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OOPS
Object Oriented Programming Structure
Features of OOPS
Objects / Instance
Classes
Inheritance
Polymorphism
● Overloading / Static Polymorphism / Compile-time
polymorphism
● Overriding / Dynamic polymorphism / Run-time
polymorphism
Encapsulation
Abstraction
OOPS
Objects – Real time entity
Classes – Blueprint of an object. It gives structure
to the objects
Inheritance – Deriving base class properties and
behaviour to the child class
Polymorphism - One object in different forms
Encapsulation - Hiding the irrelevant details to the
irrelevant entity
Abstraction – Revealing the relevant details to the
relevant entity.
Structure of Java Compiler
Type Class File
Source File Parser Checker Writer
Class
class C {
@NonNull
File
Object field;
C(@NonNull
Object p) {
field = p;
}
@NonNull
Object get() {
}
return field;
Comments
}
Error
History of Java
The original name of Java was Oak, and it was
developed as a part of the Green project at Sun
Microsystems.
Java was conceived by James Gosling, Patrick
Naughton, Chris Warth, Ed Frank, and Mike
Sheridon at Sun Microsystems in 1991.
Sun formally announced the Java SunWorld in
1995.
Features of JAVA
Object Oriented Programming language
Platform Independent
Robust
Portable
Scalable
Multithreaded
Architecturally neutral
Secured
Components of Java
JDK – Java Development Kit
JRE – Java Run-time Environment
JVM - Java Virtual Machine
Java Virtual Machine
Ø The Java Virtual Machine provides a platform-
independent way of executing code, by abstracting the
differences between operating systems and CPU
architectures.
Ø JVM is Write Once-Run Anywhere (WORA) software.
Ø JVM forms part of large system JRE.
Ø JVM's main job is interpreting java byte code and
translating this into actions or OS calls.
Ø JVM is OS dependent which makes java source code as
machine independent.
JRE and JVM
Purpose of Features of OOPS
Classes - Classification
Encapsulation - maintainability, flexibility and extensibility.
Polymorphism – one method will behave differently.
Inheritance – Reusability, Easier updates, Do not break
what is already working.
Structure of JAVA Program
Package declaration;
Import statements
Class declaration
{
Variable declaration/ definition;
method declaration / definition;
}
Main method
class <classname>
{
public static void main(String[] args)
{
// Object instantiation
<classname> m = new <classname>();
}
}
CamelCase Convention
Variables - myVariable
Method - myMethod()
Class - MyClass
Package - mypackage
Constants - MYCONSTANT
Types of Variable
Local variable (variable inside method or block)
Class Variable (Static Variable)
Instance Variable ( variable inside the class)
Note:
Local variables require explicit initialization.
Instance variables are initialized automatically.
Variable Initialization
Variable Value
byte 0
short 0
int 0
long 0L
float 0.0F
double 0.0D
char '\u0000'
boolean false
All reference types null
Constructor
It is a Spl. Method
Purpose: To initialize the class members
Features:
Same name as that of the class name
No return type including VOID
Can have access specifier
Can be overloaded
Constructors are NOT inherited
Invoked automatically whenever the object is
created.
The no. of time of invocation depends on no. of
object created
Arrays
Group data objects of the same type, in a
contiguous block of memory.
An array is an object; it is created with new.
Can be declared as a primitive type or Class type.
Array index starts with 0.
You cannot resize an array.
You can use the same reference variable to refer
to an entirely new array.
Array Declaration and
Instantiation
Array declaration
<element type>[] <array name>;
int[] myArray;
• Constructing an array
<array name> =
new <element type> [<array size>];
myArray = new int[5];
Initializing an Array
Explicit initialization in one line.
<element type>[] <array name> =
{ <array initialize list> };
Primitive array:
*****************
int[] myArray = { 1 , 2 , 3 , 4 , 5 } ;
Reference Array:
********************
Object[] objArr = { new Pizza(), new Pizza(), null };
Initializing an Array
Explicit initialization can also be done using array
subscripts.
int[] myArray = new int[3];
myArray [0] = 10;
myArray [1] = 20;
myArray [2] = 30;
Inheritance
Deriving the parent class properties and methods
to the child class.
Types of inheritance:
Single level inheritance
- one super and one sub class
Multilevel inheritance
- The sub class of one level forms the super
class of another level
Multiple inheritance [ not supported by java]
- many super and one sub class
Hierarchical inheritance
- one super and many sub classes
Hybrid inheritance
- multiple and multi level combined.
Inheritance
Two important concepts
Generalization - Up the hierarchy
Specialization - Down the hierarchy
Purpose : Reusability (without changing its
identity)
Syntax:
<modifier> class <name> extends <superclass> {
<declaration>*
}
IS-A & HAS-A relationship
When you want to know if one thing should extend
another, use the IS-A test.
Eg : Triangle IS-A Shape
Do not apply inheritance if the subclass and super
class do not pass the IS-A test.
Is-a relationship can be described in Java keyword
extends.
The IS-A relationship – Unidirectional
IS-A & HAS-A relationship
When two classes are related, but not through
inheritance, (for example, one class has a
reference to another class) then you say that the
two classes are joined by HAS-A relationship.
Has-a relationship can be described in Java code
as member fields.
Note:
Code reuse is also best achieved by aggregation
when there is no is-a relationship
IS-A & HAS-A relationship
class Car
{
}
class BMW extends Car => IS-A R/S
{
boolean auto_gear = “true” => Has-A R/S
}
Polymorphism
Polymorphism (from Greek, meaning “many
forms”) is a feature that allows one interface to be
used for a general class of actions that is one
interface with multiple methods.
