Design For Persuasion Emotion and Trust
Design For Persuasion Emotion and Trust
Design For Persuasion Emotion and Trust
UX Practice Lead
@wearesigma / @suthen
Chris Bush
UX Practice Lead
@wearesigma / @suthen
WHAT IS ‘PET’ THEORY?
HOW IT IS USED
Emotion
Principles used to encourage any emotional response during a process such as
achievement, empathy or surprise.
Trust
Principles used to establish confidence during a process, for example: confidence,
security and credibility.
• Developed by Human Factors Inc. to support user engagement
in the maturing digital eco-system
• Authority.
Use your authority and others will obey.
• Contrast.
We notice and decide by difference between two things, not absolutes.
• Framing.
Our perception is influenced by the information we are presented.
• Limited Duration.
Given a choice between action and inaction, a limited time to respond increases the likelihood that people will
participate.
• Scarcity.
I want now what I may not be able to get in the future.
• Social Proof.
When uncertain we take cues from other people.
• Trigger.
We need small nudges placed on our regular paths to remind and motivate us to take action.
We tend to follow the patterns of similar
people in new or unfamiliar situations
›
SOCIAL PROF
Likes
Likesand
&
reviews
›
We infer value in something that has limited
availability or is promoted as being scarce
Scarcity
Limited
duration
›
We notice and decide by difference between
two things, not absolutes
Which form received the most clicks?
21%
more clicks
We need small nudges placed on our regular
paths to remind and motivate us to take action
80%
less spillage
I dread to
think…
Click me!
The following summary describes some of the Emotion principles.
• Aesthetic usability.
Aesthetically pleasing designs are often perceived to be easier to use.
• Behavioural processing.
We respond favourably to learned, expected behaviours.
• Delight.
We remember and respond favourably to small, unexpected and playful pleasures.
• Goal setting.
We are compelled to strive to achieve a goal if it is achievable.
• Knowledge of results.
We continue our actions if we are shown evidence of their success.
• Social contagion.
Our emotions are affected by the actions of those we see around us.
We are compelled to strive to achieve a goal
if it is achievable
GOAL SETTING
We remember and respond favourably to
small, unexpected and playful pleasures.
Trust is influenced by a combination of factors which act as Trust Markers.
• Design quality.
We perceive value in the things we see.
• Current content.
Up-to-date content indicates freshness and responsiveness.
• Affiliation.
We judge other based on their recommendations and affiliations.
• Certifications.
We trust established, certified organisations and trademarks.
• Testimonials.
We trust organisations who trust and value their customers opinions
We trust established, certified organisations
and trademarks
Reinforced
secure check
out button
Authority
USE TECHNIQUES THAT SUPPORT
YOUR BUSINESS GOALS
Goal setting
Framing
DON’T OVERLOAD THE USER
Trigger Social
proof
Scarcity
Social proof
Framing
Social
proof
DON’T DISTORT THE TRUTH
(LIMITED DURATION )
›
Sites designed to obscure information
or trick users
Very difficult to
opt-out
The new site is
much better
• Susan Weinschenk
http://theteamw.com
http://theteamw.com/#books
Recommend – ‘Neuro Web design’, ‘100 Things Every Designer Needs To Know About People’ and ‘How to get
people to do stuff’
• Changing minds
http://changingminds.org/principles/principles.htm
• Mental notes
http://www.getmentalnotes.com
http://www.getmentalnotes.com/cards
Any questions?
Christopher J Bush
Head of User Experience
wearesigma.com
@wearesigma
@suthen
W: wearesigma.com
E: [email protected]
P: +44 (0)1625 427718
SIGMA
Ropewalks Building
Newton Street,
Macclesfield,
Cheshire
SK11 6QJ