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1990 Cleveland Browns 3-4

DEFENSIVE PLAYBOOK - Mark Smith AJ:ttINI8TRATIV o.mer am President Secretary to Jim Bailey MEDICAL Head Athletic Trainer Assistant Athletic Trainer Team Rlysician Team Dentist Director of Video q:eraticns Video Assistant Video Assistant Director of Player I. IV. NIX. VI. VII. XIV. XVI.

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100% found this document useful (1 vote)
989 views548 pages

1990 Cleveland Browns 3-4

DEFENSIVE PLAYBOOK - Mark Smith AJ:ttINI8TRATIV o.mer am President Secretary to Jim Bailey MEDICAL Head Athletic Trainer Assistant Athletic Trainer Team Rlysician Team Dentist Director of Video q:eraticns Video Assistant Video Assistant Director of Player I. IV. NIX. VI. VII. XIV. XVI.

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1990 CLEVELAND BROWNS DEFENSIVE PLAYBOOK BUD CARSON ~ HEAD COACH TD! SHORER RICHARD MANY GEORGE SEFCIK LIONEL TAYLOR DAN RADAKOVIGH PAUL LANHAM HAL HUNTER JOHN TEERLINCK STM VECHTARELLA MIKE FAULCNER JOE POPP STAN JONES GARY WROBLEWSKT QUALITY CONTROL - ASSISTANT TO HEAD COACH DEFENSIVE LINE COACH LINEBACKER COACH SBOONDARY COACH ‘SPECIAL ASSISTANT TO HEAD COACH SPECIAL TEAMS ASSIST. COACH STRENGTH & CONDITIONING COACH ASSISTANT STRENGTH & CONDITIONING COACH Art Modell Emi Accorsi Jim Bailey Marilyn Mocrath Stella Harhay Marlene Ungar Chuck Cusick Bob Glenn J.J, Miller Bill Tessendorf Ron Medlin Mark Snith Dr. John Bergfeld Dr. Lon castle Dr. Tom Anderson Dr. Greg Collins Dr. Vic Ippolito Dr. Bavard Whitman John Wuehrmann Jon Dube! Bob Chester Kevin Byrne Bob Eller Dino Incarelli. David Modell Jan Rossen John Lermo ‘Ted Chappelle Diane Peto Dottie Cooper Executive V.P./Foothall Operations Exeoutive V.P./Administration & Legal Office Manager - Secretary to President Secretary to Emie Accorsi Secretary to Jim Bailey Equipment Manager Assistant Equipment Manager Assistant Equipment Manager Assistant Eeuipment Manaver MEDICAL Head Athletic Trainer Assistant Athletic Trainer Assistant Athletic Trainer ‘Team Physician & Orthopedic Surgeon Associate Team Physician Associate Team Physician Consulting Team Physician ameo Director of Video Operations Video Assistant Video Assistant ‘PUBLIC RELATIONS V.P./Director of Public Relations Assistant Director of Public Relations Assistant Director of Public Relations Director of Player Appearances V.P./Director of Marketing Public Relations Secretary vir. vrrr. TABLE _GF_ CONTENTS QEFENSIVE INFORMATION . 1-35 +1694 +1235 11-33 + 1-20 21-18 +15 SYEELER/BEAR/JET/EMGIE 1-18 + + 1-29 + 1-33 wand + 1-22 19 + ais + 1-10 ~ 1-8 13. 14. CLEVELAND BROWNS AND NATIONAL FOOTBALL LEAGUE DISCIPLINE USE OF HELMET FIELD AND BENCH PASSES COOPERATION WITH NERS MEDIA LOCKER ROOM TRAINING ROOM AND TREATMENT OF INJURIES ‘MEDICAL PROCEDURES DENTAL PROCEDURES UNIFORM CODE TRAINING CAMP: LooGINs: ‘PRE-SEASON ITINERARY LAKELAND COMMUNITY COLLEGE Mentor, Ohio 44060 (216) 942-4110 ‘THE DAYS INN 1-90 & Route 306 (216) 946-0500 All Players Report July 22 - sunday Green Bay Wisconsin August 7 -11 Hall of Fame Game First Pre-Season Gane Second Pre-Season Game ‘Training Carp Breaks Third Pre-Season Game Fourth Pre-Season Game August 4 - Chicago Bears ~ Canton, ohio August 11 - Green Bay Packers (Away) August 19 - Minnesota Vikings (Hine) August 24 August 25 - Washington Redskins (Home) September 1 - New York Gians (Away) Michael Lombardi Don Anile Gary Horton Tom Dimitroff Milt Davis Brian Adans Phil May John Reid Pro Personnel Director College Scout College Scout College Scout College Scout ‘Team Photographer a ee August 11 anausT 19 AUGUST 25 SEPTEMBER 23 Septenbe: October 8 4 30 October 14 OCTOBER 22 October 28 NOVEMBER 4 November 11 NOVEMBER 18 NOVEMBER 25 DECEMBER 2 December 9 DECEMBER 16 Decenber 23 December 30 MES IN CAPS ORFORENT Te Chicago Bears ~- Hall of Fame 1:00 P.x. Green Bay Packers Bye (Entire AFC Central) HOUSTON OILERS WOME DOLD 108 ANGELES FANS Houston Oilers Pittsburgh Steelers Cincinnati Bengals 7300 P.M. 9:00 P.M. 7100 P.M. 100 P.M. 4300 P.M. 9200 P.M. 1:00 P.M. 9100 P.M. 4300 P.M. 1200 P.M. 2:00 P.M. 1200 P.M, 1:00 P.M. 1:00 P.M. 1100 P.M. 1:00 P.M. 1:00 P.M. 6:45 AM. 7:00 A.M. 8:40 AM. 9:00 A.M. 11:15 AM. 12:20 A.M. 12:00 NOON 12:45 P.M. 2245 BM. 3:00 P.M. 215 PM. 220 P.M. 6:00 P.M. 7:00 P.M. 7:30 PAM. 10:00 P.M. 11:00 P.M. CLEVELAND BROWNS 4990 TRAINING CAMP SCHEDULE WAKE UP CALS BREAKFAST (ALL PLAYERS MUST SIGN IN) SPECIAL TEAMS (ON FIELD) POSITION MEETINGS FOR PLAYERS NOT INVOLVED WITH ‘SPECIAL TEAMS PRACTICE BEGINS PRACTICE ENDS WEIGHTS (BY POSITION) UNH "STESTAY PRE-PRACTICE PRACTICE BEGINS PRACTICE ENDS WEIGHTS (BY POSITION) DINER SPECIAL TEAMS MEETING GENERAL TEAM MEETING COACHES MEETING ‘BED CHECK (ALL PLAYERS IN THEIR OWN ROMS) SLEVELAND BROWNS RULES AND REGULATIONS The following General Rules and Club policies primarily awer the training canp period, but those sections which are applicable, will naturally, apply to the entire season. Since it is impossible to cwer every point or eventuality in a statement on Club Policy such as this, you “are expected to conduct yourselves as gentlemen at all times ina manner that will reflect credit upon you, your teammates, the Cleveland Browns and the National Football League. BE WHERE YOU ARE SUPPOSED TO BE, WHEN YOU ARE TO BE THERE AND EE ON TIME! FAILURE TO BE PROMPT INDICATES A LACK OF RESPECT FOR YOUR TEAMMATES AND COACHES. MEALS - DURING TRAINING CAMP 1, Meals will be considered team meetings and will be served at designated tines. 2. You mist take all meals - no sleeping in. 3. It is your responsibility to be on time for all meals. You mst check in with the person taking attendance at each meal. “This is your responsibility. No excuses will be accepted. 4. Cafeteria personnel plan maals ahead of time for our group and the food order is based on those figures. You will not be allowed to invite quests to the team meals. ‘WEIGI_IN RULES Everyone will be weighed during the season. Designated day and time will be posted prior to the end of training camp and supervised by ‘Stan Jones or his assistants. ‘WSE_OF PROTECTIVE DEVICES We encourage all menbers of the Cleveland Browns Football Club to use all protective devices available, such as mouth pieces, etc. To minimize the possibility of an injury, these devices will be made available to the players by the Bquipment, Training and Medical staff. ‘TRAVEL RULES + You should make arrangements to have sufficient spending money to While on the road. You will be required to wv: checking out of each individual hotel. The Club will take of your rom charue only. 2. Every player mist make the scheduled team charter flight. 3. Every player is expected to be on the chartered bus to _and fran airports, hotels and workouts. No one is to be excused from the ‘team bus. 4. It is the individual responsibility of each player to conduct hinself as a gentleman when involved with team travel. Acceptable Personal conduct and adherence to a reascrable dress code is mandatory. S. Players will not assigned to a specific bus. Under norml Conditions two buses will be available to transport the players. Please refrain fron riding on the bus assigned to the Press. The Press, in return, will not ride on the players’ bus, DURING TH Attendance is taken at every meal. You must check in at all scheduled meals. It is your responsibility to check in. ‘PLAY BOOKS You are responsible for any additional literature given you during the season, such _as scouting critiques, examinations and individual information. It is imperative that you bring your book to and insert all information in the book as soon as it is distributed. ¥HY_WE HAVE PLAY BOOKS 1. To have at your disposal as reference for learning, and to cumpile a daily addition of the different phases of the game. 2. We learn by writing, seeing, listening, reviewing, and by practice on the field. Ask questions, otherwise - listen. 3. To establish a common language that we may speak, on and off the field, so that we may improvise at the slightest provocation. DISCIPLINARY ACTION In_ addition, the Comissioner may impose fines and other appropriate discipline, ‘up to and including suspension from the League for misconduct on the playing field as well as for conduct detrimental to the “integrity of, or public confidence in, the NFL or the game of professional football. ‘Same of the types of offenses for which such disciplinary action my be imposed are: betting on NFL games, associating with gamblers or engaging in gambling activities, accepting a bribe or failing to promptly report a bribe offer, improper use oF circulation of drugs, fighting, comission of ‘flagrant fouls, unnecessarily entering the area of a fight while it is in progress, and other game-related misconduct. For throwing, tossing bouncing, or handing a football into the stands, the Comissicner will impose a fine of up to five hundred dollars ($500.00). Repeat violations may entail higher fines, ejection, and/or suspension. Note: All fines administered to Clubs by the National Football League for players’ violations of the uniform code will be passed on to the players specifically cited for the violations by the League in the exact amount adninstered to the Club. SOMELING The subjects of bribes and gambling are covered each summer in special training camp discussions with players by members of the League’s Security Department. You should be familiar with Paregraph 15 of your NFL Player Contract, which focuses on these and related subjects, as well as with the text of the following sign which is posted in every NFL locker room: NOTICE ‘TO NATIONAL FOOTBALL LEAGUE PERSONNEL, BRIBES AND GAMBLING Among the types of conduct detrimental to the NFL and Professional football that call for serious penalties are the following: 1. Accepting a bribe or agreeing to throw or fix a game or to illegally influence its cutome, 2. Failing to promptly report any bribe offer or any attempt to throw or fix a game or to illegally influence its outcome. 3. on any NFL gene. + Resscistins with gamblers or with gambling activities in a manner tending to bring discredit to the NFL. Any such conduct may result in severe penalties, up to and including a fine and/or suspension from the NFL for life. Paul Tagliabue Commissioner 19. 20. 21 FING SCHEDU! Failuce to make the required weight. Maximun Fine -$50.00 per day per pound Reporting late to treatment or medical appointnent Maximum Fine - $100.00 If treatment, o¢ appointment is missed. Maximum Fine ~ $500.00 Not vearing prescribed protective equipment Maximum Fine - $100.00 Lateness to meals. Maxisum Fine - $100.00 Neal is missed. Maxiaum Fine - $500.00 Lateness to meetings Maximum Fine - $100.00 Unexcused late reporting for practice Maximum Fine ~$200.00 Missed practice. Maximum Fine -§1,000.00 Meeting is missed. Maxioun Fine - $500.00 Late and not in your room at 11:00 PH bed check during training camp. Maxinum fine - $1,00¢ If your are in any bar in a hotel or motel vhere the team is quartered. Haximun Fine $100.00 Non-payment of personal expenses on any trip Maxinun Fine - $100.00 Unexcused missed team transportation Maxiaua Fine - $1,000 Unexeused missed mandatory off season training canp Yaxisum Fine - $1,000 Failure to promptly report injury to club phys Haxinum Pine - $200.00 ‘Throving football into stands. Maximum Fine - $200.00 Losing, damaging or altering club-provided equipaent or club- leased equipment or facilities or unauthorized taking of equip- ment from locker rooms or club facilities. Maxinua Fine - $200.00 (Plus replacement cost) Ejection from gane. Maxinum Fine - $1,000.00 Loss of Playbook Haxinum Fine - $1,000.00 Failure to report to training camp at the required time and date Maximum Fine - $1,500.00 per day Conduct detrimental to Club. Maximum Fine of an amount equal to fone veek’s salary and/or suspension vithout pay for a period not to execed four (4) veeks League unifora dress code policy violation or bench Lines Maximum Fine - Same amount club is fined Repeated violations may result in escalation of the discipline. nor trainer. Discipline vill be imposed uniformly within 2 club on all players for the same offense USE OF THE HELMET All football helmets in use in the National Foothall League mist have a special warning label affixed. If your helmet does not have such a label, please see your equipment manager for a replacement. Do no renove existing labels under any circumstances. Read the warning carefully and heed its message at all times. WARNING Do not use this helnet to butt, Se en te we ee of the football rules and can result in severe head, brain or neck injury, paralysis or death to you and possible injury to eee There is a risk these injuries may also ccour asa result of accidental contact without. intent to butt, ram or spear. NO_ HELMET CAN PREVENT ALL SUCH DOURIES. ‘ELELD AND BENCH PASSES Players will not request field or bench passes for any individual. N.F.L. constitution and By-Laws specifically prohibit individuals not directly associated with the Club from being in this area during a game. “This rule also applies to the Dressing Rom before and after genes. ‘LOCKER ROOM RULES 10. a. No player is to aut or alter club issued equipment without permission of the Equipment Manager. Check in all valuables prior to practice. No radios, TV’s or stereos will be allowed in the locker roam area prior to game. Players may use individual "walkman" and tapes. No lowd playing of radios, IV’s, phonographs, or musical instruments will be allowed in'the dormitory area. Keep the noise down so everyone can enjoy their free hours. No fireamms are allowed in the training camp dormitory or the locker room. ‘There will be no unauthorized personnel permitted in the locker room at any time, during training camp, at Baldwin-Wallace, at Big Creek, or at hone or away games. This includes family menbers, relatives, friends or business associates. Please leave no food in lockers and when possible, please use the facilities in the players’ lounge for eating. Dispose of all refuse. In the lounge dispose of all wrappers, food waste, paper cups, etc. in the proper waste omtainers. In the lockerroms, dispose all wasted tape, wrappers, etc. in’ the Proper waste containers; "Think of the next guy". Dispose of all soiled laundry and elastic wraps in an appropriate hamper. Do not leave them lying on the floor or in your locker. During the training camp period, practice uniforms for the offense will be washed after the morning practice. Defensive players will have their uniforms washed after the evening practice. At Baldwin-Wallace, uniforms will be washed for all Players following each practice. No eating in steam room. When you leave the steam roam, remeber to take all towels and equipment you brought in with you. COOPERATING WITH NEWS MEDIA Reasonable cooperation with the news media is essential to the continuing popularity of our game and its players. It_ is important that each coach and player be courteous and prompt in associations and appointments with radio and television broadcasters and newspaper reporters. Please recognize that each mmber of the media, like you, has a job to perform. A player’s obligation to offer that reasonable cooperation is set forth in his NFL Player Contract, Paragraph 4 of which reads in part: “Player will cooperate with news media and will participate upon request in reasonable promotional activities of Club and League". This is underscored in the Collective Bargaining Agreenent, in which the Players Association pledges to “use its best effort to see that players cooperate with clubs ‘and news media in reasonable pronoticnal activities on behalf of the clubs and the NFL", Each club has been instructed by the Camissioner to remind each NFL player of his obligations under his contract, his union agreenent, and club and League policies. In cases of significant violations, club my be fined no less than $500.00 for each incident, escalating to more serious disciplinary action for consistent violaticns. The Public Relations Department of this organization is able to assist you at all tines in your dealings with the media. To this end, the Public relations staff will make an effort to arrange appointments which will serve your best interests and be of value to you not only @uring your NFL years, but also in your personal business endeavors. When you agree to an appointment, it is then your obligation to fulfill that promise. In order to avoid mmerous telephone exchanges, often cross-country, we strongly urge you to return telephone requests for interviews as’ promptly as possible. The media is a direct link between you and ‘the fans who support our gane. Therefore, it is inportant to you and this organization that you Present yourself to the media ina mamer ani style in which you yourself would like to be received and treated. STRAINING RULES 1. Excessive drinking of intoxicating beverages or liquors is strictly prohibited and subject toa severe FINE or DISMISSAL. “Absolutely NQ intoxicating beverages are permitted in the dormitory or in the chartered airplane. 2. Smoking is prohibited in meetings. 3. Renenber to always allow yourself enough time so that you can compensate for any unforeseen emergency that might cone up. 4, Never discuss the team, the physical/mental condition of members of the tean, planned strategy, etc. with anyone. You my give information ‘that would help our opponents and hurt our chances to wy. DORMITORY RULES 1. Facilities here are excellent. Take good care of the furniture and all furnishings. You are personally responsible for any danages. 2. No overnight guests are permitted, The following statement is taken from the agreement between the National Football Players Association and the National Football League Management Council: Bersonal Appearance - No player will be disciplined because of his appearance, including hair length, facial hair or dress, provided that the Club’s may make and enforce reasonable rules governing player’s appearance on the field and in public places while representing the Clubs. ‘STRAINING ROOM AND TREATMENT OF INTURTES £1 10. No player is to use any equipment without permission and supervision of the trainers. “shorts will be wom in the training room at all times. Anyone using the whirlpool mist wear a jockstrap. No smoking. No lounging. ‘The trainer’s office is off limits unless accompanied by the team Physician, trainer or his assistant. The telerhone in the trainer’s office or in the training room are not for the players’ use. Report every injury or abnormal condition to the Head Trainer or his assistant regardless of how minor it may seem. On those days that the team physician or his associates are present, all players that have an injury or abnormal condition are ‘to remain on the premises until he is seen by the team physician or is excused by the Head Trainer. It is the player’s responsibility to report daily, for treatment or rehabilitation, for every injury or abnormal condition until he has recovered. ‘This includes all players’ days off unless he is excused by the Head Trainer or his assistant. Players should take advantage of every opportunity to get treatment. This includes before meetings and practice as well as after practice. When necessary, appointments will be arranged by the tean Bhysician, dentist, or trainers to see members of the medical staff or consulting specialists. It is the players’ responsibility to make sure these appointments are kept and if the situation arises that he is unable to report at the scheduled time, he is to contact the trainers or specialist involved to cancel and/or reschedule his appointment. Injured players who cannot participate in practice are subject to the following guidelines: A. All players who fall into this category are expected to attend all meetings and walk through sessions unless exempted by the Head Trainer. B. Since you are unable to participate in the regular practice session, it is important that you become a good observer and learn from the teaching that occurs on the field and from others mistakes. You will be expected to be onthe field with your position group during all or part of practice to take advantage of these learning situations. STRAINING ROOM AND TREATMENT OF INJURIES (Continued) (Continued) 20. c. De Since you will not be fully working out with the team, additional effort will be made to maintain your cardiovascular fitness as well as general muscle 7 Additional opportunities will be provided to you to work on these portions of your football fitness. When these activities are set up, they are omsidered to be in addition to and not to replace normal weight lifting or condition Periods. MEDICAL PROCEDURE It is the Club’s desire at all times to provide team personnel with the best possible madical attention required for any injury a player might receive during the performance of his contract with the Club. Our team physician, Dr. John Bergfeld, is well qualified to diagnose and handle most injury problems. When he feels it is advisable to have additional diagnosis, or when special treatment is required, he will make an appointment for you with other specialists. It is necessary for the Club to have complete and accurate medical records at all times on the physical condition and injury status of all player personnel. We mist have complete information at all tines to comply with state laws governing the filing of workman’s compensation and public liability injury reports. All player personnel mst comply with ‘the following procedures. Failure todo so will be at the Player’s own risk and financial responsibility. 2. All players are required to take a physical examination upon reporting to training camp or upon joining the ball club at a later date. 2. The team physician will be responsible for final approval of a Player’s physical condition for workout. 3. Each player is required to provide the team physician with a complete and accurate report on his previous medical history, and no player will be alloved to work out without an approved physical. exanination. 4, A medical history is kept on players while with the Club, and daily injury and treatment records are kept by our trainers. 5. It is the responsibility of the player, in case of illness or injury, to notify the trainer or team ‘doctor of his condition before’9:00 A.M. of that day’s work out. 6. A. player who fails to report an injury on Monday after a game, or misses treatment on Tuesday, must be ready to practice on Wednesday or be subject to a fine. 7, The Club will be responsible for all injuries occurring during the Players performance of this contract with the Club. 8. All players mist report injury to the team trainer or team doctor first. IMPORTANT: s ina by ot MEDICAL PROCEDURE (Continued) 9% ue If_the condition warrants, the team doctor will authorize medical accessories necessary, such as: orthodontics or game contact lenses. The policy concerning contact lenses is as follows: When authorized by our team physician, the Club will provide the game lenses. ‘The cost of examination and normal wearing lenses will be the player‘s personal financial responsibility. The Club will replace contact lenses that are lost during games and practice. Players are encouraged to get a back-up pair of lenses which can be left with the trainers. Each player is required to have an end of season physical held at the completion of his season with the Broms. This must be completed before the player returns to his off-season hane. ‘DENTAL PROCEDURE All players mist complete a dental examination as scheduled by the Club upon reporting to training camp. A dental chart will be kept on all players while with the Club. ‘The use of mouthpieces are strongly recomeniad and are available on request from the trainer. Players are responsible for care, transportation, and use of their mouth guard. It is as important as your shoulder pads or helmets. imedi ‘A dental appointment will be made by the trainer as quickly as possible. The Club is responsible for repair of dental danage as long as the injury ocours during practice or during a gane. It is the player’s responsibility to see that all dental work is completed by the end of the season, and not carried into next year. All dental work required after the completion of the season is the player’s responsibility. The Club is not responsible for norm) dental care such as Cleaning of teeth, extraction, or fillings, unless the work required is caused by a player injury; and is reported to the Club trainer upon occurrence. ‘The Club will not be responsible for any dental work except that performed by our authorized team dentist, unless written approval is received by the Club’s trainer. o SEXERAL TERMS > OFFENSE LESS THAN 50 YARDS FROM GOAL LINE. = OFFENSE MORE THAN 50 YARDS FROM GOAL LINE. ‘SIDE OF OFFENSIVE FORMATION WITH 2 RECEIVERS. SIDE OF FORMATION WITH ONE RECEIVER. ~ GEXERAL TERM FOR X AND Z ON SAME SIDE WITH Y OW OTHER SIDE OF FORMATION. ~ THE YARD LINE MARKINGS GN THE FIELD. ~ GENERAL TERM TO DESCRIBE PASS DEFENSE ‘RESPONSIBILITIES. GENERAL TERM FOR BACKFIELD ACTION. FOINT OF ATTACK, THE "HOLE" OFFENSE IS HITTING. BACKS MOVING TOGEIHER BEHIND QB TO THE STRONG SIZE. = BACKS MOVING TOGETHER BEHIND 08 TO THE WEAK SIDE. = ORIGINAL FOCUS OF VISION FOR DEFENSIVE PLAYERS. ~~ GENERAL TERM DESCRIBING PROPER RELATIONSHIP TO A BLOCKER, RECEIVER OR THE BALL. ~ LINE OF SCRIMMAGE. PART OF THE OFFENSE CONSISTING OF LINEMENA, BACKS AND TIGHT END, REGARDLESS OF RECEIVER LOCATION. © Ae RUNNING HOLE NUMBERING SYSTEM (2 BACK) _ - 1/4 Back vt Vs Ome © METHOD FOR IDENTIFYING OUR OPPONENTS' RUNNING PLAY: 1, EVEN NUMBERS ARE ALWAYS TO OUR LEFT. ODD NUMBERS ARE ALWAYS TO OUR RIGHT. 3. HOLE NUMBERS ARE DESIGNATED BY THE GAPS BETWEEN OFFENSIVE LINEMEN. BALL CARRIERS ARE IDENTIFIED BY FIRST NUMBER IN PLAY CALL. HALFBACK ACROSS THE BALL TEEN SERIES. HALFBACK DIVES STRAIGHT AHEAD 4, STRENGTH STRENGTH IS DEFINED AS THE TWO RECEIVER SIDE, WHETHER IT IS A REGULAR FORMATION OR A SLOT FORMATION. ALL STRONG AND WEAK DESIGNATIONS RELATE TO THAT AND ADJUSTMENTS ARE MADE TO THE PARTICULAR RECEIVER AND BACK LOCATIONS, THE BACKFIELD SET IS DESCRIBED SEPARATELY AND DOES NOT CHANGE STRENGTH. ROT ® ® oO © @ oonocoe STRONG RIGHT (DOUBLE OUT) @®@ @ oO © @oonoco® ACE LEFT (ACE STRENGTH MUST BE DECLARED) ‘THE FOLLOWING IS A LIST OF NAMES USED TO DENOTE THE ‘PERSONNEL IN THE GAME: cB - 2 TE, 2 WR, 1 RB TE0CE - 2 TE, 2 RB, 1 HR 3R-3.WR, 2.RB, (TRIPS OFFENSIVELY) TREY - 3 WR, 1 TE, 1 RB QUARTER - 4 WR, 1 RB FOWER - 3 TE, 2 RB (S.Y. & G.L, SITUATION USUALLY) 3Y- 3 TE, 1 RB, 1 ¥R 3B - 3 RB, 1 TE, 1 WR THE DEFENSIVE SIGNAL CALLERS, THE SAFETIES AND LINEBACKERS WILL YELL OUT THE PERSONNEL AS THEY ENTER THE GAME. (CORNERS ARE RESPONSIBLE FOR KNOWING WR IN GAME.) ‘THE FOLLOWING IS A LIST OF NAMES USED TO DENOTE FORMATIONS: ME SPLIT NEAR, BACKS TO TE FAR, BACKS AWAY FROM TE STRONG, BACKS TO TE, HB DEEP WEAK BACKS AWAY FROM TE, HB DEEP ‘SPREAD AFTER THE PEOPLE ARE ANNOUNCED THAT THEY ARE IN THE GAME, TEN YOU CALL OUT THE FORMATION, STRENGTH AND VARIATIONS. EXAMPLES: ACE IS YELLED, THIS MEANS ACE PEOPLE ARE IN, THE OFFENSE LINES UP AND WE SAY ACE LEFT,OR DBL. LEFT SLOT PAIR, OR TRIPLE LEFT TITE ACE PEOPLE ACE LEPT h @® ® Q ® ® OO000® © DOUBLE SLOT LEFT PAIR © oo8oo0e®* Seaoee . © eo 8 e008o00e THUS, YOU MUST KNOW THIS INFORMATION IN ORDER. 1. WHO IS IN THE GAME — PERSONNEL. 2. WHAT IS THE FORMATION = BASIC. 3. WHERE IS STRENGTH -~ LEFT OR RIGHT? 4. WHERE ARE CERTAIN PEOPLE ALIGNED — PAIR, FAR, CLOSE, POC, FLEX, ETC. 5+ HUM OR FLY. = YOU MUST sTuDY! - ee FORMATION CATEGORIES - © > ® oe ®ooho0o ® iz a @ ° ® sonos - neuce ®OOD00e 2 SPLIT LEFT DEUCE 2 ® ® @ ° amen ® OoD00e in SPLIT LEFT SLOT o ®©58 Paha ® Oooo @ °** SPLIT LEFT SLOT 3R 4 @ © ° ® Vue ™ ® OoO000®@ iim NICKEL ‘TREY LEFT 2 RUNING Bac = Orr 7 . 6 oofoo «(Og TE in NICKEL TREY RIGHT 6 @ B ® Ttace ®O00000® 2m ACE LEFT RECEIVER ALIGNMENT TK" = ALIGRKENTS © | @® | OOO © » Ss» OOO | "2" = ALIGNMENTS FLOAT CLOSE (es ‘Ys. "Y" = ALIGNMENTS Oo nm CO@® (1-2 Ws.) (3-5 Ds.) Comp 02 “A” on © oO Boe NORMAL @ OO ‘FB OODCC® ‘SLOT ‘SLIT @ wan on 8 FORMATIONS ® ® © eo. ~ ®00800 ©16@ ocofo00e fe are ; Peer : ® @ ® ® ® ®00B00 @®!]@ ocofooo ‘I LEFT 3 ‘I RIGHT 4 ® @ @ © ® ®00800 ®/@ oof8o00® FAR LEFT 5 FAR RIGHT 6 @ © ® 6 © ®00800 ®|e® oofo0@ WEAR LEFT 7 NEAR RIGHT & ® ® ® ® © ®00B00 @/1@ oofo0e See : fe eee ws ~- ® ® FAR stot LE? @ ® 9 CoOD0C® SPLIT SLOT LEFT SWITCH ® ® ® ® Q ° ©° oo8o0e e00K00 ©» SPLIT stor user : earlier . iS a co ® 9° ° ® | ®° oofcoe @00800 “» I shot Lert 3 T stot ricer 4 ®@ @ © ® Q ° © ®” 0800 ®00000 ~ © STRONG SLOT LEFT 5 STRONG SLOT RIGHT 6 ® © ® ® @ 9° QO © ®” oofoae @00000 ~® FAR slot RIGHT ® ® 9 ® ®00000 ® SPLIT SLOT RIGHT SWITCH 10 7 © ® + nO. 0 FORMATIONS ° ©0000 ® SPLIT LEFT E-tooK F H 6 ® @ ® o © *O ° ®00Ho00e ®00500. © SPLIT LEFT DZUCE 1 SPLIT LEFT PAIR DEUCE 2 A © 7 o - 00500" @® | ® Yo0Ko00e sovme Lert OFF 3 DOUBLE RIGHT opp 6 ® to? i On SO ® © 00800" @ |@ Yo08ooe DOUSLE LEFT STRONG OFF 3 DOUBLE RIGHT WEAK OFF 6 © © rw tis © ® “eooBoo =o | @ 008000? TRIPLE LEFT WING 7 TRIPLE RIGHT WING STRONG g ® ® Fu FWG ° ©: 2) Se COCo ® |@ OO000® ‘TRIPLE LEFT WING WEAK ‘TRIPLE RIGHT WING WEAK 10 a ® : ® 8 o ®” “Oobooe * ° ¢ e00800° © ® TRIPLE SLOT LEFT (we, EAK OR STRONG) TRIPLE SLOT RIGHT (WEAK OR STRONG) ; ® ® ® 8 o eo Bo ®~ “oooo ® @ o0once © SLOT LEFT TRrPLE SLOT AIGHT TRIPLE aR 4 RH $s OF oH ° 615 o. 8 A 7 8” ooBo00é Soohoe ° 6 TREY LEFT a TREY RIGHT 6 oe O amsreF a rae ss om ox | ox O °° oo08So 6S] B cofo00s ° TRIPLE LEFT - TREY ? 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CLOSE 5 SLOT LEFT SPREAD SHOTGUN 2R 6 ®u Our of ° ° ®@e ®005000 ® 00000 ® ‘TRIPLE LEFT PAIR (3¥) 7 TRIPLE SLOT RIGHT (TREY) 8 wut ® Owr © ° ® Q ® ®00H0O © ®000008 DOUBLE SLOT RT (INVERT) ‘TRIPLE RIGHT TITE ACE 10 SLOT MOTION . ta ® ® ®00800 2 @ sac ~~ ® ® ® z Ss oe B00800 e000 ZIG a . ® @ ® ® - 2—\50 0800 ©0080” @ ‘ZING ome ® ® ® <® 900800 © ®008o0 © @ ear sot ® ® Te 2 2-5 ®00800 @|”* ®o0806 ® OUTSIDE TN eee a) "Y" & "R" MOTION TO NOSE -19- BACKFIELD ACTIONS & DESCRIPTIONS 18 sweEP soy | 27 srmatent “= =~} ° ie 3 ° é\\ Jooaoo 900800 ° me 18 > —— ° ° OdeG00 | ° | | 14 ta ox as 34 (0-12 many x ° fo ° £50. oddsaoo cootoo ° 48 toss 48, Toss <= <=8L_ ° ~<[° ° 8 000000 ooon00 ° BACKFIELD ACTIONS & DESCRIPTIONS 18 COUNTER ‘1S LAC (DRAW WHEN SO T PULL) ” ol/e ° ° 900000 fe) ° P3t AIDE 30 oN ws ° & ° "2 900000 ° ©00000 ° P20 » 2or0ss SS, o00t'oo ° SDSTDO ° ‘JAB 36 TRAP oe ° s oo £3 *Qooad0o ggpaocoo -21- BACKFIELD BLOCKING O 208 (20) oon0o 04 O 2055 (a5) | 0000 EP BACK BLOCKING END MAN oY L.0.5. ABACK BLOCKING LEAD ON A SECONDARY MAN Fore: 4‘ Ouse iD) BACK LEAD BLOCK AT 7.0.4. Q g 0° a4 [ a a DRIVE A REL? atock BY A sack P.O.A. fA DEFENSIVE iyEMaAy at AN ISOLATION BLOCK BY A BACK ON 4 LINEA, 4 BACK BLOCKING THE 1ST MAY ON TO OUTSIDE NOSE OF THE OFFENSIVE TACKLE TO THE StRONGS!: OR WEAKSIDE,. TACKLE 6 GUARD TURN out - HB LEADS. 225 OFFENSIVE LINE BLocezNe toc (36) DOUBLE TEAM oN MO AY aack AnD ceneza. ~ Q 2 oo Cala QO CRACK (CK) Aa WIDE RECEIVER OR sack stoctss + ON A SAN ALIGHED 10 iS INSIDE. COT COOKS | me vatsrvim toun Ho ty tour? Qa a Q ‘scooP YOST AWAY FROM ?.0.4., SLIP sLecKINc 9% gore OO | amas. 278 RIDE 0-1" . CENTER AND GUARD POKER BLOCK WITH OFF acanD tzu x. AZ P.0.A., TACKLE TURN OUT AND “HAY SLCC BY 34 ORKEDO Ca Se Oty OR "Y" TIGHT ESCAPING FOR A SECONDARY DEFENDER. CENTER AND GUARD POWER SLOCR WITH OFF GUARD LEADING AT P.O, Q MOCK BY ay orrevstvt wa ox 4 pEFESEIVE wat 10 cece RIS INSIDE ON OR OFF THE L.0.5., Tru, -23- OFFexsive wise socems BY THE PLAYSIDE Tac sax. 2 SHO aLocss cae FRONTSIDE GUARD PULLING To BLOCK FRONTSIDE La. ATACKE ¢ quan comm: MAN OR GUARD GorNG Fras IERIND. CHT END BLOCKING DOME AD THE tac A GUARD ~ CENTER CROSS BLOCK THE OFFSIDE GUARD PULLS, BLOCKS INSIDE ovr aT P.0.A. A BLOCK BY an oFreys ISIVE LINEMAN ON A DEFENSIVE MAN TO WIS ourstoe. ~26- orrry SEDGE (we) oqaBee YE LINE stocerse A LINE auocKING scame ECD AT Poa. x SHCULDER TO HIP oF TACKE TRAP (TER) OP Ph THE OFFSIDE TACK: P.0.k. PULLS, BLOCKS TSize cut POWER (PO) eee A DOUBLE TEAM BLOCK at THE ¢ 0° 0° ak G REACH (RC) aaa coFRONTSIDE CENTER aND GUARD Bock 3Y A LINDAN CUTTING OFF 4 oO: MAN WHO IS TOWARDS THE 'P.O.A. NSIVE LINE- SCANGLE CUT OFF (Sco) Sock TO CUT OFF PuRsvIT oF DEFENSIVE HA Atay e090 a O | mete. ro] ae) = eaoxsioe FOLO 8LOEK BY CENTER AO OFF GUARD 000 ° a AYAA OFFENSIVE LINE BLOCKING a coo? ooop ee ~ oO 200 i S ~27- 53°59: Automatic TE slow, both backs weak. WB free & FB check release on outside LB. ° £°53-59: Both backs weak, line slides to TE side, TE release. FB in-out on LB's. Cc Oe e [EXER | t ‘60 same as 53-59 except guard & ‘tackle fan & FB check release or inside LB. GGELE TT Both tacks go eight wad ig both guards pull UE, HB tree release and FB infsut or’ Latstgis NICKEL PASS PROTECTIONS -28- Qri-2: 3 step drop - aggressive or Cut pass protection. A ah 5. R: Line slides RT - RT back out Tree ‘or has 2nd blitzes that side other back ey ton biitzes his side. fs “HOT RT: Repack cut tree € uncovered ™, 2.04, 2) 9SG >O ora -O LT back out free or has Other back in-out on 1 (pees [RRPRE, F o o . ” Li Line slides LT, ag bittger that sige. biitzer his si HOT LT: | Ut back out free & uncovered Tiaewan a pulls for fs TRE TEEE RL Leu eeeatiser’ Osher Beton. rs Suber Sack has fase? ° cote ado | fedeGs Sa oS AIAN ALA nIA wl c o Ai oe R SLOW: Same as R except TE slow oe ‘2: "Sponge soe = squeeze both Blocks. ~ 3 step drop. 9 ao b ° Q Santa L , Soong e20opi MAIN UALA NTS ie G o 3592 Aut TE COLD LT Sos Both back: ak, 'e¢ Bene?’ eA RSSPHSE TE thoy nate backs 2 aE on Li’ sides {avout on blizes’ py Rigtetdes” TE fee" releases BUCKET LT 53-59; Blitzer his side. T geee RPa) F Same as cold LT gu s for Ise 80 D -29- ROUTE RULES © ® 8 © . DMDOOONOO &® SPLIT LEFT © : © DOO SLOT SPLIT RIGHT NUMBERED ROUTES 0 THROUGH 5 ARE MIRRORED BY THE OUTSIDE RECEIVERS - POSITIONS 60 AND 80. NUMBERED ROUTES 0, 1, AND 2 ARE 3-STEP DROPS FOR QB. NUMBERED ROUTES 6 THROUGH 9 WILL HAVE COMPANION ROUTES BY THE BACKSIDE RECEIVERS. PLAY ACTION AND MOVEMENT PASSES ~ 100'S = PLAY ACTION ~ QB FAKES REGULAR PLAY THEN SET UP. ot ) @0 255) ; 200'S - SPRINT - QB ROLLS OUT WITH ONE OR BOTH BACKS LEADING AND BREAKS POCKET EX. - 208 (8 LEFT 9 RIGHT) 2 ookes ¢ 309 (wx) 9 300'S - WAGGLES - QB GOES ONE WAY - BACKS THE OTHER, WEAK AND STRONG, RIGHT AND LEFT. EX. ~ WEAK AND STRONG (8 LEFT 9 RIGHT) Dee) 4 308 (STRONG) 400'S = HB OPTION PASS - 418, 419, ETC. -31- 00'S - sci EENS - REGULAR SCREENS 550's, S60's, 70's ETC, EX. 569 SCR. TOA OPTION SCREEN - QB TAKES $ STEP DROP AND READS AND THROWS (READ SCREEN) EX, $64 SCREEN ® I om oo8oo ® J QUICK SCREEN = 546 Qk ScR Zz Qr, @ & — go0800 x9 600'S - DASH - QB BEGINS DROP BACK AND THEN MOVES STRONG OR WEAK WITH PROTECTION EX. 608 (8 LEFT 9 RIGHT) 2 @ he OO000 =32- WIDE RECEIVER ROUTES G32 Nuns: NUS! S_ + OUTSIDE ROUTES RS © INSIDE ROUTES oO O oO OOO000 (6 Yas~ acca) 310-12 yDs) OPTION BACKPIELD ROUTES —> mar aaa PROTECTION ‘AND Ye BASIC COMBINAFION PATTERNS °° © S ° ° —__. / 68 vou-z6-4 Seam | 88.X6 y GuR oo g eo o °° ° Qooo0o0o 2 oeoooc°o g eee A 66 nL YS ° % . O° 2 ecooo0o ° ooo0o ° | 89 ¥7 F Ft x6 65 26 Y3 H STOP ° ey ; [At ‘_89 v4 w ¢ F cross 87 F STOP — oe ae cofoa\ * yt St Aw 34 s3¥4 -35~ ® @ Fuss O° ®O0000®e to OVER GIACK 3 OR 6 - UNDER OPTION 1 OR 5 ~ ‘ASTRO ALERT STEELER 1 LOCK - OVER OPIE GUN 2 KAN - .C. RED Dog - DEFENSIVE SIGAL SYSTEM FRONT IS UNDER, COVER 9 VS. NORMAL. COVER 3 VS. SLOT. 1 BACK RULES APPLY VS. DOUBLES AND ‘TRIPLES. FRONT IS OVER STACK, COVER 3 VS. NORMAL, COVER 6 VS. SLOT. 1 BXK RULES APPLY. FRONT IS UNDER, STUNT IS FINE CONIROLIED AS PER OFFENSIVE FORMATION. COVER IS 1 VS. NORMAL, COVER 5 VS. SLOT, ASTRO ALERT TELLS DEFENSIVE BACKS AND LINEBACKERS WHAT TO PLAY VS. 1 BACK. ‘STEELER IS THE FRONT, COVER IS 1 LOCK VS. ALL FORMATIONS. OPIE IS DOGGER, COVERAGE IS 2 MAN, K.C. IN FRONT, RED DOG SENDS THE TWO OUTSIDE LINEBACKERS, COVER IS 1. 