Types:
Overloading => Ad-Hoc Polymorphism
- Same method name with different set of
parameters.
- Early Binding
Overriding => True polymorphism
- Same method name with same set of parameters.
- Late Binding
Types of Overloading
Function Overloading
Constructor Overloading
NO operator Overloading in Java
Rules :
No. of parameter should change
Datatype of the parameter should change
Sequence of passing the paramter should change.
Overriding
The overridden method in the superclass is NOT inherited by the
subclass, and the new method in the subclass must uphold the
following rules of method overriding:
The new method definition must have the same method
signature (i.e., method name and parameters) and the same
return type.
Overridden Methods Cannot Be Less Accessible.
A subclass cannot override fields of the superclass, but it can
hide them.
Works only with inheritance.
Constructors cant be Overridden.
Super keyword is used to invoke an overridden method in the
superclass.
this() and super() call for
constructor
this() construct is used to implement local chaining of
constructors in the class when an instance of the class is
created.
The this() call invokes the constructor with the
corresponding parameter list.
super() method is used to invoke the IMMEDIATE base
class constructor. This allows the subclass to influence the
initialization of its inherited state when an object of the
subclass is created.
this() and super() call must occur as the first statement in
a constructor.
Example : this() and super()
class GParent
{
int a,b,c;
GParent() {
System.out.println("From gparent");
}
GParent(int a,int b) {
//this(a,b,100);
this();
System.out.println("a= "+a+" b = "+ b);
}
GParent(int a,int b,int c) {
this.a=a;
this.b=b;
this.c=c;
System.out.println("a= "+a+" b = "+ b + " c= "
Example : this() and super()
class Parent extends GParent
{
int x,y;
Parent()
{
System.out.println("From parent");
}
Parent(int x,int y)
{
super(x,y);
this.x=x;
this.y = y;
System.out.println("x= "+x+" y = "+ y);
}
Example : this() and super()
class Child extends Parent
{
Child()
{
super(23,343);
System.out.println("From child");
}
}
class SuperEx
{
public static void main(String[] a)
{
//Parent p = new Parent(12,23);
Child d = new Child();
}
instanceof operator
Use instanceof to test the type of an object.
Restore full functionality of an object by casting.
Example:
public void doSomething(Employee e) {
if ( e instanceof Manager )
{
Manager m = (Manager) e;
}
// rest of operation
}
Static Keyword
It’s a Access Modifier
The static keyword is used as a modifier on
variables, methods, and nested classes.
The static keyword declares the attribute or
method is associated with the class as a whole
rather than any particular instance of that class.
Thus static members are often called class
members, such as class attributes or class
methods.
Static Keyword
A static method can access only the static
variable. But the normal variable can access both
static and normal variable.
Static members will get loaded into the memory
only once.
Static members are subjected to change common
for all the instance.
NO NEED FOR OBJECT to access the static
member.
Static Variable Example
class StatEx
{
int i=10;
static int j = 20;
public void normalMethod()
{
System.out.println("Instance var = " + i++);
System.out.println("Static var = " + j++);
}
public static void main(String arg[])
{
StatEx s1 = new StatEx();
StatEx s2 = new StatEx();
s1.normalMethod();
s2.normalMethod();
}
}
Static Method Example
class StatEx
{
int i=10;
static int j = 20;
public static void staticMethod()
{
//System.out.println("Instance var = " + i++); //illegal
System.out.println("Static var = " + j++);
}
public static void main(String arg[])
{
staticMethod();
staticMethod();
}
}
Static Initializer Example
class StatEx1
{
static int counter;
//static initializer
static
{
counter=10;
System.out.println("Static block invoked
"+counter);
}
public static void sMethod()
{
System.out.println("Static method" +
counter++);
}
Static Initializer Example
class StatEx
{
public static void main(String arg[])
{
System.out.println("from main");
StatEx1.sMethod();
StatEx1.sMethod();
}
}
Final Keyword
Variable become Constant
Method cant be Overridden
Class cant be inherited
Note:
All final variable need Explicit initialization
Wrapper Class
Conversion of primitive types to the object
equivalent done through wrapper classes.
Allow objects to be created from primitive types.
Wrapped values are immutable (Cant modify) . To
wrap another value, you need to create another
object.
Wrapper class are present in java.lang package
All the wrapper classes are declared final.
Primitive Data Types and
Corresponding Wrapper
Primitive Data Classes
Wrapper Constructor
Type Class Arguments
boolean Boolean boolean or String
byte Byte byte or String
char Character char
short Short short or String
int Integer int or String
long Long long or String
float Float double or float or String
double Double double or String
All the wrapper classes except Boolean and
Character are subclasses of an abstract class
called Number, whereas Boolean and
Character are derived directly from the Object
class.
Boxing and Unboxing
Converting a value type to a reference type is
known as Boxing.
