Introduction To Computers Question Bank: Data Information Knowledge Processed Processed
Introduction To Computers Question Bank: Data Information Knowledge Processed Processed
Chapter 1: HARDWARE
1. Define
I. Data – A Data can be defined as unprocessed information.
II. Information – An Information can be defined as a processed data.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
XVI. Webcam – is similar to digital video camera, however it is connected directly to the computer and
do not have a memory. Many computers have webcams built into the top of their monitors as
standard equipment used to enable video-conferencing.
XVII. Microphone – can be connected directly to a computer. Sounds can be inputted and manipulated. It
is used in voice recognition software which can have a number of purposes such as conversion of
speech into text that can be used in word processor & for recognition commands.
XVIII. Sensor – is a device which inputs data to a computer where the data is a measurement of some
physical quantity which is continuously changing, such as temperature, light, moisture, etc..
XIX. Graphic tablet – used with a stylus to produce freehand drawings as in Computer Aided Design
(CAD) work.
XX. Light pen – contain sensors that sends signals to a computer whenever light changes are detected.
They are also used for drawing onscreen.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
ii. Portable hard disk – usually connected to the computer via a Universal Serial Bus (USB) port
and can be disconnected and used on different computers.
iii. Floppy disk drive – used on some computers consisting thin disk of plastic which is housed
in a plastic case with a window where the disk can be assessed.
iv. Magnetic tape – is a very thin strip of plastic coated in a magnetic layer read and written by
a read/write head.
II. Optical
i. CD-ROM & DVD-ROM – are Read Only Memory (ROM) which means they cannot be written
over and can only be read.
ii. CD-R & DVD-R – are the disk which are recordable only once and then it becomes a CR-
ROM or DVD-ROM. The letter ‘R’ here means the disk is recordable only once.
iii. CD-RW & DVD-RW – The ‘RW’ means these disks are re-writable media and can be written
over several times. Unlike CD-R/DVD-R they do not become ROMs.
iv. DVD-RAM – is a recent addition to the optical media group. Unlike the CD and DVD formats,
DVD-RAMs have several discrete concentric tracks giving them the advantage that writing
and reading can occur at the same time.
v. Blu-ray disk – has the largest capacity of all the optical media available and go up to 100 GB
at present.
The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often
enormous, taking up entire rooms. They were very expensive to operate and in addition to using a great
deal of electricity, generated a lot of heat, which was often the cause of malfunctions. First generation
computers relied on machine language, the lowest-level programming language understood by computers,
to perform operations, and they could only solve one problem at a time. Input was based on punched
cards and paper tape, and output was displayed on printouts.
The UNIVAC and ENIAC computers are examples of first-generation computing devices. The UNIVAC
was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951.
Second Generation (1956-1963) : Transistors
Transistors replaced vacuum tubes and ushered in the second generation of computers. The transistor
was invented in 1947 but did not see widespread use in computers until the late 1950s. The transistor
was far superior to the vacuum tube, allowing computers to become smaller, faster, cheaper, more
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
energy-efficient and more reliable than their first-generation predecessors. Though the transistor still
generated a great deal of heat that subjected the computer to damage, it was a vast improvement over
the vacuum tube. Second-generation computers still relied on punched cards for input and printouts
for output.
Second-generation computers moved from cryptic binary machine language to symbolic, or assembly,
languages, which allowed programmers to specify instructions in words. High-level programming
languages were also being developed at this time, such as early versions of COBOL and FORTRAN.
These were also the first computers that stored their instructions in their memory, which moved from
a magnetic drum to magnetic core technology.
The first computers of this generation were developed for the atomic energy industry.
The development of the integrated circuit was the hallmark of the third generation of computers.
Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically
increased the speed and efficiency of computers.
Instead of punched cards and printouts, users interacted with third generation computers through
keyboards and monitors and interfaced with an operating system, which allowed the device to run
many different applications at one time with a central program that monitored the memory.
Computers for the first time became accessible to a mass audience because they were smaller and
cheaper than their predecessors.
