Chess Glicko Rating System
Chess Glicko Rating System
Chess Glicko Rating System
April 9, 2016
The following algorithm is the procedure to rate US Chess events. The procedure applies
to five separate rating systems, three of which are for over-the-board (OTB) events, and
two of which are for online events: the Blitz system, Quick Chess (QC) system, the Regular
system, the online Blitz system, and the online Quick system. The two Blitz systems apply
to events with time controls of G/5 (or G/3+2) to G/10+0. The two QC systems apply to
events with time controls of G/10+0 through G/60+5. Regular events have time controls
of G/25+5 or slower. The formulas apply to each system separately. Events having time
controls between G/30 (or G/25+5) and G/60+5 are rated in both the Regular and QC
systems (i.e., dual-rated).
Note that this document describes only how ratings are computed, and does not set the rules
that govern their use.
Before an event, a player is either unrated, or has a rating based on N games. Ratings are
stored as floating point values, such as 1643.759 and 1431.034. Official ratings are expressed
as rounded to the nearest whole number (1644 and 1431 in the above example). A player’s
rating is termed “established” if it is based upon more than 25 games. Assume the player
competes in m games during the event. Post-event ratings are computed in a sequence of
five steps:
• The first step sets temporary initial ratings for unrated players.
• The second step calculates an “effective” number of games played by each player.
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• The third step calculates temporary estimates of ratings for certain unrated players
only to be used when rating their opponents on the subsequent step.
• The fourth step then calculates intermediate ratings for all players.
• The fifth step uses these intermediate ratings from the previous step as estimates of
opponents’ strengths to calculate final post-event ratings.
Step 3: Calculate a first rating estimate for each unrated player for whom Step 1 gives
N = 0. For these players, use the “special” rating formula (see Section 4.1), letting
R0 be the initialized rating. However, for only this step in the computation, set the
number of effective games for these players to 1 (this is done to properly “center” the
ratings when most or all of the players are previously unrated).
• If an opponent of the unrated player has a pre-event rating, use this rating in the
rating formula.
• If an opponent of the unrated player is also unrated, then use the initialized rating
from Step 1.
If the resulting rating from Step 3 for the unrated player is less than 100, then change
the rating to 100.
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Step 4: For every player, calculate an intermediate rating with the appropriate rating for-
mula.
In the calculations, use the opponents’ pre-event ratings in the computation (for players
with pre-event ratings). For unrated opponents who are assigned N = 0 in Step 1, use
the results of Step 3 for their ratings. For unrated opponents who are assigned N > 0
in Step 1, use their assigned rating from Step 1.
If the resulting rating from Step 4 is less than 100, then change the rating to 100.
Step 5: Repeat the calculations from Step 4 for every player, again using a player’s pre-
event rating (or the assigned ratings from Step 1 for unrated players) to perform the
calculation, but using the results of Step 4 for the opponents’ ratings. If the resulting
rating from Step 5 is less than 100, then change the rating to 100.
These five steps result in the new set of post-event ratings for all players.
2 Initializing Ratings
The first step of the rating algorithm is to set initial ratings for all unrated players in an
event. The procedure for initializing ratings depends on the specific system (Regular, QC,
Blitz, online QC, online Blitz) in which the event is rated. The details of initializing ratings
are described below, along with the details on initializing ratings from the FIDE rating
system, from the CFC rating system, and based on age.
Note that if a player is US Chess-unrated in any system, has no FIDE or CFC rating, but
has a foreign national rating in another system, the US Chess office may at their discretion
determine a converted initial rating. In such a case, the rating is treated as based on having
played 0 games (N = 0).
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2.1 Initializing Regular ratings
Initial ratings for unrated US Chess players in Regular events are determined in the following
order of priority.
1. If player has a FIDE rating, use the rating converted from the FIDE system (see below).
The converted rating is based on having played 10 games (N = 10) if the FIDE rating
is over 2150, and based on having played 5 games (N = 5) if the FIDE rating is 2150
or lower.
2. If the player has a CFC rating, use the rating converted from the CFC system (see
below). The converted rating is based on having played 5 games (N = 5) if the CFC
rating is over 1500, and based on 0 games (N = 0) if the CFC rating is 1500 or lower.