Converting a reference type to a value type is
known as UnBoxing.
int x=10;
Integer n = new Integer(x); //Boxing
int y = n.intValue(); //UnBoxing
AutoBoxing and
AutoUnboxing
Example:
int x=10;
Integer n = x; //AutoBoxing
int y = n; //AutoUnBoxing
Methods to Extract the
Wrapped Values
Method Class
public boolean booleanValue() Boolean
public char charValue() Character
public byte byteValue() Byte, Short, Integer, Long, Float,
Double
public short shortValue() Byte, Short, Integer, Long, Float,
Double
public int intValue() Byte, Short, Integer, Long, Float,
Double
public long longValue() Byte, Short, Integer, Long, Float,
Double
public float floatValue() Byte, Short, Integer, Long, Float,
Double
public double doubleValue() Byte, Short, Integer, Long, Float,
Double
Methods to Convert Strings
to Primitive Types
Wrapper Method Signature Method Arguments
Class
Boolean static boolean parseBoolean(…) String
Character Not available
Byte static byte parseByte(…) String, or String and radix
Short static short parseShort(..) String, or String and radix
Integer static int parseInt(…) String, or String and radix
Long static long parseLong(…) String, or String and radix
Float static float parseFloat(…) String
Double static double parseDouble(…) double or String
Wrapper Conversion methods
Primitive xxxValue()
To convert Wrapper to primitive
• Primitive parseXxx(String)
To convert a String to a primitive
• Wrapper valueOf(String)
To convert a String to a Wrapper
Object Class
Root class of Java => Object
equals() method = > Check only values
toString() method =>Check value & reference
hashCode() => return the address of the object
Object Class is in java.lang package.
Abstract Class
Class which have a abstract method (method
without definition) is abstract class.
Can have normal method and variable
Cant be instantiated
Methods may or may not be implemented by the
child class.
Use abstract keyword to declare a class as
abstract.
Abstract method cannot be private or final
A class can inherit only one abstract class.
NEED RELATIONSHIP between classes
Interface
Interface is to support multiple inheritance in Java.
Interfaces should be implemented by the child
class
Can have only abstract method.
Interface contain only constants.NO Variables.
All the fields are public static final in nature.
Interfaces cant be instantiated
A class can implement many interfaces.
All the methods should be implemented by the
child class.
NO NEED FOR RELATIONSHIP
enum
Assigning a integral constant to a symbolic name
=> enum
Use enum when you want a variable to hold only a
predetermined set of values.
You use the keyword enum and not class to
declare an enum.
Just like a class, an enum can have constructors,
methods, and fields.
An enum cannot be declared within a method.
You cannot instantiate an enum with the new
operator.
enum
The enums do not participate in class hierarchy:
they cannot extend and they cannot be extended.
You cannot directly call an enum constructor.
An enum may have a main() method and
therefore can be executed by name from the
command line like an application.
Enum Example1
enum Edge
{
TOP,BOTTOM,LEFT,RIGHT
};
class MyClass
{
public static void main(String[] a)
{
Edge e = Edge.TOP;
int i = e.ordinal();
System.out.println(e);
System.out.println(i);
}
}
Enum Example2
enum Edge
{
TOP,BOTTOM,LEFT,RIGHT;
public static void main(String[] a)
{
Edge e = Edge.TOP;
int i = e.ordinal();
System.out.println(e);
System.out.println(i);
}
}
Enum Example3
public enum Day
{
MONDAY(8,true),
TUESDAY(8,true),
WEDNESDAY(8,true),
THURSDAY(8,true),
FRIDAY(8,true),
SATURDAY(4,false),
SUNDAY(0,false);
private int hours;
private boolean weekday;
Enum Example3
Day(int whours,boolean wday)
{
hours=whours;
wday=weekday;
}
public int getHours()
{
return hours;
}
public boolean isWeekDay()
{
return weekday;
}
Enum Example3
public static void showDay(Day d)
{
if(d.isWeekDay())
{
System.out.println(d +" is a weekday and has "+
d.getHours() +" hours working hours");
}
else
{
System.out.println(d +" is a not weekday and has
"+ d.getHours() +" hours working hours");
}
}
Enum Example3
public static void main(String[] ar)
{
Day day;
day = Day.SUNDAY;
showDay(day);
}
}
Inner Class
A class that is declared within another class or
interface, is called a nested class.
There are four categories of nested classes
Regular class - class within the class
Method-local class – class within the method of
the outer class
Static nested class - inner classes marked with
the static modifier (top-level nested class)
Anonymous class - part of a method argument.
All inner classes are nested classes, but not all
nested classes are inner classes.
Example for Regular
InnerClass
class MyOuter
{
int x =7;
class MyInner
{
public void InnerMethod()
{
System.out.println("x == " + x);
}
}
public void OuterMethod()
{
MyInner inn = new MyInner();
inn.InnerMethod();
}
Example for Regular
InnerClass
public static void main(String[] a)
{
MyOuter mo = new MyOuter();
MyOuter.MyInner mi = mo.new MyInner();
mi.InnerMethod();
mo.OuterMethod();
//mi.OuterMethod(); illegal
//mo.InnerMethod(); illegal
}
Method-local inner class
A method-local inner class can be instantiated
only within the method where the inner class is
defined.
Can access the outer class level variable.
CANT access the variable inside the method in
which the inner class is created except a final
variable.
Method-local inner class can be declared abstract
and final.
method-local inner class can't use any access
specifiers.
Method-local inner class
class MouterClass
{
int x =10;
public void OuterMethod()
{
final int j=90;
class MinnerClass
{
public void minnerMethod()
{
System.out.println("Hello ..." + x + j);
}
}
MinnerClass mic = new MinnerClass();
mic.minnerMethod();
}
public static void main(String[] a)
{
Static nested class
Static nested classes are inner classes marked
with the static modifier.
A static nested class is not an inner class, it's a
top-level nested class.
A static nested class cannot access non-static
members of the outer class.
