Postscript Programming Language
Postscript Programming Language
1.1 History
PostScript derives historically from the language Forth, retaining many of its features. Its development
began in 1976, when John Gaffney developed the language called Design System for databases of three-
dimensional graphics. John Warnock and Martin Newell picked it up at Xerox PARC in 1978 for their own
reasons. And it met its final version — and its name PostScript — when John Warnock and Chuck Geschke
founded Adobe Systems. Adobe continues to manage PostScript and retains a trademark on its name.
Today, PostScript’s primary use is for describing documents — for storing paper documents electroni-
cally and for sending documents to printers. Its simplicity, efficiency, and platform-independence make it
ideal for the wide variety of printers with moderate processing capacity.
1.3 Data
The stack can hold a variety of types of information. The following enumerates the types that are important
in our study.
numeric objects (integers, reals, and Booleans)
names (A name is any sequence of non-whitespace, non-special characters that can’t be understood
as a number. PostScript’s special characters are ‘(’, ‘)’, ‘<’, ‘>’, ‘[’, ‘]’, ‘{’ ‘}’, ‘%’, and ‘/’.)
1
An executable integer, real, or string simply pushes itself onto the stack.
A program is just a sequence of pieces of data, separated by whitespace. The PostScript interpreter
executes each piece of data in sequence.
2 Programming
That’s the abstract, introductory stuff. Now let’s delve into some actual programs. We’ll begin with a
simple program to multiply two numbers together, to illustrate how the stack works. Then we’ll look at a
program that uses some of PostScript’s control structures. Then we’ll see how a PostScript program can
define variables and procedures. We’ll tackle a recursive PostScript function, and close with some stylistic
comments.
6 9 mul =
When the interpreter is given this program, it prints “54” to the display. In fact, you can try this out on
a computer by using a popular PostScript interpreter called Ghostscript. On many Unix systems, you can
invoke it as follows.
1. When the PostScript interpreter reads a number, it pushes the number onto the stack. So the first word,
“6,” being a number, gets pushed onto the stack.
2. The next word, “9,” gets pushed onto the stack. The stack now holds 6 9.
3. When the interpreters encounters a name like mul, it executes what is associated with the name. In
this case, it pops the top two items off the stack, multiplies them together, and pushes the product onto
the stack again. (If the top two items aren’t both numeric, the interpreter would give a type error.) So
the stack is now 54.
4. Then the interpreter encounters the name =, which pops the top piece of data from the stack and prints
it to the screen. At this point the interpreter prints “54” to the screen.
2
2.2 Control structures
PostScript provides a variety of names that provide useful ways of controlling execution of other pieces of
data. For example, the repeat name pops two items from the stack: first an executable array, and then
an integer. (If the first isn’t an executable array, or the second isn’t an integer, there is a type error.) Then
repeat executes the executable array the number of times described by the integer.
For example, the following program finds .
1 3 { 5 mul } repeat =
The braces specify an array with the executable attribute. When the interpreter encounters this, it pushes the
entire executable array onto the stack.
If run, the interpreter prints “125”. Here is what happens.
4. The interpreter executes repeat. Both and {5 mul} are popped. Stack: 1.
(a) The interpreter executes {5 mul} once. First is pushed onto the stack and then mul is
executed. Stack: 5.
(b) The interpreter executes {5 mul} a second time. First is pushed onto the stack and then mul
is executed. Stack: 25.
(c) The interpreter executes {5 mul} the third time. First is pushed onto the stack and then mul
is executed. Stack: 125.
5. The interpreter executes =. The interpreter pops and displays it.
The if name gives you a way of specifying whether something should occur. It pops off first an
executable array and then a Boolean. If the Boolean is true, it executes the executable array. Otherwise,
nothing more happens. An example:
3 0 gt { 42 = } if
The gt name determines pops off two numbers and pushes the Boolean value true if the second number
popped is greater than the first, and false otherwise. So this sequence prints
if
, and nothing
otherwise. (In other words, it just prints
— I didn’t claim it was a very interesting example.)
3
The above example associates the name pi with the value
. So later we can use pi if we like.
6 pi mul =
When the interpreter reaches pi, it executes the value of pi; as a number, this value pushes itself onto the
stack. The net effect of the above PostScript is to display the number
.
By associating a name with an executable array, you can get a procedure or function. For example, the
following defines a function that computes the circumference of a circle given its radius. (Recall
.)
/circumference { 2 pi mul mul } def
3 circumference =
When given to the interpreter, the data {2 pi mul mul} is associated with the name circumference.
The 3 is then pushed onto the stack, and then the executable array associated with circumference is
executed.
2.4 Recursion
Before looking at this final program, there is one final category of useful operators: stack operators. One of
the simplest is dup, which pops off one data item from the stack and pushes two copies of it back on.
