. If Baalphegor assumed con- The Hellfrost Order
trol of the realm, as Natasha has theorized, it could be This is an elite guard of hell knights who ride
that she saw that the angels were winning the fight and mammoths instead of nightmares. It is believed
had to resort to drastic measures. She had to wipe out, these mammoths have the power of flight and are
freeze and bury the entire layer to ensure her own sur- terrifying to behold.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 157
a magic portal that connects to this gate.
Nessus, the Ninth Layer
It is said that Nessus is so difficult to get to that anyone Massive
who does so is rewarded with the power of an ice devil Malsheem is the largest citadel in the outer planes.
or higher. Situated on the floor of the lowest rift in Nessus,
the fortress holds an army of millions of devils
Nessus is a flat and desolate realm scarred with a net- held in reserve for a cataclysmic battle that As-
work of gorges and canyons that are home to millions of modeus thinks will dwarf the Blood War.
devils. Any bridges in Nessus are fitted with magical
traps deactivated only if the password is known. Good-Aligned Intruders
Devils can not teleport into or out of this realm. When someone who is not lawful evil walks on
the stone of this palace, smoke rises from their
The Fortress of Malsheem footsteps. Brazen devils, warder devils and pit
This is Asmodeus’s grand palace, a fey court of dark- fiends all guard this place.
some beauty with a tangible aura of despair that is filled
with the sounds of weeping. It contains halls of gold- Tabjari
veined marble, walls covered in intricate gold leaf and Tabjari is a copper citadel that can be accessed
furnishings of the finest quality. mainly by trapped tunnels. It houses a copy of the
The Gate Pact Primeval, which spews forth goodness and
In the center of the palace is a great magic gate that goes demotes devils who stay near it for more than 6
to any plane the user chooses, and which any amount of hours. Lemures that get close to it dissipate com-
creatures can pass through. Asmodeus cannot destroy or pletely. The guardians of the pact are Ashmadai,
affect it. It is believed that in some mortal realm, there is mortal cultists of Asmodeus.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 158
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 160
Laws of Fair Trade Island The Source of Blood Magic
Each archdevil lives in a tower, all of which are
Each district has a hag judge, described below. connected by a long, elevated stone bridge. When
Inquisitors scan the minds of denizens with detect viewed from above, these bridges form an evil in-
thoughts spells, searching for chaotic idea or notions. fernal pattern.
Those caught thinking chaotic thoughts deemed disrup-
tive to the soul trade can be sentenced to jail time. These bridges hold thin rivers of blood that run
in rivulets near the edges of the bridges. It is this
Unlawful Arcana blood, all taken from sacrificed non-evil creatures,
The casting of certain spells are illegal on Fair Trade Is- that powers the city's magic effects for as long as it
land: flows. The stream runs around and around, gener-
ating profane magic through its motion.
Charm Person (PH page 231): 30 days in jail.
Banishing Smite (PH page 216) and Banishment
The Caste System
(PH page 217): Willing forfeiture of the soul or 10 days There is a caste system on the island. A brand
to 10 years in the dungeon. placed on the palm of the left hand marks the low-
Constables est ranking citizens. The highest ranking members
All guards in the cities must be tieflings. No other race is of society are given either an official document or
permitted. There are two types of guards: a talisman as proof of their status.
Slaves
Infernal Dragoons. These tieflings use the guard stats Those who have signed their soul over to an arch-
(MM page 347). They wear red and black armor and duke are branded with the mark of either Srezgaz,
wear baatorian green steel helmets with red masks bear- Srivlanki or Verginion. The slaves have few rights
ing the likeness of Asmodeus. and generally serve their archduke as a volunteer
Inquisitors. These tieflings use the stats of Cult Fa- in the hopes of achieving a higher rank in the af-
natic (MM page 345). They wear hooded red and black terlife.
robes and are assigned a hell hound companion (MM
Plebians
page 182). Inquisitors have detect thoughts (PH page
231) instead of spiritual weapon. Plebians are usually travelers who have come to
the island to trade or vacation. They have no brand
Blood Magic or documents of any kind. They are treated well,
The city has a number of magical effects powered by in- as plebians are the main targets of the archdukes.
fernal blood magic. Plebians are to be corrupted and enslaved.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 161
The Three Covens poor dwarf ha lived here so long that he assumes
his time has come.
There are three hag covens that reside on the island and
together they control, monitor and manipulate the popu- Old Tyme Poisonnes
lace to the best of their abilities. Each individual hag runs These poisons all have a Con save DC of 15. The effects don’t
a house of ill-repute. The leader of each coven is also the kick in right away, each has a different onset time. The Lakes
judge of the district they live in, hearing cases and mak- of Bile produce unique, valuable poisons that agents of
ing rulings. There are nine such houses known to the Glasya sell and use in the mortal realms
public, as well as a secret 10th house known to precious Type A Poison Injected Onset d10+15 min. Fail: 15 poison
few. damage. Succeed: No damage.
Type G Poison Ingested Onset 2d6 hours Fail: 20 poison dam-
Night Hags of the Soul District age Succeed: 10 poison damage.
Judge Blackheart, Batty Angra and Agnes Mistwhisper. Type N Poison Contact Onset: 1 minute Fail: Drop to 0 hit
points. Succeed: 25 poison damage.
Bheur Hags of the Leisure District The Decapitated Ettin
Judge Hortence Crabapple, Old Beatrice Gristle, and The sign outside this tavern depicts an ettin with
Cordelia Haven one head lopped off, giving a thumbs up. This
smoky, dank parlor is full of grim individuals
Green Hags of the District of Souls
mulling over grave concerns. Tieflings quietly
Judge Granny Stranglewood, Grinola Skintag, and
meet here to discuss daring plans, and soul collec-
Wreckle Cruelcumber.
tors drown their sorrows in Dogai Dregs, a black,
watery concoction that is cheap and bitter.
The Shadow District
Tagger Kreptole. The owner is Tagger Krep-
Ruled by the queen of the assassin devils, the shadow tole, a taciturn, middle-aged woman with an eye-
district is a dark, quiet place. People who step out of line patch who always wears black. It is said she had to
are killed in the most gruesome of ways. That said, those strangle her own husband to death when she stum-
who behave are protected by Srivlanki herself. Unautho- bled onto his plot to sell her soul and skip town.
rized killings are avenged by her, personally.
Twilight Square Batty Angra’s Healing Chamber
The central area of this district has a well of fresh water, This tall, 4-story building is something of a mini-
gloomy gypsy performers and three statues of hands hospital staffed with clerics of Asmodeus and
holding weapons. Each statue bears a magic mouth that tiefling nurses. Trained messenger bats deliver
whispers the latest proclamations of Srvilanki, which unguents and forms to patients. Suggested cures
might include details of the latest death, the vulnerable call for amputations much more than one would
parts of Srezgaz’s body or a new bounty on a rulebreaker think normal.
or enemy. Batty Angra. Batty Angra (night hag) uses her
heartstone to cure diseases, usually in exchange
Paltron Gorm’s Old Tyme Poison Shoppe
for the promise of a soul. She seems to have a spe-
They don’t make poison like this, anymore! At least,
cial affinity for bats, to the point that a bat hangs
that’s what Paltron says. He claims to sell vintage poi-
from each of her earlobes as living earrings. She is
sons from days of yore, back in a time when dwarves
a generally jolly person who truly finds the sight
didn’t study magic and adventurers died in dungeons like
of wounds and injuries to be hilarious.
it was going out of style.