3. If the player has a QC rating based on at least 4 games, use the QC rating as the
initial rating. This rating is treated as being based on 0 games (N = 0).
4. Use an initialized rating as a function of the player’s age (see below). This rating is
treated as based on 0 games (N = 0).
Initial ratings for unrated US Chess players in QC events are determined in the following
order of priority.
1. If the player has a Regular rating based on at least 4 games, then use the Regular
rating. The rating is treated as based on the lesser of 10 and the number of games
on which the Regular rating itself is based (N = 10 or N = prior number of Regular
games, whichever is smaller).
2. If player has a FIDE rating, use the rating converted from the FIDE system (see below).
The converted rating is based on having played 10 games (N = 10) if the FIDE rating
is over 2150, and based on having played 5 games (N = 5) if the FIDE rating is 2150
or lower.
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3. If the player has a CFC rating, use the rating converted from the CFC system (see
below). The converted rating is based on having played 5 games (N = 5) if the CFC
rating is over 1500, and based on 0 games (N = 0) if the CFC rating is 1500 or lower.
4. Use an initialized rating as a function of the player’s age (see below). This rating is
treated as based on 0 games (N = 0).
Initial ratings for unrated US Chess players in Blitz events are determined in the following
order of priority.
1. If the player has an established Regular rating, then use the Regular rating. The rating
is treated as based on 10 games (N = 10).
2. If player has a FIDE rating, use the rating converted from the FIDE system (see below).
The converted rating is based on having played 10 games (N = 10) if the FIDE rating
is over 2150, and based on having played 5 games (N = 5) if the FIDE rating is 2150
or lower.
3. If the player has a CFC rating, use the rating converted from the CFC system (see
below). The converted rating is based on having played 5 games (N = 5) if the CFC
rating is over 1500, and based on 0 games (N = 0) if the CFC rating is 1500 or lower.
4. If the player has a non-established Regular rating based on at least 4 games, then use
the Regular rating based on the smaller of 10 and the number of games on which the
Regular rating is based (N = 10 or N = prior number of Regular games, whichever is
smaller).
5. If the player has a QC rating based on at least 4 games, then use the QC rating based
on 0 games (N = 0).
6. Use an initialized rating as a function of the player’s age (see below). This rating is
treated as based on 0 games (N = 0).
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2.4 Initializing online QC ratings
Initial ratings for unrated US Chess players in online QC events are determined in the
following order of priority.
1. If the player has an online Blitz rating, use the online Blitz rating based on 10 games
(N = 10).
2. If the player has a QC rating, use the QC rating based on 0 games (N = 0).
3. If the player has a Blitz rating, use the Blitz rating based on 0 games (N = 0).
4. If the player has a Regular rating, use the Regular rating based on 0 games (N = 0).
5. If player has a FIDE rating, use the rating converted from the FIDE system (see below).
The converted rating is based on having played 0 games (N = 0).
6. If the player has a CFC rating, use the rating converted from the CFC system (see
below). The converted rating is based on having played 0 games (N = 0).
7. Use an initialized rating as a function of the player’s age (see below). This rating is
treated as based on 0 games (N = 0).
Initial ratings for unrated US Chess players in online Blitz events are determined in the
following order of priority.
1. If the player has an online QC rating, use the online QC rating based on 0 games
(N = 0).
2. If the player has a Blitz rating, use the Blitz rating based on 0 games (N = 0).
3. If the player has a QC rating, use the QC rating based on 0 games (N = 0).
4. If the player has a Regular rating, use the Regular rating based on 0 games (N = 0).
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5. If player has a FIDE rating, use the rating converted from the FIDE system (see below).
The converted rating is based on having played 0 games (N = 0).
6. If the player has a CFC rating, use the rating converted from the CFC system (see
below). The converted rating is based on having played 0 games (N = 0).
7. Use an initialized rating as a function of the player’s age (see below). This rating is
treated as based on 0 games (N = 0).
