Arvel Omics Urnaround: The Causes of Marvel'S Decline
Arvel Omics Urnaround: The Causes of Marvel'S Decline
Arvel Omics Urnaround: The Causes of Marvel'S Decline
Introduction
During the mid 1980s, Marvel Comics was well established as a market leader in the comic book
industry. In January 1989, Ronald O. Perelman, the corporate raider best known for his hostile
takeover of Revlon, bought Marvel for $82.5 million, financed with only $10.5 million of equity.
With a reputation for buying and re-selling companies, Perelman believed that Marvel could
become a much more valuable enterprise than it was, and he moved quickly to eliminate
unprofitable lines of business and streamline operations. In the first year under Perelman’s
control, Marvel’s net income increased from $2.4 million to $5.4 million, while revenues
increased from $68.8 million to $81.8 million. Then, in 1991, Perelman sold a 40% stake in an
initial public offering that raised $70 million. Roughly $30 million was used to pay down debt,
with the rest paid to Perelman’s own holding company as a “special dividend.” Concurrently,
Marvel issued a debt offering, using its stock as collateral.
While Ron Perelman’s early financial moves at Marvel seemed successful, he embarked on four
strategic shifts in the subsequent years which, we conclude, led to the eventual financial collapse
of Marvel. First, he attempted to drive top line growth by increasing comic book prices
numerous times – an obvious mistake since comics initially became popular during the
Depression as a cheap form of entertainment for impoverished kids. Second, Perelman pushed
forth the proliferation of titles and comics in an attempt to “expand the industry pie” and
decrease marginal costs, which instead only worked to distract Marvel from producing quality
product. Third, in a fit of denial, Perelman blamed languishing sales on distributors of Marvel
comics, and took several actions which hurt both the distributors and the retailers. And fourth,
Perelman showed incredibly poor judgment in embarking on a series of ill-timed acquisitions
aimed at building Marvel into an entertainment empire- but which only further distracted the
company and eroded the balance sheet.
Finally, while doing this, management kept as much of the business going as possible:
• It maintained its comic book, licensing and toy businesses.
• It entered into a film contract for the motion pictures “Men in Black” and “Blade”.
However, Marvel was unable to fully exploit the licensing opportunities from both of these
movies due to its bankruptcy.
2. Publishing: Marvel made this core business profitable once again. On the cost side, they
cut back on expensive exclusive agreements with certain writers and artists, and replaced
expensive hand coloring processes with less expensive computer coloring. On the revenue
side, they mended relationships with the industry’s top talent, many of whom had left
Marvel during the bankruptcy or before because of artistic reasons, to improve the quality
of their product so that sales would increase again. On the distribution side, they
contracted with Diamond Comics, an independent unaffiliated entity, which processes all
orders from the independent comic shops. This allowed Marvel to print to order to
eliminate excess inventory.
3. Toys: Marvel also made this business profitable by shedding all but the most profitable toy
lines, which usually amounted to those toys that were derivatives of their most popular
licensed characters like Spiderman, X-Men and the Hulk, and only housing the design
function in-house. All production was contracted out to a Hong Kong- based company
called Toy Biz Worldwide (no affiliation with Marvel’s Toy Biz).
4. Management: Marvel finally got rid of the checkered personalities that drove the company
bankrupt and into chaos and replaced them with business folks who had the company’s best
interests in mind. Marvel also restructured/simplified the management organization
structure by reducing the number of directors on the board, centralizing the CEO and COO
functions under one person, and eliminating management positions that did not fall directly
into the 3 new business units.
CONCLUSION
Marvel Today
While critics are still skeptical of the stamina of Marvel’s recovery, the success of Marvel
today proves that it undertook the right turnaround strategy. The stock market agrees: it sailed
through the three-year bear market unscathed, rising more than 250%. Marvel seems to have
learned that it needs to adapt to changing in consumer preference quickly. Marvel’s products are
fashion products that depend a lot on the success of movie and popularity of characters- which is
difficult to predict. Therefore, ability to adapt to change and continuous innovation is crucial for
Marvel.
Marvel’s new business model also reduces risk and capital expenditures. Marvel combines
its creative content and talent with the capital, expertise, experience and distribution strengths of
its industry-leading partners to create Marvel character-based entertainment projects, consumer
products and services. Through this model Marvel is able to pursue a much broader array of
projects which bear little or no financial risk while creating high-margin licensing income
streams and strategically important consumer exposure.
Another benefit from bankruptcy is that Marvel records of an asset on its balance sheet for
Federal tax net operating loss (NOL) carry-forwards. Marvel expects to exhaust this NOL asset
and begin paying Federal taxes sometime in the second half of 2004.
Marvel continues to focus on its core competency by expanding its licensing business
internationally to Europe and Asia. To that end, in November, 2003, Marvel hired Bruno
Maglione of Unversal Studios to head up Marvel International. Bruno stated, “Marvel possesses
one of the greatest character catalogues in the entertainment world and one which is enjoying a
resurgence thanks to the box office success of Marvel character movies. The Company has only
begun to scratch the surface of opportunities that this combination brings to key markets
abroad.”
Additionally, Marvel recently partnered with new licensees such as Electronic Arts to produce a
new generation of fighting video games pitting Super Heroes from the Marvel Universe.
Nevertheless, Marvel still has problems of the kind mentioned earlier in the paper looming
on the horizon, such as industry cyclicality, future decreasing returns from the licensing model,
and potential problems with international expansion. Matt Krantz wrote in USA Today last year:
“But even superheroes have weaknesses….[There is] a danger of a few superflops, which would
cool Hollywood off in a hurry. And there's always a danger of moviegoers getting tired of
superheroes.”24 Either way, it is clear that Marvel’s reinvention is what will keep it relevant into
the 21st century. What an interesting turn of events for a company founded to produce cartoon
books for Depression-era children.