Game Config
Game Config
# You can also find the three identifying codes on the second line from
# the top in gpSP's main menu. So anyone should be able to add settings
# to this file if they know what to set, but for some options it'll take
# a lot of special knowledge for them to be of any use. Be sure to see if
# your game is already here, but only if the game_name/game_code/
# vender_code all match. Only the first full match's settings will be used.
# Everything here is case sensitive. Don't mess with this file unless
# you know what you're doing - if in doubt sooner ask someone who does.
# I mainly focus on USA versions, so try those first. And, just because
# a game is on here doesn't mean the game actually works in the current
# version. :/
# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
# otherwise leave it alone or you might break game saving. If you get
# a white screen when the game starts try this option.
# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
# in Zelda: Minish Cap.
# V-Rally 3 (E)
game_name = V-RALLY 3
game_code = AVRP
vender_code = 70
idle_loop_eliminate_target = 080aa920
# Tringo (U)
game_name = TRINGO
game_code = BTJE
vender_code = 4Z
idle_loop_eliminate_target = 080009a4
# Bookworm (U)
game_name = BOOKWORM
game_code = BKWE
vender_code = 5G
idle_loop_eliminate_target = 0800397c
# � � �� J � [ � r � B � � �� � f � � � b � N � X (J)
# Hoshi no Kirby: Yume no Izumi Deluxe (J)
game_name = AGB KIRBY DX
game_code = A7KJ
vender_code = 01
idle_loop_eliminate_target = 08000f92
iwram_stack_optimize = no
# � X � [ � p � [ � } � � � I � A � h � o � � � X 4 (J)
# Super Mario Advance 4 (J)
game_name = SUPER MARIOD
game_code = AX4J
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# �| �P � b � g � � � � � X � ^ � [ �G � � � � � � � h (J)
# Pokemon Emerald (J)
game_name = POKEMON EMER
game_code = BPEJ
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# �| �P � b � g � � � � � X � ^ � [ � T � t � @ � C � A (J)
# Pokemon Sapphire (J)
game_name = POKEMON SAPP
game_code = AXPJ
vender_code = 01
flash_rom_type = 128KB
# �| �P � b � g � � � � � X � ^ � [ � � � r � [ (J)
# Pokemon Ruby (J)
game_name = POKEMON RUBY
game_code = AXVJ
vender_code = 01
flash_rom_type = 128KB
# � | � P � b � g � � � � � X � ^ � [ � t � @ � C � A � � � b � h (J)
# Pokemon: Fire Red (J)
game_name = POKEMON FIRE
game_code = BPRJ
vender_code = 01
idle_loop_eliminate_target = 080008b2
# If you have the European version try this instead.
#idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# � | � P � � � � � s � v � c �� _ � � � W � � � � �ԂԂ ~ � � � � (J)
# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
# game_name = POKE DUNGEON
# game_code = B24J
# vender_code = 01
# flash_rom_type = 128KB
#
# save type FLASH512_V131 64kB (512kbit), not 128kB (1024kbit)
# F-ZERO � N � � � C � } � b � N � X (J)
# F-Zero: Climax (J)
game_name = F-ZEROCLIMAX
game_code = BFTJ
vender_code = 01
flash_rom_type = 128KB
# �} � � � I � p � [ � e � B � A � h � o � � � X (J)
# Mario Party Advance (J)
game_name = MARIOPARTYJA
game_code = B8MJ
vender_code = 01