256 66 © HUDOLE PROCEDURE BASIC CALL A. SPECIFIC CALL (1) FRONT (2) COVERAGE B. RUN DEFENSE - POSSIBLE FINE CONTROL C. PASS DEFENSE - FOSSIBIE FINE CONTROL D. _WSS - ALSO GETS DEFENSIVE SIGNAL AS BACK UP TO MLB ALERTS ‘A. DORN AND DISTANCE B. SUBSTTTUTIONS ENTERING SAFETY - RESPONSIBLE FOR COACHES PERSONNEL SIGAL "BREAK" ‘AT_THE_LINE_PROCEDORE 3. OFFENSE BREAKS HUDOLE ‘A. RECEIVER STRENGTH (ALL CALL AT L.0.S.) B. BACKFIELD SET (ALL CALL AT L.O.S.) ©. TIGHT END ALIGMENT (FOC, DEL FOC, ¥ OFF) D. TIPS (1) CHEATS (Q) STANCE (2) SPLITS ‘LINE CALL A. FRONT: POSSIBLE GAME PLAN CALLS B, LINE STUNT OR CHARGE COVERAGE CALL. A. COVERAGE B. FORCE - SBOONDARY CALL TO LB/ER C. RECEIVER SPLITS IN RELATION TO NUMBERS UNDER 9 OR 3 - OVER STACK 3 OR 6 - ‘UNDER OPTION 1 OR 5 - STEELER 1 LOCK - (OVER OPIE GON 2 HAN - K.C. RED Doc ~ FRONT IS UNCER, COVER 9 VS. NORMAL, COVER 3 VS. SLOT. 1 BACK RULES APPLY VS. DOUBLES AND ‘TRIPLES. FRONT IS OVER STACK, COVER 3 VS. NORMAL, COVER 6 VS. SLOT. 1 BACK RULES APPLY. FRONT IS UNDER, STUNT IS FINE CCNTROLZED AS PER OFFENSIVE FORMATION. COVER IS 1 VS. NORMAL, COVER 5 VS. SLOT, ASTRO ALERT TELLS DEFENSIVE BACKS AND LINEBACKERS WHAT TO PLAY VS. 1 BACK. STEELER IS THE FRONT, COVER IS 1 LOCK VS. ALL FORMATIONS, OPIE IS DOGGER, COVERAGE IS 2 MAN. K.C. IN FRONT, RED DOG SENDS THE TWO OUTSIDE LINEBACKERS, OOVER IS 1. 7 DEFENSIVE PLAYER pescatprions srnencrw ° ° CALL oO ° ooocn0 oO aaa RO stu Low vost for wi we wine smpcra oO coke 5 CALL s/s To aN we sre rs st at Te Lr o O Oo0°0D00 ° © O44 aa me oo mac ae ae OO ° O CoondO @ OA AAA oer ‘Cow Lin Rie Ror “3 &8c) ore mac eyy sp oO oO oven O° 0 O00000 O° ZA AD Boe he ie we ‘KC. ° OC°oonD0o ZA A ag wr te nr ore tosr mac 8 me CP RBEME + OOO” OAA ‘TOBY =) | im | MA PIE CORE NAMES: BASED ON TE LOCATION IVER LOCATION DOES HOT CHANGE NAMES STRENGTH NAMES: STRENGTH IS ALWAYS TO THE TWO RECEIVER SIDE. THEREFORE, ALL LB‘ FR NAMES CHANGE ON RECEIVER MOTION. CLEVELAND BROWNS RUSHMEN POSITION NAMES BY FRONTS 2 000000 2 44 _ oo0000 Air 2% orm Ooo0000 AQ RD ke. 000000 CrTaeeae au OoO0D00 a2 4 Of sam OOO000 AT AOS Low LIN, ROY OuTst0€ Nose 20 DRZENSIVE ENDS ra TECHNIQUE A. Qutside Shoulder 4-3 S-Race Over S-Race KC. ‘S-Race a a B. Qutside shoulder (0.G.) Eagle 3-Race Steeler 3-Race Jet 3-Race 00000 Bear aRace AAA C. Legse (1 Yard Outside) Under (Wk) ‘L5-Race 00006. 4 Chief 8-Race E. Head Up (0.T.) ‘Under (str) 4~Tough Over (Wk) 4~Tough oeon0e a A F. Inside Shoulder (T.E.) Anchor Inside 7 Sece Tots 7 000000 a “s- 2. (HOSE, DEFENSIVE TACKLE ERNST TRCHNTOUE ~ A. Earhole 10.6, Over (Wk) 1-Race Under (Wk) 1-Race 000000 7 B. Qutside shoulder (0.G.) Over 3-Race ‘Under 3-Race ooon00 Aa C. Qutside Shoulder (0,7.) KC. S-Race chief 5-Race ooon00 AS A D. Head Up (0.c.) Bele o-Tough O00ROO eae “Tough A Siet oes E. Head-Up (0.G.) 4-3 2Tough Coeneo AA F. Head Up (0.7.) Guise fa wen oOeonoo 2AaAr aA Y VI. DESCRIPTION OF RAsTo TeceCTOUES TUB 0.0.0.4.) i 3) 4) 1. 4-3 (STRONG & OPEN END) 1 2. OVER (STRONG END) 2. 3. K.C. (STRONG END) 3. K.C. (STRONG EXD) 4, CHIEF OPEN (STRONG & OPEN END) 4 5. UNER (L5) (OPEN END) @) 6. EAGLE 7. STEELER 8. JET 9. BEAR ) 10. CHIEF - VS. AIR (WEAK END) 11. K.C, (STRONG END) WOSE_/ TACKLES Dt RACE TEC. tose / Tenge Ds Tos q@) (0) ‘1. UNDER (STRONG TACKLE) 1. EGE (®) 2. OVER (OPEN, WEAK TACKLE) 2. STEELER (N) 3. JED a @) 4. BEAR a) 5. Kc.) 3. UNDER (OPEN TACKLE) 6. COEF (N) 4. OVER (DT) (STRONG TACKLE) @ @) 7. 4-3 (BOTH DT’s) o 8. K.C. (STRONG TACKLE) ‘' Align on $ip of football. “pall’s ready, you're ready.™ Does center tilt ball up? If so, crowd more! Know if ball is flat or not. Do not align on opponent. They will vary their depth. Officiating crew. We will chart, file and know which officials will Jet us cheat and align offsides, Ignore Lines! We will never practice ona line. (The ball is only on @ line 8-12 times per game!) “This will force you to concentrate. Green ball. Zero in. ‘Make yourself study it. Right eye, left eye. Alveys align on same side in all drills. oe eye is’stronger than the other. Ted Williams drill. Tae ‘Tight, narrow, bunched sprinters stance. Tail Up high, ‘nose down. Up hand on up knee. Bush down! Down hand out and clawing grass. Eyes up, peripheral everything. “Hair trigger" - hold your breath ... tick, tick, tick - EXpLope! Movenent, any movenent ~ you're gone! Ball, that easiest, when it starts to mve. String tied from tip of ball to your mse. Your ran - is he rocking back? Is he leaning? "Backset"! Your man ~ is he holding his breath too? How long can he do it? He is trying to get a jump too! Movenent down the line. An opponent’s teanmate? Your teammate? The Q2’s foot or seat? The 0.7./s cutside knee? Gane plan - coach’s responsibility to find what moves first! Lead with nose, head, shoulders. Leanna, East Geman 'downhill training. Fall out of your stance. Off a cliff. Mat get offs. 45 degree angle or less. Push down of up hand, BRC Ne MOOR (Tuan fron resaarch prepared by John Teerlinck taard Masters Degree, 1979) A physlologist cosld spand hours describing the aupects of movement snd reaction. Hower, it is only vital tat ve Uderwtard what tales place es ve react toa stimlus. Arar recelving Us signal, the sessage is trarmmitted along afferent nerves to the central nervous . ” pr, it le important to realize that the majority best a Probably the biggest single factor in movenwne and/or is the act: the timlus, the ey of speed requirements in sports are the stimlus-resporse (SR) type. (The epcintar responding to the stimilus of the gun isa very As seen in the to Live play ina football gama, it is possible for an athlete to receive many stim at once, A. tracknan’s resction to a starting pistal vill probably be slover during display. Instead of focusing all Ris attentions on the starter’ te Histinguishing the differences in the fireworks and the pistol, “and ther reacting. it corparison, the resparse to a sigral ‘suffers ona sary glarey day. it has been prove: that. the tesponse is bast when the os Le strong and Taras recalls an incident share a rece vas started cna quiet day by 8 noisy crov in a nearty tree. & i a § | Ghat is kro as Reaction Time. A more eccurata definition of thie movement 1s Response Reaction Tine Tests are plantiful, but it is Leportant to reseber the various probless wt! tterences that may ecst in each test. There are five (15) different factors that my Sune the ovtome of any Reaction Tine Teste and also tha response to any stimli: Patigos motivation Pretice ‘Types of stimlt Mpber of Stimuli First, fatigue can change the reaction time of anyone, being tested or not. A tired atuuete does fot respond ard perform as vell as when he is rested. wocivation, being positive or negative, oan change a response. Pnisinent, resent, pride or desire can fotiveta Gras inearest. In partoraaros. * perience and repetition through practice oan develop 4 higher Level of performance o response. Likevise, one’s first attempts should be poorer. : the types of stimili ant their differences vere proven by Colgate and Cureton, and the aber of imi sas dlacumeed throw the cmpariamn of th etartér’s gin end the stress hay. Steven N. Blair reported to the Oxntasporary Congress of Sports Prychology in 1968 of an ‘extensive experinent that he conducted. Tt ves based on the Effect of Stimilus and Moverent Complexity Open Reaction Tine and Movenent! Tine. DESE, Greil ecreendng, be chose tualve (12) subjects all of shan vere te students Foreyeai ge aad Peaeion and Recreation. “The subjects vere Fon throge tee folloving test forty-eight (48) different tines: 2. Prasent a warning aignal 2. Present a etimlus 3. Measure tine tron presentation of the stiaulus to initiation of a response by subject 4. Measure tine to complete a given response nts py eat erases Batra Eas 2 Leng sco « SSRs Sey a cia ot pre sw nga Hoe see Lenses ior Bblicsranty: Baa eee hs SURO Gararass of Seoxt Baichlon, washington, 0.6. ‘The Rhletic institte, 1968, Fp ebay Golgate, Theres PL, Tactile'seimai", ‘Research Quarterly, Oct. 7 Prosras fy PRAGA Bieation in Menemnary Stools, speingtietd, 111, ritinie curicama Progen, Office of the Siperurtandant of Rt peste oy ee gEse Fe gingg MOWN) Bawhology of totar Laaming, Washingten, 0.¢., the athletic Institute, 1970 Pee 2-58 ‘Uminance 10:3172~74, 197, Stim", Bermeotion and Prychochyaicg, ‘+ Beco ta the corms of Seat Prtcloay, Wuhingten, D.C., The Athletic Pees, WEElet Loy ihe Retects of sugoented Levels of stress on Reaction Tine in the Peripheral Viswal Field," Research Quarterly, 47:768-76, Dace’ Sine ‘Tine, " Halton of Trouble", 106:62-64, Dec. 8, 1975 n10- \CE_TECENI QUE ALIGNMENT: OUTSIDE SHOULDER IN 1, 3, 5, 9 LON, ROY, RIC, LIN OR NOSE TIGHT ON'BALL’AS POSSIBLE - aLnost OFFSIDES STANCE: INCHED SPRINTERS STANCE. HEELS OUT OF GROUND. ALL VEIGHT OK FINS: AND TOES. THINK BIG FIRST STEP AND FLY! wets: NOTE STANCE AND SPLITS OF YOUR MAN AND THOSE ON EITHER SIDE. CALL 0:7 BACKFIELD SET. CP: “I", "SPLIT", "STRONG", “OPPOSITE”, “ACE STIMULUS: BALL OR MOVEMENT « GET-OFF! EXPLODE FOR PENETRATION. FIND SCREY --- REACT. BEND AND FLATTEN OUT. NO FISH-HOOKS. RESPO! PENETRATE, THINK RUN THRU AND VHEEL (NO FISH HOOKS). RICOCE BACK DOOR. DELIVER INSIDE BLOW ON CONTACT. SVIM OVER AND Ri? ESCAPE. SPIN BACK IF STUCK OR DEEPER THAN BALL. STAY AVAY FROW BLOCKER. NEVER PLAY READ UP. SLIP AND SLIDE. RUN, RUN, RI E FE: @ DOWN / TRAP Pri + scoLLisron~ Drive HooK cUuroFr *C.P.1 NO DRAV, SCREEN OR SUCKER RESPONSIBILITY. i 1 GAP PLAYER, EXECUTED BY GET-OFF AND PENETRATION. TACKLE BALL FOR LOSS. NEVER SURPRISED BY PASS. MUST DROP SHOULDER AND VEREL. RUW THRU AND BACK DOOR. PLAY PASS, REACT TO RUN. CRASH ON ALL TRAPS / DOWN BLOCKS. BEND AND FLATTEN OUT. ACTIVE RUN AROUND PLAYER. PURSUE! EVERY PLAY IS YOUR PLAY! i ALIGNMENT: STANCE: REIS: STIMULUS: RESPONSE: READS: =u TOUGE TECHNIQUE HEAD UP IN 0, 2, 4, 6 (COCKED IN 1) NOSEMAN. LOH, ROY, LIN OR RIC TIGHT ON BALL’ AS POSSIBLE. C.P.: MUST BE ABLE TO MIRROR. MINIMUM OF HEEL - TOE RELATIONSHIP, SQUARED UP. ABLE TO STEP £: SIDE, EITHER FOOT. NOTE STANCE AND SPLITS OF YOUR MAN AND THOSE ON EITHER SIDE. ce: BACKFIELD SET. C.P.: "I", "SPLIT", “STRONG”, “OPPOSITE”, “ACE BALL OR MOVEMENT « GET-OFF! EXPLODE TO GET QUICK HANDS INSIDE AN? DELIVER BLOV, FIND SCREV --- REACT. HIRROR OPPONENT. DELIVER INSIDE BLOV. "QUICK™ - HANDS INSIDE a! UNDER SHOULDERS. GET LIFT. ELBOVS IN, THUMBS UP. LOCK OUT TH SHOULDER. EARHOLE AND SQUEEZE, SQUEEZE, SQUEEZE, VORK To st+ HOLD YOUR GROUND. SHED AND ESCAPE. or DOWN /TRAP Pou = pass *cOLLIsIoN= DRive HOOK curorr 2. GAP PLAYER. TACKLE BALL FOR 1 YARD GAIN. MUST GET "QUICK" - HANDS ON & INSIDE. NO FREE RELEASES ON LB'ERS OR TEAMMATE. CROSS FACE OR CLUB ON PULLS. ("COLLISIONS") PUSH AND PULLS ON PASS. WORK TO YOUR LANE. “12+ L IL ut. PLAY THE DEFENSE CALLED A. Know your alignment and technique. B. Use proper stance and shade. . Note opponent's atanca, veight and split. D. Note opponents’ stances and splits. E.~Know = call out ~ backfield set. F. Get the BIG picture, see acy and all movement around you, G. Get off. H. Execute your charge. READ AND REACT A. Read your keys. 1, Man actoss from you. 2. Block or replace him. 3. No one. B. Key “the screw”. 1. Not Just your man. 2, Not Just his head. C. Stimulus - response. 1, The screw (stimulus) tells you your reaction. READS - KEYS PASS “PULLY * COLLISION = coLtiston poy Down wooK/cUT “OFF DRIVE A. *PULLY = couttsioN:! B. DOWN OR INSIDE RELEASE = TRAP WHEN IN RACE TECHNIQUES. iene 6 Tato) ase do Spo ge go oe ee cue =x nice nots ovr WHEN IN TouGH TECHNIQUES: ‘A. 2 GAP AND CONTROL-HIRROR. B. FIGHT ACROSS, EARMOLE AND SQUEEZE. C- RUN THRU = BACK DOOR ANY BLOCK OUTSIDE THE CYLINDER OF YOUR BoDY. ooggo oon95 UN KEYS NOSEMAN IN COCKED TECHNIQUE - 1 LIN/RIC IN OVER/UNDER/STEELER 45 DEGREE ANGLE, AIM THROUGH CENTER'S EARHOLE LIN/MOSE. ooo 2gRoo —|egpoe oopo00 LIN = nn BUCKING PATTERN RIC/WOSE T, WAN RLocRs_(0c) EXPLOOE UPFIELD. STEP W/NEAR FOOT & GRAB/SLAP CENTER'S ARM-SHOULDER. RIP UNDER OR SWIM OVER. RICOCHET OFF AND FLATTEN. 3. BROKOR CUT-OFF (QUISIDE CYLINDER) GET OFF ON BALL OR MOVEMENT. EXPLOCE UPFIELD. STEP W/NEAR FOOT & KEEP COMING. FUN THRU AND WHEEL THRU BACK DOOR. FIATTN our, 4 oT GET OFF ON BALL OR MOVEMENT. EXPLOCE UPFIELD. STEP W/NEAR FOOT. USE HANDS ON 0C’S HEAD AND PUSH DOWN. BOUNCE UP. NO "ON GROUNDS", -1- 9° 200B00 4 oogo0o oon’ core — oogoo Me RUM KEYS WOSEHAN IN COCKED TECHNIQUE = 1 LIN/RIC IN OVER/UNDER/STEELER 45 DEGREE ANGLE, AIM THROUGH CENTER'S BARHOLE 000Bo0 2 4 5. SQQOP (SLIP) GED OFF GN BALL OR MNBENT. /EXPLOCE UPFIELD W/NEAR FOOT. IGRAB/SLAP CENTER’S ARM oQqnoo Seutnentaineenlatite eal oonfpo A RICOCHET OFF OG AND RUN THRU A oy BACK DOOR. IF CENTER RELEASE ON MAC. ..YOU MUST REPLACE! (a -15~ RUN KEYS NOSEMAN IN COCKED TECHNIQUE - 1 9 LIN/RIC IN OVER/UNDER/STEELER 45 DECREE ANGLE, AIM THROUGH CENTER'S EARHOLE oooBoo 4 LIN? NOSE, BLOCKING PATTERN RIC/HOSE TIT. DOURLZ TRANS 9. DOUBLE = DAD |GET OFF ON BALL OR MOVEMENT. /EXPLOOE UPFIELD. STEP ognoo Netsealnes, STIFEN LESS, DIG ooneo IN TOES OR DEOP ONSIDE. DO NOT o ‘LET HIM GO ON To LB. GET OFF ON BALL OR MVBENT. EXPLOOE UPFIELD. STEP W/NEAR FOOT & GRAB/SLAP CENTER'S ARY-SHOULDER. RIP UNDER OR SWIM OVER. FEEL TE’S BLOCK AND FIGHT BACK OUTSIDE. oie NOSEMAN IN COCKED TECHNIQUE = 1 LIN/RIC IN OVER/UNDER/STEELER AUN KEYS 45 DEGREE ANGLE, AIM THROUGH CENTER'S EARHOLE LIMsNOSE NOT LET OC GRAB A HOLD! SHED, SPIN OR SPILL TO BALL. PLAY PASS FIRST! AB i H oopioo SHOULDER. RIP UNDER OR SWIM tee 1 GET OFF ON BALL OR MOVEMENT. 1 fy EXPLOCE UPFIELD. ‘ 1 FOOT & GRAB/SLAP CENTER'S 1 -_ ROP UNDER OR SWIM oohobd OVER. SET = PASS! RUSH, RUSH, ROSH. USE A MOVE. * = LEPT INSIDE LANE RICMOSE oomoo tae do lob ‘* = RIGHT INSIDE LANE Rov errs “17 ° DT, NOSE OR DE IN RACE TECHNIQUE = 3 C0000 WIDE OUTISDE SHOULDER OF 0.6, aa LONAIN, BLOCKING PATTERN RIC/ roy - 1. MAN BLOK (06) 1. DRrve o GET OFF ON BALL OR MOVEMENT. Copco — | iat tts tuumuer | 00Dgoo AND FIND SCREW. DELIVER BLOW ee OORGOO Te oogneo cogiséo AND SQUEEZE DOWN INSIDE. 2. BOOK GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. RICHCHET OFF. CAN NEVER BE HOOKED. 3. qgTorr (ToRNouT) GET OFF ON BALL OR MOVEMENT EXPLODE UPFIELD. PENETRATE AND FIND SCREW. DELIVER INSIDE BLOW. HANDS INSIDE. LOCK OUT AND SQUEEZE Down. 4. cororr (OUTSIDE CYLINDER) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. RUN THRU, DROP INSIDE SHOULDER AND WHEEL. BACK DOOR. 5. gut (caoP) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. GO TO PENETRATE AND FIND SCREW. USE HANDS ON 0G'S HEAD AND PUSH UP. BOUNCE UP. NO “ON GROUNDS". Il. OG RELEASES IusipE 6. QUICK TAP (acz) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. FLATTEN AND CLOSE DOWN. INSIDE RELEASE = TRAP! SPILL TRAPPER WITH OUTSIDE ‘SHOUDLER. oongge. eongoo antag ° oongoo o18- DT, NOSE OR DE IK RACE TECHNIQUE = 3 WIDE OUTSIDE SHOULDER OF 0.6. a A 7. QOUWTIR-O.7._(WEARSIDE) GET OFF ON BALL OR MOVEMENT. 5bb EXPLODE UPFIELD. PENETRATE § bg AND FIND SCREW. FLATTEN 6 ogg5 CLOSE. INSIDE RELEASE TREO a THINK TRAP. NOTICE ROUTES a OF PULLERS O8 FEEL OT. WORK UPFIELD. DON'T BE WASHED. GRAB ON OR KNOCK OFF PULLERS, III, OG POLLS INSIDE 8. UDR O (DBL. BAC) GET OFF ON BALL OR HOVEMENT. Oftp0o EXPLODE UPFIELD. PENETRATE ote) ° 1S AND FIND SCREV. PULL = a oO COLLISION. THINK FOLD D ‘BLOCK BY CENTER. RUN THRU, DROP INSIDE SHOULDER AND WHEEL. BACK DOOR. 9. UNDER 0 (0C FLAT) GET OFF OX BALL on novERENT. Expove GPFietD. PENETRATE oo$S00 AAD FIND Seki, PULL © ° COLLISION. THINK FOLD oF seems BE | ~O0QngCO RUN THRU. IF STUCK, LOWER D ASIDE SOLDER AND SPIN Oo ACROSS OC'S FACE. 10. P ACTION GET OFF ON BALL O8 MOVENENT. EXPLODE UPFIELD. PENETRATE ‘AND FIND SCREW. PULL =. COLLISION. THINK FOLD — ‘Flock BY CENTER. ROW TRU, oognoo DROP INSIDE SHOULDER. PUSH oo0e00 OFF FULLBACK. KEEP HIN OFF YOUR LEGS. 11, REACH (BY OT) GET OFF ON BALL OR MOVEMENT. — EXPLODE UPFIELD. PENETRATE capabo Peete akoO ‘Flock BY CENTER. DROP INSIDE SHOULDER. RICOCHET OFF OT IF HIT. FEEL OT. DON'T GET CUT. ~19- ROW _KETS DI, NOSE OR DE IN RACE TECHNIQUE = 3 000000 WIDE OUTSIDE SHOULDER OF 0.6. a A LONI LIN _ Buockine Parveen | s1c/ROY TV. OG RELEASES OUTSIDE 12. SLIP GET OFF ON BALL OR MOVEMENT. 2300 Purvobe Uprieud. peneraaze ooages. o eit aes tect a, 255 "an8 ta on ¥. OG PULLS OUTSIDE 13. Dow GET OFF ON BALL OR MOVEMEN’ . . EXPLODE UPFIELD. PENETRATE bat “ese 300 AND FIND SCREW. PULL = folela) je COLLISION. THINK DOU ‘BLOCK. RON THRU, DROP oUT- SIDE SHOULDER AND WHEEL. BACK DOOR. 14. DOWN (OT FLAT) GET OFF OX BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE oagn00 AND FIND SCREW. PULL = 00ne00 COLLISION. THINK” Down BLOCK.” “Go TO RUN THRU, LOWER OUTSIDE SHOULDER’ AND SPIN ACROSS OT'S FACE. 15. WHAM GET OFF ON BALL OR MOVEMENT. ° EXPLODE UPFIELD. PENETRATE ° AND FIND SCREW. PULL © ° COLLISION. THIN -DOUN™ ° Boo FLOGK. GO TO RON THRU, DROP oon OUTSIDE SHOULDER AND WHEEL. USE HANDS TO KEEP BACK OFF YOUR LEGS. 16. 70G BLock GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. PULL = COLLSION. THINK DOUN BLOCK. RON THRU, DROP OUTSIDE SHOULDER AND WHEEL. -20- DT, NOSE OR DE IN RACE TECHNIQUE = 3 WIDE OUTSIDE SHOULDER OF 0.6. oo0en00 a 4 Lon LIK BLOGRING_PATTTAX bic /ROY 1” GET OFF ON BALL OR HOVENENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. PULL « 000@RO s2ERI00 --Sapnoo oge@soo ogegn00 ze ENTE ° ° DOO COLLISION. THINK’ BLOCK. ‘@ To RUN THRU, LOWER OUT- SIDE SHOULDER AND SPIN ACROSS OT'S FACE. 18. BRACE BY OC GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. PULL © COLLISION. THINK DOWN BLOCK. GAUTION, NO COLLISION. PEEL (O'S PRESSURE AND RICOCHET OFF. 19, INFLUENCE (SUCKER) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. PULL COLLISION. THINK DOWN BLOCK GAUTEOR, NO COLLISION! HIT BACK AND MAKE TACKLE. VI. 2 HAN COMBINATIONS 20. TAG TACKLE & GUARD) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREU. DELIVER IN- SIDE BLOW THRU GUARD. DRIVE TOR PENETRATION. DROP OUT- SIDE INTO TACKLE TAKING BIS LEGS. 21. BONG (BACK & GUARD) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE ‘AND FIND SCREW. DELIVER IN- SIDE BLOW THRU GUARD. FEEL BACK'S PRESSURE AND FIGHT TO OUTSTDE. SOLD YOUR GROUND. conges. 00059 4 oong90 o og: -2- ROX KEYS DEFENSIVE END 18 RACE TECHNIQUE = $. g OUTSIDE EYE OF 0.7. oo00000 C.P.: OUTSIDE SHOULDER IN “WIDE” a A LON BLOCKING PATTERN aor ~ I. MAN BLOCK (OT) 1. DRIVE oponoo GET OFF ON BALL OR MOVEMENT. OON0Qgo EXPLODE UPFIELD AND FIND SCREW. DELIVER INSIDE BLOW AND SQUEEZE. CONDENSE HOLE. 2. Boon GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND opo0o SCREV, RICOCHET OFF AND GET EP OTOS oumeae pooee OPono0o0 OUTSIDE. IF HIT, GET HANDS INSIDE AND LOCK OUT THRU OUT- SIDE SHOULDER. WORK OUT & UP. 3. BOOK (OUTSIDE CYLINDER) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. RUN THROUGH, DROP OUTSIDE SHOULDER AND WHEEL. 4. GQTOFF (ruRNOUT) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. DELIVER INSIDE BLOW. LOCK OUT THRU INSIDE SHOULDER SQUEEZE AND CONDENSE HOLE. 5. GUTOFP (OUTSIDE CYLINDER) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. RUN THROUGH, DROP INSIDE SHOULDER AND WHEEL. 6. got (caor) GET OFF ON BALL OR MOVEMENT. ‘EXPLODE UPFIELD AND FIND SCREW. USE HANDS ON OT's. HEAD AND PUSH UP. BOUNCE UP, NO “ON GROUNDS”. NY oopop' OCODOQO -22- 208 Kes DEFENSIVE END IN RACE TECHNIQUE = $ OUTSIDE EYE OF 0.T. o0ooDo0e .P.t OUTSIDE SHOULDER IN “WIDE™ a a 11, OT RILRASES INSIDE 7. mary GET OFF ON BALL OR MOVEMENT. JAM OT. THINK TRAP! CLOSE DOWN AND READ OG's COURSE. ‘SPILL TRAPPER BY MEETING WITH OUTSIDE SHOULDER. 8. BIND cero en aus on orm. |g iehott Sets "hae Fe see i Sur oh at Ee ot Sine bes fas o0ésos, Hattie Sa te, 9. BLOW? TRAP GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD_AND FIND ° SCREV. JAN OT. THINK TRAP! CLOSE DOWN AND READ 06's COURSE. SPILL TRAPPER BY oodé5 Ss MEETING WITH OUTSIDE SHOULDER. IGNORE BACK. DO NOT LET HIM INFLUENCE YOU. Down_BLOcK GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW.JAM OT. THINK TRAP! CLOSE DOWN. PEEL TE's BLOCK AND RUN THROUGH. WHEEL. FIGHT TO HOLD YOUR GROUND. oonoesoe DON'T BE WASHED. ~23- ow ys DEFENSIVE END IN RACE TECKNIQUE = § 0008 OUTSIDE EYE OF 0.7. Deo €.P.: OUTSIDE SHOULDER IN “WIDE” 4 . ON BLOCKING PATTERN Roy OD0O * georoo oO DOO 11. DOWN BLOgK (1 FLAT) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. JAM OT. THINK TRAP. CLOSE DOWN. IF TE STOPS PENETRATION, LOWER OUTSIDE SHOULDER AND SPIN ACROSS TE'S PACE. IIT. OT POLLS INSIDE 12, ZAGKLE TRAP (1 SEAL) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. RUN THROUGH, DROP IN- SIDE SHOULDER AND WHEEL. RICOCHET OFF. USE FREE HAND TO PUSH OFF ON TE. 13. P ACTION GET OFF ON BALL OR MOVEMENT. EXPLODE UPFLELD AND FIND SCREW. RUN THROUGH, DROP IN> SIDE SHOULDER AND WHEEL. RICOCHET. USE FREE HAND TO PUSH OFF BACK. 14. QOONTER OT (WEARSIDE) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. RUN THROUGH, DROP IN- SIDE SHOULDER AND WHEEL. RICOCHET. USE FREE HAND TO PUSH OFF ON TE. 1s. gor GET OFF ON BALL OR MOVEMENT. EXPLODE UPETELD AND IND SCREW. RUN THROUGH AND MEET OG WITH INSIDE SHOULDER. SQUEEZE HOLE DOWN. ee oottobp 0° oonggo a ~24- Sams DEFENSIVE END IN RACE TECHNIQUE = $ OUTSIDE BYZ OF 0.7. €.P.: OUTSIDE SHOuT.Dza IN “WIDE* aponee ppoBoos TV. OF PULLS OUTSIDE 16. 9 BLOG (x) GET OFF ON BALL OR MOVEXENT. EXPLODE UPFIELD AND FIND SCREV. PULL = COLLISION. ‘THINK DOWN BLOGK. ROW THRU, DROP OUTSIDE SHOULDER & WHEEL, 17, Dpuoce (¥ FLAT) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. PULL = COLLISION. THINK DOWN BLOGK. IF STUCK BY TE, LOWER OUTSIDE SHOULDER AND SPIN ACROSS TE'S PACE. TPULL (48 Q& PItcR) (REAGH BY 0G) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND PIND SCREW. PULL = COLLISION. THINK DON BL SAUTION , PULL NO COLLISION! RICOCHET. USE HAND TO PUSH OFF ON 0G 1. 2 MAN COMBINATIONS 19. POWER GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. DELIVER INSIDE BLO INTO OT. FEEL TE AND DROP OUTSIDE. TARE TE'S LEGS OUT. 20. WEAN GET OFF ON BALL O8 MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. DELIVER INSIDE BLOW INTO OT. PEEL BACKS BLOCK AND FIGHT OFF OUTSIDE. 000800 4 a conoks~ 007065" xr conga oonoge ° oo0o8o Keys DEFENSIVE END IN RACE TECHNIQUE ~ 5 OUTSIDE EYE OF 0.T. CP. OUTSIDE SHOU! ILDER IN * IDE" Spd00 ono00 OD000 BLOCKING PATTERN 21. SLIP GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND PIND SCREW. DELIVER INSIDE BLOW AND SQUEEZE DOWN. LOCK OUT THRU FAR SHOULDER. DON'T ALLOW TE 70 GET BETWEEN. SLIDE DOWN AND PURSUE. VI. OT Pass SET 22. DOUEce TAP GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. SET = PASS! RUSH. OT RELEASING OUT HEANS TRAP. CLOSE DOWN AND SPILL. PLAY PASS FIRST! 23. COLLAPSE GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. SET = PaSS! RUSH. DO NOT ALLOW OT OT GRAB A HOLD. SHED, SPIN OR SPILL INSIDE. PLAY PASS FIRST! 26. DRAW GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW.SET = PASS! RUSH. REACT TO DRAW. DIVERT RUNNING BACK'S COURSE. PLAY PASS FIRS! o0én6 oon0 ooono: -26- UW KEYS DEFENSIVE END IN RACE TECHNIQUE = 5 OUTSIDE EYE OF 0.T. €.P.: OUTSIDE SUOULDER IN “WIDE” on 25, DROPRAGE PASS 5 ‘ GET OFF ON BALL OR MOVEMENT. ' EXPLODE UPFIELD AND FIND Onin & £ tl SCREW. SET © PASS! RUSH, RUSH, RUSH. WORK A HOVE’ AND _ Coo GET INTO YOUR LANE. 26. SPRINT PASS ny GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREY. RECOGNIZE PASS. es RUSH, RUSH, RUSH. USE ROVE. GET INTO YOUR oD00 uve: 27, sean pass OUTSIDE CYLINER) O200 RUSH. GET INTO YOUR La GET OFF OX BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. RUN THROUGH, DROP = OUTSIDE SHOULDER AND VMEEL -27- BUN KEYS NOSEMAN IN COCKED TECHNIQUE = 1 LIN/RIC IN OVER/UNDER/STEELER Q 45 DEGREE ANGLE, ATH THROUGH CENTER'S EARROLE coofoo 4 ww di7eose | RIC/NOSE 15. SPRINT FASS (10) ~_ GET OFF ON BALL GR MOVEMENT. — =. EXPLODE UPFIELD. STEP W/NEAR a _ FOOT & GRAB/SLAP CENTER’S AS 00 ARM-SHOULDER. RIP UNDER OR SEIN 090 OVER. RICOCHET OFF IF HIT. WORK BACK INTO FLOW. 16. SPRINT PASS (AWAY) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. STEP W/NEAR _— FOOT & GRAB/SLAP CENTER’S ARM-SHOULDER. RIP OR SWIM OVER. oO HOLD ON OR FOLLOW IF VACATING! 4 RICOCHET OFF OG. RUN THRU. WORK INTO FLOW. “28 Ow KxTs DEFENSIVE END IN RACE TECHKIQUE = LOOSE $ 1 YARD OUTSIDE OF 0.7. 000800 INSIDE FOOT TO OUTSIDE FOOT > moze: PATTI tot 1. MAN BLOCK (OT) 1, Darve GET OFF ON BALL OR MOVEMENT. OoDO00O EXPLODE UPFIELD. PENETRATE 000000; JAND FIND SCREW. GET UPFIELD JAND DELIVER INSIDE BLOW. LOCK OUT. SQUEEZE DOWN AND CONDENSE HOLE. 7 2. BOOK ‘ GET OFF ON BALL OR MOVEMENT. ee EXPLODE UPFIELD. PENETRATE 000D0Q, AND FIND SCREW." GET UPFIELD. RICOCHET OFF. CANNOT BE HOOKED. 3. ggrorr (TURN OOT) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE ene ND FIND SCREW. GET UPFIELD ea AN AND DELIVER INSIDE BLOW. LOCK OUT. SQUEEZE AND CONDENSE HOLE FROM UPFIELD LANDMARK. 4. GUTOFF (OUTSIDE CYLINDER) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. GET UPFIELD OD0CO |eeotbta aww mmist™ aac oon] = COCO Ss. cor (cor) IGET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE JAND FIND SCREW. USE BANDS ON] ITACKLES HEAD & PUSH UP. SOOO —_ PANE UE. Ho “oN cRDINDS". coondk lh. or dmzases rxszoe js. mar! IGET OFF ON BALL OR MOVEMENT. EXPLODE YPFIELD. PENETRATE a JAND FIND|SCREW. CRASH & CLOSE Pic: @BBb00 ARAM LMRaEtd = o0StGD a JING WITH'OUTSIDE SHOULDER. “a STIMULUS: RESPONSE: E =29- Loose _TECENT QUE 1 YARD OUTSIDE IN $, 9, INSIDE FoaT To OUTSTAF Font, DEFENSIVE ENDS TIGHT ON BALL AS POSSIBLE - ALMOST OFFSIDES. BUNCHED SPRINTERS STANCE. HEELS OUT OF GROUND. ALL WEIGHT ox F AND TOES. THINK BIG PIRST STEP AND FLY! NOTE STANCE AND SPLITS OF YOUR MAN AND THOSE ON EITHER SIDE. Cait out BACKFIELD SET. C.P,: "I", "SPLIT", “STRONG”, “OPPOSITE”, “ACE”. BALL OR MOVEMENT « GET-OFF! EXPLODE FOR PENETRATION. FIND SCREY (OF BALL) AND REACT. PENETRATE. GET INTO BACKFIELD. HURRY TO FIND SCREV OR BALL AND REACT. YOU VILL BE BLOCKED! CAN NEVER BE HOOKED OR CUT. MUST CRASH AKD CONDENSE BERIND L.O.S. YOU ALVAYS HAVE REVERSE. GET UPFIELO. USE YOUR HANDS, ‘3 e Dow suoct rout = Passe * “COLLISION* a TRAP /3H cease! CRASH! ‘#*2ND LEVEL ° u ° oo é8eoy 006D00 > > ON DOWN BLOCK, CRASH. LOOK FOR 0.G. HIS ROUTE = TRAP OR BIM *C.P.: NO DRAW SCREEN OR SUCKER RESPONSIBILITY 1 GAP PLAYER, EXECUTED BY GET-OFF AND PENETRATION. TACKLE BALL FOR LOSS. FIND KEYS IN BACKFIELD, EITHER 0.T., BACK OR FOOTBALL. READ TO 2ND LEVEL ON 0.7. DOWN BLOCKS. “CRASH AND CLOSE ON ALL TRAPS/D0\ BLOCKS. “LOOK AHEAD OF BALL ON FLOW AWAY. BEND AND FLATTEN OUT ACTIVE RUN-AROUND PLAYER. ‘PURSUE, PURSUE, PURSUE! 30- 20m EeTs DEFENSIVE EXD IN RACE TECHNIQUE = LOOSE 5 1 YARD OUTSIDE OF 0.7. INSIDE FOOT TO OUTSIDE FOOT TON ° er 00 a ° GAErSe0 GFem008 a ae GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. CRASH & CLOSE DOWN, THINK TRAP! READ 06'S COURSE. DEPTH = BIN. BEND UPFIELD AND LOOK FOR BACK. 8. BLUV? Tear GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. CRASH & CLOSE DOWN. THINK TRAP. READ 06'S COURSE. SPILL TRAPPER BY MEET ING WITH OUTSIDE SHOULDER. (IGNORE BACK!) 9. x (106) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. CRASH & CLOSE DOWN. THING TRAP. MEET GUARD AND SQUEEZE. CONDENSE HOLE 11, Qf POULS INSIDE 10. TACKLE TRAP GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. RUN THROUGH | GRAB TACKLE. LOOK AHEAD OF THE BALL. YOU HAVE REVERSE AND BOOT. 11. P Action GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. RUN THOUGH. GRAB TACKLE. ‘AREAD OF THE BALL. USE HANDS TO PUSH OFF ON BACK. YOU HAVE REVERSE AND BOOT. 000800 ° 0° oF a ° cose ooondgs oodHoa 00000 x DEFENSIVE END IN RACE TECHNIQUE = LOOSE $ 1 YARD OUTSIDE OF 0.T. INSIDE FOOT TO OUTSIDE FOOT oN (85800 fon000 4 OOF000 o0000 o0000 BLOCKING PATTERN IV. oT Pass ser 12, EMPLOENCE TRAP (CLUB) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW, SET © PASS! RUSH. OT RELEASING OUT HEANS TRAP. CLOSE DOWN AND SPILL. PLAY PASS FIRST! 13. QOLLAPSE GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. SET = PASS! RUSH. DO NOT ALLOW OT TO GRAB HOLD. SHED, SPIN OR SPILL INSIDE. PLAY PASS FIRS 14, DRAW GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. SET = PASS! RUSH. REACT TO DRAW. DIVERT RUNNING BACK'S COURSE. PLAY PASS FIRST. 15. DROPBACK PASS GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. SEYT = PASS! RUSH, RUSH, RUSH. WORK A HOVE, AND GET INTO YOUR LANE. 16. SPRINT PASS (TO) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE. AND FIND SCREW. RUN THRU. WORK A MOVE AND GET INTO YOUR LANE. Sait nor 008555)" ooono ~32- OW ees Q NOSEAAN IN TOUGH TECHNIQUE = 0 OO0OkO0O LIN/RIC IN OVER/UNDER/K.C. x READ UP ON OC OR COCKED LIN/MOSE BLOCKING PATTYRN eee sete 81c/wose 1. MAN BLOCKS (0C) 1. DRIVE GET OFF ON BALL OR MOVEMENT. ooo0f00 EXPLODE UPFIELD AND FIND o0oD000 T ocoopoo ™ oggsco 1 ooopo° oagooo of SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT AND SHED. 2. BOOK on cur-orr GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE slow, HANDS. INSIDE. Loce: Our Tatu FAR’ SHOULDER. oe0g000 SQUEEZE. WORK TO GET SQUARE: FIGHT ACROSS 4 CENTERS FACE. SHED. 3. BOOK o8 cuT-oFF OUTSIDE Criinom) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. RUN THRU, DROP ONSIDE SHOULDER AND WHEEL. BACK DOOR. Oeges© ¢ eopooe 4. gor (CHOP) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. USE HANDS ON OC'S HEAD AND PUSH UP. BOUNCE UP, NO “ON GROUNDS”. IF PASS SHOWS, WORK HOME. 1, SOMBINATIONS ITE oc 5. SOOOP GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREV. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT THRU FAR SHOULDER. ooops0 SQUEEZE. WORK TO GET a SQUARE. FIGHT ACROSS @ CENTER'S FACE. SHED. o C.P.: CAN NOT ALLOW 0.¢, OFF ON LB'ER. IF SO, YOUR PLAY! 20x KzTs NOSEAAN IN TOUGH TECHKIQUE - 0 8 UEW/RLe IM OVER/UNDER/K.C. 000800 HEAD UP OK OC 02 COCKED a Linsnose BLOKING PATTIAN Bef wos So00P ‘Toorsip: cruimm) GET OFF ON BALL OR HOVEXENT. EXPLODE UPFIELD AND FIND CQQOQO | scaev. wow many, DRoP ov ogonoo SIDE SHOULDER AND WHEEL. o” USE HANDS TO PUSH OFF 03. Cogs 7, ae o (DBL Bac) GET OFF ON BALL OR MOVENENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. STEP DON CORIO (LOOKS LIKE SCOOP) WITH OC D@DHKOO 5 RECOGNIZE ANGLE AND HIT BACK. 4 HOLD YOUR GROUND, DON'T 4 Oo BE WASHED. oO €. POLL (vIPE) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND 1 cobLtsio ooktoo sre, Ge oogpoo oh : ay D TLL. DOUBLE TEAxs oognoo 8 ° fexete\nlole) 9. DOUBLE - DAD GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT. FEEL 0G AND DROP ONSIDE. TAKE OUT 0G'S LEGS. DO NOT LET HIM GO ON TD LB. (DAD-0) 10. pomc (BACK & GuaRD) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREU. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. Lock OUT. FEEL BACKS PRESSURE AND FIGHT TO THAT SIDE, HOLD YOUR GROUND. oonp0o Qo oohpoo ae : ROW KEYS NOSEMAN IN TOUSH TECHNIQUE Q LIN/RAC IN OVER/UNDER/K.C. READ UP ON OC OR COCKED OOOHOO LIN/NOSE BLOCKING PATTERN | Ric/nose 1. Jag (wAG/2A6) GET OFF ON BALL of novEnENT. & =~ EXPLODE UPFIELD AND FIND odgo00 SCRE. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. k LOCK OUT. FEEL TE'S BLOCK AND FIGHT BACK OUTSIDE. IV. 0¢ Pass SETS 12. QOLLAPSE_ BLOCK t GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. SET = PASS! RUSH. Oo00000 DO NOT LET OC GRAB A HOLD! oomo0o SHED, SPIN OR SPILL TO BALL. PLAY PASS. FIRS: 13. DRAW GET OFF ON BALL OR MOVEMENT, EXPLODE UPFIELD AND FIND SCREW. SET = PASS! RUSH. ‘ i WORK HOME. FELL OG TURN IN OR OUT. REACT BACK AND DI- OOHO00 VERT BACKS COURSE. PLAY PASS FIRST! 14, PROPBACK PASS too GET OFF ON BALL OR MOVEMENT. aaa RIL ee EXPLODE UPFIELD AND FIND. hong iene _! i SCREW. SET = PASS! RUSH, ro = RUSH, RUSH. USE A MOVE AND 7 we OCOTOD WORK HOME. oogoo 15. SPRINT PASS GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. RECOGNIZE q < PaSS. RUSH, RUSH, RUSH. } GET INTO YOUR LANE. -2- IL. BASIC ALIGNMENTS A. EVEN NUMBERS = HEAD UP. TOUGH TECANI( one -O8 “O B. ODD NUMBERS = OUTSIDE SHOULDER. RACE TECHNIQUE ©oon000 9 $ 3 11 3 5 9 C.P.: WIDE" = INSIDE FOOT 10 OUTSIDE FOOT (BER = INSIDE SHOULDER. INSIDE TECHNIQUE 0000000 7 = 2 4 7 C.P.; INSIDE 4 = ANCHOR. 