Now consider the following recursive program to compute the factorial of a number. (The sub name
pops the top two numbers from the stack and pushes the result of subtracting them.)
/fact { dup 1 gt { dup 1 sub fact mul } if } def
4 fact =
3 PostScript operators
Mastering PostScript programming from here is largely a matter of broadening your knowledge of the li-
brary of names built into the language. Here is a sampling of the most important ones for the purposes of
programming.
4
4 Execution begins with 4 previously pushed.
4 4
4 4 1
4 true
4 true {dup 1 sub fact mul}
4 4 We begin executing the array
4 4 1
4 3
4 3 3 We’ve entered the recursive call, duplicating
4 3 3 1
4 3 true
4 3 true {dup 1 sub fact mul}
4 3 3
4 3 3 1
4 3 2
4 3 2 2 We’ve entered another recursive call
4 3 2 2 1
4 3 2 true
4 3 2 true {dup 1 sub fact mul}
4 3 2 2
4 3 2 2 1
4 3 2 1
4 3 2 1 1 We’ve entered another recursive call
4 3 2 1 1 1
4 3 2 1 false
4 3 2 1 false {dup 1 sub fact mul}
4 3 2 1 We’re about to exit this recursive call
4 3 2 We exit another recursive call
4 6 We exit another recursive call
24 We exit the initial execution of fact
5
3.1 Stack operators
clear Pops everything from the stack.
dup Duplicates the top element of the stack.
exch Exchanges the top two elements in the stack.
index Pops an integer from the stack and pushes a copy of the stack’s th object (with being the object
that was just below ).
pop Pops the top element from the stack.
stack Prints the contents of the stack (nothing is removed).
= Pops the top element from the stack and prints it.
6
1 1 1 4 { mul } for
if Pops a Boolean and an executable array from the stack. If the Boolean is true, the interpreter executes
the array.
ifelse Pops a Boolean and two executable arrays from the stack. The interpreter executes the first array if
the Boolean is true, and the second (top) array otherwise.
loop Pops an executable array from the stack and repeatedly executes it (until exit is executed).
repeat Pops an integer and an executable array and executes the array the number of times given by the
integer.
closepath Closes the path by adding a line from the current position to the path’s starting point.
lineto Pops the top two integers 1 and 2 and adds a line from the current position to 3"154627 to the path.
moveto Pops the top two integers 1 and 2 and starts a new path from the position 3"1846207 .
showpage Shows the current page (printing it on a printer) and then clears the graphics buffer for a new
blank page.
stroke Draws the current path as accumulated so far.
4 Dictionaries
If you’re a narrow-minded programmer whose mind is yet to be broadened by PostScript, you might be
tempted define fact the following way.
/fact {
/i exch def
1
1 1 i { mul } for
} def
This uses a more traditional imperative style by defining the name i to be the parameter and then using it
later. This fact definition does indeed work.2
However, it has a problem. Suppose fact is being used within a larger context that has its own designs
on the i name.
0
1 1 5 { /i exch def
5 fact
5 i sub fact idiv
i fact idiv
} for
2
This is somewhat, contrived, though. A simpler definition is the following: /fact {1 exch -1 1 {mul} for} def.
7
This program won’t work as surely was intended, because each time fact occurs, i gets redefined with a
different value.
PostScript provides a solution to this quandary: the dictionary. The dictionary is a different type of data
that represents a namespace. The def operator associates a value with a name in the current dictionary, but
with other operators you can change the current dictionary.
In fact, there is yet another stack called the dictionary stack. The interpreter always uses the top
dictionary in the dictionary stack when it encounters a name, but as a program progresses you can push and
pop dictionaries from the dictionary stack.
Dictionaries give the programmer the opportunity to define a separate namespace into which definitions
go. Here is a modified fact that illustrates the use of a dictionary.
/fact {
1 dict begin
/i exch def
1
1 1 i { mul } for
end
} def
begin Pops a dictionary from the operand stack and pushes it to the dictionary stack.
currentdict Creates a copy of the top of the dictionary stack and places it in the operand stack.
def Pops a name and a piece of data from the stack and adds (or replaces) an association of the name with
the data into the current dictionary.
dict Pops an integer from the operand stack and pushes a blank dictionary to the operand stack. The
maximum number of names defined in the dictionary is given by the popped integer.
end Pops the top of the dictionary stack.
5 Printable PostScript
If you have a PostScript program that uses PostScript’s graphical capabilities, you may want to send it to a
printer. Printers generally require the following as the first line if the PostScript program.
%!PS-Adobe-2.0
For example, if you made the following text file and printed it to a PostScript printer, it would print a page
with a diagonal line across it.
%!PS-Adobe-2.0
0 0 moveto 500 500 lineto stroke showpage