Tutorial Gimp
Tutorial Gimp
User Manual
Copyright © 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 The
GIMP Documentation Team
Legal Notice
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free
Documentation License, Version 1.2 or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is
included in the section enphrased GNU Free Documentation License.
ii
Contents
I Getting Started 1
1 Introduction 3
1.1 Welcome to GIMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.1 Authors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.2 The GIMP Help system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.3 Features and Capabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 What’s New in GIMP 2.8? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
4 Getting Unstuck 53
4.1 Getting Unstuck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.1.1 Stuck! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.1.2 Common Causes of GIMP Non-Responsiveness . . . . . . . . . . . . . . . . . . . . 53
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13 Scripting 177
13.1 Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
13.1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
13.1.2 Using Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
13.1.3 Installing New Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
13.1.4 Writing Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.2 Using Script-Fu Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.2.1 Script-Fu? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.2.2 Installing Script-Fus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.2.3 Do’s and Don’ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.2.4 Different Kinds Of Script-Fus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.2.5 Standalone Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
13.2.6 Image-Dependent Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
13.3 A Script-Fu Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
13.3.1 Getting Acquainted With Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
13.3.2 Variables And Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
13.3.3 Lists, Lists And More Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
13.3.4 Your First Script-Fu Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
13.3.5 Giving Our Script Some Guts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
13.3.6 Extending The Text Box Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
13.3.7 Your script and its working . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
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15 Dialogs 329
15.1 Dialog Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
15.2 Image Structure Related Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
15.2.1 Layers Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
15.2.2 Channels Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
15.2.3 Paths Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
15.2.4 Colormap Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
15.2.5 Histogram dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
15.2.6 Navigation Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
15.2.7 Undo History Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
15.3 Image-content Related Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
15.3.1 FG/BG Color Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
15.3.2 Brushes Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
15.3.3 Patterns Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
15.3.4 Gradients Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
15.3.5 Palettes Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
15.3.6 Tagging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
15.3.7 Fonts Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
15.4 Image Management Related Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
15.4.1 Buffers Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
15.4.2 Images Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
15.4.3 Document History Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
15.4.4 Templates Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
15.5 Misc. Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
15.5.1 Tool Presets Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
15.5.2 Tool Preset Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
15.5.3 Device Status Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
15.5.4 Error Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
15.5.5 Save File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
15.5.6 Export File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
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16 Menus 397
16.1 Introduction to Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
16.1.1 The Image Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
16.1.2 Context Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
16.1.3 Tear-off menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
16.1.4 Tab menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
16.2 The “File” Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
16.2.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
16.2.2 New… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
16.2.3 Create . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
16.2.4 Open… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
16.2.5 Open as Layers… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
16.2.6 Open Location… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
16.2.7 Open Recent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
16.2.8 Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
16.2.9 Save as… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
16.2.10 Save a Copy… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
16.2.11 Revert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
16.2.12 Export… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
16.2.13 Export As… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
16.2.14 Create Template… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
16.2.15 Print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
16.2.16 Close . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
16.2.17 Close all . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
16.2.18 Quit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
16.3 The “Edit” Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
16.3.1 “Edit” Menu Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
16.3.2 Undo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
16.3.3 Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
16.3.4 Fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
16.3.5 Undo History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
16.3.6 Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
16.3.7 Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
16.3.8 Copy Visible . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
16.3.9 Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
16.3.10 Paste Into . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
16.3.11 Paste as . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
16.3.12 Buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
16.3.13 Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
16.3.14 Fill with FG Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
16.3.15 Fill with BG Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
16.3.16 Fill with Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
16.3.17 Stroke Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
16.3.18 Stroke Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
16.3.19 The “Preferences” Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
16.3.20 Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
16.3.21 Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
16.3.22 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
16.4 The “Select” Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
16.4.1 Introduction to the “Select” Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
16.4.2 Select All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
16.4.3 None . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
16.4.4 Invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
16.4.5 Float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
16.4.6 By Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
16.4.7 From Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
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17 Filters 555
17.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
17.1.1 Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
17.2 Blur Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
17.2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
17.2.2 Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
17.2.3 Gaussian Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
17.2.4 Selective Gaussian Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
17.2.5 Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
17.2.6 Pixelise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
17.2.7 Tileable Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
17.3 Enhance Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
17.3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
17.3.2 Antialias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
17.3.3 Deinterlace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
17.3.4 Despeckle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
17.3.5 Destripe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
17.3.6 NL Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
17.3.7 Red Eye Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
17.3.8 Sharpen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
17.3.9 Unsharp Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
17.4 Distort Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
17.4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
17.4.2 Blinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
17.4.3 Curve Bend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578
17.4.4 Emboss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580
17.4.5 Engrave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
17.4.6 Erase Every Other Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
17.4.7 IWarp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
17.4.8 Lens Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
17.4.9 Mosaic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588
17.4.10 Newsprint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590
17.4.11 Page Curl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
17.4.12 Polar Coords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
17.4.13 Ripple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
17.4.14 Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597
17.4.15 Value Propagate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 598
17.4.16 Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
17.4.17 Waves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
17.4.18 Whirl and Pinch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
17.4.19 Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
17.4.20 Apply Lens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
17.5 Light and Shadow Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
17.5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
17.5.2 Gradient Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
17.5.3 Lens Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
17.5.4 Lighting Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 616
17.5.5 Sparkle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
17.5.6 Supernova . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
17.5.7 Drop Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
17.5.8 Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
17.5.9 Xach-Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
17.5.10 Glass Tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
17.6 Noise Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
17.6.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
17.6.2 HSV Noise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 631
17.6.3 Hurl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
17.6.4 Pick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
17.6.5 RGB Noise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
xii
CONTENTS
xiii
CONTENTS
xiv
CONTENTS
IV Glossary 811
V Bibliography 829
18.11Books . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831
18.12Online resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831
Index 869
xv
List of Examples
xvii
Preface
Content Writers Alex Muñoz (Spanish) , Alexandre Franke (French) , Alexandre Prokoudine (Russian) ,
Angelo Córdoba Inunza (Spanish) , Christian Kirbach (German) , Daniel Francis (Spanish) , Daniel
Mustieles (Spanish) , Daniel Winzen (German) , Delin Chang (Chinese) , Dimitris Spingos (Greek)
, Djavan Fagundes (Brasilian) , Enrico Nicoletto (Brasilian) , Felipe Ribeiro (Brasilian) , Guiu Ro-
cafort (Spanish) , Jiro Matsuzawa (Japanese) , Joe Hansen (Danish) , João S. O. Bueno (Brasilian)
, Julien Hardelin (French, English) , Kenneth Nielsen (Danish) , Kolbjørn Stuestøl (Norwegian)
, Marco Ciampa (Italian) , María Majadas (Spanish) , Milagros Infante Montero (Spanish) , Milo
Casagrande (Italian) , Piotr Drąg (Polish) , Rafael Ferreira (Brasilian) , Róman Joost (German, En-
glish) , Seong-ho Cho (Korean) , SimaMoto,RyōTa ( ) (Japanese) , Sven Claussner (German, En-
glish) , Timo Jyrinki (Finnish) , Ulf-D. Ehlert (German) , Vitaly Lomov (Russian) , Willer Gomes
Junior (Brasilian) , Yuri Myasoedov (Russian)
Proof Reading Stéphane Poumaer (French) , Axel Wernicke (German, English) , Alessandro Falappa (Italian)
, Manuel Quiñones (Spanish) , Ignacio AntI (Spanish) , Choi Ji-Hui( ) (Korean) , Nickolay V.
Shmyrev (Russian) , Albin Bernharsson (Swedish) , Daniel Nylander (Swedish) , Patrycja Staw-
iarska (Polish) , Andrew Pitonyak (English) , Jakub Friedl (Czech, English) , Hans De Jonge (Dutch)
, Raymon Van Wanrooij (Dutch) , Semka Kuloviæ-Debals (Croatian) , Sally C. Barry (English) ,
Daniel Egger (English) , Sven Neumann (English, German) , Domingo Stephan (German) , Thomas
Lotze (German) , Thomas Güttler (German) , Zhong Yaotang (Chinese) , Calum Mackay (English)
, Thomas S Lendo (German) , Mel Boyce (syngin) (English) , Oliver Ellis (Red Haze) (English) ,
Markus Reinhardt (German) , Alexander Weiher (German) , Michael Hölzen (German) , Raymond
Ostertag (French) , Cédric Gémy (French) , Sébastien Barre (French) , Niklas Mattison (Swedish) ,
Daryl Lee (English) , William Skaggs (English) , Cai Qian ( ) (Chinese) , Yang Hong ( ) (Chinese)
, Xceals (Chinese) , Eric Lamarque (Chinese) , Robert van Drunen (Dutch) , Marco Marega (Italian) ,
Mike Vargas (Italian) , Andrea Zito (Italian) , Karine Delvare (French) , David ’Ilicz’ Klementa (Czech)
, Jan Smith (English) , Adolf Gerold (German) , Roxana Chernogolova (Russian) , Grigory Bakunov (Russian)
, Oleg Fritz (Russian) , Mick Curtis (English) , Vitaly Lomov (Russian) , Pierre PERRIER (French)
, Oliver Heesakke (Dutch) , Susanne Schmidt (English, German) , Ben (German) , Daniel Hor-
nung (English) , Sven Claussner (English, German)
xix
Part I
Getting Started
1
Chapter 1
Introduction
1.1.1 Authors
The first version of the GIMP was written by Peter Mattis and Spencer Kimball. Many other developers
have contributed more recently, and thousands have provided support and testing. GIMP releases are
currently being orchestrated by Sven Neumann and Mitch Natterer and the other members of the GIMP-
Team.
• A full suite of painting tools including brushes, a pencil, an airbrush, cloning, etc.
• Tile-based memory management, so image size is limited only by available disk space
3
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
• A procedural database for calling internal GIMP functions from external programs, such as Script-
Fu
• Support for a wide range of file formats, including GIF, JPEG, PNG, XPM, TIFF, TGA, MPEG, PS,
PDF, PCX, BMP and many others
• Selection tools, including rectangle, ellipse, free, fuzzy, bezier and intelligent scissors
• Plug-ins that allow for the easy addition of new file formats and new effect filters.
New single window mode With this new feature it will be possible to work with all the GIMP dialogs
inside one big window, usually with the image(s) centered inside. No more floating panels or tool-
box but the dialogs could be arranged inside this single window. This mode could be enabled or
disabled all the time, even while working, and the option will be remembered through the sessions.
4
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
New file save workflow Now Save and Save as work only with xcf formats. If you want to export
an image in another format, say jpg or png, you have to explicitly Export it. This enhances the
workflow and lets you simply overwrite the original file or export to various other formats.
New image bar A new useful image bar comes with the single window mode, which lets you switch
easily between open images through the means of a tab bar with image thumbnails.
New arrangement options GIMP will make users working with two screens (one for dialogs, the other
for images) happy: now it is possible to arrange the dialogs one over the other, in tabs and in
columns too.
5
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
New resources tags GIMP Brushes, Gradients, Pattern and Palettes can be filtered and searched via
tags. Tags are text labels that the user can assign to resources. With Tags the user can easily find
the resources by means of an input text box. Tags can be manually assigned by the user with the
same input box used for searching tags, or they can be automatically tagged using the directory
name of the imported items.
Simple math in size entries Enhancements have also been made to the size entry widget, which is used
for inputting most of the x, y, width, height parameters. For example, in the scale dialog it is now
possible to write “50%” in the Width field to scale the image to 50% of the width. Expressions such
as “30in + 40px” and “4 * 5.4in” work, too.
Minor changes
• The new “Lock Pixels” option in the layers dialog can avoid undesired painting on a layer
when working with several layers.
6
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
• Now you can move between images in single and multi window mode using the shortcuts
Ctrl-PageUp/PageDown or Alt-Number.
• Add support for F2 to rename items in lists.
• You can now Alt-Click on layers in the Layers dialog to create a selection from it. Add, sub-
tract and intersect modifiers Click, Shift and Ctrl-Shift keys work too. This makes it easy to
compose contents of a layer based on the contents of other layers, without detours.
• Since the keyboard shortcuts Ctrl-E and Ctrl-Shift-E have been redirected to image export
mechanisms, new keyboard shortcuts have been setup for “Shrink Wrap” and “Fit Image in
Window”, namely Ctrl-J and Ctrl-Shift-J respectively.
• Added Windows → Hide docks menu item that does what “Tab” does and also displays its
state, which is now persistent across sessions, too.
• The layer modes have been rearranged into more logical and useful groups based on the effect
they have on layers. Layer modes that make the layer lighter are in one group, layer modes
that make the layer darker in another group, and so forth.
• In multi-window mode, you can now close the Toolbox without quitting GIMP.
• Allow binding arbitrary actions to extra mouse buttons.
• Now it is possible to change the application language directly from the preference menu.
A new tool: Cage Transform With this new tool is now possible to create custom bending of a selection
just moving control points. This is the result of one of our Google Summer of Code 2010 students.
7
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
Improved Text Tool The text tool has been enhanced to support on canvas text writing and make pos-
sible changing the attributes of a single char.
New layer groups It is now possible to group set of layers and treat them like an entity. It is possible
to switch a group on or off and to move the group in the layers dialog. It is easy to add / remove
existing layers to a group or to create / delete a layer inside the group and it is even possible to
create embedded groups of groups. It is possible to apply a layer mode to a group as you do with a
single layer. All this greatly improves the workflow with complex multilayer images making them
easier to manage.
Rotating brushes Brushes can now be rotated at will, acting on the brush option “Angle”.
8
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
Minor changes
GEGL The porting of the GIMP core towards the new high bit-depth and non-destructive editing GEGL
[GEGL] library has taken big steps and now more than 90% of the task is already finished.
In addition to porting color operations to GEGL, an experimental GEGL Operation tool has been
added, found in the Tools menu. It enables applying GEGL operations to an image and it gives
on-canvas previews of the results. The screenshot below shows this for a Gaussian Blur.
9
CHAPTER 1. INTRODUCTION 1.2. WHAT’S NEW IN GIMP 2.8?
Cairo porting Started with GIMP version 2.6, all tools rendering on canvas is now completely ported to
[CAIRO]. It provides smooth antialiased graphics and improves GIMP look. Some plug-ins have
been upgraded to Cairo as well. Additionally all tools now use an on-canvas progress indicator
instead of the one in the statusbar.
Miscellaneous
License change The GIMP license has been changed to (L)GPLv3+.
New script API
• A lot of GIMP APIs have been rebuilt to simplify developing new scripts.
• To further enhances scripting abilities, API changes to support layer groups have been made.
Backwards Compatibility To allow migrating from the old tools presets system to the new one, there
is a Python script, which you can download from the GIMP wiki site. However, the old tools
presets are not 100% convertible to the new tool presets. For instance, brush scale from 2.6 can’t be
converted to brush size in 2.8.
Known Problems Working with graphics tablets could be problematic due to the GTK+2 library in use.
If in this case either use the older version 2.6 or wait for the up coming version 3.0 for the full
GTK+3 support.
10
Chapter 2
2.1.2 Language
GIMP automatically detects and uses the system language. In the unlikely event that language detection
fails, or if you just want to use a different language, since GIMP-2.8, you can do so through: Edit →
Preferences → Interface.
You can also use:
Under Linux In LINUX: in console mode, type LANGUAGE=en gimp or LANG=en gimp replacing en
by fr, de, ... according to the language you want. Background: Using LANGUAGE=en sets an envi-
ronment variable for the executed program gimp.
Under Windows XP Control Panel → System → Advanced → Environment button in “System Vari-
ables” area: Add button: Enter LANG for Name and fr or de... for Value. Watch out! You have to
click on three successive OK to validate your choice.
If you change languages often, you can create a batch file to change the language. Open NotePad.
Type the following commands (for french for instance):
set lang=fr
start gimp-2.8.exe
Save this file as GIMP-FR.BAT (or another name, but always with a .BAT extension). Create a
shortcut and drag it to your desktop.
Another possibility: Start → Programs → GTK Runtime Environment Then Select language and
select the language you want in the drop-down list.
11
CHAPTER 2. FIRE UP THE GIMP 2.1. RUNNING GIMP
Under Apple Mac OS X From System Preferences, click on the International icon. In the Language tab,
the desired language should be the first in the list.
Another GIMP instance Use -n to run multiple instances of GIMP. For example, use gimp-2.8 to start
GIMP in the default system language, and LANGUAGE=en gimp-2.8 -n to start another instance
of GIMP in English; this is very useful for translators.
-d, --no-data Do not load patterns, gradients, palettes, or brushes. Often useful in non-interactive situ-
ations where start-up time is to be minimized.
-f, --no-fonts Do not load any fonts. This is useful to load GIMP faster for scripts that do not use fonts,
or to find problems related to malformed fonts that hang GIMP.
--no-cpu-accel Do not use special CPU acceleration functions. Useful for finding or disabling buggy
accelerated hardware or functions.
--session=name Use a different sessionrc for this GIMP session. The given session name is appended
to the default sessionrc filename.
--gimprc=filename Use an alternative gimprc instead of the default one. The gimprc file contains a
record of your preferences. Useful in cases where plugins paths or machine specs may be different.
-b, --batch=commands Execute the set of commands non-interactively. The set of commands is typically
in the form of a script that can be executed by one of the GIMP scripting extensions. When the
command is -, commands are read from standard input.
--batch-interpreter=proc Specify the procedure to use to process batch commands. The default proce-
dure is Script-Fu.
--console-messages Do not popup dialog boxes on errors or warnings. Print the messages on the console
instead.
12
CHAPTER 2. FIRE UP THE GIMP 2.2. STARTING GIMP THE FIRST TIME
--debug-handlers Enable non-fatal debugging signal handlers. Useful for GIMP debugging.
--g-fatal-warnings Make all warnings fatal. Useful for debug.
--dump-gimprc Output a gimprc file with default settings. Useful if you messed up the gimprc file.
--display=display Use the designated X display (does not apply to all platforms).
2.2.1 Finally . . .
Just a couple of suggestions before you start, though: First, GIMP provides tips you can read at any
time using the menu command Help → Tip of the Day. The tips provide information that is considered
useful, but not easy to learn by experimenting; so they are worth reading. Please read the tips when
you have the time. Second, if at some point you are trying to do something, and GIMP seems to have
suddenly stopped functioning, the section Getting Unstuck may help you out. Happy Gimping!
13
Chapter 3
The Wilber_Construction_Kit (in src/images/) allows you to give the mascot a different appearance. It is the work
of Tuomas Kuosmanen (tigertATgimp.org).
This section provides a brief introduction to the basic concepts and terminology used in GIMP. The
concepts presented here are explained in much greater depth elsewhere. With a few exceptions, we
have avoided cluttering this section with a lot of links and cross-references: everything mentioned here
is so high-level that you can easily locate it in the index.
Images Images are the basic entities used by GIMP. Roughly speaking, an “image” corresponds to a
single file, such as a TIFF or JPEG file. You can also think of an image as corresponding to a single
display window (although in truth it is possible to have multiple windows all displaying the same
image). It is not possible to have a single window display more than one image, though, or for an
image to have no window displaying it.
A GIMP image may be quite a complicated thing. Instead of thinking of it as a sheet of paper with
a picture on it, think of it as more like a stack of sheets, called “layers”. In addition to a stack of
layers, a GIMP image may contain a selection mask, a set of channels, and a set of paths. In fact,
GIMP provides a mechanism for attaching arbitrary pieces of data, called “parasites”, to an image.
In GIMP, it is possible to have many images open at the same time. Although large images may use
many megabytes of memory, GIMP uses a sophisticated tile-based memory management system
that allows GIMP to handle very large images gracefully. There are limits, however, and having
more memory available may improve system performance.
Layers If a simple image can be compared to a single sheet of paper, an image with layers is likened to a
sheaf of transparent papers stacked one on top of the other. You can draw on each paper, but still
see the content of the other sheets through the transparent areas. You can also move one sheet in
relation to the others. Sophisticated GIMP users often deal with images containing many layers,
even dozens of them. Layers need not be opaque, and they need not cover the entire extent of an
15
CHAPTER 3. FIRST STEPS WITH WILBER 3.1. BASIC CONCEPTS
image, so when you look at an image’s display, you may see more than just the top layer: you may
see elements of many layers.
Resolution Digital images comprise of a grid of square elements of varying colors, called pixels. Each
image has a pixel size, such as 900 pixels wide by 600 pixels high. But pixels don’t have a set size
in physical space. To set up an image for printing, we use a value called resolution, defined as the
ratio between an image’s size in pixels and its physical size (usually in inches) when it is printed
on paper. Most file formats (but not all) can save this value, which is expressed as ppi — pixels per
inch. When printing a file, the resolution value determines the size the image will have on paper,
and as a result, the physical size of the pixels. The same 900x600 pixel image may be printed as
a small 3x2” card with barely noticeable pixels — or as a large poster with large, chunky pixels.
Images imported from cameras and mobile devices tend to have a resolution value attached to the
file. The value is usually 72 or 96ppi. It is important to realize that this value is arbitrary and was
chosen for historic reasons. You can always change the resolution value inside GIMP — this has
no effect on the actual image pixels. Furthermore, for uses such as displaying images on line, on
mobile devices, television or video games — in short, any use that is not print — the resolution
value is meaningless and is ignored, and instead the image is usually displayed so that each image
pixel conforms to one screen pixel.
Channels A Channel is a single component of a pixel’s color. For a colored pixel in GIMP, these com-
ponents are usually Red, Green, Blue and sometimes transparency (Alpha). For a Grayscale image,
they are Gray and Alpha and for an Indexed color image, they are Indexed and Alpha.
The entire rectangular array of any one of the color components for all of the pixels in an image is
also referred to as a Channel. You can see these color channels with the Channels dialog.
When the image is displayed, GIMP puts these components together to form the pixel colors for
the screen, printer, or other output device. Some output devices may use different channels from
Red, Green and Blue. If they do, GIMP’s channels are converted into the appropriate ones for the
device when the image is displayed.
Channels can be useful when you are working on an image which needs adjustment in one partic-
ular color. For example, if you want to remove “red eye” from a photograph, you might work on
the Red channel.
You can look at channels as masks which allow or restrict the output of the color that the channel
represents. By using Filters on the channel information, you can create many varied and subtle
effects on an image. A simple example of using a Filter on the color channels is the Channel Mixer
filter.
In addition to these channels, GIMP also allows you to create other channels (or more correctly,
Channel Masks), which are displayed in the lower part of the Channels dialog. You can create a
New Channel or save a selection to a channel (mask). See the glossary entry on Masks for more
information about Channel Masks.
Selections Often when modify an image, you only want a part of the image to be affected. The “selec-
tion” mechanism makes this possible. Each image has its own selection, which you normally see as
a moving dashed line separating the selected parts from the unselected parts (the so-called “march-
ing ants” ). Actually this is a bit misleading: selection in GIMP is graded, not all-or-nothing, and
really the selection is represented by a full-fledged grayscale channel. The dashed line that you nor-
mally see is simply a contour line at the 50%-selected level. At any time, though, you can visualize
the selection channel in all its glorious detail by toggling the QuickMask button.
A large component of learning how to use GIMP effectively is acquiring the art of making good
selections—selections that contain exactly what you need and nothing more. Because selection-
handling is so centrally important, GIMP provides many tools for doing it: an assortment of selection-
making tools, a menu of selection operations, and the ability to switch to Quick Mask mode, in
which you can treat the selection channel as though it were a color channel, thereby “painting the
selection”.
Undoing When you make mistakes, you can undo them. Nearly everything you can do to an image is
undoable. In fact, you can usually undo a substantial number of the most recent things you did,
if you decide that they were misguided. GIMP makes this possible by keeping a history of your
actions. This history consumes memory, though, so undoability is not infinite. Some actions use
16
CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
very little undo memory, so that you can do dozens of them before the earliest ones are deleted from
this history; other types of actions require massive amounts of undo memory. You can configure
the amount of memory GIMP allows for the undo history of each image, but in any situation, you
should always be able to undo at least your 2-3 most recent actions. (The most important action
that is not undoable is closing an image. For this reason, GIMP asks you to confirm that you really
want to close the image if you have made any changes to it.)
Plug-ins Many, probably most, of the things that you do to an image in GIMP are done by the GIMP
application itself. However, GIMP also makes extensive use of “plug-ins”, which are external
programs that interact very closely with GIMP, and are capable of manipulating images and other
GIMP objects in very sophisticated ways. Many important plug-ins are bundled with GIMP, but
there are also many available by other means. In fact, writing plug-ins (and scripts) is the easiest
way for people not on the GIMP development team to add new capabilities to GIMP.
All of the commands in the Filters menu, and a substantial number of commands in other menus,
are actually implemented as plug-ins.
Scripts In addition to plug-ins, which are programs written in the C language, GIMP can also make use
of scripts. The largest number of existing scripts are written in a language called Script-Fu, which
is unique to GIMP (for those who care, it is a dialect of the Lisp-like language called Scheme). It
is also possible to write GIMP scripts in Python or Perl. These languages are more flexible and
powerful than Script-Fu; their disadvantage is that they depend on software that does not auto-
matically come packaged with GIMP, so they are not guaranteed to work correctly in every GIMP
installation.
• multi-window mode,
When you open GIMP for the first time, it opens in multi-window mode by default. You can en-
able single-window mode through Windows → >Single-Window Mode) in the image menu bar. After
quitting GIMP with this option enabled, GIMP will start in single-window mode next time.
Multi-Window Mode
17
CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
The screenshot above shows the most basic arrangement of GIMP windows that can be used effec-
tively.
You can notice two panels, left and right, and an image window in middle. A second image is
partially masked. The left panel collects Toolbox and Tool Options dialog together. The right
panel collects layers, channels, paths, undo history dialogs together in a multi-tab dock, brushes,
patterns and gradients dialogs together in another dock below. You can move these panels on
screen. You can also mask them using the Tab key.
1. The Main Toolbox: Contains a set of icon buttons used to select tools. By default, it also contains
the foreground and background colors. You can add brush, pattern, gradient and active image
icons. Use Edit → Preferences → Toolbox to enable, or disable the extra items.
2. Tool options: Docked below the main Toolbox is a Tool Options dialog, showing options for
the currently selected tool (in this case, the Move tool).
3. Image windows: Each image open in GIMP is displayed in a separate window. Many images
can be open at the same time, limited by only the system resources. Before you can do any-
thing useful in GIMP, you need to have at least one image window open. The image window
holds the Menu of the main commands of GIMP (File, Edit, Select...), which you can also get
by right-clicking on the window.
An image can be bigger than the image window. In that case, GIMP displays the image in a
reduced zoom level which allows to see the full image in the image window. If you turn to
the 100% zoom level, scroll bars appear, allowing you to pan across the image.
4. The Layers, Channels, Paths, Undo History dock — note that the dialogs in the dock are tabs.
The Layers tab is open : it shows the layer structure of the currently active image, and allows
it to be manipulated in a variety of ways. It is possible to do a few very basic things without
using the Layers dialog, but even moderately sophisticated GIMP users find it indispensable
to have the Layers dialog available at all times.
18
CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
5. Brushes/Patterns/Gradients: The docked dialog below the layer dialog shows the dialogs (tabs)
for managing brushes, patterns and gradients.
• Left and right panels are fixed; you can’t move them. But you can decrease or increase their
width by dragging the moving pointer that appears when the mouse pointer overflies the
right border of the left pane. If you want to keep the left pane narrow, please use the slider at
the bottom of the tool options to pan across the options display.
If you reduce the width of a multi-tab dock, there may be not enough place for all tabs;then
arrow-heads appear allowing you to scroll through tabs.
As in multi-window mode, you can mask these panels using the Tab key.
• The image window occupies all space between both panels.
When several images are open, a new bar appears above the image window, with a tab for ev-
ery image. You can navigate between images by clicking on tabs or either using Ctrl-Page Up
or Page Down or Alt-Number. “Number” is tab number; you must use the number keys of
the upper line of your keyboard, not that of keypad (Alt-shift necessary for some national
keyboards).
19
CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
This is a minimal setup. There are over a dozen other types of dialogs used by GIMP for various
purposes, but users typically open them when they need them and close them when they are done.
Knowledgeable users generally keep the Toolbox (with Tool Options) and Layers dialog open at all
times. The Toolbox is essential to many GIMP operations. The Tool Options section is actually a separate
dialog, shown docked to the Main Toolbox in the screenshot. Knowledgeable users almost always have
it set up this way: it is very difficult to use tools effectively without being able to see how their options
are set. The Layers dialog comes into play when you work with an image with multiple layers: after
you advance beyond the most basic stages of GIMP expertise, this means almost always. And of course
it helps to display the images you’re editing on the screen; if you close the image window before saving
your work, GIMP will ask you whether you want to close the file.
Note
If your GIMP layout is lost, your arrangement is easy to recover using Windows
→ Recently Closed Docks ; the Windows menu command is only available while
an image is open. To add, close, or detach a tab from a dock, click in the upper
right corner of a dialog. This opens the Tab menu. Select Add Tab, Close Tab , or
Detach Tab.
The following sections walk you through the components of each of the windows shown in the
screenshot, explaining what they are and how they work. Once you have read them, plus the section
describing the basic structure of GIMP images, you should have learned enough to use GIMP for a wide
variety of basic image manipulations. You can then look through the rest of the manual at your leisure
(or just experiment) to learn the almost limitless number of more subtle and specialized things that are
possible. Have fun!
The Toolbox is the heart of GIMP. Here is a quick tour of what you will find there.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
Tip
In the Toolbox, as in most parts of GIMP, moving the mouse over something and
letting it rest for a moment, usually displays a “tooltip” that describes the thing. Short
cut keys are also frequently shown in the tooltip. In many cases, you can hover
the mouse over an item and press the F1 key to get help about the thing that is
underneath the mouse.
By default, only the Foreground-background icon is visible. You can add Brush-Pattern-Gradient
icons and Active Image icon through Edit → Preferences → Toolbox: Tools configuration.
1. Tool icons: These icons are buttons which activate tools for a wide variety of purposes: selecting
parts of images, painting an image, transforming an image, etc. Section 14.1 gives an overview of
how to work with tools, and each tool is described systematically in the Tools chapter.
2. Foreground/Background colors: The color areas here show you GIMP’s current foreground and back-
ground colors, which come into play in many operations. Clicking on either one of them brings up
a color selector dialog that allows you to change to a different color. Clicking on the double-headed
arrow swaps the two colors, and clicking on the small symbol in the lower left corner resets them
to black and white.
3. Brush/Pattern/Gradient: The symbols here show you GIMP’s current selections for: the Paintbrush,
used by all tools that allow you to paint on the image (“painting” includes operations like erasing
and smudging, by the way); for the Pattern, which is used in filling selected areas of an image; and
for the Gradient, which comes into play whenever an operation requires a smoothly varying range
of colors. Clicking on any of these symbols brings up a dialog window that allows you to change
it.
4. Active Image: In GIMP, you can work with many images at once, but at any given moment, only
one image is the “active image”. Here you find a small iconic representation of the active image.
Click the icon to display a dialog with a list of the currently open images, click an image in the
dialog to make it active. Usually, you click an image window in multi-window mode, or an image
tab in single-window mode, to make it the active image.
You can “Drop to an XDS file manager to save the image”. XDS is an acronym for “X Direct Save
Protocol”: an additional feature for the X Window System graphical user interface for Unix-like
operating systems.
Note
At every start, GIMP selects a tool (the brush), a color, a brush and a pattern by
default, always the same. If you want GIMP to select the last tool, color, brush and
pattern you used when quitting your previous session, check the Save input device
settings on exit in Preferences/Input Devices.
Tip
The Toolbox window displays “Wilber’s eyes” along the top of the dialog. You can
get rid of the “Wilber’s eyes” by adding the following line to your gimprc file: (to
olbox-wilber no). It only affects the toolbox. The eyes in the Image window
are only visible when you do not have an open image.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
Tip
Drag and drop an image from a file browser into the Toolbox window to open the
image in its own Image window or tab.
GIMP user interface is now available in two modes: multi-window mode (default), and single-window
mode (optional, through Windows → >Single-Window Mode. But, if you quit GIMP with this option
enabled, GIMP will open in single mode next time).
In single-window mode, no new window is added: images and dialogs are added in tabs. Please see
Single Window Mode.
When you start GIMP without any image open, the image window seems to be absent in single-
window mode, while, in multi-window mode, an image window exists, even if no image is open.
We will begin with a brief description of the components that are present by default in an ordinary
image window. Some of the components can be removed by using commands in the View menu.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
Note
Despite Single-window Mode, we will use “image window” for “image area”.
1. Title Bar: The Title Bar in an image window without an image displays “GNU Image Manipulating
Program”. An image window with an image displays the image name and its specifications in the
title bar according to the settings in Preference Dialog. The Title Bar is provided by the operating
system, not by GIMP, so its appearance is likely to vary with the operating system, window man-
ager, and/or theme — in Linux systems, this title bar has a button to display the image window
on all your desktops. You also have this button in toolbox window and layer window.
If you have opened a non-xcf image, it is “(imported)” as a .xcf file and its original name appears
in the status bar at the bottom of the image window.
When an image is modified, an asterisk appears in front of title.
2. Image Menu: Directly below the Title Bar appears the Menu bar (unless it has been suppressed).
The Image Menu provides access to nearly every operation you can perform on an image. You
can also right-click on an image to display a pop-up image menu, 1 , or by left-clicking on the little
“arrow-head” symbol in the upper left corner, called Menu Button, described just below. Many
menu commands are also associated with keyboard shortcuts as shown in the menu. You can define
your own custom shortcuts for menu actions, if you enable Use Dynamic Keyboard Shortcuts in
the Preferences dialog.
1 Users with an Apple Macintosh and a one button mouse can use Ctrl-Mouse Button instead.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
3. Menu Button: Click the Menu Button to display the Image Menu in a column,(essential in full screen
mode). If you like to use keyboard shortcuts, use Shift-F10 to open the menu.
4. Ruler: In the default layout, rulers are shown above and to the left of the image. Use the rulers
to determine coordinates within the image. The default unit for rulers is pixels; use the settings
described below to use a unit other than pixels.
One of the most important uses of rulers is to create guides. Click and drag a ruler into the image to
create a guide. A guide is a line that helps you accurately position things—or verify that another
line is truly horizontal or vertical. Click and drag a guide to move it. Drag a guide out of the image
to delete it; you can always drag another guide into the image. You can even use multiple guides
at the same time.
In ruler area, the mouse pointer position is marked with two small arrow-heads pointing vertically
and horizontally.
5. QuickMask Toggle: The small button in the lower left corner of the image toggles the Quick Mask
on and off. When the Quick Mask is on, the button is outlined in red. See QuickMask for more
details on this highly useful tool.
6. Pointer Coordinates: When the pointer (mouse cursor, if you are using a mouse) is within the image
boundaries, the rectangular area in the lower left corner of the window displays the current pointer
coordinates. The units are the same as for the rulers.
7. Units Menu: Use the Units Menu to change the units used for rulers and several other purposes.
The default unit is pixels, but you can quickly change to inches, cm, or several other possibilities
using this menu. Note that the setting of “Dot for dot” in the View menu affects how the display
is scaled: see Dot for Dot for more information.
8. Zoom Button: There are a number of ways to zoom the image in or out, but the Zoom Button is
perhaps the simplest. You can directly enter a zoom level in the text box for precise control.
9. Status Area: The Status Area is at the bottom of the image window. By default, the Status Area
displays the original name of the image.xcf file, and the amount of system memory used by the
image. Please use Edit → Preferences → Image Windows → Title & Status to customize the in-
formation displayed in the Status Area. During time-consuming operations, the status area tem-
porarily shows the running operation and how complete the operation is.
Note
Note that the memory used by the image is very different from the image file
size. For instance, a 70Kb .PNG image may occupy 246Kb in RAM when
displayed. There are two primary reasons the difference in memory usage.
First, a .PNG file is compressed format, and the image is reconstituted in
RAM in uncompressed form. Second, GIMP uses extra memory, and copies
of the image, for use by the Undo command.
10. Cancel Button: During complex time-consuming operations, usually a plug-in, a Cancel button
temporarily appears in the lower right corner of the window. Use the Cancel button to stop the
operation.
Note
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
11. Navigation Control: This is a small cross-shaped button at the lower right corner of the image dis-
play. Click and hold (do not release the mouse button) on the navigation control to display the
Navigation Preview. The Navigation Preview has a miniature view of the image with the displayed
area outlined. Use the Navigation Preview to quickly pan to a different part of the image—move
the mouse while keeping the button pressed. The Navigation Window is often the most convenient
way to quickly navigate around a large image with only a small portion displayed. (See Naviga-
tion Dialog for other ways to access the Navigation Window). (If your mouse has a middle-button,
click-drag with it to pan across the image).
12. Inactive Padding Area: When the image dimensions are smaller than the image window, this padding
area separates the active image display and the inactive padding area, so you’re able to distinguish
between them. You cannot apply any Filters or Operations in general to the inactive area.
13. Image Display: The most important part of the image window is, of course, the image display or
canvas. It occupies the central area of the window, surrounded by a yellow dotted line showing
the image boundary, against a neutral gray background. You can change the zoom level of the
image display in a variety of ways, including the Zoom setting described below.
14. Image Window Resize Toggle: Without enabling this feature, if you change the size of the image
window by click-and-dragging border limits, the image size and zoom does not change. If you
make the window larger, for example, then you will see more of the image. If this button is pressed,
however, the image resizes when the window resizes so that (mostly) the same portion of the image
is displayed before and after the window is resized.
Tip
Drag and drop an image into the Toolbox window from a file browser to open the
image in its own Image window or tab.
Dragging an image file into the Layer dialog adds it to the image as a new layer.
Image size and image window size can be different. You can make image fit window, and vice versa,
using two keyboard shortcuts:
• Ctrl-J: this command keeps the zoom level; it adapts window size to image size. The Shrink Wrap
command does the same.
• Ctrl-Shift-J: this command modifies the zoom level to adapt the image display to the window.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
• In multi-window mode, a new window, containing the dialog, appears on the screen.
• In single-window mode, the dialog is automatically docked to the Layers-Undo dock as a tab.
• or on a docking bar that appears as a blue line when the mouse pointer goes over a dock border,
to anchor the dialog to the dock.
In multi-window mode, you can also click on the dialog title and drag it to the wanted place.
Here, in multi-window mode, the Histogram dialog was dragged to the tab bar of the Layers-Undo dock.
More simple: the Add tab command in the Tab menu Section 3.2.3.2.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
The Histogram dialog dragged to the left vertical docking bar of the right panel and the result: the dialog anchored
to the left border of the right panel. This dialog now belongs to the right panel.
So, you can arrange dialogs in a multi-column display, interesting if you work with two screens, one for dialogs,
the other for images.
Tip
Press the Tab key in an Image window to toggle the visibility of the docks. This is
useful if the docks hide a portion of the image Window. You can quickly hide all the
docks, do your work, then display all the docs again. Pressing the Tab key inside
a dock to navigate through the dock.
Figure 3.9 A dialog in a dock, with the Tab menu button highlighted.
In each dialog, you can access a special menu of tab-related operations by pressing the Tab Menu button,
as highlighted in the figure above. Exactly which commands are shown in the menu depends on the
active dialog, but they always include operations for creating new tabs, closing or detaching tabs.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
Close Tab Close the dialog. Closing the last dialog in a dock causes the dock itself to close.
Detach Tab Detach the dialog from the dock, creating a new dock with the detached dialog as its only
member. It has the same effect as dragging the tab out of the dock and releasing it at a location
where it cannot be docked.
It’s a way to create a paradoxical new window in single-window mode!
If the tab is locked, this menu item is insensitive and grayed out.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
Lock Tab to Dock Prevent the dialog from being moved or detached. When activated, Detach Tab is
insensitive and grayed out.
Preview Size
Many, but not all, dialogs have Tab menus containing a Preview Size option, which opens into a
submenu giving a list of sizes for the items in the dialog (see the figure above). For example, the
Brushes dialog shows pictures of all available brushes: the Preview Size determines how large the
pictures are. The default is Medium.
Tab Style
Available only when multiple dialogs are in the same dock, Tab Style opens a submenu allowing
you to choose the appearance of the tabs at the top (see the figure above). There are five choices,
not all are available for every dialog:
Current Status Is only available for dialogs that allows you to select something, such as a brush,
pattern, gradient, etc. Current Status shows a representation of the currently selected item in
the tab top.
Icon and Text Using both an icon and text results in wider tabs.
Status and Text Show the currently selected item and text with the dialog type.
View as List; View as Grid These entries are shown in dialogs that allow you to select an item from
a set: brushes, patterns, fonts, etc. You can choose to view the items as a vertical list, with the
name of each beside it, or as a grid, with representations of the items but no names. Each has its
advantages: viewing as a list gives you more information, but viewing as a grid allows you to see
more possibilities at once. The default for this varies across dialogs: for brushes and patterns, the
default is a grid; for most other things, the default is a list.
When the tree-view is View as List, you can use tags. Please see Section 15.3.6.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.2. MAIN WINDOWS
Use Ctrl-F to open the list search field. An item must be selected for this command to be effective.
The list search field automatically closes after five seconds if you do nothing.
Note
The search field shortcut is also available for the tree-view you get in the
“Brush”, “Font” or “Pattern” option of several tools.
Show Button Bar Some dialogs display a button bar on the bottom of the dialog; for example, the Pat-
terns, Brushes, Gradients, and Images dialogs. This is a toggle. If it is checked, then the Button Bar
is displayed.
Show Image Selection This option is available in multi-window mode only. This is a toggle. If it is
checked, then an Image Menu is shown at the top of the dock:
It is not available for dialogs docked below the Toolbox. This option is interesting only if you have
several open images on your screen.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.3. UNDOING
Auto Follow Active Image This option is available in multi-window mode only. This option is also
interesting only if you have several images open on your screen. Then, the information displayed
in a dock is always that of the selected image in the Image Selection drop-down list. If the Auto
Follow Active Image is disabled, the image can be selected only in the Image Selection. If enabled,
you can also select it by activating the image directly (clicking on its title bar).
3.3 Undoing
Almost anything you do to an image in GIMP can be undone. You can undo the most recent action
by choosing Edit → Undo from the image menu, but this is done so frequently that you really should
memorize the keyboard shortcut, Ctrl-Z.
Undoing can itself be undone. After having undone an action, you can redo it by choosing Edit →
Redo from the image menu, or use the keyboard shortcut, Ctrl-Y. It is often helpful to judge the effect of
an action by repeatedly undoing and redoing it. This is usually very quick, and does not consume any
extra resources or alter the undo history, so there is never any harm in it.
Caution
If you undo one or more actions and then operate on the image in any way except
by using Undo or Redo, it will no longer be possible to redo those actions: they are
lost forever. The solution to this, if it creates a problem for you, is to duplicate the
image and then test on the copy. ( Do Not test the original, because the undo/redo
history is not copied when you duplicate an image.)
If you often find yourself undoing and redoing many steps at a time, it may be more convenient to
work with the Undo History dialog, a dockable dialog that shows you a small sketch of each point in the
Undo History, allowing you to go back or forward to that point by clicking.
Undo is performed on an image-specific basis: the ”Undo History” is one of the components of an
image. GIMP allocates a certain amount of memory to each image for this purpose. You can customize
your Preferences to increase or decrease the amount, using the Environment page of the Preferences
dialog. There are two important variables: the minimal number of undo levels, which GIMP will maintain
regardless of how much memory they consume, and the maximum undo memory, beyond which GIMP
will begin to delete the oldest items from the Undo History.
Note
Even though the Undo History is a component of an image, it is not saved when
you save the image using GIMP’s native XCF format, which preserves every other
image property. When the image is reopened, it will have an empty Undo History.
GIMP’s implementation of Undo is rather sophisticated. Many operations require very little Undo
memory (e.g., changing visibility of a layer), so you can perform long sequences of them before they
drop out of the Undo History. Some operations, such as changing layer visibility, are compressed, so that
doing them several times in a row produces only a single point in the Undo History. However, there are
other operations that may consume a lot of undo memory. Most filters are implemented by plug-ins, so
the GIMP core has no efficient way of knowing what changed. As such, there is no way to implement
Undo except by memorizing the entire contents of the affected layer before and after the operation. You
might only be able to perform a few such operations before they drop out of the Undo History.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
the underlying image data. The most important example is zooming. There are, however, exceptions:
toggling QuickMask on or off can be undone, even though it does not alter the image data.
There are a few important actions that do alter an image but cannot be undone:
Closing the image The Undo History is a component of the image, so when the image is closed and all
of its resources are freed, the Undo History is gone. Because of this, unless the image has not been
modified since the last time it was saved, GIMP always asks you to confirm that you really want
to close the image. (You can disable this in the Environment page of the Preferences dialog; if you
do, you are assuming responsibility for thinking about what you are doing.)
Reverting the image “Reverting” means reloading the image from the file. GIMP actually implements
this by closing the image and creating a new image, so the Undo History is lost as a consequence.
Because of this, if the image is unclean, GIMP asks you to confirm that you really want to revert
the image.
“Pieces” of actions Some tools require you to perform a complex series of manipulations before they
take effect, but only allow you to undo the whole thing rather than the individual elements. For
example, the Intelligent Scissors require you to create a closed path by clicking at multiple points
in the image, and then clicking inside the path to create a selection. You cannot undo the indi-
vidual clicks: undoing after you are finished takes you all the way back to the starting point. For
another example, when you are working with the Text tool, you cannot undo individual letters,
font changes, etc.: undoing after you are finished removes the newly created text layer.
Filters, and other actions performed by plugins or scripts, can be undone just like actions imple-
mented by the GIMP core, but this requires them to make correct use of GIMP’s Undo functions. If
the code is not correct, a plugin can potentially corrupt the Undo History, so that not only the plugin
but also previous actions can no longer properly be undone. The plugins and scripts distributed with
GIMP are all believed to be set up correctly, but obviously no guarantees can be given for plugins you
obtain from other sources. Also, even if the code is correct, canceling a plugin while it is running may
corrupt the Undo History, so it is best to avoid this unless you have accidentally done something whose
consequences are going to be very harmful.
3.4.1 Intention
GIMP is a powerful image editing program with many options and tools. However, it is also well suited
for smaller tasks. The following tutorials are meant for those who want to achieve these common tasks
without having to learn all the intricacies of GIMP and computer graphics in general.
Hopefully, these tutorials will not only help you with your current task, but also get you ready to
learn more complex tools and methods later, when you have the time and inspiration.
All you need to know to start this tutorial, is how to find and open your image. ( File → Open from
the Image window).
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The first thing that you might notice after opening the image, is that GIMP opens the image at a
logical size for viewing. If your image is very large, like the sample image, GIMP sets the zoom so that
it displays nicely on the screen. The zoom level is shown in the status area at the bottom of the Image
window. This does not change the actual image.
The other thing to look at in the title-bar is the mode. If the mode shows as RGB in the title bar, you
are fine. If the mode says Indexed or Grayscale, read the Section 3.4.7.
Use Image → Scale Image to open the “Scale Image” dialog. You can right click on the image to open
the menu, or use the menu along the top of the Image window. Notice that the “Scale Image” menu item
contains three dots, which is a hint that a dialog will be opened.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
The unit of size for the purpose of displaying an image on a screen is the pixel. You can see the dialog
has two sections: one for width and height and another for resolution. Resolution applies to printing
only and has no effect on the image’s size when it is displayed on a monitor or a mobile device. The
reason is that different devices have different pixels sizes and so, an image that displays on one device
(such as a smartphone) with a certain physical size, might display on other devices (such as an LCD
projector) in another size altogether. For the purpose of displaying an image on a screen, you can ignore
the resolution parameter. For the same reason, do not use any size unit other than the pixel in the height
/ width fields.
If you know the desired width, enter it in the dialog at the top where it says Width. This is shown in
the figure above. If you don’t have such a number in mind, choose an appropriate width for the desired
use. Common screen sizes range between 320 pixels for simpler phones, 1024 pixels for a netbook, 1440
for a wide-screen PC display and 1920 pixels for an HD screen. for the purpose of displaying an image
on-line, a width of 600 to 800 pixels offers a good compromise.
When you change one of the image’s dimensions, GIMP changes the other dimension proportionally.
To change the other dimension, see Section 3.4.5. Bear in mind that when you change the two dimensions
arbitrarily, the image might become stretched or squashed.
As discussed before, pixels don’t have a set size in the real world. When you set out to print an image
on paper, GIMP needs to know how big each pixels is. We use a parameter called resolution to set the
ratio between pixels and real-world units such as inches.
By default, most images open with the resolution set to 72. This number was chosen for historical
reasons as it was the resolution of screens in the past, and means that when printed, every pixel is 1/72
of an inch wide. When printing images are taken with modern digital cameras, this produces very large
but chunky images with visible pixels. What we want to do is tell GIMP to print it with the size we have
in mind, but not alter the pixel data so as not to lose quality.
To change the print size use Image → Print Size to open the “Print Size” dialog. Select a size unit
you are comfortable with, such as “inches”. Set one dimension, and let GIMP change the other one
proportionally. Now examine the change in resolution. If the resolution is 300 pixels per Inch or over,
the printed image’s quality will be very high and pixels will not be noticeable. With a resolution of
between 200 and 150 ppi, pixels will be somewhat noticeable, but the image will be fine as long as its not
inspected too closely. Values lower than 100 are visibly coarse and should only be used for material that
is seen from a distance, such as signs or large posters.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
If you have images that take up a large space on disk, you can reduce that space even without changing
the image dimensions. The best image compression is achieved by using the JPG format, but even if the
image is already in this format, you can usually still make it take up less space, as the JPG format has
an adaptive compression scheme that allows saving in varying levels of compression. The trade-off is
that the less space an image takes, the more detail from the original image you lose. You should also be
aware that repeated saving in the JPG format causes more and more image degradation.
Since GIMP-2.8, images are loaded and saved as .XCF files. Your JPG image has been loaded as XCF.
GIMP offers you to Overwrite image-name.jpg or File → Export As to open the “Export Image” dialog.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
The dialog opens with the file name already typed in the Name box, with the default.png extension.
Delete the existing extension and type JPG instead, and GIMP will determine the file type from the file
extension. Use the file extension list, red circled in the figure above, to see the types supported by GIMP.
The supported extensions change depending on your installed libraries. If GIMP complains, or if “JPEG”
is grayed out in the Extensions menu, cancel out of everything and step through the Section 3.4.7. Once
you have done this, click Save. This opens the “Export Image as JPEG” dialog that contains the quality
control.
The “Export Image as JPEG” dialog uses default values that reduce size in memory while retaining
good visual quality; this is the safest and quickest thing to do.
Reduce the image Quality to make the image even smaller. Reduced quality degrades the image,
so be certain to check “Show preview in image window” to visually gauge the degradation. A Quality
setting of 10 produces a very poor quality image that uses very little disk space. The figure below shows
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
a more reasonable image. A quality of 75 produces a reasonable image using much less disk space, which
will, in turn, load much faster on a web page. Although the image is somewhat degraded, it is acceptable
for the intended purpose.
Finally, here is a comparison of the same picture with varying degrees of compression:
(a) Quality: 10; Size: 3.4 KiloBytes (b) Quality: 40; Size: 9.3 KiloBytes
(a) Quality: 70; Size: 15.2 KiloBytes (b) Quality: 100; Size: 72.6 KiloBytes
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
There are many reasons to crop an image; for example, fitting an image to fill a frame, removing a portion
of the background to emphasize the subject, etc. There are two methods to activate the crop tool. Click
the button in the Toolbox, or use Tools → Transform Tools → Crop in the image window. This
changes the cursor and allow you to click and drag a rectangular shape. The button in the toolbox is the
easiest way to get to any of the tools.
Click on one corner of the desired crop area and drag your mouse to create the crop rectangle. You
don’t have to be accurate as you can change the exact shape of the rectangle later.
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After completing the click and drag motion, a rectangle with special regions is shown on the canvas.
As the cursor is moved over the different areas of the selected crop area, the cursor changes. You can
then drag the rectangle’s corners or edges to change the dimensions of the selected area. As shown in the
figure above, as the crop area is resized, the dimensions and ratio are shown in the status bar. Double-
click inside the rectangle or press Enter to complete cropping. See Section 14.4.4 for more information
on cropping in GIMP.
If you would like to crop the image in a specific aspect ratio, such as a square, make sure the tool
options are visible ( Windows → Dockable Dialogs → Tool Options). In the Tool Options dockable,
check the mark next to Fixed and make sure the drop-down box next to it is set to Aspect Ratio. You can
now type the desired aspect ratio on the text box below, such as “1:1”.
You also have controls to change the aspect from landscape to portrait. After you set the aspect ratio,
drag one of the corners of the crop rectangle to update it. The rectangle changes to the chosen ratio, and
when you drag it should maintain that ratio.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
When you need to find out information about your image, Use Image → Image Properties to open the
“Image Properties” dialog, which contains information about the image size, resolution, mode and much
more.
RGB- This is the default mode, used for high-quality images, and able to display millions of colors.
This is also the mode for most of your image work including scaling, cropping, and even flipping. In
RGB mode, each pixel consists of three different components: R->Red, G->Green, B->Blue. Each of these
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
in turn can have an intensity value of 0-255. What you see at every pixel is an additive combination of
these three components.
Indexed- This is the mode usually used when file size is of concern, or when you are working with
images with few colors. It involves using a fixed number of colors (256 or less) for the entire image
to represent colors. By default, when you change an image to a palleted image, GIMP generates an
“optimum palette” to best represent your image.
As you might expect, since the information needed to represent the color at each pixel is less, the
file size is smaller. However, sometimes, there are options in the various menus that are grayed-out for
no apparent reason. This usually means that the filter or option cannot be applied when your image
is in its current mode. Changing the mode to RGB, as outlined above, should solve this issue. If RGB
mode doesn’t work either, perhaps the option you’re trying requires your layer to have the ability to be
transparent. This can be done just as easily via Layer → Transparency → Add Alpha Channel.
Grayscale- Grayscale images have only shades of gray. This mode has some specific uses and takes
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
less space on the hard drive in some formats, but is not recommended for general use as reading it is not
supported by many applications.
There is no need to convert an image to a specific mode before saving it in your favorite format, as
GIMP is smart enough to properly export the image.
Use this option when you need the person in the photo looking in the other direction, or you need the
top of the image to be the bottom. Use Tools → Transform Tools → Flip , or use the button on
the toolbox. After selecting the flip tool from the toolbox, click inside the canvas. Controls in the Tool
Options dockable let you switch between Horizontal and Vertical modes.
After selecting the flip tool from the toolbox, click inside the canvas. The tool flips the image hori-
zontally. Use the options dialog to switch between horizontal and vertical. If it is not already displayed
in the dock under the toolbox, double click the toolbox button. You can also use the Ctrl key to switch
between horizontal and vertical.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
Source image
43
CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
Images that are taken with digital cameras sometimes need to be rotated. To do this, use Image →
Transform → Rotate 90° clockwise (or counter-clockwise). The images below demonstrate a 90 degrees
CCW rotation.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
Sometimes you need to separate the subject of an image from its background. You may want to have the
subject on a flat color, or keep the background transparent so you can use it on an existing background,
or any other thing you have in mind. To do this, you must first use GIMP’s selection tools to draw a
selection around your subject. This is not an easy task, and selecting the correct tool is crucial. You have
several tools to accomplish this.
The “Free Select Tool” allows you to draw a border using either freehand or straight lines. Use this
when the subject has a relatively simple shape. Read more about this tool here: Section 14.2.4
The “Intelligent Scissors Select Tool” lets you select a freehand border and uses edge-recognition
algorithms to better fit the border around the object. Use this when the subject is complex but distinct
enough against its current background. Read more about this tool here: Section 14.2.7
The “Foreground Select Tool” lets you mark areas as “Foreground” or “Background” and refines the
selection automatically. Read more about this tool here: Section 14.2.8
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CHAPTER 3. FIRST STEPS WITH WILBER 3.4. COMMON TASKS
Once you have selected your subject successfully, use Select → Invert. Now, instead of the subject,
the background is selected. What you do now depends on what you intended to do with the background.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.5. HOW TO DRAW STRAIGHT LINES
3.5.1 Intention
This tutorial shows you how to draw straight lines with GIMP. Forcing a line to be straight is a convenient
way to deal with the imprecision of a mouse or tablet, and to take advantage of the power of a computer
to make things look neat and orderly. This tutorial doesn’t use Straight Lines for complex tasks; its
intended to show how you can use it to create quick and easy straight lines.
1. Preparations
The invention called the typewriter introduced the Shift Key. You generally have 2 of them on
your keyboard. They look something like the figure above. The keys are located on the left and
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CHAPTER 3. FIRST STEPS WITH WILBER 3.5. HOW TO DRAW STRAIGHT LINES
right sides of your keyboard. The mouse was invented by Douglas C. Engelbart in 1970. These
come in different varieties, but always have at least one button.
First, create a new image. Any size will do. Use File → New to create a new image.
3. Choose a Tool
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CHAPTER 3. FIRST STEPS WITH WILBER 3.5. HOW TO DRAW STRAIGHT LINES
Click on the paintbrush in the toolbox. Click in the image where you want a line to start or end. A
single dot will appear on the screen. The size of this dot represents the current brush size, which
you can change in the Brush Dialog (see Section 15.3.2).Now, lets start drawing a line. Hold down
the Shift key, and keep it down.
After you have a starting point and while pressing the Shift key, you will see a straight line that
follows the cursor. Press the first button on the mouse (the leftmost one usually) and let it go.
During that whole “click” of the mouse button, you need to keep the Shift key held down.
6. Final
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CHAPTER 3. FIRST STEPS WITH WILBER 3.5. HOW TO DRAW STRAIGHT LINES
This is a powerful feature. You can draw straight lines with any of the draw tools. You can even
draw more lines at the end of this one. Our last step is to let go of the Shift key. And there you
have it. Some more examples are shown below. Happy GIMPing!
3.5.2 Examples
(a) Check Use color from gradi- (b) Select the Clone tool and set
ent. the source to “Maple Leaves” pat-
tern.
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CHAPTER 3. FIRST STEPS WITH WILBER 3.5. HOW TO DRAW STRAIGHT LINES
Use the rectangle select tool to select a rectangle, and then fill the selection with a light blue color. Select the
dodge/burn tool. Set the type to Dodge and paint along the top and left side using an appropriately sized brush.
Set the type to Burn and paint along the right and bottom.
51
Chapter 4
Getting Unstuck
4.1.1 Stuck!
All right, okay: you’re stuck. You’re trying to use one of the tools on an image, and nothing is happening,
and nothing you try makes any difference. Your fists are starting to clench, and your face is starting to
feel warm. Are you going to have to kill the program, and lose all your work? This sucks!
Well, hold on a second. This happens pretty frequently, even to people who’ve used GIMP for a long
time, but generally the cause is not so hard to figure out (and fix) if you know where to look. Lets be
calm, and go through a checklist that will probably get you GIMPing happily again.
How to tell: If there is a floating selection, many actions are impossible until the floating section is an-
chored. To check, look at the Layers dialog (making sure it’s set to the image you’re working on) and
see whether the top layer is called “Floating Selection”.
How to solve: Either anchor the floating selection, or convert it into an ordinary (non-floating) layer.
If you need help on how to do this, see Floating Selections.
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CHAPTER 4. GETTING UNSTUCK 4.1. GETTING UNSTUCK
How to tell: If this is the problem, merely reading this will already have made you realize it, probably,
but to explain in any case: sometimes the flickering line that outlines the selection is annoying because it
makes it hard to see important details of the image, so GIMP gives you the option of hiding the selection,
by unchecking Show Selection in the View menu. It is easy to forget that you have done this, though.
How to fix: If this hasn’t rung any bells, it isn’t the problem, and if it has, you probably know how to
fix it, because it doesn’t happen unless you explicitly tell it to; but anyway: just go to the View menu for
the image and, if Show Selection is unchecked, click on it..
Click “All” in the Select menu to make sure that everything is selected.
How to fix: If doing this has destroyed a selection that you wanted to keep, hit Ctrl-Z (undo) a couple
of times to restore it, and then we’ll figure out what the problem is. There are a couple of possibilities.
If you couldn’t see any selection, there may have been a very tiny one, or even one that contained no
pixels. If this was the case, it surely is not a selection that you wanted to keep, so why have you gotten
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CHAPTER 4. GETTING UNSTUCK 4.1. GETTING UNSTUCK
this far in the first place? If you can see a selection but thought you were inside it, it might be inverted
from what you think. The easiest way to tell is to hit the Quick Mask button: the selected area will be
clear and the unselected area will be masked. If this was the problem, then you can solve it by toggling
Quick Mask off and choosing Invert in the Select menu.
How to tell: The Layers dialog gives you ability to toggle the visibility of each layer on or off. Look at
the Layers dialog, and see if the layer you are trying to act on is active (i.e., darkened) and has an eye
symbol to the left of it. If not, this is your problem.
How to fix: If your intended target layer is not active, click on it in the Layers dialog to activate it.
(If none of the layers are active, the active drawable might be a channel -- you can look at the Channels
tab in the Layers dialog to see. This does not change the solution, though.) If the eye symbol does not
appear, click in the Layers dialog at the left edge to toggle it: this should make the layer visible. See the
Help section for the Layers Dialog if you need more help.
Layers dialog with opacity set to zero for the active layer.
How to tell: When the opacity is set 0 on the layer, you cannot see anything which you draw on it. Look
the Opacity slider, and see which side the slider placed at. If it is at the leftmost side, that is your problem.
How to fix: Move the slider.
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CHAPTER 4. GETTING UNSTUCK 4.1. GETTING UNSTUCK
How to fix: You need to enlarge the layer. There are two commands at the bottom of the Layer menu
that will let you do this: Layer to Image Size, which sets the layer bounds to match the image borders; and
Layer Boundary Size, which brings up a dialog that allows you to set the layer dimensions to whatever
you please.
56
Part II
57
Chapter 5
This chapter is about getting images into GIMP. It explains how to create new images, how to load images
from files, how to scan them and how to make screenshots.
But first we want to introduce you to the general structure of images in GIMP.
(a) In the RGB Color Model, mixing Red, (b) In the CMY(K) color model, mixing Cyan,
Green and Blue gives White, which is what hap- Magenta and Yellow gives Black, which is what
pens on your screen. happens when you print on a white paper. The
printer will actually use the black cartridge for
economical reasons and better color rendering.
Conceptually, the difference between a grayscale image and an RGB image is the number of “color
channels”: a grayscale image has one; an RGB image has three. An RGB image can be thought of as three
superimposed grayscale images, one colored red, one green, and one blue.
Actually, both RGB and grayscale images have one additional color channel called the alpha channel,
which represents opacity. When the alpha value at a given location in a given layer is zero, the layer
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CHAPTER 5. GETTING IMAGES INTO GIMP 5.1. IMAGE TYPES
is completely transparent (you can see through it), and the color at that location is determined by what
lies underneath. When alpha is maximal (255), the layer is opaque (you cannot see through it), and the
color is determined by the color of the layer. Intermediate alpha values correspond to varying degrees
of transparency / opacity: the color at the location is a proportional mixture of color from the layer and
color from underneath.
(a) An image in RGB mode, with the channels (b) An image in Grayscale mode, with the
corresponding to Red, Green and Blue. channel corresponding to Luminosity.
In GIMP, every color channel, including the alpha channel, has a range of possible values from 0 to
255; in computing terminology, a depth of 8 bits. Some digital cameras can produce image files with a
depth of 16 bits per color channel. GIMP cannot load such a file without losing resolution. In most cases
the effects are too subtle to be detected by the human eye, but in some cases, mainly where there are
large areas with slowly varying color gradients, the difference may be perceptible.
(a) Red chan- (b) Green (c) Blue chan- (d) The Alpha (e) A color
nel channel nel channel shows image in RGB
the image area mode with an
which is trans- Alpha channel.
parent.
The third type, indexed images, is a bit more complicated to understand. In an indexed image, only a
limited set of discrete colors are used, usually 256 or less. These colors form the “colormap” of the image,
and each point in the image is assigned a color from the colormap. Indexed images have the advantage
that they can be represented inside a computer in a way which consumes relatively little memory, and
back in the dark ages (say, ten years ago), they were very commonly used. As time goes on, they are
used less and less, but they are still important enough to be worth supporting in GIMP. (Also, there are a
few important kinds of image manipulation that are easier to implement with indexed images than with
continuous-color RGB images.)
Some very commonly used types of files (including GIF and PNG) produce indexed images when
they are opened in GIMP. Many of GIMP’s tools don’t work very well on indexed images–and many
filters don’t work at all–because of the limited number of colors available. Because of this, it is usually
best to convert an image to RGB mode before working on it. If necessary, you can convert it back to
indexed mode when you are ready to save it
GIMP makes it easy to convert from one image type to another, using the Mode command in the
Image menu. Some types of conversions, of course (RGB to grayscale or indexed, for example) lose
information that cannot be regained by converting back in the other direction.
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CHAPTER 5. GETTING IMAGES INTO GIMP 5.2. CREATING NEW FILES
Note
If you are trying to use a filter on an image, and it appears grayed out in the menu,
usually the cause is that the image (or, more specifically, the layer) you are working
on is the wrong type. Many filters can’t be used on indexed images. Some can
be used only on RGB images, or only on grayscale images. Some also require the
presence or absence of an alpha channel. Usually the fix is to convert the image to
a different type, most commonly RGB.
Use File → New to open the Create a new image dialog. Modify the initial width and height of the file or
use the standard values, then create a new image file. More information about the Create a new image
dialog can be found in Section 16.2.2.
The most obvious way to open an existing image is the menu. Use File → Open to open the Open Image
dialog,allowing you to navigate to the file and click on its name. This method works well if you know the
name and location of the file you want to open. Although the Open Image dialog does have a preview
pane, it is not convenient (easy) to find an image based on a thumbnail.
Note
While opening a file, GIMP must determine the file type. Unfortunately, the file ex-
tension, such as .jpg, is not reliable: file extensions vary from system to system;
any file can be renamed to have any extension; and there are many reasons why a
file name might lack an extension. GIMP first tries to recognize a file by examining
its contents: most of the commonly used file formats have “magic headers” that
permit them to be recognized. Only if the magic yields no result does GIMP resort
to using the extension.
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GIMP 2.2 introduced a new Open Image dialog that provides several features to help you navigate
quickly to a file. Perhaps the most important is the ability to create “bookmarks”, or Places, for folders
that you use often. Your list of bookmarks appears on the left side of the dialog. The ones at the top, such
as “Desktop”, are provided automatically. Use the the Add button to add the current directory to the
list. Use the Remove button to remove the selected bookmark. Double-click on a bookmark to navigate
directly to that directory.
The center of the dialog contains a listing of the contents of the selected directory. Subdirectories
are shown at the top of the list, files below them. By default, all files in the directory are listed, but you
can restrict the listing to image files of a specific type using the File Type selection menu that appears
beneath the directory listing.
When you select an image file entry in the listing, a preview appears on the right side of the dialog,
along with some basic information about the image. Note that previews are cached when they are gen-
erated, and there are some things you can do that may cause a preview to be incorrect. If you suspect
that this may be happening, you can force a new preview to be generated by holding down the Ctrl key
and clicking in the Preview area.
By default, a Location text box is present in the File Open dialog. It may be absent: the Ctrl-L key
combination toggles this text box. Alternatively, you can click on the icon of the paper and pencil in the
upper left corner to toggle the text box.
Note
If you select a file name from the list, and click the “Open” button in the lower right
corner or the dialog, it is almost always true that GIMP will automatically determine
the file type for you. On rare occasions, mainly if the file type is unusual and the
name lacks a meaningful extension, GIMP may fail to correctly identify the file type.
Use Select File Type at the bottom of the dialog to manually specify the file type if
this is required. More commonly, though, if GIMP fails to open an image file, it is
either corrupt or not a supported format.
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CHAPTER 5. GETTING IMAGES INTO GIMP 5.3. OPENING FILES
• Look for the package gnu-gs or ghostscript (for non-commercial use only) and go to the download
section.
• Start the executable and follow the instructions for the installation procedure.
• Set the GS_PROG environment variable to the full file name of the gswin32c binary (e.g. C:\\gs\
\gsX.YY\\bin\\gswin32c.exe).
Now you should be able to read PostScript files with GIMP. Please note that you must not move the
Ghostscript directories once the installation is complete. The installation creates registry entries which
allow Ghostscript to find its libraries. (These instructions courtesy of http://www.kirchgessner.net.)
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CHAPTER 5. GETTING IMAGES INTO GIMP 5.3. OPENING FILES
64
Chapter 6
6.1 Files
GIMP is capable of reading and writing a large variety of graphics file formats. With the exception of
GIMP’s native XCF file type, file handling is done by Plugins. Thus, it is relatively easy to extend GIMP
to support new file types when the need arises.
Note
In former GIMP releases, when you loaded an image in some format, let us say
JPG or PNG, the image kept its format and was saved in the same format by Save.
With GIMP-2.8, images are loaded, imported, in the XCF format as a new project.
For example, a “sunflower.png” image will be loaded as “*[sunflower] (imported)-
1.0 (indexed color, 1 layer)”. The leading asterisk indicates that this file has been
changed. This image will be saved as “sunflower.xcf” by Save. To save this image
in a format other than XCF, you must use Export.
When you are finished working with an image, you will want to save the results. (In fact, it is often a
good idea to save at intermediate stages too: GIMP is a pretty robust program, but we have heard rumors,
possibly apocryphal, that it may have been known on rare and mysterious occasions to crash.) Most of
the file formats that GIMP can open, can also be used for saving. There is one file format that is special,
though: XCF is GIMP’s native format, and is useful because it stores everything about an image (well,
almost everything; it does not store “undo” information). Thus, the XCF format is especially suitable
for saving intermediate results, and for saving images to be re-opened later in GIMP. XCF files are not
readable by most other programs that display images, so once you have finished, you will probably also
want to export the image in a more widely used format, such as JPEG, PNG, TIFF, etc.
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CHAPTER 6. GETTING IMAGES OUT OF GIMP 6.1. FILES
Note
When you close an image (possibly by quitting GIMP), you are warned if the im-
age is ”dirty”; that is, if it has been changed without subsequently being saved (an
asterisk is in front of the image name).
Saving an image in any file format will cause the image to be considered ”not dirty”,
even if the file format does not represent all of the information from the image.
Warning
The GIF file format does not support some basic image properties such as print
resolution. If you care for these properties, use a different file format like PNG.
GIF Options
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The JPEG algorithm is quite complex, and involves a bewildering number of options, whose meaning
is beyond the scope of this documentation. Unless you are a JPEG expert, the Quality parameter is
probably the only one you will need to adjust.
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Quality When you save a file in JPEG format, a dialog is displayed that allows you to set the Quality
level, which ranges from 0 to 100. Values above 95 are generally not useful, though. The default
quality of 85 usually produces excellent results, but in many cases it is possible to set the quality
substantially lower without noticeably degrading the image. You can test the effect of different
quality settings by checking Show Preview in image window in the JPEG dialog.
Note
Please note, that the numbers for the JPEG quality level have a different
meaning in different applications. Saving with a quality level of 80 in GIMP is
not necessarily comparable with saving with a quality level of 80 in a different
application.
Preview in image window Checking this option causes each change in quality (or any other JPEG pa-
rameter) to be shown in the image display. (This does not alter the image: the image reverts back
to its original state when the JPEG dialog is closed.)
Optimize If you enable this option, the optimization of entropy encoding parameters will be used.
The result is typically a smaller file, but it takes more time to generate.
Progressive With this option enabled, the image chunks are stored in the file in an order that
allows progressive image refinement during a slow connection web download. The progres-
sive option for JPG has the same purpose as the interlace option for GIF. Unfortunately, the
progressive option produces slightly larger JPG files (than without the progressive option).
Save EXIF data JPEG files from many digital cameras contain extra information, called EXIF data.
EXIF data provides information about the image such as camera make and model, image size,
image date, etc. Although GIMP uses the “libexif” library to read and write EXIF data, the
library is not automatically packaged with GIMP. If GIMP was built with libexif support, then
EXIF data is preserved if you open a JPEG file, work with the resulting image, and then export
it as JPEG. The EXIF data is not altered in any way when you do this. The EXIF data may
indicate things such as image creation time and file name, which may no longer be correct. If
GIMP was not built with EXIF support, you can still open JPG files containing EXIF data, but
the EXIF data is ignored, and will not be saved when the resulting image is later exported.
Save thumbnail This option lets you save a thumbnail with the image. Many applications use the
small thumbnail image as a quickly available small preview image.
Note
This option is present only if GIMP was built with EXIF support.
Save XMP data XMP data is “meta” data about the image; it is a competing format with EXIF. If
you enable this option, the meta data of the image is saved in an XMP-structure within the
file.
Use quality settings from original image If a particular quality setting (or “quantization table”)
was attached to the image when it was loaded, then this option allows you to use them instead
of the standard ones.
If you have only made a few changes to the image, then re-using the same quality setting will
give you almost the same quality and file size as the original image. This will minimize the
losses caused by the quantization step, compared to what would happen if you used different
quality setting.
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If the quality setting found in the original file are not better than your default quality settings,
then the option “Use quality settings from original image” will be available but not enabled.
This ensures that you always get at least the minimum quality specified in your defaults. If
you did not make major changes to the image and you want to save it using the same quality
as the original, then you can do it by enabling this option.
Smoothing JPG compression creates artifacts. By using this option, you can smooth the image
when saving, reducing them. But your image becomes somewhat blurred.
Restart markers The image file can include markers which allow the image to be loaded as seg-
ments. If a connection is broken while loading the image in a web page, loading can resume
from the next marker.
Subsampling The human eye is not sensitive in the same way over the entire color spectrum. The
compression can use this to treat slightly different colors that the eye perceives as very close,
as identical colors. Three methods are available :
• 1x1,1x1,1x1 (best quality): Commonly referred to as (4:4:4), this produces the best quality,
preserving borders and contrasting colors, but compression is less.
• 2x1,1x1,1x1 (4:2:2): This is the standard subsampling, which usually provides a good ra-
tio between image quality and file size. There are situations, however, in which using
no subsampling (4:4:4) provides a noticeable increase in the image quality; for example,
when the image contains fine details such as text over a uniform background, or images
with almost-flat colors.
• 1x2,1x1,1x1 This is similar to (2x1,1x1,1x1), but the chroma sampling is in the horizontal
direction rather than the vertical direction; as if someone rotated an image.
• 2x2,1x1,1x1 (smallest file): Commonly referred to as (4:1:1), this produces the smallest
files. This suits images with weak borders but tends to denature colors.
DCT Method DCT is “discrete cosine transform”, and it is the first step in the JPEG algorithm go-
ing from the spatial to the frequency domain. The choices are “float”, “integer” (the default),
and “fast integer”.
• float: The float method is very slightly more accurate than the integer method, but is
much slower unless your machine has very fast floating-point hardware. Also note that
the results of the floating-point method may vary slightly across machines, while the
integer methods should give the same results everywhere.
• integer (the default): This method is faster than “float”, but not as accurate.
• fast integer: The fast integer method is much less accurate than the other two.
Image comments In this text box, you can enter a comment which is saved with the image.
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CHAPTER 6. GETTING IMAGES OUT OF GIMP 6.1. FILES
Save background color If your image has many transparency levels, the Internet browsers that recog-
nize only two levels, will use the background color of your Toolbox instead. Internet Explorer up
to version 6 did not use this information.
Save gamma Gamma correction is the ability to correct for differences in how computers interpret color
values. This saves gamma information in the PNG that reflects the current Gamma factor for your
display. Viewers on other computers can then compensate to ensure that the image is not too dark
or too bright.
Save layer offset PNG supports an offset value called the “oFFs chunk”, which provides position data.
Unfortunately, PNG offset support in GIMP is broken, or at least is not compatible with other
applications, and has been for a long time. Do not enable offsets, let GIMP flatten the layers before
saving, and you will have no problems.
Save Resolution Save the image resolution, in ppi (pixels per inch).
Save comment You can read this comment in the Image Properties.
Save color values from transparent pixels When this option is checked, the color values are saved even
if the pixels are completely transparent. But this is possible only with a single layer, not with a
merged composition. When a multi-layer image gets exported to a single-layer file format, there
is no way GIMP could preserve the color values in the transparent pixels.
Compression level Since compression is not lossy, the only reason to use a compression level less than
9, is if it takes too long to compress a file on a slow computer. Nothing to fear from decompression:
it is as quick whatever the compression level.
Save Defaults Click to save the current settings. Latter, you can use Load Defaults to load the saved
settings.
Note
The PNG format supports indexed images. Using fewer colors, therefore, results in
a smaller file; this is especially useful for creating web images; see Section 16.6.6.
Computers work on 8 bits blocks named “Byte”. A byte allows 256 colors. Reducing
the number of colors below 256 is not useful: a byte will be used anyway and the
file size will not be less. More, this “PNG8” format, like GIF, uses only one bit for
transparency; only two transparency levels are possible, transparent or opaque.
If you want PNG transparency to be fully displayed by Internet Explorer, you can
use the AlphaImageLoader DirectX filter in the code of your Web page. See Mi-
crosoft Knowledge Base [MSKB-294714]. Please note, that this is not necessary
for InternetExplorer 7 and above.
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Compression This option allows you to specify the algorithm used to compress the image.
• None: is fast, and lossless, but the resulting file is very large.
• LZW: The image is compressed using the “Lempel-Ziv-Welch” algorithm, a lossless compres-
sion technique. This is old, but efficient and fast. More information at [WKPD-LZW].
• Pack Bits: is a fast, simple compression scheme for run-length encoding of data. Apple in-
troduced the PackBits format with the release of MacPaint on the Macintosh computer. A
PackBits data stream consists of packets of one byte of header followed by data. (Source:
[WKPD-PACKBITS])
• Deflate: is a lossless data compression algorithm that uses a combination of the LZ77 al-
gorithm and Huffman coding. It is also used in Zip, Gzip and PNG file formats. Source:
[WKPD-DEFLATE].
• JPEG: is a very good compression algorithm but lossy.
• CCITT Group 3 fax; CCITT Group 4 fax is a black and white format developed to transfer
images by FAX.
Note
These options can only be selected, if the image is in indexed mode
and reduced to two colors. Use Image → Mode → Indexed to convert
the image to indexed. Be certain to check “Use black and white (1-bit)
palette”.
Save color values from transparent pixels With this option the color values are saved even if the pixels
are completely transparent.
Comment In this text box, you can enter a comment that is associated with the image.
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CHAPTER 6. GETTING IMAGES OUT OF GIMP 6.2. PREPARING YOUR IMAGES FOR THE WEB
One of the most common uses for GIMP, is to prepare images for web sites. This means that images
should look as nice as possible while keeping the file size as small as possible. This step-by-step guide
demonstrates how to create small files with minimal loss of image quality.
An optimal image for the web depends upon the image type and the file format. Use JPEG for Pho-
tographs because they usually have many colors and great detail. An image with fewer colors, such as
a button, icon, or screenshot, is better suited to the PNG format.
1. First, open the image as usual. I have opened our Wilber as an example image.
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CHAPTER 6. GETTING IMAGES OUT OF GIMP 6.2. PREPARING YOUR IMAGES FOR THE WEB
2. The image is now in RGB mode, with an additional Alpha channel (RGBA). There is usually no
need to have an alpha channel for your web image. You can remove the alpha channel by flattening
the image.
A photograph rarely has an alpha channel, so the image will open in RGB mode rather than RGBA
mode; and you won’t have to remove the alpha channel.
Note
If the image has a soft transition into the transparent areas, you should not
remove the alpha channel, since the information used for the transition is not
be saved in the file. To export an image with transparent areas that do not
have a soft transition, (similar to GIF), remove the alpha channel.
3. After you have flattened the image, export the image in the PNG format for your web site.
Note
You can export your image in the PNG format with the default settings. Always
using maximum compression when creating the image. Maximum compression
has no affect on image quality or the time required to display the image, but it does
take longer to export. A JPEG image, however, loses quality as the compression
is increased. If your image is a photograph with lots of colors, you should use jpeg.
The main thing is to find the best tradeoff between quality and compression. You
can find more information about this topic in Section 6.1.2.2.
If you want to reduce the size of your image a bit more, you could convert your image to Indexed mode.
That means that all of the colors will be reduced to only 256 values. Do not convert images with smooth
color transitions or gradients to indexed mode, because the original smooth gradients are typically con-
verted into a series of bands. Indexed mode is not recommended for photographs because after the
conversion, they typically look coarse and grainy.
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CHAPTER 6. GETTING IMAGES OUT OF GIMP 6.2. PREPARING YOUR IMAGES FOR THE WEB
An indexed image can look a bit grainy. The left image is Wilber in its original size, the right image is zoomed in
by 300 percent.
1. Use the command described in Section 16.6.3 to convert an RGB image to indexed mode.
2. After you convert an image to indexed mode, you are once again able to export the image in PNG
format.
Note
The GIF format is rarely used because PNG supports all the features of GIF with
additional features (e.g., alpha transparency). Nevertheless, GIF is still used for
animations.
2. To export an image with alpha transparency, you must have an alpha channel. To check if the
image has an alpha channel, go to the channel dialog and verify that an entry for “Alpha” exists,
besides Red, Green and Blue. If this is not the case, add a new alpha channel from the layers menu;
Layer+Transparency → Add Alpha Channel.
3. The original XCF file contains background layers that you can remove. GIMP comes with standard
filters that supports creating gradients; look under Filters+Light and Shadow. You are only limited
by your imagination. To demonstrate the capabilities of alpha transparency, a soft glow in the
background around Wilber is shown.
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4. After you’re done with your image, you can export it in PNG format.
Mid-Tone Checks in the background layer represent the transparent region of the exported image while you are
working on it in GIMP.
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Chapter 7
There are many, many situations where creating just the right selection is the key to getting the result
you want, and often it is not easy to do. For example, in the above image, suppose I want to cut the tree
out from its background, and paste it into a different image. To do this, I need to create a selection that
contains the tree and nothing but the tree. It is difficult because the tree has a complex shape, and in
several spots is hard to distinguish from the objects behind it.
Now here is a very important point, and it is crucial to understand this. Ordinarily when you create a
selection, you see it as a dashed line enclosing a portion of the image. The common, not entirely accurate,
idea you could get from this, is that the selection is a sort of container, with the selected parts of the image
inside, and the unselected parts outside. Although this concept of selection is okay for many purposes,
it is not entirely correct.
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Actually the selection is implemented as a channel. In terms of its internal structure, it is identical to
the red, green, blue, and alpha channels of an image. Thus, the selection has a value defined at each pixel
of the image, ranging between 0 (unselected) and 255 (fully selected). The advantage of this approach
is that it allows some pixels to be partially selected, by giving them intermediate values between 0 and
255. As you will see, there are many situations where it is desirable to have smooth transitions between
selected and unselected regions.
What, then, is the dashed line that appears when you create a selection?
The dashed line is a contour line, dividing areas that are more than half selected from areas that are
less than half selected.
While looking at the dashed line that represents the selection, always remember that the line tells
only part of the story. If you want to see the selection in complete detail, the easiest way is to click the
QuickMask button in the lower left corner of the image window. This causes the selection to be shown
as a translucent overlay atop the image. Selected areas are unaffected; unselected areas are reddened.
The more completely selected an area is, the less red it appears.
Many operations work differently in QuickMask mode, as mentioned in the QuickMask overview.
Use the QuickMask button in the lower left corner of the image window to toggle QuickMask mode on
and off.
7.1.1 Feathering
With the default settings, the basic selection tools, such as the Rectangle Select tool, create sharp selec-
tions. Pixels inside the dashed line are fully selected, and pixels outside completely unselected. You
can verify this by toggling QuickMask: you see a clear rectangle with sharp edges, surrounded by uni-
form red. Use the “Feather edges” checkbox in the Tool Options to toggle between graduated selections
and sharp selections. The feather radius, which you can adjust, determines the distance over which the
transition occurs.
If you are following along, try this with the Rectangle Select tool, and then toggle QuickMask. You
will see that the clear rectangle has a fuzzy edge.
Feathering is particularly useful when you are cutting and pasting, so that the pasted object blends
smoothly and unobtrusively with its surroundings.
It is possible to feather a selection at any time, even if it was originally created as a sharp selection. Use
Select → Feather from the image menu to open the Feather Selection dialog. Set the feather radius and
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CHAPTER 7. PAINTING WITH GIMP 7.2. CREATING AND USING SELECTIONS
click OK. Use Select → Sharpen to do the opposite—sharpen a graduated selection into an all-or-nothing
selection.
Note
• For simple selections, use the Eraser tool with the desired opacity.
• For complex selections: use Selection → Floating to create a floating selection. This creates a new
layer with the selection called “Floating Selection”. Set the opacity slider in the Layer Dialog to
the desired opacity. Then anchor the selection: outside the selection, the mouse pointer includes
an anchor. When you click while the mouse pointer includes the anchor, the floating selection
disappears from the Layer Dialog and the selection is at the right place and partially transparent
(anchoring works this way only if a selection tool is activated : you can also use the Anchor Layer
command in the context menu by right clicking on the selected layer in the layer dialog).
And, if you use this function frequently: Ctrl-C to copy the selection, Ctrl-V to paste the clipboard
as a floating selection, and Layer → New Layer to turn the selection into a new layer. You can
adjust the opacity before, or after creating the new layer.
• Another way: use Layer → Mask → Add Layer Mask to add a layer mask to the layer with the
selection, initializing it with the selection. Then use a brush with the desired opacity to paint the
selection with black, i.e. paint it with transparency. Then Layer/Mask/Apply Layer Mask. See
Section 15.2.1.3.
• To make the solid background of an image transparent, add an Alpha channel, and use the Magic Wand
to select the background. Then, use the Color Picker tool to select the background color, which
becomes the foreground color in Toolbox. Use the Bucket Fill tool with the selected color. Set the
Bucket Fill mode to “Color Erase”, which erases pixels with the selected color; other pixels are
partially erased and their color is changed.
The simplest method is to use Edit → Clear, which gives complete transparency to a selection.
If you click-and drag a selection with handles, you move the selection outline, and you don’t move the
contents of rectangular or elliptic selections.
Select the Move tool and set the options to move the selection; the tool supports moving the selection,
path, or layer.
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Most systems support moving the selection using the arrow keys. The precise behavior is system
dependent. If the arrow keys do not cause the selection to move, try hovering the mouse cursor over
the selection first. Press and hold the Alt (or Ctrl-Alt, Shift-Alt, or Alt). One combination may move the
selection by one pixel, and another by 25 pixels each step. Hover the mouse cursor over a side or corner
handle, and the arrow keys and combinations can change the size of the selection.
If you click-and-drag the selection without handles, you create a new selection! To move the selection
contents, you have to
• hold down Ctrl-Alt keys and click-and-drag the selection. This makes the original place empty. A
floating selection is created. The required key commands may differ on your system, look in the
status bar to see if another combination is specified; for example, Shift-Ctrl-Alt.
Figure 7.6 Moving a selection and its content, emptying the original place
• hold down Shift-Alt keys and click-and-drag the selection to move without emptying the original
place. A floating selection is created.
Figure 7.7 Moving a selection and its content without emptying the original place
Note
On some systems, you must push Alt before Shift or Ctrl. On these systems,
pressing Shift or Ctrl first, causes GIMP to enter a mode that adds or subtract
from the current selection — after that, the Alt key is ineffective!
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CHAPTER 7. PAINTING WITH GIMP 7.3. THE QUICKMASK
Note
You can also use a more roundabout method to move a selection. Make it float-
ing. Then you can move its content, emptying the origin, by click-and-dragging or
keyboard arrow keys. To move without emptying, use copy-paste.
• Replace is the most used selection mode. In replace mode, a selection replaces any existing selec-
tion.
• Add mode, causes new selections to be added to any existing selection. Press and hold the Shift
key while making a selection to temporarily enter add mode.
• Subtract mode, causes new selections to be removed from any existing selection. Press and hold
the Ctrl key while making a selection to temporarily enter subtract mode.
• Intersect mode, causes areas in both the new and existing selection to become the new selection.
Press and hold both the Shift and Ctrl key while making a selection to temporarily enter intersect
mode.
The figure shows an existing rectangular selection. Select the Lasso. While pressing the Shift key,
make a free hand selection that includes the existing selection. Release the mouse button and areas are
included in the selection.
Note
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CHAPTER 7. PAINTING WITH GIMP 7.3. THE QUICKMASK
The usual selection tools involve tracing an outline around an area of interest, which does not work well
for some complex selections. The QuickMask, however, allows you to paint a selection instead of just
tracing its outline.
7.3.1 Overview
Normally, a selection in GIMP is represented by “marching ants” that trace the selection outline, but
there may be more to a selection than the marching ants show. A GIMP selection is actually a full-
fledged grayscale channel, covering the image, with pixel values ranging from 0 (unselected) to 255 (fully
selected). The marching ants are drawn along a contour of half-selected pixels. Thus, what the marching
ants show you as either inside or outside the boundary is really just a slice through a continuum.
The QuickMask is GIMP’s way of showing the full structure of the selection. QuickMask also pro-
vides the ability to interact with the selection in new, and substantially more powerful, ways. Click the
small outlined button at the lower left of the image window to toggle QuickMask on and off. The but-
ton switches between QuickMask mode, and marching ants mode. You can also use Select → Toggle
QuickMask, or Shift-Q, to toggle between QuickMask and marching ants mode.
In QuickMask mode, the selection is shown as a translucent screen overlying the image, whose trans-
parency at each pixel indicates the degree to which that pixel is selected. By default the mask is shown
in red, but you can change this if another mask color is more convenient. The less a pixel is selected, the
more it is obscured by the mask. Fully selected pixels are shown completely clear.
In QuickMask mode, many image manipulations act on the selection channel rather than the image
itself. This includes, in particular, paint tools. Painting with white selects pixels, and painting with black
unselects pixels. You can use any of the paint tools, as well as the bucket fill and gradient fill tools, in
this way. Advanced users of GIMP learn that “painting the selection” is the easiest and most effective
way to delicately manipulate the image.
Tip
To save a QuickMask selection to a new channel; Make sure that there is a selection
and that QuickMask mode is not active in the image window. Use Select → Save
to Channel. to create a new channel in the channel dialog called “SelectionMask
copy” (repeating this command creates “..copy#1”, “...copy#2” and so on...).
Tip
In QuickMask mode, Cut and Paste act on the selection rather than the image.
You can sometimes make use of this as the most convenient way of transferring a
selection from one image to another.
You can learn more on Selection masks in the section dedicated to the channel dialog.
7.3.2 Properties
There are two QuickMask properties you can change by right-clicking on the QuickMask button.
• Normally the QuickMask shows unselected areas “fogged over ” and selected areas “in clear”, but
you can reverse this by choosing “Mask Selected Areas” instead of the default “Mask Unselected
Areas”.
• Use “Configure Color and Opacity” to open a dialog that allows you to set these to values other
than the defaults, which are red at 50% opacity.
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CHAPTER 7. PAINTING WITH GIMP 7.4. USING QUICKMASK MODE
7.5 Paths
Paths are curves (known as Bézier-curves). Paths are easy to learn and use in GIMP. To understand their
concepts and mechanism, look at the glossary Bézier-curve or Wikipedia [WKPD-BEZIER]. The Paths
tool is very powerful, allowing you to design sophisticated forms. To use the Paths tool in GIMP, you
must first create a path, and then stroke the path.
In GIMP, the term “Stroke path” means to apply a specific style to the path (color, width, pattern... ).
A Path has two main purposes:
Four examples of GIMP paths: one closed and polygonal; one open and polygonal; one closed and curved; one
with a mixture of straight and curved segments.
When the Paths tool is selected, the mouse cursor changes into a pointer (arrow) with a curve. Left
click in the image to create the first point on the path. Move the mouse to a new point and left click the
mouse to create another point linked to the previous point. Although you can create as many points as
you desire, you only need two points to learn about Paths. While adding points, the mouse cursor has a
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CHAPTER 7. PAINTING WITH GIMP 7.5. PATHS
little “+” next to the curve, which indicates that clicking will add a new point. When the mouse cursor
is close to a line segment, the “+” changes into a cross with arrows; like the move tool.
Move the mouse cursor close to a line segment, left-click and drag the line segment. Two events
occur.
• The line segment bends and curves as it is pulled.
• Each line segment has a start point and an end point that is clearly labeled. A “direction line” now
projects from each end point for the line segment that was moved.
The curved line segment leaves an end point in the same direction that the “direction line” leaves the
end point. The length of the “direction line” controls how far the line segment projects along the “di-
rection line” before curving toward the other end point. Each “direction line” has an empty square box
(called a handle) on one end. Click and drag a handle to change the direction and length of a “direction
line”.
The path is comprised of two components with both straight and curved segments. Black squares are
anchor points, the open circle indicates the selected anchor, and the two open squares are the handles
associated with the selected anchor.
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CHAPTER 7. PAINTING WITH GIMP 7.5. PATHS
One nice thing about paths is that they use very few resources, especially in comparison with im-
ages. Representing a path in RAM requires storing only the coordinates of its anchors and handles: 1K
of memory is enough to hold a complex path, but not enough to hold a small 20x20 pixel RGB layer.
Therefore, it is possible to have literally hundreds of paths in an image without causing any significant
stress to your system; the amount of stress that hundreds of paths might cause you, however, is another
question. Even a path with thousands of segments consumes minimal resources in comparison to a
typical layer or channel.
Paths can be created and manipulated using the Path tool.
The four paths from the top illustration, each stroked in a different way.
Paths do not alter the appearance of the image pixel data unless they are stroked, using Edit → Stroke
Path from the image menu or the Paths dialog right-click menu, or the “Stroke Path” button in the Tool
Options dialog for the Path tool.
Choosing “Stroke Path” by any of these means brings up a dialog that allows you to control the way
the stroking is done. You can choose from a wide variety of line styles, or you can stroke with any of the
Paint tools, including unusual ones such as the Clone tool, Smudge tool, Eraser, etc.
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CHAPTER 7. PAINTING WITH GIMP 7.5. PATHS
You can further increase the range of stroking effects by stroking a path multiple times, or by using
lines or brushes of different widths. The possibilities for getting interesting effects in this way are almost
unlimited.
(a) Text converted to a path and then (b) The path shown above, stroked with a
transformed using the Perspective tool. fuzzy brush and then gradient-mapped us-
ing the Gradient Map filter with the “Yel-
low Contrast” gradient.
A text item created using the Text tool can be transformed into a path using the Path from Text command
in the the context menu of the Text tool. This can be useful for several purposes, including:
• Stroking the path, which gives you many possibilities for fancy text.
• More importantly, transforming the text. Converting text into a path, then transforming the path,
and finally either stroking the path or converting it to a selection and filling it, often leads to much
higher-quality results than rendering the text as a layer and transforming the pixel data.
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CHAPTER 7. PAINTING WITH GIMP 7.6. BRUSHES
Fortunately, paths are represented in SVG files in almost exactly the same way they are represented
in GIMP. (Actually fortune has nothing to do with it: GIMP’s path handling was rewritten for GIMP 2.0
with SVG paths in mind.) This compatibility makes it possible to store GIMP paths as SVG files without
losing any information. You can access this capability in the Paths dialog.
It also means that GIMP can create paths from SVG files saved in other programs, such as Inkscape
or Sodipodi, two popular open-source vector graphics applications. This is nice because those programs
have much more powerful path-manipulation tools than GIMP does. You can import a path from an
SVG file using the Paths dialog.
The SVG format handles many other graphical elements than just paths: among other things, it han-
dles figures such as squares, rectangles, circles, ellipses, regular polygons, etc. GIMP cannot do anything
with these entities, but it can load them as paths.
Note
Creating paths is not the only thing GIMP can do with SVG files. It can also open
SVG files as GIMP images, in the usual way.
7.6 Brushes
A number of examples of brushstrokes painted using different brushes from the set supplied with GIMP. All were
painted using the Paintbrush tool.
A brush is a pixmap or set of pixmaps used for painting. GIMP includes a set of 10 “paint tools”, which
not only perform operations that you would normally think of as painting, but also operations such as
erasing, copying, smudging, lightening or darkening, etc. All of the paint tools, except the ink tool, use
the same set of brushes. The brush pixmaps represent the marks that are made by single “touches” of
the brush to the image. A brush stroke, usually made by moving the pointer across the image with the
mouse button held down, produces a series of marks spaced along the trajectory, in a way specified by
the characteristics of the brush and the paint tool being used.
Brushes can be selected by clicking on an icon in the Brushes dialog. GIMP’s current brush is shown
in the Brush/Pattern/Gradient area of the Toolbox. Clicking on the brush symbol there is one way of
activating the Brushes dialog.
When you install GIMP, it comes with a number of basic brushes, plus a few bizarre ones that serve
mainly to give you examples of what is possible (i. e., the ”green pepper” brush in the illustration). You
can also create new brushes, or download them and install them so that GIMP will recognize them.
GIMP can use several different types of brushes. All of them, however, are used in the same way,
and for most purposes you don’t need to worry about the differences when you paint with them. Here
are the available types of brushes:
Ordinary brushes Most of the brushes supplied with GIMP fall into this category. They are represented
in the Brushes dialog by grayscale pixmaps. When you paint using them, the current foreground
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CHAPTER 7. PAINTING WITH GIMP 7.6. BRUSHES
color (as shown in the Color Area of the Toolbox) is substituted for black, and the pixmap shown
in the brushes dialog represents the mark that the brush makes on the image.
To create such a brush: Create a small image in gray levels using zoom. Save it with the .gbr ex-
tension. Click on Refresh button in the Brush Dialog to get it in preview without it being necessary
to restart GIMP.
Color brushes Brushes in this category are represented by colored images in the Brushes dialog. They
can be pictures or text. When you paint with them, the colors are used as shown; the current
foreground color does not come into play. Otherwise they work the same way as ordinary brushes.
To create such a brush: Create a small RGBA image. For this, open New Image, select RGB for
image type and Transparent for fill type. Draw your image and and firs save it as a .xcf file to keep
its properties. Then save it in .gbr format. Click on the Refresh button in Brush Dialog to get your
brush without it being necessary to restart GIMP.
Tip
When you do a Copy or a Cut on a selection, you see the contents of the
clipboard (that is the selection) at the first position in the brushes dialog. And
you can use it for painting.
Image hoses / Image pipes Brushes in this category can make more than one kind of mark on an image.
They are indicated by small red triangles at the lower right corner of the brush symbol in the
Brushes dialog. They are sometimes called ”animated brushes” because the marks change as you
trace out a brushstroke. In principle, image hose brushes can be very sophisticated, especially if
you use a tablet, changing shape as a function of pressure, angle, etc. These possibilities have never
really been exploited, however; and the ones supplied with GIMP are relatively simple (but still
quite useful).
You will find an example on how to create such brushes in Animated brushes
Parametric brushes These are brushes created using the Brush Editor, which allows you to generate a
wide variety of brush shapes by using a simple graphical interface. A nice feature of parametric
brushes is that they are resizable. It is possible, using the Preferences dialog, to make key presses
or mouse wheel rotations cause the current brush to become larger or smaller, if it is a parametric
brush.
Now, all brushes have a variable size. In fact, in the option box of all painting tools there is a slider to
enlarge or reduce the size of the active brush. You can do this directly in the image window if you have
set correctly your mouse wheel; see Varying brush size.
In addition to the brush pixmap, each GIMP brush has one other important property: the brush
Spacing. This represents the distance between consecutive brush-marks when a continuous brushstroke
is painted. Each brush has an assigned default value for this, which can be modified using the Brushes
dialog.
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CHAPTER 7. PAINTING WITH GIMP 7.7. ADDING NEW BRUSHES
GBR The .gbr (”gimp brush”) format is used for ordinary and color brushes. You can convert many
other types of images, including many brushes used by other programs, into GIMP brushes by
opening them in GIMP and saving them with file names ending in .gbr. This brings up a dialog
box in which you can set the default Spacing for the brush. A more complete description of the
GBR file format can be found in the file gbr.txt in the devel-docs directory of the GIMP source
distribution.
GIH The .gih (”gimp image hose”) format is used for animated brushes. These brushes are constructed
from images containing multiple layers: each layer may contain multiple brush-shapes, arranged
in a grid. When you save an image as a .gih file, a dialog comes up that allows you to describe
the format of the brush. Look at The GIH dialog box for more information about the dialog. The
GIH format is rather complicated: a complete description can be found in the file gih.txt in the
devel-docs directory of the GIMP source distribution.
VBR The .vbr format is used for parametric brushes, i. e., brushes created using the Brush Editor.
There is really no other meaningful way of obtaining files in this format.
To make a brush available, place it in one of the folders in GIMP’s brush search path. By default, the
brush search path includes two folders, the system brushes folder, which you should not use or alter,
and the brushes folder inside your personal GIMP directory. You can add new folders to the brush
search path using the Brush Folders page of the Preferences dialog. Any GBR, GIH, or VBR file included
in a folder in the brush search path will show up in the Brushes dialog the next time you start GIMP, or
as soon as you press the Refresh button in the Brushes dialog.
Note
When you create a new parametric brush using the Brush Editor, it is automatically
saved in your personal brushes folder.
There are a number of web sites with downloadable collections of GIMP brushes. Rather than sup-
plying a list of links that will soon be out of date, the best advice is to do a search with your favorite
search engine for “GIMP brushes”. There are also many collections of brushes for other programs with
painting functionality. Some can be converted easily into GIMP brushes, some require special conver-
sion utilities, and some cannot be converted at all. Most fancy procedural brush types fall into the last
category. If you need to know, look around on the web, and if you don’t find anything, look for an expert
to ask.
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CHAPTER 7. PAINTING WITH GIMP 7.8. THE GIH DIALOG BOX
This dialog box shows up, if you save an image as GIMP image hose
This dialog box has several options not easy to understand. They allow you to determine the way
your brush is animated.
Spacing (Percent) “Spacing” is the distance between consecutive brush marks when you trace out a
brushstroke with the pointer. You must consider drawing with a brush, whatever the paint tool,
like stamping. If Spacing is low, stamps will be very close and stroke look continuous. If spacing
is high, stamps will be separated: that’s interesting with a color brush (like “green pepper” for
instance). Value varies from 1 to 200 and this percentage refers to brush “diameter”: 100% is one
diameter.
