Activity Theory
Activity Theory
Activity Theory
ACTIVITY THEORY
Summary: Activity Theory is a framework or descriptive tool for a system. People are
socio-culturally embedded actors (not processors or system components). There
exists a hierarchical analysis of motivated human action (levels of activity analysis).
Activity Theory
Engestrom’s model above is useful for understanding how a wide range factors work
together to impact an activity. In order to reach an outcome it is necessary to produce
certain objects (e.g. experiences, knowledge, and physical products) Human activity
is mediated by artefacts (e.g. tools used, documents, recipes, etc.) Activity is also
mediated by an organization or community. Also, the community may impose rules
that affect activity. The subject works as part of the community to achieve the object.
An activity normally also features a division of labour.
Activity towards an objective (goal) carried out by a community. A result of a motive (need)
that may not be conscious social and personal meaning of activity (Answers the Why?
question)
Action towards a specific goal (conscious), carried out by an individual or a group possible
goals and subgoals, critical goals (Answers the What? question)
Operation structure of activity typically automated and not conscious concrete way of
executing an action in according with the specific conditions surrounding the goal (Answers
the How? question)
Principles:
All four of the above basic principles should be considered as an integrated system,
because they are associated with various aspects of the whole activity[2].
Yrjö Engeström’s book: Perspectives on Activity Theory (Learning in Doing: Social, Cognitive
and Computational Perspectives)
Acting with Technology: Activity Theory and Interaction Design
References
1. Engeström, Y., Miettinen, R., & Punamäki, R. L. (1999). Perspectives on activity theory.
Cambridge University Press.
2. Kaptelinin, V., & Nardi, B. A. (2006). Acting with technology: Activity theory and
interaction design. MIT press.
Originator: Michel Callon[1] (1991) and Bruno Latour[2] (1992); John Law[3]; others.
Criticism
There are various criticisms held regarding ANT. These include: (1) the absurdity of
assigning agency to nonhuman actors; (2) that ANT is amoral; (3) that because it
assumes all actors are equal within the network, no accomodations for power
imbalances can be made; and (4) that ANT leads to useless descriptions that seem
pointless.
References
CONTENTS
Contributors
Key Concepts
Resources and References
CONTRIBUTORS
Benjamin S. Bloom (1913-1999)
KEY CONCEPTS
Bloom’s model consists of six levels, with the three lower levels (knowledge,
comprehension, and application) being more basic than the higher levels (analysis,
synthesis, and evaluation)[1]. Some think of the levels as a stairway, in which
learners are encouraged to achieve a higher level of thinking. If a student has
mastered a higher level, then he or she is considered to have mastered the levels
below.
Bloom’s model has been updated to account for 21st century needs[2]. The old model
and new model are depicted below.
OLD MODEL
NEW MODEL
Key Terms: Cognition in the Wild, mind in the world, artefacts, environment,
representational media
References
Originators & Proponents: John Scott, Christina Prell, Stephen P. Borgatti, Martin G.
Everett, Jeffrey C. Johnson
Social network analysis looks at how people (actors) relate to each other across their
social networks[1]. It is based on network theory (from computer science), which
explains that certain behaviors can be better understood by diagramming or
mapping how people or groups share information, talk, or interact in other ways[2].
Social network analysis can include looking at people’s actions in online social
networks (e.g., Facebook, Google+, MySpace), in addition to the more traditional
social networks that exist off of the Web, like families, clubs, hobby groups, political
parties, and friend/acquaintance groups[3].
Social network analysis is useful in any research field which looks at how people
relate to each other. These fields can span from anthropology to communications to
sociology. There are mapping and visualization software available which can help
researchers understand social networks from a more objective basis and explain their
findings to others.
References