iwram_stack_optimize = no
# � } � � � I � S � � � t GBA � c � A � [ (J)
# Mario Golf: GBA Tour (J)
game_name = MARIOGOLFGBA
game_code = BMGJ
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# � e � C � � � Y � I � u � t � @ � � � ^ � W � A (J)
# Tales of Phantasia (J)
game_name = PHANTASIA
game_code = AN8J
vender_code = AF
iwram_stack_optimize = no
# � � � Y � � � V � � (J)
# Rhythm Tengoku (J)
game_name = RHYTHMTENGOK
game_code = BRIJ
vender_code = 01
idle_loop_eliminate_target = 080013d4
# � � N � Ƒ � (J)
# Sennen Kazoku (J)
game_name = SENNENKAZOKU
game_code = BKAJ
vender_code = 01
flash_rom_type = 128KB
# �V � � � C � j � � � O � E � \ � E � � (J)
# Shining Soul (J)
game_name = SHINING SOUL
game_code = AHUJ
vender_code = 8P
iwram_stack_optimize = no
# �V � � � C � j � � � O � E � \ � E � � 2 (J)
# Shining Soul 2 (J)
game_name = SHININGSOUL2
game_code = AU2J
vender_code = 8P
iwram_stack_optimize = no
# � A � j � } � � � � � � �ǂ� �ǂ � � i � � � � � � ! �� � (J)
# Animal Yokochou Dokidoki Shinkyuu Shiken (J)
game_name = ANIYOKO2
game_code = BAXJ
vender_code = A4
iwram_stack_optimize = no
# � A � � � W � � (J)
# Disney's Aladdin (J)
game_name = ALADDIN
game_code = AJ6J
vender_code = 08
iwram_stack_optimize = no
# � � � � � � � � @ � � � _ � � � y � � I � \ �� ҃ o � g � � (J)
# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
game_name = UEKIJINGIBTL
game_code = BUHJ
vender_code = D9
iwram_stack_optimize = no
# � I � � � G � � � ^ � � � u � � � [ � V � O (J)
# Oriental Blue - Ao no Tengai (J)
game_name = ORIENTALBLUE
game_code = AORJ
vender_code = 01
iwram_stack_optimize = no
# � � � �� � � z � � � � ꂵ� ���(J)
# Ougon no Taiyo - Ushinawareshi Toki (J)
game_name = OUGONTAIYO_B
game_code = AGFJ
vender_code = 01
idle_loop_eliminate_target = 08013542
# � J � � � ` � � � r � b � g (J)
# Calciobit (J)
game_name = CALCIOBIT01
game_code = BIXJ
vender_code = 01
flash_rom_type = 128KB
# � Q � [ � � � { � [ � C � E � H � [ � Y � A � h � o � � � X 1+2 (J)
# Game Boy Wars Advance 1+2 (J)
game_name = GBWARS1+2
game_code = BGWJ
vender_code = 01
flash_rom_type = 128KB
# � � � � �ʂ � � � �� � � � ߂Ă������� (J)
# Koinu-Chan no Hajimete no Osanpo (J)
game_name = OSANPO
game_code = BISJ
vender_code = 1Q
iwram_stack_optimize = no
# � ` � L � � � E � � � g � � (J)
# Chicken Little (J)
game_name = CLITTLEJ
game_code = BCHJ
vender_code = G9
iwram_stack_optimize = no
# �Ƃ BƂ� � n � � � � � Y � n � � � n � � � X � | � [ � c (JU)
# Tottoko Hamutaro Hamuhamu Sports (JU)
game_name = HAMSPORTS
game_code = B85A
vender_code = 01
iwram_stack_optimize = no
# � � � � � � � b � q �� a � � � � � � (J)
# Nishihara Rieko no Dendou Mahjong (J)
game_name = DENDOHMAJANG
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
# �}�W�J�����_ (J)
# Magical Houshin (J)
game_name = M HOUSHIN
game_code = AJOJ
vender_code = C8
iwram_stack_optimize = no
# �}���I�e�j�X�A�h�o���X (J)
# Mario Tennis Advance (J)
game_name = MARIOTENNISA
game_code = BTMJ
vender_code = 01
idle_loop_eliminate_target = 08013888
# Tringo (E)
game_name = TRINGO
game_code = BTJP
vender_code = 4Z
idle_loop_eliminate_target = 080009a4