Description It’s the brush name that will appear at the top of Brush Dialog (grid mode) when the brush
is selected.
Cell Size That’s size of cells you will cut up in layers... Default is one cell per layer and size is that of
the layer. Then there is only one brush aspect per layer.
We could have only one big layer and cut up in it the cells that will be used for the different aspects
of the animated brush.
For instance, we want a 100x100 pixels brush with 8 different aspects. We can take these 8 aspects
from a 400x200 pixels layer, or from a 300x300 pixels layer but with one cell unused.
Number of cells That’s the number of cells (one cell per aspect) that will be cut in every layer. Default
is the number of layers as there is only one layer per aspect.
Display as This tells how cells have been arranged in layers. If, for example, you have placed height
cells at the rate of two cells per layer on four layers, GIMP will display: 1 rows of 2 columns
on each layer.
Dimension, Ranks, Selection There things are getting complicated! Explanations are necessary to un-
derstand how to arrange cell and layers.
GIMP starts retrieving cells from each layer and stacks them into a FIFO stack (First In First Out:
the first in is at the top of the stack and so can be first out). In our example 4 layers with 2 cells
in each, we’ll have, from top to bottom: first cell of first layer, second cell of first layer, first cell
of second layer, second cell of second layer..., second cell of fourth layer. With one cell per layer
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CHAPTER 7. PAINTING WITH GIMP 7.8. THE GIH DIALOG BOX
or with several cells per layer, result is the same. You can see this stack in the Layer Dialog of the
resulting .gih image file.
Then GIMP creates a computer array from this stack with the Dimensions you have set. You can
use four dimensions.
In computer science an array has a “myarray(x,y,z)” form for a 3 dimensions array (3D). It’s easy
to imagine a 2D array: on a paper it’s an array with rows and columns
With a 3d array we don’t talk rows and columns but Dimensions and Ranks. The first dimension
is along x axis, the second dimension along y axis, the third along z axis. Each dimension has ranks
of cells.
To fill up this array, GIMP starts retrieving cells from the top of stack. The way it fills the array
reminds that of an odometer: right rank digits turn first and, when they reach their maximum, left
rank digits start running. If you have some memories of Basic programming you will have, with
an array(4,2,2), the following succession: (1,1,1),(1,1,2),(1,2,1),(1,2,2),(2,1,1),(2,1,2),(2,2,2),(3,1,1)....
(4,2,2). We will see this later in an example.
Besides the rank number that you can give to each dimension, you can also give them a Selection
mode. You have several modes that will be applied when drawing:
Incremental GIMP selects a rank from the concerned dimension according to the order ranks have
in that dimension.
Random GIMP selects a rank at random from the concerned dimension.
Angular GIMP selects a rank in the concerned dimension according to the moving angle of the
brush.
The first rank is for the direction 0°, upwards. The other ranks are affected, clockwise, to an
angle whose value is 360/number of ranks. So, with 4 ranks in the concerned dimension, the
angle will move 90° clockwise for each direction change: second rank will be affected to 90°
(rightwards), third rank to 180° (downwards) and fourth rank to 270° (-90°) (leftwards).1
Speed, Pressure, x tilt, y tilt These options are for sophisticated drawing tablets.
Examples
A one dimension image pipe Well! What is all this useful for? We’ll see that gradually with examples.
You can actually place in each dimension cases that will give your brush a particular action.
Let us start with a 1D brush which will allow us to study selection modes action. We can imagine
it like this:
1. Open a new 30x30 pixels image, RGB with Transparent fill type. Using the Text tool create 4
layers “1”, “2”, “3”, “4”. Delete the “background” layer.
2. Save this image first with .xcf extension to keep its properties then save it as .gih.
1 For previous GIMP versions you may have to replace “clockwise” with “counter-clockwise”.
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CHAPTER 7. PAINTING WITH GIMP 7.8. THE GIH DIALOG BOX
3. The Save As Dialog is opened: select a destination for your image. OK. The GIH dialog is
opened: Choose Spacing 100, give a name in Description box, 30x30 for Cell Size, 1 dimension,
4 ranks and choose “Incremental” in Selection box. OK.
4. You may have difficulties to save directly in the GIMP Brush directory. In that case, save
the .gih file manually into the /usr/share/gimp/gimp/2.0/brushes directory. Then
come back into the Toolbox, click in the brush icon to open the Brush Dialog then click on
Refresh icon button. Your new brush appears in the Brush window. Select it. Select pencil
tool for instance and click and hold with it on a new image:
A 3 dimensions image hose We are now going to create a 3D animated brush: its orientation will vary
according to brush direction, it will alternate Left/Right hands regularly and its color will vary at
random between black and blue.
The first question we have to answer to is the number of images that is necessary. We reserve the
first dimension (x) to the brush direction (4 directions). The second dimension (y) is for Left/Right
alternation and the third dimension (z) for color variation. Such a brush is represented in a 3D
array “myarray(4,2,2)”:
There are 4 ranks in first dimension (x), 2 ranks in second dimension (y) and 2 ranks in third di-
mension (z). We see that there are 4x2x2 = 16 cells. We need 16 images.
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Repeat the same operation on the other left hand layers to create their right hand equivalent.
Re-order layers to have a clockwise rotation from top to bottom, alternating Left and Right:
handL0k, handR0k, handL90k, handR90k, ..., handR-90k.
3. Creating images of dimension 3 (z)
Creating images of dimension 3 (z): The third dimension has two ranks, one for black color and
the other for blue color. The first rank, black, exists yet. We well see that images of dimension
3 will be a copy, in blue, of the images of dimension 2. So we will have our 16 images. But a
row of 16 layers is not easy to manage: we will use layers with two images.
Select the handL0k layer and let it visible only. Using Image/Canvas Size change canvas size
to 60x30 pixels.
Duplicate hand0k layer. On the copy, fill the hand with blue using Bucket Fill tool.
Now, select the Move tool. Double click on it to accede to its properties: check Move the
Current Layer option. Move the blue hand into the right part of the layer precisely with the
help of Zoom.
Make sure only handL0k and its blue copy are visible. Right click on the Layer Dialog: Apply
the Merge Visible Layers command with the option Expand as Necessary. You get a 60x30
pixels layer with the black hand on the left and the blue hand on the right. Rename it to
“handsL0”.
Repeat the same operations on the other layers.
4. Set layers in order
Layers must be set in order so that GIMP can find the required image at some point of using the
brush. Our layers are yet in order but we must understand more generally how to have them
in order.There are two ways to imagine this setting in order. The first method is mathematical:
GIMP divides the 16 layers first by 4; that gives 4 groups of 4 layers for the first dimension.
Each group represents a direction of the brush. Then, it divides each group by 2; that gives 8
groups of 2 layers for the second dimension: each group represents a L/R alternation. Then
another division by 2 for the third dimension to represent a color at random between black
and blue.
The other method is visual, by using the array representation. Correlation between two meth-
ods is represented in next image:
How will GIMP read this array?: GIMP starts with the first dimension which is programmed
for “angular”, for instance 90°. In this 90° rank, in yellow, in the second dimension, it selects
a L/R alternation, in an “incremental” way. Then, in the third dimension, in a random way,
it chooses a color. Finally, our layers must be in the following order:
5. Voilà. Your brush is ready. Save it as .xcf first, then as .gih with the following parameters:
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CHAPTER 7. PAINTING WITH GIMP 7.9. VARYING BRUSH SIZE
• Spacing: 100
• Description: Hands
• Cell Size: 30x30
• Number of cells: 16
• Dimensions: 3
– Dimension 1: 4 ranks Selection: Angular
– Dimension 2: 2 ranks Selection: Incremental
– Dimension 3: 2 ranks Selection: Random
Place your .gih file into GIMP brush directory and refresh the brush box. You can now use
your brush.
Figure 7.19 Here is the result by stroking an elliptical selection with the brush:
This brush alternates right hand and left hand regularly, black and blue color at random, direction according to
four brush directions.
1. Using the Size slider of the tool options. Pencil, Paintbrush, Eraser, Airbrush, Clone, Heal, Per-
spective Clone, Blur/Sharpen and Dodge/Burn tools have a slider to vary the brush size.
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CHAPTER 7. PAINTING WITH GIMP 7.9. VARYING BRUSH SIZE
(f) You can see the window Select Controller Event Action.
Drop-down the Tools item, by clicking the small triangle on its left.
(g) In the left column Action, click Increase Brush Scale to highlight it, then click the OK button.
(h) Now, in front of Scroll Up is display tools-paint-brush-scale-increase.
(i) Close the window.
(j) With the same method, program Scroll Down with Decrease Brush Scale.
(k) Don’t forget to click the OK button of the main window of Preferences.
After these somewhat long explanations, you can use your mouse wheel to vary size brush. For
example, choose the pencil tool with the “Circle” brush. Set the pointer in the image window, use
the mouse wheel, in the two directions, you can see the “Circle” shrinking or stretching.
3. You can program the “Up” and “Down” arrow keys of the keyboard.
The method is similar to that of the mouse wheel. The only differences are:
1. First, the “superfast” method. You have an image area you want make a brush from it, to be used
with a tool like pencil, airbrush... Select it with the rectangular (or elliptical) select tool, then do
a Copy of this selection and immediately you can see this copy in the first position of the Brush
Dialog, and its name is “Clipboard”. It is immediately usable.
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CHAPTER 7. PAINTING WITH GIMP 7.10. GRADIENTS
7.10 Gradients
Gradients from top to bottom: FG to BG (RGB); Full saturation spectrum; Nauseating headache; Browns; Four
bars
A gradient is a set of colors arranged in a linear order. The most basic use of gradients is by the Blend
tool, sometimes known as the “gradient tool” or “gradient fill tool”: it works by filling the selection with
colors from a gradient. You have many options to choose from for controlling the way the gradient colors
are arranged within the selection. There are also other important ways to use gradients, including:
Painting with a gradient Each of GIMP’s basic painting tools allows you the option of using colors from
a gradient. This enables you to create brushstrokes that change color from one end to the other.
The Gradient Map filter This filter is now in the Colors menu, and allows you to “colorize” an image,
using the color intensity of each point with the corresponding color from the active gradient (the
intensity 0, very dark, is replaced by the color at most left end of the gradient, progressively until
the intensity is 255, very light, replaced by the most right color of the gradient. See Section 16.8.23
for more information.
When you install GIMP, it comes presupplied with a large number of interesting gradients, and you
can add new ones that you create or download from other sources. You can access the full set of available
gradients using the Gradients dialog, a dockable dialog that you can either activate when you need it,
or keep around as a tab in a dock. The “current gradient”, used in most gradient-related operations,
is shown in the Brush/Pattern/Gradient area of the Toolbox. Clicking on the gradient symbol in the
Toolbox is an alternative way of bringing up the Gradients dialog.
Many quickly examples of working with gradient (for more information see Blend Tool):
1. Choose a gradient.
2. With the Blend Tool click and drag with the mouse between two points of a selection.
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3. Colors will distributed perpendicularly to the direction of the drag of the mouse and according
to the length of it.
You can also use a gradient with the Pencil, Paintbrush or Airbrush tools if you choose the dynam-
ics Color From Gradient. In the next step choose a suitable gradient from Color options and in the
Fade options set the gradients length and the style of the repeating. The chapter Section 14.3.2.6
describes these parameters in more detail.
The following example shows the impact on the Pencil tool. You see in the upper side of the fig-
ure the necessary settings and the lower side of the figure shows the resulting succession of the
gradients colors.
To use the Paint tools with the same settings as they were known as option Use color from gradient
in GIMP up to version 2.6 open the Tool Presets Dialog. Then choose one of the items Airbrush
(Color From Gradient), Paintbrush (Color From Gradient) or Pencil (Color From Gradient) from it.
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CHAPTER 7. PAINTING WITH GIMP 7.11. PATTERNS
Four ways of using the Tropical Colors gradient: a linear gradient fill, a shaped gradient fill, a stroke painted
using colors from a gradient, and a stroke painted with a fuzzy brush then colored using the Gradient Map filter.
Tip
You can find a large number of interesting SVG gradients on the web, in particular
at OpenClipArt Gradients [OPENCLIPART-GRADIENT]. You won’t be able to see
what these gradients look like unless your browser supports SVG, but that won’t
prevent you from downloading them.
7.11 Patterns
A pattern is an image, usually small, used for filling regions by tiling, that is, by placing copies of the
pattern side by side like ceramic tiles. A pattern is said to be tileable if copies of it can be adjoined left-edge-
to-right-edge and top-edge-to-bottom-edge without creating obvious seams. Not all useful patterns are
tileable, but tileable patterns are nicest for many purposes. (A texture, by the way, is the same thing as a
pattern.)
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CHAPTER 7. PAINTING WITH GIMP 7.11. PATTERNS
Three ways of using the “Leopard” pattern: bucket-filling a selection, painting with the Clone tool, and stroking
an elliptical selection with the pattern.
The box for pattern fill is checked and a click on the pattern shows you all patterns in grid mode.
• With the Clone tool, you can paint using a pattern, with a wide variety of paintbrush shapes.
• When you stroke a path or selection, you can do it with a pattern instead of a solid color. You can
also use the Clone tool as your choice if you stroke the selection using a painting tool.
Tip
Note: Patterns do not need to be opaque. If you fill or paint using a pattern with
translucent or transparent areas, then the previous contents of the area will show
through from behind it. This is one of many ways of doing “overlays” in GIMP.
When you install GIMP, it comes presupplied with a few dozen patterns, which seem to have been
chosen more or less randomly. You can also add new patterns, either ones you create yourself, or ones
you download from the vast number available online.
GIMP’s current pattern, used in most pattern-related operations, is shown in the Brush/Pattern/Gra-
dient area of the Toolbox. Clicking on the pattern symbol brings up the Patterns dialog, which allows
you to select a different pattern. You can also access the Patterns dialog by menu, or dock it so that it is
present continuously.
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CHAPTER 7. PAINTING WITH GIMP 7.11. PATTERNS
To add a new pattern to the collection, so that it shows up in the Patterns dialog, you need to save
it in a format GIMP can use, in a folder included in GIMP’s pattern search path. There are several file
formats you can use for patterns:
PAT The .pat format is used for patterns which were created specifically for GIMP. You can convert
any image into a .pat file by opening it in GIMP and then saving it using a file name ending in
.pat.
Caution
Do not confuse GIMP-generated .pat files with files created by other pro-
grams (e.g. Photoshop) – after all, .pat is just a part of an (arbitrary) file
name.
(However, GIMP does support Photoshop .pat files until a certain version.)
PNG, JPEG, BMP, GIF, TIFF Since GIMP 2.2 you can use .png, .jpg, .bmp, .gif, or .tiff files as
patterns.
To make a pattern available, you place it in one of the folders in GIMP’s pattern search path. By
default, the pattern search path includes two folders, the system patterns folder, which you should
not use or alter, and the patterns folder inside your personal GIMP directory. You can add new folders
to the pattern search path using the Pattern Folders page of the Preferences dialog. Any PAT file (or, in
GIMP 2.2, any of the other acceptable formats) included in a folder in the pattern search path will show
up in the Patterns dialog the next time you start GIMP.
There are countless ways of creating interesting patterns in GIMP, using the wide variety of available
tools and filters -- particularly the rendering filters. You can find tutorials for this in many locations,
including the GIMP home page [GIMP]. Some of the filters have options that allows you to make their
results tileable. Also, see Section 17.2.7, this filter allows you to blend the edges of an image in order to
make it more smoothly tileable.
Examples of patterns created using six of the Pattern Script-Fu’s that come with GIMP. Default settings were
used for everything except size. (From left to right: 3D Truchet; Camouflage; Flatland; Land; Render Map;
Swirly)
Also of interest are a set of pattern-generating scripts that come with GIMP: you can find them in
the menu bar, through File → Create → Patterns. Each of the scripts creates a new image filled with
a particular type of pattern: a dialog pops up that allows you to set parameters controlling the details
of the appearance. Some of these patterns are most useful for cutting and pasting; others serve best as
bumpmaps.
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CHAPTER 7. PAINTING WITH GIMP 7.12. PALETTES
7.12 Palettes
A palette is a set of discrete colors. In GIMP, palettes are used mainly for two purposes:
• They allow you to paint with a selected set of colors, in the same way an oil painter works with
colors from a limited number of tubes.
• They form the colormaps of indexed images. An indexed image can use a maximum of 256 different
colors, but these can be any colors. The colormap of an indexed image is called an ”indexed palette”
in GIMP.
Actually neither of these functions fall very much into the mainstream of GIMP usage: it is possible
to do rather sophisticated things in GIMP without ever dealing with palettes. Still, they are something
that an advanced user should understand, and even a less advanced user may need to think about them
in some situations, as for example when working with GIF files.
When you install GIMP, it comes supplied with several dozen predefined palettes, and you can also
create new ones. Some of the predefined palettes are commonly useful, such as the “Web” palette, which
contains the set of colors considered “web safe”; many of the palettes seem to have been chosen more
or less whimsically. You can access all of the available palettes using the Palettes dialog. This is also the
starting point if you want to create a new palette.
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CHAPTER 7. PAINTING WITH GIMP 7.12. PALETTES
Double-clicking on a palette in the Palettes dialog brings up the Palette Editor, showing the colors
from the palette you clicked on. You can use this to paint with the palette: clicking on a color sets GIMP’s
foreground to that color, as shown in the Color Area of the Toolbox. Holding down the Ctrl key while
clicking, on the other hand, sets GIMP’s background color to the color you click on.
You can also, as the name implies, use the Palette Editor to change the colors in a palette, so long as
it is a palette that you have created yourself. You cannot edit the palettes that are supplied with GIMP;
however you can duplicate them and then edit the copies.
When you create palettes using the Palette Editor, they are automatically saved as soon as you exit
GIMP, in the palettes folder of your personal GIMP directory. Any palette files in this directory, or
in the system palettes directory created when GIMP is installed, are automatically loaded and shown
in the Palettes dialog the next time you start GIMP. You can also add other folders to the palette search
path using the Palette Folders page of the Preferences dialog.
GIMP palettes are stored using a special file format, in files with the extension .gpl. It is a very
simple format, and they are ASCII files, so if you happen to obtain palettes from another source, and
would like to use them in GIMP, it probably won’t be very hard to convert them: just take a look at any
.gpl and you will see what to do.
7.12.1 Colormap
Confusingly, GIMP makes use of two types of palettes. The more noticeable are the type shown in the
Palettes dialog: palettes that exist independently of any image. The second type, indexed palettes, form
the colormaps of indexed images. Each indexed image has its own private indexed palette, defining the
set of colors available in the image: the maximum number of colors allowed in an indexed palette is 256.
These palettes are called “indexed” because each color is associated with an index number. (Actually,
the colors in ordinary palettes are numbered as well, but the numbers have no functional significance.)
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CHAPTER 7. PAINTING WITH GIMP 7.13. PRESETS
The colormap of an indexed image is shown in the Indexed Palette dialog, which should not be
confused with the Palettes dialog. The Palettes dialog shows a list of all of the palettes available; the
Colormap dialog shows the colormap of the currently active image, if it is an indexed image – otherwise
it shows nothing.
You can, however, create an ordinary palette from the colors in an indexed image—actually from the
colors in any image. To do this, choose Import Palette from the right-click popup menu in the Palettes
dialog: this pops up a dialog that gives you several options, including the option to import the palette
from an image. (You can also import any of GIMP’s gradients as a palette.) This possibility becomes
important if you want to create a set of indexed images that all use the same set of colors.
When you convert an image into indexed mode, a major part of the process is the creation of an
indexed palette for the image. How this happens is described in detail in Section 16.6.6. Briefly, you
have several methods to choose from, one of which is to use a specified palette from the Palettes dialog.
Thus, to sum up the foregoing, ordinary palettes can be turned into indexed palettes when you con-
vert an image into indexed mode; indexed palettes can be turned into ordinary palettes by importing
them into the Palettes dialog.
7.13 Presets
If you often use tools with particular settings, presets are for you. You can save these settings and get
them back when you want.
Paint tools, which are normally in Toolbox, have a preset system that have been much improved with
GIMP-2.8. Color tools (except Posterize and Desaturate), which are not normally in Toolbox, have their
own preset system.
Four buttons at the bottom of all tools options dialogs allow you to save, restore, delete or reset
presets.
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CHAPTER 7. PAINTING WITH GIMP 7.14. DRAWING SIMPLE OBJECTS
1.
The dialog shows a new image, filled with a white background.
Create a new image. Select your favorite brush tool or use the pencil, if in doubt. Select a fore-
ground color, but be sure that the foreground and background colors are different.
2.
The dialog shows a new image, with the first dot which indicates the start of the straight line. The dot has a black
foreground color.
Create a starting point by clicking on the image display area with the left mouse button. Your
canvas should look similar to Figure 7.35.
3.
The screenshot shows the helpline, which indicates how the finished line will look.
Now, hold down the Shift button on your keyboard and move the mouse away from the starting
point you created. You’ll see a thin line indicating how the line will look.
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CHAPTER 7. PAINTING WITH GIMP 7.14. DRAWING SIMPLE OBJECTS
4.
The line created appears in the image window after drawing the second point (or end point), while the Shift key is
still pressed.
If you’re satisfied with the direction and length of the line, click the left mouse button again to finish
the line. The GIMP displays a straight line now. If the line doesn’t appear, check the foreground
and background colors and be sure that you kept the Shift key pressed while painting. You can
keep creating lines by continuing to hold the Shift key and creating additional end points.
2.
The screenshot shows how a rectangular selection is created. Press and hold the left mouse button while you move
the mouse in the direction of the red arrow.
Basic shapes like rectangles or ellipses, can be created using the selection tools. This tutorial uses
a rectangular selection as an example. So, choose the rectangular selection tool and create a new
selection: press and hold the left mouse button while you move the mouse to another position in
the image (illustrated in figure Figure 7.39). The selection is created when you release the mouse
button. For more information about key modifiers see selection tools.
3.
The screenshot shows a rectangular selection filled with the foreground color.
3 Try out e.g. [INKSCAPE] for this purpose.
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CHAPTER 7. PAINTING WITH GIMP 7.14. DRAWING SIMPLE OBJECTS
After creating the selection, you can either create a filled or an outlined shape with the foreground
color of your choice. If you go for the first option, choose a foreground color and fill the selec-
tion with the bucket fill tool. If you choose the latter option, create an outline by using theStroke
selection menu item from the Edit menu. If you’re satisfied with the result, remove the selection.
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Chapter 8
Combining Images
Name Every layer has a name. This is assigned automatically when the layer is created, but you can
change it. You can change the name of a layer either by double-clicking on it in the Layers dialog,
or by right-clicking there and then selecting the top entry in the menu that appears, Edit Layer
Attributes.
Presence or absence of an alpha channel An alpha channel encodes information about how transpar-
ent a layer is at each pixel. It is visible in the Channel Dialog: white is complete opacity, black is
complete transparency and grey levels are partial transparencies.
The background layer is particular. If you have just created a new image, it has still only one
layer which is a background layer. If the image has been created with an opaque Fill type, this
one layer has no Alpha channel. If you add a new layer, even with an opaque Fill type, an Alpha
channel is automatically created, which applies to all layers apart from the background layer. To
get a background layer with transparency, either you create your new image with a transparent
Fill type, or you use the Add an Alpha Channel.
Every layer other than the bottom layer of an image has automatically an Alpha channel, but you
can’t see a grayscale representation of the alpha values. See Alpha in Glossary for more informa-
tion.
Example for Alpha channel
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CHAPTER 8. COMBINING IMAGES 8.1. INTRODUCTION TO LAYERS
This image has three layers painted with pure 100% opaque Red, Green, and Blue. In the Channel Dialog, you
can see that an alpha Channel has been added. It is white because the image is not transparent since there is at
least one 100% opaque layer. The current layer is the red one : since it is painted with pure red, there is no green
and no blue and the corresponding channels are black.
The left part of the first layer has been made transparent (Rectangular selection, Edit/Clear). The second layer,
green, is visible. The Alpha channel is still white, since there is an opaque layer in this part of the image.
The left part of the second layer has been made transparent. The third layer, blue, is visible through the first and
second layers. The Alpha channel is still white, since there is an opaque layer in this part of the image.
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CHAPTER 8. COMBINING IMAGES 8.1. INTRODUCTION TO LAYERS
The left part of the third layer has been made transparent. The Alpha channel is still white and the left part of the
layer is white, opaque! The background layer has no Alpha channel. In this case, the Clear command works like
the Eraser and uses the Background color of Toolbox.
Figure 8.5 Alpha channel example: Alpha channel added to the Background
We used the Layer → Transparency → Add Alpha Channel command, on the Background layer. Now, the left
part of the image is fully transparent and has the color of the page the image is lying on. The left part of the Alpha
Channel thumbnail is black (transparent) in the Channel Dialog.
Layer type The layer type is determined by the image type (see previous section) and the presence or
absence of an alpha channel. These are the possible layer types:
• RGB
• RGBA
• Gray
• GrayA
• Indexed
• IndexedA
The main reason this matters is that most filters (in the Filters menu) only accept a subset of layer
types, and appear grayed out in the menu if the active layer does not have an acceptable type.
Often you can rectify this either by changing the mode of the image or by adding or removing an
alpha channel.
Visibility It is possible to remove a layer from an image, without destroying it, by clicking on the
symbol in the Layers dialog. This is called “toggling the visibility” of the layer. Most operations on
an image treat toggled-off layers as if they did not exist. When you work with images containing
many layers, with varying opacity, you often can get a better picture of the contents of the layer
you want to work on by hiding some of the other layers.
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CHAPTER 8. COMBINING IMAGES 8.1. INTRODUCTION TO LAYERS
Tip
If you Shift-click on the eye symbol, this will cause all layers except the one
you click on to be hidden.
Linkage to other layers If you click between the eye icon and the layer thumbnail, you get a chain
icon, which enables you to group layers for operations on multiple layers (for example with the
Move tool or a transform tool).
Size and boundaries In GIMP, the boundaries of a layer do not necessarily match the boundaries of the
image that contains it. When you create text, for example, each text item goes into its own separate
layer, and the layer is precisely sized to contain the text and nothing more. Also, when you create
a new layer using cut-and-paste, the new layer is sized just large enough to contain the pasted
item. In the image window, the boundaries of the currently active layer are shown outlined with
a black-and-yellow dashed line.
The main reason why this matters is that you cannot do anything to a layer outside of its bound-
aries: you can’t act on what doesn’t exist. If this causes you problems, you can alter the dimensions
of the layer using any of several commands that you can find near the bottom of the Layer menu.
Note
The amount of memory that a layer consumes is determined by its dimen-
sions, not its contents. So, if you are working with large images or images
that contain many layers, it might pay off to trim layers to the minimum possi-
ble size.
Opacity The opacity of a layer determines the extent to which it lets colors from layers beneath it in the
stack show through. Opacity ranges from 0 to 100, with 0 meaning complete transparency, and
100 meaning complete opacity.
Mode The Mode of a layer determines how colors from the layer are combined with colors from the
underlying layers to produce a visible result. This is a sufficiently complex, and sufficiently im-
portant, concept to deserve a section of its own, which follows. See Section 8.2.
Layer mask In addition to the alpha channel, there is another way to control the transparency of a layer:
by adding a layer mask, which is an extra grayscale drawable associated with the layer. A layer
does not have a layer mask by default: it must be added specifically. Layer masks, and how to
work with them, are described much more extensively in the Layer Mask section.
“Lock alpha channel” setting In the upper left corner of the Layers dialog appears a small checkbox
that controls the “Lock” setting for the transparency of the layer (see the figure below). If this is
checked, then the alpha channel for the layer is locked, and no manipulation has any effect on it.
In particular, nothing that you do to a transparent part of the layer will have any effect.
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CHAPTER 8. COMBINING IMAGES 8.2. LAYER MODES
GIMP has twenty-one layer modes. Layer modes are also sometimes called “blending modes”. Selecting
a layer mode changes the appearance of the layer or image, based on the layer or layers beneath it. If
there is only one layer, the layer mode has no effect. There must therefore be at least two layers in the
image to be able to use layer modes.
You can set the layer mode in the Mode menu in the Layers dialog. GIMP uses the layer mode to
determine how to combine each pixel in the top layer with the pixel in the same location in the layer
below it.
Note
There is a drop-down list in the Toolbox options box which contains modes that
affect the painting tools in a similar way to the layer modes. You can use all of the
same modes for painting that are available for layers, and there are two additional
modes just for the painting tools. See Section 14.3.3.
Layer modes permit complex color changes in the image. They are often used with a new layer which
acts as a kind of mask. For example, if you put a solid white layer over an image and set the layer mode
of the new layer to “Saturation”, the underlying visible layers will appear in shades of gray.
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In the descriptions of the layer modes below, the equations are also shown. This is for those who
are curious about the mathematics of the layer modes. You do not need to understand the equations in
order to use the layer modes effectively, however.
means, “ For each pixel in the upper (Mask)and lower (Image) layer, add each of the corresponding
color components together to form the E resulting pixel’s color. ” Pixel color components must always
be between 0 and 255.
Note
Unless the description below says otherwise, a negative color component is set to
0 and a color component larger than 255 is set to 255.
Since the results of each mode vary greatly depending upon the colors on the layers, these images
can only give you a general idea of how the modes work. You are encouraged to try them out yourself.
You might start with two similar layers, where one is a copy of the other, but slightly modified (by being
blurred, moved, rotated, scaled, color-inverted, etc.) and seeing what happens with the layer modes.
Normal
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(a) Both images are blended into each other with (b) With 100% opacity only the upper layer is
the same intensity. shown when blending with “Normal”.
Normal mode is the default layer mode. The layer on top covers the layers below it. If you want to
see anything below the top layer when you use this mode, the layer must have some transparent
areas.
The equation is:
Dissolve
(a) Both images are blended into each other with (b) With 100% opacity only the upper layer is
the same intensity. shown when blending with “dissolve”.
Dissolve mode dissolves the upper layer into the layer beneath it by drawing a random pattern of
pixels in areas of partial transparency. It is useful as a layer mode, but it is also often useful as a
painting mode.
This is especially visible along the edges within an image. It is easiest to see in an enlarged screen-
shot. The image on the left illustrates “Normal” layer mode (enlarged) and the image on the right
shows the same two layers in “Dissolve” mode, where it can be clearly seen how the pixels are
dispersed.
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Multiply
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Multiply mode multiplies the pixel values of the upper layer with those of the layer below it and
then divides the result by 255. The result is usually a darker image. If either layer is white, the
resulting image is the same as the other layer (1 * I = I). If either layer is black, the resulting image
is completely black (0 * I = 0).
The mode is commutative; the order of the two layers doesn’t matter.
Divide
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CHAPTER 8. COMBINING IMAGES 8.2. LAYER MODES
(a) Mask 1 is used as upper layer with 100% opacity. (b) Mask 2 is used as upper layer with 100%
opacity.
Divide mode multiplies each pixel value in the lower layer by 256 and then divides that by the
corresponding pixel value of the upper layer plus one. (Adding one to the denominator avoids
dividing by zero.) The resulting image is often lighter, and sometimes looks “burned out”.
Screen
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CHAPTER 8. COMBINING IMAGES 8.2. LAYER MODES
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Screen mode inverts the values of each of the visible pixels in the two layers of the image. (That is, it
subtracts each of them from 255.) Then it multiplies them together, divides by 255 and inverts this
value again. The resulting image is usually brighter, and sometimes “washed out” in appearance.
The exceptions to this are a black layer, which does not change the other layer, and a white layer,
which results in a white image. Darker colors in the image appear to be more transparent.
The equation is:
The mode is commutative; the order of the two layers doesn’t matter.
Overlay
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Overlay mode inverts the pixel value of the lower layer, multiplies it by two times the pixel value
of the upper layer, adds that to the original pixel value of the lower layer, divides by 255, and then
multiplies by the pixel value of the original lower layer and divides by 255 again. It darkens the
image, but not as much as with “Multiply” mode.
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1
The equation is:
Dodge
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Dodge mode multiplies the pixel value of the lower layer by 256, then divides that by the inverse
of the pixel value of the top layer. The resulting image is usually lighter, but some colors may be
inverted.
Burn
1 The equation is the *theoretical* equation. Due to Bug #162395 , the actual equation is equivalent to Soft light. It is difficult
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CHAPTER 8. COMBINING IMAGES 8.2. LAYER MODES
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Burn mode inverts the pixel value of the lower layer, multiplies it by 256, divides that by one
plus the pixel value of the upper layer, then inverts the result. It tends to make the image darker,
somewhat similar to “Multiply” mode.
In photography, burning is a technique used in a darkroom to increase the exposure in particular
areas of the image. This brings out details in the highlights. When used for this purpose, burn may
work best on Grayscale images and with a painting tool, rather than as a layer mode.
The equation is:
Hard light
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Hard light mode is rather complicated because the equation consists of two parts, one for darker
colors and one for brighter colors. If the pixel color of the upper layer is greater than 128, the layers
are combined according to the first formula shown below. Otherwise, the pixel values of the upper
and lower layers are multiplied together and multiplied by two, then divided by 256. You might
use this mode to combine two photographs and obtain bright colors and sharp edges.
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The equation is complex and different according to the value >128 or ≤ 128:
Equation 8.9 Equation for layer mode Hard light, M > 128
( )
255 − 2 × (M − 128) × (255 − I)
E = 255 − , M > 128
256
Soft light
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Soft light is not related to “Hard light” in anything but the name, but it does tend to make the
edges softer and the colors not so bright. It is similar to “Overlay” mode. In some versions of
GIMP, “Overlay” mode and “Soft light” mode are identical.
Grain extract
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CHAPTER 8. COMBINING IMAGES 8.2. LAYER MODES
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Grain extract mode is supposed to extract the “film grain” from a layer to produce a new layer that
is pure grain, but it can also be useful for giving images an embossed appearance. It subtracts the
pixel value of the upper layer from that of the lower layer and adds 128.
The equation is:
Grain merge There are two more layer modes, but these are available only for painting tools. See Paint-
ing Modes for detailed information.
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Grain merge mode merges a grain layer (possibly one created from the “Grain extract” mode) into
the current layer, leaving a grainy version of the original layer. It does just the opposite of “Grain
extract”. It adds the pixel values of the upper and lower layers together and subtracts 128.
The equation is:
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CHAPTER 8. COMBINING IMAGES 8.2. LAYER MODES
Difference
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Difference mode subtracts the pixel value of the upper layer from that of the lower layer and then
takes the absolute value of the result. No matter what the original two layers look like, the result
looks rather odd. You can use it to invert elements of an image.
The equation is:
The mode is commutative; the order of the two layers doesn’t matter.
Addition
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
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Addition mode is very simple. The pixel values of the upper and lower layers are added to each
other. The resulting image is usually lighter. The equation can result in color values greater than
255, so some of the light colors may be set to the maximum value of 255.
The mode is commutative; the order of the two layers doesn’t matter.
Subtract
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Subtract mode subtracts the pixel values of the upper layer from the pixel values of the lower layer.
The resulting image is normally darker. You might get a lot of black or near-black in the resulting
image. The equation can result in negative color values, so some of the dark colors may be set to
the minimum value of 0.
Darken only
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(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Darken only mode compares each component of each pixel in the upper layer with the correspond-
ing one in the lower layer and uses the smaller value in the resulting image. Completely white
layers have no effect on the final image and completely black layers result in a black image.
The equation is:
The mode is commutative; the order of the two layers doesn’t matter.
Lighten only
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Lighten only mode compares each component of each pixel in the upper layer with the correspond-
ing one in the lower layer and uses the larger value in the resulting image. Completely black layers
have no effect on the final image and completely white layers result in a white image.
The equation is:
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The mode is commutative; the order of the two layers doesn’t matter.
Hue
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Hue mode uses the hue of the upper layer and the saturation and value of the lower layer to form
the resulting image. However, if the saturation of the upper layer is zero, the hue is taken from the
lower layer, too.
Saturation
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Saturation mode uses the saturation of the upper layer and the hue and value of the lower layer to
form the resulting image.
Color
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(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Color mode uses the hue and saturation of the upper layer and the value of the lower layer to form
the resulting image.
Value
(a) Mask 1 is used as upper layer with 100% (b) Mask 2 is used as upper layer with 100%
opacity. opacity.
Value mode uses the value of the upper layer and the saturation and hue of the lower layer to form
the resulting image. You can use this mode to reveal details in dark and light areas of an image
without changing the saturation.
Each layer in an image can have a different layer mode. (Of course, the layer mode of the bottom
layer of an image has no effect.) The effects of these layer modes are cumulative. The image shown
below has three layers. The top layer consists of Wilber surrounded by transparency and has a layer
mode of “Difference”. The second layer is solid light blue and has a layer mode of “Addition”. The
bottom layer is filled with the “Red Cubes” pattern.
GIMP also has similar modes which are used for the painting tools. These are the same twenty-one
modes as the layer modes, plus additionally two modes which are specific to the painting tools. You
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CHAPTER 8. COMBINING IMAGES 8.3. CREATING NEW LAYERS
can set these modes from the Mode menu in the Tools option dialog. In the equations shown above, the
layer you are painting on is the “lower layer” and the pixels painted by the tool are the “upper layer”.
Naturally, you do not need more than one layer in the image to use these modes, since they only operate
on the current layer and the selected painting tool.
See Section 14.3.1.3 for a description of the two additional painting modes.
• Selecting Layer → New Layer in the image menu. This brings up a dialog that allows you to set
the basic properties of the new layer; see the New Layer dialog section for help with it.
• Selecting Layer → Duplicate Layer in the image menu. This creates a new layer, that is a perfect
copy of the currently active layer, just above the active layer.
• When you “cut” or “copy” something, and then paste it using Ctrl-V or Edit → Paste, the result
is a “floating selection”, which is a sort of temporary layer. Before you can do anything else, you
either have to anchor the floating selection to an existing layer, or convert it into a normal layer. If
you do the latter, the new layer will be sized just large enough to contain the pasted material.
Create a Layer Group You can create a layer group by clicking on the Create a new layer group button
at the bottom of the layer dialog,
through Layer → New Layer Group, or through the layer dialog context menu.
This empty layer group appears just above the current layer. It is important to give it an evocative
name (double-click or F2 on the name, or use Edit Layer Attributes in the context menu you get by
right clicking the Layer dialog, to edit it), else you will get confused when several ones are created.
You can create several layer groups and you can embbed them, that is include a layer group in
another one.
Adding Layers to a Layer Group You can add existing layers to a layer group by click-and-dragging
them.
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Note
The hand representing the mouse pointer must turn smaller before releasing
the mouse button.
A thin horizontal line marks where the layer will be laid down.
To add a new layer to the current layer group, click on the Create a new layer at the bottom of the
layer dialog, or use the New Layer command in the image menu.
When a layer group is not empty, a small “>” icon appears. By clicking on it, you can fold/unfold
the layer list.
Layers that belong to a layer group are slightly indented to the right, allowing you know easily
which layers are part of the group.
Raise and Lower Layer Groups You can raise and lower layer groups in the layer dialog as you do with
normal layers: click-and-dragging, using arrow up and down keys at the bottom of the layer dialog.
Duplicate a Layer Group You can duplicate a layer group: click on the Create a duplicate of the layer
button or right-click and select the Duplicate Layer command in the pop up context menu.
Move Layer Groups You can move a layer group to another image by click-and-dragging. You can
also copy-paste it using Ctrl-C and Ctrl-V: then, you get a floating selection that you must anchor
(anchor button at the bottom of the layer dialog).
You can also move a layer group to the canvas: this duplicates the group in the group. Chain all
layers in the duplicated layer group, activate the Move tool, then, in the image, move the layer.
That’s a way to multiply multi-layer objects in an image.
Delete a Layer Group To delete a layer group, click on the red cross button at the bottom of the layer
dialog or right-click and select Delete layer.
Embed Layer Groups When a layer group is activated, you can add another group inside it with the
“Add New Layer Group” command. There seems to be no limit, excepted memory, to the number
of embedded layer groups.
Layer Modes and Groups A layer mode applied to a layer group acts on layers that are in this group
only. A layer mode above a layer group acts on all layers underneath, outside and inside the layer
groups.
Original image
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(a) We added a white layer in the layer group with sat- (b) We added a white layer out of the layer group with
uration mode: only square and triangle are grayed out. saturation mode: all layers underneath are grayed out,
background layer also.
Opacity When a layer group is activated, opacity changes are applied to all the layers of the group.
Layer Mask You cannot add a layer mask to a layer group (the corresponding option is grayed out).
But, as with normal layers, you can add a layer mask to a layer in the group to mask a part of the
layer.
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Chapter 9
Text Management
(a) Example of a text item, (b) The layer dialog, with the
showing the boundary of the text layer above the layer which
text layer. (Font: Utopia was current.
Bold)
The Text tool is progressively improved. With GIMP-2.8, you can now edit text directly on canvas.
A text tool box has been added which overlays the canvas above the text box.
As soon as you click on the canvas with the Text tool, you get a closed text box and a semi-transparent tool box
just above.
Text tool options are described in Section 14.6.6.
To edit text, you must, first, select the part you want to edit by click-and-drag, or Shift-arrow keys
and then use the options of the Section 9.1.3.
Instead of using the on-canvas text editing, you can use the text editor dialog described in Sec-
tion 14.6.6.3.
You can move the text on the image using the Move tool: you must click on a character, not on the
background.
You can get Unicode characters with Ctrl-Shift-U plus hexadecimal Unicode code of the desired char,
for example:
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Of course this feature is more useful for entering special (even exotic) characters, provided that the
required glyphs for these characters are supplied by the selected font — only few fonts support Klingon.
;-)
• cancel;
• create a new text layer with the same text as the existing layer, leaving the existing layer unchanged.
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You get this box, which overlays canvas, as soon as you click on canvas with the Text Tool. It allows you
to edit text directly on canvas.
Apart from the usual text formatting features like font family, style and size selectors you get numeric
control over baseline offset and kerning, as well as the ability to change text color for a selection.
• Change font of selected text: as soon as you start editing the default font name, a drop-down list
appears, allowing you to select a font.
• Change size of selected text: self-explanatory.
• Bold, Italic, Underline, Strikethrough : self-explanatory.
• Change baseline of selected text: ”In European typography and penmanship, baseline is the line
upon which most letters ”sit” and below which descenders extend” (Wikipedia). In HTML, there
are several kinds of baselines (alphabetic, ideographic, bottom…). Here, consider that baseline
is ”bottom” and determines the place for descenders. The default baseline ”0” gives place for
descenders. You can use it to increase space between two lines only, while “Adjust line spacing”
in tool options increases space between all lines.
• Change kerning of selected text: ”In typography, kerning… is the process of adjusting the spacing
between characters in a proportional font.” (Wikipedia). You will probably use this setting to adjust
letter spacing of a selected part of text.
Let us look at a selected text (zoomx800 to see pixels):
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CHAPTER 9. TEXT MANAGEMENT 9.1. TEXT MANAGEMENT
We can see that the Sans font is a proportional font: letters widths are different, and “T” glyph
comes over the “e”. Letters widths are marked with thin vertical lines and left borders of letter
width cover preceding letters by one pixel. Now we set “Change kerning of selected text” to 2
pixels:
Blank spaces, 2 pixels wide, are added between all selected characters and letter widths are pre-
served. If no text is selected, a blank space is added at the place of the mouse pointer between two
characters.
Now, we compare with the “Adjust letter spacing” option of Text tool:
The option applies to the whole text, not only to the selected text. Blank spaces are added inside
letters widths and letter widths are not respected.
• You can also use Alt-arrow keys to change baseline offset and kerning.
• Change color of selected text: this command opens a color dialog where you choose a color for
the selected text.
• Clear style of selected text: using this command, you can get rid of all new settings you applied
to the selected text.
You get this menu by right-clicking on text. It is somewhat different from that of the Text Editor dialog.
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• Cut, Copy, Paste, Delete: these options concern a selected text. They remain grayed out as long as
no text is selected. “Paste” is activated if the clipboard is full of text.
• Open text file: this command opens a file browser where you can find the wanted text file.
• Path from text: this command creates a path from the outlines of the current text. The result is not
evident. You have to open the Path dialog and make path visible. Then select the Path tool and
click on the text. Every letter is now surrounded with a path component. So you can modify the
shape of letters by moving path control points.
This command is similar to Layer → Text to Path.
Nothing appears.
Path made visible in Path tab. Path appears as a red border around text.
Figure 9.10 The Text along Path command among text commands in the Layer menu
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CHAPTER 9. TEXT MANAGEMENT 9.2. TEXT
Click on the Text along Path button. The text is bent along the path. Letters are represented with
their outline. Each of them is a component of the new path that appears in the Path dialog. All
path options should apply to this new path.
• From Left to Right / From Right to Left: fix the writing direction of your language.
• Input Methods: methods are available for some languages. For example, selecting “Inuktitut”
transforms your keyboard into an Inuktitut keyboard, temporarily.
9.2 Text
9.2.1 Embellishing Text
Four fancy text items created using logo scripts: “alien neon”, “bovination”, “frosty”, and “chalk”. Default
settings were used for everything except font size.
There are many things you can do to vary the appearance of text beyond just rendering it with different
fonts or different colors. By converting a text item to a selection or a path, you can fill it, stroke the
outlines, transform it, or generally apply the whole panoply of GIMP tools to get interesting effects. As
a demonstration of some of the possibilities, try out the ”logo” scripts at File → Create → Logos. Each
of these scripts allows you to enter some text, and then creates a new image showing a logo constructed
out of that text. If you would like to modify one of these scripts, or construct a logo script of your own,
the Using Script-Fu and Script-Fu Tutorial sections should help you get started. Of course, you don’t
need Script-Fu to create these sorts of effects, only to automate them.
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CHAPTER 9. TEXT MANAGEMENT 9.2. TEXT
the font search path includes a system GIMP-fonts folder (which you should not alter, even though it is
actually empty), and a fonts folder inside your personal GIMP directory. You can add new folders to
the font search path if it is more convenient for you.
FreeType 2 is a very powerful and flexible system. By default, it supports the following font file
formats:
• Type 1 fonts
• CFF fonts
• PFR fonts
You can also add modules to support other types of font files. See FREETYPE 2 [FREETYPE] for more
information.
Linux On a Linux system, if the Fontconfig utility is set up as usual, all you need to do to add a new
font is to place the file in the directory ~/.fonts. This will make the font available not only to GIMP,
but to any other program that uses Fontconfig. If for some reason you want the font to be available to
GIMP only, you can place it in the fonts sub-directory of your personal GIMP directory, or some other
location in your font search path. Doing either will cause the font to show up the next time you start
GIMP. If you want to use it in an already running GIMP, press the Refresh button in the Fonts dialog.
Windows The easiest way to install a font is to drag the file onto the Fonts directory and let the
shell do its magic. Unless you’ve done something creative, it’s probably in its default location of C:
\\windows\\fonts or C:\\winnt\\fonts. Sometimes double-clicking on a font will install it as
well as display it; sometimes it only displays it. This method will make the font available not only to
GIMP, but also to other Windows applications.
Mac OS X There are several ways to install fonts on your system. You can drag-and-drop them to
the “Fonts” folder in “Libraries” folder of your “Home Folder”. Or you may use Font Book, invoked
by double-clicking the font file icon in the Finder. You can see what the font looks like, and click your
favorite fonts so that their files are to be installed on the system. These methods will make the fonts
available for all applications, not only GIMP. If you want all users can use the fonts, drag-and-drop the
fonts to the “Fonts” folder in “Libraries” folder of the Mac OS X Disk, or to the “Computer” folder in the
Collection column of Font Book.
To install a Type 1 file, you need both the .pfb and .pfm files. Drag the one that gets an icon into the
fonts folder. The other one doesn’t strictly need to be in the same directory when you drag the file, since
it uses some kind of search algorithm to find it if it’s not, but in any case putting it in the same directory
does no harm.
In principle, GIMP can use any type of font on Windows that FreeType can handle; however, for fonts
that Windows can’t handle natively, you should install them by placing the font files in the fonts folder
of your personal GIMP directory, or some other location in your font search path. The support Windows
has varies by version. All that GIMP runs on support at least TrueType, Windows FON, and Windows
FNT. Windows 2000 and later support Type 1 and OpenType. Windows ME supports OpenType and
possibly Type 1 (but the most widely used Windows GIMP installer does not officially support Windows
ME, although it may work anyway).
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Note
GIMP uses Fontconfig to manage fonts on Windows as well as Linux. The instruc-
tions above work because Fontconfig by default uses the Windows fonts directory,
i. e., the same fonts that Windows uses itself. If for some reason your Fontconfig
is set up differently, you will have to figure out where to put fonts so that GIMP can
find them: in any case, the fonts folder of your personal GIMP directory should
work.
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Chapter 10
Enhancing Photographs
by clicking its icon in the Toolbox, or by pressing the Shift-R while inside the image. Make sure
the Tool Options are visible, and at the top, make sure for “Transform:” that the left button (“Transform
Layer”) is selected. If you then click the mouse inside the image and drag it, you will see a grid appear
that rotates as you drag. When the grid looks right, click Rotate or press Enter, and the image will be
rotated.
Now as a matter of fact, it isn’t so easy to get things right by this method: you often find that things
are better but not quite perfect. One solution is to rotate a bit more, but there is a disadvantage to that
approach. Each time you rotate an image, because the rotated pixels don’t line up precisely with the
original pixels, the image inevitably gets blurred a little bit. For a single rotation, the amount of blurring
is quite small, but two rotations cause twice as much blurring as one, and there is no reason to blur things
more than you have to. A better alternative is to undo the rotation and then do another, adjusting the
angle.
Fortunately, GIMP provides another way of doing it that is considerably easier to use: in the Rotate
Tool Options, for the Transform Direction you can select ”Backward (Corrective)”. When you do this,
instead of rotating the grid to compensate for the error, you can rotate it to line up with the error. If this
seems confusing, try it and you will see that it is quite straightforward.
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CHAPTER 10. ENHANCING PHOTOGRAPHS 10.1. WORKING WITH DIGITAL CAMERA …
Note
Since GIMP 2.2, there is an option to preview the results of transformations, instead
of just seeing a grid. This makes it easier to get things right on the first try.
After you have rotated an image, there will be unpleasant triangular ”holes” at the corners. One
way to fix them is to create a background that fills the holes with some unobtrusive or neutral color, but
usually a better solution is to crop the image. The greater the rotation, the more cropping is required, so
it is best to get the camera aligned as well as possible when you take the picture in the first place.
10.1.2.2 Cropping
When you take a picture with a digital camera, you have some control over what gets included in the
image but often not as much as you would like: the result is images that could benefit from trimming.
Beyond this, it is often possible to enhance the impact of an image by trimming it so that the most im-
portant elements are placed at key points. A rule of thumb, not always to be followed but good to keep
in mind, is the “rule of thirds”, which says that maximum impact is obtained by placing the center of
interest one-third of the way across the image, both widthwise and heightwise.
To crop an image, activate the Crop tool in the Toolbox, or by pressing the “C” key (capitalized)
while inside the image. With the tool active, clicking and dragging in the image will sweep out a crop
rectangle. It will also pop up a dialog that allows you to adjust the dimensions of the crop region if they
aren’t quite right. When everything is perfect, hit the Crop button in the dialog.
Normalize This tool (it is really a plug-in) is useful for underexposed images: it adjusts the whole
image uniformly until the brightest point is right at the saturation limit, and the darkest point is
black. The downside is that the amount of brightening is determined entirely by the lightest and
darkest points in the image, so even one single white pixel and/or one single black pixel will make
normalization ineffective.
Equalize This is a very powerful adjustment that tries to spread the colors in the image evenly across
the range of possible intensities. In some cases the effect is amazing, bringing out contrasts that
are very difficult to get in any other way; but more commonly, it just makes the image look weird.
Oh well, it only takes a moment to try.
Color Enhance This command increases the saturation range of the colors in the layer, without altering
brightness or hue. So this command does not work on grayscale images.
Stretch Contrast This is like “Normalize”, except that it operates on the red, green, and blue channels
independently. It often has the useful effect of reducing color casts.
Stretch HSV Does the same as Stretch Contrast but works in HSV color space, rather than RGB color
space. It preserves the Hue.
White balance This may enhance images with poor white or black by removing little used colors and
stretch the remaining range as much as possible.
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Auto Levels This is done by activating the Levels tool (Tools → Color Tools → Levels or Colors →
Levels in the image menu), and then pressing the Auto button near the center of the dialog. You
will see a preview of the result; you must press Okay for it to take effect. Pressing Cancel instead
will cause your image to revert to its previous state.
If you can find a point in the image that ought to be perfect white, and a second point that ought
to be perfect black, then you can use the Levels tool to do a semi-automatic adjustment that will
often do a good job of fixing both brightness and colors throughout the image. First, bring up the
Levels tool as previously described. Now, look down near the bottom of the Layers dialog for three
buttons with symbols on them that look like eye-droppers (at least, that is what they are supposed
to look like). The one on the left, if you mouse over it, shows its function to be “Pick Black Point”.
Click on this, then click on a point in the image that ought to be black–really truly perfectly black,
not just sort of dark–and watch the image change. Next, click on the rightmost of the three buttons
( “Pick White Point” ), and then click a point in the image that ought to be white, and once more
watch the image change. If you are happy with the result, click the Okay button otherwise Cancel.
Those are the automated color adjustments: if you find that none of them quite does the job for you, it
is time to try one of the interactive color tools. All of these, except one, can be accessed via Tools->Color
Tools in the image menu. After you select a color tool, click on the image (anywhere) to activate it and
bring up its dialog.
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5. Control the amount of correction by adjusting opacity in the Layers dialog, or by using Bright-
ness/Contrast, Levels, or Curves tools on the new layer.
6. When you are happy with the result, you can use Merge Down to combine the control layer and
the original layer into a single layer.
In addition to “Multiply” and “Divide”, you may every so often get useful effects with other layer
combination modes, such as “Dodge”, “Burn”, or “Soft Light”. It is all too easy, though, once you start
playing with these things, to look away from the computer for a moment and suddenly find that you
have just spent an hour twiddling parameters. Be warned: the more options you have, the harder it is
to make a decision.
Tip
Even if an image does not seemed washed out, often you can increase its impact
by pushing up the saturation a bit. Veterans of the film era sometimes call this trick
“Fujifying”, after Fujichrome film, which is notorious for producing highly saturated
prints.
When you take pictures in low light conditions, in some cases you have the opposite problem: too
much saturation. In this case too the Hue/Saturation tool is a good one to use, only by reducing the
saturation instead of increasing it.
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mask too strong, it will amplify noise in the image and also give rise to visible artifacts where there are
sharp edges.
Tip
Sometimes using Unsharp Mask can cause color distortion where there are strong
contrasts in an image. When this happens, you can often get better results by de-
composing the image into separate Hue-Saturation-Value (HSV) layers, and run-
ning Unsharp Mask on the Value layer only, then recomposing. This works because
the human eye has much finer resolution for brightness than for color. See the sec-
tions on Decompose and Compose for more information.
Next to ”Unsharp Mask” in the Filters menu is another filter called Sharpen, which does similar
things. It is a little easier to use but not nearly as effective: our recommendation is that you ignore it and
go straight to Unsharp Mask.
In some situations, you may be able to get useful results by selectively sharpening specific parts of an
image using the Blur or Sharpen tool from the Toolbox, in ”Sharpen” mode. This allows you to increase
the sharpness in areas by painting over them with any paintbrush. You should be restrained about this,
though, or the results will not look very natural: sharpening increases the apparent sharpness of edges
in the image, but also amplifies noise.
When you take pictures in low-light conditions or with a very fast exposure time, the camera does not
get enough data to make good estimates of the true color at each pixel, and consequently the resulting
image looks grainy. You can “smooth out” the graininess by blurring the image, but then you will also
lose sharpness. There are a couple of approaches that may give better results. Probably the best, if the
graininess is not too bad, is to use the filter called Selective Blur, setting the blurring radius to 1 or 2
pixels. The other approach is to use the Despeckle filter. This has a nice preview, so you can play with
the settings and try to find some that give good results. When graininess is really bad, though, it is often
very difficult to fix by anything except heroic measures (i.e., retouching with paint tools).
10.1.4.3 Softening
Every so often you have the opposite problem: an image is too crisp. The solution is to blur it a bit:
fortunately blurring an image is much easier than sharpening it. Since you probably don’t want to blur
it very much, the simplest method is to use the “Blur” plug-in, accessed via Filters->Blur->Blur from the
image menu. This will soften the focus of the image a little bit. If you want more softening, just repeat
until you get the result you desire.
10.1.5.1 Despeckling
A good tool for removing dust and other types of lens grunge is the Despeckle filter, accessed as Filters-
>Enhance->Despeckle from the image menu. Very important: to use this filter effectively, you must
begin by making a small selection containing the artifact and a small area around it. The selection must
be small enough so that the artifact pixels are statistically distinguishable from the other pixels inside
the selection. If you try to run despeckle on the whole image, you will hardly ever get anything useful.
Once you have created a reasonable selection, activate Despeckle, and watch the preview as you adjust
the parameters. If you are lucky, you will be able to find a setting that removes the junk while minimally
affecting the area around it. The more the junk stands out from the area around it, the better your results
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are likely to be. If it isn’t working for you, it might be worthwhile to cancel the filter, create a different
selection, and then try again.
If you have more than one artifact in the image, it is necessary to use Despeckle on each individually.
The most useful method for removing unwanted “clutter” from an image is the Clone tool, which
allows you to paint over one part of an image using pixel data taken from another part (or even from a
different image). The trick to using the clone tool effectively is to be able to find a different part of the
image that can be used to “copy over” the unwanted part: if the area surrounding the unwanted object
is very different from the rest of the image, you won’t have much luck. For example, if you have a lovely
beach scene, with a nasty human walking across the beach who you would like to teleport away, you
will probably be able to find an empty part of the beach that looks similar to the part he is walking across,
and use it to clone over him. It is quite astonishing how natural the results can look when this technique
works well.
Consult the Clone Tool Help for more detailed instructions. Cloning is as much an art as a science,
and the more you practice at it, the better you will get. At first it may seem impossible to produce
anything except ugly blotches, but persistence will pay off.
Another tool looking very much as the clone tool, but smarter, is the healing tool which also takes
the area around the destination into account when cloning. A typical usage is removal of wrinkles and
other minor errors in images.
In some cases you may be able to get good results by simply cutting out the offending object from the
image, and then using a plug-in called “Resynthesizer” to fill in the void. This plug-in is not included
with the main GIMP distribution, but it can be obtained from the author’s web site [PLUGIN-RESYNTH].
As with many things, your mileage may vary.
• If you intend to open the image in GIMP again for further work, you should save it in GIMP’s
native XCF format (i. e., name it something.xcf), because this is the only format that guarantees
that none of the information in the image is lost.
• If you intend to print the image on paper, you should avoid shrinking the image, except by crop-
ping it. The reason is that printers are capable of achieving much higher resolutions than video
monitors — 600 to 1400 dpi (“dots per inch”, the physical density) for typical printers, as compared
to 72 to 100 pixels per inch for monitors. A 3000 x 5000-pixel image looks huge on a monitor, but
it only comes to about 5 inches by 8 inches on paper at 600 ppi. There is usually no good reason
to expand the image either: you can’t increase the true resolution that way, and it can always be
scaled up at the time it is printed. As for the file format, it will usually be fine to use JPEG at a
quality level of 75 to 85. In rare cases, where there are large swaths of nearly uniform color, you
may need to set the quality level even higher or use a lossless format such as TIFF instead.
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• If you intend to display the image on screen or project it with a video projector, bear in mind that the
highest screen resolution for most commonly available systems is 1600 x 1200, so there is nothing
to gain by keeping the image larger than that. For this purpose, the JPEG format is almost always
a good choice.
• If you want to put the image on a web page or send it by email, it is a good idea to make every
effort to keep the file size as small as possible. First, scale the image down to the smallest size that
makes it possible to see the relevant details (bear in mind that other people may be using different
sized monitors and/or different monitor resolution settings). Second, save the image as a JPEG
file. In the JPEG save dialog, check the option to “Preview in image window” , and then adjust
the Quality slider to the lowest level that gives you acceptable image quality. (You will see in the
image the effects of each change.) Make sure that the image is zoomed at 1:1 while you do this, so
you are not misled by the effects of zooming.
• that image displayed on the screen is in RGB mode and printing will be in CMYK mode; conse-
quently color feature you’ll get on printed sheet will not be exactly what you was waiting for. That
depends on the used corresponding chart. For the curious ones some adding explanations can be
got through a click on these useful Wikipedia links:
– ICC-Profile [WKPD-ICC]
– CMYK [WKPD-CMYK]
– Gamut [WKPD-GAMUT]
• that a screen resolution is roughly within a range from 75 up to 100 dpi; a printer resolution is
about 10x higher (or more) than a screen one; printed image size depends on available pixels and
resolution; so actual printed size doesn’t correspond inevitably to what is displayed on screen nor
available sheet size.
Consequently, before any printing it is relevant to go to: Image → Print size and choose here your
convenient output size in “print size” box adjusting either sizes or resolution. The symbol shows
that the both values are linked. You can dissociate x and y resolution by clicking on that symbol, but
it is risky! Probably this possibility is open because printers are built with different x vs. y resolutions.
Nevertheless if you unlinked them you can be very surprised! You can try this in special effects.
Last recommendation: think of checking your margins as well as centering. It would be a pity if a
too much large margin cuts off some part of your image or if an inappropriate centering damages your
work especially if you use a special photo paper.
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(a) Workflow without Color man- (b) Process with Color manage-
agement ment
1. There are differences in Colors caused by different color characteristics of different devices like
cameras, scanners, displays or printers
2. There are differences in Colors caused by the limitations of the colorspace a specific device is able
to handle
The main purpose of color management is to avoid such problems. The approach taken to do so
involves the addition of a description of the color characteristic to an image or devices.
These descriptions are called color profile. A color profile is basically a look-up table to translate the
specific color characteristic of a device to a device-independent color space - the so called working-space.
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All the image manipulation is then done to images in the working-space. In addition to that the color
profile of a device can be used to simulate how colors would look on that device.
The creation of color profiles is most often done by the manufacturer of the devices themselves. To
make these profiles usable independent of platform and operating system, the ICC (International Color
Consortium) created a standard called ICC-profile that describes how color profiles are stored to files
and embedded into images.
Tip
Most of the parameters and profiles described here can be set in the GIMP prefer-
ences. Please see Section 12.1.14 for details.
11.1.2.1 Input
Most digital cameras embed a color profile to individual photo files without user interaction. Digital
scanners usually come with a color profile, which they also attach to the scanned images.
When opening an image with an embedded color profile, GIMP offers to convert the file to the RGB
working color space. This is sRGB by default and it is recommended that all work is done in that color
space. Should you however decide to keep the embedded color profile, the image will however still be
displayed correctly.
In case for some reason a color profile is not embedded in the image and you know (or have a good
guess) which one it should be, you can manually assign it to that image.
11.1.2.2 Display
For the best results, you need a color profile for your monitor. If a monitor profile is configured, either
system-wide or in the Color Management section of the GIMP Preferences dialog, the image colors will
be displayed most accurately.
One of the most important GIMP commands to work with color management is described in Sec-
tion 16.5.8.
If you do not have a color profile for your monitor, you can create it using hardware calibration and
measurement tools. On UNIX systems you will need Argyll Color Management System [ARGYLLCMS]
and/or LProf [LPROF] to create color profiles.
11.1.2.2.1 Display Calibration and Profiling For displays there are two steps involved. One is called
calibration and the other is called profiling. Also, calibration generally involves two steps. The first
involves adjusting external monitor controls such as Contrast, Brightness, Color Temperature, etc, and
it is highly dependent on the specific monitor. In addition there are further adjustments that are loaded
into the video card memory to bring the monitor as close to a standard state as possible. This information
is stored in the monitor profile in the so-called vgct tag. Probably under Windows XP or Mac OS, the
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operating system loads this information (LUT) in the video card in the process of starting your computer.
Under Linux, at present you have to use an external program such as xcalib or dispwin. (If one just does
a simple visual calibration using a web site such as that of Norman Koren, one might only use xgamma
to load a gamma value.)
The second step, profiling, derives a set of rules which allow GIMP to translate RGB values in the
image file into appropriate colors on the screen. This is also stored in the monitor profile. It doesn’t
change the RGB values in the image, but it does change which values are sent to the video card (which
already contains the vgct LUT).
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12.1.1 Introduction
The preferences dialog can be accessed from the image menu-bar, through Edit → Preferences. It lets
you customize many aspects of the way GIMP works. The following sections detail the settings that you
can customize, and what they affect.
All of the Preferences information is stored in a file called gimprc in your personal GIMP directory,
so if you are a “power user” who would rather work with a text editor than a graphical interface, you
can alter preferences by editing that file. If you do, and you are on a Linux system, then man gimprc
will give you a lot of technical information about the contents of the file and what they are used for.
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12.1.2 Environment
This page lets you customize the amount of system memory allocated for various purposes. It also allows you to
disable the confirmation dialogs that appear when you close unsaved images, and to set the size of thumbnail files
that GIMP produces.
12.1.2.1 Options
Resource Consumption
Minimal number of undo levels GIMP allows you to undo most actions by maintaining an “Undo His-
tory” for each image, for which a certain amount of memory is allocated. Regardless of memory
usage, however, GIMP always permits some minimal number of the most recent actions to be un-
done: this is the number specified here. See Section 3.3 for more information about GIMP’s Undo
mechanism.
Maximum undo memory This is the amount of undo memory allocated for each image. If the Undo
History size exceeds this, the oldest points are deleted, unless this would result in fewer points
being present than the minimal number specified above.
Tile cache size This is the amount of system RAM allocated for GIMP image data. If GIMP requires
more memory than this, it begins to swap to disk, which may in some circumstances cause a dra-
matic slowdown. You are given an opportunity to set this number when you install GIMP, but you
can alter it here. See How to Set Your Tile Cache for more information.
Maximum new image size This is not a hard constraint: if you try to create a new image larger than the
specified size, you are asked to confirm that you really want to do it. This is to prevent you from
accidentally creating images much larger than you intend, which can either crash GIMP or cause
it to respond verrrrrrrry slowwwwwwwwly.
Number of processors to use Default is one. Your computer may have more than one processor.
Image Thumbnails
Size of thumbnails This options allows you to set the size of the thumbnails shown in the File Open
dialog (and also saved for possible use by other programs). The options are “None”, “Normal
(128x128)”, and “Large (256x256)”.
Maximum filesize for thumbnailing If an image file is larger than the specified maximum size, GIMP
will not generate a thumbnail for it. This options allows you to prevent thumbnailing of extremely
large image files from slowing GIMP to a crawl.
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Saving Images
Confirm closing of unsaved images Closing an image is not undoable, so by default GIMP asks you to
confirm that you really want to do it, whenever it would lead to a loss of unsaved changes. You
can disable this if you find it annoying; but then of course you are responsible for remembering
what you have and have not saved.
Document history
Keep record of used files in the Recent Documents list When checked, files you have opened will be
saved in the Document history. You can access the list of files with the Document history dialog
from the image menu-bar : File → Open Recent → Document History.
12.1.3 Interface
This page lets you customize language, layer/channel previews and keyboard shortcuts.
Options
Language The GIMP’s default language is that of your system. You can select another language in
the drop-down list. You have to start GIMP again to make this change effective. Please refer to
Section 2.1.2.
Previews By default, GIMP shows miniature previews of the contents of layers and channels in several
places, including the Layers dialog. If for some reason you would prefer to disable these, you can
do it by unchecking Enable layer and channel previews. If you do want previews to be shown,
you can customize their sizes using the menus for Default layer and channel preview size and
Navigation preview size.
Keyboard Shortcuts Any menu item can be activated by holding down Alt and pressing a sequence
of keys. Normally, the key associated with each menu entry is shown as an underlined letter in
the text, called accelerator. If for some reason you would prefer the underlines to go away (maybe
because you think they’re ugly and you don’t use them anyway), then you can make this happen
by unchecking Show menu mnemonics.
GIMP can give you the ability to create keyboard shortcuts (key combinations that activate a menu
entry) dynamically, by pressing the keys while the pointer hovers over the desired menu entry.
However, this capability is disabled by default, because it might lead novice users to accidentally
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overwrite the standard keyboard shortcuts. If you want to enable it, check Use dynamics keyboard
shortcuts here.
Pressing the button for Configure Keyboard Shortcuts brings up the Shortcut Editor, which gives
you a graphical interface to select menu items and assign shortcuts to them.
If you change shortcuts, you will probably want your changes to continue to apply in future GIMP
sessions. If not, uncheck Save keyboard shortcuts on exit. But remember that you have done this,
or you may be frustrated later. If you don’t want to save shortcuts on exit every session, you can
save the current settings at any time using the Save Keyboard Shortcuts Now button, and they will
be applied to future sessions. If you decide that you have made some bad decisions concerning
shortcuts, you can reset them to their original state by pressing Reset Saved Keyboard Shortcuts to
Default Values.
12.1.4 Theme
This page lets you select a theme, which determines many aspects of the appearance of the GIMP user
interface, including the set of icons used, their sizes, fonts, spacing allowed in dialogs, etc. Two themes
are supplied with GIMP: Default, which is probably best for most people, and Small, which may be
preferable for those with small or low-resolution monitors. Clicking on a theme in the list causes it to be
applied immediately, so it is easy to see the result and change your mind if you don’t like it.
You can also use custom themes, either by downloading them from the net, or by copying one of the
supplied themes and modifying it. Custom themes should be places in the themes subdirectory of your
personal GIMP directory: if they are, they will appear in the list here. Each theme is actually a directory
containing ASCII files that you can edit. They are pretty complicated, and the meaning of the contents
goes beyond the scope of this documentation, but you should feel free to experiment: in the worst case,
if you mess things up completely, you can always revert back to one of the supplied themes.
You cannot edit the supplied themes unless you have administrator permissions, and even if you do,
you shouldn’t: if you want to customize a theme, make a copy in your personal directory and work on
it. If you make a change and would like to see the result “on the fly”, you can do so by saving the edited
theme file and then pressing Reload Current Theme.
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This page lets you customize the behaviour of the GIMP help system.
12.1.5.1 Options
General
Show tool tips Tool tips are small help pop-ups that appear when the pointer hovers for a moment
over some element of the interface, such as a button or icon. Sometimes they explain what the
element does; sometimes they give you hints about non-obvious ways to use it. If you find them
too distracting, you can disable them here by unchecking this option. We recommend that you
leave them enabled unless you are a very advanced user.
Show help buttons This option controls whether the help buttons are shown on every tool dialog, which
may be used alternatively to invoke the help system.
User manual This drop-down list lets you select between Use a locally installed copy and Use the online
version. See Section 16.12.2.
Help Browser
Help browser to use GIMP Help is supplied in the form of HTML files, i. e., web pages. You can view
them using either a special help browser that comes with GIMP, or a web browser of your choice.
Here you choose which option to use. Because the help pages were carefully checked to make
sure they work well with GIMP’s browser, whereas other web browsers are somewhat variable in
their support of features, the safer option is to use the internal browser; but really any modern web
browser should be okay.
Note
Note that the GIMP help browser is not available on all platforms. If it is miss-
ing, this option is hidden and the standard web browser will be used to read
the help pages.
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This page lets you customize several aspects of the behavior of tools.
12.1.6.1 Options
General
Snap distance “Snapping” to guides, or to an image grid, means that when a tool is applied by clicking
somewhere on the image display, if the clicked point is near enough to a guide or grid, it is shifted
exactly onto the guide or grid. Snapping to guides can be toggled using View → Snap to Guides in
the image menu; and if the grid is switched on, snapping to it can be toggled using View → Snap
to Grid. This preference option determines how close a clicked point must be to a guide or grid in
order to be snapped onto it, in pixels.
Scaling
Default interpolation When you scale something, each pixel in the result is calculated by interpolating
several pixels in the source. This option determines the default interpolation method: it can always
be changed, though, in the Tool Options dialog.
There are four choices:
None This is the fastest method, but it’s quite crude: you should only consider using it if your
machine is very seriously speed-impaired.
Linear This used to be the default, and is good enough for most purposes.
Cubic This is the best choice (although it can actually look worse than Linear for some types of
images), but also the slowest. Since GIMP 2.6, this method is the default.
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Brush, Pattern, Gradient You can decide here whether changing the brush etc for one tool should cause
the new item to be used for all tools, or whether each individual tool (pencil, paintbrush, airbrush,
etc) should remember the item that was last used for it specifically.
Move tool
Set layer or path as active You can decide here whether changing the current layer or path when using
the move tool and without pressing any key.
12.1.7 Toolbox
12.1.7.1 Options
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This page lets you customize the appearance of the Toolbox, by deciding whether the three “context
information” areas should be shown at the bottom.
Appearance
Show foreground and background color Controls whether the color area on the left (2) appears in the
Toolbox.
Show active brush, pattern, and gradient Controls whether the area in the center (3), with the brush,
pattern, and gradient icons, appears in the Toolbox.
Show active image Controls whether a preview of the currently active image appears on the right (4).
Tools configuration
In this list, tools with an eye are present in the Toolbox. By default, color tools have no eye: you can
add them to the Toolbox by clicking the corresponding checkbox.
You can also sort tools by priority using the arrow up and down buttons at the bottom of the dialog.
This tab lets you customize the default settings for the New Image dialog. See the New Image Dialog
section for an explanation of what each of the values means.
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This page lets you customize the default properties of GIMP’s grid, which can be toggled on or off using
View → Show Grid from the image menu. The settings here match those in the Configure Image Grid
dialog, which can be used to reconfigure the grid for an existing image, by choosing Image → Configure
Grid from the image menu. See the Configure Grid dialog section for information on the meaning of
each of the settings.
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This page lets you customize several aspects of the behaviour of image windows.
12.1.10.1 Options
General
Use “Dot for dot” by default Using “Dot for dot” means that at 1:1 zoom, each pixel is the image is
scaled to one pixel on the display. If “Dot for dot” is not used, then the displayed image size is de-
termined by the X and Y resolution of the image. See the Scale Image section for more information.
Marching ants speed When you create a selection, the edge of it is shown as a dashed line with dashes
that appear to move, marching slowly along the boundary: they are jokingly called “marching
ants”. The smaller the value entered here, the faster the ants march (and consequently the more
distracting they are!).
Zoom and Resize Behavior
Resize window on zoom If this option is checked, then each time you zoom the image, the image win-
dow will automatically resize to follow it. Otherwise, the image window will maintain the same
size when you zoom the image.
Resize window on image size change If this option is checked, then each time change the size of the
image, by cropping or resizing it, the image window will automatically resize to follow. Otherwise,
the image window will maintain the same size.
Initial zoom ratio You can choose either to have images, when they are first opened, scaled so that the
whole image fits comfortably on your display, or else shown at 1:1 zoom. If you choose the second
option, and the image is too large to fit on your display, then the image window will show only
part of it (but you will be able to scroll to other parts).
Space bar
While space bar is pressed
• Pan view (default) or
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Mouse Cursors
Show brush outline If this option is checked, then when you use a paint tool, the outline of the brush
will be shown on the image as you move the pointer around. On slow systems, if the brush is very
large, this could occasionally cause some lag in GIMP’s ability to follow your movements: if so,
switching this off might help. Otherwise, you will probably find it quite useful.
Show paint tool cursor If this is checked, a cursor will be shown. This is in addition to the brush outline,
if the brush outline is being shown. The type of cursor is determined by the next option.
Cursor mode This option has no effect unless Show paint tool cursor is checked. If it is, you have three
choices: Tool icon, which causes a small iconic representation of the currently active tool to be
shown beside the cursor; Tool icon with crosshair, which shows the icon as well as a crosshair
indicating the center of the cursor; or Crosshair only.
Cursor rendering If you choose “Fancy” here, the cursor is drawn in grayscale. If you choose “Black
and White”, it is drawn in a simpler way that may speed things up a little bit if you have speed
issues.
This page lets you customize the default appearance of image windows, for normal mode and for fullscreen mode.
All of the settings here can be altered on an image-specific basis using entries in the View menu. See the Image
Window section for information on the meaning of the entries.
The only parts that may need further explanation are the ones related to padding. “Padding” is the color
shown around the edges of the image, if it does not occupy all of the display area (shown in light gray in
all the figures here). You can choose among four colors for the padding color: to use the color specified
by the current theme; to use the light or dark colors specified for checks, such as represent transparent
parts of the image; or to use a custom color, which can be set using the color button for “Custom padding
color”.
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This page lets you customize the text that appears in two places: the title bar of an image, and the status bar. The
title bar should appear above the image; however this depends on cooperation from the window manager, so it is
not guaranteed to work in all cases. The statusbar appears underneath the image, on the right side. See the Image
Window section for more information.
You can choose among several predesigned formats, or you can create one of your own, by writing a
format string in the entry area. Here is how to understand a format string: anything you type is shown
exactly as you type it, with the exception of variables, whose names all begin with “%”. Here is a list of
the variables you can use:
Variable: %f, Meaning: Bare filename of the image, or “Untitled”
Variable: %F, Meaning: Full path to file, or “Untitled”
Variable: %p, Meaning: Image id number (this is unique)
Variable: %i, Meaning: View number, if an image has more than one display
Variable: %t, Meaning: Image type (RGB, grayscale, indexed)
Variable: %z, Meaning: Zoom factor as a percentage
Variable: %s, Meaning: Source scale factor (zoom level = %d/%s)
Variable: %d, Meaning: Destination scale factor (zoom level = %d/%s)
Variable: %Dx, Meaning: Expands to x if the image is dirty, nothing otherwise
Variable: %Cx, Meaning: Expands to x if the image is clean, nothing otherwise
Variable: %l, Meaning: The number of layers
Variable: %L, Meaning: Number of layers (long form)
Variable: %m, Meaning: Memory used by the image
Variable: %n, Meaning: Name of the active layer/channel
Variable: %P, Meaning: id of the active layer/channel
Variable: %w, Meaning: Image width in pixels
Variable: %W, Meaning: Image width in real-world units
Variable: %h, Meaning: Image height in pixels
Variable: %H, Meaning: Image height in real-world units
Variable: %u, Meaning: Unit symbol (eg. px for Pixel)
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12.1.13 Display
This page lets you customize the way transparent parts of an image are represented, and lets you recalibrate the
resolution of your monitor.
12.1.13.1 Options
Transparency
Transparency type By default, GIMP indicates transparency using a checkerboard pattern with mid-
tone checks, but you can change this if you want, either to a different type of checkerboard, or to
solid black, white, or gray.
Check size Here you can alter the size of the squares in the checkerboard pattern used to indicate trans-
parency.
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Monitor Resolution Monitor Resolution is the ratio of pixels, horizontally and vertically, to inches. You
have three ways to proceed here:
The Calibrate Dialog My monitor was impressively off when I tried the Calibrate Dialog. The “Cali-
brate Game” is fun to play. You will need a soft ruler.
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12.1.14.1 Options
This page lets you customize the GIMP color management.
Some of the options let you choose a color profile from a menu. If the desired profile is not in the
menu yet, you can add it by clicking on the Select color profile from disk... item.
Tip
Files containing color profiles are easily recognizable by their .icc suffix. In ad-
dition to that they are usually stored all together in only a few places. If you are
running GIMP on Mac OS X, you should try /Library/ColorSync/Profiles/
and Library/Printers/[manufacturer]/Profiles.
Mode of operation Using this option you can decide how the GIMP color management operates. There
are three modes you can choose from:
• No color management: choosing this selection shuts down the color management in GIMP
completely.
• Color managed display: with this selection you can enable the GIMP color management to
provide a fully corrected display of the images according to the given color profile for the
display.
• Print simulation: when choosing this selection, you enable the GIMP color management not
only to apply the profile for the display, but also the selected printer simulation profile. Doing
so, you can preview the color results of a print with that printer.
Note
Please note, that the GIMP color management is used to enhance the
display of images and the embedding of profiles to image files only. Es-
pecially are the options you choose in this dialog in no way used for print-
ing from within GIMP. This is because the printing is a special task done
by a more specialized printing engine that is no part of GIMP.
RGB profile Select the default color profile for working with RGB images.
CMYK profile Select the default color profile for conversion between RGB for the screen work and
CMYK for printing.
Monitor profile This option gives you two elements for interaction:
• You should select a display profile for this option. The selected color profile is used to display
GIMP on the screen.
• If you activate the Try to use the system monitor profile option, GIMP will use the color profile
provided for the displays by the operating systems color management system.
Display rendering intent Rendering intents, as the one you can configure with this option, are ways of
dealing with colors that are out-of- Gamut colors present in the source space that the destination
space is incapable of producing. There are four method rendering intents to choose from:
• Perceptual
• Relative colorimetric
• Saturation
• Absolute colorimetric
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Print simulation mode You should select a printer profile for this option. The selected color profile is
used for the print simulation mode.
Softproof rendering intent This option again provides two different elements for interaction:
• You can use the menu to select the rendering intent for the soft proof. They are the same as
already described for the display rendering intent.
• If you enable the Mark out of gamut colors option, all pixels that have a color that is not
printable are marked by a special color. Which color is used for this can also be chosen by
you. You can do this simply by clicking on the color icon on the right besides the checkbox.
File Open behaviour Using this menu you can determine how GIMP behaves when opening a file that
contains an embedded color profile that does not match the workspace sRGB. You can choose from
the following entries:
• Ask what to do: if selected, GIMP will ask every time what to do.
• Keep embedded profile: if you choose this, GIMP will keep the attached profile and not con-
vert the image to the workspace. The image is displayed correctly anyways, because the at-
tached profile will be applied for display.
• Convert to RGB workspace: by choosing this entry GIMP will automatically use the attached
color profile to convert the image to the workspace.
Note
For more explanations:
• See OpenICC project ([OPENICC]) where GIMP and others great names of
free infography contribute to.
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Configure Extended Input Devices This large button allows you to set the devices associated with your
computer: tablet, MIDI keyboard... If you have a tablet, you will see a dialog like this:
Save input device settings on exit When you check this box, GIMP remembers the tool, color, pattern
and brush you were using the last time you quitted.
Reset Saved Input Device Settings to Default Values Delete your settings and restore default settings.
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This dialog has two lists of additional input controllers: Available Controllers on the left, Active Con-
trollers on the right.
A click on an item will highlight it and you can move the controller from one list to the other by
clicking on the respective arrow key. When you try to move a controller from the list of active controllers
to the available controllers, a dialog pops up and you will have the choice of removing the controller or
just disabling it.
When you double click on a (typically active) controller or alternatively click on the Edit button at
the bottom of the list, you can configure this controller in a dialog window:
Main Mouse Wheel
General
Dump events from this controller This option must be checked if you want a print on the stdout
of the events generated by the enabled controllers. If you want to see those event you should
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start GIMP from a terminal or making it to print the stdout to file by the shell redirection. The
main use of this option is for debug.
Enable this controller This option must be checked if you want to add a new actions to the mouse
wheel.
Mouse Wheel Events In this window with scroll bars you have: on the left, the possible events concern-
ing the mouse wheel, more or less associated with control keys; on the right, the action assigned to
the event when it will happen. You have also two buttons, one to Edit the selected event, the other
to Cancel the action of the selected event.
Some actions are assigned to events yet. They seem to be examples, as they are not functional.
Select the action allocated to the event After selecting an event, if you click on the Edit button, you
open the following dialog:
If an action exists yet for this event, the window will open on this action. Else, the window will
display the sections that order actions. Click on an action to select it.
Main Keyboard
You can use this dialog in the same way as that of the mouse wheel. Events are related to the arrow
keys of the keyboard, combined or not with control keys.
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Note
You will find an example of these notions in Creating a variable size brush.
This page lets you customize the way windows are handled in GIMP. You should note that GIMP does
not manipulate windows directly, instead it sends requests to the window manager (i. e., to Windows if
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you are running in Windows; to Metacity if you are running in a standard Gnome setup in Linux; etc).
Because there are many window managers, and not all of them are well behaved, it cannot be guaranteed
that the functions described here will actually work as described. However, if you are using a modern,
standards-compliant window manager, they ought to.
12.1.17.1 Options
Window Manager Hints
Window type hints for the toolbox and the docks The choices you make here determine how the Tool-
box, and the docks that hold dialogs, will be treated. You have three possibilities for them:
• If you choose Normal Window, they will be treated like any other windows.
• If you choose Utility Window, the reduce button in the title bar is absent and the docks will
remain permanently on your screen.
(a) Normal title bar (b) The title bar in a utility window
• If you choose Keep above, they will be kept in front of every other window at all times.
Note that changes you make here will not take effect until the next time you start GIMP.
Focus
Activate the focused image Normally, when you focus an image window (usually indicated by a change
in the color of the frame), it becomes the “active image” for GIMP, and therefore the target for any
image-related actions you perform. Some people, though, prefer to set up their window managers
such that any window entered by the pointer is automatically focused. If you do this, you may
find that it is inconvenient for focused images to automatically become active, and may be happier
if you uncheck this option.
Window Positions
Save window positions on exit If this option is checked, the next time you start GIMP, you will see the
same set of dialog windows, in the same positions they occupied when you last exited.
Save Window Positions Now This button is only useful if ”Save window positions on exit” is unchecked.
It allows you to set up your windows they way you like, click the button, and then have them come
up in that arrangement each time you start GIMP.
Reset Saved Window Positions to Default Values If you decide that you are unhappy with the arrange-
ment of windows you have saved, and would rather go back to the default arrangement than spend
time moving them around, you can do so by pressing this button.
12.1.18 Folders
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This page allows you to set the locations for two important folders used by GIMP for temporary files.
The pages below it allow you to customize the locations searched for resources such as brushes etc.;
see Data Folders for a description that applies to them. You can change the folders here by editing the
entries, or by pressing the buttons on the right to bring up a file chooser window.
Folders
Temp folder This folder is used for temporary files: files created for temporary storage of working
data, and then deleted within the same GIMP session. It does not require a lot of space or high
performance. By default, a subdirectory called tmp in your personal GIMP directory is used, but
if that disk is very cramped for space, or has serious performance issues, you can change it to a
different directory. The directory must exist and be writable by you, or bad things will happen.
Swap folder This is the folder used as a “memory bank” when the total size of images and data open in
GIMP exceeds the available RAM. If you work with very large images, or images with many layers,
or have many images open at once, GIMP can potentially require hundreds of megabytes of swap
space, so available disk space and performance are definitely things to think about for this folder.
By default, it is set to your personal GIMP directory, but if you have another disk with more free
space, or substantially better performance, you may see a significant benefit from moving your
swap folder there. The directory must exist and be writable by you.
GIMP uses several types of resources – such as brushes, patterns, gradients, etc. – for which a basic set
are supplied by GIMP when it is installed, and others can be created or downloaded by the user. For
each such resource type, there is a Preference page that allows you to specify the search path: the set of
directories from which items of the type in question are automatically loaded when GIMP starts. These
pages all look very much the same: the page for brushes is shown to the right as an example.
By default, the search path includes two folders: a system folder, where items installed along with
GIMP are placed, and a personal folder, inside your personal GIMP directory, where items added by you
should be placed. The system folder should not be marked as writable, and you should not try to alter
its contents. The personal folder must be marked as writable or it is useless, because there is nothing
inside it except what you put there.
You can customize the search path with the buttons at the top of the dialog.
Options
Select a Folder If you click on one of the folders in the list, it is selected for whatever action comes next.
Add/Replace Folder If you type the name of a folder in the entry space, or navigate to it using the file
chooser button on the right, and then click the left button, this will replace the selected folder
with the one you have specified. If nothing in the list is selected, the folder you specify will be
added to the list. If the light-symbol to the left of the text entry area is red instead of green, it
means that the folder you have specified does not exist. GIMP will not create it for you, so you
should do this immediately.
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Move Up/Down If you click on the up-arrow or down-arrow buttons, the selected folder will be changed
to the following or preceding one in the list. Since the folders are read in order, using those buttons
change the loading precedence of the items located in those folders.
Delete Folder If you click the trash-can button, the selected folder will be deleted from the list. (The
folder itself is not affected; it is merely removed from the search path.) Deleting the system folder
is probably a bad idea, but nothing prevents you from doing it.
Each image has a grid. It is always present, but by default it is not visible until you activate it by toggling
View → Show Grid in the image menu. If you want grids to be present more often than not, you can
change the default behavior by checking ”Show grid” in the Image Window Appearance page of the
Preferences dialog. (Note that there are separate settings for Normal Mode and Fullscreen Mode.)
The default grid appearance, set up when you install GIMP, consists of plus-shaped black crosshairs
at the grid line intersections, with grid lines spaced every 10 pixels both vertically and horizontally. You
can customize the default grid using the Default Image Grid page of the Preferences dialog. If you only
want to change the grid appearance for the current image, you can do so by choosing Image → Configure
Grid from the image menu: this brings up the Configure Grid dialog.
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Not only can a grid be helpful for judging distances and spatial relationships, it can also permit you
to align things exactly with the grid, if you toggle View → Snap to Grid in the image menu: this causes
the pointer to ”warp” perfectly to any grid line located within a certain distance. You can customize the
snap distance threshold by setting ”Snap distance” in the Tool Options page of the Preferences dialog,
but most people seem to be happy with the default value of 8 pixels. (Note that it is perfectly possible
to snap to the grid even if the grid is not visible. It isn’t easy to imagine why you might want to do this,
though.)
12.2.2 Guides
In addition to the image grid, GIMP also gives you a more flexible type of positioning aid: guides. These
are horizontal or vertical lines you can temporarily display on an image while you are working on it.
To create a guide, simply click on one of the rulers in the image window and pull out a guide, while
holding the mouse Left Button pressed. The guide is then displayed as a blue, dashed line, which follows
the pointer. As soon as you create a guide, the “Move” tool is activated and the mouse pointer changes
to the Move icon.
You can also create a guide with the New Guide command, which allows you to precisely place the
guide on the image, the New Guide (by Percent) command, or the New Guides from Selection command.
You can create as many guides as you like, positioned wherever you like. To move a guide after you
have created it, activate the Move tool in the Toolbox (or press the M key), you can then click and drag a
guide. To delete a guide, simply drag it outside the image. Holding down the Shift key, you can move
everything but a guide, using the guides as an effective alignment aid.
The behavior of the guides depends upon the Move (Affect) mode of the “Move” tool. When Layer
mode is selected, the mouse pointer turns into a small hand as soon as it gets close to a guide. Then the
guide is activated and it turns red, and you can move the guide or delete it by moving it back into the
ruler. If Selection mode is selected, you can position a guide, but you cannot move it after that.
As with the grid, you can cause the pointer to snap to nearby guides, by toggling View → Snap to
Guides in the image menu. If you have a number of guides and they are making it difficult for you to
judge the image properly, you can hide them by toggling View → Show Guides. It is suggested that you
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only do this momentarily, otherwise you may get confused the next time you try to create a guide and
don’t see anything happening.
If it makes things easier for you, you can change the default behavior for guides in the Image Win-
dows Appearance page of the Preferences dialog. Disabling Show guides is probably a bad idea, though,
for the reason just given.
You can remove the guides with the Image → Guides → Remove all Guides command.
Note
Another use for guides: the Guillotine plugin can use guides to slice an image into
a set of sub-images.
• The easiest method is to just forget about this and hope the default works. This was a usable
method when computers had little RAM, and most people just tried to make small images with
GIMP while running one or two other applications at the same time. If you want something easy
and only use GIMP to make screenshots and logos, this is probably the best solution.
• If you have a modern computer with plenty of memory–say, 512 MB or more–setting the Tile Cache
to half of your RAM will probably give good performance for GIMP in most situations without
depriving other applications. Probably even 3/4 of your RAM would be fine.
• Ask someone to do it for you, which in the case of a computer serving multiple users at the same
time can be a good idea: that way the administrator and other users do not get mad at you for
abusing the machine, nor do you get a badly underperforming GIMP. If it is your machine and
only serves a single user at a given time, this could mean money, or drinks, as price for the service.
• Start changing the value a bit each time and check that it goes faster and faster with each increase,
but the system does not complain about lack of memory. Be forewarned that sometimes lack of
memory shows up suddenly with some applications being killed to make space for the others.
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• Do some simple math and calculate a viable value. Maybe you will have to tune it later, but maybe
you have to tune it anyway with the other previous methods. At least you know what is happening
and can get the best from your computer.
Let’s suppose you prefer the last option, and want to get a good value to start with. First, you need
to get some data about your computer. This data is the amount of RAM installed in your system, the
operating system’s swap space available, and a general idea about the speed of the disks that store the
operating system’s swap and the directory used for GIMP’s swap. You do not need to do disk tests, nor
check the RPM of the disks, the thing is to see which one seems clearly faster or slower, or whether all
are similar. You can change GIMP’s swap directory in the Folders page of the Preferences dialog.
The next thing to do is to see how much resources you require for other apps you want to run at the
same time than GIMP. So start all your tools and do some work with them, except GIMP of course, and
check the usage. You can use applications like free or top, depending in what OS and what environment
you use. The numbers you want is the memory left, including file cache. Modern Unix keeps a very
small area free, in order to be able to keep large file and buffer caches. Linux’s free command does the
maths for you: check the column that says “free”, and the line “-/+ buffers/cache”. Note down also the
free swap.
Now time for decisions and a bit of simple math. Basically the concept is to decide if you want to
base all Tile Cache in RAM, or RAM plus operating system swap:
1. Do you change applications a lot? Or keep working in GIMP for a long time? If you spend a lot of
time in GIMP, you can consider free RAM plus free swap as available; if not, you need to go to the
following steps. (If you’re feeling unsure about it, check the following steps.) If you are sure you
switch apps every few minutes, only count the free RAM and just go to the final decision; no more
things to check.
2. Does the operating system swap live in the same physical disk as GIMP swap? If so, add RAM and
swap. Otherwise go to the next step.
3. Is the disk that holds the OS swap faster or the same speed as the disk that holds the GIMP swap?
If slower, take only the free RAM; if faster or similar, add free RAM and swap.
4. You now have a number, be it just the free RAM or the free RAM plus the free OS swap. Reduce it
a bit, to be on the safe side, and that is the Tile Cache you could use as a good start.
As you can see, all is about checking the free resources, and decide if the OS swap is worth using or
will cause more problems than help.
There are some reasons you want to adjust this value, though. The basic one is changes in your
computer usage pattern, or changing hardware. That could mean your assumptions about how you use
your computer, or the speed of it, are no longer valid. That would require a reevaluation of the previous
steps, which can drive you to a similar value or a completely new value.
Another reason to change the value is because it seems that GIMP runs too slowly, while changing
to other applications is fast: this means that GIMP could use more memory without impairing the other
applications. On the other hand, if you get complaints from other applications about not having enough
memory, then it may benefit you to not let GIMP hog so much of it.
If you decided to use only RAM and GIMP runs slowly, you could try increasing the value a bit, but
never to use also all the free swap. If the case is the contrary, using both RAM and swap, and you have
problems about lack of resources, then you should decrease the amount of RAM available to GIMP.
Another trick is to put the Swap Dir on a very fast disk, or on a different disk than the one where
most of your files reside. Spreading the operating system swap file over multiple disks is also a good
way to speed things up, in general. And of course, you might have to buy more RAM or stop using lots
of programs at the same time: you can not expect to edit a poster on a computer with 16MB and be fast.
You can also check what memory requirements your images have. The larger the images, and the
number of undoes, the more resources you need. This is another way to choose a number, but it is only
good if you always work with the same kind of images, and thus the real requirements do not vary. It
is also helpful to know if you will require more RAM and/or disk space.
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edit an existing shortcut. There are two methods for doing this.
Using dynamic keyboard shortcuts
1. First, you have to activate this capability by checking the Use dynamic keyboard shortcuts option in
the Interface item of the Preferences menu. This option is usually not checked, to prevent accidental
key presses from creating an unwanted shortcut.
2. While you’re doing that, also check the Save keyboard shortcuts on exit option so that your shortcut
will be saved.
3. To create a keyboard shortcut, simply place the mouse pointer on a command in the menu: it will
then be highlighted. Be careful that the mouse pointer doesn’t move and type a sequence of three
keys, keeping the keys pressed. You will see this sequence appear on the right of the command.
1. You get to this Editor by clicking on Configure keyboard shortcuts in the “Interface” item of the
Preferences menu.
2. As shown in this dialog, you can select the command you want to create a shortcut for, in the
“Action” area. Then you type your key sequence as above. In principle, the Space bar should clear
a shortcut. (In practice, it clears it, but doesn’t delete it.)
3. This shortcut editor also allows you to control the tool parameter settings with the keyboard. At the
top of this dialog, you can find a Context menu that takes you to the tool parameters. To make
your work easier, tool types are marked with small icons.
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Note
Custom Keyboard shortcuts are stored in one of Gimp’s hidden directory (/home/
[username]/.gimp-2.8/menurc) under Linux. Under Windows, path varies
according to version:
• C:\Documents and Settings\[Username]\.gimp-2.8\menurc
under Windows XP.
• C:\Program Files\GIMP 2\etc\gimp\2.0\menurc under Windows
7.
• C:\Programmes\GIMP 2\etc\gimp\2.0\menurc under Windows 10.
More, this location may change if GIMP is installed after having already installed
Git Bash or Cygwin. In this case, they will appear in C:\Program Files\Git\
.gimp-[version]\menurc.
“menu.rc” is a simple text file that you can transport from one computer to another.
Tip
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Chapter 13
Scripting
13.1 Plugins
13.1.1 Introduction
One of the nicest things about GIMP is how easily its functionality can be extended, by using plug-
ins. GIMP plugins are external programs that run under the control of the main GIMP application and
interact with it very closely. Plugins can manipulate images in almost any way that users can. Their ad-
vantage is that it is much easier to add a capability to GIMP by writing a small plugin than by modifying
the huge mass of complex code that makes up the GIMP core. Many valuable plugins have C source
code that only comes to 100-200 lines or so.
Several dozen plugins are included in the main GIMP distribution, and installed automatically along
with GIMP. Most of them can be accessed through the Filters menu (in fact, everything in that menu is a
plugin), but a number are located in other menus. In many cases you can use one without ever realizing
that it is a plugin: for example, the ”Normalize” function for automatic color correction is actually a
plugin, although there is nothing about the way it works that would tell you this.
In addition to the plugins included with GIMP , many more are available on the net. A large number
can be found at the GIMP Plugin Registry [GIMP-REGISTRY], a web site whose purpose is to provide a
central repository for plugins. Creators of plugins can upload them there; users in search of plugins for
a specific purpose can search the site in a variety of ways.
Anybody in the world can write a GIMP plugin and make it available over the web, either via the
Registry or a personal web site, and many very valuable plugins can be obtained in this way some are
described elsewhere in the User’s Manual. With this freedom from constraint comes a certain degree
of risk, though: the fact that anybody can do it means that there is no effective quality control. The
plugins distributed with GIMP have all been tested and tuned by the developers, but many that you can
download were just hacked together in a few hours and then tossed to the winds. Some plugin creators
just don’t care about robustness, and even for those who do, their ability to test on a variety of systems
in a variety of situations is often quite limited. Basically, when you download a plugin, you are getting
something for free, and sometimes you get exactly what you pay for. This is not said in an attempt to
discourage you, just to make sure you understand reality.
Warning
Plugins, being full-fledged executable programs, can do any of the things that any
other program can do, including install back-doors on your system or otherwise
compromise its security. Don’t install a plugin unless it comes from a trusted source.
These caveats apply as much to the Plugin Registry as to any other source of plugins. The Registry
is available to any plugin creator who wants to use it: there is no systematic oversight. Obviously if the
maintainers became aware that something evil was there, they would remove it. (That hasn’t happened
yet.) There is, however, for GIMP and its plugins the same warranty as for any other free software:
namely, none.
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Caution
Plugins have been a feature of GIMP for many versions. However, plugins written
for one version of GIMP can hardly ever be used successfully with other versions.
They need to be ported: sometimes this is easy, sometimes not. Many plugins are
already available in several versions. Bottom line: before trying to install a plugin,
make sure that it is written for your version of GIMP.
Note
Because plugins are separate programs, they communicate with the GIMP core
in a special way: The GIMP developers call it “talking over a wire”. When a plugin
crashes, the communication breaks down, and you will see an error message about
a “wire read error”.
Tip
When a plugin crashes, GIMP gives you a very ominous-looking message telling
you that the plugin may have left GIMP in a corrupted state, and you should consider
saving your images and exiting. Strictly speaking, this is quite correct, because
plugins have the power to alter almost anything in GIMP, but for practical purposes,
experience has shown that corruption is actually quite rare, and many users just
continue working and don’t worry about it. Our advice is that you simply think about
how much trouble it would cause you if something went wrong, and weigh it against
the odds.
Because of the way plugins communicate with GIMP, they do not have any mechanism for being
informed about changes you make to an image after the plugin has been started. If you start a plugin,
and then alter the image using some other tool, the plugin will often crash, and when it doesn’t will
usually give a bogus result. You should avoid running more than one plugin at a time on an image, and
avoid doing anything to the image until the plugin has finished working on it. If you ignore this advice,
not only will you probably screw up the image, you will probably screw up the undo system as well, so
that you won’t even be able to recover from your foolishness.
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13.1.3.2 Windows
Windows is a much more problematic environment for building software than Linux. Every decent
Linux distribution comes fully supplied with tools for compiling software, and they are all very similar
in the way they work, but Windows does not come with such tools. It is possible to set up a good
software-building environment in Windows, but it requires either a substantial amount of money or a
substantial amount of effort and knowledge.
What this means in relation to GIMP plugins is the following: either you have an environment in
which you can build software, or you don’t. If you don’t, then your best hope is to find a precompiled
version of the plugin somewhere (or persuade somebody to compile it for you), in which case you simply
need to put it into your personal plugin directory. If you do have an environment in which you can build
software (which for present purposes means an environment in which you can build GIMP), then you
no doubt already know quite a bit about these things, and just need to follow the Linux instructions.
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Good programmers, learning by modifying existing plugins, are often able to accomplish interesting
things after just a couple of days of work.