7 REPLACES INSIDE 6. D. LOOSE 5 = 1 YARD OUTSIDE 0.T. ANGLED IN. Ooonoo 4 lis Ls Ls E. IMAGINARY 6 = AIR ALIGNMENT, HEAD UP OO000% AQ = F. SUMMARY OF ALIGNMENTS OOOO000 32.101 23° 45 769 © REE ER ST XII. = ooon00 ovea ©oomn0e Dees OVER STACK d0000°e AAT A ATAR er Ss ALL ALIGNMENTS BY FRONTS 3 7 ~ 00000 a4 4a ~ 900000 Ad AAG SOn000 SA AA ~ @OmOSO A NAA NOSE OR LIN/RIC IN TOUGH TECHNIQUE © 20 =” HEAD UP OW 0.6. um oopnoo — oopn0o0 00QD00 - e0gRe° oogno0o BLOCKING PATTERN 1. MAM BLOCK (06) 1, DRIvE GET OFF ON BALL OR MOVEHENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE, LOCK OUT AND SHED. 2. BOOK GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT THRU FAR SHOULDER. SQUEEZE. WORK TO GET SQUARE. FIGHT ACROSS 0.G."s FACE. SHED. 3. BOOK (OUTSIDE CYLINDER) GET OFF ON BALL OR MOVEMENT, EXPLODE UPFIELD AND FIND SCREV. MIRROR. RUN THR! DROP OUTSIDE SHOULDER AND WHEEL. 4. govorr (TURN o9T) GET OFF ON BALL OR MOVEMENT, EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE LOCK OUT THRU FAR SHOULDER. SQUEEZE. WORK TO GET SQUARE, FIGHT ACROSS 0.G.'s FACE. SHED. $. GUTOF (OUTSIDE CYLINDER] GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. RON THRU, DROP INSIDE SHOULDER AND wire. 6 om | GET OFF ON BALL OR MOVENENT. EXPLODE UPFLELD AND FIND SCREW. USE HANDS ON 0.0.8 HEAD AND PUSH UP. BOUNCE UP, NO “ON GROUNDS”. zt oong00o Tt OODQ00 emcee) ooupeo “a oonp0o oongoo a ~36- NOSE OR LIN/RIC IN TOUGH TECHNIQUE HEAD UP ON 0.G. a. GET OFF ON EXPLODE UPI SCREW. MI o NOT ALLOW HAC. Clos! GET OFF ON THINK TRAP! OG BUT DOK" c BY OT. in. 9. FOLD GET OFF oN SCREW. COLLISION ( 10. FOLD GET OFF ON COLLISION ( Stuck, Me GET OFF ON SCREW. oo BLOCKING PATTERN OG RELEASES 7. golcr Teap ‘TRAPPER WITH OUTSIDE SHOULDER, 8. COUNTER OT (STRONG SIDE; EXPLODE UPFIELD AND FIND SCREW. MIRROR. PENETRATE UPFIELD. FIGHT TO HOLD GROUND! OG PULLS INSIDE EXPLODE UPFIELD AND FIND ATRROR. INSIDE SHOULDER AND CLUB ACROSS OC'S FACE. EXPLODE UPFIELD AND FIND SCREW. MIRROR. AND SPIN ACROSS C'S FACE. B ACTION EXPLODE UPFIELD AND FIND MIRROR. COLLISION (THINK FOLD). THRU AND USE HANDS TO KEEP FB OFF LEGS. (ROW KTS 2 Q IDE (act) BALL OR MOVEMENT. FIELD AND FIND RROR. JAN OG. DO EASY RELEASE ON E DOWN AND SPILL BALL OR MOVEMENT JAH 0G. CLOSE TO SPILL T BE WASHED DOWN BALL OR MOVEMENT. PULL = THINK FOLD). LOWER) (CEerE FLAT) BALL OR MOVEMENT. PULL = ‘THINK FOLD). IF INSIDE SHOULDER BALL OR MOVEMENT. PULL = Row “37 OSE OR LIK/RIC IN TOUGH TECHKIQUE = 2 HEAD UP OW 0.6, 000800 aa BLOCKING PATTERN 12. REAGH (BY OT) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND outa MIRROR. PULL © LLISION (THINK FOLD). 0a@n00 ‘ERUTTEN wo COLLISION!” EEL OT'S PRESSURE AND PUSH OFF. USE BACKSIDE HANDS. KEEP FEET UP. 13, SUCKER WBAN GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. PULL = COLLISION (THINK FOLD). 094500 ERGHTGN Wo COLLISION! | HIT od6nBeo i a BACK ON HALFBACK. A o o IV. 0G RELEASES (OUTSIDI 24. SLIP (ORSIDE) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, LOCK OUT THRU FAR SHOULDER. SQUEEZE. IF 0.G. GET OFF, REEP GOING. USE BACKSIDE HAND TO PUSH OFF 0.C, RICOCHET IF LATE. ¥. 0G PULLS OUTSIDE * 15. Dowm BLOCK ("6") GET OFF ON BALL OR HOVEMENT. EXPLODE UPFIELD AND FIND ‘SCREV. PULL = COLLISION. THINK 5 OUTSIDE SHOULDER AND CLUB dQe000 ors sruck. Ar" NHN ara #C.P.: IN "2" TECHNIQUE, YOU MUST PLAY INSIDE 1ST, OUTSIDE 2ND. BE FOOLED! Down. oondp90 ges : | stow ~38- NOSE OR LIN/RIC IN TOUGH TECHNIQUE = 2 HEAD UP OX 0.6. ROW ETS O0On00 P oggaee BLOCKING PATTERN 16. DOWN BLOCK (x) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. PULL = COLLISION. THINK DOWN BLOCK. TOWER OUTSIDE SHOULDER AND CLUB ACROSS 0.T."s PACE. ROLL OUT IF STUCK. 17, REACA (BY 0c) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. PULL COLLISION. THINK DOR BLOCK. CAUTION, NO COLLISION! FEEL C'S PRESSURE AND USE HANDS TO PUSH OFF. PICK FEET UP. 18. INFLUENCE TRAP (suorm) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. PULL COLLISION. THINK DOUN BLOCK. ‘CAUTION, NO COLLISION! HIT BACK! VI. 2_MAN COMBINATIONS 19. DOUBLE (DAD) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT| FEEL OC AND DROP INSIDE-TARE OUT OC's LEGS. DO NOT LET IM ON TO LB’er. 20. kag (TACKLE & GUARD) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND ‘SCREW.MIRROR. DELIVER INSIDI BLOW, HANDS INSIDE. LOCK OU’ FEEL OT AND DROP OUTSIDE. TAKE OUT OT'S LEGS. ° ° oOo poe cere WOSE OR LIK/RIC IN TOUGH TECHNIQUE = 2 8 HEAD UP ON 0.6. 008000 c 21. pomc (MACK & GUARD) GET OFF ON BALL OR MOVEMENT. EXPLODE UPFLELD AND FIND SCREW. MIRROR. DELIVER INSIDE oo8g O° BLOW. GET HANDS INSIDE. QUT. FEEL BACKS PRESSURE AND FIGHT TO THAT SIDE. BOLD YOUR GROUND. 22. YG (1 AND GUARD) rant EXPLODE UPFIELD AND FIND Bee ee Sere eee renee ioe oong6" OUT. FEEL TE'S BLOCK AND DROP OUTSID.E VII. 0G Pass SET 23. CLUB TRAP GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCRE¥. MIRROR. SET = PASS! ° Oo RUSH. OG'S OUTSIDE RELEASE A REANS TRAP. CLOSE. DOWN AND) SPILL. PLAY PASS FIRST. 24, COLLAPSE GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. SET = PASS! RUSH. DO MOT LET 0G oon 00 AHOLD! SBED, SPIN OR SPILL INSIDE. PLAY'PASS FIRST! 25. DRaY GET OFF OW, BALL OR MOVEMENT. EXPLODE TIELD AND FIND Eendas wushoe. set = Pass! RUSH,” FEEL OG TURN Ti 08 eo REACT BACK AND DIVERT BACKS COURSE. PLAT PASS Oogoo Fins aoe KEYS NOSE OR LINX/RIC IN TOUGH TECHNIQUE - 2 Q READ UF OX 016 o0eneo aA A us BLOGKING PATTERK ue “oog8oo “S co ° re} Oo ° oO fe) a ° oO Y. OF Pass ser 14, DRAW GET OFF ON BALL OR MOVEMENT. EXPLODE UP-FIELD AND FIND SCREW. PENETRATE. _SET*PASS! RUSH! IF TE RELEASES, TOOK TO OT. REACT “TO DRAW. DIVERT RUNNING BACK’. COURSE. PLAY PASS FIRST! 15. DROPBACK PASS GET OFF ON BALL OR MOVEMENT. EXPLODE UP-FIELD AND FIND SCREW. —SET=PASS! RUSH, RUSH, RUSH, IF TE. RELEASES, LOOK TO 0.7. WORK A MOVE AND STAY IN YOUR LANE. 16. SPRINT PASS (¥ SLOW) GET OFF ON BALL OR MOVEMENT. EXPLODE UP-FIELD AND FIND SCREW. PENETRATE. RUN THRU AND WHEEL BACK DOOR. USE A PASS RUSH MOVE AND GO GET INTO YOUR LANE. 17. SPRINT PASS (0.7. ‘Reaca) GET CFF ON BALL OR RIGHT: OUTSIDG LANE Oon00 oono ms x -s1- SRCKED NOSE POSTTION ‘The cocked nose will be played three (3) different ways, depending on the defensive front. Nigrment should always be at 45 degrees aiming ‘through the center’s neck. Faeroe must be tha asne rejerdiess of charge or technique. J. RAGE () TRGIIOUE - PRETRATE maT over ‘Under ° oagoo” Eagle 5 See \e.p. as per Steeler { gare plan Bear K.c. meee ooog00 "Solia® aod 00g000 _— mz. - Eagle . Seooter gars’ plan oodyjoo ber, a "Rip" mae odkboqo nee -52- GAP TECHNIQUE ‘COCKED IN 1, HEAD UP IN 0, 45 DEGREE ANGLE IF COCKED. ~ NOSEYAN ONLY TIGHT ON BALL (OFF SIDES) "RIP", "LI: "LEX", "REX", “NOSE” ‘STANCE: ‘BUNGHED SPRINTERS STANCE. HEELS OUT OF GROUND. ALL WEIGHT oN FINGERS AND TOES. THINK BIG FIRST STEP AND FLY! Eye: NOTE STANCE AND SPLITS OF CENTER AND BOTH GUARDS. CALL OUT BACKFIELD SET. C.P.: "I", "SPLIT", "STRAY", "OPPOSITE" "ACE" C.P.: VETAL - KEY AWARENESS IN GAP TECHNIQUE. BALL OR MOVEMENT = GET-OFF! EXPLODE FOR PENETRATION, GET TO YOUR GAP. READ NEAR SHOULDERS AS YOU Go. 2 PENETRATE. REACH OUT AND SLAP/GRAB CENTER’S ARM/SHOULDER, RIP UNDER OR SWIM OVER. MAKE YOURSELF SMALL! RUN THROUGH GAPS, RICOCHET OFF BLOCKERS. SPIN. DIG IN ON DOUBLES. SHIFT AND JUMP START. (FAKE) JAB SET. 7 e@ ® @. way ‘BODOP mass FLAT STEP ‘REACH ‘SLIP aIT BACK ‘scoOP DeL Rules: ACTIVE PLAYER. PENETRATE. GO CUT AND SIASH. WREAK HAVOC. SPIN, RIP, SWIM. KNOCK OFF BLOCKERS. RICOCHET, RUN THROUGH AND WHEEL. FIND BALL. CUT LOOSE AND FLY. BE NATURAL AND ACTIVE. 1 MOST _DGOSTANT SANEIVEA OM DEFER! We will rush the passer sore than ary other single thing on defense. » 3 > 4 3B © HEemroos> Every pass attempt ... mltiply by 4! cm winning tena, more pass than mun (549/446 in 15989). Be Realize you my beat your man clean ... ard fot get your sack! Realize it’s a numbers and percentage game. Realize pressures, holding calls, gramdings and intercepticns mean it’s only a matter of tine. Ideally, get to knee-jerk reaction. Be ready to rengize stimilus. See the big picture around you. (Go, connected with string. Moving target, make hin nis. cn i basketball. Self tapes. ‘Study tapes (other defensive Linenen) . ‘Checks and balarves. =54- STUNT PACKAGE - DEALS STUNT PACKAGE ~ DEALS FaNE DEALS (STUNTS AND GAMES) ARE DESIGNED AS A CHANGE UP AND ADDITION BUT eee RACE: ,PASS-RUSH. WELL EXECUTED DEALS NOT ONLY GET Sacks, Bere THEY KEEP THE OFFENSIVE LINE OFF BALANCE AND GREATLY AID INDSVIDGAL RACE MOVES. OUR PACKAGE IS DESIGNED To: 1. FOUL UP BLOCKING ASSIGNMENTS. 3. FORCE ZONE SCHEMES TO GO MAN"(DELAY & GRAB). GAMES, 3. FORCE MAN SCHEMES TO GO ZONE (QUICK). STUNTS $2 COUNTER AND TAKE AWAY RUN BLOCKING SCHEMES (QUICK).-"Q" CALL 5. DISGUISE ITSELF BY CALLS AND DUMMY CALLS. "TABLES" $. DISGUISE ITSELF BY HAND SIGNALS. (2, 3 YOU, ME) 7. TAKE ADVANTAGE OF WEAK OPPONENT. 8. TAKE ADVANTAGE OF STRONG OPPONENT. 9. CAMOUFLAGE RACE HOVES. FAKE GAMES. i 10. SET-UP RACE MOVES. 11, CONFUSE, DISORGANIZE AND WORRY OFFENSIVE LINES! DEALS MAY BE RAN DELAYED OR QUICK, AND SOMETIMES SOMEWHERE IN-BETVEEN, Mee REY TO ALL GOODS STUNTS IS THE 2ND HAN. THIS “COME AROUND" PLAYER MUST CONVINCE HIS OPPONENT THAT HE IS RUNNING A 1 ON 1. BY PROPERLY SELLING THIS, THE HAN GOING FIRST CAN EXECUTE A PICK. HOWEVER, THIS POES NOT NECESSARILY MEAN THE MAN GOING FIRST WILL NOT COME FREE. THIS NAN MUST GET TO THE OPPONENTS SHOULDER AND RICOCHET OFF. DO NOT GIVE IN. YOU MAY COME FREE! ON ONLY 2 OF OUR STUNTS DO WE SACRAFICE THE 1ST.RUSHER (U-HIT-IT AND ISX=PACKER). TINING, EXECUTION, CLEVERNESS AND CREATIVE GAME PLANNING WILL ALLOW US TO DEVELOP AND PERFORM IN THE LEAGUE'S BEST DEAL PACKAGE. DEFINITIONS: GAMES: PASS RUSH “DEALS” RUN ON A 3 STEP DELAY. CAN ALSO BE RUN WITH A GRAB. 2 STUNTS: RUN “DEALS” EXECUTED QUICKLY. USED TO PICK AND AND CONFUSE. MUST GET TO YOUR LANDMARK OR LANE. 3. FAKE: GAMES = DEALS RUN OFF OP 2ND STEP. USED WITH “TABLES” CALL. PASS ROSH LANES/RESPOMSIBILITIES LAME DESCRIPTIONS LON: LEFT INSIDE LANE oO LIN: LEFT OUTSIDE LANE RIC: RIGHT OUTSIDE LANE “2 ROY: RIGHT INSIDE LANE LON: LEFT OUTSIDE LANE LIN: CROSS THE BALL, RIGHT INSIDE LANE Oo RIC: CROSS THE BALL, LEFT INSIDE LaNe A ROY: RIGHT OUTSIDE LANE 1 1K VIDE | es LON: LEFT INSIDE LANE, STAY O8 YouR st q ' OF THE BALL Oo} Co LIN: CROSS THE BALL, RIGHT INSIDE LANE RIC: LEFT OUTSIDE LANE, GET DEEP. co rN TO WHERE LON IS, NOT WAS. 302 1 ofeie ROY: RIGHT OUTSIDE LANE LON: LEFT OUTSIDE LANE LIN: CROSS THE BALL, RIGHT INSIDE LANE oO Ot - O RIC: RIGHT OUTSIDE LANE N I A ROY: LEFT INSIDE LANE, GET DEEP. GO 1 TO WHERE LIN 1, NOT WAS. Pp WON: LEFT INSIDE LANE LIN: CROSS THE BALL, RIGHT OUTSIDE LANE, GET DEEP. GO @ WHERE ROY IS, NOT RIC: CROSS THE BALL LEFT OUTSIDEZLANE GET DEEP. GO 1) WHERE LON 15,:NO1 ROY: RIGHT INSIDE “se THE TACKLE SET LINE Tue Tas T LINE RuUs Pec THE LOS THEGxGH OrFensive TAc+Le TO A DEPTH OF APPEOKIMETELY ELtT T APPROFIZATELY A 70 DEGREE ANICLE TO THE LOS. QQ susatenaecn (7-9 vanns) / » Nk 0" ra 4 N TARGET /OOBOO, TACKLE-SET LINE PRINCIPLE GETOFF On THE BALL OR MOVEMENT, EXPLODING UPFIELD. Your FIRST THPEE STEPS ARE ALWAYS THE SAME. KEEP A TIGHT BASE AND WEIGHT FORWAAD. CP. = ALL “O” MEN PASS RUSHES AND ST! START THIS SAME WAY’ axe THE OT COME OUT AND STOP YoU, “RACE” vOvE. IF ME 15 NOT THERE, KEEP GOING. THIS IS THE STARTING POINT FOR ALL DEFEN- save ends. Ir OT CROSSES THE TACKLE-SET LINE, CLUB AND COWE InSIDE Ir you CANNOT READ CT OP HE SETS ON THE TSL, Race. SLAP CPPONENTS SHOULDER WITH OUTSIDE AAM (AND STEP) Rounpacuse. ONS LEVERS KIT HARDER AND FORCE DISTANCE. (Pam WENT HOLDING) 7) Darve ARM UNDER (OR OVER) AND KEEP RACING. 8) IF you MEET RESISTANCE ON UNDER, GET CucTH! €) PoweR RUSH, OR SHIM, OR HOOK. GET THERE! C.P, = THE WHOLE PROGRESSION STARTS WITH RACE. READ OT AS You RACE He CANNOT BLOCK YOU! YOU CAN ONLY: BLOCK YOURSELF! 1) RACE 2) RACE CLUB 2. ee “a ineman in a 1, 3, 5, 7, 9 oc inside 2 technique). This is an all out penetrating charge. Get off on movement and react to mm cn the way che aunrtanteck, (Read your keys on : a pass! | (Any defensive lineman in a desianed quick, penetrating charge; under option, over option, red dogs, etc.) Get off on movement. and get to your gap responsibility. Read near shoulder of offensive Lineman ard react. C.P. "Q" or quick stunts. ‘STUNT PACKAGE Delayed 2, 3, 4 man games. Grab gares. Fake stunts. POPP Power = 4 man ball rush to collapse and condense pocket. Cc. Blast - 2 man bull rush (D.T.‘s) and free rush from ends. D. Box -2 man bull rush (D.E.’s) and free inside rush fron tackles. commen mene B. Spy - Defensive lineman in!drew, screen or scramble responsibility. : ¢. Drop = Defensive lineman in zone coverage to specific area, usually in blitz. ~39- Les (2 MAN TACKLE-END GAME) "ME" CALL OR #3, THUMES SIGNAL 2 DELAYED Oo LIM: Get off. Threaten 0.G. Head-on or inside Qo : with first step. Break to the 0.T.’s back. A ‘Tum your shoulders; make yourself small. A A Push off, ricochet and get upfield. ION: Get off. Delay 2 steps upfield. Sell outside move. ‘Threaten 0.T. and keep eye contact. Loop off LIN’s tail (no light ° between). Lower shoulder and work move on o a ©.G. Get inside and up. ‘BULL LEX/REX LIN: Get off. Charge right for 0.7. Collide in his near shoulder and ricochet upfield. 6o0 °° ION: Get off. Delay 2 steps upfield. Keep e contact and loop off LIN's tail (ne 1k cere} pes ay ae a oe inside. C.P.: Can be nn in Can be run from wide align by D.T. cope OO) caus QUICK yt A (C.P.: Used as run counter) LIN: Get off. Must beat 0.G. outside. Can’t be hooked. Read shoulder of 0.T. Go with or O° . behind him outside, get across his face on ad q43 doun block. ne ION: Get off. Jab at 0.T. then break inside. Loop off LIN‘s tail (nolight). Look for 0.G. Cross face and getf down to A gap. 4 ee i QcL A RA j ~60- REX (2 YAN TACKLE-EXD GME) CALL OR £3, THUMES SIGAL DELAYED ® (ba9P, pee eee ee with first step. Break to the 0.T.‘s back A A ‘Tm your shoulders; make yourself small. c z Push off, ricochet and get upfield. ROY: Get off. Delay 2 steps upfield. Sell outside move. Threaten 0.T. and keep eye contact. Loop off RIC’s tail (no light O° between). Lower shoulder and work move on O9 oR 0.G. Get inside and up. i. BOLL BULL LEX/REX RIC: Get off. Charge right for 0.7. Collide into his near shoulder and ricochet upfield. Oda BULL Rov: Get off. Delay 2 steps upfield. Keep eye contact and loop off RI¢’s tail (no light Ada f petueen), Ba ready to take on 0.G. Get inside. C.P.: Can be run as grab game in under/over - "R", Can be run from wide align by D.T. ° da A 7 (C.P.: Used as run counter) RIC: Get off. Must beat 0.G. outside. Can’t be ID 5 hooked. Read shoulder of 0.T. Go with or oO Q behind him outside, get across his face on AA down block. Fox: Get off. Jab at 0.T. then break inside. Loop off RIC’s tail (no light). Look for 0.G. Cross face and get down to A gap. (Pobad Q rR meas (4 1ON, TACKLE-ED GAYE) "ME" CALL OR #3, THUMBS SIGNAL ~- oO 43 Lom: Lou: Ric: CP. Get off. Threaten 0.G. _Head-on or inside with first step. Break to the 0.T.‘s back. ‘Tum your shoulders; make yourself small. Push off, ricochet and get upfield. Get off. Delay 2 steps upfield. sell outside move, Threaten 0.7. ard keep eye contact. Loop off LIN’s tail (no light between). Lover shoulder and work move on 0.G, Get inside and up. Get off. Threaten 0.G. Head-on or inside with first step, Break to the 0.T.’s back. Tum your shaulders; make yourself swll. Push off, ricochet and get upfield. Get off. Delay 2 steps upfield. sell utside move, Threaten 0.T. and keep eye eantact. Loop off RIC’s tail (no light between). Lover shoulder and work move on ©.G. Get inside and up. ‘BELL LEX/ReEx Get off. Charge right for 0.T. Collide int his near shoulder and ricochet upfield. Get off. Delay 2 steps upfield. Keep eye contact and loop off LIN’s tail (no light batman). Be ready to tale cn 0.6. Get Get off. Charge right for 0.7. Collide im: his near shoulder and ricochet upfield. Get off. Delay 2 steps upfield. Keep eye contact and loop off RIC’s tail (no light between). Be ready to take on 0.G. Get inside. Can be run as grab game. TEXAS - CONTINUED Im: TON: cx" Used as run counter) Must beat 0.G, outside. Can’t be hooked. Read shoulder of 0.T. Go with or behind him outside, get across his face on Jab at 0.7. then break inside. ‘Loop off LIN’s tail (no light). Look for Cress face and get down to A gap. Must beat 0.6. outside. Can’t be hooked. Read shoulder of 0.T. Go with or behind him outside, get across his face on Jab at 0.7. then break inside. ‘Loop off RIC’s tail (no light). Look for Cress face and get down to A gap. outside move. Threaten 0.T. and keep eye contact. Loop off RIC’s tail (no light between). Lower shoulder and work move on center or guard. Work to right inside lane C.P.: Can be run with grab nog ‘ROSHMEN STUNT PACKAGE Roy (2. YON END-TACKLE axe) "YOU" CALL OR 42, PALMS SIGNAL A A Cede “ A C.P es Ric Roy: Ric: DELAYED Get off. Delay 2 steps upfield. sell outside nove. Rip/swin/club inside. Tux your shoulders; make yourself small. Get to 0.6.8 back. Push off, ricochet and get upfield. Get off. Threaten 0.G. Head-on or inside. Keep eye contact. Loop off Roy's tail (no Light between) lower shoulder on 0.T. Get outside and up. Also nun with "spin' ‘HITH_GRAB Get off. Delay 2 steps upfield. sell outside move. Break inside and grab 0.7. Pull him down inside. Keep moving inside and upfield. Feel tackle clear and let go (2 seconds) . Get off. ‘Threaten 0.6. Head-cn or inside. Keep eye contact. Loop tight off RoY’s tail (no light between.) This will be a short comer! Get upfield, QUICK *Q¢ (C.P.: Used as run counter) Get off. Must beat 0.T. Down inside. Tum your shoulders; make yourself small. ‘can’t. get cut off. Read shoulder of 0.6. Go with or behind him inside. Get across his face on turnout. Give ground if you have to. Get to A cap. Get off. Jab at 0.G. then break outside. Loop off ROY’s tail (no light) and look for ©.T. Get to B gap, but cross face any dawn block. ~65- sca (4 MAN ~ EXD TACKLE GME) "YOU" CALL OR #2, PALMS SIGNAL { 2. oO ee LOM: Get off. Delay 2 steps upfield. Sell ats: move. Rip/swin/club inside. ‘Tum your shoulders; mke yourself small. Get to WS DG 0.6.'s back. Push off, ricochet and get upfield. A LIN: Get off. ‘Threaten 0.G. Head-on or inside ° Keep eye contact. Loop off ION’s tail (no oo on Light between) lower shoulder on 0.T. Get outside and up. ROY: Get off. Delay 2 steps upfield. Sell ats! move. Rip/swin/club inside. Tum yor shoulders; make yourself small. Get to 0.G.'s back. Push off, ricochet and get upfield. RIC: Get off. ‘Threaten 0.G. Head-on or insi Keep eye contact. Loop off RoY’s tail (1 Light between) lower shoulder on 0.7. Get outside and up. a ¢.P.: Also rm with "spin". LOM: Get off. Delay 2 steps upfield. sell FOX: Get off. Delay 2 steps upfield. sell gutside move. Break inside and grab 0.7. eal Pull him down inside. Keep moving inside 2 vpfield. Feel tackle clear and let go (2 pe RIC: Get off. ‘Threaten 0.G. Head-on or insi (no light between.) This vill be a short comer! Get upfield. ~66- cago - conrmuED P QUICK 19" 4 (C.P.t Used as nm counter) a a ION: Get off. Must beat 0.7. Down inside. Tum your shoulders; make yourself small. Can't get crt off. Read shoulder of 0.G. Go with or behind him inside. Get across his face on tummout. Give ground if you have to. Get to Ap. LEN! Get off. Jab at 0.G. then break outside. Loop off LON’s tail (no light) and look for 0.T. Get to B gap, but cross face any don block. ROY: Get off. Must beat 0.7. Down inside. Tum Your shoulders; make yourself small. can’t get cut off. Read shoulder of 0.6. Go with or behind him inside. Get across his face on turnout. Give ground if you have to. Get to A gap. RIct Get off. Jab at 0.G. then break outside. Loop off ROY’s tail (no light) and look for 0.7. Get to B gap, but cross face any down corner. ia (2 MAN END ~ TACKLE GAME) "YOU" CALL OR #2, PALMS SIGNAL 67- Ber 43 SPIN Lon: LIN: ‘DELAYED Get off. Delay 2 steps upfield. sell atsi- move. Rip/swin/club inside. Turn yor shoulders; make yourself small. Get to 0.G.’s back. Push off, ricochet and get upfield. Get off. Threaten 0.G. Head-on or irside. Keep eye contact. Loop off LON’s tai: (no light between) lower shoulder on 0.7. cet gutside and up. C.P.t Also run with "spin". Law: oN: LIN: ‘ITH GRAB Get off. Delay 2 steps upfield. sel: outside mve. Break inside and grab ¢.7, Pull him down inside. Keep moving ins ie an upfield. Feel tackle clear and let 9: 2 seconds) . Get off. Threaten 0.6. Head-on or inside. Keep eye contact. Loop tight off Lov’s tail (ne light between.) This will be a short comer! Get upfield. ourcK 19" (C.P.: Used as run counter) Get off. Mast beat 0.7. Down inside. Tum your shoulders; make yourself small. can’t «gat out off. Read shoulder of 0.6. Go with or behind him inside. Get across his face c: turnout. Give ground if you have to. Get t. A gp. Get off. Jab at 0.G. then break outside. Loop.off LON’s tail (no light) and lock f G.7.< Get to B gap, but cross face any da block: quence criss Nom-cHA" (4 MAN ~ END TACKLE-IWIST GAME) "YOU" CALL OR #2, PALMS SIGNAL 43 A LON: rox: 1m Ric: DELAYED Get off. Delay 2 steps upfield. Sell outside move. Rip/swin/club inside. ‘Turn your shoulders; make f small. Get to ©.G.’s back. Push off, ricochet and get upfield. Get off. Delay 2 steps upfield. Sell outside move. Rip/swim/club inside. Tam your shoulders; make yourself small. Get to 0.G.'s back. Push off, ricochet and get upfield. Get off. Loop around and off ROY’s tail (no Light). Work to R.O. lane, Get off. Jab and allow LIN to pass underneath. Loop around off IOW’s tail (no light). Work to L.o lane. ~69- SPIN tos: Lm RIC: Rov: low: Ric: ror: Get off, Delay 2 steps upfield. Sell aitsi move. Rip/swim/club inside. Turn your shoulders; make yourself small. Get to 0.G.’s back. Push off, ricochet and get upfield. Get off. ‘Threaten 0.G, Head-on or inside. Keep eye contact. Loop off LoN’s tail (no Light between) lower shoulder on 0.7. Get outside and up. Get off, Threaten 0.6. Head-on or inside with first step. Break to the 0.7.'s back. ‘Tum your shoulders; make yourself small. Push off, ricochet and get upfield. Get off. Delay 2 steps upfield. sell autside move. ‘Threaten 0.7, and keep ey: contact. Loop off RIC’s tail (no light between). Lower shoulder and work move on 0.G. Get inside and wp. "TH aap Get off. Delay 2 steps upfield. sell qutside move. Break inside and grab Pull him down inside. Keep moving inside ar upfield. Feel tackle clear and let go (2 seconds) . Get off. Threaten 0.G. Head-on or inside. ‘Keep eye contact. Loop tight off LON’s tai (no Light between.) This will be a short comer! Get upfield. Get off. Charge right for 0.7. Charge int: 0.G.’s outside shoulder. Pull him outside and work upfield. Get off. Delay 2 steps upfield. Keep eye contact and loop off RIC’s tail (no light between). Be ready to take on center. Get + inside. -70- TaN: Ric ov: (C.P.: Used as run counter) Get off, Must beat 0.7. Down inside. Tum your shoulders; make yourself small. ‘can’t get cut off. Read shoulder of 0.¢. Go with or behind him inside. Get across his face on tonmout. Give ground if you have to. Get to Agp. Get off, Jab at 0.G. then break outside. Loop off ION’s tail (no light) and look for 0.7. Get to B gap, but cross face any dan block. Get off. Must beat 0.6, outside. can’t be hooked. Read shoulder of 0.T. Go with or behind him outside, get across his face on down block. Get off. Jab at 0.7. then break inside. Loop off RIC‘s tail (no light). Look for 0.6. Cross face and get down to A gap. -n- Lm: Tou: Ric Tom: ‘DELAYED Get off. Threaten 0.6. Head-on or inside with first step. Break to the 0.7.’s back. Tum your shoulders; make yourself small. Push off, ricochet and get upfield. Get off. Delay 2 steps upfield. sell outside move. ‘Threaten 0.T. and keep eye contact. Loop off LIN’s tail (no light between). Lover shoulder and work move on 0.G. Get inside and up. Get off. Delay 2 steps upfield. sell astsic move. Rip/swin/club inside. Turn your shoulders; make yourself small. Get to 0.G./s back. Push off, ricochet and get upfield. Get off. Threaten 0.6. Head-on or insid Keep eye contact. Loop off RIC’s tail (no Light between) lover shoulder on 0.7. Get outside and up. Also nun with "spin", WITH GRAB Get off. Charge into 0.G.’s outside shoulder. Pull him outside and work upfield Get off. Delay 2 steps upfield. Keep eye contact and loop off LIN’s tail (no light between). Be ready to take on center.” Get Get off. Delay 2 steps upfield. sell outside move. Break inside and grab 0.7. Pall him down inside. Keep moving inside an upfield. Feel tackle clear and let go (2 seconds). Get off. Threaten 0.G, Head-on or inside. Keep eye contact. Loop tight off RIC’s ta (no Light between.) This will be a shert comer! Get upfield. -12- ‘RINGO ~ CONTINUED RIC: QUICK 19" (C.P.: Used as run counter) Get off. Must beat 0.G. outside, can’t be hooked. Read shoulder of 0.T. Go with or behind him outside, get across his face on down block. Get off. Jab at 0.T. then break inside. Loop off LIN’s tail (no light). Look for 0.G. Cross face and get down to A gap. Get off. Mist beat 0.7. Down inside. Tum your shoulders; make yourself small. ‘can’t get cut off. Read shoulder of 0.¢. Go with or behind him inside. Get across his face on tumout. Give ground if you have to. Get to A gp. Get off. Jab at 0.G. then break outside. Loop off RIC’s tail (no light) and look for 0.7. Get to B gap, but cross face any dan block. ISX Loy (2 MAN, TACKLE-TACKLE GAME) "YOU", "ME" CALL, #2, 43 SIQAL C.P.: ENDS STAY OUTSIDE IN ALL ISK Gucs 29 0) 3 “A A fie > oO IN > O- 2 Get_off. Threaten 0.G, head-on or outside with first step. Slap/swin/rip inside. Lo: to center. If slide away, push off his baci and ricochet upfield. If’ block is toward you, penetrate. Must push through and cros: football. Get to R.I. lane. Get off. Threaten 0.G. head-on. Flasc autside. Loop tight off LIN’s tail. (No Light) “Lower shoulder on 0.G. and get upfield. (Spin back if pushed out of lane.) i Gas Get off, Threaten 0.6. head-on or w: step. Break inside and grab 0.6. as y Pull for 2 seconds. Push through off center or opposite guard. Fight across football to RI. lane. Get off. Threaten 0.6, head-on. Flash outside. Loop tight on LIN’s tail. (No Light) This will be a short corner! Lower inside shoulder looking far center or opposite guard. ooneK Get off. Gain ground inside on first step. Slap/swin/rip to center's back. Penetrate. -78- ROSHMEN STUNT PACKAGE ISX RIC (2 MAN, ‘TACKLE-TACKLE GAME) "YOU", "ME" CALL, #2, #3 SIGAL ° 4-3 A 1 f (Cone°] as A A 29 bo] Q A AN C.P.: ENDS STAY OUTSIDE IN ALL ISX GNSS _— DELAYED Get off, Threaten 0.6, head-on or outside with first step. Slap/swim/rip inside. Look to center. If slide away, push off his back and ricochet upfield. If block is toward you, penetrate. Mast push through and cross football. Get to R.I. lane. Ric: Get off. ‘Threaten 0.6, head-on. Flash outside. Loop tight off LIN’s tail. (No Light) “Lower shoulder on 0.G. and get upfield. (Spin back if pushed out of L.I. lane.) ‘ITH GRAB Get off. Threaten 0.G. head-on or with first step. Break inside and grab 0.6. as you go. Pull for 2 seconds. Push through and knock off center or opposite quard. Fight across football to R.I. lane. Ric: Get off. ‘Threaten 0,G. head-on. Flash outside. Loop tight on LIN’s tail. (No light) “This will be a short corer! Lower inside shoulder looking for center or opposite guard. QOICK nor Get off, Gain ground inside on first step. Slap/swin/rip to center's back. Penetrate. Force a double team. Fight across football to R.I. lane. Get off, ‘Threaten 0.G. head-on. Flash. Loop quick and tight on LIN’s tail. (No light) This will be a short corner! Lower inside shoulder on 0.6. and get upfield. (Spin back if pushed out of L.I. lane.) ‘TSX MIDE (LDN/RIC) (2 YAN, TACKLE-NOSE GAME) "YOU", JME" CALL, #2, #2 SIGNAL C.P. ENDS STAY OUTSIDE IN ALL Isx Gus. - fookge\ » A ms fables) « A A / ‘\ (Oo O° Na) \ A A A 2 4 [obdos) we ; A A 1 WIDE TACKLE: Get off. Step and gain ground wich near foot. Slap/swinyrip inside. 7. your shoulders; ‘make yourself small. to center, if slide away, push off his back and ricochet upfield. If block is toward you, penetrate. Must push thrash and cross football. Get to opposite inside lane. Loo} Get off. ‘Threaten center to bubble side. Flash and fake. Loop tight off wide tackle’s tail. (No light) Lower sha:tder on 0.G. and get upfield. (spin back if Pushed out of inside lane.) |. Fight across football to opposite inside lane. Get off. Threaten center to bubble side. Flash and fake. Loop tight off wide tackle’s tail. (No light) This will be a short comer! Lower inside shoulder looking for center or opposite guard. -16- ‘ROSHMEN_STUNT_PACKAGE ISK NOSE (2 MAN, NOSEWTACKLE GAME) "yOu", "ME" CALL, #2, #3 SIGNAL C.P.: ENDS STAY OUTSIDE IN ALL ISK GAMES NOSE: Get off. Step and gain ground with near foot. Slap/swinyrip on center. Tum your shoulders; make yourself small. Lock to gard. If slide away, push off his back and Ficochet upfield. If block is tovard you, Penetrate and push through WIDE TACKZ: Get off. Threaten 0.G, outside. Flash and fake. Loop tight off nose’s tail. (no light) Lower inside shoulder on 0.G. and get upfield. (spin back if pushed out of inside lane.) ISX_OPTION (2 VAN TACKLE-TACKLE Gare) READ STUNT CoP. -11= ENDS STAY OUTSIDE IN ALL ISX GuES LIN: RIC: C.Pet Get off, Gain ground inside on first ster Charge towards center’s back. Think penetration and run through across ball. if blocked by center, pull out and loop. Ye are now the come around man. Lower inside shoulder and work as close to RIC’s tail es possible. Lock for 0.G. Get toR.I. lare. Get off. Gain ground inside on first step. Charge towards center’s back. ‘Think penetration and run through across ball. If blocked by center, pull out and loop. are now the cone around man. shoulder and work as close to LIN’s ta: Possible. Look for 0.6. Get to L.I. Tackles align inside shoulder of offensive guards or double cock. -78- iogyroc (2 MAN TACKLE SLANT) ‘RUSHMEN_STUNT_FACKAGE ae ' \ ( Sec|0° } AX KA Tops ‘Tors RICr RIC: los Align in 3, Get off. Penetrate "B" gap. Work a move on guard’s outside shoulder and cooupy LT, lane, Align in 2 inside Get off. Penetrate "a" gap. Work a move on guard’s inside shoulder. Look for center. On slide away, push off his back and ricochet upfield. On block tovartis, fight upfield in'R.I. lane. spin back if’ pushed across ball. Roc Align in 3. Get off. Penetrate "B" gap. Work a move on guard’s outside shoulder ani occupy LI. lane. Align in 2 inside Get off. Penetrate "a" gpp. Work a move on guari’s inside shoulder. Look for center. On slide away, push off his back and ricochet upfield. On block towards, fight upfield in R.I. lane. spin back if’ pushed across ball. Can also be run as double spin, "Tops". weer (2 MAN TACKLE-END GAME) Gob ( ( C.P.: Tackle on side opposite cheat down ard OOM a aie oe AOA OAS loop back around to outside. Lower inside shoulder on 0.6. ~80- RUSHMEN STUNT PACKAGE Iso LIN (3: MAN TACKLE~TACKLE-END GAME) C.P.: OPPOSITE END, LON, STAY OUTSIDE — CPt Get off. Step and gain ground with near foot. Slap/swin/rip to center's back. Penetrate and fight through to R.I. lane. Get off. Delay 2 steps upfield. sell outside move. Rip/swin/club inside. Tum you shoulders; make yourself small. If 0.G.'s back is there, push off and ricochet upfield. If block is tovard you, penetrate and work inside. Get to L.I. lane. Get off. Jab upfield. Break outside and loop off ROY’s tail (no light). Lower inside shoulder and get to L.0. lane. In "L" call, jab and fake to bubble "RY call side of center, then loop. ‘ITH_GRAB Get off. step and gain gramd with near foot. Slap/swin/rip to center’s back. Penetrate and fight through to R.I. lane. Get off. Delay 2 steps upfield. sell outside move. Break inside and grab 0.7. Pull him down inside. Keep moving inside and upfield. Feel RIC clear and let go (2 seconds) . Get off. Jab upfield, hreak outside and loop off ROY’s tail (no light). This will be a short corner! Get upfield. 