Static nested class
class OuterClass
{
static int i =10;
public void method()
{
System.out.println("i == " + ++i);
}
static class InnerClass
{
public void display()
{
System.out.println("i == " + i);
}
}
Static nested class
public static void main(String[] a)
{
OuterClass.InnerClass ic = new
OuterClass.InnerClass();
ic.display();
OuterClass oc = new OuterClass();
oc.method();
}
}
Anonymous Inner Classes
Anonymous inner classes have no name.
Anonymous inner classes cannot have
constructor.
Anonymous Inner Classes
import java.awt.*;
import java.awt.event.*;
class FrameExample
{
private Frame f;
public FrameExample()
{
f = new Frame("Hello .....!");
}
public void launchFrame()
{
f.setSize(170,170);
f.setBackground(Color.blue);
f.setVisible(true);
Anonymous Inner Classes
// Add a window listener
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent evt)
{
System.exit(0);
}
}); //Anonymous Inner Classes
public static void main(String args[])
{
FrameExample f = new FrameExample();
f.launchFrame();
}
}
Exception Handling
An exception in Java is a signal that indicates the
occurrence of some important or unexpected
condition during execution.
Error Types:
happens due to problems originating from the
execution environment. (Error Class)
happens due to problems originating inside the
application itself. (Exception Class)
• Exception Should be Handled or Thrown to the
exception handler.
Exceptions
Errors (represented by subclasses of Error) occur
in the Java virtual machine (JVM) and not in the
application itself.
The exceptions (represented by subclasses of
Exception), on the other hand, generally originate
from within the application.
Types:
Checked Exception
Unchecked Exception
Checked Exception
Checked exceptions are generally related to how
the program interacts with its environment.
This is the category of exceptions for which the
compiler checks (hence the name checked
exceptions) to ensure that your code is prepared
for them.
The programmer is required to write code to deal
with checked exceptions. The compiler checks
that such code exists.
It MUST be thrown programmatically or Handled.
Unchecked Exception
Occur due to program bugs.
Runtime exceptions are not checked by the
compiler.
Write the correct code to avoid the runtime
exceptions than write the code to catch them but it
is not illegal to catch them.
Runtime exceptions and errors combined are also
called unchecked exceptions and they are mostly
thrown by the JVM.
The Exception Class
Hierarchy
Object
Throwable
Exception Error
Others… RuntimeException Others…
Others…
Exception-handling
mechanism
Contains five keywords:
try - catch – throw - throws – finally
Method throws ExceptionName{
try{
--risky code goes here
}catch(ExceptionClassName ObjectName){
-- Exception handler block code
throw Exception_Instance //Ducking it
}
finally{
-- cleanup your code goes here
}
}
About try-catch-finally
A try block should be followed by at least one catch block.
The code inside try block is called as protected code.
Can have one or more catch block.
If you have multiple catch block, make sure that the last
catch block contain the super most class in the hierarchy.
You may also write an optional “finally” block. This block
contains code that is ALWAYS executed, either after the “try”
block code, or after the “catch” block code.
The catch block may or may not contain throw keyword.
The try block can also be nested.
Example 1
class PrintStack
{
public static void main(String args[])
{
int Num1= 30 , Num2 = 0;
try
{
int Num3=Num1/Num2;
}
catch(ArithmeticException obj)
{
System.out.println("Exception"+obj);
obj.printStackTrace();
}
}
}
Rules in Exception
The Declare or Handle Rule
Handle the exception by using the
try-catch-finally block.
Declare that the code causes an exception by
using the throws clause.
You do not need to declare runtime exceptions or
errors.
You can choose to handle runtime exceptions.
Passing the exception
In any method that might throw an exception, you
may declare the method as “throws” that
exception, and thus avoid handling the exception
yourself
Example
● public void myMethod throws IOException {
… normal code with some I/O
}
Throws clause
class UncheckedThrows
{
public void show() throws ArithmeticException
{
System.out.println("Hai I am not handled");
}
public static void main(String[] arg)
{
new UncheckedThrows().show();
}
}
Method Overriding and
Exceptions
The overriding method can throw:
v
v No exceptions
v One or more of the exceptions thrown by
the
overridden method.
v One or more subclasses of the exceptions
thrown by the overridden method.
v The overriding method cannot throw:
v Additional exceptions not thrown by the
overridden method.
v Super classes of the exceptions thrown by
the overridden method
User Defined Exception
Create User-Defined Exception as a Class that
EXTENDS Exception Class.
• Instantiate the created Exception and use it in
the catch block as a handler.
Example 2
import java.io.*;
class MyException extends Exception
{
MyException()
{
System.out.println("UserDefined Error occured");
}
public String toString()
{
return "MyException thrown";
}
}
Example 2 cont…
class UserExceptions
{
public void valid()
{
try
{
String str1,str2;
BufferedReader br=new BufferedReader(new
InputStreamReader(System.in));
System.out.println("Enter Login id");
str1=br.readLine();
System.out.println("Enter password");
str2=br.readLine();
if(str1.equals(str2))
System.out.println("Hai welcome");
else
throw new MyException();
}
Example 2 cont …
catch(MyException e)
{
System.out.println("Sorry U r not a valid user" + e);
valid();
}
catch(IOException ioe){}
}
public static void main(String[] arg) throws IOException
{
UserExceptions e1=new UserExceptions();
e1.valid();
}
}
String Class Facts
An object of the String class represents a string of
characters.
The String class belongs to the java.lang package,
which does not require an import statement.
Like other classes, String has constructors and
methods.
Unlike other classes, String has two operators, +
and += (used for concatenation).
String class is declare final , therefore immutable.
