Arvel Omics Urnaround: The Causes of Marvel'S Decline

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 6

MARVEL COMICS TURNAROUND

THE CAUSES OF MARVEL’S DECLINE

Introduction

During the mid 1980s, Marvel Comics was well established as a market leader in the comic book
industry. In January 1989, Ronald O. Perelman, the corporate raider best known for his hostile
takeover of Revlon, bought Marvel for $82.5 million, financed with only $10.5 million of equity.
With a reputation for buying and re-selling companies, Perelman believed that Marvel could
become a much more valuable enterprise than it was, and he moved quickly to eliminate
unprofitable lines of business and streamline operations. In the first year under Perelman’s
control, Marvel’s net income increased from $2.4 million to $5.4 million, while revenues
increased from $68.8 million to $81.8 million. Then, in 1991, Perelman sold a 40% stake in an
initial public offering that raised $70 million. Roughly $30 million was used to pay down debt,
with the rest paid to Perelman’s own holding company as a “special dividend.” Concurrently,
Marvel issued a debt offering, using its stock as collateral.

Decline and fall of Marvel

While Ron Perelman’s early financial moves at Marvel seemed successful, he embarked on four
strategic shifts in the subsequent years which, we conclude, led to the eventual financial collapse
of Marvel. First, he attempted to drive top line growth by increasing comic book prices
numerous times – an obvious mistake since comics initially became popular during the
Depression as a cheap form of entertainment for impoverished kids. Second, Perelman pushed
forth the proliferation of titles and comics in an attempt to “expand the industry pie” and
decrease marginal costs, which instead only worked to distract Marvel from producing quality
product. Third, in a fit of denial, Perelman blamed languishing sales on distributors of Marvel
comics, and took several actions which hurt both the distributors and the retailers. And fourth,
Perelman showed incredibly poor judgment in embarking on a series of ill-timed acquisitions
aimed at building Marvel into an entertainment empire- but which only further distracted the
company and eroded the balance sheet.

THE QUALITY OF THE TURNAROUND


Introduction
On the whole, we believe that Marvel’s transformation from a bankrupt to a profitable company
during 1997-2000 was skillfully handled by the management team that was eventually
led by F. Peter Cuneo (the appointed CEO of Marvel from 1999-2001) and Ike Perlmutter (the
CEO of Toy Biz and a Marvel director). The analysis of the turnaround is organized across three
time periods, which represent significant milestones in its turnaround effort:
(1) the “Bankruptcy Years” from 1997-1998
(2) the “Repositioning Years” from 1999-2000
(3) the “Stable but Uncertain” Years from 2001-present.
The “Bankruptcy Years” from 1997-1998
During this period, the management team spent much of its effort trying to meet its bankruptcy
covenants while trying to fix obviously broken parts of the company.
First, Marvel’s management team wisely divested several unprofitable and inactive entities, the
most important of which were:
• Heroes World Distribution, Inc. – the exclusive, wholly owned distributor of Marvel’s
comic books, which had become unprofitable over the years as comic book demand fell. In
its place, Marvel’s management established a contractual relationship with an alternative
distributor with more favorable financial terms.
• Fleer Confections – the candy arm of the trading card company was sold at a loss over
1997 and 1998, which resulted in a decrease of $7.1M in revenues.
• Unprofitable children’s magazines, which resulted in a decrease of $15M in revenues.
Next, Marvel’s management cut operating costs by17:
• Laying off 300 people, most of whom were highly compensated people, administrative
personnel, and editorial staff.
• Reducing SG&A by $55.4 million ($183M to $127M) from restructuring the comics,
distribution, trading cards and confections divisions of the company.
• Reducing depreciation expenses from $16M to $11M as result of write-downs of fixed
assets associated with the sale of unprofitable business units.
• Renegotiated expensive artist contracts.