1e2_RIC (3 MAN TACKLEVTACKLE-END GAME) C.P.: OPPOSITE END, FOY, STAY OUTSIDE aN NA nN Lo: Ric Get off. Step and gain ground with near foc Slap/swin/rip to center’s back. Penetrate and fight through to R.I. lane. Get off. Delay 2 steps upfield. sell autside move. Rip/swin/club inside. Tum you shoulders; make yourself small. If 0.G.’s back is there, push off and riccche upfield. If block is tovard you, pene and work inside. Get to L.I. lane. Get off. Jab upfield. Break outside and loop off LON’s tail (no Light). Lower ins: shoulder and get to L.0. lane. C.P.: In "LM call, Jab and fake to buble side of center, then loop. ITE GRAB Get off. Step and gain groumd with near foc Slap/swin/rip to center’s back. Pene=rate and fight through to R.I. lane. Get off. Delay 2 steps upfield. sell outside move. Break inside and grab 0.7. Pull him down inside. Reep moving inside a: upfield. Feel RIC clear and let go (2 seconds) . Get off. Jab upfield, break outside and lo off ION’s tail (no light). ‘This will be a short corer! Get upfield. ~82- so LON (3: MAN END-TACKLE-~TACKLE GAME) RUSHMEN_STUNT_PACKAGE CP. OPPOSITE END, ROY, STAY OUTSIDE “A oL An A Get off. Step and gain ground with near foot. Slap/swin/rip outside. Tum yuor shoulders; make yourself small. Get to O.T./s back. Push off, ricochet and get upfield. Get to L.0. lane. Get off. Jab upfield 2 steps and break to center. Slap/swin/rip across 0.6. If center's back is there, push off and ricochet vpfield. If block is tovard you, penetrate and work inside. Get to L.I. lane. In “LY call, work across center into A gap on snap. Look’ for 0.G./s back. Get off. Delay 1 step upfield and sell utside move. Break inside and loop off RIc’s tail (no light). Cone across the ball looking for 0.G. Work a move; keep head up for scramble. Stay in R.I. lane. IN "L" call, move down to inside 0.7. as change up. 180. ROY (3 MAN END-TACKLE-TACKLE GAME) “8h BOSIMEN STUNT PACKAGE CoP: Get off. Step and gain ground with near foot. Slap/swin/rip outside. Tum yur shoulders; make yourself small. Get to 0.T.'s back. Push off, ricochet and get upfield. Get to L.O. lane. Get off. Jab upfield 2 steps and break to center. Slap/swin/rip across 0.6.’s. If center’s back is there, push off and riccche: vpfield. Tf block is tovard you, penetrate and work inside. Get to L.I. lane. In "L" call, work across center into A gap om snap. Look for 0.G.’s back. Get off, Delay 1 step upfield and sell gutside mve. Break inside and loop off RIC’s tail (no light). Come across the ba. looking for 0.6. “Work a move; keep hea! up for scranble. Stay in R.I, lane. In "RY call, move down to inside 0.7. as change up. 84 LON-NDSE-TWIST (3 MAN END - ISX GA) ‘ROSHMEN STUNT PACKAGE ROY-NOSE-TWIST C.P.: OPPOSITE END, STAY OUTSIDE + O° 5 NS > > DELAYED Get off. Delay 2 steps upfield. sell outside move. Rip/swinyclub inside. Tun your shoulders; make yourself small. Get. to 0.6.’s back. Push off, ricochet and get upfield. Get off, Threaten 0.6. Head up. Delay and mesnerize. Keep eye contact. Flash and fake. Loop tight off nose’s tail (no light). Lower inside shoulder on center and get upfield. (Spin back if pushed out, of inside lane.) Get off. Step ani gain ground with enar foot. Slap/swin/rip on center. Turn your shoulders; make yourself small. Look to guard. If slide away, push off his back and ricochet upfield. If block is toward you, penetrate and push through. Get off. Delay 2 steps upfield. Sell outside move. Rip/swin/club inside. ‘Tum your shoulders; make yourself small. Get to 0.G.'s back. Push off, ricochet and get upfield. Get off. Threaten 0.6. Head up. Delay and mesnerize. Keep eye contact. Flash and fake. Loop tight off nose’s tail (no Light). Lower inside shoulder on center and get upfield. (Spin back if pushed out of inside lane.) Get off. Step and gain ground with enar foot. Slap/swim/rip on center. Tum your shoulders; make yourself small. Look to guard. If slide away, push off his back and ricochet upfield.’ If block is toward you, penetrate and push through. ~85- TACKLES: (umyric) (ioNyRoY) Get off. Get into 0.6. with quick hand inside or butt technique. (If his ams are extended, grab forearms and lift!) Keep feet going, going and going! Push 0.G. (and/or center) back into QB. Do not pick a side. Collapse pocket so 08 can’t step up. Be ready to ome cff an: contain QB outside. Get off. Delay 2 steps upfield. sell outside move. Rip/swin/lclub inside. ‘Thum your shoulders; make yoursel! sta! Push off 0.G.‘s back and ricochet if it there. Keep coming. Spin if pusted pe football. oe ROSUMEN STUNT _PACKNGE (4 Matt BULL RUSH) TACKLES: Get off. Get into 0.6. with quick hands (LYRIC) inside or butt technique. (If his arms are extended grab forearms and lift!) gad Keep feet going, going and going! Push 0.G. (and/or center) back into QB. Coliapse pocket 60 QB can’t stap Up. ENDS: Get off. Start 2 steps upfield and then (ION/ROY) attack 0.7. with quick hands inside or butt technique. (If his ams are extended, grab forearms and lift!) Keep feet going and push. Condense pocket. “07- TACKLES: Get off. Start 2 steps upfield and vork (LDYRIC) inside mve. Take shortest route to os. Stay active and get there. wOs: Get off. Start 2 steps upfield ani then (LON/ROY) attack 0.7. with quick hands inside or butt technique. (If his arms are extended, grab forearms and lift!) veer feet going and push. 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The deliberate holing/picking in a game/stmt. ‘The nervous and sensitive position prior to a great get off. ‘The usage, ard advantage to a defensive player in P.R. Read by noseman vs. double back block. AP.R. move using a double fake. ee [ (shifting) of the line - LI/RI. openings of protection (L.0., LI., RI., RO.) rusher in a get off, bead and shoulders first. gEeeez sages yerae 2 H 98 i ie aad i i i i i Man-Man pass protection. 2 Gap technique (Tough) where lineman works across ‘opponents face. = stimlus for get off. aT SMELL A RAT BUREN TREE ua Fisbpieeeeitt ngs agqa8 HT Coe eL 5 “age ns i é 2 Teed ef a8 t i g 3 fe +s head. ~ Gimick, sucker or trick tip-off. = Technique to close a trap with upfield shoulder. = A reaction to block if stuck or deeper than ball. - A pre-determined P.R. maneuver or charge in a gane. > The closing and playing a gap with opponent's body. = The initial start to moverent. = A cross-charge (quick) vs. run. - Am over maneuver usad in P.R. lato Brows you. Have discipline in your muddle. Be sure every man has heard and understands the call correctly. Break the huddle sharply. Always look up and never make a bad call in your B. Know the Defense Called Position by Position If one of your teammates lines up incorrectly, you should recognize this immediately and move him into position before ‘the “ball snaps. Should the defense be breaking down an distance situation according to field position. 2. Field Positions - This is equally or even more important ‘than down and distance. You should know what the ‘opponent will do when backed up on his own goal line. Will he gamble? At what position on the field will he plays and gamble on 4th down, etc. 3. Bnow the Quarter and Time Remaining - Many a been lost because a team misjudged the time left to play in each half ard what an opponent does during this time. In_games where two teams are equal, the time employed intelligently by a team often determines the winner. You should know how our time and how he uses his offense to kill time. defensive play can determine whether or not the can control the tine. 2. Be avare of a 30 second clock - over right side of offensive mddle. Special Situations 2. how who the opponent calls on in the clutch, row how the change of quarterback affects the game. Be avare of a play being run at our nev substitute after an injury to one of cur ow men. Watch for the home run play after we have lost the ball on a sudden change. Every time the opponent puts in a substitute, be sure to recomize his mmber and position. ‘This could constitute a change in our defense. ‘STXPS_YOR_LINEBACKERS AL Be Gang Tackling ~ is the most demoralizing maneuver in football and is a mist for all good defensive teams. ‘The lineabckers are the Leaders in gang tackling. Be alert to strip the ball. Never, Never take for granted a man is tackled. ‘Spxint back to cer your area and break at the proper angle. You mist be under control at 10 yards so you can react without taking extra steps. Don’t lose ground by breaking at ‘the wrong angles. ‘BE_AWARE OF DOWN AND DISTANCE. LINE UP ACCORDINGLY. Be cognizant of field position in regard to hashmark and area of field. “ample: Om 20 yard line or opponent's 20 yard line. Recognize Offensive Formtions. Know where receivers are. You mst know if there are three receivers to ore side. Is there a close receiver to your side? You may be able to hold him up or knock him down if a pass develops. Read backs when they come up to the line. Many times they will look where they are going. Also, check their stance: weight forward, may be coming forward; weight back, my be going laterally. Read_Stance_of Lineman. Weight forward, may be coming straight ahead. “Weight back, may be pulling’ pass protection. (Look for any tip.) Do_net giveaway _a_stamt of particular defense by your line-up or by moving before the snap. The offense can also read. Qn the defense called, know who can block on you and be Prepared to whip the block. Xour_first responsibility is to stop arp and second responsibility is pass defense. On a definite passing situation, it is the opposite. Tf a potential ball carrier heads for your area of responsibility, you mist play the blocker tough and whip him. x Mest _anylead blocker (back coming through line or pulling guard) on their side of the line of scrimmage. Thare will be fo lateral hole for ball carrier to angle cut. Play_an_open field blocker with your hands. Anside out. (Head across the bow.) Wt bell carrier in the middle and knock him back. Knock the ball loose. (Ball carriers gain up to two yards when they: fall forward). If two remaining Backs cross, hold and take the Back to your side until you know where the ball is. on normal pass responsibility, you always tum outside first. on normal pass responsibility, when a pass shows, take a glance to outside and see ifa receiver is coming close enough for your to hold up ar knock down. Rules in regard to hold up or knock down receivers: 1. Ifthe bal) is not_in the air: a. You may jam the receiver within five yards of the 10s as long as you are in front or even with hin. Do not camit unnecessary roughness. b. You cannot grab a receiver anihold him at any tine. 2. Ifthe ball is in the afr: a, You cannot hit a receiver in any manner, except as you go for the ball. cn any normal responsibility, keep receivers outside you. Mash any receiver trying to Gross, if be is not more than five yards beyond 16s. Go to the ball as fast as you can regardless of where it is thrown. 1. Intercept the ball at highest point in your zone. 2. Go through receiver to ball; strip the ball. 3. ‘Tackle receiver if opponent catches the ball. 4. On interception by another defender, block first different colored shirt. 5. On lateral pass ower ball. It is a free ball. 6. Qn interception, return ball down the nearest sideline. On any "Dog" or blitz stunt, expect a Back to block by using a chop block. Be ready to hurdle him. To play your technique and carry out your responsibility with You mist have a knovladge of the purpose of defense and each man’s general area of responsibility. TTT. DEFENSIVE WEAPONS LINEBACKERS MIST MASTER A. Eyes - The proper use of a player’s eyes is as important an area to stress as any other physical area. It is probably the most neglected. What a player keys and sees is what he will react to, Therefore, the player mist be coached to look at the correct things in order to make the proper reactions. Feet - Feet are important for every defensive football player. We try to stress this importance and we work on getting the feet educated and quicker through drill repetition and constant emphasis in all canpetitive situations. You can’t have maximm use of your feet if they are slow or if they are constantly being tied up. ‘That’s why hands are next in importance. Hands - Knowing how to deliver the "hand shiver" to control the offensive player is very important to the Inside and Outside Linebackers. Our success will be determined to a large degree as to how well the Inside and Outside Linebackers can control the player attempting to block him and on how well he uses his hands to keep himself clean of a "tie-up" situation. These and repetition of sleds, bags and Physical drills will allow us to became excellent at using our hands. Foream/Shoulder - This is an area of technique which we work gm and use, but only in certain situations. We would prefer to use our hands, but sometimes the offensive play will dictate that we use this technique. We realize it isa weapon for us, so we will stress this area every day to same extent. This technique is important because of the size the ‘the opposing linemen. DOLD A. A correct tackle incorporates the fundamentals of the: 1. Approach 2. Contact 3. Pinksh B. Tackling Progression - The most difficult tackle is an open field tackle. ‘Therefore, there exists a fundamental teaching progression. This teaching sequence begins with: 1. Fit - Place yourself into the ideal tackling position. Frees bent, back flat, head up, anms wrapped and hips rolled. Once you have assumed the ideal position, you then have a mel to strive for. (Visualize this Position.) 2. Qentact - The pop is the coortinated skill of making contact in the correct position while rolling the hips, thrusting the ams and utilizing the power of the loer back and legs. The ams are utilized in two steps: a. AS contact is made, thrust the arms in an uperd direction around the ball carrier (six shooter). b. Break the ribs of ball carrier with thrust. 3. Einish - The combination of the contact and the leg drive allows the tackler to finish his victim by placing him on his back. 4. Approach - Once the fit, contact and finish have been taught, it becomes necessary to concentrate on the carrier, gather your mmentim, ‘assume a good football Position with the feet chopping, close the distance between you and the ball carrier and concentrate on the belt buckle. Your point of aip should be the near rumber on side tackles. ‘The approach is divided into five situations: a. Head on - move in sternum - screpe numbers. b. Side - move in - sterram near number ~ head across bow. cc. Boundary - move in~ stermm near shoulder - hit through. d. Open field - move in - create leverage. e.” Desperation. Summary of Progression 1. Sprint to ball. 2. Throttle down. 3. Maintain good base and balance. 4, Head up and eyes open. 5. Attack. 6. Tock-up. ‘TL SISTEN OF ALIGIOUOTS, RESPONSIBILITIES AND TECHKT: kK. Position of ickera ~ According to Location of “Y~ (TE). on *¥ to side of strength) Middle Lineback: ~ Open side LB © Two TE or No TE = Opie is Weak side 2 @ © x Gon 6 8 @® wR iO 8 600200_ © So0boo aa) & nt oO OPIE (stronc) [1] (WEAK) woe) Mac (smmons) ‘MAC (MIDDLE) (MIDDLE) : ! c R wn é : Cc oO I ® Te vm ! re TE : Q ce © So 08006 gooBo 5 gq OG TOBY } ope _pOBY o OPIE ‘ (STRONG) MAC (WEAK) (STRONG) (WEAK) j (umppte) ac (MIDDLE) va ° & } © g 2 wR oO x a 8 } Boohoo 0 | G ~ 9OHOO m= oo oog or (WEAK) MAC (STRONG) arene) tac) coe (MIDDLE) . (MIDDLE) ip Responsibilities 2 oooSco0c ; Ovoa7etotami: 98211 1) Obl 1a2i ll 6158172619) 2. Alignments and techniques are referred to by numbers. oO c. Other Alignnent for OLB’s: “9 ‘out le “Out - Call made by SS on strongside, or WCB; this aligns the OLB’s inside foot, just outisde of Y/s outside foot. a6 ° ° ° _900R00 O° ° oo8oo0o g €o ovT™ 2. "0" = OLB on open side aligns 1-2 yards outside offensive tackle on LOS. on oo 2 _oofooo oco08oo, 0° on “oO 3. "H" = OLB on open hip of defensive tackle ana fe) ° 000k oo ° a 4 ) side aligns stigntly beh behing outside and 1-3 yards outs! O° O° 2° 9on00e A qo We 4. "W" - OLB on open side aligns 3-4 yards deep and splitting distance between offensive tackle and split ol ° ooo8oo ° a a ow ° : o00floo 5. "VW" - OLB cn open side aligns 3-4 yards off Los, with gutside foot on inside foot of "x". "I" ~ Same alignment on the slot man. ° ° 000800 9 “oe oo ooofoo & 3 ° a ° ° -10- ‘VI. BECQOGNITION OF BASIC “FLOWS, READ®' DMD REACTION TO SHEN A. You HUST know the responsibilities of the N.G. and your D.E. From your keys locate the ball and position yourself so that - you can enter to the ball. 1. If flow comes to your side, your gap responsibilities are coordinated with your D.E. 2. If the floy goes away, your gap responsibilities are Coordinated with N.G. 3. If the T.E. on your side AND flow goes away AND your D.E. is playing a 5 technique, your have both A and B aps on backside. a. Attack 0.G. and close A gap with with body. b, Keep outside arm free and be able to make play in B 8B. ELOW - Versus autside plays mist know the force that is called to your side and know how OLB is playing so you can anticipate getting into proper gap. 1. Stack Flow - When backs and ball attack 10S, so there is a definite threat of quick aut back (includes play action pass). : Le 7] oO ‘ 08 Bo: ooonoo Ooon0O ooo8oo oo00Td0O 2. Fast Flow - when backs and ball go immediately outside with To quick cutback threat. 3 P a ooo8oo Oo 00800 OOOEB0O 3. Split_Flow - In a 2 beck set, when 1 back goes to each side of Q.B. (includes drop back pass) . oo éHoo at “COUNTER” COUNTER” COUNTER” “ne ‘VII. RBOOGNITIGN OF RECEIVER DISTRIBUTION A. Basic - 3 receivers strong, 2 receivers weak Ml coverages play ~ may require a basic slot adjustnent. a . & ® \ a) ' ® e oon00e@ oO Oy, e ® | 300800 Flow or Flood Responsibilities Flow or Flood Responsibiities B. Flood: 2 receivers strong, 3 receivers weak All coverages play with Flood adjustments. Location of second receiver weak will alter techniques and in sone coverages, call for a revert. Weak side coverage adjusts on basis of second receiver and/or Flood. 3 o | ; i é 200800 & i © S00Bo00 ® | Strong side coverage adjusts on must be Basic or Flood. basis of second receiver’s action. Cc. Eloy ~ 4 receivers strong, 1 receiver weak. Most coverages play with Flow adjustments. Weak side coverages (6 and 7) may revert vs. Trips, according to Personnel placenent, 4 Z0--3 é 63 oe 1 | 13 4 ' ' °° 0 0800 ° ; 0 coBooo sajust on basis of Flow Must be Basic or Flow. ‘Coverages or Basic distribution. ‘There is no Flood possibility. ee -12- ‘OUTSIDE LINEEACKER TECHNIQUE 1. TORY LINEBACKER TECHNIQUE - YS. RERy AL Position Two point stance - good low fundamental position. Head up, outside or inside shade of "Y" depending on: 1. Formation 2. Split of "y" 3. Cover and Support called Key "y" Then tackle, strong back, onside and offside guard. Key "Flaw" late. | Glad or Slan- fill-c¢ toDto ball. Backer support - omy -_ | — / 2008 BOO OF “oncuer’ 2 sg &, ss Slow or Slam Support Use frontal technique - mirror his first me. Strike a lifting blow with the heels of your hards on the chest of "Y", Do not let him get under you. Do not let "Y" drive you off’ line of scrimmage. Keep him in front of you, and pas hin_back - get separation. control Fy" with’ as much ition as possible. Be ready to make play inside or Beside, "rf his head is inside, eink inside’ ahd ae nose up position. If "Y" blocks you and releases for run or pass option, he is your man all the way. (Usually, in short Must “contain" play. Align “Loose 9" - get upfield square, mect,” the lead blocker with inside hand or forearm shiver, ‘your shoulders parallel and your autside leg back. Be not to penetrate too far upfield ar to outside. Do not open the GATES for the carrier to aut inside. "squeeze Play". Maintain outside position. “136 JY" Hook Blocks Clowd_or Slam Support strike a lifting blow with hand shiver/frontal technique underneath his shoulder pads. Keep head fron going past your hip. Control and keep "y" in front of you. | Do not permit him to drive you off line of scrimmage. Make the play inside or out. (Push him back.) Shed "Y" when ball carrier breaks into the cutback area inside or autside of you. If you beat ‘the block quickly, work to next blocker. ‘Backer Support n " = move across the Line of scrimmage and meet the blocker with a hand shiver. Keep your shoulders parallel and your outside foot back. Keep good outside position and force the ball carrier to cut back. Tackle the ball carrier from the outside in. Squeeze the cutback area as much as possible. Tackle the ball carrier who tries to go wide. “X" Blocks Inside Closed linebacker initial movenent on ClowySlam is to shuffle inside, replace his feet, keep toes and shoulders to the goal line with the outside lag back. As soon as the "Y" releases inside - your eyes mist immediately go inside to next blocking threat. a. Qnside Lineman Kickout. Block SLAM/CLOUD BACKER gee a fee a Get inside and upfield and contact with outside shoulder: "spill it". Force the ball carrier to bounce. BACKER - Get upfield and inside slightly - contain the play. alae cocker, drive upfield with shoulders to the “d widen the blocker fram inside/out. Don’t corner. Make pulling Linenen belly deep to 4. Try to knock them off. -15- SIAM/CLOUD ~ Execute initial movement, see onside ouard Pull, read angle of back and flatten out by your second step. Get ewe 1 wp on blocker - stay squre to goal Keep leverage on blocker until contain man tums Play into your - "cutback area". Don’t widen too fast. BACKER - Work outside lead blocker, work upfield and use hand shiver to keep blocker from legs. Maintain outside/in leverage. ©. Offside Guard Kickout Course ‘SLAM/CLOUD BACKER Sfoue Toor SlaM/clouD - Execute initial movement - don’t be influenced by back if he is not a blocking threat. Once blocking threat is recognized, then pivot on your inside foot and an contact with your outside shoulder, then work to get upfield and widen comer. BACKER - Play like Stam/crovd oO r ooo Ss Slam ard Cloud force convert to backer support with outside release of "Y". Block protect "Y". Play outside release with hand shiver - throw off. Keep outside position on near block. Attack near block and control outside half. ‘Turn the play inside. Tackle the ball carrier from the outside-in. Keep shoulders square and outside hack. Quiteff Block Close the hole with blocker’s body. Stay square and keep hin on the line of scrimmage. Go across his block to make the Play inside him in the "Cc gap. g° on 16 6 = Close the hole with the blocker’s body. Stay square and ~ separation, Be prepared for ball carrier bouncing outside. Keep the inside hole small. Get ~ oven 7 mye 7 Soverege Assiament" Figo AcTIOy Fuoco AcTION Aa of ~17- = or "2" tight to "Y" (DT) and block on: ‘SLAM/CLOUD SLAMZCLoUD Yao OE Vs. DowryDown 200mm. came ten a BACKER EAGER Xacon Apoon Contains SLAW/CLOUD ~ Play over "Y" in "Toose 9" alignment. Key through "Y" to onside tackle and guard. Tight end blocks inside and tackle or guard pull outside, play "2 gap" into "z", If "¥" blocks straight and "2" blocks you (double team), drop outside Jeg and work upfield to split double tean. STACK ges MD ys. oon b. % 7 ¥ “Ue Scrape to full flow . Shuffle stack to split flood or no flow and read blocks. Keep outside leverage on blocker. Beat block to ball. m OPIE. LINSEACKER TRCHNIOUR (OPEN STDE) AL Position ‘Two point stance with variable positions as Listed below: 1 On line of scrimmage, one yard outside your defensive ood. 2. OFF CH") ‘Three yards off of line of scrimmage, two yards outside your defensive end. one ON/OFF/WALK ARAY Align over a normally aligned "Y". 4. HALA Five yards off line of scrimmage, splitting the distance between offensive tackle and split end. SY Three and a half yards off line of scrimage, one yard inside split end. oa : 45 ‘on | “HW . 000 Oo} Doo CF lgiolo aS o Qo “Vv - Near back, flow of backfield, onside tackle and guard. Walk away ard out positions - see as much as possible. Focus attention through the offensive tackle to the backfield. on nm, support as quickly as possible. Contain the sweep and shrink the cutback area. On pass, locate "XK" and work through him and force him cutside. Area of Responsibility "Backer" force - contain. Reaction to Reads (x Flexed) 1. 5) =. Blocks Man (Blocking Pattern) ° Bay Boo nA Backer Force When run shows, attack and meet near back with hands, squeeze contain with outside foot back and shoulders square. Force the play back inside. Contain the bomee, ©.P, Note: You mist be able to determine quickly if it is Near Rin or play pass. You mist be able to read Blocks of offensive linemen and near back for quick reaction. = Tack =X Cracks (8-9 @'.0o Pad °° Backer Force Get upfield and beat X’s crack block. Once you beat the crack, attack the blocker with hand shiver on his inside shoulder with penetration - spill outside. Shrink the rumning area by meeting guards block upfield. -20- 2. 3 Ehud Bway Controlled pursuit. Slide to inside to protect for autback outside your end. Bea factor on strongside runs. You have reverse. Check the quarterback, keep ard ‘reverse as you slide inside under control. ‘Then take good pursuit angle. C.P. NOTE: Best key for quarterback, keep or reverse is to check for face(s) of opponents coming beck to you. Get depth upfield. FLO 28 ‘FLOW 28 REVERSE AT "om" «—O ogo Bo Note: Vs. Pitch ® gco8o Sg eRe Sooo 80g We would prefer to beat the crack by "X" upfield and beat it with speed. However, if contact is made and the ball is outside, execute "wipe off" technique, or tum into blocker and execute frontal with separation, swim past blocker. on the release of #2 and the pattern of #1. slot” ‘The area 12 to 15 yards inside the nmbers is considered the slot; | Bowever, it is basically a position inside of 1. ~21- Man_Gwerade 1. Help Inside Folloy man coverage principles fron and outside technique (i.e. Dianond) {f your man ns a definite inside release. Generally, you are free to help on wide out or crossing receiver. 2. Alone Follow man coverage principles from an inside technique (i.e. Zip, Woda, Zorro, Wig). Qver Stack/Under = "Ss" If Slam or Clad is support call, scrape linebacker - 2 gaps all blocks and work upfield.’ If backer is called to Play normal backer responsibility. |("o" gap) VER STACK (Cloud or Slam) UNDER (Cloud or Slam) = leo ge a a6 gcc 0 00nK0¢ oe a ‘V. PASS_RDSH TECHNTOUES Get off the ball quickly, a good start is critical, limit lateral movenent. ‘Keep feet moving at all costs, keep hands inside blocker’s hands. Don’s stop so you have to restart. "out quicking" blocker, then about a non-contact move on blocker, then about the ‘move to make on contact. "Keep separation from blocker and be sure pot to look at QB too soon and loose sight of the blocker. If you too soon, then blocker can recover. If you make move too late, you will be too close to the blocker and he will get into your body. 22> When to use Speed Rush: = Use versus slov "setter" = Blocker who crosses over early Rip Up Technique Drive to blocker, step fake inside, then place outside hand on outside shoulder and "dip/rip" inside am under blocker’s arm pit and close to the 0B. When to use Rip: Use versus extremely large blocker ~ Use versus blockers that are overly conscious of the protection of the inside gap = Use versus blockers that are set too high ‘Swim Technique a. Contact Frontal and Svin Assume frontal position on blocker with your hands inside blecker’s hands. Grab cloth. Push blocker ard when you feel him lean forvard, pull him to you and swim with the arm opposite the rush path, over the blocker. Use the blocker’s body to help you [ i ‘When to use: = Use versus blocker who over extends forvard, especially on contact. = Use Vous aggressive blocker, especially pop and recoil blocker 4 -23- b. Turn Shoulders and Swim Tum blocker’s shoulders with a step fake inside instead of getting frontal and execute swin cppesite the tum, Grab behind shoulder pad, pull and go by! When to use: ~ Use versus blocker who refuses to lean forward (large blocker) ~ Use versus blocker who is single blocking with no help ~ Use versus blocker who turns his shoulder quickly, early Bower Rush Use when you are stronger than blocker (i.e. back). dust get frontal, dip and explode, lock out, and separation. Drive blocker into pocket and into QB. It is critical to keep feet moving in this technique. As you approach Q8, reach with cutside arm if you can’t Push blocker into 0B. ‘Stride over Anticipate "chop" block, especially when being blocked by aback. Step over or to the side (lov shed) and regain lost ground. ~2he a ‘TAS 1. Proper position and balance allows quick and powerful movenent in any direction. Each individual, because of his size and body build, will have subtle differences with his stame, 2. Base - Feet should be no wider than shoulder width - better movenent. Feat should be parallel - allow for slight stagger. 3. Weight - On balls of feet with back cleats slightly out of grass and toes pointed straight ahead. 4. Body - Lags slightly bent - do not bend over because we want the Inside Linebacker to see as mich as he can. Keep back slightly arched and head up. Height of stance is regulated by the bend in the knees. S. Ams - Bent in a natural position with fingertips on upper thigh. auaver Depth is 3-4 yards off line of scrimage THDROUGI_ROWLEDGE You mist have thorough knowledge of defensive system, especially your responsibilities and those of your adjacent teamates. 1. Key - Basically the triangle and in the progressive order of who can threaten you the quickest. (Through guard’s head to the backs.) a, Your 0.G. (nearly 100% in zone). b, The backs (especially the near back); primary in man, c. The other O.L. (including the far 0.G. pulling around at you). ‘dsj, Flow - may force adjustments to "Rin" or "Pass" 3e vers responsibilities: ‘+ =25- ATTACKING BLOCKERS A thorough understanding of the responsibilities of the rest of ‘the front and any run force coming out of the secondary. How to -work through a block may be indicated by the fact that the block has freed someone else into quick pursuit. ‘The ability to defeat a block is based on the techniques of making contact and executing a proper release. What kind of leverage to maintain cn the blocker is dictated both by the defense called and the ability to pick up keys at or befare contact. ‘The important factors in defeating any block are: 1. ‘he relationship of the blocker to your area of responsibility. 2. ‘The relationship of the ball to your area. ‘The more the blocker challenges your ability to maintain position in your area of responsibility, the more you mist concentrate on thoroughly defeating the block. NEVIBALIZING A BLOCK Gaining the advantage on a blocker by equalizing and destroying ‘the power of his block by delivering a blow. ‘The effectiveness of the blow delivered will be dependent on the force exerted. This is not easy, as you do not want to over exagyerate the blow to the extent that'the linebacker has no ability to recover and came off of the block. Many tines a player will over extend his legs upon explosion which will reduce his escape ability. Three basic neutralizing techniques are listed below: 1. Butt Technique - used basically vs. drive block (a direct block at you by 0.G. or back). a. Attacking up and through blocker with proper leverage (knees flexed) and stay "squared up" to him; meet. blocker as close to line of scrimmage as possible. b. Drive your shoulder under his pads, ear to ear, bringing your hands up and inside of blocker’s hands and delivered to front of his shoulders (keeping your elbows close together) . ¢. Ru through contact. d. Clear the blocker - gain separation from him by explosive extension of hands and arms. -26- 2. Hand Shiver - used basically on blocker that has made some lateral movement (cut-off, pullers). a. Be “squred-up" when you meet blocker. ». Drive your palms up urrler blocker‘s pads, inside of blocker’s hands, keeping your elbows close together. ¢. Rim through contact. 4. Clear the blocker - gain separation from him by explosive extension of hands and arms. BHEDODG THE BLOCKER You mist understand how long to "hold" your position on the blocker. ‘This is a technique of maintaining the advantage on the blocker by a good attack, proper body position and proper footwork. If you leave the blocker too soon, you may open up your sap responsibility. If you become so intent on defeating the blocker that you cannot make the play* you are of no value to the team. In all situations, you mist be able to attack blocker, find the ball, play your gap responsibility, clear the blocker at the appropriate time and enter to the ball. This coordination is necessary for the entire defense to be successful. Our four techniques are listed in preferential order; 1. Peel - This shed technique is executed in conjunction with the butt technique vs. the drive block. After the inside linebacker attacks the block, he mist use the hands and legs to peel, work the blocker or shed him the area of the attack side. sis is blow delivery and quick explosive disengage. 2. Throw - Hand grabbing the blocker and throwing him away from ‘the P.O.A., while pulling yourself or stepping to the P.0.A. 3. Slide - Stepping laterally, or back and laterally towards the point of attack. After a play has been positively diagnosed, do rot hesitate. 4. Spinout - Used ONLY when D.E. is driven off L.0.8., cutting you off so that you cannot pursue on wide plays. -27- BIDE DSICE LINEBACKER REY_& REACTION TECHNIQUES A. QNSIDE TB - Alvays keep outside arm free. 1. Lead Read - When a back drives directly at you. a. Attack this back or 0.G. as close to L.0.S. as possible. Bots 7 ost og ff of atA 2. Wide Technique - When your D.E, is playing an outside technique and vs. all pullers. a. Attack 0.G. as close to L.0.S. as possible. b, Enter to ball. C.P.: No run through vs. fast flow or split form. Se oe ooh oo a ook ao is 3+ Tesh Tectniaue = When your D-E. is playing a "Tough" technique. SMuffle to a stack position behind your gap cx 0 gop, dependent wen bow technique) . pe to scrape into ots plays (rraw his foxcn Be alert for scoop Enter to ball; TP nal is ‘cuthack into B gap, enter to it tran the outside. _” Ay X A D -e, £ bere “ee eee pp 4. Sexape Technique - When your D.E. is playing an ingide 4 technique. ‘agin scraping into your C gap (or 0 gap if “sting” called). Versus fan block: Must be able to come back and attack B gap tough. If ball goes away: cone back and pursue normally. A 4A «8 Es ® _ co 3 e “eu T cau “sTme Covw Tea 0.7. ve B. -QEFSIDES IB 1. “Plug Technique - when N.G. is playing far A gap. (attack slips) a . attack 0.G. with backside pad. b. a 2. Scrape Technique - When N.G. is playing near A gap. ‘You have far A gap. ‘Shuffle-step up at far hip of N.G., getting into A gap. Attack C or 0.G. with nearest pad to C or 0.G., keeping ballside am free. 4. Pursue amd enter to ball ~ stay alert for cutback. er: $f Back To BAU” ~29- Run Through - When far 0.G. pulls. a. certain to take proper angle to ball, go as tight to trails of O.L. as possible (jump over their legs, don’t go around then). b, Enter to the ball from the inside. ‘Rux_Throuch - When onside 0.G, pulls. Not vs. fast flow or split backs. a. Rum through ONLY if your D.E. is in a base tech. b. Attack puller with near pad. c. Expect puller to try to turn back on you with a chop block. p38 Seed GENERAL THOUGHTS 9. 