Paltron is a bald dwarf with a salt-and-pepper beard The Misty Exploratorium
who perspires a great deal. When a customer comes in, This crooked house leans back so far it appears
he is very nervous and can't wait for them to leave. If he like it will topple at any moment, but it never
makes a few sales, he closes for the day so that he can re- does. It is always surrounded by heady fumes.
lax. Here, citizens can buy and use a drug known as
the Vapors of Dis, a subtly-addictive concoction
Paltron feels like he is marked for death. He’s not. The
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 162
that puts one into a pleasant stupor for up to six hours. It The Leisure District
is subtly addictive. Many get to the point where they will
sign their soul over for a little more. Verginion’s portion of the city is the place that ev-
ery visitor enters when they step off the boat. It is
Agnes Mistwhisper. Agnes (night hag) makes the va-
a place of laughter and merriment with an under-
pors of Dis with a variety of ingredients which mix into a current of debauchery gone one step too far. Ven-
dust that looks similar to ash. The most important ingre- dors hawk delicious, exotic foods and every third
dient is goblin bones. Agnes loves gossip. She frequently building sells a drink with a brightly-colored um-
haunts the dreams of her clients, sifting through their brella in it.
memories to learn useful secrets. It is well known that
she can’t resist sharing juicy information. All it takes is a The Virile Square
little prodding. In this central area of the leisure district, belly
dancers put on shows at all hours of the night, visi-
The Ball and Chain tors can play carnival games for prizes, and three
The Ball and Chain is a small mansion with black cur- statues of grinning devil faces are emblazoned
tains in every window and a roof held up by stone pillars with magic mouths. These mouths chortle as they
carved with incubi and succubi. This is a place where declare new holidays, announce free drink happy
clients can pay the workers for dates. There are as many hours and shame people for going to bed too early.
male escorts as female, and their duties consist only of
being pleasant company with no untoward contact. Their The Infernal Tome and Scroll Repository
real job is to get the client to fall in love with them to the The librarians consider it a cruel joke that their
point that they will sign their soul over to marry them. quiet, dignified place of learning is located in the
loudest section of the city. The woman in charge is
Judge Blackheart. Judge Blackheart (night hag) leads known as the Imperial Librarian, an ancient yet
the coven of night hags and is the judge of the shadow spry lady who intensely enforces the rules. Of-
district. She thoroughly enjoys misery and greatly enjoys fenders get one warning, and then they are
doling out harsh sentences. Attractive guilty parties are dragged out by her illiterate goliath assistants.
likely to serve time as one of her escorts. Most of the
Books of Lies. Sages and spellcasters who visit
day-to-day operations are handled by her “son”, a tiefling
this island become quite excited when they see the
named Tergal Witchborn, a somewhat forlorn fellow who
tall walls lined with books, only to become disap-
feels sorry for all involved.
pointed to find that 81% of the tomes and docu-
NPCs of the Shadow District ments are full of nothing but lies. Fake spells, fake
Cinder Vastion. A tiefling rogue who is a contract recipes, fake diaries and fake biographies line the
killer, Cinder is known for her expertise with long range shelves. Each of these was made by hand in ink,
crossbow hots. Her poisoned crossbow bolts kill targets scribed elegantly with great skill.
from a block away. She keeps the lower portion of her The tomes that do contain truth are quite valu-
face covered with cloth to conceal her identity. able. The difficulty is in figuring out which ones
Palbert Mingus. This dwarf is often drunk and can are true. There does seem to be some kind of deci-
usually be found snoring away in an alley somewhere mal system that denotes what is true and what is a
new each night. He has a knack for ending up in places lie, but it is very intricate and difficult to decode.
where he hears and sees secret transactions and is a valu-
Supposedly this library contains a few torn
able informant for those looking to crack a case.
pages from the Codex of Betrayal, a copy of the
Toggul Cantripabulum. This goggle-wearing under- spellbook of Keraptis and many copies of signed
ground alchemist can usually be found in an alley, qui- infernal contracts. Worst of all are the books that
etly asking people if they want to buy a potion. Toggul contain one truth amid hundreds of lies, such as a
makes magic potions and always tries to put an experi- book of truenames, of which all but one are fake.
mental twist on them. A potion of healing might also turn Never Crawl the Dungeon
a person’s skin blue for a day. In general, drinking one of Two halfling adventurers (Tasha and Smeplos
toggle’s potions calls for a roll on the wild magic table.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 163
Nenglehoff) traumatized by a deathtrap-filled dungeon wort secrets. From there, it is a simple matter of
put on demented puppet shows meant to warn people to blackmailing them into handing over their souls.
never go dungeon crawling. These puppet shows involve
Cordelia Haven. Cordelia Haven (bheur hag)
very elaborate miniature dungeons that kill the puppets in
myriad gruesome ways with buckets of real blood and is a freak of nature. She wears a magical fake skin
gore used for added effect. While the crowd finds these that make her look like a beautiful, pale woman
shows to be hilarious, the puppeteers are deadly serious whose black hair has a white stripe. Only her
and frequently have intense flashbacks mid-show that hands are wrinkled and haglike, and she displays
only seem to add to the presentation. them with pride. If her skin is torn away, it is re-
vealed that she looks exactly the same, except that
Trollskin Clothes her hands are soft and delicate. Cordelia is a beau-
A sinister but pleasant tiefling named Svetlana Roil tiful hag who the rest of her kind regard as an
makes clothes out of the skin of trolls. Dresses, pan- abomination. She tries her best to pretend she is
taloons, vests, you name it. These clothes actually mend ugly under her skin, but most of the hags of the is-
themselves if torn. Few know that she has two trolls land already know the truth.
chained up in the basement that she skins on a regular
Tears of the Forlorn
basis to make her creations. If the trolls act up, she lights
a torch and gleefully threatens them with it. Business has This is the lost-and-found of the island. Judge
taken off and she is looking for some adventurers to cap- Hortence Crabapple employs a band of unsavory
ture more trolls for her. thieves and thugs who mug and steal from the peo-
ple of the island. Here, the judge will let people re-
Tattoos claim their pilfered goods in exchange for a
Victor von Hummel is a famous tiefling spellcasting tat- finder’s fee. Things of great value might only be
too artist known for his beautiful flame and devil face de- found in exchange for a soul.
