Official Strategy Guide: D N Il RL

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OFFICIAL

STRATEGY
GUIDE
B y D a n il i rl cw
TABLE Of CONTENTS ...... ... • . . . . . . .2
!-lEROES ........ ,,"... " 12
GAME BASICS ......... . ..... . ....... ' 00
MAGIC SPELLS ......... . ............••;3
WEAPONS ............ . ....... . ... OS
ACCESSO IUES ... . ... . ..... . ......... ~
. . . . . . . . . . . . . . . ._7
ITEMS .......... .. .. 09
SYNT!-lESIS ........ . ..... . .......... -
... 30
WALKTHROUGH ......... . .. . . .. .
" JO
I)I\'\.~ to the Heart . . ..... . ... . ... .
Destiny hl;\lld~ ... . .. ' . . .... . .. . . . .3~
..... .42
Tr~\Vcrsc
Town
.... " ........ . .
Wondcrt\11d ...... . ... .. . . . ... . .. .:>:l
. ' " ... ... .. . .67
01ylllPU~ Coliseuill
73
Deep Jlln~k ...
.. .88
T ra\'cr~c Town Kl'yhok ..... . ·
.· 97
Agrabah ...... . .

MomtrO .. . . . .. . . . . . . .. .. 112
120
Atialloea .. . .
.130
Halloween Town ...
Ncv('rbnd ..... . . . . . · . . 1..J.O

Hundred Anc Wood ...... . . ... . . . .... 147


I- ,
Hollo\\' Bastion . . . . . . . . . . . . . . . . . . . . . . . . :)H
CoilseUlll Tourn~u1H:nts ...... . . . ... .. . . . . .. 178
End of the World ........ . .. . .. .. . . ' .. . ... ' .187

EXTRA ITEMS IN EVERY WO IUD ... . .. . . . ..... 200


'TRINITY LOCAT IONS ......................... 204
SECRETS .................. .. ......... . ........ 205
99 DALMATIANS ... . ... . ......... . ... ............ 207
POSTCAR.DS ............. . ... . . ................... 208
MUSHROOMS ...... .. . .............. . ... . . • ........ 209
JUNGLE SUDER ............... .... ............ .. . ..... 212
VINE SWINGING ..................... . ...•. . ............ 213
H IDDEN BOSSES ........... . .... .. .............. .. ........ 214
GUMMI GARAGE ........ , .............. . . .. .. ......... . .... 216
TH.E HEARTLESS ........... . .................... . . . .. . ........ 224
Name Descrip~t"" n ,...-..,.._ _.,...,....,.._ _
;o,,,-

High Jump i'owtn up Jour jump. allowintyau 10 rmh hightr ylam.


l1ermaidlick Swim filler and more p~.ln Arl~nliu, prm 1M .bunon ~pnledlyJ.o accelerale.
Glide While in Ihe air.llrU\ Ih! .bunon 10 ride dlt air wrnnu. Hold down Ihe

Weapon Accesso
None Non!

Sora is the chatacter you will cOlltrol throughout the game. Through the usc of the
powerful Kcybladc. he can defeat the Heartless enemies itlvading all of the worlds.
AP. ~:~~~~;i~~~~.~mb·.-.ru-d~~-.n-'-
lIep-.E-qu-ip~m.-"-IO-'-Xl-'nd~j~
tf~u"~h'-'--------------'"
Boom attack po~is criti<lil~in~ with a wupon skill for more.p.ower. . _ __
IlKrum the wmmons' tiP gauge, zi!!ng them more tlmt lIld attacks ptr battle. [quIp to entire .par to 00011 tffen.
Combo Plu~ , htend~ ground combo attack by one step. Equip more to mend it furtbtr. _ _ _ _ __
D~ Dive and roll 10 evadeattack~ prmint~. bunon.
Sun - View an enemy's H!...g~e during b,!,,!"tI,'c-
' . .,,-_-;-;-~.,----;-----
V~ Oo~e tilt distanu to nt enemiu with tbi~ pow!rfulsp~,&..,~ .tQ
~d<.
~_ _ _ _ _ _ _ _ _ _

AtrialSomp 2 J!..ap.2!....!nairbornt~rik~gbJY. blow. _ __


Countmttack 2 Strike hack wr ~rrri!!g~my blow. Su«mfuI counterattacks rtltore . tiP.
Guard Gu~~an ent~~ prelsin''-''"th,~.,-,b","tI",on''-, . ,-_-,-,-
Ja~ot Receive more mun'!Y and HP/tlP balls in battlt. Eguip 10 entire p!!:!'y~oo~ _ _ __
ItP Rage 2 bcover HP whenever ouh hit in battle. Hmier dama t restores more HP. Eguip more to boost effect.
StcondCharn:e 2 'up t HPeytnafttrtakingaui~ _ _ _ _ _ __
Treasure Ha~1 2 Atuact nn~ HPItIP balls, mun'!l, and iterm. Equip two to attract them from eYen further awy. _ __
Blilz - 3 Strike enemies ahead of au with a powtrful finishing:-Eto!"mbo",,-._ _ _ _ _ _ _ _ __
(riti~ 3 Intream odds of dealing critical damage. E~p more to boost effect.
lu~kt 3 Raisuluckso~prare itenumoreolten.E~arlY.toboosteffect. _ __
HP Hant Boom HP recOl'tIJ rale in battle, allowing more ~~n .
~ Stash an flltmy while rushing past. Stlect foGow-up anick al right timt for a {Qmbo. [Hid-range anack. Cost 1 HPJ
Strik e"Raid ~Iade at an ene~. Stleet follow-up allaek at right time for a combo. (~g-rangt attack.. Cost 2 HP.]
A~ A formidable attack.. Alter a combo,stlect follow-up' allack again lor a double combo.~hort-range attack. Cost 3 HP.]
Rag ;;mk ~mbo, ~ allack at ri ht -;;;Wunleash Rlgnarok..[For airbornt {al1m. (ost: 3 MP.]
Trinity Limit ChaMtI die party's remaining HP to crush wrrounding 106. Hinimum 3 ItP. ~itb {Qm~ions Ma!!l. Cost All tiP.]

.,
~yel ~:~~IUS~] ~~ ",:",~~
i~ I",-_ _ ~""'~"'""_ Staff Shield
~] None ~

:~ ~~ ~~~:IfHagnet I!l "~"''''--;S~tri...;-----, Air Combo Plus U]


CritiGJp\,.m
Air Combo Plus [2] combo~~
(ornbo~"'~l ~,ComboPlu.~
IS- Blitz (ounttratllck Stcon~ Combo Plu~ [1]- Combo Plu~ [l]= ~mbo Plus1!J
21 Berserk (ritiulP1us[D~ Critical Plus [l] Crilical Plus [31 Critical Plus [~
24 Counterattack Guard Jackp'ot Combo Plus [4J (ombo Plul 14] (ambo Plus [4]
21 Air Combo PlUI III Aerial SWtt Treasure Haglltt [I]
30 Atrial Swttp Treasure Hagnet [2J _H_on_ , __
31 TreOl.sur;-t1"agnet [11 HP Rage [IL :B~lin,,;-~_ _
36 Guard B~ HPRlg~JI]
Name How to Ac.•""';"' ..-...,..______
19 Nont luck Strike Treasurel1agnetg]
Dodg~ Dtfeat tht Guard Armor in Travtflt Town.
42 None None ComboPlus[D
Cheer After fulfiling wtain lfiIuirelTH!nts in taCb mini-pne in the Hundrtd
-" - ItPHaste Nont ¥or!tx
AcreWood,tallcto(MForlllOllinfomwion,plea!4!!Htht"Semts·~ter.
48(riticOl.IPlus[!~ Sttond(hance~
SI Stcondlhan(t HP~g~_ CritiuIPlus[l]
ionk Blad. e Af!.er defeating Cerberus at the OIymp.!!!..!olistum, speak with :0Ud.
3
_14_ Nan_, _ _ _ Jackp_OI _ _ _N._ne_ _ ArsArcanum Defeat CaRuin Hook in Nm rland.
Stri~ Win Ihe PtgiWl (up iI.t the Ol~pus Coliseum.
Sl tlPRage[!] Yortel _ _ AirComboPlus[I)
bgnnok Oefeat Riku at Hollow Burion. .
60 Treasure H!glH't [2] Air Combo Plusl!l Atrial Swee
Trinity Limit Win the Hades (up. al the OIymp'U1 Coliseum.
~~~ ~~:bo~ -':~;~~""g~~[l~l---I
I.u~Slrike CricicalPlus[2] Critical Plus [2]
Name
8",•• aitial~ low. (ombine with ~ WI!~po!I skill for more power.
(hm . thfm roore Olrlf and ilttaoo ptr blttlt. [quip to entire pvty to boost efiKt. 8eruril:
Jackpot II in battle. Equip to entire put)' to boon effect HP Hasle
HPh!e Huvier damage rmores more HP. Equip more to boost effect HP!.og.[ IJ
Se<ond(hance hit Second Chance
TreaJure Hagnet 2 items. Equip two to attract them from even fu rther away. JO Trmure Migntl [I]
luckyltrike J items more often. Equip to entire party to bl)O\I effect. l5 Second Wind
HP H~Sle II i more sptllcasting. 40 HP !.og. ~J
Tre~urt Mign!1 fl]
Second Wind HPful~mtored.
"
50 lui",
" Lucky Strikt

Donald's magic abilities make him a


valuable party membet. He learns Potion (x2)
magic at the same r:ue as Sora, so he
can cast [he same spells. Donald's
Weapon
presence can reduce the amount of
Wizard's Staff
MP that Sora must consume to
protect himself and stay healthy.
Donald's magic is strong, but his Abilities Learned How to Acquire
physical attacks are weak. (heer Defeat Mileficent it Hollow Bastion.

Some of Donald's weapons boost his


magic abilities. Others lower his MP. Name Corresponding Techniques
but increase his artack power. Since Ktgulilr Anach Ground ~tQcl jump ~ttilck.
OHensin Hagic Fi~Bimrd_Thunder-tlastd ..
Donald lacks physical strength, you
Defmive Hagic (ure·basM, Aero-based magic.
can optimize his combat usefulness by Advanced Hagic Gravity.bmd,Slop·based magic.
increasing hi s spell proficiency. HP Items Polion, Elixir,tIt.
Ether,Elixir,ftc.
Goofy uses shields to knock down his opponents and
deflect attacks. His shields tend to specialize in either
offense or defense, so pay close attention to his armaments.
Smaller shields are generally better for offense, while larger

tffUl
ill ·1
I I I i
iii

'2 Corns ondin Techni ues


'1 Shitld unch.sin.urialshield unch.uriallhitldu mut
SI tiP Kaste - - - - I Ro<ku. Bermk. Tornado
S~ 8meril DeieruiYeStanCf.deferuiveadvallCt.rulh
HP G;"~_ _ _ __

.Abititieslurne
"""-",=="",,...,."cc
Cheer
Tarzan focuses mainly on
combat and flies into
berserk attacks. Using this
style, it's amazing how
Illany enemies Tarzan
can take out on his own .

bravery in battle sometimes


Unfortunately, his
leaves him stunned or
~1~~!j!~~~~~;~'i~~~~~~~~~~~~~~~~3
unconscious, so usc Potions
as needed.

Potion (d)

Name Corresponding~
To<"",hn"!'i.'I'uu~
"""~_,,,,,,,_ _, ;
~ ~:n ' t:~~e~a1Bi~:wnward swin aerial u ward swin
DtftmlvtKonl Htalin Heib,WindArmor
HP Items ~p.,,,,t;,,",,,
," , E,,
lix,,,- ----------1
ir, -,,'I<,.,-
KP lttllU hher, [Iilir, t({.
I ,::
,t
""'"' r
",
, >-

'" '
t< ~,
:',':' -'*
Aladdin seems quite r.'"uniliar with fighting the Heartless enemies in the desert
world. He is agile and takes very few hits in combat. H e often dispenses aid to
your other party members when they're in distress. When navigating the Cave
of Wonders for the first time, keep Aladdin in your party to unlock the secrets
of the maze with the help of his trusted sidekick, Abu.

( US I OMIZE

R ular Attacks Ytrnc.al SWift swt!, una! mila] SWJn aenal SWft
S ciil Aluda (ftS(fnt.Sanduorm
·'·;'1··'&···.4'
Potion (11), Ether(0

and fill her item slots with Ethers.


Name AP Description
~~ I _ ~ge fou with this ,dramatic, Ion~ge lIidin il~ck. fWeciil atuck.Cost I tiP.
~ I Incrusu the summons HP au e. rmn them mort tlmt and arucks O/!r built. E ui to cnOrt arty to 00011 dfecL
~g~ 2 Blasttnemieswithscorchin firt.[1peciil attack. Cost litde HP.l
Ji:
Terror 2 frem enemies with a bont-chillin blizw~ciil atuck. Cost little I1P.
~ 2 Re<tin mort munnY and HPI1lP bills in b;mle. E ui to enort mY to Il0011 effecL
~ge 2 Recom HP whenmr lou're hit in battle_ Hmitt dam""t renortl mort liP. [qui more to boost dim
~::t ~ :~I h~:~ !~":0 :~te~t~~7~~' !~~ ~:ttol il~~ract them from mn further awOl.
Ghost! Serum 1 Summon dark spheres to crush enemies. ~p'ecia/ attack. Cost 1 HP.I,_ _ _ _ _ _ _ _ _ _~

and extended reach provide aU the advantage he


needs. Although he doesn't hit very hard, he

)/

remain in b'Ood spirits.


lar Attaoo R.i ht swi ,1!1t VIti • double VIti , aerial lelt!Wi , a!rial s inDin attack
(iil AII~oo ferocioui lun e, Furioui BtDow
HP 11!1II1 Polion.Elixir,!It.
I1P 11!1II1 Elber, Elixir,!Ic.
Hearts! In this great adventure. you mcct some
• and join them on a perilous quest to rid the uni-

your jumping ~kilJs and attack str:ncgies. This chapter


the role of Sora and ge[ an idea of Wh;H lies ahead.
diate environment.
~t t.1l1>t "f
M.HJI(
Itf:"'n .....

as well, depending on the simation . For exampl!!. I Jp ... n

mcnu. You can cast spells from here. Having all your spells at your disposal at all times is
a widc variety of magic. You can assign three spells to the shortcut menu. YOli cast the

T he command menu's third the h ems menu. Hclpfi.ll items (like Porions, Ethers, and Elixirs) can be stored in each
for handy restoration of HP and M P during combat. T he use of item slots is described in

The command menu's final option lth",go.


to look at certain objects ofintcrest. It may change to "Open" when you

-:-----~-.--J ------~
-
~

{ Rttrllk T
M"HJI(
line of the command menu is used to launch special
I tems
Raid, Ars Arcanum, Ragnarok, and Trinity Limit.
... SOIlIC

, the command mellU changes back from red to blue, signaling that all is clear. You can
with encmit""s, or running out of the enemies' combat range.

in treasure chests or some other son of container. You can even find

'~ --, -­

.... -. ..
I

.'
,
the game, defeated enemies begin to balls. which restore HP. When HP balls
drop items and little balls. Run close to appear, make sure your fellow party newwt'lrld. you will notice il!ms in
unrnth. ble 10cationl.o\I you proteId further into the

. .'
these items and balls to pick them up. members get their fair share.

.
gl me. you will glin nlw abilitiM th~t m ble you to
jump highuo r ~ i dl Ihoft diltJ.nm.After gaini ng
Gather up the transparent balls to
the\! newabiliO u.rder to thl "h tJ"l ll!rru in h ery
~ 't • .~ •
restore MP. Your support characters World" chapter for info rmation on obuining m il! pre·

;~
also absorb MP balls. If you tend to use ¥ioullyunrmhableinms.

physical attacks morc often than magic,


",t. , _
save the M P balls for Donald.
- r

Currency in Kingdom Hearts is called
" munny," and it appears on-Kreen as
blue and gold balls. You can use mtll1ny
to purchase items and accessories at the
shops in Traverse Town. You can even
make enemies drop marc mUI1ny by
equipping certain abilities. Munny is
also released when certain T rinity
Marks are used.

YOll can lock on to enemies or obj ects in the This feature makes it easier to locate trcas-
environment by pressing the III button . The ure chests and valuable items, so usc it :1-i- '~ 5J
target lock can be s\vitched from target to target
by pressing the Ill! or IE button. T he camera
will adjust to provide the best view.
while exploring. It's also essential during
boss fights in which you have an enemy
with several body parts to target.

However, this feature is somewhat limited


;i i 0 I",

when fi ghting groups of enemies. Because


the target lock feature focuses on a single target, it reduces your ability to
attack surrounding enemies . When facing groups of fots, you may want to
j ust rely on the orange auto-target symbol to attack the closest threat. The
best time to use the target lock featu re when fighting mul tiple enemies is
wlic l1 yuu I1 cClllu L d ~l dll dUdLk ~jJdl Uti .t jJdnkul.t r fuc .
before returning 10 the ground. A

learn new abilities mat add extra

right moment, you can crealI:' a

~.
\ "'"
\,. ....
I,
- "",

~. • 4 ~ .
@ - A numerical measure of a character's life, reflected in @ : f - A measure of how much damage your characters
the length of the green meter on the right side of the can sustain from each blow inflicted by an enemy. It
scret'n . It shortens when foes inflict damaf,'C, and is is occasionally increased when you gain new levels.
restored through item consumption or healing magic. You can manually raise it by using Defense Up
~ A measure of a charactc~'s ability to cast spells. It items. The defense statistic can be affected by the
accessories equipped on a character.
gets reduced when magIc spells o r special attacks are
used. and is restated by consuming Ethers and other @ - The level of experience reached by the ~haraCfer.
items . It is also gradually restored as you physically Each time a new level is gained, a statistic may
attack an enemy. increase o r a new ability may be learned. Gaining
levels can also increase the num ber of item or acces-
@ - ThiS is short for "ability points." Ma.."Ximum AP is
occasionally increased when a new level is attained. sory slots available fo r the character's usc in battle.
You can also manually increase max AP with AP Up
items. Enter the Abilities screen fr0111 the main menu
®- Experience points are gained by eliminating enc-
mic~. The stronger the foe, the morc experience
and usc AP to equip abilities on each character. yOll earn. T he experience gained from defeating

@ - Ameasure of your characters' ability to inflict dam- each enemy is momentarily displayed Oil-screen.
age through physical attacks. This statistic increases T he amount of experience required to reach the
occasionally as you reach new levels of experience next level is displayed to the right.
and is affected by accessories and weapons equipped
on the characters. Use Power Up items to manually
increase this total.

new spells by defeating certain foes or completing certain tasks. Each new spell is simultaneously
learned by Donald, which he can then usc.

i lt~\ ~
As long as you have the required amount of Mr, you can cast spetls. If you
run out of MP, you can restore it all by touching a save point. Consuming an Ether or other

1 1~ ",
multi-purpose item also recharges MP. Possibly the best way to regain MP is by striking enemies
with physical attacks. This helps balance out your magic use while improving your combat skills.
Much more detailed information on this subject is contained in the "Magic Spells" chapter.
. ' '. ,- ''1)
characters' combat abilities so that they call attack more often and evade attacks more
more munny and HP/MP balls. whi le other abili ties increase the odds of receiving a

i certain enemies in the game. When equipped,

characters follow him wherever he goes. When cne-


them on their own. They will also fight alongside

if you manage your party properly. This includes equipping good weapons and acces-
characters always have sufficient items eqllipped to lise in combat.

worlds introduce new characters that you cnn switch into the party. These characters arc
"', If , .... ... q'
adapted to their particul::tr envirollmellt, making them beneficial allies. !fyotl plan

'"
.. ~
Duck or Goofy with a world-specific character, we recommend that YOll
from the main party. Donald's ability to cast spells makes him an important

" .. 1~"
."., ...-"'.

- - - _..
. .,-
".,""
'"",
_
~ .

.. , -

'-'.
'-,
---

........
..........
, ...
,,.-,,,
OnI,~-.-.

.'-, '-'
' ._ l /;,W;~~ro- ~
scribe. His accounts of your adventures are contained in the Journal, an option that becomes
available in the main menu.

In this handy volume, your exploits arc fully described and updated as the story proceeds.
Character bios are created and descriptions of all the Heartless enemies you've defeated are kept
here as well. As the party uncovers new mini-games, your record tilnes arc recorded here too.
The Journal is a valuable asset in tracking your progress in the game.

Donald and GoofY fly in a contraption that can maneuver Enemy craft that you destroy
through space, a craft that is built out of colorful blocks ofa will leave behind valuable
mysterious origin. When gummi blocks and gummi
Sora teams up with this duo, ship blueprints. To collect
you can travel to other them, press the • button to
worlds in tlus "b'1l11ll1U ship." slow down and then travel
over the object.

Some worlds have an cxit point, such as a gate or a largc door, 100 can aJslomize the gummi ship in Ih! Gummi Gmg!. Coiled blue·
while yOli can only enter and exit others through special save prints to build new lhips.or creale your own wacky duigns! RelertD the
"Gummi Garag!Mchiopler for more IImil!.
points. Once you leave a
, ~ :' , '

" ' .~j


world, you'll enter the
- - - - - -- Each new destination initial-
Navigational Map. Move the
cursor across the map to ~ i ly offers only one place to
disembark. After you've
nearby destinations to make I~~ .,
'.- -'
r.'f:I".C;'U.1Ui1i , ., "~
the gummi slup fly there.
_' _ __ L-;. • JI reached certain save points
within a world, you can
reenter that world from
As you travel to new worlds, you must maneuver around dan-
these new landing points.
gerous obstacles and enemy shjps Oown by the Heartless. The
gummi ship comes equipped
with a cannon. Blast
destructible obstacles to
reveal items that restore your
arnlor allJ power.
game, but after he meets the wiurd Donald Duck, the (wo begin to ..hare knowledge

will learn a wide variety of magic. Whatever Sora learns, DOluid learns also. Thi$ is why
member. He can cast spell~ if you're doing something else.

enter the Custom.ize menu and select Sora. You can


The "Walktluough" chapter provides suggestions

FIRE: A flaming projectile shoots BLllZARD: A cold blast shoots directly from Sora's
As this spell is upgraded, the Keybladc and spreads outward. You can cast Blizzard

increases, as well as the amount trom midair, but it's more effective against non-flying
enemiell. When the spell is upgraded to higher levels, its
range and power increases. You can also use it to put out
flames and freeze water bubbles.
• THUNDER: Lighuling strikes from above, danuging.all ene- • STOP: The targeted enemy is rendered immobill:! for a short
mies within a certain radius around the main target. As the period of time. You can continue to attack the frozen
spell is upgraded, the attack radiu~ and the damage increase. enemy to accumulate damage. When the spell wears otT, all
This spell is effective against both airborne and non-flying damab'C accumulated during the spell's dmation is inflicted
enemies. You can al-.o use it for other electrical purposes. at once. As the spell is upgraded, it affects more enemies
and lasts longer.
• CURE: Magic that hcal~ a party member of your choosing.
You can increase the spell's level to increa$e the amount of AERO: Deploys a magic barrier of wind that protects one of
HP it restores. your party members from damage. Aero reduces damage
from somc attacks, whi le Acrora reduces damage from
GRAVITY: A crushing ball of darkness fLmens all enemies in 3
attacks and also damages enemies that touch the barrier.
small radius around the maill target, reducing each foc's HP
Aeroga denects most types of attacks, including some
by a certain percentage. This spell isn't fatal, even if the foe is
bosses' special attacks. It also callses damage to foes that
reduced to 1 HP. The spell's radius and percentage ofreduc-
[ouch the barrier.

Some spells may be ineffective against enemies with inherent elemental properties. Th e Fairy Godmother. inside Merlin's
For example, Red Nocturnes will actually absorb and be healed by Fire spells. On house in Traverse Town , can draw out
the other hand, they arc especially su~eprible to Blizzard spells. Conversely. the Blue the spirits contained in special stones so
Rhapsody absorbs Blizzard spells, but i~ weak against Fire spells. that Sora can summon them in battle .

Spell MP Description Some of these allies arc gained through


Firt thilrgt' gaug~ unit Unlelth~t a Imall burst 01 fi amt. events in the game, but others are only
Fill (h1~ gauge unit Unl!aJhtl a potent bUrl! of hm~. released by letting the Fairy Godmother
fil1&1 ,h.lI'V &iUgt unit Unltilhtt an incrediblt bunt cfftamt.
look :n the stones.
Bliuard dJa'i~ gillV unit Unl!ilhr1 i gull of frolL
Blium dJ;uge giuge unit Unle;uhr1 a gull of frottlongff ril\g~ wn Blizzud.
Blizzaga dJiIIl1giluvunit Unle;uhr1 a guu of frolL lcngtu mlV.
Thunder U1lt boln of lightning to the Ufget ma.
Thundara bill a powtrlullightning lICrm to the ti'iet ma.
Thundagi ullt a grnt mulmom of liglltning 10 th~ tillJ~t ma.
Cure Ae!lomalitlleHProonedJmcter.
~uomiletofHPtoonedJaraCl!r.

~ltcm a IIWUft amount of HP 10 OM dJmct!r.

Wrinp a perunt~ 01 HP from the ta'iet (fftttn-e apirut enerniet with leu of HP.
Wring1 aper<tnlag! olHP from the target. Wider arn of eff!<I than Gra,ity.
Wring'! i pemntilV 01 HP from the ratget.WiderlrtlOfefiect than Gravira.
Pf!l'l!nt! fllJ!! from uking lction for a limited tim~.
PrtWfltl ulJetI from taking wion for ilimi!fd time. Wide ~f!a of tffKt
Pffflf)tI wgttl from wing iCtion lor l ~mittd time. Widelt 1ftl of rift«.

DtploJsabmifftllllalnorbldllJlll&e.
Dtplop 1 bamer thlt alnorbt damage. Damages eMmiel on (onuet
DeploYI ~ bimer Ihit abtorbt damage. Deflero C!f!lin atucb.
enter a battle with amaz-
ing animation sequences!
Each one has a different
ability that it shares with
the party in combat. Most
of thc summoned allies

present. The summoned character usually has an MP gauge thatappcars in the upper-right
corner of the screen. The rapidly depleting orange meter indicates how much longer the
sununoned character will remain in baltic. If you want to send il away or SUllllllon a dif-
ferent ally into battle, use the Dismiss command. Each summoned character can only
appear once per battle, wblcb means you can't summon it again until your ne),:t skirmish.

SIMBA TINKER BELL


yoo learn the aed Trinity ability,u~ it to enter Lode lite Nmrbnd 1frhoIt:wl Tinktr Bell will join the
in Travme Town. Spuk tG leGn a 'rif timel I lit handl IMr the Earthlhint gem. p1rty.ltukfllI!ProlummtlnheriRroltatdt. lJnIike
Tab thil gem to the I!agil:ian'\ thtodten,lhtdoesn'tteplutanypanymembtrsand
lKIdJll()ther.Tht Ipirit that has no spe<ii1ilhCb.

The entire time the party u fighting.flnker Bell wiN em·


!tantl, lItai all part)' membm.. SlIt will abo prmlII Sop. from '''<:::->;_ Y'''
being IO'd,butonlyona.Afttrtllat,r.r BellwiH hiM thtbat·
tie. Slit u an imaltW!le iIly,tsptOaIlJ against the fimlenemits and bidden bou momtm.

MUSHU
Aguatdianlpiritofananciffttcbll,l!uihuwas~bytheodlefguafdi~lofbisi~w­
Ian! tomfoolery. to sumlllOlllfushu, ytu mwl d~ftallflt Dragon at Hollow BasIlOl'l to re(fm!
the Fireglow.RtrumtoTmIi!mTOWfI iIIId speak to the hiry
Godmother about tbisgtm to gain a<ttlS to I!ushu.h takes
3 K? to summon this ally into battlt.

Ouring (ombat,l!uloo siu on top ofSora\ head firing


small nilllll'l at elltlllies. He a n fift them rapidly and (on-
~henUling. Genie, lock on to a.target. '.nd lelw.,h. tinuously,butbiIHP g:wgedecrea!fsfasterwhilehe
S~owtlme option at the bottom 01 the wmmand doello.
~akel Genie attad: all the. enemle.lwuhm.amtalfl
around the targeted foe with mul~ple magIC attadll.

bUMBO
Theft'l a treasure chesl in I~e 1>!11y of l1onstrO thaI
Tfil'ltm Town and Ihow t~t gem to the Fairy
~~~'~~ighty 1Iag. Bambi had to lurn (OUrage l
when he was left alone to lend for hims!lf in the foftl
311P to summon thil ally. It lakes I I1PtO lumrnon Ihil ally into battle. (