If an unrated player has a FIDE rating, use a converted rating according to the following
formula: (
180 + 0.94 × FIDE if FIDE ≤ 2000
USrating =
20 + 1.02 × FIDE if FIDE > 2000
If an unrated player has a CFC rating1 , use a converted rating according to the following
formula: (
CFC − 90 if CFC ≤ 1500
USrating =
1.1 × CFC − 240 if CFC > 1500
To determine an age-based initial rating, use the following procedure. Define a player’s age
(in years) to be
If an unrated player does not provide a birth date, but is inferred to be an adult (e.g.,
through an appropriate US Chess membership type), then the initial rating is set to be 1300,
1
Please note that the US Chess does not maintain a historical database of CFC ratings or a cross-index
between US Chess IDs and CFC IDs, so tournament directors are requested to alert the US Chess ratings
department when any of their players have no US Chess rating but do have a CFC rating, as those conversions
have to be performed manually.
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treating the player as a 26-year old in the Age-based calculation. As a practical concern, if
“Age” is calculated to be less than 3 years old, then it is assumed that a miscoding of the
player’s birthday occurred, and such a player is also treated as a 26-year old in the Age-based
calculation.
This section describes the computation of the “effective number of games” a player has
previously played. This quantity is used in the rating calculations described in Sections 4.1
and 4.2. The effective number of games conveys the approximate reliability of a rating on
the scale of a game count.
For each player, let N be the number of tournament games the player has competed, or, for
unrated players, the value assigned from Step 1 of the algorithm. Let R0 be the player’s
pre-event rating, or, for unrated players, the initialized rating assigned from Step 1. Let
( q
∗ 50/ 0.662 + 0.00000739(2569 − R0 )2 if R0 ≤ 2355
N = (1)
50.0 if R0 > 2355
Define the “effective” number of games, N 0 , to be the smaller of N and N ∗ . As a result of
the formula, N 0 can be no larger than 50, and it will usually be less, especially for players
who have not competed in many tournament games. Note that N 0 is a temporary variable
in the computation and is not saved after an event is rated.
The specific rating algorithm used for a player mainly depends on the number of rated games
previously played. For eight or fewer games, the “special” rating algorithm applies (this used
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to be called the “provisional” rating algorithm). For more than eight games, the “standard”
rating algorithm (previously the “established” rating algorithm) applies. We describe in
detail each of these algorithms.
This procedure is to be used for players with either N ≤ 8. It also applies to players who
have had either all wins or all losses in all previous rated games.
The algorithm described here extends the old provisional rating formula by ensuring that
a rating does not decrease from wins or increase from losses. In effect, the algorithm finds
the rating at which the attained score for the player equals the sum of expected scores,
with expected scores following the “provisional winning expectancy” formula below. For
most situations, the resulting rating will be identical to the old provisional rating formula.
Instances that will result in different ratings are when certain opponents have ratings that
are far from the player’s initial rating. The computation to determine the “special” rating
is iterative, and is implemented via a linear programming algorithm.
Define the “provisional winning expectancy,” PWe, between a player rated R and his/her
i-th opponent rated Ri to be
0 if R ≤ Ri − 400
PWe(R, Ri ) = 0.5 + (R − Ri )/800 if Ri − 400 < R < Ri + 400
if R ≥ Ri + 400
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Let R0 be the “prior” rating of a player (either the pre-event rating for rated players, or the
Step 1 initialized rating for unrated players), and N 0 be the effective number of games. Also
let m be the number of games in the current event, and let S be the total score out of the
m games (counting each win as 1, each loss as 0, and each draw as 0.5).
The variables R00 and S 0 , which are the adjusted initial rating and the adjusted score, re-
spectively, are used in the special rating procedure. If a player has competed previously, and
all the player’s games were wins, then let
R00 = R0 − 400
S0 = S + N 0
If a player has competed previously, and all the player’s games were losses, then let
R00 = R0 + 400
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S0 = S
Otherwise, let
R00 = R0
N0
S0 = S +
2
which is the difference between the sum of provisional winning expectancies and the actual
attained score when a player is rated R, is equal to 0 at the appropriate rating. The goal,
then, is to determine the value of R such that f (R) = 0 within reasonable tolerance. The
procedure to find R is iterative, and is described as follows.
Let ε = 10−7 be a tolerance to detect values different from zero. Also, let x0 = R00 − 400,
y0 = R00 + 400, and, for i = 1, . . . , m, xi = Ri − 400, yi = Ri + 400. Denote the unique xi
and yi , i = 0, . . . , m, as the collection
Sz = {z1 , z2 , . . . , zQ }
If there are no duplicates, then Q = 2m + 2. These Q values are the “knots” of the function
f (essentially the value where the function “bends” abruptly).