Literal Strings
are anonymous objects of the String class
are defined by enclosing text in double quotes.
“This is a literal String”
don’t have to be constructed.
can be assigned to String variables.
can be passed to methods and constructors as
parameters.
have methods you can call.
Literal String Example
//assign a literal to a String variable
String name = “Priya”;
//calling a method on a literal String
char Initial = “Priya”.charAt(0);
//calling a method on a String variable
char Initial = name.charAt(0);
Immutability
Once created, a string cannot be changed: none
of its methods changes the string.
Such objects are called immutable.
Immutable objects are convenient because
several references can point to the same object
safely: there is no danger of changing an object
through one reference without the others being
aware of the change.
Advantages Of Immutability
Uses less memory
String word1 = "Java"; String word1 = “Java";
String word2 = word1; String word2 = new String(word1);
word word “Java"
1 1
“Java" word “Java"
2
word
2 Less efficient:
OK wastes memory
Disadvantages of
Immutability
Less efficient — you need to create a new string
and throw away the old one even for small
changes.
String word = “Java”;
char ch = Character.toUpperCase(word.charAt (0));
word = ch + word.substring (1);
word “java"
“Java"
Empty Strings
An empty String has no characters. It’s
length is 0.
String word1 = ""; Empty strings
String word2 = new String();
Not the same as an uninitialized String.
private String errorMsg; errorMsg
is null
Copy Constructors
Copy constructor creates a copy of an existing
String. Also rarely used.
Not the same as an assignment.
Copy Constructor: Each variable points to a different copy of the String.
String word1 = new word1 “Java"
String(“Java”); word2 “Java"
String word2 = new
String(word);
Assignment: Both variables point to the
same String. word1
String word1 = “Java”; “Java"
String word2 = word; word2
Other Constructors
Most other constructors take an array as a
parameter to create a String.
char[] letters = {‘J’, ‘a’, ‘v’, ‘a’};
String word = new String(letters);//”Java”
String index starts with 0 like arrays.
Methods in String Class
char charAt(i) => Returns the char at position i.
int length(); => Returns the number of
characters in the string.
String substring() => Returns a substring object
substring(i,k) substring(i)
“television".substring (2,5); “television".substring (2);
television television
i k i
Methods in String Clas
indexOf() => returns the index position of the
character.
equals()
equalsIgnoreCase()
compareTo()
compareToIgnoreCase()
trim()
replace()
toUpperCase()
toLowerCase()
StringBuffer Class
String Buffers are mutable strings.
StringBuffer is a final class.
They can be created empty, from a string or with a
capacity. An empty StringBuffer is created with 16-
character capacity.
Can grow dynamically in size without bounds.
Methods in String Buffer
length()
capacity()
ensureCapacity()
setLength()
charAt()
Append()
setCharAt()
Insert()
deleteCharAt()
replace()
reverse()
StringBuilder Class
Same like StringBuffer Class
StringBuilder’s methods are not synchronized.
StringBuilder methods should run faster than
StringBuffer methods.
Collections
A collection allows a group of objects to be treated
as a single unit.
Arbitrary objects can be stored, retrieved, and
manipulated as elements of collections.
Provided in the java.util package.
The collections framework comprises three main
parts.
Interfaces => Collection
Classes => Collections
Algorithms
The Collections Interfaces
vThe root of the hierarchy of the collections interfaces
is the Collection interface.
v There is another kind of collections called maps,
which are represented by the super interface Map.
Both a Map object and a Set collection cannot contain
duplicates data items.
while a List collection can contain duplicates.
The Collections Interfaces
A collection has no special order and does
not reject duplicates.
(java.util.Collection)
A list is ordered and accept duplicates.
(java.util.List).
A set has no special order but rejects
duplicates. (java.util.Set)
A map supports searching on a key field,
values of which must be unique.
(java.util.Map)
Collection Classes
ArrayList, LinkedList, and Vector are the classes
that implement the List interface.
HashMap and HashTable are examples of classes
that implement the Map interface.
HashSet and LinkedHashSet are examples of
classes that implement the Set interface.
List
import java.util.*;
class ListExample {
public static void main(String[] args) {
List list = new ArrayList();
list.add("one");
list.add("second");
list.add("3rd");
list.add(new Integer(4));
list.add(new Float(5.0F));
list.add("second"); // duplicate, is added
list.add(new Integer(4)); // duplicate, is
added
System.out.println(list);
}
}
Set
import java.util.*;
class SetExample {
public static void main(String[] args) {
Set set = new HashSet();
set.add("one");
set.add("second");
set.add("3rd");
set.add(new Integer(4));
set.add(new Float(5.0F));
set.add("second"); // duplicate, not
added
set.add(new Integer(4)); // duplicate, not
added
System.out.println(set);
}
}
Collection API - Storage
The storage associated with any one collection can be
implemented in many ways, but the Collections API
implements the four methods that are most widely used:
Array: supports insertion, deletion, but growing the store
is more difficult.
ArrayList: grow in number of elements. Search is faster.
But not insertion and deletion. Vector(provides
synchronization)
Linked list: supports insertion, deletion, and growing the
store, but makes indexed access slower. Use when
insertions and deletions happen frequently.
Tree: supports insertion, deletion, and growing the list.
Indexed access is slow, but searching is faster.
Hash table: supports insertion, deletion, and growing the
store. Indexed access is slow, but searching is
particularly fast. However, hashing requires the use of
unique keys for storing data elements.
Set Classes
HashSet :
provides the faster access to a data item.
no guarantee that the items will be ordered.
does not offer synchronization.