Remember that you can do a whole lot with Script-Fu. The scripts that come with GIMP can be quite
useful, but they can also serve as models for learning Script-Fu, or at least as a framework and source
of modification when you make your own script. Read the Script-Fu Tutorial in the next section if you
want to learn more about how to make scripts.
We will describe some of the most useful scripts in this chapter, but we won’t cover them all. There
are simply too many scripts. Some of the scripts are also very simple and you will probably not need
any documentation to be able to use them.
Script-Fu (a dialect of Scheme) isn’t the only scripting language available for GIMP. But Script-Fu is
the only scripting language that is installed by default.
1. If you have downloaded a script, copy or move it to your scripts directory. It can be found in the
Preferences: Folders → Scripts.
2. Do a refresh by using Filters → Script-Fu → Refresh Scripts from the image menubar. The script
will now appear in one of your menus. If you don’t find it, look for it under the root file menu
filters. If it doesn’t appear at all, something was wrong with the script (e.g. it contains syntax
errors).
Standalone Script-Fus You will find the standalone variants under File → Create → Type of Script in
the image menubar (see the figure below).
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Image-dependent Script-Fus Menus have been reorganized. A new Colors-menu appears. It groups
together all scripts that work on colors, for example tools that adjust hue, saturation, lightness...,
filters...etc. Filters-menu and Script-Fu-menu are merged in one Filters-menu and it is organized
according to new categories. Image-dependent Plug-ins and Script-Fus are now disseminated in
the image-menus. For example, Color to Alpha filter is in Colors-menu. At the beginning, it’s
disconcerting, but you finish to get used to this because it’s more logical.
The figure below show where you can find them in the image-menu.
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• Patterns
• Logos
• Buttons
Patterns You will find all kinds of pattern-generating scripts here. Generally, they are quite useful be-
cause you can add many arguments to your own patterns.
We’ll take a look at the Land script. In this script you have to set the image/pattern size, and
specify what levels of random to use for your land creation. The colors used to generate the land
map are taken from the currently selected gradient in the gradient editor. You must also supply
values for the level of detail, land and sea height/depth and the scale. Scale refers to the scale of
your map, just as in an ordinary road map, 1:10 will be typed as 10.
Web Page Themes Here is clearly a practical use for scripts. By creating a script for making custom
text, logos, buttons arrows, etc., for your web site, you will give them all the same style and shape.
You will also be saving a lot of time, because you don’t have to create every logo, text or button by
hand.
Most of the scripts are quite self-explanatory, but here are some hints:
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• Choose transparency if you don’t want a solid background. If you choose a solid background,
make sure it is the same color as the web page background.
Here you will find all kinds of logo-generating scripts. This is nice, but use it with care, as people
might recognize your logo as being made by a known GIMP script. You should rather regard it as
a base that you can modify to fit your needs. The dialog for making a logo is more or less the same
for all such scripts:
Logos 1. In the Text String field, type your logo name, like Frozenriver.
2. In the Font Size text field, type the size of your logo in pixels.
3. In the Font text field, type the name of the font that you want to use for your logo.
4. To choose the color of your logo, just click on the color button. This brings up a color dialog.
5. If you look at the current command field, you can watch the script run.
Make Buttons Under this headline you’ll find two scripts that makes rectangular beveled buttons, with
or without round corners (Round Button or Simple Beveled Button). They have a dozen parameters
or so, and most of them are similar to those in the logo scripts. You can experiment with different
settings to come up with a button you like.
Note
This section as adapted from a tutorial written for the GIMP 1 User Manual by Mike
Terry.
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However, not everything enclosed in parentheses is a function — they can also be items in a list —
but we’ll get to that later. This notation is referred to as prefix notation, because the function prefixes
everything else. If you’re familiar with postfix notation, or own a calculator that uses Reverse Polish No-
tation (such as most HP calculators), you should have no problem adapting to formulating expressions
in Scheme.
The third thing to understand is that:
Mathematical operators are also considered functions, and thus are listed first when writing
mathematical expressions.
This follows logically from the prefix notation that we just mentioned.
Typing this in and hitting Enter yields the expected answer of 8 in the center window.
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Now, what if we wanted to add more than one number? The “+” function can take two or more
arguments, so this is not a problem:
(+ 3 5 6)
Knowing that the + operator can take a list of numbers to add, you might be tempted to convert the
above to the following:
(+ 3 (5 6) 7)
However, this is incorrect — remember, every statement in Scheme starts and ends with parens, so
the Scheme interpreter will think that you’re trying to call a function named “5” in the second group of
parens, rather than summing those numbers before adding them to 3.
The correct way to write the above statement would be:
(+ 3 (+ 5 6) 7)
These are all accepted by C/C++, Perl and Java compilers. However, the same is not true for Scheme.
You must have a space after a mathematical operator (or any other function name or operator) in Scheme
for it to be correctly interpreted by the Scheme interpreter.
Practice a bit with simple mathematical equations in the Script-Fu Console until you’re totally com-
fortable with these initial concepts.
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Note
You’ll have to put all of this on one line if you’re using the console window. In gen-
eral, however, you’ll want to adopt a similar practice of indentation to help make
your scripts more readable. We’ll talk a bit more about this in the section on White
Space.
This declares two local variables, a and b, initializes them, then prints the sum of the two variables.
where variables are declared within parens, e.g., (a 2), and expressions are any valid Scheme ex-
pressions. Remember that the variables declared here are only valid within the let* statement — they’re
local variables.
Try to guess what the above statement will do, then go ahead and enter it in the Script-Fu Console
window.
Note
The “\” indicates that there is no line break. Ignore it (don’t type it in your Script-Fu
console and don’t hit Enter), just continue with the next line.
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13.3.2.6 Functions
Now that you’ve got the hang of variables, let’s get to work with some functions. You declare a function
with the following syntax:
(define
(
name
param-list
)
expressions
)
where name is the name assigned to this function, param-list is a space-delimited list of parame-
ter names, and expressions is a series of expressions that the function executes when it’s called. For
example:
(define (AddXY inX inY) (+ inX inY) )
AddXY is the function’s name and inX and inY are the variables. This function takes its two param-
eters and adds them together.
If you’ve programmed in other imperative languages (like C/C++, Java, Pascal, etc.), you might
notice that a couple of things are absent in this function definition when compared to other programming
languages.
• First, notice that the parameters don’t have any “types” (that is, we didn’t declare them as strings,
or integers, etc.). Scheme is a type-less language. This is handy and allows for quicker script
writing.
• Second, notice that we don’t need to worry about how to “return” the result of our function —
the last statement is the value “returned” when calling this function. Type the function into the
console, then try something like:
(AddXY (AddXY 5 6) 4)
(We added the expression x at the end to print out the value assigned to x—normally you won’t need
to do this. Notice how let* operates just like a function: The value of the last statement is the value
returned.)
A variable may also refer to a list of values, rather than a single value. To assign the variable x the
list of values 1, 3, 5, we’d type:
(let* ( (x ’(1 3 5))) x)
Try typing both statements into the Script-Fu Console and notice how it replies. When you type the
first statement in, it simply replies with the result:
8
However, when you type in the other statement, it replies with the following result:
(1 3 5)
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When it replies with the value 8 it is informing you that x contains the atomic value 8. However,
when it replies with (1 3 5), it is then informing you that x contains not a single value, but a list of
values. Notice that there are no commas in our declaration or assignment of the list, nor in the printed
result.
The syntax to define a list is:
’(a b c)
where a, b, and c are literals. We use the apostrophe (’) to indicate that what follows in the paren-
theses is a list of literal values, rather than a function or expression.
An empty list can be defined as such:
’()
or simply:
()
Notice that after the first apostrophe, you no longer need to use an apostrophe when defining the
inner lists. Go ahead and copy the statement into the Script-Fu Console and see what it returns.
You should notice that the result returned is not a list of single, atomic values; rather, it is a list of a
literal (”The GIMP”), the list (1 2 3), etc.
You can use previously declared variables in place of any literals, as you would expect.
This will compose and return a list containing the values held by the variables a, b and c. For exam-
ple:
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(let* (
(a 1)
(b 2)
(c 3)
)
(list 5 4 3 a b c)
)
which is:
”first”
returns:
(2 ”third”)
returns:
()
To get some practice with list-accessing functions, try typing in the following (except all on one line
if you’re using the console); use different variations of car and cdr to access the different elements of
the list:
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(let* (
(x ’( (1 2 (3 4 5) 6) 7 8 (9 10) )
)
)
; place your car/cdr code here
)
Try accessing the number 3 in the list using only two function calls. If you can do that, you’re on
your way to becoming a Script-Fu Master!
Note
In Scheme, a semicolon (;) marks a comment. It, and anything that follows it on the
same line, are ignored by the script interpreter, so you can use this to add comments
to jog your memory when you look at the script later.
One of the most common operations I perform in GIMP is creating a box with some text in it for a web
page, a logo or whatever. However, you never quite know how big to make the initial image when you
start out. You don’t know how much space the text will fill with the font and font size you want.
The Script-Fu Master (and student) will quickly realize that this problem can easily be solved and
automated with Script-Fu.
We will, therefore, create a script, called Text Box, which creates an image correctly sized to fit snugly
around a line of text the user inputs. We’ll also let the user choose the font, font size and text color.
Up until now, we’ve been working in the Script-Fu Console. Now, however, we’re going to switch to
editing script text files.
Where you place your scripts is a matter of preference — if you have access to GIMP’s default script
directory, you can place your scripts there. However, I prefer keeping my personal scripts in my own
script directory, to keep them separate from the factory-installed scripts.
In the .gimp-2.8 directory that GIMP made off of your home directory, you should find a directory
called scripts. GIMP will automatically look in your .gimp-2.8 directory for a scripts directory,
and add the scripts in this directory to the Script-Fu database. You should place your personal scripts
here.
Every Script-Fu script defines at least one function, which is the script’s main function. This is where
you do the work.
Every script must also register with the procedural database, so you can access it within GIMP.
We’ll define the main function first:
(define (script-fu-text-box inText inFont inFontSize inTextColor))
Here, we’ve defined a new function called script-fu-text-box that takes four parameters, which
will later correspond to some text, a font, the font size, and the text’s color. The function is currently
empty and thus does nothing. So far, so good — nothing new, nothing fancy.
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If you save these functions in a text file with a .scm suffix in your script directory, then choose Filters
→ Script-Fu → Refresh Scripts, this new script will appear as File → Create → Text → Text Box.
If you invoke this new script, it won’t do anything, of course, but you can view the prompts you
created when registering the script (more information about what we did is covered next).
Finally, if you invoke the Procedure Browser ( Help → Procedure Browser), you’ll notice that our
script now appears in the database.
• The name of the function we defined. This is the function called when our script is invoked (the
entry-point into our script). This is necessary because we may define additional functions within
the same file, and GIMP needs to know which of these functions to call. In our example, we only
defined one function, text-box, which we registered.
• The location in the menu where the script will be inserted. The exact location of the script is specified
like a path in Unix, with the root of the path being image menu as <Image>.1
1 Before version 2.6, <Toolbox> could be also used, but now the toolbox menu is removed, so don’t use it.
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If your script does not operate on an existing image (and thus creates a new image, like our Text
Box script will), you’ll want to insert it in the image window menu, which you can access through
the image menu bar, by right-clicking the image window, by clicking the menu button icon at the
left-top corner of the image window, or by pressing F10.
If your script is intended to work on an image being edited, you’ll want to insert it in the image
window menu. The rest of the path points to the menu lists, menus and sub-menus. Thus, we
registered our Text Box script in the Text menu of the Create menu of the File menu.2 (File → Create
→ Text → Text Box).
If you notice, the Text sub-menu in the File/Create menu wasn’t there when we began — GIMP
automatically creates any menus not already existing.
• Copyright information.
• The date the script was made, or the last revision of the script.
• The types of images the script works on. This may be any of the following: RGB, RGBA, GRAY,
GRAYA, INDEXED, INDEXEDA. Or it may be none at all — in our case, we’re creating an image,
and thus don’t need to define the type of image on which we work.
2 The original, written by Mike, says put the menu entry in the Script-Fu menu of the Xtns menu at the Toolbox, but since
version 2.6, the Toolbox menu had been removed and merged with the image window menubar.
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A checkbox is displayed, to
SF-TOGGLE get a Boolean value. TRUE or FALSE
Note
Beside the above parameter types there are more types for the interactive
mode, each of them will create a widget in the control dialog. You will find
a list of these parameters with descriptions and examples in the test script
plug-ins/script-fu/scripts/test-sphere.scm shipped with the GIMP
source code.
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Note: We used the value RGB to specify that the image is an RGB image. We could have also used 0,
but RGB is more descriptive when we glance at the code.
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You should also notice that we took the head of the result of the function call. This may seem strange,
because the database explicitly tells us that it returns only one value — the ID of the newly created image.
However, all GIMP functions return a list, even if there is only one element in the list, so we need to get
the head of the list.
Now, just for fun, let’s see the fruits of our labors up until this point, and add this line to show the
new, empty image:
(gimp-display-new theImage)
Save your work, select Filters → Script-Fu → Refresh Scripts, run the script and a new image should
pop up. It will probably contain garbage (random colors), because we haven’t erased it. We’ll get to that
in a second.
With the colors properly set, let’s now clean out the garbage currently in the image by filling the
drawable with the background color:
(gimp-drawable-fill theLayer BACKGROUND-FILL)
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0
TRUE
inFontSize PIXELS
”Sans”)
)
)
Although a long function call, it’s fairly straightforward if you go over the parameters while looking
at the function’s entry in the DB Browser. Basically, we’re creating a new text layer and assigning it to
the variable theText.
Now that we have the text, we can grab its width and height and resize the image and the image’s
layer to the text’s size:
(set! theImageWidth (car (gimp-drawable-width theText) ) )
(set! theImageHeight (car (gimp-drawable-height theText) ) )
If you’re like me, you’re probably wondering what a drawable is when compared to a layer. The
difference between the two is that a drawable is anything that can be drawn into, including layers but
also channels, layer masks, the selection, etc; a layer is a more specific version of a drawable. In most
cases, the distinction is not important.
With the image ready to go, we can now re-add our display line:
(gimp-display-new theImage)
Save your work, refresh the database and give your first script a run!
If you try to close the image created without first saving the file, GIMP will ask you if you want to save
your work before you close the image. It asks this because the image is marked as dirty, or unsaved. In
the case of our script, this is a nuisance for the times when we simply give it a test run and don’t add or
change anything in the resulting image — that is, our work is easily reproducible in such a simple script,
so it makes sense to get rid of this dirty flag.
To do this, we can clear the dirty flag after displaying the image:
(gimp-image-clean-all theImage)
When creating a script, you want to give your users the ability to undo their actions, should they make
a mistake. This is easily accomplished by calling the functions gimp-undo-push-group-start and
gimp-undo-push-group-end around the code that manipulates the image. You can think of them as
matched statements that let GIMP know when to start and stop recording manipulations on the image,
so that those manipulations can later be undone.
If you are creating a new image entirely, it doesn’t make sense to use these functions because you’re
not changing an existing image. However, when you are changing an existing image, you most surely
want to use these functions.
Undoing a script works nearly flawlessly when using these functions.
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• Currently, the image is resized to fit exactly around the text — there’s no room for anything, like
drop shadows or special effects (even though many scripts will automatically resize the image as
necessary). Let’s add a buffer around the text, and even let the user specify how much buffer to
add as a percentage of the size of the resultant text.
• This script could easily be used in other scripts that work with text. Let’s extend it so that it returns
the image and the layers, so other scripts can call this script and use the image and layers we create.
(theBuffer) ;added
(theLayer
(car
(gimp-layer-new
theImage
theImageWidth
theImageHeight
RGB-IMAGE
”layer 1”
100
NORMAL
)
)
)
) ;end of our local variables
[Code here]
)
(script-fu-register
”script-fu-text-box” ;func name
”Text Box” ;menu label
”Creates a simple text box, sized to fit\
around the user’s choice of text,\
font, font size, and color.” ;description
”Michael Terry” ;author
”copyright 1997, Michael Terry;\
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We’re going to add code in two places: right before we resize the image, and at the end of the script (to
return the new image, the layer and the text).
After we get the text’s height and width, we need to resize these values based on the buffer amount
specified by the user. We won’t do any error checking to make sure it’s in the range of 0-100% because
it’s not life-threatening, and because there’s no reason why the user can’t enter a value like “200” as the
percent of buffer to add.
(set! theBuffer (* theImageHeight (/ inBufferAmount 100) ) )
All we’re doing here is setting the buffer based on the height of the text, and adding it twice to both
the height and width of our new image. (We add it twice to both dimensions because the buffer needs
to be added to both sides of the text.)
Now that we have resized the image to allow for a buffer, we need to center the text within the image.
This is done by moving it to the (x, y) coordinates of (theBuffer, theBuffer). I added this line after
resizing the layer and the image:
(gimp-layer-set-offsets theText theBuffer theBuffer)
Go ahead and save your script, and try it out after refreshing the database.
All that is left to do is return our image, the layer, and the text layer. After displaying the image, we
add this line:
(list theImage theLayer theText)
This is the last line of the function, making this list available to other scripts that want to use it.
To use our new text box script in another script, we could write something like the following:
(set! theResult (script-fu-text-box
”Some text”
”Charter” ”30”
’(0 0 0)
”35”
)
)
(gimp-image-flatten (car theResult))
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(script-fu-register
”script-fu-text-box” ;func name
”Text Box” ;menu label
”Creates a simple text box, sized to fit\
around the user’s choice of text,\
font, font size, and color.” ;description
”Michael Terry” ;author
”copyright 1997, Michael Terry;\
2009, the GIMP Documentation Team” ;copyright notice
”October 27, 1997” ;date created
”” ;image type that the script works on
SF-STRING ”Text” ”Text Box” ;a string variable
SF-FONT ”Font” ”Charter” ;a font variable
SF-ADJUSTMENT ”Font size” ’(50 1 1000 1 10 0 1)
;a spin-button
SF-COLOR ”Color” ’(0 0 0) ;color variable
SF-ADJUSTMENT ”Buffer amount” ’(35 0 100 1 10 1 0)
;a slider
)
(script-fu-menu-register ”script-fu-text-box” ”<Image>/File/Create/Text”)
(define (script-fu-text-box inText inFont inFontSize inTextColor inBufferAmount ←-
)
(let*
(
; define our local variables
; create a new image:
(theImageWidth 10)
(theImageHeight 10)
(theImage)
(theImage
(car
(gimp-image-new
theImageWidth
theImageHeight
RGB
)
)
)
(theText) ;a declaration for the text
(theBuffer) ;create a new layer for the image
(theLayer
(car
(gimp-layer-new
theImage
theImageWidth
theImageHeight
RGB-IMAGE
”layer 1”
100
NORMAL
)
)
)
) ;end of our local variables
(gimp-image-add-layer theImage theLayer 0)
(gimp-context-set-background ’(255 255 255) )
(gimp-context-set-foreground inTextColor)
(gimp-drawable-fill theLayer BACKGROUND-FILL)
(set! theText
(car
(gimp-text-fontname
theImage theLayer
0 0
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inText
0
TRUE
inFontSize PIXELS
”Sans”)
)
)
(set! theImageWidth (car (gimp-drawable-width theText) ) )
(set! theImageHeight (car (gimp-drawable-height theText) ) )
(set! theBuffer (* theImageHeight (/ inBufferAmount 100) ) )
(set! theImageHeight (+ theImageHeight theBuffer theBuffer) )
(set! theImageWidth (+ theImageWidth theBuffer theBuffer) )
(gimp-image-resize theImage theImageWidth theImageHeight 0 0)
(gimp-layer-resize theLayer theImageWidth theImageHeight 0 0)
(gimp-layer-set-offsets theText theBuffer theBuffer)
(gimp-display-new theImage)
(list theImage theLayer theText)
)
)
202
Part III
Function Reference
203
Chapter 14
Tools
14.1.1 Introduction
GIMP provides a comprehensive toolbox in order to quickly perform basic tasks such as making selec-
tions or drawing paths. The many tools contained within GIMP’s toolbox are discussed in detail here.
(In case you’re curious, in GIMP lingo a ”tool” is a way of acting on an image that requires access
to its display, either to let you indicate what you want to do by moving the pointer around inside the
display, or to show you interactively the results of changes that you have made. But if you want to think
of a tool as a saw, and an image as a piece of wood, it probably won’t do you a great deal of harm.)
Note
See Main Windows: The Toolbox for an overview of the toolbox and its components.
GIMP has a diverse assortment of tools that let you perform a large variety of tasks. The tools can be
thought of as falling into five categories:
• Selection tools, which specify or modify the portion of the image that will be affected by subsequent
actions;
• Paint tools, which alter the colors in some part of the image;
• Color tools, which alter the distribution of colors across the entire image;
• Other tools, which don’t fall into the other four categories.
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Most tools can be activated by clicking on an icon in the Toolbox. By default, some tools are accessible
only via the menus (namely the Color tools are accessible only either as Colors or as Tools → Colors).
Every tool, in fact, can be activated from the Tools menu; also, every tool can be activated from the
keyboard using an accelerator key.
In the default setup, created when GIMP is first installed, not all tools show icons in the Toolbox: the
Color tools are omitted. You can customize the set of tools that are shown in the Toolbox through Edit
→ Preferences → Toolbox. There are two reasons you might want to do this: first, if you only rarely
use a tool, it might be easier to find the tools you want if the distracting icon is removed; second, if you
use the Color tools a lot, you might find it convenient to have icons for them easily available. In any
case, regardless of the Toolbox, you can always access any tool at any time using the Tools menu from
an image menubar.
The shape of the cursor changes when it is inside an image, to one that indicates which tool is active
(if in Preferences you have set Image Windows → Mouse Pointers → Pointer mode → Tool icon).
Color area This area shows GIMP’s basic palette, consisting of two colors, the Foreground and Back-
ground, used for painting, filling, and many other operations. Clicking on either of the color dis-
plays brings up a Color Editor dialog, which permits you to change it.
Default colors Clicking on this small symbol resets the Foreground and Background colors to black and
white, respectively. Pressing the D key has the same effect.
Swap FG/BG colors Clicking on the small curved line with two arrowheads causes the Foreground and
Background colors to be swapped. Pressing the X key has the same effect.
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Tip
You can click-and-drag one of these colors directly into a layer: it will fill the
whole layer.
This part of the Toolbox shows the currently selected brush, pattern, and gradient. Clicking on any of
them brings up a dialog that allows you to change it.
A thumbnail of the active image can be displayed in this area if the “Display Active Image” option is
checked in Preferences/Toolbox. If you click on this thumbnail, the “Images” dialog is opened, useful if
you have many images on your screen. You can also click and drag this thumbnail to an enabled XDS1
file manager to directly save the corresponding image.
1 See [XDS].
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If you have things set up like most people do, activating a tool causes its Tool Options dialog to appear
below the Toolbox. If you don’t have things set up this way, you probably should: it is very difficult to
use tools effectively without being able to manipulate their options.
Tip
The Tool Options appear beneath the Toolbox in the default setup. If you lose it
somehow, you can get it back by creating a new Tool Options dialog using Windows
→ Dockable Dialogs → Tool Options and then docking it below the Toolbox. See
the section on Dialogs and Docking if you need help.
Each tool has its own specific set of options. The choices you make for them are kept throughout
the session, until you change them. In fact, the tool options are maintained from session to session. The
persistence of tool options across sessions can sometimes be an annoying nuisance: a tool behaves very
strangely, and you can’t figure out why until you remember that you were using some unusual option
the last time you worked with it, two weeks ago.
At the bottom of the Tool Options dialog, four buttons appear:
Save Options to This button allows you to save the settings for the current tool, so that you can
restore them later. It brings up the Section 15.5.1 allowing you to give a name for the new preset.
When you Restore options, only saved presets for the active tool are shown, so you need not worry
about including the name of the tool when you assign a name here.
Restore Options This button allows you to restore a previously saved preset of options for the
active tool. If no presets have ever been saved for the active tool, the button will be insensitive.
Otherwise, clicking it will bring up a menu showing the names of all saved option sets: choosing
a menu entry will apply those settings.
Delete Options This button allows you to delete a previously saved set of options for the active
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tool. If no option-sets have ever been saved for the active tool, the button will simply repeat the
tool name. Otherwise, clicking it will bring up a menu showing the names of all saved presets: the
selected preset will be deleted.
Reset Options This button resets the options for the active tool to their default values.
New sliders Option sliders have changed with GIMP-2.8: it is not visible, but the slider area is now
divided into upper and lower parts.
(a) The upwards arrow pointer (b) The horizontal two-way ar-
in the top half of the slider area row pointer in the lower half of
the slider area
• In the top half of the slider area: Clicking with the up arrow pointer sets slider to a value
that depends on the position of the pointer (no reference, imprecise). Clicking and dragging
the up arrow pointer sets the value by large amounts.
• In the lower half of the slider area: Clicking with the two-way arrow pointer has no effect.
Clicking and dragging the two-way arrow pointer sets the value by small amounts.
Once you have set the value approximately, you can tune it precisely using the two small arrow
buttons at the right of the slider.
The value area in the slider area works as a text editor: there, you can edit the value or enter a new
value directly.
For some options, you can drag the pointer outside the tool dialog. For example with the size
slider, whose maximum value is 10,000, you can drag the mouse pointer up to the right side of
your screen.
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Note
Advanced users find the modifier keys very valuable, but novice users often find
them confusing. Fortunately, it is possible for most purposes to use the Mode but-
tons (described below) instead of modifier keys.
Ctrl When creating a selection, holding down the Ctrl key can have two different actions according to
the way you use it:
• Holding down the key while drawing the selection toggles the “Expand from center” option.
• If you hold down the Ctrl key before drawing a selection, this new selection switches to the
Subtract mode. So, this new selection will be subtracted from an existing one as soon as you
release the click, as far as they have common pixels.
Alt Holding Alt will allow movement of the current selection (only its frame, not its content). If the
whole image is moved instead of the selection only, try Shift-Alt. Note that the Alt key is sometimes
intercepted by the windowing system (meaning that GIMP never knows that it was pressed), so
this may not work for everybody.
Shift When creating a selection, holding down the Shift key can have two different actions according
to the way you use it:
• If you hold down the key before clicking to start the selection, this selection will be in Addition
mode as long as you press the key.
• If you hold down the Shift key after clicking to start the selection, the effect will depend on the
tool you are using: for example, the selection will be a square with the Rectangle Select tool.
Ctrl-Shift Using Ctrl-Shift together can do a variety of things, depending on which tool is used. Com-
mon to all selection tools is that the selection mode will be switched to intersection, so that after
the operation is finished, the selection will consist of the intersection of the region traced out with
the pre-existing selection. It is an exercise for the reader to play with the various combinations
available when performing selections while holding Ctrl-Shift and releasing either both or either
prior to releasing the mouse Left Button.
Key modifiers to move selections Ctrl-Alt-Left-click-and-drag and Shift-Alt-Left-click-and-drag are used
to move selections. See Section 7.2.1.
Space bar Pressing the Space bar while using a selection tool transforms this tool into the Navigation
cross as long as you press the bar, allowing you to pan around the image instead of using the scroll-
bars when your image is bigger than the canvas. This is the default option: in Preferences/Image
Windows, you can toggle the Space bar to the Move tool.
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14.2.1.2 Options
Here we describe the tool options that apply to all selection tools: options that apply only to some tools,
or that affect each tool differently, are described in the sections devoted to the individual tools. The
current settings for these options can be seen in the Tool Options dialog, which you should always have
visible when you are using tools. To make the interface consistent, the same options are presented for
all selection tools, even though some of them don’t have any effect for some of the tools.
Mode This determines the way that the selection you create is combined with any pre-existing selec-
tion. Note that the functions performed by these buttons can be duplicated using modifier keys,
as described above. For the most part, advanced users use the modifier keys; novice users find the
mode buttons easier.
Replace mode will cause any existing selection to be destroyed or replaced when
the new selection is created.
Add mode will cause the new selection to be added to any existing selection re-
gions.
Subtract mode will remove the new selection area from any existing selection re-
gions.
Intersection mode will make a new selection from the area where the existing se-
lection region and the new selection region overlap.
Antialiasing This option only affects some selection tools: it causes the boundary of the selection to be
drawn more smoothly.
Feather Edges This options allows the boundary of the selection to be blurred, so that points near the
boundary are only partially selected. For further information regarding feathering, see the glossary
entry Feathering.
The Rectangle Selection tool is designed to select rectangular regions of the active layer: it is the most
basic of the selection tools, but very commonly used. For information on selections and how they are
used in GIMP see Selections; for information on features common to all selection tools see Selection
Tools.
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This tool is also used for rendering a rectangle on an image. To render a filled rectangle, create
a rectangular selection, and then fill it using the Bucket Fill tool. To create a rectangular outline, the
simplest and most flexible approach is to create a rectangular selection and then stroke it.
• from the image menu bar Tools → Selection Tools → Rectangle Select,
Note
See Selection Tools for help with modifier keys that affect all these tools in the same
way. Only effects options that are specific to this tool are explained here.
Ctrl Pressing the Ctrl key after starting your selection, and holding it down until you are finished,
causes your starting point to be used as the center of the selected rectangle, instead of a corner.
Note that if you press the Ctrl key before starting to make the selection, the resulting selection will
be subtracted from the existing selection. The cursor becomes
Shift If you press the Shift key before starting the selection, the resulting selection will be added to the
existing one. The cursor becomes
Pressing the Shift key after starting your selection, toggles the Fixed option, and holding it down
until you are finished, will constrain the selection to a square, if it is your first selection. Later, with
the default Aspect Ratio , your selection will respect the aspect ratio of the previous selection.
Ctrl-Shift Pressing both keys after starting your selection combines the two effects, giving you a square
selection centered on your starting point. Note that pressing these keys before starting your selec-
tion intersects the resulting selection with the existing one and the pointer change shape accord-
ingly :
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When this tool is selected the mouse pointer is displayed like this: as soon as it is over the image.
A drag and drop allows to get a rectangular (or square) shape. When the mouse button is relaxed, a
dotted line (“marching ants”) outlines the selection. It’s not necessary to adjust the selection with care;
you can resize it easily later.
When the pointer is moving on the canvas, the pointer and selection aspects change:
- outside the selection it looks like previously; this allows to design a new selection but will erase the
existing one if this isn’t combined with an action on the relevant key to add or subtract another selection
as described in the previous paragraph.
- within selection peripheral parts, the mouse pointer changes into various shapes when overflying
rectangular sensitive and clearly marked areas. These handles allow you to resize the selection. In selec-
tion corners the pointer changes into a shape according to the context; for instance in the low right corner
it becomes: . So, by click-and-dragging these areas, you can magnify or shrink the selection size.
Over median selection parts, lateral, low or up, pointer is changed into appropriate shapes according
to the context. For instance, when the mouse pointer is over the median right side, the pointer looks
like: . So you can click-and-drag to magnify or to shrink the selection size by moving the chosen
boundary.
- inside selection central area the mouse pointer looks like usual for object manipulation, i.e.:
. So you can move the whole selection by a click-and-drag.
Moreover, if you have not unchecked the Highlight option, your work will be easier because what is
out the selection will be darkest than what is in the selection, and then the selection seems highlighted.
Tip
If you use moving keys you can move the selection or modify its size by one pixel
step. If you use it in combination with Shift you can move it by a 25 pixel step.
Display of all possible pointers in function of their localization with respect to the selection area.
After creating and modifying the selection, you will have to exit this editing mode (and commit any
changes). You can do this with a single click inside the selection or by pressing the Enter key. Or you
can just use a non-selection tool and, for example, fill or paint the selection.
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Note
See Selection Tools for help with options that are common to all these tools. Only
options that are specific to this tool are explained here.
Rounded corners If you enable this option, a slider appears. You can use this to adjust the radius that
is used to round the corners of the selection.
Expand from center If you enable this option, the point the selection is started by pressing the mouse
button is used as center of the selected area.
Fixed This menu allows you the option of constraining the shape of the rectangle in different ways.
Aspect ratio This option allows you to design and resize the selection while keeping the aspect
ratio fixed and written within the relevant box. By default the ratio is 1:1 (so we have a square)
but it can be changed. With the two little landscape and picture icons, you can invert this ratio.
Width With this choice you can fix the width of the selection.
Height With this choice you can fix the height of the selection.
Size With this choice you can fix the width and height of the selection.
Position These two text fields contain the current horizontal and vertical coordinates of the upper left
corner of the selection. You can use these fields to adjust the selection position precisely.
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Size These two text fields contain the current width and height of the the selection. You can use these
fields to adjust the selection size precisely.
Highlight If you enable this option, the selected area is emphasized by a surrounding mask to make
visual selection much easier.
Guides With this menu you can select the type of guides that is shown within the selection to make the
creation of a selection easier, respecting Photo composition rules.
Six options are available:
• No Guides
• Center lines
• Rule of thirds
• Rule of fifths
• Golden sections
• Diagonal lines
Auto Shrink Selection This option is active when a rectangle selection is drawn. Clicking on the Auto
Shrink Selection button will make the selection automatically shrink to the nearest rectangular
shape including elements in the selection. The algorithm for finding the best rectangle to shrink to
is “intelligent”, which in this case means that it sometimes does surprisingly sophisticated things,
and sometimes does surprisingly strange things. In any case, if the region that you want to se-
lect has a solid-colored surround, auto-shrinking will always pick it out correctly. Note that the
resulting selection does not need to have the same shape as the one you sweep out.
(a) Image with two distinct elements selected (b) Auto Shrink applied
Shrink merged If Sample Merged is also enabled, then Auto Shrink will use the pixel information from
the visible display of the image, rather than just from the active layer. For further information
regarding Sample Merge, see the glossary entry Sample Merge.
The Ellipse Selection tool is designed to select circular and elliptical regions from an image, with high-
quality anti-aliasing if you want it. For information on selections and how they are used in GIMP see
Selections; for information on features common to all selection tools see Selection Tools.
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This tool is also used for rendering a circle or ellipse on an image. To render a filled ellipse, create an
elliptical selection, and then fill it using the Bucket Fill tool. To create an elliptical outline, the simplest
and most flexible approach is to create an elliptical selection and then stroke it. However, the quality
of anti-aliasing with this approach is rather crude. A higher quality outline can be obtained by creating
two elliptical selections with different sizes, subtracting the inner one from the outer one; however this
is not always easy to get right. The command Select → Border... makes it easy.
• From the image menu bar Tools → Selection Tools → Ellipse Select;
Note
See Selection Tools for help with modifier keys that affect all these tools in the same
way. Only effects options that are specific to this tool are explained here.
Ctrl Pressing the key after starting your selection, and holding it down until you are finished, causes
your starting point to be used as the center of the selected ellipse, instead of a corner of the rectangle
that may contain it. Note that if you press the Ctrl key before starting to make the selection, the
resulting selection will be subtracted from the existing selection.
Shift Pressing the Shift key after starting your selection, and holding it down until you are finished,
constrains the selection to be a circle. Note that if you press the Shift key before starting to make
the selection, the resulting selection will be added to the existing selection.
Ctrl-Shift Pressing both keys combines the two effects, giving you a circular selection centered on your
starting point.
When this tool is selected the mouse pointer comes with a circle icon as soon as it is over the image. A
drag-and-drop allows you to get an ellipse (or a circle) within a rectangular box. When the mouse button
is relaxed, a dotted line (“marching ants”) outlines the elliptic selection. It’s not necessary to adjust the
selection with care; you can resize it easily later.
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When the pointer is moving on the canvas, the pointer and selection aspects change. You can change
the size of the selection by using handles. See Tool handling within the rectangular chapter.
14.2.3.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Note
See Selection Tools for help with options that are common to all these tools. Only
options that are specific to this tool are explained here.
All other options All these options work exactly the same way, they were described for the rectangular
selection already. See for Section 14.2.2.4 details.
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The Free Selection tool, or Lasso, lets you create a selection by drawing it free-hand with the pointer,
while holding down the left mouse button (or, for a stylus, pressing it against the tablet). When you
release the mouse button, the selection is closed by connecting the current pointer location to the start
location with a straight line. You can go outside the edge of the image display and come back in if you
want to. The Lasso is often a good tool to use for “roughing in” a selection; it is not so good for precise
definition. Experienced users find that it is often convenient to begin with the lasso tool, but then switch
to QuickMask mode for detail work.
For information on selections and how they are used in GIMP see Selections. For information on
features common to all selection tools see Selection Tools.
Note
The Free Selection tool is much easier to use with a tablet than with a mouse.
A new possibility came up with GIMP-2.6: the polygonal selection. Instead of click-and-dragging to
draw a free hand selection, you can click only. This creates an anchor point. Then moving the mouse
pointer draws a line with a new anchor point that you can move as long as you don’t click again (the
mouse pointer comes with the moving cross). Clicking again anchors this point and creates a segment.
By pressing the Ctrl keyboard key while moving the mouse pointer contrains moving angles to 15°.
So, you can mix free hand segments and polygonal segments.
• From the image menu bar Tools → Selection Tools → Free Select,
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The Free Select tool does not have any special key modifiers, only the ones that affect all selection tools
in the same way. See Selection Tools for help with these.
14.2.4.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
The Free Select tool has no special tool options, only the ones that affect all selection tools in the same
way. See Selection Tools for help with these.
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The Fuzzy Select (Magic Wand) tool is designed to select areas of the current layer or image based on
color similarity.
When using this tool, it is very important to pick the right starting point. If you select the wrong spot,
you might get something very different from what you want, or even the opposite.
The Wand is a good tool for selecting objects with sharp edges. It is fun to use, so beginners often
start out using it a lot. You will probably find, however, that the more you use it, the more frustrated
you become with the difficulty of selecting exactly what you want, no more, no less. More experienced
users find that the Path and Color Select tools are often more efficient, and use the Wand less. Still, it
is useful for selecting an area within a contour, or touching up imperfect selections. It often works very
well for selecting a solid-colored (or nearly solid-colored) background area.
Note that as the selected area expands outward from the center, it does not only propagate to pixels
that touch each other: it is capable of jumping over small gaps, depending on Threshold option. To
increase/decrease Threshold, during the use of Fuzzy Selection, after the first button-press, dragging
the pointer downward (or to the right) or upward (or to the left).
• From the image menu bar Tools → Selection Tools → Fuzzy Select,
The Fuzzy Select tool does not have any special key modifiers, only the ones that affect all selection tools
in the same way. See Section 14.2.1 for help with these.
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Figure 14.23 Using Magic Wand tool: selected pixels are contiguous
It starts selecting when you click at a spot in the image, and expands outwards like water flooding low-
lying areas, selecting contiguous pixels whose colors are similar to the starting pixel. You can control
the threshold of similarity by dragging the mouse downward or to the right: the farther you drag it, the
larger you get the selected region. And you can reduce the selection by dragging upwards or to the left.
To move the selection see Moving selections.
14.2.5.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Note
See Selection Tools for help with options that are common to all these tools. Only
options that are specific to this tool are explained here.
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Finding Similar Colors These options affect the way the Magic Wand expands the selection out from
the initial point.
Select Transparent Areas This option gives the Magic Wand the ability to select areas that are
completely transparent. If this option is not checked, transparent areas will never be included
in the selection.
Sample Merged This option becomes relevant when you have several layers in your image, and
the active layer is either semi-transparent or is set to another Layer Mode than Normal. If this
is the case, the colors present in the layer will be different from the colors in the composite
image. If the “Sample Merged” option is unchecked, the wand will only react to the color in
the active layer when it creates a selection. If it is checked it will react to the composite color
of all visible layers. For further information, see the glossary entry Sample Merged.
Threshold This slider determines the range of colors that will be selected at the moment you click
the pointer on the initial point, before dragging it: the higher the threshold, the larger the
resulting selection. After the first button-press, dragging the pointer downward or to the
right will increase the size of the selection; dragging upward or to the left will decrease it.
Thus, you have the same set of possibilities regardless of the Threshold setting: what differs
is the amount of dragging you have to do to get the result you want.
Selection by With this option you can choose which component of the image GIMP shall use to
calculate the similarity.
The components you can choose from are Red, Green, Blue, Hue, Saturation and Value.
The Select by Color tool is designed to select areas of an image based on color similarity. It works a lot
like the Fuzzy Select tool (“Magic Wand”). The main difference between them is that the Magic Wand
selects contiguous regions, with all parts connected to the starting point by paths containing no large
gaps; while the Select by Color tool selects all pixels that are sufficiently similar in color to the pixel you
click on, regardless of where they are located.
• From the image menu bar Tools → Selection Tools → By Color Select,
The select by color tool does not have any special key modifiers, only the ones that affect all selection
tools in the same way. See Selection Tools for help with these.
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Figure 14.26 Using Select by Color tool: selected pixels are not only contiguous
As with fuzzy tool, the selection starts as soon as you click and the reference is the first clicked pixel. If
you click and drag, you can change the threshold by the same way as with the fuzzy tool.
To move the selection see Moving selections.
14.2.6.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Note
See Selection Tools for help with options that are common to all these tools. Only
options that are specific to this tool are explained here.
Similar colors All these options work exactly the same way, they were described for the fuzzy selection
already. See for Section 14.2.5.4 details.
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The Intelligent Scissors tool is an interesting piece of equipment: it has some features in common with
the Lasso, some features in common with the Path tool, and some features all its own. It is useful when
you are trying to select a region defined by strong color-changes at the edges. To use the Scissors, you
click to create a set of ”control nodes”, also referred to as anchors or control points, at the edges of the
region you are trying to select. The tool produces a continuous curve passing through these control
nodes, following any high-contrast edges it can find. If you are lucky, the path that the tool finds will
correspond to the contour you are trying to select.
Unfortunately, there seem to be some problems with the edge-following logic for this tool, with the
result that the selections it creates tend to be pretty crude in a lot of cases. A good way to clean them
up is to switch to QuickMask mode, and use paint tools to paint in the problematic parts. On the whole,
most people find the Path tool to be more useful than the Scissors, because, even though it does not have
the intelligent edge-finding capability, the paths it produces persist until you delete them, and can be
altered at any time.
• From the image menu bar Tools → Selection Tools → Intelligent Scissors,
The default behavior of the Shift, Ctrl, and Alt keys is described in Section 14.2.1.1 for all selection tools.
There is, however, one key modifier that has a special behavior if you use it while editing a selection,
that is after you have added the first node:
Shift By default, the auto-edge snap feature is enabled: whenever you click and drag the mouse pointer,
the Scissors tool finds the point of the maximal gradient (where the color change is maximal) for
placing a new control node or moving an existing node.
Holding down this key while clicking and dragging disables this feature, and the control node will
be placed at the position of the mouse pointer.
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Each time you left-click with the mouse, you create a new control point, which is connected to the last
control point by a curve that tries to follow edges in the image. To finish, click on the first point (the
cursor changes to indicate when you are in the right spot). You can adjust the curve by dragging the
control nodes, or by clicking to create new control nodes. When you are satisfied, click anywhere inside
the curve to convert it into a selection.
As said above when you click with this tool you drop points. The selection boundary is driven by
these control points. During creation you can move each one by clicking and dragging, except the first
and the last one. The selection is closed when you are clicking the last point over the first one. When
the selection is closed the pointer shape changes according to its position: inside , on the boundary
, and outside . You can adjust the selection creating new points by clicking on the boundary or
by moving each control points (merged first and last point). The selection is validated when you click
inside.
You have to notice that you can get only one selection; if you create a second selection, the first one
is erased when you validate the second one.
Warning
Be sure not to click inside the curve until you are completely done adjusting it. Once
you have converted it into a selection, undoing takes you back to zero, and you will
have to start constructing the curve again from scratch if you need to change it. Also
be sure not to switch to a different tool, or again all of your carefully created control
nodes will be lost. (But you still can transform your selection into a path and work it
with the Path tool.)
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14.2.7.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Modes; Antialiasing; Feather edges
Note
See Selection Tools for help with options that are common to all these tools.
Only options that are specific to this tool are explained here.
Interactive boundary If this option is enabled, dragging a control node during placement will indicate
the path that will be taken by the selection boundary. If it is not enabled, the node will be shown
connected to the previous node by a straight line while you are dragging it around, and you won’t
see the resulting path until you release the pointer button. On slow systems, if your control nodes
are far apart, this may give a bit of a speed-up.
This tool lets you extract the foreground from the active layer or from a selection. It is based on the SIOX
method (Simple Interactive Object Extraction). You can visit its Web page at [SIOX].
1. Roughly select the foreground you want to extract. When you select this tool, the mouse pointer goes
with the lasso icon. It actually works like the Fuzzy Select tool. Select as little as possible from the
background.
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As soon as you release the mouse button, the non selected part of the image is covered with a dark
blue mask. If the selection is not closed, its ends will be linked automatically together by a straight
line. The mouse pointer goes now with the Paint-brush icon for the next step.
2. Draw a line through the foreground: using the paintbrush, whose size can be changed in options, draw
a continuous line in the selected foreground going over colors which will be kept for the extraction.
The color used to draw the line is of no importance; not using the same color as foreground is better.
Be careful not painting background pixels.
In this example, it is important that the line goes over the yellow capitulum of the flower.
3. When you release the mouse button, all non-selected areas are in dark:
4. You still have to press the Enter key to get the wanted selection:
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Note
Until you press Enter, you can’t undo this selection by Ctrl-Z nor by Select → None,
and the Undo History is not concerned. To delete this selection, you must select
another tool.
• This tool has no shortcut, but you can set one using Edit → Preferences → Interface → Configure
Keyboard Shortcuts → Tools → Foreground Select
Ctrl By pressing the Ctrl key, you can switching between foreground and background selection paint-
ing.
14.2.8.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
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Note
See Selection Tools for help with options that are common to all these tools.
Only options that are specific to this tool are explained here.
Contiguous If this option is enabled, only the area contiguous to the stroke will be selected. Otherwise
all the areas with same colors will be selected.
(a) Two separated ar- (b) The Contiguous (c) The Contiguous
eas with the same color. option is checked: only option is not checked:
On the left, only the left the area close to the both areas, although
area is marked. painted line is selected. they are separated, are
selected.
Interactive refinement Here are some options to work more precisely on your selection:
Mark foreground default option. The foreground color of the Toolbox is used to paint. Colors
covered by the painted line will be used for extraction.
Mark background You can access this option either by clicking on the radio button or, more sim-
ply, by pressing the Ctrl key. The mouse pointer goes with a small eraser icon. The used color
is the background color of Toolbox. The pixels of the selection which have the same color as
the “erased” pixels will NOT be extracted.
Small brush / Large brush This slider lets you adapt the size of the brush used to paint the line.
A small brush fits well thin details.
Smoothing Smaller values give a more accurate selection border but may introduce holes in the selec-
tion.
Preview color You can select between Red, Green and Blue to mask the image background.
Color Sensitivity This option uses the L*a*b color model. If your image contains many pixels of the
same color in different tones, you can increase the sensibility of the selection for this color.
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The feature they all have in common is that all of them are used by moving the pointer across the
image display, creating brush-strokes. Four of them
• the Pencil,
• the Paintbrush,
behave like the intuitive notion of “painting” with a brush. Pencil, Paintbrush, and Airbrush are
called “basic painting tools” or brush tools.
The other tools use a brush to modify an image in some way rather than paint on it:
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The advantages of using GIMP with a tablet instead of a mouse probably show up more clearly for
brush tools than anywhere else: the gain in fine control is invaluable. These tools also have special
“Pressure sensitivity” options that are only usable with a tablet.
In addition to the more common “hands-on” method, it is possible to apply paint tools in an auto-
mated way, by creating a selection or path and then “stroking” it. You can choose to stroke with any of
the paint tools, including nonstandard ones such as the Eraser, Smudge tool, etc., and any options you
set for the tool will be applied. See the section on Stroking for more information.
Ctrl Holding down the Ctrl key has a special effect on every paint tool. For the Pencil, Paintbrush,
Airbrush, Ink, and Eraser, it switches them into “color picker” mode, so that clicking on an image
pixel causes GIMP’s foreground to be set to the active layer’s color at that point (or, for the Eraser,
GIMP’s background color). For the Clone tool, the Ctrl key switches it into a mode where clicking
sets the reference point for copying. For the Convolve tool, the Ctrl key switches between blur and
sharpen modes; for the Dodge/Burn tool, it switches between dodging and burning.
Shift Holding down the Shift key has the same effect on most paint tools: it places the tool into straight
line mode. To create a straight line with any of the paint tools, first click on the starting point, then
press the Shift key. As long as you hold it down, you will see a thin line connecting the previously
clicked point with the current pointer location. If you click again, while continuing to hold down
the Shift key, a straight line will be rendered. You can continue this process to create a series of
connected line segments.
Ctrl-Shift Holding down both keys puts the tool into constrained straight line mode. This is similar to
the effect of the Shift key alone, except that the orientation of the line is constrained to the nearest
multiple of 15 degrees. Use this if you want to create perfect horizontal, vertical, or diagonal lines.
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Many tool options are shared by several paint tools: these are described here. Options that apply only
to one specific tool, or to a small number of tools, are described in the sections devoted to those tools.
Mode The Mode drop-down list provides a selection of paint application modes. As with the opacity,
the easiest way to understand what the Mode setting does is to imagine that the paint is actually
applied to a layer above the layer you are working on, with the layer combination mode in the
Layers dialog set to the selected mode. You can obtain a great variety of special effects in this way.
The Mode option is only usable for tools that can be thought of as adding color to the image: the
Pencil, Paintbrush, Airbrush, Ink, and Clone tools. For the other paint tools, the option appears for
the sake of consistency but is always grayed out. A list of modes can be found in Section 8.2.
In this list, some modes are particular and are described below.
Opacity The Opacity slider sets the transparency level for the brush operation. To understand how it
works, imagine that instead of altering the active layer, the tool creates a transparent layer above the
active layer and acts on that layer. Changing Opacity in the Tool Options has the same effect that
changing opacity in the Layers dialog would have in the latter situation. It controls the “strength”
of all paint tools, not just those that paint on the active layer. In the case of the Eraser, this can come
across as a bit confusing: it works out that the higher the “opacity” is, the more transparency you
get.
Brush The brush determines how much of the image is affected by the tool, and how it is affected, when
you trace out a brushstroke with the pointer. GIMP allows you to use several different types of
brushes, which are described in the Brushes section. The same brush choices are available for all
paint tools except the Ink tool, which uses a unique type of procedurally generated brush. The
colors of a brush only come into play for tools where they are meaningful: the Pencil, Paintbrush,
and Airbrush tools. For the other paint tools, only the intensity distribution of a brush is relevant.
Size This option lets you to modify precisely the size of the brush. You can use the arrow keys to vary
by ±0.01 or the Page-Up and Page-Down keys to vary by ±1.00. You can obtain the same result if
you have correctly set your mouse-wheel in the Preferences. See How to vary the size of a brush
Aspect Ratio This determines the ratio between the height and the width of the brush. The slider is
scaled from -20.00 to 20.00 with the default value set to 0.00. A negative value from 0.00 to -20
will narrow the height of the brush while a positive value between 0.00 and 20.00 indicates the
narrowing rate of the width of the brush.
Angle This option makes the brush turn round its center. This is visible if the brush is not circular or
made from a rotated figure.
Dynamics
Brush dynamics let you map different brush parameters to several input dynamics. They are
mostly used with graphic tablets, but some of them are also usable with a mouse.
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Jitter is also available in the Paint Dynamic Editor where you can connect jitter to the behavior of
the brush.
Smooth Stroke This option doesn’t affect the rendering of the brush stroke but its “shape”. It takes
away the wobbles of the line you are drawing. It makes drawing with a mouse easier.
When this option is checked, two setting areas appear, Quality and Weight. You can change the
default values to adapt them to your skill.
High weight values rigidifies the brush stroke.
Trying to draw a straight line and a sine curve with the mouse. 1 : option unchecked 2 : default values 3 :
maximum values
Incremental The incremental checkbox does not seems to work as everyone expect. If it is deactivated
(the default value) the maximum effect of a single stroke is determined by the opacity set in the
opacity slider. If the opacity is set to less than 100, moving the brush over the same spot will
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increase the opacity if the brush is lifted in the meantime. Painting over with the same stroke has
no such effect. If Incremental is active the brush will paint with full opacity independent of the
slider’s setting. This option is available for all paint tools except those which have a “rate” control,
which automatically implies an incremental effect. See also Section 8.2.
Two brush-strokes made with the Airbrush, using the same fuzzy circular brush. Left: Normal mode. Right:
Dissolve mode.
For any paint tool with opacity less than 100%, this very useful mode doesn’t draw transparency
but determines the probability of applying paint. This gives nice patterns of dots to paint-strokes
or filling.
This image has only the background layer and no Alpha channel. The background color is sky blue. Three strokes
with Pencil and various opacities: 100%, 50%, 25%. Foreground color pixels are scattered along brushstroke.
Behind
This mode applies paint only to transparent areas of the layer: the lower the opacity, the more
paint is applied. Thus, painting opaque areas has no effect; painting transparent areas has the
same effect as normal mode. The result is always an increase in opacity. Of course none of this is
meaningful for layers that lack an alpha channel.
In the above example image, Wilber is on the top layer, surrounded by transparency. The lower
layer is solid light blue. The Bucket Fill tool was used, with the Fill Whole Selection option checked
and the entire layer was selected. A pattern was used to paint with the Bucket Fill tool.
The next image (below) has two layers. The upper layer is active. Three brushtrokes with pencil,
red color at 100%, 50%, 25%: only transparent or semi-transparent pixels of the layer are painted.
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Color Erase
This mode erases the foreground color, replacing it with partial transparency. It acts like the Color
to Alpha filter, applied to the area under the brushstroke. Note that this only works on layers that
possess an alpha channel; otherwise, this mode is identical to Normal.
In the above example image, the color of the Bucket Fill tool was white, so white parts of Wilber
were erased and the blue background shows through.
This image below has only one layer, the background layer. Background color is sky blue. Three
brushtrokes with pencil:
1. With the exact color of the blue area: only this blue color is erased.
2. With the exact color of the red area. Only this red color is erased, whatever its transparency.
Erased areas are made transparent.
3. With the sky blue color of the layer background: only this color is erased.
14.3.2 Dynamics
The dynamics apply a more “real feeling” to the brush by connecting one or more of the brush parameters
to the way of using the brush. You may for instance let the width of the pencil vary according to the speed
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of the stylus or the mouse, make the color saturation depending on the stylus pressure, make the color
changing as the direction of the brush changes on the canvas, and so on. You may choose among several
presets or define your own. The dynamics are created to be used together with drawing tablets, but
some are available using the mouse.
The dynamics will make some of the behaviors of the drawing tools act more like the physical (“real”)
tools.
(a) The Dynamics in Tool Options (b) The Dynamics Preset List
Dialog
The Dynamics area in the Tool Option dialog shows from left to right, the button to open the list
containing the available dynamic presets, a field displaying the name of the current preset, and rightmost
the edit button. Click on the button to open the dialog window displaying the available dynamics
presets and select another preset.
• or by clicking on the Open the dynamics selection button in the list of dynamics presets.
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The Paint Dynamics dialog is a dockable dialog; please see the section Section 3.2.3 for help on ma-
nipulating it.
From this dialog you can select from all the available presets, just as from the list of dynamics presets.
In addition there are five buttons:
• the Paint Dynamics selection dialog by clicking either the Edit Dynamics button or the Create a
New Dynamics button.
You select the desired behaviors by clicking in the small squares. Clicking a second time will unselect
the marking.
Note
Pre-installed dynamics are grayed out meaning you are not allowed to change the
settings. To edit the options you have to work on a copy made from one of the
pre-installed dynamics or create a new dynamics.
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• Pressure: It allows you to decide which aspects of the tool’s action will be affected by pressing the
stylus against the tablet.
• Tilt: The behavior of the function depends on the tilting of the stylus.
• Wheel: The output depends on the rotation of the stylus or the setting of the wheel on the airbrush
pen.
• Fade: (mouse) The selected option will be faded in or out depending on the settings of the fade
options in the Dynamic Options menu of the Tools Option dialog.
Each row shows a brush parameter and seven checkboxes, one for each action. You connect the
parameters to the actions by clicking the appropriate boxes. Clicking on a selected box will unselect the
connection.
Angle TO DO
Color By default the color is picked from the foreground color in the toolbox. However, if the color is
activated in the dynamics editor, the color is instead collected from the active gradient.
Velocity: (mouse) At slow speeds the color is collected from the right side of the gradient. As the
speed increase the color is picked more and more from the left side of the gradient.
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Direction: (mouse) The direction determine where on the gradient the color is picked from. The
effect seems to work a bit on random.
Random: (mouse) The color is picked at random from the gradient.
Fade: (mouse) The start color is collected from the left side of the gradient and then more and more
from the right side during the stroke. The behavior of the fading is set in the Fade Options in the
Tool Options Dialog.
Hardness The hardness option is useful only for fuzzy brushes.
Velocity: (mouse) At slow speed the brush is hard and become more fuzzy as the speed increase.
Random: (mouse) The fussiness of the brush varies at random.
Fade:(mouse) The brush become less fuzzy during the stroke. The behavior of the fading is set in
the Fade Options in the Tool Options Dialog.
Force TO DO
Aspect Ratio The Aspect Ratio Slider in the Tool Options Dialog must be set to other values than the
default value of 0.00 to activate the dynamics. If the aspect ratio slider is set to a negative value
the width of the brush will vary while the height of the brush is constant. If the slider is set to a
positive value only the height of the brush will vary.
Velocity: (mouse) The aspect ratio of the brush (width / height) varies with the speed of the brush.
Direction: (mouse) The aspect ratio of the brush varies with the moving direction of the brush. The
effect seems to have a touch of randomness built in.
Random: (mouse) The aspect ratio of the brush varies at random.
Fade: (mouse) If the Aspect Ratio Slider is set to a positive value the brush will fade from full height
at the start of the stroke to the height set by the aspect ratio slider. If the slider is set to a negative
value the brush fades from full width to the width set by the aspect ratio slider. The behavior of
the fading is set in the Fade Options in the Tool Options Dialog.
Spacing Spacing is the distance between the marks set by the brush when drawing lines. With this
option set the spacing is affected by how the stylus or mouse is used.
Velocity: (mouse) The spacing between the footprints of the brush increases with increasing speed.
Direction: (mouse) The spacing varies with the moving direction of the brush. The effect seems to
have a touch of randomness built in.
Random: (mouse) The spacing varies at random.
Fade: (mouse) Starting with a wide spacing and gradually make the spacing narrower. The behav-
ior of the fading is set in the Fade Options in the Tool Options Dialog.
Rate This option applies to the Airbrush, Convolve tool, and Smudge tool, all of which have time-based
effects.
The actions of these tools are more or less quick. The amount of Rate depends on the setting of the
Rate slider in the Tool Options dialog.
Flow Significant only for the Airbrush: more or less paint is delivered. The amount of flow depends on
the setting of the Flow slider in the Tool Options dialog.
Jitter Normally the brush draws a line by printing the brush marks close together. Adding jitter means
that the brush prints are scattered along the line. The amount of scattering depends on the setting
of the jitter slider in the Tool Options dialog window.
Pressure: At low pressure the brush prints are spread according to the value set in the jitter amount
slider. As the pressure increases the scattering amount decreases.
Velocity: (mouse) At slow speed the brush prints are spread according to the value set in the jitter
amount slider. As the speed increase the scattering amount decrease.
Direction: (mouse) The jitter effect depends on the direction of the brush. The effect seems to have
a touch of randomness built in.
Random: (mouse)The jitter varies at random.
Fade: (mouse) Starting with no jitter and ending with the amount of jitter set in the jitter amount
slider. The behavior of the fading is set in the fade options in the Tool Options dialog.
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If the current options do not suits you, you may fine-tune the settings from the Paint Dynamics Editor.
Click on the down arrow to open the drop down menu and then select what option to change.
Click on one of the options to open the customizing dialog. The upper part of the dialog contains
a curve where you can adjust the behaviour of the chosen parameters selected in the lower part of the
dialog. You can drag the curve by pointing on it with the mouse pointer, holding down the left mouse
button and the move the curve wherever you want inside the diagram.
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(a) The brush strokes (b) The brush size - fade curve (c) The color - fade curve
The examples shown are very brief, but will perhaps give you an idea of how to use this functions. Feel
free to try other combinations. In these examples the foreground color is set to blue (#0000ff) and the
background color to yellow (#ffff00). Fading: 200 pixels. Paintbrush size: 72. All other settings are the
default values except for those values changed
• Example 1 shows the result when the brush size is connected to the fading. Default options. The
brush size starts as zero and increase to the size set in the brush size slider in the Tools Options
Dialog.
• In example 2 the brush size is still connected to the fade tool, but the fade curve is set as in image
5. The brush size starts at zero, fades up to full size and then fades down to zero again.
The full fade length is set along the x-axis from left to right. The y-axis determines the size of the
brush. At the bottom the brush size is zero, and at the top of the diagram the brush is set to the full
size according to the size set in the slider in the Brush Options Dialog. Study the example and the
curve to see the relationship.
• In example 3 the brush size is disconnected from the fade tool. The color is connected with the fade
option with the curve set as in image 6. At the start of the drawing the color is picked from the
left side of the gradient, then gradually more from the right side of the gradient and then finally
fading back to the left side again.
As usual the x-axis is the total fade length. When the curve is near the bottom of the diagram the
color is picked from the left side of the gradient. With the curve at the top of the diagram the color
is picked from the right side of the gradient.
• The last example shows a combination of these two settings. Both the size of the brush and the
color are connected to the fading function with the curves set as in image 5 and 6.
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Many of the dynamics behaviors also depends on the settings of the Dynamics Options in the Tool Op-
tions dialog and vice versa. For example the fading will not work if it is not applied in the Dynamics
section.
Fade Options This slider determines the length of the fading. What will actually happen depends on
the setting of the Dynamic. If set to act on the color for example, the color will be taken from the
current gradient starting from the left side of the gradient and moving toward the right side of the
gradient.
The Fade Options has a drop down list determining how the fading is repeated.
Figure 14.57 Illustration of the effects of the three gradient-repeat options, for the Abstract 2 gradient.
This option determines what happens if a brush stroke extends farther than the Length specified
by the slider. There are three possibilities:
• None means that the color from the end of the gradient will be used throughout the remainder
of the stroke;
• Sawtooth wave means that the gradient will be restarted from the beginning, which will often
produce a color discontinuity;
• Triangular wave means that the gradient will be traversed in reverse, afterwards bouncing
back and forth until the end of the brush stroke.
Color Options Here you can choose the gradient to use as color source when using the brush with the
color option set. Click on the box showing the gradient to change to another one from the gradient
list.
If no color option is selected in the currently used dynamics, the brush will use the foreground
color set in the toolbox.
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Three strokes painted with the same round fuzzy brush (outline shown in upper left), using the Pencil (left),
Paintbrush (middle), and Airbrush (right).
The tools in this group are GIMP’s basic painting tools, and they have enough features in common to
be worth discussing together in this section. Features common to all paint tools are described in the
Common Features section. Features specific to an individual tool are described in the section devoted
to that tool.
The Pencil is the crudest of the tools in this group: it makes hard, non-anti-aliased brushstrokes. The
Paintbrush is intermediate: it is probably the most commonly used of the group. The Airbrush is the
most flexible and controllable. This flexibility also makes it a bit more difficult to use than the Paintbrush,
however.
All of these tools share the same brushes, and the same options for choosing colors, either from the
basic palette or from a gradient. All are capable of painting in a wide variety of modes.
Ctrl Holding down the Ctrl key changes each of these tools to a Color Picker: clicking on any pixel
of any layer sets the foreground color (as displayed in the Toolbox Color Area) to the color of the
pixel.
Shift This key places these tools into straight line mode. Holding Shift while clicking the mouse
left Button will generate a straight line. Consecutive clicks will continue drawing straight lines
that originate from the end of the last line.
This tool fills a selection with the current foreground color. If you Ctrl+click and use the Bucket tool, it
will use the background color instead. Depending on how the tool options are set, the Bucket Fill tool
will either fill the entire selection, or only parts whose colors are similar to the point you click on. The
tool options also affect the way transparency is handled.
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The amount of fill depends on what Fill Threshold you have specified. The fill threshold determines
how far the fill will spread (similar to the way in which the magic wand works). The fill starts at the
point where you click and spreads outward until the color or alpha value becomes “too different”.
When you fill objects in a transparent layer (such as letters in a text layer) with a different color
than before, you may find that a border of the old color still surrounds the objects. This is due to a low
fill-threshold in the Bucket Fill options dialog. With a low threshold, the bucket tool won’t fill semi-
transparent pixels, and they will stand out against the fill because they have kept their original color.
If you want to fill areas that are totally transparent, you have to make sure that the “Lock” option
(in the Layers dialog) is unchecked. If this option is checked, only the non-transparent parts of the layer
will be filled.
• You can also call it by clicking the tool icon: in the toolbox.
• Shift toggles the use of Fill Similar Color or Fill Whole Selection on the fly.
14.3.4.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity See Paint Tools for help with options that are common to all these tools. Only options
that are specific to the Bucket Fill tool are explained here.
FG Color Fill sets the fill color to the currently selected foreground color.
BG Color Fill sets the fill color to the currently selected background color.
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Pattern Fill sets the fill color to the currently selected pattern. You can select the pattern to use in
a drop down list.
This drop-down list allows the user to select one of many fill patterns to use on the next fill
operation. The manner in which the list is presented is controlled by the four buttons at the
bottom of the selector.
Affected Area
Fill whole selection This option makes GIMP fill a pre-existent selection or the whole image. A
quicker approach to do the same thing could be to click and drag the foreground, background
or pattern color, leaving it onto the selection.
Fill similar colors This is the default setting: the tool fills the area with a color near the pixel onto
you have clicked. The color similarity is defined by a brightness threshold, that you can set
by a value or by a cursor position.
Finding Similar Colors Under this section you can find two options:
Fill Transparent Areas The option Fill Transparent Areas offers the possibility of filling areas with
low opacity.
Sample Merged The option Sample Merged toggles the sampling from all layers. If Sample Merged
is active, fills can be made on a lower layer, while the color information used for threshold
checking is located further up. Simply select the lower level and ensure that a layer above is
visible for color weighting.
Threshold The Threshold slider sets the level at which color weights are measured for fill bound-
aries. A higher setting will fill more of a multi colored image and conversely, a lower setting
will fill less area.
Fill by With this option you can choose which component of the image GIMP shall use to calculate
the similarity and to determine the borders of filling.
The components you can choose from are Composite, Red, Green, Blue, Hue, Saturation and
Value.
This option is not easy to understand. You have chosen, for example, the Red channel. When
you click on any pixel, the tool searches for contiguous pixels similar for the red channel to the
clicked pixel, according to the set threshold. Here is an example:
Original image: three strips with gradients of pure colors. Red (255;0;0), Green (0;255;0), Blue
(0;0;255). We are going to use the Bucket-fill tool with the magenta color and a Threshold set
to 15.
Image 1: Fill By = Composite. We successively clicked in the three color strips. Every strip is
filled according to the threshold.
Image 2: Fill By = Red. We clicked in the red strip. The tool searches for contiguous pixels
which have a similar value in the red channel, according to the set threshold. Only a narrow
area corresponds to these standards. In the green and the blue strip, the value of pixels in the
red channel is 0, very much different from the red channel value of the clicked pixel: the color
doesn’t spread to them.
Image 3: Fill By = Red. We clicked in the green strip. There, the value of the clicked pixel
in the red channel is 0. All pixels in the green and the blue strips have the same red channel
value (0): they are all painted.
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14.3.5 Blend
This tool fills the selected area with a gradient blend of the foreground and background colors by default,
but there are many options. To make a blend, drag the cursor in the direction you want the gradient to
go, and release the mouse button when you feel you have the right position and size of your blend. The
softness of the blend depends on how far you drag the cursor. The shorter the drag distance, the sharper
it will be.
There are an astonishing number of things you can do with this tool, and the possibilities may seem
a bit overwhelming at first. The two most important options you have are the Gradient and the Shape.
Clicking the Gradient button in the tool options brings up a Gradient Select window, allowing you to
choose from among a variety of gradients supplied with GIMP; you can also construct and save custom
gradients. Further information about gradients can be found in Section 7.10 and Section 15.3.4.
For Shape, there are 11 options: Linear, Bilinear, Radial, Square, Conical (symmetric), Conical (asym-
metric), Shaped (angular), Shaped (spherical), Shaped (dimpled), Spiral (clockwise), and Spiral (coun-
terclockwise); these are described in detail below. The Shaped options are the most interesting: they
cause the gradient to follow the shape of the selection boundary, no matter how twisty it is. Unlike the
other shapes, Shaped gradients are not affected by the length or direction of the line you draw: for them
as well as every other type of gradient you are required to click inside the selection and move the mouse,
but a Shaped appears the same no matter where you click or how you move.
Tip
Check out the Difference option in the Mode menu, where doing the same thing
(even with full opacity) will result in fantastic swirling patterns, changing and adding
every time you drag the cursor.
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Ctrl Ctrl is used to create straight lines that are constrained to 15 degree absolute angles.
14.3.5.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity See the Common Paint Tool Options for a description of tool options that apply to many
or all paint tools.
Gradient A variety of gradient patterns can be selected from the drop-down list. The tool causes a
shading pattern that transitions from foreground to background color or introduces others colors,
in the direction the user determines by drawing a line in the image. For the purposes of drawing
the gradient, the Reverse checkbox reverses the gradient direction with the effect, for instance,
of swapping the foreground and background colors.
Offset The Offset value permits to increase the “slope” of the gradient. It determines how far from the
clicked starting point the gradient will begin. Shaped forms are not affected by this option.
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Shape The GIMP provides 11 shapes, which can be selected from the drop-down list. Details on each
of the shapes are given below.
Linear This gradient begins with the foreground color at the starting point of the drawn line and
transitions linearly to the background color at the ending point.
Bi-Linear This shape proceeds in both directions from the starting point, for a distance determined
by the length of the drawn line. It is useful, for example, for giving the appearance of a cylin-
der.
Radial This gradient gives a circle, with foreground color at the center and background color out-
side the circle. It gives the appearance of a sphere without directional lighting.
Square; Shaped
There are four shapes that are some variant on a square: Square, Shaped (angular), Shaped
(spherical), and Shaped (dimpled). They all put the foreground color at the center of a square,
whose center is at the start of the drawn line, and whose half-diagonal is the length of the
drawn line. The four options provide a variety in the manner in which the gradient is calcu-
lated; experimentation is the best means of seeing the differences.
Conical (symmetric); Conical (asymmetric)
The Conical (symmetrical) shape gives the sensation of looking down at the tip of a cone,
which appears to be illuminated with the background color from a direction determined by
the direction of the drawn line.
Conical (asymmetric) is similar to Conical (symmetric) except that the ”cone” appears to have
a ridge where the line is drawn.
Spiral (clockwise); Spiral (counterclockwise)
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The Spiral shape provide spirals whose repeat width is determined by the length of the drawn
line.
Repeat There are two repeat modes: Sawtooth Wave and Triangular Wave. The Sawtooth pattern is
achieved by beginning with the foreground, transitioning to the background, then starting over
with the foreground. The Triangular starts with the foreground, transitions to the background,
then transitions back to the foreground.
Adaptive Supersampling This a more sophisticated means of smoothing the ”jagged” effect of a sharp
transition of color along a slanted or curved line. Only tests can allow you to choose.
14.3.6 Pencil
The Pencil tool is used to draw free hand lines with a hard edge. The pencil and paintbrush are similar
tools. The main difference between the two tools is that although both use the same type of brush, the
pencil tool will not produce fuzzy edges, even with a very fuzzy brush. It does not even do anti-aliasing.
Why would you want to work with such a crude tool? Perhaps the most important usage is when
working with very small images, such as icons, where you operate at a high zoom level and need to get
every pixel exactly right. With the pencil tool, you can be confident that every pixel within the brush
outline will be changed in exactly the way you expect.
Tip
If you want to draw straight lines with the Pencil (or any of several other paint tools),
click at the starting point, then hold down Shift and click at the ending point.
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• The Pencil Tool can be called from the image-menu: Tools → Paint Tools → Pencil
Shift This key places the pencil tool into straight line mode. Holding Shift while clicking the mouse
Left Button will generate a straight line. Consecutive clicks will continue drawing straight lines
that originate from the end of the last line.
14.3.6.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity; Brush; Dynamics; Dynamics Options; Apply Jitter; Smooth Stroke; Incremental See
the Common Paint Tool Options for a description of tool options that apply to many or all paint
tools.
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14.3.7 Paintbrush
The paintbrush tool paints fuzzy brush strokes. All strokes are rendered using the current brush.
Shift This key places the paintbrush into straight line mode. Holding Shift while clicking Button 1
will generate a straight line. Consecutive clicks will continue drawing straight lines that originate
from the end of the last line.
14.3.7.3 Options
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity; Brush; Dynamics; Dynamics Options; Apply Jitter; Smoot Stroke; Incremental: See
the Common Paint Tool Options for a description of tool options that apply to many or all paint
tools.
14.3.8 Eraser
The Eraser is used to remove areas of color from the current layer or from a selection of this layer. If the
Eraser is used on something that does not support transparency (a selection mask channel, a layer mask,
or the Background layer if it lacks an alpha channel), then erasing will show the background color, as
displayed in the Color Area of the Toolbox (in case of a mask, the selection will be modified). Otherwise,
erasing will produce either partial or full transparency, depending on the settings for the tool options.
You can learn more on how to add an alpha channel to a layer in Section 16.7.33.
If you need to erase some group of pixels completely, leaving no trace behind of their previous con-
tents, you should check the ”Hard edge” box in the Tool Options. Otherwise, sub-pixel brush placement
will cause partial erasure at the edges of the brush-stroke, even if you use a hard-edged brush.
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Tip
If you use GIMP with a tablet, you may find it convenient to treat the reverse end of
the stylus as an eraser. To make this work, all you need to do is click the reverse
end on the Eraser tool in the Toolbox. Because each end of the stylus is treated as a
separate input device, and each input device has its own separate tool assignment,
the reverse end will then continue to function as an Eraser as long as you don’t select
a different tool with it.
See the Section 14.3.1 for a description of key modifiers that have the same effect on all paint tools.
Ctrl For the Eraser, holding down the Ctrl key puts it into “color picker” mode, so that it selects the
color of any pixel it is clicked on. Unlike other brush tools, however, the Eraser sets the background
color rather than the foreground color. This is more useful, because on drawables that don’t sup-
port transparency, erasing replaces the erased areas with the current background color.
Alt For the Eraser, holding down the Alt key switches it into “anti-erase” mode, as described below
in the Tool Options section. Note that on some systems, the Alt key is trapped by the Window
Manager. If this happens to you, you may be able to use Alt-Shift instead.
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Brush; Size; Brush Dynamics; Dynamic Options; Apply Jitter; Incremental See the Common Paint Tool
Options for a description of tool options that apply to many or all paint tools.
Opacity The Opacity slider, in spite of its name, in this tool determines the “strength” of the tool. Thus,
when you erase on a layer with an alpha channel, the higher the opacity you use, the more trans-
parency you get!
Hard Edge This option avoids partial erasure at the edges of the brush-stroke. See above.
Anti Erase The Anti Erase option of the Erase tool can un-erase areas of an image, even if they are
completely transparent. This feature only works when used on layers with an alpha channel. In
addition to the check-button in the Tool Options, it can also be activated on-the-fly by holding down
the Alt key (or, if the Alt key is trapped by the Window Manager, by holding down Alt-Shift).
Note
To understand how anti-erasing is possible, you should realize that erasing (or
cutting, for that matter) only affects the alpha channel, not the RGB channels
that contain the image data. Even if the result is completely transparent, the
RGB data is still there, you simply can’t see it. Anti-erasing increases the
alpha value so that you can see the RGB data once again.
Tip
You can use the Eraser tool to change the shape of a floating selection. By erasing,
you can trim the edges of the selection.
14.3.9 Airbrush
The Airbrush tool emulates a traditional airbrush. This tool is suitable for painting soft areas of color.
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Shift Shift places the airbrush into straight line mode. Holding Shift while clicking the mouse Left Button
will generate a straight line. Consecutive clicks will continue drawing straight lines that originate
from the end of the last line.
14.3.9.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity; Brush; Size; Dynamics; Dynamic Options; Fade Options; Color Options; Apply Jitter
See the Common Paint Tool Options for a description of tool options that apply to many or all paint
tools.
Rate The Rate slider adjusts the speed of color application that the airbrush paints. A higher setting will
produce darker brush strokes in a shorter amount of time.
Flow This slider controls the amount of color that the airbrush paints. A higher setting here will result
in darker strokes.
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14.3.10 Ink
The Ink tool uses a simulation of an ink pen with a controllable nib to paint solid brush strokes with an
antialiased edge. The size, shape and angle of the nib can be set to determine how the strokes will be
rendered.
14.3.10.3 Options
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity See the Common Paint Tool Options for a description of tool options that apply to many
or all paint tools.
Adjustment
Size Controls the apparent width of the pen’s nib with values that ranges from 0 (very thin) to 20
(very thick).
Angle This controls the apparent angle of the pen’s nib relative to horizontal.
Sensitivity
Size This controls the size of the nib, from minimum to maximum. Note that a size of 0 does not
result in a nib of size zero, but rather a nib of minimum size.
Tilt Controls the apparent tilt of the nib relative to horizontal. This control and the Angle control
described above are interrelated. Experimentation is the best means of learning how to use
them.
Speed This controls the effective size of the nib as a function of drawing speed. That is, as with a
physical pen, the faster you draw, the narrower the line.
Type and Shape
Type There are three nib shapes to choose from: circle, square, and diamond.
Shape The geometry of the nib type can be adjusted by holding button 1 of the mouse on the small
square at the center of the Shape icon and moving it around.
14.3.11 Clone
The Clone tool uses the current brush to copy from an image or pattern. It has many uses: one of the
most important is to repair problem areas in digital photos, by “painting over” them with pixel data from
other areas. This technique takes a while to learn, but in the hands of a skilled user it is very powerful.
Another important use is to draw patterned lines or curves: see Patterns for examples.
If you want to clone from an image, instead of a pattern, you must tell GIMP which image you want
to copy from. You do this by holding down the Ctrl key and clicking in the desired source image. Until
you have set the source in this way, you will not be able to paint with the Clone tool: the tool cursor tells
you this by showing .
If you clone from a pattern, the pattern is tiled; that is, when the point you are copying from moves
past one of the edges, it jumps to the opposite edge and continues, as though the pattern were repeated
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side-by-side, indefinitely. When you clone from an image this does not happen: if you go beyond the
edges of the source, the Clone tool stops producing any changes.
You can clone from any drawable (that is, any layer, layer mask, or channel) to any other drawable.
You can even clone to or from the selection mask, by switching to QuickMask mode. If this means
copying colors that the target does not support (for example, cloning from an RGB layer to an Indexed
layer or a layer mask), then the colors will be converted to the closest possible approximations.
14.3.11.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
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Mode; Opacity; Brush; Dynamics; Dynamics Options; Fade Options; Apply Jitter; Smooth Stroke; Hard Edge
See the Common Paint Tool Options for a description of tool options that apply to many or all paint
tools.
Source The choice you make here determines whether data will be copied from the pattern shown above,
or from one of the images you have open.
Image If you choose Image source, you must tell GIMP which layer to use as the source, by Ctrl-
clicking on it, before you can paint with the tool.
If you check Sample merged it’s what you “see” (color made with all the layers of a multi-layer
image) that’s cloned. If it’s unchecked, only the selected layer is cloned. For more information
see the glossary entry Sample Merge.
Pattern Clicking on the pattern symbol brings up the Patterns dialog, which you can use to select
the pattern to paint with. This option is only relevant if you are cloning from a Pattern source.
Alignment The Alignment mode defines the relation between the brush position and the source posi-
tion.
In the following examples, we will use a source image where the sample to be cloned will be taken,
and a destination image where the sample will be cloned (it could be a layer in the source image)
None In this mode, each brushstroke is treated separately. For each stroke, the point where you
first click is copied from the source origin; there is no relationship between one brush stroke
and another. In non-aligned mode, different brush strokes will usually clash if they intersect
each other.
Example below: At every new brush stroke, the source goes back to its first position. The
same sample is always cloned.
Aligned In this mode, the first click you make when painting sets the offset between the source
origin and the cloned result, and all subsequent brushstrokes use the same offset. Thus, you
can use as many brushstrokes as you like, and they will all mesh smoothly with one another.
If you want to change the offset, select a new source origin by clicking with the Ctrl key
pressed.
In the example below, at every new brush stroke, the source keeps the same offset it had with
the previous brush stroke. So, there is no cloning offset for the first brush stroke. Here, for
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the following strokes, the source ends up out of the source image canvas; hence the truncated
aspect.
Registered The “Registered” mode is different from the other alignment modes. When you copy
from an image, a Ctrl-click will register a source layer. Then painting in a target layer will
clone each corresponding pixel (pixel with the same offset) from the source layer. This is
useful when you want to clone parts of an image from one layer to another layer within the
same image. (But remember that you can also clone from one image to another image.)
At every brush stroke, the source adopts the position of the mouse pointer in the destination
layer. In the following example, the destination layer is smaller than the source layer; so, there
is no truncated aspect.
Fixed Using this mode you will paint with the source origin, unlike the modes None or Aligned
even when drawing a line. The source will not be moved.
See that the source remains fixed. The same small sample is reproduced identically in a tight-
ened way:
Transparency The effects of the Clone tool on transparency are a bit complicated. You cannot clone
transparency: if you try to clone from a transparent source, nothing happens to the target. If you
clone from a partially transparent source, the effect is weighted by the opacity of the source. So,
assuming 100% opacity and a hard brush:
Cloning can never increase transparency, but, unless “keep transparency” is turned on for the
layer, it can reduce it. Cloning an opaque area onto a translucent area produces an opaque result;
cloning a translucent area onto another translucent area causes an increase in opacity.
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“Filter” brushes There are a few non-obvious ways to use the Clone tool to obtain powerful effects. One
thing you can do is to create “Filter brushes”, that is, create the effect of applying a filter with a
brush. To do this, duplicate the layer you want to work on, and apply the filter to the copy. Then
activate the Clone tool, setting Source to “Image source” and Alignment to “Registered”. Ctrl-click
on the filtered layer to set it as the source, and paint on the original layer: you will then in effect
be painting the filtered image data onto the original layer.
History brush You can use a similar approach to imitate Photoshop’s “History brush”, which allows
you to selectively undo or redo changes using a brush. To do this, start by duplicating the image;
then, in the original, go back to the desired state in the image’s history, either by undoing or by
using the Undo History dialog. (This must be done in the original, not the copy, because duplicat-
ing an image does not duplicate the Undo history.) Now activate the Clone tool, setting Source to
“Image source” and Alignment to “Registered”. Ctrl-click on a layer from one image, and paint on
the corresponding layer from the other image. Depending on how you do it, this gives you either
an “undo brush” or a “redo brush”.
14.3.12 Heal
This tool was once described as “The healing brush looks like a smart clone tool on steroids”. And indeed
the Healing Tool is a close relative to the Clone Tool, but it is more smart to remove small failures in
images. A typical usage is the removal of wrinkles in photographs. To do so, pixels are not simply copied
from source to destination, but the area around the destination is taken into account before cloning is
applied. The algorithm used for this, is described in a scientific paper by Todor Georgiev [GEORGIEV01].
To use it, first choose a brush with a size adapted to the defect. Then Ctrl-click on the area you want
to reproduce. Release the Ctrl key and drag the sample to the defect. Click. If the defect is slight, not
very different from its surrounding, it will be corrected as soon. Else, you can correct it with repeated
clicks, but with a risk of daubing
Ctrl The Ctrl key is used to select the source. You can heal from any layer of any image, by clicking on
the image display, with the Ctrl key held down, while the layer is active (as shown in the Layers
dialog). If Alignment is set to “Non-aligned” or “Aligned” in Tool Options, then the point you click
on becomes the origin for healing: the image data at that point will be used when you first begin
painting with the Heal tool. In source-selection mode, the cursor changes to a crosshair-symbol.
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Shift Once the source is set, if you press this key, you will see a thin line connecting the previously
clicked point with the current pointer location. If you click again, while going on holding the Shift
key down, the tool will “heal” along this line.
14.3.12.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Mode; Opacity; Brush; Dynamics; Dynamics Options; Apply Jitter; Smoot Stroke; Hard Edge See the
Common Paint Tool Options for a description of tool options that apply to many or all paint tools.
Sample merged If you enable this option, healing is not calculated only from the values of the active
layer, but from all visible layers.
Although the Heal tool has common features with the Clone tool on using, the result is quite different.
Two black spots in the red area. Zoom x800. The source is where the four colors meet. Cloning on the left spot.
Healing on the right spot.
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This tool allows you to clone according to the perspective you want. First, set the wanted vanishing lines
in the same way as with the Perspective tool. Then copy the source area in the same way as with the
Clone tool.
• The Tool can also be called by clicking the tool icon: in the Toolbox.
Shift When the source is set and you press this key, you will see a thin line connecting the previously
clicked point with the current pointer location. If you click again, while continuing to hold down
the Shift key, the tool will clone along this line. Particularly useful when cloning from a pattern.
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14.3.13.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Operating mode When using this tool you first have to choose Modify Perspective. This works like the
tool perspective. Then you choose Perspective Clone and use this in the same way as the Clone
tool.
Mode; Opacity; Brush; Dynamics; Dynamics Options; Fade Options; Apply Jitter; Smooth Stroke; Hard Edge
See the Common Paint Tool Options for a description of tool options that apply to many or all paint
tools.
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14.3.13.4 Example
14.3.14 Blur/Sharpen
The Blur/Sharpen tool uses the current brush to locally blur or sharpen your image. Blurring with it can
be useful if some element of your image stands out too much, and you would like to soften it. If you
want to blur a whole layer, or a large part of one, you will probably be better off using one of the Blur
Filters. The direction of a brushstroke has no effect: if you want directional blurring, use the Smudge
tool.
In “Sharpen” mode, the tool works by increasing the contrast where the brush is applied. A little
bit of this may be useful, but over-application will produce noise. Some of the Enhancement Filters,
particularly the Unsharp Mask, do a much cleaner job of sharpening areas of a layer.
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Tip
You can create a more sophisticated sharpening brush using the Clone tool. To
do this, start by duplicating the layer you want to work on, and run a sharpening
filter, such as Unsharp Mask, on the copy. Then activate the Clone tool, and in its
Tool Options set Source to “Image source” and Alignment to “Registered”. Set the
Opacity to a modest value, such as 10. Then Ctrl-click on the copy to make it the
source image. If you now paint on the original layer, you will mix together, where
the brush is applied, the sharpened version with the unsharpened version.
Both blurring and sharpening work incrementally: moving the brush repeatedly over an area will
increase the effect with each additional pass. The Rate control allows you to determine how quickly the
modifications accumulate. The Opacity control, however, can be used to limit the amount of blurring
that can be produced by a single brushstroke, regardless of how many passes are made with it.
• The Tool can also be called by clicking the tool icon: in the Toolbox.
Ctrl Holding down the Ctrl key toggles between Blur and Sharpen modes; it reverses the setting shown
in the Tool Options.
14.3.14.3 Options
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Opacity; Brush; Dynamics; Dynamics Options; Apply Jitter; Hard Edges See the Common Paint Tool
Options for a description of tool options that apply to many or all paint tools.
Convolve Type Blur mode causes each pixel affected by the brush to be blended with neighboring pix-
els, thereby increasing the similarity of pixels inside the brushstroke area. Sharpen mode causes
each pixel to become more different from its neighbors than it previously was: it increases contrast
inside the brushstroke area. Too much Sharpen ends in an ugly flocculation aspect. Whatever
setting you choose here, you can reverse it on-the-fly by holding down the Ctrl key.
“Convolve” refers to a mathematical method using matrices.
Rate The Rate slider sets the strength of the Blur/Sharpen effect.
14.3.15 Smudge
The Smudge tool uses the current brush to smudge colors on the active layer or a selection. It takes color
in passing and uses it to mix it to the next colors it meets, on a distance you can set.
Shift The Shift key places the smudge tool into straight line mode. Holding Shift while clicking the
mouse Left Button will smudge in a straight line. Consecutive clicks will continue smudging in
straight lines that originate from the end of the last line.
Ctrl Using Ctrl with Shift, you can constrain the angle between two successive lines to vary by steps
of 15°.
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14.3.15.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Opacity; Brush; Dynamics; Dynamics Options; Fade Options; Apply Jitter; Hard Edge; Rate See the
Common Paint Tool Options for a description of tool options that apply to many or all paint tools.
14.3.16 Dodge/Burn
The Dodge or Burn tool uses the current brush to lighten or darken the colors in your image. The mode
will determine which type of pixels are affected.
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Ctrl Toggle between dodge or burn types. The type will remain switched until Ctrl is released.
Shift Shift places the Dodge or Burn tool into straight line mode. Holding Shift while clicking the
mouse Left Button will Dodge or Burn in a straight line. Consecutive clicks will continue Dodge
or Burn in straight lines that originate from the end of the last line.
14.3.16.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Opacity; Brush; Dynamics; Size; Aspect Ratio; Angle; Dynamics Options; Apply Jitter; Smooth stroke; Hard Edg
See the Common Paint Tool Options for a description of tool options that apply to many or all paint
tools.
Exposure Exposure defines how much the tool effect will be strong, as a more or less exposed photo-
graph. Default slider is 50 but can vary from 0 to 100.
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Some options are shared by several transform tools. We will describe them here. More specific options
will be described with their tool.
Transform GIMP offers you three buttons which let you select which image element the transform tool
will work on.
Note
Remember that the Transform option persists when you quit the tool.
• When you activate the first button the tool works on the active layer. If no selection
exists in this layer, the whole layer will be transformed.
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• When you activate the second button the tool works on the selection contour only
(the whole layer contour if no selection).
• When you activate the third button, the tool works on the path only.
Interpolation This drop-down list lets you choose the method and thus the quality of the transforma-
tion:
None The color of each pixel is copied from its closest neighboring pixel in the original image.
This often results in aliasing (the “stair-step” effect) and a coarse image, but it is the fastest
method. Sometimes this method is called “Nearest Neighbor”.
Linear The color of each pixel is computed as the average color of the four closest pixels in the
original image. This gives a satisfactory result for most images and is a good compromise
between speed and quality. Sometimes this method is called “Bilinear”.
Cubic The color of each pixel is computed as the average color of the eight closest pixels in the
original image. This usually gives a good result, but it naturally takes more time. Sometimes
this method is called “Bicubic”.
Sinc (Lanczos3) The Lanczos3 method uses the Sinc mathematical function and performs a high
quality interpolation. This is usually the best method but if you are not satisfied with the
result, you may give “Cubic” a try.
You can set the default interpolation method in the Tools Options Preferences dialog.
Clipping After transformation, the image can be bigger. This option will clip the transformed image to
the original image size.
You can choose between several ways to clip:
Adjust
(a) Original image (b) Rotation applied with (c) Rotation applied with
“Adjust” “Adjust” and canvas en-
larged to layer size
With Adjust: the layer is enlarged to contain all the rotated layer. The new layer border is
visible; the whole layer becomes visible by using the Image → Fit Canvas to Layers command.
Clip
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Clip
(a) Rotation 45° (b) The crop limit is marked with red. No trans-
with Crop to result parent area is included.
If this option is selected, the image is cropped so that the transparent area, created by the
transform operation in corners, will not be included in the resulting image.
Crop with aspect
(a) Original image (b) Rotation -22° (c) The rotated image
This option works like the one described before, but makes sure, that the aspect ratio is main-
tained.
If this is marked, which is the default setting, the transformed image will be visible on top of the
original image or layer. There will also be a slider with which you may select the preview opacity.
Guides This is a drop down list where you select the type of guide lines which suits your transform-
Preview
ing. All the guides uses a frame to mark the image’s outline in addition to the lines used by the
different selections.
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When the path is drawn go to the path dialog and click on the first field before the path outline in the
dialog window to get the eye icon visible. Then choose the transformation tool and in the upper part of
the option dialog click on the path icon to tell the tool to act on the path.
Do the transformation the usual way and confirm it when finished. It could be a good idea to set the
Guides to “No guides” to get the path more recognizable.
When the transformation is finished, choose the path tool and click on the changed path to activate
it again for further working on it.
14.4.2 Align
The Align tool is useful to align the image layers with various image objects. When this tool is selected,
the mouse pointer turns to a small hand. By clicking on an element of a layer in the image, you choose
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the layer which will be moved (with Shift + click, you can choose several layers to be aligned); this
focalised layer has small squares in corners. Various buttons in the dialog allow you to select how the
layer will be moved. And you can select the image object (other layer, selection, path...) the selected
layer will be aligned on. This object is called target.
Shift You can select several layers by holding Shift when clicking the layers.
Tip
Sometimes it’s easier to choose multiple layers using rubber-banding: click
somewhere outside an imaginary rectangular region covering the layers you
want to choose. Then drag out that region by moving the pointer, and release
the mouse button. Now every layer, which is completely inside the dragged
rectangle, is selected.
Note that now there is no target “first item” the selected layers can be aligned
on.
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Align
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Relative to: This is the target - the image object the selected layer will be aligned on.
• First item: the first selected item when selecting multiple layers holding the Shift key.
Note that there is no “first item” when you select multiple layers using rubber-banding.
• Image: the image is used as a target.
• Selection: the minimal rectangular region covering the active selection.
• Active layer:
• Active Channel:
• Active Path:
These buttons become active when a layer is selected. When you click on one
of these buttons, you align the selected layer with left edge, horizontal middle, right edge, top
edge, vertical middle, or bottom of the target.
Distribute
These options seem to differ from the “Related to ” options only by the possi-
bility to set an offset. This offset is the distance which will separate the selected layer(s) from
the target once the alignment is performed. It can be positive or negative and is expressed in
pixel. Distribute add this offset to the left edges, horizontal centers, right edges, top edges,
vertical centers, or bottoms of targets.
Offset This entry controls the amount of displacement that could be given to the desired alignment
effect (in pixel) regarding the target. The default value is 0; it can be positive or negative.
This image has three layers with different sizes and a rectangular selection. The yellow layer is active.
Click on red: the red layer is selected, with a small square in every corner.
We chose “Selection” as a target and we clicked on the button (Related to). The red layer alignes with the
right side of the selection.
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We set Offset to -5, we chose “Active layer” as a target and we clicked on the button (Distribution). The layer
is aligned 5 pixels before the right side of the yellow active layer.
(a) We clicked left from and (b) Again, Selection is the tar-
above the red layer, and
dragged out a region covering get. After a click on the
the red and the yellow layer by button, both layers aligne with
moving the pointer towards the the left side of the selection.
bottom right corner.
14.4.3 Move
The Move Tool is used to move layers, selections, paths or guides. It works also on texts.
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Note
Holding down the Space bar changes the active tool to Move temporarily.
The Move tool remains active as long as the space bar is held down. The
original tool is reactivated after releasing the space bar. This behaviour exists
only if the Switch to Move tool option is enabled in Edit → Preferences →
Image Windows → Space Bar.
14.4.3.2 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Move
Note
Keep in mind that your Move choice persists after quitting the tool.
Pick a layer or guide On an image with several layers, the mouse pointer turns to a crosshair when
it goes over an element belonging to the current layer. Then you can click-and-drag it. If the
mouse pointer has a small hand shape (showing that you do not pick an element of the active
layer), you will move a non-active layer instead (it becomes the active layer while moving).
If a guide exists on your image, it will turn to red when the mouse pointer goes over. Then it
is activated and you can move it.
Move the active layer Only the current layer will be moved. This may be useful if you want to
move a layer with transparent areas, where you can easily pick the wrong layer.
If Move is on “Selection”
The selection’s outline will be moved (see Section 7.2.1).
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If Move is on “Path”
Pick a path That’s the default option. The mouse pointer turns to a small hand when it goes over
a visible path. Then you can move this path by click-and-dragging it (it will be the active path
while moving).
Move the active path Only the current path will be moved. You can change the current path in
the Path Dialog.
Moving a selection The Move tool allows to move the selection outline only. If the Move Mode is
“Layer”, you must hold down Ctrl-Alt keys.
If the Move Mode is Selection, you can click-and-drag any point in canvas to move the selection
outline. You can also use the arrow keys to move selections precisely. Then, holding down the
Shift key moves then by increments of 25 pixels.
When you move a selection with the Move tool, the center of the selection is marked with a small
cross. This cross and selection boundaries snap to guides or grid if the View → Snap to Guides (or
Grid) option is checked: this makes aligning selections easier.
See Moving selections for other possibilities.
Moving a layer The Move Mode must be “Layer”. Then you can choose between Move the Active Layer
and, if you have one or more layers, Point to Layer (or Guide).
Moving Grouped Layers If layers are grouped (with the little chain symbol) they will all move, regard-
less of which layer is currently active.
Moving a guide When you pull a guide from a ruler, the Move tool is automatically activated. That’s
not the case after using another tool, and you have to activate it by yourself. When the mouse
pointer goes over a guide, this guide turns to red and you can click-and-drag to move it.
Moving a path The Path Tool dialog has its own moving function: see Section 14.6.2. But you can also
use the Move Tool. The Move Mode must be set to “Path”. Note that the path becomes invisible;
make it visible in the Path Dialog. You can choose the path to be moved or move the active path.
Moving a text Every text has its own layer and can be moved as layers. See Section 14.6.6.
14.4.4 Crop
The Crop Tool is used to crop or clip an image. It works on all the layers of the image, visible and
invisible. This tool is often used to remove borders, or to eliminate unwanted areas to provide you with
a more focused working area. It is also useful if you need a specific image size that does not match the
original dimensions of your image.
Just like the selection tools, the new crop tool has been enhanced with the v2.4 release. The resize
handles actually resize the crop rectangle instead of providing both resize and move functionality. The
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tool behaves more naturally and consistently with other GIMP tools. To move, simply drag the rectangle
clicking within the area. Resizing is possible in one or two axes at the same time dragging the handle-
bars on the sides and corners. The outside area can be darkened with a nice passepartout effect to better
get the idea of how the final crop will look like. To validate cropping, click inside the crop rectangle or
press the Enter key.
When the mouse becomes the moving cross-hair, you can use the keyboard arrow keys to move the
crop rectangle. Holding the Shift key down allows to move by increments of 25 pixels.
You can use Guides to position the crop area. Make sure that the View → Snap to Guides option is
checked.
Note
• holding down the Ctrl key toggles to the Extend from Center option,
• holding down the Shift key toggles to the Fixed option, which makes some dimensions fixed.
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Current Layer Only This option will make crop affect only the active layer.
Allow Growing This option allows the crop or resize to take place outside the image (or layer), and
even the canvas. So, you can give the size you want to the resulting image. Transparency will be
used if there is no material to crop.
(a) An image on a big (b) The option is checked. The crop rectangle (c) The resulting image.
canvas extends outside the canvas.
Expand from Center When this option is checked, the crop rectangle expands from the first pixel you
clicked taken for center. You can toggle this option with Ctrl while drawing the crop rectangle.
Fixed You can also access this option by holding down the Ctrl key while drawing the crop rectangle.
This option offers you several to make drawing the crop rectangle respect fixed dimensions, or
their ratio:
• Aspect ratio: That’s the default possibility. Width and Height keep the same ratio they have
in the original image, when drawing the crop rectangle.
• Width / Height: Only Width or Height will remain fixed. The value of this dimension can be
set in the text box below; it defaults to 100 pixels.
• Size: Both Width and Height will be fixed. Their values can be set in the text box below, in
the form “150x100” for example. The crop rectangle will adopt this values as soon as you
click the image. On the right, two buttons let you choose a Landscape (widthwise) or Portrait
(upright) format for the crop rectangle.
Position These two text boxes show the position (horizontal on the left, vertical on the right) of the
upper left corner of the crop rectangle in real time and you can change it manually too. It is stated
in pixels, but you can change the unit thanks to the drop-down list of the px button. The coordinate
origin is the upper left corner of the canvas (not of the image).
Size These two text boxes show the size (horizontal on the left, vertical on the right) of the crop-rectangle
in real time and you can change it manually too. It is stated in pixels, but you can change the unit
thanks to the drop-down list of the px button.
Highlight This option toggles the dark outside area intended for highlighting the crop rectangle.
Autoshrink The Auto Shrink button will attempt to locate a border, in the active layer, from which to
draw dimensions from. This option only works well with isolated objects contrasting sharply with
background.
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(a) An image with a sharp limit in it and a crop (b) After clicking the Autoshrink button, the
rectangle. crop rectangle has been shrunk to fit the sharp
limits.
Shrink Merged This option works the same, with Auto Shrink or not. It uses the pixel information from
all visible layers, rather than just from the active layer.
14.4.5 Rotate
14.4.5.1 Overview
This tool is used to rotate the active layer, a selection or a path. When you click on the image or the
selection with this tool a Rotation Information dialog is opened. There, you can set the rotation axis,
marked with a point, and the rotation angle. You can do the same by dragging the mouse pointer on the
image or the rotation point.
Ctrl Holding Ctrl will constrain the rotation angle to 15 degrees increments.
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14.4.5.4 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Transform; Direction, Interpolation; Clipping; Preview; Guides
Note
Transform Direction The Transform Direction sets which way or direction a layer is rotated. The Nor-
mal mode will rotate the layer as one might expect. If a layer is rotated 10 degrees to the right, then
the layer will be rendered as such. This behaviour is contrary to Corrective rotation.
Corrective Rotation is primarily used to repair digital images that are not straight. If the image is
13 degrees askew then you need not try to rotate by that angle. By using Corrective Rotation you
can rotate visually and line up the layer with the image. Because the transformation is reversed,
or performed backwards, the image will be rotated with sufficient angle to correct the error.
Constraints 15 Degrees (Ctrl) will constrain the rotation to angles divisible by 15 degrees.
Angle Here you can set the rotation angle, from -180° to +180°, i.e. 360°.
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Center X/Y This option allows you to set the position of the rotation center, represented by a cross sur-
rounded by a circle in the image. A click-and-drag on this point also allows you to move this center
even outside the image. Default unit of measurement is pixel, but you can change it by using the
drop-down list.