Bambi prances around dropping HP balll everywh!ft. T~e


mOl! enemiel you deleat while Bambi is pment, the h~her
the blue meIer in the upper.right (Orn!f of Ihe !crten'will
(harge. The more enemiel YOll ddeat,th! 1>!ttef the i Bambi
wiUdrop.
WEAPONS
[ZJ . . . . . .
Sora, Donald, and GoofY can equ ip a variety of weapons. __ NAME

DESCRIPTION

,]I of whioh h,ve diff",,,, pow" level, ",d "tributes. / ::: ~ ............. _ .. .,..... _ ,;~A~n~R~I';UT~ES~
...........
Other pktyablc chaJ<lctcrs (such :IS Tarz.1n, Aladdin. 'fi)' AIIacMd . . ..,.... is..... _~I\,;;;HO;.W;.:
:, T:O..:
.: G::ET;.:I:T:."
Ariel, and Peter P.:lll) come equipped with their own special
weapons, or none at all. Since t1u.:~e char-deters differ in that

regard, their weapons aren't covered in this chapter.


· Pay close attention to the description of each shield, and equip

I
[I]
~~lrwl ~~=I:~~===--,
ACCESSORIES
All afme characters in your party can equip one or morc accessories. World-specific characters (like Tarzan , Aladdin, and Ariel)
come equipped with their own accessories. When you revisit worlds after gaining scverallcvels, these characters Illay have the

ability to equip more accessories.

Accessories help your characters defend against various types of attacks and magic spells. They al~ affect certain statistics. such as
Strength, Defense, HP, MP and AP. You can view the status changes by highlighting the item in the Equipmt.·nt menu. The high-
lighted item is compared to tbe accessory currendy worn by the character.

The following table indicates where you can find each accessory. or whether it needs to be purchased or synthesized in.-Traverse
Town. It also indicates whether the item is dropped by certain enemies or if it come:i equipped on world-specific cl)aracten. 11le

phrase "equip more to boost effect" indicates that placing two ofa particular at:ceuory on one ~r will double the:statut
bonuses and magic reduction percentagesl

Descriptio
SlightfyrailelOelenle.

Si ifiu.nt! raim Odenl!.


~tdum fir! damage by 2Q% and Ilightly Can purdJ:m:starting!quipmentfor.IJaddin and/a(k.
raim Defeole.E ui more to booll effect
Reduces firr damage by 20% and raim (hm in Agrabah;droppfd by Red Nocturll1!.
Delens!.tui more to ooolleffecl
Redum ftre damage by 20% and signifiu.ntly (h!!lioHoliowBastion:droppedbyFatBandit
raim Defense. E ui more to boost effect
AeducIs ice damag! by 2D% and Ilightly raises (an pUrchase:nartingequipment for the Bmt
DlleoU!.E ui more 10 boOIl effect
Rlduc!s ice damage by 20% and raim Defenl!. Canpurchtse:dropped by Blue Rhapsody.
E ui mort 10 bool! dfea.
BliwgaRing Redutelitedamilgeby2W.andsignifltanrly (llell in Hollow Ballion:dropped by ~a Neon, Sheltering Zone.
raileS Defeos!. E ui more 10 booll effect
Thunder Ring kedum lightning damage by 10'10 and slighdy
railel DefeoU!. E ui mOl"! to 00011 effect
keduml ightning damage by 20'10
and raim Delense.E ui more to bool! !ffecl
Reduc!s lightniog damage by 20% Chell in Hollow Baslion:drop~d by kr!wdiv!r,Aquatank.
and lignifiu.nt~ raisel Oeleoll.
Eui lDOr!toboOlleffecl
Abili Stud Slighrl raises max AP.
ITEMS
Name Description
Restores 10 liP of one charmer. Can be ~ui~~ membe<,, ".~~_,.!
Restores 60 liP of one (!walter. Can be e~pped by par!}' memben.
Restores J I1P of one chm«(er. Can be tquipp~ by party ~mbel'l.
= '-o--c_..J stores a character's liP and I1P. Can ~p~ty membm.
}"'",","","""
Rmores 10 HP of wh p.trty membu. (an be equipped by party membm.
kmom J liP of each party membt r. Can be equi~ped by parry membel'l
Fu l~ rmom the pmy's HP and tiP. Can be equipped by party members.

F ul~'lthe~ty'sHP.(an onl, beuledfrom!hemenu.


kmores all liP and 1 HP of nth part)' membe r. Can ofliy be uled from 1M menu.
Full rellOn!1 the party's liP and HP. Can ORi M uled from the menu.

Name Description Name Summon Released Where Obtained?


lucid Shard Agemlhmlcon[ainiogel!enC~
~ gem (Ontaininge!lence oremplineu.
Lucid Cryual (ry:ItJ.IliI~ emoee a/empti nesl. Hundred Am Wood.
Spirit Shard Agem shard ronlainiog ellente of figitong'!p:irit ,,::::::~...!==::!,,=_.-;;D':'''
;:~ ''~h~.~
Oragon al HolIO"ll BasOon.
~ Agem (Ont3iningeuen(e olfighti n~
~ard -1 Agem Ihard contamlng mente 01 wlngth. I
~rGem Agemcont~ningelleoteolltrength.

~r (rrlU.! l Cryltarrilf1l enenee ofJPiril and urength


aIm Shard A gem Ihard coolaioiog;-'''"''"
,OO''-,o'"f,i,''o
'. = _ - ,
A gem conl3iningmenee 01 fire.
A gem Ihard (ontainingm!'nce olict.
A gem containing m!' n,,,,,-,,
of~ic!'c..,,..,.".~_==
A gem Ihilrd cont~ning emnee of thunder.
A gem con taining mence 01 thunder.
A crynal bunting lI'ith the eIIt nce 01 Ihree eietmnu.
A gem Ihard contilioiog mente olviulity.
Bright Gem Agem containing euenee 01 vitJ.lity.
Brighl(ry~rrtJ.llilf1l emn(! ofl'il1.1i!l.
~teryGoo Oroplel. ol il cryllallized,mymrioullubllance.
Gale AlIol¥llngga1e froienin~ form.
Hythril Shard Aminerallhilrd (ontaining rare metal.
Hylhril : : J An txtreme!yrare me tai ore.
Orichalcum A rare and mOil nluable ore

F-------------(l1]. . . -----------1iiiiiiiiiii
Name Name Description
N";-GPit« An[~M~ Evidfncf of thf Kutdtn; pmen! it to the Quten of Hum.
Pn!try StOnt A buuti/ulnollf mat giiuem in f0'1tt-Hf-Noc T1M! ~lIlI!mo!7· gift" by ~. NttlItd (0 ume iI. hurt
Empty Bottle Used to collect Drinking Water It Jilck·in-the-Box The MIU~" givfn by the ~or. Hffiled to UUlt I hurt
Old Book (jdr!~nitforllerlin;n!turnit Enl!tPinl .&. ticket rtqu irfd to enter tht gamu IltM Olympui {olil4!um
Emblem Pim Fragment of an t mblem, I~nd in Hno licente A certifitm dtdilring the butlrI ~Junior Herou."
Thm should be a mmhing slo! ~hillll ~ol. 8 An incienl lome (onllining illegible lCri~L
Emblem Piece ] Fragment of an emblem. .lound i Silltgg ~ol. 6 An ancient lome containing illtgiblt lcnpt
Thertlhouldbe anu.tchlng AuIY~ncienl(ome(onUininiilltgibltlcrie!:...
Emblem Pim Fragment of 1II emblem.klulld i tllIiI.¥tI.] AnincitnllOo'MconlliningillfgibitlCrie!:,..
ThmllHluldbtanlltching 11M '01. 6 All ancitn( lome containing ~lfgiblt wi~l
Emblem Pitu ] fraglMnt oilll fiNlltm,lovnd i Thton .01.6 All iIlIcitn! lome containing ~Itgible wipt
Thtl"fillouldbtalllitching
An ancittIt IOmt contlin"g ~Itgible wi L
~th bft nu.terms.found at the :"':" I"'''''''-~_~ __
.,"
SeaguliEgg Tmelingsupplifl,foundat tht
An iIlcirn! [orne containing illegible ICript

"'.;;'~:--';:C":';-;~"hil.:'~: ::::: ~::::: :~~:~ ::: : ::::: of fift mlgic.


01 Blizzard majic.
Fish lravelingsupplifl,found at the IhundtrAm (proof (hil i W~il! l1ulhroom iJ.cknaw1tdged you a m;Hter
lIushroom Imflingluppliel,foundltthf L! Thuodu miglC.
(oconut Tmelingsupplit!.foundalthf (ur' ..... ts Proof mit i Whit! lIulhroom ~cknowledg!.!!Jou ~ master of (urt nIlgie.
DrinkingWaltr Imeling ~pplitl, found al tht ~'j" _ '''~c_ _ __ Gmiry ..... ts Proof thit ~ Whitt IIulhroom Icknawledged ~ ~ master
CrptaiTrident Itemmatrt"leiblk~ of Gmity nIlgit..
Pollard Droe.il into tht red IIIiilbox in Stop ..... ts Proof tIw a Wllile lIumroom I~dged l!!...!...1I"W1tr of St~ ~ic.
lorn ~ge A p~ge torn GIlt of /lerlin's book. Atro .....a Proof dat ~ White lIulhroom acknowledged you a master of Atro nIlgie
$li!St 1 lant'lrmarch lIi6t:ule it in tht Shiiuke ~nk Proof that you ~tisfitd a Am Truffle by bopping it into
Slidd the iir SO tilMl.
Slide] IIanuuke Rank l Proofthat you utisfied a Rare lruffle by bopping it into
Slide 4 J lheairlOOlimes.
SlideS /lyltfry IIold A pUl/ling ~bllin(e Ifft !!thind by iI Black Fungul.
Slide' It m;ty be quilt ¥lluablt.
Ftotprinu

...."""""
SYNTHESIS
During your first visit to Traverse TOWIl, you'll encounter a moogle at the door behind Cid's Accessory Shop.
mooglcs' Item Workshop is closed at the time. It opens onCe you gain the ability to use green Trinity
Marks.

When this occurs, return to the Accessory Shop in Traverse Town and use the green Trinity Mark on the
floor inside. This causes a ladder to lower, thus opening the Item Workshop for business.

At first, the maogles offer a slllaJlli~t of items and accessories that you can synthesize from itcou you've
collected. Some items, such as Bright Shards and lucid <ienu. an: stored in your inventory. These types of
items are the basic building materials from which you can syothcUze Items. It doesn't cost auy munny ro
synthesize itcnu, but some of the reqUired materials are ran! P difficult to obc3in.