Tree Set:
presents sorted data items.
performance is not as good as HashSet.
does not offer synchronization.
LinkedHashSet:
Similar to HashSet that maintains a doubly linked list.
It is an ordered collection, ordered by insertion, but not
sorted.
does not offer synchronization
Map Classes
HashTable:
implementation is based on the hashtable data structure.
No ordering.
implementation is synchronized
HashMap:
based on the hashtable data structure.
No ordering
allows null and is unsynchronized
LinkedHashMap:
maintains a doubly linked list.
TreeMap:
implements the SortedMap interface
Sorted and unsynchronized.
Class Interface Duplicates Ordered/ Synchronized
Allowed? Sorted
ArrayList List Yes Ordered by index No
Not sorted
LinkedList List Yes Ordered by index No
Not sorted
Vector List Yes Ordered by index Yes
Not sorted
HashSet Set No Not ordered No
Not sorted
LinkedHashSet Set No Ordered by insertionNo
Not sorted
TreeSet Set No Sorted either by No
natural order or by
your comparison
rules
Class Interface Duplicates Ordered/ Synchronized
Allowed? Sorted
HashMap Map No Not ordered No
Not sorted
LinkedHashMap Map No Ordered No
Hashtable Map No Not ordered Yes
Not sorted
TreeMap Map No Sorted either by No
natural order or by
your comparison
rules
Collection Advantages and
Disadvantages
Advantages
Can hold different types of objects.
Resizable
Disadvantages
Must cast to correct type
Cannot do compile-time type checking.
Generics
For checking the type of object during the
compilation time.
Enclose the type within angular brackets <>.
Date Class
The java.text.DateFormat class provides several
methods for formatting the date/time for a default
or a specific location, and yet you can keep your
code completely independent of the locale
conventions for months, days of the week, days of
the months, and so on.
You create a locale object by using the Locale
class
Process and Thread
A process is a program that is currently executing.
Every process has at least one thread running
within it.
Threads are referred to as lightweight processes.
A thread is a path of code execution through a
program, and each thread has its own local
variables, program counter (pointer to the current
instruction being executed), and lifetime.
Threads
A thread is not an object
A thread is a flow of control
A thread is a series of executed statements
A thread is a nested sequence of method calls
MultiThreading and
MultiTasking
Multitasking is a mechanism to run many
Heavyweight processes simultaneously in a
different address space so context switch or
intercommunication between processes is much
expensive.
Multithreading is a mechanism of running various
lightweight processes under single process within
its own space
Multiprocessing there will be more than one
processor and each thread will be handled by a
different processor.
Creation of a Thread
By extending Thread class
By implementing Runnable interface.
Even a non-multithreaded program has one thread
of execution, called the main thread.
Call the start() method to start the thread.
When a thread is started, it calls the run() method
to make our thread to perform useful work.
1st Method: Extending the
Thread class
class MyThread extends Thread
{
public void run()
{
// thread body of execution
}
}
Creating thread:
MyThread thr1 = new MyThread();
Start Execution:
thr1.start();
2nd method: Threads by
implementing Runnable
interface
class ClassName implements Runnable{
public void run()
{
// thread body of execution
}
}
Creating Object:
ClassName myObject = new ClassName();
Creating Thread Object:
Thread thr1 = new Thread( myObject );
Start Execution:
thr1.start();
Thread scheduling
Thread scheduling is implementation dependent
and cannot be relied on to
act in the same way on every JVM
The two approaches to scheduling are
Preemptive - will be applied for thread with
highest and lowest priority
Time-Sliced (Round-Robin) Scheduling – will be
applied when more than one thread has the same
priority.
Threads within a process
THREAD
STACK
SHARED
MEMOR
Y
THREAD
DATA
THREAD
TEXT
l All threads are parts of a process hence communication
easier and simpler.
l Independent executables
Thread States
A thread can in one of several possible states:
1.Running
Currently running
In control of CPU
2.Ready to run
Can run but not yet given the chance
3.Resumed
Ready to run after being suspended or block
4.Suspended
Voluntarily allowed other threads to run
5.Blocked
Waiting for some resource or event to occur
Thread Priorities
Why priorities?
Determine which thread receives CPU control
and gets to be executed first
Definition:
– Integer value ranging from 1 to 10
– Higher the thread priority → larger chance of
being executed first
– Example:
● Two threads are ready to run
● First thread: priority of 5, already running
● Second thread = priority of 10, comes in while first
thread is running
Thread Synchronization
Done in two ways
To method
● public synchronized void method()
● { }
To block
● synchronized(this)
● {
● }
Wait() and notify()
Wait() and notify should be used to restrict the
thread before doing an operation without a
notification from the other thread.
Should be used along with the synchronized block
wait()
When a thread enters a wait state, it does nothing
until it is notified by another thread.
It also gives up it’s lock on the object when wait is
called.
public synchronized blah() {
wait();
… // do something
}
notify()
To awaken a thread, a different thread which has a
lock on the same object must call notify.
When notify is called, the block that had the lock on
the object continues to have it’s lock it releases it.
Then a thread is awakened from its wait() and can
grab the lock and continue processing.
There are two versions - notify() and notifyAll().
Notify is safe only under 2 conditions:
When only 1 thread is waiting, and thus guaranteed
to be awakened.
When multiple threads are waiting on the same
condition, and it doesn’t matter which one awakens.
In general, use notifyAll()
Thread Group
You can include thread in a set of threads by
adding it to an instance of ThreadGroup
ThreadGroups can contain not only threads but
also other ThreadGroups.