The layer rotated around the rotating center outside the image
Note
You can also rotate layers with Layer → Transform → Arbitrary Rotation...
14.4.6 Scale
14.4.6.1 Overview
The Scale Tool is used to scale layers, selections or paths (the Object).
When you click on image with the tool the Scaling Information dialog box is opened, allowing to
change separately Width and Height. At the same time a Preview (possibly with a grid or an outline) is
superimposed on the object and handles appear on corners and borders that you can click and drag to
change dimensions. A small circle appears at center of the Preview allowing to move this preview.
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Ctrl Holding the Ctrl key down will toggle the Keep Aspect option.
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Note
Note
The Transform mode works on the active layer only. To work on all layers of
the image, use Scale Image.
Keep Aspect (Ctrl) When you move a corner of the selection frame, this option will constrain the scale
such as the Height/Width ratio of the layer will remain constant. Note that this doesn’t work with
border handles. Note also that it toggles the linking chain in the dialog.
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Width/Height Here, you can set Width and Height you want to give to the object. The default unit
of measurement is pixel. You can change it by using the drop-down list. These values are also
automatically changed when you drag handles in the image. If the associated linking chain is
broken, you can change Width and Height separately.
14.4.7 Shear
Shear tool is used to shift one part of an image, a layer, a selection or a path to a direction and the other
part to the opposite direction. For instance, a horizontal shearing will shift the upper part to the right and
the lower part to the left. A rectangle becomes a diamond. This is not a rotation: the image is distorted.
To use this tool after selecting, click on the image or the selection: a grid is possibly surperimposed and
the Shearing Information dialog is opened. By dragging the mouse pointer on the image you distort the
image, horizontally or vertically according to the direction given to the pointer. When you are satisfied,
click on the Shear button in the info dialog to validate.
Note
You can’t shear both ways at the same time, you have to use the shear tool twice
on end.
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14.4.7.2 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Transform Direction; Interpolation; Clippping; Preview; Guides
Note
Shear magnitude X Here, you can set the horizontal shearing amplitude. A positive value produces
a clock-wise tilt. A negative value gives a counter-clock-wise tilt. The unit used by shearing are
half-pixels.
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14.4.8 Perspective
The Perspective Tool is used to change the “perspective” of the active layer content, of a selection content
or of a path. When you click on the image, according to the Preview type you have selected, a rectan-
gular frame or a grid pops up around the selection (or around the whole layer if there is no selection),
with a handle on each of the four corners. By moving these handles by click-and-drag, you can modify
the perspective. At the same time, a “Transformation information” pops up, which lets you valid the
transformation. At the center of the element, a circle lets you move the element by click-and-drag.
Note
This tool is not actually a perspective tool, as it doesn’t impose perspective rules.
It is better described as a distort tool.
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14.4.8.2 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Note
Matrix The information window shows a mathematical representation of the perspective transforma-
tion. You can find more information about transformation matrices on Wikipedia.
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14.4.9 Flip
The Flip tool provides the ability to flip layers or selections either horizontally or vertically. When a
selection is flipped, a new layer with a Floating Selection is created. You can use this tool to create
reflections.
Ctrl Ctrl lets you change the modes between horizontal and vertical flipping.
14.4.9.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
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Affect
Note
Flip Type The Tool Toggle settings control flipping in either a Horizontal or Vertical direction. This
toggle can also be switched using a key modifier.
The Cage tool is a special transforming tool allowing you to select the transforming area by setting anchor
points by free hand drawing similar to the way you do it with the Free Selection (Lasso) tool. The tool
adds nothing to the image until you confirm the transformation by pressing the Enter key.
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Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Create or adjust the cage When activating the Cage Tool this option is selected. You can now click in
the image to make anchor points around the desired area. If you need to add anchor points at a
later stage, you click on this option.
Deform the cage to deform the image GIMP switch to this option automatically when the cage outline
is finished. Now you are able to drag the anchor points around in the image and even outside it to
transform the picture. The transforming starts when you release the mouse button.
You can activate more than one anchor point by holding down the Shift key while clicking on
the points. You can also select more points by holding down the mouse button while drawing a
rectangle around the desired points.
Fill the original position of the cage with a plain color If the transforming action results in empty ar-
eas these areas will be filled with color if this option is checked. It looks like the color is picked
from the start pixel of the cage line.
When clicking on the cage icon in the toolbox the cage option is set to “Create or adjust the cage”. You
are now able to draw a cage outline in the image by successively clicking around the area you want to
transform. Click on the starting point to finish the selection. GIMP will then do some mathematics and
activate the “Deform the cage to deform the image” to allow you to drag the points on the line to deform
the cage and the image.
The selected point(s) turns to a square. Drag the points around in the image to transform it. The
transforming will occur every time you release the press on the mouse button. The transforming may
take some time so be patient especially when working with large images.
If you desire to add more points to the line you have to select the “Create or adjust the cage” in the
tool options dialog. Put the points on the line and switch back to the “Deform the cage to deform the
image” to transform the image or layer.
When the work is done, press the Enter key to confirm it.
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With the Color tools you can manipulate image colors in several ways:
• Render into a greyscale image seen through a colored glass: Section 14.5.4
• Transform into a black and white image depending on pixel value: Section 14.5.6
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Except Desaturate and Posterize, color tools have presets: saved tool settings that you can retrieve later.
Three elements:
• Presets: this drop-down list shows you the existing presets. Every time you change tool settings, a
new preset is automatically saved, with date and hour; you must be aware of that, to preserve your
computer memory.
• The cross: clicking on this cross opens a window where you can save current settings under the
name you want.
Three options:
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• by clicking the tool icon: in Toolbox, provided that you have installed color tools in Toolbox.
For this, please refer to Section 12.1.7.
14.5.2.2 Options
Presets You can save the color settings of your image by clicking the Add settings to favourites button
which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
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Select range to adjust Selecting one of these options will restrict the range of colors which are changed
with the sliders or input boxes for Shadows (darkest pixels), Midtones (medium pixels) and High-
lights (brightest pixels).
Adjust color levels Sliders and range from the three RGB colors to their complementary colors (CMY).
The zero position corresponds to the current level value of pixels in the original image. You can
change the pixel color either towards Red or Cyan, Green or Magenta, Blue or Yellow.
Reset Range This button sets color levels of the selected range back to the zero position (original values).
Preserve Luminosity This option ensures that brightness of the active layer or selection is maintained.
The Value of brightest pixels is not changed.
Preview The Preview checkbox toggles dynamic image updating. If this option is on, any change made
to the RGB levels are immediately seen on the active selection or layer.
14.5.3 Hue-Saturation
The Hue-Saturation tool is used to adjust hue, saturation and lightness levels on a range of color weights
for the selected area or active layer.
• By clicking the tool icon: in Toolbox, provided that you have installed color tools in Toolbox.
For this, please refer to Section 12.1.7.
14.5.3.2 Options
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Presets You can save the color settings of your image by clicking the Add settings to favourites button
which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
Select Primary Color to Adjust You can choose, between six, the three primary colors (Red, Green and
Blue) and the three complementary colors (Cyan, Magenta and Yellow), the color to be modified.
They are arranged according to the color circle. When hue increases, hue goes counter-clockwise.
When it decreases, it goes clockwise. If you click on the Master button, all colors will be concerned
with changes. GIMP standard is to set Red as 0. Note that this colors refer to color ranges and not
to color channels.
Hue changes are shown in color swatches and the result is visible in the image if the “Preview”
option is enabled.
Overlap This slider lets you set how much color ranges will overlap. This effect is very subtle and works
on very next colors only:
• Hue: The slider and the input box allow you to select a hue in the color circle (-180, 180).
• Lightness: The slider and the input box allow you to select a value (luminosity): -100, 100.
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Note
Lightness changes here concern a color range, while they concern a
color tone with Curves and Levels tools, which work on color channels.
If you change the Yellow lightness with Hue-Saturation, all yellow pixels
will be changed, while only dark, bright or medium pixels luminosity will
be changed with Curves or Levels tools.
• Saturation: The slider and the input box allow you to select a saturation: -100, 100.
The Initialize Color button deletes changes to hue, lightness and saturation of the selected color.
Preview The Preview button makes all changes dynamically so that they can be viewed straight away.
14.5.4 Colorize
The Colorize tool renders the active layer or selection into a greyscale image seen through a colored glass.
You can use it to give a “Sepia” effect to your image. See Color model for Hue, Saturation, Luminosity.
• or by clicking the tool icon: in Toolbox, provided that you have installed color tools in Tool-
box. For this, please refer to Section 12.1.7.
14.5.4.2 Options
Presets You can save the color settings of your image by clicking the Add settings to favourites button
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which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
Select Color
• Hue: The slider and the numeric text box allow you to select a hue in the HSV color circle (0
- 360).
• Saturation: The slider and the input box allows you to select a saturation: 0 through 100.
• Lightness : The slider and the text box allow you to select a value: -100 (dark) through 100
(light).
Preview The Preview button makes all changes dynamically so that they can be viewed immediately.
14.5.5 Brightness-Contrast
The Brightness-Contrast tool adjusts the brightness and contrast levels for the active layer or selection.
This tool is easy to use, but relatively unsophisticated. The Levels and Curve tools allow you to make
the same types of adjustments, but also give you the ability to treat bright colors differently from darker
colors. Generally speaking, the BC tool is great for doing a ”quick and dirty” adjustment in a few seconds,
but if the image is important and you want it to look as good as possible, you will use one of the other
tools.
In GIMP 2.4, a new way of operating this tool has been added: by clicking the mouse inside the
image, and dragging while keeping the left mouse button down. Moving the mouse vertically changes
the brightness; moving horizontally changes the contrast. When you are satisfied with the result, you
can either press the OK button on the dialog, or hit the Return key on your keyboard.
• by clicking the tool icon: in Toolbox, provided that you have installed color tools in Toolbox.
For this, please refer to Section 12.1.7.
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14.5.5.2 Options
Presets You can save the color settings of your image by clicking the Add settings to favourites button
which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
Brightness This slider sets a negative (to darken) or positive (to brighten) value for the brightness, de-
creasing or increasing bright tones.
Contrast This slider sets a negative (to decrease) or positive (to increase) value for the contrast.
Edit these settings as Levels To make your work easier, this button lets you turn to the Levels tool with
the same settings.
Preview The Preview checkbox enables the rendering of all changes to the brightness and contrast on
the canvas for immediate evaluation.
14.5.6 Threshold
The Threshold tool transforms the current layer or the selection into a black and white image, where
white pixels represent the pixels of the image whose Value is in the threshold range, and black pixels
represent pixels with Value out of the threshold range.
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You can use it to enhance a black and white image (a scanned text for example) or to create selection
masks.
Note
As this tool creates a black and white image, the anti-aliasing of the original image
disappears. If this poses a problem, rather use the Levels tool.
• You can access this tool from the image menu through Tools → Color Tools → Threshold…,
• or by clicking on the icon in Toolbox if this tool has been installed in it. For this, please refer
to Section 12.1.7.
14.5.6.2 Options
Presets You can save the color settings of your image by clicking the Add settings to favourites button
which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
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Threshold range The Threshold tool provides a visual graph, a histogram, of the intensity value of the
active layer or selection. You can set the threshold range either using the input boxes or clicking
button 1 and dragging on the graph. It allows you to select a part of the image with some intensity
from a background with another intensity. Pixels inside the range will be white, and the others
will be black. Adjust the range to get the selection you want in white on black background.
Preview The Preview toggle allows dynamic updating of the active layer or selection while changes are
made to the intensity level.
That’s not always the case, but an element you want to extract from an image can stand out well against
the background. In this case, you can use the Threshold tool to select this element as a whole. Grokking
the GIMP described a method based on a channel mask, but now, using the Quick mask is easier.
1. First start decomposing you image into its RGB and HSV components by using the Decompose
filter. A new grey-scaled image is created and the components are displayed as layers in the Layer
Dialog. These layers come with a thumbnail but it is too small for an easy study. You can, of course,
increase the size of this preview with the dialog menu (the small triangular button), but playing
with the “eyes ” is more simple to display the wanted layer in the decompose image. Select the
layer that isolates the element the best.
Figure 14.157 The original image, the decompose image and its Layer Dialog
2. Call the Threshold tool from the decompose image. By moving the black cursor, fit threshold to
isolate the best the element you want to extract. This will probably not be perfect: we will enhance
the result with the selection mask we are going to create.
Warning
Make sure you have selected the right layer when you call the Threshold tool:
when it is opened, you can’t change to another layer.
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We got the best outline for our flower. There are several red objects which we must remove.
3. Make sure the image displaying the selected layer is active and copy it to the clipboard with Ctrl-C.
4. Now, make the original image active. Click on the Quick Mask button at the bottom-left corner of
the image window: the image gets covered with a red (default) translucent mask. This red color
does not suit well to our image with much red: go to the Channel Dialog, activate the “Quick mask”
channel and change this color with the Edit Channel Attributes. Come back to the original image.
Press Ctrl-V to paste the previously copied layer.
5. Voilà. Your selection mask is ready: you can improve the selection as usually. When the selection
is ready, disable the Quick mask by clicking again on its button: you will see the marching ants
around the selection.
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We used the Zoom to work at a pixel level, the Lasso to remove large unwanted areas, the pencil (to
get hard limits), black paint to remove selected areas, white paint to add selected areas, especially
for stem.
14.5.7 Levels
The Level tool provides features similar to the Histogram dialog but can also change the intensity range
of the active layer or selection in every channel. This tool is used to make an image lighter or darker, to
change contrast or to correct a predominant color cast.
• By clicking on the tool icon in the toolbox if this tool has been installed there. For this, please
refer to Section 12.1.7.
14.5.7.2 Options
Presets You can save the color settings of your image by clicking the Add settings to favourites button
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which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
Channel You can select the specific channel which will be modified by the tool:
• Value makes changes to the value of all RGB channels in the image: the image becomes darker
or lighter.
• Red, Green and Blue work on a particular color channel: the image gets more or less color.
Remember that adding or removing a color result in removing or adding the complementary
color
• Alpha works on semi-transparent layers or selections: here, dark means more transparency,
and white is fully opaque. Your image must have an Alpha Channel, otherwise this option is
disabled.
• Initialize channel cancels changes to the selected channel.
Input Levels The main area is a graphic representation of the active layer or selection dark (Shadows),
mid and light (Highlight)tones content (the Histogram). They are on abscissa from level 0 (black)
to level 255 (white). Pixel number for a level is on ordinate axis. The curve surface represents
all the pixels of the image for the selected channel. A well balanced image is an image with levels
(tones) distributed all over the whole range. An image with a blue predominant color, for example,
will produce a histogram shifted to the left in Green and Red channels, signified by green and red
lacking on highlights.
Level ranges can be modified in three ways:
• Three triangles as sliders: one black for dark tones (Shadows), one grey for midtones (Gamma),
one white for light (Highlights) tones.
The black slider determines the black point : all pixels with this value or less will be black (no
color with a color channel selected / transparent with the Alpha channel selected).
The white slider determines the white point : all pixels with this value or higher, will be white
(fully colored with a color channel selected / fully opaque with the Alpha channel selected).
The gray slider determines the mid point. Going to the left, to the black, makes the image
lighter (more colored / more opaque) . Going to the right, to the white, makes the image
darker (less colored / more transparent).
• Two eye-droppers: when you click them, the mouse pointer becomes an eye-dropper. Then
clicking on the image determines the black or the white point according to the chosen eye-
dropper. Use the left, dark one to determine the black-point; use the right, white one
Input Levels are used to lighten highlights (bright tones), darken shadows (dark tones), change the
balance of bright and dark tones. Move sliders to the left to increase lightness (increase the chosen
color / increase opacity). Move the sliders to the right to lessen lightness (lessen the chosen color
/ lessen opacity).
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Original image
1. The Value channel is selected. The black slider (Shadows) has been moved up to the Shadows
peak. The 64 value became 0 and the Shadows stripe became black (0). The Gamma (mid
tones) slider is automatically moved to the middle of the tone range. Mid tones are made
darker to 84 and Highlights to 171.
Output Levels Output levels allows manual selection of a constrained output level range. There are
also numeric text boxes with arrow-heads located here that can be used to interactively change the
Output Levels.
Output levels force the tone range to fit the new limits you have set.
• Working with Value: values are compressed and look more alike; so contrast is reduced.
Shadows are made lighter: new details can show up but contrast is less; a compromise is
necessary. Highlights are made darker.
• Working with Color channels: if you the use the green channel for example and set the output
levels between 100 and 140, all pixels with some green, even a low value, will have their green
channel value shifted between 100 and 140.
• Working with Alpha channel: all Alpha values will be shifted to the range you have set.
1. The original image is a RGB gradient from black (0;0;0) to white (255;255;255). Output Levels
has no histogram; here, we used Windows → Dockable Dialogs → Histogram.
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Above is original gradient from black to white. Below is the result after clicking with the white eye-dropper: all
pixels with a value higher than that of the clicked pixel turned to white.
Edit these settings as Curves To make your work easier, this button lets you turn to the Curves tool
with the same settings.
Preview The Preview button makes all changes to the levels dynamically so that the new level settings
can be viewed straight away.
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Although this tool is not present in the Toolbox by default (please refer to Section 12.1.7 if you want to
add it), nevertheless it has a Tool Option Dialog under the Toolbox. These options are described here:
Histogram Scale These two options have the same action as the Logarithmic and Linear buttons in
the Levels dialog.
Sample Average This slider sets the “radius” of the color-picking area. This area appears as a more or
less enlarged square when you maintain the click on a pixel.
(a) The white slider has been moved to the start (b) The resulting histogram (down) shows
of well marked Highlights. The image lightens Highlights now, but Shadows are still pre-
up. dominant.
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(a) The mid slider has been moved to the left. (b) The resulting histogram (down) con-
This results in reducing the proportion of Shad- firms the reduction of Shadows.
ows and increasing the proportion of High-
lights.
14.5.8 Curves
The Curves tool is the most sophisticated tool for changing the color, brightness, contrast or transparency
of the active layer or a selection. While the Levels tool allows you to work on Shadows and Highlights,
the Curves tool allows you to work on any tonal range. It works on RGB images.
• In the image menu through Tools → Color Tools → Curves… or Colors → Curves….
• By clicking on the tool icon in Toolbox, if this tool has been installed there. For this, please
refer to Section 12.1.7.
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Presets You can save the color settings of your image by clicking the Add settings to favourites button
which lets you Import Settings from File or Export Settings to File, and gives you access to the
Manage Save Settings dialog:
Value The curve represents the Value, i.e. the brightness of pixels as you can see them in the
composite image.
Red; Green; Blue The curve represents the quantity of color in each of the three RGB channels.
Here, dark means little of the color. Light means a lot of the color.
Alpha The curve represents the opacity of the pixels. Dark means very transparent. Light means
very opaque. Your image or active layer must have an Alpha channel for this option to be
enabled.
Reset Channel This button deletes all changes made to the selected channel and returns to default val-
ues.
Linear and Logarithmic buttons These buttons allow to choose the Linear or Logarithmic type of the
histogram. You can also use the same options in Tool Options dialog. This grayed out histogram
is not displayed by default.
Main Editing Area
• The horizontal gradient: it represents the input tonal scale. It, too, ranges from 0 (black) to 255
(white), from Shadows to Highlights. When you adjust the curve, it splits up into two parts;
the upper part then represents the tonal balance of the layer or selection.
• The vertical gradient: it represents the destination, the output tonal scale. It ranges from 0
(black) to 255 (white), from Shadows to Highlights.
• The chart: the curve is drawn on a grid and goes from the bottom left corner to the top right
corner. The pointer x/y position is permanently displayed in the top left part of the grid. By
default, this curve is straight, because every input level corresponds to the same ouput tone.
GIMP automatically places an anchor at both ends of the curve, for black (0) and white (255).
If you click on the curve, a new anchor is created. When the mouse pointer goes over an anchor,
it takes the form of a small hand. You can click-and-drag the anchor to bend the curve. If you
click outside of the curve, an anchor is also created, and the curve includes it automatically.
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Unactive anchors are black. The active anchor is white. You can activate an anchor by clicking
on it. You can also swap the anchor activation by using the Left and Right arrow keys of your
keyboard. You can move the anchor vertically with the Up and Down arrow keys. This allows
you to fine tune the anchor position. Holding the Shift down lets you move it by increments
of 15 pixels.
Two anchors define a curve segment which represents a tonal range in the layer. You can click-
and-drag this segment (this creates a new anchor). Of course, you can’t drag it beyond the
end anchors.
To delete all anchors (apart from both ends), click on the Reset Channel button. To delete only
one anchor, move beyond any adjacent anchor on horizontal axis.
Meanwhile, on the canvas, the mouse pointer has the form of an eye-dropper. If you click
on a pixel, a vertical line appears on the chart, positioned to the source value of this pixel in
the selected channel. If you Shift-click, you create an anchor in the selected channel. If you
Ctrl-click, you create an anchor in all channels, possibly including the Alpha channel. You
can also Shift-drag and Ctrl-drag: this will move the vertical line and the anchor will show
up when releasing the mouse left button.
The histogram of the active layer or selection for the selected channel is represented grayed
out in the chart. It’s only a reference.
Curve type
Smooth This the default mode. It constrains the curve type to a smooth line with tension. It
provides a more realistic render than the following.
Free Hand With this mode, you can draw a broken line that you can smooth by clicking the Curve
Type button again.
Preview The Preview button makes all changes to the levels dynamically so that the new level settings
can be viewed immediately.
Tool Options dialog
Although this tool is not present in the Toolbox by default (For this, please refer to Section 12.1.7
if you want to add it), nevertheless it has a Tool Option Dialog under the Toolbox. These options are
described here:
Histogram Scale These two options have the same action as the Logarithmic and Linear buttons in
the Curves dialog.
Sample Average This slider sets the “radius” of the color-picking area. This area appears as a more
or less enlarged square when you maintain the click on a pixel. Here, the eye-dropper is used to
locate a pixel: radius = 1 seems the best.
14.5.8.3.1.1 How the Curves tool works Moving the anchor of a pixel upwards makes this pixel
brighter.
14.5.8.3.1.2 Making the curve more horizontal Making the curve more horizontal forces all the
input tonal range to occupy a shrunk output tonal range.
The histogram shows the compression of pixels into the output range. Darkest and brightest pixels
disappeared: contrast decreases.
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(a) Make the curve more hor- (b) The resulting histogram
izontal
14.5.8.3.1.3 Making the curve more vertical Moving the upper end point to the left and the lower
end point to the right is the same as moving the white slider to the left and the black slider to the right
in the Levels tool: all pixels whose value is more than the white point (the flat part of the curve) are
made white (more colored / more opaque according to the selected channel). All pixels whose value
is less than the black point (the lower flattened curve) are made black (black / completely transparent).
Pixels corresponding to points of the curve that have moved up are made lighter. Pixels corresponding
to points of the curve that have moved down are made darker (green arrows). All these pixels will be
extended to the whole output tonal range.
The histogram shows the extension of values, from black (0) to White (255): contrast is increased.
Since the Value channel is selected, changes affect all color channels and colors increase.
(a) Make the curve more vertical (b) Result and its histogram
Inverted curve
Black is made White (fully colored / fully opaque). White is made black (black, fully transparent).
All pixels adopt the complementary color. Why that? Because subtracting the channel values from 255
gives the complementary color. For example: 19;197;248 a sky blue gives 255-19; 255-197; 255-248 =
236;58;7, a bright red.
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Contrast enhanced
Contrast is increased in mid tones because the curve is steeper there. Highlights and Shadows are
increased but contrast is slightly less in these areas because the curve is flatter.
For every channel, we moved the white point horizontally to the left, to the first Highlights. This
lightens Highlights up. Then we shaped the curve to lighten Mid tons and Shadows while keeping
black.
14.5.9 Posterize
This tool is designed to intelligently weigh the pixel colors of the selection or active layer and reduce the
number of colors while maintaining a semblance of the original image characteristics.
• By clicking on the tool icon in Toolbox, if this tool has been installed there. For this, please
refer to Section 12.1.7.
14.5.9.2 Options
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Posterize Levels This slider and the input boxes with arrow-heads allow you to set the number of levels
(2-256) in each RGB channel that the tool will use to describe the active layer. The total number of
colors is the combination of these levels. A level to 3 will give 23 = 8 colors.
Preview The Preview checkbox enables the rendering of changes right on the canvas for immediate
evaluation.
14.5.9.3 Example
Image posterized in 4 levels. The histogram shows the 4 levels and 10 colors, counting black and white also.
14.5.10 Desaturate
By using the Desaturate command, you can convert all of the colors on the active layer to corresponding
shades of gray. This differs from converting the image to grayscale in two respects. First, it only operates
on the active layer and second, the colors on the layer are still RGB values with three components. This
means that you can paint on the layer, or individual parts of it, using color at a later time.
Note
This command only works on layers of RGB images. If the image is in Grayscale
or Indexed mode, it can do nothing.
• In the image menu through Tools → Color Tools → Desaturate… or Colors → Desaturate…,
• by clicking on the tool icon in Toolbox, if this tool has been installed there.For this, please refer
to Section 12.1.7.
14.5.10.2 Options
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(a) Original image (b) “Lightness” (c) “Luminosity” ap- (d) “Average” applied.
applied plied.
14.6 Other
14.6.1 Overview
“Other” tools are simply those tools which don’t belong to any main group of tools. You will find here,
for example, the important and powerful Path tool as well as useful helper tools like the Color Picker:
• Section 14.6.2
• Section 14.6.3
• Section 14.6.4
• Section 14.6.5
• Section 14.6.6
• Section 14.6.7
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14.6.2 Paths
The Paths tool allows to create complex selections called Bézier Curves, a bit like Lasso but with all the
adaptability of vectorial curves. You can edit your curve, you can paint with your curve, or even save,
import, and export the curve. You can also use paths to create geometrical figures. Paths have their own
dialog box: Dialog.
Note
Help messages pop up at the bottom of the image window to help you about all
these keys.
Shift This key has several functions depending on context. See Options for more details.
Ctrl ; Alt Three modes are available to work with the Paths tool: Design,Edit and Move. Ctrl key toggles
between Design and Edit. Alt (or Ctrl-Alt) key toggles between Design and Move.
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14.6.2.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Design Mode By default, this tool is in Design mode. You draw the path by clicking successively. You
can move control points by clicking on them and dragging them. Between control points are seg-
ments.
Curved segments are easily built by dragging a segment or a new node. Blue arrows indicate curve. Two
little handles appear that you can drag to bend the curve.
Tip
To quickly close the curve, press Ctrl key and click on the initial control point.
In previous versions, clicking inside a closed path converted it into Selection.
Now, you can use the Create selection from path button or the Path to
Selection button in the Path Dialog.
Tip
When you have two handles, they work symmetrically by default. Release the
pressure on the mouse button to move handles individually. The Shift key will
force the handles to be symmetrical again.
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Move one or several nodes: On a node, the mouse pointer becomes a 4-arrows cross. You can click
and drag it. You can select several nodes by Shift and click and move them by click and drag.
Pressing Ctrl-Alt allows to move all the path, as a selection.
Modify handles: You have to Edit a node before. A handle appears. Drag it to bend the curve.
Pressing Shift toggles to symmetric handles.
Modify segment: When the mouse pointer goes over a segment, it turns to a 4-arrows cross. Click-
and-drag it to bend the segment. As soon as you move, handles appear at both ends of the segment.
Pressing Shift key toggles to symmetric handles.
Edit Mode Edit performs functions which are not available in Design mode. With this mode, you can
work only on the existing path. Outside, the pointer is a small crossed circle (on the whole image
if there is no path!) and you can do nothing.
Add a segment between two nodes: Click on a node at one end of the path to activate it. The pointer
is like a union symbol. Click on an other node to link both nodes. This is useful when you have to
link unclosed components.
Remove a segment from a path: While pressing Shift-Ctrl key combination, point to a segment. Pointer
turns to -. Click to delete the segment.
Add a node to a path: point to a segment. Pointer turns to +. Click where you want to place the new
control point.
Remove a node: While pressing Shift-Ctrl key combination, point to a node. Pointer turns to -. Click
to delete the node.
Add a handle to a node: Point to a node. Pointer turns to small hand. Drag the node: handle appears.
Pressing Shift toggles to symmetric handles.
Remove a handle from a node: While pressing Shift-Ctrl key combination, point to a handle. The
pointer doesn’t turn to the expected - and remains a hand. Click to delete the handle.
Caution
Move Mode Move mode allows to move one or all components of a path. Simply click on the path and
drag it.
If you have several components, only the selected one is moved. If you click and drag outside the
path, all components are moved. Pressing Shift key toggles to move all components also.
Polygonal With this option, segments are linear only. Handles are not available and segments are not
bent when moving them.
Create selection from path This button allows creation of a selection that is based on the path in its
present state. This selection is marked with the usual ”marching ants”. Note that the path is still
present: current tool is still path tool and you can modify this path without modifying the selection
that has become independent. If you change tool, the path becomes invisible, but it persists in Path
Dialog and you can re-activate it.
If the path is not closed, GIMP will close it with a straight line.
As the help pop-up tells, pressing Shift when clicking on the button will add the new selection to
an eventually pre-existent. Pressing the Ctrl will subtract the selection from the pre-existent and
the Shift-Ctrl key combination will intersect the two selections.
Stroke path In previous versions, you could access to this command only by the Edit sub-menu in the
Image Menu. Now you can access to it also via this button. See Section 16.3.18 and Section 7.5.
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Figure 14.181 The Color Picker in the toolbox (eye dropper icon)
The Color Picker Tool is used to select a color on any image opened on your screen. By clicking a point
on an image, you can change the active color to that which is located under the pointer. By default, the
tool works on the active layer, but the Sample Merge option lets you grab the color as it is in the image,
resulting of the combination of all layers. Only colors in visible layers are used. An Info window opens
when you click on the image.
• by pressing the Ctrl key while using a paint tool. The Color-picker dialog is not opened during
this operation and the tool remains unchanged after releasing the key. Nevertheless, you can get
information by using the Pointer window.
Ctrl If the pick mode is set to Set foreground color, then pressing the Ctrl key switches the tool into the
Set background color mode. If the pick mode is set to Set background color then the key switches
the mode to Set foreground color. When the pick mode is Pick only, the key doesn’t do anything.
Shift By pressing the Shift key, the Color Picker Information window is opened when you click on a
pixel.
Note
The Pointer Information gives you the same information permanently. But be
warned, it defaults to Sample merged.
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14.6.3.3 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Sample Merged When enabled, the Sample Merged checkbox will take color information as a composite
from all the visible layers. Further information regarding Sample Merge is available in the glossary
entry, Sample Merge.
Sample Average The Radius slider adjusts the size of the square area that is used to determine an av-
erage color for the final selection. When you keep clicking the layer, the mouse pointer shows the
size of the square or radius.
Pick Mode
Pick Only The color of the selected pixel will be shown in an Information Dialog, but not otherwise
used.
Set Foreground Color The Foreground color, as shown in the Toolbox Color Area, will be set to
the color of the pixel you click on.
Set Background Color The Background color, as shown in the Toolbox Color Area, will be set to
the color of the pixel you click on.
Add to Palette When this option box is checked, the picked color is sent to the active color palette.
See Palette Editor.
Use info window When this option is checked, the information window is opened automatically. The
Shift key allows you to toggle this possibility temporarily.
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14.6.4 Zoom
The Zoom Tool is used to change the zoom level of your working image. If you only click on the image,
the zoom is applied to the whole image. But you can also click-and-drag the mouse pointer to create a
zoom rectangle. Then, the action of this rectangle is better understood if the “Allow window resizing”
option is unchecked: you can see that the content of this rectangle will be enlarged or reduced so that
its biggest dimension fit the corresponding dimension of the image window (if the biggest dimension of
the rectangle is width, then it will fit the width of the image window).
Ctrl Holding Ctrl when clicking on a point of your image will change the zoom direction from zooming
in to zooming out.
Ctrl-Mouse wheel Spinning the mouse wheel, while pressing Ctrl, varies the zoom level.
14.6.4.3 Options
Auto-resize window This option will allow the canvas to be resized if the zoom level dictates it.
Tool Toggle The two available tool toggles are used for changing the zoom direction between zooming
in and zooming out.
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14.6.5 Measure
The Measure Tool is used to gain knowledge about pixel distances in your working image. By clicking
and holding the mouse button, you can determine the angle and number of pixels between the point of
click and where the mouse pointer is located. The information is displayed on the status bar or can also
be displayed in the Info Window.
When you pass the mouse pointer over the end point it turns to a move pointer. Then if you click
you can resume the measure.
Information is displayed in the status bar, at the bottom of the Image window:
• Distance between the original point and the mouse pointer, in pixels.
• You can get to the Measure Tool from the image-menu through: Tools → Measure,
Shift Holding down the Shift allows to start a new measure from the pointed point without deleting the
previous measure. Angle is measured from the previous line and not from the default horizontal.
The mouse pointer goes with a “+” sign. So, you can measure any angle on the image.
Ctrl Holding down the Ctrl key puts the tool into constrained straight line mode. The orientation of the
line is constrained to the nearest multiple of 15 degrees.
Ctrl key pressed and click on an end point creates a horizontal guide. The mouse pointer goes with
the icon.
Alt Alt key and click on an end point creates a vertical guide. The mouse pointer goes with the icon.
Ctrl-Alt This key combination and click on a measure line allows to move the measure.
Ctrl-Alt key combination and click on an end point creates a vertical and a horizontal guides.
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14.6.5.4 Options
Use Info Window This option will display an Info Window dialog that details the measure tool results.
The results are more complete on the status bar.
14.6.6 Text
The Text tool places text into an image. With GIMP-2.8, you can write your text directly on the canvas.
No Text Editor is needed anymore (although you can still use it if you want by checking the Use editor
option in the Tool Options dialog. A text toolbar has been added which allows you to edit text in different
ways but you can still go on using the Text Option dialog, to change the font, color and size of your text,
and justify it, interactively. Right clicking on the frame opens a context menu that allows you to copy,
cut, paste, load a text...
As soon as you type your text, it appears on the canvas in a rectangular frame. If you draw the
rectangular frame first, the text is automatically adapted to the frame size. You can enlarge this frame
as you do with rectangular selections.
In this chapter, tool options will be described. To know how to use the Text tool, please refer to text
management.
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14.6.6.2 Options
Normally, tool options are displayed in a window attached under the Toolbox as soon as you activate
a tool. If they are not, you can access them from the image menu bar through Windows → Dockable
Windows → Tool Options which opens the option window of the selected tool.
Font Click on the fonts button A to open the font selector of this tool, which offers you a list of installed
X fonts.
At the bottom of the font selector you find some icons which act as buttons for:
Choose a font from the installed fonts. When you select a font it is interactively applied to your
text.
Tip
You can use the scroll wheel of your pointing device (usually your mouse)
on the fonts button in order to quickly change the font of your text (move the
pointer on the fonts button, and don’t click, just use the wheel button).
Size This control sets the size of the font in any of several selectable units.
Use editor Use an external editor window for text editing instead of direct-on-canvas editing.
Antialiasing Antialiasing will render the text with much smoother edges and curves. This is achieved
by slight blurring and merging of the edges. This option can radically improve the visual appear-
ance of the rendered typeface. Caution should be exercised when using antialiasing on images that
are not in RGB color space.
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Hinting Uses the index of adjustment of the font to modify characters in order to produce clear letters
in small font sizes.
Color Color of the text that will be drawn next. Defaults to black. Selectable from the color picker dialog
box that opens when the current color sample is clicked.
Tip
You can also click-and-drag the color from the Toolbox color area onto the
text.
Justify Causes the text to be justified according to any of four rules selectable from the associated icons.
Indent Controls the indent spacing from the left margin, for the first line.
Line Spacing Controls the spacing between successive lines of text. This setting is interactive: it appears
at the same time in image text. The number is not the space between lines itself, but how many
pixels must be added to or subtracted from this space (the value can be negative).
Letter Spacing Controls the spacing between letters. Also in this case the number is not the space itself
between letters, but how many pixels must be added to or subtracted from this space (the value
can be negative).
Box Concerns the text box. The associated drop down list offers two options:
Dynamic: default option. The size of the text box increases as you type. Text may go out of the
image. You have to press the Enter key to add a new line. The indent option indents all lines. If
you increase the box size, the option turns to ”Fixed”.
Fixed: you must enlarge the text box first. Else, usual shortcuts are active! The text is limited by
the right side of the box and continues on next line. This is not true new line: you must press the
Enter key to add a real new line. The text may go out the lower border of the image. The indent
option works on the first line only.
With GIMP-2.8, this text editor is available only if the Use editor option is checked. It persists probably
because all its functions are not transferred to the direct-on-canvas mode. We will limit description to
commands that has not been transferred.
As soon as you start writing, a Text layer is created in the Layer Dialog. On an image with such a
layer (the image you are working on, or a .xcf image), you can resume text editing by activating this
text layer then clicking on it (double click). Of course, you can apply to this text layer the same functions
you use with other layers.
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To add another text to your image click on a non-text layer: a new Text Editor will appear and a new
text layer will be created. To pass from a text to another one activate the corresponding text layer and
click on it to activate the editor.
The Text Editor options
Load Text from file Text can be loaded from a text file by clicking the folder icon in the text editor. All
the text in the file is loaded.
This option is also in the text context menu.
From left to right This option causes text to be entered from left to right, as is the case with most Western
languages and may Eastern languages.
This option is also in the text context menu.
From right to left This option allows text to be entered from right to left, as is the case with some Eastern
languages, such as Arabic (illustrated in the icon).
This option is also in the text context menu.
Use selected font Default doesn’t use the font you have selected in the Options dialog. If you want to
use it, check this option.
Note
GEGL (“Generic Graphical Library”) is a graph based image processing library designed to handle var-
ious image processing tasks needed in GIMP.
The GEGL Operation tool has been added in GIMP 2.6 and was originally meant as an useful exper-
imental tool for GIMP developers. The GEGL Operation tool enables applying GEGL operations to the
image and gives on-canvas previews of the results.
Warning
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You can get to this tool only from the image menu: Tools → GEGL Operation.
Tip
In addition to this tool for performing special GEGL operations you can configure
GIMP to use GEGL for all color operations.
14.6.7.2 Options
Operation Click on this button to select the operation you want to apply to the active selection or, if
there is no selection, to the active layer.
Some of these operations are very basic operations like “color” which fills the active selection or
layer with the specified color, while operations like “fractal-explorer” produce fairly complex pat-
terns — just like a rendering filter.
Remember that this is an experimental tool, so some operations may not work or even crash GIMP.
As a consquence, it doesn’t make sense to describe the operations here as long as the GEGL Oper-
ation tool is experimental
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If the options of the selected GEGL operation are not self-explanatory (guess what’s the purpose
of the “color” operation’s “Color” option) you can look for a corresponding non-GEGL tool. For
example, the Fractal Explorer filter may have the same or similar options as the “fractal-explorer”
operation.
Or you can make use of the nice realtime preview feature and just experiment with different set-
tings.
Preview If this options is checked, as it is by default, you will get an on-canvas preview of the selected
operation as soon as the operation in finished. You will have to press the OK button to actually
apply the operation to the image.
Cancel Clicking on this button aborts the GEGL operation tool and leaves your image untouched. This
is equivalent to close the dialog window using the usual Close button provided by your window
manager.
OK You have to press this button to apply the selected operation to the image. Then the dialog window
will be closed.
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Chapter 15
Dialogs
Dialogs are the most common means of setting options and controls in the GIMP. The most important
dialogs are explained in this section.
The following dialogs let you control and manipulate image structures, such as layers, channels, or paths.
The “Layers” dialog is the main interface to edit, modify and manage your layers. You can think of
layers as a stack of slides or clothes on your body. Using layers, you can construct an image of several
conceptual parts, each of which can be manipulated without affecting any other part of the image. Layers
are stacked on top of each other. The bottom layer is the background of the image, and the components
in the foreground of the image come above it.
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The “Layers” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Layers,
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Layers” dialog from the image-menu: Windows → Layers.
Overview Every layer appears in the dialog in the form of a thumbnail. When an image has multiple
layers as components, they appear as a list. The upper layer in the list is the first one visible, and
the lowest layer the last visible, the background. Above the list one can find characteristics related
individually to each layer. Under the list one can find management buttons for the layer list. A
right-click in a layer thumbnail opens the Layer context menu.
Layer attributes Every layer is shown in the list along with its attributes:
Layer visibility In front of the thumbnail is an icon showing an eye. By clicking on the eye,
you toggle whether the layer is visible or not. (Shift-clicking on the eye causes all other to be
hidden.)
Chain layers Another icon, showing a chain, allows you to group layers for operations on
more than one layer at a time (for example with the Move tool).
Layer thumbnail The layer content is represented in a thumbnail. Maintaining left-click for a sec-
ond on this thumbnail makes it larger. When the layer is active, the thumbnail has a white
border. The border is black if the layer is inactive. When the layer has a mask, the inactive
element takes a black border.
Layer name The main attribute is the name of the layer. You can edit this by a double-click on
the name of the layer. You can also use the “Edit Layer Attributes” dialog you get by double-
clicking on the thumbnail (or the mask), or through right-click on the layer and select “Edit
Layer Attributes...”.
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Note
In the case of an animation layer (GIF or MNG), the name of the layer can be
used to specify certain parameters : Layer_name (delay in ms) (combination
mode), for example Frame-1 (100 ms) (replace). The delay sets the time
during which the layer is visible in the animation. The combination mode sets
whether you combine the layer with the previous layer or replace it: the two
modes are (combine) or (replace).
Layers characteristics Above the layer list, it is possible to specify some properties for the active layer.
The active layer is the one highlighted in blue. The properties are: “Layer mode”, “Opacity”, “Lock
pixels” and “Lock Alpha channel”.
Mode The layer mode determines how the layer interacts with the other layers. From the combo
box you can access all the modes provided by GIMP. The layer modes are fully detailed in
Section 8.2.
Opacity By moving the slider you give more or less opacity to the layer. With a 0 opacity value,
the layer is transparent and completely invisible. Don’t confuse this with a Layer Mask, which
sets the transparency pixel by pixel.
Lock You have two possibilities:
• Lock pixels: when this option is checked, you can’t modify layer pixels. This may be
necessary to protect them from unwanted changes.
• Lock alpha channel: if you check this option the transparent areas of the layer will be
kept, even if you have checked the Fill transparent areas option for the Bucket fill tool.
(a) The active layer has three (b) “Lock” checked: Only
horizontal, opaque, green opaque areas of the active layer
stripes on a transparent back- are painted with red. Trans-
ground. We paint a vertical parent areas are preserved.
red stripe. “Lock” unchecked:
Opaque and transparent areas
of the active layer are painted
with red.
Tip
If a layer name in the Layer Dialog is in bold, then this layer has no Alpha
channel.
Layer management Under the layer list a set of buttons allows you to perform some basic operations
on the layer list.
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New layer Here you can create a new layer. A dialog is opened where you can enter the Layer
name, perhaps change the default Height and Width, and choose the Layer fill type that will
be the new layer’s background.
Raise layer Here you can move the layer up a level in the list. Press the Shift key to move the
layer to the top of the list.
Lower layer Here you can move the layer down a level in the list. Press the Shift key to move
the layer to the bottom of the list.
Tip
To move a layer at the bottom of the list, it may first be necessary to add
a transparency channel (also called Alpha channel) to the Background
layer. To do this, right click on the Background layer and select Add
Alpha channel from the menu.
Duplicate layer Here you can create a copy of the active layer. Name of new layer is suffixed
with a number.
Anchor layer When the active layer is a temporary layer (also called floating selection) shown
by this icon , this button anchors it to the previous active layer.
More layer functions Other functions about layer size are available in the Layer Drop down menu you
get by right clicking on the Layer Dialog. You can find them also in the Layer sub-menu of the
image menu.
Clicking-and-dragging layers Click and hold on layer thumbnail: it enlarges and you can move it by
dragging the mouse.
• So you can put this layer down somewhere else in the layer list.
• You can also put the layer down into Toolbox: a new image is created that contains this layer
only.
• Finally, you can put the layer down into another image: this layer will be added to the layer list,
above existing layers.
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Overview A transparency mask can be added to each layer, it’s called Layer mask. A layer mask has
the same size and same number of pixels as the layer to which it is attached. Every pixel of the
mask can then be coupled with a pixel at the same location in the layer. The mask is a set of pixels
in gray-tone on a value scale from 0 to 255. The pixels with a value 0 are black and give a full
transparency to the coupled pixel in the layer. The pixels with a value 255 are white and give a full
opacity to the coupled pixel in the layer.
To create a layer mask start with a right click on the layer to call the context menu and select Add
layer mask in the menu. A dialog appears where you can initialize the content of the mask:
• White (full opacity): the mask is white in the Layer Dialog. So, all pixels of the layer are visible
in the image window since painting the mask with white makes layer pixels fully visible. You
will paint with black to make layer pixels transparent.
• Black (full transparency): the mask is black in the Layer Dialog. So, the layer is fully transpar-
ent since painting the mask with black makes layer pixels transparent. Painting with white
will remove the mask and make layer pixels visible.
• Layer’s alpha channel: the mask is initialized according to the content of layer Alpha channel.
If the layer still contains transparency it’s copied in the mask.
• Transfer layer’s alpha channel: Does the same thing as the previous option, except that it also
resets the layer’s alpha channel to full opacity.
• Selection : the mask is initialized according to pixel values found in the selection.
• Grayscale copy of layer: the mask is initialized according to pixel values of the layer.
• Channel: The layer mask is initialized with a selection mask you have created before, stored
in the Channel dialog.
• Invert mask : This checkbox allows you to invert : black turns to white and white turns to
black.
When the mask is created it appears as a thumbnail right to the layer thumbnail. By clicking al-
ternatively on the layer and mask thumbnail you can enable one or other. The active item has a
white border (which is not well visible around a white mask). That’s an important point. Always
keep the Layers Dialog prominently when working with masks, because you can’t see, looking at
the canvas, which of the layer or the mask is active.
Pressing Alt (or Ctrl-Alt and click on the layer mask thumbnail) is equivalent to the Show Layer
Mask command : the layer mask border turns to green. If you press Ctrl the border is red and
the result is equivalent to the Disable Layer Mask command. To return to normal view redo last
operation. These options are for greater convenience in your work.
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This image has a background layer with a flower and another blue one, fully opaque. A white layer mask has been
added to the blue layer. In the image window, the blue layer remains visible because a white mask makes layer
pixels visible.
The layer mask is active. You paint with black color, which makes the layer transparent: the underlying layer
becomes visible.
The Channels dialog is the main interface to edit, modify and manage your channels. Channels have a
double usage. This is why the dialog is divided into two parts: the first part for color channels and the
second part for selection masks.
Color channels apply to the image and not to a specific layer. Basically, three primary colors are nec-
essary to render all the wide range of natural colors. As other digital software, GIMP uses Red, Green,
and Blue as primary colors. The first and primary channels display the Red, Green, and Blue values of
each pixel in your image. Next to the channel name is a thumbnail displaying a grayscale representation
of each channel, where white is 100% and black is 0% of the primary color. Alternatively, if your image
is not a colored but a Grayscale image, there is only one primary channel called Gray. For an Indexed
image with a fixed number of known colors there is also only one primary channel called Indexed. Then
there is a optional channel called Alpha. This channel displays transparency values of each pixel in your
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image (See Alpha Channel in Glossary). In front of this channel is a thumbnail displaying a grayscale
representation of the transparency where white is opaque and visible, and black is transparent and in-
visible. If you create your image without transparency then the Alpha channel is not present, but you
can add it from the Layers dialog menu. Also, if you have more than one layer in your image, GIMP
automatically creates an Alpha channel.
Note
(a) Red chan- (b) Green (c) Blue chan- (d) Alpha (e) All
nel channel nel channel channels
The right image is decomposed in three color channels (red, green, and blue) and the Alpha channel
for transparency. On the right image the transparency is displayed as a gray checkerboard. In the color
channel white is always white because all the colors are present and black is black. The red hat is visible
in the red channel but quite invisible in the other channels. This is the same for plain green and blue
which are visible only in their own channels and invisible in others.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Channels.
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Channels” dialog from the image-menu: Windows →
Channels.
15.2.2.2.2 Channel attributes Every channel is shown in the list with its own attributes, which are
very similar to the layer attributes:
Channel visibility By default every channel and thus every color value is visible. This is indicated
by an “open eye” icon. Clicking on the eye-symbol (or the space if the channel is not visible) will
toggle the visibility of the channel.
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Chain channels The channels representing selection masks (the new channels in the lower part of
the channel list) may be grouped using the button with the “chain” symbol. Then these channels
are all affected in the same way by operations applied to any one of them.
Primary color channels (the default channels in the upper part of the channel list) may be grouped
too. By default, all color channels (and the alpha channel) are selected, their list entries are high-
lighted. Operations will be performed on all channels. By clicking on a channel list entry you
can deactivate this channel. Operations like colorizing a layer will then be applied to the selected
(“grouped”) channels only. Clicking again on the list entry will activate the channel.
Thumbnail A small preview-icon represents the effect of the channel. On a selection mask, this preview
can be enlarged by holding click down on it.
Channel name The name of the channel, which must be unique within the image. Double-clicking on
the name of a selection mask channel will allow you to edit it. The names of the primary channels
(Red, Green, Blue, Alpha) can not be changed.
Caution
Activated channels appear highlighted (generally) in blue in the dialog. If you click
on a channel in the list you toggle activation of the corresponding channel. Disabling
a color channel red, blue, or green has severe consequences. For instance if you
disable the blue channel, all pixels from now on added to the image will not have
blue component, and so a white pixel will have the yellow complementary color.
15.2.2.2.3 Managing channels Under the channel list is a set of buttons allowing you to perform some
basic operations on channel list.
Edit Channel Attributes Only available for selection masks. Here you can change the Channel
name. The other two parameters affect channel visibility in the image window; they control Opac-
ity and color used for the mask in the image window. A click on the color button displays the
GIMP color selector and then you can change the mask color.
New Channel You can create here a new channel. The displayed dialog lets you set Opacity and
mask color used in the image to represent the selection. (If you use the New Channel button in
Channel Menu, you can create this new channel with the options previously used by pressing the
Shift key when clicking). This new channel is a channel mask (a selection mask) applied over the
image. See Selection Mask
Raise Channel Only available for selection masks: you can here put the channel up a level in the
list. Press Shift key to move channel to top of the list.
Lower Channel You can here put the channel down a level in the list. Press the Shift key to move
the channel to bottom of the list.
Duplicate Channel You can create here a copy of the active channel. Name of new channel is
suffixed with a number.
Tip
You can also duplicate a color channel or the Alpha channel. It’s an easy way
to keep a copy of them and to use them later as a selection in an image.
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Channel to Selection Here you can transform the channel to become a selection. By default the
selection derived from a channel replaces any previous active selection. It’s possible to change this
by clicking on control keys.
• Shift: the selection derived from a channel is added to the previous active selection. The final
selection is merged from both.
• Ctrl: the final selection is the subtraction of selection derived from a channel from the previ-
ously active one.
• Shift-Ctrl: the final selection is the intersection of selection derived from a channel with the
previously active one. Only common parts are kept.
Delete Channel Only available for selection masks: you can here delete the active channel.
Overview You can get the channel context menu by right clicking on a channel thumbnail. This menu
gives the same operations on channels as those available from dialog buttons. The only difference
concerns transformation to selection operations, each of them having its own entry in the menu.
Edit Channel Attributes, New Channel, Raise Channel, Lower Channel, Duplicate Channel, Delete Channe
See Managing channels.
Channel to Selection Selection derived from channel replaces any previous active selection.
Add to Selection Selection derived from channel is added to previous active selection. Final se-
lection is merging of both.
Subtract from Selection Final selection is subtraction of selection derived from a channel from
previous active selection.
Intersect with Selection Final selection is intersection of selection derived from a channel with the
previous active selection. Only common parts are kept.
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Channels can be used to save and restore your selections. In the channel dialog you can see a thumbnail
representing the selection. Selection Masks are a graphical way to build selections into a gray level
channel where white pixels are selected and black pixels are not selected. Therefore gray pixels are
partially selected. You can think of them as feathering the selection, a smooth transition between selected
and not selected. This is important to avoid the ugly pixelization effect when you fill the selection or
when you erase its content after isolating a subject from background.
Creating Selection Masks There are several ways to initialize a selection mask.
• From the image window menu Select → Save to Channel if there is an active selection.
• In the image window the bottom-left button creates a Quick Mask; the content will be initial-
ized with the active selection.
• From the channel dialog, when you click on the New channel button or from the context
menu. When created, this Selection mask appears in the Channel dialog, named “Selection
maskcopy” with a queuing number. You can change this by using the context menu that you
get by right-clicking on the channel.
15.2.2.3.1 Using Selection Masks Once the channel is initialized, selected (highlighted in blue), vis-
ible (eye-icon in the dialog), and displayed as you want (color and opacity attributes), you can start to
work with all the paint tools. The colors used are important. If you paint with some color other than
white, grey, or black, the color Value (luminosity) will be used to define a gray (medium, light, or dark).
When your mask is painted, you can transform it to a selection by clicking on the button (Channel
to Selection) or from the context menu.
You can work in selection masks not only with the paint tool but also with other tools. For instance,
you can use the selection tools to fill areas uniformly with gradients or patterns. By adding many se-
lection masks in your list you can easily compose very complex selections. One can say that a selection
mask is to a selection as a layer is to an image.
Caution
As long as a selection mask is activated you are working in the mask and not in
the image. To work in the image you have to deactivate all selection masks. Don’t
forget also to stop displaying masks in the image by removing the eye icon. Check
also that all RGB and Alpha channels are activated and displayed in the image.
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A Quick Mask is a Selection Mask intended to be used temporarily to paint a selection. Temporarily
means that, unlike a normal selection mask, it will be deleted from the channel list after its transformation
to selection. The selection tools sometimes show their limits when they have to be used for doing complex
drawing selection, as progressive. In this case, using the QuickMask is a good idea which can give very
good results.
15.2.2.4.1 Activating the dialog The QuickMask can be activated in different ways:
15.2.2.4.2 Creating a Quick Mask To initialize a Quick Mask, click the bottom-left button in the image
window. If a selection was active in your image, then its content appears unchanged while the border
is covered with a translucent red color. If no selection was active then all the image is covered with a
translucent red color. Another click on the bottom-left button will deactivate the quick mask.
From the channel dialog you can double click on the name or the thumbnail to edit the QMask at-
tributes. Then you can change the Opacity and its filling color. At every moment you can hide the mask
Description
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1. Screenshot of the image window with activated QuickMask. As long as the Quickmask is activated,
all operations are done on it. A gradient from black (left) to white (right) has been applied to the
mask.
2. The QuickMask is now disabled. The selection occupies the right half part of the image (marching
ants) because the limit of the selection is at the middle of the gradient.
3. A stroke is now added during the enabled selection. Weird! The gradient, although not visible,
remains active all over the image, in selected and non selected areas!
After the QuickMask Button is pressed, the command generates a temporary 8-bit (0-255) channel,
on which the progressive selection work is stored. If a selection is already present the mask is initialized
with the content of the selection. Once QuickMask has been activated, the image is covered by a red
semi-transparent veil. This one represents the non-selected pixels. Any paint tool can be used to create
the selection on the QuickMask. They should use only grayscale color, conforming the channel prop-
erties, white enabling to define the future selected place. The selection will be displayed as soon as the
QuickMask will be toggled but its temporary channel will not be available anymore.
Tip
To save in a channel the selection done with the Quickmask select in the image
menu Select/Save to Channel
15.2.2.4.4 Usage
2. Activate the Quickmask using the left-bottom button in the image window. If a selection is present
the mask is initialized with the content of the selection.
3. Choose a drawing tool and use it with grayscale colors on the QuickMask.
4. Deactivate the Quickmask using the left-bottom button in the image window.
The “Paths” dialog is used to manage paths, allowing you to create or delete them, save them, convert
them to and from selections, etc.
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• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Paths,
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Paths” dialog from the image-menu: Windows → Paths.
Path visibility An “open eye” icon if the path is visible, or a blank space if it is not. “Visible”
means that a trace of the path is drawn on the image display. The path is not actually shown in
the image pixel data unless it has been stroked or otherwise rendered. Clicking in the eye-symbol-
space toggles the visibility of the path.
Chain paths A “chain” symbol is shown to the right of the eye-symbol-space if the path is transform-
locked, or a blank space if it is not. “Transform-locked” means that it forms part of a set of elements
(layers, channels, etc) that are all affected in the same way by transformations (scaling, rotation,
etc) applied to any one of them. Clicking in the chain-symbol-space toggles the transform-lock
status of the path.
Preview image A small preview-icon showing a sketch of the path. If you click on the icon and drag it
into an image, this will create a copy of the path in that image.
Path Name The name of the path, which must be unique within the image. Double-clicking on the name
will allow you to edit it. If the name you create already exists, a number will be appended (e.g.,
“#1”) to make it unique.
If the list is non-empty, at any given moment one of the members is the image’s active path, which will
be the subject of any operations you perform using the dialog menu or the buttons at the bottom: the
active path is shown highlighted in the list. Clicking on any of the entries will make it the active path.
Right-clicking on any entry in the list brings up the Paths Menu. You can also access the Paths Menu
from the dialog Tab menu.
15.2.3.3 Buttons
The buttons at the bottom of the Paths dialog all correspond to entries in the Paths menu (accessed by
right-clicking on a path list entry), but some of them have extra options obtainable by holding down
modifier keys while you press the button.
New Path See New Path. Holding down the Shift key brings up a dialog that allows you to assign a
name to the new (empty) path.
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Path to Selection Converts the path into a selection; see Path to Selection for a full explanation. You can
use modifier keys to set the way the new selection interacts with the existing selection:
Modifiers: None, Action: Replace existing selection
Modifiers: Shift , Action: Add to selection
Modifiers: Ctrl , Action: Subtract from selection
Modifiers: Shift-Ctrl , Action: Intersect with selection.
Selection to Path Holding down the Shift key brings up the Advanced Options dialog, which probably
is only useful to GIMP developers.
The Paths menu can be brought up by right-clicking on a path entry in the list in the Paths dialog, or by
choosing the top entry (”Paths Menu”) from the Paths dialog Tab menu. This menu gives you access to
most of the operations that affect paths.
Path Tool Path Tool is an alternative way to activate the Path tool, used for creating and manipulating
paths. It can also be activated from the Toolbox, or by using the keyboard shortcut B (for Bézier).
Edit Path Attributes Edit Path Attributes brings up a small dialog that allows you to change the name
of the path. You can also do this by double-clicking on the name in the list in the Paths dialog.
New Path New Pathcreates a new path, adds it to the list in the Paths dialog, and makes it the active
path for the image. It brings up a dialog that allows you to give a name to the path. The new path
is created with no anchor points, so you will need to use the Path tool to give it some before you
can use it for anything.
Raise Path Raise Path moves the path one slot higher in the list in the Paths dialog. The position of
a path in the list has no functional significance, so this is simply a convenience to help you keep
things organized.
Lower Path Lower Pathmoves the path one slot lower in the list in the Paths dialog. The position of
a path in the list has no functional significance, so this is simply a convenience to help you keep
things organized.
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Duplicate Path “Duplicate Path” creates a copy of the active path, assigns it a unique name, adds it to
the list in the Paths dialog, and makes it the active path for the image. The copy will be visible only
if the original path was visible.
Merge Visible Paths Merge Visible Paths takes all the paths in the image that are visible (that is, all that
show “open eye” symbols in the Paths dialog), and turns them into components of a single path.
This may be convenient if you want to stroke them all in the same way, etc.
Path to Selection; Add to Selection; Subtract from Selection; Intersect with Selection These commands
all convert the active path into a selection, and then combine it with the existing selection in the
specified ways. (“Path to Selection” discards the existing selection and replaces it with one formed
from the path.) If necessary, any unclosed components of the path are closed by connecting the last
anchor point to the first anchor point with a straight line. The “marching ants” for the resulting
selection should closely follow the path, but don’t expect the correspondence to be perfect.
• From the Selection to Path button at the bottom of the Paths dialog.
Selection to Path creates a new path from the image’s selection. In most cases the resulting path
will closely follow the “marching ants” of the selection, but the correspondence will not usually be
perfect.
Converting a two-dimensional selection mask into a one-dimensional path involves some rather
tricky algorithms: you can alter the way it is done using the Advanced Options, which are accessed
by holding down the Shift key while pressing the Selection to Path button at the bottom of
the Paths dialog. This brings up the Advanced Options dialog, which allows you to set 20 dif-
ferent options and variables, all with cryptic names. The Advanced Options are really intended
for developers only, and help with them goes beyond the scope of this documentation. Generally
speaking, Selection to Path will do what you expect it to, and you don’t need to worry about how
it is done (unless you want to).
“Stroke Path” renders the active path on the active layer of the image, permitting a wide variety of
line styles and stroking options. See the section on Stroking for more information.
Copy Path Copy Path copies the active path to the Paths Clipboard, enabling you to paste it into a
different image.
Tip
You can also copy and paste a path by dragging its icon from the Paths dialog
into the target image’s display.
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Note
When you copy a path to an image, it is not visible. You have to make it visible
in the Path dialog.
Paste Path Paste Path creates a new path from the contents of the Path Clipboard, adds it to the list in
the Paths dialog, and makes it the active path for the image. If no path has previously been copied
into the clipboard, the menu entry will be insensitive.
Import Path Import Path creates a new path from an SVG file: it pops up a file chooser dialog that allows
you to navigate to the file. See the Paths section for information on SVG files and how they relate
to GIMP paths.
Export Path Export Path allows you to save a path to a file: it pops up a file save dialog that allows you
to specify the file name and location. You can later add this path to any GIMP image using the
Import Path command. The format used for saving paths is SVG: this means that vector-graphics
programs such as Sodipodi or Inkscape will also be able to import the paths you save. See the Paths
section for more information on SVG files and how they relate to GIMP paths.
Figure 15.14 An indexed image with 6 colors and its Colormap dialog
The Colormap (Indexed Palette is a better name) dialog allows you to edit the colormap of an indexed
image. (If the mode of the active image is RGB or Grayscale instead of Indexed, the dialog is empty and
unusable.) This is a dockable dialog; see the section on Dialogs and Docking for help on manipulating
it.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Colormap.
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Colormap” dialog from the image-menu: Windows →
Colormap.
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In an Indexed image, instead of being assigned a color directly (as happens in RGB and Grayscale im-
ages), colors are assigned to pixels by an indirect method, using a look-up table called a colormap.
To determine the color that should be shown for that pixel, GIMP looks up the index in the image’s
colormap. Each indexed image has its own private colormap. In GIMP, the maximum number of entries
in a colormap is 256. For a maximum-sized colormap, each index from 0 to 255 is assigned an arbitrary
RGB color. There are no rules restricting the colors that can be assigned to an index or the order they
appear in: any index can be assigned any color.
It is important to realize that the colors in the colormap are the only colors available for an indexed
image (that is, unless you add new colors to the colormap). This has a major effect on many GIMP
operations: for example, in a pattern fill, GIMP will usually not be able to find exactly the right colors
in the colormap, so it will approximate them by using the nearest color available. This is sometimes
referred to as Quantization. If the colormap is too limited or poorly chosen, this can easily produce very
poor image quality.
The Colormap dialog allows you to alter the colormap for an image, either by creating new entries,
or by changing the colors for the existing entries. If you change the color associated with a given index,
you will see the changes reflected throughout the image, as a color shift for all pixels that are assigned
that index. The entries are numbered with 0 in the upper left corner, 1 to its right, etc.
Here are the operations you can perform using this dialog:
Click on a color entry This sets GIMP’s foreground color to the color you click on, as shown in the Tool-
box color area. As a result, this color will be used for the next painting operation you do.
Ctrl-click on a color entry This sets GIMP’s background color to the color you Ctrl-click on, as shown
in the Toolbox color area.
Double-click on a color entry This sets GIMP’s foreground color to the color you click on, and also
brings up a Color Editor that allows you to change that colormap entry to a new color.
Color index You can select a different colormap entry by typing its index here, or clicking the spinbutton
to the right.
HTML-Notation This area shows a hex-code representation (such as is used in HTML) for the color
assigned to the currently selected colormap entry. You can edit the color here, instead of using a
Color Editor, if you want to. See HTML notation
Edit color This button (in the lower left corner of the dialog) brings up a Color Editor that allows you to
change the color for the currently selected colormap entry. The effect is similar to double-clicking
on the entry, except that it does not set GIMP’s foreground color.
Add color This button (in the lower right corner of the dialog) allows you to add new colors to the
colormap. If you click on the button, the current foreground color, as shown in the Toolbox, will
be tacked on to the end of the colormap. If instead you hold down Ctrl and click, the background
color from the Toolbox will be added. (If the colormap contains 256 entries, it is full, and trying to
add more will have no effect.)
Tip
If you make a mistake, you can undo it by focusing the pointer in the image whose
colormap you have changed, and then pressing Ctrl-Z or choosing Edit → Undo in
the image menu.
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Note
This dialog provides the most commonly used methods for altering the colormap for
an indexed image. The color tools, such as Brightness/Contrast, Hue/Saturation,
etc, do not operate on indexed images. There are a few plug-ins that do so, includ-
ing the “Normalize”, “VColor Enhance”, and “Stretch Contrast” operations, and it
is possible to create others as well.
Note
If you paint an indexed image with a color which is not in the Colormap, GIMP will
use the most similar color of the Colormap.
Edit color This command opens a color selector which allows you to modify the color.
Add Color from FG This command is enabled only if the indexed palette contains less than 256 colors.
The background color of the Toolbox is appended to the color map.
Add Color from BG This command is enabled only if the indexed palette contains less than 256 colors.
The background color of the Toolbox is appended to the color list.
The Histogram dialog shows you information about the statistical distribution of color values in the
active layer or selection. This information is often useful when you are trying to color balance an image.
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However, the Histogram dialog is purely informational: nothing you do with it will cause any change
to the image. If you want to perform a histogram-based color correction, use the Levels tool.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Histogram,
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Histogram” dialog from the image-menu: Windows →
Histogram.
Figure 15.17 Channel options for an RGB layer with alpha channel
This allows you to select which channel to use. The possibilities depend on the layer type of the
active layer. Here are the entries you might see, and what they mean:
Value For RGB and Grayscale images, this shows the distribution of brightness values across the
layer. For a grayscale image, these are read directly from the image data. For an RGB image,
they are taken from the Value pseudochannel.
For an indexed image, the “Value” channel actually shows the distribution of frequencies for
each colormap index: thus, it is a “pseudocolor” histogram rather than a true color histogram.
Red, Green, Blue These only appear for layers from RGB images. They show the distribution of
intensity levels for the Red, Green, or Blue channels respectively.
Alpha This shows the distribution of opacity levels. If the layer is completely transparent (al-
pha = 0) or completely opaque (alpha = 255), the histogram will consist of a single bar on the
left or right edge.
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RGB
This entry, only available for RGB layers, shows the R, G, and B histograms superimposed,
so that you can see all of the color distribution information in a single view.
Linear / Logarithmic buttons
Figure 15.19 The histogram shown at the top, changed to logarithmic mode.
These buttons determine whether the histogram will be displayed using a linear or logarithmic Y
axis. For images taken from photographs, the linear mode is most commonly useful. For images
that contain substantial areas of constant color, though, a linear histogram will often be dominated
by a single bar, and a logarithmic histogram will often be more useful.
Range Setting
You can restrict the analysis, for the statistics shown at the bottom of the dialog, to a limited range
of values if you wish. You can set the range in one of three ways:
• Click and drag the pointer across the histogram display area, from the lowest level to the
highest level of the range you want.
• Click and drag the black or white triangles on the slider below the histogram.
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• Use the spinbutton entries below the slider (left entry: bottom of range; right entry: top of
range).
Statistics At the bottom of the dialog some basic statistics are shown describing the distribution of chan-
nel values, restricted to the selected range:
The Navigation dialog is designed to offer easy movement around the active image if the zoom is set
higher than what the image window can display. If this is the case, there is an inversely colored rectangle
that shows the location of the current view area in respect to the image.
To change the viewing region:
• Use Shift and mouse-wheel to move horizontally, Alt and mouse-wheel to move vertically. The
mouse pointer must be on the rectangular area in the shape of a grabbing hand.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Navigation,
• You can access more quickly to it (but without the zoom functions) by clicking on the icon at the
right bottom corner of the image window:
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The slider It allows easy zoom level control, more precise than with the Zoom command. This slider
can also be moved using the mouse wheel when the mouse pointer is on the slider, or Ctrl and
mouse wheel when the mouse pointer is on the rectangular area.
The buttons Zoom Out Zoom In and Zoom 1:1 are self explanatory.
Adjust the zoom ratio so that the image becomes fully visible The zoom ratio is adjusted so that
the whole image becomes visible in the window as it is.
Adjust the zoom ratio so that the window is used optimally The image size and the zoom are
adjusted so that the image is fully displayed with the lesser zoom.
Reduce the image window to the size of the image display Restore the image window to the size
which allows the image to be fully displayed with the zoom unchanged. This command is also
as menu entry available. See Section 16.5.5 for the details.
This dialog shows you a list of the actions you have most recently performed on an image, with a small
sketch that attempts to illustrate the changes produced by each. You can revert the image to any point
in its Undo History simply by clicking on the right entry in the list. For more information on GIMP’s
Undo mechanism and how it works, see the section on Undoing.
The “Undo History” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating
it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Undo
History.
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The most basic thing you can do is to select a point in the Undo History by clicking on it in the list. You
can go back and forth between states in this way as much as you please, without losing any information
or consuming any resources. In most cases, the changes are very fast.
Tip
Undo This button has the same effect as choosing Edit → Undo from the menu, or pressing Ctrl-Z;
it reverts the image to the next state back in the undo history.
Redo This button has the same effect as choosing Edit → Redo from the menu, or pressing Ctrl-Y; it
advances the image to the next state forward in the Undo History.
Clear Undo History This button removes all contents from the undo history except the current state.
If you press it, you are asked to confirm that you really want to do this. The only reason for doing
it would be if you are very constrained for memory.
Note
Note
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The Color dialog lets you manage and pick up new colors. You can use it into five different modes: GIMP,
CMYK, Triangle, Watercolor and Scales. It has an interesting eyedropper to pick up a color anywhere
on your screen.
The dialog called from the FG/BG area in the toolbox is a bit different compared to the one called
from the image menu:
• the sliders are permanently visible instead of selected from the scale menu,
• twelve buttons show the last used colors. You may choose a color by clicking on one of these
buttons or add the current FG or BG color to this history list.
The “Colors” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Colors,
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Colors” dialog from the image-menu: Windows → Colors.
GIMP Selector With the GIMP Color Selector, you select a color by clicking on a one-dimensional
strip located at the right edge, and then in a two-dimensional area located on the left. The one-
dimensional strip can encode any of the color parameters H, S, V, R, G, or B, as determined by
which of the adjoining buttons is pressed. The two-dimensional area then encodes the two com-
plementary color parameters.
CMYK
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You get to this selector by clicking on the printer icon. The CMYK view gives you the possibility
to manage colors from the CMYK color model.
Triangle
This selector uses the HSV color model. Click in the chromatic circle and drag the mouse pointer to
select the Hue. Click-and-drag in the triangle to vary intuitively Saturation (vertically) and Value
(horizontally).
Watercolor
This color selector is symbolized by a brush. The function mode of this selector is a little different
from that of models presented so far. The principle consists in changing the current foreground
color by clicking in the rectangular palette. If the current foreground color is for example white,
then it turns to reddish by clicking in the red color area. Repeated clicking strengthens the effect.
With the slider, which is right apart from the color palette, you can set the color quantity per every
mouse click. The higher the sliding control is, the more color is taken up per click.
Palette
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This color selector brings up a list of the colors of the current palette in the Palettes dialog. You can
set GIMP’s foreground or background colors by clicking on colors in the colors display. You can
also use the arrow keys to move within the list of colors.
Scales
This selector displays a global view of R, G, B channels and H, S, V values, placed in sliders.
Color picker The color picker has a completely different behavior, than the color picker tool. Instead of
picking the colors from the active image, you’re able to pick colors from the entire screen.
HTML Notation See HTML notation. You can also use the CSS keywords; enter the first letter of a color
to get a list of colors with their keyword :
Right-clicking in the HTML Notation text box opens a context menu that allows you to edit your
notation, particularly to paste a complex notation you have copied elsewhere. This menu leads
to various Input Methods that allow you to use foreign characters, and to the possibility to Insert
Unicode Control Characters. This is a vast field, beyond this help. Please see [UNICODE].
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Right up you find a symbol, consisting of two arrows, with which you can exchange the foreground
and background color. At the bottom left of the dialog, just below the foreground color block, you find
a switching surface with two small, one black and the other white, partially overlapping squares. If you
click on these, the front and background color are put back to black and white respectively.
The “Brushes” dialog is used to select a brush, for use with painting tools: see the Brushes section for
basic information on brushes and how they are used in GIMP. The dialog also gives you access to several
functions for manipulating brushes. You can select a brush by clicking on it in the list: it will then be
shown in the Brush/Pattern/Gradient area of the Toolbox. GIMP comes now with 56 brushes, different
from each other, because the size, the ratio and the angle of every brush can be set in the tool options
dialog. You can also create custom brushes using the Brush Editor, or by saving images in a special
brush file format.
The “Brushes” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Toolbox, by clicking on the brush symbol in the Brush/Pattern/Gradient area (if you have
checked the “Show active brush, pattern and gradient” option in the toolbox preferences).
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Brushes.
• from the Tool Options dialog for any of the paint tools, by clicking on the Brush icon button, you
get a popup with similar functionality that permits you to quickly choose a brush from the list; if
you click on the button present on the right bottom of the popup, you open the real brush dialog.
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– Smaller previews
– Larger previews
– View as list
– View as Grid
– Open the brush selection dialog
Note that, depending on your Preferences, a brush selected with the popup may only apply to the
currently active tool, not to other paint tools. See the Tool Option Preferences section for more
information.
Grid mode At the top of the dialog appears the name of the currently selected brush, and its size in
pixels.
In the center a grid view of all available brushes appears, with the currently selected one outlined.
List mode For the most part, the dialog works the same way in List mode as in Grid mode, with one
exception:
If you double-click on the name of a brush, you will be able to edit it. Note, however, that you are
only allowed to change the names of brushes that you have created or installed yourself, not the
ones that come pre-installed with GIMP. If you try to rename a pre-installed brush, you will be
able to edit the name, but as soon as you hit return or click somewhere else, the name will revert
to its original value. It is a general rule that you cannot alter the resources that GIMP pre-installs
for you: brushes, patterns, gradients, etc; only ones that you create yourself.
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15.3.2.2.2 Brush previews When you click on a brush preview, it becomes the current brush and it
gets selected in the brush area of Toolbox and the Brush option of painting tools. When you double-click
on a brush preview, you will activate the Brush Editor. You can also click on buttons at the bottom of
the dialog to perform various actions.
Meaning of the small symbols at the bottom right corner of every brush preview:
• A blue corner is for brushes in normal size. You can duplicate them.
• A small cross means that the brush preview is in a reduced size. You can get it in normal size by
maintaining left click on it.
• A red corner is for animated brushes. If you maintain left click on the thumbnail, the animation is
played.
15.3.2.2.3 Tagging You can use tags to reorganize the brushes display. See Section 15.3.6.
15.3.2.2.4 Buttons at the bottom At the bottom of the dialog you find a slider and some buttons:
Spacing This slider lets you set the distance between consecutive brush marks when you trace out a
brushstroke with the mouse pointer. Spacing is a percentage of the brush width.
Edit Brush This activates the Brush Editor. Pressing the button will open the Editor for any brush. It
only works, however, for parametric brushes: for any other type, the Editor will show you the
brush but not allow you to do anything with it.
New Brush This creates a new parametric brush, initializes it with a small fuzzy round shape, and opens
the Brush Editor so that you can modify it. The new brush is automatically saved in your personal
brushes folder.
Duplicate Brush This button is only enabled if the currently selected brush is a parametric brush. If so,
the brush is duplicated, and the Brush Editor is opened so that you can modify the copy. The result
is automatically saved in your personal brushes folder.
Delete Brush This option is active for parametric brushes only. This removes all traces of the brush,
both from the dialog and the folder where its file is stored, if you have permission to do so. It asks
for confirmation before doing anything.
Refresh Brushes If you add brushes to your personal brushes folder or any other folder in your brush
search path, by some means other than the Brush Editor, this button causes the list to be reloaded,
so that the new entries will be available in the dialog.
The functions performed by these buttons can also be accessed from the dialog pop-up menu, ac-
tivated by right-clicking anywhere in the brush grid/list, or by choosing the top item, Brushes menu,
from the dialog Tab menu.
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15.3.2.2.5 The “Brushes” context menu Right clicking on a brush preview opens a context menu. This
menu has now some options which let you create elliptical and rectangular brushes. These brushes can
be feathered, but they are not parametric brushes.
The other commands of this submenu are described with the Buttons, except for Copy Brush Location
which allows to copy brush path into clipboard. By using the File → Open Location, command, you can
open the brush as a new image.
The Brush Editor allows you to view the brush parameters of a brush supplied by GIMP, and you can’t
change them. You can also create a custom brush: click on the New Brush button to activate the functions
of the brush editor; you can select a geometrical shape, a circle, a square or a diamond. This editor has
several elements:
The dialog bar: As with all dialog windows, a click on the small triangle prompts a menu allowing
you to set the aspect of the Brush Editor.
The title bar: To give a name to your brush.
The preview area: Brush changes appear in real time in this preview.
Settings:
Shape A circle, a square and a diamond are available. You will modify them by using the following
options:
Radius Distance between brush center and edge, in the width direction. A square with a 10 pixels radius
will have a 20 pixels side. A diamond with a 5 pixels radius will have a 10 pixels width.
Spikes This parameter is useful only for square and diamond. With a square, increasing spikes results
in a polygon. With a diamond, you get a star.
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Hardness This parameter controls the feathering of the brush border. Value = 1.00 gives a brush with a
sharp border (0.00-1.00).
Aspect ratio This parameter controls the brush Width/Height ratio. A diamond with a 5 pixels radius
and an Aspect Ratio = 2, will be flattened with a 10 pixels width and a 5 pixels height (1.0-20.0).
Angle This angle is the angle between the brush width direction, which is normally horizontal, and
the horizontal direction, counter-clock-wise. When this value increases, the brush width turns
counter-clock-wise (0° to 180°).
Spacing When the brush draws a line, it actually stamps the brush icon repeatedly. If brush stamps are
very close, you get the impression of a solid line: you get that with Spacing = 1. (1.00 to 200.0).
Note
You can save this clipboard brush by using the Edit → Paste as → New brush as
soon as it appears in the “Brushes” dialog. (See Section 16.3.11.3.)
• From the Toolbox, by clicking on the pattern symbol in the Brush/Pattern/Gradient area (if you
have checked the “Show active brush, pattern and gradient” option in the toolbox preferences).
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Patterns.
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• From the Tool Options dialog of the Clone tool and the Bucket Fill tool, by clicking on the pattern
source button, you get a pop-up with similar functionality that permits you to quickly choose a
pattern from the list; if you clic on the Bucket Fill button present on the right bottom of the pop-up,
you open the real pattern dialog. Note that, depending on your Preferences, a pattern selected
with the pop-up may only apply to the currently active tool, not to other paint tools. See the Tool
Option Preferences section for more information.
Grid/List modes In the Tab menu, you can choose between View as Grid and View as List. In Grid
mode, the patterns are laid out in a rectangular array, making it easy to see many at once and find
the one you are looking for. In List mode, the patterns are lined up in a list, with the names beside
them.
Tip
Independent of the real size of a pattern all patterns are shown the same size
in the dialog. So for larger patterns this means that you see only a small por-
tion of the pattern in the dialog at all - no matter whether you view the dialog in
the list or the grid view. To see the full pattern you simply click on the pattern
and hold the mouse button for a second.
Note
In the Tab menu, the option Preview Size allows you to adapt the size of pat-
tern previews to your liking.
Using the Patterns dialog (Grid mode) At the top appears the name of the currently selected pat-
terns, and its dimensions in pixels.
In the center appears a grid view of all available patterns, with the currently selected one
outlined. Clicking on one of them sets it as GIMP’s current pattern, and causes it to appear in
the Brush/Pattern/Gradient area of the Toolbox.
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Using the Patterns dialog (List view) In this view, instead of a grid, you see a list of patterns, each
labeled with its name and size. Clicking on a row in the list sets that pattern as GIMP’s current
pattern, just as it does in the grid view.
If you double-click on the name of a pattern, you will be able to edit the name. Note that you are
only allowed to rename patterns that you have added yourself, not the ones that are supplied
with GIMP. If you edit a name that you don’t have permission to change, as soon as you hit
return or move to a different control, the name will revert back to its previous value.
Everything else in the List view works the same way as it does in the Grid view.
Delete Pattern Pressing this button removes the pattern from the list and causes the file represent-
ing it to be deleted from disk. Note that you cannot remove any of the patterns that are supplied
with GIMP and installed in the system patterns directory; you can only remove patterns that
you have added to folders where you have write permission.
Refresh Patterns Pressing this button causes GIMP to rescan the folders in your pattern search path,
adding any newly discovered patterns to the list. This button is useful if you add new patterns to
a folder, and want to make them available without having to restart GIMP.
Open pattern as image If you click on this button, the current pattern is opened in a new image
window. So, you can edit it. But if you try to save it with the .pat, even with a new name, you
will bang into a “Denied permission ” problem because this image file is “root”. But this is possible
under Windows, less protected.
15.3.3.3 Tagging
You can use tags to reorganize the patterns display. See Section 15.3.6.
You get it by right-clicking on the “Patterns” dialog. The commands of this menu are described with
Buttons, except for Copy Location which allows to copy the path to pattern into clipboard.
When you use the Copy or Cut command, a copy appears as a new pattern in the upper left corner of the
Patterns dialog. This brush will persist until you use the Copy (or Cut) command again. It will disappear
when you close GIMP.
Note
You can save this clipboard pattern by using the Edit → Paste as → New pattern
as soon as it appears in the Patterns dialog.
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The “Gradients” dialog offers a gradient palette which is used to select a gradient — a set of colors
arranged in a linear scale — for use with the Blend tool and numerous other operations. It also gives
you access to several functions for manipulating gradients. You can select a gradient by clicking on
it in the list: it will then be shown in the Brush/Pattern/Gradient area of the Toolbox. A few dozen
nice gradients come pre-installed with GIMP. You can create more using the Gradient Editor. General
information about gradients and how they are used in GIMP can be found in the Gradients section.
The first five gradients are particular: they reproduce the gradient between Foreground and back-
ground colors of toolbox in different ways.
• FG to BG (HSV clock-wise/counter-clockwise Hue): all hues in the color circle between the Fore-
ground and the background color, clockwise or counter-clockwise.
• FG to BG (RGB): default gradient, between the Foreground and the background colors of the Tool-
box, in the RGB mode.
• FG to Transparent: only uses one color (the Foreground color) from complete opacity to complete
transparency. This gradient is very useful when you work with softly blended collages or fog
effects.
The “Gradients” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Gradients,
• from the Toolbox, by clicking on the current gradient in the Brush/Pattern/Gradient area (if you
have checked the “Show active brush, pattern and gradient” option in the toolbox preferences).
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Gradients” dialog from the image-menu: Windows →
Gradients.
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Save as CSS The CSS (Cascading Style Sheets) language is used to format the display of HTML and
XML files, for instance background color, font size... and background gradient. The ”CSS Save”
plugin is a CSS3 linear gradient generator that allows you to save a CSS3 code snippet, containing
the gradient data for a given GIMP gradient. This code snippet is a text file: you can copy-paste it
to the stylesheet related to your HTML file, to get a gradient background on opening the HTML file
in Firefox, Chrome or Safari web navigators. This CSS3 code snippet can also be used as a gradient
in SVG files.
Here is an example of code snippet, got using the Blue Green gradient:
A CSS snippet created with Save as CSS
background-image: linear-gradient(top, rgb(0,123,255) 0%, rgb ←-
(72,226,255) 56%,
rgb(0,255,161) 100%);
background-image: -moz-linear-gradient(center top, rgb(0,123,255) ←-
0%,rgb(72,
226,255) 56%,rgb(0,255,
161) 100%);
background-image: -webkit-gradient(linear, left top, left bottom,
color-stop(0.000, rgb(0,123,255)),color-stop(0.566, rgb ←-
(72,226,255)),
color-stop(1.000, rgb(0,255,161)));
15.3.4.2.1 Tagging You can use tags to reorganize the gradients display. See Section 15.3.6.
The Gradient Editor allows you to edit the colors in a gradient. It can only be used on gradients you have
created yourself (or on a copy of a system gradient), not on system gradients that come pre-installed with
GIMP. This is a sophisticated tool that may take a bit of effort to understand. The concept behind it is
that a gradient can be decomposed into a series of adjoining segments, with each segment consisting of
a smooth transition from the color on the left edge to the color on the right edge. The Gradient Editor
allows you to pack together any number of segments, with any colors you want for the left and right
edges of each segment, and with several options for the shape of the transition from left to right.
15.3.4.3.1 How to Activate the Gradient Editor You can activate the Gradient Editor in several ways:
• by double-clicking on the gradient stripe in the Gradient dialog,
• from the context menu you get by right clicking on the selected gradient name,
• from the Gradient Menu you get by clicking on in the Gradient Dialog.
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15.3.4.3.2 Display
Name In the name area, you have the tab menu button (the small triangle).
The Gradient Preview Window Below the name, you see the current result of your work if the Instant
update option is checked; else, changes will appear only when you release the mouse button.
If you simply move the mouse pointer on this display, it works somewhat as a color-picker. Values
of the pointed pixel are displayed in a rather odd way. Position is a number given to 3 decimal
places, from 0.000 on the left to 1.000 on the right of the whole gradient. RGB, HSV, Intensity and
Opacity are also a ratio...
If you click-n-drag on display, then only position and RGB data are displayed. But they are passed
on to the Foreground color in the Toolbox and to the four first gradients of the list (by pressing the
Ctrl key, the Color is sent to the Background color of the Toolbox).
Range Selection/Control Sliders Below the gradient display, you see a set of black and white triangles
lined up in row which allow you to adjust endpoints and midpoints in the gradient preview. A
segment is the space between two consecutive black triangles. Inside each segment is a white tri-
angle, which is used to “warp” the colors in the segment, in the same way that the middle slider
in the Levels tool warps the colors there. You can select a segment by clicking between the two
black triangles that define it. It turns from white to blue. You can select a range of segments by
shift-clicking on them. The selected range always consists of a set of consecutive segments, so if
you skip over any when shift-clicking, they will be included automatically. If “Instant update” is
checked, the display is updated immediately after any slider movement; if it is unchecked, updates
only occur when you release the mouse button.
You can move sliders, segments and selections. If you simply click-n-drag a slider, you only move
the corresponding transition. By click-n-drag on a segment you can move this segment up to the
next triangle. By Shift+click-n-drag on a segment/selection, you can move this segment/selection and
compress/ dilate next segments.
Scrollbar Below the sliders is a scrollbar. This only comes into play if you zoom in using the buttons at
the bottom.
Feedback Area Below, a color swatch shows the color pointed by the mouse cursor. Informations about
this color and helpful hints or feedback messages may appear here.
Save Clicking this button causes the gradient, in its current state, to be saved in your personal
gradients folder, so that it will automatically be loaded the next time you start GIMP.
Revert Clicking this button undoes all of your editing. (However, at the time this is being
written, this function is not yet implemented.)
Zoom Out Clicking this button shrinks the gradient display horizontally.
Zoom In Clicking this button expands the gradient display horizontally. You can then use the
scrollbar to pan the display left or right.
Zoom All Clicking this button resizes the display horizontally so that it fits precisely into the
window.
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15.3.4.3.3 The Gradient Editor pop-up Menu You can access the Gradient Editor menu either by
right-clicking on the gradient display, or by choosing the top item in the dialog’s tab menu. The menu
allows you to edit endpoint’s color (set the left and right edge colors for each segment), blend colors,
select a color model and edit segments. This editor works only with custom gradients or a copy of a
system gradient.
The following commands can be found in the menu:
Editing endpoint’s color
This submenu allows you to select the endpoint color from the toolbox foreground and background
colors. Whenever you change the foreground or background color, this endpoint color may be
changed as well. The alternative is to select a Fixed endpoint color.
Left [Right] Endpoint’s Color These options allow you to choose a color for the respective endpoint
using a Color Editor.
Note
This command is related to the previous one and becomes inactive if you have
selected any other value than Fixed for the corresponding Left [Right] Color
Type.
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These options give you a number of alternative ways of assigning colors to the endpoints. From
the submenu you can choose (assuming we’re dealing with the left endpoint):
Left Neighbor’s Right Endpoint This choice will cause the color of the right endpoint of the seg-
ment neighboring on the left to be assigned to the left endpoint of the selected range.
Right Endpoint This choice will cause the color of the right endpoint of the selected range to be
assigned to the left endpoint.
FG/BG color This choice causes GIMP’s current foreground or background color, as shown in the
Toolbox, to be assigned to the endpoint. Note that changing foreground or background color
later will not change the endpoint’s color.
RGBA slots At the bottom of the menu are 10 “memory slots”. You can assign colors to them
using the “Save” menu option described below. If you choose one of the slots, the color in it
will be assigned to the endpoint.
Save Left [Right] Color To These options cause the color of the endpoint in question to be assigned to
the “memory slot” selected from the submenu.
Click and drag colors You can also click and drag a color from the toolbox FG-BG colors or from a
palette
This option determines the course of the transition from one endpoint of the range (segment or
selection) to the other, by fitting the specified type of function to the endpoints and midpoint of
the range:
Linear Default option. Color varies linearly from one endpoint of the range to the other.
Curved Gradient varies more quickly on ends of the range than on its middle.
Sinusoidal The opposite of the curved type. Gradients varies more quickly on center of the range
than on its ends.
Spherical (increasing) Gradient varies more quickly on the left of the range than on its right.
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Spherical (decreasing) Gradient varies more quickly on the right than on the left.
This option gives you additional control of the type of transition from one endpoint to the other:
as a line either in RGB space or in HSV space.
Modifying segments
Flip Segment This option does a right-to-left flip of the selected range (segment or selection), flipping
all colors and endpoint locations.
Replicate Segment This option splits the selected range (segment or selection) into two parts, each of
which is a perfect compressed copy of the original range.
Split Segment at Midpoint This option splits each segment in the selected range in into two segments,
splitting at the location of the white triangle.
Split Segment Uniformly This option is similar to the previous one, but it splits each segment halfway
between the endpoints, instead of at the white triangle.
Delete Segment This option deletes all segments in the selected range, (segment or selection) replacing
them with a single black triangle at the center, and enlarging the segments on both sides to fill the
void.
Re-center Segment’s midpoint This option moves the white triangle for each segment in the selected
range to a point halfway between the neighboring black triangles.
Re-distribute Handles in Segment This option causes the black and white triangles in the selected range
to be shifted so that the distances from one to the next are all equal.
Blending colors
These options are available only if more than one segment are selected.
Blend Endpoints’ Colors This option causes the colors at interior endpoints in the range to be averaged,
so that the transition from each segment to the next is smooth.
Blend Endpoints’ Opacity This option does the same thing as the previous option, but with opacity
instead of color.
Caution
15.3.4.3.4 Using example for the Gradient Editor All these options can seem somewhat boring. Here
is an example to clear ideas:
1. Open the Gradient Dialog. Click the New Gradient . The Gradient Editor is opened and shows
a gradient from black to white.
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2. Right click in this new gradient and click the Split Segment Uniformly. Fix the number of segments
you want.
Every segment is limited with two black triangular sliders. Click a segment to activate it. By pressing the Shift
key, you can select several contiguous segments.
3. In the context menu you get by right-clicking in the gradient, set Left Endpoint Color and Right
Endpoint Color for the selected segment or segment group.
Red has been chosen for left endpoint and yellow for the right enpoint.
4. Go on the same way for other segments. Then use the Blending functions for segment to achieve
various effects.
Note
The “Palettes” dialog is not the same thing as the Index Palette dialog, which is
used to manipulate the colormaps of indexed images.
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• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Palettes.
Clicking on a palette in the dialog selects this palette and brings up the Palette Editor, which allows you
to set GIMP’s foreground or background colors by clicking on colors in the palette display. You can also
use the arrow keys to select a palette.
Double-clicking on a palette name (in List View mode) lets you to edit the name. Note that you are
only allowed to change the names of palettes that you have added yourself, not those that are supplied
with GIMP. If you edit a name that you are not allowed to change, it will revert back to its previous value
as soon as you hit return or move the pointer focus elsewhere.
Grid/List modes
In the Tab menu, you can choose between View as Grid and View as List. In Grid mode, the palettes
are laid out in a spectacular rectangular array, making it easy to see many at once and find the one
you are looking for. In List mode (the default), the palettes are lined up in a list, with the names
beside them.
The option Preview Size allows you to adapt the size of color cell previews to your liking.
Tagging You can use tags to reorganize the palettes display. See Section 15.3.6.
New Palette For more information on this button please refer to New Palette.
Duplicate Palette For more information on this button please refer to Duplicate Palette.
Delete Palette For more information on this button please refer to Delete Palette.
Refresh Palettes For more information on this button please refer to Refresh Palettes.
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The “Palettes” pop-menu can be accessed by right-clicking in the Palettes dialog, or by choosing the top
item from the dialog Tab menu ( ).
Note
Some of the listed pop-menu entries are installation dependend and need the
Python language interpreter to be installed. This includes at the time of writing: Off-
set Palette..., Palette to gradient, Palette to Repeating Gradient and Sort Palette....
Edit Palette “Edit Palette” is an alternative way of activating the Palette Editor: it can also be activated
by double-clicking on a palette in the Palettes dialog, or by pressing the “Edit Palette” button
at the bottom of the dialog.
New Palette “New Palette” creates a new, untitled palette, initially containing no color entries, and
pops up the Palette Editor so that you can add colors to the palette. The result will automatically
be saved in your personal palettes folder when you quit GIMP, so it will be available from the
Palettes dialog in future sessions.
Import Palette
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“Import Palette” allows you to create a new palette from the colors in a gradient, an image or
a palette file. Choosing it brings up the “Import Palette” dialog, which gives you the following
options:
Note
Select Source You can import a palette either from any of GIMP’s gradients (choosing one from
the adjoining menu), or from any of the currently open images (chosen from the adjoining
menu). Since GIMP 2.2, you can also import a RIFF palette file (with extension .pal), of the
type used by several Microsoft Windows applications.
Two options concerning image as source, available for RGB images only:
• Sample merged: When this option is checked, colors are picked from all visible layers. If
unchecked, pixels are picked from the active layer only, even though not visible.
• Selected pixels only: As the name says, pixels are picked from the selected area only, in
the active layer or all visible layers according to the status of the previous option.
Palette name You can give a name to the new palette here. If the name you choose is already used
by an existing palette, a unique name will be formed by appending a number (e. g., ”#1”).
Number of colors Here you specify the number of colors in the palette. The default is 256, chosen
for three reasons: (1) every gradient contains 256 distinct colors; (2) GIF files can use a max-
imum of 256 colors; (3) GIMP indexed images can contain a maximum of 256 distinct colors.
You can use any number you like here, though: GIMP will try to create a palette by spacing
the specified number of colors even across the color range of the gradient or image.
Columns Here you specify the number of columns for the palette. This only affects the way the
palette is displayed, and has no effect on the way the palette is used.
Interval Even setting “Number of colors” to maximum, the number of colors can’t exceed 10000
in the palette. RGB images have much more colors. Interval should allow to group similar
colors around an average and so get a better palette. This problem doesn’t exist with 256
colors indexed images: Interval to 1 allows picking 256 colors (this option is grayed out with
more than 256 colors indexed palettes too).
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The imported palette will be added to the Palettes dialog, and automatically saved in your personal
palettes folder when you quit GIMP, so it will be available in future sessions.
Duplicate Palette Duplicate Palette creates a new palette by copying the palette that is currently se-
lected, and brings up a Palette Editor so that you can alter the palette. The result will automatically
be saved in your personal palettes folder when you quit GIMP, so it will be available from the
Palettes dialog in future sessions.
Merge Palettes Currently this operation is not implemented, and the menu entry will always be insen-
sitive.
Copy Palette Location This command allows you to copy the palette file location to clipboard. You can
then paste it in a text editor.
Delete Palette Delete Palette removes the palette from the “Palettes ”dialog, and deletes the disk file in
which it is stored. Before it acts, it asks you confirm that you really want to do these things. Note
that you cannot remove any of the palettes that are supplied with GIMP, only palettes you have
added yourself.
Refresh Palettes Refresh Palettes rescans all of the folders in your palette search path, and adds any
newly discovered palettes to the list in the Palettes dialog. This may be useful if you obtain palette
files from some external source, copy them into one of your palettes folders, and want to make
them available during the current session.
Offset Palette... This command opens a dialog window:
This command takes the last color of the palette and puts it at the first place. The Offset parameter
lets you set how many times this action must be performed.
With negative “Offsets” colors are put from the first position to the end of the colors list.
Palette to gradient With this command, all the colors of the palette are used to form the current gradient
which is saved in the Gradient Dialog. The created gradient is build with segments just as much
as the number of colors on the given palette.
Palette to Repeating Gradient This command creates a repeating gradient, using all the colors of the
palette. This gradient appears in the Gradient Dialog and becomes the current gradient. The gra-
dient is created with segments one more than the number of colors on the given palette. The left
side color at the leftmost segment will be the same color on the right side at the rightmost segment.
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Sort Palette... This command opens a dialog window which allows you to sort the colors of the palette
according to certain criterions:
The Palette Editor is used mainly for two purposes: first, for setting GIMP’s foreground or background
colors (as shown in the Color Area of the Toolbox) to selected colors from the palette; second, for mod-
ifying the palette. You can activate the Palette Editor for any palette in the Palettes dialog, but you can
only modify palettes that you have created yourself, not the palettes that are supplied when you install
GIMP. (You can, however, duplicate any palette and then edit the newly created copy.) If you modify a
palette, the results of your work will automatically be saved when you exit from GIMP.
15.3.5.4.1 How to Activate the Palette Editor The Palette Editor is only accessible from the Palettes
dialog: you can activate it by double-clicking on a palette, or by pressing the “Edit Palette” button
at the bottom, or by choosing “Edit Palette” from the “Palettes” Menu.
The Palette Editor is a dockable dialog; see the section on Dialogs and Docking for help on manipu-
lating it.
15.3.5.4.2 Using the Palette Editor If you click on a color box in the palette display, GIMP’s fore-
ground color will be set to the selected color: you can see this in the Color Area of the Toolbox. If you
hold down the Ctrl key while clicking, GIMP’s background color will be set to the selected color.
If the palette is a custom palette, double-clicking on a color not only sets the foreground, it also brings
up a color editor that allows you to modify the selected palette entry.
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Right-clicking in the palette display area brings up the Palette Editor menu. It’s functions are mainly
the same as those of the buttons at the bottom of the dialog.
Below the palette display area, at the left, appears a text entry area that shows the name of the selected
color (or “Untitled ” if it does not have one). This information has no functional significance, and is
present only to serve you as a memory aid.
To the right of the name entry is a spinbutton that allows you to set the number of columns used to
display the palette. This only affects the display, not how the palette works. If the value is set to 0, a
default will be used.
At the bottom of the dialog are a set of buttons, which mostly match the entries in the Palette Editor
menu, accessible by right-clicking in the palette display area. Here are the buttons:
Save This button causes the palette to be saved in your personal palettes folder. It would be
saved automatically when GIMP exits in any case, but you might want to use this button if you are
concerned that GIMP might crash in the meantime.
Revert This operation has not yet been implemented.
Edit Color Pops up a color editor allowing you to alter the color. If the palette is one you aren’t
allowed to alter, this button will be insensitive. See below
New Color from FG For more information on this button please refer to below.
Delete Color For more information on this button please refer to below.
Zoom Out For more information on this button please refer to below.
Zoom In For more information on this button please refer to below.
Zoom All For more information on this button please refer to below.
The Palette Editor Menu can be accessed by right-clicking on the palette display in the Palette Editor, or
by choosing the top entry from the dialog Tab menu. The operations in it can also be executed using the
buttons at the bottom of the Palette Editor dialog.
Edit Color “Edit Color” brings up a color editor that allows you to modify the color of the selected
palette entry. If the palette is one that you are not allowed to edit (that is, one supplied by GIMP
when it is installed), then the menu entry will beinsensitive.
New Color from FG; New Color from BG These commands each create a new palette entry, using ei-
ther GIMP’s current foreground color (as shown in the Color Area of the Toolbox), or the current
background color.
Delete Color “Delete Color” removes the selected color entry from the palette. If the palette is one that
you are not allowed to edit, then the menu entry will be insensitive.
Zoom Out “Zoom Out” reduces the vertical scale of the entries in the palette display.
Zoom In “Zoom In” increases the vertical scale of the entries in the palette display.
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Zoom All “Zoom All” adjusts the vertical size of the entries in the palette display so that the entire
palette fits into the display area.
Edit Active Palette When this option is checked (default), you can edit another palette by clicking on it
in the “Palettes” dialog.
15.3.6 Tagging
In Brushes, Gradients, Patterns and Palettes dialogs and some other dockable dialogs, you can define
tags and then, you can reorganize items according to chosen tags only.
You have two input fields:
• “Filter” field: There, you can enter a tag previously defined or select a tag in the pop list you get
by clicking on the arrow head at the right end of the field. Brushes, gradients, patterns, or palettes
are filtered and only these that have this chosen tag will be displayed. You can enter several tags,
separated with commas.
• “Enter tag” field: There, tags belonging to the current brush, gradient, pattern, or palette are dis-
played. You can add another tag to the current item by clicking on one of the defined tag in the
pop up list of the field. You can also create your own tag for this item by typing its name in the
field. Then the new tag appears in the tag pop up list.