Need
&right Shird (l2~ Blue Shud (ll)
Elixir Bbu SJI~rd (d~ FfIIl! SJlvd (d~ ThIIndtr Shird (12~ "ythm Shird (l4)
Ene'l7BiflgIe I'owrr ~hlrd (12~ Frost Yuord (d)
Puw!rChain Spirit ~k~rd (x2), Powfr ~h~rd (xl)
Guard Earring Spirit Sh~rd (12), Thun~r Shard (xl)
Dari<Ring lucid Ihird {x2},Brightlhard (xl),"ythril Ihard (x2)

Item Need
"fll-Potion 81m Gem (d ~ fRIll Gem (xl), Thunder Gtm (d ~ lI)'lhril S/md (l2)
"lip Spirit SlJiid {d~ Spirit Gem (d~ Itythril (xl)
..... gtlBlnglt Spirit SlIm! {u~ Pow!r Shard (xl~ Bright Gem (11)
IhgicAnn!.!! Blue Shird (ll~ Froll Shard (d~ ThIIl!der SlJard (xl), lI,fbril (d) SynthtsiztlSlttlll$!OUIIIod
GoIem Chain Powf,r Slu.rd (xl), Power Gem (d~ lucid Gem (xl)
HamrEamog Lucid Shard (xl),lucid Gem (xl), Spirit Gem (.2)

I I EM SYN rHESIS
Item Need
IItgi-l!her Blue Gem (ll~ Iflllt Gtm (ll~ ThJMtr Ge.I (.tl~ Bright Ibrd (II~ Bript ~uI (II)
Dtlellif Up wcid Shvd (IS~ lucid Gem (d~ lu<id Cryslll (d ~ ~m., Goo (xl)
G1ia ~gIt I'owrrS/wd (IS~Pow!rGtm(ll~Brigllt &-rill (II)
~1Ie Armlet BWe Gem (12~ Frost Gem (xl~ Thvnder Gem (12), lIytllril (d)
Meilllguird Spirit Shird (d~ I'owrr !hII'd (11), Puw!1 Crystal (ll)
ThfH Itm Blu! Shard (xJ~ Frollllwd (xJ~ TtRlnou Ihlrd (xJ~ Oridukum (II~ J.hirry Cry1u1 (xl)
you want and jump OntO the block by pressing the . button.

Choose a weapon to keep and a weapon


to sacrifice. These choices nOt only deter-
mine which weapon Sora will hold during
this sequence, but also factor into his
begjnni ng stats. Check his starting AP,
MP, Strength, and Defense in the Status
menu once Sora returns from a brief visit

lin lame, chool4! tM Ihi~ld. K1011 lik~ to UI4! nugic.


,,
SlR DEF
I
chool4! tilt lulf. Or if you're the IYp4' 01 plJytr who ~word ~taff IS 1 ~wo rd

lik!l to juu attack.chool! the ~rd. Aho.k~~p in ~hi e ld ~word 18 ~hifld

mind lilat choosing tM lIilf becomel mort beneficial ~hi eld ~taff 18 ~hield

wh~n 00 giinl 1M ability to ule milgic. loff Sword 18 ~taff


l off ~hitld 18 Staff
very quickly and learn new abilities fast.
At a "normal" pace , your characters gain
power at a slower rate. At a "slow" pace,
the characters' levels increase very slowly.
Choose your answers to suit your level of
gaming expertise.
Mter Sora's friend Kairi helps him return from
dreamland, find her at the frOnt of the door and speak
to her. Sora needs to finish collecting materials for the
raft they arc building together. From Kairi's position,
run down the ramp and under the pier to find the
first Log all the seashore . Usc the maps to help locate
the other materials ,,~- ,

~'; ~1
needed. Take every-
thing back to Kairi
and speak to her

~./:J
A you~g girl who appeared on the Destiny IIland! when again.
wal v!ryyoung.!he is best friends with Sora and
doe!n'! mind that they sometimes compete for her

: '
Continue across the beach from the first Log
location to encounter Sora's fellow islander
Wakka. When speaking to Wakka, choose the
second option to hear about the others on the
island. T he first option starts a practice duel.

During a practice duel, any hits that you receive sub-


tract from the HP meter. When the HP meter reach-
es zero, you lose the practice duel. However, this
doesn't cause the game to end as it normally would.
WAKKA You only lose the match. Also, if you wander too far
W.kka. a boy from
theDminyhlands,looiu
out for Tidus and Selphie as il
he~retheirbigbrother.Dependable

ind friendly. he plays and fighuwith abliuball


Walli ~ prob.tb~ lilt mieu to defm Once you lod on to Wakb. wait until he throws tile baH it you and
WakkaoriginallyaWmdinRna/filnlosy)(,
tht!n hit it If you time it right, tile baH riUldlm olfSoris sword and hittWakb.di!Oritntinghim.N DVl'yO\J~at
ilongsideTidus.
lun four IItt shclu it him.llining a normal thrown baH bade at Walla prOI'ides I ted! pointwhiJ.! hjning h~ spKiiJ
which hi Inp< into tho ~i r ~od '2Y' "TAKE TNI5I") urn< )'0\1 1 ttd! ~infi.
In addition to Wakka, you can challenge Selphie, Tidus, and Riku. They are located
in different places allover the island . Although damage incurred doesn't count, you
still gain experience points (EXP) and level up! Also, if
you defeat Wakka, Selphie and Tidus, then you can
challenge ail three of them at the same time! Defeat
the trio together to carn a Potion. You can also get a
Potion by defeating Riku. In fact, you can win up to

99 Potions by defeating JUku!


R I KU

Tidus is ~ tough challenger indeed. bmuse he figfm us ing combination


atudulike Sora. When he rUrl biO: to attack. run right pill him ind
del i~er a comiH:I from behind. You uo even attack simultaneoulfy and denw his sword

tomn!echpoinll. A spunky girl who lim on the


Dminy Islands with theotherchil·
dren,~ l phie is rather impulsive ind quite a romantic. Don't

undermimate hnabilitiu to fight with her nunchaku.Selphie


originil~ appeared in Pinal FonwsyVll1 as a cadet who helped

Sods comiH:Is are his biggmllrength,so position him near the water·s edge
or the leawall,so that all thru have to ipproach him from one side. Don't ule
the urget lock feature, and inmadauack!hedol!l!!n!rnywhil! trying to k// p your back
to the walloI' the ocun.lfyou gft surrounded, they will ealily deflill you. You mll need 10
move to the second half of the island by
going through the door where Kairi was
previously standing. Riku wai ts on the
other side, and he asks what the raft shou ld
be named. R egardless of the name you
enter, Riku will always disagree. He WantS
to settle things wi th Sora by racing him!

Before accepting Riku's challenge, explore the whole side of the island and find the
quickeSt path to the big star and back.

Defeating Riku in the race isn't tOO difficult. but a good sense of the layout of the
area is needed. Win the race to receive a Pretty Stone! You can actually win up to
99 Pretty Stones. You cou ld thcn sell them at T raverse Town for 30 Illunny each, for
Kairi nc-ar the raft. She names a list of new items to collect, and gives you an Empty Bottle to
0
fill with fresh water. If you need hints on wherc to find all thcse things, return to Kairi and tell • • • •
her you're "totally clueless." The items, marked on the maps, are spread across the Cove and
Seashore areas. After gathering all the supplies, find Kairi and speak to her a couple of times.
She hands over a Hi-Potion for collecting them all
to Sora's wooden sword, so don 't fight
checks on the raft, but there are them, Instead, head for the end of the
much more sinister things lurking in pier because that's where Riku is, and
it's also where you obtain the mysteri-
ous Keyblade.

' r- · . 1
-- ~
"
T he Kcyblade is a weapon that enables you to hack and slash through the
Heartless enemies that have materialized. Use this powerful weapon to gain a
few levels, and hopefully a few Potions. T he save point in the Seaside Shack is
still available, so make good use ofit.

----
, ,'. . "I
.. , 1
~
. ., . . - ;
(. . .. Ji

~=--- • rh~

new door that bas appeared

'j
-t~. ____ '"
OBJECTIVES

- ~~ I - "--1
' ¥
I
'- r
· 1
r
• l
il 4


(' (' r

Use the maps to get acquainted with the layout


of Traverse Town. There arc several people in
the town square,just outside of the alley.
Approach any of these friendly folks and speak
to them to learn more about your new sur-
roundings.

Traverse Town is divided into three districts,


and you start off in the first. While exploring
the First District, notice the blue and red
markings in some ofehe locations. Take note
of the chest near the restaurant that won't

open.

- -- --- - - -- - - -"'--- - ~ - '----

, FIRST DISTRICT SHOPS ' __ -~ ,~ ,~,'_:'-,':_'

The First District has two shops that accept muony as


payment. The only problem is, Sora is broke.
although this will soon be remedied. Meanwhile, it f HUE Y , DEWEY & LOUIE
doesn't hurt to stop by the shops to make friends I~ Th~ thrt~ n~phew\ of Donald Duck arr a Iroubluome trio.
It's a wonder they've managed to Ie! up and mainuin an
with the clerks.
1:1 iii I'; hem Shop in Travelle Town with all the (hlOl they've
tauled! lIuey. the one in red. i! often con!idered the leader.
Huey, Dewey and
Louie, Donald Duck's

nephews, run the Item


Shop. When you pur-
chase an item, you can
immediately equip it,
or store it in your stock. While in the Item Shop, use the target lock feature and press
the IE button to switch targets until you reach the fan. Jump from the top of the
C ID
There's another shop above the Accessory Shop, but

this store will remain dosed for quite a while .

roof. T he sequence of images to the


right shows how to reach it.
--- - - - --- - -- ---- --- ------ - -- - ---
SENDING POSTCARDS ~

U se the mailbox ill the First District to


Hailing
mail Postcards. When you find a Postcard, ,,, It em
(o"ae
return here to mail it in exchange (or help- '"d M hriJ Shard
),d Mega-Potion
ful items! The items are obtained in order,
4th Mea-Ether
no matter which Postcard you mail fro m 5th ' Mvthril
6th Elixir
which location, D uring your first stay in 7th Mealixir
Traverse Tawil , you should be able to find 8th Orichalcum
9th DefenieUp
and mail six of the 10 Postcards! 10th Pow!r U

-SECOND DISTRICT ITEMS ---- ----;


Open the large double doors Although no shops are open in

behind the closed Item the Second District, there arc

Workshop to enter the Second still plenty of treasure chests to

District. However, you're quickly open. That is. if you can reach

surrounded by some familiar


enemies [rom the Destiny
Islands.

W hen you defeat Shadows from


now on, there is something new

about winning: munny! Each

H eartless drops a certai n amount


of mUll ny when defeated,

depending on how difficult the


specific enemy is. If you \Yant to get all the cool stufffrom the
Item and Accesso ry Shops, then you'll need to defeat a lot of
H eartless! Once you've cleared a district of all enemies, yO ll

can cause more to appear by leaving the district and returning.


MOOGLE S

chest containing a Potio n .

There are two other chests on the balconies above


the Alleyway. To get up to the higher level, grab OlltO the low roof in the middle of

L EON
the area and flip onto the slope.

Once you're up top, cross to the far left to find a chest containing another Poti on .
Then head aU the way back in the other direction and hop over the balcony ontO the
narrow roof to get a

: ",,~ ,
.1Il ,
When you're ready. continue down the Alleyway to the tall At trus point you can either
door at the end. Cross through the three empty rooms inside explore the Third District,
the Dalmatians' House until you reach the Piano Room. The where you can fight plenty of
two adult dalmatians, Perdita and Pongo. are lamenting the loss Shadows, at you can return to
of their 99 pups who arc scattered across all of the worlds. You the Accessory Shop and tell
can rescue the spotted pups from secret locations throughout Cid thu you couldn't locate
all the worlds. After finding some of the puppies, return to the

99 dalmatians, as well as the


your friends. Upon leaving the
Accessory Shop, Sora cncoun-
tet'S Leon and egos clash!

~1
prizes received for rescuing
..~
them, are contained in the "99
\
- ---

-
- -
THE HERO ALLIANCE '

, < •
\4li

friend Yuille explain what is transpiring. After the conversation, speak to Yuffic
and she will mention hearing chat the Keybladc opens aU kinds oflocks. That said,
hop onto the table and open the blue trcasur:e chest to obtain an Elixir.

When you're ready to leave, speak to Leon. A new type

lPon itldA.!rith !~mh TmtfW Town lor


dtt IW!t of tIIr ~adf ...... ffit was a dlaractu i.
mdfvmosy\lll. Leon's suggestion to avoid combat and

D onald. and Sora finally bump into each other-literally! Soon

after, a squad of Soldiers materializes. Stick close to your comrades

, t.t- :

~ ... .~
Following the destruction of the Guard Armor,
Donald and Goofy introduce themselves on a morc
formal basis. The characters return to the First
District, where Yuffie, Leon and Acrith give the party
100 munny. Ifyollmanagcd to defeat Leal) during
your previollS skirmish, he will give Sora an E lixir.

Donald and Goofy have presents for Sora as well.


Let's hope the sharing never ends! Donald shares the
secret of the Fire spell, which means you can use

lurn mort _t
Imm 1I1~ bfi:Omtl lI~it~bh! in the IMnu. Ust it t~
tilt dlmcten 'fIJlJ'n 1ft" in the
I~IM. tM ItOry thul f~r. iU Wfn iU which fMmifl
magic now. Also. Goofy teaches the Dodge Roll abil-
ity and explains abilities in general. Take a moment to
you'll! flKountfrPlilJld IIowllWlJofudl'flJlJ tun
ddutPli. Each Umt 'fIJlJ Io~d ~ un.:! 1lmt, the equip all the abilities you can manage with your cur-
rent AP. Make sure that Goofy and Donald ha\"C a&ilti s
equipped as well, if the), have any availablt.

; " . '
. ....... t;:-

..... t
~, ' -. ~ ~,
:":
'hrthirdbiurTrinitylbrkis~thrhighJm.
Mhi!HI!h!.l.ady lndth!'r1I~lhrinei" !fie
Th.rd DUlrn:L Whln ulld, ~ "rkli lnori1rr 99
munny Ind 1 Camping Set!
r

--- - -- -- -- --- - - --- -------- -- - - -..,


' PREPARING FOR DEPARTURE _ ' ___"~ ~ ,
Now that you've cleared the H eartless out aftow n for the Go through the empty Gizmo
time being. there are some items you can collect before Shop to the bakony. Apparently,
leaving. For exam ple, after learni ng from Yuffie tha t the someone has repaired the ladder
Kcybladc opens certain locks, examine the blue safe in the leading up to the roof. Cross the
small arca near the closed Item Work shop. It opens to reveal narrow bridge to the next build-

another Postcard ing, andjl1mp across the rooftops to an exit that leads to-a bal-
cony overlooking the Third District. While standing on the

'1 bakony, press the rJl buttOn to locate a hidden object in the

, . ~
'
corner. Yes, another Postcard!

.' ~ ~,.

Thil iI \hl ptri!(topporrunil)' to lIIurn 10 mt


Red bom b~[k .1 thl hotel. Op! ~ thl (renur!
milt thfre to find i Pretty Stone.

£Junin! rh! lilnr keyhol! in rhf Third ~i!lnClr~ ~lfi k! rh! righrlid! ~I.th.! c~ l~ve rh! door
unlock a lhorrcur buk 10 the l'llr D'!ln(~ on rht Grtln Room unbl It ru dl 1:00. Thll a~m
I cIi!!lr~ lppmon!h!Olhtr!id! ofrhr~1Tl.
Op!n !h! clim 10 find I Mythril

R emember to stop by the Item Shop and stock lip on Potions and H i- Potions before
departing for another world. If you have lots of munny, purchase better equipment
for Donald and Goofy. Also, each character should now be equipped with their own
accessory for marc protection. If not, stop by C id 's place and purchase one.

Time to explore the universe! There are twO ways to


enter the gumm.i ship from Traverse Town. YOll can
use the large double doors at the entrance of the First •
District, or utilize the save point inside Cid's
Tawil all the Navigation Map and press the. bu tton to view a 3D model of

can also ptess the left analog stick to rotate the 3D model.

star Battle LV rating, which turns


out to be Wonderland. Ell route

to tlllS new world, you must pilOt

the gumrni ship through various


When you destroy space objects and H eartless spaceships,
obstacles while destroying or
gl.lmmi parts arc left behind! This is the main way to boost
evading Heartless spaceships.
your stock of va rio liS shapes and sizes of gummi parts. To pick
lip a gummi part, maneuver the gununi ship toward it to pick
the craft on- screen. T he. bunon ,ue, ""mOl", '"

down , allmving you to slow down


the craft. This is uscfill for navigat-
ing through tight spots and collect-
OBJECTIVES

,
.
".
.
."
"

",
'
" I~,"
I" t"
4

I ~ . 1
....~-
~l "- q

'i@:!!!
lh3dow(()(W;on·9 LUg! BIld,(br!j
Igldiu (fftq~!n!) Tridmisllr (Jou) [)mroylhl uank IOwtl. tithttht twolOlll1pl. krlllm loth! Binn'! J.oom Mn! thITrid:mntlr.
~ed HOCM IH! (fr!Su! nt) .ndsptaktO!btCMlhirtut

foct~rinll

,,.. •• "!la.Petion I I",


~ Hi-Potion.l
DWnatillll ll; IJ, 18 II
~ tz

••I
M "~ ~1t",1 U~ Ifrifs HI/IlI
~~
II

.
DI.kn.i(iaIIs 58, H, 60 Eii.i,
".rkt
(Ia...
UmpOng Set (<3)
Ethlr!.l!
Polion(.&) I ""
D~lIUtiw n , 14, IS

, ~ - - - . ~ ,
UO"
~~ ~ - -- . ~
and bizarre place, and the layOut of the area won't make much sense . !er~ in Wooderiand, tilt Whi!e Rabbi! fin! appe:utll in
ilkeirlWonderiand, the 195"1 Di\nty animated r~m~
You'll probably need to see the entire area to make heads or tails of the maps in this
00 tilt I.ewisUrroil book.

fection.
------------------- - -----
8JG .9~ ..s~~~Ll _ _ _ _ _ _ _ _ _ __ _ __ _ _ _ _ _ _ ~
The sleepy Doorknob offers two bottles to
drink. Btfore drinking the medicille, push the bed

don't, you won't be able to


move onward.

Drink the blue medicine to


make the party shrink in size.
Everything in the Bizarre Room
is now huge, so the group can eas-
ily walk through the doorway next
to the slumbering Doorknob.
The Queen of Hearts accuses Alice of the
recent mischiefin Wonderland, but Sora
knows the real culprit. Alice will remain
imprisoned until Sora and the others can locate
at least one piece of evidence that proves rhe
Heartless are behind everything. Use the save
point at the back of the courtyard, and proceed
through the next doorway into the Lotus Forest.

I!ndencytoorderdecapitiitionlilit!Uinherfancy.She
Alice of attempting to !l!ill her heart. and locklup the poor
Sora and company meet the mysterious Cheshire Cat, who points out a few clues for
until Sora and hil friendl Wl find eviden~ that will prove the
girl innocent--tvidence that the qu~n do!tn'tthink !xim. finding evidence. Explore the small area on the right side to find the Footprints
evidence inside a small pink box, then use the blue Trinity Mark near the mush-
rooms to receive. an E ther, a Potion, a Tent, and plenty of MP balls. Give a Potion
;-------------------------------
'_PJ~Tl9~~ _Hg!,~lt-I~ ~t-I~ JyIP~t!(JJ~.AII:!~R!t!G__ ~I
There are two mushrooms in the
same area in which the
Footprints item was found
Use them to jump up to a
series of platforms that lead to
a doorway in the trec. Upon

Room on the stove . Open the small


box to find the Stench. Hop down
and head back through the Queen's
Castle area to the Lotus Forest once again .
A myu~rioul ca~ a1wayl grin.
ning. who Ip~akl in ridd le! and appears
and dilapp~ars at will. lie might be th~
only illy that ~I)U and th~ others hill'! in
Wondertand,orcould he M an enemy ..•

h't worth ooting thilt it isn't n~c~s\ll)' to gather ill four pims of !yidenc!. You un continue the 1I0ry tr)'
gatheringjull one pim.