In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the
Macintosh. Microprocessors also moved out of the realm of desktop computers and into many areas
of life as more and more everyday products began to use microprocessors.
As these small computers became more powerful, they could be linked together to form networks,
which eventually led to the development of the Internet. Fourth generation computers also saw the
development of GUIs, the mouse and handheld devices.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
II. Workstation – a specialized, single-user computer that typically has more power and features than
a standard desktop PC popular among scientists, engineers and animators who need a system with
greater than average speed and the power to perform sophisticated tasks.
III. Laptops – Notebook computers as their name implies, approximate the shape of an 8.5 by 11 inch
notebook and easily fit inside a briefcase. Several notebook systems are designed to be plugged
into a docking station, which may include a large monitor, a full size keyboard and mouse or other
devices.
IV. Tablet PCs – newest development in portable, full featured computers offering all the functionality
of a notebook PC & are lighter and can accept input from a special pen called a stylus or digital
pen that is used to tap or write directly on the screen.
V. PDA [Personal Digital Assistant] – handheld personal computers small enough to fit in your hand.
Many PDAs let the user access the Internet through a wireless connection.
VI. Smart phones – Some cellular phones double as miniature PCs because they offer advanced
features not typically found in cellular phone. So they are called as Smart Phones. The advanced
features include Web and e-mail access, special software such as personal organizers or special
hardware such as digital cameras or music players. Some models even break in half to reveal a
miniature keyboard.
VII. Network Server – In most organizations, individual users have their own desktop computers which
are connected to one or more centralized computers called network servers. A network server is
usually a powerful computer with special software and equipment that enable it to function as
the primary computer in the network.
VIII. Mainframe – used in large organizations such as insurance companies and banks where many
people frequently need to use the same data. In a traditional mainframe environment, each user
accesses the mainframe’s resources through a device called a terminal.
IX. Minicomputers – are small sized computers as compared to other computers of the day. The
capabilities of a minicomputer are often called as midrange computers.
X. Supercomputer – is the most powerful computer made and physically they are some of the largest.
They can process huge amounts of data and the fastest supercomputers can perform more than
ONE TRILLION calculations per second.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
LAN [Local Area Network]: supplies networking capability to a group of computers in close proximity
to each other such as in an office building, a school or a room. It is useful for sharing resources like
files, printers, games or other applications.
WAN [Wide Area Network]: spans a large geographical area such as a state, province o country. The
world’s most popular WAN is the Internet.
MAN [Metropolitan Area Network]: spans a physical area larger than a LAN but smaller than a WAN,
such as a city.
CAN [Campus Area Network]: spans multiple LANs but smaller than a MAN, such as on a university
or college campus.
PAN [Personal Area Network]: set up for personal/non-commercial usage.
SAN [Storage Area Network]: connects servers to data storage devices.
HAN [Home Area Network]: set up at home to connect multiple devices.
WLAN [Wireless LAN]: a LAN based on Wi-Fi or wireless network technology.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
Refer your handwritten notes for details of every topology. Mention details in your answer.
Disadvantages:
a. Security Issues
b. Rapid Spread of Computer Viruses
c. Expensive Setup
d. Dependency on Main File Server
Refer your handwritten notes for details of every advantage & disadvantage. Mention details in your
answer.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
1. B2B [Business to Business]: defined as e-commerce between companies dealing with relationships
between and among businesses. E.g. online tender notification and bidding.
2. B2C [Business to Consumer]: involves customers gathering information; purchasing physical goods
or information goods or goods of electronic material or digitized content such as software or e-
books and receiving products over an electronic network. E.g. Flipkart.com
3. B2G [Business to Government]: defined as commerce between the companies and public sector.
It refers to the use of internet for licensing procedures and other government-related operations.
E.g. online passport authorization.
4. C2C [Consumer to Consumer]: is commerce between private individuals or consumers. E.g.
olx.com
5. C2B [Consumer to Business]: involves reverse auctions, which empower the consumer to drive
transactions. E.g. drawing money from ATM.