In this example, we defined a “green” tag for the Pepper and Vine brushes. Then, we entered “green” in the
Filterinput field and so, only brushes with the green tag are displayed.
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Tip
To give several brushes the same tag at once, display brushes in List Mode, and
use Ctrl-Mouse Left Button on the brushes you want to select.
You can delete tags: select a brush, then select a tag in the “Enter tag” field and press the Delete key.
When this tag has been removed from all brushes, it disappears from the list.
The “Fonts” dialog is used for selecting fonts for the Text tool. It also allows you to refresh the list of
available fonts, if you add new ones to your system while GIMP is running.
The “Fonts” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Fonts,
• from the Tool Options for the Text tool. If you click on the “Font” button, a Font-selector pops up.
In the lower right corner is a button that, if pressed, brings up the “Fonts” dialog.
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Fonts” dialog from the image-menu: Windows → Fonts.
The most basic thing you can do is to select a font by clicking on it: this font will then be used by the
Text tool. If instead of clicking and releasing, you hold down the left mouse button with the pointer
positioned over the font example (“Aa”), a window showing a larger text example will pop up (“Pack
my box with five dozen liquor jugs”).
Grid/List modes
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Tip
In the Tab menu for the Fonts dialog, you can choose between View as Grid and View as List. In
Grid mode, the fonts are laid out in a rectangular array. In List mode, they are lined up vertically,
with each row showing an example of the appearance of the font (“Aa”), followed by the name of
the font.
Refresh font list Pressing this button at the bottom of the dialog causes the system font list to be
rescanned. This may be useful if you add new fonts while GIMP is running, and want to make
them accessible for the Text tool. You can also cause the font list to be rescanned by right-clicking
in the font display, and selecting “Rescan Font List” from the menu that pops up (it is actually the
only option in the menu).
Tip
You can change the size of the font previews in the dialog using the “Preview
Size” submenu of the dialog’s Tab menu.
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Buffers are temporary repositories for image data, created when you cut or copy part of a drawable (a
layer, layer mask, etc.). You can save a document in this buffer in two ways: Edit → Buffer → Copy
Named or Edit → Buffer → Cut Named A dialog pops up asking you to name a buffer to store the data
in. There is no hard limit on the number of named buffers you can create, although, of course, each one
consumes a share of memory.
The “Buffers” dialog shows you the contents of all existing named buffers, and allows you to operate
on them in several ways. It also shows you, at the top, the contents of the Global Buffer, but this is merely
a display: you can’t do anything with it.
Caution
Named buffers are not saved across sessions. The only way to save their contents
is to paste them into images.
This dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Buffers.
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Buffers” dialog from the image-menu: Windows → Buffers.
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Clicking on a buffer in the display area makes it the active buffer, i. e., the one that will be used for paste
commands executed with the Buffers Menu or the buttons at the bottom of the dialog. Double-clicking
on a buffer causes its contents to be pasted to the active image as a floating selection; this is a quick way
of executing the “Paste Buffer” command.
At the bottom of the dialog are four buttons. The operations they perform can also be accessed from
the Buffers Menu that you get by right clicking on the active buffer.
In the Tab menu for the “Buffers” dialog, you can choose between View as Grid and View as List.
In Grid mode, the buffers are laid out in a rectangular array. In List mode, they are lined up vertically,
with each row showing a thumbnail of the contents of the buffer, its name, and its pixel dimensions.
Tip
You can change the size of the buffer previews in the dialog using the “Preview Size” submenu of
the dialog’s Tab menu.
15.4.1.2.1 Buttons at the bottom At the bottom of the dialog you find a couple of buttons:
Paste Buffer This command pastes the contents of the selected buffer into the active image, as a floating
selection. The only difference between this and the ordinary Paste command is that it uses the
selected buffer rather than the global clipboard buffer.
Paste Buffer Into This command pastes the contents of the selected buffer into the active image’s selec-
tion, as a floating selection. The only difference between this and the ordinary Paste Into command
is that it uses the selected buffer rather than the global clipboard buffer.
Paste Buffer as New This command creates a new single-layer image out of the contents of the selected
buffer. The only difference between this and the ordinary Paste as New command is that it uses
the selected buffer rather than the content of the global clipboard buffer.
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Delete Buffer This command deletes the selected named buffer, no questions asked. You cannot delete
the Global Buffer.
15.4.1.2.2 Context menu These commands are explained above with Buttons.
The “Images” Dialog displays the list of open images on your screen; each of them is represented with
a thumbnail. This dialog is useful when you have many overlapping images on your screen: thus, you
can raise the wanted image to foreground.
The “Images” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Images.
In the Windows menu, there is a list of detached windows which exists only if at least one dialog
remains open. In this case, you can raise the “Images” dialog from the image-menu: Windows → Images.
In multi-window mode, at the top of the dialog, a drop-list of open images appears if the “Show Image
Selection” option is checked in the Tab Menu.
At center, open images appear, as a list or a grid, according to the selected mode. The current image
is highlighted in list mode, outlined in grid mode. With a double click on an image name, you raise this
image to the foreground of your screen. With a simple click you select this image so that the buttons of
the dialog can act on it.
Grid and List modes, preview size In the Tab menu for the “Images” dialog, you can choose between
View as Grid and View as List. In Grid mode, the images are laid out in a rectangular array. In
List mode, they are lined up vertically, with each row showing a thumbnail of the contents of the
image, its name, and its pixel dimensions.
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Tip
You can change the size of the image previews in the dialog using the “Preview Size” submenu of
the dialog’s Tab menu.
Buttons Three buttons at the bottom of the dialog allow you to operate on the selected image. These
buttons are present if the “Show button bar” is checked in the tab dialog. You can get the same
commands through the pop menu by right-clicking on the dialog.
Raise this image displays The selected image appears at the foreground of your screen. If this image
has another view, this view also is raised but remains behind the original. The same option in the
pop-up menu, that you get by right-clicking, is called “Raise views ”
Create a new display for this image Duplicates the image window (not the image) of the selected im-
age.
Delete This command works only on a image which is loaded without any window. Though images can
be opened by the New Window command, if the image has been already loaded without window
by a primitive procedure command (such as gimp-image-new, file-png-load, etc.), it can not
be unloaded even if its windows are closed to the last. Then use this command to close it.
The History Dialog displays the list of the documents you have opened in previous sessions. It is more
complete than the list you get with the “Open Recent” command.
The “History” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating it.
You can access it:
• From the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Document
History.
• From the image Menu bar through: File → Open Recent → Document History.
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Tip
Use the Open the selected entry button or Open Image command of the dialog’s context menu, to
open the image you have selected. With the Shift key pressed, it raises an image hidden behind others.
With the Ctrl key pressed, it opens the Open Image dialog.
Use the Remove the selected entry button or Remove Entry command of the dialog’s context menu,
to remove an image from the History dialog. The image is removed from the recently open images list
also. But the image itself is not deleted.
Use the Clear the entire file history button or Clear History command of the dialog’s context menu,
to remove all the files from the history.
Use the Recreate Preview button or Recreate Preview command of the dialog’s context menu, to
update preview in case of change. With Shift key pressed, it acts on all previews. With Ctrl key pressed,
previews that correspond to files that can’t be found out, are deleted.
Templates are templates for an image format to be created. GIMP offers you a lot of templates and you
can create your owns. When you create a New image, you can access to the list of existing templates but
you can’t manage them. The “Templates” dialog allows you to manage all these templates.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Templates.
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15.4.4.2.1 Grid/List modes In the Tab menu for the “Templates” dialog, you can choose between View
as Grid and View as List. In Grid mode, templates are laid out in a rectangular array of identical icons
(unless you gave them a particular icon, as we will see later). Only the name of the selected template is
displayed. In List mode, they are lined up vertically; icons are identical too; all names are displayed.
In this Tab menu, the Preview Size option allows you to change the size of thumbnails.
Tip
Ctrl-F in a list view opens a search field. See View as List; View as Grid
15.4.4.2.2 Buttons at the bottom The buttons at the bottom of the dialog allow you to operate on
templates in several ways:
Create a new image from the selected template Clicking on this button opens the dialog Create a
new image on the model of the selected template.
Create a new template Clicking on this button opens the New template dialog, identical to the Edit
Template dialog, that we will see below.
Duplicate the selected template Clicking on this button opens the Edit Template dialog that we
are going to study now.
Edit the selected template Clicking on this button opens the Edit Template dialog.
Tip
Every template is stored in a templaterc file at your personal GIMP di-
rectory. If you want to restore some deleted templates, you can copy or ap-
pend template entries to your file from the master templaterc file at the
etc/gimp/2.0 directory of the GIMP’s system folder.
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The dialog allows you to set the specifications of the selected template.
You can access this editor by clicking on the Edit Template button at the bottom of the dialog.
Options
Name In this text box, you can modify the displayed template name.
Icon By clicking on this icon, you open a list of icons. You can choose one of them to illustrate the
selected template name.
Image size Here you set the width and height of the new image. The default units are pixels, but you
can switch to some other unit if you prefer, using the adjoining menu. If you do, note that the
resulting pixel size will be determined by the X and Y resolution (which you can change in the
Advanced Options), and by the setting of “Dot for Dot”, which you can change in the View menu.
Note
Please keep in mind, that every Pixel of an image is stored in the memory. If
you’re creating large files with a high density of pixels, GIMP will need some
time for every function you’re applying to the image.
Portrait/Landscape buttons These buttons toggle between Portrait and Landscape mode. Concretely,
their effect is to exchange the values for Width and Height. If the X and Y resolutions are different
(in Advanced Options), then these values are exchanged also. On the right, image size, image
resolution and color space are displayed.
Advanced Options
These are options that will mainly be of interest to more advanced users.
X and Y resolution These values come into play mainly in relation to printing: they do not affect the
size of the image in pixels, but they determine its size on paper when printed. They can also affect
the way the image is displayed on the monitor: if “Dot for Dot” is switched off in the View menu,
then at 100% zoom, GIMP attempts to display the image on the monitor at the correct physical
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size, as calculated from the pixel dimensions and the resolution. The display may not be accurate,
however, unless the monitor has been calibrated. This can be done either when GIMP is installed,
or from the Display tab of the Preferences dialog.
Colorspace You can create the new image as either an RGB image or a grayscale image. You cannot
create an indexed image directly in this way, but of course nothing prevents you from converting
the image to indexed mode after it has been created.
Fill You have four choices for the solid color that will fill the new image’s background layer:
Comment You can write a descriptive comment here. The text will be attached to the image as a “par-
asite”, and will be saved along with the image by some file formats (but not all of them).
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• Edit this tool preset: clicking on this button opens the Tool Preset Editor for the selected preset.
You can actually edit presets you have created; predefined presets options are all grayed out and
inactive. But you can create a new preset from a predefined preset and edit its options.
• Create a new tool preset: before clicking on this button, you can either select an existing preset, or
select a tool in Toolbox, for example the Healing Tool which is not in the presets list. A new preset
is created at the top of the dialog and the Tool Preset Editor is opened. Please see Section 15.5.2.
• Delete this tool preset: this button is active only for presets you have created.
• Refresh tool presets: If you have added a preset manually in gimp/2.0/tool-presets folder, you
have to click on this button to include it in the presets list.
Note
With GIMP-2.8, tool presets are saved in a new format (.gtp). To use
your 2.6 presets, you have to convert them using http://wiki.gimp.
org/index.php/Mindstorm:Preset_converter, until it is included in
GIMP.
Right-clicking on the Presets Dialog opens a context menu where you find some commands already
described with buttons: Edit tool preset, New tool preset, Refresh tool presets. You also find two new
commands:
• Duplicate Tool Preset: this command is always disabled. It is not necessary since, as we saw above,
a duplicate is automatically created when you create a new preset from an existing preset.
• Copy Tool Preset Location: this command copies the path to the tool preset file into clipboard.
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• a click on the Edit this tool preset button in the button bar of the Tool Presets Dialog.
• a right-click on a preset in the Tool Presets Dialog to open a context menu and then click on the
Edit Tool Preset command.
• change preset icon by clicking on preset icon. This opens a window where you can choose a new
icon.
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This window gathers together the current options of Toolbox, for each of your input devices: the mouse
(named “Core pointer”) or either the tablet, if you have one. These options are represented by icons:
foreground and background colors, brush, pattern and gradient. Excepted for colors, clicking on an icon
opens the window which lets you select another option; the tool-box will be updated when changing.
You can drag and drop items to this dialog.
The “Save device status” button at the bottom of the window, seems to have the same action as the
“Record device status now” option in the Input Devices section in preferences.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Error Con-
sole.
Clear errors This button lets you delete all errors in the log.
Warning
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Save all errors This button lets you save the whole log. You can also select a part of the log (by click-
and-dragging the mouse pointer or by using the Shift-arrow keys key combination) and save only
this selected part by pressing the Shift key.
A dialog window Save Error Log to File lets you choose the name and the destination directory of
this file:
Tip
You will as well find these button actions in the dialog tab menu by clicking on ,
or in the context menu you get by right-clicking on the dialog window.
The Save command saves your image to disk. With GIMP-2.8, this command saves in XCF format only.
If you try to save to a format other than XCF, you get an error message:
Starting from GIMP-2.8.8, the error dialog sports a link that jumps directly to the export command
dialog. Please see Section 6.1.1.
If you have already saved the image, the previous image file is overwritten with the current version.
If you have not already saved the image, the Save command opens the Save Image dialog.
If you quit without having saved your image, GIMP asks you if you really want to do so, if the
“Confirm closing of unsaved images” option is checked in the Environment page of the Preferences
dialog.
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You can access to this command through File → Export As..., or from the keyboard by using the
shortcut Ctrl-Shift-E.
With this file browser, you can edit filename and extension directly in name box (default is “Unti-
tled.png”) or by selecting a file in name list. You must also fix the image destination in Save in Folder.
You can create a new folder if necessary.
Select File Type If you develop this option, you can select an extension in the drop-down list for
your file:
15.5.6.2 Exporting
When file name and destination are set, click on Export. This opens the export dialog for the specified
file format.
If you have loaded a non-XCF file, a new item appears in File menu, allowing you to to export file in
the same format, overwriting the original file.
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If you modify an image that you already have exported, the Export command in File menu is changed,
allowing you to export file again in the same format.
The “Sample Points” dialog is a dockable dialog; see the section Section 3.2.3 for help on manipulating
it.
You can access it:
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Sample
Points.
To create a sample point, Ctrl-click on one of the two measure rules of the image window and drag the
mouse pointer. Two perpendicular guides appear. The sample point is where both guides intersect. You
can see its coordinates in the lower left corner and the information bar of the image window. Release
the mouse button.
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The information about four sample points is displayed in this window. You can create more, which will
be existing and not shown. To show them, you have to delete displayed points.
The color of the sampled point is displayed in a swatch box.
In the drop-down list, you can choose between:
Pixel This choice displays the Red, Green, Blue and Alpha values of the pixel, as numbers between 0 and
255.
RGB This choice displays the Red, Green, Blue and Alpha values of the pixel, as percentages. It also shows
the hexadecimal value of the pixel’s color.
HSV This choice displays the Hue, in degrees, as well as the Saturation, Value and Alpha of the pixel, as
percentages.
CMYK This choice displays the Cyan, Magenta, Yellow, Black and Alpha values of the pixel, as percent-
ages.
Data are supplied for every channel in the chosen color model. The Alpha is present only if the image
holds an Alpha channel.
Hexa appears only with the RGB mode. That’s the hexadecimal code of the HTML Notation.
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This dialog offers you, in a same window, in real time, the position of the mouse pointer, and the channel
values of the pointed pixel, in the chosen color model.
• from the Tab menu in any dockable dialog by clicking on and selecting Add Tab → Pointer.
Pixels Shows the position of the pointed pixel, in X (horizontal) and Y (vertical) coordinates, stated in
pixels from the origin (the upper left corner of the canvas).
Units Shows the distance from the origin, in inches.
Pointer Bounding Box This information is active when a selection exists. X and Y are the coordinates
of the upper left corner of the rectangular frame that bounds rectangular and ellipse selections. H
and W are the height and width of this box.
This information also exits for the other selections, but they are of less interest and the bounding
box is not visible.
This information concerning the selection remains unchanged when you use another tool, while
pointer coordinates vary.
Channel values The channel values for the selected color model are shown below. Both pulldown
menus contain the same choices, which makes it easier for you to compare the color values of a
particular pixel using different color models. “Hex” is the HTML Notation of the pixel color, in
hexadecimal. The choices on the pulldown menus are (Pixel is the default):
Pixel The RGB channel values. This choice displays the Red, Green, Blue and Alpha values of the
pixel, as numbers between 0 and 255.
RGB The RGB channel values. This choice displays the Red, Green, Blue and Alpha values of the
pixel, as percentages. It also shows the hexadecimal value of the pixel’s color.
HSV The HSV components. This choice displays the Hue, in degrees, as well as the Saturation,
Value and Alpha of the pixel, as percentages.
CMYK The CMYK channel values. This choice displays the Cyan, Magenta, Yellow, Black and Alpha
values of the pixel, as percentages.
Sample Merged If this option is checked (default), sampling is performed on all layers. If it is unchecked,
sampling is performed on the active layer only.
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Menus
This menu bar may contain other entries if you have added script-fus, python-fus or videos to your
GIMP.
• Clicking on an image window displays the Image menu. This is useful when you are working in
full-screen mode, without a menubar.
• Clicking on a layer in the Layers Dialog or on a channel in the Channels Dialog displays functions
for the selected layer or channel.
• Right-clicking on the title bar displays functions which do not belong to GIMP, but to the window
manager program on your computer.
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Tear-off menus are actually independent. They are always visible, their functions always apply to
the current image, and they persist when all of the images are closed. You can close a tear-off submenu
by clicking on the dotted line again or closing the window from the window manager on your computer
(often by clicking on an X icon in the upper right corner of the window).
These tear-off submenus are also created in single-window mode, but are of less interest since they
are masked by the window as soon as you click on it.
The following type of menus is not related to the image menu bar, but for the sake of completeness:
Every dockable dialog contains a Tab Menu button, as highlighted below. Pressing this Tab Menu
button opens a special menu of tab-related operations, with an entry at the top that opens into the dialog’s
context menu.
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16.2.1 Overview
Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
16.2.2 New…
Using the “Create a New Image” dialog, you can create a new empty image and set its properties. The
image is shown in a new image window. You may have more than one image on your screen at the same
time.
• You can access the command in the Image menu through: File → New…,
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Template
Rather than entering all the values by hand, you can select some predefined values for your image
from a menu of templates, which represent image types that are somewhat commonly useful. The
templates set values for the size, resolution, comments, etc. If there is a particular image shape that
you use often and it does not appear on the list, you can create a new template, using the Templates
dialog.
Image Size Here you set the Width and Height of the new image. The default units are pixels, but
you can choose a different unit if you prefer, using the adjoining menu. If you do, note that the
resulting pixel size is determined by the X and Y resolution (which you can change in the Advanced
Options), and by setting “Dot for Dot” in the View menu.
If no image is open, the “New” image is opened in the empty image window, with the default size
you have determined. If you open the “New”image when another is open (or has been), then it is
opened in another window, with the same size as the first image.
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Note
Keep in mind that every pixel of an image is stored in memory. If you create
large files with a high pixel density, GIMP will need a lot of time and memory
for every function you apply to the image.
Portrait/Landscape buttons There are two buttons which toggle between Portrait and Landscape mode.
What they actually do is to exchange the values for Width and Height. (If the Width and Height
are the same, these buttons are not activated.) If the X and Y resolutions are not the same (which
you can set in Advanced Options), then these values are also exchanged. On the right of the dialog,
image size, screen resolution and color space are displayed.
The Advanced Options are mostly of interest to more advanced GIMP users. You can display these
options by clicking on the small triangle on the lower edge of the dialog window.
X and Y resolution The values in the X resolution and Y resolution fields relate mainly to printing: they
do not affect the size of the image in pixels, but they may determine its physical size when it is
printed. The X and Y resolution values can determine how pixels are translated into other mea-
surement units, such as millimeters or inches.
Tip
If you want to display the image on the screen at the correct dimensions, select
View → Dot for Dot Set the zoom factor to 100% to see the image at its true
screen size. The calibration of the screen size is normally done when GIMP is
installed, but if the image does not display at the correct size, you may have to
adjust the screen parameters in the GIMP. You can do this in the Preferences
dialog.
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Colorspace You can create the new image in different color modes, as either an RGB image or a grayscale
image.
RGB color The image is created in the Red, Green, Blue color system, which is the one used by
your monitor or your television screen.
Grayscale The image is created in black and white, with various shades of gray. Aside from your
artistic interests, this type of image may be necessary for some plug-ins. Nevertheless, the
GIMP allows you to change an RGB image into grayscale, if you would like.
You cannot create an indexed image directly with this menu, but of course you can always convert
the image to indexed mode after it has been created. To do that, use the Image → Mode → Indexed
command.
Fill Here, you specify the background color that is used for your new image. It is certainly possible to
change the background of an image later, too. You can find more information about doing that in
the Layer dialog.
There are several choices:
• Fill the image with the current Foreground color, shown in the Toolbox.
Note that you can change the foreground color while the “New Image” dialog window is
open.
• Fill the image with the current Background color, shown in the Toolbox. (You can change the
background color too, while the dialog window is open.)
• Fill the image with White.
• Fill the image with Transparency. If you choose this option, the image is created with an
alpha channel and the background is transparent. The transparent parts of the image are
then displayed with a checkered pattern, to indicate the transparency.
You can write a descriptive comment here. The text is attached to the image as a parasite, and is
saved with the image by some file formats (PNG, JPEG, GIF).
Note
You can view and edit this comment in the Image Properties dialog.
16.2.3 Create
Comment
(a) Under Linux (b) Under Windows
This menu item replaces the “Acquire” menu which existed in GIMP previous versions in the Toolbox
Menu and contains a lot of logos, buttons, patterns...
These commands vary somewhat, depending upon your system, since the GIMP makes calls to sys-
tem functions.
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16.2.3.4 Screenshot
Take a screenshot of a single window The mouse pointer becomes a cross. Click in the image
window you want to capture. A new image is created. If the Include window decoration
option is unchecked, the title bar and the blue frame around the image will be removed.
Take a screenshot of the entire screen This is useful if you want to capture a pop menu. A delay
is then necessary, so that you have time to pull the pop menu down.
If the Include mouse pointer option is checked, then the mouse pointer and its coming with
icon are also captured. The mouse pointer is captured in a separate layer. So you can move it
to another place in the image.
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Select a region to grab The mouse pointer becomes a cross. Click and drag to create a rectangular
selection in the image window. This selection will be opened as a new image. Its size is
adapted to the selection size.
Delay When taking a screenshot of the entire screen, the screen is captured after this delay. In the other
cases, the mouse pointer turns to a cross after this delay.
16.2.3.5 Scanner/Camera
This item is present in Windows operating system, using TWAIN. Image input devices appear in dialog
if they are plugged-in.
The kinds of devices used to take pictures are too varied to be described here. Fortunately, their use
is fairly intuitive. In the example shown (under Windows 7), you can start a scanner or load an image
from a camera card.
16.2.4 Open…
The Open… command activates a dialog that lets you load an existing image from your hard-drive or
an external medium. For alternative, and sometimes more convenient, ways of opening files, see the
following commands (Section 16.2.5 etc.).
• You can access the Open dialog from an image window through: File → Open….
• You can also open this dialog by using the keyboard shortcut Ctrl-O.
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This browser looks like other browsers and it is mostly self-explanatory. It has some particuliar features
nevertheless.
1. The button Type a file name toggles between add and remove the Location text box.
The Ctrl-L key combination has the same action as this button.
2. In the Location text box you can type a path to an image file. If you don’t type any path, the name
of the selected file will be displayed. You can also type the first letters of the name: it will be
auto-completed and a list of file names beginning with these letters will be displayed.
When you search for a file or directory using the Search feature (see below, item 4), the label
changes to Search and you can enter the name in this text box.
3. The path to the current folder is displayed. You can navigate along this path by clicking on an
element.
4. With Search you can look for a file (or directory), even if you don’t know the exact name of that
file. Click on Search, type a file name or just a part of a file name in the text box above, and press
Enter. Then the central frame (7) will list all files and directories of your home directory with names
containing the text you typed in. Unfortunately you can’t restrict the results to files of a specified
type (10).
Recently used is self-explanatory.
5. Here, you can access to your main folders and to your store devices.
6. Here, you can add bookmarks to folders, by using the Add or the Add to Bookmarks option you
get by right-clicking a folder in the central panel, and also remove them.
7. The contents of the selected folder is displayed here. Change your current folder by double left
clicking on a folder in this panel. Select a file with a single left click. You can then open the file
you have selected by clicking on the Open button. A double left click opens the file directly. Please
note that you can open image files only.
Right-clicking a folder name opens a context menu:
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Tip
If your image has been modified by another program, click on the Preview
window to update it.
9. By clicking the Add button, you add the selected folder to bookmarks.
By clicking the Remove, you remove the selected bookmark from the list.
10. You will generally prefer to display the names of All images. You can also select All files. You can
also limit yourself to a particular type of image (GIF, JPG, PNG ...).
11. Select File Type: In most cases you don’t need to pay any attention to this, because GIMP can
determine the file type automatically. In a few rare situations, neither the file extension nor internal
information in the file are enough to tell GIMP the file type. If this happens, you can set it by
selecting it from the list.
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The default base directory for relative paths depends on your operating system. It is typically
/home/<username>/ on Linux, C:\\Documents and Settings\\<username>
\\My Documents\\My Images\\ on Windows and /Users/<username>/ on Mac OS X.
Tip
When you are visiting an Internet site, you can right-click on an image and
choose “Copy link address” in the drop-down menu. Then paste it in the
“Open Location” dialog to open it in GIMP.
Even if this command makes it very easy to grab images from web sites:
Please respect the copyright! Images, even if published on the Internet are
not always free to be used for you.
Selecting Open Recent displays a submenu with the names of the files that you have opened recently in
GIMP. Simply click on a name to reopen it. See the Document History dialog at the bottom of the Open
Recent submenu, if you cannot find your image.
• You can access this command from the image menubar through File → Open Recent,
16.2.8 Save
The Save as command displays the “Save Image” dialog. Since GIMP-2.8, the file is automatically saved
in the XCF format and you can’t save in another file format (for this, you have to export the file). The Save
as dialog allows you to save with another name and/or to another folder.
• You can access this command from the image menubar through File → Save As…,
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1. The left panel is divided into two parts. The upper part lists your main directories and your storage
devices; you cannot modify this list. The lower part lists your bookmarks; you can add or remove
bookmarks. To add a bookmark, select a directory or a file in the middle panel and click on the Add
button at the bottom of the left panel. You can also use the Add to bookmarks command in the
context menu, which you get by clicking the right mouse button. You can delete a bookmark by
selecting it and clicking on the Remove button.
2. The middle panel displays a list of the files in the current directory. Change your current directory
by double left-clicking on a directory in this panel. Select a file with a single left click. You can
then save to the file you have selected by clicking on the Save button. Note that a double left click
saves the file directly.
You can right click on the middle panel to access the Show Hidden Files command.
3. The selected image is displayed in the Preview window. File size, resolution and image composi-
tion are displayed below the preview window.
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If your image has been modified by another program, click on the preview to update it.
Note
If the image has already been saved, GIMP suggests the same filename to
you. If you click on Save, the file is overwritten.
5. Above the middle panel, the path of the current directory is displayed. You can navigate along
this path by clicking on one of the buttons.
6. If you want to save the image into a folder that doesn’t yet exist, you can create it by clicking on
Create Folder and following the instructions.
7. This button shows All Images by default. This means that all images will be displayed in the middle
panel, whatever their file type. By developing this list, you can choose to show only one type of
file.
8. At Select File Type, you can select a compressed format for your XCF file.
• You can access this command from the image menubar through File → Save a Copy…. There is
no default keyboard shortcut.
16.2.11 Revert
The Revert command reloads the image from disk, so that it looks just like it did the last time it was saved
— unless, that is, you or some application other than GIMP have modified the image file, in which case,
the new contents are loaded.
Warning
When GIMP reverts a file, it actually closes the existing image and creates a new
image. Because of this, reverting an image is not undoable, and causes the undo
history of the image to be lost. GIMP tries to protect you from losing your work in
this way by asking you to confirm that you really want to revert the image.
• You can access this command from the image menubar through File → Revert. There is no default
keyboard shortcut.
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16.2.12 Export…
This command is called “Export” for a native XCF file. Then, it does the same thing as Export As….
At early GIMP 2.8 releases, this menu label was “Export to”. Since the version 2.8.10, “Export to” and
“Export” have been renamed to “Export” and “Export As” after the manner of “Save” and “Save As”.
The name becomes “Overwriting name.extension” for an imported image. So, you can export the
imported image directly in its original file format, without going through the export dialog.
Note
Please refer to Section 6.1 for information about exporting in different file formats.
• You can access this command from the image menubar through File → Export As…,
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16.2.15 Print
Since the 2.4.0 release, GIMP has its own printing module. You can set page and image up. A preview
button allows you to verify the result before printing.
Note
16.2.16 Close
The Close command closes the active image.It is disabled if no image is open.
Closing an image is not undoable: once it is closed, everything is gone, including the undo history.
If the image is not “clean” — that is, if you have changed it since the last time you saved it — you are
asked to confirm that you really want to close it. Note that an image is marked as clean when it is saved
to a file, even if the file format chosen does not preserve all the information in the image, so it is a good
idea to think for a moment about what you are doing before closing an image. If there is the slightest
possibility that you will regret it, save the file (automatically in the XCF file format since GIMP-2.8).
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• For most systems on which the GIMP runs, you can also execute it by clicking on a “Close” button
somewhere on the image window titlebar. The location and appearance of this button are deter-
mined by the windowing system and the window manager. If no image is open, clicking on this
button closes GIMP.
• You can access this command from the image menubar through File → Close All,
16.2.18 Quit
The Quit command causes GIMP to close all images and exit. If there are any open images which contain
unsaved changes (that is, they are not marked as “clean”), GIMP notifies you and displays a list of the
unsaved images. You can then choose which images you would like to save, or you can cancel the
command. Note that if you have a large number of images open, or are using a large part of the RAM
on your system, it may take a little while for everything to shut down.
• You can access this command from the image menubar through File → Quit,
• For most systems on which the GIMP runs, you can also execute it by clicking on a “Close” button
somewhere on the main image window’s titlebar. The location and appearance of this button are
determined by the windowing system and the window manager. Clicking on this button closes
GIMP when no image is open.
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In this section, you will find help for commands in the Edit menu item.
Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
16.3.2 Undo
If you have made drawing or editing changes to the image which you don’t want to keep, the Undo
command allows you to undo the last change and return the image to its previous state. Almost anything
you do to an image can be undone in this way (with the exception of scripts, which deactivate this
function). Further Undo operations may be performed, depending upon the number of Undo levels
configured in the Environment page of the Preferences Dialog. See the section on Undoing for more
information about GIMP’s very sophisticated “Undo” functions.
The operation that has been “undone” is not lost immediately: you can get it back by using the Redo
command right away. But if you perform another operation, the ability to “Redo” will be irretrievably
lost.
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16.3.3 Redo
The Redo command reverses the effects of the Undo command. Each “Undo” action can be reversed by
a single “Redo” action. You can alternate “Undo” and “Redo” as many times as you like. Note that you
can only “Redo” an operation if the last action you did was an “Undo”. If you perform any operation on
the image after Undoing something, then the former Redo steps are lost, and there is no way to recover
them. See the Undoing section for more information.
To see the operations which you have done and undone, use the Undo History dialog.
• or by simply clicking on the status you want in the Undo History dialog.
16.3.4 Fade
This command is usually grayed out. It becomes active if you use the Fill function or the Blend tool, or
if you apply some filters.
It allows you to modify the paint mode and opacity of the last drawable operation (Fill, Blend, Fil-
ter) by creating a blend between the current state of the layer and the previous state. It performs the
following operations: copy the active drawable, undo the last action, paste the copy as a new layer, set
its “Opacity”, and merge both new layer and previously active drawable.
16.3.4.2 Options
This command brings up a dialog window:
Mode This drop-down list allows you to choose a Layer merge mode.
Opacity This slider value is initially set to the opacity of the color you used with the Fill or Blend tool,
which corresponds to the current state. Lowering the opacity to 0 changes the drawable to its
previous state. Intermediate values produce a mixture of the two according to the mode you have
chosen. The effect of this setting is visible in real time in the image, but you have to click on the
Fade button to validate it.
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The “Clear undo History” command may be useful if you are working on a complex image and you
want to free some memory.
• You can access this command from the image menubar through Edit → Undo History. There is no
default keyboard shortcut.
16.3.6 Cut
The Cut command deletes the contents of the image’s selections, and saves them in a clipboard so that
they can later be pasted using the “Paste”, “Paste Into”, or “Paste As New” commands. If there is no
selection, the entire current layer is cut. The areas whose contents are cut are left transparent, if the layer
has an alpha channel, or filled with the layer’s background color, otherwise.
Note
The Cut command only works on the current active layer. Any layers above or below
the active layer are ignored.
• You can access this command from the image menubar through Edit → Cut,
16.3.7 Copy
The Copy command makes a copy of the current selection and stores it in the Clipboard. The information
can be recalled using the Paste, Paste Into, or Paste As New commands. If there is no selection, the entire
current layer is copied. “Copy” only works on the current active layer. Any layers above or below it are
ignored.
• You can access this command from the image menubar through Edit → Copy,
Note
Please note that the information about the layers is lost when the image data is put
in the clipboard. When you later paste the clipboard contents, there is only one
layer, which is the fusion of all the marked layers.
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16.3.9 Paste
The Paste command puts whatever is in the Clipboard from the last “Copy” or “Cut” command into the
current image. The pasted section becomes a “floating selection” and is shown as a separate layer in the
Layers Dialog.
If there is an existing selection on the canvas, it is used to align the pasted data. If there is already a
selection, the data is pasted using the selection as a center point. If you want the selection to be used as
a clipping region for the pasted data, you should use the “Paste Into” command.
Note
You can have only one floating selection at any one time. You cannot work on any
other layer while there is a floating selection; you have to either anchor it or remove
it.
16.3.11 Paste as
This command pastes the clipboard contents. Of course, you must use the “Copy” command before, so
that you have something in the clipboard. Else you will be prompted a warning:
or, if there is something you have forgotten, it will be pasted! There is no way to empty the clipboard.
This command leads to the sub-menu:
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• Section 16.3.11.1
• Section 16.3.11.2
• Section 16.3.11.3
• Section 16.3.11.4
16.3.11.1.1 Activate the Command You can access this command from the image menubar through
Edit → Paste as → New Image.
16.3.11.2.1 Activate the Command You can access this command from the image menubar through
Edit → Paste as → New Layer.
16.3.11.3.1 Options
Brush name Brush name is the name as it will be in the “Brushes” Dialog.
File name The new brush is saved as File name (with extension .gbr) in your personal brushes folder.
Spacing Spacing: When the brush draws a line, it actually stamps the brush icon repeatedly. If brush
stamps are very close, you get the impression of a solid line.
• You can access this command from the image menubar through Edit → Paste as → New Brush….
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16.3.11.4.1 Options
Pattern name Pattern name is the name as it will be in the Pattern Dialog.
File name The new pattern is saved as File name (with extension .pat) in your personal patterns
folder.
16.3.11.4.2 Activate the Command You can access this command from the image menubar through
Edit → Paste as → New Pattern….
16.3.12 Buffer
The commands in this submenu operate on named buffers. You can use the Buffers dialog to view and
manage any named buffers you have created.
Cut Named The Cut Named command cuts the content of the selection from the active layer in the usual
way, but instead of storing the contents in the global clipboard, it stores it in a special buffer that
you name using a pop-up dialog.
Copy Named The Copy Named command copies the contents of the selection from the active layer in
the usual way, but instead of storing the content in the global clipboard, it stores it in a special
buffer that you name using a pop-up dialog.
Copy Visible Named The Copy Visible Named command copies the content of the selection from all
the visible layers in the usual way, but instead of storing the content in the global clipboard, it
stores it in a special buffer that you name using a pop-up dialog.
Paste Named The Paste Named command simply brings up the Buffers dialog. By selecting one of the
listed buffers, and pressing one of the buttons at the bottom, you can either Paste Buffer, Paste
Buffer Into, or Paste Buffer as New.
16.3.13 Clear
The Clear command deletes everything in the current selection. If there is no current selection, the con-
tents of the active layer are removed. If the active layer has an alpha channel, the deleted selection is
made transparent. You can restore the original color to the transparent area using the Eraser tool, by
setting it to Anti-Erase. If the layer does not have an alpha channel, the deleted area is filled using the
current background color.
Clearing a selection does not delete the selection itself. Unlike “Cut”, “Clear” does not place the
deleted contents in the Clipboard and the contents of the clipboard are unaffected.
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• You can access this command from the image menubar through Edit → Clear,
Note
Please note that if the image has no selection, the whole active layer is filled.
• You can access this command from the image menubar through Edit → Fill with FG Color,
Note
You can also fill a selection by click-and-dragging from the Toolbox foreground
color.
Note
Please note that if the image has no selection, the whole active layer is filled.
• You can access this command from the image menubar through Edit → Fill with BG Color,
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Note
You can also fill a selection by click-and-dragging from the Toolbox background
color.
Note
Please note that if the image has no selection, the whole active layer is filled.
• You can access this command from the image menubar through Edit → Fill with Pattern,
Note
• You can access this command from the image menubar through Edit → Stroke Selection.
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Note
The options for stroking selections and for stroking paths are the same. You can find
the documentation about the options in the dialog box in the Stroke Path section.
Note
• You can also access it by clicking on the button with the same name in the Path dialog.
The Choose Stroke Style dialog box allows you to choose between stroking the path with the options
you specify or stroking it with a paint tool. If you stroke the path with a paint tool, the current paint tool
options are used to draw the stroke.
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Stroke line
The stroke is drawn with the current foreground color, set in the Toolbox. By clicking on the triangle
next to Line Style however, the dialog expands and you can set several additional options:
Line Width You can set the width of the stroke using the text box. The default unit is pixels, but you
can choose another unit with the drop-down list button.
Solid color / Pattern You can choose whether the line is drawn in the Solid or the Pattern style. Here,
Solid and Pattern are distinct from the dash pattern. If you select a Solid line with no dash pattern,
an unbroken line is drawn in the foreground color set in the Toolbox. If you select a Patterned line
with no dash pattern, an unbroken line is drawn with the pattern set in the Toolbox. If you select a
line with a dash pattern, the color or pattern is still determined by the foreground color or pattern
set in the Toolbox. That is, if you select a marbled pattern and Patterned, dashed lines, the dashes
are drawn in the marbled pattern
• Cap Style : You can choose the shape of the ends of an unclosed path, which can be Butt,
Round or Square.
• Join Style : You can choose the shape of the path corners by clicking on Miter, Round or Bevel.
• Miter limit : When two segments of a path come together, the mitering of the corner is deter-
mined by the Miter Limit. If the strokes were wide, and no mitering were done, there would
be pointed ends sticking out at the corner. The Miter Limit setting determines how the gap,
formed when the outer edges of the two lines are extended, will be filled. You can set it to a
value between 0.0 and 100.0, by using the slider or the associated text box and its arrows.
• Dash Pattern : On the pixel level, a dashed line is drawn as a series of tiny boxes. You can
modify the pattern of these boxes. The black area with thin vertical lines represents the pixels
of the dash. If you click on a black pixel, you remove it from the dash. If you click on a white
pixel, you add it to the dash. The gray areas indicate how the pattern will be repeated when
a dashed line is drawn.
• Dash Preset : Instead of making your own dash pattern, you can choose one from the drop-
down box. This pattern will then be displayed in the Dash pattern area, so you can get an idea
of how it will look.
• Anti-aliasing : Curved strokes or strokes drawn at an angle may look jagged or stair-stepped.
The anti-aliasing option smooths them out.
Stroking with a Paint Tool
Paint Tool You can select a paint tool to use to draw the stroke from the drop-down box. If you
do that, the currently-selected options of the paint tool are used, rather than the settings in
the dialog.
Emulate Brush Dynamics See Brush Dynamics.
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16.3.21 Modules
With the Modules command, you can show the various extension modules which are available and
control which of them should be loaded. Modules perform functions such as choosing colors and display
filtering. Any changes you make to the settings with the Module Manager command will take effect the
next time you start GIMP. These changes affect GIMP’s functional capabilities, its size in memory and
its start-up time.
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For loaded modules, information about the selected module is displayed at the bottom of the dialog.
In the second column, for each loaded module the purpose of the module is shown. For any module,
that is not loaded, the directory path of this module is shown.
When you click on the Refresh button, the list of modules will be updated: modules no longer on
disk will be removed, and new modules found will be added.
16.3.22 Units
The Units command displays a dialog which shows information about the units of measurement that
are currently being used by GIMP. It also allows you to create new units which can be used by GIMP in
a variety of situations.
The figure above shows the “Unit Editor” dialog window. The list shows the units of measurement
which are currently defined. You can click on the New button or the Duplicate button to create a new
measurement unit, as described below.
Description of the list elements
• Saved: If this column is checked, a unit definition will be saved when GIMP exits. Some units are
always kept, even if they are not marked with a check. These are highlighted in the list.
• ID: The string GIMP uses to identify the unit in its configuration files.
• Factor: How many units make up an inch.
• Digits: This field is a hint for numerical input fields. It specifies how many decimal digits the input
field should provide to get approximately the same accuracy as an “inch” input field with two
decimal digits.
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• Symbol: The unit’s symbol if it has one (e.g. ” for inches). The unit’s abbreviation is used if doesn’t
have a symbol.
• Abbreviation: The unit’s abbreviation (e.g. “cm” for centimeters).
• Singular: The unit’s singular form, which GIMP can use to display messages about the unit.
• Plural: The unit’s plural form, which GIMP can use to display messages about the unit.
You can display the dialog shown above by clicking on either the New button or the Duplicate button
on the Unit Editor dialog. The input fields on the dialog are described above.
If you click on the New button, most input fields are empty. If you click on the Duplicate button, the
values initially displayed in the input fields of the dialog are the values of the unit you have currently
selected in the Unit Editor dialog. You can then edit the values to create your new unit.
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This section explains the commands on the Select menu of the image menubar.
Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
• In addition, at the Selection Editor, you can access it through the Tab menu: Selection Editor Menu
→ All, or by clicking on the icon button on the bottom of this dialog.
16.4.3 None
The None command cancels all selections in the image. If there are no selections, the command doesn’t
do anything. Floating selections are not affected.
• In addition, at the Selection Editor, you can access it through the Tab menu: Selection Editor Menu
→ None, or by clicking on the icon button on the bottom of this dialog.
16.4.4 Invert
The Invert command inverts the selection in the current layer. That means that all of the layer contents
which were previously outside of the selection are now inside it, and vice versa. If there was no selection
before, the command selects the entire layer.
Warning
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16.4.5 Float
The Float command converts a normal selection into a “floating selection”.
A floating selection (sometimes called a “floating layer”) is a type of temporary layer which is similar
in function to a normal layer, except that before you can resume working on any other layers in the
image, a floating selection must be anchored. That is, you have to attach it to a normal (non-floating)
layer, usually the original layer (the one which was active previously), for instance, by clicking on the
image outside of the floating selection (see below).
Important
You cannot perform any operations on other layers while the image has a floating
selection!
You can use various operations to change the image data on the floating selection. There can only be
one floating selection in an image at a time.
Tip
If you display the layer boundary by using the Show Layer Boundary command,
you may have difficulty selecting a precise area of the image which you want in a
layer. To avoid this problem, you can make a rectangular selection, transform it into
a floating selection and anchor it to a new layer. Then simply remove the original
layer.
In early versions of GIMP, floating selections were used for performing operations on a limited part
of an image. You can do that more easily now with layers, but you can still use this way of working with
images.
• You can access this command from the image menubar through Select → Float,
• The “paste” operations, Paste Named Buffer, Paste or Paste Into, also create a floating selection.
• In addition, the Transform tools, Flip, Shear, Scale, Rotate and Perspective, create a floating selec-
tion when they are used on a selection, rather than a layer. When the Affect mode is Transform
Layer and a selection already exists, these tools transform the selection and create a floating selec-
tion with the result. If a selection does not exist, they transform the current layer and do not create
a floating selection. (If the Affect mode is Transform Selection, they also do not create a floating
selection.)
• By click-and-dragging a selection while pressing the Ctrl-Alt keys (see Section 7.2.1) you also au-
tomatically create a floating selection.
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• You can anchor the floating selection to the current layer the selection is originating from. To do
this, click anywhere on the image except on the floating selection. This merges the floating selection
with the current layer.
• You can also anchor the floating selection to the current layer by clicking on the anchor button of
the Layers dialog.
• If you create a New Layer while there is a floating selection, the floating selection is anchored to
this newly created layer.
16.4.6 By Color
The Select By Color command is an alternate way of accessing the “Select By Color” tool, one of the basic
selection tools. You can find more information about using this tool in Select By Color.
• You can access this command from the image menubar through Select → By Color,
• You can access this command from the image menubar through Select → From Path.
• In addition, you can click on the Path to Selection button in the Path dialog to access the com-
mand.
You can access this command from the image menubar through Select → Selection Editor.
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The Buttons The “Selection Editor” dialog window has several buttons which you can use to easily
access selection commands:
• The To Path button. If you hold the Shift key while clicking on this button, the “Ad-
vanced Settings” dialog is displayed. Please see the next section for details about these op-
tions.
The display window In the display window, selected areas of the image are white, non-selected areas
are black, and partially selected areas are in shades of gray. Clicking in this window acts like Select
by Color. See the example below.
Clicking in the “Selection Editor” display window to “Select By Color”. Note that this figure could just as well
show the appearance of the “Selection Editor” display window when “Select By Color” is used in the image
window.
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The “Selection to Path Advanced Settings” dialog, that you get by Shift clicking on the Selection to Path
button, contains a number of options, most of which you can set with either a slider bar or a text box.
There is also one check box. These options are mostly used by advanced users. They are:
• Align Threshold: If two endpoints are closer than this value, they are made to be equal.
• Corner Always Threshold: If the angle defined by a point and its predecessors and successors is
smaller than this, it is a corner, even if it is within Corner Surround pixels of a point with a smaller
angle.
• Corner Surround: Number of points to consider when determining if a point is a corner or not.
• Corner Threshold: If a point, its predecessors, and its successors define an angle smaller than this, it
is a corner.
• Error Threshold: Amount of error at which a fitted spline1 is unacceptable. If any pixel is further
away than this from the fitted curve, the algorithm tries again.
1 “Spline” is a mathematical term for a function which defines a curve by using a series of control points, such as a Bézier
curve.
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• Filter Alternative Surround: A second number of adjacent points to consider when filtering.
• Filter Epsilon: If the angles between the vectors produced by Filter Surround and Filter Alternative
Surround points differ by more than this, use the one from Filter Alternative Surround.
• Filter Iteration Count: The number of times to smooth the original data points. Increasing this num-
ber dramatically, to 50 or so, can produce vastly better results. But if any points that “should” be
corners aren’t found, the curve goes wild around that point.
• Filter Percent: To produce the new point, use the old point plus this times the neighbors.
• Filter Secondary Surround: Number of adjacent points to consider if Filter Surround points defines a
straight line.
• Keep Knees: This check box says whether or not to remove “knee” points after finding the outline.
• Line Reversion Threshold: If a spline is closer to a straight line than this value, it remains a straight
line, even if it would otherwise be changed back to a curve. This is weighted by the square of the
curve length, to make shorter curves more likely to be reverted.
• Line Threshold: How many pixels (on the average) a spline can diverge from the line determined
by its endpoints before it is changed to a straight line.
• Reparametrize Improvement: If reparameterization doesn’t improve the fit by this much percent, the
algorithm stops doing it.
• Subdivide Search: Percentage of the curve away from the worst point to look for a better place to
subdivide.
• Subdivide Surround: Number of points to consider when deciding whether a given point is a better
place to subdivide.
• Subdivide Threshold: How many pixels a point can diverge from a straight line and still be consid-
ered a better place to subdivide.
• Tangent Surround: Number of points to look at on either side of a point when computing the ap-
proximation to the tangent at that point.
16.4.9 Feather
The Feather command feathers the edges of the selection. This creates a smooth transition between the
selection and its surroundings. You normally feather selection borders with the “Feather Edges” option
of the selection tools, but you may feather them again with this command.
You can access this command from the image menubar through Select → Feather.
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Feather selection by Enter the width of the selection border feathering. The default units are pixels, but
you can also choose other units with the drop-down menu.
16.4.10 Sharpen
The Sharpen command reduces the amount of blur or fuzziness around the edge of a selection. It reverses
the effect of the Feather Selection command. The new edge of the selection follows the dotted line of the
edge of the old selection. Anti-aliasing is also removed.
Note
16.4.11 Shrink
The Shrink command reduces the size of the selected area by moving each point on the edge of the
selection a certain distance further away from the nearest edge of the image (toward the center of the
selection). Feathering is preserved, but the shape of the feathering may be altered at the corners or at
points of sharp curvature.
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Shrink selection by Enter the amount by which to reduce the selection in the text box. The default unit
is pixels, but you can choose a different unit of measurement from the drop-down menu.
Shrink from image border This option is only of interest if the selection runs along the edge of the
image. If it does and this option is checked, then the selection shrinks away from the edge of the
image. If this option is not checked, the selection continues to extend to the image border.
16.4.12 Grow
The Grow command increases the size of a selection in the current image. It works in a similar way to
the Shrink command, which reduces the size of a selection.
You can access this command from the image menubar through Select → Grow.
Grow selection by You can enter the amount by which to increase the selection in the text box. The
default unit of measurement is pixels, but you can choose a different unit by using the drop-down
menu.
When you grow a rectangular selection, the resulting selection has rounded corners. The reason for this
is shown in the image below:
If you do not want rounded corners, you can use the Rounded Rectangle command with a 0% radius.
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16.4.13 Border
The Select Border command creates a new selection along the edge of an existing selection in the current
image. The edge of the current selection is used as a form and the new selection is then created around
it. You enter the width of the border, in pixels or some other unit, in the dialog window. Half of the new
border lies inside of the selected area and half outside of it.
Border selection by Enter the width of the border selection in the box. The default units are pixels, but
you can also choose the units with the drop-down menu.
Feather border If this option is checked, the edges of the selection will be feathered. This creates a
smooth transition between the selection and its surroundings. Note than you can’t use the Feather
Edges option of the selection tools for this purpose.
Lock selection to image edges With this option enabled, an edge of an (usually rectangle) selection re-
mains unchanged if it is aligned with an edge of the image; no new selection will be created around
it.
Figure 16.36 Select border with and without “Lock to image edges”
(a) Select border without (middle) and with (right) (b) Same selections filled with red.
locked selection.
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16.4.14 Distort
This command has several options which allow to increase or reduce the deformation. It is not possible
to foresee the result and you have to experiment.
Threshold A higher threshold shrinks the distorted selection. A lower threshold makes the selection
bigger.
If the active selection has a regular shape (e.g. rectangle or ellipse selection), this option controls if
the new outline is more inside the original selection or more outside the original selection.
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The “Rounded Rectangle” Script-Fu command converts an existing selection (rectangular, elliptical or
other shape) into a rectangular selection with rounded corners. The corners can be curved toward the
inside (concave) or toward the outside (convex). To do this, the command adds or removes circles at the
corners of the selection.
You can access this command from the image menu bar through Select → Rounded Rectangle….
Radius (%) You can enter the radius of the rounded corner in percent by using a slider or a text field.
This value is a percentage of the height or the width, whichever is less.
Concave If you check this box, the corners will be concave (curving toward the inside), rather than
convex (curving toward the outside).
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This command has the same action as clicking on the small button in the bottom left corner of the image.
See Quick Mask
The Save to Channel command saves the selection as a channel. The channel can then be used as a
channel selection mask. You can find more information about them in the Channel Dialog section.
You will find a simple example how to use this command in the introduction of Section 17.16. It
shows how to convert a selection to an alpha channel so that you can apply an alpha to logo filter to this
selection.
• You can access this command from the image menubar through Select → Save to Channel.
16.4.18 To Path
The To Path command converts a selection into a path. The image does not seem to change, but you can
see the new path in the Paths Dialog. By using the Path tool in the Toolbox, you can precisely adapt the
outline of the selection. You can find further information regarding paths in the Paths dialog section.
• You can access this command from the image menu bar through Select → To Path.
• You can also access it from the Selection Editor or from the Paths Dialog which offers you a lot of
Advanced Options.
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This section describes the View menu, which contains commands that affect the visibility or appearance
of the image and various elements of the interface.
Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
• You can access this command from the image menubar through View → New View.
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100x100 pixels
For Dot for Dot mode to work properly, the resolution of the image must be the same as the screen
resolution in the Preferences menu.
Enabling this mode is recommended if you are working on icons and web graphics. If you are work-
ing on images intended to be printed, you should disable Dot-for-Dot mode.
• You can access this command from the image menubar through View → Dot for Dot.
16.5.4 Zoom
The Zoom submenu contains various commands which affect the magnification of the image in the image
window (zooming). Enlarging an image (zooming in) is useful if you need to work with high precision,
making pixel-level image modifications or precise selections. On the other hand, reducing an image
(zooming out) is handy for getting an overall impression of the image and seeing the results of changes
which affect the entire image. Please note that zooming is not undoable, since it does not affect the image
data, only the way it is displayed.
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Tip
Besides the entries in this submenu, there is also a zoom pull-down menu at the
bottom edge of the image window (if the status bar is displayed), where several
preset zoom levels are available.
You can also make settings regarding zooming in the Navigation dialog. You can
also use the Zoom tool which lets you zoom a particular area of the image.
• You can access this submenu from the image menubar through View → Zoom. Note that the
“Zoom” label on the “View” menu shows the current zoom factor, for example, Zoom (100%).
The various “Zoom” submenu commands are described below, along with their default keyboard short-
cuts, if any.
Revert Zoom (Shortcut: [grave accent,“backtick”]) This command will reset the zoom factor to the
previous value, which is also shown by this label, for example Revert Zoom (100%). If you never
changed the zoom factor of the active image, this entry is insensitive and grayed out.
Zoom Out (Shortcut: -) Each time “Zoom Out” is used, the zoom factor is decreased by about 30%.
There is a minimum zoom level of 0.39%.
Zoom In (Shortcut: +) Each time “Zoom In” is used, the zoom factor is increased by about 30%. The
maximum possible zoom level is 25600%.
Note
The keyboard shortcut for “Zoom In” has been somewhat controversial be-
cause this is a very common operation and on English keyboards, the Shift
key must be pressed to use it. (This is not the case for European keyboards.)
If you would like to have a different keyboard shortcut, you can create a dy-
namic shortcut for it; see the help section for User Interface Preferences for
instructions.
Fit Image in Window (Shortcut: Shift-Ctrl-J). This command zooms the image to be as large as possible,
while still keeping it completely within the window. There will usually be padding on two sides
of the image, but not on all four sides.
Fill Window This command zooms the image as large as possible without requiring any padding to be
shown. This means that the image fits the window perfectly in one dimension, but usually extends
beyond the window borders in the other dimension.
A:B (X%) With these commands, you can select one of the pre-set zoom levels. Each of the menu labels
gives a ratio, as well as a percentage value. Please note that each zoom pre-set has its own keyboard
shortcut. The current zoom is marked with a large dot.
Other This command brings up a dialog which allows you to choose any zoom level you would like,
within the range of 1:256 (0.39%) to 256:1 (25600%).
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Tip
When you are working at the pixel level, you can use the New view command. This
allows you to see what is happening to the image at its normal size at the same
time.
Note
Please note also that the behavior described here is not performed by GIMP itself,
but by the “window manager”, a part of the operating system of your computer. For
that reason, the functionality described may be different on your computer, or in the
worst case, might not be available at all.
Note
If you use GIMP on an Apple computer, full-screen mode may not work, since Apple
doesn’t provide the necessary functionality. Instead, you can maximize the image
window by clicking on the Green Button, so the image occupies most of the screen.
• In multi-window mode, you can also get it by double-clicking on the title bar of the image window.
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• You can access this command from the image menubar through View → Navigation Window,
• You can also access it more rapidly by clicking on the icon in the lower right corner of the
image window.
You can access this command from the image menubar through View → Display Filters….
This dialog has two small selectboxes. The left selectbox displays the Available Filters. You can move
a filter to the right selectbox by selecting it and clicking on the right arrow button. The Active Filters
window on the right displays filters you have chosen and which will be applied if the adjacent box is
checked. You can move filters from the right selectbox to the left selectbox by using the left arrow button.
If you select a filter by clicking on its name, its options are displayed below the two selectboxes, in the
Configure Selected Filter area.
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16.5.8.3.1 Options
Color Deficiency Type In this drop-down menu you can select from among:
Protanopia2 (insensitivity to red) Protanopia is a visual deficiency of the color red. It’s the well-
known daltonism (red-green color blindness). Daltonism occurs fairly frequently in the pop-
ulation.
Protanopia is actually more complex than this; a person with this problem cannot see either
red or green, although he is still sensitive to yellow and blue. In addition, he has a loss of
luminance perception and the hues shift toward the short wavelengths.
Deuteranopia (insensivity to green) With deuteranopia, the person has a deficiency in green vi-
sion. Deuteranopia is actually like protanopia, because the person has a loss of red and green
perception, but he has no luminance loss or hue shift.
Tritanopia (insensitivity to blue) With tritanopia, the person is deficient in blue and yellow per-
ception, although he is still sensitive to red and green. He lacks some perception of luminance,
and the hues shift toward the long wavelengths.
2 Greek: proto: first (color in the RGB Color System): an: negation; op: eye, vision.
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Figure 16.46 Examples of the three types of vision deficiencies in one image
16.5.8.3.2 Examples
16.5.8.4 Gamma
The correspondence between electrical intensity and color brightness is not exact and it depends upon
the device (the camera, the scanner, the monitor, etc.). “Gamma” is a coefficient used to correct this
correspondence. Your image must be visible in both dark and bright areas, even if it is displayed on a
monitor with too much luminence or not enough. The “Gamma” Display Filter allows you to get an idea
of the appearance of your image under these conditions.
Tip
In case you want not only to change the gamma of the current display, but the
change the gamma within the image itself, you can find a description in Sec-
tion 14.5.7.
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16.5.8.5 Contrast
Here, we are back in the medical domain. “Contrast Sensitivity” is the capacity of the visual system to
distinguish slight differences in contrast. Some people with cataracts (which means that the lens has
opaque crystals that scatter light over the retina) or retinal disease (for instance, due to diabetes, which
destroys the rods and cones) have a deficiency in sensitivity to contrast: for example, they would have
difficulties distinguishing spots on a dress.
If you are interested in this subject, you can browse the Web for “contrast sensitivity”.
16.5.8.5.1 Options
Contrast Cycles With the “Contrast” Filter, you can see the image as if you were suffering from cataracts.
You may have to increase the contrast of the image so that your grandmother can see it well. In
most cases, only very low values of the Contrast Cycles parameter are of interest. Higher values
create a side-effect which doesn’t interest us here: if you increase the luminosity value above 255,
the complementary color appears.
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This filter allows to enable the GIMP color management for each image window. To learn more about
the color management in GIMP, please read Section 11.1.
16.5.8.6.1 Options All the customizing for the color management in GIMP has to be done in the GIMP
preferences. You can find detailed information about this in Section 12.1.14.
The various systems for reproducing colors cannot represent the infinity of colors available. Even if
there are many colors in common between the various systems and nature, some of the colors will not
be the same. The “gamut” is the color range of a system. Color Profiles allow you to compensate for these
differences.
Before you print an image, it may be useful for you to see if you will get the result you want by
applying a profile. The “Color Proof” filter shows you how your image will look after a color profile has
been applied.
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Profile This option allows to select a color profile that is used to simulate the color abilities of the printer.
If the desired profile is not shown in the list you might want to add it by selecting a file. This can
be done by selecting the last entry of the list.
Intent With this option you can select the rendering intent, which is the method used to determine how
colors that can’t be reproduced by a device (“are out of gamut”) should be handled. The different
rendering intents are described in detail in the glossary Rendering Intent .
Black Point Compensation Black point compensation allows a better representaion of dark colors of
your image when printing.
• You can access this command from the image menubar through View → Show Selection,
• You can access this command from the image menubar through View → Show Layer Boundary.
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Tip
See also the Configure Grid command and the Snap to Grid command.
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Note
Canvas edges are usually mingled with image edges: the canvas has, then, the
same size as the image. But you can change canvas size in Image → Canvas
Size.
You can change the color of the canvas which surrounds the image by using the Padding Color command.
The canvas is the surface the image lies on. It looks like a frame around the image in the image window.
This is just a matter of personal preference, since the padding color does not have any effect on the image
itself. Please note that this color is not the same as the color used by the Fill tool.
From Theme The color of the theme defined in Preferences Theme is used.
Light/Dark Check Color The check representing transparency, which is defined in Preferences Display
is used.
Select Custom Color… Opens the Color Selector window to let you choose a color to use.
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The Show Menubar command enables and disables displaying the menubar. It may be useful to disable
it if you are working in full-screen mode. If the menubar is not displayed, you can right-click on the
image to access the menubar entries.
You can set the default for the menubar in the Image Window Appearance dialog.
• You can access this command from the image menubar through View → Show Menubar.
The Show Rulers command enables and disables displaying the rulers. It may be useful to disable them
if you are working in full-screen mode.
You can set the default for the rulers in the Image Window Appearance dialog.
• You can access this command from the image menubar through View → Show Rulers,
The Show Scrollbars command enables and disables displaying the scrollbars. It may be useful to disable
them if you are working in full-screen mode.
You can set the default for the scrollbars in the Image Window Appearance dialog.
• You can access this command from the image menubar through View → Show Scrollbars.
The Show Statusbar command enables and disables displaying the status bar. It may be useful to disable
it when you are working in full-screen mode.
You can set the default for the status bar in the Image Window Appearance dialog.
• You can access this command from the image menubar through View → Show Statusbar.
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The Image menu contains commands which use or affect the entire image in some way, not just the active
layer or some other specific part of the image.
Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
16.6.2 Duplicate
The Duplicate command creates a new image which is an exact copy of the current one, with all of its
layers, channels and paths. The GIMP Clipboard and the History are not affected.
Note
Don’t mistake a duplicated image for a new view of this image. In a View → New
View, all changes are passed on the original image.
• You can access this command from the image menubar through Image → Duplicate,
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16.6.3 Mode
The Mode submenu contains commands which let you change the color mode of the image. There are
three modes.
• Grayscale
• Indexed
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The Indexed command opens the Convert Image to Indexed Colors dialog.
Colormap Options
• Generate optimum palette: This option generates the best possible palette with a default max-
imum number of 256 colors (classic GIF format). You can reduce this Maximum Number of
Colors, although this may create unwanted effects (color banding) on smooth transitions. You
may be able to lessen the unwanted effects by using dithering, however.
• Use web-optimized palette: use a palette that is optimized for the web.
• Use black and white (1-bit) palette: This option generates an image which uses only two col-
ors, black and white.
• Use custom palette: This button lets you select a custom palette from a list. The number of
colors is indicated for each palette. The “Web” palette, with 216 colors, is the “web-safe”
palette. It was originally created by Netscape to provide colors that would look the same on
both Macs and PCs, and Internet Explorer 3 could manage it. Since version 4, MSIE handles
a 212 color palette. The problem of color similarity between all platforms has not been solved
yet and it probably never will be. When designing a web page, you should keep two principles
in mind: use light text on a dark background or dark text on a light background, and never
rely on color to convey information.
Some colors in the palette may not be used if your image does not have many colors. They will
be removed from the palette if the Remove unused colors from final palette option is checked.
Dithering Options Since an indexed image contains 256 colors or less, some colors in the original image
may not be available in the palette. This may result in some blotchy or solid patches in areas
which should have subtle color changes. The dithering options let you correct the unwanted effects
created by the Palette Options.
A dithering filter tries to approximate a color which is missing from the palette by instead using
clusters of pixels of similar colors which are in the palette. When seen from a distance, these pixels
give the impression of a new color. See the Glossary for more information on dithering.
Three filters (plus “None”) are available. It is not possible to predict what the result of a particular
filter will be on your image, so you will have to try all of them and see which works best. The
“Positioned Color Dithering” filter is well adapted to animations.
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The same image, after being transformed to four indexed colors, without dithering.
The same image, with four indexed colors and “Floyd-Steinberg (normal)” dithering.
The same image, with four indexed colors and “Floyd-Steinberg (reduced color bleeding)” dithering.
In a GIF image, transparency is encoded in 1 bit: transparent or not transparent. To give the illusion
of partial transparency, you can use the Enable dithering of transparency option. However, the
Semi-flatten plug-in may give you better results.
Note
You can edit the color palette of an indexed image by using the Colormap Dialog.
16.6.7 Transform
The items on the Transform submenu transform the image by flipping it, rotating it or cropping it.
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• Guillotine
• You can access the vertical flip command from the image menubar through Image → Transform
→ Flip Vertically.
16.6.9 Rotation
You can rotate the image 90° clockwise or counter-clockwise, or rotate it 180°, by using the rotation
commands on the Transform submenu of the Image menu. These commands can be used to change
between Portrait and Landscape orientation. They work on the whole image. If you want to rotate the
image at a different angle, rotate a selection or rotate a layer, use the Rotate Tool. You can also rotate a
layer by using the Layer Transform menu.
16.6.10 Guillotine
The Guillotine command slices up the current image, based on the image’s guides. It cuts the image
along each guide, similar to slicing documents in an office with a guillotine (paper cutter) and creates
new images out of the pieces. For further information on guides, see Section 12.2.2.
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• You can access this command from the image menubar through Image → Canvas Size….
Canvas Size
Width; Height You can set the Width and the Height of the canvas. The default units are pixels but
you can choose different units, e.g. percent, if you want to set the new dimensions relative to the
current dimensions. If the Chain to the right of the Width and Height is not broken, both Width
and Height keep the same relative size to each other. That is, if you change one of the values, the
other one also changes a corresponding amount. If you break the Chain by clicking on it, you can
set Width and Height separately.
Whatever units you use, information about the size in pixels and the current resolution are always
displayed below the Width and Height fields. You cannot change the resolution in the Canvas Size
dialog; if you want to do that, use the Print Size dialog.
Offset
The Offset values are used to place the image (the image, not the active layer) on the canvas. You
can see the size and the content of the canvas in the preview of the dialog window. When the canvas is
smaller than the image, the preview window shows it in a frame with a thin negative border.
X ; Y The X and Y specify the coordinates of the upper left corner of the image relative to the upper left
corner of the canvas. They are negative when the canvas is smaller than the image. You can place
the image in different ways (of course, the coordinates can’t exceed the canvas borders):
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Layers Before the GIMP-2.4 version, “Canvas Size” had no influence on layer size. To change it, you
had to use the Layer Boundary Size command. The “Layers” option now allows you to specify
how, possibly, layers will be resized. The drop-down list offers you several possibilities:
• All visible layers: only visible layers, marked with a icon, in the Layer Dialog, are sized
to canvas size.
• All linked layers: only linked layers, marked with a in the Layer Dialog, are sized to canvas
size.
Center The Center button allows you to center the image on the canvas. When you click on the Center
button, the offset values are automatically calculated and displayed in the text boxes.
Note
When you click on the Resize button, the canvas is resized, but the pixel information
and the drawing scale of the image are unchanged.
If the layers of the image did not extend beyond the borders of the canvas before
you changed its size, there are no layers on the part of the canvas that was added
by resizing it. Therefore, this part of the canvas is transparent and displayed with a
checkered pattern, and it is not immediately available for painting. You can either
flatten the image, in which case you will get an image with a single layer that fits the
canvas exactly, or you can use the Layer to Image Size command to resize only the
active layer, without changing any other layers. You can also create a new layer
and fill it with the background you want. By doing this, you create a digital “passe-
partout” (a kind of glass mount with a removable back for slipping in a photograph).
16.6.11.3 Example
We started with a green background layer 100x100 pixels, which defines a default canvas with the same size.
Then we added a new red layer 80x80 pixels. The active layer limits are marked with a black and yellow dotted
line. The red layer does not fill the canvas completely: the unoccupied part is transparent. The background color
in the Toolbox is yellow.
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The canvas has been enlarged to 120x120 pixels. The layers size remained unchanged. The unoccupied part of the
canvas is transparent.
The canvas has been enlarged to 120x120 pixels. All layers have been enlarged to the canvas size. The undrawn
part is transparent in the red layer and yellow (background color in Toolbox) in the green background layer.
You may want to add some stuff around your image: enlarge canvas size, add a new layer that will have
the same size as the new canvas and then paint this new layer. That’s the converse of cropping.
You can also use this command to crop an image:
Click on the chain next to Width and Height entries to unlink dimensions. By modifying these di-
mensions and moving image against canvas, by trial and error, you can crop the part of the image you
want. Click on the Center button and then on the Resize button.
Note
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The output resolution determines the number of pixels used per unit length for the printed image. Do
not confuse the output resolution with the printer’s resolution, which is a printer feature and expressed
in dpi (dots per inch); several dots are used to print a pixel.
When the dialog is displayed, the resolution shown in the boxes is the resolution of the original image.
If you increase the output resolution, the printed page will be smaller, since more pixels are used per
unit of length. Conversely, and for the same reason, resizing the image modifies the resolution.
Increasing the resolution results in increasing the sharpness of the printed page. This is quite differ-
ent from simply reducing the image size by scaling it, since no pixels (and no image information) are
removed.
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Width; Height You can set the printing Width and Height by using the text boxes. You can also choose
the units for these values from the dropdown list.
As soon as you change the Width or the Height, the X and/or Y resolution values automatically
change accordingly. If the two resolution values remain linked, the relationship of the width to
the height of the image is also automatically maintained. If you would like to set these values
independently of each other, simply click on the chain symbol to break the link.
X resolution; Y resolution You can set the resolution used to calculate the printed width and height
from the physical size of the image, that is, the number of pixels in it.
Use the text boxes to change these resolution values. They can be linked to keep their relationship
constant. The closed chain symbol between the two boxes indicates that the values are linked
together. If you break the link by clicking on the chain symbol, you will be able to set the values
independently of each other.
Note
If scaling would produce an image larger than the “Maximum new image size” set
in the Environment page of the Preferences dialog (which has a default of 128 Mb),
you are warned and asked to confirm the operation before it is performed. You may
not experience any problems if you confirm the operation, but you should be aware
that very large images consume a lot of resources and extremely large images may
take more resources than you have, causing GIMP to crash or not perform well.
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Image Size You should keep in mind that an image can be located in one of four places: in the image file,
in RAM after it has been loaded, on your screen when it is displayed, or on paper after it has been
printed. Scaling the image changes the number of pixels (the amount of information) the image
contains, so it directly affects the amount of memory the image needs (in RAM or in a file).
However printing size also depends upon the resolution of the image, which essentially determines
how many pixels there will be on each inch of paper. If you want to change the printing size without
scaling the image and changing the number of pixels in it, you should use the Print Size dialog.
The screen size depends not only on the number of pixels, but also on the screen resolution, the
zoom factor and the setting of the Dot for Dot option.
If you enlarge an image beyond its original size, GIMP calculates the missing pixels by interpola-
tion, but it does not add any new detail. The more you enlarge an image, the more blurred it be-
comes. The appearance of an enlarged image depends upon the interpolation method you choose.
You may improve the appearance by using the Sharpen filter after you have scaled an image, but
it is best to use high resolution when you scan, take digital photographs or produce digital images
by other means. Raster images inherently do not scale up well.
You may need to reduce your image if you intend to use it on a web page. You have to consider that
most internet users have relatively small screens which cannot completely display a large image.
Many screens have a resolution of 1024x768 or even less.
Adding or removing pixels is called “Resampling”.
Width; Height When you click on the Scale command, the dialog displays the dimensions of the
original image in pixels. You can set the Width and the Height you want to give to your
image by adding or removing pixels. If the chain icon next to the Width and Height boxes is
unbroken, the Width and Height will stay in the same proportion to each other. If you break
the chain by clicking on it, you can set them independently, but this will distort the image.
However, you do not have to set the dimensions in pixels. You can choose different units from
the drop-down menu. If you choose percent as the units, you can set the image size relative
to its original size. You can also use physical units, such as inches or millimeters. If you do
that, you should set the X resolution and Y resolution fields to appropriate values, because
they are used to convert between physical units and image dimensions in pixels.
X resolution; Y resolution You can set the printing resolution for the image in the X resolution and
Y resolution fields. You can also change the units of measurement by using the drop-down
menu.
Quality To change the image size, either some pixels have to be removed or new pixels must be added.
The process you use determines the quality of the result. The Interpolation drop down list provides
a selection of available methods of interpolating the color of pixels in a scaled image:
Interpolation
• None: No interpolation is used. Pixels are simply enlarged or removed, as they are when
zooming. This method is low quality, but very fast.
• Linear: This method is relatively fast, but still provides fairly good results.
• Cubic: The method that produces the best results, but also the slowest method.
• Sinc (Lanczos 3): New with GIMP-2.4, this method gives less blur in important resizings.
Note
See also the Scale tool, which lets you scale a layer, a selection or a path.
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external limit of the feathered area. If there is no selection for the image, the menu entry is disabled and
grayed out.
Note
This command crops all of the image layers. To crop just the active layer, use the
Crop Layer command.
• You can access this command on the image menu bar through Image → Crop to Selection.
Caution
Note carefully that this command only uses the active layer of the image to find
borders. Other layers are cropped according to the same limits as limits in the
active layer.
• You can access this command from the image menubar through Image → Autocrop Image.
16.6.17.2 Example
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Caution
Please note that Zealous Crop crops all of the layers, although it only analyzes the
active layer. This may lead to a loss of information from the other layers.
16.6.18.1 Example
• You can access this command from the image menu bar through Image → Zealous Crop.
The Merge Visible Layers command merges the layers which are visible into a single layer. Visible layers
are those which are indicated on the Layers dialog with an “eye” icon.
Note
With this command, the original visible layers disappear. With the New From Visi-
ble command, a new layer is created at top of the stack and original visible layers
persist.
• You can access this command from the image menubar through Image → Merge Visible Layers…,
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Final, Merged Layer should be: Visible layers are the layers which are marked with an “eye” icon in
the Layers dialog.
• Expanded as necessary: The final layer is large enough to contain all of the merged layers. Please
note that a layer in GIMP can be larger than the image.
• Clipped to image: The final layer is the same size as the image. Remember that layers in GIMP
can be larger than the image itself. Any layers in the image that are larger than the image are
clipped by this option.
• Clipped to bottom layer: The final layer is the same size as the bottom layer. If the bottom layer
is smaller than some of the visible layers, the final layer is clipped and trimmed to the size
and position of the bottom layer.
Merge within active group only This self-explanatory option is enabled when a layer group exists.
Discard invisible layers When this option is checked, non visible layers are removed from the layer
stack.
(a) Three layers; two are visible (b) “Discard (c) “Discard
invisible invisible lay-
layers” ers” checked
unchecked
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• You can access this command from the image menubar through Image → Flatten Image.
With the Align Visible Layers command, you can very precisely position the visible layers (those marked
with the “eye” icon). This degree of precision is especially useful when you are working on animations,
which typically have many small layers. Clicking on Align Visible Layers displays a dialog which allows
you to choose how the layers should be aligned.
Note
In GIMP 1.2, the default base for the alignment was the top visible layer in the stack.
In GIMP 2, the default alignment base is the edge of the canvas. You can still align
the image on the bottom layer of the stack, even if it is invisible, by checking Use
the (invisible) bottom layer as the base in the dialog.
The example image contains four layers on a large (150x150 pixel) canvas. The red square is 10x10 pixels, the
green rectangle is 10x20 pixels and the yellow rectangle is 20x10 pixels. The background layer (blue, 100x100
pixels) will not be affected by the command, since the Ignore lower layer option has been checked on the dialog.
Note that the layers in the image seem to have a different order than their actual order in the stack because of their
positions on the canvas. The yellow layer is the top layer in the image and the second one in the stack.
• You can access this command from the image menubar through Image → Align Visible layers….
There is no default keyboard shortcut. If the image holds a single layer only, you get a message
from GIMP telling that there must be more than one layer in the image to execute the command.
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Horizontal Style; Vertical Style These options control how the layers should be moved in relationship
to each other. You can choose:
• None: There will be no change in the horizontal or the vertical position, respectively.
• Collect: The visible layers will be aligned on the canvas, in the way that is determined by
the Horizontal base and Vertical base options. If you select a Horizontal base of Right edge,
layers may disappear from the canvas. You can recover them by enlarging the canvas. If you
check the Use the (invisible) bottom layer as the base option, the layers will be aligned on the
top left corner of the bottom layer.
Figure 16.76 Horizontal “Collect” alignment (on the edge of the canvas)
(a) Original image with the layer stack (b) The layers have
been moved horizon-
tally so that their left
edges are aligned with
the left edge of the
canvas.
(a) Original image with the layer stack (b) The layers have
been moved horizon-
tally so that their left
edges align with the
left edge of the bottom
layer.
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• Fill (left to right); Fill (top to bottom): The visible layers will be aligned with the canvas accord-
ing to the edge you selected with Horizontal base or Vertical base, respectively. The layers are
arranged regularly, so that they do not overlap each other. The top layer in the stack is placed
on the leftmost (or uppermost) position in the image. The bottom layer in the stack is placed
on the rightmost (or bottommost) position of the image. The other layers are placed regu-
larly between these two positions. If the Use the (invisible) bottom layer as the base option is
checked, the layers are aligned with the corresponding edge of the bottom layer.
(a) Original image with the layer stack (b) Horizontal filling
alignment, Left to
Right, with Use the
(invisible) bottom layer
as the base option not
checked. The top layer
in the stack, the green
one, is placed all the
way on the left. The
bottom layer in the
stack, the red one, is
placed is on the right
and the yellow layer is
between the other two.
(a) Original image with the layer stack (b) The same param-
eters as in the previ-
ous example, but with
the lowest (blue) level
as the base.
• Fill (right to left); Fill (bottom to top): These settings work similarly to the ones described
above, but the filling occurs in the opposite direction.
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(a) Original image with the layer stack (b) Vertical “Fill”
alignment, bottom to
top, bottom layer as
base
There must be at least three visible layers in the image to use the “Fill” options.
16.6.22 Guides
The Guides submenu contains various commands for the creation and removal of guides.
• Section 16.6.23
• Section 16.6.24
• Section 16.6.25
• Section 16.6.26
Tip
You can add guides to the image more quickly, but less accurately, by simply click-
ing and dragging guides from the image rulers and positioning them where you
would like.
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Direction You can choose the Direction of the guide, either Horizontal or Vertical, by using the drop-
down list.
Position The coordinate origin for the Position is the upper left corner of the canvas.
Tip
You can add guides to the image more quickly by simply clicking and dragging
guides from the image rulers and positioning them where you would like. Guides
you draw with click-and-drag are not as precisely positioned as those you draw with
this command, however.
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Direction You can choose the Direction of the guide, either Horizontal or Vertical, by using the drop-
down list.
Position You can also choose the Position of the new guide. The coordinate origin is in the upper left
corner of the canvas.
The New Guides from Selection command adds four guide lines, one for each of the upper, lower, left
and right edges of the current selection. If there is no selection in the current image, no guides are drawn.
You can access this command from the image menubar through Image → Guides → New Guides from
Selection.
The Remove all Guides command removes all guides from the image. Clicking-and-dragging one or two
guides onto a ruler is a quicker way to remove them. This command is useful if you have positioned
several guides.
You can access this command from the image menubar through Image → Guides → Remove all guides.
The Configure Grid command lets you set the properties of the grid which you can display over your
image while you are working on it. The GIMP provides only Cartesian grids. You can choose the color of
the grid lines, and the spacing and offsets from the origin of the image, independently for the horizontal
and vertical grid lines. You can choose one of five different grid styles.
• You can access this command from the image menubar through Image → Configure Grid….
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Appearance
In the Configure Grid dialog, you can set the properties of the grid which is shown when you turn
on the image grid.
Line style
Intersections (dots) This style, the least conspicuous, shows a simple dot at each intersection of
the grid lines.
Intersections (crosshairs) This style, the default, shows a plus-shaped crosshair at each intersec-
tion of the grid lines.
Dashed This style shows dashed lines in the foreground color of the grid. If the lines are too close
together, the grid won’t look good.
Double dashed This style shows dashed lines, where the foreground and background colors of
the grid alternate.
Solid This style shows solid grid lines in the foreground color of the grid.
Foreground and Background colors Click on the color dwell to select a new color for the grid.
Spacing
Width and Height You can select the cell size of the grid and the unit of measurement.
Offset
Width and Height You can set the offset of the first cell. The coordinate origin is the upper left corner
of the image. By default, the grid begins at the coordinate origin, (0,0).
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16.6.28.2 Options
Pixel dimensions Shows the image height and width in pixels, that is, the physical size of the image.
Print size Shows the size the image will have when it is printed, in the current units. This is the logical
size of the image. It depends upon the physical size of the image and the screen resolution.
Resolution Shows the print resolution of the image in pixel per inch.
File name Path and name of the file that contains the image.
Size in memory RAM consumption of the loaded image including the images journal. This information
is also displayed in the image window. The size is quite different from the size of the file on disk.
That is because the displayed image is decompressed and because GIMP keeps a copy of the image
in memory for Redo operations.
Undo steps Number of actions you have performed on the image, that you can undo. You can see them
in the Undo History dialog.
Redo steps Number of actions you have undone, that you can redo.
Number of pixels; Number of layers; Number of channels; Number of paths Well counted!
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16.6.28.2.2 “Color profile” tab This tab contains the name of the color profile the image is loaded into
GIMP with. Default is the built-in “sRGB” profile.
16.6.28.2.3 “Comments” tab This tab allows you to view and edit a comment for the image.
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Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
Under the title “Create a new layer” you can see the name of the image for that you create this new layer
and next to the title a thumbnail of it. That is interesting to see if you have selected the good image when
there is more than one image open.
Layer Name The name of the new layer. It does not have any functional significance; it is simply a
convenient way for you to remember the purpose of the layer. The default name is “New Layer”.
If a layer with the name you choose already exists, a number is automatically appended to it to
make it unique (e.g., “New Layer#1”) when you click on the OK button.
Width; Height The dimensions of the new layer. When the dialog appears, the values are initialized
to the dimensions of the image. You can change them by using the two text boxes. You can also
change the units in the pull-down menu to the right.
Layer Fill Type There are four options for the solid color that fills the layer: the current Foreground
color, the current Background color, White and Transparency.
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• You can access this command from an image menu through Layer → New Layer Group…, or from
the layer context menu you get by right clicking on the layer dialog.
• You can access this command from the image menubar through Layer → New From Visible.
• You can access this command from the image menubar through Layer → Duplicate Layer, or from
the local pop-up menu that you get by right-clicking on the Layer Dialog.
• In addition, at the Layer Dialog, you can access it through Duplicate of its context pop-up menu,
or clicking on the icon button on the bottom of this dialog.
Note
If there is an active selection tool, the mouse pointer is displayed with an anchor
icon when it is outside of the selection.
• You can access this command from the image menubar through Layer → Anchor layer,
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• You can anchor the floating selection to the current layer that the selection is originating from by
clicking anywhere on the image except on the floating selection.
• You can also anchor the floating selection to the current layer by clicking on the anchor button
of the Layers dialog.
• If you create a New Layer while there is a floating selection, the floating selection is anchored to
this newly created layer.
• In addition, at the Layer Dialog, you can access it through Delete Layer of its context pop-up menu,
or clicking on the icon button on the bottom of this dialog.
• Text to Path
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• In the Text to Selection drop-down list, the commands are identical to those of the Transparency
sub-menu (in fact, the text is formed of areas of different transparency):
Figure 16.92 The Discard Text command among text commands in the Layer menu
When you add text to an image, GIMP adds specific informations. This command lets you discard
these informations, transforming the current text layer into a normal bitmap layer. The reason to do that
is not evident.
Note that this transformation of text into bitmap is automatically performed when you apply a
graphic operation to the text layer. You can get text information back by undoing the operation which
modified the text.
• You can access this command from the image menubar through Layer → Discard Text Information.
The layer stack is simply the list of layers in the Layers dialog. The Stack submenu contains operations
which either select a new layer as the active layer, or change the position of the active layer in the layer
stack. If your image has only one layer, these commands are grayed out.
• You can access this submenu from the image menubar through Layer → Stack.
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• Section 16.7.12
• Section 16.7.13
• Section 16.7.14
• Section 16.7.15
• Section 16.7.16
• Section 16.7.17
• Section 16.7.18
• Section 16.7.19
• Section 16.7.20
Note
Tip
The keyboard shortcuts for Select Previous Layer and Select Next Layer may be
very useful if you frequently pick colors from one layer to use for painting on another
layer, especially when you use them with the color-picker tool, which you get by
holding down the Ctrl key with most of the painting tools.
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Note
• You can access this command from the image menubar through Layer → Stack → Select Next
Layer,
Note
• You can access this command from the image menubar through Layer → Stack → Select Top Layer,
• You can access this command from the image menubar through Layer → Stack → Select Bottom
Layer,
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• You can access this command from the image menubar through Layer → Stack → Raise Layer,
• You can access this command from the image menubar through Layer → Stack → Lower Layer,
• You can access this command from the image menubar through Layer → Stack → Layer to Top,
• or by pressing the Shift key and clicking on the up-arrow icon at the bottom of the Layers dialog.
• You can access this command from the image menubar through Layer → Stack → Layer to Bottom,
• or by pressing the Shift key and clicking on the down-arrow icon at the bottom of the Layers dialog.
• From the image Menu through: Layers → Stack → Reverse Layer Order.
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The Mask submenu of the Layer menu contains commands which work with masks: creating a mask,
applying a mask, deleting a mask or converting a mask into a selection. See the Layer Masks section for
more information on layer masks and how to use them.
• Section 16.7.22
• Section 16.7.23
• Section 16.7.24
• Section 16.7.25
• Section 16.7.26
• Section 16.7.27
• Section 16.7.28
• Section 16.7.29
• Section 16.7.30
• Section 16.7.31
• or from the pop-up menu you get by right-clicking on the active layer in the Layers Dialog.
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Initialize Layer Mask to This dialog allows you several choices for the initial contents of the layer mask:
White (full opacity) With this option, the layer mask will make all of the layer fully opaque. That
means that you will not notice any difference in the appearance of the layer until you paint
on the layer mask.
Black (full transparency) With this option, the layer mask will make all of the layer fully trans-
parent. This is represented in the image by a checkered pattern on which you will need to
paint to make any part of the layer visible.
Layer’s alpha channel With this option, the contents of the alpha channel are used to fill the layer
mask. The alpha channel itself is not altered, so the transparency of partially visible areas is
increased, leading to a more transparent layer.
Transfer layer’s alpha channel This option sets the layer mask as the previous option, but resets
the layer’s alpha channel to full opacity afterwards. The effect is to transfer the transparency
information from the alpha channel to the layer mask, leaving the layer with the same ap-
pearance as before. The visibility of the layer is now determined by the layer mask alone and
not by the alpha channel. If in doubt, select this option instead of “Layer’s alpha channel”,
because it will leave the appearance unaltered.
Selection This option converts the current selection into a layer mask, so that selected areas are
opaque, and unselected areas are transparent. If any areas are partially selected, you can click
on the QuickMask button to help you predict what the effects will be.
Grayscale copy of layer This option converts the layer itself into a layer mask. It is particularly
useful when you plan to add new contents to the layer afterwards.
Channel With this option the layer mask is initialized with a selection mask you have created
before, stored in the Channel dialog.
Invert Mask If you check the Invert Mask box at the bottom of the dialog, the resulting mask is inverted,
so that transparent areas become opaque and vice versa.
When you click on the OK button, a thumbnail of the layer mask appears to the right of the thumbnail
of the layer in the Layers Dialog.
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• You can access this command from the image menubar through Layer → Mask → Apply Layer
Mask,
• or from the pop-up menu you get by right-clicking on the active layer in the Layers Dialog.
• You can access this command from the image menubar through Layer → Mask → Delete Layer
Mask,
• or from the pop-up menu you get by right-clicking on the active layer in the Layers Dialog.
• You can access this command from the image menubar through Layer → Mask → Show Layer
Mask,
• or by holding down the Alt key (Ctrl-Alt on some systems) and single-clicking on the layer mask’s
thumbnail in the Layers Dialog.
• You can undo this action by unchecking the menu entry in the Layer → Mask submenu or by
Alt-clicking (or Ctrl-Alt-clicking) again on the layer mask’s thumbnail.
• You can access this command from the image menubar through Layer → Mask → Edit Layer Mask.
• You can undo this action by unchecking the menu entry in the Layer → Mask menu or by clicking
on the layer component in the Layers Dialog.
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On the left, the original image with a selection. In the middle, the Layers Dialog with a layer mask created with
the “Layer’s alpha channel” option. On the right, the result after applying “Mask to Selection”: the selection of
the non-transparent pixels of the active layer replaces the initial selection.
On the left, the original image with a selection. In the middle, the Layers Dialog with a layer mask created with
the “Layer’s alpha channel” option. On the right, the result after applying “Mask to Selection”: the selection of
the non-transparent pixels of the active layer is added to the initial selection.
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The Subtract from Selection command converts the layer mask of the active layer into a selection, which
is subtracted from the selection that is already active in the image. White areas of the layer mask are
selected, black areas are not selected, and gray areas are converted into feathered selections. The layer
mask itself is not modified by this command.
• You can access this command from the image menubar through Layer → Mask → Subtract from
Selection,
On the left, the original image with a selection. In the middle, the Layers Dialog with a layer mask created with
the “Layer’s alpha channel” option. On the right, the result after applying “Mask to Selection”: the selection of
the non-transparent pixels of the active layer is subtracted from the initial selection.
The Intersect with Selection command converts the layer mask of the active layer into a selection. The
intersection of this selection and the selection that is already active form the new selection for the image.
White areas of the layer mask are selected, black areas are not selected, and gray areas are converted into
feathered selections. The layer mask itself is not modified by this command.
• You can access this command from the image menubar through Layer → Mask → Intersect with
Selection,
Figure 16.99 Illustration of Intersecting the Layer Mask with the Selection
On the left, the original image with a selection. In the middle, the Layers Dialog with a layer mask created with
the “Layer’s alpha channel” option. On the right, the result after applying “Intersect Mask with Selection”: the
selection of the non-transparent pixels of the active layer is the common part between the initial selection and the
mask.
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The Transparency submenu contains commands which use or affect the alpha channel of the active layer.
• You can access this submenu from the image menu bar through Layer → Transparency.
• Section 16.7.33
• Section 16.7.34
• Section 16.7.35
• Section 16.7.36
• Section 16.7.37
• Section 16.7.38
• Section 16.7.39
• Section 16.7.40
• Section 16.7.41
• You can access this command from the image menubar through Layer → Transparency → Add
alpha Channel.
• In addition, at the Layer Dialog, you can access it through Add Alpha Channel of its context pop-up
menu.
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This command removes the Alpha channel of the active layer, keeping the Apha channels of the other
layers.
If the active layer is the background layer and if you have not added an Alpha channel before (then
the layer name is in bold letters in the Layer Dialog), the command is grayed out, inactive.
If the active layer is not the background layer, transparency is replaced with the background color of
the Toolbox.
• You can access this command from the image menubar through Layer → Transparency → Remove
Alpha Channel.
• In addition, at the Layer Dialog, you can access it through Remove Alpha Channel of its context
pop-up menu.
16.7.36 Semi-flatten
The Semi-Flatten command is described in the Semi-flatten filter chapter. The command is useful when
you need an anti-aliased image with indexed colors and transparency.
• You can access this command from the image menubar through Layer → Transparency → Semi-
flatten.
The Threshold Alpha command converts semi-transparent areas of the active layer into completely trans-
parent or completely opaque areas, based on a threshold you set, between 0 and 255. It only works on
layers of RGB images which have an alpha channel. If the image is Grayscale or Indexed, or if the layer
does not have an alpha channel, the menu entry is insensitive and grayed out. If the Keep transparency
option is checked in the Layers dialog, the command displays an error message.
• You can access this command from the image menubar through Layer → Transparency → Threshold
Alpha.
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Figure 16.101 The only one option of the “Threshold Alpha” dialog
Threshold You can set the transparency value to be used as a threshold by using the slider or by entering
a value between 0 and 255 in the input box. All transparency values above this threshold will be-
come opaque and all transparency values below or equal to this threshold will become completely
transparent. The transition is abrupt.
Note
This command will never make completely transparent pixels (alpha value =
0) opaque.
(a) A transparency gradient 0-255. (b) Threshold set to 50, 127, 210.
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two selections, subtract the alpha selection from the existing selection, or create a selection that is the
intersection of the two.
• or from the pop-up menu which appears when you right-click on the active layer in the Layer
Dialog.
16.7.38.2 Example
(b) Non-
transparent
pixels of the
active layer
have replaced
the existing
rectangular
selection.
16.7.39.2 Example
(b) Non-
transparent
pixels of the ac-
tive layer have
been added to
the existing
selection.
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The Subtract from Selection command creates a selection in the current layer from the Alpha Channel.
Opaque pixels are fully selected, transparent pixels are unselected, and translucent pixels are partially
selected.This selection is subtracted from the existing selection. The Alpha channel itself is not changed.
• You can access this command from the image menubar through Layer → Transparency → Subtract
from Selection.
16.7.40.2 Example
(b) Non-
transparent
pixels of the
active layer
have been sub-
tracted from
the existing
rectangular
selection.
The Intersect with Selection command creates a selection in the current layer from the Alpha Channel.
Opaque pixels are fully selected, transparent pixels are unselected, and translucent pixels are partially
selected. This selection is intersected with the existing selection: only common parts of both selections
are kept. The alpha channel itself is not changed.
• You can access this command from the image menubar through Layer → Transparency → Intersect
with Selection,
• or from the pop-up menu which appears when you right-click on the active layer in the Layers
Dialog.
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16.7.41.2 Example
(b) Non-
transparent
pixels of the
active layer
have been in-
tersected with
the existing
rectangular
selection.
The Transform submenu of the Layer menu contains commands which flip or rotate the active layer of
the image.
• Section 16.7.43
• Section 16.7.44
• Section 16.7.45
• Section 16.7.46
• Section 16.7.47
• Section 16.7.48
• Section 16.7.49
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16.7.43.2 Example
(a) Before applying the command (b) The layer after it has been
flipped. It looks as if the image
has been reflected along the cen-
tral vertical axis of the layer.
16.7.44.2 Example
(a) Before applying the command (b) The layer after it has been
flipped. It looks as if the image
has been reflected along the cen-
tral horizontal axis of the layer.
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• You can access this command from the image menubar through Layer → Transform → Rotate 90°
clockwise.
16.7.45.2 Example
(a) Before applying the command (b) The layer after it has been ro-
tated
• You can access this command from the image menubar through Layer → Transform → Rotate 90°
counter-clockwise.
16.7.46.2 Example
(a) Before applying the command (b) The layer after it has been ro-
tated
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• You can access this command from the image menubar through Layer → Transform → Rotate
180°.
16.7.47.2 Example
(a) Before applying the command (b) The layer after it has been ro-
tated. It is turned upside down.
• You can access this command from the image menubar through Layer → Transform → Arbitrary
Rotation,
16.7.48.2 Example
(a) Before applying the command (b) The layer after it has been ro-
tated 30° clockwise
16.7.49 Offset
The Offset command shifts the content of the active layer. Anything shifted outside the layer boundary
is cropped. This command displays a dialog which allows you to specify how much to shift the layer
and how to fill the space that is left empty by shifting it.
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Offset
X; Y With these two values, you specify how far the contents of the layer should be shifted in the
horizontal (X) and vertical (Y) directions. You can enter the offsets in the text boxes. Positive
values move the layer to the right and downward. The default unit is pixels, but you can
choose a different unit of measurement with the drop-down menu. A unit of “%” is sometimes
useful.
Offset by x/2, y/2 With this button, you can automatically set the X and Y offsets so that the con-
tents are shifted by exactly half the width and half the height of the image.
Edge Behavior You can specify one of three ways to treat the areas left empty when the contents of the
layer are shifted:
• Wrap around: The empty space on one side of the layer is filled with the part of the layer which
is shifted out of the other side, so none of the content is lost.
• Fill with background color: The empty space is filled with the background color, which is shown
in the Color Area of the Toolbox.
• Make transparent: The empty space is made transparent. If the layer does not have an alpha
channel, this choice is not available (grayed out).
16.7.49.3 Example
(a) The Original (b) Y = -40, wrap (c) Y = -40, bg (d) X = 40, trans-
color parent
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Layer Size
Width; Height When the dialog is displayed, the original dimensions of the active layer are shown.
You can change them by using the two text boxes. If these boxes are linked together with a
chain, the width-to-height ratio is automatically maintained. If you break the chain by clicking
on it, you can set the dimensions independently of each other.
The default unit of measurement is pixels. You can change this by using the drop-down menu.
For instance, you might use a “%” of the current size.
X Offset; Y Offset These coordinates are relative to the layer, not to the image. They are used to move a
frame that determines which part of the layer content will be selected for the resized layer. In our
example, the layer and the content have the same dimensions, and, of course, you have no frame
to move. If you reduce Width and Height , the frame of the resized layer appears in the preview.
Below the coordinates, a preview represents the layer with the frame of the resized layer. You can
move this frame using the X and Y offsets and also dragging the cross-shaped moving pointer that
appears when the mouse pointer overflies the layer area.
The Center button This button allows you to place the frame at the center of the layer.
Resizing a layer larger You can’t resize a layer to bigger dimensions than that of the image.
If the layer is smaller than the image, you can enlarge Width and/or Height . There is no good
reason to do that, except if you want to enlarge the layer to the size of the image; but, in that case,
it’s better to use Layer to Image Size.
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Resizing a layer smaller You can resize the layer to a smaller dimension to eliminate unwanted parts.
(a) The selected layer for resizing (b) The frame representing the new layer size. It has
been placed at the center of the layer using the Center
button.
If the image has only one layer, it’s better to use the Crop tool.
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Layer Size When you enlarge a layer, GIMP has to calculate new pixels from the existing ones. This
procedure is called “interpolation”. Please note that no matter which interpolation algorithm is
used, no new information is added to the image by interpolation. If there are places in the layer
which have no details, you will not get any new ones by scaling it. It is much more likely that the
layer will look somewhat blurred after scaling. Similarly, when you reduce a layer, the image loses
some of its quality when pixels are removed.
Width; Height The command displays a dialog which shows the dimensions of the original layer
in pixels. You can set the new Width and Height for the layer in the two text boxes. If the
adjacent chain icon is unbroken, the width and height are automatically adjusted to hold their
ratio constant. If you break the chain by clicking on it, you can set them separately, but this
will result in distorting the layer.
However, you do not have to set the dimensions in pixels. You can choose different units
from the drop-down menu. If you choose percent as units, you can set the layer size relative
to its original size. You can also use physical units, like inches or millimeters. However if you
do that, you should pay attention to the X/Y resolution of the image.
If you enlarge a layer, the missing pixels are calculated by interpolation, but no new details
are added. The more the layer is enlarged, and the more times it is enlarged, the more blurred
it becomes. The exact result of the enlargement depends upon the interpolation method you
choose. After scaling, you can improve the result by using the Sharpen filter, but it is much
better for you to use a high resolution when scanning, taking digital photographs or produc-
ing digital images by other means. It is an inherent characteristic of raster images that they
do not scale up well.
Quality To change the size of the layer, GIMP either has to add or remove pixels. The method it uses
to do this has a considerable impact on the quality of the result. You can choose the method of
interpolating the colors of the pixels from the Interpolation drop-down menu.
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Interpolation
None No interpolation is used. Pixels are simply enlarged or removed, as they are when
zooming. This method is low in quality, but very fast.
Linear This method is a good compromise between speed and quality.
Cubic This method takes a lot of time, but it produces the best results.
Sinc (Lanczos3) The Lanczos (pronounce “lanzosh”) method uses the Sinc3 mathematical
function to perform a high quality interpolation.
The Crop to Selection command crops only the active layer to the boundary of the selection by removing
any strips at the edge whose contents are all completely unselected. Areas which are partially selected
(for example, by feathering) are not cropped. If there is no selection for the image, the menu entry is
insensitive and grayed out.
• You can access this command from the image menubar through Layer → Crop to Selection.
16.7.53.2 Example
On the left: before applying the command, the layer has a selection that has feathered edges.
On the right: after applying the command, the non-transparent pixels are not cropped, even if they are only
semi-transparent.
The Autocrop Layer command automatically crops the active layer, unlike the Crop Tool, or the Crop
Layer command which let you manually define the area to be cropped.
This command removes the largest possible area around the outside edge which all has the same
color. It does this by scanning the layer along a horizontal line and a vertical line and cropping the layer
as soon as it encounters a different color, whatever its transparency.
You can use this command to crop the layer to the dimensions of a subject that is lost in a solid
background which is too large.
• You can access this command from the image menubar through Layer → Autocrop Layer.
3 Sinus cardinalis
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16.7.54.2 Example
This section describes the Colors menu, which contains commands that affect the color of the image.
Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
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• Section 14.5.2
• Section 14.5.3
• Section 14.5.4
• Section 14.5.5
• Section 14.5.6
• Section 14.5.7
• Section 14.5.8
• Section 14.5.9
• Section 14.5.10
16.8.3 Invert
The Invert command inverts all the pixel colors and brightness values in the current layer, as if the
image were converted into a negative. Dark areas become bright and bright areas become dark. Hues
are replaced by their complementary colors. For more information about colors, see the Glossary entry
about Color Model.
Note
This command only works on layers of RGB and Grayscale images. If the current
image is Indexed, the menu entry is insensitive and grayed out.