This time, head to the very back of the forest to find a set of three mushrooms. Jump onto the smallest one in the middle, then
jump onto the mushroom to the right. Leap over to a platform to find an Antenna. It takes a longjump from this platform to
the one in the upper corner of the room. Sora will likely grab Ollto the edge if you make the jump. Hold down the" button
hard to leap the gap! Open the blue treasure chest in the corner to obtain the T hundcr- G gummi block. Now jump across the
mushrooms in the oppo!>ite direction and ascend the platforms to a chest with Dalmatians 16. 17. and 18.
forms overhead. Follow the raised platforms to a doorway back to
the Bizarre Room. This time, you get dropped onto a faucet head.
Use the first-person view and look to the right to spot an item on
the shelf. Jump toward it, grab the edge, and pull up to the small
box to get the Claw Marks. The Cheshire Cat appears nearby, and
after some enigmatic statements, he hands over the Blizzard spell.
~--.,

~ ~
1
, - \
'
i '"

I ~~ " . ;
-t-,."....- ,\. _.,.' - " /r-J
#.-___ _. J

but it's Wonderland, after all! T here will be five

collened all fou r pieces of evidence or not. If you col-


items. then you have four chances out offive to select a box \vith a Heartless in it.

contains a Heartless, then Goofy and Donald remain free. I( however. you select the
Goofy and Donald will be imprisoned during the next battle. If you brought less than four
back to the court, then there will be other cha nces to pick Goofy and Donald. The
the better your chances arc to retain the freedom of your com rades

then the queen is quite shocked. But after a moment's


you, there is no trial without

a derendant. Return to the

save point to restore yo ur

party and save, thcn head into

the lotus Forest once more

to search for Alice.

Locate a blue chest and open it to find an Aero-G, then drop to

the grou nd and touch the save point to restore any lost health.

Now head back into the Lotus Forest. and cross the area to the
lily pads to rise. Now usc thc acorn
back. Jump from the mushrooms at the rear to reach the acorn
shrink back down to normal size, and
branch. then jump from there to the exit high in the back wall.

..
tree's branch is pointed toward the rear
\of ~- ~
Forest. ,.~ ~

,
Use the lily pads to hop inside an enclosed
. • 'I
a Potion to the rose here to receive a M'"a~ I'ot',o""",d lots of MP
lUi. , , :....~ "
balls. jJse the blue Trinity Mark to release '-:'~" "! 1 I~
Camping Set. The rack of roses that say <~----'- t--- -.:.::~ ..~~ ___ " .
attack them will have to wait until you get

The Dizarre R oom has been

turned on its side, so you

must venture ac ross the wall

with twO lamps. On the far


Now light the lamp closest to the lion's head mask to make
the mouth spit out a chest. Opcn the chest to receive a
Defense Up. W hen you light the other lamp on the wall, a
blank canvas becomes painted. Examine the painting to trans-

,-----------------------
balls and a Hi-Potion. Use the pond in JOINJNG THE UNBJRJ!:I()~Y_')~AR1"Y____:

the small mound to revisit the Bizarre In the Tea Party Garden, the group
Room. then return through the exit stumbles across the Mad Hatter's
near the bookshelf to the Lotus Forest. table. If you came through the
secret entrance in the Bizarre
Room, then you will appear on a

Cross the top of the Lotus Forest to the exit above and to the left of
the original entrance from the Queen's Castle. The characters Drop to the tabletop and read the sign on the garden wall
emerge on the waU of the Bizarre Room where the fireplace is twice. Then sit in any of the chairs to obtain different pres-
built. After the party defeats the enemies, turn the faucet to change ellts. But if you choose the wrong chair. the table will disap-
the drawing of the bucket into an opening. Jump into the bucket to pear along with all the gifts and enemies will attackl If this
reach the top of the hedges in the Queen's Castle area once again. happens, you must leave the room and. return to make the
~
selves on the upper level of
the Queen's Castle. Before
dropping to the ground, open
the chest on the bottom cor-
Potion,
MP balls ncr of the platform to rescue .<_- - --
Dalmatians 13. 14. and 15.

Ether,
HP balls

R.eturn to the Bizarre Room, right-side up, and examine the


new plant that appeared while you were lighting the lamps
above. The plant releases a Mythril Shard. two Potions, and
plcnty of HP balls. The Cheshire Cat rests on top of the table.
Before you speak to the Cheshire Cat again, make sure you're

Mad Hatter's Tea Party. This


area turns Out to be the ceiling
of the Bizarre [toom.

If you haven't returned to the save point recently, n:turn to it


in the Queen's Castle to restore the parry and save your game.
Make su re everyone has plenty of Pations equipped in their
hem slots. Also, equip Sora with an Ether or Mega-Ether to
make things easier. When you're ready, speak to the Cheshire
Cat on top of the table in the Bizarre Room.
OBJECT"E~ " ' ~
/ .-=-- __ _
, "' ;&t. ... -~,.
".', I
"
••"

.
.
I"
• 1
~;r:... ,"
,~I ".
' )
Talk to P\IiI in tht lobby. TlJllIl!IIIftthtuOntbiott Pmthtltluoflll'tnttf\.
To the left and right of the entrance to the Coliseum's lobby, tall sranles guard the
doorway. There is a blue Trinity Mark in front of each starne . Use the blue Trinity
Mark on the right side to rescue Dahnatians 22 . 23, and 24 . T he Trinity Mark to the
left of the door yields a Mythril Shard . T he treasure chest partially hidden behind the
pillars ncar the Shard's location contains a Mega- Potion. Notice that there are other
colored Trinity
Marks around the
entrance area, but
they will have to

Thelegendarylonof ltutand H !~ H !rculetpol!metgod·like


wait until later.
mength although he il human and mortal. Hmulet made hit
m;u\( in Oitneil 1991 an imated fi lm buring hit name.

Speak to the satyr imide the Lobby, then try to move rhe stone on the right side of
the room . Push the stone until Sora mentions irs weight, then speak to Phil again.

After Phil sees the error of his ways, he agrees to let


Sora take a trial to prove that he's worthy of the
Coliseum. Use the save point in the front corner of
the room, then let Phil know you're ready.

of retirement to train the ton of leul in Oilney's Hercules You take part in the first trials of the Coliseum alone. The idea is to break all the
barrels before thc time limit runs out. Bcating the clock will take a little practice, so
don't get too frLIstratcd . It's not that easy!
The "Easy" trial consists of
breaking 20 barrels in 30 sec-

onds. The layout is fairly simple. ~=~~.~;~E1


Lock on to the center barrel of
the first group so that you
attack the entire group at once.
With any luck, your fina l attack on the barrel will send it flying into the group behind the first, smashing some or all of them as
well! Hop onto the middle platform and strike the lone barrel ulltil it flie s into the four lined on the back edge . Then hop onto
either of the high platforms on the sides, and bash one of the lone barrels until it flies across and destroys the single barrel all the
opposite side . If you Illiss the barrel on the opposite side, quickly lock on to it and use Fire spells to destroy it!

In the "Advanced" trial, you must destroy 25 barrels in one minute. Although you have more
time, the layout of the barrels dictates that more ingenuity is required.

For winning the barrel-smashing challenge, you receive the T hunder spell. You can speak to Phil
and take part in the cha!lenges again, but otherwise the malicious satyr refuses to give Sora what
he wants. Save your game and head outside.
The malignant Hades gives you an Entry Pass. Without
a second thought, show Phil what you have. Now you
can enter the preliminaries for the tournament!

Save your game in the lobby, and make certain your


characters are at full HP and MP and all of their
combat abilities are equipped. No HP balls. MP
balls, or munny are released during the preliminaries, so you can remove related abil-
ities if needed. Equip all of your characters with Potions, make sure Donald has an
Ether and an Elixir, and fill one orSora's slots and one of GoofY's slots with a Mega-
Potion. Speak to Phil again when you're ready to enter the Coliseum.
Hercule!'neme!i!.

The prelims consisr of six rounds of combat with


six different enemy sets. Afterwards, you face a
really tough boss named Cloud. Therefore, you
must fight really well through the waves of regu-
lar enemies without the characters using all of
their Potions.

't t Fight each round with a set of enemy priorities in


mind. Focus your attacks on the magic-casting Blue

~
IUlapsodies and Red Nocturnes over all othet kinds
of t:nemies. Otherwise, they will float around the
edges of the ring and cause massive damage to all of
A warriar hirtd by Hade\ (0
compete in the game! at the OIympu! (oli!!um. Good work! your characters . Run around the outside of the ring
Ind lay! litrie.!o oot much i! knOVln about hi! pllt(ioud and defeat the spell-casting foes, and let GoofY and
naJ~ appeomd :11 the main hero of Squamoft·! FrnalFanwsyVlf.
Donald handle the Soldiers and Shadows.
ensure that the party passes through all six
waves of regular foes with a minimum of
damage. T hi, conservative strategy will pay
off big-time when YOLl comc f.1Cc- to- f.1ce
i, Ii
!!>,~IJ~ •
D~Wnatwu 21, 29,30 ..
D~~~,)i ~-.
Whi-; f~ng ~l2
DrKh~kulll •
J~~ -~·--f
Tree Housc deek to
,110. Ii' ;
••1'4. 1• • _
locate a treasure
chest containing a
Mega-Potion .
"
f.::......
r ~,
,'~ ,~

,
dng into the T unncl far below. No matter where
you fall, you'Uland safely ncar Tarzan and a save
point. Use the low platform near the save point to
reach a ledge overhead, where you c:tn extract a
Mega- Ether from a chest.
_,f' .
~

-
1- ,

(
",- -

(~

From this arca, you can choose from twO modes oftravcl to the campsite area. If you
use the top exit to venture into the Treetop area, you can explore the Deep Jungle.
A1ttr you mttl TULln, you art ,om". \" "'"_ .... pick up a few items and get better acquainted with thc world. Along this route, you
to confirm your pirty !tI«tion.SillCt - .._·_~~I
will learn how to swing from vines. Or, you can drop through the centcr of the hol-
aion«ripInow,yourM'ychoictisto)cctptT1I'Ll.Il
ill10 tilt party and kIIow ... rllrwgh tilt jungle. This low tree stump, and do a little tree surfing just like Tarzan does in the movie! The
wiIIl!tqutntlyocarrthroogilouttilt rtitof tilt g1llll',
second option takes you directly to the campsite, which is your imended destination.
uiua"rutiR'lflwlitnthrHorlllOrtchmctenm
ill'aHabfe.When yoo find Donafd and Goofy again, you Remember, you can always colket the items later!
can twitch oot y-our pirty mtmbtn 10 wit your btu
intfrtlU. WOfId'lpWfiC cbuxltll ~kt Tanan 11M mort
abilitifitlwlllltrrgu-
wpirtyllll!mbtfl.bul
kHP in mind tNtorly If you decide to slide down [he bark- covered slopes,
$ofl,Donafd,andGooiy then save your game and jump through the hollow
hill'f tl!t mifity to per.
form tfltTriniryIIIO'Iti. trunk nearby.
IIowmr,;IIIchmamwiffitiYeEJPandltvtfup
whtthrr lIIty'rt in thr actiTt pirty or no~

~--------~ ----------------------
tilting the left analog
~t "" ~~~

f' -,
>',,:

.,.l ti ...
sure yOll avoid running into the small branches along the way.
However, there is one instance in J hich a large tree branch gets .j " : "",

in the way. Press the . button to jump as usual. If you clear


the first tree branch , you may com9 down and smack into a sec-
·fi ~ ~~~: fr:'
ond one not f.1r behind it. You can hvoid taking damage by attacking (press the. button) the tree branch from mi dair to break
it. Continuing down the winding tree trunk, you'll eventually drop into jane's camp.

You may notice several items and auto-targets around the campsite , but ignore them
for now. Enter the tem to meet J d Cl plorers who are
smdying Tarzan and
the gorillas.

CLAYTON
After reuniting wi th Goofy and Donald, the group disclisses the Protect- G found in A sum mtran hunlu who ltrvtl uJant I'ortefs guide on her
upeditionin semh of wi ld goriHu in tht jungle. He knllWl that
tbe jungle.. Now you must choose {our party members. Consideri ng that there's a Tarzan [rum Jane. ~nd that he can t¥!ntul ily follow the ape·
blue Trimty Mark in the camp out~ide, choose Goofy and Donald for the time man blCk to hi! inimal family.

being. T he chest inside the tent cOl~tains a M ythril Shard . Use the save point to
regain any loSt health and save your progress. T hen, speak to Jane again.

With D01\ald and Goofy in the party, activate


the blue Trinity Mark ncar the entrance of
the ca~p!te to reveal a hidden treasure chest
confimng Dalmatians 34, 35, and 36.

Find the oarrel ncar the clothesline on the far


side of the camp ncar Clayton's location .
Smash the barrel for a Potion and I-I P balls
variolls clues concerning a Recipe and Research Notes scattered throughout the camp-
the pictures below and clues [0 locate them all, then carry Ollt the instructions at the

i the two R ecipe Ca rds, return to the stove and examine it again. Sora automatically
, I into the pot. Now strike the stove to open the hatch, :tu[O-target the interior, and
spell to ignite the tinder. You receive :t Hi- Potion fo r doing so.

return [0 the table with lab equipment to start the experiment. A Potion is placed into a

'" ,

slide projector.

~
,', -"
,
thell return inside the tent and examine the

- . ' ~--J, -----


~
- ,

----
in the opposite direction and plunge into the Hippos' Lagoon.
in the first small pond, then jump across to the next piece of
here, dive into the water and swim over to a small cmbank-
~ ~\ ri
to the edge of the tree branch and Sora will auto- target
~,'"h" w,e ""rl begin to swing back and forth. At the far-
auto-target the next vine. Press the • button to leap from
~. ~

"
ir\
.
.. .
Swing from vine to vine to the center tree branch, then u<,c the
. . ....../ '
' .. first-person view to search the area to the rigbt of your friends' loca-

,
' tion to spot a treasure chest. Grab the closest vine and swing over [Q
the cbest to obtain a M ythril. Jump onto the vine on the other side

-~ ir\
of the chest, and S'lving over to a long bar of treetops. Rather than

, "'

It'lpollible loturnl'ine lwinginginto


a mini·game.JuII examine the ~rst Howtr
in the Vinel area. and choole the type of game you
wanl 10 Iry.You can
Snd~~ .. u find more informalion
. ..... ""C&Urn in Ihe''VineIwinging"
TNp-Cou.W
'<of<lli'I''''''r" Imionin Ihe "l1ini·
E",.,.tCOu""
Games"~apter.
Return through the Bamboo
" Thicket [0 [he Camp area,
and enter rhe tent. Usc the

• save point and put Tarzan in

~or"
...~ " '-\:
~ your party, because the

·~ I .'~· '" Heartless are about to invade!

'" . I>
Emerging from the tent, you' ll spot a gorilla smfoulldcd by a
new "monkey" type of Heartless called Powerwilds. These

'Ii ~
..
fearsome opponents arc stronger and swifter than the average
enemies, but with Tarzan in your party you'll have a Illllch
I • •
easier time. Make sure you equip Tarzan's R aging Daar and
Asp's Bite abilitjcs. Also, usc Sora's Dodge Koll and Vortex
Although ur troubles with Sabor
are officiall over, it looks like new
trouble is ewing inside Jane's
tent! Altho gh you'd like to return
to the cam site and assist the jungle
researcher, everal groups of
Heartless \ ·U slow you down.

As yo reenter the Camp area, you'll encounter a strange new form of Heartless that isn't
mean t all! These helpful creatures would rather playa game of charades, and have you guess
what 5 ell they want you to cast on them!

At this early point, Sora only has three possible spells: Fire,
Blizzar and Thunder. When the White Mushroom starts to
=--"'.........._ make a shivering motion, cast Fire on it to warm it up. When it
fans its If with both hands as if it's hot, cast Blizzatd. And when a
glowin' light appears high over the White Mushroom's head and
it appe rs to go to sleep, cast Thunder to wake it up!

The ite Mushroom will jump and clap when you cast the correct spell on it. lfyou correctly
cast th e spells in a row on it, the White Mushroom will release lots of MP balls and rare items!
Howe r, if you attack a White Mushroom or cast the wrong spell, the poor Mushroom becomes
quite fi rious and leaves. There are three White Mushrooms roaming the Camp grounds in sepa-
~:l!".~.:;;!'tJ rate 10 tions. Play charades with all three!

There re many other interesting faCtS and tricks to discover. Refer to the "Mushrooms" section
in the' Mini-Games" t:hapter for all the details .

Jane and Terk arc gone from the tent, ut Tatzan senses they're near the Tree House
area . Head back through the Hippos' L goon, swing through the vines, and climb up to
the Climbing T rees . T he group finds J ne and Terk here entrapped by the Heartless.

~ Jp. CIt
~---------~ -----------------------------
and bash it repeat-
edly until it's
destroyed _ You can
free Jane and Terk
faster by using this
direct assault.
and use first-person view to
find the path to a cavern
high above the entrance .

At the rear of the top cave,


the party discovers the key-
hole to the Deep J ungle.
After skirmishing through hordes H eartless enemies, step into the water near The stairway behind Leon and Aerith
locate the red Trinity Mark . Use the move seems to go nowhere, btU don't over-
to smash down the bars and enter look the chest juSt inside the doorway.
Heartless . Speak to Leon twice and he tells Open it to release Dalmatians 10, 11,
and 12. Swim back out to the Alleyway
fabulous advenmre you can
imagine, why not become
frie nds with the greatest
wiz..1rd of them all!

Merlin imroduces the Fairy Godmother to the heroes. When


he finishes, speak to him again ro hand over the Old Book.
The Fairy Godmother then
explains that the stone
Leon gave to Sora is a sum-
mon gem. Now you can
summon Simba to aid 'ou
/~ ~ in battle!

' . ., If you try to use rhe save point I

-:''" ',. 'i:\


'-<.
.. ... ", "I "00" ~
'
1)'
Trinity Mark near the save
poim. Use it to release a
T he Mystical House floats on a small bunch of munny and a
tiny lake. A~ you leap from rhe shore Mega- E the r.
the house, the stones begin to move!
to stone over to the house, and enter I
Return to the ~hird District to filld i
Rikll. After dOIng so, head up to th~
Small House at the top of the stairs.
You 'll notice that the once vacant h usc
is now alllic up.

Cid and Leon arc inside. as weU as Yrffie


I
and Acrith. Speak to Cid, and he wib dis-

cuss important matters with the par}"


Afterward, you obtain a Warp- G fr III

him. This gllmmi is automatically at ached


I
to your ship, along with [h.e .Navi-G Piece.
j
which will enable YOli to VISI[ new worlds
...,
Gizmo Shop roof
.
and use the red
Trinity Mark to I

break through the {_"'. I


wooden gatc. Pull :: It::'
the bell's rope three
times until the
Traverse Towll
Keyhole appears in
the courtyard below.
Drop offthc Gizmo
- - ----- --- - - ~ -

ClD'S ALL·PURPOSE GUMMI STORE !

Once Sora prevents the Heartless from


returning to Traverse Town, return to the
First District and find Cid behind the
Accessory Shop. It seems he's also a
gummi salesman. and he gives you a free
Comet- G. Speak to Cid to purchase or
sell gummis for your shipbuilding hobbies.
He also provides the option of entering the
a chcst. Brcak {he pot next to the chest to release somc munny. Keep in mind that
party is besieged by Bandits and most orche pOts in town can be broken. Across the Plaza, locate a stack of small c rate~

Shadows. Bandits arc very smart in a corner. Use them to reach a ledgc With another lIIUl1ny jar and a Mega-Ether.
ers [hat often block your attacks.
H opefully, you can lcarn the
Counterattack ability soon, if you
haven't done so already.