signs. He particularly enjoys tattooing spells onto people Judge Crabapple. Perhaps the most feared hag
as if they were a living scroll. on the island, Judge Hortence Crabapple (bheur
hag) is known for her love of cruelty. She loves to
The House of Hard Luck shatter hopes and dreams and she literally collects
The House of Hard Luck is a gambling house in which the tears of those whose will she has broken.
all of the games are rigged. The idea here is to let new Those tears power potent concoctions, rituals and
patrons win a lot, and then the more they come back, the spells.
more in debt they become. The only way to pay off the
debt is to sign over your soul. The most popular events NPCs of the Leisure Ditrict
here are Three Dragon Ante tournaments and the Dragon Gordig the Dashing. This fellow is the most
Chess League. handsome ogre in the world. His stunning good
Old Beatrice Gristle. This house is run by Old Beat- looks have made him the toast of the town. Gordig
has a grasp on basic civilized etiquette and he has
rice Gristle (bheur hag), who watches over her tiefling
learned that when in doubt, just smile and nod.
employees carefully. She loves to feast on fresh corpses
and has a hard time stopping herself from killing an an- Stacia Crimsyl. A beautiful socialite who peo-
noying patron or an under-performing employee, espe- ple always watch and talk about. She is a trendset-
cially if they have a lot of meat on their bones. She also ter and a scene maker. She has a thing for spell-
really enjoys eating dog. casters.
The Stygian Ballroom
Megan Eaves. The most famous author, poet
An elegant locale for the classy and wealthy, this is
and playwright on the island. She loves to write
where important social functions are held. It is a bit cold
about the archdevils of Hell and is famous for her
in here, and is famous for the frequent illusory snowfalls
meticulously-researched account of the Reckoning
that add to the atmosphere. The mysterious hag who own
entitled “Geryon’s Lament.” She loves to collabo-
this place employs a few incubi and succubi who dance
rate with bards on projects.
with and charm unwitting patrons into confiding their
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 164
The District of Souls by magical traps and the Ashmadai, a cult of As-
modeus greatly feared by the people above.
Inquisitors here stalk the streets scanning minds for Deep Tissue Massage
chaotic thoughts. They are allowed to bring in those who
This house of ill-repute employs experts of mas-
have thoughts pertaining to the disruption of the soul
sage who rub the oiled backs of customers, loosen-
trade, but Inquisitors will be punished if it is deemed that
ing their joints and putting their mind at ease. The
they are wasting the judge’s time with frivolous accusa-
hag who runs this place, Grinola Skintag, oozes a
tions.
slime from her pores that is used as massage oil.
Crackling Square This ooze has a short-lived rejuvenating effect fol-
The most lively and visited area of the city, this square is lowed by a prolonged period of joint pain and dis-
famous for its many sculptures of skeletons in comical comfort. It gets a little worse with each visit, until
poses. Some are clearly drunk, some are dancing, and the customer is willing to sign their soul away for
others seem to be giving dramatic speeches. a cure to their condition (one drop of the hag’s
There is a single magic mouth connected to Srezgaz, blood).
which is situated on a statue of a 10-foot-tall skeleton Grinola Skintag. Grinola Skintag (green hag) is
holding scale of justice. The mouth heckles passersby
recognized all throughout the city as the hag who
and utters proclamations, threats against the other
flies around on a magic, animated shark skeleton.
archdevils, and hefty praise for Asmodeus.
Up until now, she has been carefree, gleefully giv-
There is a kitchen here offering food like soup, bread ing back rubs and riding her shark. But over the
and spicy stew for free. This is funded by Srezgaz him- last few months, she’s been changing. It has been
self in an effort to draw people to the square to hear his said that after a few centuries, hags actually
proclamations. The homeless tend to accumulate here, change from one type of hag to another. Grinola is
whom the inquisitor entice into signing infernal contracts pretty sure that she’s turning into a night hag, an
in exchange for an upgrade in lifestyle. occurrence that is going to upset the balance of
power on the island. She is desperately trying to
The Vault of Souls find a way to stop it from happening.
This bank is considered a neutral site where followers of
all three archdukes can come to deposit signed infernal The Spa of Wonder
contracts. There is a dungeon underground containing Visitors to this spa are given a full beauty treat-
hundreds of vaults protected by massive doors. ment that includes a skin-treating mud bath, reju-
venating eye bag treatments and callus removal.
Once per month, agents of Asmodeus appear here, The employees here are ogres supervised by impa-
tally the contract count and go over the books, doing tient tiefling minders. A visit to this spa actually
what is referred to as soul audits. The soul auditor is a pit greatly enhances the appearance of the visitor,
fiend named Maligrind, and she is very meticulous and causing them to attract many a suitor and have
unforgiving. She takes note of which of the three arch- great success in their personal interactions. There
dukes obtained the most souls for Asmodeus. She takes is a long waiting list for an appointment at the spa
each of the infernal contracts back to the Nine Hells with that always gets longer. Once a customer has had a
her. few visits, they are told they’ll have to wait at least
She always arrives on the last day of the month. This a year before they can get another treatment, un-
is well known, and those people who signed their soul less they were to sign over their soul.
over go into a panic, because once their contract is sent
to Hell, it is very difficult to get it annulled without a trip Wreckle Cruelcumber. Wreckle (green hag)
to the court infernal, which is a place decidedly unsym- loves ogres, probably way too much. They are her
pathetic to the plights of mortals. guards, her servants, and her mates. She finds
them amusing, useful and attractive. It has gotten
Thus, there are regular attempts at robbery, where ad- to the point where she is neglecting work in favor
venturers creep into the vault and attempt to steal an in- of chatting with her ogres, and it is becoming no-
fernal contract for a client. The Vault of Souls is guarded ticeable.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 165
The Asmodean Chapel soup kitchen in Crackling Square, Adastra has a
There is one church on the island, an ominous structure secret. She looks like an elf, but she is actually a
littered with statues of devils perched on the roof, walls gold dragon in disguise. She runs a tiny network
and overhangs. There is one statue of each main type of of rebels whose goal is to kill or drive out all three
devil, from lemure to pit fiend. archdukes. As powerful as she is, she knows that
this is a long-term project and she needs the aid of
The chapels holds many stained glass windows, each heroes and vagabonds.
depicting a notable moment in the life of Asmodeus,
from his time as an angel up to the loss of his wife, Ben- Captain Vilia Sabre. Of all the sailors who
sozia. bring people to the island, Captain Sabre is the
most successful. A pirate with an incredibly foul
The priests here are the ashmadai, a cult of Asmodeus
mouth, she is known for her boldness and her
known for their harshness and cruelty. This place is best
complete disregard for her own safety. She has lit-
known for its confession booths, where informants come
tle trouble recruiting people from the mainland
to squeal on citizens, spilling their secrets in exchange
cities, focusing on runaways, criminals, and mis-
for magical favors and protection.
sionaries who serve good gods.