6. M-Commerce: or mobile commerce is the buying and selling of goods and services through wireless
technology i.e. handheld devices such as cellular telephones and personal digital assistants (PDAs).
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
a. The first and largest part is the video production area. The television director, technical director,
assistant director, character generator (CG) operator and television producers usually sit in front of a
wall of video monitors.
b. The second part of a van is where the audio engineer has an audio mixer (being fed with all the
various audio feeds: reporters, commentary, on-field microphones, etc.). The audio engineer can control
which channels are added to the output and follows instructions from the director.
c. The third part of the truck is the VTR (Video Tape Recorder) area. The tape area has a collection of
machines including video servers and may also house additional power supplies or computer
equipment. Operators can also play back in slow motion or pause to show a key part of the action.
d. The fourth part is the video control area where the professional video cameras are controlled
using camera control units (CCU) by one or two operators, to make sure that the iris is at the correct
exposure and that all the cameras look the same.
e. The fifth part is transmission where the signal is monitored by and engineered for quality control
purposes and is transmitted or sent to other trucks. The transmission is monitored by the truck
engineers to ensure the people at home have a good picture and a high quality signal output.
Source: Wikipedia.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
c. Serif or Sans Serif? Serifs are the small lines or hooks at the end of characters in fonts such as
Times, Garamond or Georgia. Sans serif fonts such as Arial, Helvetica or Futura do not have serifs.
Generally, serif fonts are used for large bodies of text. It is thought that the serifs help make the
letters more distinctive, recognizable and readable than sans serif.
d. Size – font size is the height of typeface that measures from the top of the tallest ascender to the
bottom of the longest descender (for example top of ‘b’ and bottom of ‘p’). A decent font size is
9 – 12 points, depending on the audience. It should be noted that two different fonts at the same
font size don’t necessarily appear the same size.
e. Tracking – is the adjustment of the horizontal space between a group of letters in a block type.
Tracking may need to be adjusted depending on the length of the lines of type. Loose tracking is
preferred for wide columns whereas tight tracking is better fir narrow columns.
f. Kerning – is the adjustment of the horizontal space between a pair of characters. It puts the same
amount of space between a group of characters but certain letter combination’s may appear too
close to too far apart.
g. Leading – is the amount of vertical space between lines of type. Tight leading makes it difficult
for the reader to find the start of the following line of type which is particularly noticeable in long
lines of type.
h. Alignment – refers to how multiple lines of text are aligned. The four four basic typographic
alignments are flush left, flush right, full justification and center alignment.
i. Hyphenation – breaks up words that cannot fully fit at the end of a line of type. Hyphens should
only be placed between consonants to avoid awkward word fragments. It should be kept to
minimum, never used on names or two consecutive lines.
j. Paragraphs – are a sentence or a group of sentence about a common topic. Indents and/or line
breaks are the most common methods of separating them.
k. Orphans – is a single word or a short line at the left end of the paragraph, resulting in excessive
white space between paragraphs.
l. Widow – is a single word or short line at the beginning or at the end of a column, separating it
from the rest of the paragraph.
m. Emphasis – refers to changing the style of certain words in order to emphasize them from the
rest of the text. Examples are bold, caps, small caps, size, color and italics.
n. Color – It can attract attention, emphasize, organise content, create a mood and help readability.
o. Hierarchy – refers to the level of importance given to information by using different fonts, size,
tracking, color, weight or style. It is used to separate different levels of headings and sub headings.
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INTRODUCTION TO COMPUTERS QUESTION BANK FYBMM 2013
d. BMP (Microsoft Windows Bitmap) – Main file supported by Microsoft Windows. Stores 1-bit, 4-
bit, 8-bit, 24-bit images.
e. XBMP (X Bitmap) – A format for monochrome (1-bit) images common in the Windows X system.
f. JPEG (Joint Photographic Experts Group) – Most commonly used image format with extension
.jpg/ .jpeg
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