Enter [he wooden door near the location of the Mega-


1-"-
' - -

'.
Potion. There are two ll1ullny jars and two treasure
chests here. The chest behind 3 barrel contains a Mega-
Potion, but you can't reach the orhcr onc until you Ie-3m
how to lISC green Trinity Marks. Save your game and
Ii". \ >All -
~-:

~ ~.: ~, "'
lilaf il tilt vilief of Agnblh. He betnytd the I/UII of tilt
beloved lultan ilnd look om the pafm by forcf. He halioined
fOlm with Haf~fi(e nt and the other .inainl who ill! attempting
10 (onl/of the Hurdm.Jafar finl appwed in Diiney'i Aladdin
inf992.
vantage point, you can jump across the window
shutters and fight a Pot Spider on the other side.
Jump to the platform ncar the entTallce. and knock
the twO Pot Spiders to the ground to reach a blue
chest containing a Cottage] Now jump back to the
previolls platform and go th~ough the gateway.

PLUNDERS OF THE DESERT -;,----:ii'


Smash the twO Pot Spiders without f:1l1ing ofT
the platform, and use the stacked crates to
reach the level overheaq. From thi s location,
YOLl can leap across the Main Street area to a
chest that contains a Shell-G. At this point,
return to the entrance. Exit to the Desert area
_____....._ ft to rendezvous with the Magic CarpeL

TAKE ME TO ALADDIN! l --~


Outside the cil)' walls, usc the save point and
speak to rhe Carpet to hitch a ride to Aladdin's
location . Naturally, the hdvellmresomc lad is in
deep trouble. Defeat a plck of Bandits in the
area, and AJaddin will take it from there.
use the save point to recover. Return to the platform
the pink awning to one of the wooden slats all the
rooftop to find a pink chest with a Protem Chain inside.

entrance, use the save point in the Storage room to save


and Cure spells assigned to the magic shortcut. then exir
THE CAVE OF WONDERS ~ ,.,

UnrilrouiKlrnttawuinlrlp.lhert
isonlyone~pointi.tllttflrirtCm
Following the
sandy confronta-
Ii (_ I ~ MJPr.
~ ~ {. ~
ofWondus and iI's ill tilt rut'" 6ttp ulldfrground.
UleTtnUalldu,ttagfstokttpyoor partymongand
non, hop into the
• o ./

.
Ilu lthy,b\lt ule them (onltl"fltr.ely! mouth of the ~
"-
subdued beast.
'.-::" - " Ir-- '-" . - ' (i:\
~
Proceed. through
the Cwe of Wonders entrance and defeat any enemies th.1t materialize, but don't fu ll into
a chasm until you obtain the Mega-Ether from the cheston the left platform. If you fall,
you'll land in the R.clic Chamber below. If not, then procl~d fimher into the Hall.

- -----
NAVIGATING THE UPPER LEVEL ___
'" _ .6111[ _

the safer area at the back. Beware of

The floating stairs lead


entrance area and move to a platform in the
toward the stairs down
Ilear the chasm. Look

across the gap and locate


some stairs floating over
the chasm. Jump onto
White Mushrooms may appear in the Treasure Room. Many
ofthelll will nOat, indicating that you should usc the Gravity
spell on them. Try to get a Gravity Arts itelll! (Refer to the
"Mushrooms" chapter fo r more details.) Jump on tOp of the
fireplace and open the green chest to get a D efense Up . Jump
from the fireplace to a nearby heap of gold, and open a chest
there for a Mythril Shard . Hop :lcross some stOne platforms
to a green chest with a Shell-G inside. You can use a red
Trinity M:lrk to gain roughly 450 munny and a Mythril
Shard. A pillar blocks the path into the Lamp Chamber, and
the message you receive says that it's time to explore the ruins
deep beneath the ground.

' ", ,~\

1\ .'
... . # ....

( .~ ~ ~'"
,- ": ~,.. t;'

Entrance and use the stairs to reach the ruins. Aladdin mllSt Ix: in your party to open all of the
]fhe isn't in your party, use the save point in the Dark Chamber to s\vitch him in now.

, Ii ',,\
. '
- -: ',-

{ . ""
- fA

another monkey statue. This one lowers a secret wall. The

blue chest on top of it contains a Protega C hain .

Continue swimming into the Dark Chamber, and open the


next chest for a Torn Page from Medin's book. From the

save point, make a longjump across the water to a chest

with a Cottage inside. Now use the save point to create a

party able to activate the Trinity Mark in the next room.

. . n . ,. ,
Swim to dry land and

turn around. You

., , should auto-lock OntO

a pillar on the oppo-


site side of the room.
, '
Lock on to the pillar.

and use Fire magic or leap at the pillar and attack it to


bring it down. Th is removes the column from the

Treasure Room above and triggers a short scene.

mound of gold. Open the chest to

Take this opportunity [Q customize


Aero. However, you may want to
/"' , >

-
am. . . . . . . .__ ma. .~. .~. . . . ___
iorll.ldG-G(llf .
~
While in the gummi ship, plot a
After rhe imrodllction to the pllppet maker,

Tilt In! 01 the Hurtltll iR u(b ~ru use the save point aboard the boat and follow
~ to mike you fil frIIm a pllIform so
Pinocchio into the bowels of the beast. As you
[hat you have to lIan all o·w.Although the entmif!
ilppUf to mp~WII mil limt you tiltH ~ room. men travel through the organs, pay close attcmion
1ft a finite numbtrofene"'TltlJ ptrthambtr.lt'l
wilt to travel to all 1M rooml and dtfw ill of the
to the names and nUlnbcrs ofche intestinal
tlll'mitl until thfJ Itop rtatJptarinl.1M miliI to/. chambers. This is the best way we can lead you
Itaing I~ itl'ml mudl ealifr.
Chamber 6 is an area of"srcps." Fight to the top step and
'i''4 I ~.,......... \ 'i'
I ,. ..
dcop into, low" "" behind. The j Xi, I"d, to the top pOt-
tion of Chamber 3, where you can release Dalmatians 55 , \ I
All

.
56. ,nd 57. Then u" the bmd "e'l ,he edge to jump np to , ., r"! '.- "
a chest with a Tornado- G Inside. filthough you've obtained

some valuable scuff, you must 110W l:tvigarc back through the
'.:;'
'" -
~' c*
#

~
.•..
.
!
' /~~
~ 'I!
(~,~. .
,.)~ . I~

entire series of intestinal chambers t Chamber 6.

There's a chest near the bottom step fChamber 6 that con-


tains a D ispel-G. While on the high st step in the chamber, ,". wr""I ,"-
throw a barrel near the lively platfon and usc it to jump to the P
platform to obtain a Torn Page. Ti1re arc two other treasure [.:.'~' _~ tf!\
chests around tbe top of the area, bU'lthey will have to wait.
rI -

Throw a barrel to the edge ncar the lively platform, close to


Chamber 4' s doorway. Use the barrel to reach the chest on

top of a platform overhead, which contains a Mythril. Jump


along the platforms to the right, toward a treasure chest on a
barrel. Destroy the barrel to lower the chest and release
Dalmatians 79, 80, and 81. DOll 'r exit through either door
here. Instead, hop back across the platforms and enter
0;. , ~ r.:)

.~
,
., .
':.-' ~
. '.
A/
. .i:'~""'"
"
" '-,'
-/ "Jo.. ,

-
~

--- - ----------
TRUffLE TROUBLES
---
_ _ __
----
_ _ _1- 1.- l~ ll ll"r_"_ _
- - --
":"
trip into Monstro's throat, there's Usc the blue Trinity
Mark at the base of the
throat to obtain another
Mythril Shard and lots
of munny. Make sure that
all of yo ur characters' HP and MP are at full, and that
Sora has Fir:!. and Aero attached to his magic short-
cut. Then hop from platform to platform up the
rtlurdl nriout dtsigftS for gunvni ~p!.Dtptndinl 0(1 tilt ~llIOIIn!
G~pptno wil "" 1011 a difftrtnl pmmi ~p modd ~ach
bim.A1youdefuIIlIORKmdm.Gepptuo"slkillinmodeHnakillJ
tIIt"GuIAll1i GmI~·dAplu for 110ft sptcifK iniorlllllion.Nole:
6e1~nfd Hunkl! !Sots no! illckule HurMI! pnvni lIIips.

10 Pil\O{chio. ~nd M miY offer 1M me Cho!:obo blueprint If


10 go in oM out and speak 10 Pino((hio a It" more timtl.
You'll rely heavily Oil the. and. buttons to
navigate through this level, co rise and descend Wbtnyoulod:OI'ItolllobjKtorlll
~nt"'llHI_towvdlit.Sorliwil
in the water. Swim coward Flounder a couple lutOl'lUIialyri1fOfllnw\dtodlf,"tloithtw-
ttL Use tIIis to nW~ your nlYigl-Uon Ind combat
of times to fight several aquatic Heartless.

Using the golden trident marks on the wall as


a guide, swim into the next chamber. These
Th~ wil~ king of Atfaotica. King Tritoo wi ~l dl t h~ might; lri·
marks lead you directly to your destination: the dent wi th coora8~ and honor. He hal forbidden Ariel (onta(t
WilhSon.lrodarryothtr oUlJid!l1du! tOhiIO'l'! rprolwivt
palace of Ariel's father, King Triton. Swim
naturt. BUI by !lIMning h~r. King Trilon hal probabfy pUlhed
around the area and defeat all tbe enemies, his daughler furthtr lQ(.

then concentrate on b'3thering the items scat-

Color
in clam shells. You need to usc different meth-
cave while avoiding [he upward cur-
rcnt. Continue through the circular
chamber and thc cave on the other
side to locate the Undersea Cave.
Search in a small alcove below the
exit for a clam with a Cottage
inside, then fo Uow the gold
trident mark into the Undersea

entrance and down [0 spot a blue clam in a small alcove. Use UlizzaT3. to
open it to retrieve a MythrU Shard. Con ti nue along the ocean's floor
to find a clam with a M ega-E ther.
Tough new enemies will attempt to repel your party upon entry to Triton's Palace. Prove your mettle against them, and descend
to the ocean floor near the entranc to locate a clam with a Mega-Ether. Other clams scattered around the ocean's floor contain
a Cottage and an Elixir. lJIast the ellow clam 011 a higher level with
Thunder ro gain another Mythril Shard . Collect all oftlte items and
swi m through the opening in tlte p~lars to reach Triton's Throne. After a
short convers.1tion between Ariel her f.1ther, strike the clam on tlte

AR I EL
AI I~e youngen mmlllid
daughtlrol the leil IOld.Xing Triton, ..... iel hal tht 1000t and
Illp«t 01 the entire IU world 01 Ad1fltiCl. HOII'tm, lhe longs
10( a world OUllide 01 her owlI.iIId aA tJperiena bfyond....Nl
dM'h.uludintlieunderIUllafrn.

----------~ ----
- ------ --
area and swim into the Strong inside the sunken craft, a shark
upward current. If you rode will attack! Luckily, it's tOO big
the dolphin in the Undersea to fit inside the ship. It's :l dif-
Corge are:l, you can now find fcrent matter, though, when
it swimming around the

Open the chest under the smashed window to obtain the


C rystaJ T rident. The chest behind the box to the left ofche
into rhe caverns, and deposits the stairs contains a Mythril Shard. Bteak the boxes behind the
source of the irresistible current. sta irs to reveal a hole leading into the hull of the ship. You can
The capsized hull of another smash the barrels tucked further under the suirs [ 0 release M P
boat is directly under the balls, but save them for another time. Open the clam in the
enttance to the Sunken Ship hull for a M ythril.
:lrea. Inside a hole in the hull is
, ;;,
"
;
a treasure chest with an Elixir
"
inside. From this location, fi nd ~ .! .;'"
the Mythril Shard a short distance I
{..:-' 0 1?5-
- "

ing the shark. The shark will reappear in this area


,
. ",,:
Ii!! '

until you defeat the true enemy of this world. If


you're not interested in fighting it right now, look for
",l" q, ....... - J..
a cross-shaped mast emerging from the ocean's fl oor
(..:- .,<' (j.;..""
.. - '!: "
and swim through the cave next to it. Ifyoll want to
fight the shark, stay to its side and avoid getting in front of its jaws. Note that if you
defeat the shark, it will drop an Ether, a Hi-Potion , and a Mega-Pot ion when it
Swim into the back oCthe chamber a j d strike the light on the ground
to trigger a sudden current. This blo\ s the obstruction above out of
the way, which j ust so happens to be massive treasure chest! Swim
up through the hole and open the ch st to get a valuable
O d ch alcum .
You should bc ncar Aricl's Grotto, s recnter thc small sanctum and
s\vim up to the trident-shaped frame 0 11 the wall. After facing the wrath of Triton, S\viIll back to his throne rOOl11. The king

announces a very important clue abo It your nemesis, Ursula. Choose your party members and revisit the Sunken Ship.

~--
: lEB~SIIAN·S
----
SECRET
---------------------------------------
_ __ __ ~ ~~
--
The shark is threatening the area

Tides until you reach a split in


the path . Take the right path

into a slllall room with clams

containing a Mega-Ether and


a save point. Restock your

Thunder to Sora's magic shortcut.


next round with Ursula, customize your magic shoncut
with offensive ~C, ;I he:iling spell, and perhaps Aero.
Equip the Spellbinder key chain to maximize Sora's avail-
able magic powers. Then head back through the Den of
Swim back to Ariel's GrottO and
move into the center of the roolll .

Sora locks Atlantica's Keyhole. The


young hero receives the Crabclaw
key chain fo r his services. Usc the
~ --------- - -- - -._---
WHERE HALLO.wgtU~~'[E!UJ~DS _ _
Plot a course for the Battle LV 6 world, which is
{j1g just above and to the right of Agrabah on the
, Navigation Map. With eerie costumes, Sora and
the gang fit right in with the macabre madness of
Halloween Town. Use the entrance save point,
~ Q9 ~ becausc there aren't lllany in this area.

- ._------- - - - - ------
DENI_ZENS OF 1H! J?~!!K_ .cITJ.__ _
Move through the gates into Guillotine Square. Don't worry about the Search
Ghosts in the courtyard, because they're under the control of the king of nightmares.
Explore the square until the Mayor introduces Jack
wants to su.r~ people out of their minds. and h~ h:u a
dramatic en(/lIn(eI-Ja(k is (urious about (he HeartlelS Skellington . Afterward, head around the guillotine
to see if he WI make them palt of the feuival. Jack
(it's that tall, scary-looking device to the right of the
appeared in fm &mon'sThe Nightrmlre/lefort Cllrirtmas.
cntrance) and enter the door next to the jack-o'-
lantern streetlights.

H ead pstairs into the ~esearch Lab. Dr. Finkelstein and Jack are concocting some bizarre
experiI ent to control the Heartless, to use them in the Halloween festivi ties . The pumpkin king
recruit Sora and the gang to search for the doctor's assistant, Sally, who has a vital ingredicllt for
the H e niess' hean.Jack can become a mClllber of your party to fight along with you ! When
you're eady, search the doctor's bookshelf for a T orn Page.

- ---------- - - ---------- -- -
THE WAYWARD AS_SI~TANI __ _ _ _ ____ __ ___ _
as soon as you leave the doctor's lab. Clear the Search
Prepare for an assault of He an less
- 'S' g
enter the gated area next to the Lab Entryway. Pull the
stairs to hear a scary noise. Pull it three times to receive

th""wntoi,ung Dalmatians 67, 68. and 69.


{~K' ~\
in the square is the entrance to the
, ~I!h

..- .
,R-

Thi1 brigh[ young womln i1 Of. fjakrlll~ln'l uulion. lIIIllm ;IS


After speaking to the doctor, you recete a new assignment to locate '·surprise." Revisit
his mil[ln! in hil up~rimtnlS.!.omt[imtllltf body p.if!S [omr
the Graveyard and examine the coffin hat Lock, Shock, and Barrel opened. Don't be off and lct Wltlll n'IIM of [h~if own. ~~ il i [aring individ·
ual who lukl [0 11m [he citil~nl of HaffOVttfn Town in the
surprised to find some White Mush illS wandering among the tombstones!
right difl'r;tion, !\P~cilIf1 Jick.
The coffin ejects the party into the oneyard. Head around the
giant pumpkin to speak to the Mayo, who has a puzzling
surprise for YOll. Ghosts will fly alit fthe tombstones.
and you must examine them ill the tne order ill which Th~ mad Identilr'1 rmnt uperimenn
i'a;e c!nttfl'd on me Hmtlm.Theooctor
the ghosts appeared. As soon as the me starts, run to the
center of [he tombstones to make su e you can sec them all, and
examine the tombstones in the orde in which the ghosts appear.
You can take as many tries as neede to get it right. When you do,
the giant pumpkin explodes. Examil e the chest inside it to get the
J ack-in-the- Box. then take it back to the Research Lab and sec if
THE MAYOR
Dr. Finkelstein likes it.
Thrpolililal f1ndoIHall~enrown!fIj~h;lS\WOfaltSl

~41\
.
e~h yut.

(-:.~' (~ \~ # '
- - -- - -- -- - - - _..- -.
HALLOWEEN TQ'/tN ~~AJ~ ____ _ _
Zero knows where the kids took the heart! ;fj\
Follow Jack's ghostly dog into the Graveyard, go , .~

back through the Boneyard, and open the door in \'


{:: ~ ;f

You may face an over- S:" ~


. ~
.~~ whelming number of

-, ,. • .)1c ", enemies on Moonlight Hill if you move around too much
at a high speed. R estrict your combat to a small corner of

{ ''if canthe area and you should do fine. For additional help, you
throw pumpkin bombs during battle. Just pick one up
and lock on to the closest enemy, then press the . button
to toss it. The pumpkins will explode just like bombs,
causing massive damage to your foes. If a pumpkin bomb
gets struck during combat, however, its filse \villlight! If
you see a pumpkin with a small blaze on top, run away or
use Dodge Roll to escape the ensuing blast. You can also
diffuse the pumpkins by using Blizzard spells on them.

Heartless enemies are gone, move onto the central, curling hill and look for a small
on the backside. This stone serves as a switch to uncurl the hill, so you can cross

- -_.
HARD CROSSING
- -
_
_. __ _ _
- -- - .- -- - -
___ •.. __ . _._
.

Lots of Heartless enemies hang out in Bridge area. Try to engage them all on dry land; if the
surrounded. If you f.lll into the slime, use the stairs to ~""
go through the cave at the bottom of the gorge, as it
o

.t- ,~
...
,
.,
gorge [0 release D almatians 40. 41 , and 42 . They're in the chest to the left of till' gate.

in the upper corncr on the rcd sidl" is incredibly difficult


~4l
. YOli must leap from the red platform next to the bridge
to land on a little mOllnd just under the platform where the
is located. If you land on the mound, then yOll can easily hop

- - -
the platform to get a D efen se Up. If yOll have trouble access-
you can return here bter after you acquire more abilities.
- - --- .
-
.:.:
.
I'f'":'

HOUSE OF FRIGHJS _ __

. , / '?'

.
I:tI
- - _ • .J;.