The highest ranking member is an infernal nun, a The 10th House
tiefling named Madam Malzenstern, an accomplished There is a tenth hag on the island, an annis hag
warlock. In a back room, he keeps a magic circle that has with a very specific mission. She works directly
a pit fiend bound to it. She gets advice and ideas from it. for Lilith, and her job is to abduct priests and pal-
The pit fiend hates being bound, but knows that As- adins of good gods. They are to be sent to Lilith’s
modeus would destroy him if he were to kill any of the Shadow Sanctuary to be tortured, a place that this
ashmadai, so he bides his time, hoping to find a way to house teleports on a regular schedule. The 10th
trick them into destroying themselves. House appears somewhere in the city at the dark-
The Wages of Sin est point of night and remains there for six days.
This large hall is full of people who are buying and sell- On the seventh day, it appears in Maladomini,
ing souls in a frenzied market, a place where the value of where lilitus gather up the captured holy mortals
types of souls are constantly fluctuating. The brokers and take them away. On the 8th day, it appears back
who come to this house deal in soul futures. They buy on the island and the process starts again.
and sell infernal contracts, giving the hag judge a cut of Burly Shirley Septapede. Burly Shirley is not a
their profits. willing employee of Lilith. Lilith whips her at the
slightest sign of insubordination. The hag signed a
Judge Granny Stranglewood. Judge Stranglewood
contract in exchange for ownership of the en-
(green hag) is the most politically-powerful hag on the chanted house, not realizing that this work would
island, largely thanks to her ownership of a coveted arti- go along with it.
fact: The Eye of the Hag Countess. This eye is much
more powerful than a normal hag eye. It can fly on its
own and be controlled and seen through from great dis- Malharak, Hell’s Bastion
tances. It also gives the hag limited control over boul- Located on the top of a towering cliff, this strong-
ders, causing them to roll or be flung at targets of her hold was the last loyal holdout of He Who Was,
choosing. taken after a 100-year siege.
NPCs of the Soul District The place was abandoned, said to be haunted by
Vorpadopolus. Rumor has it that this little fellow is a revenants. It laid dormant for centuries, until As-
rare cross between a halfling and a gnome. He is smaller sailra arrived.
than any halfling but he has a deep, booming voice that
causes even ogres to take a step back. Vorpadopolus is Assailra
the top informant for the ashmadai, and he is always Assailra was the most powerful warder devil, and
looking to learn the secrets of newcomers. she fought alongside Asmodeus in the battle
against He Who Was. She took part in the siege
Adastra. A pleasant woman who volunteers at the
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 166
against Malharak and knows it well. Islin
Assailra had risen to prominence, but she had a falling- Islin, a bloated spider-like devil who was once a
out with Glasya over a shared lover (Tartach) and was queen in Baator lives in the Forest of Lament,
exiled. She hates Glasya with a burning passion and feasting on the tragic memories of visitors. She
hopes one day to get revenge. knows many secrets of the Nine Hells but she has
given over to despair. She will give away secrets
Assailra trains mortal warriors at Malharak, putting to-
in exchange for happy memories.
gether a team of elite killers to take part in raids on
Glasya’s holdings in the world. She particularly wants to Islin worked in the Labyrinth of Truths with
wipe out the Daughters of Blackest Night, Glasya’s war- styx devils, filing away all sorts of interesting in-
locks. fernal documents. A jealous underling got her
transferred to the Blood War battlefields. While
Screamstone powerful, she was not effective on the battlefield
This island of black rock has a spiraling underground set as a leader or warrior. She fled a major battle and
of catacombs where new tortures are invented. Scream- went on the run. She was eventually caught,
stone is so horrible that even devils fear this place, where dragged to the court infernal and was banished
executions are said to last centuries. Alloces comes here from the Nine Hells.
to scout for talented torturers.
Thronerock
Veris, the Seeping One This place holds a scrying tower once used by He
Veris, the seeping one, is a master of pain and suffering. Who Was. Hidden deep in a jungle of serpent
He is a student of Alloces who hopes one day to join his trees, there is a throne of obsidian sized for huge
mentor in Nessus. His current problem is that he em- creatures.
ployed both pain devils and chain devils, and the two
It is said that a spellcaster or archdevil who sits
types hate each other.
on the throne can view any place in the Nine
Each type tries to sabotage the other, and they often do Hells.
so by freeing prisoners or helping prisoners slay their tor- It is possible that Asmodeus has power over this
turers. throne and he can infiltrate the mind of those who
Veris has no remedy for this other than to torture those sit upon it, observing their thoughts and memories.
who undermine him. It is believed that Levistus once used the throne,
and Asmodeus learned all of his secrets. This
Veris appears as a thin, nine-foot tall humanoid with throne might be how Asmodeus first learned of the
no hair, pinkish-white skin and cloudy eyes. Black blood affairs with Glasya and Bensozia.
seeps from his nostrils, eyes and ears in a slow trickle,
Archdukes sometimes battles for control of this
particularly when he is angry.
place, including Moloch and Raamoth.
The Shores of Sorrow Phrenicia
This island appears to be a paradise, a tropical jungle Phrenicia, a powerful succubus cast from Glasya's
with shores of black sand. Those who come here en- court, uses it to spy on her mistress. Phrenicia had
counter the spirits of those that they loved and lost. At become a powerful spellcaster, and Glasya had be-
first, everything is bliss. Then, the spirits vanish, are gun to feel threatened by her and cast her out.
killed or attack them. Phrenicia knows Asmodeus is monitoring her,
Soon after, the spirits appear again and the cycle re- and she thinks that he appreciates that she is spy-
peats. Mortals are slowly wasted away by pervasive de- ing on his daughter. After all, through her, As-
spair. modeus can keep tabs on Glasya.
Devils and undead lurk on this island, led by an Phrenicia has learned many secrets. Some might
archdevil named Islin. say she knows too much.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 5: THE NINE HELLS 167
Most D&D campaigns are low level and many
Chapter 6: Monsters never reach the heights of 9th level and beyond.
What that means is that most groups never really
D
evils and monsters are the focus of this get to interact with devils because they are simply
chapter. All of these creatures come from too powerful.
previous editions and many will likely ap-
pear in official D&D products at some There are ways to work them into low level ad-
point in the future. Consider these as ventures. Devils don’t always have to be fought.
placeholders or alternate version for if and when that oc- They can be allies or sources of information.
curs. A shady local sorcerer might have a devil bound
There are many more creatures out there that we didn’t in a magic circle. For a price, the heroes could in-
have the space to fit in fully statted out. That’s why there teract with the devil and perhaps even befriend it,
is a massive list of every known type of devil on page 13. or become embroiled in a sinister scheme.
The key to running any devil successfully is to remem- Mortals affiliated with devils make good low
ber that they are lawful. Demons are easy to run, as they level villains, such as the Daughters of Blackest
are crazy and random. No matter how you portray them, Night, warlocks linked to Glasya. This cult is de-
you’re never really doing it wrong. tailed on page 221.