10. ne 13. ‘Thorough knowledge of the pass coverage called. Be abeolutely sure of the coverage called in the huxtdle, Never guess! of coverage after offensive set, ‘This change of coverage could come from secondary or a Linsbacker. Must know favorite receiver and recognize him in formation. Kno_down_and distance, This determines your alignment depth, If long yardage, think pass first and the things that compliment it such as ‘draw and screen. Talk it out loud. Alert defense for each. |. ‘This definitely affects your responsibility and maybe your alignment and alerts you to possible checks in pass coverage. know the formation. Know its strength and wealmess. Chserve splits of wide receivers; may be an indication of route to be run and can also affect your alignment. When recognition of pass and threat of draw is gone, look up at _pearest receiver in your zone. His route will be key to your technique and alerts you to total pattern. As linebackers, your responsibility is to force the ball to be throw outside of you or in front of you. Challenge all receivers to come into "Ihe Pit" where linebackers hunt heads. Everyone break on the ball. Be there for the tip, the interception, or the fumble. ‘The Big Play! ‘Alert for uncovered lineman pulling after set, for screen communicate, call it out, "screen, screen". Alert for receivers crossing into your zone such as an bootleg. Always look far it on bootleg - especially middle Linebacker. Get your hands on him. Mock him down or get into his path and mun with him or get through hin. Commmicate to next linebacker - "cross, cross". Look ball into hands. wrop, it up! “31- HRICHON COVERAGE In_ order to have the desired effectiveness of man coverages, the linebacker gust be well grounded in the fundamentals of single ~coverage. 1. Aligment - Alvays align yourself so that you can gain as much of an advantage as possible on the man you are assigned to cover. Same of our coverages will ask a linebacker to align himself in a position quite a distance fron his coverage. In this instance, he mist have great awareness for what is taking place. 2. Regus ~ Use of eyes - A Linebacker mist look at his man in order to maintain his tactical position. Locking in his direction is not_correct. You mist concentrate on looking at a particular part of the body such as feet or belt. ‘The receiver will always tell you where he is going by his moverents. You will have to use your mouth and ears for such things as "in" or "out" or possible screen and draw support. 3. Tact Position - This is the vertical and horizontal position between the defender and receiver. This position is always dictated by the owerage called. You mist know the tactical Position needed with every defense we call. Staying square and keeping your inside or autside leverage is extremely a. Focus on receiver seeing ball only with peripheral vision. lose the receiver. b, Shuffle to an aggressive position on R. Do ret allow R to catch you "waiting" for him; learn to judge his speed. a. Use hands as bumpers (within 5 yards of 10S) airmad at front of R’s shoulders. e. WATNTAIN your designated lateral position (either inside or outside). Your basic technique will usually be an inside one; do not allow R to get nose up to you or to cress your face. £. Do. not cross your feet until you are forced to opan up and run with hin. g- When you open with R, always open up INTO hin. h. “Look at R’s hands, -32- 4, When R goss for the ball, play through his hands - you MUST ALWAYS TURN INID HIS’ HANDS AND PLAY THE BALL. J. Listen for "ball, ball, ball*, this seans that the batt is in the air. Be ‘alert for it to come into your peripheral vision very soon - 00 NOT TURN for ball until R goes for it, but anticipate. WATCH AND REACT TO R’! HANDS: PLAY FOR AN “OSKI", 2 a. When you see the ball inthe air, yell "ball, ball, ball" = fly TOUGH TO IT and farce interception. b, Intercept ball at its highest point. c. Go for ball with BOTH hands - D0 NOT place one hard on receiver. 1, Put thumbs (or little fingers) together. 2. “Look” ball into your hands; watch the nose of the ball on long passes to improve your judgnent. 3. ‘um your hip into receiver to knock him off the ball. d. If receiver gets to the ball before you: 1. Play each short route (hook, curl, hitch, etc.) as a short route but think DEEP - play directly through R’s hands to the ball so you knock his head off if he goes deep (hook and streak, curl and streak, hitch and streak), if ball is’ thrown to nin, 2. Go THROUGH receiver - intimidate him whenever possible. 3. Strip receiver through his near arm when approaching R from the outside, use your inside am since you can reach farther’ and also have more force with it. 4. NEVER cross receiver's face unless you KNOW you can get either_an interception ar a "knock down". S. ‘There may be times when you have very good coverage on your R, yet the QB still gets the ball to him, Using a slap technique, you can knock it out of R’s hands before he can “out it away", if you don’t quit on the ball. -33- once it is inthe air; 5-6 strides with quick recovery at top spead is a great advantage. e. If the receiver gets behind or breaks away from you, never waste tine looking back to find the ball. Keep your ‘the i i Broken patterns and scrambling Q8’s present many coverage problems. Our mist rule is to concentrate on your receiver. Don’t lock it the QB unless When executing our various types of drops for certain coverages called, ‘there are a few "zone" principles that need to be adhered to: ‘Know where you are on the field and exactly where you have to get in order to defend properly. 2. Always get your depth first - recognize the pattern and be alert to Quarterback’s eyes as you get to your drop. Level off with QB set. 3. Talking is very important. Call receivers from zane to zone 80 as to keep your teammates alerted. 4. Always cover the deeper of the two receivers in your zone. 5. Never concentrate cr focus too mich on one receiver. You must be able to read the pattern development, but most the Quarterback. 6. If there is no threat to your zone, you can shrink the zone to help your teammates, but beware of any crossing routes coming to you. 7. Proper use of eyes and getting a quick jump on the ball will, to a large extent, determine our success in zone coverages. 8. Check to QB’s "last" look. Slide 1/2 zone on this look. Break on QB’s throwing motion. and sprint 3 steps, then kegin backup technique to your Open "spot". Can jump QB's "look" anytime (or by game plan) after you have gotten into your backup for 2-3 steps. 2. As you drop, kmew which recaivers are attacking your zone: b. If 0 receivers attack your zone, continue depth to get under wide receivers on "in" routes. Jump QB's "look", If only 1 receiver attacks your zone: 1. Squeeze him laterally, keeping your hips parallel to line of scrimmage.’ Do not carry him beyond the Nuc. 2. Periph the receiver and still key QB; jump QB’s "look". “You my never get to your spot. If 2 receivers attack your zone, work towards your spot and jump QB’s "look". You mist be aware of being able to cover a receiver coming late into your zone, especially a back checking ‘through line of scrimage. 2. Jump @B/s "look" to the check through. 2. RQ_NOT jump the check through: this would open the vertical’ gap behind you and in front of the 3 deep zone. 3. If_ QB “double-looks" you, then you will have to adjust your jump to his second “loak"; this will very seldan happen. -35- EOLINSLIDING BOLT BING 3 TO SILVER 5 |STLVER aueune 6 YALE ws DEFENSIVE DESIGN TO SIOP END RUN AND RON FASS THE SECONDARY AND LINEBACKERS ARE CHARGED WITH THE RESPONSIBILITY TO STOP THE END FN AND RUN PASS, THIS IS NOTA DIFFICULT ASSIGWENT IF PROPER PATTERN OF DEFENSE IS FOLLOWED. IT IS NECESSARY TO HAVE THREE ELEMENTS; NAMELY A PRIMARY FORCE MAN, A FILL. WAN AND A HUN PASS MAN. IF THESE ELEMENTS EACH ARE APPLIED PROPERLY, THE END RUN AND PASS CAN EASILY BE CHECKED. FG PRIMARY OUTSIDE FORCE THIS TERM DESCRIBES THE RESPONSIBILITY OF MEETING THE END RUN IN ITS FORATIVE STAGE AND MAKING THE TACKLE OR FORCING THE CUTBACK OR FORCING THE BALL CARRIER DEEP SO THAT HE IS VULNERABLE TO PURSUIT. ‘A. KEY ~ IS TIGHT END, NEAR BACK, OFFENSIVE GUARD AND TACKIE. SEE AS MUCH AS. YOU CAN. B. TECHNIQUE: 1. REACT TO KEY WITHOUT HESTTATION TO KEEP THE OUTBACK AREA SMALL. 2. MEET AND DEFEAT THE LEAD BLOCKER BEFORE HE CAN TURN THE CORNER. 3. FORCE LEAD BLOCKER TO COMMIT HIMSELF - 0 NOT TRADE ONE FOR ONE. 4, MAKE THE TACKLE ON THE BALL CARRIER WHO BELLIES DEEP TO GET OUTSIDE. 5. FORCE BALL CARRIER TO OUT BACK AND REACT TO HIM FROM THE OUTSIDE IN. 6. IF KEY SHOWS PASS, PLAY COVERAGE CALLED. THIS IS AN AREA OF VARYING WIDTH DEPENDING ON TYPE OF FORCE AND REACTIGN OF OUTSIDE FORCE MAN TO KEY. IT IS THE AREA BETWEEN THE OUTSIDE FORCE MAN AND THE FIRST INSIDE PURSUIT LINDON. A. KEY - TIGHT END, NEAR BACK, OFFENSIVE GUARD AND TACKIE. SEE AS 1, RECOGNIZE THE DIFFERENCE BETWEEN SWEEP AND OFF TACKLE PLAY. 2. GET IN A POSITION TO PLAY FILL AND HOLD IT. 3, CONTROL MAN WHO ATTACKS YOU BUT DO NOT ALLOW THIS CONTROL EFFORT TO ‘TAKE YOU OUT OF THE FILL AREA. DON’T TAKE A SIDE! 4. BE IN A POSITION To MAKE THE TACKLE INSIDE OR OUT. BE SQUARED TO LINE OF SCRIMMAGE. 5. IF KEY SHOWS PASS, PLAY COVERAGE CALLED. ‘RON PASS RESPONSIBILITY THIS ‘TERM DEFINES THE TYPE OF PLAY WE WANT FROM THE DEEP MEN WHO ARE RESPONSIBLE FOR PASS, UN PASS AND PLAY PASS. A. KEY ~- BLOCK OF FLANKER ON PRIMARY FORCE MAN. ‘TECHNIQUE: 1. WHEN RUN SHOWS GET IN PROPER POSITION TO COVER FLANKER ON THE RUN - PASS. 2. IF FLANKER BLOCKS SUCCESSFULLY ON PRIMARY SUPPORT MAN, SUPPORT WHERE SUPPORT IS NEEDED. TOMAMENTALS OF FORCDS) BTSONOSTOE END ROM MD RUN PASS 1. SLAM FoRce 7 STRONG SAFETY IS THE PRIMARY FORCE MAN ON THE STRONG SITE AND FORCING FROM TS: OUTSIDE IN. . SLA FORCE TRCHNTOURS © TBEIGRENT - .creAL on PRESS POSITION 2. KY - FLANKER "2" 3. RESPONSIBILITIES - FON Pass ‘A. QOVER THE "Z" MAN TO MAN UNTIL PLAY SHOMS DEFINITELY AS FUN - T= B. . 2 CRACK BACK ANGLE 45 DEGREES OR LESS = FORCE. ‘STRONG SAFETY 1. ALIGMENT - NORAL 2. KEY - #2_~- ORSIDE GUARD AND TACKE TO FIOW OF BACKS, «FORE =. DICTATED BY "Y" BLOCKS AND/OR PULLING LINDON. 3. RESPONSIBILITIES - FORCE A. IF "Y" BLOCKS, CNSIDE GUARD AND TACKLE, AND/OR FLOW DICTATE FOR MEET THE LEAD BIOCKER BEHIND LINE OF SCRDMAGE AS FAST 4 POSSIBLE. FORCE TO A POD 1 - 2 YARDS OUISIE OF YO" LINEBACKER, FORCE DECISION OF RUNNER. TURN PLAY INSIDE BUT = A POSITION TO TACKLE RUNNER WHEN HE QUIS INSIDE THE LEAD BLOG YOUR ABILITY TO READ "Y", PULLING LINEMAN AND/OR FLOW WILL ISS. QUICK FORCE. B. IF KEY INDICATES PASS, EXBOJTE PASS RESPONSIBILITY. ‘TORY BACKER 1.” ALIGIMENT - HEAD ON Y. 2. RY - WRAL 3. RESPONSIBILITIES - FILL A. IF Y BLOCKS, PICK UP RUN PROGRESSION. B. IF "Y" RELEASES WITH FLOM, FILL RESPONSIBILITY BEOMES - PAGE Force. IF ¥ AND STRONG BACK BOTH RELEASE, EXEQUIE FAS: RESPONSIBILITY. IF {2 BLOCKS GN YOU AND RELEASES FOR PASS, STAY WITH HIM MAN FO: aN. SLAM FORCE STRONGSIDE 18 SWEEP crack : DO ao FORCE ure o Fie aR in rate A i a Htcce hints tee 18 SWEEP CRACK SRE on ae So. 2 ° Ooo nPeeree,_ 22° men RUE ek I, “= Los co y _ Ee — me : f iR Boo 0 | suas a ° mee —O te contarn’D) is eA A pou A 4 cuaxces 10 ! CLOUD FORCE 7 Ll AS POSSIBLE (FORCE DECISION OF RUNNER). MOVE IN AT 45 DEGRE ANGLE. TURN PLAY TO THE INSIDE YET BE IN POSITION TO TAME TH RUNNER IF HE QUIS BACK. YOUR ABILITY TO READ THE "Y" BLOGS PULLING LINEMAN, AND FLOW WILL INSURE YOUR QUICK FORCE. (NEVE, GET PULLED UP ON YOUR SIDE OF L.0.S. ALWAYS PENETRATE TO RNND. B. IF "¥" BLOCKS WITH PULLING LINEMAN, AND/OR FLOW START INTO FORCE IF YOUR RECOGNIZE RUN PASS CR PLAY PASS, BE READY TO COVER "Y™ ¢ STRONG BACK IN THE FLAT. IF OVER COMMITTED, KEEP COMING! . IF KEYS INDICATE PASS EXECUTE PASS RESPONSIBILITY. ‘STRONG SAFETY ALIQMENT - NORMAL KEYS - SAME AS STRONG CORNER - KEY MY" BLOCKS, PULLING LINDEN AD FIC OF BAGS. SIARIS RIN FORCE, REGARDLESS OF READ. YOU HAVE FLANGE YON 7 aN. B. IF 2 BLOCKING CORNER, SUPPORT FUN WHERE NEEDED (IMMEDIATELY). C. IF KEYS INDICATE PASS EXECUTE PASS RESPONSIBILITY. A. IF _"Y* BLOCKS ON YOU OR DOWN, PICK UP RUN PROGRESSION YOU HAY FILL RESPONSIBILITY. CLOUD FORCE REQUIRES MORE LATERAL EXTENSIC OF FILL TECHNIQUE. B. IF "Y* RELEASES WITH PULLING LINEMAN AND FLOW, IT BECOMES BY Force. CP. IF "Y" & STRONG BACK BOTH RELEASE EXBOVTE PASS RESPONSIBILITY. -5- 7 chou Force 18 SWEEP 18 sweep _ ° ee oO i B ° = me es rorct La FoRct ny a ; aches FIL viene te qe 18 sweer | 7 18 Boss (2IN MOTION) Boo 0 RA ENTER AN a A forte ls INSIDE as A - Pri ”~ an : 347 #3 Pass | 18 sim i (Y RELEASE) | RP - Wn I \ fotat' pie ns, Shits n K 19 BIN CLOUD FORCE TO WEAKSIDE| aes FORCE-WEAKSIDE ° © coafia ese | coafaat\ NY “A x _ roe Vo ee /™ eK ax ~ WHERE NEEDED 1. ALIGNMENT - NORMAL OR PRESS IEYS - FIANER A. STRONG CORNER (CONTINUED) 3. RESEONSIBILITIES - FUN PASS ‘A. EXBOUTE PASS RESPONSIBILITY UNTIL PLAY SHOWS DEFINITELY AS RN. B. TF FLANKER BLOCKS ON LINEBACKER OR SAM, THEN FORCE FROM OUISIC IN. FORCE LEAD BLOCKER AND TURN THE RUNNER INSIDE (AS PER CLL FORCE). C. -READ Z FOR SHALLOW CRACK - YOU BECOME PORCE. 1. ALIGNMENT - KORAL KEYS - KEY "Y" BLOCKS, PULLING LINEMEN AND/OR FLOW OF BACKS. 3. ESEONSIBILITIES - FILL OR SPILLAGE AL my" BLOCKS ON STUB - FILL OVER ORIGINAL OUTSIDE SHOULDER POSITIC OF ¥, YOU HAVE FILL. Y BLOCKS DOWN, FILL OVER ORIGINAL OUTSIDE SHOULDER POSITION oF ¥ B. c. TOBY 1. ALIGMENT - OUTSIDE SHOULDER ON TE (DISGUISE). 2. KEYS - FEY THROUGH ¥’S BLOCK, PULLING LINEMEN ANI/OR FLOW. 3. RESPONSIBILITIES - FORCE (OR FILL IP TE DoW BLOCK) ‘A. ¥ BLOCKS ON YOU, OR BLOCKS DOWN WITH ONSIDE G OR T PULLING WU AL BACKER IS CONTAIN MAN ALL THE WAY - FORCE DOES NOT CONVERT TO SLAM WHEN TE BLOC Dow. “1 i BACKER FORCE = STRONGSIDE 7 18 BOB sweep 16 POWER ~ ues Seige yee QDdo _ ° cuose cuose AN ee N |< 7\. ee ray 4 Ata TOSS 28 Boss 18 page —8 cRAcKaack j ve R08 oro) ©0 oO ral og A Erten tvsiee te d RIVET Gay, 2 WWePASS FILL 7 ion: = ©2000 ° 5 N nN f 4 roverass 10" EBtaa 2D TO WEAKSIDE ° a a & Foo ee SSS TAKES CUTBACK AREA ON FLOW AWAY ° Toss 29 RDMGNTALS OF PORCON WEAK SIDS 2D EON AMD BON Fass WE HAVE THREE BASIC TYPES OF WEAK SIDE FORCES: AL B. c cLoD = WEAK CORNER FORCE SLM WEAK SAFETY FORCE “BACKER - LINEBACKER FORCE (NOTE: SCRAPE FORCE) (ON CERTAIN DEFENSES, THE END WILL BE THE FORCE MAN. c WEAK CORNER | 2. ALIGMENT - NORMAL OR PRESS 2, KEYS - KEY LINDON WB, X AND FLOOD ACTION 3. RESFONSIBILITIES - FORCE IF LINEMEN SHOW RUN, YOU FORCE THE LEAD BLOCKER ON OR BED T: LINE OF SCRIMMAGE. “TURN THE PLAY INSIDE BUT BE IN POSITION ~ ‘TACKLE THE RUNNER WHEN HE CUTS BACK. B. IF X RELEASES AND PASS SHOWS, EXECUTE PASS RESPONSIBILITY. C. TF PLAY PASS, SUPPORT THRU WIDE RECEIVER. WEAK SAFETY 1. ALIGMENT - NORMAL 2. KEY - KEY LINEMAN, WB, X AND FLOOD ACTION 3. BESEONSIBILITIES - RUN PASS RUN KEY - LOOK TO COVER X, X BLOCKS ON CORNER. FILL WHERE NEEDET IF X RELEASES UPFIELD, YOU HAVE RUN-PASS RESPONSIBILITY. B, IF WSC FORCES BY MISTAKE HOLD COVERAGE ON X. (QPTE LINEBACKER 1. BLIGMENT - DETERCINED BY FRONT AND COVERAGE 2. KEYS - GUARD, TACKLE, NEAR BACK 3. RESPONSIBILITIES - FILL A, IF KEYS INDICATE FON GET ACROSS THE LINE OF SCRIMMAGE AND PL LEAD BLOCKER AGGRESSIVELY WITH 2 GAP TECHNIQUE THROUGH DNSIT EARHDLE. : IF KEYS INDICATE PASS EXBOUTE PASS RESPONSIBILITY. D._RESPONSIBILITIES yy: ART AND/OR FLOOD, 1 C. IFT RELEASES aM RESPONSIBILITY, EXAMPLES OF CLOUD Force vEaxstpr ghoup 19 BIN 204 FOLOW aux "ASS OF KON HC EX Of BACKER FORCE vs 19 ° 00 / \ wonack® RUN-PASS crac cant f TAKE x! FORCE OCKS, PICK UP PER CLOUD FORCE staoN: Tsu? exp RUN PROGRESSrON as ‘CSIDE, TET RELEASES ourstDE site puLLrNe Liwexty T BECOMES BACKER FoRcE. 'D PASS READ EXECUTE Pass cas 39_VS BACKER FORCE FORCE RUNSPASS WEAK BACKER FORCE TO OPEN SIDE. BACKER FORCE WILL BE AVTOMATIC ON THE opm: SIDE UNLESS THE COVERAGE DICTATES OTHERWISE. THE FILL POR THE BACKER FORE + COME FROM ETTHER THE WEAK SAFETY OR WEAK CORNER DEPENDING ON BLOCKING ACTION ‘THE OPEN END. a BACKER FORGE TECHNIOUES ‘HEAK CORNER 1. ALIGNMENT - NORMAL OR PRESS 2. KEYS - c 3. RESPONSIBILITIES - FUN PASS A. SUPPORT. COVER "X" N/M UPFIELD UNTIL HE BLOGS ON YoU, TE SUPPORT WHERE NEEDED. BACK CALL - FROM WEAK SAFETY, DROP COVERAGE AND FILL oF TT LINEBACKER PLAY. IF NO CRACK CALL, PLAY PASS UNTIL YU AP CERTAIN IT IS RUN. READ SHALLOW CRACK ANGLE - YOU BECOME FORCE. WEAK SAFETY 1. ALIGNMENT - NORMAL 2. ~ WEAK SIDE GUARD, TACKLE AND NEAR BACK WITH VISION OF X HE Ir ‘A CRACK BACK POSITION. 3. RESPONSIBILITIES - RUN PASS A. IF LDGMEN PULL OR BLOCK AGGRESSIVELY, OR TOSS AND RIN SHAE IDMEDIATELY CHECK FOR CRACK BACK AS YOU BEGIN FORCE. 1. NO CRACK BACK, FILL OFF OF BACKER FORCE. 2) TF CRACK BACK SHOWS CALL “CRACK” TO _WEAK CORNER AND E PREPARED TO GER X. WEN PASS IS DEFINITELY ELDQATE: SUPPORT RUN TO OUTSIDE. 3. CALL SCRACK, CRACK, CRACK OPIE LDERAGER 1. ALIGMENT - DETERMINED BY FRONT AND COVERAGE 2. KEXS ~ WEAK SIDE GUARD, TACKLE AND NEAR BACK. 3. RESEONSIBILITIES - FORE A. IF_LINEEN PULL WITH FLOOD, OR BALL SHOWS DMEDIATELY, GARC AGGRESSIVELY ACROSS LINE AND FORCE LEAD BLOCKER, TURN PLAY DSIE BUT BE IN POSITION To TACKLE RUNNER WHEN HE UTS INSIDE. B. IF PASS READ - EXBOUTE PASS COVERME CALLED. : . IF HAND OFF ACTION, DON’T OPEN ALLEY. C.P.: BIM PLAY, i : O° oO O° ©cohoe O EAs ie O OVER VIKING CALLS: TITE SIDE ©oc8oo =o aeofes DAA NAG “mar AA NAG a Go — | ° | ° ©ood00 oO | a ©0090 CIA is Gl sm A A RA a a Qo over sourp | CALLS: OPEN SIDE c©oc8oo 0 o©codoe DAA AG =s* DAA B | S” ALIGIOENT aot oven STACK VIKING | acokeo ° , . 000feo A_A RAG | Mae 7S IS IS o 9 ‘saucer «=6oOOO OO li 1. Primary Key ~ man in front of you 2. Secondary Key ~ backfield action 3. Area of responsibility ~ will be determined by blocking scheme and backf 4 FLoOI oS AREA RESP, = AREA RESP. - AREA RESP. AREA RESP. = AREA RESP. = AREA RESP. — key . RESP. — i RESP, - BBG 2 G85 9 BRE a RIGHT TACKLE CGAP, SQUEEZE B GAP ¢ GAP REVERSE, SQUEEZE C GaP RIGHT GUARD B GAP B GAP BGAP, SQUEEZE 4 GAP CENTER BACKSIDE A GAP SACKSIDE A GAP FRONTSIDE A GAP LEFT TACKLE B AND C Gaps CUTBACK OR B GAP B GAP GUARD TO TRIANGLE WEAK A TO_ BALL FAR A TO BALL c GAP STRONG END, TRIANGLE FILL, SQUEEZE C PILL BACKER = REVERSE = SLAM & CLOL CUTBACK NEARBACK, BALL TRIANGLE FORCE, FILL REVERSE, SQUEEZE C FORCE, FILL, 0 GAP QVER_RUN_ RESPONSIBILITY TARGET: Outside of offensive tackle. 5 Tech. on Tackle | GHARGE: Get off on movenent. Penetrate. Movement, Ball 3 Pt. Stance AREA_RESP.: Flow to...C gap. Can‘t be hooked. or Tackle Tight on Ball Work outside & up. Squeeze B Gap. Down block = trap. Pull = collision, ricochet off T.E. SECONDARY: Flatten aut. Release to reverse. Blocking C.P. CALIS: "Stack" (7), "stud" (9), Scheme | Bese Rene = = ie TeRaeT! Outside sholldar of Guard. | oa ~ 3 Tech. on Guard GEARGE: Get off cn movement. Penatrate. Movenent, Ball 3 Pt. Stance | BREALRESP.! Flov to... B Gap. Can’t be hooked. | or Guard Tight on Ball | Flatten out. Flow away ... squeeze A Gap. Sprinter’s Stance Ricochet off 0.7. Flatten out. ‘SECONDARY: C.P. CALLS: "Tank", "Solid", & "Lex-Rex" Blocking (2 gap), MLin-Rict,' mvose". Scheme TARGET: Tight side shoulder of carter. ‘PRIMARY GSARGE: Get off cn movement. Penetrate. Deliver Movenent, hand shiver to near shoulder. Ball & Canter AREA RESP. Flow to...strong A Gap. Can’t be hooked or cut. Flatten out. Flow away ... ‘SECONDARY: strong A. Must replace if center on MIB. can’t | Blocking be slipped Schene C.P, CALIS: "Viking", "Solid" (2 Gap) Z TARGET: Face mask to face mask of 0.7. | PRIMARY: GHARGE: Get off on movement. Deliver hard & | Ball & Tackle quick hands inside. Fight pressure. | AREA RESP,: Flow to...hold 2 gap & protect MIB, | Hook/Drive = B Gap. Down block = trap. Pull = =| SECONDARY: collision; flatten out. Flow away...squeeze B Blocking Gap. Play cutback. | Schene C.P. CALLS: "Wide", "Ss", (5)_"Stack" BAST TARGET _€ TEGH.? Screpe to backfield action and | PRIMARY: 2 Tech. Open Side blocking scheme. | 6/7 Tech. Gard AREARESP,: Frontside "ct, Far "AM | "Wstlear Back = 4 Yards Deep FLQQD 10: Scrape to "C" Gap, find ball on move | ploaking | and react to ball. | Scheme. | NO Flow: Shuffle stack over D.E., find the ball | "Stud"'-"stack" and react. Keep outside leverage on blocker. | Key-0.T. Near Except "G" trap. Back Offensive Tackle on Los | FLOW May: Scrape to far "A" Gap and find ball. ie Wi Scrape tech. to side of backfield action and blocking scheme. AREALRESP.: Flow to ... frontside "0" ... Flow | away backside "A" to ball METUD': Flow to... "CY Gap ... flow way backside 1 NAN... to ball. . MM Fiow': stuffle ... stack over D.E. find the ball and react. Keep outside leverage on ist blocker. C.P. CALS: Stud-Stack | TARGET & TEGH.t Flow to ... Squeeze contain. | “Keeping outside leverage on ist blocker fron | near side. Close and spill with outside shoulder vs. trap from far puller. ELQLAWAY: Control cutback area until threat is gone. Pursue to ball = "Reverse" resp. C.P, CALLS: Wide = "B" Gap CALS: "5S" MOFLOW: Same as flow to. “4- « O oy oO Cu ord Od Oo © oto je outa Od Od O¢ rs eh ou) eS ou “STACK WHEN COV. ALLOWS” uw ® oo ol Og oO Od (ee — OO OVER VIKING (GENERAL _ INFORMATION 1. Primary Key - man in front of you 2. Secondary Key ~ backfield action 3. Area of responsibility ~ will be determined by blocking scheme and backfield action Key : 5 q g g Key G AREA RESP. AREA RESP, AREA RESP. — AREA RESP, ~ AREA RESP. = AREA RESP, ~ AREA RESP. ~ AREA RESP. AREA RESP, AREA RESP. - AREA RESP, = AREA RESP, ~ AREA RESP. ~ AREA RESP, - AREA RESP. ~ RIGHT TACKLE © GAP, SQUEEZE B GaP ¢ GaP REVERSE, SQUEEZE C GAP RIGHT GUARD 2 GAP 3B GAP BGAP, SQUEEZE A GaP CENTER EXTHER A GAP FRONTSIDE A GAP FRONTSIDE A GAP LEFT TACKLE BAND C Gaps CUTBACK OR B GAP BOR C GAP GUARD TO TRIANGLE WEAK A To BALL WEAK A TO BALL. © GaP STRONG END, TRIANGLE FILL, SQUEEZE ¢ PILL CUTBACK NEARBACK, BALL TRIANGLE FORCE, FILL REVERSE, SQUEEZE ¢ PORCE, FILL aa OVER VIDE DEFENSE BEML neowarioy 1. Primary Key = man in front of you 2. Secondary Key - backfield action. os Are of responsibility - will be detemined by blocking scheve and backfield action, > RIGHT TACKLE RESP. - C GAP SQUEEZE B GAP. RESP. - C GAP + REVERSE, SQUEEZE ¢ GaP Bb 2 BGR 8 g ey AREA RESP, AREA RES? AREA RES? er = TACKLE, AREA RESP, - C GAP AREA RESP, - REVERSE, SQUEEZE C GAP. AREA RESP.- C GAP, SQUEEZE B GAP KEY = GUARD AREA RESP.- B GAP OR A GAP AREA RESP. PAR A GAP AREA RESP. ~ Key > STRONG END TRIANGLE AREA RESP.- FILL SQUEEZE © GAP AREA RESP.~ FILL, 0 GAP ‘AREA RESP.~ CUTBACK Key + NEARBACK BALL TRIANGLE AREA RESP.- FORCE OR FILL RESP. CUTBACK FORCE OR FILL 0 GAP OVER OPTION CALL) oe o/ ef / x hog oh eg, cy ee ror = 9 a, cre) LON - C GAP ~ C GAP, REVERSE aaaleae Raa ROY - B GAP, CUTBACK ROY - B GAP OPIE - C GAP, REVERSE OPIE - C GAP TERING TIRING coor Soe’ p O® o KK 1 = TOBY - 0 GAP more TOBY - © GAP, CUTBA( eee oa a p I Ge p ° a ‘ S\, ee ‘ -- 250 ‘TOBY ~ 0 GAP 7” ‘TOBY - © GAP, CUTBACK| NOSE - A GAP, BACKSIDE NOSE - A GAP, FRONTSIDE ee pals Sel creer prelate OPIE - C GAP, REVERSE OPIE - C GAP Liz Liz - +— fog) = Lv TOBY - 0 GAP ‘TOBY ~ 0 GAP, cutesy] - LON - C GAP LOR ~ C GAP, REVERSE LIN - B GAP LIM - B GAP NOSE - A GAP, FRONTSIDE NOSE = A GAP, BACKSIDE ROY - B GAP, “CUTBACK ROY - B GAP MAC - A GAP, BACKSIDE MAC - A GAP, FRONTSIDE 10 0 GAP OPLE - C GAP, REVERSE OPIE ~ ¢ GAP LIN LIN TOBY - 0 GAP LON - C GAP LIN = A GAP NOSE - B GAP ROY - B GAP, CUTBACK MAC = A GAP, BACKSIDE OPIE - C GAP, REVERSE Soe' ‘TOBY - 0 GAP, CUTBA LON ~ C GAP, REVERSE LIN ~ A GAP NOSE ~ B GAP, BACKSIDE ROY - B GAP MAC - A GAP, FRONTSIDE TO 0 GAP OPLE - C GAP “EY TOBY - 0 GAP LON - c GAP = LIN - A GAP NOSE - B GAP, (FRONTSIDE 472. ROY - B GAP > MAC - A GAP, BACKSIDE OPIE - C GAP, REVERSE cor LIN COT Lin pak COOH, \ 7 oy o ~ AL TOBY - 0 GAP a Bae LIN - A GAP rane MAC - A GAP, FRONTSIDE TO 0 GAP OPIE - C GAP OVER OPTION ("1 on i o spebeg 3 Bosh TOBY - 0 GAP ~~ > at TOBY - O GAP, CUTBACKI lone cae toa oat tin A GAP, Bacxstoe tain Bee ind, enonroioe OSE A CAP, BACKSIDE Dore Titareeresce Senter mse telcuritoleaen cepa chee —c ene, event ote cee COT NOSE CUT NOSE ™ Nv QO . ror - 0 car ~~ ~ rosr - 0 car, corsaci]- ~~ Lon - ¢ car LON ~ ¢ GAP, "REVERSE LIN = A GAP, BACKSIDE LIN ~ A GAP) FRONTSIDE NOSE - A cab BOSE "A GAP for - 5 CAP for - 8 car ‘MAC ~ B GAP, CUTBACK ‘MAC - 0 GAP OPtE ~ ¢ cab, REVERSE Opte ~ c CAP ux x of} DAA TOBY - 0 GAP === LON - 4 GAP LIN - B GAP NOSE - A GAP, BACKSIDE ROY ~ B GAP, CUTBACK MAC ~ C GAP OPIE - C GAP, REVERSE oe A © QO TOBY - 0 GAP, CUTEAK[]-~ LON - A GAP. LIN - B GAP NOSE - A GAP ROY - B GAP MAC - 0 GAP OPIE - C GAP -10- GEXEUAL_INFORMATION 1. Primary Key - man in front of you 2. Secondary Key - backfield action 3, Area of responsibility - will be determined by blocking schene and backfield action LIN: KEY NO FLOW AREA RESP. FLOOD AREA RESP, RIC: KEY NO FLOW AREA RESP, FLOOD AREA RESP. B Q 7 wore; eee eo oO fe) TIGHT END CGAP, SQUEEZE 8 GaP c GAP REVERSE, SQUEEZE ¢ GAP RIGHT GUARD B GAP B GAP BGAP, SQUEEZE A GaP CENTER OPEN A GAP BACKSIDE A GAP FRONTSIDE A GaP LEFT TACKLE © GAP C GAP REVERSE C GAP GUARD TO TRIANGLE WEAK A TO BALL FAR A CGAP OFFENSIVE TACKLE, TRIANGLE © GAP FILL, 0 HSP CUTBACK NEARBACK, BALL TRIANGLE FORCE, FILL B GAP, CUTBACK 35 FORCE, FELL, 0 CAP ate OVER STACK u eu nu OO 4u -12- ‘ a : . ] LON - C GAP OPIE - C GAP LIN = A GAP ROY - B GAP NOSE - A GAP NOSE - A GAP ROY ~ B GAP LIN - A GAP OPLE - REVERSE LON - C GAP TORY - 0 GaP MAC - 0 GAP mae ~ TOBY = B GAP, CUTBACK VIKING vIKIng 126! 76] 8 foe, “oO go ae LON = C GAP OPIE - C CAP a. aeeetee ee casa ee OPIE ~ REVERSE LON - C GAP MAC = A GAP, CUTBACK TOBY - A GAP, CUTBACK or or fo Gop oto\ , KAR { BM 2) g LON - ¢ GAP. OPIE - ¢ GAP O LIN - A GAP ROY - B GAP NOSE - A GAP wi BOSE ~ A GAP ROY - B GAP 28 Lin’ ~ B GAP TOR Oe a Mee eee “13+ OVER STACK OPTION (“L" CALL) uz uz too GOOG O® ‘(AA A eae elec pace Cesare _ LIN LIN I o¢\ ‘ d Ay r A ere ancien ROY - B GAP LIN = A GAP ee ee [aes nae nae ‘MAC_= A GAP, CUTBACK TOBY - A GAP, CUTBACK COT LIN COT LIN B ox og eo O& ‘ a 2 att aa eee a LIN - A GAP ROY = B GAP MAC - A GAP, CUTBACK TOBY - A GAP, CUTBACK are QWER STACK OPTION ("L CALL) GOT VIRING GOT VIKING BAS ° Of GAP LON - C GaP c wm sea cam NOSE - A GAP, FRONT SIDE NOSE - A GAP, FRONT SIDE ROY - B GAP LIN = B GAP tot 23 OM ur 23 oe TOBY - O GAP MAC - 0 GAP Mas =AGAP, CUTBACK TOBY - A GAP, CUTBACK b AT 1 Z ial] 7 LIN - B GAP ROY - B GAP ro hae hae eue TOBY = C GAP MAC - 0 GAP ‘MAC. ~AGAP, CUTRACK TOBY - A GAP, CUTBACK WIDE LIN WIDE LIN Boo 1 ‘q's Oo alae co Pepe i MAC - A GAP ‘MAC ache ceeeens ue OPIE LON. NOSE ROY Mac TOBY OPIE LON NOSE RIC ROY MAC ‘TOBY ' B GAP, CUTBACK ¢ GAP B GAP A GAP B GAP CGAP 0 GAP ‘A GAP, CUTBACK VIKING -15- MAC = B GAP, CUTBACK VIKING Pe eee te > 3 GaP NOSE - A GAP, FRONT SIDE LON. = 3 GaP OPte = REVERSE Tost = 0 CAP | AAG. = A GAP, coTsAce om —, 1 / ODO : Z f 1 , e OM nor - cca co Bic - 3 GAP NOSE ~ A GAP LON - B GAP OPIE = REVERSE TOBY = 0 GAP MAC = A GAP, CUTBACK -16- ponmeeieien Meee NOSE - A GAP NOSE - A GAP pestrelsicey eae TOBY=a GAP, CUTRACK MAC - A GAP, CUTBACK RIC gic TO | fVORRQO A | a 2 1 oe) “-O | SOry Dee laa | Ge eae - BOGAP } LIN - B GAP ae saa Ser peers teense esler eae tree A-GAPy—CUTBACK MAC = A GAP, CUTBACK cor RIc GOT RIC mm, . —_, JoBgc ° O | aN A A / al ee ete - ¢ car oe co rongsieten Mle den meee vcr Oe CHE eras MAC = 0 GAP - sd: TOBY - 0 GAP ms , TOBY = A GAP, CUTBACK MAC = A GAP, CUTBACK -17- OVER STACK OPTION ("R* CALL) —o Loe do fooadot DAT 3 wa ATA OPLE - C GAP ROY - C GAP QO NOSE - A GAP, FRONT SIDE NOSE - A GAP, FRONT SIDE pe other ae oe eee STUD Sm — aoedo Go L? oI a Q Q LA hs Ay NOSE ~ A GAP NOSE - A GAP ae ee ese oe TOBY-=A-GAP, CIUTRACK MAC - A GAP, CUTBACK ee ee —— . a 7 4 jes gop Loy = c oar whe oo & ROY = C GAP LON = REVERSE cee aes eae osc “LIN™ vs, OFOSITE, I oO ° ° acpe ao ° Ag A Ao o o o “CUT-V LIKING” TANK" vs. Seutt WS. Putt ° ° ° cory a a TLIN" RINCO” VS. STRONG ‘YS._DEUCE — 0 0 oo obtptod acg.n000 o R K 4K A RES oa o Oo “S" ALIGN Vs. ace ¥S._AGE wine ° ° ©°98000 Hoe A RAO A “sects co oy a j “ Line PECLOSOPRY AND TRPORY OP SBOONDARY PLAY ‘We operate on the philosophy that a mixture of coverages, with proper disguises, create miltiple problens for the offense. We cannot afford to just be a good zone secondary or a good man to man secondary, as is the case with many NFL teams. Our goal is to de both and do each well. In‘order to accomplish this goal ve mist deep these points firmly in mind: A. INTRODUCTION ‘There is no secret that our position requires a unique cnbination of skill, Precision, execution, and mental toughness. Big Plays are a necessity to Winning Football Games. Each player mst be capable of giving 100% of hinself: meetings, video study, practice and games. Concentration is the key elenent needed to achieve maximm results. Each one of us mist want to be the best we are capable of becoming. ‘The self satisfaction derived from knowing you have given your best effort to become the best is Success. As a result of giving your mximm in preparing, you will be a mach more confident player, thereby, achieving a higher level of excellence and consistency, A cohesive, mentally tough, hard hitting secondary is indispensable to the Broms winning. 1. Baactness to detail A. Assignments B. Alignments ¢. Audibles D. rowing where our help is on each coverage 2. Adanentals A. Playing the ball (interceptions) B. Footwork c. Stances D, Tackling - use of ars (more unloading) E. Playing blockers Effort ‘A. 1008 on every play B. Rumning plays ~ getting to the pile. ¢. Pass breaking on the ball 1. Tips 2. Ambles 3. Overthrows D. Alertness in meetings To get the ball and to prevent the score are our objectives. Teams in the NFL ‘that win consistently lead the league in fewest points allowed and in take-aways. Do THE EXTRA A significant part of not yielding points is eliminating long touchdown nuns. We will be effective in this area because only two ingredients are necessary to stop a long run, i.e., Good Tackling and Hustle. We want the teams we play against to earn every yard they get. e Defend against an opponents passing attack. Defend against an opponents end run. Defend against an opponents inside plays by converging in proper lanes and holding thea to a minkam gain. Comers fram the outside in, PEROONAL REQUIREMENTS — Egotional and Physical Balance Le MAEM: You mist wark to peak condition in arder to cover, sippart, break, drive and pursue on every play. (Balance and quick reflexes). TOGEMESS: You mst be mentally and physically aggressive in intimidating the receivers and the running backs. Make them pay the price. Ba determined to be the best you are capable of becoming. (Balance) SCNCETRATION: You mst know your responsibility on every coverage, pass or run, and completely direct yourself to getting the job dane correctly. (Balance) ASIC PRINCIPLES OF THE BROWNS GECONDARY PLAY he ALL: A secondary call is made on every play ... adjustments or checks may be made at the line of scrimmage. Review the call and possible checks as you move to your position .., commicate with one another. ALI@MOT: Your position is determined by formation, down and distance, hash mark and field position. STANCE: Good football position, weight on balls of feet (see description). KEY: Each defense has a specific person or area you mst watch in order to determine your movenent. REACTION: As play development unfolds, you must move and adjust according to the offense. A. Pass to. (A) Defense Against the End Run ‘The quickest way to be defeated by an offensive is to allow then to successfully run outside. An end run is not difficult to stop when the three players under attack are coordinated; nanely, the corner, safety and autside Linebacker. Good fundamentals of end mun play require a contain man, a cutback man and a man to check for a HB pass. We will use three types of end run forces; namely, "Cloud", "Slam" and Packer. With certain coverages, any one of our forces will be possible to use. Cover 3 is an example of this. Any of the three forces may be used by the strong safety. with move coverages, however, ve will want to use one particular force scheme no matter what the formation or flanker split may be. Defense Against the Pass Our basic theory against the pass is to perfect our man for man techniques in order to handle the most difficult situations. We then design air defense to prevent a designated receiver or receivers from catching a pass, and, at the same time, adi to our chances of an interception. You will find that even though we have a number of pass defenses, there are similarities between many of the defenses. The most important parts of pass defense is to become skilled in your individual techniques and play the coverages as they are designed. 1. MAN TON A. NO HELP - HEAD UP TO INSIDE TECHNIQUE B. WITH F/S - QUISIDE TECHNIQUE ©, WITH LB’ER HELP D. WITH CALLS ~ {.e. COMBINATIONS ALIGNYENT VARIATIONS A. BUMP ~ FROM HEAD UP = OUISILE ~ INSIDE B. CUSHION PRESS C. PRESS = 4 YARDS FROM RECEIVER D. OFF - NORMAL 6-8 YARDS FROM RECEIVER 2. BLITZ A. BMP B. OFF ZONE COVERAGE AL DEEP 1/3 1. OFF 2. BAILOUT B. DEEP 72 1. aK 2. BMP 3. CUSHION PRESS 4. PRESS 5. "6" ATTACK 6. NORAL 4. SHORT YARDAGE 5. GOAL LINE = ELIMINATE 77777 AL OFF B. PRESS 6. INSIDE THE 20 - ELDONATE 7777? deep backs. Ad ‘TEN POINTS ON PASS DEFENSE 1. Watching the tean while in the huddle and as they break fro the huddie. 2, Calling the formation and it’s strength, example: Flanker left and Flanker right = cammnicate with one another. Lining up in the gorrect place with proper alignment. 4. Review your individual assignment as you line up, know when you have help, and how to use assistance, 5. Indicate when called upon by the coach, your play responsibility whether pass or run - know your assignments ~ always be in the game. Recognize and call out the pass pattern. Yell: Out - screen, in - stutter - delay. 7. Get correct position on the receiver and maintain that position. 