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Jumping From A Height: T 0 T t1 T t2

This document discusses jumping from a height and bending your knees upon impact. It uses physics equations to: 1) Calculate the average force of the ground on your legs during impact in terms of your mass, gravity, jump height, and knee bend distance. 2) Determine the time interval over which the impact occurs based on those same variables. 3) Find the maximum height someone could jump from and survive based on their mass and the compressive force needed to break bones. Bending knees reduces impact force and increases survival height.

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0% found this document useful (0 votes)
98 views3 pages

Jumping From A Height: T 0 T t1 T t2

This document discusses jumping from a height and bending your knees upon impact. It uses physics equations to: 1) Calculate the average force of the ground on your legs during impact in terms of your mass, gravity, jump height, and knee bend distance. 2) Determine the time interval over which the impact occurs based on those same variables. 3) Find the maximum height someone could jump from and survive based on their mass and the compressive force needed to break bones. Bending knees reduces impact force and increases survival height.

Uploaded by

aman gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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MASSACHUSETTS INSTITUTE OF TECHNOLOGY

Department of Physics

Physics 8.01X Fall Term 2002


JUMPING FROM A HEIGHT

h


∆h






t=0 t=t1 t=t2

In this example we will consider what happens if you bend your knees
when you hit the ground if you are jumping from a height.
Imagine you have mass m and jump from height h at time t = 0. You
hit the ground at time t = t1 . Then between t = t1 and t = t2 over interval
∆t = t2 − t1 you bend your knees and lower your center of mass by a distance
∆h. In the figure the red spot indicates your center of mass.
We will ask the questions:

a. What is the average force of the ground on your legs during the
impact, in terms of m, g, h and ∆h?

b. What is ∆t over which the impact happens, in terms of g, h and


∆h?

c. If your mass is m = 60 kg, what is the maximum h/∆h that you


can sustain without breaking your tibia? We will assume that the
compressive force per area necessary to break the tibia in the lower
leg is about 1.6×103 bars (1 bar = 105 Pa = 105 N/m2 ). The smallest
cross-sectional area of the tibia, about 3.2 cm2 , is slightly above the
ankle.

For this example, we’ll consider you to be a point particle located at your
center of mass (we’ll see a bit later in the class why this is reasonable).
To solve part (a), first let’s consider the first time interval from t = 0 to
t = t1 , during which you are falling. You can get your final velocity at the
end of this interval from either 1D kinematics or the work-energy theorem.
Let’s do the latter. We’ll assume no friction, so there’s no non-conservative
work, so

∆KE + ∆P E = 0

1 2
mv − mgh = 0 (1)
2 1
so q
v1 = 2gh
.
Now let’s consider the time interval from t = t1 to t = t2 , during the
impact. We can apply the work-energy theorem again,

∆KE + ∆P E = WN C

But this time, there is non-conservative work being done on you! There
is a contact force from the floor on you, and its direction is antiparallel to
your displacement. So the contact force does negative work on you, and
this non-conservative work is WN C = −Ff loor ∆h. (We’ll assume this force is
constant over the interval).
The work-energy theorem for this interval gives:
1
− mv12 − mg∆h = −Ff loor ∆h
2
(where the “∆” refers to before and after the impact. Before, you have
velocity v1 . After, you have come to a stop and you have velocity zero. Your
change in P.E. over the interval is −mg∆h.)
Now we can plug in 21 mv12 = mgh from equation1, and rearrange terms a
little to get
mgh+mg∆h
Ff loor = ∆h

So that’s part (a).


Now for part (b), let’s find the impulse in order to find ∆t, since impulse
is average total force times time. Impulse is also change in momentum, ∆p.
We know that your change in momentum over the interval is ∆p = p2 − p1 =
0 − mv1 = −mv1 .

∆p = Ftot ∆t

(which is another way of stating Newton’s 2nd Law), where Ftot is the
total average force on you. There are two forces acting on you: gravity and
the force of the floor. So Ftot = Ff loor − mg, where Ff loor is the average force
of the floor that we just calculated in part (a).
So, the magnitude of ∆t is then |F|∆p|tot |
Plugging in:

|∆p| mv1
∆t = = mgh+mg∆h
|Ff loor − mg| ∆h
− mg

The m’s cancel, and plugging in for v1 and massaging a little more we
get:

2gh
∆t = g(h/∆h)

For part (c), we use our expression for Ff loor to get


à !
h
Ff loor = mg +1
∆h

The maximum force that the smallest area of the tibia can take is 1.6×103
bars times 105 N/m2 per bar times 3.2 × 10−4 m2 times 2 (for two legs) is
Fmax = 1.0 × 105 N. If we take Fmax = Ff loor when the tibia just breaks, and
solving for h/∆h, we get (h/∆h)max = 173 .
So, if you don’t bend your knees (take ∆h = 1 cm), you will break your
legs jumping from only 1.7 m. If you bend your knees 0.5 m, your leg bones
may survive a leap from 87 m! (Please don’t try this yourself though!! This
problem considers only damage to bones– in fact other tissues in your body
could get damaged in a fall from a height of more than a few meters).
And if you are falling into something soft and cushiony, or into water, ∆h
(and ∆t) are relatively larger. Parachutists are trained to maximize time and
displacement of impact when landing by crouching and rolling. And compare
a dive to a belly-flop: small ∆h and ∆t during the collision ⇒ hurts more!

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