Finally, while doing this, management kept as much of the business going as possible:
• It maintained its comic book, licensing and toy businesses.
• It entered into a film contract for the motion pictures “Men in Black” and “Blade”.
However, Marvel was unable to fully exploit the licensing opportunities from both of these
movies due to its bankruptcy.

The “Repositioning Years” from 1999-2000


1999 was a milestone year in which Marvel was freed from Chapter 11. Management
continued to streamline its capital structure, sell non-core assets, and improve operations of the
core business. But more importantly, 1999 was the first time that the company began slowly
shifting its focus away from addressing bankruptcy issues to building the company for the future.
First, when this third management team in as many years took control in 1999, it already
seemed to behave in a way that was different from its predecessors. When we looked at the
management trends across the 10-Ks, we noticed that the 1999 team under F. Peter Cuneo, a
private equity managing director and former CEO of Remington Products, had no separate COO.
By 2000, there was no separate CFO listed. Cuneo had apparently consolidated the powers of
CEO, CFO and COO under himself. The “old guard” from before the bankruptcy were all
eventually put either in directors positions or management positions within the Toy Biz
subsidiary.By 2002, when the company was very stable, Cuneo had apparently stepped down
into a director role and a new CEO, CFO and CMO were installed. From what we have learned
in class, it appears that Cuneo may have consolidated power in order to control the direction of
the company,and that once he succeeded in making the company profitable, he stepped down and
allowed successors to manage the company. If this was the case, Cuneo’s management decision
to consolidate power was a good one indeed as he ushered in a period of stability at the
company.Second, after years of poor performance, Marvel’s management finally divested
Fleer/Skybox in February 1999 and Panini in October 1999, which had lost $400M since
acquisition1. This was long overdue. Third, to offset the lost revenue from these divestitures, they
signed big licensing deals for motion pictures, most notably:
• With Sony to produce Spiderman, which was the first licensing deal in which Marvel
received a percentage of gross receipts at the box office plus a percentage of home
video/DVD sales. In addition, Marvel received a large cash advance and agreed to jointly
develop and market Spiderman toys and other products with Sony.
• With 20th Century Fox to produce X-Men I and II, Fantastic Four and Silver Surfer.
Whereas these deals did not have the most optimal licensing terms, they represented
evidence that the company was truly moving in a new direction toward being a licensor of
intellectual property versus a product (comics, toys, cards, candy) company (more on this
below).Monetizing the character library through increasingly lucrative licensing deals enabled
the company to nurse its balance sheet back to health and generate significant levels of free cash
flow.Fourth, they reorganized the company around 5 operating units. By re-organizing their
businesses around 5 business units to replace the myriad number of units that they operated
under prior to bankruptcy, Marvel positioned the company to focus their efforts on the most
value added activities. The 5 units were licensing, publishing, film/TV/DVD, internet/new media
and toys. Fifth, management further reduced operating costs by making large scale labor cuts.
They reduced their in-house workforce from 1,650 persons and 550 freelance staff in 1998 to
800 inhouse and 530 freelance staff as they divested large business units and streamlined their .
Most important though in this period was management’s clear articulation of a vision for
the company for the first time since the company began its decline. Marvel set out to be a leading
entertainment company (as opposed to a comic book company or a toy company) by focusing on
selling rights to its most valuable strategic assets – its library of comic book characters. They
applied a brand management approach to their characters by looking at each character as a brand
that could be built up and marketed across different product categories and media formats.
According to Kenneth West, Executive Vice President and CFO, "We consider ourselves the
talentagent for our characters, and we foster relationships with other major commercial
players."20 In addition to its focus, this approach was also good in that it was a non-capital
intensive model for revenue. Marvel was to become primarily an intellectual property company,
with ancillary products such as films, toys and DVDs, and an in-house comic book arm that
served not only as a cash cow for revenues but more importantly as an “R&D” facility where
new character brands could be developed, tested, marketed and used to create more revenue
opportunities for the company.

The “Stable but Uncertain” Years from 2001-Present


In our estimation, 2001 began a period in Marvel’s history in which is it financially stable
but strategically uncertain. From 2001-2003, the company successfully transforms itself into a
free cash flow generating machine – low capital expenditures, low debt, low overhead and large
licensing revenues based on motion pictures based on popular characters. Indeed, excited Wall
Street analysts seem to think that Marvel is a sure thing. We, however, believe that Marvel’s
longterm value is still uncertain for the reasons that we describe below.
First, management made a big push to reduce long term debt and interest expense because
it was hindering company growth. It bought back $99M of its 12% senior notes to reduce annual
interest expense by $10M/yr.
Second, it restructured its perennially loss-making toy division. Instead of creating toys inhouse,
it embarked on a royalty-based production relationship with a Hong Kong based company
called Toy Biz Worldwide (not affiliated with Marvel’s Toy Biz subsidiary) for the sale and
manufacture of toy action figures and accessories that feature Marvel characters other than those
based upon the upcoming Spider-Man movie. TBW is using the Toy Biz name for marketing
purposes but Marvel has neither ownership interest in TBW nor any other financial obligations
or guarantees related to TBW. The agreement represents a strategic decision by the Company to
eliminate much of the risk and investment previously associated with these lines of toys while
enabling Marvel to participate in their success through ongoing licensing fees. Toy Biz does
product design, marketing and sales for TBW and is reimbursed for these expenses. This was an
excellent and long-overdue move that we advocated from the get-go.
Third, management improved licensing all around by:
• Signing more deals for more motion pictures – Daredevil, X2, Hulk.
• Signing better deals – more gross participation and equity participation deals versus profit
participation deals or notorious “Hollywood Accounting” deals involving a simple, frontloaded,
one-time royalty fee.
• Signing many ancillary deals with companies such as Burger King, Activision, Universal.
Fourth, it improved the comic book publishing arm by:
• Reducing even further the cost structure and architecture for comic book publishing.
• Expanded distribution of comics in mass market bookstores such as Borders and Barnes
and Noble.
Finally, in 2001, it reduced its operating costs even more by reducing its in-house employment
to approximately 500 persons (including operations in Hong Kong and Mexico) and in 2002,
reduced it down to 200 persons. The Company also contracted for creative work on an as-needed
basis with approximately 500 active freelance writers and artists.The 2001 to 2002 period
brought some true improvements to Marvel’s financial statements.
Cash more than doubled, reaching levels not seen in close to a decade. Net income grew 300% in
year 2002, inventories fell considerably, and accounts payable continued to decline. Debt also
continued to drop; and while the Z-score remained on precarious footing, it clearly continued its
streak of improvement from the trough of -2.4 in 1997. Clearly, Marvel’s finances were
improving; but it was not yet in a comfortable position.

How Successful was This Turnaround?


From a purely financial standpoint, the turnaround was a runaway success. Here is some
evidence.
1. Minimal capital spending – just $4M Capex with no real fixed assets.
2. Low debt - Only $151M in 12% senior notes that will be called June 2004, and will most
likely be paid off.
3. No more preferred stock – a combination of a tender offer and a forced conversion of
preferred into common shares at $1.39/share have eliminated all preferred stock interest
obligations.
4. Estimated free cash flow yield of 7.2%.
5. Predicted share price increase in 26% to $25 over the next 1-3 years.
6. High return on invested capital – 28%
7. Market valuation of equity – $1.377B
From an operational standpoint, the turnaround was also strong. Here is the current evidence.
1. Licensing: The licensing model, upon which the new and improved company was based,
has generated extremely high margins (gross profit margins of 70-80%) with little to no
capital investment. Marvel succeeded not only in picking the right strategy (the strategy
that leverages Marvel’s biggest strategic assets – its characters) but also executing on it.
The licensing group signed more licenses with improved licensing terms than had been
previously signed. For instance, they signed equity participation deals with the smaller
movie studios and profit participation deals with the larger studios (e.g. X-Men 2). Next,
they used their momentum from their films to diversify their licensing revenues from DVD,
video game, television, theme parks like Universal Studios, apparel, and other consumer
products like apparel, stationary, back-to-school, seasonal gifts, footwear, and collectibles.
Finally, they increased their potential future licensing deals by increasing the film pipeline.