Semaphore
Semaphore is a synchronization mechanism,
which implements mutual exclusion among
processes to avoid race condition to access any
shared resource.
Semaphore maintains a counter to implement
locking and unlocking. It avoids busy waiting. If a
critical section is in use, the calling process will be
removed from a run queue and put into a sleep
state.
Java 5 comes with semaphore implementations in
the java.util.concurrent package so you don't have
to implement your own semaphores.
A mutex is really a semaphore with value 1.
Semaphores
Semaphores have two purposes
Mutex: Ensure threads don’t access critical section
at same time
Scheduling constraints: Ensure threads execute in
specific order
• A semaphore is an IPC mechanism that is
implemented conceptually with at least these two
components
– a counter (int) variable
– a wait queue of processes
• And has at least these two operation
– wait for the semaphore to be free
(p)
– signal that the semaphore is now
free (v)
Semaphore
The semaphore has at least these possible states:
Free, or available, or not in use
Not free, or unavailable, or in use
Interpretation of the counter variable:
If the counter is positive, then the semaphore is
free.
If the counter is zero (or negative), then the
semaphore is in use (not free).
Semaphore
• Cases using a semaphore S
1. If a process does a wait (p) on S, and if the
semaphore is free, then S is decremented
(S.counter = S.counter – 1;)
2. If a process does a wait (p) on S and if S is not free,
then the process is blocked and put in S’s wait
queue.
3. If a process does a signal (v) on S and if there is no
process in the wait queue for S, then the semaphore
is set to free by incrementing its counter (to
positive).
4. If a signal (v) on S and there is a process in the S
queue, then the process at the head of the queue is
removed and unblocked (and can continue to
execute)
IOStreams
Usual Purpose: storing data to ‘nonvolatile‘ devices,
e.g. harddisk
Classes provided by package java.io
Data is transferred to devices by ‘streams‘
output - stream
Program Device
input - stream
Program Device
keyboard
standard
input
stream
CPU
standar
doutput MEM
stream
monitor
terminal
console
HDD
How does information
travel across?
Streams
keyboard
standard
input
stream
CPU
standar
doutput MEM
stream
monitor
terminal
console file
input
strea
m
LOAD HDD
How does READ
information travel file
across? files outpu
Streams t
strea
m
SAVE
IOStreams
JAVA distinguishes between 2 types of streams:
Text – streams, containing ‘characters‘
Binary Streams, containing 8 – bit information
Progra Devic
m I ‘ M A S T R I N G \n e
Progra 0110100 1110110 0000000 Devic
m 1 1 0 e
IOStreams
Streams in JAVA are Objects, having
2 types of streams (text / binary) and
2 directions (input / output)
Results in 4 base-classes dealing with I/O:
1. Reader: text-input
2. Writer: text-output
3. InputStream: byte-input
4. OutputStream: byte-output
Binary vs. TextFiles
pro con
Binary Efficient in terms of Preinformation
time and space about data needed
(input to understand
content
&output
stream)
Text(reader Human readable, Not efficient
contains redundant
and writer) information
Binary vs. TextFiles
When use Text- / BinaryFiles ?
ALWAYS use TextFiles for final results
Binary Files might be used for non-final
interchange between programs
Binary Files are always used for large amount of
data (images, videos etc.)
Serialization
Serialization: process of saving objects to a
stream i.e. in-memory object to a byte stream.
Each object is assigned a serial number on the
stream
If the same object is saved twice, only serial
number is written out the second time
When reading, duplicate serial numbers are
restored as references to the same object
The objects must be read from the stream in the
same order in which they were written.
Serialization
Why isn’t everything serializable?
Security reasons – may not want contents of
objects printed out to disk, then anyone can print
out internal structure and analyze it
Could also have temporary variables that are
useless once the program is done running.
Serialization basics
The requirements for serialization are straightforward:
Only class instances rather than primitive types can
be serialized.
For an object to be serializable, its class or some
ancestor must implement the empty Serializable
interface.
An empty interface is called a marker
interface.
The syntax for serialization is
straightforward:
An object is serialized by writing it to
an ObjectOutputStream.
An object is deserialized by reading it
from an ObjectInputStream.
Serialization code
=> Writing objects to a file
FileOutputStream out =
new FileOutputStream( “save.txt” );
ObjectOutputStream oos =
new ObjectOutputStream( out );
oos.writeObject( new Date() );
oos.close();
Deserialization code
=> Reading objects from a file
FileInputStream in =
new FileInputStream( “save.txt” );
ObjectInputStream ois =
new ObjectInputStream( in );
myObject d = (myObject_type) ois.readObject();
ois.close();
Conditions for serializability
If an object is to be serialized:
The class must be declared as public
The class must implement Serializable
The class must have a no-argument constructor
All fields of the class must be serializable: either
primitive types or serializable objects
The Serializable interface does not define any methods!
Question: What possible use is there for an interface that does not
declare any methods?
Answer: Serializable is used as flag to tell Java it needs to do
extra work with this class
Object Serialization (cont’d)
writeObject() will throw an Error if the object
passed to it is not Serializable.
You can control serialization by implementing the
Externalizable interface.
readObject() returns something of type Object, so
it needs to be cast.
Serialization and primitive
types
Technically, primitive types cannot be serialized or
deserialized. However, the
ObjectOutputStream implements the
DataOutput interface, which declares
methods such as writeInt to write
primitive types to streams.
