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The document discusses various types of online platforms and tools that can be used to share content and collaborate, including social media platforms like Facebook, blogging platforms, content management systems, and tools for file sharing, communication, and project management like Google Drive, Microsoft Office Online, Yammer, and Trello. It also covers principles of design for interactive multimedia, such as ensuring the interface is easy to use and connects the user to the content. The steps involved in developing an interactive multimedia program include brainstorming ideas, determining goals and needs, storyboarding, creating a flowchart, detailed design, programming, and producing support materials.

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lingco28
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0% found this document useful (0 votes)
29 views

Notes

The document discusses various types of online platforms and tools that can be used to share content and collaborate, including social media platforms like Facebook, blogging platforms, content management systems, and tools for file sharing, communication, and project management like Google Drive, Microsoft Office Online, Yammer, and Trello. It also covers principles of design for interactive multimedia, such as ensuring the interface is easy to use and connects the user to the content. The steps involved in developing an interactive multimedia program include brainstorming ideas, determining goals and needs, storyboarding, creating a flowchart, detailed design, programming, and producing support materials.

Uploaded by

lingco28
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1. Social Media Platforms.

Websites like Facebook allow you to create not only personal accounts but also
pages and groups where you can share content.
2. Blogging Platforms. It typically looks like a newsletter where you are given options to change the design to
your liking.
3. A Content Management System (CMS) is a computer application (sometimes online or browser-based) that
allows you to publish, edit and manipulate, organize and delete web content.
4. WYSIWYG is the acronym for What You See Is What You Get.
5. WYSIWYG This means that whatever you type, insert, draw, place, rearrange, and everything you do on a
page is what the audience will see.
6. Balance A distribution of visual weight on either side of the vertical axis.
7. Symmetrical balance uses the same characteristics.
8. Symmetrical balance uses the same characteristics.
9. Contrast The arrangement of opposite elements (light vs. dark, rough vs. smooth, small vs. large, etc…) in a
composition so as to create visual interest.
10. Emphasis Used to make certain parts of an Artwork stand out. It creates the center of interest or focal point.
It is the place in which an Artist draws your eyes first.
11. Movement How the eye moves through the composition; leading the attention of the viewer from one
aspect of the work to another. Can create the illusion of action.
12. Pattern The repetition of specific visual elements such as a unit of shape or form. A method to organize
surfaces in a consistent regular manner.
13. Rhythm Regular repetition of, or alternation in elements to create cohesiveness and interest.
14. Proportion Visual elements create a sense of unity where they relate well with one another.
15. Variety This uses several design elements to draw a viewer’s attention.
16. web portal-a website that contains information from different sources and places them in one location in a
uniform way

17. Facebook groups-used to create a group page that will allow people in your group to communicate your
ideas

18. WordPress-allows you to multiple contributors for a single blog

19. Google Drive and Microsoft Office Online-allow multiple people to work on different office files and even
have their own group's cloud storage

20. Microsoft's Yammer-offers companies to have their own social network that allows sharing and managing
content

21. Trello-offer an online to-do checklist for your entire team


22. Interactive -means that the user or audience has control over the program or presentation.
23. Designing Interactive Multimedia is critical in making these elements easy to use and understand while at
the same time creating an effective and useful program.
24. The interface is what connects the user to the content and helps shape the interactive experience.
25. Multimedia is the integration of text, sound, graphics, animation and video into a single unit.
26. Which is not belong to appropriate uses of Interactive Multimedia
a.Games b. Education C.Training d. Participation

27. To make an interactive multimedia (IM) program you will need:


a. A project management plan b.proposal plan C. Games d.trainings

28. Brainstorming produces a long list of ideas - bad ones are eliminated and some plan/method of instruction
needs to be developed

29. Determine the needs & goals which is not belong to the group?
a. the expected outcome? b. want the user to learn/know? C. set up a schedule of events
30. In some cases the content of the program may not be familiar to you
a. A project management plan b.learn the content C. Games d.trainings

31. Better to do this activity with a group.


a. A project management plan b.learn the content C. Genarate Ideas d.trainings
32. Preparing textual & pictorial displays of EACH screen/scene
a. Storyboard

33. will contain information about what screen leads from one to another, what happens if a
particular response is made, when does the program end etc.
a. A project management plan b.learn the content C. Genarate Ideas d. The flowchart
34. A paper based design stage where detailed information about the project and it’s content is created.
a. Detailed design b.learn the content C. Genarate Ideas d. The flowchart

35. Translate the storyboard/flowchart into a series of instructions on the computer. i.e. Put the plan into
practice!
A. Program it b.learn the content C. Genarate Ideas d. The detailed design

36. Produce support materials


a.User manuals b. Technical manuals c. Worksheets

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