.. __ , . . i
-. (~

OOGIE BOOGIE
This ~f]l bag of hIIgs w~n 10 ~mhrow Jack
Sbllington u me king of IlaIIowHn.and lit bflif"~s
dlat Dr. Finbhttin's htatl hohb die kry.urde dots lit
rnliztthat tht Htarllellare not so fillily a.d.
If this happens. you won't be able to access it.

of this foom. Lock on to the lantern under the platfofm and

~,.£

.
,

-
.:.' . .r'\
7'ii,1 'i'I ~
~ ,
""~ __, 0
room and attack it to start the machinery.
. \ ';f;/' "
,.~~ ';',. ' . t:;)
- -- ~ ~
- .. --
.
terrified of him! In their miod!,helping Dogie Boogie is more
':...~. ~ ~
~
• 't&:\ ~
intemtingthan litting around doing nothing.

an area just below the main entrance. " '3\ I'.D.


l.ZA f1 - J

woucoh"",ct'" are fully equipped with items, especially


<f.- '

I.:;"
_. ,1 . .
ft#S;
('

- -- -- - -- -- - - - -- - -
HALLOWEEN IS S_AV~Q! _ __
Jac\( finally sees the error of his
OBJECTIY" "'''I
<~ W) : ...."' •.,r
.- t;) .. :~ ,
:"I- I I I
H[AC~EO! . '
Once on the gmnmi ship, plot a course toward the
Battle LV 7 world beyond Halloween Town. On tbe
way, Captain Hook's ship intercepts your course.
Sora and the gang are captured and imprisoned in
the ship's hold. Peter Pan joins the party to help
CAPTAIN HOOK overthrow the evil pirate. Use tbe save point and
Tilt pira[~ capuin hal htId agnidp againn ~trr Pin MfsiOO!

tilt boy from Ne¥!rbnd QUIfd him (0 11M hit Iw,d, coormy of
head out of thl~ small room.
avcodilr.m tNt n, Capliin HooIIIw l4!irdltd tilt flr
~ oftht w-wy rulm,lMIncing lot lilt boy who IIMr grows old. T he Pirate enemies fight and defend themselves as well as the Bandits of Agrabab, so
use attack magic to make the battles casier. Climb up the ladder and go through the
door on the right. The laddcr in this room of [he hold leads down into the Freezer
area. T hcre, you
must defeat three
sets of enemies and

climb up the ladder


located ncar the
wall in the corner.

P,!!SONERS OF THE PIRATES . '


Wendy is in one of the rooms above the Galley, but
~ 'i1
you need to find another way into her cell. Examine
" the chest in the corner to receive a D ispel-G . J ump
Ol1to the shelf near the ladder and hop through the

":. ~ (~. hole in the right grating to reach the Cabin area.

il W llying hf'rO of lIe¥tmlld who nmr"Gllts 10


'!lIIbborn andprefm lofightaione. buthilltrong
iII1d wrong ttlll him that SOIOI and lhe gilng are
jun au~. He jOlIll the huon 10 Mtp them ilM!-
betweenthl'Heartlmilld hil otdntmt!i!,
(
,.. ,.

the hatch to open it and drop into the room

Innocen! pawn 10 UjItalO Ho~k's game to capture !'tter Pan.

I !,
"'9

c!. ' •
.' 11 , "-
. ')•. ,-.; ' t;)

Cabin where you fought Amisora. This time. exit through the door next to the floor
hatch you recendy opened .

Up on deck, Captain Hook is already waiting for the


I ~~
.,0
, •
party. But don't worry. because the heroes learn to
fly and your Cure spell is upgraded to Cur:!. Defeat
all the enemies on the deck to initiate a direct COI1-
frontarion with Captain Hook. The Uatdcship ene-
-- . ".. ,t:)
III! mies arc quite susceptible to the Gravity spdl.
- .

-
THE CHIMES OF THj: (lOCK TOWER '
Speak to Wendy at the Wendy mentions that one
briant clock tower, then nm

around the corner to the


t.-
right to locate a chest con- . ~ ;
taining Dalmatians 43, ..,'
... ~ . '!
44, and 45 . A save point is rill midnight. Fly up to the
located on the roof of the big hand pointing to the 9,
clock tower, just above Wendy. and strike it three times until the clock chimes midnight. This
revc::lls the Ncvcrland Keyhole. which Sora then seals. You'll
LEAVING NEVERLAND . '
ability to summon Tinker Bell from thi s point for-

ward. The Tinker Bell summon


also gives Sam the Fair y Harp key chain and the

shared ability G lide.

Back on the gUll1mi ship, Donald suggestS visiting Cid in

Traverse Town now that you have twO Na\~-G pieces.

Chip and Dale also announce another Coliseum tournament.

If you want, reelltcr Ncvcrland at the ship's hold and venture into the multi-lcvd
raoll1. Use your new flying ability to risc above the beam at the top of the area and
land o n it. The two chests stashed on top of the beam contain Dalmatians 82 , 83,
and 84 and a Shell-
Ii' t;.\ "i ~

,
high above the deck
is a chest containing a •• "
. f~
. ~ , :' I~

Fly the &'lllluni ship back to Traverse TOWIl and speak


to Cid now that you have two Navi-G pieces. Some
important events take place while he installs new sys-

tems 011 your ship. Afterwards, Cid returns and gives


you a Transfo rm- G . H e also mentions that Hollow
Bastion has been overrull by the H eartless.
'B/'*"
flljndff~

Dis~J.G ••
•II ••
!!tlhrilllwd OtftftH U~
1I!~·E!htr Orichm.m (ll)

...,..,.
E~lir

LordFllllUnt •I
On your second trip to T raverse after sealing the Deep J ungle Keyhole, C id
has a little errand for you to run. the Old Book to the Mystical House at the
Me rlin. Merlin places the O ld Book on a
table where yOll can examine it at

for you to examine. It turns out to be the story


transported into the book. If you want to
to the compass at the top of the page and select

,~ 'i,) -
, ~

V ,
W I NN I E T H E POOH
, ~ , Alittlt bur who IiYtI in me Kundrfd AmWood,wholt liIYOritt
.. tAl food i1l\onr,'. Bting a bur of my linlt bnin,M'1 a bit
the extent that you'vc found the 1-:'. • ..J.lJ abltntminded wmetimet. Pooh never fOlJets hillriendl,or how
book in the main game. imporunt it it to h¥ft i pot IuU oIlloAeJ'!

that he may vanish as all his friends seem to have

I ' House, walk around back and hit the chimncy to knock a chest into the house.
know you' re successful whcn you hear a crume sound. Enter the house and clai m the
,then listen to Pooh. Afterwards, open the cabinet to get an Elix ir. You can also
the window in the house. Leave the house and talk to O wl. As he explains, yO Ll must

~"
, I
"L 0 1 _
.
.
,

,- , ( --'j
l~

, ,.
I I : -
.
Po-

U,hn,","" ",g,, ,b,h; Cave of Wonders,


analog stick or you'll fall. With good riming and some
luck, Sora will jump to the next branch. If you full
from the trce, move to the base and seleC[ the Rush
option to automatically get back up to Pooh's level.
Note, however, that the R ush command will deduct
Pi~etill'ooh'lbenfriendinthf Hu ndrtd~ WIlOd. Pi~1I five points from your score each time you use it.
&tlljt1rtltdfJtquently,lOhfoftmCO'reflhil~iindftops
ufl.A1[h~gb Pi~et il fnrlul ind ifriid to bt on hi!
hem il quite large. Piglet fifltappeared in "'W innie the I'ooh Knock the bees away from Pooh so that his balloon doesn't pop. Pooh will fl oat up
iIfId tilt BJunu)' Dafin 1968.
to the holes and gather honey, which is tallied in the upper- left corner of the screen .
When the mini-game ends, you're transported back to the book pages. The Torn
Page you used to get this far then rums into the N a turespark, which lets you obtain
the Bambi summon by speaking to the Fairy Godmother. If this is your last SUIll-
mall, you'll receive Donald's Lord Fortune from the f airy Godmother. Pooh's
I-IUIlIlY H unt becomes a mini-game YOlt can play at any time, and your record num-

ber of honey licks is


recorded in the

Journal.
· Exam ine the mailbox, which will have a
note from Pooh. You can also pull out the

----
: I
I '
Tigger loves 10 bounle mOrt Ihan uylhing elle. He is a genu!.
playful lOul, and lru!yd~ln't mf.J.n arty harm. Beneath thaI

}~ ,
happy.go.luckymeriorbeilllas!nsilivfo heart.Tiggerfint
lxIunc~ onlo the I(ln! in "Winnie the Pooh
.J and Ihe BlumryOa(in 1968.

Tigger will bounce


from carrot top to car-
rot top, burying each
one more deeply. If a OWL
carrot gets completely The "illst rt'lide nt of the Hundr!d AmWood. OII'f anl"erl
!veryon,'squellionl.Unfonunalely.llfiln'I;tl"aylrightl Oll'f
buried, then it IOI'!I to hut hims!1f talk, but 10frn!times he bort's lillenm 10
sleep.Q..,f flrlt imparted hil "ildom in "Winnie the Pooh and
Ih!HonqTm"inI966.

command is key to blocking Tigger. YOl1jl1st


appears near the bridge in the lower right-hand area 1 ~f"r 1
of the book's pages. When Pooh and Piglet spot
Eeyore in the water, jump in to save him. I
'.1
I • '

Follow Owl's instructions and lead Pooh to the


swing on the small incline. When targeted, he fol-
lows Sora lip the slope to the swing.

at the top. Mter you learn how to play the ga me,


to propel him forward. Owl will open his wi ngs to
this process lIntil Pooh flies off the swing and lands ~ .. '
on Eeyore's makeshift house. For this part of the quest, your Stop spell is upgraded.
rJ.~-- .... If
at any time. The Journal will record the fu rthest
I
distance yOll swing Pooh.
I
-- ...... -

is cold from swinging, so use Fire magic to light the woodsticks and Pooh will give yOll
a M ythril
next Torn Page you take to Hundred Acre
opens up a place near the very center of the
A big honey pot is visible, and the location
as a "clearing crowded with tree stumps."

• iO

RABBIT
. l Rabbit is an mne\~ hard.Wf.lrking member 01 the Hundred
AcrfWooo.He mOllly keept to Nm\!If,but ~ndt a hand
when he it needed. Tigger's tluberan(! often mak!t Rabbit
lenge is fairly straightforward, as .. I~~' leel a little uncomfortable. Rabbit first appeared in "Winnie
.l ~~

. ---
the Pooh and the Honty Tree" in 1966.

I
~ -- .,
forward to the end, but before you hop onto

~~,
turn around and jump backward one stump

The third path is almost the same as the first, except Roo

'. -rl launches you from the seesaw to one of the branches of the tree
above. Jumping to the correct stump below can be somewhat
tricky. Use first-person view to look down and locate the stump
~ ~ I'~-
, II ~ you must land on. Then drop----don'tjump--onto the stump
, 4!' . }
and continue all as normaL
During this portion, Tigger throws nuts out of the big honc)I pot. You must strike
them so that they rock the par, without making Sora fall ofT the tree stump . lfhe

falls ofT, speak to R oo to try again.

While standing on the tree stpmp, attack each flying


r " 'I nut without jumping. Stand at the center of the
') ~
o stump, and move Sora back to that position after each
N'. " .. swing. Attack at the moment the nut is at Keyblade's
• ' . 1;::\'; length over Sora's head. This way, your momentum
ROO
lh~ litde kangaroo hop~ (0 lomeday be able to bounce as
high3Ihilidol,Tigger.Rooilllighdy
and floarlell. HowtV!f, h~ gt'OW! unUlY when ligget iln't
around. Roo fin! hopped onlO the Icene in "Winni~ (he
---- ~ won't knock you off the stump. When you get a
score of20 or more, the mini-game will end.

When replaying this mini-game,jump to strike the nut in midair. T he mini-game


and !he Honey lfee" in 1966.
will end quicker if you don't wait for each nut to get closer to the ground. Use the
lock on fcamre to strike each nut more effectively.

I
--- ' 'I
After knocking the pot off the hollow trunk, jump inside the
trunk to find a green chest containing an AP Up . Now move to
,
a nearby trunk and use the target lock feature to lock on to a

l '-,' '" }
~ ~. ~
I'
weak middle spot. Attack it to get a M ythril.

Speak to Owl to learn that he wants some rare nuts found in the
trees. Talk to Tigger near the baek tree, ~hen go to the seesaw and
choose to partner with either Tigger or Roo. Choose Roo to fly
onto a branch directly above. Jump to grab the R are Nut here and
give it to Owl for a Power U p . R eturn and grab the second Rare
N ut. Give it to Owl for a D efense U p . Fall down to the branch
directly below to get a T hunder-G . You may need to lise the Glide
Low r the cree stump at the back of the area by jumping on it T his makes a water geyser lift a
I~ " - :, 1 tree tump on the other side, where you can obtain another Rare Nut. Give it to Owl for a

I- _~ ~
llo<;., i~
MYl "l SI,.,d
NO\ do the seesaw with Tlggcr From the branch where you
land Jump along the branches to the left to reach a piece ofland
wnl a red eheS[ with a Mythril Shard lImde From here, turn
3rOllld andJl1Iup onto the leafY branches ofa nearby tree (Pooh IS
stanimg at Its base) Jump InSJde the hollow orthe tree to knock a ~

D"jCI_G100><
I.
,

. --
.
-
.....
-- .
-
( ~ "

-
Fmd Piglet standmg near a plcce of ark Ju mp on the short Now have R oo launch you mto the tree above. then turn left
stump nearby to start a geyser, then sc thl! large stump near and Jump along the tree branches T he last Rare Nut IS III a
the ledge to Jump to the fl03tlllg ba k platform. From here, tree branch directly above the first stump that starts a geyser
jump onco a tree branch above to g another Rare Nut. This one earns yOll an O richalcurn . After Owl congratulates
Gi e it to Owl to receive an ~- - you, leave the area. For com-

, -. .~ l
Up. pleting this area, the Torn
~ Page turns into a Mythril.
Your fastest times for

'"'"" I'~ '\ Tigger's Giant Pot are


. I ~
recorded in your Journal.
1-

I
I
" ,.

--~
_I
..
• t

Wi
boo
the last Torn Page, you will open a "windi ng, muddy path" in the lower-left corner of the
Upon emering. you 'll see Pooh walking around a hig bush. Move toward him. After a short
sect c, use the target lock featu re to bring Pooh along behind you. Walk around the center bush and
\Vh n you reach a place that you can examine, look inside to fllld Eeyorc. T his swns a new mini-
gal e, the goal of which is to gather all of Pooh's friends together at the bush .
1
.~ -'~ -
Lock on to Pooh, then lead him around
the central bush and under a nearby tree
root where Roo is hopping. Talk to Roo
and he will wait inside the bush .

RABBIT
Move toward the set of holes in the rock
wall at the back of the area, and wait for
Rabbit to come 01/t of one of them. Talk
to him to make him go to the bush.

TIGGER
Air is rising from a well under the fallen tree
trunk that Tigger is jumping on. Jump into
the draft to rise to the area above. Stand on
the end of the fallen tree that TigbTCf is
jumping on, wait for him to jump toward
you, and talk to him when he is close.

OWL
Jump onto the Tel! again to rise to the
upper level. Ven,ture across the tree to the
other side, jump to the ledge high above,
and talk to Owl to add him to the bush.
PIGLET
To get Piglet out of the hollow in

go to the flowers. Pooh then uses

to float up to the next platform .

rest of Pooh's friends inside the

an Orichalcum.
Idl@m
~:~1t;!3) ---= "'~il~"'gi."·:----:.~
~ --'- ~~
Il0l1-' •
fWI·G(Ll) •
flou·G(d) •

+;m'"
Siladow(IXU$iwII
Dir\:.~I(fl'lqu!nt) HlIl!oclnt(Bon)
D!ftodtr(Fr!qUlnt) DrIjOA(Bon)
Wrtr~ f{kwiona/) Bllltmath(Bon)
Wiwd{lllqulnt)
and use the save point. You can

Hop down off the starting p],,]onn,ln,ovc

rocks to release Dalmatians 91 ,

Dispcl-G gumllli.
chests on high ledges behind yotl.
There is a moving platform to the left;
get on tOP ont and glide to the closest chest
[Q reveal a Mcgalixir. Glide down the slope I
of platfonns to the other chests. which con-
tain a Blizzaga Ring and a D ispel-G .

Remrn to the platform with the small pond.

entrance and go down the steps to find


nvo crystals. Use the shimmeri ng red crys-
tal to activate a moving platform overhead,
then use the blue crystal to ride a platform
[Q the Base Level below. You can also jump
because you're only equipped with a
wooden sword for the moment. Two bub-
hies float over the water's surface . Use the
higher bubble on the left to go behind the

behind the rock face to jump to a


-- - - - - - - - - - -- -- --- ~ --
THE SEWER MAZE _ _ _ _ _ _ __ ~ .!! ~~ __ __
Inside this small area, locate a chest Then: is a bubble on the ground that will transport you to the area behind the next

behind a gate. Move to the bars to grate. nut first, usc B1izzara to freeze the bubble . When thi bubbles are turned to
the right of the chest, and yOllr ice, they momentarily become platforms. Hop onto the platform, then quickly hop
auto- targeting will enable you to call onto the wall between the rooms. Move along the top of tJe wall to a chest contain-

lIpon the Beast to smash the wall. At ing a Flare- G . Now ride the same bubble under the grate II1tO a new area.
the back of [he area behind it is an
Upon examin ing it, Sora nOtes that it has four empty sockets. Take a few steps back
and look around the room in first-person view, and look for a chest on a ledge
above. Usc the wall sconce on the right side to flip up to the high part, andjulllp
across to the chest. Open it to receive a Power Up.

Move around the balcony to the left of the door, and walk through the double
wooden doors into the Library. This area is full of secrets and items, so prepare to
Gravira on the chest (Q

reach the Ultima-G.


Ride the lift back to
the Library.

into the upper level of the Entrance HaU.

arc several objects around the balcony.


aU the candles using Fira magic to extin-
the flame on the central brazier.

·.· ...
. Run clockwise from the library doors to find a stone
engraved with a thunderbolt. Cast Thundara on it to lower
.
·- -..
~~-4-
, two platforms near the room 's center pla£form.

Usc either of the rising and fallill~ platforms tojump OntO

, ~.~ the center platform, and grab the Emblem Piece from the

. -..(at~ extinguished brazier. Jump and gJde back to the balcony.

On the side ofche room opposite the ";1 ""y d'>o"~· a stone
statue of a tusked monster. Push it to
in the area directly below. T here is
Trinity Mark ncar the bull-headed statue

oou,t"dockwi'" from the library doors. This rn..kes the


the statue into the room below, revealing an

you plununet to the bottom of the Entrance H all to collect all the pieces. return to the
and step on the save point to recharge your MP the easy way.

to the lower section of the Entrance Hall and collect the three items. Head into the alcovt'
top of the stairs, and examine the door with the Heartlcss insignia four times to place all of

After the fight, head through the opening [() the Lift Stop.
Examine the red crystal to turn it blue. This causes the lift nearby

to travel up instead of down. To rise [() the level above. examine


the crystal ncar the door.

, 'i\ t;:\
...
o
'0
..,:
. . A'IJ
ascend to a Lift StOp.
Examine the red crystal to rdcase some MP balls and a M ythril ,
, 'iI'<.! then ride the lift back dOWJl to tht: Waterway. The other lift takes
'.
• • you back to the Dungeon, so go there now (with Goofy and

Donald in your party) and use the blucc T ri nity Mark to get a

-. It;) M ega- E ther, a M eg a- Potion , and a Cottage. Return to the


pipe platform with a chest IIO""'",,,ooTo.

I
The moving platform also takes you to a chest on a floating
column. Open the chest to get an O richalcurn . Ride the
moving platforms back to the
area near the orange pipe plat-
form. and examjne the crystal
ncar t;he edge to ride IIp to a
higher level.

around so you can see the building passing by. The


w111 appear. Defeat them to make a new crystal appear

Use the blue crystal to ride the lift to the platform directly
above. Head tbrough tbe doorway to r new section oCthe
some M P balls. The chest Great Crest area, Outside,
contains a Dispel- G . Head
down the side stair; and into
[he building.
Through the doorway i~ a small platform in~ide the Lift Stop
area. Usc Gravity magic to lower a chest containing a Float-G.
As the parl)' leaves the area, glide from the platfonn to the far
left, so that YOll return to the level below. This nukes it easier
to return to the High Tower platfonn where you started.