ObjectInputStream implements
DataInput for reading primitive types
transient and static fields
A field marked as transient is not
impacted by serialization.
During deserialization, transient
fields are restored to their default
values (e.g., transient numeric
fields are restored to zero).
static fields are not impacted by
serialization.
JDBC
Java DataBase Connectivity
The JDBC ( Java Database Connectivity) API
defines interfaces and classes for writing database
applications in Java by making database
connections.
JDBC provides RDBMS access by allowing you to
embed SQL inside Java code
JDBC Architecture
ØJava application calls the JDBC library. JDBC
loads a driver which talks to the database. We
can change database engines without changing
database code.
Click to edit Master text styles
Second level
● Third level
● Fourth level
● Fifth level
Ø import the java.sql package.
Steps in JDBC
To register the Driver:
Class.forName("sun.jdbc.odbc.JdbcOdbcDriver");
To Get the connecttion:
Connection con = DriverManager.
getConnection("jdbc:odbc:Deepi","sa","pass@123");
To create a SQL statement:
Statement st=con.createStatement();
To execute it:
st.execute(“DDL Query”);
st.executeUpdate(“DML Query”);
st.executeQuery(“select query”);
Garbage Collector (GC)
Provides automated memory management.
Deletes the unused objects in the memory.
Only the JVM decides when to run the GC, you
can only suggest it.
An object becomes eligible for Garbage Collection
when its last live reference disappears.
Garbage collection and
Performance
How Memory is allocated:
Object creation
Object is constructed either on a memory heap or on a
stack.
Memory heap
When new keyword is called memory is allocated in the
heap and returned when the reference is made null
Stack
During method calls, objects are created for method
arguments and method variables. These objects are created
on stack.
Such objects are eligible for garbage-collection when they
go out of scope.
Garbage Collection
Advantages of Garbage Collection :
More productivity
Program Integrity
Disadvantages of Garbage Collection :
program performance
Finalize() method
Finalize()
Class Object has a finalize() method.
Before gc happens the finalize() method is called
It is called only once
Finalize method can be overridden by the user.
Finalize can be used to make an object not to be garbage
collected
Classical Algorithms
Three classical algorithms
Mark-sweep
Reference counting
Semispace
Tweaks
Generational garbage collection (JAVA DEFAULT)
Out of scope
Parallel –perform GC in parallel
Concurrent –run GC at same time as app
Real-time–ensure bounded pause times
Mark-Sweep
Start with roots
Global variables, variables on stack& in registers
Recursively visit every object through pointers
Markevery object we find (set mark bit)
Everything not marked = garbage
Can then sweep heap for unmarked objectsand
free them
Annotations
Annotations in Java is all about adding meta-data facility
to the Java Elements like
package declarations,
class,
constructors,
methods,
fields,
variables and etc
An annotation indicates that the declared element should
be processed in some special way by a compiler,
development tool, deployment tool, or during runtime.
Annotations are defined using an @ syntax
Structure of Java5 Compiler
Type Annotation
Class File
Source File Parser Checker Checker Writer
class C {
@NonNull Class
Object field;
File
C(@NonNull
Object p) {
field = p;
}
@NonNull
Object get() {
return field;
}
}
Program
with
annotations Error Error
Annotation
Checker
Plugins
Annotation Types
Marker
Single-Element
Full-value or multi-value
Marker
Marker annotations take no parameters. They are used to
mark a Java element to be processed in a particular way.
Example:
public @interface MyAnnotation {
}
Usage:
@MyAnnotation
public void mymethod() {
....
}
Single-Element
Single-element, or single-value type, annotations provide a single
piece of data only. This can be represented with a data=value pair
or, simply with the value (a shortcut syntax) only, within
parenthesis.
Example:
● public @interface MyAnnotation {
● String doSomething();
● }
Usage:
● @MyAnnotation ("What to do")
● public void mymethod() {
● ....
● }
Full-value or multi-value
Full-value type annotations have multiple data members.
Example:
public @interface MyAnnotation {
String doSomething();
int count;
String date();
}
Usage:
@MyAnnotation (doSomething=
"What to do",
count=1,
date="09-09-2005")
public void mymethod() {
....
}
The Built-In Annotations
Java defines seven built-in annotations.
Four are imported from java.lang.annotation
● @Retention,
● @Documented,
● @Target,
● and @Inherited.
Three are included in java.lang.
@Override,
@Deprecated,
and @SuppressWarnings.
The Target annotation
@Target(ElementType.TYPE)
can be applied to any element of a class
@Target(ElementType.FIELD)
can be applied to a field or property
@Target(ElementType.METHOD)
can be applied to a method level annotation
@Target(ElementType.PARAMETER)
can be applied to the parameters of a method
@Target(ElementType.CONSTRUCTOR)
can be applied to constructors
@Target(ElementType.LOCAL_VARIABLE)
can be applied to local variables
@Target(ElementType.ANNOTATION_TYPE)
indicates that the declared type itself is a
Reflection
When we have some Annotations defined in the
source code and have a mechanism through
which we can say that to what extent the
Annotations should be retained. The three
possible ways of telling this are,
Retain the Annotation in the Source Code only
Retain the Annotation in the Class file also.
Retain the Annotation Definition during the Run-
time so that JVM can make use of it.
The Annotation that is used to achieve this is
@Retention and it takes a possible values of
SOURCE, CLASS and RUNTIME defined in
RetentionPolicy Enumeration.
Need of Annotation
Less coding
Easier to change
Smarter development.
Providing information to the Compiler.
Providing information to the tools.
Providing information to the Runtime System
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