Vlaakith The Lich Queen

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Vlaakith the Lich-Queen hit with spell attacks).

She has the following wizard spells


prepared:
Medium undead, chaotic evil
Cantrips (at will): acid splash, mage hand, minor illusion,
Armor Class 18 (natural armor) prestidigitation, ray of frost
Hit Points 180 (24d8 + 72) 1st level (4 slots): detect magic, magic missile, shield,
Speed 30 ft. unseen servant
2nd level (3 slots): detect thoughts, enhance ability, invisibility,
STR DEX CON INT WIS CHA mirror image, web
16 (+3) 22 (+6) 16 (+3) 30 (+10) 16 (+3) 25 (+7) 3rd level (3 slots): animate dead, counterspell, dispel magic,
haste, lightning bolt, magic circle
Saving Throws Dex +13, Int +17, Wis +10 4th level (3 slots): blight
Skills Arcana +17, History +17, Insight +10, Perception +10, 5th level (3 slots): hold monster, scrying, wall of force
Stealth +13 6th level (2 slots): disintegrate, eyebite, globe of invulnerability
Damage Resistances cold, lightning, necrotic 7th level (2 slots): finger of death
Damage Immunities poison; bludgeoning, piercing, and 8th level (1 slot): dominate monster, power word stun
slashing from nonmagical attacks 9th level (1 slot): power word kill, wish
Condition Immunities charmed, exhaustion, frightened,
Turn Resistance. Vlaakith has advantage on saving throws
paralyzed, poisoned
against any effect that turns undead.
Senses truesight 120 ft., passive Perception 20
Languages Abyssal, Celestial, Common, Draconic, Gith
Challenge 23 (50,000 XP)
Actions
Multiattack. Vlaakith makes two silver greatsword attacks.

Dancing Silver Greatsword. As a bonus action, Vlaakith tosses Silver Greatsword. Melee Weapon Attack: +13 to hit, reach
her silver greatsword into the air, where it makes two attacks 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10
against a creature of her choice that she can see within 30 feet (3d6) psychic damage. This is a magic weapon attack. On a
of her. Each round on her turn, she can use a bonus action to critical hit against a target in an astral body (as with the astral
have the sword make two attacks on a creature she can see projection spell), Vlaakith can cut the silvery cord that tethers
within 30 feet of her, or to call the sword back to her hands. the target to its material body, instead of dealing damage.

Fear Aura. Any creature hostile to Vlaakith that starts its turn Paralyzing Touch. Melee Spell Attack: +17 to hit, reach 5 ft., one
within 20 feet of her must make a DC 22 Wisdom saving throw, creature. Hit: 10 (3d6) cold damage. The target must succeed
unless she is incapacitated. On a failed save, the creature is on a DC 18 Constitution saving throw or be paralyzed for 1
frightened until the start of its next turn. If a creature’s saving minute. The target can repeat the saving throw at the end of
throw is successful, the creature is immune to Vlaakith’s Fear each of its turns, ending the effect on itself on a success.
Aura for the next 24 hours.
Legendary Actions
Legendary Resistance (3/Day). If Vlaakith fails a saving throw,
Vlaakith can take 3 legendary actions, choosing from the
she can choose to succeed instead.
options below. Only one legendary action option can be
Rejuvenation. If Vlaakith is destroyed, she gains a new body used at a time and only at the end of another creature’s
in 1d10 days, regaining all her hit points and becoming active turn. Vlaakith regains spent legendary actions at the start
again. Her new body appears within 5 feet of her phylactery. of her turn.

Innate Spellcasting (Psionics). Vlaakith’s innate spellcasting Silver Greatsword. Vlaakith makes a silver greatsword attack,
ability is Intelligence (spell save DC 25, +17 to hit with spell whether the weapon is in hand or dancing.
attacks). She can innately cast the following spells, requiring no Paralyzing Touch (Costs 2 Actions). Vlaakith uses her
components: Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Vlaakith fixes her gaze on
At will: mage hand (the hand is invisible) one creature she can see within 10 feet of her. The target
3/day each: jump, misty step, nondetection (self only), tongues must succeed on a DC 22 Wisdom saving throw against this
1/day each: plane shift, telekinesis magic or become frightened for 1 minute. The frightened
Spellcasting. Vlaakith is a 20th-level spellcaster. Her target can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a target’s
spellcasting ability is Intelligence (spell save DC 25, +17 to
saving throw is successful or the effect ends for it, the target
is immune to Vlaakith’s gaze for the next 24 hours.

You might also like