Warning
16.8.3.2 Example
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This filter inverts Value (luminosity) of the active layer or selection. Hue and Saturation will not be
affected, although the color will sometimes be slightly different because of round-off error. If you want
to invert Hue and Saturation also, use Colors → Invert.
Note that hue and saturation can be distorted quite a bit when applying twice this filter for colors
with a high luminosity (for instance, HSV 102°,100%, 98%, a bright green, gives HSV 96°, 100%, 2% after
a first application of the filter , and 96°, 100%, 98% after a second application). Thus, you should not
expect to be able to apply this filter twice in a row and get back the image you started with.
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Warning
Please note that GIMP remains 8-bits until GEGL covers the whole application.
The Auto submenu contains operations which automatically adjust the distribution of colors in the active
layer, without requiring any input from the user. Several of these operations are actually implemented
as plugins.
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Here are examples of the results of these commands, all together on one page, so you can compare
them more easily. The most appropriate command depends upon your image, so you should try each
of them to see which command works best on it.
This layer doesn’t have any very bright or very dark pixels, so it works well with these commands.
“Equalize” example
“Normalize” example
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16.8.7 Equalize
The Equalize command automatically adjusts the brightness of colors across the active layer so that the
histogram for the Value channel is as nearly flat as possible, that is, so that each possible brightness value
appears at about the same number of pixels as every other value. You can see this in the histograms in
the example below, in that pixel colors which occur frequently in the image are stretched further apart
than pixel colors which occur only rarely. The results of this command can vary quite a bit. Sometimes
“Equalize” works very well to enhance the contrast in an image, bringing out details which were hard to
see before. Other times, the results look very bad. It is a very powerful operation and it is worth trying
to see if it will improve your image. It works on layers from RGB and Grayscale images. If the image is
Indexed, the menu entry is insensitive and grayed out.
The active layer and its Red, Green, Blue histograms before “Equalize”.
The active layer and its Red, Green, Blue histograms after treatment.
Histogram stretching creates gaps between pixel columns giving it a striped look.
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White Balance operates on layers from RGB images. If the image is Indexed or Grayscale, the menu
item is insensitive and grayed out.
• You can access this command from the image menubar through Colors → Auto → White Balance.
The active layer and its Red, Green and Blue histograms before “White Balance”.
The active layer and its Red, Green and Blue histograms after “White Balance”. Poor white areas in the image
became pure white.
Histogram stretching creates gaps between the pixel columns, giving it a striped look.
• You can access this command from the image menubar through Colors → Auto → Color Enhance.
The active layer and its Red, Green and Blue histograms before “Color Enhance”.
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The active layer and its Red, Green and Blue histograms after “Color Enhance”. The result may not always be
what you expect.
16.8.10 Normalize
The Normalize command scales the brightness values of the active layer so that the darkest point be-
comes black and the brightest point becomes as bright as possible, without altering its hue. This is often
a “magic fix” for images that are dim or washed out. “Normalize” works on layers from RGB, Grayscale,
and Indexed images.
16.8.10.2 “Normalize”Example
The active layer and its Red, Green and Blue histograms before “Normalize”.
The active layer and its Red, Green and Blue histograms after “Normalize”. The contrast is enhanced.
Histogram stretching creates gaps between the pixel columns, giving it a striped look.
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The layer and its Red, Green and Blue histograms before “Stretch Contrast”.
The layer and its Red and Green and Blue histograms after “Stretch Contrast”. The pixel columns do not reach
the right end of the histogram (255) because of a few very bright pixels, unlike “White Balance”.
Histogram stretching creates gaps between the pixel columns, giving it a stripped look.
The active layer and its Red, Green and Blue histograms before “Stretch HSV”.
The active layer and its Red, Green and Blue histograms after “Stretch HSV”. Contrast, luminosity and hues are
enhanced.
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• Section 16.8.14
• Section 16.8.15
• Section 16.8.16
• Section 16.8.17
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This command combines values of the RGB channels. It works with images with or without an alpha
channel. It has monochrome mode and a preview.
You can find this command through Colors → Components → Channel Mixer.
16.8.14.3 Options
Output Channel From this menu you select the channel to mix to. Choices are Red, Green, or Blue. It
is insensitive when Monochrome option is checked.
Red, Green, Blue These three sliders set the contribution of red, green or blue channel to output. Can be
negative. These sliders are graduated from -200 to 200. They represent the percentage which will
be attributed to the output channel. 100% corresponds to the value of the channel of the studied
pixel in the image.
Monochrome This option converts the RGB image into a gray-scale RGB image. The Channel Mixer
command is often used with this aim in view, because it often provides a better result than the
other ways (see Grayscale in Glossary). Makes the Output Channel menu insensitive.
Note
The 21%, 72%, 7% settings give you the same gray luminosity (Value) as the
Grayscale command in Image/Mode. (They were 30%, 59%, 11% in v2.2).
Preserve Luminosity Calculations may result in too high values and an image too much clear. This
option lessens luminosities of the color channels while keeping a good visual ratio between them.
So, you can change the relative weight of the colors without changing the overall luminosity.
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16.8.14.4 Buttons
In RGB mode In this mode, you have to select an Output Channel . This channel is the one which will
be modified. In the dialog window, its default value is 100%, corresponding to the value of the
channel in the original image. It can be increased or decreased. That’s why slider ends are -200
and 200.
Three RGB sliders let you give a percentage to every channel. For every pixel in the image, the
sum of the calculated values for every channel from these percentages will be given to the Output
Channel. Here is an example:
RGB values of the pixels in red, green, blue, gray squares are displayed. The black rectangle is special, because
black (0;0;0) is not concerned by the command (0 multiplied by any percentage always gives 0). The result can’t
exceed 255 nor be negative.
In the red square, the pixel values are 230;10;10. Relative values are 1;0.5;0. The calculation result is 230*1 +
10*0,5 + 10*0 =235. The same reasoning is valid for the green and the blue squares.
In the gray square, which contains red color, the calculation result is above 255. It is reduced to 255. A negative
value would be reduced to 0.
Figure 16.152 Output channel is red. Green Channel +50%. The Preserve Luminosity option is checked.
The values attributed to the Red Output channel are lower, preventing a too much clear image.
In Monochrome mode When this option is checked, the image preview turns to grayscale, but the image
is still a RGB image with three channels, until the command action is validated.
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Figure 16.153 Monochrome option checked. Red: 100% Green: 50% Blue: 0%. Preserve Luminosity
unchecked.
In every square, pixels have been converted into a gray level equal to the value of the Red channel in the original
image (The background has been painted with pink afterwards to make all squares visible).
Here is how the Preserve Luminosity works in the monochrome mode: “ For example, suppose the
sliders were Red:75%, Green:75%, Blue:0%. With Monochrome on and the Preserve Luminosity
option off, the resulting picture would be at 75%+75%+0% =150%, very bright indeed. A pixel
with a value of, say, R,G,B=127,100,80 would map to 127*0.75+100*0.75+80*0=170 for each channel.
With the Preserve Luminosity option on, the sliders will be scaled so they always add up to 100%.
In this example, that scale value is 1/(75%+75%+0%) or 0.667. So the pixel values would be about
113. The Preserve Luminosity option just assures that the scale values from the sliders always adds
up to 100%. Of course, strange things happen when any of the sliders have large negative values
” (from the plug-in author himself).
Note
Which channel will you modify? This depends on what you want to do. In
principle, the Red channel suits contrast modifications well. The Green chan-
nel is well adapted to details changes and the Blue channel to noise, grain
changes. You can use the Decompose command.
16.8.15 Compose
16.8.15.1 Overview
This command constructs an image from several grayscale images or layers, for instance from extracted
RGB, HSV... components. You can also build an image from grayscale images or layers created inde-
pendently.
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• You can find this command in the image window menu under Colors → Components → Compose….
It is enabled if your image is grayscale.
16.8.15.3 Options
Compose Channels You can select there the color space to be used: RGB, HSV... The options are de-
scribed in the following Decompose command.
Channel Representation Allows you to select which channel will be affected to each image channel.
You may use this option, for example, to exchange color channels:
(a) Original image (b) Decomposed (c) Applied (d) Composed image
to layers Channel Repre-
sentation
Mask Value: Instead of selecting a layer or an image to build the channel, you can give the channel
a value from 0 to 255. But note that at least one channel must be formed from a layer or image.
Tip
If Compose options are different from Decompose ones, for instance an image de-
composed to RGB then re-composed to LAB, you will get interesting color effects.
Test it!
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16.8.16 Decompose
16.8.16.1 Overview
(a) Original image (b) Command “Decompose” applied (RGB decomposition) with Decompose to
layers unchecked.
This command separates the channels (RGB, HSV, CMYK...) of an image into separated images or layers.
16.8.16.3 Options
Extract Channels
Following options are described with Decompose to layers checked.
Color model
RGB If the RGB radio button is clicked, a grey level image is created with three layers (Red, Green
and Blue), and two channels (Grey and Alpha).
This function is interesting when using Threshold tool. You can also perform operations
like cutting, pasting or moving selections in a single RBG channel. You can use an extracted
grayscale as a selection or mask by saving it in a channel (right-click>Select>Save to a chan-
nel).
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RGBA If the RGBA radio button is clicked, a image is created similar at the RGB Decomposing
with a additional Alpha layer filled with the transparencies values of the source image. Full
transparent pixels are black and the full opaque pixels are white.
HSV This option decomposes image into three greyscaled layers, one for Hue, one for Saturation
and another for Value.
Although Hue is greyscaled, it does represent hues. In color circle, white and black are starting
and arrival points and are superimposed. They represent Red color at top of circle. Grey
intermediate levels are corresponding to intermediate hues on circle: dark grey to orange,
mid grey to green and light grey to magenta.
Saturation and Value: White is maximum Saturation (pure color) and maximum Value (very
bright). Black is minimum Saturation (white) and minimum Value (black).
HSL This option is similar to HSV. Instead of the Value, the third layer contains the image’s L
component.
CMY This option decomposes image into three greyscaled layers, one for Yellow, one for Magenta
and another for Cyan.
This option might be useful to transfer image into printing softwares with CMY capabilities.
CMYK This option is similar at the CMY Decomposing with an additional layer for Black.
This option might be useful to transfer image into printing softwares with CMYK capabilities.
Alpha This option extracts the image transparency stored in the Alpha channel in Channel dialog
in a separate image. The full transparent pixels are Black the full opaque pixels are white. The
graytones are smooth transitions of the transparency in the source image.
LAB This option decomposes image into three greyscaled layers, layer “L” for Luminance, layer
“A” for colors between green and red, layer “B” for colors between blue and yellow.
The LAB Decomposing is a color model of the Luminance-Color family. A channel is used
for the Luminosity while two other channels are used for the Colors. The LAB color model is
used by Photoshop.
YCbCr In GIMP there is four YCbCr decompositions with different values. Each option decom-
poses image in three greyscaled layers, a layer for Luminance and two other for blueness and
redness.
The YCbCr color model also called YUV is now used for digital video (initially for PAL analog
video). It’s based on the idea that the human eye is most sensitive to luminosity, next to colors.
The YCbCr Decomposing use a transformation matrix and the different options are different
values recommended by ITU (International Telecommunication Union) applied to the matrix
.
Decompose to Layers If this option is checked, a new grey-scaled image is created, with each layer
representing one of the channels of the selected mode. If this option is not checked, every channel
is represented with a specific image automatically and clearly named in the name bar.
Cyan component
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Black component
(Magenta and Yellow components omitted.)
This option is for specialists. It is related to CMYK printing. When checked, every pixel of the
current foreground color will be black in each component of the decomposed images/layers. This
allows you to make crop marks visible on all channels, providing a useful reference for alignment.
A thin cross printed in registration black can also be used to check whether the printing plates are
lined up.
16.8.17 Recompose
16.8.17.1 Overview
This command reconstructs an image from its RGB, HSV... components directly, unlike the Compose
command which uses a dialog.
• This command is found in the image window menu under Colors → Components → Recompose:
This command is active after using Decompose.
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• Section 16.8.19
• Section 16.8.20
• Section 16.8.21
• Section 16.8.22
• Section 16.8.23
• Section 16.8.24
• Section 16.8.25
• Section 16.8.26
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This command allows you to re-organize colors in the palette of indexed images. It doesn’t modify the
image. You can’t add or remove colors; for that, see The Indexed Palette Dialog.
You can access this command from the image menu-bar through Colors → Map → Rearrange Colormap.
If your image is not indexed, this command is grayed out and disabled.
Explanations supplied in the dialog window are enough: drag and drop colors to rearrange the col-
ormap. You can sort colors in various ways by using the local pop-menu that you get by right-clicking:
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This command opens a dialog which allows you to select another palette to replace the color map of your
indexed image. First click in the button with the name of the current palette (which is not the color map
of your image yet) to open the Palette Selector:
Once you have chosen the wanted palette, click the OK button in the “Set Palette” dialog to replace
the image colormap.
This command is found in the image window menu under Colors → Map → Set Colormap.
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This filter renders very modified colors by applying trigonometric functions. Alien Map can work on
images having RGB and HSV color models.
16.8.21.3 Options
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Check boxes Modify ... Channel let you select RGB/HSV Channel you want to work with.
Sliders For each channel, you can set Frequency (0-5) and Phaseshift (0-360) of sine-cosine functions,
using either sliders or input boxes and their arrowheads.
Frequency around 0.3 to 0.7 provides a curve that is similar to the linear function (original im-
age), only darker or with more contrast. As you raise the frequency level, you’ll get an increasing
variation in pixel transformation, meaning that the image will get more and more “alien”.
Phase alters the value transformation. 0 and 360 degrees are the same as a sine function and 90 is
the same as a cosine function. 180 inverts sine and 270 inverts cosine.
16.8.22.1 Overview
This filter is found in the image window menu under Colors → Map → Color Exchange.
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16.8.22.3 Options
Preview In this preview, a part of the Image is displayed. A selection smaller than preview will be
complete in preview. A bigger one will be cut out to be adapted to the preview.
If you middle-click inside preview , the clicked pixel color will be selected and will appear as From
Color.
From color In this section, you can choose the color to be used to select pixels that will be concerned by
color exchange.
Three sliders for RVB colors: If you have clicked on preview, they are automatically positioned.
But you can change them. Each slider acts on color intensity. Input boxes and arrowheads work
the same. Result is interactively displayed in the From swatch box.
Three sliders for thresholds, for each color. The higher the threshold, the more pixels will be con-
cerned. Result is interactively displayed in Preview.
Lock Thresholds: This option locks threshold sliders which will act all the same.
To color Three cursors allow to select the color that pixels will have. Result is displayed in swatch box
and in preview. You can also click on the color dwell to get a color selector.
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16.8.23.1 Overview
Example of Gradient Mapping. Top: Original image. Middle: a gradient. Bottom: result of applying the gradient
to the original image with the Gradient Map filter.
This filter uses the current gradient, as shown in the Brush/Pattern/Gradient area of the Toolbox, to
recolor the active layer or selection of the image to which the filter is applied. To use it, first choose a
gradient from the Gradients Dialog. Then select the part of the image you want to alter, and activate the
filter. The filter runs automatically, without showing any dialog or requiring any further input. It uses
image color intensities (0 - 255), mapping the darkest pixels to the left end color from the gradient, and the
lightest pixels to the right end color from the gradient. Intermediate values are set to the corresponding
intermediate colors.
You can find this filter in the image window menu under Colors → Map → Gradient Map.
16.8.24.1 Overview
This plug-in recolors the image using colors from the active palette that you choose in Dialogs → Palettes.
It maps the contents of the specified drawable (layer, selection...) with the active palette. It calculates
luminosity of each pixel and replaces the pixel by the palette sample at the corresponding index. A
complete black pixel becomes the lowest palette entry, and complete white becomes the highest. Works
on both Grayscale and RGB image with/without alpha channel.
You can access this filter in the image window menu under Colors → Map → Palette Map.
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16.8.24.3 Example
(a) The current palette, with 18 colors (b) The colors of the active
palette are applied to a black to
white gradient. The color with
the lowest index in the palette
(orange) replaces the black color
in the gradient. The color with
the highest index in the palette
(red) replaces the white color in
the gradient. The other colors
spread out in the order of the
palette.
16.8.25.1 Overview
Colormap Rotation lets you exchange one color range to another range.
This filter is found in the image window menu under Colors → Map → Rotate Colors.
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You have there two color circles, one for the “From” color range and the other for the “To” color range:
From The Color Circle: Two axis to define “From” range. The curved arrow in angle lets to recognise
“From” axis and “To” axis of range. Click-drag these axis to change range.
Switch to Clockwise/Counterclockwise: Sets the direction the range is going.
Change Order of Arrows: Inverts From and To axis. This results in an important color change as
colors in selection angle are different.
Select All selects the whole color circle.
From and To boxes display start axis and end axis positions (in rad/PI) which are limiting the
selected color range. You can enter these positions manually or with help of arrow-heads.
To This section options are the same as “From” section ones.
Three sectors are defined for Red, Green and Blue with different saturations. Gray and White colors are
represented (0% Sat).
In this tab, you can specify how to treat gray. By default, gray is not considered as a color and is not
taken in account by the rotation. Here, you can convert slightly saturated colors into gray and you can
also convert gray into color.
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Gray Color Circle At center of this color circle is a small “define circle”. At center, it represents gray. If
you increase gray threshold progressively, colors with saturation less than this threshold turn to
gray.
Then, if you pan the define circle in the color circle, or if you use input boxes, you define Hue and
Saturation. This color will replace all colors you have defined as gray. But result depends on Gray
Mode too.
Gray Mode The radio buttons Treat As This and Change As This determine how your previous choices
will be treated:
• With Change to this, gray will take the color defined by the define circle directly, without any
rotation, whatever its position in the color circle.
• With Treat as this, gray will take the color defined by the define circle after rotation, according
to “From” and “To” choices you made in the Main tab. With this option, you can select color
only in the “From” sector, even if it is not visible in Gray tab.
The small circle is on yellow and mode is “Change to this”. Blue has changed to yellow. Note that Gray and
White did so too.
Gray Threshold
Gray-threshold is 0.25: the blue sector (sat 0.25) has turned to Gray (Note that Gray and White, that are 0% Sat.,
are not concerned).
You specify there how much saturation will be considered gray. By increasing progressively sat-
uration, you will see an enlarging circle in color circle and enlarging selected areas in Preview if
“Continuous update” is checked. In a black to white gradient, you can see enlarging color replace-
ment as you increase threshold very slowly.
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16.8.25.5 Previews
Original, Rotated The Original preview displays a thumbnail of the original image and the Rotated
preview displays color changes interactively, before they are applied to the Image.
Continuous Update Continuous Update displays color changes continuously in the Rotated preview.
Area In this drop down list, you can select between
• Entire Layer: works on the whole layer (The image if there is no selection).
• Selection: displays selection only.
• Context: displays selection in image context.
16.8.25.6 Units
You can select here the angle unit used to locate colors in the Hue/Saturation circle. This choice is valid
only for the current filter session: don’t click on OK just after selecting unit, return to the wanted tab!
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This filter allows you to colorize old black-and-white images by mapping a color source image or a
gradient against it.
Caution
Your gray-tone image must be changed to RGB before using this filter (Image/Im-
age>Mode>RGB).
16.8.26.3 Options
The filter window is divided into two parts: Destination on the left, Sampling on the right.
Destination, Sample By default, displayed image previews reproduce the image you invoked the filter
from.
The sample can be the whole preview, or a selection of this preview. With the drop list, you can
select another sample-image among the names of images present on your screen when you called
the filter. If you choose From Gradient (or From Inverse Gradient), the selected gradient in Gra-
dient Dialog (or its inverse) will be the sample. It will be displayed into the gradient bar below
the sample preview. The sampling preview is greyed out and two cursors allow you to select the
gradient range that will be applied to the image or selection.
Destination is, by default, the source image. The drop list displays the list of images present on
your screen when you evoked the filter and allow you to select another destination image. If there
is a selection in this image, it will be gray-scaled, else the whole preview will be gray-scaled.
Show Selection This option toggles between the whole image and the selection, if it exists.
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Get Sample Colors When you click on this button, the gradient bar below the sample preview displays
colors of the sample. If your sample holds few colors, transitions may be abrupt. Check Smooth
Sample Colors option to improve them.
Use Subcolors is more difficult to understand. Let’s say first that in a greyscale image there is infor-
mation only for Value (luminosity, more or less light). In a RGB image, each pixel has information
for the three colors and Value. So, pixels with different color may have the same Value. If this
option is checked, colors will be mixed and applied to Destination pixels having that Value. If it is
unchecked, then the dominating color will be applied.
Out Levels Two input boxes and two sliders act the same: they limit the color range which will be
applied to destination image. You can choose this range accurately. Result appears interactively
in destination preview.
In Levels Three input boxes and three sliders allow to fix importance of dark tones, mid tones and light
tones. Result appears interactively in destination preview.
Hold Intensity If this option is checked, the average light intensity of destination image will be the same
as that of source image.
Original Intensity If this option is checked, the In levels intensity settings will not be taken in account:
original intensity will be preserved.
• Section 16.8.28
• Section 16.8.29
• Section 16.8.30
• Section 16.8.31
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16.8.28 Histogram
The Histogram dialog is documented in Section 15.2.5.
This plug-in calculates the most often used color in a specified border of the active layer or selection. It
can gather similar colors together so that they become predominant. The calculated color becomes the
foreground color in the Toolbox. This filter is interesting when you have to find a Web page color back-
ground that differs as little as possible from your image border. The action of this filter is not registered
in Undo History and can’t be deleted with Ctrl-Z : it doesn’t modify the image.
16.8.29.3 Options
Border Size You can set there the border Thickness in pixels.
Number of Colors The Bucket Size lets you control the number of colors considered as similar and
counted with the same “bucket”. A low bucket size value (i.e. a high bucket number) gives you bet-
ter precision in the calculation of the average color. Note that better precision does not necessarily
mean better results (see example below).
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Original image: colors are pure Red (255;0;0), pure Blue (0;0;255), and different but similar kinds of Green (
0;255;0 , 63;240;63 , 48;224;47 , 0;192;38 ).
The bucket size is low. So the bucket number is high. All color shades can be stored in different buckets.
Here, the bucket containing red is the most filled. The resulting color is a nearly pure Red (254,2,2) and
becomes the foreground color of the Toolbox.
Here the bucket size is high, the number of buckets low. Similar colors (here green) are stored in a
same bucket. This “green” bucket is now the most filled. All colors in this bucket have the same values
for the two most significant bits: (00******;11******;00******). The remaining 6 bits may have any values
from 0 to 63 for the respective channel. So in this bucket, color red channels range from 0 to 63, green
channels from 192 to 255, blue channels from 0 to 63. The resulting color is Green (32,224,32), which, for
every channel, is the average between the limits of the channel range (63 + 0)/2, (255+192)/2 , (63+0)/2.
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Information is reduced since GIMP 2.4: size and color number of the active layer.
It creates a striped palette from colors in active layer or selection. The main purpose of this filter is to
create color-maps to be used with the Flame filter.
16.8.31.3 Options
Parameter Settings You can set palette dimensions for Width and Height. Dimensions are linked when
chain is not broken. You can also select unit.
Search Depth Increasing Search Depth (1 - 1024) will result in more shades in palette.
• Section 16.8.33
• Section 16.8.34
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• Section 16.8.35
• Section 16.8.36
• Section 16.8.37
• Section 16.8.38
16.8.33 Colorify…
16.8.33.1 Overview
This filter renders a greyscaled image like it is seen through a colored glass.
For every pixel, the filter computes a weighted average value of the RGB channels (this is equivalent
to desaturating the image based on Luminosity). The resulted color is the product of this average value
and the “colorify color”.
Hence, this filter works only on images in RGB mode.
This filter is found in the image window menu under Colors → Colorify….
16.8.33.3 Options
A color palette is available containing especially the RGB colors Red, Green, Blue and the CMY colors
Cyan, Magenta, Yellow.
You can select your own color by clicking on the Custom Color swatch.
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The Color to Alpha command makes transparent all pixels of the active layer that have a selected color.
An Alpha channel is created. It will attempt to preserve anti-aliasing information by using a partially
intelligent routine that replaces weak color information with weak alpha information. In this way, areas
that contain an element of the selected color will maintain a blended appearance with their surrounding
pixels.
This filter is found in the image window menu under Colors → Color to Alpha….
16.8.34.3 Options
Color Clicking on the From color swatch provides a color selection dialog where you can select a color.
If selection of a precise color is required, use the Color Picker then drag and drop the selected color
from the color picker to the From color swatch. Right clicking on the color will display a menu
where you can select Foreground or Background colors, White or Black.
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This tool offers you a collection of unified filters to treat the image. Of course, same functions can be
performed by particular filters, but you have here an interesting, intuitive, overview.
16.8.35.3 Options
Original and Current previews Two previews display respectively before treatment and after treat-
ment images.
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• Entire image
• Selection only: if a selection exists (default is the whole image).
• Selection in context: the selection within the image.
• Hue makes one preview for each of the three primary colors and the three complementary
colors of the RGB color model. By clicking successively on a color, you add to this color into
the affected range, according to Roughness. To subtract color, click on the opposite color, the
complementary color.
Affected range Allows you to set which brightness you want to work with.
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Select pixels by Determines what HSV channel the selected range will affect. You can choose between:
• Hue
• Saturation
• Value
Roughness This slider sets how image will change when you click on a window: taking a short step or
a large one (0 - 1).
Advanced Options
These advanced options let you work more precisely on the changes applied to the image and on
the preview size.
Preview Size Something like a zoom on previews. Normal size is 80.
Tip
In spite of Preview Size option, this size is often too small. You can
compensate this by working on an enlarged selection, for instance a face
on a photo. Then, you invert selection to work on the other part of the
image.
Affected range Here, you can set the tone range that the filter will affect.
The curve in this window represents the importance of the changes applied to the image. The
aspect of this curve depends on the Affected range you have selected: Shadows, Midtons
or Highlights. You can set the curve amplitude by using the Roughness slider in the main
window of the filter.
By using the available controls (slider and triangles), you can precisely set the form of this
action curve.
16.8.36 Hot…
16.8.36.1 Overview
This command identifies and modifies pixels which might cause problem when displayed onto PAL or
NTSC TV screen.
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16.8.36.3 Options
• Reduce Luminency
• Reduce Saturation
• Blacken: this will turn hot pixels to black.
Create a new layer With this option, work will be performed on a new layer instead of the image. This
will give you peace of mind!
For every pixel of the image, this filter holds the channel with the maximal/minimal intensity. The result
is an image with only three colors, red, green and blue, and possibly pure gray.
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16.8.37.3 Options
Preview This preview displays, in real time, the resulting image after treatment by filter.
Parameter Settings Hold the maximal channels: For every pixel, the filter keeps intensity of the RGB
color channel which has the maximal intensity and reduces other both to zero. For example: 220,
158, 175 max--> 220, 0, 0. If two channels have same intensity, both are held: 210, 54, 210 max-->
210, 0, 210.
Hold the minimal channels: For every pixel, the filter keeps intensity of the RGB color channel
which has the minimal intensity and reduce both others to zero. For example: 220, 158, 175 min-->
0, 158, 0. If two minimal channels have same intensity, both are held: 210, 54, 54 min--> 0, 54, 54.
Grey levels are not changed since light intensity is the same in all three channels.
16.8.38 Retinex
16.8.38.1 Overview
(a) Original image (b) “Retinex” filter applied. Note new details
in the upper right corner.
Retinex improves visual rendering of an image when lighting conditions are not good. While our eye
can see colors correctly when light is low, cameras and video cams can’t manage this well. The MSRCR
(MultiScale Retinex with Color Restoration) algorithm, which is at the root of the Retinex filter, is inspired
by the eye biological mechanisms to adapt itself to these conditions. Retinex stands for Retina + cortex.
Besides digital photography, Retinex algorithm is used to make the information in astronomical pho-
tos visible and detect, in medicine, poorly visible structures in X-rays or scanners.
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This filter is found in the image window menu under Colors → Retinex….
16.8.38.3 Options
These options call for notions that only mathematicians and imagery engineers can understand. In actual
practice, the user has to grope about for the best setting. However, the following explanations should
help out the experimented GIMP user.
Level Here is what the plug-in author writes on his site [PLUGIN-RETINEX]: “To characterize color
variations and the lightor, we make a difference between (gaussian) filters responses at different
scales. These parameters allow to specify how to allocate scale values between min scale (sigma
2.0) and max (sigma equal to the image size)”...
Uniform Uniform tends to treat both low and high intensity areas fairly.
Low As a rule of thumb, low does “flare up” the lower intensity areas on the image.
High High tends to “bury” the lower intensity areas in favor of a better rendering of the clearer
areas of the image.
Scale Determines the depth of the Retinex scale. Minimum value is 16, a value providing gross, unre-
fined filtering. Maximum value is 250. Optimal and default value is 240.
Scale division Determines the number of iterations in the multiscale Retinex filter. The minimum re-
quired, and the recommended value is three. Only one or two scale divisions removes the mul-
tiscale aspect and falls back to a single scale Retinex filtering. A value that is too high tends to
introduce noise in the picture.
Dynamic As the MSR algorithm tends to make the image lighter, this slider allows you to adjust color
saturation contamination around the new average color. A higher value means less color satura-
tion. This is definitely the parameter you want to tweak for optimal results, because its effect is
extremely image-dependent.
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The menu entries on the Tools menu access the GIMP tools. All of the tools available in GIMP are
extensively described in the Tools section.
In GIMP terminology, a filter is a plug-in that modifies the appearance of an image, in most cases just
the active layer of the image. Not all of the entries in this menu meet that definition, however; the word
“filter” is often mis-used to mean any plug-in, regardless of what it does. Indeed, some of the entries in
this menu do not modify images at all.
With the exception of the top three items of the Filters menu, all of the entries are provided by plug-
ins. Each plug-in decides for itself where it would like its menu entry to be placed. Therefore, the
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appearance of this menu can be completely different for each user. In practice, though, the appearance
does not vary very much, because most plug-ins come with GIMP when it is installed, and of course
they are always in the same places in the menu.
Plug-ins are not restricted to just the Filters menu: a plug-in can place entries in any menu. Indeed,
a number of GIMP’s basic functions (for example, Semi-flatten in the Layer menu) are implemented by
plug-ins. But the Filters menu is the default place for a plug-in to place its menu entries.
For general information on plug-ins and how to use them, see the section on Plug-ins. You can find
information on the filters that are provided with GIMP in the Filters chapter. For filters you install
yourself, please refer to the information which came with them.
Note
Please note that this command repeats the most recently executed plug-in, regard-
less of whether it is in the Filters menu or not.
Note
Please note that this command repeats the most recently executed plug-in, regard-
less of whether it is in the Filters menu or not.
Tip
When you are using a plug-in, especially one that does not have a preview window,
you may very well have to adjust the parameters several times before you are satis-
fied with the results. To do this most efficiently, you should memorize the shortcuts
for Undo and Re-show Last: Ctrl-Z followed by Ctrl-Shift-F.
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• You can access this command from the image menubar through Filters → Reset all Filters.
• You can access this command from the image menu through Filters → Python-Fu
The Python-Fu console is a dialog window running a “Python shell” (a Python interpreter in interactive
mode). This console is set up to make use of the internal GIMP library routines of libgimp.
You can use the Python-Fu console to interactively test Python commands.
The console consists of a large scrollable main window for input and output, where you can type
Python commands. When you type in a Python command and then press the Enter key, the command
is executed by the Python interpreter. The command’s output as well as its return value (and its error
message, if any) will be displayed in the main window.
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Save This command lets you save the content of the main window, that is the Python-Fu console input
and output (including the “>>>” prompt).
Clear Wenn you click on this button, the content of the main window will be removed. Note that you
can’t get back the removed content using the Save command.
Browse When clicked, the procedure browser pops up, with an additional button Apply at the bottom
of the window.
When you press this Apply button in the procedure browser, a call to the selected procedure will
be pasted into the console window as a Python command:
Now you just have to replace the parameter names (here: “width”, “height”, and “type”) with
actual values, e.g.
You can (and should!) use the constants you find in the decription of the procedure’s parameters,
for example “RGB-IMAGE” or “OVERLAY-MODE”. But note that you have to replace hyphens
(“-”) with underscores (“_”): RGB_IMAGE, OVERLAY_MODE.
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Tip
Python-Fu is not limited to just calling procedures from the PDB (GIMP pro-
cedural database). To create a new image object like in the example above,
you can also type
image = gimp.Image(width, height, type)
This submenu contains some Script-Fu commands, especially the Script-Fu console. Script-Fu is a lan-
guage for writing scripts, which allow you to run a series of GIMP commands automatically.
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The console consists of a large scrollable main window for output and a textbox used to type Scheme
commands. When you type a Scheme statement and then press the Enter key, the command and its
return value will be displayed in the main window.
You will find more information about Scheme and examples how to use the Script-Fu console in
Section 13.3.
The Script-Fu Console Buttons
Browse This button is next to the Scheme commands textbox. When clicked, the procedure browser
pops up, with an additional button at the bottom of the window:
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Server Port The port number where the Script-Fu server will listen. It is possible to start more than one
server, specifying different port numbers, of course.
Server Logfile Optionally you can specify the name of a file the server will use to log informal and error
messages. If no file is specified, messages will be written to stdout.
• Every message (Script-Fu statement) of length L sent to the server has to be preceded with the
following 3 bytes:
• Every response from the server (return value or error message) of length L will be preceded with
the following 4 bytes:
Tip
If you don’t want to get your hands dirty: there is a Python script named
servertest.py shipped with the GIMP source code, which you can use as a simple
command line shell for the Script-Fu server.
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The “Windows” menu name is not well adapted to the new single-window mode. Nevertheless, its
functions concern multi and single modes. Its display may vary according presence or absence of images
and docks:
1. Recently Closed Docks: this command opens the list of the docks you have closed recently. You
can reopen them by clicking on their name. Please note that isolated windows are not concerned.
For more information about docks, please see Dialogs and Docking.
2. Dockable Dialogs: this command opens the list of dockable dialogs. Please refer to Section 3.2.3.
3. Toolbox: clicking on this command or using the Ctrl-B shortcut, raises the toolbox usually together
with the tool options dock.
4. The list of open image windows: clicking on an image name, or using the Alt-Number of the image
shortcut, makes the image active.
5. The list of open docks: in this list, docks are named with the name of the active dialog in this dock.
Clicking on a dock name raises this dock.
6. Hide Docks (Tab): this command hides all docks (usually to the left and right of the image), leaving
the image window alone. The command status is kept on quitting GIMP; then, GIMP starts with
no dock in multi-window mode, but not in single-window mode, although the option is checked!
7. Single Window Mode: when enabled, GIMP is in a single window mode. Please see Single Win-
dow Mode.
The Help menu contains commands that assist you while you are working with GIMP.
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Note
Besides the commands described here, you may also find other entries in the menu.
They are not part of GIMP itself, but have been added by extensions (plug-ins). You
can find information about the functionality of a Plugin by referring to its documen-
tation.
16.12.2 Help
The Help command displays the GIMP Users Manual in a browser. You can set the browser you would
like to use in the Help System section of the Preferences dialog, as described in Section 12.1.5. The
browser may be the built-in GIMP help browser, or it may be a web browser.
Tip
If the help does not seem to work, please verify that the “GIMP Users Manual” is
installed on your system. You can find the most recent help online [GIMP-DOCS].
• You can access this command from the image menubar through Help → Help (F1).
• You can access this command from the image menu through Help → Context Help
• You can access this command in the image menu through Help → Tip of the Day.
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Some tips contain a Learn more link to the corresponding GIMP manual page.
The tip of the day is no longer displayed by default each time you start GIMP.
16.12.5 About
The About command shows the About window, which displays information about the version of The
GIMP you are running and the many authors who wrote it.
The Credits leads to the list of contributors to GIMP program, concerning programming, graphics and
translation of the interface.
The Licence explains how to get the licence.
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Figure 16.214 The list view of the “Plug-In Browser” dialog window
The figure above shows the list view of the Plug-In Browser. You can click on the name of a plug-in in
the scrolled window to display more information about it. Select the List View by clicking on the tab at
the top of the dialog.
You can search for a plug-in by name by entering part or all of the name in the Search: text box. The
left part of the dialog then displays the matches found.
Figure 16.215 The tree view of the “Plug-In Browser” dialog window
The figure above shows the tree view of the Plug-In Browser. You can click on the name of a plug-in
in the scrolled window to display more information about it. You can click on the arrowheads to expand
or contract parts of the tree. Select the Tree View by clicking on the tab at the top of the dialog.
You can search for a plug-in by name by entering part or all of the name in the Search: text box. The
left part of the dialog then displays the matches found.
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Note
Not everything in these huge dialog windows is visible at the same time. Use the
scroll bars to view their content.
• You can access this command from the image menubar through Help → Procedure Browser
The figure above shows the Procedure Browser dialog window. If you click on an item in the scrolled
list on the left, information about it is displayed on the right. You can also search for a specific procedure
by querying the procedural database with a regular expression on Search: text box:
by name Shows a list of procedures which have code names that contain the part of name you entered.
by description Shows a list of procedures which have blurbs that contain the word you entered.
by help Shows a list of procedures which have additional information text that contain the word you
entered.
by author Shows a list of procedures which created by the author which has the part of name you en-
tered.
by copyright Shows a list of procedures which copyright are hold by someone that have the part of
name you entered.
by date Shows a list of procedures which have date of year that match the year you entered.
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Note
This query is processed with text but not date value, so you cannot find some
procedure entries even if their date contains the year you entered. For exam-
ple, a procedure dated 2000-2005 does not match if you search procedures
with 2001, but it matches with 2000 or 2005.
by type Shows a list of procedures which have a one of four types: “Internal GIMP procedure”, “GIMP
Plug-In ”, “GIMP Extension”, or “Temporary Procedure”.
The GIMP online command displays a submenu which lists several helpful web sites that have to do
with various aspects of GIMP. You can click on one of the menu items and your web browser will try to
connect to the URL.
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Chapter 17
Filters
17.1 Introduction
A filter is a special kind of tool designed to take an input layer or image, apply a mathematical algorithm
to it, and return the input layer or image in a modified format. GIMP uses filters to achieve a variety of
effects and those effects are discussed here.
The filters are divided into several categories:
• Section 17.2
• Section 17.3
• Section 17.4
• Section 17.5
• Section 17.6
• Section 17.7
• Section 17.8
• Section 17.9
• Section 17.10
• Section 17.11
• Section 17.12
• Section 17.13
• Section 17.14
• Section 17.15
• Section 17.16
17.1.1 Preview
Most filters have a Preview where changes in the image are displayed, in real time (if the “Preview”
option is checked), before being applied to the image.
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CHAPTER 17. FILTERS 17.2. BLUR FILTERS
Right clicking on the Preview window opens a submenu which lets you set the Style and the Size of checks
representing transparency.
17.2.1 Introduction
This is a set of filters that blur images, or parts of them, in various ways. If there is a selection, only
the selected parts of an image will be blurred. There may, however, be some leakage of colors from the
unblurred area into the blurred area. To help you pick the one you want, we will illustrate what each
does when applied to the image shown at right. These are, of course, only examples: most of the filters
have parameter settings that allow you to vary the magnitude or type of blurring.
The most broadly useful of these is the Gaussian blur. (Don’t let the word ”Gaussian” throw you:
this filter makes an image blurry in the most basic way.) It has an efficient implementation that allows
it to create a very blurry blur in a relatively short time.
If you only want to blur the image a little bit — to soften it, as it were — you might use the simple
”Blur” filter. This filter runs automatically, without creating a dialog. The effect is subtle enough that
you might not even notice it, but you can get a stronger effect by repeating it. In GIMP 2.0 the filter
shows a dialog that allows you to set a ”repeat count”. If you want a strong blurring effect, this filter is
too slow to be a good choice: use a Gaussian blur instead.
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The Selective Blur filter allows you to set a threshold so that only pixels that are similar to each other
are blurred together. It is often useful as a tool for reducing graininess in photos without blurring sharp
edges. (In the example, note that the graininess of the background has been reduced.) The implemen-
tation is much slower than a Gaussian blur, though, so you should not use it unless you really need the
selectivity.
The Pixelize filter produces the well-known ”Abraham Lincoln” effect by turning the image into a
set of large square pixels. (The Oilify filter, in the Artistic Filters group, has a similar effect, but with
irregular blobs instead of perfectly square pixels.)
Note
You can find a nice explanation of the Abraham Lincoln effect at [BACH04]. You
will see the Salvador Dali’s painting “Gala Contemplating the Mediterranean Sea”
turning to an Abraham Lincoln’s portrait when looking at it from a distance.
The Motion Blur filter blurs in a specific direction at each point, which allows you to create a sense
of motion: either linear, radial, or rotational.
Finally, the Tileable Blur filter is really the same thing as a Gaussian blur, except that it wraps around
the edges of an image to help you reduce edge effects when you create a pattern by tiling multiple copies
of the image side by side.
Note
Tileable Blur is actually implemented by a Script-Fu script that invokes the Gaussian
blur plug-in.
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17.2.2 Blur
17.2.2.1 Overview
The simple Blur filter produces an effect similar to that of an out of focus camera shot. To produce this
blur effect, the filter takes the average of the present pixel value and the value of adjacent pixels and sets
the present pixel to that average value.
Filter advantage is its calculation speed. It suits big images.
Filter disadvantage is that its action is hardly perceptible on big images, but very strong on small
images.
The IIR Gaussian Blur plug-in acts on each pixel of the active layer or selection, setting its Value to
the average of all pixel Values present in a radius defined in the dialog. A higher Value will produce
a higher amount of blur. The blur can be set to act in one direction more than the other by clicking
the Chain Button so that it is broken, and altering the radius. GIMP supports two implementations of
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Gaussian Blur: IIR G.B. and RLE G.B. They both produce the same results, but each one can be faster in
some cases.
You can find this filter in the image menu under Filters → Blur → Gaussian Blur…
17.2.3.3 Options
Blur Radius Here you can set the blur intensity. By altering the ratio of horizontal to vertical blur, you
can give the effect of a motion blur. You can choose the unit with the drop list.
Blur Method
IIR IIR stands for “infinite impulse response”. This blur works best for large radius values and
for images which are not computer generated.
RLE RLE stands for “run-length encoding”. RLE Gaussian Blur is best used on computer-generated
images or those with large areas of constant intensity.
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Contrary to the other blur plug-ins, the Selective Gaussian Blur plug-in doesn’t act on all pixels: blur
is applied only if the difference between its value and the value of the surrounding pixels is less than a
defined Delta value. So, contrasts are preserved because difference is high on contrast limits. It is used
to blur a background so that the foreground subject will stand out better. This add a sense of depth to
the image with only a single operation.
17.2.4.3 Options
Blur radius Here you can set the blur intensity, in pixels.
Max. delta Here you can set the maximum difference (0-255) between the pixel value and the surround-
ing pixel values. Above this Delta, blur will not be applied to that pixel.
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17.2.5.1 Overview
The Motion Blur filter creates a movement blur. The filter is capable of Linear, Radial, and Zoom move-
ments. Each of these movements can be further adjusted, with Length, or Angle settings available.
You can find this filter in the image menu under Filters → Blur → Motion Blur…
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17.2.5.3 Options
Blur Type
Linear Is a blur that travels in a single direction, horizontally, for example. In this case, Length
means as Radius in other filters:it represents the blur intensity. More Length will result in
more blurring. Angle describes the actual angle of the movement. Thus, a setting of 90 will
produce a vertical blur, and a setting of 0 will produce a horizontal blur.
Radial motion blur that creates a circular blur. The Length slider is not important with this type
of blur. Angle on the other hand, is the primary setting that will affect the blur. More Angle
will result in more blurring in a circular direction. The Radial motion blur is similar to the
effect of a spinning object. The center of the spin in this case, is the center of the image.
Zoom Produces a blur that radiates out from the center of the image. The center of the image
remains relatively calm, whilst the outer areas become blurred toward the center. This filter
option produces a perceived forward movement, into the image. Length is the main setting
here, and affects the amount of speed, as it were, toward the center of the image.
Blur Parameters
Length This slider controls the distance pixels are moved (1 - 256)
Angle As seen above, Angle slider effect depends on Blur type (0 - 360).
Blur Center With this option, you can set the starting point of movement. Effect is different according
to the Blur Type you have selected. With Radial Type for instance, you set rotation center. With
Zoom Type, vanishing point. This option is greyed out with Linear type.
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Tip
You have to set the blur center coordinates. Unfortunately, you can’t do that
by clicking on the image. But, by moving mouse pointer on the image, you
can see its coordinates in the lower left corner of the image window. Only
copy them out into the input boxes.
17.2.6 Pixelise
17.2.6.1 Overview
The Pixelize filter renders the image using large color blocks. It is very similar to the effect seen on televi-
sion when obscuring a criminal during trial. It is used for the “Abraham Lincoln effect”: see [BACH04].
You can find this filter in the image menu through Filters → Blur → Pixelise…
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17.2.6.3 Options
Pixel width, Pixel height Here you can set the desired width and height of the blocks.
By default, width and height are linked, indicated by the chain symbol next to the input boxes. If
you want to set width and height separately, click on that chain symbol to unlink them.
Using the unit selection box you can select the unit of measure for height and width.
This tool is used to soften tile seams in images used in tiled backgrounds. It does this by blending and
blurring the boundary between images that will be next to each other after tiling.
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Tip
If you want to treat only images borders, you can’t apply filter to the whole image.
The solution to get the wanted effect is as follows:
3. Select all (Ctrl-A) and reduce selection (Selection → Shrink) to create a bor-
der with the wanted width.
You can find this filter in the image menu under Filters → Blur → Tileable Blur….
17.2.7.3 Options
Radius The bigger the radius, the more marked is the blur. By selecting Horizontal and Vertical, you
can make the horizontal and vertical borders tileable.
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CHAPTER 17. FILTERS 17.3. ENHANCE FILTERS
17.3.1 Introduction
Enhance filters are used to compensate for image imperfections. Such imperfections include dust parti-
cles, noise, interlaced frames (coming usually from a TV frame-grabber) and insufficient sharpness.
17.3.2 Antialias
17.3.2.1 Overview
This filter reduces alias effects (see Antialiasing) using the Scale3X edge-extrapolation algorithm.
Scale3X is derived from Scale2X, which is a graphics effect to increase the size of small bitmaps guess-
ing the missing pixels without interpolating pixels and blurring the images.1 Scale2X was originally de-
veloped to improve the quality of old Arcade and PC games with a low video resolution played with
video hardware like TVs, Arcade monitors, PC monitors and LCD screens.2
The Antialias filter works as follows:
For every pixel,
1. the filter expands the original pixel in 9 (3x3) new pixels according to the Scale3X algorithm, using
the colors of the pixel and its 8 adjacent pixels (extrapolation);
2. then the filter subsamples the new pixels to a weighted average pixel.
17.3.2.3 Examples
The following examples illustrate the effect on some patterns. The small squares are one pixel in size
(zoom 16:1).
1 [SCALE2X].
2 [AdvanceMAME].
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17.3.3 Deinterlace
17.3.3.1 Overview
Images captured by videocards, especially when fast movement is recorded, may look blurred and
stripped, with split objects. This is due to how cameras work. They don’t record 25 images per sec-
ond, but 50, with half vertical resolution. There are two interlaced images in one frame. First line of first
image is followed by first line of second image followed by second line of first image... etc. So, if there
have been an important move between the two images, objects will appear split, shifted, stripped.
The Deinterlace filter keeps only one of both images and replaces missing lines by a gradient between
previous and following lines. The resulting image, or selection, will be somewhat blurred, but can be
improved by enhance filters
You can find interlaced images at [WKPD-DEINTERLACE].
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17.3.3.3 Options
Keep odd fields, Keep even fields One of them may render a better result. You must try both.
17.3.3.4 Example
(a) Top: even lines pixels (b) “Keep even fields” (c) “Keep odd fields”
are shifted by one pixel to the checked. Top: odd lines checked. Top: even lines
right. Bottom: one line is have been shifted to the have been shifted to the left,
missing. These images are right, to align themselves to align themselves with
zoomed to show pixels. with the even lines. Bottom: the odd lines. Bottom: the
the empty line has been empty line persists, but
filled with red. joins up and down through
a gradient.
17.3.4 Despeckle
17.3.4.1 Overview
This filter is used to remove small defects due to dust, or scratches, on a scanned image, and also moiré
effects on image scanned from a magazine. You should select isolated defects before applying this filter,
in order to avoid unwanted changes in other areas of your image. The filter replaces each pixel with the
median value of the pixels within the specified radius.
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17.3.4.3 Options
Adaptive Adapts the radius to image or selection content by analyzing the histogram of the re-
gion around the target pixel. The adapted radius will always be equal to or smaller than the
specified radius.
Recursive Repeats filter action which gets stronger.
Radius Sets size of action window from 1 (3x3 pixels) to 20 (41x41). This window moves over the image,
and the color in it is smoothed, so imperfections are removed.
Black level Only include pixels brighter than the set value in the histogram (-1-255).
White level Only include pixels darker than the set value in the histogram (0-256).
17.3.5 Destripe
17.3.5.1 Overview
It is used to remove vertical stripes caused by poor quality scanners. It works by adding a pattern that
will interfere with the image, removing stripes if setting is good. This “negative” pattern is calculated
from vertical elements of the image, so don’t be surprised if you see stripes on the preview of an image
that has none. And if pattern “strength”; is too high, your image will be striped.
If, after a first pass, a stripe persists, rectangular-select it and apply filter again (all other selection
type may worsen the result).
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17.3.5.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Create histogram This “histogram ” is a black and white image showing the interference pattern more
legibly.
Width Slider and input box allow to set “strength” of filter (2-100): more than 60 is rarely necessary and
may create artifacts.
17.3.6 NL Filter
17.3.6.1 Overview
NL means “Non Linear”. Derived from the Unix pnmnlfilt program, it joins smoothing, despeckle and
sharpen enhancement functions. It works on the whole layer, not on the selection.
This is something of a swiss army knife filter. It has 3 distinct operating modes. In all of the modes
each pixel in the image is examined and processed according to it and its surrounding pixels values.
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Rather than using 9 pixels in a 3x3 block, it uses an hexagonal block whose size can be set with the
Radius option.
17.3.6.3 Options
Preview When checked, parameter setting results are interactively displayed in preview.
Alpha Controls the amount of the filter to apply. Valid range is 0.00-1.00. The exact meaning of this
value depends on the selected operating mode. Note that this parameter is related to but not the
same as the alpha parameter used in the pnmnlfilt program.
Radius Controls the size of the effective sampling region around each pixel. The range of this value is
0.33-1.00, where 0.33 means just the pixel itself (and thus the filter will have no effect), and 1.00
means all pixels in the 3x3 grid are sampled.
Alpha trimmed mean The value of the center pixel will be replaced by the mean of the 7 hexagon values,
but the 7 values are sorted by size and the top and bottom Alpha portion of the 7 are excluded
from the mean. This implies that an Alpha value of 0.0 gives the same sort of output as a normal
convolution (i.e. averaging or smoothing filter), where Radius will determine the “strength” of
the filter. A good value to start from for subtle filtering is Alpha = 0.0, Radius = 0.55. For a more
blatant effect, try Alpha = 0.0 and Radius = 1.0.
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An Alpha value of 1.0 will cause the median value of the 7 hexagons to be used to replace the center
pixel value. This sort of filter is good for eliminating “pop” or single pixel noise from an image
without spreading the noise out or smudging features on the image. Judicious use of the Radius
parameter will fine tune the filtering.
Intermediate values of Alpha give effects somewhere between smoothing and ”pop” noise reduc-
tion. For subtle filtering try starting with values of Alpha = 0.8, Radius = 0.6. For a more blatant
effect try Alpha = 1.0, Radius = 1.0 .
Optimal estimation This type of filter applies a smoothing filter adaptively over the image. For each
pixel the variance of the surrounding hexagon values is calculated, and the amount of smoothing
is made inversely proportional to it. The idea is that if the variance is small then it is due to noise
in the image, while if the variance is large, it is because of “wanted” image features. As usual
the Radius parameter controls the effective radius, but it probably advisable to leave the radius
between 0.8 and 1.0 for the variance calculation to be meaningful. The Alpha parameter sets the
noise threshold, over which less smoothing will be done. This means that small values of Alpha
will give the most subtle filtering effect, while large values will tend to smooth all parts of the
image. You could start with values like Alpha = 0.2, Radius = 1.0, and try increasing or decreasing
the Alpha parameter to get the desired effect. This type of filter is best for filtering out dithering
noise in both bitmap and color images.
Edge enhancement This is the opposite type of filter to the smoothing filter. It enhances edges. The
Alpha parameter controls the amount of edge enhancement, from subtle (0.1) to blatant (0.9). The
Radius parameter controls the effective radius as usual, but useful values are between 0.5 and 0.9.
Try starting with values of Alpha = 0.3, Radius = 0.8.
17.3.6.4.1 Combination use The various operating modes can be used one after the other to get the
desired result. For instance to turn a monochrome dithered image into grayscale image you could try
one or two passes of the smoothing filter, followed by a pass of the optimal estimation filter, then some
subtle edge enhancement. Note that using edge enhancement is only likely to be useful after one of the
non-linear filters (alpha trimmed mean or optimal estimation filter), as edge enhancement is the direct
opposite of smoothing.
For reducing color quantization noise in images (i.e. turning .gif files back into 24 bit files) you could
try a pass of the optimal estimation filter (Alpha = 0.2, Radius = 1.0), a pass of the median filter (Alpha
= 1.0, Radius = 0.55), and possibly a pass of the edge enhancement filter. Several passes of the optimal
estimation filter with declining Alpha values are more effective than a single pass with a large Alpha
value. As usual, there is a trade-off between filtering effectiveness and losing detail. Experimentation is
encouraged.
The aim of this filter is - guess what - to remove red eyes from an image. Before applying the “Red Eye
Removal” you must do a selection (lasso or elliptical) of the boundary of the iris of the eye(s) having a
red pupil. After only you can apply the filter on this selection. If you don’t make this selection, the filter
inform you that : “Manually selecting the eyes may improve the results”.
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17.3.7.3 Options
Preview If you check “Preview” you can see the modifications in real-time in the preview window. And
you can choose the good value of threshold compared with what you see, and then validate it.
Threshold If you move the cursor of threshold the amount of red color to eliminate will vary.
17.3.8 Sharpen
17.3.8.1 Overview
Most of digitized images need correction of sharpness. This is due to digitizing process that must chop
a color continuum up in points with slightly different colors: elements thinner than sampling frequency
will be averaged into an uniform color. So sharp borders are rendered a little blurred. The same phe-
nomenon appears when printing color dots on paper.
The Sharpen filter accentuates edges but also any noise or blemish and it may create noise in gradu-
ated color areas like the sky or a water surface. It competes with the Unsharp Mask filter, which is more
sophisticated and renders more natural results.
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17.3.8.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Sharpness The slider and input boxes allow you to set sharpness (1-99) and you can judge result in
preview. By increasing sharpness, you may increase image blemishes and also create noise in
graduated color areas.
Out-of-focus photographs and most digitized images often need a sharpness correction. This is due
to the digitizing process that must chop a color continuum up in points with slightly different colors:
elements thinner than sampling frequency will be averaged into an uniform color. So sharp borders are
rendered a little blurred. The same phenomenon appears when printing color dots on paper.
The Unsharp Mask filter (what an odd name!) sharpens edges of the elements without increasing
noise or blemish. It is the king of the sharpen filters.
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Tip
Some imaging devices like digital cameras or scanners offer to sharpen the cre-
ated images for you. We strongly recommend you disable the sharpening in this
devices and use the GIMP filters instead. This way you regain the full control over
the sharpening of your images.
To prevent color distortion while sharpening, Decompose your image to HSV and work only on
Value. Then Compose the image to HSV. Go to Colors → Components → Decompose.... Make sure the
Decompose to Layers box is checked. Choose HSV and click OK. You will get a new grey-level image
with three layers, one for Hue, one for Saturation, and one for Value. (Close the original image so you
won’t get confused). Select the Value layer and apply your sharpening to it. When you are done, with
that same layer selected, reverse the process. Go to Colors → Components → Compose.... Again choose
HSV and click OK. You will get back your original image except that it will have been sharpened in the
Value component.
17.3.9.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Radius The slider and input boxes (0.1-120) allow you to set how many pixels on either side of an edge
will be affected by sharpening. High resolution images allow higher radius. It is better to always
sharpen an image at its final resolution.
Amount This slider and input boxes (0.00-5.00) allow you to set strength of sharpening.
Threshold This slider and input boxes (0-255) allow you to set the minimum difference in pixel values
that indicates an edge where sharpen must be applied. So you can protect areas of smooth tonal
transition from sharpening, and avoid creation of blemishes in face, sky or water surface.
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Using an unsharp mask to sharpen an image can seem rather weird. Here is the explanation:
Think of an image with a contrast in some place. The intensity curve of the pixels on a line going
through this contrast will show an abrupt increase of intensity: like a stair if contrast is perfectly sharp
(blue), like an S if there is some blur (yellow).
Now, we have an image with some blur we want to sharpen (black curve). We apply some more
blur: the intensity variation will be more gradual (green curve).
Let us subtract the blurredness intensity from the intensity of the image. We get the red curve, which
is more abrupt: contrast and sharpness are increased. QED.
Unsharp mask has first been used in silver photography. The photograph first creates a copy of the
original negative by contact, on a film, placing a thin glass plate between both; that will produce a blurred
copy because of light diffusion. Then he places both films, exactly corresponding, in a photo enlarger, to
reproduce them on paper. The dark areas of the positive blurred film, opposed to the clear areas of the
original negative will prevent light to go through and so will be subtracted from the light going through
the original film.
In digital photography, with GIMP, you will go through the following steps:
2. In the copy, duplicate the layer Layer → Duplicate layer, then drop the Filters menu down and
apply Blur → Gaussian Blur to the duplicated layer with the default IIR option and radius 5.
3. In the layer dialog of the duplicated image, change Mode to “Subtract”, and in the right-click menu,
select “Merge down”.
4. Click and drag the only layer you got into the original image, where it appears as a new layer.
Voilà. The “Unsharp Mask” plug-in does the same for you.
At the beginning of the curve, you can see a dip. If blurring is important, this dip is very deep; the
result of the subtraction can be negative, and a complementary color stripe will appear along the contrast,
or a black halo around a star on the light background of a nebula (black eye effect).
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CHAPTER 17. FILTERS 17.4. DISTORT FILTERS
17.4.1 Introduction
The distort filters transform your image in many different ways.
17.4.2 Blinds
17.4.2.1 Overview
It generates a blind effect with horizontal or vertical battens. You can lift or close these battens, but not
lift the whole blind up.
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17.4.2.3 Options
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK.
Background The batten color is that of the Toolbox Background. To be able to use the Transparent option,
your image must have an Alpha channel.
Displacement Slider and input box allow to wide battens giving the impression they are closing, or to
narrow them, giving the impression they are opening.
This filter allows you to create a curve that will be used to distort the active layer or selection. The
distortion is applied gradually from an image or selection border to the other.
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17.4.3.3 Options
Preview The preview displays changes to image or selection without modifying the image until you
press OK.
Preview once This button allows you to update the preview each time you need it.
Automatic Preview With this option, preview is changed in real time. This needs much calcula-
tion and may lengthen work. It is particularly evident when using “Rotation”.
Options
Rotate There, you can set the application angle of filter (0-360 counter-clockwise). 0 is default
setting: The curve will be applied from the upper border and/or from the lower. Set to 90, it
will be applied from left border and/or from the right one.
Smoothing, Antialiasing The distort process may create hard and stepped borders. These two
options improve this aspect.
Work on copy This option creates a new layer called “Curve_bend_dummy_layer_b” which be-
comes the active layer, allowing you to see changes to your image in normal size without
modifying the original image until you press the OK button.
Modify Curves In this grid, you have a marked horizontal line, with a node at both ends, which rep-
resents by default the upper border of image. If you click on this curve, a new node appears, that
you can drag to modify the curve as you want. You can create several nodes on the curve.
You can have only two curves on the grid, one for the so named “upper” border and the other for
the so named “lower” border. You can activate one of them by checking the Upper or Lower radio
button.
If you use the Free Curve Type option, the curve you draw will replace the active curve.
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Curve for Border There you can select whether the active curve must be applied to the Upper or the
Lower border, according to the rotation.
Caution
Remember that the curve border depends on the rotation. For example, with
Rotate = 90° the upper curve will actually be applied to the left border.
Curve Type With the Smooth, you get automatically a well rounded curve when you drag a node.
The Free option allows you to draw a curve freely. It will replace the active curve.
Buttons
17.4.4 Emboss
17.4.4.1 Overview
This filter stamps and carves the active layer or selection, giving it relief with bumps and hollows. Bright
areas are raised and dark ones are carved. You can vary the lighting.
You can use the filter only with RGB images. If your image is grayscale, it will be grayed out in the
menu.
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17.4.4.3 Options
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK. Don’t keep Preview checked if your computer is too slow.
Function
Azimuth This is about lighting according to the points of the compass (0 - 360). If you suppose South is
at the top of your image, then East (0°) is on the left. Increasing value goes counter-clockwise.
Elevation That’s height from horizon (0°), in principle up to zenith (90°), but here up to the opposite
horizon (180°).
Depth Seems to be the distance of the light source. Light decreases when value increases.
17.4.5 Engrave
17.4.5.1 Overview
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This filter produces an engraving effect: the image is turned black and white and some horizontal lines
of varying height are drawn depending on the value of underlying pixels. The resulting effect reminds
of engravings found in coins and old book illustrations.
Note
The “Engrave” filter operates only on floating selections and layers with an alpha
channel. If the active layer does not have an alpha channel please add it first.
This filter is found in the image window menu under Filters → Distorts → Engrave….
17.4.5.3 Options
Preview The result of your settings will appear in the Preview without affecting the image until you
click on OK.
Height This option specifies the height of the engraving lines. The value goes from 2 to 16.
Limit line width If this option is enabled thin lines are not drawn on contiguous color areas. See the
figure below for an example of this option result.
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17.4.6.1 Overview
Figure 17.44 Example for the “Erase Every Other row” filter
This filter not only can erase each other row or column of the active layer but also can change them to
the background color.
This filter is found in the image window menu under Filters → Distorts → Erase Every Other Row….
17.4.6.3 Options
These options are self-explanatory. Only one remark: if the active layer has an Alpha channel, erased
rows or columns will be transparent. If it doesn’t have an Alpha channel (then its name is in bold letters
in the Layer Dialog), the Background color of the toolbox will be used.
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17.4.7 IWarp
17.4.7.1 Overview
This filter allows you to deform interactively some parts of the image and, thanks to its Animate option,
to create the elements of a fade in/fade out animation between the original image and the deformed one,
that you can play and use in a Web page.
To use it, first select a deform type then click on the Preview and drag the mouse pointer.
17.4.7.3 Options
The options of this filter are so numerous that they come in two tabs. The first tab contains general
options. The second tab holds animation options.
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17.4.7.3.1 Settings The Settings tab allows you to set parameters which will affect the preview you
are working on. So, you can apply different deform modes to different parts of the preview.
Preview Here, the Preview is your work space: You click on the Preview and drag mouse pointer. The
underlying part of image will be deformed according to the settings you have chosen. If your work
is not convenient, press the Reset button.
Deform Mode
Move Allows you to stretch parts of the image.
Remove This remove the distortion where you drag the mouse pointer, partially or completely.
This allows you to avoid pressing Reset button, working on the whole image. Be careful when
working on an animation: this option will affect one frame only.
Grow This option inflates the pointed pattern.
Shrink Self explanatory.
Swirl CCW Create a vortex counter clockwise.
Swirl CW Create a vortex clockwise.
Deform radius Defines the radius, in pixels (5-100), of the filter action circle around the pixel pointed
by the mouse.
Deform amount Sets how much out of shape your image will be put (0.0-1.0).
Bilinear This option smooths the IWarp effect.
Adaptive supersample This option renders a better image at the cost of increased calculation.
Max Depth This value limits the maximum sampling iterations performed on each pixel.
Threshold When the value difference between a pixel and the adjacent ones exceeds this threshold
a new sampling iteration is performed on the pixel.
17.4.7.3.2 Animate This tab allows to generate several intermediate images between the original im-
age and the final deformation of this image. You can play this animation thanks to the Playback plug-in.
Number of frames That’s the number of images in your animation (2-100). These frames are stored as
layers attached to your image. Use the XCF format when saving it.
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Ping pong When the animation ends one way, it goes backwards.
This filter lets you simulate but also correct the typical distortion effect introduced in photo images by
the glasses contained in the camera lenses.
17.4.8.3 Options
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Preview The result of your settings will appear in the Preview without affecting the image until you
click on OK.
Main The amount of spherical correction to introduce. Positive values make the image convex while
negative ones make it concave. The whole effect is similar to wrapping the image inside or outside
a sphere.
Zoom Specifies the amount of the image enlargement or reduction caused by the hypothetical lens.
Brighten The amount of the “vignetting” effect: the brightness decrease/increase due to the lens cur-
vature that produces a different light absorption.
The Main or Edge options must be non zero for this option to produce noticeable results.
X shift, Y shift These two options specify the shift of the image produced by not perfectly centered pairs
of lenses.
As above this option produces visible results only if the Main or Edge options are non zero.
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17.4.9 Mosaic
17.4.9.1 Overview
It cuts the active layer or selection into many squares or polygons which are slightly raised and separated
by joins, giving so an aspect of mosaic.
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17.4.9.3 Options
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK. Note that the preview displays only a part of the whole image if the filter is applied to an
selection. Don’t keep Preview checked if your computer is too slow.
Tiling primitives This option is self-understanding:
Squares 4 edges
Hexagons 6 edges (hexa = 6)
Octagons & squares 8 or 4 edges (octa = 8)
Triangles 3 edges (tri = 3)
Tile size Slider and input box allow you to set the size of tile surface.
Tile height That’s ledge, relief of tiles. Value is width of the lit border in pixels.
Tile spacing That’s width of the join between tiles.
Tile neatness When set to 1, most of tiles have the same size. With 0 value, size is determined at random
and this may lead to shape variation.
Light direction By default light comes from the upper left corner (135°). You can change this direction
from 0 to 360 (counter clockwise).
Color variation Each tile has only one color. So the number of colors is reduced, compared to the orig-
inal image. Here you can increase the number of colors a little.
Antialiasing This option reduces the stepped aspect that may have borders.
Color averaging When this option is unchecked, the image drawing can be recognized inside tiles.
When checked, the colors inside tiles are averaged into a single color.
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Allow tile splitting This option splits tiles in areas with many colors, and so allows a better color gra-
dation and more details in these areas.
FG/BG lighting When this option is checked, tiles are lit by the foreground color of the toolbox, and
shadow is colored by the background color. Joins have the background color.
17.4.10 Newsprint
17.4.10.1 Overview
This filter halftones the image using a clustered-dot dither. Halftoning is the process of rendering an
image with multiple levels of grey or color (i.e. a continuous tone image) on a device with fewer tones;
often a bi-level device such as a printer or typesetter.
The basic premise is to trade off resolution for greater apparent tone depth (this is known as spatial
dithering).
There are many approaches to this, the simplest of which is to throw away the low-order bits of
tone information; this is what the posterize filter does. Unfortunately, the results don’t look too good.
However, no spatial resolution is lost.
This filter uses a clustered-dot ordered dither, which reduces the resolution of the image by convert-
ing cells into spots which grow or shrink according to the intensity that cell needs to represent.
Imagine a grid super-imposed on the original image. The image is divided into cells by the grid -
each cell will ultimately hold a single spot made up of multiple output pixels in order to approximate
the darkness of the original image in that cell.
Obviously, a large cell size results in a heavy loss in resolution! The spots in the cells typically start
off as circles, and grow to be diamond shaped. This change in shape is controlled by a Spot function. By
using different spot functions, the evolution in the shape of the spots as the cell goes from fully black to
fully white may be controlled.
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17.4.10.3 Options
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK. Note that the preview displays only a part of the whole image if the filter is applied to an
selection. Don’t keep Preview checked if your computer is too slow.
Resolution This group controls the cell size, either by setting the input and output resolutions, or di-
rectly.
Input SPI Resolution of the original input image, in Samples Per Inch (SPI). This is automatically
initialised to the input image’s resolution.
Output LPI Desired output resolution, in Lines Per Inch (LPI).
Cell size Resulting cell size, in pixels. Most often you will want to set this directly.
Screen
Separate To RGB, CMYK, Intensity Select which colorspace you wish to operate in. In RGB mode,
no colorspace conversion is performed. In CMYK, the image is first internally converted to
CMYK, then each color channel is separately halftoned, before finally being recombined back
to an RGB image. In Intensity mode, the image is internally converted to grayscale, halftoned,
then the result used as the alpha channel for the input image. This is good for special effects,
but requires a little experimentation to achieve best results. Hint: try CMYK if you don’t know
which to go for initially.
Black pullout (%) When doing RGB->CMYK conversion, how much K (black) should be used?
Lock channels Make channel modifications apply to all channels.
Factory Defaults Restore the default settings which should give pleasing results.
Angle Cell grid angle for this channel.
Spot function Spot function to be used for this channel (see preview in blue cell-boxes).
Antialiasing Proper halftoning does not need antialiasing: the aim is to reduce the color depth after all!
However, since this plugin is mainly for special effects, the results are displayed on screen rather
than by a black/white printer. So it is often useful to apply a little anti-aliasing to simulate ink
smearing on paper. If you do want to print the resulting image then set the antialising to 1 (ie, off).
Oversample Number of subpixels to sample to produce each output pixel. Set to 1 to disable this
feature. Warning: large numbers here will lead to very long filter runtimes!
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17.4.10.4 Example
17.4.11.1 Overview
This filter curls a corner of the current layer or selection into a kind of cornet showing the underlying
layer in the cleared area. A new “Curl Layer” and a new Alpha channel are created. The part of the
initial layer corresponding to this cleared area is also transparent.
This filter is found in the image window menu under Filters → Distorts → Page Curl….
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17.4.11.3 Options
Curl Location You have there four radio buttons to select the corner you want raise. The Preview is
redundant and doesn’t respond to other options.
Curl Orientation Horizontal and Vertical refer to the border you want raise.
Shade under curl This is the shadow inside the cornet.
Foreground / background colors, Current gradient, Current gradient (reversed) This option refers to
the outer face of the cornet.
Opacity Refers to the visibility of the layer part underlying the cornet. It may be set also in the Layer
Dialog.
It gives a circular or a rectangular representation of your image with all the possible intermediates be-
tween both.
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You can find this filter through Filters → Distorts → Polar Coords….
17.4.12.3 Options
Preview The result of your settings will appear in the Preview without affecting the image until you
click on OK.
Circle depth in percent Slider and input box allow you to set the ”circularity” of the transformation,
from rectangle (0%) to circle (100%).
Offset angle This option controls the angle the drawing will start from (0 - 359°), and so turns it around
the circle center.
Map backwards When this option is checked, the drawing will start from the right instead of the left.
Map from top If unchecked, the mapping will put the bottom row in the middle and the top row on the
outside. If checked, it will be the opposite.
To polar If unchecked, the image will be circularly mapped into a rectangle (odd effect). If checked, the
image will be mapped into a circle.
17.4.12.4 Examples
If you have just written the text, you must Flatten the image before using the filter.
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17.4.13 Ripple
17.4.13.1 Overview
It displaces the pixels of the active layer or selection to waves or ripples reminding a reflection on dis-
turbed water.
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17.4.13.3 Options
Preview The result of your settings will appear in the Preview without affecting the image until you
click on OK.
Options
Antialiasing This improves the scaled look the image borders may have.
Retain tileability This preserves the seamless properties if your image is a tile pattern.
Orientation That’s the Horizontal or Vertical direction of waves.
Edges Because ripples cause pixel displacement, some pixels may be missing on the image sides:
• With Wrap, pixels going out one side will come back on the other side, replacing so the missing
pixels.
• With Smear, the adjacent pixels will spread out to replace the mixing pixels.
• With Blank, the missing pixels will be replaced by black pixels, if the layer does not have an
Alpha channel. If an Alpha channel exists in the layer, transparent pixels replace the missing
pixels after applying this option.
• Sawtooth
• Sine
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Phase shift It is angle to delay the wave (0-360 degree). Appling this filter again with the same setting
but Phase shift differs by 180 brings the once processed image back to become almost similar to
the first original image.
17.4.14 Shift
17.4.14.1 Overview
It shifts all pixel rows, horizontally or vertically, in the current layer or selection, on a random distance
and within determined limits.
17.4.14.3 Options
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Preview The result of your settings will appear in the Preview without affecting the image until you
click on OK.
Shift horizontally, Shift vertically This option sets the dimension where pixels are moved.
Pixels going out one side will come back on the other side.
Shift amount With this option, you can set the maximum shift, between 1 and 200 pixels, or in another
unit of measurement.
17.4.15.1 Overview
This filter works on color borders. It spreads pixels that differ in a specified way from their neighbouring
pixels.
This filter is found in the image window menu under Filters → Distorts → Value Propagate….
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17.4.15.3 Options
Preview The result of your settings will appear in the Preview without affecting the image until you
click on OK.
Mode The examples will be about the following image:
More white (larger value) Pixels will be propagated from upper value pixels towards lower value
pixels. So bright areas will enlarge.
Bright pixels have been propagated to dark pixels in the four directions : top, bottom, right and left. Filter applied
several times to increase effect.
More black (smaller value) Pixels will be propagated from lower value pixels towards upper value
pixels. So dark areas will enlarge.
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Middle value to peaks On a border between the selected thresholds, the average of both values
is propagated.
Foreground to peaks The propagated areas will be filled with the foreground color of the toolbox.
In this example, the foreground color in Toolbox is Red. A thin border, one pixel wide, red, is added around
objects. With smoothed objects, this border is located at the furthest limit of smoothing. Here, another border
appears inside. This is an artifact due to the small size of the object which makes the smoothing area of opposite
sides to overlap.
Only foreground Only areas with the Toolbox Foreground color will propagate.
In this example, the foreground color in Toolbox is that of the green object. After applying filter several times, the
green area is clearly enlarged.
Only background Only areas with the Background color will propagate.
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More opaque, More transparent These commands work like “More white” and “More black”.
Opaque (transparent) areas will be propagated over less opaque (transparent) areas. These
commands need an image with an alpha channel.
Propagate
Lower threshold, Upper threshold A pixel will be propagated (spread) if the difference in value
between the pixel and its neighbour is no smaller than the lower threshold and no larger than
the upper threshold.
Propagating rate That’s the propagating amount. The higher it will be the more colored the prop-
agation will be.
To left, To top, To right, To bottom You can select one or more directions.
Propagating alpha channel If checked, the pixel alpha value will be propagated, otherwise the
pixel will get the alpha of the neighbouring pixels. This checkbox is only visible when the
active layer has an alpha channel.
Propagating value channel If checked, the pixel’s color channels (gray channel on grayscaled im-
ages) will be propagated. The option is checked by default, of course. This checkbox too is
only visible when the active layer has an alpha channel.
17.4.16 Video
17.4.16.1 Overview
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17.4.16.3 Options
Preview This preview is unusual: Changes appear always on the same image which is not yours.
Video Pattern It would be rather difficult to describe what each pattern will render. It’s best to see what
they render in the Preview.
Additive Set whether the function adds the result to the original image.
17.4.17 Waves
17.4.17.1 Overview
With this filter you get the same effect as a stone thrown in a quiet pond, giving concentric waves.
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17.4.17.3 Options
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK. Don’t keep Preview checked if your computer is too slow.
Mode
Smear Because of the waves, areas are rendered empty on sides. The adjacent pixels will spread
to fill them.
Reflective Waves bounce on sides and interfere with the arriving ones.
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Tip
The “pinch” effect can sometimes be used to compensate for image distortion pro-
duced by telephoto or fish-eye lenses (“barrel distortion”).
You can find this filter through Filters → Distorts → Whirl and Pinch…
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Preview Changes to parameters are immediately displayed into the Preview. The whirlpool is focused
around the center of the current layer or selection.
Whirl angle Clockwise or counter clockwise (-360 to +360). Controls how many degrees the affected
part of the image is rotated.
Pinch amount Whirlpool depth(-1 to +1). Determines how strongly the affected part of the image is
pinched.
Radius Whirlpool width (0.0-2.0). Determines how much of the image is affected by the distortion. If
you set Radius to 2, the entire image will be affected. If you set Radius to 1, half the image will be
affected. If Radius is set to 0, nothing will be affected (think of it as the radius in a circle with 0 in
the center and 1 halfway out).
17.4.19 Wind
17.4.19.1 Overview
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The Wind filter can be used to create motion blur, but it can also be used as a general distort filter. What
is characteristic about this filter is that it will render thin black or white lines. Wind will detect the edges
in the image, and stretch out thin white or black lines from that edge. This is why you can create the
illusion of motion, because the edges are what will be blurred in a photograph of a moving object.
17.4.19.3 Options
The interface is quite simple. You can set the Strength of the wind and a Threshold value. Threshold
will restrict the effect to fewer areas of the image. Strength controls the amount of wind, so a high value
will render a storm. You can also increase the effect by setting the Style to Blast, which will produce
thicker lines than Wind.
You can only set the wind in two directions, either Left or Right. However, you can control which
edge the wind will come from using the values Leading, Trailing or Both. Because Trailing will produce
a black wind, it creates a less convincing motion blur than Leading, which will produce white wind.
The following illustrations are based on this image:
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK. It reproduces a part of the image only, centred on the first modified area it encounters.
Style
Wind This option is the most suggestive of a moving effect. Trails are thin.
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Blast This option tries to suggest a blast due to an explosion. Trails are thick.
Direction You can select the direction, Left or Right, from which the wind comes.
Edge Affected
Leading Trails will start from the front border, falling on the object itself. It suggests that a violent
wind is pulling color out.
Threshold The threshold to detect borders. The higher it is, the fewer borders will be detected.
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Figure 17.89 The same image, before and after applying lens effect.
After applying this filter, a part of the active layer is rendered as through a spherical lens.
17.4.20.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Keep original surroundings The lens seems to be put on the active layer.
Set surroundings to background color The part of the active layer outside the lens will have the back-
ground color selected in the toolbox.
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Make surroundings transparent The part of the active layer outside the lens will be transparent. This
option exists only if the active layer has an alpha channel.
17.5.1 Introduction
Here you will find three groups of filters:
• The original Light Effects filters, which render several illumination effects of the image.
• Some Script-Fu and Python-Fu scripts, which create various kinds of shadows.
• Glass Effects filters result in an image as if it were seen through a lens or glass tiles.
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Gradient Flare effect reminds the effect you get when you take a photograph of a blinding light source,
with a halo and radiations around the source. The Gradient Flare image has three components: Glow
which is the big central fireball, Rays and Second Flares
17.5.2.3 Options
The Settings tab allows you to set manually the parameters while the Selector tab let you choose presets
in a list.
Preview When Auto update preview is checked, parameter setting results are interactively displayed
in preview without modifying the image until you click on OK button.
17.5.2.3.1 Settings
Center You can set X and Y (pixels) coordinates of glint using the input box or by clicking into the
preview. The coordinate origin is at the upper left corner.
Parameters
Radius The radius of the effect. The slider limits the range of possible values, but using the input
box you can enter greater values.
Rotation Turn the effect.
Hue rotation Change the tint (color) of the effect.
Vector angle Turn the Second flares.
Vector length Vary the distance applied for the Second flares.
Adaptive supersampling Settings of the anti-aliasing following parameters like Depth and Threshold.
(See also Supersampling .)
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17.5.2.3.2 Selector The Selector tab allows you to select a Gradient Flare pattern, to change it and save
it.
New When you click on this button, you create a new Gradient Flare pattern. Give it a name of your
choice.
Edit This button brings up the Gradient Flare Editor (see below).
Copy This button allows you to duplicate selected Gradient Flare pattern. You can edit the copy without
altering the original.
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17.5.2.4.1 General
Glow Paint Options
Opacity Slider and input box allows you to reduce glow opacity (0-100).
Paint mode You can choose between four modes:
Normal In this mode, the glow covers the image without taking into account what is beneath.
Addition Pixel RGB values of glow are added to RGB values of the corresponding pixels in
the image. Colors get lighter and white areas may appear.
Overlay Light/Dark areas of glow enhance corresponding light/dark areas of image.
Screen Dark areas of image are enlightened by corresponding light areas of glow. Imagine
two slides projected onto the same screen.
Rays Paint Options Options are the same as for Glow Paint Options.
Second Flare Paint Options Options are the same as for Glow Paint Options.
17.5.2.4.2 Glow
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Gradients By clicking on the rectangular buttons, you can develop a long list of gradients. “%” gradi-
ents belong to the Editor.
Radial gradient The selected gradient is drawn radially, from center to edge.
Angular gradient The selected gradient develops around center, counter-clockwise, starting from
three o’clock if the Rotation parameter is set to 0. Radial and angular gradients are combined
according to the Multiply mode: light areas are enhanced and colors are mixed according to
CMYK color system (that of your printer).
Angular size gradient This is a gradient of radius size which develops angularly. Radius is con-
trolled according to gradient Luminosity: if luminosity is zero (black), the radius is 0%. If
luminosity is 100% (white), the radius is also 100%.
Parameters
Hue rotation Sets glow color, according to the HSV color circle (-180 +180). (Cf. The triangle color
selector.)
17.5.2.4.3 Rays
Parameters The first three options are the same as in Glow. Two are new:
# of Spikes This option determines the number of spikes (1-300) but also their texture.
Spike thickness When spikes get wider (1-100), they look like flower petals.
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Shape of Second Flares Second flares, these satellites of the main flare, may have two shapes: Circle
and Polygon. You can set the Number polygon sides. The option accepts 1 side (!), not 2.
Random seed The random generator will use this value as a seed to generate random numbers. You
can use the same value to repeat the same “random” sequence several times.
Randomize When you click on this button, you produce a random seed that will be used by the random
generator. It is each time different.
This filter gives the impression that sun hit the objective when taking a shot. You can locate the reflection
with a reticule you can move, but you have not the possibilities that the Gradient Flare filter offers.
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You can find this filter in the image menu menu through Filters → Light and Shadow → Lens Flare.
17.5.3.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Center of Flare Effect You can set X and Y (pixels) coordinates of glint using the input box or by clicking
into the preview. The coordinate origin is at the upper left corner.
Show position When this option is checked, a reticule appears in preview and you can move it with the
mouse pointer to locate the center of Lens Flare effect.
Tip
The mouse cursor, which looks like a cross when it moves over the preview,
lets you locate the filter effect even without the reticule.
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Figure 17.101 The same image, before and after applying Lighting filter
This filter simulates the effect you get when you light up a wall with a spot. It doesn’t produce any drop
shadows and, of course, doesn’t reveal any new details in dark zones.
This filter is found in the image window menu under Filters → Light and Shadow → Lighting Effects….
17.5.4.3 Options
Preview When Interactive is checked, parameter setting results are interactively displayed in preview
without modifying the image until you click on OK button.
If Interactive is not checked, changes are displayed in preview only when you click on the Update
button. This option is useful with a slow computer.
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17.5.4.3.2 Light Settings In this tab, you can set light parameters. With Light 1 ... Light 6 you can
create six light sources and work on each of them separately.
Type The filter provides several light types in a drop-down list:
Point Displays a blue point at center of preview. You can click and drag it to move light all over
the preview.
Directional The blue point is linked to preview center by a line which indicates the direction of
light.
None This deletes the light source (light may persist...).
Color When you click on the color swatch, you bring a dialog up where you can select the light source
color.
Intensity With this option, you can set light intensity.
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Position Determines the light point position according to three coordinates: X coordinate for horizontal
position, Y for vertical position, Z for source distance (the light darkens when distance increases).
Values are from -1 to +1.
Direction This option should allow you to fix the light direction in its three X, Y and Z coordinates.
Isolate With this option, you can decide whether all light sources must appear in the Preview, or only
the source you are working on.
Lighting preset You can save your settings with the Save and get them back later with the Open.
17.5.4.3.3 Material Properties These options don’t concern light itself, but light reflected by objects.
Small spheres, on both ends of the input boxes, represent the action of every option, from its minimum
(on the left) to its maximum (on the right). Help pop ups are more useful.
Glowing With these option, you can set the amount of original color to show where no direct light falls.
Bright With this option, you can set the intensity of original color when hit directly by a light source.
Shiny This option controls how intense the highlight will be.
Polished With this option, higher values make the highlight more focused.
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17.5.4.3.4 Bump Map In this tab, you can set filter options that give relief to the image. See Bump
mapping .
Enable bump mapping With this option, bright parts of the image will appear raised and dark parts
will appear depressed. The aspect depends on the light source position.
Bumpmap image You have to select there the grey-scale image that will act as a bump map. See Bump
Map plug-in for additional explanations.
Curve This option defines the method that will be used when applying the bump map; that is, the bump
height is a function of the specified curve. Four curve types are available: Linear, Logarithmic,
Sinusoidal and Spherical.
Enable environment mapping When you check this box, the following option is enabled:
Environment image You have to select there a RGB image, present on your screen. Please note that for
this option to work you should load another image with GIMP before using it.
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17.5.5 Sparkle
17.5.5.1 Overview
This filter adds sparkles to your image. It uses the lightest points according to a threshold you have
determined. It is difficult to foresee where sparkles will appear. But you can put white points on your
image where you want sparkles to be.
This filter is found in the image window menu under Filters → Light and Shadow → Sparkle….
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Random hue This option should change sparkle hue at random... (0.0-1.0).
Random saturation This option should change sparkle saturation at random... (0.0-1.0).
Preserve luminosity Gives to all central pixels the luminosity of the brightest pixel, resulting in increas-
ing the whole sparkle luminosity.
Inverse Instead of selecting brightest pixels in image, Sparkle will select the darkest ones, resulting in
dark sparkles.
Add border Instead of creating sparkles on brightest pixels, this option creates an image border made
up of numerous sparkles.
Natural color, Foreground color, Background color You can change there the color of central pixels.
This color will be added in Screen mode (Multiply if Inverse is checked). “Natural color” is the
color of the pixel in the image.
17.5.6 Supernova
17.5.6.1 Overview
This filter creates a big star reminding a super-nova. It works with RGB and GRAY images. Light effect
decreases according to 1/r where r is the distance from star center.
This filter is found in the image window menu under Filters → Light and Shadow → Supernova….
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Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Center of Nova
X, Y You can use input boxes to set horizontal (X) and vertical (Y) coordinates of SuperNova center.
You can also click the SuperNova center in the preview box.
Tip
Show position This option brings up a reticle in preview, centered on the SuperNova.
Color When you click on the color swatch, you bring up the usual color selector.
Radius This is radius of the SuperNova center (1-100). When you increase the value, you increase the
number of central white pixels according to r*r (1, 4, 9...).
Spikes This is number of rays (1-1024). Each pixel in the nova center emit one pixel wide rays. All these
rays are more or less superimposed resulting in this glittering effect you get when you move this
slider.
Random hue Color rays at random. (0-360) value seems to be a range in HSV color circle.
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This filter adds a drop-shadow to the current selection or to the image if there’s no active selection.
Optional the filter resizes the image if that’s necessary for displaying the shadow.
You may choose the color, position, and size of the shadow.
Please note that the filter does not add a background layer to make the shadow visible. The shadow’s
background is transparent. The white background in the above example has not been created by the
filter, instead it has been added later to let you see the shadow.
17.5.7.3 Options
Offset X, Offset Y The layer containing the drop shadow will be moved horizontally by X pixels, ver-
tically by Y pixels. So, X and Y offset determine where the shadow will be placed in relation to
the image. High values make the imaginary source of light look like it’s far away in horizontal or
vertical direction, and low values will make it look closer to the image.
The offsets may be negative, leading to a shadow on the left of the selection if offset X < 0, or above
the selection if offset Y < 0.
If there’s no active selection, you must have Allow resizing enabled to see any effect.
Blur radius After creating the shadow, a Gaussian blur with the specified radius is applied to the shadow
layer, resulting in the realistic appearance of the drop shadow. It may be necessary to enable Allow
resizing, since blurring extends the shadow.
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Color The shadow may have any color. Just click on the button, and select a color when the color selector
pops up.
Opacity The shadow’s opacity is just the opacity of the new layer containing the shadow (see Sec-
tion 8.1.1). It defaults to 80%, but you may select any other value from 0 (full transparency) to
100 (full opacity) here. After applying the filter to an image you can change the opacity in the
layers dialog.
Allow resizing If enabled, the filter will resize the image if that is needed to make place for the shadow.
The new size depends on the size of the selection, the blur radius, and the shadow offsets.
17.5.8 Perspective
17.5.8.1 Overview
This filter adds a perspective shadow to the selected region or alpha-channel as a layer below the active
layer. You may select color, length and direction of the shadow as well as the distance of the horizon.
If necessary, the filter may resize the image. But it will not add a background to make the shadow
visible.
17.5.8.3 Options
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Angle The angle determines the direction of the shadow or the imaginary source of light, respectively.
Values range from 0° to 180°, where 90° represents a light source just in front of the selection or
layer. For angles less than 90°, the shadow is at the right side, so the light source is on the left. For
angles greater than 90°, it’s the other way round. Tip: think of the slider’s handle as source of light.
(a) Angle 15° (b) Angle 45° (default) (c) Angle 105° (90° + 15°)
Relative distance of horizon This option determines how far away the imaginary horizon is. The rela-
tive distance is the distance from the ground-line of the selection or layer, the “unit” of measure-
ment is the height of the selection or layer.
Value range is from 0.1 to 24.1, where 24.1 means (nearly) “infinite”. Note that the relative length
of shadow must not exceed the distance of horizon.
In the example above, the yellow area is the selection the filter is applied to. The blue line at the
top represents the imaginary horizon. The angle between the selection’s ground-line and the red
line is 45°. The length of the red line is 1.8 times the height of the yellow selection. Extended to the
horizon, the length is 2.4 times the selection’s height.
Relative length of shadow With this option you can set the length of shadow with respect to the height
of the selection or layer. In the above example, the red line represents the length of shadow, its
length is 1.8 relative to the height of the yellow selection.
Value range is from 0.1 to 24.1, although the length of shadow must not exceed the relative distance
of horizon - you can’t go beyond the horizon.
Blur radius After creating the shadow, a Gaussian blur with the specified radius is applied to the shadow
layer, resulting in the realistic appearance of the shadow.
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Color Of course, the default color of the shadow is black. But a click on the button opens the color
selector, where you may select any other color.
Opacity The shadow’s opacity is the opacity of the new layer containing the shadow (see Section 8.1.1).
It defaults to 80%, but you may select any other value from 0 (full transparency) to 100 (full opacity)
here. After applying the filter to an image you can change the opacity in the layers dialog.
Interpolation This drop-down list lets you choose the method of interpolation used when the shadow
layer is transformed, for example rotated by the specified angle. Using None will usually result
in aliasing, using any interpolation method may change the color of the shadow in some areas.
Linear is a good choice.
Allow resizing If enabled, the filter will resize the image if that is needed to make place for the shadow.
In the example below, the yellow area is the active selection, background is light blue. The white
area has been added after resizing to make the shadow visible.
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17.5.9 Xach-Effect
17.5.9.1 Overview
This filter adds a subtle translucent 3D effect to the selected region or alpha channel. This 3D effect is
achieved by
1. Highlighting the selection: a new layer (“Highlight”) will be created above the active layer, filled
with the highlight color. Then a layer mask will be added to that layer making the unmasked pixel
partially transparent.
2. Painting the selection’s left and top edges with the highlight color: for that the “Highlight” layer
will be extended by one pixel left and up. These small areas will be opaque.
You may vary these default settings, for example select different colors for highlight or shadow and
change amount and directions of offsets.
The filter is found in the image window menu under Filters → Light and Shadow → Xach-Effect….
17.5.9.3 Options
There are two groups of options, each controlling the highlight or the shadow, and a checkbox for the
selection behaviour.
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Highlight X offset, Highlight Y offset The selection’s left and top edge are painted with the highlight
color. The highlight offset is the size (width or height) of the respective area. If offset is less than 0
(this is the default), the left (X offset < 0) or top (Y offset < 0) area will be colored. If offset is greater
than 0, the right (X offset > 0) or bottom (Y offset > 0) area will be painted.
Highlight color This is the color used to highlight the selected area. It defaults to white, but clicking on
the swatch button brings up a color selector and you may select any other color.
Highlight opacity The selection will be covered by a partially transparent area filled with the highlight
color. This option lets you set the level of transparency. Since a layer mask will be used, the value
ranges from 0 (full transparency) to 255 (full opacity).
The highlight opacity defaults to 66, which is equivalent to 26%.
Drop shadow options These options work like the respective Drop Shadow options (without resizing).
Briefly:
Drop shadow color Click on the button to open a color selector.
Drop shadow opacity The opacity (0% - 100%) of the layer containing the shadow.
Drop shadow blur radius The radius used by the Gaussian blur filter, which will be applied to
the shadow.
Drop shadow X offset, Drop shadow Y offset Direction and amount, by which the shadow will
be moved from the selection.
Keep selection If checked, the active selection will remain active when the filter has been applied.
Figure 17.124 The same image, before and after applying glass tile effect.
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After applying this filter, the active layer or selection is rendered as through a glass brick wall.
You can find this filter through Filters → Light and Shadow → Glass Tile
17.5.10.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Tile width, Tile length Sets tile width and length (10-50 pixels).
By default, width and height are linked, indicated by the chain symbol next to the input boxes. If
you want to set width and height separately, click on that chain symbol to unlink them.
17.6.1 Introduction
Noise filters add noise to the active layer or to the selection. To remove small defects from an image, see
the Despeckle and Selective Gaussian Blur filters.
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The HSV Noise filter creates noise in the active layer or selection by using the Hue, Saturation, Value
(luminosity) color model.
You can find this filter through Filters → Noise → HSV Noise….
17.6.2.3 Options
Preview This preview displays interactively changes before they are applied to the image.
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Holdness This slider (1 -8) controls how much the new pixel color value is allowed to be applied com-
pared to the existing color. A low holdness will give an important hue variation. A high holdness
will give a weak variation.
Hue This slider changes the color of the pixels in a random pattern. It selects an increasing available
color range in the HSV color circle starting from the original pixel color.
17.6.3 Hurl
17.6.3.1 Overview
The Hurl filter changes each affected pixel to a random color, so it produces real random noise. All
color channels, including an alpha channel (if it is present) are randomized. All possible values are
assigned with the same probability. The original values are not taken into account. All or only some
pixels in an active layer or selection are affected, the percentage of affected pixels is determined by the
Randomization (%) option.
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17.6.3.2 Options
Random seed Controls randomness of hurl. If the same random seed in the same situation is used,
the filter produces exactly the same results. A different random seed produces different results.
Random seed can be entered manually or generated randomly by pressing New Seed button.
When the Randomize option is checked, random seed cannot be entered manually, but is randomly
generated each time the filter is run. If it is not checked, the filter remembers the last random seed
used.
Randomization (%) This slider represents the percentage of pixels of the active layer or selection which
will be hurled. The higher value, the more pixels are hurled.
Repeat It represents the number of times the filter will be applied. In the case of the Hurl filter it is not
very useful, because the same results can be obtained faster just by using a higher Randomization
(%) value.
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17.6.4 Pick
17.6.4.1 Overview
The Pick filter replaces each affected pixel by a pixel value randomly chosen from its eight neighbours
and itself (from a 3×3 square the pixel is center of). All or only some pixels in an active layer or selection
are affected, the percentage of affected pixels is determined by the Randomization (%) option.
17.6.4.3 Options
Random seed Controls randomness of picking. If the same random seed in the same situation is used,
the filter produces exactly the same results. A different random seed produces different results.
Random seed can be entered manually or generated randomly by pressing New Seed button.
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When the Randomize option is checked, random seed cannot be entered manually, but is randomly
generated each time the filter is run. If it is not checked, the filter remembers the last random seed
used.
Randomization (%) This slider represents the percentage of pixels of the active layer or selection which
will be picked. The higher value, the more pixels are picked.
Repeat This slider represents the number of times the filter will be applied. Higher values result in more
picking, pixel values being transferred farther away.
17.6.5.1 Overview
The RGB Noise filter adds a normally distributed noise to a layer or a selection. It uses the RGB color
model to produce the noise (noise is added to red, green and blue values of each pixel). A normal
distribution means, that only slight noise is added to the most pixels in the affected area, while less
pixels are affected by more extreme values. (If you apply this filter to an image filled with a solid grey
color and then look at its histogram, you will see a classic bell-shaped Gaussian curve.)
The result is very naturally looking noise.
This filter does not work with indexed images.
You can find this filter through Filters → Noise → RGB Noise….
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17.6.5.3 Options
Preview This preview displays interactively changes before they are applied to the image.
Correlated noise Noise may be additive (uncorrelated) or multiplicative (correlated - also known as
speckle noise). When checked, every channel value is multiplied by an normally distributed value.
So the noise depends on the channel values: a greater channel value leads to more noise, while dark
colors (small values) tend to remain dark.
Independent RGB When this radio button is checked, you can move each RGB slider separately. Oth-
erwise, sliders R, G and B will be moved all together. The same relative noise will then be added
to all channels in each pixel, so the hue of pixels does not change much.
Red, Green, Blue, Alpha These slidebars and adjacent input boxes allow to set noise level (0.00 - 1.00)
in each channel. Alpha channel is only present if your layer holds such a channel. In case of a
grayscale image, a Grey is shown instead of color sliders.
The value set by these sliders actually determine the standard deviation of the normal distribution
of applied noise. The used standard deviation is a half of the set value (where 1 is the distance
between the lowest and highest possible value in a channel).
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17.6.6 Slur
17.6.6.1 Overview
Slurring produces an effect resembling melting the image downwards; if a pixel is to be slurred, there
is an 80% chance that it is replaced by the value of a pixel directly above it; otherwise, one of the two
pixels to the left or right of the one above is used. All or only some pixels in an active layer or selection
are affected, the percentage of affected pixels is determined by the Randomization (%) option.
17.6.6.3 Options
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Random seed It controls randomness of slurring. If the same random seed in the same situation is used,
the filter produces exactly the same results. A different random seed produces different results.
Random seed can be entered manually or generated randomly by pressing New Seed button.
When the Randomize option is checked, random seed cannot be entered manually, but is randomly
generated each time the filter is run. If it is not checked, the filter remembers the last random seed
used.
Randomization (%) This slider represents the percentage of pixels of the active layer or selection which
will be slurred. The higher value, the more pixels are slurred, but because of the way the filter
works, its effect is most noticeable if this slider is set to a medium value, somewhere around 50.
Experiment with it and try for yourself!
Repeat This slider represents the number of times the filter will be applied. Higher values result in more
slurring, moving the color over a longer distance.
17.6.7 Spread
17.6.7.1 Overview
The Spread filter swaps each pixel in the active layer or selection with another randomly chosen pixel
by a user specified amount. It works on color transitions, not on plain color areas. No new color is
introduced.
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17.6.7.3 Options
Preview This preview displays interactively changes before they are applied to the image.
Spread Amount You can set the distance that pixels will be moved along Horizontal and Vertical axis.
The axis can be locked by clicking the Chain icon. You can also define the Unit to be used.
Most of them are based on gradient calculation methods and give thick border lines. Look at fig.1
which represents color intensity variations. On the left is a slow color gradient which is not a border. On
the right is a quick variation which is an edge. Now, let us calculate the gradient, the variation speed,
of this edge, i.e. the first derivative (fig.2). We have to decide that a border is detected when gradient
is more than a threshold value (the exact border is at top of the curve, but this top varies according to
borders). In most cases, threshold is under top and border is thick.
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The Laplacian edge detection uses the second derivative (fig.3). The top of the curve is now at zero
and clearly identified. That’s why Laplace filter renders a thin border, only a pixel wide. But this deriva-
tive gives several zeros corresponding to small ripples, resulting in false edges.
Some blurring before applying edge filters is often necessary: it flattens small ripples in signal and
so prevents false edges.
17.7.2.1 Overview
This filter does edge detection using the so-called “Difference of Gaussians” algorithm, which works by
performing two different Gaussian blurs on the image, with a different blurring radius for each, and
subtracting them to yield the result. This algorithm is very widely used in artificial vision (maybe in
biological vision as well!), and is pretty fast because there are very efficient methods for doing Gaussian
blurs. The most important parameters are the blurring radii for the two Gaussian blurs. It is probably
easiest to set them using the preview, but it may help to know that increasing the smaller radius tends
to give thicker-appearing edges, and decreasing the larger radius tends to increase the “threshold” for
recognizing something as an edge. In most cases you will get nicer results if Radius 2 is smaller than
Radius 1, but nothing prevents you from reversing them, and in situations where you have a light figure
on the dark background, reversing them may actually improve the result.
You can find this filter through Filters → Edge-Detect → Difference of Gaussians….
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17.7.2.3 Options
Smoothing Parameters Radius 1 and Radius 2 are the blurring radii for the two Gaussian blurs. The
only constraints on them is that they cannot be equal, or else the result will be a blank image. If
you want to produce something that looks like a sketch, in most cases setting “Radius 2” smaller
than “Radius 1” will give better results.
Normalize Checking this box causes the brightness range in the result to be stretched as much as possi-
ble, increasing contrast. Note that in the preview, only the part of the image that is shown is taken
into account, so with Normalize checked the preview is not completely accurate. (It is accurate
except in terms of global contrast, though.)
Invert Checking this box inverts the result, so that you see dark edges on a white background, giving
something that looks more like a drawing.
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17.7.3 Edge
17.7.3.1 Overview
(a) Original image (b) After applying the filter (Sobel option)
(a) After applying the filter (Prewitt compass (b) After applying the filter (Gradient option)
option)
(a) After applying the filter (Roberts option) (b) After applying the filter (Differential op-
tion)
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17.7.3.3 Options
Sobel Here, this method has no options and so is less interesting than the specific Sobel.
Prewitt compass Result doesn’t look different from Sobel.
Gradient Edges are thinner, less contrasted and more blurred than Sobel.