8. Move in for the pass interception playing only the ball. 9. Yell "Ball" when it is in the air. 10. Blocking for the interception. Don’t loak back for someone to block, but knock down the nearest opponent. ‘The deep backs should get a block on every interception. Block the intended receiver. QUICK RELFEXES Quickness is the most inportant aspect of pass defense. When we refer to mean the quickness of your hands, your feet, your eyes, and every reflex needed to cover a “race horse" receiver. We are not referring to speed in the sense of a mn ruming fast for 100 yards ina straight line, although such men might also have quickness. Therefore, when we refer to your quickness as a defender, we mean the ability to move your body, or parts of it, from one place to ancther more quickly than the next man in a restricted area of the football field. It is up to us to work becoming as quick as we are capable of beconing. STANCE - Corners and S/S - Willy ~ Coverage Normal or off 1. Our stance will put us in the most advantageous position to begin movenent and 2. Qutside foot up ~ preferably toe to heel relationship. ‘Narrow base with feet close together no wider than hips. 4. The up foot is placed directly under the nose as you lean forward. | 8 5. Qutside foot should be turned in slightly. 6. Majority of weight should be on front foot. Bend the knees slightly and lover the hips. A. If knees are not bent, the first movement will be to bend the knees ... 8. Bend at the waist at a 45 degree angle with back slightly rounded and the shoulders forvard toward the line of scrimage. ‘A. ‘The hips should face the line of scrimage, B. Head ard shouldars should be above the forward foot. ¢. Exphasis is on body lean. ‘This prevents the body from straightening up too can on the back pedal. D. Publ the chin close to the body. This helps to maintain forward lean ant to react forward after backpedal, All joints flexed and relaxed. 9. Set low. Don’t dip before moving. A. ‘This enables receivers to get a two step advantage. B. It is essential to move backwards immediately. 777? 20. Allow your arms to hang in a loose, relaxed manner over the front foot. 11. Maintain direct vision on the quarterback through receiver. A. This is peripheral vision. EAK_SAFETY STANCE i. Feet parallel 2. Weight evenly distributed. 3. Heels slightly raised off the ground and your butt is directly over heels. 4. Bend at the waist. 5. Allow arms to hang in a relaxed manner. ALIGMENT - CORNERS (3 COVERAGE SLAM GUPFORT) 1. Strong Comer align outside shoulder unless receiver is across numbers or seve. yards from the side line. 2. Weak side Corner align outside wide receiver. 3. Depth varies with: A. Speed of receiver and defensive back. B. Down and distance. ¢. Field position. D. ‘Type of coverage. E. Scouting report. 4. Depth Alignment - "could I cover the receiver if he streaked straight upfield?" This will give you proper relationship. Outside Outside foot up. Weight evenly distributed. Heels slightly raised off the ground and your butt 1s directly over heels. Bend at waist. Allow arms to hang relaxed. ‘XEYS - All backs in Zone FG ‘Throuh eligible receivers to quarterback triangle, get a quick key on ball-run or pass. F/S may use weak side guard - tackle to ball. GIART - of Backpedal - Corners in off Coverage L 2. 9. 20. n. Move onthe receivers movement. Do not rock. Push and explode hard off the back foot. Step backward with the front foot while keeping head, arms ard shoulders forward. Do not allow hips to ome forward as you will lose a step. Stepping with the back foot increases the length of the Second step thereby causing you to get on your heels and to straighten up. Reach back one step at a time sitting down. A. This makes it easier to move laterally. B. It also helps to eliminate crossover step and to maintain cushion. Do not extend entire body backwards. Do not go back on heels - stay on balls of feet. ‘The back pedal is a series of short backward push steps that are inches in length. ‘The feet are not lifted more than two or three inches from the surface. ‘The first 3 steps are crucial. ‘They put the DB in the proper position, both vertically and horizontally to cover the receiver and to play the ball’ after reading the play. ‘These are 3 "read and Position" steps. ‘They also help vs. play action passes and will make it difficult for the quarterback to read the coverage. Use peripheral vision on quarterback and receiver. Vigorously pump the ams. You can also accelerate a change of direction by whipping the near arm in'the intended direction. Keep the chin over the toes and the shoulders over the knees. Maintain an even distribution of weight. ‘This will enable you to mve in any direction. -8- (BACKPEDAL = ‘The basic technique you must master in order to be an outstanding 08 is the backpedal Your ability to run backsard with maxisum speed, break to the ball, and fly interception point is essential for you to play well and help us win. back ‘The backpedal is a retreating move in facing the line of scrimage, the shuffle requires him to start angle to the line of scrimmage and then take a couple of sliding steps before reacting to the play. ‘S_BEASONS WHY WE PREFER THE BACKPEDAL - 1. If we started with a shuffle and the receiver started to drive deep, we'd have go into a backpedal or turn and run. ‘Therefore, it make more sense to start vi ‘the backpedal. 2. The shuffle is more of a stop and go movenent. ‘The defender slides a couple of steps and then hesitates mmentarily or almost comes to a stop. He then bagins his next movenent. The backpedal adapts more readily to this situation, since it is a continuous fluid motion. 3. The backpedal enables the D6 to maintain more easily his original alignment on the receiver and aligmment is one of the mst important essentials in DB play. You mst maintain leverage and cushion. 4. The backpedal is used to keep the DB’s shoulders and hips facing the line of scrimage; since most patterns happen in front of you (within 15 - 18 yards frm ‘the Line of scrimage) the backpadal position facing the line of scrimmage gives you a better mechanical base from which to break straight ahead or from side to side. Se 5. The backpadal adapts better to man coverage which we mist play effectively. It’s extremely difficult to play man effectively using the shuffle technique. 6. The backpedal is a more natural motion, therefore, easier to lear. BACKEEDAL TPCHNIQUE ~ 1. You should backpedal at a quick but controllable speed. This will enable you to gather, cone under control, and break effectively in the direction the receiver breaks. If you are backpedaling out of control, then it is mich more difficult to react to a pass or come under control prior to breaking on any short or mediun distance route, 2. While backpadaling, the player should reach back with each step and pull his weight over his feet just as though he were running forvard with his veight on the balls of his feet. 3. Raise the feet only high enough from the ground to have the cleats clear the grass. Speed is gained only when the feet are in contact with the ground. Lifting feet too high is wasted motion. 4, Take only small to medium size steps. Do not over stride. 5. Both knees should be bent to permit the feet to extend back past the hips. 6. Work to maintain the upper body parts in the same original position prior to the snap. Keep the chin pulled down, the head and shoulders out in from of the forward foot, and trink at a forvard lean. 7. Move the arms in a normal relaxed manner with elbows in at sides at a 90 degree angle. Move then in a pmping action. Keep the elbows in to the sides and don’t cress arms in front of body. 8. Always maintain a 3 to 5 yard cushion with vertical leverage. 9. Aajustments to receiver getting head up and DB losing leverage. A. To comter such releases, the CB mist be able to backpedal at a 45 degree angle to line of scrimmage (weave). B. Be careful to mintain original aushion, outside leverage or inside leverage depending on coverage. Keep hips facing the line of scrimmage. Don’t tum hips. 10, Stay in backpedal as long as possible. You should be able to backpedal 15 yards before turing and ruming. You should be able to change the angle of your backpedal without crossing your feet. ‘To keep in your backpedal, you must swing around with the ley opposite the direction go. This is a difficult move to master and will require mich using this technique the receiver will not be able to tin you. 1. Know the angle you need to take. 2. Swing the leg opposite the direction that you want to go. 3. Do not cross your feet. “10- GRANGE DIRECTION - VEAVE i -ue INTERCEPTION POINT After you can recognize each pattern, you must learn vhere the ball vill usually be caught by the receiver. This point is knovn as the interception point. It is usually A point six to eight yards in front of the receiver at the wonent you recognize the pattern, Dive to the I.P. sant our post RECOGNITION POINT oreo anes INTERCEPTION POINT ceed ance TION Port RECOGNTION POINT RECOGNITION POINT DEAD AREA INTERCEPTION PoWNT eae Learn patterns that get run against you. Learn your oun pattern terainology. Basically patterns are short, mediue and long. There are three things that can happen at each spot, of total of nine patterns Teach three at a tine, not all nine. When they have mastered the short three, then move to the next depth, ete. Patterns break at about 5, 15 - 18 and deep Important - key quarterback drop and feet. Receivers alignnent might tip off route. -13- ae REAK AND RECOVERY (BUMP, PRESS, AND OFF To "the Becret a -secovsrlng shan the yeceiver makes his tinal bresk ts to Ane Pua’ the cushion and get_to the receiver. Then pick up the {light of the balT= Av To acenaplish thisy the defensive hack must plant his faat, Inver hie hips and vhip his body, and drive to interception point. This is a hip vheel technique. B. Don’t take an extra step before moving to receiver on his final break C. A lover center of gravity vill aid in lateral movenent. D. On deep routes, vhen moving avay from ball, don’t turn your head to locate it. This vill slov you down. Instead accelerate to control position on hip of receiver. Turn and run vhen receiver gets closer than 3 yards. Run vith receiver and don get beat deep. Play through hands and punch the pocket When you hear “Ball” call, lock to intercept if you have position on the receiver. If you have control you must develop split-vision to see ball in flight plus keep eye on receiver. On deep route - look to receiver's eyes and hands You aust be able to recognize all primary routes. Upon recognition, drive to interception point of the route NG THE BALL: when DB drives - don't lock at QB. Drive to interception point, net receiver Don’t cover man in dead area erating, then look to ball reer by a Plant foot, lover hips. whip body, and drive to int. point ~ hip vheel. hen you hear "Ball" look to intercept. (If deep route, look at rec’s hands and eyes). Turn tovard receiver. Punch ball out of pocket. Renenber, you have equal rights for the ball once it’s in the air, so play rough, but alvays play the ball not the man. Play through receiver to ball. Don’t come underneath receiver unless sure of getting both hands on ball. 10. 1. 12. 13 a 1s. -1s- Atyays knock ball dovn vith inside arm ... go up vith two hands and break up pass Intercept ball at highest point. ay be able eee ea aELMPES to overthrow a receiver, stay after the ball, you fay be able to get an interception. Don't quit, TeeeEe TEA? pe ites vhen you cannot get tvo hands on the ball and vill be forced ro,uee one, hand. | Uhen you use one hand there is a tendency to tip the rele Make sure you knock it dovn tovard the ground, especially an Big gen Gamble a Little, but knov vhen to gamble. (Cannot do it consistently.) Be rough and aggressive. Intinidate then. Hake them respect you. Be ready to intercept. (Deflections and tipped passes). INTERCEPTION 2 2 Watch the interception into your hands and then put it avay Yell "Okie" on an i terception. Practice making interceptions above head level. If you take it lover and vait, the receiver vill usually get it. seeenaac RE an interception in a crovd, be sure to tvist at the same tine your opponent is attempting to get it avay from you. You vill get the ball every tine. vatch the nose of the ball on long passes to improve your judgaent as to timing ‘Or an interception or to break up @ pass Lock ball into hands and then put it avay. After an interception most tackles are made by the intended receiver. The pearest back should block back on the intended receivers UPSD ZOU Set an incerception, go for the nearest side line. Your yardage return vill be greater heading for side lines. “16- STRIPPING THE RECEIVER T£ he is catching the ball and you can’t intercept. Rip the dovnfield arm vhich is the furthest from the ball and fs the stop ara. Rip him vith your downfield arm and grab at the bend of the elbow and pull dovn hard Sving your other arm over the near arm and try to Jar the ball loose. 4, Vhen covering curl, ve establish vhat side ball is coming and rip that arm and belt him with other hand. sunt our cum post UPrIELD Aar ATTACK ARM ON THE erie ARM SIDE OF Tae BALL VPFIELD ARM, 1. Aggressiveness is one of the hardest things to teach on pass defense, It starts in practice, against your ovn teammates. 2. Here is something that can really help you. Praggice developing a “burst of speed" to the ball once it is in the air. Five or six strides vith quick Tecovery at neat top speed ig a tremendous advantage. Hov is your ability to recover?? A. You should cover half the distance from the receiver to your original position vhen the ball is throvn. 3. Try to improve your peripheral vision in practice. All good defenders have this. 4. There are tines vhen you may have your man covered but, due to the type of pass throvn, it vill be completed. A technique that is very effective is to punch up at the ball before the receiver can put it avay. In most instances he vill drop the ball. You are still in position to make the tackle if he holds the ball. Perfect this technique vhen covering your ovn receivers. Quick hands are a great asset. * -17- ZONE AND MAN COVER TECHNIQUES Safeties Corners: A. Jam Receivers B. Use of Varying Depth .- Use of Varying Techniques BUMP ALIGNMENT debeeifion about to yards from the receiver vhere you defensive call: 'y be aligned depending on the 1. Head up 2. Gutside shoulder (Heavy) - outside eye (Light) 3+ Inside shoulder (Heavy) ~ inside eye (Light) With the bump ali various Corner techniques AGGRESSIVE HOLD-UP TECH:ITQUE ON WIDE RECEIVERS Rand Gphnigue is used to hold-up the receiver from a bump alignment. ve teach the $2pg Shiver a5 an attacking technique fron ostsifenis oF inside-out depending on the fefense. Ve vill shiver from dovn lov and cote WP through the receiver to straighten pereehaane distupt his timing. Keep the elboce Vo core thumbs up and hit vith the Poet rane rel tands ya bon ivavertextensuaeicer ies ioney body contact as possible vithout fozing balance. Keep your head up and stay agers the Tine of scrimmage. Haintsin Your batance A. CHUCK TECHNTOY Savolves antag covet 6,204 8 the technique used in Rick, clara and Roll. Technique TREUgES Jinine uP in a busp alignment one ‘te tos yerde ch Feceiver in a head-up to inside position. “Vhen receiver releases, fam Mis tants shoulder and once you get Sontrol look back to locate the Number Two receives” RUN = Come off and force. PASS © Collision and then play vithout cushion on all short patterns of Numher Teo. POSCEhes must be avare that corners vill not cushias Pat fade Sf the Number Tvo receiver cones to flat. Exception: out call. B. BUMP ZONE TECHNIQUE Used vith Cover 6. Techniques involves lining up in » buap alignaent one te tvo yards off receiver in a head-up to outside position. hen receiver releases, Jam his outside shoulder and once you get control look back to run/pass key and react. RUN + Come off and force PASS + Collision then cushion playing deep to short. C. BUMP CATCH TECHNIQUE In this technique ve align in the buep alignment. Ve are going to cushion the fade. The key point to master is the retreat step on the snap to cause more separation from the receiver. Then hold-up and cushion the fade and cacry the curl. Ve could also se this technique vhile playing man/man vith help or vithout help. With help ve wil! mirror jam either shoulder depending on vhere our help is coming fron. NOTE: In maniman coverage if the release is radical (outside or inside) that ve Gannct get a jam, ve must run to the cut-off point vhich is the hip pocket position shoulder to shoulder on the receiver going deep o [orn oe NOTE: The footvork is essential once ve retreat ve must be able te mirror the Rovenents of the receiver, This is a side to side shuffle that puts up in proper position to JAM the receiver. D. PRESS TECHNIQUE In this technique ve vill play 4 - 5 yards off the receiver (legal Jan Zone « 5 yards). Ve vill mirror Jam the correct shoulder and then react according to our Bump Catch technique. -19- ‘SIX ATTACK This maneuver involves our corners. It occurs by call. Ve wuse this technique vhen ve vant to align in off alignaents but attach the rasatver and JAM hia om the snap of ball and play like chuck responsibilities MAN/MAN TECHNIQUE PRESS: HAN/MAN technique fros Bunp alignnent using Bump, Press, Bunp catch technique. 1, Align 2.- 4 yards from the receiver ~ shading the appropriate side. 2. Mirror jam the shoulder opposite your help. 3, Be strong to your shaded side. 4, Do not accept a move to the shaded side. If release, flatten out. 5. If no help jas inside shoulder. PRESS RELEASES AND COVERAGE TECHNIQUE PRESS RELEASES AND COVERAGE TECHNIQUE OUTSIDE RELEASE OUTSIDE RELEASE Flaten A ‘Swim Outside AL 1 yd. on inside hip Otis iva Oo Coneenirate on lower . sock On inside break ean steo © Sees 6 Deep ball go thru Pocket punch ball out, Far arm. Deep Throw Punch Pocket ‘Swim INSIDE: HEAD FAKE INSIDE” if BEATEN INSIDE i Mast ger baa np 2. Do not turn and took 2 for ball untess you ¢ have retained postion . 3. Then become a Revestabish {eceiver and play the Hip Pocket “HEAD FAKE OUTSIDE” “SWIM OUTSIDE If BEATEN OUTSIDE C ee 17 Run to cut position. 3. Don't look for bail - a unless you have f control. ~20- E. OFF TECHNIQUE: This position aligns the corner 1x6 outside the WR. On the snap if pass develops, jan = the receiver and cushion the fade. The faportant point regarding this alignment is that it best affords maxinua run support from our Cloud corners because our vision 1s to the ball; hovever, it {8 more difficult to JAM the 2 © a o se ee ° Oo deen Saasd 3 4 oe focused on the uncovered lini receiver COVER SIX "SOFT" TECHNIQUE The prevent technique again involves changing the depth of our zone corners. Ve vill align 1x8. Once ve recognize pass ve pedal off reading 42 and 43. If they cone to flat. ve vill settle. Set dovn to play Fan responsibilities at an unusual denth = 12 yards. Benefits of this technique are that receivers vill not expect Zone coverage Also, vhen a receiver is at 15 - 18 yards, he is usually starting to make a distinct move either to run deep or short. Lastly, the QB-receiver combination may be baited into trying to throv outs in front of this technique and ve vill be able to constrict that route very vell vith this technique. ° ° 9 ° ooo0 G000 ie — ° 9° 000 O000, 0 t — NOTE: Ve should be able to read our run keys and react exactly as ve do in our base technique. AN/MAN TECHNIQUE CUSHION (1-20 TECHNIQUE) Vith this technique you are inviting the offense to throv a fade or @ lob by alignment. On the snap of the ball pedal off slovly giving ground but favor the inside position. By alignaent and technique the receiver should have dif ficu)ty executing the pattern he has chosen to run. You are trying to make them run an underneath pattern by taking avay the deep throv.. < 0000 0000 A fe. Shiolate to shoclla, \( 1. Keep all receivers in front of you 2, Most breaks are rade vithin a 15 to 18 yard area. If the receiver is still driving {ll speed at this point, the defender should turn and run and cover h: deep (also based on individual's tendencies). 3. Fox rust close up your alignnent from our 15 yard line in (or game plan). Yhen the receiver slows dovn, straightens up, or chops his steps, he vill normally enter 2 faking stage. The DB should stay low and under control as he backpedals. 5. When running side by side vith a deep receiver, get as close to him as possible. Hip-to-Hip - Shoulder-to-Shoulder. Don’t lwok for ball until receiver does, then lock inte him, not avay from hi‘ Punch through outside pocket. HAN TO MAN PULES ALIGNMENT - Inside leverage, 6 - 8 yards deep. Use the side line to your ‘advantage vhen possible. KEY ~ Recognize formation and locate your man. Hay vary vs. certain opponents. ~23- MAN TO MAN RULES continued ... CONCENTRATE - Discipline yourself to concentrate on the receiver. This is 75% of in-tO-man coverage. Your attention should be on his belt buckle until he makes his final move. Peripheral vision on ball. BACKPEOALING - Keep shoulders parallel to line of sccinnage. Stay lov and keep your veight evenly distributed so you can drive more easily. Use your arms ang control speed. DRIVE ~ Vhen receiver has nade his final break, push yourself to step quickly With bis break, still concentrating on the receiver. hen you drive on receiver and he changes direction, be in a position so that he has to make contact vith you in order to make that change. Drive to interception point. Inside ara goes for ball vhile outside arm goes behind receivers he CONTROL - On an out or a curl once you have made your drive and are in stride With the receiver, step for step, then lock for the ball through the receiver. Do not look for ball until you are running side by side vith receiver. THE BALL - Vher ball is in air be in a position to explode through receiver or in 2 position to step in front of receiver to intercept ball at its highest point. Be prepared to strip receiver and look into the receiver on deep throvs. TECENIQUES: OFF POSITION co POINTS First, we vant to align vhere ve can use our help if ve have it. In Cover One SSC, ve vould align on the outside shoulder. Second, ve vant to alvays key the Quarterback first for 3-step drop, then go to the receiver's belt as scon as the Quarterback clears the 3-step area. Of course if ve don’t have any help, ve vould align on the inside shoulder key exactly the same vay. ast sstep coon Sooo =the TECHNIQUES: OFF POSITION COACHING POINTS continued ... If a revetver releases inside or on Go, the odds tell us that @5¥ of the tine he Vill run some kind of Inside route. Q 0000 tovanel him Ten In keeping vith the philosophy of playing percentages, ve vant to squeeze sharp inside or outside releases by the vide receiver. 0000 8000 i 7 Inside Technique Vhen a receiver takes his release ve must pedal and veave to maintain our inside position. If ve get an inside vertical release and our cushion gets broken turn tovard the receiver. Attain the hip position and don’t let the receiver get insii If a receiver starts to one side and causes us to turn one vay or the other, then breaks back the other vay, ve aust head vhip back and try to close back to the Rearest shoulder to the quarterback and get in the throving lane. Make sure that you accelerate on this wove and dong look back for the ball until you have tained our hip pocket position. Wake quarterback throv ball over you deep. + ~25- Go ° 9 008 Q00 ne J L Ru tw etscle fi tan Sur OB, © 008 000 < S YAN COVERAGE ~ TIGHT AECEIVER Playing the TE from off, ve vant to execute a fev basic techniques. 1. If TE releases vertical, ve vant to pedal off to about 12 yards (gradual settle technique). 2. If flat inside or over close as fast as you can to near/deep shoulder, depending on your help. df 000 onan e005 | g Ny ae “26 CONNTE/CONE TECHNIQUES: 1 Corners over play vide releases; i.e., inside, head up - outside technique. Be ready to intercept the out. Safeties on outside routes get depth. Read the OB. On Go routes that split both men turn tovard the near shoulder and take the receiver aan for man On inside routes safety look for the interception through the receiver. Corner aust back you up and get depth. He aust provide deep help on the post the Curl and Go, and cover the Corner Pattern Safeties must protect the Corners on outside noves. RAL RULE F ol, = a Once the receiver cakes a break either corner or safety becomes free and mist also give help to the linebackers on deep flares to the backs or on Y running a Ge. Ps oon en Vs af oon 000 oon c g00 /, ‘a zy, ~27- DISGUISE Our ability to move in and out of various alignaents and looks vill be governed by: 1, The length of the cadence. 2. Ability of the offense to audiblize. 3. Tvo minute situation 4. Our ability to get to our positions once the ball is snapped A+ Disguise does not take precedent over being able to execute the defense. De-not put yourself in an impossible alignnent to execute. De Toreee caught cut of position: There is no doubt that our ability to disguise vill improve the effectiveness of our ability to cover and make Big Plays. Corners can move up and back. SSS should move in various lateral and vertical alignments. The WSS should move very little. GORNERS - SAFETIES -- DOUBLE 20NE AL GENERAL PRINCIPLES 1. Depth - have enough so you can play tvo receivers in your area 2. Landmark - inside edge of numbers 20 yards deep. 3. Vision - see the field and vhat is unfolding in front of you. i.e. Keys. 4, Leverage - maintain position on the field and relationship on the receivers 5. Break - once the ball is released cover half of the distance. B. LATCH TECHNTOU Come to point; read the receiver. Outside release come to numbers. 2. Inside release loose on side H/M Technique. (a) In route (b) Post route 2 10. a. 12. 13. ua 1s. DIAMOND Go-c0-co INDIANA, REBEL SAMPSON SCOOTER SLOOP ‘soo SPEED STANDARD ‘TRIO WIZARD CALL IN ONE VS. DOUBLE THAT DOES NOT CHANGE THE RUSHER BUT CHaXcES STRENGTA FOR THE SECONDARY. AUDIBLE FOR COVER 1 CALL BY LB‘ERS TO CHANGE RUSHER PARTICULAR COVERAGE VITHIN ONE VITH ANY BLITZER AND HELP ON THE CROSSING ROUTE. FINE CONTROLLED. CALL MADE BY LB'ERS TO PUSH THEM OUT ONE HORE ZONE AGGRESSIVE IN AND OUT BETVEEN LB’ERS ON FLOOD ACTION. ALSO USED IN DBL SLOT. IVAN ADJUSTHENT TO A ONE BACK SET. THIS ADJUSTMENT FEATURES A 5 ¥AN RUSH VITH A FREE SAFETY. CALL FOR LB'ER COVERAGE IN FLOW - BOTA BACKS STRONG - TELLS Vio EAS THE BACKS AND VHO HAS THE CROSSER IVAN ADJUSTMENT TO pare, IN TAIS ADJUSTMENT IVAN VORKS INTO TH. ALLEY KEEPING LEVERAGE ON ANY RECEIVER COMING OUTSIDE AND THE ToSy BACKER HUG THE Y MM. CALL THAT ALERTS LB’ER TO FLOOD AND THEY DROP AND COVER ACCORDING To SLOOP RULES. CALL IN ONE WHERE THE DOUBLE IS ON NUMBER 3 RECEIVER BY STRONG AND MIDDLE BACKER (STRONG DOUBLE). CALL IN ONE WHERE STRONG BACKER ZONES THE ALLEY AND TAKES "Y" OR “Bt IN THIS AREA, THE MIDDLE BACKER WALLS "Y* OR "B* AND ZONES THE HOOK AND CARRIES ANY CROSSER, THE STRONG SAFETY HAS "Y* DEEP KAN TO KAN OR ‘"B" DEEP MAN TO MAN IF NO DEEP ZONE 1/2 FIELD OR POSSIBLE CUT TO 2. CALL IN ONE. WHERE DOUBLE IS ON "Y" BY RELEASE OF *Y", ‘A SPECIAL CALL IN ONE VHERE VELL GET 3 ON 2 USUALLY TO SLOT SIDE. USED IN NICKEL ALSO AT TIMES AND IN 5, AND IN 4. CALL THAT ALERTS LB‘ER & S/S TO FLOOD. S/S ~ Y SLOW FIRST CROSS FROM OE SIDE. C.P.: NO CROSS BE AVARE OF 2. SSB_- Y SLOW ENGAGE. Y RELEASE FIRST CROSS FROM OE SIDE. C.P.: NO ‘CROSS BE AVARE OF 2. MB - DROP TO VEAK HOOK ZONE CARRY SEAM INSIDE OUT. VSB - ZONE VEAK SIDE ALLEY HB TO FLAT LEVERAGE ON VIDEST RECEIVER. C.P.: CORNER SEE REMAINING BACK OR FULLBACK ON OPPOSITE. 16. 7. 18 as. 20. COVER 2 ~ WEAKSIDE tone, . 2. 3. -29- YANKEE FeTVAN ADJUSTMENT 70 A ONE BACK SET. HIS aDSUSTMENT FEATURES A 4-MAN RUSH WITH A FREE SAFETY xo-v0 By MIL IN ONE WHERE THE DOUBLE IS ON NUMBER 2 RECEIVER BAN TRONS SAFETY AND MIDDLE BACKER WITH STRONG Racten TRE TO TON ON NUMBER 3 RECEIVER ~ (USED IN TRIPEO® "TRIPLE PAIR, MOTION 70 TRIPLE OR TRIPLE PATRAS NOURS"HINE © CALL ON ONE VS. SLOT WAERE STRONG AND MIDDLE BACKER HiT comeett IS TAKING BACK AND WHO TS DOUBLING On Stop WITH CORNER. uP UTE NNONE WHERE THE DOUBLE Is oN 2 WITH CORNER OUTSIDE AND MIDDLE BACKER INSIDE 20RRO NSRll EN ONE WHERE THE DOUBLE IS ON 2 WITH CORNER INSIDE AND STRONG BACKER OUTSIDE. WHITE - AUDIBLE FOR covER 2 CLOUD = CALL WHERE CORNER (WSC) HAS FRONT zoNE (FLAT). SLAM - CALL WHERE W/S SAFETY HAS ALLEY 10 FiaT. BACKER - CALL WHERE W/S BACKER HAS ALLEY 10 FLAT, LOUIE ~ ZONE LEPP, ROGER ~ 20NE RIGHT. COVER 3 - STRONG zoNE ae 22. 33. Ma YELLOW - AUDIBLE POR COVER 3. CLOUD ~ CALL IN THREE WHERE SSC HAS FRONT zONE (PLAT) . SEAM ~ CALL IN THREE WHERE SSS HAS ALLEY TO FLAT (PROWD tow). BACKER - CALL IN THREE WHERE SSB HAS ALLEY 10 FLAT. SKY ~ CALL IN THREE WHERE SSS IS RUSHER AND SSB Is IN THE Fat. TMT - GML IN THREE WHERE BOTH CORNERS TAKE AWAY INSIDE OF X AND 2 AND OUTSIDE LINEBACKERS BUZZ TO PLATS LINDA - CALL IN THREE TELLING US 70 ZONE LEP. ROGER - CALL IN THREE TELLING-US TO ZONE RIGHT. SILVER - AUDIBLE FOR 3 SLIDE COVERAGE. : SHIDE ~ 3 CALL IN COVER 3 WHERE WE END UP PLAYING MAN WEAK aND ZONE STRONG (ANY RUSHER) - MILD ~ COVER 3 WITH WEAK SIDE RUSUER AND HSB GOING 70 THE ALLEY, WILD MAN - SAME AS WILD WITH MAN FOR MAN BY WEAK CORNER, WLB AND WSS FAVORS WEAK SIDE. THREE WIZARD ~ PLAYED FROM 34 WHERE MIKE-HAC AND WILL WILL EXECUTE A WIZARD. COVER 2 WIG - MIKE BBYER EXECUTES AN AIRPLANE TECHNIQUE ON THE x. 10. corres MaKBO SPEED STANDARD STORM RAINBOW TORPEDO va vIG ONDA COVER 4 ~ VEAK SIDE DOUBLE NAN/PREE AUDIBLE FOR COVER & ‘A CALL IN FOUR TO VEAK SIDE OF SLOT VHERE THE VEAKSIDE LB’ER & MLB. ARE IN AND OUT (H/H) ON YK BACK AND T. (AS PER 6 YALE) THE S/S zones THE DEEP 1/2. C.P.: SLAM FORCE ‘A CALL IN POUR VERSUS THE VEAK SIDE OF SLOT VHERE THE VEAKSIDE LB’ ER, MLB AND S/S PLAY A 3 VAY COMBINATION ON THE VEAK BACK ANO T. THE HBL YAS THE SHORT OUTSIDE KAN AREA, VEAK LB’ER HAS SHORT OUTSIDE HAN AREA AND S/S HAS DEEP MAN AREA. C.P.: BACKER FORCE. A CALL IN FOUR VS. THE VEAK SIDE OF SLOT VRERE THE S/S AND 2 BACKERS PLAY THE RELEASE OF “T". (SAME AS COVER 1). ‘A STRONGSIDE CALL IN FOUR WHERE S/S AND STRONG BACKER PLAY IN AND Oo: ON NUMBER 2 AND 3 RECEIVERS. VERSUS SLOT, CALL BETVEEN INSIDE CORNE? AND STRONG BACKER. CAN BE USED STRONG SIDE ON Y AND B ALSO WITH THE S/S AND SSB A CALL TO THE VEAK SIDE OF COVER FOUR. THE VEAKSIDE BACKER ANO HLB PLAY AN AIRPLANE TECHNIQUE ON #1 AND #2. IF NUMBER T¥O GOES OUT AN QUT CALL IS MADE. THE WSB PICKS UP THE OUT AND THE MB LOCATES sus: ONE. THE CORNER LOOSENS AND PLAYS A DEEP 1/2 TECHNIQUE. TECHNIQUE BY VEAK SIDE BACKER. HE DROPS TO A POINT 15 YARDS 0% 10 THE OUTSIDE OF X. HE TAKES AVAY THE OUT AND FLAG ROUTE OF TH: VER, and (WEAK DOUBLE) CALL IN FOUR VHERE THE MIDDLE BACKER AND THE VEAX BACKER DOUBLE NUMBER 2 RECEIVER VEAK SIDE. CALL IN FOUR VHERE THE DOUBLE IS ON "X" WITH THE CORNER OUTSIDE AND MIDDLE BACKER INSIDE. CALL IN FOUR VHERE THE DOUBLE IS ON "xX" VITH THE CORNER INSIDE AND ‘THE VEAK BACKER OUTSIDE. 10. a. 12. CLARA commute ‘CONRAD KICK PATTIE SPECIAL CONNIE SPEED SPOUT STAFF RAINHAN RELEASE, TRIO -31- COVER S - STRONG SIDE DOUBLE / NO FREE SANER = STRONG SIDE DOUBLE / NO FREE CALL TO SLOT SIDE IN 5 COVERAGE VHERE YE VORK A DOUBLE ON "S* vITH ssc AND WSC. WSC LOOSENS AND DEEPENS - NO MIDDLE HELP. GALL TO SLOT SIDE IN 5 COVERAGE WHERE CORNER OVER AND USS ARE IN AnD OUT ON SLOT. CALL TO SLOT SIDE IN 5 COVERAGE HERE CORNER OVER AND VSS RUN A REVERSE CONNIE. USEO VS. A TIGHT SPLIT OF NUMBER TVO. CALL TO STRONG SIDE IN COVER 5; NORMAL FORMATION WHERE SSC FORCES AN OUTSIDE RELEASE AND ZONE THE FLAT AND SSS HAS 2 M/H INSIDE (SHaSH ALERT). CALL TO SLOT SIDE IN 5 COVERAGE WHERE CORNERS AND U/S ARE INVOLVED IN A DOUBLE KING (MAN-UNDER USS OVER TOP). CALL TO SLOT SIDE IN 5 COVERAGE VHERE OUTSIDE CORNER AND USS ARE IN AND OUT ON "U", PLAYED FROM BACKER FORCE TIGHT SIDE OF sLoT. GALL TO STRONG SIDE NORMAL FORMATION IN COVER 5 -VHERE S/S HAS Y H/H BUMP AND VSS AND SSC ARE IN AND OUT ON "2". (USED IN 2IN OR FLOAT") CALL TO STRONG SIDE NORMAL FORM IN COVER 5 - WHERE SSC HAS Z M/M INSIDE AND SSS ZONES THE FLAT AND HANDLES THROUGHS. FROH ALIGNMENT VS. SLOT THE SSC BAILS OUT AND PLAYS DEEP 1/2. THE NICKEL BACK AND SSS VORK TO THE INSIDE OF V +S. THE SSS VILL CALL "OUT-OUT-OUT" IF SLOT GOES TO FLAT. THE NICKEL BACK VILL THEN PLAY THE FLAT AND THE S/S WILL ZONE THE ALLEY. THREE ON TVO COVERAGE ON THE FLANKER BY EITHER THE S/S OR W/S BASED UPON RELEASE OF Y, THREE ON TVO COVERAGE VERSUS SLOT. THE COVERAGE IS PREDICATED UPON THE PATTERNS RUN BY THE V 6 THE S. DOUBLE ZONE, YALE » DOUBLE HAN SOVER 6 > DOUBLE ZONE, YALE * DOUBLE HAN RED AUDIBLE FOR COVER 6 ZONE “YALE” FOR "YALE", BANDIT - CALL TO STRONGSIDE IN COVER 6 WHERE $$C IN M/M O/S TECH, LiKE 1 ZIP AND SSS PLAY H/M ON DEEP REC, THRU SEAM AREA AS PER 1 SPEED, ROSS = CALL IN COVER 6 TO WEAKSIDE = PLAYED SAME AS 7 ROLL. LATCH ~ CALL TO STRONGSIDE OF COVER 6 WHERE SSB CARRIES "Y" To CENTER LINE THEN ZONES THE AREA IF "Y" RELEASES INSIDE. IF OUTSIDE RELEASE PLAY REGULAR COVER 6, THE MLB IF “Y" RELEASES INSIDE, OVERRUN KIM AND ZONE HOOK (ALLEY) BY PATTERN READ ON "2", IF Y RELEASES INSIDE, PLAY REGULAR 6. GIANT ~ CALL IN 6 VS DOUBLE OR TWIN WHERE BOTH OLB'S HAVE "Y" & "A" OR "Y" G6 "RY ALL OVER INSIDE = ALL OTHERS PLAY COVER 6. DETROIT - CALL IN 6 VS DOUBLE OR TWIN WHERE BOTH OLB'S HAVE “Y" & "a" op "Y"'G "RY ALL OVER OUTSIDE AND BOTH CORNERS PLAY YALE. COCO ~ A CALL IN 6 WHERE WE PLAY CONE ON X & 2 TO BOTH SIDES. FLAT = CALL IN 2IN MOTION WHERE CORNER TELLS SSB TO PLAY BANDIT. GOVER 7 - VEAKSIDE DOUBLE/NO FREE d. GRRew + AUDIBLE FOR COVER 7. 2. cone = CALL IN 7 VHERE VSS AND USC ARE IN AND @UT ON "x RT. 3. RING + CALL IN 7 WHERE VSC RAS X H/M YALE & SS ZONES VK SIDE 1/2 FIELD. 4. ROLL 5 SC ONES FRONT ZONE & USS HAS M/M INSIDE 6 5. KEYSTONE - CALL IN 7 VHERE WSC PLAYS A VONDA TECHNIQUE ON "X", VSB HAS ‘A BU22 TO FLAT, AND VSS KEYS RELEASE OF "A". 6. 21P - SSB H/H OUTSIDE. MLB DOUBLES 2 INSIDE OUT ROCKET. 7. 20RRO ~ SSB BUZ2'S THE FLAT. SSC M/H ON 2. SSS H/H ON Y. ~33- LES FOR MOTION BY BACK To: 6 |For - Lara [pour ~ supe BOLT BOLIMSLIDING BOLT BING BING 6 YALE |RUNT ONT 3 TO SILVER 7 |Ror YO-YO 5 9 |For |SILVER |STLVER RULES FOR: SOVER__| 2 2 3 4 5 6 6 YAIE wx -1- ONDER : oO O Oo osectoo Oo OA 7 A toa) ae ° ©c08o0 oo sma: 900000 0 OA 7 ALN A_4 ALB o ‘a | oo ‘oO oat | ° coekoa oo | mm ©00L09 0 DA -1 ALN | “srr A A a a od ah poeta eae cee ete ° ° ©c08co0 0 | ewe ccefoo © o OAT A_f& DAT7_AA 0 oO Qa oO tonto ecofoo oo a g AAO ade ns oo GENERAL INFORMATION 1. Primary Key - man in front of you 2. Secondary Key ~ backfield action 3. Area of responsibility - will be determined by blocking schene and backfield action wo FLow ker = RIGHT TACKLE AREA RESP, - BAND C GAPS ‘AREA RESP. - BGAP AREA RESP. - B GAP ee Rdo! key CENTER Ad AS vt msh. sop anos = ] AREA RESP. FRONT SIDE A GAP om oe AREA RESP. - BACKSIDE A GAP er = GUARD FLOW AREA RESP. - B GAP AREA RESP. = 8 GAP Ye AREA RESP. - BO GAP Co o'P oF Ker > LEPT TACKLE g FLOW AREA RESP. REVERSE OAT AS ih Shes cope mac: KEY = GUARD NO FLOW AREA RESP. - 2 GAP ey FQN AREA RESP. - FRONT SIDE c GAP p00 ow FLOOD AREA RESP. = PAR A GAP TO BALL 3 \ joy: KY = STRONG END TRIANGLE ° 4 c NO FLOW AREA RESP. ~ 0 GAP O~€Cio’D or | FLOW AREA RESP. — ILL OA 4A RN FLOOD AREA RESP. - CUTBACK o o wr: EY NEAR BAGK BALL TRIANGLE HNO FLOW | AREA RESP. - FRONT SIDE A i FLOW AREAVRESP: - BACK SIDE A TO BALL FLOOD AREA RESP. — 0 cap ang 4 Loose 5 Tech. on Tackle 3 Pt. Stance Tight on Ball Sprinters stance eee eee eee eeeeeeee Gor 7 Tech, on ‘SRDER FON ROSPRGTBILITY TAREE! Face wack to face waak of 0.7. GORE! Get off cn movenent. Deliver hard 4 quick bards inside, Fight pressure. ‘AREA_RESP.: Flow to hold 2 gap & protect MIB. Drive’='B Gap. 6 Gap on Quick toss or cutside play. Down block = rap. Pull = collisicn; flatten ot. Flow avay ... squeeze B Gap. Play cuthack, C.PL CALLS: "Wider, *5" (5), "Stack" (7), tea (9) "nose GORGE: Get off on movenent. Penestrate. Deliver hand shiver to near shoulder. ABEA_RESP,! Flow to... strong A Gap. ‘Can't be hocked or out.” Flatten at. Flow svay ... gtrong AGap. Mist replace if center cn'MiB. es cap. cals: Mvikingt, 1 (2 GAP): Liz", "Lin-Ric", i Gita ehoaar oF GBR GSARGE: Get off on movement. Penetrate. BEABESR! Flov to vs. BGS. Can't be hooked." Squeeze «.. Flatten out on toss. Flow evey ... squeeze A Gap. Ricochet off 07, Flatten art. C.P. CALLS: Nierry", "Solid" (2 GAP): "Linnie, Moca" 7 UprTele Sr O-T ERIE: Get off on movenent. Penetrate. BEEARESR:: Flov to... C Gap. can’t be ‘hooked vs. man, work outside & up stay under any'backs block. Squeeze B Gap. Down block = trap, Bim. (Lock for 0.6.) Flow avay ... squseze B Gap, release to C.P. CALLS: Reduce” (5), "S" (Air) 7 ‘action end blocking ache. Movenant, Ball or Center Blocking Schene "y"Near Back and * | qmgakaee: Hasta A. 2 Gap hook block | “Blocking schere 27, stance on | by hor O.De = Fill.” Be mY" blocks ins | dln, close’ ard gpill *c* cap with 6 Ted. Sian cod! aside shoulder ve, ick out by near 7 Tech. Backer back, ox trep by offensive lines ¢. "Y" | | i mae RBA Bite. on %6* to Backtield Action The. sige Guard + Ball 4 Yas. Deep. CPt MB ad, WEIGH: Shuffle and stack over D.E., find Pall and react. Resp cutside leverage on Blecar. ““Dawpt oT. WG! Scrape to far “AY cap to ball. CP AUBE “Viking Rip-tls-Golldviersy- = TR a ST PEERS ees Hear Back ~ 0.7 @recon ot, | ABLRBE.S Ball to you. Scrape to "ot Blocking schene 4 Yas. ‘Deep Gap (certain) ~ ball way ~ backside “A*. C.Pii MRecuce" | igo AO! 0.7. blocks you or dow = scrape ‘contain, Keep autelse leverage cn Blocker. IOLWOY: Backside "A" to ball. MOFLOH Stack over D.E., find ball and ‘Teact. Keep outside leverage on blocker. CP. Jerzy-Golid ~~ —e— GRA, INFORMATION 1. Primary Key = man in front-of you 2. Secondary Key - backfield action 3. Area of responsibility = will Pe.dgtemined by blocking scheme = CENTER RESP. - A GAP STRONG RESP. ~ FRONT SIDE A GAP RESP. - BACKSIDE A GaP - GUARD Bal BAP, SQUEEZE A B GAP’ = OFF. TACKLE AREA RESP. - C GAP, SQUEEZE B AREA RESP, = REVERSE AREA RESP. = C GAP > GUARD AREA RESP, = B GAP ‘AREA RESP. - FRONT SIDE B GAP AREA RESP. - FAR A GAP TO BALL = STRONG END TRIANGLE AREA RESP. - 0 GAP AREA RESP. - PILL AREA RESP. - CUTBACK ~ NEAR BACK BALL TRIANGLE AREA RESP. - FRONT SIDE A BACK SIDE A TO BALL AREA RESP. - 0 GAP 8 i DN VIKING GENERAL_INFORMATION 1, Primary Key ~ man in front of you 2. Secondary Key = backfield action 3. Area of responsibility = will be determined by blocking scheme and backfield action AREA RES. ~ AREA RESP. = AREA RESP. - AREA RESP. ~ AREA RESP, = AREA RESP. = AREA RESP, = AREA RESP. ~ AREA RESP. = AREA RESP. — AREA RESP. ~ AREA RESP, = AREA RESP, - AREA RESP, - AREA RESP. ~ AREA RESP. = AREA RESP. - ‘AREA RESP. ~ AREA RESP. - AREA RESP. = RIGHT TACKLE BAND C GAPS BOR C GAP. CUTBACK OR B GAP CENTER EITHER A GAP FRONTSIDE A GAP FRONTSIDE A GAP LEFT GUARD B GAP BAP, SQUEEZE A GAP B GAP LEFT TACKLE © GAP, SQUEEZE B GaP REVERSE, SQUEEZE C GaP ¢ GaP. GUARD STRONG A GAP TO BALL c GaP STRONG A GAP TO BALL STRONG END, TRIANGLE GAP FILL REVERSE, SQUEEZE C GAP NEARBACK, BALL, TRIANGLE WEAK A GAP TO BALL WEAK A GAP TO BALL SCRAPE FORCE/FILL GEAERAL_ INFORMATION Quen STUNT Primary Key ~ man in frent of you 1. 2. Secondary Key ~ backfield 5 Area of responsibility - will be determined by action and backfield action Low: NO FLOW AREA RESP, = FLOW AREA RESP, - FLOOD AREA RESP. = LIN: NO FLOW Flow blocking scheme RIGHT TACKLE © GAP GAP, SQUEEZE B CGAP, REVERSE CENTER A GAP STRONG FRONT SIDE 4 GAP. BACKSIDE A GAP GUARD ‘A AND B GAPS A GAP, BACKSIDE B GAP, FRONTSIDE LEFT TACKLE c GaP C GAP, REVERSE ¢ GAP GUARD B GAP FRONT SIDE B GAP PAR A GAP, CUTBACK TO BALL STRONG END TRIANGLE 0 GAP FILL, 0 GAP CUTBACK NEAR BACK BALL TRIANGLE FILL, 0 GAP BACKSIDE B GAP, CUTBACK FILL, 0 GAP UNDER REDUCE LIGHTNING ("WIDE") NERAI. INFORMATION 1, Primary Key - man in front of you 2. Secondary Key - backfield action 3. Area of responsibility - vill be determined by blocking scheme and backfield action LIN: key = CENTER / GUARD NO FLOW ARTA RESP. - A GAP FLOW AREA RESP. - BACK SIDE A GAP FLoop AREA RESP. - FRONT SIDE A GAP RIC: key = GUARD No FLOW AREA RESP. - A AND B GAPS FLOW AREA RESP. - A GAP FLOOD AREA RESP, - B GAP Lon: key > LEFT TACKLE No FLOW AREA RESP. - BAND C GAPS FLOW AREA RESP. - B AND C GAPS FLOOD AREA RESP. - B GAP ROY: REY = RIGHT TACKLE NO FLO AREA RESP. - © GAP, SQUEEZE B FLOW AREA RESP. - REVERSE FLOOD AREA RESP. ~ C GAP MOE: KEY = GUARD NO FLOW AREA RESP. - B GAP OR A GAP FLow AREA RESP. - FRONT SIDE B GAP FLOOD AREA RESP. - FAR A GAP TOBY: key = STRONG END TRIANGLE No FLOW AREA RESP. - FORCE FLov AREA RESP. - FORCE & FILL FLOOD AREA RESP. ~ CUTBACK OPIE: Key - NEAR BACK BALL TRIANGLE No FLOW AREA RESP. - FORCE OR FILL FLOW AREA RESP. - CUTBACK FLOOD AREA RESP. - FORCE key AREA RESP, - FRONT SIDE A GAP AREA RESP. - FRONT SIDE C GAP AREA RESP. - B TO BALL ‘OWDER ALIGHOETS BY BACUIELD SETS © 0 ov OD eu CR GbE on Gide LE AsTao 'R Bou Reduce -9- VS. FAR, I oO 0-0 | | ° 7 | o©9p8 an | ge | _ { fe cur-e1c™ Ws. PAR, I ° } VS. FAR, I ° ° ogosdd ooo S oAT qa. a 29 C1. oo _ sour-vrR1Ne" — vs. STRONG WSs DEICE STRONG oo oo dodied do Egoe 7 ~— } soba. Se5FGOe ae ay o.oo “WLDE-LEE” “WIDE-LEE” VS. SPLIT VS. SPLIT oO ° ° ° Sod _ OG&zOO 0365 ak Beak ‘ o a _ a ‘oO soor-aic™ “wore VS._ACE C.P.: ° oS, a 0 ERR a oa “COT-RIC” “RIC, VIKING, CUT, NOSE” VS. DEUCE WING eek “"WIDE-LEE™ NOSE NOSE -_-_S on 00006 090L50 0\ , OA af N, oAdt > } et ¢ root = 0 ca Oo ror - ant” OF LON - B GAP LON -B we CUTBACK aaa herald RIC = A GAP RIC -A cae cee emacs eietiee Be SNe crear PIE = GAP, CUTBACK OPIE - 0 GAP. SS SFE ror -oce UO) > ---O rosy - aeversd_} ~ LON ~ B GAP LON - B GAP NOSE - A GAP NOSE ~ A GAP RIC = A GAP RIC - A GAP ROY - REVERSE ROY - C GAP HAC - C GAP MAC ~ B GAP, FRONTSIDE OPIE - B GAP, CUTBACK OPIE - 0 GAP WIDE LER! WIDE LEE TOBY - 0 GaP LON - C GAP NOSE - A GAP RIC = A GAP ROY = REVERSE MAC - B GAP TO BALL OPIE ~ B GAP, CUTBACK sr3PA\, mites 2 NOSE - A GAP RIC GAP ROY = C GAP MAC - B GAP, FRONTSIDE OPIE - 0 GAP SXDER OPTION an uP RIP 9 OD e ? a oS O\ , an Ny a rosy - 0 car LJ oO rosy - DA # cr’ ie 2S Be tant 2 Baa Sea RIC ~ B GAP RIC = B GAP me 2 Oe Mie 28H, sneste RIC RIC 0 ae 3 oA | 7 rosy - 0 car o TOBY ~ REVERS i LIN - A GAP RIC = A GAP MAC ~ C GAP MAC = A GAP, BACKSIDE OPIE ~ A GAP, CUTBACK OPIE ~ 0 GAP eon | ue an a) 0) TOBY - 0 GAP LON - B GAP NOSE - B GAP RIC = A GAP ROY - REVERSE HAC = C GAP OPIE - A GAP, CUTBACK MAC ~ A GAP, BACKSIDE OPIE - 0 GAP -12- RPA ‘oO TOBY - 0 GAP LON = B GAP. NOSE = A GAP RIC - A GAP ROY - REVERSE TOBY - 0 GAP LON - B GAP NOSE - A GAP, FRONT SIDE RIC = B GAP’ ROY - REVERSE HAC - C GAP. . a OPLE - A GAP, CUTBACK ‘TOBY - REVERSE LON = B GAP, CUTBACK NOSE - A GAP RIC - A GAP Roy Sofa ‘TOBY ~ perase -13- UNDER OPTION (“L" CALL) OSE ook ¥O@O Kp Ad MOSE ec ete cer newer Sberteig cteterrscer COT NOSE ——> 1 . OK,010 0 ‘ 1 i 1 . ToBY - REVERSE rosy - T GaP LIN - A GAP LIN = A GAP eetslen ereeee MIDE RAY MIDE RAY f 9 , fo Ho ojo g 1/0! 905/00 . RA : TOBY ~ B GAP, CUTBACK TOBY - 0 GAP q NOSE - A GAP NOSE - A GAP tou - ¢ car WON = REVERSE 2 MAC ~ B GAP TO BALL ierretolaa BS, 2 ERE Maat, are I 18 O ppRes el MDeR OPTION (“L" CALL) uz EE 9 eee ores etree NOSE - A GAP niga fon MAC - A GAP OPIE ~ 0 GAP cole eras io 1 i | 0e90 dd Aq “Oo 06g NOSE - B GAP NOSE - B GAP LIN = A GAP LIN = A GAP eet len Pieter me ota faeltsie a eta ae ellen erm = ~ REVERSE - B GAP - B GAP = AGAR - CGAP = AGAP, CUTBACK - 0 GaP k 2 ~15- UNDER OPTION (“L7 CALL) 0 ! kogHoeo Ag vl Sed JeaRyY TOBY ~ REVERSE ToBY ~ 0 CAP ROY - B GAP, CUTBACK ROY - B GAP NOSE = A GAP. NOSE ~ A GAP. LIN. ~ 4 GAP. LIN. ~ A GAP LON ~ C GAP. LON ~ REVERSE MAC = B GAP MAC - C GAP OPIE - 0 GAP OPIE ~ B GAP, CUTBACK VIKING VIKING 669000 P K Ain A TOBY - REVERSE TOBY = oe ROY ~ B GAP ROY - B GAP NOSE - A GAP, FRONT SIDE NOSE - A GAP, FRONT SIDE LIN = B GAP’ LIN = B GAP LON - C GAP LON ~ REVERSE HAC = A GAP, CUTBACK MAC = C GAP. OPIE = 0 GAP OPIE - A GAP, CUTBACK _ 1 op O00 ( — a oy. ia] ‘9 so ce eo eee ee ff TOBY Re ROY = B GAP NOSE - A GAP LIN - B GAP LON = REVERSE MAC - C GAP OPIE - A GAP, CUTBACK “1. ° oookoo ° UT 7 (8) oo cookoo AA 4 _AQ og seed00 oo 2 B ee SNE Re Ra oo oO . PLUS AWAY “LEX” Oo Oo a ‘o 2 rege RRP oo o ‘+ MINUS AWAY scotiea =o ° 00800 oe aoee GENERAL _ INFORMATION 1. Privary Key - man in front of you 2. Secondary Key - backfield action 3, Area of responsibility = will be determined by block! and backfield action NO_FLOW a iM i Gg gee 8 585 8 B2E 8 TIGHT END TO NEARBACK-BALL © GAP, SQUEEZE ¢ GaP 0 GAP REVERSE, SQUEEZE C GAP RIGHT TACKLE 3 GAP TO c GaP 3 GAP CUTBACK OR B GAP. CENTER EITHER A GAP FRONT SIDE A GAP FRONT SIDE A GaP LEFT TACKLE B GAP B GAP ~ CUTBACK B GAP WEAK GUARD TO TRIANGLE © GAP C GAP BACKSIDE A GAP ‘STRONG GUARD TO TRIANGLE c GaP c GaP BACK SIDE A GAP NEARBACK BALL TO G.T. TRIANGLE © GaP REVERSE. 0 GAP. ALIGRENT K.G. RON RESPONSIBILITY ms -3- Lon: TARGET! Outside shoulder of tite end. RORY: 9 Tech. on Tite End | GHARGE! Get off on movement. Penetrate upfield. | Moverent, Tite 3 Pt, Stance AREA RESP.: Flow to... 0 Gap. Can’t be hooked. | End and Ball Tight on Ball ‘Squeeze C Gap down, Flow away ... Squeeze C Gap dom. Release to reverse. ‘SECONDARY: C.P.:_EZ force ... contain. Blocking scheme ARGET! Face mask to face mask. g Get off on movement. Deliver hard & Tackle, quick hands inside. Fight pressure. Movement & Ball AREARESP.t Flow to... hold 2 gap & protect MIB. | Hook/drive = B Gap. Down block = trap. Pull = | gpccemary: collision; flatten out. Flow away ... squeeze B | Blocking Schene Gap. Play cutback. C.P, CALS: Plus/Miras ("Lou/Rose") Bigt_ Gaz [WDRGET? "Face mask to face mask. O-Tech. on Center Get off cn movenent. Deliver hard & 3 Pt. Stance “quick hands inside. Fight pressure. Tight on Ball AREA RESP,! Flow to or may ... onside A Gap. Head-up Can’t be hooked or cut. Flatten out and cross face. Must replace if center on MLB. Can’t be | ‘s@ccnpaRy: slipped. Blocking Schene _C.P, CALS: Plus/mims ("Low/Rose") | mo TFARGET: Face mask to face mask. | PRD? 4 Tech. on Tackle | GHARGE: Get off on movement. Deliver hard & | Tackle, 3 Pt. Squared Stance! ~ quick hands inside. Fight pressure. Movenent & Ball | AREA RESP.: Flow to ... hold 2 gap & protect MIB. | Hook/Drive = B Gap. Down block = trap, Pull = | secosmary: | collision; flatten out. Flow avay ... squeeze B ; Blocking Schene | Gap. Play autback. |__C.P, CALS: _Plus/Mirs ("Low/Rose") | wae | TARGET § CHARGE: Determined by backfield action) PRIMARY: 2 or 3 Tech. Pos. . and blocking scheme. | Guard & on Guard. | AREA.RESP.: Flow to ... Scrape "C" Gap - maintain | backfield as 2 Pt, Stance |" autside leverage - squeeze B Gap - G blocks dom | dictated by 4 yds. off ball or pulls outside - down - Ice - trap. Flow away | coverage «step up ~ attack slip. A & B Gap until or pulls outside - down - Ice - trap. Flow away | coverage «+. step up ~ attack slip. A & B Gap until cutback threat is gone. No flow - step up and read = enter to the ball. (Stuffle~stack) nome ‘Outside leverage on ist blocker. | PRIMARY: 2 Pt. Stance SEARGE: Dictated by path of Ist blocker. Near back ball Alignment depends on‘ AREA RESP.: Flow towards ... maintain outside triangle backfield set and | leverage on ist blocker - you have force. Flow ‘coverage away... reverse, No flow - same as flow SECONDARY: ‘towards. Backfield ! Action Blocking Scheme * ae Kc. @ os we Vv Q a, 8 od oo un“ on g wv © oud © ol "g Oo a Od on 4 ey nn 8 U @ u Cc @ vu og 2 o Oo” ° wy Oo ® 0699 le ofan ° ° ® ogo gd oO eq 64 mM wv @ U @ U e@ un eo v Vu @O n e0 oN e og oO 0 oO On oud oud OF oO oO Od © ON ed n eq wn Ou a u Qu : is te ;: oO O° oO ©ookoo O OA A AK oO carer Pus ° ° "WING" fe) cockoo oo oo of. OAT AR | oA ON oa | fe cater urwus | voxoss- oO occas Oo | ° BROROR. OA_ NAR j o og CHIEF PLUS AWAY 7x" ° coches -o sn DOA_A_AN ei i) CHIEF MINUS AWAY “REX” sehen. sett GSU sorwarios SUL INSORVATION and backfield action. 2 ‘7 Key = ran in front of you cary Key ~ backfield action Area of responsibility ~ will be letermined by blocking schene 71000 “x KEY > RIGHT TACKLE AREA RESP. - B GAP TO C GAP AREA RESP. = B GAP AREA RESP. - B GAP, CUTBACK KEY > CENTER RESP. - EITHER A GAP > FRONT SIDE A GaP RESP. - FROST SIDE A GaP ey > LEFT TACKLE AREA RESP. - 5 GAP TO ¢ GAP AREA RESP, = B GAP, CUTBACK AREA RESP. - 3 GAP ey + MOVEMENT, 0.T., NEAR BACK AREA RESP, - “0” GaP, AREA RESP. - REVERSE, SQUEEZE ¢ Gap . 7 "0" GAP, KEY STRONG GUARD TO TRIANGLE AREA RESP. - C GAP, SQUEEZE B GAP AREA RESP. - FRONT’ SIDE ¢ GAP. AREA RESP. - BACK SIDE A GAP rey ~ TIGHT END TO BACKFIELD Taz, AREA RESP. - 0 GAP SQUEEZE C GAP AREA RESP. = PILL AREA RESP. ~ REVERSE KEY ~ WEAK GUARD TO TRIANGLE AREA RESP. - CGAP, SQUEEZE p GAP AREA RESP. - BACK SIDE A GAP AREA RESP. - FRONT SIDE C GAP ALIGRENT ‘ROER_ ROM RESFONSTETLITY me 14 ae TARGET: Face mask to face mask of 0.7. ‘PRIMARY? 4 Tech. on Tackle CHARGE: Get off on movement. Deliver hard Tackle, 3 Pt. Squared & quick hands inside. Fight pressure. Movenent: or Stance (AREA _RESP.:! Flow to...hold 2 gap & protect Ball. MLB. Hook/Drive = B Gap. Down block = trap. Pull = collision; flatten out. ‘SECONDARY: Flow away...squeeze B Gap. Play cutback. Blocking Schene C.P. CALLS: "Red Dog", "Fire" LEN: (SE) Face mask to face mask of center. PRDARY: © Tech. on Center Get off on movement. Deliver hard Movement, Ball or 3 Pt. Stance & quick hands inside. Fight pressure. center Tight on Ball AREA RESP.! Flow to or away ... onside A Head-up Gap. Can’t be hooked or cut. Flatten seccemaRY: aut and cross face. Must replace if Blocking Scheme center on MLB. Can't be slipped. . CALIS: Phi Face mask to face mask. ‘PRIMARY: Get off on movement. Deliver hard Fight pressure. ‘AREA_RESP.? Flow to...hold 2 gap & protect MLB. Hook/Drive = B Gap. Down block = SBCORDARY: trap. Pull = collision; flatten aut. Blocking Schene Flow avay...squeeze B Gap. Play cutback. og PRIMARY? 6 Tech, on Air Movement, Ball, 3 Pt, Stance AREA RESP.: Flow to...0 Gap. Squeeze C off. Tackle Tight on Ball | “Gap. Down block = trap, Bim. Look for Angled in 0.G, Flow away...squeeze B Gap, release to reverse. C.P, CALLS: "Red Dog", }-ppikire” Gling, cross, X, Rex) mace T 2 or 3 Tech. Pos. | on Gard | 2 Pt. Stance | 3-4 Yards Off Ball = G blocks down or pulls outside - down - Ice - trap. Flow away ... step wp - attack slip. AG B Gap intl) artback threat is gone. No flow - step up and read guard - enter to the ball. as @ e 6 dq 4 ® ® @ 8 od od oO O° e 0 ou o 0 ° ° ° © ood ©foug Coll ® off oo ou °o°n oO ° ° od Od Oo oO © O 7 eo 8 ° ° 8 @ © ° 9 e @ S 2 ®@ . 4 od oq ° Q oOo 0 oo Oo O° ® ood ® oud © ou ® on ° °o.0 on oO ° © od Og oO oO eu @ Oo 8 e DO ® @ ® © e o} Og os Og STEELER - O ° oO aoo8o0o LAA A BK g oraniver LIZ (RIP) a0 ° ° . oOo 4% i ej LEE (RAY) acakee Oo ¢ o ALS Oo ee 0008, oO ° . owWN tS . a oreser-a1t ° 0 Boo fe) agfos, -1 O° 00 00 oO Al ALB o o gece, a00Boo QOA4 AK o o a00foo oA RAR a a GARE: Get off on movment. Fenatrate. Deliver hard shiver to near shoulder. ), depends on calls ep, Liz; Rex & Lex; Roy & vi ARAL EESR.: Either A ‘ ‘QUIS EAD: Loose 5 : ‘Tech. on Tackle C Gap. Offensive Tackle 3 Pt. Stance hooked. Work outside & up. Squeeze B SECONDARY: Tight on Ball Gap. Down block = trap, Bim. (Look for Blocking Schere Sprinter’s Stance 0.6.) Flow away ... Squeeze B Gap, Near Back release to ro TARGET & GARGE: Backfield and blocking PROORY: To T.E. Side; Head ‘scheme. Blocking Schere & Up on Tackle; No | AREA REEP.: Flow to ... Read blocking Near Back as per ‘Strong Back; ‘scheme, near back and keep outside Coverage Head Up on 0.6. leverage on man blocking on you. SECONDARY: ¢.P.: 1 Back Form, | C.P. CALS: Scrape force. Flow away... A | Blocking Schewe Head up on Gap to Ball. Center. Depth: C.P. CALS: "Rip & Liz; Rex & Lex; Poy & 4-5 Yards “Ion; Rita & Linda; Viking" OPIE: FARET_£ GORGE: Backfield and blocking PROORY: To Open Side Head scheme. Key tackle to near back. Blocking Schere & on 0.T. ‘AREA RESP.: Flow to ... play tackle (or if Near Back as per €.P.: ‘One Back he blocks down or out) play lead blocker Coverage Formations-Adjust | with inside eye. 2 Pt. Stance ©.P, CALIS: Scrape force. Flow away ... ‘SBCORDARY: Depth: 4-5 Yards ‘A Gap to ball Blocking Schene ©.P. CALIS: Read guards vs. comter 0.7. C.P, CALIS: "Rip & Liz; Rex & Lex: Roy & Lon; Rita & Linda: Viking" TOY LBs TARGET: Face mask to face mask of "* PRIMARY: Inside Eye to Head | CHARGE! Drive hands under blocking ¥, 0.7. & Near Up on T.E. ‘eurface. Explode with leverage and Back 2 Pt. Stance ‘seperate. ‘Tight on Ball ‘REA RESP.1 Flow to... Control "Y". Gap SECONDARY: ‘to ball. Ragparse fo ball. Blocking Schene C.P. CALLS: ARSE? Rar ehealGar of ban BisSany GARE: Penetrate to near shoulder of PRDORY: ‘blocker. Near Back ‘EEA EESP.: Flow to ... Squeeze contain G.T. Triangle with slam force. Flow away ... Reverse (Trail) ¢.P, CALLS: "Out" UNDER STRELER (BAGLE) ae ry Key = in front ef you 2. Secondary Key = backfield action 3+ Area of responsibility + will be determined by blocking scheme and backfield action. Low: KEY RIGHT GUARD NO FLOW AREA RESP, 8 GAP. FLOW AREA RESP. 8 GAP. FLOOD AREA RESP. -B GAP, SQUEEZE A Gap NOSE: key RO UFLOW AREA RESP. A GaP, OPENSIDE FLOW AREA RESP. A GAP) BACKSIDE FLoOD AREA RESP. A GAP, PRONTSIGE Roy: KEY LEFT GUARD NO FLOW AREA RESP, B GAP FLOW AREA RESP. -B GAP, SQUEEZE A Gap (YP FLOOD AREA RESP. 8B GAP ‘aiotoFore: | form: er LEFT TACKLE TO NEARBace Qe Omoret | i NO FLOW AREA RESP, 0" GaP, LEVERAGE SOA KA fh 4 FLow AREA RESP. REVERSE, SQUEEZE ¢ Gap j Fl0C> AREA RESP. “0” GAP, LEVERAGE, | MOE: key RIGHT TACKLE NO FLOW AREA RESP, STACK-6 BALL aEACT FLOW "AREA RESP! SctAPE "0" GaPE FLOOD AREA RESP! WEAK A GAP TOBY: = KEY TIGHT END, NEAR BACK i NO FLOW AREA RESP. GAP. i Flow AREA RESP. C GAP FLOOt AREA RESP. SQUEEZE B GAP, CUTBACK ror 0 NOPIE: = Key LEFT TACKLE RO FLOW AREA RESP. stack & BALL REACT i FLOW AREA RESP. BACKSIDE 4 bu y FLCOD AREA RESP. scrape “o™ Gap it STRONG SaPeTy: TIGHT END, NEAR BACK HNO FLOW AREA RESP. “0 Gap, Leverage Fiou AREA RESP. “0 GaP, LEVERAGE FLOOD AREA RESP. REVERSE.’ SqUEEGE C GAP TOBY = Mc" cap LON = "BY cap HOE = FILL OR ¢ car NOSE = "A" GaP = BacKsIDE OBIE - "BY GAP = BACKSIDE = cuTaac, ROY = "A" GaP = FRONTSIDE OUT = "o" Gay - RevERsE — gchage| aan - tS TOBY = "C* GaP’ = REVERSE LOW = "B" GAP = cUTBACK WOE = "B" CAP = FRonTSIDE OSE = "A" “CAP = FRONTSIDE OPIE="C™ Gap ROY = "A" CAP = BACKSIDE OUT -"0" GaP oR FoRCE =~ SS 90 REEL | gobedo\ a oO d x cE oi E ROY'- "Bh" GAP BACKSIDE = cUTSacK OUT = “o" Gap - REVERSE END GAP = CUTBACK "GAP = FRONTSICE GAP = BACKSIDE GaP CaP er "0" CaP LON = “B" CAP = cUTBACE LL OR ¢ cap “AY CAP BACKSIDE OPIE = “A".cAP FRONTS IDE NOV "3" GaP ~ BACKSIDE - cUTBAcK our - “O* CaP = REVERSE END MOE = “A” CAP = BACKSIDE = NOSE = "A" GaP = FRONTSIDE OPIE car 5 Roy = "8" cap. OUT ~ "er “or “oO” cap END — ° opedo| kA AON 7 ee GAP ~ CUTBACK GAP - REVERSE 20K Lo oO S0gRdo\ S°9F99). LON = "A GAP ~ BACKSIDE HOE = "A" GAP FRONTSIDE "GAP = BACKSIDE - cUTBacK OPIE~"c" GaP ocak i) ee GaP 10 TE GAP = REVERSE GAP = FRONTSIDE GAP = BACKSIDE - i "GAP = Backstoe GaP = rRosTsibe * GaP ; corsack Ga OUT» “or Gar REVERSE "CAP OR Fone END we a roy o— » s nn ip C+ DS? 4 ie * GaP Tony = "c" cap = nEvenst 5 cap Lox =a" cap» auekstDE = curasce on ¢ car MOE = "AM GaP = BACKSIDE GAP BACKSIDE - cvTBACK ROSE ~ "a" GaP ~ FRONTSIDE DE "A" cA? OPEE = se" car a BACKSIDE ROY = "AM GaP = FRONTSIDE GAP REVERSE OUT = "Cc" or “0” caP END LON = "BY GaP MOE = FILL OR ¢ GaP GAP + FRONTSIDE GAP BACKSIDE TO BALL 'A" GAP» BACKSIDE "o" CAP + REVERSE WOE + "B" GAP BACKSIDE TO BALL "A" GAP = FRONTSIDE em Gap GAP = BACKSIDE cing car GAP + FRONTSIDE HOE + FILL OR C GAP NOSE = "A" GAP = BACKSIDE OPLE ~ "3" CAP BACKSIDE To BALL ROY + “BY GAP = FROKTSIOE ‘Cor OUT - "0" CAP ~ REVERSE. END RITA LINDA — ‘TOBY = “C" GAP = REVERSE TOBY = "c" GaP LOX = "3" GaP LOK = "3" GaP SRE = "A" CAP BACKSIDE TO BALL MOE FILL OR "C" cap NOSE = "A" CAP FROSTSIDE NOSE - "A" GAP BACKSIDE TO Bali °- OPIE~ “cv GaP OPIE~ "A" CAP BACKSIDE TO Bal! Yov ROY = "8 CaP BACKSIDE our = OUT - "0" GAP REVERSE END END =r UNDER STEELER wis wis © olga eH wis OL oO oO ONDER JET Primary Key = man in front of you Secondary Key = backfield action Area of responsibility + will be determi and backfield action. ned by blocking schere LON: KEY NO FLOW AREA RESP. Flow AREA RESP. FLOOD AREA RESP, NOSE: KEY No FLOW Flow Foc i ROY: NO FLOW Flow FLOOD OUT END: Key No FLOW Fug FLOOD HOE: Ht No FLow i a 58 9 8Be 8 NO FLOW RESP. FLOW RESP, FLOOD: ‘RESP, oPle: NO FLOW AREA RESP, FLOW AREA RESP. FLOOD AREA RESP, ‘STRONG ‘SAFETY. NO FLOW AREA RESP. FLOY AREA RES? LOOD AREA RESP RIGHT GUARD B GAP B GAP BGAP, SQUEEZE A Ga? CENTER ‘A AND B GAP. AGAP, FRONTSIDE A GAP, FRONTSIDE B GAP 3 GAP, 2 GAP LEFT TACKLE O° GAP, REVERSE, SQv 2 CGAP, LEVERAS RIGHT TACKLE STACK & BALL REACT SCRAPE "0" Ga? WEAK A GAP TIGHT END, NEAR BACK 10" GAP, LEVERAGE “0” GAP, LEVERAGE REVERSE, SQUEEZE C Ga? TIGHT END ¢ GAP C GaP SQUEEZE B GAP, CUT BATE LEFT TACKLE © GaP BACKSIDE A GAP ¢ GaP ‘UNDER JET od © odo wu oO. © oF e0 oO ” un wu Der cieeioe = (oa5 eae) £ 3 ®@ @ 2, °@ ae 200000 | 20080 ® 3 Ce °e wl ¢ ws ; PB a’ a : He L SIs ‘ Sve Backee © Taiz Ste Hae sue 2 oe 6 e = 3 7 @00800 ® ®00800 z ryt BQ far ag ° o dwis{ c © wae ws A ; ace, vite ae Ms es Ha gh Suivee to2 © 3 ® = ® @ oS, 5 - @ 200800 @ 1 gg 6856 5 aan ee c 2 aa i a en a ee ils \ ne & ° z ® 2 ® ® ® ° a 200800 ® » 2000006 86 ws 8B wis, . § CY BN Lf ee } sy . is . \ \ as { 3 © 2 4 5 ‘ e,°e o£) © ©00000 ° ®00D00@ BG lve ly a8 7 ie ‘ 7 \ Be y i f a { BL \ Ss sls Site Taccta © Thke on rrr Stern @ Suge nD © ° ® e ®sco800 @| © ° _- ,®00800 s a12- VIKING LEE ° aookoo =o . ode o 40 ALAQ 4o o Qo | ie ‘ROY mar goofigo ° 0 00 ob 10 ~ £ ia} dq o ‘RIP ONSET - “LINDA” : ° aoe8oo ° 200Roo 4I0A AQ A0A7AQ Oo Oo ‘CORSET - “RITA” ° ocoofoo 0 aoofoo ° ALIGHENT ‘BEAR EON RESPONSIBULITY eys -13- anspor: TARGET: Outside shoulder of guard. PROARY: 3 Tech. on Guard =| GHARGE: Get off on movement. Penetrate. Movement, Ball, 3 Pt. Stance ‘AREA_RESP.1 Flow to...B Gap, Can’t be hooked. Offensive Guard ‘Tight on Ball Flatten out. Flow avay ... Squeeze A Gap. Sprinter’s Stance Ricochett off 0.7. Flatten out. ‘SECONDARY: C.P. CALLS: "Rex, Lex, Roy, Lon, Lee, Ray"; Blocking Schene Onset = “Linda, Rita" Offset WARSET: Tight-side shoulder of center. |) aR: CHARGE: Get off on movenent. Penetrate. Deliver | Ball & Center hand shiver to near shoulder. AREA.RESP.! Either A Gap, depends on calls or SBOONDARY: game plan. Blocking Schene C.P, CALS: "Rip & Liz; Rex & Lex; Roy & Lon; Rita & Linda; vi FARGET: 1 Yard outside ¢ wpfleld off Y. PROMARY? GHARGE: Get off on movenent. Penetrate. Movenent, Ball, AREA RESP.! Flow to... 0 Gap. Can’t be hooked. | £ 0.7. Work outside & up. Squeeze € Gap. Down block = | SBOONDARY: ©.T., Bim. (Look for 0.G.) Flow away . Blocking Schene c release to reverse. Near Back’ ‘Schane ‘PRIMARY? AREA RESP.: Flow to ... Read blocking schene, near | Blocking back and keep outside leverage on man blocking & Near Back as on you. Per Coverage C.P, CALLS: Scrape force. Flow avay...A Gap to ‘SECONDARY: ball. Blocking Schene C.P. CALIS: "Rip & Liz; Rex & Lex; Roy & Lon; Rita & Linda; Viking" TARGET & CHARGE: Backfield and blocking schene. PRIMARY: Key tackle to near back. Blocking Schene AREA RESP.! Flow to ... play tackle (or if he & Near Back as blocks down or out) play lead blocker with per Coverage inside eye. C Gap = Tackle block aut = 0 Gap. C.P. CALIS: Scrape force. Flow avay ... "Trail" | SECONDARY: ~~ Pursue to ball. Blocking Schene C.P. CALLS: Reverse C.P. CALIS: Read guards vs. comter 0.7. TARET: Face mask to face misk of "Y" PRORY: CHARGE: Drive hands under blocking surface. ¥, O.T. & Near Explode with leverage and seperate. Back AREA RESP,: Flow to ... Control "Y". ¢ Gap to ball. Response to ball. SECONDARY: C.P. CALLS: "Out" Blocking Scheme T man blocking. PROMARY: GGEARGE: Pehetrate to near shoulder of blocker. Near Back ‘AREA RESP.: Flow to ... Squeeze contain with slan | G.T. Triangle force. Flow 7 + Reverse (Trail) C.P. CALIS: "out" w1d- GENERAL INFORMATION = 1. Primary Key - man in front of you 2. Secondary Key'= backfield action” : Area of responsibility ~ will be detemined by blocking schene and backfield action ey AREA RESP. = 3 GAP AREA RESP. = 8 GAP AREA RESP. = 8 GAP RIGHT GuaRD » CENTER 6 cio a AGAP TITE SIDE A GAP, FRONTSIDE A GAP, BACKSIDE - LEFT cuarD B GAP B GAP 3 GAP > TITE END © GaP © GAP, SQUEEZE ¢ REVERSE GUARD TO TRIANGLE ¢ GAP ¢ GaP A GAP, CUTBACK, OPENSIDE ‘STRONG END, TRIANGLE FILL, SQUEEZE ¢ FILL CUTBACK NEARBACK, BALL TRIANGLE FORCE, FILL REVERSE, SQUEEZE ¢ FORCE, FILL, 0 GAP -15- OVER BEAR © @ U ® uv (9) vu 2 By @y ey oO Oo Oo oO. os 3a" Ollg Hule olgw u OU n og 7 og a Oo Oo © o*8 ey eu eu A 4 q oo Oo ww ® Vv - @u @vu @u a a of ° ° ° ed oN 64 Og ule ON gw wnjo Olg Ou Q 0 oO of oN od on ea ob @ gu J I Ov B&G ! oy Vv \ oO a eekipe rost = "c" Gwe OPIE = "oO" GAP = REVERSE OUT END - "0" GAP - FRONTSIDE ‘TOs = "C" GAY = REVERSE LON = “B" GAP = CUTBACK MOE = THT GAP = FRONTSIDE "A" GAP = FRONTSIDE ow ROY = “AN GAP + BACKSIDE OIE = "0" GAP OR FORCE OUT END - REVERSE uz § x 2 . 6" 6, OUT END = REVERSE f= seTsack: Ca? ‘OUT END - “0” GAP FRONTSIDE TOBY = "Cc" cap LON = "A" CaP HOE = FELL OR ¢ CaP NOSE = "3" GAP TO TE SAFE = 3ACRSIDE "A" GAP ROY = "BY CAP = CUTBACK OPIE ~ “o" GAP » REVERSE QUT END - "0" GAP - FRONTSIDE Lx — GAP = SacKstDE, MCE - FILL OR C GaP AP 1 TE GAP = FRONTSIDE. AP CUTBACK GaP = REVERSE OUT END - “0” GAP ~ FRONTSIDE Tos - MOE = NOSE = "3" GAP = BACKSIDE - cUT3AcK SAFE = RoY OPIE = Lx GA? = CUTBACK Ga? = FRONTSIDE o "BY GaP = BACKSIDE = ox 30 “GAP = BACKSIDE SAFE = "c" cae ROY = "3" G, OPIE = “O" GaP OR FORCE OUT END - REVERSE OR ¢ CaP SAP "= BACKSIDE = cUTBACK SAFE~ FRONTSIDE "a" CaP CaP BackSIDE "CAP REVERSE OUT END - “O" GAP - FRONTISDE Roy == 4SPes 5 TOBY = “c" caP = CUTBACK LON = "3" GAP = BACKSIOE = cUTSack. MOE = "A" GAP = BACKSIDE NOSE = “B' CaP ~ FROSTSIDE SAFE - "Cc" 44 Roy = "A" CaP = FRONTSIDE Orie = “cv or “0” car OUT END - REVERSE font = 2c" ou? =v" car pot = ru, ok ¢ Gar OSE = "AY GAP = FRONTSIDE SAFE GAP BACKSIDE TO BALL ROY = "A" GAP ~ BACKSIDE ‘OpiE - "o" CaP = REVIR: OU zea’ = YS~" che = FRONTSIDE on TORY = "C" GAP + CUTBACK Lex = "3" GAP > FRONT yesz - SAFE = OUT END - REVERSE RITA, Lox wt “OR "0" CAP OUT END - REVERSE qony = "2" CaP Low + "A" GAP = BACKSIDE HOE = "B" CAP BACKSIDE TO BALL NOSE = "A" GAP ~ FRONTSIDE SAFE = "Cc" GaP ot = "3" CAP optt = "c" or "0" GAP OUT END - REVERSE 189 ROY ©, RES OUT END = °0" GAP FRONTSIDE LINDA Qg0 tony = "C" GaP Los - "3" GAP MOE = FILL OR “C" GAP SOSE = "AT CAP 3ACKSIDE TO BALL SAFE ~,"A" Ga? BACKSIDE 7O Sat fo GaP $AcéS IDE GaP, REVERSE OUT END - “O" GAP FRONTSIDE 4-3 SOLID ocekoo CAA AAD a & PLUS cockeo DAA AAD o 4-3 rms oee8o0 DAA AAG o poe 3 o©cc0Boo QA17 Aao o “ie CALLS - TITE SIDE "STUD" “LOG™ (ROCK) ° coo8eo A_A_AAQ oO oo “STACK” aec8cao A_A_AAQ o oO caus = opm sie ° cookoo BN Ae at eee ose ©0c8oo OPEN SIDE eee eee LYBER ALIGN o eam o v O° ° ° oO oO v 43 permese GEERAL_ INFORMATION 1. Primary Key ~ man in front of you 2. Secondary Key = backfield action 3. Area of responsibility - will be determined by blocking scheme and backfield action = RIGHT TACKLE g RESP. - C GAP SQUEEZE 8 RESP. - C GAP RESP. - REVERSE SQUEEZE C CAP = RIGHT GUARD AREA RESP. = A OR B GAP AREA RESP. = FRONTSIDE A GAP AREA RESP. = BACKSIDE B GAP 4 Y = LEFT GUARD RESP. - A OR B GAP RESP. - BACKSIDE 3 GaP RESP. - FRONTSIDE A GAP = LEFT TACKLE CGAP ~ REVERSE SQUEEZE C GAP > CGAP SQUEEZE B CENTER > EITHER A GAP FRONTSIDE A GAP , * FRONTSIDE A GAP 588 = STRONG END TRIANGLE RESP. - FILL SQUEEZE C GAP RESP. - FILL RESP. - CUTBACK = SLAM & CLOUD REVERSE = BACKER ~ NEARBACK BALL TRIANGLE > PILL CUTBACK = FORCE S35 9 8G 9 BR A BE 8 BBE Gag ALIGeENT 43. RUN RESPONSIBILITY > sow TARGET: Outside of right tackle. PRIMARY: S Tech. on Tackle | CHARGE: Get off on movenent. Penetrate. Movenent, Ball 3 Pt. Stance AREA_RESP,: Flow to...C gap. Can’t be hooked. or Tackle Tight on Ball Work outside & up. Squeeze B Gap. Down block = SECONDARY: trap. Pull = collision, ricochet off T.E. on Blocking seal. Flatten out. Release to reverse. Scheme _. C.P. CALLS: TE Side - Stud, Stack LON/RIC: ‘TARGET: Face mask to face mask of guard. ‘PRIMARY: 2 Tech. on Guard GEARGE: Get off on mvement. Deliver hard & Guard - Ball 3 Pt. Stance quick hands inside. Fight pressure. SECONDARY: Tight on Ball AREARESP.! Flow to... Hold A Gap & protect MIB. | Blocking 2 Gap vs. drive block. Down block = trap. Pull | Scheme = collision, cross face of center. Flow away +++ back door A Gap. C.P. CALS: (Tite), Ji _ ‘ROY: ‘TARGET: Outside shoulder of e. ‘PRIMARY: 5 Tech. on Tackle GSARGE: Deliver hard hard shiver ... use an Tackle~Guard- 3 Pt. Stance explosion and balance step. Onside-Nearack Tight on Ball AREA RESP.: Flow towards ... maintain outside Ball leverage ... Squeeze B Gap ... 