2. Publishing: Marvel made this core business profitable once again. On the cost side, they
cut back on expensive exclusive agreements with certain writers and artists, and replaced
expensive hand coloring processes with less expensive computer coloring. On the revenue
side, they mended relationships with the industry’s top talent, many of whom had left
Marvel during the bankruptcy or before because of artistic reasons, to improve the quality
of their product so that sales would increase again. On the distribution side, they
contracted with Diamond Comics, an independent unaffiliated entity, which processes all
orders from the independent comic shops. This allowed Marvel to print to order to
eliminate excess inventory.

3. Toys: Marvel also made this business profitable by shedding all but the most profitable toy
lines, which usually amounted to those toys that were derivatives of their most popular
licensed characters like Spiderman, X-Men and the Hulk, and only housing the design
function in-house. All production was contracted out to a Hong Kong- based company
called Toy Biz Worldwide (no affiliation with Marvel’s Toy Biz).

4. Management: Marvel finally got rid of the checkered personalities that drove the company
bankrupt and into chaos and replaced them with business folks who had the company’s best
interests in mind. Marvel also restructured/simplified the management organization
structure by reducing the number of directors on the board, centralizing the CEO and COO
functions under one person, and eliminating management positions that did not fall directly
into the 3 new business units.

CONCLUSION
Marvel Today
While critics are still skeptical of the stamina of Marvel’s recovery, the success of Marvel
today proves that it undertook the right turnaround strategy. The stock market agrees: it sailed
through the three-year bear market unscathed, rising more than 250%. Marvel seems to have
learned that it needs to adapt to changing in consumer preference quickly. Marvel’s products are
fashion products that depend a lot on the success of movie and popularity of characters- which is
difficult to predict. Therefore, ability to adapt to change and continuous innovation is crucial for
Marvel.
Marvel’s new business model also reduces risk and capital expenditures. Marvel combines
its creative content and talent with the capital, expertise, experience and distribution strengths of
its industry-leading partners to create Marvel character-based entertainment projects, consumer
products and services. Through this model Marvel is able to pursue a much broader array of
projects which bear little or no financial risk while creating high-margin licensing income
streams and strategically important consumer exposure.
Another benefit from bankruptcy is that Marvel records of an asset on its balance sheet for
Federal tax net operating loss (NOL) carry-forwards. Marvel expects to exhaust this NOL asset
and begin paying Federal taxes sometime in the second half of 2004.
Marvel continues to focus on its core competency by expanding its licensing business
internationally to Europe and Asia. To that end, in November, 2003, Marvel hired Bruno
Maglione of Unversal Studios to head up Marvel International. Bruno stated, “Marvel possesses
one of the greatest character catalogues in the entertainment world and one which is enjoying a
resurgence thanks to the box office success of Marvel character movies. The Company has only
begun to scratch the surface of opportunities that this combination brings to key markets
abroad.”
Additionally, Marvel recently partnered with new licensees such as Electronic Arts to produce a
new generation of fighting video games pitting Super Heroes from the Marvel Universe.
Nevertheless, Marvel still has problems of the kind mentioned earlier in the paper looming
on the horizon, such as industry cyclicality, future decreasing returns from the licensing model,
and potential problems with international expansion. Matt Krantz wrote in USA Today last year:
“But even superheroes have weaknesses….[There is] a danger of a few superflops, which would
cool Hollywood off in a hurry. And there's always a danger of moviegoers getting tired of
superheroes.”24 Either way, it is clear that Marvel’s reinvention is what will keep it relevant into
the 21st century. What an interesting turn of events for a company founded to produce cartoon
books for Depression-era children.

You might also like