Devils are orderly. They are civilized and they are The Brimstone Angels series of novels by Erin
schemers. They dole out pain, but most of them dread to M. Evans greatly details how a half-devil named
be on the receiving end. They all pay lip service to As- Lorcan interacts with one of his warlocks, a
modeus but few are truly loyal. tiefling named Farideh.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 6: MONSTERS 168
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 7: INFERNAL ADVENTURES 203
do it. fortress in Hell.
I think it would be great to have the group find
Reviving an Archenemy this item and use it to go to the Fortress of Malev-
Another exciting option is that if you are currently run- olence. You could say that the fortress is empty,
ning a campaign and there was a really great villain that and it is an absolutely awesome place to rest
the group killed, you could say that it rose up as an un- safely. The heroes might not even know it is in
dead entity and acquired a fiendblade. If you go this Hell!
route, you should plant some mentions of the existence Over time, they might realize something is up.
of those blades prior to having the villain just show up Perhaps eventually, the pit fiend who once owned
with one. In fact, if possible, make a vague mention of Malefactor returns to his home, and the group has
the fiendblade supposedly being in a location very close a whole new problem to deal with.
to the site where the dead villain was slain.
This is tricky because the group might surprise you The Pact Primeval
and decide to go and get the fiendblade. The best time to The place in Nessus that guards the Pact Primeval
drop this information is when they’re in the middle of a is screaming out to be a fleshed-out dungeon. You
mission that can’t be abandoned or far into a long jour- have a lot of flexibility with it, because it is
ney in the opposite direction. Or, put that piece of infor- guarded by cultists, not devils. Devils can’t get
mation inside a bunch of other, more relevant details. close to the pact, so that means it might not even
be that heavily guarded.
Stages of Villainy
In a long term campaign, you have the option of using The coolest thing is that there might be similar
devil villains in succession. Behind each one is a higher- dungeons in Mechanus and Mount Celestia pro-
ranking enemy. tecting the other pacts. If the group need to get a
look at each copy of the pact, that’s a nice trilogy
The progression of villains in your campaign could go of adventures there.
like this: Also, if the infernal pact primeval grants special
A mortal wielding a fiendblade pursues goals related to powers, so too might the pacts in Mechanus and
their archdevil. If they have the fiendblade of Mammon, Mount Celestia. The group might seek each one
they’re all about greed. If it is the fiendblade of Dispater, out simply to gain temporary special powers.
the villain is extremely paranoid and might have a lair
that gives them power. In fact, they could rule a town or
city in your campaign world where they are siphoning
Scenarios
souls to Dis. These are other short adventure ideas.
You could also have it where an ally of the mortal with The Hellmouth
the fiendblade has a fiendblade linked to the consort of
the archdevil. So you could have two villains, one with Closing a portal to Hell seems like a very cool
the fiendblade of Mephistopheles, and one with the idea for an adventure. Devils come through and
fiendblade of Baalphegor. begin to cause all sorts of problems. One or two
devils guard it. It might warp the land around it,
Levels 1-8 Mortal with a fiendblade, causing it to rain blood, or for the local animals to
Levels 9-12 The court of the archdevil become more hellish and lawful. Devils might
Levels 13+ The actual archdevil. abduct mortals and drag them through the portal.
The portal could have been opened by a magical
Malefactor accident, or by an evil wizard who didn’t realize
Malefactor is a magic item detailed on page 218. It just exactly what he or she was doing.
comes from a 2nd edition sourcebook written by Chris Closing the portal would likely involve a ritual
Perkins called “Warriors From Heaven.” What I love that would need to be tracked down. An angel,
about Malefactor is that it allows the group to access a deva, or paladin might help the group.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 7: INFERNAL ADVENTURES 204
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Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 7: INFERNAL ADVENTURES 206
• 10 points for sanctifying an area of the location In 5th edition, of all the side archdukes, it is
with holy water or blessing spells. Moloch who is specifically referenced. It is stated
• -1 point for each native of the location who is that he is currently an imp.
slain by a devil. Moloch is a villain that you can do a lot with.
• -10 points for each area of the location defiled by An archduke who has been humbled, and is cur-
a devil through a ritual or spell. rently nothing more than an imp offers up a lot of
possibilities.
The place would be restored in four phases:
Your group’s wizard might end up with an imp
Phase One (11 points). A wave of cool air passes
familiar, and it’s Moloch. Moloch could be a huge
through, giving the heroes advantage on all rolls for one
asset, but ultimately he is looking for a way to re-
round.
gain his former glory. He needs a powerful devil to
Phase Two (25 points). The location regains its link and promote him up the chain again.
loses any atmospheric effects from the layer of Hell it is
In one old D&D product, there is a mention that
on, such as the extreme cold of Cania or the fireballs of
Moloch would trap his enemies in hardened gold,
Avernus. Banishment spells will work, but they will send
where they remain alive inside hollow gold stat-
devils to the edge of this location.
ues.
Phase Three (50 points), Connections or portals appear
to the realms the location was from. In the appendix, I have stats and details for
Moloch as an imp and as an archduke. I expanded
Phase Four (100 points). The location returns to whence on the idea of his power to trap people in gold and
it came, restored fully. This process takes ten rounds to worked it into his imp form.
kick in.
The Rolling Boulder
The Apocalypse Clock It was mentioned in an old product that the Hag
This is a way to put a “timer” on a dungeon. There are Countess lived in a fortress built inside a massive
these clocks placed throughout the dungeon, black skulls rolling boulder. That seems like an incredibly cool
on a cold, steel, rounded clock face. A single hand moves dungeon to explore.
around the face, its length shaped to appear like a clawed
hand holding a wicked blade. The clocks tick ominously A good part of the adventure would just be fig-
and loudly. uring out how to get inside. Even better, if it winds
up in a mortal realm, the group might need to get
Once the countdown completes, a portal opens up and inside and stop it before it rolls over a village of
over 1,000 lemures pour through, destroying everything small city.
in their path. The heroes would need to match its speed on
Examining a clock reveals a hidden keyhole. If the horses or with fly spells, then they’d need to figure
clock key is inserted into one of the clocks, the hands can out where the entrance is. Since she’s a hag, you
be adjusted. Because the clocks are synchronized, reset- could model it after Baba Yaga’s hut, where you
ting one resets them all. This can delay the countdown need to utter a certain phrase to get it to open.
for up to a few hours. Failing the thievery check on this
I would say that the interior either has no grav-
causes 6d6 lightning damage to the perpetrator.
ity, or is an extra-dimensional space. The group
Moloch the Imp would need to explore the interior to find the room
that controls the boulder. That would probably be
Of all of the NPCs of Hell, Moloch is the one who has
her throne. You could say that the person driving it
been used the most in actual products. For whatever rea-
is a dim-witting underling of hers who finally
son, people seem to like using Moloch. He was the vil-
found a way to flee Malbolge. Heck, it could be
lain in the Apocalypse Stone adventure, in which he was
her cat.
portrayed as extraordinarily vicious. He actually abducts
the group’s families and kills them, using their parts to
make flesh golems to attack the group with.