1. Calculate Pm
N 0 R00 + Ri + 400(2S − m)
i=1
M=
N0 + m
This is the first estimate of the special rating (in the actual implemented rating pro-
gram, M is set to R00 , but the final result will be the same – the current description
results in a slightly more efficient algorithm).
2. If f (M ) > ε, then
(a) Let za be the largest value in Sz for which M > za .
(b) If |f (M ) − f (za )| < , then set M ← za and go back to 2. Otherwise, calculate
!
∗ M − za
M = M − f (M )
f (M ) − f (za )
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• If M ∗ < za , then set M ← za , and go back to 2.
• If za ≤ M ∗ < M , then set M ← M ∗ , and go back to 2.
3. If f (M ) < −ε, then
|M − Ri | ≤ 400.
If the final value of M is greater than 2700, the value is changed to 2700. The resulting value
of M is the rating produced by the “special” rating algorithm.
This algorithm is to be used for players with N > 8 who have not had either all wins or all
losses in every previous rated game.
Define the “Standard winning expectancy,” We, between a player rated R and his/her i-th
opponent rated Ri to be
1
We(R, Ri ) = −(R−R i )/400
1 + 10
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K-factor:
The value of K, which used to take on the values 32, 24 or 16, depending only on a player’s
pre-event rating, is now defined as (with the exception noted below)
800
K= ,
N0 + m
where N 0 is the effective number of games, and m is the number of games the player completed
in the event. The following are example values of K for particular values of N 0 and m.
N 0 m Value of K
6 4 80
6 6 66.67
6 10 50
20 4 33.33
20 6 30.77
20 10 26.67
50 4 14.81
50 6 14.29
50 10 13.33
In the particular instance in which a player’s rating R is greater than 2200 and that the time
control of an event is between G/30 (or G/25+5) to G/60+5 (i.e., dual-rated), the following
formula applies for K:
(
800(6.5 − 0.0025R)/(N 0 + m) if 2200 < R < 2500
K=
200/(N 0 + m) if R ≥ 2500
where N 0 is the effective number of games, and m is the number of games the player has
completed in the event.
Rating updates:
If m < 3, or if the player competes against any opponent more than twice, the “standard”
rating formula that results in Rs is given by
Rs = R0 + K(S − E)
where the player scores a total of S points (1 for each win, 0 for each loss, and 0.5 for each
draw), and where the total winning expectancy E = m
P
i=1 We(R0 , Ri ).
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If both m ≥ 3 and the player competes against no player more than twice, then the “stan-
dard” rating formula that results in Rs is given by
√
Rs = R0 + K(S − E) + max(0, K(S − E) − B m0 )
where m0 = max(m, 4) (3-round events are treated as 4-round events when computing this
extra term), and B is the bonus multiplier (currently B is set to 12 as of June 1, 2015). The
quantity √
max(0, K(S − E) − B m0 )
is, in effect, a bonus amount for a player who performs unusually better than expected.
The resulting value of Rs is the rating produced by the “standard” rating algorithm.
5 Rating floors
The absolute rating floor for all ratings is 100. No rating can be lower than the absolute
rating floor. An individual’s personal absolute rating floor is calculated as
where AF is the player’s absolute floor, NW is the number of rated games won, ND is the
number of rated games drawn, and NR is the number of events in which the player completed
three rated games. The formula above specifies that a player’s absolute floor can never be
higher than 150. As an example, if a player has earned 3 wins, 1 draw, and has competed
in a total of 10 events of at least three ratable games, then the player’s absolute floor is
AF = 100 + 4(3) + 2(1) + 10 = 124.
A player with an established rating has a rating floor possibly higher than the absolute floor.
