Unit - 3: Virtual Reality 3.1 Introduction To Virtual Reality
Unit - 3: Virtual Reality 3.1 Introduction To Virtual Reality
Unit - 3: Virtual Reality 3.1 Introduction To Virtual Reality
of CSE/IT]
Virtual reality can, thus, be defined as “a way for humans to visualize, manipulate
and interact with computers and extremely complex data”.
Summary
Virtual Reality is a term that refers to a computer generated environment where
sight, sound, and sometimes even touch are simulated to create pictures, sounds, and
objects that actually seems real.
Virtual reality uses Head Mounted Displays, or gloves; gesture tracks; and 3–
dimensional sounds.
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Multimedia And Animation [By- Ms. Shilpy Gupta (M.Tech, BE), Asst. Prof. – Dept. of CSE/IT]
Output
Devices
VR Computer
User VR Engine
Input
Devices
Normally a computer has its human user using an input device to feed information
and commands to it.
Computer with an output device delivers the results back to the user.
VR set – up consists of a pair of appropriate input and output devices that are
placed between VR users and computer controlled VR engine. VR engine acts as the
controller that processes the input from the input devices and provides the output to the
output devices.
Depending on the degree of immersion, interaction and navigation, one can have a
number of different types of VR experience.
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Multimedia And Animation [By- Ms. Shilpy Gupta (M.Tech, BE), Asst. Prof. – Dept. of CSE/IT]
speed. This speed should not be slower than conventional video frame refresh rates which
are 25 Hz for PAL and 30 Hz for NTSC.
Immersive
Non – immersive
Hybrid
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Multimedia And Animation [By- Ms. Shilpy Gupta (M.Tech, BE), Asst. Prof. – Dept. of CSE/IT]
It must use one or more devices in an attempt to provide the user with a
sense of presence, be it visual, or auditory.
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Multimedia And Animation [By- Ms. Shilpy Gupta (M.Tech, BE), Asst. Prof. – Dept. of CSE/IT]
The operating system should be capable of assuming that high priority processes
can be serviced at very short and regular intervals.
Some systems uses a conventional computer monitor to display the visual world
(Desktop VR).
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Multimedia And Animation [By- Ms. Shilpy Gupta (M.Tech, BE), Asst. Prof. – Dept. of CSE/IT]
To achieve this goal, each distributed task is treated as physical process of various
capabilities that are connected by network.
The communication among distributed tasks is then achieved via message passing
methodology or shared memory mechanism.