Use the red, glimmering crystal on the balcony to lower


half of the huge block. Go through the doorway near the

landing to the Lift Stop.

to the point where the lift and go across the platform to


dropped you off and jump the opposite doorway.
from the edge. Glide toward
the center, dropping a little bit
as you soar.

....
(.
"..1m
" .~
.
l' ! 00,
(~
AI.Iron_dlekwtofthrHgoodbiritsudldnllingyoonl
prinu.lIowmt-. htr btllllJ igniltd tht hat~ and ~lloUl7 Gf
die evil scmms. Iblrliutlt.ron is GIIr 01 thr smn princess·
fiRaI..,...
tl rfquirtd lOoptMI die
a new corridor is revealed in the
Chapel. You'll need certain abilities
to get through the next one-an-one

confrontation. They include:

• Guard
• Counterattack
• Ars Arcanum
HEARTlESS, BUT NOT DAN<!EI!O!jS-~-=- - _~ ~ ~
After the boss fight, you control a Shadow Heartless
for a while. Head back Out to the High Towet a~a

and drop to the Great Crest. Drop off a balcony to


the Castle Gates below, then go inside and return to
the Entrance Hall. Walk up to your party to shift
the bl.ct\e."ike lure you (Onler'lt"P to C:IlI (ura
and Atro,V1d Uit Jon .....U/lum only ilyOll hm an control back to Sora.
OI'rrabundwe 01 "P,or if Kiku is d.»t 10 Mlut
- ------ - -.
A BRIEF RESPITE _ _ __ __ -'- ~

Following the events at Hollow Bastion, you automatically remrn to Traverse Town. Talk
to Cid behind the Item Workshop, then go to the Secret Waterway at the back of the
Alleyway and head toward Kairi. Based on her clue, walk toward the sun mural on the

cave wall to receive a Navi-Gummi. Head back toward Kairi to receive the Oathkeeper
key chain. Use the white Trinity Mark behind Kairi to get an Orichalcun1 .

Fil)lllchilpointforlt3l"d.l"!turn
co Tmrne Town and rellock
your chmctm' it!m 11011 wh~neY~r pOlsible. Stock
on Hi-I'ncionl and Ethm, and buy ~u~r wuponl
aC(ulOrirl for Goofy and Dould.

Utilize the platform up the stairs at the back of the Secret Waterway toemer Merlin's
house. Speak to the Fairy Godmother to have her convert the Fireglow into the Mushu
summon, thell try it Ollt in Merlin's furniture battle arena! Return to the First District

and speak to Cid. Sounds like crazy things arc happening back at Hollow Bastion.

- - --- - - -- ~--- .

RETURN TO HOLLOW BASTION _ _ _ _ __ -=- ~~k~ __


chest with a Oefense Up.

- __ - ______ - ___- -_--0-_- _


~
~
_
GUARDIAN Of THE DARI(ESt D~T!:IS _ _ _ _ _ _ i. ~~~ __
Return to the Castle Chapel, and talk
'$ r,) I~ fo)

1':0, "
-
~ (r:
. ~o
~
_

.....
- I'r:
'!
FINAL DESTINATION -- ~ ~- -~~ -~ ~ i
seals Hollow Bastion's Keyhole. In addition.
to Firaga. Use the save point to return to

Cup tournament is now open at the


level 60, don't bother showing up. There

challenge a powerful new

worlds. More on these unexplained

sightillb'S is described in the'

only one thing: Kingdom Hearts is drawing to its

On the first floor, Acrith is standing ncar

to upgrade your heal ing magic to


Curaga . As you head upstairs,
the Beast and Belle reunite. Talk
to Belle afterwards to receive the

Divine Rose key chain.

BELLE
BtIIt il~YilIagtfr1.mobfaln! tilt 8m!'1 1M IaIor.SMstri
beyond th~ hidtous riugt WIth wbid! lit Jw bttn curttd, rnliting
lit h;u ~ good hurtltlko is 0Ilf 91 ImII prilKmflllffiltd to
unlockadoarwayloun~lIIfi1JlOW'n.
acquire new spells, powerful weapons,
Coliseum champ isn't bad either!

age to defeat all the opponents and


displayed in the Lobby.

can fight through it again with only Sora.


You can win more valuable items this but make sure Sora's stats are high if you
choose to go at it alone!

After you complete a tournament as a and with Sora alone, you can enter it again
as a time trial. If you set a record, try it! Awards are given for clearing a tourna-

choose specific fights .


to the ring with your opponents. You can
T he Pegasus Cup tournament also includes the troublesome
Black Fungus and an extremely difficult boss team duo! Your
spelJ upgrade. Complete the team effort is rewarded when Sora learns the exrremely useful
tou rnament with Sora alone Strike R aid ability. (fSora wins the challenge alone, the prize
to receive a Mythril Sh ard . is, Myrh"!. Compi", rhe Pegasus Cf P rime "i,1 in undo<
Complete the Phil C up time three minutes to receive a Defense Up .
trial in under three min utes to
receive an AP Up .
• " Ii r.;

't-.'
.: • t;)
~ I.", •

_Toam Ene....
9 Gholt Banditl ~m(h Ghoi! xl, Bandit xl Air So!dier xl
8 Hmudm I Bandit x2 Barn! S idtr d , Shadow x4
7 S!uggm Fat Bandit (xl). large Bocfy(x2),1'Ilt Spidtr(xl).
Barrel ider II
, I ~n & Boln I ~t \>idol (.5) I.... O~. (d) """ ....." (ul
5 I ~he Big Combo I ~at Bi1l1 dit (12), Search jholt (x4)
4 10adllool Slack fu n Ul xl
) Pon & Sarrell Pot S ider IS. Barrel S ider 15
2 I Giant 1m act I fat Bandit dl.Wte Blld d
I lton&M"tt lton,Yuffit
Ncvcrland Keyhole is scaled. The final opponent is the

Here's Shield for Goofy. Following that, you gain the


the yellow Trinity Mark in the lobby to reveal and
Win the tournament again with Sora alone to receive all
Chocobo key chain for Sora's
EXP for defeating him.
Once yOll defeat the Rock Titan, Sora can b'O through the
tournament alone to win Donald's Save T he Queen staff. If
you can run the time trial fo r the Hades C up in under 20
minLltes, you 'll receive Goofy's Save the King shield.

49 Shadow Brothers Soldier xl, Shadow x7


48 I Wild Dance I Wi ht Kni ht x),Powerwild x4
41 TmibleFeet Hammerle s xl, Pirate x4, Shadow x2
46 I Dirty (Jaws I Powerwild xl , Pot Sider x8
45 Had Truffie Rare Truffie xl
44 I Yulfie I Yuffie
43 Oudaws Bandit xl,Pirate x4
42 I Dark Garrison I Defender xl,Wiht Kni ht xl ,Soldier x2
41 Bad Union

40 I Behemoth I Behemoth
39 Redl ion Sear(hGhost xl , RedNocturne xB
38 I Blue le ion I BlueRhasod x7,Gmole x2

to obtain a Genji Shield for


36 h ad fun us I Black Funws xl, Green Re uiem x4
15 Spidm & Magic Red Nocturne (x3),Yeliow Opera (xl),
time to get a T hunder spell PotSider(x2
34 I OPti.cal Trick I StUlth Sneak (xl ), Blue Rhapsody (xl),
upgrade . If you can match I, Green Requiem (x4)
31 Haglc Force Wizard (xl~ Re<l Nocturne (xn
sword strokes with both Leon
32 I Shadow Summonm I ~:~oa:d °l;r\~ S~:~~!lu{:6~hapsody (xI)
and Cloud, you'll receive the
31 H lic Haes Anti Star xl ,Wizard x4
Lionheart key chain for Sora, 30 I Cerberus I Cerberus
29 Sk Raiders Air Soldier x4,AirPirate xl
28 I Saookies I Search Ghost x6
27 Terrible Fim Gauntlets xl,Garole xS
26 I Shadow Storm I Shadow (x?)
2S Avengers

24 1 Dark Knihts I Opposite Armor xl,Darkbal1 x6


WORLD
ShiOowfOtwion!/) Anf!l!Ut(FrtcQiItIIlj """",(bl)
Olricball (FrtQI!tM) hhu'IOth(P.¥t1 Oilrbidt (Iou)
!1I'IiIitIIt (Fnquud a.em»oc(lou)
,-- ---~-~ -- ... -- ... - -----_ .. -.
HEART OF D1IRK~E~S_. ___ _ _ _ _ _ _ _ _ _ _ __
Fly the gUllllni ship into the lair of tI e evil H eartless. The End of the World is a cataclysm in
progress, and is full of the most dang rollS and devastating enemies in the entire game. It's
almost like fighting lninor bosses, so repare yourseJ[ H owever, if your characters arc all around
level 55 and you have defeated H ere les at the Coliseum. then you're ready.

,---~--~---

DUEL DIMEt!SIO~S
---

__ . .
.~ _.-
_ __
- -_ -_ -_ _ --_. --
_ _ __. _ _ _
.--
__
Proceed forward uncil a large black 11 drops onto the heroes. By now you should understand how to navigate through this
Fighting the Invisible enemies is mu h like taking on previous area and know what to expect. From the D efense Up chest,
aerial creatllres, only they're much n are resilient. If one tlIrns head straight across the area
smoky and starts to circle around So a, use D odge R oll to
escape. After defeating the enemjes, cad toward the chest.
to a green chest containing
a Megalixir. From there. ~
.
Open it to get a Power Up. contin ue straight up toward

~:v It) r.
the glowing rocks to reach a .. Of f"r
). Ii'

.
r.) red chest. ~'
..J O~~ \
Defeat the Behemoth that
'.L. . ~' li' f ,

~.,.-~ '~ ~
~ ...:- ~ pops out of the red chest to
make it drop lots of munny
C. - . . .
" "
'
J;..)

~.'
and M P balls. When you

".. ~
return to the purple void,
you receive an Omega Arts .
orbs to prevent additional
Move from chest to chest,
fighting any enemies that
appear, and collect the fonow-

~
ing items: an Angel Bangle. a
Megalixir, a Defense Up, a

.
-,.' ,h• !!.oJ
Three Stars accessory, a Dark
Ring, and a Power Up .

_
this area, so carefull y glide
from chest to chest down
through the olltcroppings. If
yOll £1]) to tbe bottom of the

gorge, use the webbing to


allowing access to the chest below.

To get a Th~d ara- G , you must droP linto another basket


lower down 111 the crevasse, and defeat a set of Angel Stars.

Once they ,ce finished ofT, , hole OP«1' in the gcound. The
chest is on the platform below. Use thi save point on a bank
From there,jump across the gap and ncar the bottom of the crevasse and drop into the glowing
Esuna- G . crater.

, 'i) r.:) ~

{. ' .&'''~
-i~::.~\ ~
_ _ I;)
.
~, ' ( .?"", ...

Heartless enter all the worlds. find a closed-ofT version of the


. ~

Touch the blue light on the far


o • :. •
side to teleport to the next Town. Defeat several groups
..;;.
crater. A purple shaft of light of Heartless enemies, then . If .
blasts upward from the open the chest to get a B rave
In this crater, walk into the In Atlantica, defeat the enc-
~~
central column of light to Inies, then open the chest for
an AP Up. Swim back
,-', '
arrivc in the Rabbit Hole of
Wondcrland. Defcat the ene-
mics there and extract an (-::
..
. -
(~
through the cave marked with
the gold tridem to rerurn to
[frit's H o rn from the red the World Terminus atea.

The Halloween Town battle


'§)r,:
would normally usc to enter the takes place on Oogie's roulette
wheel, without all the grue-
T he next pillar of light takes
some theatrical attacks. Opcn
I"ii ~­
you to the Coliseum Gates.
Dcfeat the Heartless there and
look behind the back foot of
-' - J
~" ' Q
C'JI:II".Jr.

The ncxt pillat of light takes


the right statue to find an
[nferna Band. T hen proceed
through the newly opened
through the exit to return to thc

The next column oflight through the unfamiliar rooms,


transports you to the Deep
Jungle, where you must defeat you go. A Raven' s C law is in a chest ncar a fire place. Exit
the native Heartless to get a the area by heading toward the location of the save point.
White Fang. When you're The final crater is distinguished by a green colul11n ofligln.
ready, exit as if you were This special portal sends you to an area of the Hundred Acre
heading toward the campsite. Wood. Open the chest for a MegaLixir, and save your game at
the save point. Note that yOll can board the gummi ~bip from
The column of light in the
here. If your supplies arc running low, return to T raverse
next crater sends you to
Town to restock .
Agrabah, wherc you must
fight through all thrcc main
$Cctions of thc city. T he chest
on the highest level of the
to the last crater, reenter the Hundred Acre Wood. and save
your game. Double-check that aU your characters have full
item slots, induding a few Mcgalixirs. Customize SOfa's mag1c
shortcut with Firaga, Acroga, and Curaga. ,Return to the last
crate, and Jump into the blue
vortex pit in the center.
To see a special movie, beat the game after achiev1ng
allow him one lasl chance at the following:

• Find al199 Dalmatians.


two new ;!.U3cks. Protec t Sora
• Win the Hades Cup.

• Seal the Keyhole to every world, including


H undred Acre Wood and Olympus Coliseum .

logue, too.

-:~~-----=- ---~~--~--=~ ,~ - -- -- ---


IrrEMS
WORL

~ I
accessible . When you climb the ladder
to the roof, you'll find a chest near the --
~

~ .
It::lc:::J '""" r

~
belilocatioll . The chest contains a . , r' .'
Mythril Shard.

'- f$' t;'


paper that turns out to be a Postcard on closer

;: i''''/- MERLIN'S STUDY


/ , When you have obtained all of the fint level spells,
I...... .
-
~
.~ :
.
1'=
speak to Merlin at his house to obtain the
Spellbinder key chain. Bring to Merlin all oCthe
spell Arts items awarded by White Mushrooms, and
he will give you GoofY's Dream Shield. Obtain all of
the third level or "-ga" spells, then speak to Merlin

..-
again to receive Donald's Dream Rod.
GEPPETIO'S HOUSE

,, .
,
",
Return to Traverse Town after obtaining the Glide
ability in Ncvcrland, and float across the water
behind Merlin's house to a small rock at the back of
the area. Open the chest to release Dalmatians
1, 2 , and 3. Use the target lock feature to keep the
chest in view as you float towards it.

where you lit a lamp and


caused an empty frame to become
painted, go through the frame to the
small area with the flowers. Cast
Thunder magic on any of the flowers
to reveal a chest containing a Thun dara-G . Use the white Trinity Mark
in the same area to obtain Sora's Lady Luck key chain.

LOTUS FOREST
'$ ~
After you obtain the Glide ability,
return to Wonderland and glide across
the top of Lotus Forest to the chest you
haven't been able to reach. Collect the
Orichalcum inside, and go through I '~
( :z.~I
the nearby exit into the Tea Party ~~----~
Garden area.

-
rj ~
TEA PARTY GARDEN
Enter the area by the gliding route
mentioned in the previous paragraph.
Inside one chest is an Acroga- G , while

_.
- •... '1J ~
I
the other contains Da1matians 19. 20,
and 21. Glide from the gummi block
location to a chest on tOp of the corner
ledge. Opcn the chest fo r a Mythril.
hop up the broken stairs to the
mid-level. Run around tht second
deck level to a locatiOnj~'t above
the barrel, and glide beilltjd the T ree H ouse to a
new platform and a laddel C limb the ladder to the
roof and open a red chest to find a Protera C hain .

TREETOP
T he green Trinity Mark in the Treetop area is
somewhat difficult to see. ISlightly tilt the left ana-
log stick so that Sora Walj slowly around the cen-
ter area, and stop as so~n s the T rinity com~lIand
appears. Use of the Tnlli here will rclinqlllsh a
Mythril Shard .

Glide from the platform in


the upper corner of the area,
and soar aU the way across
the top of the area to the
platfonn across from
Aladdin's house. Open the
blue chest for a Mythril.
HIDDEN ROOM
Usc the monkey stattle in the Silent Chamber to reveal a doorway in the upper part of
the area, which is unreachable until the H igh Jump ability is obtained. You can also
reach the doorway's ledge by using the yellow Trinity Mark in the hall above to drop
a pillar into this room. The doorway leads into the upper portion of the H idden
Room right next door. Touch the monkey's crystal to open the double doors below,
Dalmatians 49, 50, and 51 . revealing t\vo chests. T he chests contai n a T hunda ra- G and a Meteor-G .

. Ij) r,:.

~ " ..
": '\ (tj
') tt':! -

other cOntains
an Elixir.
I
tower after scaling the Neverland Keyhole. Every game h9ur, a small
. shine above a door o n o ne of the four sides of the tower. Fly to that door to
. Every game hOllr afccr that, a light will appear above another dt or.
collect another item. Wait for lights to appear until you collect aU ~ Items. Keep track of
braille time by entering the main menu occasionally. If an hour clap s and a light docs not
o ne of the doors, leave Neverland and reenter at the Clock Tower ve point to activate it.

1:00 Orich~kum J:OoAPUp


1:00 Power Up 8:00 Defen!! Up
l:00t1ythrilShard 9:000richllcum
4:00 Power Up 10:00 Gelenst Up
\,OOIPUp 11:00 Mythril ~hard
6:00t1ylhril 12:00l1tgalixir
won't get the items until you defeat it.

Y LOCATIbNS
party at the same time, they can unleash the potential of special colored markings
located in many worlds. As you I the game and lock different worlds, you are rewarded by receiving the ability to

to reveal treasures and hidden areas.

BIU~ IRIN"IIY
,*JJ II' ;%'1 11.
Tf"lI'tm Town flnt Trmm Town fint Oiltri<~ where Sorll woke u 0 Rl ~(ml

H~IowHR Town it'l M.tnor


Hollow B~tion EntrllilU H ~I

, I

ii,
WHllf IRINIlY
if, /~~'I,< w-' lib~

, I , '

, I

After you seal the Hollow Bastion

Sephiroth from Filial Falllasy

magic carpet.
The Phantom. While in the
weapon are:

• Lucid Gcm x5
• Power Gem xS
• Thunder Gem xS

Keeping a lure Trume aloft is extremely difficuh. !fyou can


hit one imo the air 50 times in a row, it will drop the Shiitake
Rank. Knock a Rare Trume into the hir 100 times in a row
hOllse to gain Sora's Cheer ability. to receive the Matsutakc Rank. To n;J.ake the process a little
Pooh's Hunny H unt: marc than easier, try casting Aero, Aerora, or AeJoga.
Block Tiggcr: more than 150 points
Pooh's Swing: more than 40 yards The Black Fungus will occasionally drip the Mystery Mold.
Tiggcr's Giant POt: complete within To increase the odds of obtaining this Item , equip the Lucky
Pooh's Muddy Path : find all frie nds Strike ability 011 all of your party members. T he M ystery

~ --­ Mold is like the Pretty Stone; it isn't +ed in synthesis and can

-----------~ only be sold. The sale value is a WhOpr ng 9,999 munny!


T he only w ay to obtain certain item s

items. Yo u can obtain Goofy's


Defender enennes. Also, only a
Wizard's Relic staff.

There are 10 Postcards located in
game. In fact, you can find them
Town later in the game to get the

Second District.

District.

6&7

10
Hearts, there is no doubt that it revolves around the mushrooms that occasionally appear in
different locations on "p""""v"dd,. IThi"h,,>t., reveals what to do each time you encounter these funny little creamres.
, Black Fungus or Rare T ruffics, your chance to interact with them is timed. If you wait
mushroom will eventually dis.1ppear. The amount oftimc you have depends on the area
the type of mushroom you smmble upon.