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The Hellwasps sive inferno in which metal globes hover. These
globes can be opened. Devils are placed inside
Glasya has these special servants known as the hell- them and left to suffer for weeks, months, or years.
wasps. Glasya went to the Abyss, killed a demon lord,
and the demon lord’s servants agreed to serve her. They It might be a fun part of an adventure to have
are the hellwasps. the characters go there. They need information
from a prisoner. They would need to sneak around,
As far as I can tell, this demon lord was never named. and find out which globe the prisoner was in. They
You have free reign to do whatever you like with it. What could do this through bribery or by creeping up
happened to the demon lord’s layer? Wouldn’t Glasya do and looking through a log book. Then they’d need
something with it? If she left it, it is likely that one or to figure out how to access the globe. It’s in the
more demon lords are fighting for control of it. middle of an inferno!
If this slain demon lord had any children or loyalists,
they might want revenge. They might know a hidden There are probably special command words
weakness of the hellwasp and recruit the heroes to that draw the globe out and open it. I believe that
slaughter them. bone devils have the ability to teleport creatures in
and out of them, so the group might need to con-
Then there is the question of why Glasya killed this vince a bone devil to do this for them.
person. How did she decide this? Did she do it just be-
cause she knew the hellwasps would swear fealty to her? The Vallis Crystal
Is it possible she had a secret alliance with this entity? One of the stories is focused on a lot in this book
Maybe she was trying to get it to free or kill Levistus, or is the tale of the Vallis Crystal. This magic item is
perhaps even recruit it to kill Asmodeus himself. from A Paladin in Hell, and I think there’s a whole
A demon lord of wasps is a tricky thing to make some- lot you could do with it. It is a magic crystal that
thing cool out of. Bug-monsters can be tough to make in- contains an entire world. You could say that’s
teresting, although it has been done. I think umber hulks where your campaign is set if you wanted!
are a good example. You could model this demon lord af- Asmodeus want this crystal so that he can have
ter umber hulks, just bigger and more powerful, and per- an entire world to himself, to create followers and
haps its layer is some kind of demonic honeycomb that develop a massive following.
the wasps lived in.
Here’s a campaign outline to give you an idea
I’d imagine the demonic honey would have some of how you could use this item:
amusing/devastating effects on mortals. It could have an
After the Reckoning, Geryon was banished
intoxicating affect, grant demonic power of some kind
from Hell, even though he was the only archdevil
(maybe a short-lived exo-skeleton resembling a demonic
who remained loyal to Asmodeus. Over time, he
umber hulk), or it duplicates the effect of a potion, such
realized why he was exiled. This was not a punish-
as a potion of frost giant strength.
ment, this was a way for Asmodeus to send
Keershaz Geryon on a mission without anybody knowing it.
Asmodeus wants him to obtain the Vallis Crystal.
Keershaz is a 2-foot-tall wiry imp created by Mike
Mearls during the 3rd edition days. He was an archduke Geryon realizes this and he also thinks he
whose lieutenants abandoned him during a battle with a knows why. Inside the crystal is He Who Was, the
pit fiend named Thoolvaz. Thoolvaz won, replaced him, deity they rebelled against way back when. He
and demoted Keershaz to an imp. Keershaz is hiding out thinks that an avatar or aspect lives on, and rules
in a mortal realm while both Thoolvaz and his former un- the world of Vallis like a god. Asmodeus is being
derlings hunt for him. Keershaz would need protection so secretive because he does not want anyone to
from the heroes, and it likely would know of magic items know. Many, many of the original fallen angels re-
to reward them with. gret siding with Asmodeus. If they knew that He
Who Was was still alive in some form and that
The Pit of Flame they could achieve redemption, Asmodeus is
The Pit of Flame is a little tricky to describe. It is a mas- doomed and he knows it.
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 7: INFERNAL ADVENTURES 208
Geryon and his four advisers scour the planes. Who Geryon are here. They want the crystal.
has the Vallis Crystal? The adventurers, of course!
The group can defeat the flunkies and now they
The campaign could begin with agents of Geryon need to figure out what to do with this item.
hunting for the crystal. They’ve tracked it to an old tem- They’re being hunted by bounty hunters, perhaps
ple where holy people are protecting it. The group might coordinated by a harvester devil loyal to Geryon.
just be in town or on a path in the woods, and they spot
these poor priests being chased by contracted flunkies of Eventually, Geryon gets inside the crystal and
Geryon, which could be anything from goblins to orcs, explores Vallis. In one version of Geryon’s back-
whatever works for the group’s level. The group (hope- story, he merged with two other angels, who are
fully) saves these poor holy people and they beg the still sort of alive inside of him. He realizes that if
group for help. The bad guy knows where this crystal is, He Who Was is on the world of Vallis, He Who
and the heroes need to keep it out of the hands of evil. Was could conceivably cure him and bring those
It’s probably best for the victims to be mortally wounded angels back to life. Geryon goes from a foe to an
and die. The group is now in the possession of this mys- ally of the heroes. He doesn’t want Asmodeus get-
terious crystal and they have no idea what it is or why ting his hands on this crystal. Geryon wants a shot
people want it. at redemption.
The group must quest through Vallis, trying to
The heroes will probably want to study it. They could find He Who Was, if he is really there. At the same
bring it to a wizard-type that might be linked to a charac- time, Asmodeus is sending agents to get the crys-
ter’s backstory. They learn that there is a world inside it – tal. Ultimately, Asmodeus could resort to taking
a world aching to be explored. Geryon’s wounded consort, Cozbinaer, hostage.
The group goes inside and explores. They have an ad- Cozbinaer will be slain if Geryon doesn’t hand
venture. This world could be another campaign world of over the crystal.
your making. You could take a setting you always This could lead to a daring adventure where the
thought was cool but never got to use and put it in here. group breaks into Hell and frees Cozbinaer. It
When the group finishes their adventure and exits the would be a lot of fun to set the adventure inside
crystal, they find they’re not alone. More agents of the glacier that Levistus is trapped in. That would
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 7: INFERNAL ADVENTURES 209
make for a very cool dungeon, and we won’t have to lords destroy the Dark Eight. They conquer Aver-
worry about Levistus directly attacking, because he’s nus and begin marching through the layers of Hell.
stuck in the glacier. It eventually is revealed that a number of archdev-
ils are actually helping the demons. They show the
While they’re doing that, an ally of Geryon betrays
devils how to get into the city of Dis and convince
him and make their way into Vallis. They open a portal to
Mammon to join them,
Hell, and now devils are in Vallis, also searching for He
Who Was. The group needs to find the deity before the The outline likes the idea of the group uniting
devils do. Levistus and Mephistopheles to repel the invaders.
