PGT201E Instructional Technology Practices: Chapter 9 (A) : Multimedia in Education
PGT201E Instructional Technology Practices: Chapter 9 (A) : Multimedia in Education
INSTRUCTIONAL TECHNOLOGY
PRACTICES
Chapter 9(a):
Multimedia in Education
(Edited by Chau Kien Tsong based on the foundation built by
Dr. Siti Nazleen Abdul Rabu and Dr. Mariam Mohamad)
Pusat Teknologi Pengajaran dan Multimedia
Learning Outcomes
At the end of this lecture YOU will be able to:
• The definition of Multimedia.
• Identify and discuss the characteristics of
Multimedia.
• Discuss how graphic is formed.
• Explain the difference between vector and bitmap
graphics.
• Describe advantages and disadvantages of using
vector and bitmap graphics.
• Understand types of Multimedia Product in
Business.
Key Terms you must be able to use
If you have mastered this topic, you should be able to use the following terms
correctly in your assignments and examinations:
VIDEO
AUDIO
ANIMATION
Characteristics of Multimedia
1. Multimedia objects are well
integrated: use single
computer screen to display
all media.
2. Offer interactivity: User has
some form of control of
what is going on.
Elements of Multimedia (Text)
• The most basic element.
• Convey the intended message to the users.
• Used in contents, menus, navigational
buttons.
• Written words: For visual channel.
• Narration: For audio channel.
Elements of Multimedia (Graphic)
• Still image.
• Contains no movement or animation.
• Underlies the display of text and
animation.
Elements of Multimedia (Audio)
• Air vibration that can be perceived by our ears (the
sense of hearing qualitative attribute.
• Perceived by the sense of hearing. Produced by a
source that creates vibration in the surrounding air.
The vibrating air causes the human eardrum to
vibrate, which the brain interprets as sound.
• In multimedia, it comes in the form of speech, sound
effects and music score.
Elements of Multimedia (Animation)
• The illusion of motion created by
the consecutive display of static
(still) images.
• A sequence of frames, when played
in order at sufficient speed,
presents a smoothly moving image
like a film or video.
Elements of Multimedia (Animation)
• Movies run at 24 frames per second.
• Computer animations can be
effective at 12 to 15 frames per
second.
• Anything less than 12 frames per
second creates a jerky motion as our
eye detects the changes form one
frame to the next.
Elements of Multimedia (Video)
• Moving pictures.
• More as photo realistic
image
sequence, live recording as in
comparison to animation.
Types of Graphics
• Bitmap graphic
• Vector graphic
Bitmap Graphic
Made up of many dots that are arranged in a
matrix and in a specific order to form an
graphic. These dots are also called pixels
(Picture Elements).
Bitmap Graphic
• Each of these pixels record
Red, Green and Blue, or RGB.
• All these pixels merge optically
to produce the impression of
continuous tones (give the
impression of graphics).
Vector Graphic
• Stored as a mathematical formula
• Displaying vector graphic requires
some computation to be performed in
order to generate graphic.
Bitmap vs Vector Graphic
Disadvantage of Vector Graphic:
• Absence of standard format for vector
graphics on the Web.
• Displaying vector graphic requires specific
software to translate it into a displayable
form. For instance, to display Adobe
Animate movie, Adobe Animate player is
required to install onto the computer.
• Limited level of detail can be represented.
Bitmap vs Vector Graphic
vector
bmp pixels
2
Interaction of light
and a surface
5 External
3
Image Image
Formation 4 Internal Output
Image
Output
How the graphic is formed
(Digitisation Process)
Digitisation requires 2 successive
steps:
Sampling
Quantisation
Digitisation (Process)
Sampling and Quantisation:
Range Quantization
Domain Sampling
Digitisation (Process)
Sampling:
The process of dividing the
graphic into small
increments.
Map the graphic into
Coordinate System (f(x,y))
Digitisation (Process)
Quantisation:
The process of rounding off a continuous
value horizontally.
Unit: bits (8-bit, 16-bit etc.).
If choose 8-bit of quantisation level to
quantise the analog graphic, mean the
graphic colour will be divided into 256
parts. Similarly, graphic quantised at 16-bit
divides the colour waves into 65,536 parts
(intensity or gray scale)
Image Digitisation Overview
Digitisation parameters
1
• Spatial resolution (Sampling)
• Intensity Resolution (Quantisation)
3
Continuous Image
1 bit = 2 colours
Hypermedia
Multimedia File Formats
Video Format: Graphic Format:
• MOV • PNG
• MP4 • JPG
• FLV • GIF
• 3GP • BMP
• MPEG • psd (Adobe Photoshop)
• WMV • ai (Adobe Illustrator)
Beneficiary of Multimedia
There are a number of fields where
multimedia could be of use. Examples
are:
• Entertainment
• Business
• Education
• Health
• Military
• Scientific Research
Beneficiary of Multimedia
Entertainment:
• Games (Leisure / Educational)
• Movies
• Video on Demand
Beneficiary of Multimedia
Education:
• Courseware
• Simulations
• E-Learning
• Training
• Pre school program
• Learn music, Maths
Beneficiary of Multimedia (Tutorials)
• Provide learning content in learning certain
subject matter individually and interactively.
• Usually exposes the learners to materials that
have been previously taught.
• Usually include pretest, post-test, drill and
practice activities.
GCFlearnfree.org ( http://www.gcflearnfree.org/ )
Beneficiary of Multimedia (Simulations)
• Simulations: A computerised model of real or
imagined system designed to teach how a system
works.