SPELL ARTS
If you cast the exact same spell on the White Mushroom three
times, it will drop a spell Arts item (Fire Arts, Blizzard Arts,
etc.). After collecting one of all seven of these items, take
them to Merlin at the Magician's Study. In retu rn , he rewards
you with GoofY's D ream Shield weapon.

IfyOll want to obtain the Arts, then wait until the ll1ushroom
requests a spell that you want to obtain the Arts item for. For
example, say you correctly cast Fire on a Whlte Mushroom in
response to the freezing gesture, but the next hint requires YOLI to
you cast an incorrect spell, or cast Thunder. Jfthis happens, be paticntand wait. If the White
mushroom stops gesturing, then Mushroom previously performed tlle gesture for Fire, it will very

The following likely do it again. When you correctly cast Fire 011 the same

tablesunmlarizes White Mushroom three times, it will drop the Fire Arts item.

the gestures and


the corresponding MYSTERY GOO
spells to caSt: Even after you obtain all seven Arcs items, there is still good
reason to cast the same spell three times on a White
Mushroom. These creatures \vilJ drop Mystery Goo, a valu-
able material used in synthesizing some of the beSt accessories
WHITE MUSHROOM ITEMS
in [he game. Although the Mushroom will always give the
Arts items for casting the same spell three times in a row, tbe
you cast the correct spell three
odd~ of receiving Mystery Goo in this manner arc a little slim-
mer. Still. you gotta do what you gatta do to forge that Ultima
I.. 1'.$ 6
Fungus crC:'Itu res are some of the
trickiest and most difficult ene-
mies to fight. They emit a poi-
sonous gas cloud that causes lots
r.:.-
--_.
_ ,r, ,
of damage. When they turn a
light gray color, they become invulnerable for a short period
Ill:'lke :'I ch:'lracter disappear.
of time. However, they can still creatCi the poisonous g:'ls cloud
Later in the game, you
wllile in this state. ":'hi.lc in this state au can't damage them,
should be able to SUlllmon
so back away and walt for the creature to return to their nor-
and still have enough MP left
mal color before attacking.
for spell casting.
On occasion, a defeated Black Fl1ngu~ Lvill drop :'In item called
The White Mushrooms in
Mystery Mold . Only by encOunterin! them often and equip-

:~:! :h:h~~;::OS~I~~;c~~~~s::~:~~ ~;)~l:~~la:t:~::~i~::~us


with a critical hit, the Black Fungus then has a 50% chance of
dropping Mystery Mold . YOli can sell this item at a shop for a
whopping 9,999 munny! Note that thIs item won't appear
when fighting the Black Fungus creatt res during the Pegasus
Cup .

BLACK FUNGUS APPEARANCE LOCATIONS

dropping items.


Agrabah: Bazaar
Halloween Town: Moonlight Hi!!
1
• Olympus Col~seum: Pegasus Cup, th Seed
• Olympus Cobseum : Hades Cup, 3 th Seed
WHITE MUSHROOM APP' FA~IANI[F LOCATIONS • Hollow Bastion: Cell I
• Traverse Town: R.ed Room • End of the World: Linked Worlds
{until Traverse Town's Battle LV
• Deep Jungle: Camp If you defeat a Black Fungus with the~nal combo attack
• Deep J ungle: Treehouse (Trinity Limit). there's a 30%.chance hat it \vill drop i.tcms.
• Halloween Town: Graveyard From this 30% chance, there IS a l()l) chance that it will drop
• Olympus Coliseum: Hades Cup, 61h the Mystery Mold.
• End of the World: Linked Worlds
• Atl:'lntica: Sunken Ship and Un,]m",,_'"
• Agr:'lbah: Treasure Room
• Wonderland: LotuS Forest
The followi ng table summarizes the rewards:

HI "Ie Goo W',4 chill\(e Elixir


II Ie Goo,Elixir,S/liitilibrlk
creatures in some areas leaping
all over the place. Their pref-
"
100 /I ue Goo, lIe ~lilir, lbwllake bilk

erence for heights should pro-


T he Shiitake lunk and Matsutake Rank prove that you were

vide a major due. T hey want able to knock a Rare Truffic into the air lots artimes. You can

you to help them stay aloft for even sell them for 100 munny (Shiitake Rank) or 500 mllnny

as long as possible. If one hits (Matsurake Rank).

RARE TRUFFLES APPEARANCE LOCATIONS


H alloween Town: Bridge
you with Myste ry G oo! • Neverland: Ship's Deck
• Olympus Coliseum: Hercules Cup, 6th Seed
• Olympus Coliseum: Hades Cup, 46 th Seed
• End of the World: Linked Worlds
Monstro: Throat

As noted eariier, you can find the different types of mushrooms


in specific locations. Getting them to reappear ill those loca-
tions, however, is somewhat tricky. To make any type of enemy
appear in a room once you have cleared it, you must venture at
least two areas away and then return. Also, if you enter a room
and an enemy set appears, you must annihilate them all before a
different enemy sets appears. No mushroom type will ever
appear if you just continue to enter and leave a room.

Certain mush room types seem more likely to appear when


you have entered a room only o nce since the laSt time you
entered the world . T herefore, if yOLl encounter mushrooms in
a room and want to see them again to obtain more items.
return to your gummi ship and immediately reenter the world .

Try this trick at the final save point in the game. Load your game
at the Final Rest location and go into the previous room. Upon
doing so, some type of Mushroom will appear the vast majority of
the time. If you receive an item from one of the mushrooms. s.we
your game, do a soft reset (press [J). IE, Ill, iii, START , and
slide down the trees to win some

option to avoid climbing back

The firs course is the same


one you slid down earlier,
except w there are 10 pieces
of fruit collect. Grab them
all to re eive an AP Up.
Can tim e down the tree for
some distance. and when the path for s, stay to the left and
head into a cave.
difficult to get. Complete this course and obtain all 50 fruits in one attempt to receive

can compete against your best time. Remember that jumping causes a slight delay, so keep
firmly planted on the path as much as possible.

SWINGING
a small mini-game becomes available in the Vines and Vines 2 areas. There arc 110

From the H ippos' Lagoon, climb th vine nearest the exit to the Camp area. Sora should auto-target the yellow flower located
near the save point. Now move behi d the flower so that the camera faces the vines. Examine the flower and when it blooms,
accept a time trial challenge.

The courses are listed in order of asee ding difficulty. In each one, the idea is to jump fwm vine to
vine through both of the vines areas. he finish line is the tree branch near the entrance to the
Climbing T rees area. The time trial e lds upon your reaching tillS area. Your record times are recorded
in the Mini-Games section oftheJo nal.

Lagoon below, effectively ending time trial. The Acrobat Course and the Expert Course have

acquire the shared abilities Glide and Supcrglide, rerum here and try the Vine Jump mini-
i to dramatically improve your times. Note that sometimes Sora doesn't grab a vine with
fotward momentum to reach the next ouc. T he aforementioned abilities enablc you to skip a
b'Ummi ships from scratch or by "';"" ~,I,,,,";no< found in the game. Tllis section
tells you everything you need to

- - - -- -
NAVIGATIONAL MAP _ " _~ _ __
To fly from one world to another, cho se a destination on the navibTational map and
press the. button to confirm your c llrsc. Use the left analog stick to highlight
differem worlds and view some statisti s. Each world's Battle LV indicates the
difficulry posed by its Heartless inhabit nts. When faced with unexplored worlds,
it's generally wise to choose a destinati n that is just one Battle LV higher than the
world from which you're departing.

- -
CONTROLLING A GUMMI SHIlh,
- ----- -~
' .~ _ __
-
1

After you choose a course, the gummi ship fli es forward until i9reaches its charted des-
tination. During the flight, you maneuver the ship a ll-screen with the left analog stick.
Thc controls for ascent and descent are inverted to simulate how real pilots navigate
aircraft. Moving the left analog stick up causes the craft to desccnd, while moving it
down causes the craft to rise. Move it left or right to swing

' USING WEAPONS _ .... ' . ..4 . _ _-

space junk and debris that become


debris. such as colored cards and
meteors, out of the way. on the first model is too weak to

Laser gunun.is provide auto- targeting.


Use the crosshairs to line up shots,
continuous stream of cannon fire.
destroy objects in front of you.
blast away. Press and hold the • button to fire a
. should enable you to avoid collisions and
I'ffil'I
\ .
;t. ...
" I

ENEMYFI~ _ ~ '_.-4 _ __'


Amid the space junk and moving As you travel further, the H eartless Destroyed obstacles leave behind
obstacles yOll must fly through, the ships become larger and more devas- items that replenish power, armor,
Heartless also lie in wait! Enemy tating. Although the initial cannon is and shields. Certain items replenish
ships will attack as you're making sufficient to eliminate lesser foes the capabilities of special gummi
your way across the cosmos . Use encountered in the early stages, you blocks attached to yOUt ship, such as
your navigational skills and your should eventually make use of shields, special weapons, or boosters.
ship's weaponry to evade or destroy stronger gummi blocks to build a Also note that enemy ships can leave
any H eartless crafts. stronger, faster gununJ ship. behind gummi blocks and blueprints.

Ii i
' FLIGHT GAUGES _ h... •_ L _ __-,

The indicators displayed in the

causes new gauges to appear.

ARMOR: The gurnmi ship's'


green bar in the lower-right
rained in night depletes armor.
picking up special items left
your ship's armor is reduced CO
world and all gummis obtained
Attaching gummi blocks with .
toward these treasures to pick them yp. Decelerate (press
gUl1ll1li ship will extend the armor the e button) to slow down and collect them more easily.

POWER: Power. indicated by the blue I


GUMMI BLOCK: Diamond-like in appearance. Use
operate cenai n gtIllulli sh ip features. them to construct and modify your gummi ships.
by adding certain gmlUlli blocks to
sUlIled during night through the usc BLUEPRINT: There is a slllall chance that a H eartless
the following: ship will drop a blueprint. "J1hese blueprints can help
you build and fly particular hafts. However, if you
Special weapons have a certain blueprint, it \~ll no longer drop.

a distance
ARMOR: R.ecover from dam~e by grabbing these
strangely shaped, greenish-b ue objects.

POWER: Collect bluc sphere decorated with stars to


refill your ship' s power.
SHIELD: Thc shield meter is only
Shield-G or Shicld2-G is attached

o SHIELD: The yellow objects viII replenish your ship's


shields.

SPECIAL: You can obtain yellow stan; by destroying

thcarmormcter.
[J ~~~1:;;eroid5. They will re, harge all of your meters

collisions with obstacles and


D

, JI
J
GUMMI GARAGE MANUAL
While on the Navigational Map.
dirt(tionalbuttolU Hove cursorl ummi a«ordiB to view
press the" button to enter
Iotattlele<ttd '2iiimniblod:
the Gummi Garage. This loUIe view 01 rid
menu enables you to bui ld and H(l'ftCUl'SOru onthtwid
custornize gummi sbips. The l10vt tursor down on the rid
first time you enter the Gllmmi Start from maldl wilen entirt !hi is Itle(ted
~lt(1 entire shi
Garage, Chip and Dale will otTer
Dttadllflemd mllll
a very informative tutorial.

After the tutorial, use the Help



HoI4
Attam gummi
, ~tion~ltatdgwlllAj ,
Return to Selttt Hode
EnterlnilifctHode
all the topics concerning gummi IElECT Build Hade gtlmmi uide
blocks, blueprints. the gummi
garage, and so on.
~og1tiC. ~tatt gummi 5hi
loom in
loom out
Oisla featur
W~tch the tutorial c.mlull,. IMn tlperimtnt
tontrohon,lXIrown, Jfyountedhelp.rtpW

-"- ,,
Disla reort
Rtturn 10 Build Hode
tljIIontioaolthtcontrOlsdlemtunmrou
bloW in tllt)O buildi"l sput.

IElECT
Ten t ui mtnl
,,,,,,,""".-i,,",,,,
gAIT hit to Gummi Gan t
~UCT StItctPlodt_piimti uidt
START I hit to Gummi Garae
- - -- - -
STARTIN§A-NEW SHIP""""
- -
__'
--
-'
Garage can be oVl'rwhclming at first.
To create a new gtImllli ship,
Don't worry :loom IlL1king mis-
takes. Press the ()J button to return
select the Garage option. You'll
to Select Mode, then continue to then sec a li se of all the blue-
press the. button until the main prints you've acquired . Choose a
model from the list.
GunUlli Garage menu appears.
Blue blueprints are for ships that
you've built and saved, and they
; I
can be mooified and redesigned to your liking. Ships based on
green blueprints must be built to the specifications of the model
first. Ifyou have insufficient gummi blocks, a message will appear.
You can still build the model with the blocks you currently possess,
but the ship \\IOI1't Ix complete. Once you've started a model using
a blueprint, you can add or remove gulllmi blocks, then save your
ship to a new blueprint.
BUILD_MODE
- -- - - -
~
............... -- -
_~
--
-'
Use the right analog stick to rotate
the construction area, and use the
directional buttons to move the
cursor to the location whcrc a new
block should be placed. Press the
• button to place blocks, or press
the e button to remove thclll.

cxpand the dimensions of the ADDING BLOCKS


yOll to build larger ships. To add blocks, press the directional bu~tons to move the
box-shaped cursor around the grid. Thf selected gummi
block moves with the cursor. To adjust the angle of the
gummi block to the model, rotate the 9lock with the left
analog stick. When the block is in the desired position, press
After choosing a valid blueprint, yOll wil enter SelCct
Mode. There are threc main areas of the gummi garage . the. button to confirm placement. I
T hcyare: REMOVING BLOCKS
1, The Select area To remove a block, move the cursor to the position of the
block you want to remove from the model. When the select-
2. The Build area ed block disappears and the block attached to the model is
3. The Inspect area highlighted in red, you can remove the block by pressing the
• button. After you remove the current block, the gununi
~

SHECJ MODE
-- -- - - -
---r -
_ --
~
YOll selected to place will reappear.
This function makes it very easy to
replace lower-level gummis with
higher-level ones. Blocks that you
remove from models are returned
to the gmnrni block inventory for
later use.

If you want to place blocks 011 top of


the wings, press (Il or II to raise or I
grid. The grid cursor moves with the
grid level allows for placement of
gummis at any level above or
below the main part of the vessel.
R.emember that gununi blocks
don't have to be connected to the
ship to be a part of the design.
They can also float in space above
or below the cockpit area.
MOVING BLOCKS Press the
Move the cursor to a c",comlY''',ch;d cion for flying the gummi ship. As you add special gummis
When the block is highlighted red, to your sh ip (such as radar, shields, or a capture arm), new
move the block around by pressing buttons. button configurations wiU appear.
This enables you to casily adjust
• button and press III or £I to
H old the
-- - - ---
BUILDING THE PERFECTJSHIP_
-~ - - --
~
the block. Hold the. button and
stick to rotate the block in place. Here is my baby, the ship I new throughout my adventures
------- ~.... - -- in Kingdom Hellrts. Surprisingly, this is the default Kingdom
INSPE~T MODE -...... _1_ , --I model! As my collection of gummi blocks grew, I replaced
all of the armor pieces with Armor 3 Dispcl-G pieces.
upgraded the cockpit, and extended the nose to include
Inspect Mode to check the nhc",,,,'n.I,,r,1I more blocks.
For firepower, I removed the orig-
inal cannon and attached four
Thundara-G weapons to the
wings. The two cannons on the
ends fire in three directions verti-
cally, while the pair under the
nose fire horizontally. Everything
in front. above, below. and out to the side of my ship is
obliterated instantly!

I added all the bells and whistles, too. This ship has shields,
radar, capture arms, boosters. and an Esuna-G to reveal hid-
den objects. With the Ultima-G laser installed, nothing
stands a chance against me. I placed all the odd-shaped spe-
cial guillmis under the wings, so they didn't disrupt the
ship's aerodynamic design.
gummis attached.

-- -- - - - - - --
GUM COCKPIT1 _ ~ _
A cockpit is required to Oy any gUlluni ship. Where else is
~

BLOC the crew going to sit? Cure-G and Curaga-G cockpits


increase the amount of armor restored when recovery items
arc picked up. Life-G and Full-Life-G gummi blocks auto-
matically refill some of the armor gauge once during a flight
if all armor gets depleted due to damage. The FuU-Life-G
cockpit completely restores all armor!
Wing gummis improve a ship's m"K~'""b;}i'ry.
Tornado-G blocks for the
:D

, J 4tr
SYS. UP2: Upgrading the system a second time e."<pands the
construction area to the maximum of 10 squares (or, 10 x 10).
You can purchase it from Cid for 750 munny.
(OM. LV: Computer upgrades arc great because they enable you
to save more gummi ship designs, construct gununj ship mod-
els with high gunmti block counts, and they also increase each
ship's power. Purchase the COM. LV upgrades as soon as pos-
sible. YOLI can purchase COM. LV2 fOr 500 munny, and
COM. LV3 for 1000 mUllny.

SHIP BLUEPRINTS

i i

SPRAY: The Spray enables yOll to


gummi block before placing it
displayed in Select Mode, press
spray arm appear. Press the left
choose a color. You can purchase
mUl1ny.

PAlETIE: The Palette enables you


choose eight colors at a time from
palette of64. Press the . hunon .
Select Mode to do a paint job.
the. button to open the
palctte. The default colors are
top row. You can purchase the
from Cid for 400 mUllny.
11 190
51 600

23
51

{l} for the b.nt~rnl, Firf il xO {NuIQ.

_____ _ mt -----~------
tJ.1
- --- -- -- -}l .---------------
BRADYGAMES STAFF
PUBLISHER
David Waybright
ED IIT'OR- IN-CHIEF
! H. Leigh Davis

MARKETf~~n~:h~~:t~
CREAT~VE DIRECTOR
R.obin Lasek
ASSISTANT LICENSING MANAGER
Mike Degler
ASSISTANT MARKETr G MANAGER
Susie Nieman

CREDITS
T'rLE MANAGER
Tim Cox
SENIOR PROJECT EDITOR
Ken Schmidt
SCREENSHOT EDITOR
Michael Owen
BOq,K DESIGNERS
trln- Marie Deets
ehriS Luckenbill

f
CO ER DESIGNER
CaroIStam.i1c
PRODUCTION DESIGNER
Tracy Wehmeyer

massive amount of support and


Ehrlichman, for his research on the "",·~e; ,M"th",v &~b"" The entire staff at BradYGAMEStWOUld like to extend our
friendship and b,i[li,nt ","oin,; ,kill.; heartfelt thanks to everyone invol ed on this project. It takes
Mukai at Squaresoft, who provided , a tremendous amount of effort on , ehalf of everyone to make
Doug Olin and Ansel Wilson for . such a comprehensive strategy guide. A lot of talented people
port; and my wire Laura, wh" wnrin,uq' to at Squarcsoft spent countless hotlljS ensuring the accuracy of
c:onuantly in spite of her own C",'gr.,ml;,ri",,, to my
this guide. In particular, we would like [0 thank Yuji Shibata
wife on her new career in concert for his continued support. We also can't forget the dedicated
folks of the Squaresoft QA Sta£[ Thanks to Jaime Oencia,
J ennifer Mukai, David "Ribs" larrillO, Mohammed A.C.
Wright, Jesse Cheek, J ared Ellott Edward Chua, JQeI C lift,
Jnmthan Cnopersnn, M~tt H Ilt n. Keith M:lrt7 :lml Viet
Nguyen. We also lleed to thall Dana KWOll and Kcnji
Nak.amura for helping to compile tile bestiary stats. Thank you.
Also, thanks to Peter Wyse at Disney for all of his support.

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