Ultimately, what the group learns is that He Who Was The difficulty in doing these kind of stories is to
is dead. There is no avatar. Instead, the deity of this make sure the focus remains on the group. You
realm is the daughter of He Who Was and Bensozia (the don’t want to run a game where all of the major
late wife of Asmodeus). This daughter is known as She events occur between NPCs and the group just sort
Who Is, and she can help the group rid Vallis of the dev- of stands on the sidelines.
ils and from that day forth, the group guards the Vallis If you were to run something like this, you’d
crystal and are hailed as protectors of the realm. probably want them to be the deciders. So when
Depending on how the relationship with Geryon goes, Geryon goes to kill Glasya, the group determines
perhaps She Who Is can, in fact, redeem him, resurrect- who lives and who dies. When the army invades,
ing the two angels and turning Geryon into his former the group either leads an army or they’re running
angelic form. around in the chaos. Whatever the case is, it
should be their actions that determine the outcome
The War For Hell of the story.
The 4th edition Book of Vile Darkness includes a massive It seem like the best thing to do here is, at the
campaign outline about a sprawling infernal conflict. end, put the ruby rod in the group’s hands. Do they
The campaign starts off with a secret war going on be- destroy it? Do they master it? Do they give it to
tween a cult of Asmodeus and a cult of Graz'zt. The cult someone else to rule Hell? That seems like a very
is trying to wipe out all followers of Asmodeus in the re- fun, monumental climax of a campaign.
gion. The group eventually learns of a connection be-
tween the cult of Graz'zt and a villain named Ruel. Ruel The Outsiders
is somehow linked to Baalzebul. This is the first clue that In the 4th edition Plane Above book, there are a
some of the archdevils are actually allies with the bunch of campaign ideas. There’s one where the
demons in a joint effort to kill Asmodeus. group dies and are reborn as planar creatures, and
they learn that the Astral Plane is fractured and
Glasya sends an aspect to look into everything. Her as-
that the balance of the multiverse is precarious.
pect is disguised as Ashari, a priestess of a goddess
magic. She sends the group to go find Shemeshka the Ultimately, they realize that the best way to save
Marauder in the city of Sigil. other planes is to kill the archdevils and take over
Hell. That sounds like fun, but a very tall order.
Shemeshka is a pretty famous Planescape NPC.
Even when you kill one archdevil, they have a
Shemeshka explains that there is a plot to overthrow As-
whole pile of dukes just waiting to take over. Each
modeus that could rip the planes asunder. Apparently, if
one is very powerful. I’m not sure how you could
other creatures try to use the ruby rod of Asmodeus, they
feasibly do this.
won't be able to control it and bad things will happen.
The outline doesn’t really explain this. I suppose if the group pulled off some scheme
Shemeshka also explains that Geryon is going to as- at the same time, they could depose a number of
sassinate Glasya. The outline assumes the group goes to archdevils at once. That’s a tall order and would
try to save Glasya, so I guess they became good friends require a very intricate scheme where the archdev-
with Ashari. ils were gathered in one location at the same time.
Demons invade Avernus. Graz'zt and lesser demon
Not for resale. Permission granted to print or photocopy this document for personal use only. CHAPTER 7: INFERNAL ADVENTURES 210
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Not for resale. Permission granted to print or photocopy this document for personal use only. APPENDIX A: MAGIC ITEMS 212
Control Fire. As an action, you can expand or extin- search for exceptional beauty.
guish a five-foot cube of fire in one direction. There is a large section detailing the magical
Fire Shield (1/Day). As an action, you can wreathe process of transforming a seduced or corrupted
yourself in flames that grants you resistance to fire dam- mortal into a Hellsworn minion. Daughters of
age. In addition, whenever a creature within 5 feet of hits Blackest Night diligently practice carving their
you with a melee attack, the attacker takes 2d8 fire dam- unique vile runes in the heads of mortals. It is
age. This effect lasts for 10 minutes or if you use a bonus those runes that power the Hellsworn and link
action to dismiss it. them to Glasya.
Sentience. The Blade of Fiery Might is a sentient, law- Each book covets soul energy and itself is an
infernal contract. As long as the Libram is intact,
ful weapon with an Intelligence of 13, a Wisdom of 12
those who have made pacts through it and die go
and a Charisma of 17. It has hearing and darkvision out
right to Hell.
to a range of 60 feet.
When unattended and forgotten on a shelf,
The weapon can speak and understand Common and
Glasya can connect with it and issue forth a call to
Ignan, and can communicate with its wielder telepathi-
the soul. Those who are evil and prize beauty find
cally.
themselves dreaming of the book and of the re-
Personality. Because it was wielded by royalty for so wards it offers. The book likes to seek out inexpe-
long, the Blade of Fiery Might uses flowery, regal rienced warlocks that it can corrupt.
speech.
Destroying a Libram: The Libram can only be
At one time, the blade was lawful evil. After it was destroyed through a battle of wills with the
shattered, the blade was reassembled by the kindly Wind Glasyan sentience of the tome (a DC 20 Charisma
Dukes of Aaqa. The Blade learned from their patience check). Failing this battle results in Stolen Beauty.
and has become more tolerant, although it still has a sin- The tome draws out the most appealing qualities
ister streak now and then. of the target and siphons it to Glasya herself. The
character loses 10 points of Charisma perma-
The Blasphemous Libram nently.
Wondrous Item, uncommon
Destroying the book will free all Hellsworn,
An influential tome devoted to Glasya, the original Blas- whose devil traits swiftly fade away in black
phemous Libram contained rituals and spells designed to wisps. They are mortal once again, and their soul
cultivate a large following of warlocks known as the is bound to no one.
Daughters of Blackest Night. Their duty was to seek out
beautiful humanoid specimens for Glasya to keep in her The Book of Fire
palace of Osseia. Wondrous item, uncommon
The first Blasphemous Libram was written by a witch When this book is open and not in a container, any
named Eraea. Eraea hated the divine and wanted to re- words spoken aloud within 30 feet appear as writ-
move Asmodeus from the Nine Hells because he bore a ten words on its pages. You can wipe a page clear
divine spark. She and her followers were slain, but the of words by touching one finger to the page and
Libram survived. uttering the word: “Burn”.
Since that time, other warlocks have created transcrip- The Book of Fire contains a written record of
tions of the Libram. There are at least 13 copies in exis- the Nine Hells that reveals a lot of information
tence, each of which is slightly different. Most of them about Moloch, Titivilus, Lilith, and other arch-
contain: dukes. This book is famous for its detailed and
A record of the warlocks who have made pacts with vivid account depicting the lurid activities of
Glasya. Moloch, Geryon and the Hag Countess.
Details on how to perform rituals to draw energy from Brimstone Cloak
Glasya, how to make pacts, and rituals to aid in the Wondrous item, rare (requires attunement)
Not for resale. Permission granted to print or photocopy this document for personal use only. APPENDIX A: MAGIC ITEMS 213
Smelling faintly of sulfur, this magic cloak helps to pro- Flight. While wearing this cloak, you have ad-
tect the wearer from fire and poison. vantage on Dexterity (Stealth) checks. You can
Resistance. When you wear the cloak, you have resis- grip the edges of the cloak with both hands and
tance to fire and poison. use it to fly at a speed of 40 feet. If you ever fail to
grip the cloak's edges while flying in this way, you
Brimstone Rebuke (1/Day). As a reaction, when you lose this flying speed.
are damaged by a creature within 60 feet of you that you
can see, the creature must make a DC 15 Dexterity sav- Devil Bat. You can use your action to cast poly-
ing throw. It takes 3d10 fire damage on a failed save, or morph on yourself, transforming into a devil bat.
half as much on a successful one. While in the form of the devil bat, you retain your
Intelligence, Wisdom and Charisma scores. The
Brimstone Step (1/Day). As a bonus action, briefly cloak can't be used this way again until the stroke
surrounded by a cloud of brimstone, you teleport up to of midnight.