Roberts No evident difference from Sobel.
Differential Edges less bright.
Laplace Less interesting than the specific one.
Amount A low value results in black, high-contrasted image with thin edges. A high value results in
thick edges with low contrast and many colors in dark areas.
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Wrap, Smear, Black Where the edge detector will get adjoining pixels for its calculations when it is
working on the image boundaries. This option will only have an effect on the boundaries of the
result (if any). Smear is the default and the best choice.
17.7.4 Laplace
17.7.4.1 Overview
This filter detects edges in the image using Laplacian method, which produces thin, pixel wide borders.
17.7.5 Neon
17.7.5.1 Overview
This filter detects edges in the active layer or selection and gives them a bright neon effect.
You will find in GIMP a Script-Fu also named Neon, which works in a different manner. The Script-
Fu is an easy shortcut to construct logo-like letters outlined with a configurable neon-effect. See Sec-
tion 17.16.17 for details.
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17.7.5.3 Options
Radius This option lets you determine how wide the detected edge will be.
Amount This option lets you determine how strong the filter effect will be.
17.7.6 Sobel
17.7.6.1 Overview
Sobel’s filter detects horizontal and vertical edges separately on a scaled image. Color images are turned
into RGB scaled images. As with the Laplace filter, the result is a transparent image with black lines and
some rest of colors.
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17.7.6.3 Options
Preview If checked, changes in the image are displayed in the Preview in real time before being applied
to the image.
Keep sign of result This option allows you to set how the filter will work if you have selected one di-
rection for use only: a flat relief with bumps and hollows will be created.
• The Convolution Matrix filter which lets you build custom filters.
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The Convolution Matrix filter uses a first matrix which is the Image to be treated. The image is a
bi-dimensional collection of pixels in rectangular coordinates. The used kernel depends on the effect
you want.
GIMP uses 5x5 or 3x3 matrices. We will consider only 3x3 matrices, they are the most used and they
are enough for all effects you want. If all border values of a kernel are set to zero, then system will
consider it as a 3x3 matrix.
The filter studies successively every pixel of the image. For each of them, which we will call the
“initial pixel”, it multiplies the value of this pixel and values of the 8 surrounding pixels by the kernel
corresponding value. Then it adds the results, and the initial pixel is set to this final result value.
A simple example:
On the left is the image matrix: each pixel is marked with its value. The initial pixel has a red border.
The kernel action area has a green border. In the middle is the kernel and, on the right is the convolution
result.
Here is what happened: the filter read successively, from left to right and from top to bottom, all
the pixels of the kernel action area. It multiplied the value of each of them by the kernel corresponding
value and added results. The initial pixel has become 42: (40*0)+(42*1)+(46*0) + (46*0)+(50*0)+(55*0) +
(52*0)+(56*0)+(58*0) = 42. (the filter doesn’t work on the image but on a copy). As a graphical result, the
initial pixel moved a pixel downwards.
This filter is found in the image window menu under Filters → Generic → Convolution Matrix….
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17.8.2.3 Options
Matrix This is the 5x5 kernel matrix: you enter wanted values directly into boxes.
Divisor The result of previous calculation will be divided by this divisor. You will hardly use 1,
which lets result unchanged, and 9 or 25 according to matrix size, which gives the average of
pixel values.
Offset This value is added to the division result. This is useful if result may be negative. This
offset may be negative.
Border When the initial pixel is on a border, a part of kernel is out of image. You have to decide what
filter must do:
From left: source image, Extend border, Wrap border, Crop border
Channels You can select there one or several channels the filter will work with.
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Normalise If this option is checked, The Divisor takes the result value of convolution. If this result is
equal to zero (it’s not possible to divide by zero), then a 128 offset is applied. If it is negative (a
negative color is not possible), a 255 offset is applied (inverts result).
Alpha-weighting If this option is not checked, the filter doesn’t take in account transparency and this
may be cause of some artefacts when blurring.
17.8.2.4 Examples
Design of kernels is based on high levels mathematics. You can find ready-made kernels on the Web.
Here are a few examples:
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17.8.3 Dilate
17.8.3.1 Overview
This filter widens and enhances dark areas of the active layer or selection.
For every image pixel, it brings the pixel Value (luminosity) into line with the lowest Value (the
darkest) of the 8 neighbouring pixels (3x3 matrix). So, a dark pixel is added around dark areas. An
isolated pixel on a brighter background will be changed to a big “pixel”, composed of 9 pixels, and that
will create some noise in the image.
In this image, the studied pixel has a red border and the studied matrix has a green border. I hope
you have understood how to go on with the process and get a 3x3 pixel block: when the “I” pixel is
inside the green border, the studied pixel turns to black.
A larger dark area will dilate by one pixel in all directions:
Of course, if background is darker than foreground, it will cover the whole image.
17.8.3.3 Examples
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17.8.4 Erode
17.8.4.1 Overview
This filter widens and enhances bright areas of the active layer or selection.
For every image pixel, it brings the pixel Value (luminosity) into line with the upper value (the bright-
est) of the 8 neighbouring pixels (3x3 matrix). So, a bright pixel is added around bright areas. An isolated
pixel on a brighter background will be deleted. A larger bright area will dilate by one pixel in all direc-
tions.
On complex images, bright areas are widened and enhanced the same, and somewhat pixellated.
On a solid background, this filter can delete noise:
This filter is found in the image window menu under Filters → Generic → Erode.
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17.9.2.1 Overview
Every image is associated with a map which works as a mask. Simply create this map as a grayscale
gradient: when applied onto the image, dark areas of the mask will show the underlying image and
bright areas will mask the image.
Note
To work with this filter, images and maps must have the same size. All images to
be selected must be present on screen.
You can also use this filter on an image with several layers. All layers will appear in
the drop-down lists used to select images. These layers must have the same size.
You can find this filter through Filters → Combine → Depth Merge…
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17.9.2.3 Options
Source 1, Source 2 Defines the source images to use for the blending.
Depth map Define the picture to use as transformation maps for the sources.
Offset This option shifts the merging limit, giving more or less importance to an image against the other.
Scale 1, Scale 2 Same as above for Offset, but more sensitive and applied to each map separately. When
you scale to a lower value, it will affect the map image’s value, making it darker. So, black is more
dominant in the merge and you will see more of the image.
Maps are grayscale gradients created with the Blend tool and modified with the Curve tool.
(a) Source image 1 (b) Source image 2 (c) Map 1 (d) Map 2
You can understand what’s going on. Image-1 is treated by map-1: the red square is masked and the
yellow square remains visible. Image-2 is treated by map-2: the red circle is masked and the green circle
remains visible. In total, the green circle and the yellow square stay visible.
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(a) No offset and no (b) Offset = 0.980 : the (c) Overlap: the limit (d) Scale 1 reduced
overlap. The limit be- limit, sharp, is shifted so is blurred. to 0.056 : as with
tween both images is that the image-2 area is Offset, the limit is
sharp and is situated in increased. shifted. Image-1 area is
the middle of the mask increased.
gradient.
17.9.3 Filmstrip
17.9.3.1 Overview
Filmstrip filter lets you merge several pictures into a photographic film drawing.
Note
This filter does not invert colors, so it does not imitate negative film like the ones
used to produce prints. Instead you should think of the result as an imitation of
slide film or cinema film.
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17.9.3.3 Options
Fit height to images Applies the height of original pictures to the resulting one.
Height This option lets you define the height of the resulting picture. If originals have different sizes,
they will be scaled to this size.
Color By clicking on the color dwell you can define the color of the film (around and between pictures).
Numbering
Start index Defines the beginning number which will be used for the images.
Color By clicking on the color dwell, you can define the font color of digits.
Image Selection
Available images Shows the pictures which can be used for merging. The pictures are the ones already
opened in GIMP.
Add This button allows the user to put an available image in the “On film” section.
Remove This button allows to bring a picture from “On film ” to “Available images”. After that, the
picture will not be used anymore in the resulting document.
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17.9.3.3.2 Advanced
Image height Defines the height of each pictures in the resulting image.
Image spacing Defines the space between the pictures as they will be inserted in the future image.
Hole offset Defines the hole position from image border.
Hole width Defines the width of the holes in the resulting image.
Hole height Defines the height of the holes in the resulting image.
Hole spacing Defines the space between holes
Number height Defines the height of the index number, proportionally to the height of the picture.
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This filter applies a canvas-like effect to the current layer or selection. It textures the image as if it were
an artist’s canvas.
You can find this filter through Filters → Artistic → Apply Canvas….
17.10.2.3 Options
Preview Your changes are displayed in this preview before being applied to your image.
Direction Direction sets the starting direction of the canvas render. You can also consider that this
option gives you the position of the light source which lightens the canvas.
Depth The Depth slider controls the apparent depth of the rendered canvas effect from 1 (very flat) to
50 (very deep).
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17.10.3 Cartoon
17.10.3.1 Overview
The Cartoon filter modifies the active layer or selection so that it looks like a cartoon drawing. Its result
is similar to a black felt pen drawing subsequently shaded with color. This is achieved by darkening
areas that are already distinctly darker than their neighborhood.
17.10.3.3 Options
Mask radius This parameter controls the size of areas the filter works with. Large values result in very
thick black areas and much less detail in the resulting image. Small values result in more subtle
pen strokes and more details preserved.
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Percent black This parameter controls the amount of black color added to the image. Small values make
the blend from color regions to blackened areas smoother and dark lines themselves thinner and
less noticeable. Larger values make the lines thicker, darker and sharper. The maximum value
makes the lines aliased. The best, most natural results are usually achieved with an intermediate
value.
17.10.4 Clothify
17.10.4.1 Overview
Clothify command is a script which adds a cloth-like texture to the selected region or alpha.
If the image is in indexed colors, this menu entry is grayed out and unavailable.
This effect is achieved through the following steps:
1. Create an image in the same size as the original image, or selection or region in alpha if it is given,
then add a layer to this image filled with white and noisified strongly.
2. Reproduce a layer from the recently added layer and set the mode of the upper layer to Multiply.
3. Apply Gaussian blur in different directions, horizontally on the lower layer by the given parameter
Blur X as the radius, and vertically on the upper layer with Blur Y.
4. Merge these two layers into an image and make its contrast expanded as possibly, then slightly
noisify again on this working image.
5. Finally do bump map on the original image by the working image with parameters Azimuth, Ele-
vation, and Depth.
This filter is found in the image window menu under Filters → Artistic → Clothify….
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17.10.4.3 Options
Blur X, Blur Y These parameters lengthen fibers of the texture, horizontally by Blur X, and vertically by
Blur Y. The range of value is between 3 to 100.
Azimuth Azimuth slider controls the bearings where light comes from according to the point of the
compass. Both the minimum value (0.00) and the maximum value (360.00) are the direction of
three o’clock on the dial panel of an analogue clock. Increasing value goes counter-clockwise.
Elevation Elevation slider controls the height where light comes from. For the minimal value (0.50) the
light comes from horizon, and for the maximum value (90.0) the light comes from zenith.
Depth Depth slider controls distance between bump height and hollow depth. Increasing value causes
more rugged features. Values vary from 1 to 65.
17.10.5 Cubism
17.10.5.1 Overview
The Cubism plug-in modifies the image so that it appears to be constructed of small squares of semi-
transparent tissue paper.
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Tip
If setting possibilities of this filter are not enough for you, see GIMPressionist filter
which offers more options.
17.10.5.3 Options
Preview Your changes are displayed in this preview before being applied to your image.
Tile size This variable determines the size, in pixels, of the squares to be used. This is, in effect, the size
of the little squares of tissue paper used in generating the new image. The slider can be used, the
exact pixel size can be entered into the text box, or the arrow buttons can be used.
Tile saturation This variable specifies how intense the color of the squares should be. This affects the
opacity of the squares. A high value will render the squares very intensely and does not allow lower
squares to show through. A lower value allows the lower squares to be more visible through the
higher ones and causes more blending in the colors. If this is set to 0 and Use Background Color is
not checked, the entire layer will be rendered black. If it is checked and the value here is zero, the
background color will fill the entire layer.
Use background color This filter creates its tiles from all the colors of the image and paint them with a
color scale which depends on the Tile Saturation. With a low Tile Saturation, this color scale lets
the background color appear: default is black as you can see by setting Tile Saturation to 0. When
this option is checked, the background color of the Toolbox is used. If your image has an Alpha
channel, this color scale will also be transparent.
Figure 17.176 Example illustrating the action of the “Use BackGround color” option
The original image and the color area of Toolbox. BG color is blue.
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The option is not checked. On the left is no Alpha: background is black. On the right is Alpha: background is
transparent black.
The option is checked. On the left, no Alpha: background is blue. On the right, with an Alpha channel,
background is transparent blue.
Tip
If you are using this to generate background images for web pages and the like,
work with a small range of colors painted randomly on a small square. Then apply
the Cubism filter with the desired settings. As a last step, try Make Seamless to
adjust the image so it will tile seamlessly in your background.
17.10.6 GIMPressionist
17.10.6.1 Overview
The GIMPressionist filter is the king of Artistic filters. It can do what Cubism and Apply Canvas do and
much more. It gives your image the look of a painting. All is going as if your image was painted again
on a paper and with a brush you’d have chosen. It works on the active layer or selection.
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17.10.6.3 Options
The dialog window consists of a small Preview area on the left, which is always visible, and a huge
amount of GIMPressionist options organized in tabs.
17.10.6.3.1 Preview All your setting changes will appear in the Preview without affecting the image
until you click on OK. The Update button refreshes the preview window (it is not automatic, GIMPres-
sionist has so much work to do!), and the Reset button reverts to the original image.
17.10.6.3.2 Presets tab GIMPressionist has a lot of parameters. When combined, they give an astro-
nomical number of possibilities. So, it is important, when an interesting preset has been found, to save
it and also to send it to the plugin author if exceptional. Per contra, the intricacy of all these parameters
makes difficult understanding and foreseeing how each one works.
Presets options
Save Current Save current parameters. You can give a name in the input box on the left and a short
description in the dialog that appear.
Apply Load the parameters of the selected preset in the list.
Delete Delete the selected preset. You can delete only the presets you have created.
Refresh Update the preset list.
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17.10.6.3.3 Paper tab This tab concerns the texture of the canvas your image will be painted on. You
have a list of textures and a Preview for the selected texture. A description is displayed on the right for
every texture when selected.
Paper options
Invert Inverts the paper texture: what was a hollow turns to a bump and vice-versa.
Overlay Apply the paper as it, without embossing it. It looks like if a transparent paper has been over-
layed on the image.
Scale Specifies the scale of the texture (in % of the original file): controls the graininess of the texture.
17.10.6.3.4 Brush tab “Brush” is a general term for any material used to paint. A list of brushes is
available with a Preview for the selected one.
Brush options
Gamma Changes the gamma (luminosity) of the selected brush. The gamma correction brightens or
darkens midtones.
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Select You can also use a brush pattern you have created by selecting its image (arrow button on the
Select line). This image must be on your screen before you launch the filter to be taken in account.
Of course, don’t use big images.
If your image has several layers, they also will be displayed in the Select list and can be used as a
brush. When selected, the layer appears in the brush preview and the normal brush is deselected.
The Save as button allows you to save the selected brush.
Aspect ratio Specifies the brush proportions, height (0 -1) and width (0 +1).
Relief Specifies the amount of paint used for each stroke. This may evoke painting with a palette knife.
17.10.6.3.5 Orientation tab This tab allows to set the orientation of the brush strokes. A painter is not
obliged to go over with the same paintbrush angle. To perform some effects, he can vary their orientation.
Orientation options
Directions With this option, you can set how many times the brush will pass through a same place, with
each time a different direction, resulting in a more and more thick paint.
Start angle Specifies the general direction of the strokes, the angle that the angle range will start from.
Directions are often chosen to give some movement to the image.
Angle span Specifies the angle, the sector, of the stroke “fan”.
Value Let the value (luminosity) of the region determine the direction of the stroke.
Radius The distance from the center of the image determines the direction of the stroke.
Random Select a random direction for each stroke.
Radial Let the direction from the center determine the direction of the stroke.
Flowing Not a direction question here: the strokes follow a “flowing” pattern.
Hue Let the hue of the region determine the direction of the stroke.
Adaptive The brush direction that matches the original image the closest is selected.
Manual The Edit button opens the Edit orientation Map dialog that allows you to set the directions
manually.
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17.10.6.3.6 Size tab This tab allows you to set the number of brush sizes that will be used to paint,
the limits of variation of these sizes and the criterion used to determine them.
Size options
You can specify how many brush sizes are to be used and their sizes.
Sizes The number of brush sizes to use.
Minimum size, Maximum size The brush sizes are between these two values. The greater the size, the
greater the length and width of strokes.
Size You have there options to specify how the size of strokes will be determined.
Value Let the value (luminosity) of the region determine the size of the stroke.
Radius The distance from the center of the image determines the size of the stroke.
Random Select a random size for each stroke.
Radial Let the direction from the center determine the size of the stroke.
Flowing Not a length question here: the strokes follow a “flowing” pattern.
Hue Let the hue of the region determine the size of the stroke.
Adaptive The brush size that matches the original image the closest is selected.
Manual The Edit button opens the Size Map Editor. That allows you to specify the size of strokes
by yourself.
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17.10.6.3.7 Placement tab In this tab you can set how strokes will be distributed.
Placement options
Placement In the preview of the Orientation Map Editor, all small arrows look like a flow around objects.
Inside this flow, strokes may be placed in two different ways:
Stroke density The greater the density the closer the strokes. With a low density, the paper or back-
ground may be visible in unstroke areas.
17.10.6.3.8 Color tab In this tab, you can set what the stroke color will be.
Color options
Average under brush Stroke color is computed from the average of all pixels under the brush.
Center of brush Samples the color from the pixel in the center of the brush.
Color noise This slider, and its input box, allow you to introduce noise in the stroke color, that will look
less homogeneous.
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17.10.6.3.9 General tab In this tab you can set what will be the background and the relief of brush
strokes.
General options
Background
Paint edges If it is disabled, a thin border will not be painted around the outside border of the image.
Tileable If checked, the resulting image will be seamlessly tileable. The right side will match the left
side and the top will match the bottom. This is interesting if your image will be repeatedly used in
a Web background.
Edge darken How much to darken the edges of each brush stroke. This increases paint relief or thick-
ness.
Shadow depth How far apart from the object the drop shadow should be.
17.10.6.4.1 Overview The Orientation-map editor is an annexe of the GIMPressionist filter. You can
get to it by clicking on the Edit button in the Orientation tab. With this editor, you can set the direction
that brush strokes given by filter will have.
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17.10.6.4.2 Options You can place one or several vectors. You can set their direction and their strength.
They will act on the corresponding area of the image.
Vectors In the left windows (Vectors) you can manage your vectors. By default, a vector is at center.
Vectors are red when they are active, and grey when they are not with a white point at tip.
• By clicking on the Add button, you add a vector at center of the window, whereas clicking
with the mouse Middle Button puts it where you click.
• Clicking with the mouse Left Button displaces the selected vector to the clicked point.
• When clicking with the mouse Right Button, the selected vector points to where you have
clicked.
• Clicking on << and >> buttons displaces focus from a vector to another.
• The Delete button allows you to delete the selected vector.
Tip
With the scroll bar on the right of the Vectors panel, you can set the image
brightness. This can be very useful if the image is very dark/bright and you
can’t see vectors well.
Preview This Preview gives you an idea of the action of the various vectors. The slider on the right
border lets you change the luminosity of this preview.
Type You have there some types to arrange the brush strokes within the selected vector domain. De-
scribing them is difficult, but you can see the result in the Preview.
Voronoi A Voronoi’s diagram consists in partitioning a plane with n master points into n polygons
where each polygon has only one of these n master points and where any given other point of the
polygon is closer to the master point than to any other. So each polygon limit is midway between
two master point. Here is an example of a Voronoi’s diagram:
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Here, when this option is checked, only the vector closest to a given point of the image influences
this point.
Angle Direction of the selected vector. This slider has the same action as right-clicking (see above).
Angle offset This slider allows you to change the angle of all vectors.
Strength This slider acts on the influence domain of the selected vector. This influence lowers with
distance. Strength is showed with the vector length.
Strength exp. This slider acts on the length of all vectors, and so changes the strength of all brush strokes.
17.10.6.5.1 Overview The Size-map editor is an annexe of the GIMPressionist filter. You can get to
it by clicking on the Edit button in the Size tab. With this editor, you can set the size that brush strokes
given by filter will have.
17.10.6.5.2 Options You can place one or several vectors. You can set their strength. They will act on
the corresponding area of the image.
Smvectors In this window you can place your vectors. By clicking on the Add button, you add a vector
at the center of the window, whereas clicking with the mouse Middle Button puts it where you
click. Vectors are red when selected, and gray when they are not, with a white point at tip.
Clicking with the mouse Left Button displaces the selected vector to the clicked point.
Clicking on the mouse Right Button, has no evident action.
Clicking on << and >> buttons displaces focus from a vector to another.
The Kill button allows you to delete the selected vector.
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Tip
With the scroll bar on the right of the Vectors panel, you can set the image
brightness. This can be very useful if the image is very dark/bright and you
can’t see vectors well.
Preview This Preview gives you an idea of the action of the different vectors. The size of squares rep-
resent the size of the brushes and their strength.
Size Change the size of the brush strokes in the selected vector domain.
Strength This slider acts on the influence domain of the selected vector. This influence lowers with
distance.
17.10.7 Oilify
17.10.7.1 Overview
This filter makes the image look like an oil painting. The Mask size controls the outcome: a high value
gives the image less detail, as if you had used a larger brush.
Tip
The GIMPressionist filter can produce similar effects, but allows a much wider va-
riety of options.
This filter is found in the image menu through Filters → Artistic → Oilify….
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17.10.7.3 Options
Mask size Mask size selects the size of the brush mask used to paint the oily render. Larger values here
produce an oilier render.
Use mask-size map You may use a mask-size map to control Mask size partially. Mask size is reduced
accordings to darkness in each pixel of the map image. You can select a map image among the
current opened images of the same size as the source image.
Exponent Exponent selects density of the brush mask used to paint the oily render.
Use exponent map You may use an exponent map to control density of brush touch partially. Density
is reduced accordings to darkness in each pixel of the map image. You can select a map image
among the current opened images of the same size as the source image.
Use intensity algorithm “Use intensity algorithm” changes the mode of operation to help preserve de-
tail and coloring.
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17.10.8 Photocopy
17.10.8.1 Overview
The Photocopy filter modifies the active layer or selection so that it looks like a black and white photo-
copy, as if toner transferred was based on the relative darkness of a particular region. This is achieved
by darkening areas of the image which are measured to be darker than a neighborhood average, and
setting other pixels to white.
Tip
You may use this filter to sharpen your image. Create a copy of the active layer and
use the filter on the copy. Set the Layer Mode to Multiply and adjust the opacity
slider to get the best result.
You can find this filter from the image menu through Filters → Artistic → Photocopy….
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17.10.8.3 Options
Preview Your changes are displayed in this preview before being applied to your image.
Mask radius This parameter controls the size of the pixel neighbourhood over which the average inten-
sity is computed and then compared to each pixel in the neighborhood to decide whether or not to
darken it. Large values result in very thick black areas bordering the regions of white and much
less detail for black areas. Small values result in less toner overall and more details everywhere.
Sharpness With this option, you can set photocopy sharpness, from 0.0 to 1.0.
Percent black This parameter controls the amount of black color added to the image. Small values make
the blend from color regions to blackened areas smoother and dark lines themselves thinner and
less noticeable. Larger values make the lines thicker, darker and sharper. The maximum value
makes the lines aliased. The best, most natural results are usually achieved with an intermediate
value. Values vary from 0.0 to 1.0.
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17.10.9 Predator
17.10.9.1 Overview
This filter adds a “Predator” effect to the image. The predator effect makes the image/selection look
something like the view the predator has in movies (kind of a thermogram and that type of thing). This
will reduce the image to edges in a few basic colors on a dark background.
If there is an active selection, the filter effect will be applied to the selected region, otherwise to the
alpha channel (the filter will add an alpha channel, if necessary). The filter works best on colorful RGB
images.
17.10.9.3 Options
Edge amount The “predator” filter will detect edges using the Sobel edge detector. The specified “Edge
amount” will be passed to the Sobel filter. A high value will result in detecting more edges.
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Pixelize If checked, the filter will simplify the image into solid-colored squares using the Pixelise filter
before the real predator effect will be applied. You can select the size of these squares with the
option Pixel amount, which will heavily affect the result (see examples below).
Pixel amount “Pixel amount” is the size of the color blocks the image will be simplified to if Pixelize is
checked. Actually you are decreasing the resolution with this option. In the examples below, you
can see directly how increasing the pixel block size leads to something like “macro pixels”:
Keep selection If checked, the filter will be applied to the active selection. Else, it will be applied to the
active layer.
Separate layer When this option is checked, a copy of the active layer will be created above the active
layer and the filter will be applied to this copy, leaving the original layer untouched. If not checked,
the filter will be applied to the active layer.
Since this filter delegates the essential parts to two or three other filters the algorithm is very simple:
(a) Original (b) Pixelize (c) Min RGB (d) Edge detection
2. Optionally, the filter pixelizes the image: it renders the image by using color blocks instead of
pixels, thus reducing the image resolution.
3. The colors will be reduced to pure red, green, blue (and possibly gray colors), using the minimal
RGB channel for every pixel.
4. Applying the Sobel edge detecting filter, the image will be reduced further on to edges, usually on
a black background, with very few colors.
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17.10.10 Softglow
17.10.10.1 Overview
This filter lights the image with a soft glow, like the old trick smearing vaseline on the lens. Softglow
produces this effect by making bright areas of the image brighter.
17.10.10.3 Options
Preview Your changes are displayed in this preview before being applied to your image.
Glow radius The glow radius parameter controls the sharpness of the effect, giving a ”vaseline-on-the-
lens” effect.
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Brightness The brightness parameter controls the degree of intensification applied to image highlights.
Sharpness The sharpness parameter controls how defined or alternatively diffuse the glow effect should
be.
Figure 17.202 From left to right: original image, map, resulting image
Map has three stripes: a solid black area, a vertical gradient area, a solid white area. One can see, on the resulting
image, that image zones corresponding to solid areas of the map, are not blurred. Only the image zone
corresponding to the gradient area of the map is blurred.
“LIC” stands for Line Integral Convolution, a mathematical method. The plug-in author uses mathe-
matical terms to name his options... This filter is used to apply a directional blur to an image, or to create
textures. It could be called “Astigmatism” as it blurs certain directions in the image.
It uses a blur map. Unlike other maps, this filter doesn’t use grey levels of this blur map. Filter takes
in account only gradient direction(s). Image pixels corresponding to solid areas of the map are ignored.
17.10.11.3 Options
Tip
• To create a blur, check With Source Image. Only Filter Length slider and
perhaps Integration Steps slider, are useful.
• To create a texture, check With White Noise. All sliders can be useful.
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Effect Channel By selecting Hue, Saturation or Brightness (=Value), filter will use this channel to treat
image.
Using a square gradient map, Effect operator is on “Gradient” on the left, on “Derivative” on the right: what was
sharp is blurred and conversely.
Convolve You can use two types of convolution. That’s the first parameter you have to set:
With white noise White noise is an acoustics name. It’s a noise where all frequencies have the
same amplitude. Here, this option is used to create patterns.
With source image The source image will be blurred.
Effect image That’s the map for blur or pattern direction. This map must have the same dimensions
as the original image. It must be preferably a grayscale image. It must be present on your screen
when you call filter so that you can choose it in the drop-list.
The gradient map is divided into four gradient triangles: each of them has its own gradient direction. In every
area of the image corresponding to gradient triangles, only lines with the same direction as gradient are blurred.
The “With white noise” option is checked. Others are default. With a vertical gradient map, texture “fibres” are
going horizontally.
Filter length When applying blur, this option controls how important blur is. When creating a texture,
it controls how rough texture is: low values result in smooth surface; high values in rough surface.
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On the left: a vertical line, one pixel wide (zoom 800%). On the right: the same line, after applying a vertical blur
with a Filter Length to 3. You can see that blur width is 6 pixels, 3 pixels on both sides.
On the left: a texture with Filter Length=3. On the right, the same texture with Filter Length=24.
Noise magnitude This options controls the amount and size of White Noise. Low values produce finely
grained surfaces. High values produce coarse-grained textures.
Noise magnitude = 4
Integration steps This options controls the influence of gradient map on texture.
Minimum value, Maximum value Both values determine a range controlling texture contrast: shrunk
range results in high contrast and enlarged range results in low contrast.
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17.10.12 Weave
17.10.12.1 Overview
The Weave command is a Script-Fu script which creates a new layer filled with a weave effect and adds
it to the image as an overlay or bump map. The result of the image looks as if it were printed over woven
ribbons of paper, thin wooden sheet, or stripped bamboo.
If the image is in indexed colors, this menu entry is grayed out and unavailable.
This filter adds a “Multiply” mode layer upon the layer where you activate this command. The weave
texture is rendered in gray levels.
17.10.12.3 Options
For to make coarse mesh texture, increase the ribbon spacing and/or decrease the ribbon width.
For to strain ribbons hard, decrease the shadow depth.
Ribbon width With this option you can set the tape width in pixel between 0.0 and 256.0. In default,
30.0 pixels is set.
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Ribbon spacing With this option you can set the distance to the neighboring ribbon or the size of black
square hole in pixel between 0.0 and 256.0. In default, 10.0 pixels is set.
Shadow darkness With this option you can set the darkness at crossings of lower ribbon in percentage.
Lower value shows ribbons thinner. 75.0 percent is the default value.
Shadow depth With this option you can set the bent strength of ribbons in percentage. Higher value
shows ribbons more wavy, lower value for flat surface. The actual effect is limited by the Shadow
darkness. 75.0 percent is the default value.
Thread length With this option you can set the regularity of stripe texture. If this value is shorter than
the summary of the ribbon width and twice of the ribbon spacing, the surface of ribbon becomes
speckled. Set this value in pixel on range between 0.0 to 256.0. The default value is 200.0.
Thread density With this option you can set the density of fiber-like parallel short stripes on the surface
of ribbons. To populate stripes increase this value. 50.0 percent is the default value.
Thread intensity With this option you can set the opacity of stripe texture. Lower value shows threads
vague. To clear off threads set the value to 0.0 percent. The default value is 100.0 percent.
Narrower the ribbon width, wider the ribbon spacing, and filled with the “Wood #1” pattern.
This texture can be a lattice that you can see the original image through its mesh holes. Add a new,
transparent layer over the active layer for the lattice, and apply this filter. Select a black regular square
in the texture layer using the Select By Color tool, then delete black squares in selection on the texture
layer to be chink holes. Reverse the selection, and activate the transparent layer so that you can fill the
lattice surface with a pattern, then drag and drop your favorite pattern over the image window.
17.11.1 Introduction
These filters are image-dependent Script-Fu scripts. They create decorative borders, and some of them
add some nice special effects to the image.
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This filter adds a slight bevel to an image using a bump map (see below). If there is a selection, it is
bevelled, otherwise the filter has no effect.
17.11.2.3 Options
Thickness You can specify the thickness of the bevel, in pixels. Maximal thickness is 30 pixels.
Work on copy If checked, the filter creates a new window containing a copy of the image with the filter
applied. The original image remains unchanged.
Keep bump layer When checked, you will keep the generated bumpmap as a new, not visible layer
(below the layer dialog):
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This filter just does what its name says: it adds a border to the image. You can specify the thickness of
the border as well as the color. The four sides of the border are colored in different shades, so the image
area will appear raised.
The image will be enlarged by the border size, it won’t be painted over.
17.11.3.3 Options
Border X size, Border Y size Here you can select the thickness of the added border, in pixels. X size (left
an right) and Y size (top and bottom) may be different. Maximum is 250 pixels.
Border color Clicking on this button brings up the color selector dialog that allows you to choose an
“average” border color (see below, Delta value on color).
Delta value on color This option makes the border sides to be colored in different shades and thus
makes the image to appear raised. The actual color of the respective border side is computed for
every color component red, green, and blue3 from the “average” Border color as follows (resulting
values less than 0 are set to 0, values greater than 255 are set to 255):
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“Add Border” filter applied with Delta value 25, then with 75, 125, 175, and 225.
Example: the default color is blue (38,31,207), default delta is 25. So the shades of the borders are:
top: (38,31,207) + (25,25,25) = (63,56,232), right: (38,31,207) + (-13,-13,-13) = (25,18,194), etc.
The filter is found in the image window menu under Filters → Decor → Coffee Stain….
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17.11.4.3 Options
Darken only Since every stain is created in a layer of its own, all layers have to be merged to make the
appearance of the image. If this option is checked, the relevant layer mode is set to “Darken only”,
otherwise it is set to “Normal”.
The layer mode determines how the pixels of the layers are combined. In “Normal” mode, every
coffee stain covers the pixels of the layers below. As a rule of thumb, if layer mode “Darken only”
is set, coffee stains covers the corresponding pixels of the layers below them only if these pixels are
lighter.
17.11.5.1 Overview
This filter adds a cool fading border to an image. The border will look jagged and fuzzy, and you can
specify color and thickness of the fading border. Optionally you may add a shadow to the image.
You can find this filter in the image window menu through Filters → Decor → Fuzzy Border….
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17.11.5.3 Options
Color Clicking on this button brings up the color selector dialog that allows you to choose the border
color.
Border size Here you can set the thickness of the fuzzy border, in pixels. Maximum is 300 pixels, re-
gardless of the image width or height.
Blur border If checked, the border will be blurred. The example below shows the effect of blurring:
Granularity The border’s granularity is almost the size of pixel blocks spread to create the effect of a
jagged and fuzzy border.
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Add shadow If checked, the filter will also create a shadow at the border.
Shadow weight If Add shadow is checked, you may set the shadow opacity here. Defaults to 100% (full
opacity).
Work on copy If checked, the filter creates a new window containing a copy of the image with the filter
applied. The original image remains unchanged.
Flatten image If unchecked, the filter keeps the additional layers it used to create the border and the
shadow (if demanded). Default is to merge down all layers.
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This filter makes an image look like an old photo: blurred, with a jagged border, toned with a brown
shade, and marked with spots.
17.11.6.3 Options
Defocus If checked, a Gaussian blur will be applied to the image, making it less clear.
Border size When you choose a border size > 0, the Fuzzy Border filter will be applied to the image,
adding a white, jagged border.
Sepia If checked, the filter reproduces the effect of aging in old, traditional black-and-white photographs,
toned with sepia (shades of brown).4 To achieve this effect, the filter desaturates the image, reduces
brightness and contrast, and modifies the color balance.5
Mottle When you check this option, the image will be marked with spots.
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Work on copy If checked, the filter creates a new window containing a copy of the image with the filter
applied. The original image remains unchanged.
This filter rounds the corners of an image, optionally adding a drop-shadow and a background layer.
The filter works on RGB and grayscale images that contain only one layer. It creates a copy of the
image or can optionally work on the original. It uses the current background color to create a background
layer.
This filter is found in the image window menu under Filters → Decor → Round Corners….
17.11.7.3 Options
Edge radius Rounding corners is done by selecting a quarter of a circle at every corner and removing
the area not covered by this selection. The “edge radius” is the radius of the constructing circle.
In the examples below, the filter was applied to a 100x100 pixels image, with varying edge radius.
For radius = 50, the four quadrants just form a circle with diameter = 100, which exactly fits into
the original image outline. A radius greater than 50 is possible, but look what happens...
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(a) A 100x100 (b) Edge radius: (c) Edge radius: (d) Edge radius:
pixels image, 35. 50. 65. Ouch!
edge radius: 15
(default).
Add drop-shadow When this option is checked, the filter will cast a shadow behind your image after
rounding the image corners.
Shadow X/Y offset X and Y offset determine where the shadow will be placed in relation to the image.
Offset is measured in pixels. High values make the shadow look like it’s far away, and low values
will make it look closer to the image.
Note that the shadow offsets as well as the blur radius are limited to background area.
Blur radius When Add drop-shadow is checked, you may select a blur radius, which will be used by
the Drop Shadow filter. The image will be enlarged in both dimensions depending on the blur
radius and the shadow offsets.
Add background When you check this option (it is checked by default), the filter will add a background
layer below the existing layer, filled with the current background color. The size of this new layer
depends on the blur radius and the shadow offsets.
Work on copy If checked, the filter creates a new window containing a copy of the image with the filter
applied. The original image remains unchanged.
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17.11.8 Slide
17.11.8.1 Overview
This filter makes your image look like a slide, by adding a slide-film like black frame, sprocket holes,
and labels.
If necessary, the image will be cropped to fit into an aspect ratio of width : height = 3:2. If image
width is greater than image height, black frames will be added at the top and the bottom of the image,
else the frames will be added on the left and right sides. You may select the color as well as the font of
the text appearing on the frames. The current background color will be used for drawing the holes.
The script only works on RGB and grayscale images that contain one layer. Otherwise the menu
entry is insensitive and grayed out.
17.11.8.3 Options
Text A short label that will be displayed in the top and bottom (or the left and right) of the frame. The
text must be really short.
Number Here you may enter a text for simulating consecutive numbers. Two numbers will be dis-
played: this number and this number with the character “A” appended.
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Font Clicking on this button opens the Font dialog, where you can choose a font for the text on the frame.
Fontcolor Clicking on this button brings up a color selection dialog that allows you to choose the color
of the text.
Work on copy If checked, the filter creates a new window containing a copy of the image with the filter
applied. The original image remains unchanged.
17.11.9.1 Overview
This filter works with two images, source and target. The source image must be a grayscale image
containing a single layer and no Alpha channel. This layer is used as selection mask and will work as
stencil for the carving effect. The image to be carved (the target image) can be an RGB color or grayscale
image, also with a single layer. This target image must have the same size as the source image.
This filter is found in the image window menu under Filters → Decor → Stencil Carve….
Tip
If this command remains grayed out although the image is grayscale, check for an
Alpha channel and delete it.
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17.11.9.3 Options
Image to carve Here you may select the target image, i.e. the image the carving effect is applied to. The
drop-down list will show you a list of opened images which may be carved.
Carve white areas If checked (default), the source image is used as stencil as described above. If unchecked,
the inverted source image is used as stencil, e.g.:
In the example below, the source is a grayscale image. The target is an image with a wood pattern.
On the left, Carve white areas is enabled. The pixels of the target image corresponding to white
pixels in the stencil (around the text) have been carved. The result is an embossed text.
On the right, Carve white areas is disabled. The pixels of the target image corresponding to the
black pixels in the stencil (the text) have been carved. The result is a hollow text.
(a) White areas carved (b) Stencil (c) Black areas carved
Information about the many layers created by this filter can be found in [GROKKING].
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17.11.10.1 Overview
This filter provides a state of the art chrome effect. The source image must be an image in grayscale
mode, containing a single layer without alpha channel. This layer is used as mask (“stencil”) for the
chrome effect.
The filter creates a new image with the chrome effect applied to the source image or, if a selection
exists, to the selection of the source image (a nice background is added too).
This filter is found in the image window menu under Filters → Decor → Stencil Chrome….
Tip
If this command remains grayed out although the image is in grayscale mode, check
for an Alpha channel and delete it.
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17.11.10.3 Options
Chrome saturation, Chrome lightness Use this option to control how saturation and lightness of the
“Chrome” layer are adjusted. Negative values decrease saturation and lightness respectively.
Chrome factor This factor lets you adjust offsets, feather radius, and brush size used to construct the
“Chrome” and “Highlight” layer (and the “Drop Shadow” as well).
Change with caution, decreasing this value may make the chrome effect worse. The default factor
0.75 seems to be a good choice.
Environment map The environment map is an image that is added as some kind of “noise” to the source.
The effect is best to see if you use a simple map with some obvious shapes:
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1. The script constructs a somewhat simplified and blurred layer from the source image (from the
inverted source image if Chrome white areas is unchecked).
2. The (scaled) environment map is blurred and merged into the above layer with 50% opacity. (Do
you spot the cat in the introducing example?)
3. The brightness (value) of the layer is modified according to a spline-based intensity curve.
4. A layer mask is added, initialized with the source image (the “Chrome Stencil”). This is the “Chrome”
layer before the final step.
The “Highlight” layer is a copy of the “Chrome” layer where the layer mask is stroked with a white
brush.
5. For both layers the color balance is modified (according to Highlight balance and Chrome balance),
increasing the amount of red, green, and blue, with emphasis on highlights.
Additionally, saturation and lightness of the “Chrome” layer are modified (controlled by Chrome saturation
and Chrome lightness).
Now add a drop shadow and a background layer and you get the Example image for the “Stencil
Chrome” filter.
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On the left, the original image that we want to emboss: a solid blue. In the middle, the bump map : a grayscale
image, where black pixels will emboss backwards and white pixels will emboss forwards. On the right, the
bump-mapped image. The filter adds a shadow effect.
This filter creates a 3D effect by embossing an image (the card) and then mapping it to another image.
Bump height depends on pixel luminosity and you can set light direction. See Emboss for more infor-
mation about embossing. You can bump map any type of image, unlike the Emboss filter.
17.12.2.3 Options
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Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Bump map This drop-down list allows you to select the image that will be used as a map for bump-
mapping. This list contains images that are present on your screen when you launch the filter.
Images opened after starting filter are not present in this list.
Map type This option allows you to define the method that will be used when creating the map image:
Compensate for darkening Bump-mapping tends to darken image. You can compensate this darken-
ing by checking this option.
Invert bumpmap Bright pixels default to bumps and dark pixels to hollows. You can invert this effect
by checking this option.
Tile bumpmap If you check this option, there will be no relief break if you use your image as a pattern
for a web page: patterns will be placed side by side without any visible joins.
Azimut This is about lighting according to the points of the compass (0 - 360). East (0°) is on the left.
Increasing value goes counter-clockwise.
Depth With this slider, you can vary bump height and hollow depth. The higher the value, the higher
the difference between both. Values vary from 1 to 65.
X offset, Y offset With this slider, you can adjust the map image position compared with the image,
horizontally (X) and/or vertically (Y).
Waterlevel If your image has transparent areas, they will be treated like dark areas and will appear as
hollows after bump-mapping. With this slider, you can reduce hollows as if sea level was raising.
This hollows will disappear when sea level value reaches 255. If the Invert bump-map option is
checked, transparent areas will be treated as bright areas, and then Waterlevel slider will plane
bumps down.
Ambient This slider controls the intensity of ambient light. With high values, shadows will fade and
relief lessen.
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17.12.3 Displace
17.12.3.1 Overview
This filter uses a “displace-map” to displace corresponding pixels of the image. This filter displaces
the content of the specified drawable (active layer or selection) by the amounts specified in X and Y
Displacement multiplied by the intensity of the corresponding pixel in the ’displace map’ drawables.
Both X and Y displace maps should be gray-scale images and have the same size as the drawable . This filter
allows interesting distortion effects.
17.12.3.3 Options
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Displacement Mode You can choose working in Cartesian coordinates, where pixels are displaced in
X or Y direction, or working in Polar coordinates, where the image is pinched and whirled by
displacing pixels in radial or tangent direction.
Please see the next sections for details about these options.
Edge Behavior These options allows you to set displacement behaviour on active layer or selection
edges:
Wrap With this option, what disappears on one edge reappears on the opposite edge.
Smear With this option, pixels vacated by displacement are replaced with pixels stretched from
the adjacent part of the image.
Black With this option, pixels vacated by displacement are replaced with black.
17.12.3.3.1 Cartesian Displacement Mode In both modes, direction and amount of displacement de-
pend on the intensity of the corresponding pixel in the displacement map.
The map, that should be a grayscale image, has 256 gray levels (0-255), the (theoretical) average value
is 127.5. The filter displaces image pixels corresponding to pixels with values less than 127.5 (0 to 127)
in map to one direction, corresponding to pixels with values from 128 to 255 to the opposite direction.
X displacement, Y displacement If the respective option is activated, image pixels corresponding to
pixels from 0 to 127 will be displaced to the right for X, downwards for Y, image pixels corre-
sponding to pixels from 128 to 255 will be displaced to the left for X, upwards for Y.
What you enter in input boxes, directly or by using arrow-head buttons, is not the actual displace-
ment. It’s a coefficient used in a displacement = (intensityxcoef f icient) formula, which gives
the pixel actual displacement according to the scaled intensity 6 of the corresponding pixel in map,
modulated by the coefficient you enter. Introducing intensity into formula is important: this allows
progressive displacement by using a gradient map.
This value may be positive or negative. A negative displacement is reverse of a positive one. The
value varies in limits equal to the double of image dimensions.
When you click on the drop-down list button, a list appears where you can select a displacement
map. To be present in this list, an image must respect two conditions. First, this image must be
present on your screen when you call filter. Then, this image must have the same dimensions
as the original image. Most often, it will be a duplicate original image, which is transformed to
grey scale and modified appropriately, with a gradient. It may be possible to use RGB images, but
6 Scaled intensity = (intensity - 127.5) / 127.5; see Section 17.12.3.5.
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color luminosity is used making result prevision difficult. Map may be different in horizontal and
vertical directions.
Note
For a plain, non neutral map, if displace mode “Polar” is enabled, this filter works
like Whirl and Pinch.
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2. Duplicate this image. Activate this duplicate and make it gray-scaled (Image → Mode → GrayScale).
Fill it with the wanted gradient. This image will be your Displacement map, with the dimensions of
original image.
3. Activate original image. Create a Text Layer with your text. Set layer to image size: right-click on
the layer in layer dialog and, in the pop-menu, click on “Layer to image size”. Note that letters in
text layer lie on a transparent background; now this filter doesn’t displace transparent pixels. Only
letters will be displaced.
4. Activate the text layer. Open the Displace filter window. Set parameters, particularly the displace-
ment coefficient, according to the result in Preview. Click OK.
Tip
To get the wanted gradient, first draw a black to white gradient. Then use the
Curves tool to modify the gradient curve.
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(110−127.5)
30.0 ∗ 127.5 = −4
(60−127.5)
30.0 ∗ 127.5 = −15
If you check these equations, you will notice that the values they give are not exactly the results we
retained in the example (using non-integers, that’s not surprising). So, were the results rounded to the
nearest integer and then the pixels were displaced by a whole-numbered amount? No. Every pixel
is displaced exactly by the calculated amount; a “displacement by a fractional amount” is realized by
interpolation. A closer look at the example image will show it:
The displacement causes small (one pixel wide) areas of intermediate colors at the edges of plain color
areas. E.g., the black area (zoomed in image) is caused by a displacement of -4.12, so the intermediate
color is 12% black and 88% gold.
So if you select a displacement coefficient of 30.01 instead of 30.00, you will indeed get a different
image, although you won’t see the difference, of course.
17.12.4.1 Overview
This filter transforms the image with the Mandelbrot fractal: it maps the image to the fractal.
This filter is found in the image window menu under Filters → Map → Fractal trace….
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17.12.4.3 Options
Mandelbrot parameters
X1, X2, Y1, Y2, Depth These parameters are similar to X/YMIN, X/YMAX and ITER parameters of the
Fractal Explorer filter. They allow you to vary fractal spreading and detail depth.
Outside Type Mapping image to fractal may reveal empty areas. You can select to fill them with Black,
White, Transparency or make what disappears on one side reappear on the opposite side with
Wrap option.
17.12.5 Illusion
17.12.5.1 Overview
With this filter, your image (active layer or selection) looks like a kaleidoscope. This filter duplicates
your image in many copies, more or less dimmed and split, and puts them around the center of the
image.
This filter is found in the image window menu under Filters → Map → Illusion….
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17.12.5.3 Options
Preview If checked, parameter setting results are interactively displayed in preview. Scroll bars allow
you to move around the image.
Divisions That’s the number of copies you want to apply to image. This value varies from -32 to 64.
Negative values invert kaleidoscope rotation.
Mode 1, Mode 2 You have two arrangement modes for copies in image:
Figure 17.257 From left to right: original image, mode 1, mode 2, with Divisions=4
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This filter modifies the image for tiling by creating seamless edges. Such an image can be used as a
pattern for a web-page. This filter has no option, and result may need correction.
17.12.6.2 Activation
You can find this filter through Filters → Map → Make Seamless
This filter is found in the image window menu under Filters → Map → Map Object….
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17.12.7.3 Options
17.12.7.3.1 Preview This preview has several possibilities:
Preview! Preview is automatic for some options but you will have to press this button to update Preview
after modifying many other parameters.
When mouse pointer is on Preview and the Light tab is selected, it takes the form of a small hand
to grab the blue point which marks light source origin and to displace it. This blue point may not
be visible if light source has negative X and Y settings in the Light tab.
Zoom out, Zoom in Zoom buttons allow you to enlarge or to reduce image in Preview. Their action is
limited, but may be useful in case of a large image.
Show preview wireframe Puts a grid over the preview to make displacements and rotations more easy.
Works well on a plan.
Note
Create new image When this option is checked, a new image is created with the result of filter applica-
tion, so preserving the original image.
Enable antialiasing Check this option to conceal this unpleasant aliasing effect on borders. When checked,
this option lets appear two settings:
Depth Defines antialiasing quality, to the detriment of execution speed.
Threshold Defines antialiasing limits. Antialiasing stops when value difference between pixels
becomes lower than this set value.
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17.12.7.3.3 Light
Light Settings
Lightsource type In this dropdown list, you can select among Point light, Directionnal light and No
light.
Lightsource color Press this button to open the Color Selector dialog.
Position If “Point light” is selected, you can control there light source Position (the blue point), according
to X, Y and Z coordinates.
If “Directional light” is selected, these X, Y and Z parameters control the “Direction vector” (effect
is not evident).
17.12.7.3.4 Material
Intensity Levels
Diffuse Higher values make object reflect more light (looks brighter).
Specular Controls how intense the highlights will be.
Highlight Higher values make the highlights more focused.
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17.12.7.3.5 Orientation
Position These three sliders and their input boxes allows you to vary object position in image, according
to the X, Y, Z coordinates of the object upper left corner.
Rotation These three sliders make the object rotate around X, Y, Z axes respectively.
17.12.7.3.6 Box This tab appears only when you select the Box object.
Match Images to Box Faces This function name is self explanatory: you can select an image for every
face of the box. These images must be present on your screen when you call the Map Object filter.
Scale These X, Y, Z sliders allow you to change the size of every X, Y, Z dimension of the box.
17.12.7.3.7 Cylinder This tab appears only when you select the Cylinder object.
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Images for the Cap Faces The name of this option is self-explanatory. Images must be present on your
screen when you call the Map Object filter.
Size
Radius This slider and its input boxes let you control the Cylinder diameter. Unfortunately, this
setting works on the image mapped onto the cylinder and resamples this image to adapt it to
the new cylinder size. It would be better to have the possibility of setting size cylinder before
mapping so that we could map a whole image.
Length Controls cylinder length.
This filter cuts the image (active layer or selection) into several pieces, with square form, and then slides
them so that they, more or less, overlap or move apart. They can go out image borders a little.
You can find this filter through Filters → Map → Paper Tile….
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17.12.8.3 Options
Division X, Y and Size parameters are linked, because filter starts cutting image before it displaces
pieces; so, piece size and number of pieces in horizontal (X) and vertical (Y) directions must be
convenient to image size.
Movement
Max (%) This is the maximum displacement percentage against the side size of squares.
Wrap around As tiles move, some can go out image borders. If this option is checked, what goes
out on one side goes in on the opposite side.
Fractional Pixels Because of image cutting, original pixels can persist. There are three ways treating
them:
Background Remaining pixels will be replaced with the background type defined in the following
section.
Ignore Background Type option is not taken into account and remaining pixels are kept.
Background Type You can select the background type which will be used, if the Background radio-
button is checked, among six options:
Inverted image Background colors will be inverted (255-value in every color channel).
Image Background colors will be unchanged. The original image is the background.
Foreground color Remaining pixels will be replaced by the Foreground color of Toolbox.
Background color Remaining pixels will be replaced by the Background color of Toolbox.
Select here When this radio-button is checked, clicking in the color dwell will open a Color Selec-
tor where you can select the color you want for background.
Centering If this option is checked, tiles will rather be gathered together in the center of the image.
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This filter reduces the image (active layer or selection) and displays it in many copies inside the original
image.
17.12.9.3 Options
Flip You can flip tiles according to the Horizontal or/and Vertical axis by checking the corresponding
option(s).
You can also decide which tiles will be flipped:
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Explicit tile You can define a particular tile using both Row and Column input boxes. This tile will
be marked with a box in Preview. Press Apply to mark this explicit tile. Repeat this procedure
to mark more than one tile.
Opacity With this slider and its input box, you can set the opacity of the resulting image. This option is
valid only if your image has an Alpha channel.
Number of Segments n² means “the image into n to the power of two tiles”, where “n” is the number
you set with the slider or its input box. n = 3 will make nine tiles in the image.
17.12.10 Tile
17.12.10.1 Overview
Figure 17.270 The same image, before and after applying Tile filter
(a) Original image (b) (We have reduced image size intentionally)
This filter makes several copies of the original image, in a same or reduced size, into a bigger (new)
image.
17.12.10.3 Options
Width, Height Input boxes and their arrow-heads allow you to enter the dimensions for the new image.
Both directions are linked by default with a chain . You can make them independent by breaking
this chain. You can choose a unit else than pixel by clicking on the drop-down list button.
The new image must be bigger than the original one. Else, you will get an image sample only. Choose
sizes which are multiple of original sizes if you don’t want to have truncated tiles.
Create new image It’s in your interest to keep this option checked to avoid modifying your original
image.
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17.12.11 Warp
17.12.11.1 Overview
This filter displaces pixels of active layer or selection according to the grey levels of a Displacement map.
Pixels are displaced according to the gradient slope in the displacement map. Pixels corresponding to
solid areas are not displaced; the higher the slope, the higher the displacement.
Figure 17.272 From left to right: original image, displace map, displaced image
Solid areas of displacement map lead to no displacement. Abrupt transitions give an important displacement. A
linear gradient gives a regular displacement. Displacement direction is perpendicular to gradient direction (angle
= 90°).
And a complex gradient, such as the Solid Noise filter can create, gives a swirl effect.
This filter offers the possibility of masking a part of the image to protect it against filter action.
This filter is found in the image window menu under Filters → Map → Warp…. This filter has no
Preview.
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17.12.11.3 Options
Basic Options
Step size “Step” is displacement distance for every filter iteration. A 10 value is necessary to get a one
pixel displacement. This value can be negative to invert displacement direction.
On edges Because of displacement, a part of pixels are driven over the borders of layer or selection, and,
on the opposite side, pixels places are emptying. Four following options allow you to fix this issue:
Wrap What goes out on one side is going into the opposite side (this is the default).
Smear Emptying places are filled with a spreading of the neighbouring image line.
Black Emptying places are filled with black color.
Foreground color Emptying places are filled with the Foreground color of the color area in Tool-
box.
Displacement map To be listed in this drop-down list, the displacement map, which should be a grayscaled
image, must be present on your screen when you call filter and must have the same size as the original im-
age.
Advanced Options
Dither size Once all pixels displaced, this option scatters them randomly, giving grain to the image.
The higher this value (0.00-100.00), the thinner the grain.
Rotation angle This option sets displacement angle of pixels according to the slope direction of gradient.
Previous examples have been created with a vertical gradient and a 90° angle: so, pixels were
displaced horizontally and nothing went out of the image borders. Here is an example with a 10°
angle and 6 iterations:
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Displacement is made according to a 10° angle against vertical. Pixels going out the lower border on every
iteration are going into through the upper border (Wrap option checked), giving a dotted line.
Substeps If you specify a value > 1, the displacement vector is computed in several substeps, giving
you a finer control to the displace process.
Magnitude map In addition to displacement map, you can add a Magnitude map. This map should
also be a grayscaled image, with the same size as the source image and which must be present on
your screen when you call filter. This map gives more or less strength to filter on some parts of the
image, according to the grey levels of this magnitude map. Image areas corresponding to white
parts of this map will undergo all the strength of filter. Image areas corresponding to black parts of
the map will be spared by filter. Intermediate grey levels will lessen filter action on corresponding
areas of the image. Use magnitude map must be checked for that.
From left to right: original image, displacement map, magnitude map, after applying “Warp” filter. You can see
that the black areas of magnitude map prevent filter to take action.
Note
To test these options alone, you must use a map with a solid color for all the other
maps.
Gradient scale Using a gradient map, (this map should also be a grayscaled image), the displacement
of pixels depends on the direction of grayscale transitions. The Gradient scale option lets you set
how much the grayscale variations will influence the displacement of pixels. On every iteration,
the filter works of the whole image, not only on the red object: this explains blurredness.
In the example above, “Warp” filter is applied with a gradient map (Gradient scale = 10.0). Gradi-
ent is oblique, from top left to right bottom. The part of the image corresponding to the gradient
is moved obliquely, 90° rotated (Rotation angle 90° in Advanced Options).
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Vector mag With this map, the displacement depends on the angle you set in the Angle text box. 0° is
upwards. Angles go counter-clockwise. The vector control map determines by how many pixels the
image will move on every iteration.
In the above example, “Warp” filter is applied with a Vector mag. Gradient is vertical, from top to
bottom. Vector angle is 45°. The image is moved obliquely, 45° to the top left corner. The image is
blurred because every iteration works on the whole image, and not only on the red bar.
Angle Angle for fixed vector map (see above).
Difference Clouds command changes colors partially in cloud-like areas: The filter renders Solid Noise
cloud in an automatically created new layer, and sets the layer mode to Difference, then merges this
layer over the specified image.
Before merging the layer, this script opens the dialog of the Solid Noise plug-in which allows to
control its effect.
If the image is in indexed colors, this menu entry is grayed out and unavailable.
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17.13.2.3 Options
This script does not have its own dialog window but invokes the Solid Noise filter’s dialog.
17.13.3 Fog
17.13.3.1 Overview
This filter adds a new layer with some clouds to the image that look like fog or smoke. The clouds are
created with the Plasma texture.
17.13.3.3 Options
Among the few filter options, only “Turbulence” is somewhat important, because you can’t change it
later and have to undo and repeat the filter if the result doesn’t fit your desire.
Layer name The name of the layer. You can change it later in the Layers Dialog.
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Fog color Defaults to some kind of sandy brown (240, 180, 70). Click on the color button to change this
if you think that is not the natural color of fog.
Turbulence This is actually the Turbulence option of the Plasma filter: it controls the complexity of the
clouds, from soft (low values) to hard (high values).
Opacity The opacity of the layer. You can change it later in the Layers Dialog.
17.13.4 Plasma
17.13.4.1 Overview
All of the colors produced by Plasma are completely saturated. Sometimes the strong colors may be
distracting, and a more interesting surface will appear when you desaturate the image using Colors
→ Desaturate.
17.13.4.3 Options
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Solid Noise is a great texture maker. Note that this noise is always gray, even if you applied it to a very
colorful image (it doesn’t matter what the original image looks like -- this filter completely overwrites
any existing background in the layer it is applied to). This is also a good tool to create displacement maps
for the Warp plug-in or for the Bump Map plug-in. With the ”turbulence” setting active, the results look
quite a bit like real clouds.
17.13.5.3 Options
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Random seed This option controls random behaviour of the filter. If the same random seed in the same
situation is used, the filter produces exactly the same results. A different random seed produces
different results. Random seed can be entered manually or generated randomly by pressing New
Seed button.
When the Randomize option is checked, random seed cannot be entered manually, but is randomly
generated each time the filter is run. If it is not checked, the filter remembers the last random seed
used.
Turbulent If you check this, you’ll get very interesting effects, often something that looks much like oil
on water, or clouds of smoke, or living tissue, or a Rorschach blot.
Detail This controls the amount of detail in the noise texture. Higher values give a higher level of detail,
and the noise seems to be made of spray or small particles, which makes it feel hard. A low value
makes it more soft and cloudy.
Tileable If you check Tileable, you’ll get a noise which can be used as tiles. For example, you can use it
as a background in an HTML page, and the tile edges will be joined seamlessly.
X size, Y size These control the size and proportion of the noise shapes in X (horizontal) and Y (vertical)
directions (range 0.1 to 16.0).
17.13.6 Flame
17.13.6.1 Overview
With the Flame filter, you can create stunning, randomly generated fractal patterns. You can’t control
the fractals as you can with the IFS Fractal filter, but you can steer the random generator in a certain
direction, and choose from variations of a theme you like.
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Warning
Unfortunately it turned out, that this filter is not working properly for large images.
Even more unfortunate is, that its developer is currently not undertaking any actions
with that plug-in at all, so there seems no quick fix in sight. Although we can’t give
you the exact numbers, the plug-in worked in a quick test for a 1024x768 pixel
image, but didn’t do it for a 2500x2500 pixel image.
Note
This plug-in was given to GIMP by Scott Draves in 1997. He also holds the copy-
right for the plug-in. An descriptive page for the plug-in, provided by the author can
be found in the internet [PLUGIN-FLAMES].
17.13.6.3 Options
In the main window, you can set Rendering and Camera parameters. The first three parameters in the
Render display are Brightness, Contrast and Gamma. The result of these options is visible in the Preview
window, but it’s generally better to stick to the default values, and correct the rendered image later with
Image/Colors.
The other three parameters affect the rendering process and don’t show in the preview window.
Sample Density, which controls the resolution of the rendered pattern, is the most important of these.
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The Camera parameters allow you to zoom and offset the flame pattern, until you’re happy with what
you see in the preview window. Flame also offers the possibility to store and load your favorite patterns.
The dialog shows nine different windows. The pattern displayed in the center is the current pat-
tern, and the eight windows surrounding it are random variations of that pattern. Clicking on the
central image creates eight new variations, which can be adjusted with the Speed control. You se-
lect a variation by clicking on it, and it instantly replaces the image in the middle. To pick a certain
character or theme for the variations, you can choose from nine different themes in the Variations
menu. You can also use Randomize, which replaces the current pattern with a new random pat-
tern.
Open This button brings up a file selector that allows you to open a previously saved Flame settings
file.
Save This button brings up a file save dialog that allows you to save the current settings for the plug-in,
so that you can recreate them later.
Rendering
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Contrast Controls the contrast between brighter and dimmer parts of the flame.
Sample density Controls the resolution of the rendered pattern. (Does not have any effect on the pre-
view.) A high sample density results in soft and smooth rendering (like a spider’s web), whereas
low density rendering resembles spray or particle clouds.
Colormap This menu gives you several options to set the color blend in the flame pattern:
Camera
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This fractal-based plug-in is truly wonderful! With this versatile instrument, you can create amazingly
naturalistic organic shapes, like leaves, flowers, branches, or even whole trees. (“IFS” stands for “Iterated
Function System”.)
The key to use this plug-in lies in making very small and precise movements in fractal space. The
outcome is always hard to predict, and you have to be extremely gentle when you change the pattern.
If you make a component triangle too big, or if you move it too far (even ever so slightly), the preview
screen will black out, or more commonly, you’ll get stuck with a big shapeless particle cloud.
A word of advice: When you have found a pattern you want to work with, make only small changes,
and stick to variations of that pattern. It’s all too easy to lose a good thing. Contrary to what you might
believe, it’s really much easier to create a leaf or a tree with IFS Fractal than to make a defined geometrical
pattern (where you actually know what you’re doing, and end up with the pattern you had in mind).
For a brief introduction to IFS’s see Foley and van Dam, et al,. Computer Graphics, Principles and
Practice[FOLEY01].
17.13.7.3 Options
The plug-in interface consists of the compose area to the left, a preview screen to the right, and some
tabs and option buttons at the bottom of the dialog. The Default setting (in the preview window) is three
equilateral triangles. (This gives rise to a fractal pattern called the Sierpinski Triangle).
Toolbar
Click on the toolbar buttons to use the following tools, or open the context menu of the compose area.
Move, Rotate/Scale, Stretch Select the action to perform using the (mouse) pointer.
New, Delete Add or remove fractals.
Undo, Redo Standard.
Select all Link fractals and let apply actions to all fractals.
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Recenter Recompute the center of the fractals. This does not have any visible effect to the resulting
fractal.
Render Options
Max. memory Enables you to speed up rendering time. This is especially useful when working
with a large spot radius; just remember to use even multiples of the default value: 4096, 8192,
16384, ...
Iterations Determines how many times the fractal will repeat itself. (A high value for Subdivide
and Iterations is for obvious reasons a waste of process time unless your image is very large.)
Subdivide Controls the level of detail.
Spot radius Determines the density of the “brushstrokes” in the rendered image. A low spot ra-
dius is good for thin particle clouds or spray, while a high spot radius produces thick, solid
color strokes much like watercolor painting. Be careful not to use too much spot radius — it
takes a lot of time to render.
Spatial Transformation
Gives you information on the active fractal, and allows you to type a value instead of changing it
manually. Changing parameters with the mouse isn’t very accurate, so this is a useful option when you
need to be exact.
Color Transformation
Simple Changes the color of the currently selected fractal component (default is the foreground color
in the toolbox) to a color of your choice.
Full Like the Simple color transformation but this time you can manage the color transformation for
each color channel and for the alpha channel (shown as a black channel).
Scale hue by, Scale value by When you have many fractals with different colors, the colors blend into
each other. So even if you set “pure red” for a fractal, it might actually be quite blue in some places,
while another “red ” fractal might have a lot of yellow in it. Scale Hue/Value changes the color
strength of the active fractal, or how influential that fractal color should be.
Other
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1. Before invoking the filter: Select File → New Image. Add a transparent layer with Layers → Layers
and Channels → New Layer. Set the foreground color in the toolbox to black, and set the back-
ground to white.
2. Open IFS Fractal. Start by rotating the right and bottom triangles, so that they point upward.
You’ll now be able to see the outline of what’s going to be the tip and sides of the leaf. (If you have
problems, it may help to know that the three vertices of a triangle are not equivalent.)
Start by rotating triangles 2 and 3, trying to keep them nearly the same size.
3. To make the leaf symmetrical, adjust the bottom triangle to point slightly to the left, and the right
triangle to point slightly to the right.
4. Press New to add a component to the composition. This is going to be the stem of the leaf, so we
need to make it long and thin. Press Stretch, and drag to stretch the new triangle. Don’t be alarmed
if this messes up the image, just use Scale to adjust the size of the overlong triangle. You’ll probably
also have to move and rotate the new fractal to make it look convincing.
5. You still have to make it look more leaf-like. Increase the size of the top triangle, until you think
it’s thick and leafy enough. Adjust all fractals until you’re happy with the shape. Right-click to get
the pop-up menu, and choose Select all. Now all components are selected, and you can scale and
rotate the entire leaf.
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Enlarge component 1, arrange the other components appropriately, then select all, scale and rotate.
6. The final step is to adjust color. Click on the Color Transformation tab, and choose a different color
for each fractal. To do this, check Simple and press the right color square. A color circle appears,
where you can click or select to choose a color.
Assign a brownish color to component 4, and various shades of green to the other components.
7. Press OK to apply the image, and voilà, you’ve just made a perfect fractal leaf! Now that you’ve
got the hang of it, you’ll just have to experiment and make your own designs. All plant-imitating
fractals (be they oak trees, ferns or straws) are more or less made in this fashion, which is leaves
around a stem (or several stems). You just have to twist another way, stretch and turn a little or
add a few more fractals to get a totally different plant.
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17.13.8 Checkerboard
17.13.8.1 Overview
This filter creates a checkerboard pattern replacing the current layer content. Colors used for pattern are
current Fore- and Back ground colors of toolbox.
You can find this filter in the image menu through Filters → Render → Pattern → Checkerboard…
17.13.8.3 Options
Size With this option, you can set checkerboard square size, in pixels, or in your chosen unit by using
the drop-down list.
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17.13.9.1 Overview
This filter is the king of texture creating filters. It is extremely efficient but very complex. It uses a
mathematical method named Cellular Automata [WKPD-CA].
You can find this filter from the image menu through Filters → Render → Pattern → CML Explorer….
17.13.9.3 Options
17.13.9.3.1 General Options Filter options are distributed among Hue,Saturation, Value, Advanced,
Others and Misc Ops. tabs. Some more options are available. They will be described in following section.
Preview This filter offers you a Preview where you can see the result of your settings before they are
applied to the image.
New Seed, Fix Seed, Random Seed Random plays a large part in creating patterns. With these options,
you can influence the way random is generated. By clicking on the New Seed button, you can force
random to use a new source of random. The preview will show you the result. Fix Seed lets you
keep the same seed and so to reproduce the same effect with the filter. Random Seed generates a
random seed at random.
Open, Save With these both command buttons you can save pattern settings in a file, and to get them
back later.
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17.13.9.3.2 “CML Explorer” filter options (Hue) This filter works in the HSV color model. In this tab,
you can set options for Hue.
Function type In this drop-down list, you can select the method that will be used to treat the current
layer. These methods are:
Keep image’s values With this option, image hue values will be kept.
Keep the first value With this option, starting color will be standard cyan.
Fill with parameter k Pattern look will depend on k that you will set later in options.
Miscellaneous f(k) See above, “Fill with k parameter”.
Delta function, Delta function stepped // TODO
sinˆp-based function, sinˆp, stepped These options create wave-like patterns, like aurora borealis
or curtain folds.
Composition Here, these options concern Hue. You can choose among several functions, and a book
could be filled with results of all these functions. Please, experiment!
Misc. arrange This drop-down list offers you several other parameters. Also a book would be necessary
to explain all possibilities of these parameters.
Use cyclic range // TODO
Mod. rate With this slider and the input box, you can set modification rate from 0.0 to 1.0. Low value
results in a lined pattern.
Env. sensitivity Value is from 0.0 to 1.0
Diffusion dist. Diffusion distance: from 2 to 10.
# of subranges Number of sub-rangers: from 1 to 10.
(P)ower factor With this option you can influence the Function types using the p parameter. Value from
0.0 to 10.0.
Parameter k With this option you can influence the Function types using the k parameter. Value from
0.0 to 10.0.
Range low Set lower limit of hue that will be used for calculation. values vary from 0.0 to 1.0.
Range high Set the upper limit of hue that will be used for calculation. Variations are from 0.0 to 1.0.
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Plot a Graph of the Settings By clicking on this large button, you can open a window that displays the
graph of hue present settings.
17.13.9.3.3 “CML Explorer” filter options (Saturation) In this tab, you can set how Saturation com-
ponent of the HSV color model will be used in pattern calculation.
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17.13.9.3.4 “CML Explorer” filter options (Value) In this tab, you can set how the Value (Luminosity)
component of the HSV color model will be used in pattern calculation.
These options are similar to Hue tab options.
17.13.9.3.5 “CML Explorer” filter options (Advanced) These tab settings apply to the three HSV
channels.
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17.13.9.3.6 “CML Explorer” filter options (Others) In this tab, you can find various parameters about
image display and random intervention.
17.13.9.3.7 “CML Explorer” filter options (Misc Ops.) In this tab you can find various options about
copy and loading.
Copy Settings These options allow you to transfer information from one of the HSV channel to another
one.
Selective Load Settings With the Open button of this filter, you can load previously loaded settings. If
you don’t want to load all of them, you can select a source and a destination channel here.
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17.13.10.1 Overview
This filter lets you make diffraction or wave interference textures. You can change the Frequency, Con-
tours and Sharp Edges for each of the RGB channels. You can also set Brightness, Scattering and Polar-
ization of the texture. There is no automatic preview, so you must press the preview button to update.
On a slow system, this may take a bit of time. Note that result doesn’t depend on the initial image.
This is a very useful filter if you want to create intricate patterns. It’s perfect for making psychedelic,
batik-like textures, or for imitating patterns in stained glass (as in a church window).
It seems clear that the plugin works by simulating the physics of light striking a grating. Unfortu-
nately, the original authors never got around to writing down the theory behind it, or explaining what
the parameters mean. The best approach, then, is just to twiddle things and see what happens. Fortu-
nately, almost anything you do seems to produce interesting results.
This filter is found in the image window menu under Filters → Render → Pattern → Diffraction Pat-
terns….
17.13.10.3 Options
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17.13.11 Grid
17.13.11.1 Overview
It renders a Cartesian grid in the active layer, on top of the existing contents. The width, spacing, offsets,
and colors of the grid lines can all be set by the user. By default, the lines are with the GIMP’s foreground
color. (Note: this plug-in was used to create demonstration images for many of the other plug-ins.)
Tip
If you set the grid line widths to 0, then only the intersections will be drawn, as plus-
marks.
This filter is found in the image window menu under Filters → Render → Pattern → Grid….
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17.13.11.3 Options
There are separate options for controlling the horizontal grid lines, vertical grid lines, and intersections.
By default, the horizontal and vertical settings are locked together, so that all changes are applied sym-
metrically. If you want to change just one of them, click on the “chain” symbol below it to unlock them.
The results of changing the Intersection parameters are rather complex.
Besides, for some options, you can select the unit of measurement thanks to a drop-down list.
Width Sets the widths of the horizontal or vertical grid lines, or of the symbols drawn at their intersec-
tions.
Spacing Sets the distance between grid lines. The Intersection parameter clears the space between the
intersection point and the end of the arms of the intersection crosses.
Offset Sets the offset for grid lines with respect to the upper left corner. For intersections, sets the length
of the arms of the intersection crosses.
Color Selectors These allow you to set the colors of the grid lines and intersection marks.
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17.13.12 Jigsaw
17.13.12.1 Overview
This filter will turn your image into a jigsaw puzzle. The edges are not anti-aliased, so a little bit of
smoothing often makes them look better (i. e., Gaussian blur with radius 1.0).
Tip
If you want to be able to easily select individual puzzle-piece areas, render the jig-
saw pattern on a separate layer filled with solid white, and set the layer mode to
Multiply. You can then select puzzle pieces using the magic wand (fuzzy select)
tool on the new jigsaw layer.
This filter is found in the image window menu under Filters → Render → Pattern → Jigsaw….
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17.13.12.3 Options
Number of Tiles How many tiles across the image is, horizontally and vertically.
Bevel Edges
Bevel width The Bevel width slider controls the slope of the edges of the puzzle pieces (a hard wooden
puzzle would require a low Bevel width value, and a soft cardboard puzzle would require a higher
value).
Highlight The Highlight slider controls the strength of the highlight that will appear on the edges of
each piece. You may compare it to the ”glossiness” of the material the puzzle is made of. Highlight
width is relative to the Bevel width. As a rule of thumb, the more pieces you add to the puzzle, the
lower Bevel and Highlight values you should use, and vice versa. The default values are suitable
for a 500x500 pixel image.
Jigsaw Style
You can choose between two types of puzzle:
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17.13.13 Maze
17.13.13.1 Overview
This filter generates a random black and white maze pattern. The result completely overwrites the pre-
vious contents of the active layer. A typical example is shown below. Can you find the route from the
center to the edge?
17.13.13.3 Options
Maze Size
Width, Height These sliders control how many pathways the maze should have. The lower the values
for width and height, the more paths you will get. The same happens if you increase the number
of pieces in the Width and Height Pieces fields. The result won’t really look like a maze unless the
width and height are equal.
Algorithm
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Seed You can specify a seed for the random number generator, or ask the program to generate one
for you. Unless you need to later reproduce exactly the same maze, you might as well have the
program do it.
Depth first, Prim’s algorithm You can choose between these two algorithms for maze. Only a computer
scientist can tell the difference between them.
Tileable If you want to use it in a pattern, you can make the maze tileable by checking this check-button.
17.13.14 Qbist
17.13.14.1 Overview
The Qbist filter generates random textures containing geometric figures and color gradients.
17.13.14.3 Options
The Qbist filter generates random textures. A starting texture is displayed in the middle square, and
different variations surround it. If you like one of the alternative textures, click on it. The chosen texture
now turns up in the middle, and variations on that specific theme are displayed around it. When you
have found the texture you want, click on it and then click OK. The texture will now appear on the
currently active layer, completely replacing its previous contents.
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Antialiasing If you check this, it will make edges appear smooth rather than stair-step-like.
Open, Save These buttons allow you to save and reload your textures. This is quite handy because it’s
almost impossible to re-create a good pattern by just clicking around.
17.13.15 Sinus
17.13.15.1 Overview
You can find this filter from the image menu through Filters → Render → Pattern → Sinus….
The Sinus filter lets you make sinusoidally based textures, which look rather like watered silk or
maybe plywood. This plug-in works by using two different colors that you can define in the Colors tab.
These two colors then create wave patterns based on a sine function.
You can set the X and Y scales, which determine how stretched or packed the texture will be. You
can also set the Complexity of the function: a high value creates more interference or repetition in the
pattern. An example is shown below.
17.13.15.2 Options
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X scale, Y scale A low X/Y value will maximize the horizontal/vertical stretch of the texture, whereas
a high value will compress it.
Complexity This controls how the two colors interact with each other (the amount of interplay or rep-
etition).
Calculation Settings
Random seed This option controls the random behaviour of the filter. If the same random seed in the
same situation is used, the filter produces exactly the same results. A different random seed pro-
duces different results. Random seed can be entered manually or generated randomly by pressing
the New Seed button.
When the Randomize option is checked, random seed cannot be entered manually, but is randomly
generated each time the filter is run. If it is not checked, the filter remembers the last random seed
used.
Force tiling? If you check this, you’ll get a pattern that can be used for tiling. For example, you can use
it as a background in an HTML page, and the tile edges will be joined seamlessly.
Ideal, Distorted This options give additional control of the interaction between the two colors. “Dis-
torted” creates a more distorted interference between the two colors than “Ideal”.
17.13.15.2.2 Colors
Colors Here, you set the two colors that make up your texture. You can use Black & white or the Fore-
ground & background colors in the toolbox, or you can Choose a color with the color icons.
Alpha Channels This sliders allow you to assign an opacity to each of the colors. (If the layer you are
working on does not have an alpha channel, they will be grayed out.)
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17.13.15.2.3 Blend
Gradient You can choose between three functions to set the shapes of the waves that are produced:
Linear, Bilinear and Sinusoidal.
Exponent The Exponent controls which of the two colors is dominant, and how dominant it is. If you
set the exponent to -7.5, the left color will dominate totally, and if you set it to +7.5 it will be the
other way around. A zero value is neutral.
17.13.16 Circuit
17.13.16.1 Overview
Circuit command is a script that fills the selected region (or alpha) with traces like those on the back of
an old circuit board. It looks even better when gradmapped with a suitable gradient.
Tip
The effect seems to work best on odd shaped selections because of some limita-
tions in the maze codes selection handling ability.
If the image is in indexed colors, this menu entry is grayed out and unavailable.
Note
This filter is found in the image window menu under Filters → Render → Circuit….
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17.13.16.3 Options
Oilify mask size With this option you can set the option value of the Oilify filter in pixels (range 3 to
50). Larger values make lines more fuzzy. 17 is the default value.
Circuit seed You can give a randomizing seed number between 1 and 3000000. The default value is 3.
No background (only for separate layer) If this option is enabled, dark pixels of the circuit are made
transparent so that the underlying image is shown through these holes. This option is disabled in
default settings. The Separate layer option is required.
Keep selection If an active selection exists when this script is called, you can keep the selection and its
marching ants with this option. This option is enabled in default settings.
Separate layer If this option is not checked, the generated texture is drawn on the active layer. When
this option is enabled (in default), this script adds a layer to draw the circuit texture is on.
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With this filter, you can create fractals and multicolored pictures verging to chaos. Unlike the IFS Fractal
filter, with which you can fix the fractal structure precisely, this filter lets you perform fractals simply.
You can find this filter through Filters → Render → Fractal Explorer….
17.13.17.3 Options
The Fractal Explorer window contains two panes: on the left there is the Preview pane with a Zoom
feature, on the right you find the main options organized in tabs: Parameters, Colors, and Fractals.
17.13.17.3.1 Preview
Realtime preview Uncheck the Realtime preview only if your computer is slow. In this case, you can
update preview by clicking on the Redraw preview button.
By clicking-dragging mouse pointer on preview, you can draw a rectangle delimiting an area which
will be zoomed.
Zoom You have there some options to zoom in or zoom out. The Undo allows you to return to previous
state, before zooming. The Redo allows you to reestablish the zoom you had undone, without
having to re-create it with the Zoom In or Zoom Out buttons.
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17.13.17.3.2 Parameters This tab contains some options to set fractal calculation and select fractal
type.
Fractal Parameters Here, you have sliders and input boxes to set fractal spreading, repetition and aspect.
Left, Right, Top, Bottom You can set fractal spreading between a minimum and a maximum, in
the horizontal and/or vertical directions. Values are from -3.0 to 3.0.
Iterations With this parameter, you can set fractal iteration, repetition and so detail. Values are
from 0.0 to 1000.0
CX, CY With these parameters, you can change fractal aspect, in the horizontal (X) and/or vertical
(Y) directions, except for Mandelbrot and Sierpinski types.
Open, Reset, Save With these three buttons, you can save your work with all its parameters, open
a previously saved fractal, or return to the initial state before all modifications.
Fractal Type You can choose what fractal type will be, for instance Mandelbrot, Julia, Barnsley or Sier-
pinski.
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17.13.17.3.3 Colors This tab contains options for fractal color setting.
Number of Colors
Number of colors This slider and its input boxes allow you to set the number of colors for the fractal,
between 2 and 8192. A palette of these colors is displayed at the bottom of the tab. Actually,
that’s a gradient between colors in fractal: you can change colors with “Color Density” and “Color
Function” options. Fractal colors don’t depend on colors of the original image (you can use a white
image for fractals as well).
Use loglog smoothing If this option is checked, the band effect is smoothed.
Color density
Red, Green, Blue These three sliders and their text-boxes let you set the color intensity in the three color
channels. Values vary from 0.0 to 1.0.
Color Function
For the Red, Green and Blue color channels, you can select how color will be treated:
Sine Color variations will be modulated according to the sine function.
Cosine Color densities will vary according to cosine function.
None Color densities will vary linearly.
Inversion If you check this option, function values will be inverted.
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Color Mode
These options allow you to set where color values must be taken from.
As specified above Color values will be taken from the Color Density options.
Apply active gradient to final image Used colors will be that of active gradient. You should be able to
select another gradient by clicking on the gradient source button.
17.13.17.3.4 Fractals This tab contains a big list of fractals with their parameters, that you can use as
a model: only click on the wanted one.
The Refresh allows you to update the list if you have saved your work, without needing to re-start
GIMP. You can delete the selected fractal from the list by clicking on the Delete.
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17.13.18 Gfig
17.13.18.1 Overview
Figure 17.330 The same image, before and after using Gfig
This filter is a tool: You can create geometrical figures to add them to the image. It is very complex. I
hope this paper will help you.
When using this filter, elements inserted in the image will be placed in a new layer. So the image will
not be modified, all modifications occurring in this layer.
17.13.18.3 Options
The Preview (with a horizontal and a vertical ruler) on the left of the main window actually is your
working area where you are adding your figures.
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You can add and modify figures using the Gfig tools (Gfig tool bar) and using the appropriate options
(Gfig main window).
17.13.18.3.1 The Gfig tool bar At the top of dialog, you can find a set of icons which represents the
functions of this filter. Help pop-ups are explicit.
Functions for object drawing
On the left part of tool bar, you can find some functions for object drawing. You enable them by
clicking on the corresponding icon. You can create the following objects (note that Control points are
created at the same time as object):
Create line With this tool, you can draw lines. Click on Preview to mark start point, then drag mouse
pointer to the end point.
Create rectangle With this tool, you can draw rectangles. Click on Preview to mark start point, then
drag mouse pointer to create the rectangle.
Create circle With this tool, you can draw circles. Click on Preview to mark center, then drag mouse
pointer to the wanted radius.
Create ellipse With this tool, you can draw ellipses. Click on Preview to mark center, then drag mouse
pointer to get the wanted size and form.
Create arc With this tool, you can draw circle arcs. Click on Preview to set start point. Click again to set
another arc point. Without releasing mouse button, drag pointer; when you release mouse button,
the arc end point is placed and an arc encompassing these three points is drawn.
Create regular polygon With this tool, you can create a regular polygon. Start with setting side number
in Tool Options at the right of Preview. Then click on Preview to place center and, without releasing
mouse button, drag pointer to get the wanted size and orientation.
Create star With this tool, you can create a star. Start with setting side number (spikes) in Tool Options
at the right of Preview. Then click on Preview to place center and, without releasing mouse button,
drag pointer to get the wanted size and orientation.
Create spiral With this tool, you can create a spiral. Start with setting spire number (sides) and spire
orientation in Tool Options at the right of Preview. Then click on Preview to place center and,
without releasing mouse button, drag pointer to get the wanted size.
Create bezier curve With this tool, you can create Bézier curves. Click on Preview to set start point and
the other points: the curve will be created between these points. To end point creation press Shift
key when creating last point.
Functions for object management
In the middle of tool bar, you can find tools to manage objects:
Move an object With this tool, you can move the active object. To enable an object, click on a control
point created at the same time as the object.
Move a single point With this tool, you can click-and-drag one of the control points created at the same
time as object. Each of these points moves the object in a different way.
Copy an object With this tool, you can duplicate an object. Click on an object control point and drag it
to the wanted place.
Delete an object Click on an object control point to delete it.
Select an object With this tool, you can select an object to active it. Simply click on one of its control
points.
Functions for object organisation
At the right of tool bar, you can find tools for object superimposing (you can also get them by clicking
on the drop-down list button if they are not visible). You have:
Up (Raise selected object), Down (Lower selected object) With this tool, you can push the selected ob-
ject one level up or down.
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Back, Forward These functions allow you to jump from one object to another. Only this object is dis-
played.
Show all objects This function shows all objects again, after using both previous functions.
Note
If your window is too small to show all icons, the tool bar provides a drop-down list
which offers you the missing functions.
Tool Options If the selected tool provides some options (like number of sides), you can change them
here.
Stroke If this option is checked, the object will be drawn. Two buttons are available, to select color and
brush type. Changes to color or brush apply to existing objects too.
Fill With help of this drop-down list, you can decide whether and how the object will be filled, with a
color, a pattern or a gradient.
Show grid If this option is checked, a grid is applied on Preview to make object positioning easier.
Snap to grid If this option is checked, objects will align to the grid.
Show image When this option is checked, the current image is displayed in Preview (working area).
17.13.19 Lava
17.13.19.1 Overview
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17.13.19.3 Options
Seed TODO
Size TODO
Roughness TODO
Gradient TODO
Keep selection TODO
Separate layer TODO
Use current gradient TODO
The Line Nova filter fills a layer with rays emanating outward from the center of the layer using the
foreground color shown in the Toolbox. The rays starts as one pixel and grew broader towards the
edges of the layer.
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Tip
This filter does not provide any option which allows you to set the center point of
lines. If you need adjust the place of the radial lines where you want, create another
transparent image and apply this filter on it, then add it on your image. Setting large
size for the new nova image may help you not to break lines inside of your image.
This filter is found in the image window menu under Filters → Render → Line Nova….
17.13.20.3 Options
Number of lines By using this option you can set the number of lines between 40 to 1000. The default
is 200.
Sharpness (degrees) This slider determines how much the rays will broaden towards the edges. The
range goes from 0.0 to 10.0. If set to 0.0, nothing will be drawn. If set to 10.0, most of the area near
the edges of the layer will be painted.
Offset radius Here you choose the distance, in pixels, from center to the starting point of the rays. If set
to 0.0 the rays starts from the center. Any other value will let the starting points be on a circle at
the selected distance from the center. The maximum distance is 2000 pixels. The default value is
100 pixels.
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Randomness If this slider is set to a value higher than 1, the starting point for each ray differ more or
less randomly from the average starting point set as the offset radius above. With the value set to
1, all the rays will start at the circle determined by the offset radius. The maximum value is 2000.
The default value is 30.
17.13.21.1 Overview
Figure 17.339 The same image, before and after the application of “Sphere Designer” filter.
This filter creates a three dimensional sphere with different textures. It replaces the original image.
You can find this filter through Filters → Render → Sphere Designer….
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17.13.21.3 Options
Preview All your setting changes will appear in the Preview without affecting the image until you click
on OK. Note that the preview displays the whole image, even if the final result will concern a
selection. Click the button Update Preview to see the result of the current settings.
Textures
The list of textures applied to the sphere. There textures are applied in the order listed. Each item
shows the type and the name of the texture.
New Creates a new texture and adds it to the end of the list. The name and the features of this new
texture are the ones which are displayed in the Texture Properties area, but you can change them
by operating in this area, provided that your new texture is highlighted.
Duplicate Copies the selected texture and adds the copy to the end of the list.
Delete Deletes the selected texture from the list.
Open, Save Allows to save current settings or load previously saved settings.
Properties
Type Determines the type of action on the sphere.
Texture Covers the sphere with a specific pattern.
Bumpmap Gives some relief to the texture.
Light Lets you set the parameters of the light shining on the sphere.
Texture Determines the pattern used by the texture type. If the texture applies to light then the light is
distorted by this texture as if it was going through this texture before falling onto the sphere. If the
texture applies to the texture itself, the texture is applied directly to the sphere. Several options are
available.
Colors Sets the two colors to be used for a texture. By pressing the color button a color selection dialog
appears.
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Scale Determines the size of separate elements composing the texture. For example, for the “Checker”
texture this parameter determines the size of black and white squares. Value range is from 0 to 10.
Turbulence Determines the degree of texture distortion before applying the texture to the sphere. Value
range is from 0 to 10. With values of up to 1.0 you can still make out the undistorted patterns;
beyond that the texture gradually turns into noise.
Amount Determines the degree of influence the texture has on the final result. Value range is from 0 to
1. With the value of 0 the texture does not affect the result.
Exponent With the Wood texture, this options gives an aspect of venetian blind, more or less open.
Transformations
Scale X, Scale Y, Scale Z Determines the degree of stretching/compression of the texture on the sphere
along the three directions. The value range is from 0 to 10.
Rotate X, Rotate Y, Rotate Z Determines the amount of a turn of the texture on the sphere around the
three axes. The value range is from 0 to 360.
Position X, Position Y, Position Z Determines the position of the texture relative to the sphere. When
type is Light, this parameter refers to the position of the light floodlighting the sphere.
17.13.22 Spyrogimp
17.13.22.1 Overview
This filter is found in the image window menu under Filters → Render → Spyrogimp….
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17.13.22.3 Options
Type TODO
Shape TODO
Tool TODO
Brush TODO
Color TODO
Gradient TODO
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CHAPTER 17. FILTERS 17.14. WEB FILTERS
This filters are mostly used on images mentioned for web sites. The filter ImageMap is used to add
clickable “hot spots” on the image. The filter Semi-Flatten is used to simulate semi-transparency in
image formats without alpha channel. The Slice filter creates HTML tables of sensitive images.
17.14.2 ImageMap
In Web sensitive images are frequently used to get some effects when defined areas are enabled by the
pointer. Obviously the most used effect is a dynamic link to another web page when one of the sensitive
areas is clicked on. This “filter” allows you to design easily sensitive areas within an image. Web site
design softwares have this as a standard function. In GIMP you can do this in a similar way.
17.14.2.1 Overview
This plug-in lets you design graphically and friendly all areas you want to delimit over your displayed
image. You get the relevant part of html tags that must be merged into the right place in your page html
code. You can define some actions linked to these areas too.
This is a complex tool which is not completely described here (it works about like Web page makers
offering this function). However we want to describe here some of the most current handlings. If you
want, you can find a more complete descriptions in Grokking the GIMP with the link [GROKKING02].
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17.14.2.3 Options
Imagemap window
17.14.2.3.1 The Menu Bar The menu bar is similar to the image window menu bar, only a few menus
or menu entries are different:
File
Save; Save As Contrary to other filters, this plug-in doesn’t make an image but a text file. So you
must save your work in a text format.
Tip
With View → Source you can preview this text file content.
Open; Open recent In the plug-in you can open the saved text file. The areas defined in your file
will be loaded and overdisplayed; if the displayed image is not the original one or not with
the same size, GIMP will ask you for adapting the scale.
Edit
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CHAPTER 17. FILTERS 17.14. WEB FILTERS
In the settings dialog you can edit the area information of a selected area. This dialog will pop
up automatically whenever you create a new area.
Area list Here you can hide or show the selection area.
Source Here you see the raw data as you would save it to or read it from a file.
Color; Grayscale You can select the image mode here and work with a Grayscale display.
Mapping You will seldom use this menu, since you can more easily access selection tools by clicking
on icons on the left of the working area.
Arrow The arrow here represents the Move tool. When activated tool is selected, you can select
and move an area on the image.
With a polygon, you can use the arrow to move one of the red points. Right-click on a segment
between two red points to open a pop-up menu that offers, with several others, the possibility
to add a new point. If you right-click on a red point, you can remove it.
Rectangle; Circle; Polygon These tools let you create various shape areas: click on the image,
move the pointer, and click again.
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With this simple dialog you can enter some items, which will be written to the resulting output
file; either as comments (Author, Description) or as attribute values of the HTML tags (Image
name, Title, Default URL).
Tools With the “Tools” menu you can create guides and even regularly spaced rectangular areas.
Here you can enable and disable the image grid or configure some grid properties.
Use GIMP guides; Create guides The guide lines are created at the border of the image but can
be moved around by clicking on the red squares on each line something similar to the GIMP
guide lines. By using the guides you are able to create active rectangles in the image.
Create guides
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Instead of creating geometrical shapes to select the active areas you may use an array of rect-
angles, each representing an active area, by clicking on the “Create guides”. In the menu
popping up you set the width and height of the rectangles, the space between them, the num-
ber of rows and columns, and the upper and left startpoint for the array. All measures are in
pixels. If you are not satisfied with the result you may adjust each rectangle by moving the
red squares as usual.
17.14.2.3.2 The Tool Bar Most entries here are just shortcuts for some functions already described.
Exceptions:
Move to Front; Send to Back Here you can move an area entry to the bottom (“Move to Front”) or top
(“Send to Back”) of the area list.
17.14.2.3.3 The Working Area In the main area of the imagemap window, on the left side, you will
find your working area where you can draw all the shapes areas you want with the relevant tools.
Beside the working area there are vertically displayed icons, one for pointing, three for calling tools
to generate various shape areas, one to edit zone properties, and finally one to erase a selected zone; you
can call these functions with the Mapping menu too.
Caution
17.14.2.3.4 The selection area On the right is a display area, as a property list of the created areas. A
click on one item of the list selects automatically the corresponding shape in the working area, then you
can modify it.
Beside the display is an icon vertical set; its use is obvious but a help pop-up gives you some infor-
mation about each function.
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Unfortunately, the arrow symbols for moving a list entry up or down do not work here. But of course
you carefully avoided to create overlapping areas, so you do not use these functions at all.
17.14.3 Semi-Flatten
17.14.3.1 Overview
The Semi-flatten filter helps those in need of a solution to anti-aliasing indexed images with trans-
parency. The GIF indexed format supports complete transparency (0 or 255 alpha value), but not semi-
transparency (1 - 254): semi-transparent pixels will be transformed to no transparency or complete trans-
parency, ruining anti-aliasing you applied to the logo you want to put onto your Web page.
Before applying the filter, it’s essential that you should know the background color of your Web page.
Use the color-picker to determine the exact color which pops up as the Foreground color of the Toolbox.
Invert FG/BG colors so that BG color is the same as Web background color.
Semi-flatten process will combine FG color to layer (logo) color, proportionally to corresponding
alpha values, and will rebuild correct anti-aliasing. Completely transparent pixels will not take the color.
Very transparent pixels will take a few color and weakly transparent will take much color.
You can access this filter in the image window menu through Filters → Web → Semi-Flatten. It is avail-
able if your image holds an Alpha channel (see Section 16.7.33). Otherwise, it is greyed out.
17.14.3.3 Example
In the example below, the Toolbox Background color is pink, and the image has feathered edges on a
transparent background.
Full transparency is kept. Semi-tranparent pixels are colored with pink according to their trans-
parency (Alpha value). This image will well merge into the pink background of the new page.
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17.14.4 Slice
17.14.4.1 Overview
This filter is a simple and easy to use helper for creating sensitive images to be used in HTML files. The
filter slices up the source image (like the Guillotine command does) along its horizontal and vertical
guides, and produces a set of sub-images. At the same time it creates a piece of HTML code for a table
saved in a text file. Every table cell contains one part of the image. The text file should then be embedded
in an HTML document.
Note that this filter is really a very simple helper. A typical HTML code produced by the filter may
be not much more than this:
Example 17.1 Simple “Slice” filter example output
Tip
The ImageMap filter is a much more powerful and sophisticated tool for creating
sensitive images. (But it is also much more complex...)
This filter is found in the image window menu under Filters → Web → Slice….
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17.14.4.3 Options
Space between table elements This value (0-15) will be passed as “cellspacing” attribute to the HTML
table. The result is, that horizontal and vertical guides will be replaced with stripes of the specified
width:
Example 17.3 Space between table elements
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CHAPTER 17. FILTERS 17.14. WEB FILTERS
Note that the image will not be enlarged by the size of these stripes. Instead, the resulting HTML
image will look like you have drawn the stripes with the Eraser tool.
JavaScript for onmouseover and clicked When this option is enabled, the filter will also add some JavaScript
code. Like the HTML code, this code does not work as is, rather it’s a good starting point for adding
some dynamic functionality. The JavaScript code provides a function to handle events like “on-
mouseover”:
Example 17.4 JavaScript code snippet
function exchange (image, images_array_name, event)
{
name = image.name;
images = eval (images_array_name);
switch (event)
{
case 0:
image.src = images[name + ”_plain”].src;
break;
case 1:
image.src = images[name + ”_hover”].src;
break;
case 2:
image.src = images[name + ”_clicked”].src;
break;
case 3:
image.src = images[name + ”_hover”].src;
break;
}
}
Skip animation for table caps When disabled, the filter will add a <a href=”#”> ... </a> hyper-
link stub to every table cell. When enabled (this is the default) and there are at least two horizontal
or two vertical guides, the filter will not add a hyperlink stub to the first and last cell in a column
or row. This may be useful when you have an image with border and you don’t want to make the
border sensitive.
Example 17.5 Skipped animation for table caps (simplified HTML code)
<table cellpadding=”0” border=”0” cellspacing=”0”>
<tr>
<td><img alt=”” src=”images/slice_0_0.png”/></td>
<td><img alt=”” src=”images/slice_0_1.png”/></td>
<td><img alt=”” src=”images/slice_0_2.png”/></td>
<td><img alt=”” src=”images/slice_0_3.png”/></td>
</tr>
<tr>
<td><img alt=”” src=”images/slice_1_0.png”/></td>
<td><a href=”#”><img alt=”” src=”images/slice_1_1.png”/></a></td>
<td><a href=”#”><img alt=”” src=”images/slice_1_2.png”/></a></td>
<td><img alt=”” src=”images/slice_1_3.png”/></td>
</tr>
<tr>
<td><img alt=”” src=”images/slice_2_0.png”/></td>
<td><img alt=”” src=”images/slice_2_1.png”/></td>
<td><img alt=”” src=”images/slice_2_2.png”/></td>
<td><img alt=”” src=”images/slice_2_3.png”/></td>
</tr>
</table>
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17.15.1 Introduction
These are animation helpers, which let you view and optimize your animations (by reducing their size).
We gathered “Optimize (Difference)” and “Optimize (GIF)” filters together, because they are not much
different.
17.15.2 Blend
17.15.2.1 Overview
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This filter is found in the image window menu under Filters → Animation → Blend….
17.15.2.3 Options
Looped TODO
17.15.3 Burn-In
17.15.3.1 Overview
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17.15.3.3 Options
Fadeout TODO
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CHAPTER 17. FILTERS 17.15. ANIMATION FILTERS
17.15.4 Rippling
17.15.4.1 Overview
This filter is found in the image window menu under Filters → Animation → Rippling….
17.15.4.3 Options
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Figure 17.363 Example for the “Spinning Globe” filter: original image
Original image
Figure 17.364 Example for the “Spinning Globe” filter: filter applied
17.15.5.3 Options
Frames TODO
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17.15.6 Waves
17.15.6.1 Overview
This filter is found in the image window menu under Filters → Animation → Waves….
17.15.6.3 Options
Amplitude TODO
Wavelength TODO
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17.15.7 Optimize
17.15.7.1 Overview
An animation can contain several layers and so its size can be important. This is annoying for a Web page.
The Optimize filters let you reduce this size. Many elements are shared by all layers in an animation; so
they can be saved only once instead of being saved in all layers, and what has changed in each layer can
be saved only.
GIMP offers two Optimize filters: Optimize (Difference) and Optimize (GIF). Their result doesn’t
look very different.
Original image
In this animation, the red ball goes downwards and past vertical bars. File size is 600 Kb.
Optimize (Difference)
File size moved to 153 Kb. Layers held only the part the background which will be used to remove
the trace of the red ball. The common part of layers is transparent.
Optimize (GIF)
File size moved to 154 Kb, a bit bigger in the present example, but layer size has been reduced. Layers
held only a rectangular selection which includes the part of the background which will be used to remove
the trace of the red ball. The common part of layers is transparent.
17.15.7.4 Unoptimize
The “Unoptimize” filter removes any optimizations on a layer-based animation. You may need this
command if you want to edit the animation and it’s not possible or not useful to undo any changes and
start editing from the original image.
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17.15.8 Playback
17.15.8.1 Overview
This plug-in lets you play an animation from a multi-layers image (that could be saved in the GIF, MNG
or even XCF format), to test it.
17.15.8.3 Options
Preview This preview of the animation automatically fits the frame size. The number of the displayed
frame is shown below the preview.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
These filters correspond to the logo-generating Script-Fu scripts. They add all kinds of special effects to
the alpha channel of the active layer (that is, to the pixels with a non-zero alpha value).
Note
The menu items and the corresponding functions are enabled only if the active layer
has an alpha channel. If you see that the menu items are grayed out, try to add an
alpha channel.
The filter effect will always be applied according to the alpha values. The alpha of any pixel has a
value ranging from 0 (transparent) to 255 (fully opaque). It is possible to apply a filter only partially to
some (or all) pixels by using alpha values from 1 to 254.
You will notice that this is similar to selecting pixels partially. In fact, internally these filters always
create a selection from the alpha channel by transferring the alpha values to the channel which represents
the selection, and then work on the selection.
