Network Programming - Server & Client Python
Network Programming - Server & Client Python
Network Programming
Simple Socket
In the following code, the server sends the current time string to the client:
# server.py
import socket
import time
port = 9999
# queue up to 5 requests
serversocket.listen(5)
while True:
# establish a connection
clientsocket,addr = serversocket.accept()
print("Got a connection from %s" % str(addr))
currentTime = time.ctime(time.time()) + "\r\n"
clientsocket.send(currentTime.encode('ascii'))
clientsocket.close()
Here is the summary of the key functions from socket - Low-level networking interface:
1. socket.socket(): Create a new socket using the given address family, socket type and
protocol number.
2. socket.bind(address): Bind the socket to address.
3. socket.listen(backlog): Listen for connections made to the socket. The backlog
argument specifies the maximum number of queued connections and should be at least 0;
the maximum value is system-dependent (usually 5), the minimum value is forced to 0.
4. socket.accept(): The return value is a pair (conn, address) where conn is a new socket
object usable to send and receive data on the connection, and address is the address
bound to the socket on the other end of the connection.
At accept(), a new socket is created that is distinct from the named socket. This new
socket is used solely for communication with this particular client.
For TCP servers, the socket object used to receive connections is not the same socket
used to perform subsequent communication with the client. In particular, the accept()
system call returns a new socket object that's actually used for the connection. This
allows a server to manage connections from a large number of clients simultaneously.
5. socket.send(bytes[, flags]): Send data to the socket. The socket must be connected to a
remote socket. Returns the number of bytes sent. Applications are responsible for
checking that all data has been sent; if only some of the data was transmitted, the
application needs to attempt delivery of the remaining data.
6. socket.colse(): Mark the socket closed. all future operations on the socket object will fail.
The remote end will receive no more data (after queued data is flushed). Sockets are
automatically closed when they are garbage-collected, but it is recommended to close()
them explicitly.
Note that the server socket doesn't receive any data. It just produces client sockets. Each
clientsocket is created in response to some other client socket doing a connect() to the host and
port we're bound to. As soon as we've created that clientsocket, we go back to listening for more
connections.
# client.py
import socket
port = 9999
s.close()
$ python client.py
The time got from the server is Wed Jan 29 19:14:15 2014
"If you do decide to use sockets, bind the 'server' socket to 'localhost'. On most platforms, this
will take a shortcut around a couple of layers of network code and be quite a bit faster."
In Python 3, all strings are Unicode. For more info, visit Character Encoding.
So, if any kind of text string is to be sent across the network, it needs to be encoded.This is why
the server is using the encode('ascii') method on the data it transmits. Likewise, when a client
receives network data, that data is first received as raw unencoded bytes. If you print it out or try
to process it as text, we're unlikely to get what we expected. Instead, we need to decode it
first.This is why the client code is using decode('ascii') on the result.
Echo Server
This is an echo server: the server that echoes back all data it receives to a client that sent it.
Server:
# echo_server.py
import socket
Client:
# echo_client.py
import socket
host = socket.gethostname()
port = 12345 # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
s.sendall(b'Hello, world')
data = s.recv(1024)
s.close()
print('Received', repr(data))
Note that the server does not sendall()/recv() on the socket it is listening on but on the new
socket returned by accept().
$ python echo_server.py
('Connected by', ('127.0.0.1', 57750))
$ python echo_client.py
('Received', "'Hello, world'")
Note
In this chapter, we're going to extend Python Network Programming I - Basic Server / Client A,
and try to file transfer from a server to numerous clients. The main purpose is to check the
performance of the server from which clients download files.
Local file transfer
Here is the code to send a file from a local server to a local client.
# server.py
while True:
conn, addr = s.accept() # Establish connection with client.
print 'Got connection from', addr
data = conn.recv(1024)
print('Server received', repr(data))
filename='mytext.txt'
f = open(filename,'rb')
l = f.read(1024)
while (l):
conn.send(l)
print('Sent ',repr(l))
l = f.read(1024)
f.close()
print('Done sending')
conn.send('Thank you for connecting')
conn.close()
# client.py
s.connect((host, port))
s.send("Hello server!")
f.close()
print('Successfully get the file')
s.close()
print('connection closed')
Server listening....
Got connection from ('192.168.56.10', 62854)
('Server received', "'Hello server!'")
('Sent ', "'1 1234567890\\n
...
('Sent ', "'4567890\\n105
...
('Sent ', "'300 1234567890\\n'")
Done sending
file opened
receiving data...
data=1 1234567890
2 1234567890
...