30 feet to an unoccupied space that you can see.
The Devil Bat AC 15 HP 52 (8d8 + 16)
The Chalice of He Who Was
STR 16 DEX 16 CON 15
Wondrous Item, legendary
Blindsight 60 ft.
The shimmering, golden Chalice of He Who Was, Damage Immunities Fire
sometimes known as the Benevolent Vessel, is a leg-
Echolocation. The devil bat can't use its blindsight while
endary item that is said to be able to purify the soul.
deafened.
Healing. When the chalice is filled with water, those Keen Hearing. The devil bat has advantage on Wisdom
who drink from it can gain healing. It affects each crea- (Perception) checks that rely on hearing.
ture only once per day. When you use an action to drink Actions
from the chalice, you regain up to 50 hit points. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one crea-
Curative Properties (3/day). Those with diseases, ail- ture. Hit: 6 (1d8 + 2) piercing damage.
ments, or lost body parts can drink from the chalice and Breathe Flame. Ranged Spell Attack: +5 to hit, range 150
heal all conditions completely. Any missing limbs or ft., one target. Hit: 10 (3d6) fire damage. If the target is a
body parts are regenerated. flammable object that isn't being worn or carried, it also
catches fire.
Raise Dead (1/month). Water poured from the chalice
into the lips of a dead creature who has been dead no The Codex of Betrayal
longer than 30 days acts as a raise dead spell (PH page Wondrous item, legendary (requires attunement)
270).
The Codex of Betrayal is an ancient tome written
Redemption. When an evil creature drinks from the in golden ink in the Celestial language. This
chalice, they must make a DC 16 Charisma saving throw Codex gives a full account of Asmodeus’ rebellion
or become good. If a creature makes the saving throw, against He Who Was. It was written by a mysteri-
they cannot be affected by the chalice for 24 hours. ous individual known as Brother Eiulo, said to be
the last surviving servitor of He Who Was.
Divine Resurrection. It is said that the chalice can be
used to resurrect He Who Was and restore him to his for- Sunbeam (1/Day). Once per day, a creature can
mer glory. hold up the Codex and cast sunbeam (PH page
279).
The Cloak of Batna Conjure Deva (1/day). A creature attuned to the
Wondrous item, very rare (requires attunement) Codex can read from it to summon a deva (MM
This cloak contains the vestigial remains of Batna, an an- page 16) as per the conjure celestial spell (PH
cient archdevil slain by Asmodeus. page 225), except that the deva does not have to
obey verbal commands.
Sentience. When the hood is up, Batna can send the
This is a specific deva with a glowing tattoo of a
wearer insights and impulses. She can also confer with
chalice on his chest. This deva is very protective
the wearer in their dreams.
Not for resale. Permission granted to print or photocopy this document for personal use only. APPENDIX A: MAGIC ITEMS 214
of the Codex and does not suffer fools lightly. within 15 feet of you, the devil has disadvantage
Truenames. It is said that each book contains the true- on the saving throw.
name of an archduke. Book four is said to contain the If the devil succeeds, it is not summoned and
truename of Baalzebul himself. you cannot try to summon it again for nine days. If
the devil fails, you have summoned it. The type of
The codex is broken into four books, each containing
devil determines how long it stays with you.
several dozen chapters.
• Lesser Devil. Nine Days
Book One. Titled “A Chronicle of He Who Once Lit
Our Way, His Heavens, and the Earth Below,” this book • Greater Devil. Nine Hours
details the days preceding Asmodeus’s uprising. • Archdevil. One task, taking no longer than
Book Two. “A Chronicle of Bloodstained Heavens,” a one minute.
record of the uprising and the war itself. Protection. The devil cannot directly harm you
Book Three. “A Chronicle of Unquenchable Flames in any way when you are wearing the talisman.
and Unbreakable Maledictions,” which details the earli- Bond. The wearer shares a telepathic bond with
est years of the Nine Hells under Asmodeus, the devils’
the devil, even if the devil is on another plane.
reactions to the curse, and the establishment of the initial
hierarchy. Controlling the Devil. If you concentrate as if
Book Four. “A Lexicon of Murderers Most Hated and you were casting a spell using the concentration
Vile,” a list and description of every devil about whom rules (PH page 203), you can mentally force the
Brother Eiulo could learn, even the most minor fact. devil to do what you want, as long as the com-
mand is not suicidal.
Devil Talisman (Unsanctified)
When you are not concentrating, the devil is
Wondrous item, very rare (attunement)
free to do as it will.
There are a number of different types of devil talismans, Dismissing the Devil. You can dismiss the devil
unsanctified talismans being one of the more common with an action, sending it back to the Nine Hells.
varieties. Each has a large bloodstone set on a tantulhor You cannot attempt to summon it again for nine
backing. Usually, the tantulhor is carved in a way to re- days.
flect the devil it is connected to.
True Death. If the devil is slain permanently,
Finding the Truename. Those who peer into the the devil talisman explodes. The wearer must
bloodstone will see glowing letters in the Infernal lan- make a DC 15 Dexterity saving throw or take 64
guage. That is the devil's truename. Those who can read points of fire damage, 32 points on a successful
the truename and speak it have the ability to attune to the save.
devil talisman.
Devilbane
Guardians. There is often other writing on the talis- Wondrous item, very rare
man that describes the devil it is linked to. Reading any A gem crafted by powerful celestial beings, each
of it aloud will cause devils to appear in 1d4 rounds, in- of these deep green gems have a light green fire
tent on killing the holder of the talisman. The type of burning at its center.
devils appearing ranges anywhere from imp to pit fiend,
depending on who the devil linked to the talisman is and Devilbane gems are a magical safeguard that act
who it could get to agree to be a guardian of it. as a barrier to prevent devils from overrunning the
Material Plane. Only devils who are summoned or
Summoning the Devil. Once attuned, the wearer can travel through a permanent portal can leave a layer
spend one minute to attempt to summon the devil. The that has a devilbane gem active on it.
wearer must make an opposed charisma check against
Damage to Evil. Evil creatures who get within
the devil. If you or an ally who knows the truename has
cast a magic circle spell (PH page 256) and the circle is 15 feet of the gem take 20 radiant damage per
round. Those who touch it are affected as per a
disintegrate spell (PH page 233).
Not for resale. Permission granted to print or photocopy this document for personal use only. APPENDIX A: MAGIC ITEMS 215
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