How to apply an “Alpha to Logo” filter to a selection?
1. If the active layer is the background layer, make sure that an alpha channel exists, otherwise add
an alpha channel.
Tip
If a layer name in the Layer Dialog is in bold, then this layer has no Alpha
channel.
4. Apply the “Alpha to Logo” filter (the filters ignore the selection, you don’t need to re-invert the
selection).
17.16.2 3D Outline
17.16.2.1 Overview
(a) The “3D Outline” filter (b) The “3D Outline” logo
This filter is derived from the “3D Outline” script (File → Create → Logos → 3D Outline in the image
window), which creates a logo (see above) with outlined text and a drop shadow.
The filter outlines the non-transparent areas of the active layer (determined from the Alpha channel)
with a pattern and adds a drop shadow. Here, we will use the alpha term to refer to these areas of the
active layer defined by the non-transparent pixels.
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The filter uses the Sobel edge detect filter to get the alpha’s outline. So with a simple alpha, for
example a cleared rectangle selection, you will just get the boundary. But when you use a layer mask
(don’t forget to Apply the Layer Mask), as in the following example, the edge detector will find more
edges and thus the filter effect will be applied to these edges too.
(a) With an layer mask (alpha) like this ... (b) ... you will get this.
Warning
This filter is found in the image window menu under Filters → Alpha to Logo → 3D Outline….
The filter only works if the active layer has an alpha channel. Otherwise, the menu entry is insensitive
and grayed out.
17.16.2.3 Options
Pattern Here you can see and change the currently selected pattern. When you click on the pattern, an
enlarged preview will popup. Pressing the Browse... button opens a dialog where you can select
a different pattern.
Outline blur radius This radius is used to blur the alpha before the edge detector will select the area to
be filled with the pattern. That’s why a high value results in a wide but smeared pattern:
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Shadow blur radius This radius is used to blur the drop shadow. A high value will smear the shadow:
Bumpmap (alpha layer) blur radius The Bump Map used to create a 3D effect is the active layer (alpha
layer) with the edge detect filter applied. Before it is used to emboss the pattern layer, another
Gaussian blur will be applied with the specified radius. So a high value will reduce the 3D effect.
Default bumpmap settings If checked (this is the default) the bump map plug-in will be applied with its
default options. Otherwise, the Bump Map dialog window will popup while the filter is running,
and you can choose different options. Note that, when you close the window pressing the Cancel
button, no bump map at all will be applied.
Shadow X offset; Shadow Y offset This is the amount of pixels the shadow layer will me moved to the
right (X) and down (Y). Then the layer will be clipped to the image size. Note that there is no real
background layer, and moving the shadow will clear its original place:
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
(a) The “Alien Glow” filter (b) The “Alien Glow” logo
This filter adds an eerie glow around the active layer’s alpha.
The filter is derived from the “Alien Glow” script (File → Create → Logos → Alien Glow in the image
window), which creates a logo with the above text effect.
Warning
17.16.3.3 Options
Glow size (pixels * 4) This is actually the font size option of the “Alien Glow” Script-Fu script. How-
ever, two values will be set in relation to this size: the glow will be enlarged by “Glow size” / 30,
and feather radius is “Glow size” / 4. You should probably choose the height of your objects for
this option (ignore “pixels * 4”).
Glow color This is the color of the “eerie” glowing. Of course it defaults to green (63,252,0), but a click
on the swatch button brings up the color selector where you can choose any color.
• If necessary, create a selection from the alpha channel of the active layer.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
• Fill the selection with the following Gradient Blend: Shape = Shaped (spherical); Gradient = FG to
BG (RGB), with FG = dark gray (79,79,79), BG = black.
• Create a new layer (“Alien Glow”) below. Extend the selection slightly, feather it, and fill it with
the Glow color.
• Create a new background layer filled with black.
Caution
17.16.4.3 Options
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These filters add a gradient effect to the alpha channel of active layer as well as a drop shadow and a
background layer.
The “Basic II” also adds a highlight layer.
Warning
The filters are derived from the “Basic I” and “Basic II” logo scripts (see File → Create → Logos),
which draw a text with the filter effect, e.g.
17.16.5.3 Options
Background color This color is used to fill the background layer created by the filter. It defaults to white.
When you click on the color swatch button, a color selector pops up where you can select any other
color.
Text color The name of this option refers to the text color of the logo scripts that were mentioned above.
Here this color — by default blue (6,6,206) for “Basic I” and red (206,6,50) for “Basic II” — sets the
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basic color of the gradient effect: this is the color the alpha channel will be filled with before the
gradient effect will be applied.
17.16.6 Blended
17.16.6.1 Overview
“Blended” applied
Caution
17.16.6.3 Options
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Backgroundcolor TODO
Gradient TODO
17.16.7 Bovination
17.16.7.1 Overview
“Bovination” applied
This filter adds “cow spots” to the active layer alpha channel.
Warning
You can find this filter in the image window menu under Filters → Alpha to Logo → Bovination….
17.16.7.3 Options
Spots density X, Spots density Y The horizontal (X) and vertical (Y) spots density will be used by the
Solid Noise filter as X Size and Y Size options. So these values range from 1 to 16, with high values
resulting in many spots in the respective dimension, low values resulting in few spots.
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Background Color This is the color used to fill the “Background” layer; it defaults to white. When you
click on the color button, you may choose any other color in the color selector dialog.
Besides, the filter adds a Blur layer as a light gray shadow and uses this layer as a Bump Map. Finally
a (by default) white “Background” layer is added below.
So the filter will end up with these layers:7
17.16.8 Chalk
17.16.8.1 Overview
7 If the active layer is not the top layer, it might happen that the filter messes up the layers. Then you will have to raise the
active layer.
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This filter creates a chalk drawing effect for the active layer.
It is derived from the “Chalk” script (File → Create → Logos → Chalk in the image window), which
creates a logo from a text of your choice, for instance:
Warning
17.16.8.3 Options
Background color The background color is the color of the “blackboard” you are drawing on with chalk,
and of course it’s black. When you click on the color button, the color selector pops up and you
may select any other color.
1. applies a Gaussian blur to the layer, spreads the pixels, and ripples the layer horizontally and
vertically,
Note
Sometimes the sobel edge detect produces some garbage at the image sides.
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Unfortunately you cannot change the tool and filter options. But you may reproduce the process
step by step using the methods listed above, varying the respective options. Then you just have to add
a background layer filled with any color. That’s all.
(a) The “Chip Away” filter (b) The “Chip Away” logo
This filter adds a chipped woodcarving effect to the alpha channel of the active layer. Optionally it adds
a drop shadow to the image. The content of the active layer doesn’t matter, only the shape of its alpha
channel does.
Warning
The filter is derived from the “Chip Away” Script-Fu script (File → Create → Logos → Chip Away),
which creates a text logo with the effect shown above.
17.16.9.3 Options
Chip amount This option lets you vary the size of chipping area. But note that “Chip amount” is not
the size of this area in pixels. It is used as the maximum amount pixels are randomly spread by
the Spread filter applied to the bump map. Valid range is 0-200.
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Blur amount The specified value will be passed as “Radius” option to the Gaussian blur filter, which
will blur the bump layer by this amount.
Invert If checked, the bump map will be inverted and will create hollows instead of bumps, which
makes the image looking carved.
Drop shadow If checked, a Drop shadow will be added to the image in a new layer below the active
layer.
Keep bump layer By default, the bump map used to create the chipping effect will be removed after
applying the filter. When this option is checked, the bump map will be kept as an invisible layer.
Fill BG with pattern If checked, the background layer (added by the filter) will be filled with the spec-
ified Pattern. Otherwise, it will be filled with white.
Keep background Whether or not to remove the background layer. This option is checked by default.
You can, of course, remove this layer (or toggle its visibility) later in the Layers dialog.
Pattern This option consists of a preview area, which will produce a popup preview when you click on
it and hold down the mouse button, and a Browse button. The button will popup a dialog where
you can select patterns.
The default pattern is “Burlwood”. Apart from that one, the plug-in author suggests the patterns
“Dried mud”, “3D Green”, and “Slate”:
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17.16.10 Chrome
17.16.10.1 Overview
This filter is derived from the “Chrome” logo script (File → Create → Logos → Chrome), which —
according to the script author — creates a “simplistic, but cool, chromed logo” (see above).
The filter adds this simple chrome effect to the alpha, that is the area of the active layer defined by the
non-transparent pixels (think of it as a “selection by visibility”). The filter effect will always be applied
according to the alpha values.
Apparently the effect only looks “cool” when the filter is applied to thin areas. For wide shapes you
can try to increase the Offset value; see the examples below.
Warning
17.16.10.3 Options
Offset (pixels * 2) This option is used when creating the chrome effect and for placing the drop shadow:
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The filter creates a drop shadow in the shape of the alpha. This shadow will be moved according
to the specified offset in relation to the alpha: by 40% of the offset to the right and by 30% offset
down. It will be feathered by 50% of the offset value.
The chrome effect will be achieved using some temporary layers. These layers are moved by the
same amount (40% and 30% of the specified offset) and are also feathered by 50% offset. So the
appearance of the alpha too is determined by the offset value.
Background Color This color is used to fill the background layer created by the filter. It defaults to light
gray. When you click on the color button, a color selector pops up where you can select any other
color.
Caution
17.16.11.3 Options
Gradient TODO
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
(a) The “Cool Metal” filter (b) The “Cool Metal” logo
This filter creates an effect that looks like metal with a reflection in the mirrored ground, and an inter-
esting drop shadow.
The filter is derived from the “Cool Metal” script (File → Create → Logos → Cool Metal in the image
window), which creates a logo from a text as shown above.
17.16.12.3 Options
Effect size (pixels) This is actually the font size option of the “Cool Metal” Script-Fu script. Some in-
ternal values will be set in relation to this size, for feathering, blurring, embossing, and creating
ripple patterns.
Background color The color of the background layer added by the filter. When you click in the color
swatch button, the color select dialog pops up.
Gradient The default gradient to create the cool metal is “Horizon 1”. Clicking in the gradient button
will open a simplified gradient dialog, where you can select any other gradient.
Gradient reverse By default, the selected gradient will be applied from top to bottom. When this option
is checked, the direction will be reversed.
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1. Create a new layer containing the area you want to mirror, for example Copy and Paste the area
in a new layer.
2. To make the reflection look more natural, scale down the layer (the filter resizes to 85% of the
original height). You can do this e.g. using Scale Layer command or the Scale Tool.
4. Now add a layer mask, fill the layer mask with a gradient (for instance white or gray to black), and,
of course, apply the layer mask.
1. shrink and slant the layer, e.g. using the Perspective tool,
17.16.13 Frosty
17.16.13.1 Overview
This filter is derived from the “Frosty” logo script (File → Create → Logos → Frosty in the image win-
dow), which creates a frozen logo like the example above.
The filter adds this frosty effect to the alpha, that is the area of the active layer defined by the non-
transparent pixels (think of it as a “selection by visibility”). The filter effect will always be applied ac-
cording to the alpha values.
Note
Unlike the most alpha to logo filters, the “Frosty” filter will not resize the image to
the active layer’s size.
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17.16.13.3 Options
(a) Effect size 10 (b) Effect size 200 (c) Effect size 400
Background color This color is used to fill the background layer created by the filter. It defaults to white.
When you click on the color button, a color selector pops up where you can select any other color.
17.16.14 Glossy
17.16.14.1 Overview
This filter applies gradients and patterns to the alpha. A slight 3D effect will be added using a bump
map, and optionally the filter adds a drop shadow.
Note
Here, as a language shortcut, we use alpha to mean the area of the active layer de-
fined by the non-transparent pixels. You may think of it as a selection “by visibility”.
Applying any effect “to the alpha” just means to apply this effect to all visible pixels
of the active layer.
The filter is derived from the “Glossy” script (File → Create → Logos → Glossy in the image win-
dow), which creates a logo (see above) with a glossy outlook when used with the default options, thus
the name.
This filter only works if the active layer has an alpha channel. Otherwise, the menu entry is insensitive
and grayed out.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
Warning
17.16.14.3 Options
Blend gradient (text) By default, the filter will fill the alpha with a gradient blend. Clicking on the
swatch button will open a simple gradient dialog, where you may select any gradient. “Text”
refers to the “Glossy” logo, which creates a logo from a text, and is meaningless here.
When Text gradient reverse is checked, the alpha will be filled with a gradient blend starting at the
bottom.
Pattern (text) When Use pattern for text instead of gradient is checked, the alpha will be filled with a
pattern. You can open a patterns dialog to select a pattern of your choice by clicking on the Browse
button. The preview area on the left will produce a popup preview of the current pattern when
pressed.
Outline size This is the size of a kind of border, realised with a layer containing an enlarged copy of the
alpha (details see below).
Blend gradient (outline); Pattern (outline) Just like the “text” options for the active layer, these options
specify the gradient or pattern (when Use pattern for outline instead of gradient is checked) used
to fill the outline area.
Use pattern overlay When checked, the original, not enlarged alpha of the outline layer will be filled
with the specified pattern using the overlay mode, so that the pattern and the previous contents
(pattern or gradient) will be merged.
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Again, clicking on Browse button will open a patterns dialog, pressing the preview icon will pro-
duce a popup preview of the current pattern.
Default bumpmap settings This option does nothing, the filter will always apply a bump map.
Background color The color of the background layer added by the filter. When you click on the color
button, a color select dialog pops up.
Shadow Optionally the filter creates a layer containing a drop shadow. The shadow layer will be moved
Shadow X offset pixels to the right and Shadow Y offset pixels down. Note that this may enlarge
the image, while the background layer will keep the size of the active layer.
(a) The “Glowing Hot” filter (b) The “Glowing Hot” logo
This filter adds a glowing hot metal effect to the alpha (that is to these areas of the active layer defined
by the non-transparent pixels).
The filter is derived from the “Glowing Hot” script (File → Create → Logos → Glowing Hot in the
image window), which creates a glowing text logo (see above).
The filter simulates a red-hot, a yellow-hot, and a white-hot area - each color representing a different
metal temperature -; the alpha’s outline shines through the glowing.
Warning
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
17.16.15.3 Options
Effect size (pixels * 3) This is actually the font size option of the “Glowing Hot” logo. The value is used
to calculate the size of the feathering border (cf Section 16.4.9) before the alpha is filled with red,
yellow, and white. These feathered colors make the hot metal effect.
Background color This is the color used to fill the “Background” layer; it defaults to black (7,0,20). Click
on the button to open a color selector, if you want to choose a different color.
In the example images you can see how the alpha’s outline shines through the glowing. This is
achieved with a alpha filled with black as top layer, where the layer mode is set to overlay. Using a
black overlay layer won’t change pure white, but darkens light colors at the alpha’s edges so that the
outline appears.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
17.16.16.1 Overview
Caution
This filter is found in the image window menu under Filters → Alpha to Logo → Gradient Bevel….
17.16.16.3 Options
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
17.16.17 Neon
17.16.17.1 Overview
This filter converts the active layer’s alpha into a neon-sign like object and optionally adds a shadow.
It is derived from the “Neon” Script-Fu script (File → Create → Logos → Neon), which creates a text
effect that simulates neon lighting.
Warning
You can find this filter in the image window menu under Filters → Alpha to Logo → Neon….
17.16.17.3 Options
Effect size (pixels * 5) This is actually the font size option of the Neon Script-Fu script. Some internal
values will be set in relation to this font size, for instance tube size, shadow offset, and blur radius.
So it may be a good idea to select the height of your objects as a starting point here. (“pixels * 5” is
nonsense, ignore it.)
Background color This is the color used to fill the “Background” layer; it defaults to black. When you
click on the color swatch button, you can choose any other color in the color selector dialog.
Glow color This is the color of the glowing neon tubes. The default is a typical neon-like light blue
(38,211,255). Again, a click on the color swatch button brings up the color selector.
Create shadow Optionally, the filter can create a drop shadow, which will have the same shape as the
alpha channel. The shadow color is black, and cannot be modified. Unless you don’t plan to
remove the background layer, you should select a different Background color.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
(a) The “Neon Tubes” layer (b) The “Neon Glow” layer
The layer “Neon Tubes” is the active layer the filter is applied to. The content of this layer doesn’t
matter. Only the alpha channel does, especially its shape.
The “Neon Glow” layer below contains the glowing of the neon light.
Optional a “Shadow” layer is created below, containing a drop shadow in the same shape of the active
layer’s alpha channel. At the bottom a new “Background” layer is created filled with the Background
color.
Overview of the Neon filter layers:
(a) The “Particle Trace” filter (b) The “Particle Trace” logo
To get such images, open a new image with a transparent background, create selections, fill them with
any color, and apply filter.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
This filter adds an effect, reminding of particle traces in a bubble chamber of nuclear physics, to the
active layer alpha.
Warning
The filter is derived from the “Particle Trace” logo script (File → Create → Logos → Particle Trace),
which creates the text effect shown in the example above.
You can find this filter in the image window menu under Filters → Alpha to Logo → Particle Trace….
17.16.18.3 Options
Border size (pixels) Actually this option is the text layer’s border of the “Particle Trace” Script-Fu Logo
(hence the misleading name). Here it determines the width of the white shadow’s feathering.
Hit rate This option sets the amount of light points produced by the Noise filter and thus the amount of
points converted to sparkles. The value ranges from from 0.0 to 1.0, but some values may be not
useful:
(a) Hit rate 0.10 (b) Hit rate 0.25 (c) Hit rate 0.40
Edge width Along the edge of the alpha, a new area will be created with radius “Edge width” (compare
Section 16.4.13). This area will also be filled with the “Base color”, but will be a bit darker.
Edge only If checked, the filter effect will be applied to the edge of the alpha channel only and the area
of the alpha channel will be cleared.
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
17.16.19 Textured
17.16.19.1 Overview
“Textured” applied
Caution
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CHAPTER 17. FILTERS 17.16. ALPHA TO LOGO FILTERS
17.16.19.3 Options
Pattern TODO
Mosaic tile type TODO
803
Chapter 18
18.1 Help
Help — Key reference for Help menu
Help
F1 Help
18.2 Tools
Tools — Key reference for the Tools menu
Tools
Tools
R Rect Select
E Ellipse Select
F Free Select
Z Fuzzy Select
I Scissors
B Paths
O Color Picker
M Move
Shift + R Rotate
Shift + T Scale
Shift + S Shear
Shift + P Perspective
Shift + F Flip
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CHAPTER 18. KEYS AND MOUSE REFERENCE 18.3. FILE
T Text
L Blend
N Pencil
P Paintbrush
Shift + E Eraser
A Airbrush
K Ink
C Clone
Shift + U Blur/Sharpen
S Smudge
Shift + D Dodge/Burn
Note
Context
X Swap Colors
D Default Colors
Note
18.3 File
File — Key reference for the File menu
File
Ctrl + D Duplicate
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CHAPTER 18. KEYS AND MOUSE REFERENCE 18.4. DIALOGS
Ctrl + Q Quit
18.4 Dialogs
Dialogs — Key reference for Dockable Dialogs submenu
Dockable Dialogs
Ctrl + L Layers
Ctrl + G Gradients
Note
These open a new dialog window if it isn’t open yet, otherwise the corresponding
dialog gets focus.
Within a Dialog
Ctrl + Alt + Page Up Ctrl + Alt + Page Down In a multi-tab dialog, switch tabs
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CHAPTER 18. KEYS AND MOUSE REFERENCE 18.5. VIEW
Note
This accepts the new value you typed in a text field and returns focus to canvas.
18.5 View
View — Key reference for View menu
View
Window
F10 Main Menu
Shift + F10, right click Drop-down Menu
F11 Toggle fullscreen
Shift + Q Toggle quickmask
Ctrl + W Close document window
Note
Menus can also be activated by Alt with the letter underscored in the menu name.
Zoom
+ Zoom in
- Zoom out
1 Zoom 1:1
Ctrl + E Shrink wrap
Note
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CHAPTER 18. KEYS AND MOUSE REFERENCE 18.6. EDIT
Note
Drag off the horizontal or vertical ruler to create a new guideline. Drag a guideline
off the image to delete it.
18.6 Edit
Edit — Key reference for Edit menu
Edit
Undo/redo
Ctrl + Z Undo
Ctrl + Y Redo
Clipboard
Ctrl + C Copy selection
Ctrl + X Cut selection
Ctrl + V Paste clipboard
Del Erase selection
Shift + Ctrl + C Named copy selection
Shift + Ctrl + X Named cut selection
Shift + Ctrl + V Named paste clipboard
Note
Fill
Ctrl + , Fill with FG Color
Ctrl + . Fill with BG Color
Ctrl + ; Fill with Pattern
18.7 Layer
Layer — Key reference for Layer menu
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CHAPTER 18. KEYS AND MOUSE REFERENCE 18.8. SELECT
Layers
18.8 Select
Select — Key reference for Select menu
Selections
18.9 Filters
Filters — Key reference for Filters menu
Filters
Zoom tool
click Zoom in
Ctrl + click Zoom out
810
Part IV
Glossary
811
Alpha
An Alpha value indicates the transparency of a pixel. Besides its Red, Green and Blue values, a
pixel has an alpha value. The smaller the alpha value of a pixel, the more visible the colors below
it. A pixel with an alpha value of 0 is completely transparent. A pixel with an alpha value of 255
is fully opaque.
With some image file formats, you can only specify that a pixel is completely transparent or com-
pletely opaque. Other file formats allow a variable level of transparency.
Alpha Channel
An alpha channel of a layer is a grayscale image of the same size as the layer representing its
transparency. For each pixel the gray level (a value between 0 and 255) represents the pixels’s
Alpha value. An alpha channel can make areas of the layer to appear partially transparent. That’s
why the background layer has no alpha channel by default.
The image alpha channel, which is displayed in the channels dialog, can be considered as the alpha
channel of the final layer when all layers have been merged.
See also Example for Alpha channel.
Antialiasing
Antialiasing is the process of reversing an alias, that is, reducing the “jaggies”. Antialiasing pro-
duces smoother curves by adjusting the boundary between the background and the pixel region
that is being antialiased. Generally, pixel intensities or opacities are changed so that a smoother
transition to the background is achieved. With selections, the opacity of the edge of the selection
is appropriately reduced.
Bézier curve
A spline is a curve which is defined mathematically and has a set of control points. A Bézier spline
is a cubic spline which has four control points, where the first and last control points (knots or
anchors) are the endpoints of the curve and the inner two control points (handles) determine the
direction of the curve at the endpoints.
In the non-mathematical sense, a spline is a flexible strip of wood or metal used for drawing curves.
Using this type of spline for drawing curves dates back to shipbuilding, where weights were hung
on splines to bend them. The outer control points of a Bézier spline are similar to the places where
the splines are fastened down and the inner control points are where weights are attached to modify
the curve.
Bézier splines are only one way of mathematically representing curves. They were developed in
the 1960s by Pierre Bézier, who worked for Renault.
Bézier curves are used in GIMP as component parts of Paths.
The image above shows a Bézier curve. Points P0 and P3 are points on the Path, which are created
by clicking with the mouse. Points P1 and P2 are handles, which are automatically created by
GIMP when you stretch the line.
Bitmap
From The Free Online Dictionary of Computing (13 Mar 01) :
bitmap — A data file or structure which corresponds bit for bit with an image displayed
on a screen, probably in the same format as it would be stored in the display’s video
memory or maybe as a device independent bitmap. A bitmap is characterised by the
width and height of the image in pixels and the number of bits per pixel which deter-
mines the number of shades of grey or colors it can represent. A bitmap representing
813
a colored image (a “pixmap”) will usually have pixels with between one and eight bits
for each of the red, green, and blue components, though other color encodings are also
used. The green component sometimes has more bits than the other two to cater for the
human eye’s greater discrimination in this component.
BMP
BMP is an uncompressed image file format designed by Microsoft and mainly used in Windows.
Colors are typically represented in 1, 4 or 8 bits, although the format also supports more. Because
it is not compressed and the files are large, it is not very well suited for use in the internet.
Bump mapping
Bump mapping is a technique for displaying extremely detailed objects without increasing the ge-
ometrical complexity of the objects. It is especially used in 3-dimensional visualization programs.
The trick is to put all the necessary information into a texture, with which shadowing is shown on
the surface of the object.
Bump mapping is only one (very effective) way of simulating surface irregularities which are not
actually contained in the geometry of the model.
Channel Mask
A channel masks is a special type of mask which determines the transparency of a selection. See
Masks for a detailed description.
Channel
A channel refers to a certain component of an image. For instance, the components of an RGB
image are the three primary colors red, green, blue, and sometimes transparency (alpha).
Every channel is a grayscale image of exactly the same size as the image and, consequently, consists
of the same number of pixels. Every pixel of this grayscale image can be regarded as a container
which can be filled with a value ranging from 0 to 255. The exact meaning of this value depends
on the type of channel, e.g. in the RGB color model the value in the R-channel means the amount
of red which is added to the color of the different pixels; in the selection channel, the value denotes
how strongly the pixels are selected; and in the alpha channel the values denote how opaque the
corresponding pixels are. See also Channels.
Clipboard
The Clipboard is a temporary area of memory which is used to transfer data between applications
or documents. It is used when you Cut, Copy or Paste data in GIMP.
The clipboard is implemented slightly differently under different operating systems. Under Lin-
ux/XFree, GIMP uses the XFree clipboard for text and the GIMP internal image clipboard for trans-
ferring images between image documents. Under other operating systems, the clipboard may work
somewhat differently. See the GIMP documentation for your operating system for further infor-
mation.
The basic operations provided by the clipboard are “Cut”, “Copy”, and “Paste”. Cut means that
the item is removed from the document and copied to the clipboard. Copy leaves the item in the
document and copies it to the clipboard. Paste copies the contents of the clipboard to the document.
The GIMP makes an intelligent decision about what to paste depending upon the target. If the
target is a canvas, the Paste operation uses the image clipboard. If the target is a text entry box, the
paste operation uses the text clipboard.
CMY, CMYK
CMYK is a color model which has components for Cyan, Magenta, Yellow and Black. It is a sub-
tractive color model, and that fact is important when an image is printed. It is complementary to
the RGB color model.
The values of the individual colors vary between 0% and 100%, where 0% corresponds to an un-
printed color, and 100% corresponds to a completely printed area of color. Colors are formed by
mixing the three basic colors.
The last of these values, K (Black), doesn’t contribute to the color, but merely serves to darken the
other colors. The letter K is used for Black to prevent confusion, since B usually stands for Blue.
814
Figure 18.1 Subtractive color model
GIMP does not currently support the CMYK model. (An experimental plug-in providing rudimen-
tary CMYK support can be found [PLUGIN-SEPARATE].)
This is the mode used in printing. These are the colors in the ink cartridges in your printer. It is
the mode used in painting and in all the objects around us, where light is reflected, not emmitted.
Objects absorb part of the light waves and we see only the reflected part. Note that the cones in
our eyes see this reflected light in RGB mode. An object appears Red because Green and Blue have
been absorbed. Since the combination of Green and Blue is Cyan, Cyan is absorbed when you
add Red. Conversely, if you add Cyan, its complementary color, Red, is absorbed. This system is
subtractive. If you add Yellow, you decrease Blue, and if you add Magenta, you decrease Green.
It would be logical to think that by mixing Cyan, Magenta and Yellow, you would subtract Red,
Green and Blue, and the eye would see no light at all, that is, Black. But the question is more
complex. In fact, you would see a dark brown. That is why this mode also has a Black value, and
why your printer has a Black cartridge. It is less expensive that way. The printer doesn’t have to
mix the other three colors to create an imperfect Black, it just has to add Black.
Color depth
Color depth is simply the number of bits used to represent a color (bits per pixel : bpp). There are
3 channels for a pixel (for Red, Green and Blue). GIMP can support 8 bits per channel, referred as
eight-bit color. So, GIMP color depth is 8 * 3 = 24, which allows 256 * 256 * 256 = 16,777,216 possible
colors (8 bits allow 256 colors).
Color model
A color model is a way of describing and specifying a color. The term is often used loosely to refer
to both a color space system and the color space on which it is based.
A color space is a set of colors which can be displayed or recognized by an input or output device
(such as a scanner, monitor, printer, etc.). The colors of a color space are specified as values in a
color space system, which is a coordinate system in which the individual colors are described by
coordinate values on various axes. Because of the structure of the human eye, there are three axes
in color spaces which are intended for human observers. The practical application of that is that
colors are specified with three components (with a few exceptions). There are about 30 to 40 color
space systems in use. Some important examples are:
• RGB
• HSV
• CMY(K)
• YUV
• YCbCr
Dithering
Dithering is a technique used in computer graphics to create the illusion of more colors when
displaying an image which has a low color depth. In a dithered image, the missing colors are
reproduced by a certain arrangement of pixels in the available colors. The human eye perceives
this as a mixture of the individual colors.
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The Gradient tool uses dithering. You may also choose to use dithering when you convert an image
to Indexed format. If you are working on an image with indexed colors, some tools (such as the
pattern fill tool) may also use dithering, if the correct color is not available in the colormap.
The Newsprint filter uses dithering as well. You can use the NL Filter (Non Linear filter) to remove
unwanted dithering noise from your image.
Also note that although GIMP itself uses 24-bit colors, your system may not actually be able to
display that many colors. If it doesn’t, then the software in between GIMP and your system may
also dither colors while displaying them.
See also the glossary entry on Floyd-Steinberg dithering, which is used in GIMP.
EXIF
Exchangeable image file format (official abbreviation Exif, not EXIF) is a specification for the image
file format used by digital cameras. It was created by the Japan Electronic Industry Development
Association (JEIDA). The specification uses the existing JPEG, TIFF Rev. 6.0, and RIFF WAVE file
formats, with the addition of specific metadata tags. It is not supported in JPEG 2000 or PNG.
Version 2.1 of the specification is dated June 12, 1998 and version 2.2 is dated April 2002. The Exif
tag structure is taken from that of TIFF files. There is a large overlap between the tags defined in
the TIFF, Exif, TIFF/EP and DCF standards [WKPD-EXIF].
Feathering
The process of Feathering makes a smooth transition between a region and the background by
softly blending the edges of the region.
In GIMP, you can feather the edges of a selection. Brushes can also have feathered edges.
File Format
A file format or file type is the form in which computer data is stored. Since a file is stored by an
operating system as a linear series of bytes, which cannot describe many kinds of real data in an
obvious way, conventions have been developed for interpreting the information as representations
of complex data. All of the conventions for a particular “kind” of file constitute a file format.
Some typical file formats for saving images are JPEG, TIFF, PNG and GIF. The best file format for
saving an image depends upon how the image is intended to be used. For example, if the image
is intended for the internet, file size is a very important factor, and if the image is intended to be
printed, high resolution and quality have greater significance. See Format types.
Floating Selection
A floating selection (sometimes called a “floating layer”) is a type of temporary layer which is
similar in function to a normal layer, except that a floating selection must be anchored before you
can resume working on any other layers in the image.
In early versions of GIMP, when GIMP did not use layers, floating selections were used for per-
forming operations on a limited part of an image (you can do that more easily now with layers).
Now floating selections have no practical use, but you must know what you have to do with them.
Floyd-Steinberg Dithering
Floyd-Steinberg dithering is a method of dithering which was first published in 1976 by Robert W.
Floyd and Louis Steinberg. The dithering process begins in the upper left corner of the image. For
each pixel, the closest available color in the palette is chosen and the difference between that color
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and the original color is computed in each RGB channel. Then specific fractions of these differences
are dispersed among several adjacent pixels which haven’t yet been visited (below and to the right
of the original pixel). Because of the order of processing, the procedure can be done in a single pass
over the image.
When you convert an image to Indexed mode, you can choose between two variants of Floyd-
Steinberg dithering.
Gamma
Gamma or gamma correction is a non-linear operation which is used to encode and decode lumi-
nance or color values in video or still image systems. It is used in many types of imaging systems
to straighten out a curved signal-to-light or intensity-to-signal response. For example, the light
emitted by a CRT is not linear with regard to its input voltage, and the voltage from an electric
camera is not linear with regard to the intensity (power) of the light in the scene. Gamma encod-
ing helps to map the data into a perceptually linear domain, so that the limited signal range (the
limited number of bits in each RGB signal) is better optimized perceptually.
Gamma is used as an exponent (power) in the correction equation. Gamma compression (where
gamma < 1) is used to encode linear luminance or RGB values into color signals or digital file
values, and gamma expansion (where gamma > 1) is the decoding process, and usually occurs
where the current-to-voltage function for a CRT is non-linear.
For PC video, images are encoded with a gamma of about 0.45 and decoded with a gamma of 2.2.
For Mac systems, images are typically encoded with a gamma of about 0.55 and decoded with
a gamma of 1.8. The sRGB color space standard used for most cameras, PCs and printers does
not use a simple exponential equation, but has a decoding gamma value near 2.2 over much of its
range.
In GIMP, gamma is an option used in the brush tab of the GIMPressionist filter and in the Flame
filter. The display filters also include a Gamma filter. Also see the Levels Tool, where you can use
the middle slider to change the gamma value.
Gamut
In color reproduction, including computer graphics and photography, the gamut, or color gamut
(pronounced / gæm t/), is a certain complete subset of colors. The most common usage refers to
the subset of colors which can be accurately represented in a given circumstance, such as within
a given color space or by a certain output device. Another sense, less frequently used but not less
correct, refers to the complete set of colors found within an image at a given time. In this context,
digitizing a photograph, converting a digitized image to a different color space, or outputting it to
a given medium using a certain output device generally alters its gamut, in the sense that some of
the colors in the original are lost in the process. [WKPD-GAMUT]
GIF
GIF™ stands for Graphics Interchange Format. It is a file format with good, lossless compression
for images with low color depth (up to 256 different colors per image). Since GIF was developed,
a new format called Portable Network Graphics (PNG) has been developed, which is better than
GIF in all respects, with the exception of animations and some rarely-used features.
GIF was introduced by CompuServe in 1987. It became popular mostly because of its efficient,
LZW compression. The size of the image files required clearly less disk space than other usual
graphics formats of the time, such as PCX or MacPaint. Even large images could be transmitted in
a reasonable time, even with slow modems. In addition, the open licensing policy of CompuServe
made it possible for any programmer to implement the GIF format for his own applications free of
charge, as long as the CompuServe copyright notice was attached to them.
Colors in GIF are stored in a color table which can hold up to 256 different entries, chosen from
16.7 million different color values. When the image format was introduced, this was not a much
of a limitation, since only a few people had hardware which could display more colors than that.
For typical drawings, cartoons, black-and-white photographs and similar uses, 256 colors are quite
sufficient as a rule, even today. For more complex images, such as color photographs, however, a
huge loss of quality is apparent, which is why the format is not considered to be suitable for those
purposes.
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One color entry in the palette can be defined to be transparent. With transparency, the GIF image
can look like it is non-rectangular in shape. However, semi-transparency, as in PNG, is not possible.
A pixel can only be either entirely visible or completely transparent.
The first version of GIF was 87a. In 1989, CompuServe published an expanded version, called 89a.
Among other things, this made it possible to save several images in one GIF file, which is especially
used for simple animation. The version number can be distinguished from the first six bytes of a
GIF file. Interpreted as ASCII symbols, they are “GIF87a” or “GIF89a”.
GNU
The GNU project was started in 1983 by Richard Stallman with the goal of developing a completely
free operating system. It is especially well-known from the GNU General Public License (GPL) and
GNU/Linux, a GNU-variant with a Linux kernel.
The name came about from the naming conventions which were in practice at MIT, where Stall-
man worked at the time. For programs which were similar to other programs, recursive acronyms
were chosen as names. Since the new system was to be based on the widespread operating system,
Unix, Stallman looked for that kind of name and came up with GNU, which stands for “GNU is not
Unix”. In order to avoid confusion, the name should be pronounced with the “G”, not like “new”.
There were several reasons for making GNU Unix-compatible. For one thing, Stallman was con-
vinced that most companies would refuse a completely new operating system, if the programs they
used wouldn’t run on it. In addition, the architecture of Unix made quick, easy and distributed
development possible, since Unix consists of many small programs that can be developed indepen-
dently of each other, for the most part. Also, many parts of a Unix system were freely available to
anyone and could therefore be directly integrated into GNU, for example, the typesetting system,
TeX, or the X Window System. The missing parts were newly written from the ground up.
GIMP (GNU Image Manipulation Program) is an official GNU application [WKPD-GNU].
Grayscale
Grayscale is a mode for encoding the colors of an image which contains only black, white and
shades of gray.
When you create a new image, you can choose to create it in Grayscale mode (which you can
colorize later, by changing it to RGB mode). You can also change an existing image to grayscale by
using the Grayscale, Desaturate, Decompose, Channel Mixer, although not all formats will accept
these changes. Although you can create images in Grayscale mode and convert images to it, it is
not a color model, in the true sense of the word.
As explained in RGB mode, 24-bit GIMP images can have up to 256 levels of gray. If you change
from Grayscale to RGB mode, your image will have an RGB structure with three color channels,
but of course, it will still be gray.
Grayscale image files (8-bit) are smaller than RGB files.
Guides
Guides are lines you can temporarily display on an image while you are working on it. You can
display as many guides as you would like, in either the horizontal or the vertical direction. These
lines help you position a selection or a layer on the image. They do not appear when the image is
printed.
For more information see Section 12.2.2.
Histogram
In digital image processing, a histogram is a graph representing the statistical frequency of the gray
values or the color values in an image. The histogram of an image tells you about the occurrence of
gray values or color values, as well as the contrast range and the brightness of the image. In a color
image, you can create one histogram with information about all possible colors, or three histograms
for the individual color channels. The latter makes the most sense, since most procedures are based
on grayscale images and therefore further processing is immediately possible.
HSV
HSV is a color model which has components for Hue (the color, such as blue or red), Saturation
(how strong the color is) and Value (the brightness).
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The RGB mode is very well suited to computer screens, but it doesn’t let us describe what we
see in everyday life; a light green, a pale pink, a dazzling red, etc. The HSV model takes these
characteristics into account. HSV and RGB are not completely independent of each other. You can
see that with the Color Picker tool; when you change a color in one of the color models, the other
one also changes. Brave souls can read Grokking the GIMP, which explains their interrelationship.
Brief description of the HSV components:
Hue This is the color itself, which results from the combination of primary colors. All shades
(except for the gray levels) are represented in a chromatic circle: yellow, blue, and also purple,
orange, etc. The chromatic circle (or “color wheel”) values range between 0° and 360°. (The
term “color” is often used instead of “Hue”. The RGB colors are “primary colors”.)
Saturation This value describes how pale the color is. A completely unsaturated color is a shade
of gray. As the saturation increases, the color becomes a pastel shade. A completely saturated
color is pure. Saturation values go from 0 to 100, from white to the purest color.
Value This value describes the luminosity, the luminous intensity. It is the amount of light emitted
by a color. You can see a change of luminosity when a colored object is moved from being in
the shadow to being in the sun, or when you increase the luminosity of your screen. Values
go from 0 to 100. Pixel values in the three channels are also luminosities: “Value” in the HSV
color model is the maximum of these elementary values in the RGB space (scaled to 0-100).
HTML notation
A hex triplet is a way of encoding a color for a computer. The “#” symbol indicates that the numbers
which follow it are encoded in hexadecimal. Each color is specified in two hexadecimal digits
which make up a triplet (three pairs) of hexadecimal values in the form “#rrggbb”, where “rr”
represents red, “gg” represents green and “bb” represents blue.
Image Hose
An image hose in GIMP is a special type of brush which consists of several images. For example,
you could have a brush with footprints, which consists of two images, one for the left footprint and
one for the right. While painting with this brush, a left footprint would appear first, then a right
footprint, then a left one, etc. This type of brush is very powerful.
An image hose is also sometimes called an “image pipe” or “animated brush”. An image hose
is indicated in the Brushes dialog by a small red triangle in the lower right corner of the brush’s
symbol.
For information concerning creating an image hose, please see the Section 7.8 and Section 7.7.
Incremental, paint mode
Incremental mode is a paint mode where each brush stroke is drawn directly on the active layer.
When it is set, each additional stroke of the brush increases the effect of the brush, up to the maxi-
mum opacity for the brush.
If incremental mode is not set, brush strokes are drawn on a canvas buffer, which is then com-
bined with the active layer. The maximum effect of a brush is then determined by the opacity, and
stroking with the brush repeatedly does not increase the effect beyond this limit.
The two images above were created using a brush with spacing set to 60 percent. The image on
the left shows non-incremental painting and the image on the right shows the difference with in-
cremental painting.
Incremental mode is a tool option that is shared by several brush tools, except those which have a
“rate” control, which automatically implies an incremental effect. You can set it by checking the
Incremental checkbox in the tool option dialog for the tool (Paintbrush, Pencil and Eraser).
Indexed Colors
Indexed color mode is a mode for encoding colors in an image where each pixel in the image is
assigned an 8-bit color number. The color which corresponds to this number is then put in a table
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(the palette). Changing a color in the palette changes all the pixels which refer to this palette color.
Although you can create images in Indexed Color mode and can transform images to it, it is, strictly
speaking, not a color model.
See also the Indexed Palette section and the Convert Image to Indexed Colors command.
Interpolation
Interpolation means calculating intermediate values. When you enlarge (“digitally zoom”) or oth-
erwise transform (rotate, shear or give perspective to) a digital image, interpolation procedures are
used to compute the colors of the pixels in the transformed image. GIMP offers three interpolation
methods, which differ in quality and speed. In general, the better the quality, the more time the
interpolation takes (see Interpolation methods).
GIMP uses interpolation when you Scale an image, Scale a layer, and when you Transform an
image.
JPEG
JPEG is a file format which supports compression and works at all color depths. The image com-
pression is adjustable, but beware: Too high a compression could severely reduce image quality,
since JPEG compression is lossy.
Use JPEG to create web graphics or if you don’t want your image to take up a lot of space. JPEG is
a good format for photographs and for computer-generated images (CGI). It is not well suited for:
• digital line drawings (for example, screenshots or vector graphics), in which there are many
neighboring pixels with the same color values, few colors and hard edges,
• Black and white images (only black and white, one bit per pixel) or
Other formats, such as GIF, PNG or JBIG, are far better for these kinds of images.
In general, JPEG transformations are not reversible. Opening and then saving a JPEG file causes a
new, lossy compression. Increasing the quality factor later will not bring back the image informa-
tion which was lost.
L*a*b*
The Lab color space (also called the L*a*b* color space) is a color model developed in the beginning
of the 1930s by the Commission Internationale d Eclairage (CIE). It includes all the colors that the
human eye can perceive. That contains the colors of the RGB and the CMYK color spaces, among
others. In Lab, a color is indicated by three values: L, a and b. Here, the L stands for the luminance
component — corresponding to the gray value — and a and b represent the red-green and blue-
yellow parts of the color, respectively.
In contrast to RGB or CMYK, Lab is not dependent upon the various input and output devices. For
that reason, it is used as an exchange format between devices. Lab is also the internal color model
of PostScript Level II.
Layer
You can think of layers as being a stack of slides which are more or less transparent. Each layer
represents an aspect of the image and the image is the sum of all of these aspects. The layer at
the bottom of the stack is the background layer. The layers above it are the components of the
foreground.
You can view and manage the layers of the image through the Layers dialog.
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Figure 18.2 Example image with layers
Marching Ants
Marching ants is a term which describes the dotted line which surrounds a selection. The line is
animated, so it looks as if little ants are running around behind each other.
Masks
A mask is like a veil put over a layer (layer mask) or all the layers of an image (selection mask).
You can remove this mask by painting with white color, and you can complete it by painting with
black color. When the mask is “applied”, non masked pixels will remain visible (the others will be
transparent) or will be selected, according to the type of mask.
There are two types of masks:
• Layer Mask: Every layer can have its own mask. The layer mask represents the Alpha channel
of the layer and allows you to manage its transparency. By painting on the layer mask, you
can make parts of the layer opaque or transparent: painting with black makes the layer trans-
parent, painting with white makes the layer opaque and painting with shades of gray makes
the layer semi-transparent. You can use all paint tools to paint on the mask. You can also
apply a filter or copy-paste. You can use the Layer mask for transition effects, volume effects,
merging elements from another image, etc. See the Layer Mask section for more details.
• Channel Mask, also called Selection Mask: Channel Masks determine the transparency of a se-
lection. By painting on a Channel Mask with white, you remove the mask and increase the
selection; with black, you reduce the selection. This procedure lets you create a selection very
precisely. You can also save your selections to a Channel Mask with the Save to Channel
command. You can retrieve it later by using the “Channel to selection” command from the
Channel menu. Channel masks are so important in GIMP that a special type has been imple-
mented: the Quick mask. See the Selection mask section for more details.
Moiré Effect
The moiré effect (pronounce “Moa-ray”) is an unintended pattern which appears when a regular
pattern of grids or lines interferes with another regular pattern placed over it. This can happen, for
example, when you are scanning an image with a periodic structure (such as a checkered shirt or
a half-toned image), scanning a digital image, taking a digital photograph of a periodic pattern, or
even when silkscreening.
If you discover the problem in time, the best solution is to move the original image a little bit in the
scanner or to change the camera angle slightly.
If you cannot re-create the image file, GIMP offers some filters which may help you with the prob-
lem. For more information, see the Despeckle and NL Filter (Non-Linear) filters.
Parasite
A Parasite is additional data which may be written to an XCF file. A parasite is identified by a
name, and can be thought of as an extension to the other information in an XCF file.
Parasites of an image component may be read by GIMP plug-ins. Plug-ins may also define their
own parasite names, which are ignored by other plug-ins. Examples of parasites are comments,
the save options for the TIFF, JPEG and PNG file formats, the gamma value the image was created
with and EXIF data.
Path
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A Path is a contour composed of straight lines, curves, or both. In GIMP, it is used to form the
boundary of a selection, or to be stroked to create visible marks on an image. Unless a path is
stroked, it is not visible when the image is printed and it is not saved when the image is written to
a file (unless you use XCF format).
See the Paths Concepts and Using Paths sections for basic information on paths, and the Path Tool
section for information on how to create and edit paths. You can manage the paths in your image
with the Paths dialog.
PDB
All of the functions which GIMP and its extensions make available are registered in the Procedure
Database (PDB). Developers can look up useful programming information about these functions
in the PDB by using the Procedure Browser.
PDF
PDF (Portable Document Format) is a file format which was developed by Adobe to address some
of the deficiencies of PostScript. Most importantly, PDF files tend to be much smaller than equiv-
alent PostScript files. As with PostScript, GIMP’s support of the PDF format is through the free
Ghostscript libraries.
Pixel
A pixel is a single dot, or “picture element”, of an image. A rectangular image may be composed
of thousands of pixels, each representing the color of the image at a given location. The value of
a pixel typically consists of several Channels, such as the Red, Green and Blue components of its
color, and sometimes its Alpha (transparency).
Plugin
Optional extensions for the GIMP. Plugins are external programs that run under the control of the
main GIMP application and provide specific functions on-demand. See Section 13.1 for further
information.
PNG
PNG is the acronym of “Portable Network Graphic” (pronounce “ping”. This recent format offers
many advantages and a few drawbacks: it is not lossy and gives files more heavy than the JPEG
format, but it is perfect for saving your images because you can save them several times without
losing data each time (it is used for this Help). It supports True Colors (several millions of colors),
indexed images (256 colors like GIF), and 256 transparency levels (while GIF supports only two
levels).
PostScript
Created by Adobe, PostScript is a page description language mainly used by printers and other out-
put devices. It’s also an excellent way to distribute documents. GIMP does not support PostScript
directly: it depends on a powerful free software program called Ghostscript.
The great power of PostScript is its ability to represent vector graphics—lines, curves, text, paths,
etc.—in a resolution-independent way. PostScript is not very efficient, though, when it comes to
representing pixel-based raster graphics. For this reason, PostScript is not a good format to use for
saving images that are later going to be edited using GIMP or another graphics program.
PSD
PSD is Adobe Photoshop’s native file format, and it is therefore comparable to XCF in complexity.
GIMP’s ability to handle PSD files is sophisticated but limited: some features of PSD files are not
loaded, and only older versions of PSD are supported. Unfortunately, Adobe has now made the
Photoshop Software Development Kit — which includes their file format specifications — propri-
etary, and only available to a limited set of developers approved by Adobe. This does not include
the GIMP development team, and the lack of information makes it very difficult to maintain up-
to-date support for PSD files.
Quantization
Quantization is the process of reducing the color of a pixel into one of a number of fixed values
by matching the color to the nearest color in the colormap. Actual pixel values may have far more
precision than the discrete levels which can be displayed by a digital display. If the display range
is too small, then abrupt changes in colors (false contours, or banding) may appear where the color
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intensity changes from one level to another. This is especially noticeable in Indexed images, which
have 256 or fewer discrete colors.
One way to reduce quantization effects is to use Dithering. The operations in GIMP which perform
dithering are the Blend tool (if you have enabled the dithering option) and the Convert to Indexed
command. However, they only work on RGB images and not on Indexed images.
Rendering Intent
Rendering intents are ways of dealing with colors that are out-of- Gamut colors present in the
source space that the destination space is incapable of producing. There are four rendering intents
defined by the ICC:
Perceptual This rendering intent is typically used for photographic content. It scales one gamut
to fit into the other while maintaining the relative position of colors.
Relative colorimetric This rendering intent is typically used for spot colors. Colors that are not
out of gamut are left unchanged. Colors outside the gamut are converted to colors with the
same lightness, but different saturation, at the edge of the gamut.
Saturation This method is typically used for business graphics. The relative saturation of colors
is mostly maintained, but lightning is usually changed.
Absolute colorimetric This rendering intent is most often used in proofing. It preserves the native
device white point of the source image.
RGB
RGB is a color model which has components for Red, Green and Blue. These colors are emitted
by screen elements and not reflected as they are with paint. The resulting color is a combination
of the three primary RGB colors, with different degrees of lightness. If you look closely at your
television screen, whose pitch is less than that of a computer screen, you can see the red, green and
blue elements lit with different intensities. The RGB color model is additive.
GIMP uses eight bits per channel for each primary color. That means there are 256 intensities
(Values) available, resulting in 256×256×256 = 16,777,216 colors.
It is not obvious why a given combination of primary colors produces a particular color. Why,
for instance, does 229R+205G+229B give a shade of pink? This depends upon the human eye and
brain. There is no color in nature, only a continuous spectrum of wavelengths of light. There are
three kinds of cones in the retina. The same wavelength of light acting upon the three types of
cones stimulates each of them differently, and the mind has learned, after several million years of
evolution, how to recognize a color from these differences.
It is easy to see that no light (0R+0G+0B) produces complete darkness, black, and that full light
(255R+255G+255B) produces white. Equal intensity on all color channels produces a level of gray.
That is why there can only be 256 gray levels in GIMP.
Mixing two Primary colors in RGB mode gives a Secondary color, that is, a color in the CMY model.
Thus combining Red and Green gives Yellow, Green and Blue give Cyan, Blue and Red give Ma-
genta. Don’t confuse secondary colors with Complementary colors which are directly opposite a
primary color in the chromatic circle:
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Figure 18.4 Colorcircle
Mixing a primary color with its complementary color gives gray (a neutral color).
It is important to know what happens when you are dealing with colors in GIMP. The most im-
portant rule to remember is that decreasing the intensity of a primary color results in increasing
the intensity of the complementary color (and vice versa). This is because when you decrease the
value of a channel, for instance Green, you automatically increase the relative importance of the
other two, here Red and Blue. The combination of these two channels gives the secondary color,
Magenta, which is the complementary color of Green.
The Color Picker tool lets you find out the RGB values of a pixel and the hextriplet for the color.
Sample Merge
Sample Merged is an option you can set when you use the Bucket Fill tool, the Color Picker tool
and various selection tools. It is useful when you are working on an image with several layers and
the active layer is either semi-transparent or has a Layer Mode which is not set to Normal. When
you check the Sample Merged option, the color which is used for the operation is the composite
color of all the visible layers. When the Sample Merged option is not checked, the color used is the
color of the active layer itself.
Saturation
This term refers to color purity. Imagine you add pigment to white paint. Saturation varies from
0 (white, fully toned down, fully diluted) to 100 (pure color).
Supersampling
Supersampling is a more sophisticated antialiasing technique, that is, a method of reducing jagged
and stair-stepped edges along a slanted or curved line. Samples are taken at several locations within
each pixel, not just at the center, and an average color is calculated. This is done by rendering the
image at a much higher resolution than the one being displayed and then shrinking it to the desired
size, using the extra pixels for calculation. The result is a smoother transition from one line of pixels
to another along the edges of objects.
The quality of the result depends on the number of samples. Supersampling is often performed at
a range of 2× to 16× the original size. It greatly increases the amount of time needed to draw the
image and also the amount of space needed to store the image in memory.
One way to reduce the space and time requirement is to use Adaptive Supersampling. This method
takes advantage of the fact that very few pixels are actually on an object boundary, so only those
pixels need to be supersampled. At first, only a few samples are taken within a pixel. If the colors
are very similar to each other, only those samples are used to calculate the final color. If not,
more samples are used. This means that the higher number of samples is calculated only where
necessary, which improves performance.
SVG
SVG stands for Scalable Vector Graphics. It is a format for two-dimensional vector graphics, both
static and animated. You can export GIMP paths to SVG and you can import SVG documents into
GIMP from a vector graphic software. See [WKPD-SVG] for more details.
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TGA
TGA (TARGA Image File) is a file format which supports 8, 16, 24 or 32 bits per pixel and op-
tional RLE compression. It was originally developed by the Truevision company. “TGA” stands
for Truevision Graphics Adapter and “TARGA” stands for Truevision Advanced Raster Graphics
Adapter.
TIFF
TIFF (Tagged Image File Format) is a file format which was developed primarily for scanned raster
graphics for color separation. Six different encoding routines are supported, each with one of three
different image modes: black and white, grayscale and color. Uncompressed TIFF images may be
1, 4, 8 or 24 bits per pixel. TIFF images compressed using the LZW algorithm may be 6, 8 or 24
bits per pixel. Besides Postscript format, TIFF is one of the most important formats for preliminary
stages of printing. It is a high quality file format, which is perfect for images you want to import
to other programs like FrameMaker or CorelDRAW.
Tile
A Tile is a part of an image which GIMP currently has open. In order to avoid having to store an
entire image in memory at the same time, GIMP divides it into smaller pieces. A tile is usually a
square of 64 x 64 pixels, although tiles at the edges of an image may be smaller than that.
At any time, a tile may be in main memory, in the tile cache in RAM, or on disk. Tiles which are
currently being worked on are in main memory. Tiles which have been used recently are in RAM.
When the tile cache in RAM is full, tiles which have been used least recently are written to disk.
GIMP can retrieve the tiles from RAM or disk when they are needed.
Do not confuse these tiles with those in the Tile Filter
URI
A Uniform Resource Identifier (URI) is a string of characters that serves to identify an abstract
or a physical resource. URIs are used for the identification of resources in the Internet (such as
web pages, miscellaneous files, calling up web services, and for receivers of e-mail) and they are
especially used in the Worldwide Web.
URL
URLs (Uniform Resource Locators) are one type of Uniform Resource Identifiers (URIs). URLs
identify a resource by its primary access mechanism (commonly http or ftp) and the location of
the resource in the computer network. The name of the URI scheme is therefore generally derived
from the network protocol used for it. Examples of network protocols are http, ftp and mailto.
Since URLs are the first and most common kinds of URIs, the terms are often used synonymously.
Value
This term often refers to the light intensity, the luminosity of a color. It varies from 0 (black) to 100
(full light).
XCF
XCF is a file format which is special because it is GIMP’s native file format: that is, it was designed
specifically to store all of the data that goes to make up a GIMP image. Because of this, XCF files
may be quite complicated, and there are few programs other than GIMP that can read them.
When an image is stored as an XCF file, the file encodes nearly everything there is to know about
the image: the pixel data for each of the layers, the current selection, additional channels if there
are any, paths if there are any, and guides. The most important thing that is not saved in an XCF
file is the undo history.
The pixel data in an XCF file is represented in a lossless compressed form: the image byte blocks
are compressed using the lossless RLE algorithm. This means that no matter how many times you
load and save an image using this format, not a single pixel or other image data is lost or modified
because of this format. XCF files can become very large, however GIMP allows you to compress
the files themselves, using either the gzip or bzip2 compression methods, both of which are fast,
efficient, and freely available. Compressing an XCF file will often shrink it by a factor of 10 or
more.
The GIMP developers have made a great effort to keep the XCF file format compatible across ver-
sions. If you create a file using GIMP 2.0, it ought to be possible to open the file in GIMP 1.2.
825
However, some of the information in the file may not be usable: for example, GIMP 2.0 has a much
more sophisticated way of handling text than GIMP 1.2, so a text layer from a GIMP 2.0 XCF file
will appear as an ordinary image layer if the file is opened in GIMP 1.2.
YCbCr
YCbCr is a color model which was developed for the PAL television standard as a simple modifi-
cation to the YUV color model. In the meantime, it has become the CCIR-601 standard for image
and video recording. For example, it is used for JPEG pictures and MPEG videos, and therefore
also on DVDs, video CDs and for most other widespread digital video standards. Note that a color
model is still not a color space, since it doesn’t determine which colors are actually meant by “red”,
“green” and “blue”. For a color space, there must still be a reference to a specific absolute color
value.
There are color models which do not express a color by the additive basic colors, red, green and
blue (RGB), but by other properties, for example, the brightness-color model. Here, the criteria are
the basic brightness of the colors (from black, through gray, to white), the colors with the largest
portion (red, orange, yellow, green, blue, violet, or other pure colors that lie between them) and
the saturation of the colors (“gaudy” to pale). This color model is based on the ability of the eye
to recognize small differences in luminosity better than small color differences, and to recognize
those better than small differences in saturation. That makes gray text written on a black back-
ground easy to read, but blue text on a red background very hard to read, even with the same
basic brightness. Such color models are called brightness-color models.
The YCbCr model is a slight adaptation of such a brightness-color model. An RGB color value is
divided into a basic brightness, Y, and two components, Cb and Cr, where Cb is a measurement
of the deviation from gray in the blue direction, or if it is less than 0.5, in the direction of yellow.
Cr is the corresponding measurement for the difference in the direction of red or turquoise. This
representation uses the peculiarity of the eye of being especially sensitive to green light. That is
why most of the information about the proportion of green is in the basic brightness, Y, an only
the deviations for the red and blue portions need to be represented. The Y values have twice the
resolution of the other two values, Cb and Cr, in most practical applications, such as on DVDs.
YUV
YUV is a color model which uses two components to represent the color information, luma (the
strength of the light per area) and the chrominance, or proportion of color (chroma), where the
chrominance again consists of two components. The development of the YUV color model also
goes back to the development of color television (PAL), where ways were sought for transmit-
ting the color information along with the black-and-white signal, in order to achieve backwards
compatibility with old black and white televisions without having to increase the available trans-
mission bandwidth. From the YUV color model of the analog television techiques, the YCrCb color
model was developed, which is used for most kinds of digital image and video compression. Er-
roneously, the YUV color model is also often spoken about in those fields, although the YCbCr
model is actually used. This often causes confusion.
For the calculation of the luma signals, the underlying RGB data is first adjusted with the gamma
value of the output device, and an R’G’B’ signal is obtained. The three individual components are
added together with different weights, to form the brightness information, which also functions
as the VBS signal (Video Baseband Signal, the black-and-white signal) for the old black and white
televisions.
Y=R+G+B
The exact calculation is more complicated, however, since some aspects of the color perception of
the human eye have to be taken into account. For example, green is perceived to be lighter than
red, and this is perceived to be lighter than blue. Furthermore, in some systems gamma correction
of the basic color is first performed.
The chrominance signals, and the color difference signals also, contain the color information. They
are formed by the difference of blue minus luma or red minus luma.
U=B-Y
V=R-Y
From the three generated components, Y, U and V, the individual color proportions of the basic
color can be calculated again later:
826
Y+U=Y+(B-Y)=Y-Y+B=B
Y+V=Y+(R-Y)=Y-Y+R=R
Y-B-R=(R+G+B)-B-R=G
Furthermore, because of the structure of the retina of the human eye, it turns out that the brightness
information is perceived at a higher resolution than the color, so that many formats based on the
YUV color model compress the chrominance to save bandwidth during transmission.
827
Part V
Bibliography
829
BIBLIOGRAPHY 18.11. BOOKS
18.11 Books
[APRESS00] Akkana Peck, Beginning GIMP: From Novice to Professional, Copyright © 2006 Apress Inc.,
Apress Inc, www.apress.com, ISBN 1-59059-587-4, http://gimpbook.com/ .
[FOLEY01] Foley and van Dam, et al, Computer Graphics, Principles and Practice, Copyright © 1990
Addison Wesley, Addison Wesley, .
[GROKKING] Carey Bunks, Grokking the Gimp, Copyright © 2000 New Riders Publishing, New Riders
Publishing, www.newriders.com , ISBN 0-7357-0924-6, http://gimp-savvy.com/BOOK
.
[APOD02] Astronomy Picture of the Day - The Hubble Ultra Deep Field (2004 March 9) ,
http://antwrp.gsfc.nasa.gov/apod/ap040309.html .
[APOD03] Astronomy Picture of the Day - M51: Cosmic Whirlpool (2002 July 10) ,
http://antwrp.gsfc.nasa.gov/apod/ap020710.html .
[APOD04] Astronomy Picture of the Day - Saturn: Lord of the Rings (2002 February 15) ,
http://antwrp.gsfc.nasa.gov/apod/ap020215.html .
[APOD05] Astronomy Picture of the Day - NGC 6369: The Little Ghost Nebula (2002 November 8) ,
http://antwrp.gsfc.nasa.gov/apod/ap021108.html .
[APOD06] Astronomy Picture of the Day - Disorder in Stephan’s Quintet (2000 November 13) ,
http://antwrp.gsfc.nasa.gov/apod/ap001113.html .
[APOD07] Astronomy Picture of the Day - The Sharpest View of the Sun (2002 November 14) ,
http://antwrp.gsfc.nasa.gov/apod/ap021114.html .
831
BIBLIOGRAPHY BIBLIOGRAPHY
832
BIBLIOGRAPHY BIBLIOGRAPHY
833
BIBLIOGRAPHY BIBLIOGRAPHY
834
Part VI
GIMP History
835
.1. THE VERY BEGINNING
Version 0.54 Version 0.54 was released in February 1996, and had a major impact as the first truly pro-
fessional free image manipulation program. This was the first free program that could compete
with the big commercial image manipulation programs.
Version 0.54 was a beta release, but it was so stable that you could use it for daily work. However,
one of the major drawbacks of 0.54 was that the toolkit (the slidebars, menus, dialog boxes, etc.)
was built on Motif, a commercial toolkit. This was a big drawback for systems like “Linux”, because
you had to buy Motif if you wanted to use the faster, dynamically linked GIMP. Many developers
were also students running Linux, who could not afford to buy Motif.
Version 0.60 When 0.60 was released in July 1996, it had been under S and P (Spencer and Peter) de-
velopment for four months. Main programming advantages were the new toolkits, GTK (GIMP
Toolkit) and gdk (GIMP Drawing Kit), which eliminated the reliance on Motif. For the graphic
artist, 0.60 was full of new features like: basic layers; improved painting tools (sub-pixel sampling,
brush spacing); a better airbrush; paint modes; etc.
Version 0.60 was only a developer’s release, and was not intended for widespread use. It served
as a workbench for 0.99 and the final 1.0 version, so functions and enhancement could be tested
and dropped or changed. You can look at 0.60 as the alpha version of 0.99.
Version 0.99 In February 1997, 0.99 came on the scene. Together with other developers, S and P had
made several changes to GIMP and added even more features. The main difference was the new
API (Application Programming Interface) and the “PDB”, which made it possible to write scripts;
Script-Fus (or macros) could now automate things that you would normally do by hand. GTK/gdk
had also changed and was now called GTK+. In addition, 0.99 used a new form of tile-based
memory handling that made it possible to load huge images into GIMP (loading a 100 MB image
into GIMP is no problem). Version 0.99 also introduced a new native GIMP file format called XCF.
The new API made it really easy to write extensions and plug-ins for GIMP. Several new plug-ins
and extensions emerged to make GIMP even more useful (such as SANE, which enables scanning
directly into GIMP).
In the summer of 1997, GIMP had reached version 0.99.10, and S and P had to drop most of their
support since they had graduated and begun jobs. However, the other developers of GIMP con-
tinued under the orchestration of Federico Mena to make GIMP ready for prime time.
GTK+ was separated from GIMP in September 1997. GTK+ had been recognized as an excellent
toolkit, and other developers began using it to build their own applications.
837
.3. THE ONE TO CHANGE THE WORLD
GIMP went into feature freeze in October 1997. This meant that no new features would be added
to the GIMP core libraries and program. GUM (GIMP Users Manual) version 0.5 was also released
early in October 1997. The developing work continued to make GIMP stable and ready for version
1.0.
Version 1.0 GIMP version 1.0 was released on June 5, 1998. Finally, GIMP was considered stable enough
to warrant a worldwide announcement and professional use.
Version 1.2 GIMP version 1.2.0 was released on December 25, 2000. Compared to the version 1.0, it
included mostly fixes and improvements of the user interface.
.4 Version 2.0
First, a statistic: the GIMP code base contains about 230,000 lines of C code, and most of these lines
were rewritten in the evolution from 1.2 to 2.0. From the user’s point of view, however, GIMP 2 is
fundamentally similar to GIMP 1; the features are similar enough that GIMP 1 users won’t be lost. As
part of the restructuring work, the developers cleaned up the code greatly, an investment that, while
not directly visible to the user, will ease maintenance and make future additions less painful. Thus, the
GIMP 2 code base is significantly better organized and more maintainable than was the case for GIMP
1.2.
Basic tools The basic tools in GIMP 2 are not very different from their predecessors in GIMP 1. The
“Select Regions by Color” tool is now shown in the GIMP toolbox, but was already included in
GIMP 1 as a menu option in the Select menu. The Transform tool has been divided into several
specialized tools: Rotation, Scale, Shearing and Perspective. Color operations are now associated
with layers in the menu Layer → Colors, but this is merely a cleanup: they were already present in
the Image menu (illogically, since they are layer operations). Thus no completely new tools appear
in this release, but two of the tools have been totally revamped compared to the older versions: the
Text tool and the Path tool. More on this below.
The user interface for tools has also changed significantly. The “Tool Options” dialog box was
modified to not resize itself when a new tool is chosen. Most users felt that the window changing
size when a new tool was selected was annoying. Now, by default the “Tool Options” dialog is
constantly open and docked under the toolbox, where it can easily be found.
Tool options The “Tool Options” for many tools have new possibilities that weren’t available in GIMP
1. Without being exhaustive, here are the most noticeable improvements.
All selection tools now have mode buttons: Replace, Add, Subtract and Intersect. In GIMP 1 the
only way to change the selection mode was to use the Ctrl or Shift buttons, which could get very
confusing because those buttons also had other functions. For example, pressing and holding the
Shift key while using the Rectangle selection tool forces the rectangle to be a square. Thus, to add
a square selection you would first press Shift, then click the mouse, then release Shift, then press
Shift again, then sweep out the selection with the mouse, then release Shift. It can now be done
more easily.
For transformation tools, buttons now control which object (layer, selection or path) is affected by
the transformation. You can for example transform a rectangular selection to various quadrilateral
shapes. Path transformation in particular is now easier than it was before.
“Fade out” and “Paint Using Gradient” are now available for all drawing tools. In fact, all drawing
tools now have their own individual brush, gradient and pattern settings, in contrast to GIMP 1
where there was a single global setting that applied to all drawing tools. Now you can select
different brushes for the Pencil and the Paint Brush, or different patterns for the Clone and Fill
tools. You can change these setting by using your mouse wheel over the relevant resource button
(this is most useful for quickly and easily choosing a brush).
838
.4. VERSION 2.0
User Interface The most visible changes in GIMP 2 concern the user interface. GIMP now uses the
GTK2+ graphical toolkit in place of GTK+. One of the nice features brought by the new libraries
is dockable dialogs, and tab navigation between dialogs docked in the same window — a feature
present in several popular web browsers. GIMP 1 was famous for opening dialogs anywhere on
your screen; GIMP 2 can be told to use fixed boxes. Dialogs now include a little tab-customization
menu, which provides maximum flexibility in organizing your workspace.
The Image window has some interesting new features. These are not necessarily activated by de-
fault, but they can be checked as options in the Preferences → Interface → Image Windows menu.
“Show Brush Outline”, for example, allows you to see the outline of the brush when using drawing
tools. In the “Appearance” sub-section, you can toggle whether a menu bar is present at the top of
image windows. You can set an option to work with the new fullscreen mode. Viewing options
are also available from all image windows using right click to bring up the menu, then selecting
“View”. The so-called “image” menu is also available by clicking on a little triangle in the top left
corner of the drawing space. The setting you choose in the “Preferences” dialog is used as the de-
fault value, and options you set from an image are used only for that image. (You can also toggle
fullscreen mode by using the F11 key; the Esc key also exits fullscreen mode).
GIMP 2 features keyboard accelerators to ease menu access. If you find that navigating through
menus using your mouse is onerous, the solution may be to use the keyboard. For example, if the
menu bar is present, to create a new image just hit Alt-F-N. Without the menu bar, hit Shift-F10 to
open the top-left menu, and use direction keys or F then N to create the new image. Keyboard ac-
celerators are different from shortcuts: accelerators are useful to navigate through menus, whereas
shortcuts call a specific menu item directly. For example, Ctrl-N is a shortcut, and the quickest way
to open a new image.
To ease access to your most commonly used menu items, the GIMP has provided dynamic short-
cuts for many years. When a menu is open, you can hover over the desired menu item and hold
down your shortcut combination. This feature is still present, but is deactivated by default in the
GIMP 2.0, to avoid accidental re-assigning of existing shortcuts.
The GIMP also ships with a number of sets of key-bindings for its menus. If you would like to
replace the default GIMP keybindings by Photoshop bindings, for example, you can move the file
menurc in your user data directory to oldmenurc, rename ps-menurc to menurc and restart
GIMP.
Handling Tabs and Docks The GIMP 2.0 introduces a system of tabbed dialogs to allow you to make
your workspace look the way you want it to be. Almost all dialogs can be dragged to another
dialog window and dropped to make a tabbed dialog set.
Furthermore, at the bottom of each dialog, there is a dockable area: drag and drop tabs here to
attach dialogs beneath the bottom tab group.
Scripting “Python-fu” is now the standard external scripting interface for GIMP 2. This means that you
can now use GIMP functions in Python scripts, or conversely use Python to write GIMP plug-ins.
Python is relatively easy to understand even for a beginner, especially in comparison to the Lisp-
like Scheme language used for Script-Fu in GIMP 1. The Python bindings are augmented by a
set of classes for common operations, so you are not forced to search through the complete GIMP
Procedural Database in order to carry out basic operations. Moreover, Python has integrated de-
velopment environments and a gigantic library, and runs not only on Linux but also on Microsoft
Windows and Apples Mac OS X. The biggest drawback, for GIMP 2.0, is that the standard user
interface offered in Python-fu does not use the complete power of the Python language. The inter-
face is currently designed to support simple scripts, but a more sophisticated version is a goal of
future development.
GIMP-Perl is no longer distributed with the standard GIMP 2 distribution, but is available as a sep-
arate package. Currently, GIMP-Perl is supported only on Unix-like operating systems. It includes
both a simple scripting language, and the ability to code more polished interfaces using the Gtk2
perl module. Direct pixel manipulation is available through the use of PDL.
Script-Fu, based on “Scheme”, has the same drawbacks as before: not intuitive, hard to use and
lacking a real development environment. It does, however, have one major advantage compared
to Python-fu: Script-Fu scripts are directly interpreted by GIMP and do not require any additional
software installation. Python-fu requires that you install a package for the Python language.
839
.4. VERSION 2.0
The Text Tool The big problem with the standard text tool in GIMP 1 was that text could not be modified
after it was rendered. If you wanted to change anything about the text, all you could do was
“undo” and try again (if you were lucky enough to have sufficient undo history available, and
then of course you would also undo any other work you had done in the meantime). In GIMP
1.2 there was also a “dynamic text” plug-in that allowed you to create special text layers and keep
them around indefinitely, in a modifiable form, but it was buggy and awkward to use. The second
generation Text tool is an enhanced combination of the old Text tool and the Dynamic Text plugin.
Now all options are available in the “Tool Options” : font, font size, text color, justify, antialiasing,
indent, spacing. To create a new text item, click in the image and a little editor pops up. Text
appears on the image while you are editing (and carriage returns are handled properly!). A new
dedicated layer is created; this layer resizes dynamically to match the text you key in. You can
import plain text from a file, and you can even do things like writing from right to left in Arabic.
If you select a text layer, clicking on it opens the editor, and you can then modify your text.
The Path Tool The second generation Path tool has a completely new interface. The first major differ-
ence you notice is that paths are no longer required to be closed. A path can be made up of a
number of disjoint curve segments. The next major difference is that now the path tool has three
different modes, Design, Edit and Move.
In Design mode, you can create a path, add nodes to an existing path and modify the shape of a
curve either by dragging edges of the curve or dragging the “handles” of a node.
In Edit mode, you can add nodes in the middle of curve edges, and remove nodes or edges, as well
as change the shape of the curve. You can also connect two path components.
The third mode, Move, is, as you might expect, used to move path components. If your path has
several components, you can move each path component separately. To move all components at
once, use the Shift key.
Two other path-related features are new in the GIMP 2.0. The GIMP can not only import an SVG
image as a raster image, but can also keep SVG paths intact as GIMP paths. This means that the
GIMP is now more able than ever to complement your favorite vector drawing tool. The other
feature which has made the path tool much better is the introduction of vector-based stroking. In
previous versions, stroking paths and selections was a matter of drawing a brush-stroke along the
path. This mode is still available, but it is now possible to stroke a curve accurately, using the
vector library libart.
840
.5. WHAT’S NEW IN GIMP 2.2?
• The color selection dialog has a new CMYK mode, associated with the printer icon.
• Data stored in EXIF tags by digital cameras are now handled in read and write mode for JPEG
files.
• MNG animations are now supported. The MNG file format can be considered as animated
PNG. It has all the advantages of PNG over GIF, such as more colors, 256 levels of trans-
parency, and perhaps most importantly, lack of patent encumbrance. The format is a web
standard and all recent popular web browsers support it.
• The GIMP Animation package now does onion-skinning, a bluescreen feature was added as
well as audio support.
• A channel mixer filter, previously available from the web as an add-on, appears in Filters
→ Colors.
Note
Please note, that Drag and Drop will not work for Apple Mac OS X be-
tween GIMP and the finder. This is due to a lack of functionality on Ap-
ples X11.app
Shortcut Editor You can now edit your shortcuts in a dedicated dialog, as well as continue to use the
little-known dynamic shortcuts feature (which has been there since 1.2).
Plug-in Previews We have provided a standard preview widget for plug-in authors which greatly re-
duces the amount of code required to support previews. David Odin has integrated this widget
into all the current filters, so that now many more filters in the GIMP include a preview which
updates in real time, and the various previews behave much more consistently.
Real-Time Previews of Transform Operations The transform tools (shear, scale, perspective and ro-
tate) can now show a real-time preview of the result of the operation when the tool is in “Tradi-
tional” mode. Previously, only a transforming grid was shown.
GNOME Human Interface Guide Conformance A lot of work has been done on making the GIMP’s
interface simpler and more usable for newcomers. Most dialogs now follows the GNOME HIG to
the best of our knowledge. In addition, dialogs have separated out or removed many “Advanced”
options, and replaced them with sane defaults or hidden them in an expander.
GTK+ 2.4 Migration
• Menus use the GtkUIManager to generate menu structure dynamically from XML data files.
841
.6. WHAT’S NEW IN GIMP 2.4?
• A completely revamped File Chooser is used everywhere in the GIMP for opening or saving
files. The best thing about it is that it lets you create a set of “bookmarks”, making it possible
to navigate quickly and easily to commonly used directories.
• GIMP now supports fancy ARGB cursors when they are available on the system.
Basic Vector Support Using the GFig plug-in, the GIMP now supports the basic functionality of vector
layers. The GFig plug-in supports a number of vector graphics features such as gradient fills, Bezier
curves and curve stroking. It is also the easiest way to create regular or irregular polygons in the
GIMP. In the GIMP 2.2, you can create GFig layers, and re-edit these layers in GFig afterwards. This
level of vector support is still quite primitive, however, in comparison to dedicated vector-graphics
programs such as Inkscape.
Also . . . There are many other smaller user-visible features. A rapid-fire list of some of those features
is below.
Refreshed Look A whole new default icon theme has been created for 2.4. The icons comply with the
Tango style guidelines so GIMP doesn’t feel out of place on any of the supported platforms. Re-
gardless of whether you run GIMP under Microsoft Windows, Mac OS X or Linux (GNOME, KDE
or Xfce), GIMP provides a polished, consistent look.
Additionally the icons also have enhanced usability on dark widget themes, which is a common
setting among digital artists.
For artists preferring more desaturated color theme for their icons is an alternative icon theme
available for download [JIMMAC01].
Scalable Brushes The tool options now include a brush size slider that affects both the parametric and
bitmap brushes. This has been an oft-requested feature from both digital painters and photo edi-
tors.
842
.6. WHAT’S NEW IN GIMP 2.4?
Unlike previous versions of GIMP, regardless of whether you’re using a bitmap brush, parametric
brush or even a picture tube (multiple bitmaps), you can easily set the brush size with either the
tool options dock slider or an external device such as a MIDI slider or knob or a USB device like
the Griffin Powermate.
Selection Tools The selection tools have been rewritten from scratch to allow resizing of existing selec-
tions. Additionally the rectangular selection tool includes a setting for creating rounded corners
as this has been identified as a very common task among web designers.
The learning curve for the tools has been flattened as the key functionality is available without
obscure shortcuts that confused GIMP beginners. Most of the existing shortcuts still work, but the
functionality is either available through the tool options or made obsolete due to the interactive
move and resize on canvas.
While the tools have been redesigned to make them easier to understand for the newbies, all the
former functionality is there. You can still constrain aspect ratios or specific sizes.
Foreground Select Tool Selecting individual objects on images is easier now with a new foreground
select tool. It is done in two steps. First, you make select region of interest which contains the
entire object. Then you paint over selected area with a brush, not crossing object’s border. Release
mouse button when you’re done and look, if there are dark blue spots on your objects. If there are
some, paint with a brush over them again and release to refine selection. When there are no more
blue areas inside the object, press Enter and there you have a perfectly selected object.
Align Tool While GIMP has provided a grid and guideline functionality, the actual alignment of objects
had to be done manually. A new tool comes at rescue ...
Changes in menus Most notable is the new top-level Color menu that accumulates most tools, plug-ins
and scripts that adjust colors in RGB/Grayscale mode and color palettes in Indexed mode. So now
you can reach functions like Levels or Curves much faster than before, unless you define your own
keyboard shortcuts for them using the improved keyboard shortcuts manager.
In the new version of GIMP, some menu entries have changed their names and position. It was
done mostly to simplify learning curve and improve user experience. After all, ”HSV Noise” and
”RGB Noise” sound more meaningful than ”Scatter HSV” and ”Scatter RGB”, don’t they? And
status bar hints for all plug-ins and scripts are quite helpful too.
Support for file formats
• Support for Photoshop ABR brush format;
• Improved reading/writing EXIF in JPEG;
• Importing clipping paths in TIFF;
• Layer masks can be saved to PSD;
843
.7. WHAT’S NEW IN GIMP 2.6?
New Crop Tool Just like the selection tools, the new crop tool has been enhanced since the last release.
The resize handles actually resize the crop rectangle instead of providing both resize and move
functionality. The tool behaves more naturally and consistently with other GIMP tools. For details
see Section 14.4.4.
To move, simply drag the rectangle clicking within the area. Resizing is possible in one or two axes
at the same time dragging the handle-bars on the sides and corners. The outside area is darkened
with a nice passepartout effect to better get the idea of how the final crop will look like.
Red Eye Removal While numerous red-eye workflows exist already, GIMP now features a very conve-
nient auto-magic filter to remove red eye from your shots.
Healing Brush The healing brush is a new tool, similar in the working of the clone tool, that permits to
quickly fix small defects or imperfections due to scratching or dust. In fact the tool is smart enough
to being able to understand where and how to modify an image to cure these defects based on image
color context.
Perspective Clone Here is another clone-like new tool that is able to adapt the destination geometry,
instead of color as does the healing brush, based on preselected distortion settings. As the name
suggests, perfect when copying images blocks with some type of prospective changes.
Lens Distortion A very common problem exposing itself especially when using cheaper lenses is bar-
rel distortion and vignetting. Luckily GIMP provides a brand new filter to compensate for both
problems. Saving photographer’s pocket is our mission!
Various Other Improvements In addition to all the above, GIMP has been improved in other areas such
as:
844
.7. WHAT’S NEW IN GIMP 2.6?
Toolbox Menubar removed The toolbox menubar has been removed and merged with the image win-
dow menubar. To be able to do this a window called the empty image window has been intro-
duced. It hosts the menubar and keeps the application instance alive when no images are opened.
It also acts as a drag and drop target. When opening the first image the empty image window is
transformed into a normal image window, and when closing the last image, that window becomes
the empty image window.
Toolbox and docks are utility windows With the empty image window acting as a natural main win-
dow, the Toolbox and Docks windows are now utility windows rather than main windows. This
enables window managers to do a much better job of managing the GIMP windows, including
omitting the Toolbox and Docks from the taskbar and ensuring that the Toolbox and Docks al-
ways are above image windows.
Ability to scroll beyond image border The Navigation dialog now allows panning beyond the image
border; so it is no longer a problem to use a brush on the edge of an image that fills the entire
display window. Also, if a utility window covers the image, you can pan the image to view or edit
the portion covered by the utility window.
Minor changes
• Make opening images in already running GIMP instances work better on Windows.
• You can now enter the image zoom ratio directly in the status bar.
• Added support for using online help instead of a locally installed GIMP Help package.
Improved Free Select Tool The freehand select tool has been enhanced to support polygonal selections.
It also allows mixing free hand segments with polygonal segments, editing of existing segments,
applying angle-constraints to segments, and of course the normal selection tool operations like add
and subtract. Altogether this ends up making the Free Select Tool a very versatile, powerful and
easy-to-use selection tool.
845
.7. WHAT’S NEW IN GIMP 2.6?
Brush Dynamics Brush dynamics uses an input dynamic such as pressure, velocity, or random, to mod-
ify brush parameters such as opacity, hardness, size, or color; every brush supports size and opac-
ity, most support more. Velocity and random are usable with a mouse. The Ink tool, that supported
velocity, has been overhauled to better handle velocity-dependent painting.
Brush dynamics have enabled a new feature in stroking paths. There is now a check box under
the “paint tool” option, for emulating brush dynamics if you stroke using a paint tool. What this
means is that when your stroke is painted, GIMP tells the brush that the pressure and velocity are
varying along the length of the stroke. Pressure starts with no pressure, ramps up to full pressure,
and then ramps down again to no pressure. Velocity starts from zero and ramps up to full speed
by the end of the stroke.
Minor changes
• Added a bounding box for the Text Tool that supports automatic wrapping of text within that
bounding box.
• Move handles for rectangle based tools like Crop and Rectangle Select to the outside of the
rectangle when the rectangle is narrow.
846
.7. WHAT’S NEW IN GIMP 2.6?
• Allow to transfer settings from Brightness-Contrast to Levels, and from Levels to Curves.
• The Screenshot plug-in has been given the ability to capture the mouse cursor (using Xfixes).
• Display aspect ratio of the Crop and Rectangle Select Tool rectangles in the status bar.
• Data file folders like brush folders are searched recursively for files.
• Replaced the PSD import plug-in with a rewritten version that does what the old version did
plus some other things, for example reading of ICC color profiles.
GEGL Important progress towards high bit-depth and non-destructive editing in GIMP has been made.
Most color operations in GIMP are now ported to the powerful graph based image processing
framework GEGL [GEGL], meaning that the internal processing is done in 32bit floating point
linear light RGBA. By default the legacy 8bit code paths are still used, but a curious user can turn
on the use of GEGL for the color operations with Colors / Use GEGL.
In addition to porting color operations to GEGL, an experimental GEGL Operation tool has been
added, found in the Tools menu. It enables applying GEGL operations to an image and it gives
on-canvas previews of the results. The screenshot below shows this for a Gaussian Blur.
847
.7. WHAT’S NEW IN GIMP 2.6?
Minor changes Ported many widgets to use the 2D graphics library cairo [CAIRO] for drawing. See
this comparison for an example of how much better this looks.
Miscellaneous
Plug-in Development There are new things for a plug-in developer to enjoy as well. For example, pro-
cedures can now give a detailed error description in case of an error, and the error can be propa-
gated to the user.
GIMP 2.6 also further enhances its scripting abilities. In particular there is now a much richer
API for the creation and manipulation of text layers. Here is a list of new symbols in GIMP 2.6:
[GIMP-NEWSYM26].
Backwards Compatibility Some old scripts could not be used with GIMP-2.4. This has been improved
and 2.6 should run 2.0 and 2.2 scripts.
Known Problems
• The Utility window hint is currently only known to work well in the Linux GNOME desktop
environment and on Windows starting with GIMP 2.6.1.
• Using the Text Tool is currently not an optimal experience. Making it work better is a goal for
GIMP 2.8.
• If you build GIMP yourself and don’t have GVfs support on your platform you need to ex-
plicitly pass --without-gvfs to configure, otherwise opening remote files will not work
properly.
848
Part VII
849
.8. MAKING SURE IT’S A BUG
Sad to say, no version of GIMP has yet been absolutely perfect. Even sadder, it is likely that no version
ever will be. In spite of all efforts to make everything work, a program as complicated as GIMP is bound
to screw things up occasionally, or even crash.
But the fact that bugs are unavoidable does not mean that they should be passively accepted. If you
find a bug in GIMP, the developers would like to know about it so they can at least try to fix it.
Suppose, then, that you have found a bug, or at least think you have: you try to do something, and
the results are not what you expect. What should you do? How should you report it?
Tip
The procedure for making an enhancement request—that is, for asking the devel-
opers to add a missing feature—is nearly the same as the procedure for reporting
a bug. The only thing you do differently is to mark the report as an “enhancement”
at the appropriate stage, as described below.
In common with many other free software projects, GIMP uses a bug-reporting mechanism called
Bugzilla. This is a very powerful web-based system, capable of managing thousands of bug reports
without losing track. In fact, GIMP shares its Bugzilla database with the entire Gnome project. At the
time this is being written, Gnome Bugzilla contains 148632 bug reports–no, make that 148633.
The first thing you should do, before reporting a bug, is to make an effort to verify that what you are
seeing really is a bug. It is hard to give a method for doing this that applies to all situations, but reading
the documentation will often be useful, and discussing the question on IRC or a mailing list may also be
quite helpful. If you are seeing a crash, as opposed to mere misbehavior, the odds that it is a true bug are
pretty high: well written software programs are not designed to crash under any circumstances. In any
case, if you have made an conscientious effort to decide whether it is really a bug, and at the end still
aren’t sure, then please go ahead and report it: the worst that can happen is that you will waste a bit of
time for the development team.
Note
Actually there are a few things that are known to cause GIMP to crash but have
turned out to be too inconvenient to be worth fixing. One of them is asking GIMP
to do something that requires vast amounts of memory, such as creating an image
one million pixels on a side.
You should also make sure that you are using an up-to-date version of GIMP: reporting bugs that
have already been fixed is just a waste of everybody’s time. (GIMP 1 is no longer maintained, so if you
use it and find bugs, either upgrade to GIMP 2 or live with them.) Particularly if you are using the
development version of GIMP, make sure that you can see the bug in the latest release before filing a
report.
If after due consideration you still think you have a legitimate bug report or enhancement request,
the next step is to go to GIMP’s bugzilla query page (http://bugzilla.gnome.org/query.cgi),
and try to see whether somebody else has already reported the same thing.
There are two forms you can use for searching bugs: a simple form to “Find a Specific Bug”, and an
“Advanced Search”.
851
.8. MAKING SURE IT’S A BUG
Using this form, you first should select the Product “GIMP” (classified as “Other”) using the drop down
list. Then you just have to enter some (space separated) search terms, e.g.
filter crash
Unfortunately this page is a bit more “complicated” to use than it really ought to be (at least, some
items are hyperlinks leading to detailed help), but here is basically what you should do:
Classification Other (since GIMP is not part of the GNOME Desktop suite).
852
.9. REPORTING THE BUG
Comment, Whiteboard, Keywords For now, leave this alone. If your search does not turn up anything,
it might be worth entering your search terms in the “Comment” area here, but this often turns out
to give you either great masses of stuff or nothing.
Status This field encodes the status of a bug report: whether it is still open, has been resolved, etc. You
want to see all relevant bug reports, regardless of status, so you should hold down the mouse and
sweep it across all entries. Leaving it alone will not work.
When you have set these things up, click on the “Search” button at either the top or bottom; they
both do the same thing. The result is either a list of bug reports – hopefully not too long – or a message
saying “Zarro boogs found”. If you don’t find a related bug report by doing this, it may be worth trying
another search with different terms. If in spite of your best efforts, you file a bug report and it ends
up being resolved as “Duplicate”, don’t be too upset: it has happened repeatedly to the author of this
documentation, who works with GIMP Bugzilla nearly every day.
Tip
Depending on your browser configuration (i.e. whether JavaScript is enabled),
you may see a link Give me some help. If you click on this link, the page will be
reloaded and then moving the mouse pointer over an input widget produces a little
help popup.
Note
The first time you file a bug report, you will be asked to create a Bugzilla account.
The process is easy and painless, and you probably won’t even get any spam as a
result.
853
.9. REPORTING THE BUG
Tip
Component Set this to the part of GIMP that the bug affects. Note that you get a short “Compo-
nent Description” in the text box next to the list when you select a component.
You have to pick something here, but if you aren’t sure, make a guess and don’t worry about
it.
Version Set this to the version of GIMP that you are using. You always find the version in the
menu of the image window: Help → About.
Severity In most cases you should either leave this as “Normal” or set it to “Enhancement”, if it is
an enhancement request rather than a malfunction. The maintainers will adjust the severity
if they think it is warranted.
OS (Operating System) Set this to your OS unless you have a very good reason for thinking that
the bug applies to all operating systems.
Summary Give a one-sentence summary that is descriptive enough so that somebody searching
for similar bugs would find your bug report on the basis of the words this summary contains.
Description Describe the problem. Be as specific as you can, and include all information that you
think might possibly be relevant. The classic totally useless bug report is, “GIMP crashes.
This program sucks”. There is no hope that the developers can solve a problem if they can’t
tell what it is.
There are more fields which are hidden by default. (Click “Show Advanced Fields” to show them.)
You can ignore them, so we won’t describe these fields here.
Sometimes it is very helpful to augment a bug report with a screenshot or some other type of
data. If you need to do this, click on the button Add an attachment, and follow the directions. But
854
.10. WHAT HAPPENS TO A BUG REPORT …
please don’t do this unless you think the attachment is really going to be useful—and if you need
to attach a screenshot, don’t make it any larger than necessary. Bug reports are likely to remain on
the system for years, so there is no sense in wasting memory.
When you have filled out all of these things, press the Commit button and your bug report will be
submitted. It will be assigned a number, which you may want to make note of; you will, however,
be emailed any time somebody makes a comment on your bug report or otherwise alters it, so you
will receive reminders in any case. You can see the current state of your bug report at any time by
going to http://bugzilla.gnome.org, entering the bug number in one of the entry boxes and
pressing the Find or Quick Search button.
855
.10. WHAT HAPPENS TO A BUG REPORT …
Incomplete The bug report did not contain enough information for anything to be done about it,
and the reporter did not respond to requests for more information. Usually a bug report will
be open for at least a month or two before it is resolved in this way.
Invalid Something is wrong with the form of the bug report: most commonly, the reporter has ac-
cidentally submitted the same bug report multiple times. (This can easily happen by mistake
with some web browsers.) Bug reports that incorrectly describe how the program behaves
may also be resolved as Invalid.
Note
If you disagree with the resolution of a bug report, you are always free to add
your comments to it. Any comment added to any bug report, resolved or not,
causes email to be sent to the GIMP Bugzilla mailing list, so it will at least
be seen by the maintainers. This does not, of course, mean that they will
necessarily respond to it.
856
Part VIII
857
.11. PREAMBLE
Note that any translations of the GNU Free Documentation License are not published by the Free
Software Foundation, and do not legally state the distribution terms for software that uses the GNU
FDL-only the original English text of the GNU FDL does that.
The GIMP Documentation Team
Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA. Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
.11 PREAMBLE
The purpose of this License is to make a manual, textbook, or other functional and useful document
“free” in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with
or without modifying it, either commercially or noncommercially. Secondarily, this License preserves
for the author and publisher a way to get credit for their work, while not being considered responsible
for modifications made by others.
This License is a kind of “copyleft”, which means that derivative works of the document must them-
selves be free in the same sense. It complements the GNU General Public License, which is a copyleft
license designed for free software.
We have designed this License in order to use it for manuals for free software, because free software
needs free documentation: a free program should come with manuals providing the same freedoms that
the software does. But this License is not limited to software manuals; it can be used for any textual work,
regardless of subject matter or whether it is published as a printed book. We recommend this License
principally for works whose purpose is instruction or reference.
859
.13. VERBATIM COPYING
Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo in-
put format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming
simple HTML, PostScript or PDF designed for human modification. Examples of transparent image for-
mats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and
edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools
are not generally available, and the machine-generated HTML, PostScript or PDF produced by some
word processors for output purposes only.
The “Title Page” means, for a printed book, the title page itself, plus such following pages as are
needed to hold, legibly, the material this License requires to appear in the title page. For works in for-
mats which do not have any title page as such, “Title Page” means the text near the most prominent
appearance of the work’s title, preceding the beginning of the body of the text.
A section “Entitled XYZ” means a named subunit of the Document whose title either is precisely
XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ
stands for a specific section name mentioned below, such as “Acknowledgements”, “Dedications”, “En-
dorsements”, or “History”.) To “Preserve the Title” of such a section when you modify the Document
means that it remains a section “Entitled XYZ” according to this definition.
The Document may include Warranty Disclaimers next to the notice which states that this License
applies to the Document. These Warranty Disclaimers are considered to be included by reference in
this License, but only as regards disclaiming warranties: any other implication that these Warranty Dis-
claimers may have is void and has no effect on the meaning of this License.
860
.15. MODIFICATIONS
.15 MODIFICATIONS
You may copy and distribute a Modified Version of the Document under the conditions of sections 3 and
4 above, provided that you release the Modified Version under precisely this License, with the Modified
Version filling the role of the Document, thus licensing distribution and modification of the Modified
Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:
A. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and
from those of previous versions (which should, if there were any, be listed in the History section
of the Document). You may use the same title as a previous version if the original publisher of that
version gives permission.
B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the
modifications in the Modified Version, together with at least five of the principal authors of the
Document (all of its principal authors, if it has fewer than five), unless they release you from this
requirement.
C. State on the Title page the name of the publisher of the Modified Version, as the publisher.
E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.
F. Include, immediately after the copyright notices, a license notice giving the public permission to
use the Modified Version under the terms of this License, in the form shown in the Addendum
below.
G. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in
the Document’s license notice.
I. Preserve the section Entitled “History”, Preserve its Title, and add to it an item stating at least the
title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there
is no section Entitled “History” in the Document, create one stating the title, year, authors, and
publisher of the Document as given on its Title Page, then add an item describing the Modified
Version as stated in the previous sentence.
J. Preserve the network location, if any, given in the Document for public access to a Transparent
copy of the Document, and likewise the network locations given in the Document for previous
versions it was based on. These may be placed in the “History” section. You may omit a network
location for a work that was published at least four years before the Document itself, or if the
original publisher of the version it refers to gives permission.
K. For any section Entitled “Acknowledgements” or “Dedications”, Preserve the Title of the section,
and preserve in the section all the substance and tone of each of the contributor acknowledgements
and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Sec-
tion numbers or the equivalent are not considered part of the section titles.
M. Delete any section Entitled “Endorsements”. Such a section may not be included in the Modified
Version.
N. Do not retitle any existing section to be Entitled “Endorsements” or to conflict in title with any
Invariant Section.
If the Modified Version includes new front-matter sections or appendices that qualify as Secondary
Sections and contain no material copied from the Document, you may at your option designate some
or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the
Modified Version’s license notice. These titles must be distinct from any other section titles.
861
.16. COMBINING DOCUMENTS
You may add a section Entitled “Endorsements”, provided it contains nothing but endorsements of
your Modified Version by various parties-for example, statements of peer review or that the text has
been approved by an organization as the authoritative definition of a standard.
You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words
as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of
Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any
one entity. If the Document already includes a cover text for the same cover, previously added by you
or by arrangement made by the same entity you are acting on behalf of, you may not add another; but
you may replace the old one, on explicit permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this License give permission to use their
names for publicity for or to assert or imply endorsement of any Modified Version.
.19 TRANSLATION
Translation is considered a kind of modification, so you may distribute translations of the Document
under the terms of section 5. Replacing Invariant Sections with translations requires special permission
862
.20. TERMINATION
from their copyright holders, but you may include translations of some or all Invariant Sections in addi-
tion to the original versions of these Invariant Sections. You may include a translation of this License, and
all the license notices in the Document, and any Warranty Disclaimers, provided that you also include
the original English version of this License and the original versions of those notices and disclaimers.
In case of a disagreement between the translation and the original version of this License or a notice or
disclaimer, the original version will prevail.
If a section in the Document is Entitled “Acknowledgements”, “Dedications”, or “History”, the re-
quirement (section 5) to Preserve its Title (section 2) will typically require changing the actual title.
.20 TERMINATION
You may not copy, modify, sublicense, or distribute the Document except as expressly provided for
under this License. Any other attempt to copy, modify, sublicense or distribute the Document is void,
and will automatically terminate your rights under this License. However, parties who have received
copies, or rights, from you under this License will not have their licenses terminated so long as such
parties remain in full compliance.
Copyright (c) YEAR YOUR NAME. Permission is granted to copy, distribute and/or mod-
ify this document under the terms of the GNU Free Documentation License, Version 1.2 or
any later version published by the Free Software Foundation; with no Invariant Sections, no
Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section
entitled “GNU Free Documentation License”.
If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the “with...Texts.”
line with this:
with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts being LIST,
and with the Back-Cover Texts being LIST.
If you have Invariant Sections without Cover Texts, or some other combination of the three, merge
those two alternatives to suit the situation.
If your document contains nontrivial examples of program code, we recommend releasing these ex-
amples in parallel under your choice of free software license, such as the GNU General Public License,
to permit their use in free software.
863
Part IX
865
Sorry, but a help item is missing for the function you’re looking for. You may be able to find it in the
online version of the help at the GIMP docs website.
Feel free to join us and fill the gap by writing documentation for GIMP. For more information, sub-
scribe to our Mailing list. Generally, it’s a good idea to check the GIMP project page.
Found a content error or just something which doesn’t look right? Report an error in Bugzilla and
let us know.
867
Index
_ bpp, 815
.gif, 66 Browser
.jpeg, 67 Plug-In, 552
.jpg, 67 Procedure, 553
.png, 822 Brush, Pattern, Gradient area
.psd, 822 Preferences, 156
.xcf, 821, 825 Brushes, 355
.xcf.gz, 825 Add New, 89
3D Outline, 778 Animated brushes
Introduction, 88
A Clipboard brush, 359
Acquire, 402 Color, 88
Add Alpha channel, 487 Dialog, 355
Add Bevel, 684 File formats, 89
Add Border, 685 Filter brush, 261
Addition, 121 History brush, 261
Airbrush, 254 Introduction, 87
Alien Glow, 781 Ordinary, 87
Alien Map, 521 Parametric, 88
Alien Neon, 782 Toolbox Indicator Area, 207
Align, 273 Varying brush size, 94
Align visible layers, 465 Bucket Fill, 243
Alpha, 488, 813 Buffers
Alpha Channel, 107 Copy named, 379
Alpha channel, 813 Cut named, 379
Anchor Layer, 476 Dialog, 379
Animation Named Buffers: Cut/Copy/Paste, 418
Animated GIF options, 67 Paste named, 379
Creating an animated brush, 90 Bugs, 851
Optimize, 776 Bump Map, 699
Playback, 777 Burn, 117
Antialias, 566 Burn-In, 771
Antialiasing Button
Explanation, 813 Script-Fu-generated, 183
Preserve anti-aliasing, 488 Bézier’s curve, 315
Apply Layer Mask (command), 483
Apply Lens, 608 C
Autocrop, 462 Cage, 290
Calibrate monitor, 161
B Canvas
Background color, 206 effect, 657
Background layer, 107 Fit canvas size to layers, 459
Basic I, 783 Fit canvas size to selection, 459
Basic II, 783 Padding color, 449
Basic Setup, 17 Size, 455
Behind (paint mode), 234 Snap to canvas, 449
Black point, 303 Canvas effect, 657
Blend, 246, 770 Cartoon, 659
Tool, 246 Chain icon, 110
Blended, 784 Chalk, 786
Blinds, 577 Channel, 16, 515, 814
Blur, 558 Channel mask, 338
Blur/Sharpen, 265 Channel to Selection, 336
BMP, 814 Create a New Channel Mask, 336
Border, 434 Delete Channel Mask, 336
Border Average, 531 Dialog, 334
Bovination, 785 Duplicate Channel Mask, 336
869
INDEX INDEX
870
INDEX INDEX
871
INDEX INDEX
872
INDEX INDEX
873
INDEX INDEX
874
INDEX INDEX
875
INDEX INDEX
876
INDEX INDEX
877
INDEX INDEX
878
INDEX INDEX
879
INDEX INDEX
880
INDEX INDEX
X
Xach-Effect, 628
XCF, 821, 825
XDS, 21
Y
YCbCr, 513, 515, 517, 826
YUV, 513, 515, 517, 826
Z
Zealous Crop, 462
Zoom, 158, 320, 439
881