103 1234567890
104 123
receiving data...
data=4567890
105 1234567890
106 1234567890
...
299 1234567890
receiving data...
data=300 1234567890
Thank you for connecting
receiving data...
data=
Successfully get the file
connection closed
Our server code above can only interact with one client. If we try to connect with a second client,
however, it simply won't reply to the new client. To let the server interact with multiple clients,
we need to use multi-threading. Here is the new server script to accept multiple client
connections:
# server2.py
import socket
from threading import Thread
from SocketServer import ThreadingMixIn
TCP_IP = 'localhost'
TCP_PORT = 9001
BUFFER_SIZE = 1024
class ClientThread(Thread):
def __init__(self,ip,port,sock):
Thread.__init__(self)
self.ip = ip
self.port = port
self.sock = sock
print " New thread started for "+ip+":"+str(port)
def run(self):
filename='mytext.txt'
f = open(filename,'rb')
while True:
l = f.read(BUFFER_SIZE)
while (l):
self.sock.send(l)
#print('Sent ',repr(l))
l = f.read(BUFFER_SIZE)
if not l:
f.close()
self.sock.close()
break
while True:
tcpsock.listen(5)
print "Waiting for incoming connections..."
(conn, (ip,port)) = tcpsock.accept()
print 'Got connection from ', (ip,port)
newthread = ClientThread(ip,port,conn)
newthread.start()
threads.append(newthread)
for t in threads:
t.join()
# client2.py
#!/usr/bin/env python
import socket
TCP_IP = 'localhost'
TCP_PORT = 9001
BUFFER_SIZE = 1024
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((TCP_IP, TCP_PORT))
with open('received_file', 'wb') as f:
print 'file opened'
while True:
#print('receiving data...')
data = s.recv(BUFFER_SIZE)
print('data=%s', (data))
if not data:
f.close()
print 'file close()'
break
# write data to a file
f.write(data)
Below is the output from the server console when we run two clients simultaneously:
$ python server2.py
Waiting for incoming connections...
Got connection from ('127.0.0.1', 55184)
New thread started for 127.0.0.1:55184
Waiting for incoming connections...
Got connection from ('127.0.0.1', 55185)
New thread started for 127.0.0.1:55185
Waiting for incoming connections...
# TCP_IP = 'localhost'
TCP_IP = socket.gethostbyaddr("your-ec2-public_ip")[0]
TCP_PORT = 60001
BUFFER_SIZE = 1024
print 'TCP_IP=',TCP_IP
print 'TCP_PORT=',TCP_PORT
class ClientThread(Thread):
def __init__(self,ip,port,sock):
Thread.__init__(self)
self.ip = ip
self.port = port
self.sock = sock
print " New thread started for "+ip+":"+str(port)
def run(self):
filename='mytext.txt'
f = open(filename,'rb')
while True:
l = f.read(BUFFER_SIZE)
while (l):
self.sock.send(l)
#print('Sent ',repr(l))
l = f.read(BUFFER_SIZE)
if not l:
f.close()
self.sock.close()
break
while True:
tcpsock.listen(5)
print "Waiting for incoming connections..."
(conn, (ip,port)) = tcpsock.accept()
print 'Got connection from ', (ip,port)
newthread = ClientThread(ip,port,conn)
newthread.start()
threads.append(newthread)
for t in threads:
t.join()
#!/usr/bin/env python
import socket
import time
#TCP_IP = 'localhost'
TCP_IP = 'ip-ec2-instance'
TCP_PORT = 60001
BUFFER_SIZE = 1024
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((TCP_IP, TCP_PORT))
clock_start = time.clock()
time_start = time.time()
clock_end = time.clock()
time_end = time.time()
Server console shows the following output after a connection from my local home machine:
$ python server3.py
TCP_IP= ec2-...
TCP_PORT= 60001
Waiting for incoming connections...
Got connection from ('108.239.135.40', 56742)
New thread started for 108.239.135.40:56742
The ip is isp's:
On my local mac:
$ python client3.py
file opened
file close()
Successfully get the file
connection closed
clock: start = 0.018806 end = 0.038608
clock: duration_clock = 0.019802
time: start = 1434991840.37 end = 1434991840.42
time: duration_time = 0.0457620620728
File downloaded from EC2, received_file is simple, and it looks like this:
From EC2
1
2
3
4
5
6
7
8
9
Here is the output showing the wall-clock time depending on the number of concurrent
connections:
Our server is located in California, and the following picture compares the download speed
between US and Japan: