Lilette: Resistances - Necrotic, Radiant
Lilette: Resistances - Necrotic, Radiant
Lilette: Resistances - Necrotic, Radiant
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 18 28 --
+2 +1 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
15
• +4 Charisma
Total 3d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+0 Stealth DEX Channel Divinity • 1 / Short Rest Healing Hands • 1 / Long Rest
CHARISMA Your oath allows you to channel divine energy to Once per long rest as an action, touch a creature
-1 Survival WIS
fuel magical effects. When you use your Channel and restore 3 hit points.
Darkvision 60 ft.
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Paladin 3
CLASS & LEVEL PLAYER NAME
Lilette
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === PROTECTOR AASIMAR RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Ability Score Increase • VGtM
* Proficiencies • PHB 84 | Special
* Age • VGtM
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. * Alignment • VGtM
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85 * Size • VGtM
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long | Oath of Devotion * Speed • VGtM
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Darkvision • VGtM
| 3 / Long Rest • 1 Action You can see in darkness (shades of gray) up to 60 ft.
* Channel Divinity • PHB 86
* Lay on Hands • PHB 84 You gain two Channel Divinity options: * Celestial Resistance • VGtM
You have a pool of healing power that can restore 15 You have resistance to necrotic damage and radiant
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a damage.
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +2 to attack * Healing Hands • VGtM
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft Once per long rest as an action, touch a creature and
beyond that. You can end the effect as part of any restore 3 hit points.
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious. | 1 / Long Rest • 1 Action
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends * Light Bearer • VGtM
and undead. Each fiend or undead that can see or You know the light cantrip (CHA).
| Dueling • PHB hear you within 30 ft. must make a WIS saving throw
You gain a +2 bonus to damage when wielding only a (DC 12). On failure, it is turned for 1 minute or until it * Languages • VGtM
weapon in one hand. takes damage.
* Ability Score Increase • VGtM
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as * Radiant Soul • VGtM
your spellcasting modifier (Spell DC 12, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action [3rd] Once per long rest as an action, you can
+4). You can use a holy symbol as a spellcasting transform, gaining glimmering eyes and two
focus. * Oath Spells • PHB 86 incorporeal wings. For 1 minute or until you end it as a
You gain oath spells based on your level that are bonus action, you have a flying speed (30 ft.) and once
* Divine Smite • PHB 85 always prepared and don't count against your daily per turn you can have one attack or spell deal 3 in
When you hit with a melee weapon attack, you can number of prepared spells. additional radiant damage to one target.
expend one spell slot to deal 2d8 extra radiant damage
SP 0 Longsword 1 3 lb.
Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.
Blanket 1 3 lb.
GP 15 Candle 10 --
Tinderbox 1 1 lb.
PP 0 Alms Box 1 --
Block of Incense 2 --
WEIGHT CARRIED
98 lb. Censer 1 --
EQUIPMENT
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Paladin 3
CLASS & LEVEL PLAYER NAME
Lilette
Protector Aasimar Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lilette
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Protector Aasimar DEX 12 1A Touch/20 ft. Sphere V,M 1 Hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M 1 Minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S 1 Minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S 1 Minute PHB 250 D: 1m, V/S
P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 Minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M 10 Minutes PHB 275 D: 10m, V/S/M
O Compelled Duel <C> Paladin WIS 12 1BA 30 ft. V 1 Minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 12 1BA Self V 1 Minute PHB 274 D: 1m, V
O Thunderous Smite <C> Paladin STR 12 1BA Self V 1 Minute PHB 282 D: 1m, V
O Wrathful Smite <C> Paladin WIS 12 1BA Self V 1 Minute PHB 289 D: 1m, V
SPELLS
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