Higher rating floors exist at 1200, 1300, 1400, . . ., 2100. A player’s rating floor is calculated
by subtracting 200 points from the highest attained established rating after rounding to the
nearest integer, and then using the floor at or just below. For example, if an established
player’s highest rating was 1941, then subtracting 200 yields 1741, and the floor just below
is 1700. Thus the player’s rating cannot go below 1700. If a player’s highest established
rating were 1999.51, then subtracting 200 from the integer-rounded rating of 2000 yields
1800 which is the player’s floor. If an established player’s highest rating was 1388, then
subtracting 200 yields 1188, and the next lowest floor is the player’s absolute floor, which is
this player’s current floor.
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A player who earns the original Life Master (OLM) title, which occurs when a player keeps an
established rating above 2200 for 300 (not necessarily consecutive) rated games, will obtain
a rating floor of 2200. Achievement of other US Chess titles do not result in rating floors.
A player’s rating floor can also change if he or she wins a large cash prize. If a player wins
over $4,000 in an under-2100 context, the rating floor is set at the first 100-point level (up to
2100) which would make the player no longer eligible for that section or prize. For example,
if a player wins $4,000 in an under-1800 section of a tournament, then the player’s rating
floor would be 1800. Floors based on cash prizes can be at any 100-point level, not just the
ones above based on peak rating.
The US Chess regularly updates ratings based on performances in FIDE-rated non-US Chess
events to obtain more accurate ratings for its players. The following describes the procedure
used to update US Chess ratings based on performance in FIDE events.
• Only current US Chess members are eligible for FIDE adjustments. Each time a FIDE
rating list is produced, the US Chess office identifies all players who appear with a
“USA flag” (usually US residents) and who have played at least one FIDE-rated game
in the set of events/tournaments that are included in producing the rating list. The
office may also include US residents who are not players with a “USA flag.” Members
with a FIDE rating of at least 2200 with a “USA flag” will automatically have their US
Chess rating updated for their play in foreign FIDE rated events. US Chess members
who are rated under 2200 FIDE or who have no FIDE rating must opt-in to this process
in advance of the event by contacting the US Chess office. Once a player has opted-in,
that player cannot opt-out without the approval of the US Chess Executive Director.
• For each identified US player, all the player’s opponents are identified along with their
FIDE ratings. Opponents who do not have a FIDE rating are ignored.
• The opponents’ FIDE ratings are converted to the US Chess scale using the conversion
described in Section 2.6. If an event is known to be a youth event, such as the World
Youth Championships, then the following conversion is used for all opponents:
(
560 + 0.76 × FIDE if FIDE ≤ 2000
USrating =
80 + 1.0 × FIDE if FIDE > 2000
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• The standard rating formula (with bonus) is then applied to update the player’s US
Chess rating based on the opponents’ converted ratings. The standard formula is
applied only once, as opposed to twice in the usual algorithm.
7 Miscellaneous details
• All games played in US Chess-rated events are rated, including games decided by
time-forfeit, games decided when a player fails to appear for resumption after an ad-
journment, and games played by contestants who subsequently withdraw or are not
allowed to continue. Games in which one player makes no move are not rated.
• The rating calculations apply separately to the Regular, QC, Blitz, online QC and
online Blitz chess rating systems. Other than the use of imputing initial ratings for
unrated players, there is no formal connection among these systems.
1. Both players involved must have an established published rating, with the differ-
ence in ratings not to exceed 400 points.
2. The maximum rating change in a match is 50 points; the maximum net rating
change in 180 days due to match play is 100 points; and the maximum net rating
change in 3 years due to match play is 200 points.
3. The bonus formula does not apply to matches.
4. Rating floors are not automatically in effect in matches. Instead, if a player has
a match result that would lower the rating to below that player’s floor, this will
be treated as a request to have that floor lowered by 100 points. If the US Chess
office grants this request, the rating will drop below the old floor and the new
floor will be 100 points below the old floor.
• Ratings are stored as floating point values, and not as integers. All the rating com-
putations assume the input ratings are floating point. However, official ratings are
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expressed rounded to the nearest integer using conventional rounding rules. Also, rat-
ings on tournament wallcharts, on crosstables on the US Chess web site, and in other
official forums, are also displayed rounded to the nearest integer.
• The US Chess Executive Director may review the rating of any US Chess member and
make the appropriate adjustments, including but not limited to imposition of a rating
“ceiling” (a level above which a player’s rating may not rise), or to the creation of
“money floors” (rating floors that are a result of winning large cash prizes).
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