0.T. blocks downs SECONDARY: ++. Trap, Bim. Flow away ... maintain outside Backfield leverage-pressure ... release to reverse Action responsibilities. Blocking Scheme a = cup. calls: "st wer £ # Determined by backfield action PROARY: Head on Center and blocking scheme. Center & Guards (2-3 Yds. Deep AREA RESP.: B Gap strong or weak to side of flow. ‘SECONDARY: ‘Support A & C Gaps from inside out. Bkfield Action = €.P. CALIS: Tank (Tite), Je Blocking Scheme ‘TOBY: ‘TARGET & CHARGE: Face mask to face mask of Y. ‘PRIMARY: 6 Tech. on Y (GHARGE: “Shoot hands under blocking surface - y"eNear Back 2 Pt. Stance on explode leverage and separate. Ball Triangle Los. AREARESP.: Flow towards ... fill (2 Gap resp.) C.P.: Nearback ... Y blocks down maintain leverage on 2nd blocker. Flow away ... cutback +++ control cutback area until threat is gone. No flow ... same as flow towards. ¢.P. CALLS: TE side - Stud-Stack. ~ TARGET: Outside leverage on 1st blocker. PRIMARY GHARGE: Dictated by path of ist blocker. Nearback, Ball AREA RESP.: Flow towards maintain outside ‘Triangle ‘leverage on Ist blocker ... you have force. Flow away ... cutback ... control cutback area ‘SECONDARY: until threat is gone. No flow ... same as flow Backfield towards. Action ©.P. CALLS: S-You-Me Blocking 43 WD & LINERACKER ALIGIOOITS & FORCE o > O+0-7 “00 ogadsde" 900000 Q eng rah BAe 40 “S" (VS. WEAR) 50 STACK (VS. FAR) ~oO-7 <-O* oeeSe [0 a 000500 sa 0 oA Ae a ad 40 "S" (WS. TRIPLE) 50 STACK (VS. DBL.) ° See | ° he eres AUN 40 "S" (WS. 0.T.) a Pe, star 40 “S" (WS. 0.7.) Sooked ° BAAUA ‘A EMY “oO 43 REVERSE RESPONSIBILITY 30 STACK (VS. 0.7.) ° oc Be ee ° DAA\ ARG 43 O 9° ane) Soobopens ° DAALA ‘43 REVERSE RESPONSIBILITY O ©O° OA * 00 (A AOD 43 sTowrs -s- Q 09, DA A\ (oxexe) TOBY - 0 GAP, CUTBACK LON ~ C GAP, REVERSE LIN ~ A GAP RIC ~ FLOWSIDE A, B GAP ROE - ¢ GAP, REVERSE OPIE - 0 GaP, curr SRC=" sFaSKE 5 GRP teak a car Jeary cCocstoo NAD OPLE - 0 GAP, CUTBAC LON ~ C GAP, REVERSE LIN - FLOWSIDE A, B GAP RIC - A GAP ROY - C GAP, REVERSE TOBY - 0 GAP, CUTBACK MAC - STRONG B GAP, WEAK A GAP may OA AN A\AO TOBY - 0 GAP, CUTBACK LON ~ C GAP, REVERSE LIN - FLOWSIDE A, B GAP RIC - A GAP ROY - C GAP, REVERSE OPIE - 0 GAP, CUTBACK MAC = WEAK B GAP, STRONG A GAP Loe ©oogeco OPIE - 0 GAP, corde] LON C GAP, REVERSE LIN - A GAP RIC - FLOWSIDE A, B GAP ROY - C GAP, REVERSE TOBY - 0 GAP, CUTBACK MAC ~ STRONG A GAP, WEAK B GAP Los ©o8oo00 DAA AZ Ad TOBY - 0 GAP, CUTBACK LON - C GAP, REVERSE LIN ~ 5 GAP RIC - A GAP ROY - C GAP, REVERSE OPIE - 0 GAP, CUTBACK MAC = STRONG'A GAP, WEAK B GAP AN AIA OPIE - 0 GAP, CUTBACK LON - C GAP, REVERSE LIN - B GAP RIC - A GAP ROY - C GAP, REVERSE TOBY ~ 0 GAP, CUTBACK MAC - STRONG 'A GAP, WEAK B GAP i ©co8o0 DAIWA jJAAQ ‘TOBY - 0 GAP, CUTBACK LOW - C GAP, REVERSE LIN ~ A GAP RIC - B GAP ROY - C GAP, REVERSE OPIE - 0 GAP, CUTBACK WAC = STRONG B GAP, VEAX A GAP ISK LIN oO ©08000 OAWA (AAO ors» cu, cls Lom - CGAP, REVERSE LIM ~ A GAP RIC - B GAP ROY ~ C GAP, REVERSE TOBY - 0 GAP, CUTBACK HAC ~ STRONG B GAP, WEAK A GAP ISX LIN ogBove Vy t DOAN TY A wAd root = 0 car, corekk rie ~ 0 car, colle LON - C GAP, REVERSE LON ~ C GAP, REVERSE LIN - A GAP LIN - A GAP ects siemens te = Sretnc 3 car tat = ceaey aattase ter = Sa aetase OPIE - © GAP, CUTBACK ‘TOBY - 0 GAP, CUTBACK MAC ~ WEAK B GAP ‘WAC - WEAK B GAP mine | phe cook 90 sookes | ‘TOBY - 0 GAP, CUTBACK LON ~ C GAP, REVERSE LIN ~ WEAK B GAP RIC - A GaP ROY - C GAP, REVERSE OPIE - 0 GAP, CUTBACK MAC ~ STRONG’ GAP ©00%Q00 OAYW--A AD OPLE - 0 GAP, CUTBACK LON ~ C GAP, REVERSE Liw - WEAK B GAP RIC - A GAP, REVERSE ‘TOBY - 0 GAP, CUTBACK MAC - STRONG B GAP Ae <1. .O '(OQ900,00 Im AV/A AD TOBY - STRONG B GAP, CUTBACK LON ~ C GAP, REVERSE LIN - FLOWSIDE A, B GAP RIC - FLOWSIDE A, B GAP ROY - C GAP, REVERSE OPIE - 0 GAP, CUTBACK MAG = FLOWSIDE A GAP. 43_ sTuwrs SOK OPIE - 0 GAP, CUTBACK LON ~ C GAP, REVERSE LIN - FLOWSIDE A, B GAP RIC - FLOWSIDE A, B GAP ROY - C GAP, REVERSE ‘TOBY - STRONG B GAP, CUTBACK HAC - FLOWSIDE 4 GAP x x el COCD SCO eBecoo 0 I AA AWG SA /AAQ TOBY - 0 GAP, CUTBACK OPIE - WEAK B GAP, CUTBACK LIN - FLOWSIDE A, B GAP LIN - FLOWSIDE A, B GAP RIC - FLOWSIDE A, B GAP RIC - FLOWSIDE A, B GAP Orie eene’ Gaby CUTBACK fonr —o tab, cursace BAC _- FLOWSIDE A GAP MAC - FLOWSIDE A GAP ware 0 i] * 5 z [ / By gece NA TA AD ‘TOBY - © GAP 7 - Lox ~ 8 car Tow A‘ca tora cae mec OPIE - C GAP ‘TOBY - 0 GAP MAC ~ STRONG A GAP MAC ~ STRONG A GAP at 43 Ligerwrec C.P.t THUNDER OR LIGHTING DEPENDING OM FORMATION GENERAL INFORMATION 1. Primary Key - man in front of you 2. Secondary key = backfield action 3. Area of responsibility - vill be deterained by blocking schese and backfield action. NO FLOW ve LIN KEY = GUARD NO FLOV AREA RESP. - A OR B GAP FLov AREA RESP, - FRONTSIDE A GAP FLOOD AREA RESP. - BACKSIDE B GAP NO FLOV AREA RESP. - A OR B GAP 0 A A AD]frev AREA RESP. - BACKSIDE B GAP Tar x tia te || F009. AREA RESP. FRONTSTOE A cae wh we ton: xe = TACKLE-END 5 NO FLOW = C GAP SQUEEZE B C.P.s FLOW CGAP - REVERSE FLOW FLOOD a Rov: KEY = TACKLE DegaP soueeze 8 / MAC: key ~ CENTER No FLOY AREA RESP. - BG A GAP TLE, SIDE oO ws Fou” AREA RESP. PROMT SIDE 5 CAP Fl000 AREA RESP. > BACHSIDE A GAP ‘TOBY: F100 a 1 nosis RESP. - FILL SQUEEZE C GAP EY AREA Flow ‘AREA RESP. - FILL AREA : oN Flop RESP. = CUTBACK OPIE: KEY = NEAR BACK BALL TRIANGLE : POC OO CO No FLO AREA RESP. ~ FILL LOOCVES | |e sees ooh DA A A AG ||nme sus nese. - Foret = STRONG END TRIANGLE DO WS: nl ws: the a a]? : zor e ®]| No FLév RESP. - B TO A GUT END SIDE FLOW FLOOD RESP. - FRONT SIDE A RESP. - PRONT SIDE B TO BALL © 0 ® uv aE =| O Oo 7 o Le o 0 _ ® v So ©® O @Q nr ok ow oe Ou oF oa oe old wa oul COW "5 4 a Wg ia 2 00 ®o ®g on ®v Q u @u Oo U @vu 9o oa oy oe | o Oo 4 5 = Qf oi eon (e) Gy) QO C o O oO a oO a % Qo geo ep °n or Vv ® vu ! O ,uUS a / ot / oO oa fo oa J g ot f H ody’ 04 * al od vn od . 000 yg umf oo 0 “igo on we 5 o< : Od yw 3 od . 04 04 ; 04 oo on, 00 \ Be \ O uN 0 a 0 i oO Ue 0 uo a 7 : 7 ed Oo yoo / wb oe OB 8s od w}s O4 | oO ‘oon a -alo og TL m4 oO 0 Ls Odu q Oq : . Od Jo oat, | 04 OO a oo 3 Ona 3 on—~ 7 \ 0 HA a 0 us 0 Nu 0 \v> *Ziog = wis And WB ~switeh Zouk “ue VS Lighhitiig — Zoe ~ She oridpr. Peer res Loe © @ te ° , aNOFINDG © ¢ oO So ws BN Yoo ag ) L NS cf WN é + ls { “ : q = = 2 Sieve ® ect 10 Sista TSO © ® ° ® ° ®00000 ® ®00000 = rae ahs S _ 7 = 7 i) ga ee L . ta c 2 Gs sls Sivte 70 tt ® Sone © © @ Oo — ° A ®00000 @ |e ®00000 z s ws ONC ° ® ® Q z ®@00000 @ oe 7 wis ie Pe cl a wis Ng c x ~~ ™e c “ ) sls L L sls, na Fewe © Fiep Zane 6 ° 6 ° ° 7 s1 @ ©00H00 9° 6 200800 @ a weld Qa o _ Ta ea QP “ Se L sis ey sly ‘ “126 42 Legh barg Ae - Sresmclity Fatty 4 " = © @ ® © @ fe) 3 ®00800_ @ | eo0h00 @ oe a wis. stag : oc an Set | yen aoa —- / “t wao | ménbe “ “a : cena Et] : sis - Skeet © rossibue “te Shoe poe eo @ 9° ®00500 e ao CB G aut, cae = L sks < RRP Poo ® @ 7 a ®00000 a =) : A wig oe caus cat = sis sls co FRONTS ‘TOUGH - BASE - PLUS - MINUS - WET - SINK ~ SLIDE WET - SLIDE SINK PAGLE ~ STEXLIR ~ SUT 1. Toga: HEAD-ON DEFENSE WHERE NOSEMAN PLAYS 2 GAP TECH WITH BACKSIDE PRIORITY. DEFENSIVE ENDS AND TOBY HAVE A 2 GAP RESPONSIBILITY AND PROTECT ILB. INSIDE LINEBACKERS ARE ON A SHUFFLE READ. OPIE HAS FORCE OR FILL AND REVERSE ON FLOW AWAY. II. BASE: AN OUTSIDE SHOULDER DEFENSE WHERE NOSEMAN PLAYS 2 GAP WITH FRONTSIDE PRIORITY AND INSIDE LINEBACKERS AWAY FROM PLOW HAVE BACKSIDE. ENDS ARE IN A RACE TECH AND RESPONSIBLE FOR REVERSE. OUTSIDE LINEBACKERS HAVE CUTBACK. st TL, PLUS: BASE TO TIGHT END SIDE AND TOUGH TO OPEN SIDE. NOSEMAK PLAYS FRONTSIDE TO TLGNT END AND BACKSIDE TO OPEN EXD. = . IV. MINUS: TOUGH TO TIGHT ERD SIDE AND BASE TO OPEN SIDE. NosEMAN LAYS FRONTSIDE TO OPES END AND BACKSIDE TO TIGHT SIDE. 4 ) Pe —~T i] ¥. THAT PLAYS PLUS ON THE TE SIDE. THE OPEN SIDE DEFENSIVE END TRE GUARD AND THE INSIDE LINEBACKER UIDENS.. THAT PLYS MINUS ON THE OPEN SIDE. THE TE SIDE DE! ER THE GUARD AND THE INSIDE LINEBACKER WIDENS. -O Oo 9 BAS VI. SLIDE WET WET = A DEFENSE THAT COMBINES VET 10 OPEN SIDE SE SLIDING TO GUARD OS TE SIDE. ae VAIL. SLIDE stim ‘A DEFENSE THAT COMBINES SINK TO TE SIDE WITH HOSE SLIDING TO GUARD ON OPEN SIDE, SLIDE sine a“ acr28o IX. A SPECTAL DEFENSE THAT COMBINES SINK (STUD) TO TE SIDE AND WET TO OPEN SIDE. RACE TECUNIQUE. ALIGQNENT. MOSEMAN PLAYS 2 GAP AND ENDS PLAY CP. VS DEUCE ROTH SIDES PLAY STD oO * BEY x. sree: ‘A SPECIAL DEFENSE THAT COMBINES WET TO THE OPEN SIDE AND SINK TO THE TE SIDE. NOSEMAN PLAYS AS PER GAME PLAN. (ABO ‘A SPECIAL DEFENSE THAT HAS THE SAME RESPONSIBILITY AS THE STEELER DEFENSE, BUT HAS DIFFERENT PERSONNEL IN THE ~ ALIGHMENT, THE VSS BECOMES THE WEAK ILB AND IVAN BECOMES. THE LINEBACKER OVER THE TE, TOBY I$ NOW TRE STRONG OLB Do BASE As cucside shoulder defense vhen coseman plays frontaide (tvo gap responsibility) and taside Linebackers avay from flov have backside. Defansive ends a1 for raverse and outaide Linebackers have cutback. Fasponsible GENERAL DXTORMATION 1. Primary key + gan in front of you. 2. Secondary key = backfield action. 3. Aran of responsibility = vill be determined by blocking schese and backfield action. —— 30 Fibu: sOSBan Center Yo Flev = Either A gap Tow = Frontside’ gap Mood = Frontside A gap oe © ROY: Key + Rig! 4 No Flow Area Resp. = 6 gupsaqueeze 3 paz : DA. Flow Area Reap. = Reverse Bry Flooe ares Reape oC asp Stub Rey = tafe eackte Yo Flo Resp. = C gapsequeeze 8 gas Flow herp! > C gap |risse Rasps >Re 4 rom: vac kay + Strong guard to BP criasgse Xo Flow Resp. = Baap, squeeze a fs Flow area esp. = a tap Flos Aven Resp. = Bacuside a gap IWAN: HOKE Key = Weak guard co BF trfangle Mo Flew Area Resp. = Fev Ares Nesp. = Backside & gap Flood Area Nesp. > B : TE To Backtie1e Ys STOR ke : ee ad Ly Triangle No Flow Rasp. = Fill, squeeze ¢ gaz Flow Nesp. > Ful A Flocd Nesp. > cutback 4 A q HP Jorze: writ key + Nearback ball to -& G-T trtangle lwo Flow Area Resp. = 741 Flow area Msp. > Curback Fioce area Reap. 7 Force oun Mead on defense vbe De nosesan plays ba fensive any ¢ Toby have a tue gap responstbiticy ane Protece inside Lisebackers. Taside Licebackers are on a sbuttle read. Opie has forse oF f42! reverse on avay, pen side. Nosenan plays PLUS avay tight end side and cough co Plus to bosesan plays A gap nue PTL DTORUrION 1, Primary key = aan in front of you, 2. Secondary key = backfield accion, 2+ Arta of responsibility = vill be daterained by blocking schese and backfield action. NOSDUS: Kay ~ Canter Mo Flow Serongsste 4 gap Pow + Froneaide 4 tap Ficod + aackaige a sep ror: ay = Righe Taeite [No Flov Ares Resp. = Band Cups friow Reap. = Cutback Ficee Resp. 2 bor Cpap bes: key + Lette tackde =o asp, sgueere 8 gap re tee + hererae ~ LO Be” es fOM: (MAC) Key, 7 SOOUOS), be cune.- wA 7 OE ‘Lood Area Resp. = Frontside a gi Qo Wa ERE) REY = Weak Guard Triangte Flov area Resp. - ow Area Resp. - 3 Flood area Resp. - Boor C or fil) +(Stub) KEY = Strong End 8. Tony: (Stub) Seyone, ts Me Flow Area Resp. - Fill, squeeze ¢ gap Flow = area Resp. Fal] Fleeced ar > Cutback PIE: (WILL) REY ~ Near Back G-T Triangle io Flov Area Reap. = FL11 low Area Resp. - [Toe Iwan IFlooe Area Resp. = open $4 de. Tough to eight Nosenan plays sinus side. “13. SEAL DT oATIon 1, Primary kay + man ta frost of you. 2, Secondary kay = backfield action. 3. Area of responstbiliey = vill be deters dack#ield acto: Q WOsEUR: Key + cancer Yo Flow = A Gap Tov = Maida A Gap Flood + Frontside A Gap 4 by blocking scheme and ‘Toven Oo MSE eon: ° aN 60 we ri + Mahe Tackle = Cpap, squeere 3 gap Toby te i Flow + Reverse Q na ee i No Flow Area Resp. = Band C gaps dort. 7+ Band C paps oO Flood +n ‘TOCCE oO Bast geome: |e. OA Nh is Floce 4d oy mE RO Key > Strong Guard Triangle = bh TVAS: + Weak Guard Triangle No Flow = B cap Flov 7 Frontside A Gap Flood = Bap [a 8 + Scrong End Trianbie 2 Sygap or ean “vn ‘TOBY: OV en na 9 Fisoe * Sever ° CN} Bec. 0 FoI ee matty BO» N 2d) mat Flood Area Resp. = Force ANCLE = pay HotD’ opt staxt G.?o2 ANGLE © “LEE HOLD” ne euah Lice gape avay freee sa \ Qey nse oO ~ ov On -16- V SLANT = Sia Peisary key = ctated by respons ibiiicy. 2. Secondary key = backfield action. avay free Tooy ~ b Aran of responsibility ~ will be decereined by Slocking schese ang dack£ielé aceton, Roy Opie Xo Flew Flew Tes Wan Flood No Flow Flow Flees To oO No Flew Flow Flood ” y Ivan Tos bore) Ne Flow Flow Flood Exo: O oO Tosy Ho Flow meee Le No Flow Flew Toa Was Flood 7 iF oR o ea Key Cancer ¢ weak guard Resp.cA Gap slant side Reup Backside A Cap Resp.-Fronesice A Cap sTackle § Near Back LON (Toby Side) Key -Tackle § Guard Area Rey Ares aren Aree Resp.-Curback (B Cap) > Strong Guard ertangie Resp nA Gap, Rasp. fild Rasp .oBackside & ‘eak Guard triangle Gap Resp.-Fronraide a Rasp. =B Cap “Strong Zod Triangle Respin€ Gap or £412 Resp. =C Cap or £411 Resp. Reverse ck Ball ertangle ree or £412 Resp. -Cuback - backeide B Nasp.-Force or {411 -17- cy Meare sTegfth8T Auar aos Torr EPO EB Sa ory TARGET + Vesiatde Cap SBMGE - Runnover veakside shoulder of center Weing 42 emlosion and balazee step. ETS #900 | aca ats = tepiote vastatte ances. centres oS le stance en ever teach. ~ a PADUA ~ alls rigee tor TARGET - Oueside Cap e at GE = Nun over outside sdoulder using an axe : 2 Pe, stance — | plonton and balance etap, secnsoaar GUA. - Flov covers ... satntaia oursice dy ear beck feet ni lev ayy M blocks devn = play dove by bod 2. Hocking sedece ee aad trap 1. Lee vie eyasighe, Phew 3 Mekiiale seston Felease to Teverse responsistlictes, ie 7 PAEUAY = all bbe Lew AACE = Tanda Cap Say ME GUUS - Rescover iostde shoulder uaiag an exe Horie wa baltic te). = sicomae $AEARES?. = Flow covards Leverage... control 3 pep : sonstel eucback area until chreae is pone, Tox FARCE? § CURSE + Decersicad »: ad bleciizg sezene. fale see, = 2k. ae + flew avay Be ves oft yard MEbEHCE wast] cutteca ef sane | a Decerniced by back! tale acsicn > Guare 6 backs fale gieot®” | and blocksy eebaces att dictated by 14 sec. coverage Bre asance | AREARESD. = Thov tovarda «0 step up os. gata | gzesmane enter to bali. Fi tack behing nese... ene tade outside leverage 4 Yas off ball say © ahatfle wee Ls Backtield action Feat balanced | to the belle 2. Meckisy echese TOM = Yaad on of IAMET~ laside Gap GPa Baar dua 7 Tee, eee SUARGE - drive shoulder under blocking surface at : ane Wring hands up from anderceath and run through | SECORDART ee | eens : 2. Maektieté action BEALED. - row coverds ... control Yaad ree 2) Mocking sees lease by ball location. Prevent inside release Fees Meussced [ gy'Tand close de) hola. "Flow auintite felsase Steponsiviltcier, ore + Outside leverage on at blockers PREOUY = Wear Back atten by backs | REET Wall ertangie field see. SUG ~ Diccared by pach of Lee blocker. ae Pe. stunce | AREA REST. = Flov covarde ... maincsin ouside ioe as Teverage'on lat siocaer ... you have 2. Macktiels action eee vay = concrel cuctack ares ante! 2, Mocking schese “18- oPtE. = Slant avay froe opte Prieary key ~ dictated by responsibilicy, Secon ty key + backfteld action. 3. Aten of cesponetbilicy = wild be a Dacktiele aztion. rained by Blocking achene and o£ 2 Oana ce Area Resp.-Backside a obo CN Wr ne fay ae No Flow ares Reap.-8 ca Toby S\ p Rey Opie Flow Area Reap -cusick O Fieoe Aree teaplos da Tee tan LOM (oppesice Opie) Tackle $22 No Flov area Reap.=¢ cap Bos Fev Area Resp-¢ Cap fo Flood Area Resp.-Reverse ‘ ° s AOAC IRE 9 Tom Strong quate ertangle cbogdd Me tee ave ten oto OAV A \ Hisce Man kessotestlasee a cup ee ie ERS oe ‘TOBY Key Strong end triangle OF om ne cua Ort ho | Be ee eee ; Tooy Les, Opie Flew Be Toa Ivan © or 1 TE side 3 Pe. seasee Oe Ball Feet Staggered EES: cap RACE ~ Run over scrongetde shoulder of cent Sing 49 explosion and balance nee AREA MES? = Lap lode atrongside A Cap... contzel A Copand encer to ball... play throug pear ei o0 over reach. OPE SST suas auay row oFtt MUDURY = das SteODARY ROY ,(Opte side) 4 cach on 0.7. 3 Pe. stance 1Fe. off ball Feet staggered LON Copposice Opik) racer 4 cech on 0.7. APs. off tat srree TAGE = Inside Gap GUISE = hun over taside shoulder using an ‘explosion and balance step. AEAAIS?. = Flow tovards ... eatetein inside Leverage... concrol G5 hole, Tlov as trel cucback area until threat {3 gene = Ou 4 Cap GEAGE = Run over outside shoulder ustog an ‘eplerion ané balance step. AREA ESP. = Flew tow outside Leverage... 7 blocks dova = play down 5y Soe positica and crap... Tee vith eyesight. Pov avay vs. release co reverse responesbilits PRBORY Hy aah tackle. SECONDARY 1. Weak geare 2. Mocks: 3. Sacktsald acetos PROURY = 3a left tackie. ARY 3. Mack tele action = Daterniced by backétele aczien ng seneze. = Fie PADURY + Guard & back= thalé an eteeace Bed FARCE § GANCE ~ Derericed by backfield action HSGE Wetec | Se blectig revere field see. eae He Yas off bald Feet balanced AREA RESP. = Flov tovards ... protect backside WBC! cursack threat 18 gone. SECONDARY Ls Backtield aczion 2. Mockiag achene ie eee 1 piitacsinaca eI TARGET = Head up oa Y. PRDANY = 7 6 near back Wead on oF outs a ball ertaagie. fe shade on Y. 2 Pe. stance Le. off ball GUSGE- Force of 7111 by call. = Flow tovards + aaiacats outeiée 2 ‘erage on ist blocker you have force. Flov evsy - SECONDARY 1. Beck!te2d action 2, Mocking echen Tees balanced ities. orn ve Lat biee! | PRSURY ~ Sear back Align on Los ae ee Ball ertangle. Wy meen of Ventas ys a 2 Pe. acante toverde ... naistain taside oa pve f121. Flow 2. Sackfse1d accion pee tock you have #221. Fh vay... reverse terponsitilic: uP. CHING) Teati. Es Mocking scteoe -20- SLIDE WET (LESTER or ROOSTER) A SPECIAL DEFENSE THAT COMBINES WET TO THE OPEN S10E AND NOSE SLIDES TO GUARD ON TE SIDE. SLIDE SINK (LESTER of ROOSTER) A SPECIAL THAT COMBINES SINK TO TE SIDE AND NOSE SLIDES T0 Gi 0 O% OPEN SIDE. =21- VET: A DEFENSE THAT PLAYS PLUS ON THE TE SIDE. THE OPEN SIDE DEFENSIVE END ALIGNS OVER THE GUARD AND THE INSIDE LINEBACKER WIDENS. Oo oO coogoo oO DA4 AO Oo 0 O° SINK: A DEFENSE THAT PLYS MINUS ON THE OPEN SIDE. THE TE SIDE DEFENSE END ALIGNS OVER THE GUARD AND THE INSIDE LINEBACKER WIDENS. O° O ©oofo0 ° 0 A &_AD Oo 0 O° ue * -22- SLIDE WET (LESTER oF ROOSTER) 1. Primary key = aan in front of you, key = backfield accion. 9+ Aten of Tesponesbility ~ will be deturmised by blocking achene and dackftelé ation, 2 | NosDuN: Key Guard-Center Ho Mov Area Resp. = 4 GAP Flov Area Leap. = PRONTSIDE A GAP Flood Area Masp. = MACKSIDE A CAP nor: Rey = oUARD Ko Flew Area Resp. = 3 cap Flow ‘Area Resp. = AACKSIDE 3 GaP Flood Area Resp. = FRONTSIDE 4 GAP Key = TACKLE-END No Flew are GaP Flow area > FRONTSIDE "Cc" cap Flood Ares Resp. = BACKSIDE ¢-REVERSE Key + MIDDLE TRIANGLE No Flow Area Resp. = B CAP To BALL Flow Area Resp. = FRONTSIDE 8 GAP Flood Area Resp. = FRONTSIDE A GAP MIKE key > TACKLE, No Flow Area esp. = 4 GAP TO BALL Fiow Ares Resp. = aacKsIDe A CAP Flood Aras Resp. = FORCE or FILL \ ftosy: stun 1 Qusics an, LO9MIG) fe oY opts > FILL squetze ¢ car > FILL Resp. = RACKSIDE » cuT@AcK wnt key c Xo Flew Resp. = . Flow Resp. - Floce Nesp. = -2- vost TARGET: Inside Shoulder of cuard Prinary—cusrd- TWSIDE2 TECH. On IEHARGE: Deliver Nard Mand. bn Center bail. Ver usa an Eaplosion 08 Go: YARD acé Balance Step = Re: 5 39t. stance Flood tovarde-—explode troatetée accap |B +Gontrol area ¢ eater to bell, C.P.r | 1. Blockiog acheae FEET stacey SSO PESeect LB. lov avay control | 2. Mackficte setts chad A'Cap act evtoack | mmr aeel nor EARGET: Outside shoulder of guar Fret eee Geted [EWAGE: Deliver hare head shiver \.. use an axe | PFiatty-= Cuate » 3 Pr. Stance Plosion and balance step. | Baur Fear Stegcered — lanta ESP: Tov tovarde--aieiats outside Laver FT, ean. Los’ TARGET: Outatde eye of left tack: 3 Tech. op of SHARGE: Deliver hard band shiver: 3 Point Stance and balance step. Fee ered AREA RESP: Flow cove s--tqueeze B Gap outeide-TRAP Bainraio ou Felease to rever LT: le leveray resp DOW. Tiov avay si. | 2) Sacntete ace ot be hooked, 2, Backfield Action oe cittt ty tackle. de Prinary— Tackie- ++1U88 0D explosion| ball masocain outside Leverage] secondary docks dova or pulls] 1. Blocking Scneze be pressure, onsibslities TOK s (MAC) TARGET: Derermined by backfield Bead on Center sehen, 2 Pt. Stance IGHARGE: Determined by backfield 3:4 Yds. off bald sehene. Attack vith lave: Feet Balance AEA RESP: Flow. .ahuffle & ee Gap to bali. Flood-atep side A Gap Pi: Trap & CoBlock Determined by dackfiele aches TAX + (naz) Bea? o: Tackle 2 Pe. Stance CHARGE: Determined by back#ie2d ac: 34 Yds. off Bala schene, Attack vith lever, Feet Balanced JAREA RESP: Fiow covards--Tackle ble, force or £111. Tacki stack and eater to ba: aide A Cap to ball. Ge eee ection and blocking Back Tage. ick behind nose. B- [Secondary S protect frone-| 1. Backfield ca 2, Mocking Schese action and blocking Tackle near Back, oe and bioei elector Secondary fe Siotks oct 7? PAs Back Field accion iL. Tlow avay. back{ 2. Blocking Schese — onze cmt) rage: Degernined by backfield action end blocking] aaa reieee flaat Bing oy peti, sp Basktield Set SB: Flow covurds-—eackie C.P.: 2 TEs 7 Tech. Flow evay—trail & rev tackle blocks out 0 Gap of £111 bio of tackle to back erage, Decking! ett tteneiee or en TVAX C Capa [Secondary : 1. Backiteld actica 2. aocking scnene rere if. Toy (STUB) : Face mask to face mask 0 $ Tech op F Rioet ends der blocking surface--explods| Prisary—t and near 2 Pt. Stance leverage and separate. ck ball triangle on 1.0.5. SP. Ti11—(2 Gap Resp) €.?.: nearback Secondary - ocd, tm saintaio leverage oa 2 2. Back#ie24 action Blocker. Flov avay.- cutbacks. cccctro, | 2+ Bel Ca gutback area mtil threat is gone. Be fow-same as flov tovards. ~24- IDE SINK (LESTER or ROOSTER) key = man in key = baci ‘ont of you. seld action, Hy * Will be Gaterainad by blocking schene and Sucktieté aczion oe cap "A Gap 0 : Tackle 1 - Xo Flow Area Resp. = Gap-Squeene 3 cap DA NAD Flow Area Resp. = Reverse Oo Flood Area Resp. > Frontside ¢ Gap + Guare Rasy. = 3 Gap, Squeeze A ap Resp. = Frontside 3 ap S Reap. = Backside B Gap 3 Key = Tackie area Ke) O Oo O LO oO > 0 > > oO Area Resp. ~ Ares Resp. = IVAN: MIKE Rey > Center-cuard Tefangle No Flow are = Aor} Gap Ares > Prontesde "A" 6. ap > Pronteide "3" Gap Area Rasp. = Ares Resp. < Area Reap. - 50.9 LO > Q Oo > A109 lortz: writ Key > Mearback Mal? Triangle o o Xe Frew Resp. = Force or Find Few Rasp. = 0 Gap Fiocd Resp. = Toree of Fin Aas Inesde 2 Tech on ‘Guard 3 Pt. Stance Feet Staggered TARGET: — Ineide Shoulder of guard CHARGE: Deliver hard hand shiver--use a9 explosion 4 balance stap—read on go. AREA RESP: Flov tovards—explode froateiée "A" Cap control area $ enter to ball. C.P.1 Mo scoop protect LB...Flow avay—Control Backside "A" Cap until cutback threat te -25- se I RESROMSIBILITY EB Primary-—GuardsCester an, 1. Mocking schene 2. Beckfield action TARGET: Outeide aye of right tackle Ror $ Tech, on Tackle 3 Pe. Stance Foot Staggered Deliver hard bi Plesion & balance 61 AREA RESP: Flov tovards...maintain outside leverage] s+cequeere “B" Gap. tackle blocks dovn o pulls cutetde—TRAP-iCE-DOWN. Flov evay— Maintain outeide leverage, preasure Felease to reverse responsibilits: ‘shiver..-use an ex Primary—Tackle Bail Secondary 1. Blocking schese 2. Backfield accion Los: 3 Teck. os gua 3 Pe. stance Feet Staggered TARGET: Outeide shoulder of guard GHARGE: Deliver hard hand shiver...use a2 explesiog & balance sxep. ADEA RESP: Flov tovardi—naintain outside leverage, Squeeze "A" Cap... cannot de hooked. Thekle'biccks ova Squeete "C" Cap... Alert tag with G-T. Hlov mvay-csquecte OG‘ purkve,. cannot be cut off by Zackie atest suthack, Prinary--guard-balt Secondary 1. Blocking schese 2. Backfield Action Tox (wal) Bead on tackle 2 Pr. Stance be Yas, off ball TARGET: Datareined by backfield action anc blockinj achene. GE: Deterzined by backfield action and blocking) schene. Atcack vith leverage. RESP: Flow--"0" Gap or Fill. Focd-ba Gap to ball, Split flow A er © Gap | ‘ Prézary-—thre block of tackle to back field erdangle Secondary Backfile actice 2 Blocking Schene IVAN (MIKE) Head on Center 2 Pe, Stance Be Yes. off bala TARGET: Determined by backfield action and blocking] achene. GE: Deternined by backfield action and blocking! schene. Attack with leverage. Primary—Center near back Fear basancee | AREA RESP: Flov--A Gap to ball~- floed B Gap to | Secondary pall. Split flov. A of B Gap C.P.: Key | 1. Backfield action Block of Center. 2) Blocking echene ortz (vt) | gancet: ovteide leverage on first blocker. Peimary—near back GHARCE: Dictated by path of firec blocker. Dall eraiagle’ 2 Pe. Stance PREATES?: flov tovards—aaintain cuteide leverage ‘Alignment oo Igt blocker...you have force...flov | Secondary and coverage gvay—cotback,..control cutback area until threat is gene. Ho flov—sane as 1. Backfielé actico 2. Blocking echene fiw eoveres. rom (S70) | TAMGET: ace wack to face wast of Y. ————— ptech, cote | ERSege: Shooe bends under blocking surface aarti 2 Pts deance Se oe | aL “location. Control inside release b Yaad close 6-7 bole. Flov evay—cutbai ‘b Teverse Tespoasibilities. Ho Flow same as flov tovards. 1. Bekfielé action 2, Blocking schene ~26- STEELER SPECTAL DEFENSIVE ALIGNMENT DESIGNED TO PENETRATE AND BLITZ FROM SEVEN OR EIGHT MAN FRONT. C.P. MOE, IVAN ANO OPIE WILL ADJUST TO ONE BACK FORMATION Oo ° 9008 Ad MOE O° Sat TOB O SAM CAN MAKE "our" CALL SAM TOBY dO OO Ad 0 POSS. “OUT” C ci. c ALIGHHENTS OSE MAN, “OF or 1" TECH ‘3 PT STANCE center, penetrate and react to block {HARROW ROLL - OFF. coeb {nations " GAT ON BALL ~ FEET STAGGERED RON & TON T TECH ON 06 3 PT STANCE (NARROW ROLL OFF: TIGHT ON BALL FEET STAGGERED moe 10 T-E. S1D€ HEAD PON TACKLE, NO ‘STR BACK, HEAD UP ON 06 -P. ONE BACK IVAN 0 OPEN STOE HEAD ON OT YDS. “oursie OW Lo. PT STANCE ?. OPP. FORM "ORMATIONS, HEAD UG C.P. RIP & LIZ; REX & LEX; ROY & LON; RITA & 1N_CENTER- DEPTHy4: 4 RITA 8 LINOA: SOLID CALL STEELER RUM RESPONSIBILITIES TARGET - Penetrate either shoulder of center + Explode with hands through shoulder of C.P. RIP 8 LIZ; REX & LEX; ROY & LOM; RITABLINOA -ARGET- OUTSIOE SHOULDER OF GUARD, HANDS UNDER OUTSIDE SHOULDER, EXPLODE TO (JE TECH), FLOW TO:. EXPLODE THREW 0/§ SHOULDER OF GUARD. “CANNOT BE HOOKED BY G. 8 GAP-PENETRATE THE B GAP, MAINTAIN OUTSIOE RAGE. FLOW AWAY, SQUEEZE C3 AND PURSUE. CAN. NOT BE CUT OFF BY TAckLe.” “2 X $ LER: i, TARGET & CHARGE - BACKFIELO AND BLOCKING SCHEME RSE > FLOW TO-READ BLOCKING SCHEME, NEAR BACK, AND KEEP OUTSIDE LEVERAGE ON MAN BLOCK: ING ON YOU. C.P. SCRAPE FORCE. FLOW AWAY -A GAP TO BALL. €.P. COUNTER, TARGET 8 CHARGE - BACKFIELD & BLOCKING SCHEME ye ae... KEY TACKLE TO NEAR BACK. AREA OF RESPONSE - FLOW TO - PLAY TACKLE (OR IF “HE BLOCKS DOWN or OUT) PLAY LEAD BLOCKER WITH INSIDE EYE. C.P. SCRAPE FORCE. FLOW AWAY - A GAP TO BALL C.P. COUNTER. C.P. RIP & LIZ; REX 8 LE ROY 8 LON: RITA £ LINDA; SOLID CALL. TARGET-FACE MASK'TO FACE MASK OF Y CHARGE-ORIVE_HANOS UNDER BLOCKING SURFACE. EXPLODI H LEVERAGE AND SEPERATE. AREA OF RESPONSE - FLOW TO CONTROL Y. C GAP TO : TO BALL. C.P. CEE AND SCISSORS C.P. MAKE TACKLE or FORCE IT WIDE. TARGET - NEAR SHOULDER OF MAN BLOCKING CHARGE - PENETRATE TO NEAR SHOULDER OF BLOCKER AREA OF RESPONSIBILITY ~ FLOW TO, SQUEEZE CONTAIN “WITH BER FORCE. C.P. SLAM FORCE C.P. SCISSORS FLOW AWAY - REVERSE (TRAIL) TARGET - OUTSIDE LEVERAGE ON BLOCKER + PENETRATE L.0.$. AND READ BLOCKING Te SCHEME, AREA RESPONSIBILITY - FLOW.TD, PLAY OUTSIOE LEVERAGE “OK BLOCKER. SQUEEZE CONTAIN BER FORCE. C.P. SCRAPE FORCE. Foe aka REVERSE (TRAIL) -2- KEVING PRIMARY = BALL_AND CENTER SECONDARY = BLOCKING SOHEME PRIMARY = BALL & 06 SECONDARY = BLOCKING SCHEME TACKLE C7 PRIMARY = BLOCKING SCHiMe. AND NEAR BACK AS PER COVERAGE SECONDARY - BLOCKING SCHEME PRIMARY SAME AS MOE SECONDARY SAME AS PRIMARY = Y - OT ‘AND NEAR BACK SECONDARY = BLOCKING SCHEME PRIMARY = NEAR BACK, G.T. TRAINGLE PRIMARY ~ NEAR BACK G.T. TRIANGLE SECONDARY BLOCKING SCHEME ~28- oe SAME DEFENSIVE FRONT AS STEELER WITH & CHANGE OF PERSONNEL ALtGN¥E NT INVOLVING WEAK INSIDE LINEBACKER AND SAFETY, ° ° ° g d BB OLFAS QO ry TVA Ole i) Q. ic ic F VS. ORMAL 2 BACK FORMATIONS . ° ° g ° O° aco 8 x 7. TOBY IVAN OMAR OPE Oo MOE ¢ ¢ F VS. ACE FORMATION (ALL 1 REM, BACK FORMATIONS) ALIGNMENTS JET RUM RESPONSIBILITIES KEYING V = Penetrate ether shoulder of center PRIMARY orris een | uamey © pamgtiate et hands "through. shout texte? 3 (ae ou. ovr; coastnaeranatrate and react to docking ston a nations CONDARY . ‘C1 TISHTON BALL ,A_RESPOKS | : re Either A gap. An hor or FRET STAGGERED 7 ; a la) fort tow % 3 PT STANCE (NARROW ROLL-OFF: . TIGHT ON BALL. FEET STAGGERED PRIMARY » BALL 4 05 SECONDARY = BLoctINg SCHEME TACKLE cr 7 HOOKED BY G. ACB GAP-PENETRATE THE B°GAP, MAINTAIN OUTSIDE RAGE. FLOW AKAY, SQUEEZE GG AND PURSUE. CAN WOT BE. CUT OFF BY-TACKLE. JARSET & CHARGE = BACKFIELD AND BLOCKING SCHEME = FLOW TO-READ BLOCKING SCHEME, NEAR BACK, AND KEEP OUTSIDE LEVERAGE ON MAN BLOCK ING ON YOU. C.P. SCRAPE FORCE. FLOW AWAY -A GAP TO BALL C.P. COUNTER, +P. RIP & LIZ; REX & LEX; ROY & LON; RITA & RITA & LINDA: SOLID CALL TARGET & CHARGE - BACKFIELD & BLOCKING SCHEME. Sperm remesene EVATACKLESTOINEARIBAEK PRIMARY SAME AS +Cz AREA OF RESPONSE ~ FLOW TO = PLAY TACKLE (OR IF EBL WN or OUT) PLAY LEAD BLOCKER WITH | SECONDARY saw: INSIDE EYE. CAP. SCRAPE FORCE. FLOW AWAY - A GAP TO BALL C:P. COUNTER. C.P. RIP & LIZ; REX & LEX; BOY § LON: RITA A LINDA; SOLID CALL. TARGET-FACE MASK TO FACE MASK OF Y SGEORIVE HANDS UNDER BLOCKING SURFACE. EXPLOD MoE TO TE. SIDE HEAD UP ON TACKLE, KO STR BACK, HEAD UP On 0G C.P. ONE BACK FORMATIONS, HEAD, ud ON CENTER-DEPTH 4 PRIMARY = BLOCKIA: AND NE PER COvERsS SECONDARY - BLOCK: To open wero =” ON OT C.P.ONE BAIT FORM 2 PT STANCE DEPTH: 4-5 yoS. IVAN 1.8. INSTBE-HYEATo HEAD UP ON TE WITH LEVERAGE AND SEPERATE. PRIMARY = Y = OT 2 PT STANCE AREA OF RESPONSE = FLOW TO CONTROL Y. ¢ GAP TO AND NEAR BACK TIGHT ON BALL 5 SE TO BALL. C.P. CEE AND SCISSORS C.P, MAKE TACKLE or FORCE IT WIDE. SECONDARY - BLOCKING SCHEME ToBy TARGET - NEAR SHOULDER OF HAN BLOCKING gust OUTSioe t.e, | MASE : PRIMARY = NEAR BACK, OH L.0.S. GHARGE - PENETRATE TO NEAR SHOULDER OF BLOCKER 2 PT STANCE G.T. TRAINGLE TIGHT ON BALL AREA OF RESPONSIBILITY - FLOW TO, SQUEEZE CONTAIN FEET STAGGERED WITH BER FORCE. T.P. SLAM FORCE €.P. SCISSORS TRAIL) FLOW AWAY = REVERSE PI TARGET - OUTSIDE LEVERAGE ON BLOCKER PRIMARY = NEAR BACK ey iene SIDE | CHARGE ~ tigre 1.0.S. AND READ BLOCKING > G.T. TRIANGLE 20.5. SCHEME . i in a AREA RESPONSIBILITY - FLOW TO! PLAY oUTSi0E SECbNoARY - Block SCHEME ul 3E OW BLOCKER. SQUEEZE CONTAIN BER FORCE’, Coe eae Biter FoR RARE STAY TE: ae COVER 1 (WITH _VARTATICNS) BASIC MAN TO MAN COVERAGE WITH WSS FREE IN DEEP MIDOLE. CAN BE CALLED REVERT OR DUAL (WITH COVER 4, 5 OR 8) ‘THIS COVERAGE HAS VARIATION CALIS To THE STRONG SIDE, WHEN THE RUSHER IS FROM THE WEAK SIDE, (OPIE~IVAN) (WILL - MIKE), WE USE STRONG SIDE VARIATIONS: 20RRO 2IP SoD ‘SPEED YO = Yo WEAK SIDE VARIATIONS VS. ONE BACK: ASTRO WAD WHEEL ON ALL COVER 1 AND VARIATIONS CALLS, WE PLAY FLOOD IN ONE OF THE FOLLOKING ways: A. WIZARD B. INDIANA C. LOCKED aN ALL FLOWS ARE PLAYED THE SAME BY THE S/S AND IB/ERS. 1. ASTRO = CALL IN COVER 1 THAT IS AN ADJUSTMENT TO ONE BACK FORMATIONS. BLUE- + MUDIBLE FOR COVER 1. 3. DIAMOND - PARTICULAR COVER 1 VARIATION IN WHIGH YOU CAN DOUBLE EITHER BACK © CROSSING ROUTE. 4. NDING — = AGGRESSIVE IN AND OUT BETWEEN IB‘ERS ON FLOOD ACTION. 5. REBEL = IVAN ADJUSTMENT TO A ONE BACK SET. THIS ADJUSIMENT FEATURES A 5 17 FUSH WITH A FREE SAFETY. 6. 800 = CALL IN COVER 1 WHERE THE DOUBLE IS ON NUMBER 3 RECEIVER BY STROH AND MIDDLE BACKER (STRONG DOUBLE) « 7. SPEED = CALL IN COVER 1 WHERE STRONG BACKER ZONES THE ALLEY AND TAKES "y"" ¢ wp" IN THIS AREA, THE MIDOLE BACKER WALLS "Y" OR "BY AND ZONES Ty HOOK AND CARRIES ANY CROSSER. ‘THE STRONG SAFETY HAS "Y" DEEP MAN 7 MAN GR "B" DEEP MAN TO MAN, IF NO DEEP RECEIVER, ZONE 1/2 FIELD ¢ POSSIBLE OUT TO Z. 8. GTANDARD - CALL IN COVER 1 WHERE DOUBLE IS ON "Y" BY RELEASE OF "Y". 9. WIZARD ~~ CALL THAT ALERTS LB’ER AND S/S TO FLO0O. S/S - "¥" SLOW, FIRST CROSSER FROM OPEN END SIDE. SSB/ER - "Y" SLOW, ENGAGE, "Y" RELEASE FIRST CROSSER FROM OPEN SIDE. C.P.: NO CROSSER BE AWARE OF "2", MBER - DROP TO WEAK HOOK ZONE, CARRY SEAM ROUTE INSIDE OUT. WSB/ER - ZONE WEAK SIDE ALLEY (WM HB TO FIAT) KEEP LEVERAGE WIDEST AND DEEPEST RECEIVER. C.P.: CORNER SEE REMAINING BACK OR FULLBACK ON OPPOSITE. 10. YANFEE —~ LB/ER ADJUSTMENT TO A ONE BACK SET. THIS ADJUSTMENT FEATURES A 4 4 RUSH WITH A FREE SAFETY. 21, YO-YO = CALL IN COVER 1 WHERE THE DOUBLE IS ON MIMBER 2 RECEIVER BY STRO 12. YOURS-MINE - CALL IN COVER 1 VS. SLOT WHERE STRONG AND MIDOLE BACKER DETERMINE ¥ IS TAKING BACK AND WHO IS DOUBLING ON SLOT WITH CORNER. 13. s1P = CALL IN COVER 1 WHERE THE DOUBLE IS ON Z WITH CORNER OUTSITE A MIDOLE BACKER INSIDE. : 14, SORRO = CALL IN COVER 1 WHERE THE DOUBIE IS ON Z WITH CORNER INSIDE A STRONG BACKER OUTSIDE. 1S. WAD & WOOEL-IB'ER COVERAGE GN THE. #2 AND 49. RECEIVER WENIGIDE OF A HE FORMATION. DOUBLE COVERAGE GN #2. 3. WAD = WSBER AND MB/ER #2 [f. ! 4/32 WRIST = WQPHER AND SS/BER 42 “| ALIGNMENT ‘ACCORDING TO CALL RUN RESPONSIBILITY 1, SLAM ~ FILL (PREFERRED) BACKER - FORCE .P.: “OUT CALL = CONTAIN 3. 2 FLOAT: ZIP ‘ALIGNMENT KCCORDING TO CALL ‘RUN RESPONSIBILITY ACCORDING TO DEFENSE CALLED. 2. 3 PASS RESPONSIBILITY STRONG BACK TOWARD YOU. ‘A. Y RELEASES INSIDE. COVER STRONGBACK H/M (HUG-UP) B. Y RELEASES OUTSIDE - WALL Y TO ALLEY, M/M ON ALL INSIDE MOVES, UP TO 15 YARDS DEPTH. C.P. = Y-SEAM ~ DROP AT 15 YARDS. C.P. = Y-STRAIGHT - SETTLE IN ALLEY. (Z CURL) C.B. = Y-SMASH COVER ¥ M/M. C.P. = #2 DBL. POC - TREAT SAME AS 0/S RELEASE C.B. = SLOT FORMATION ¥ SLO OR AGG. AND POCKET PASS - STAY WITH Y (M/M) FLOOD WIZARD! Ke YSLO = ENGAGE B. ¥ REL = ZONE STRONGSIDE HOOK. KEEP LEVERAGE ON FIRST CROSSER WEAK. C.P. = 1 BACK (WAD-WHEEL- YO YO) FLOW-WIDEST BACK M/M. MIDDLE BACKER~(MAC-MIKE) “REY = STRONG BACK AND PASS RESPONSIBILITY STRONGEACK TOWARD YOU. A. Y RELEASES INSIDE, COVER HIM 4/M ON INSIDE MOVES. B. Y RELEASES O/S, COVER S.B. M/M. C.P.: IP DBL. 0/S RELEASES MAKE "OUT" CALL AND TAKE INSIDE REC. C.P.: #2 DBL POC - TREAT SAME AS 0/S RELEASE #3 ¥, KEY WEAK, FAR AND I FORM. FOR CROSS ACTION. 3. FLOW ~ INSIDE BACK H/M. 4. FLOOD = DROP TO WEAKSIDE HOOK. CARRY SEAM 1 BACK (WAD, WHEEL, YO-YO) ‘ALIGNMENT WEAK BACKER = (OPIE-WILL) ‘ACCORDING TO CALL KBY = WEAK BACK PASS RESPONSIBILITY PASS RESPONSIBILITY 1, COVER FIRST BACK WEAK H/HC.P.: HUG-UP 2. IF FIRST BACK BLOCKS, HOLD FOR SCREENS OR CHECK DOWNS (aus-ue) ACCORDING TO DEFENSE CALLED. | 3. FLOW-OPEN STRONG & LOOK FOR Y CROSS OR IN. NONE=Z TO X C.P.: SNEAK. C.P.; TE SCREEN WITH QB ROLL. 4, FLOOD, ZONE ALLEY, KEEP LEVERAGE ON WIDEST REC. REY WEAK, FAR AND'I FORM. FOR CROSS ACTION. C.P.: 1 BACK (WAD-WHEEL-YO YO) Y OFF « “21P" CALL + ® ® © So © | .200Boo 200800 ; he et : e é é vs ws : _ ¢ ALIGOGXT ~ ~ (‘Sf2ow coun ar HEAD OF To OUTSIDE BUMP AxD key *2°°FO BACKFIELD TRIANGLE. wae ‘ROW RESPOMS [BILITY —T PASS BESPOMSIDILITY 1, COVER 2 M/M HEAD UP TO OUTSIDE FECUNIQUE C.P. + SPLIT. ee A RE ce ee eae ne Sc iit eee ee ee eee 1. sat tor ns ateracmnite | 3. Has. So SRT 1 Sag PAMTLSSREOREELITE | 2: lS ROP 0 Un oy orm rua erring nee eeaetenetent Se epeet macieteateear’ HIP, 10RR0, SPEED « 2 BACK CALLS. POSSIBLE OUT cALL TL WS.D BACK's ASTHO, TO-TO, H/M INSIDE TECHNIQUE. CP. TING = 2 ni aioe Sains SAFE Er ase Fe YARDS OUTSIOE, oe ct. 2080 E__SLAS/BAGSSR = BAGUIELD TRLAMGLE TO UNCOVERED LINESEN, OW RESPONSIBILITY PASS RESPORS' Le sett nw FORCE ALL: ‘COVER "1" ¥/M (VIDE OUTSIDE TECHNTQUE) VS. DEEP ot OUTSIDE ROUTES. ZONE ALLEY, READ OB, POSSIBLE CUT 1. SUM » Fotct (PREFERRED) TO "2" IF OW INSIDE ROUTE. 20 BACKER = FILL MILL MATE REL? OW INSIDE nove raon Lama, WELL ue ue Prost SAFETY. 2 Foat stbdt “FiisP alex of OUTSIDE ROVE hvm, 2F Nowe POSSIBLE OUT CALL ZONE ALLEY, 2, 2 2. yoy’ MomE covEince Gwieds “T caosses, mex cot ro 2 Yor « at 3. Fibbo Week ro Wasige TaceNiqur om SES PEEL ee” HOO MALL RAGE, “Esp, "Finst caoSseR 4. WSs 1 BACK © ASTRO O& TOTO ADIUSTHENT niaeaT 11-17 YARDS DEEP OVER WEAK BACK Var sare = ‘GPPENSIVE LINEGN sxD RACKELELD TRIANGLE (SEE BALL HANDED OFF) RESPONSIBILITY FORCE CALL: BACKER - CUTBAGK (C.P. CRACK A 2 PASS RESPONSIBILITY ZONE THE DEEP MELP 18 NEEDED) es RESPONSIBILITY. ¢.P. BOOTLEG ‘TAKE DEEP ossmR. L000 “Y" SUV ALERT OPEN EXD SIDE. C.P. HALF BACK cat) 3. Muooo “Y> arLeaSe tome mTDOLe. 4] muow = cance "1" come nip018. ZING ~ POSSIBLE ComMTE BY GAME PLAN |S. PUMP TAKE = MACK UP OUT 4X UP. 6. 1 Mok = asta, ro-10 asm. ‘aioe a oom = zAD UP TO INSIDE OM O8 OFF FR Marin nut OW aEsPoasiTLITT MSS ussrowstsILtT BACKER = suPPORT 1, COVER °K" H/H READ UP TO INSIDE C.P. + SPLIT = OFF (CaP. CRACK CALL BECOMES InstDe. ‘cloud Foace) 2. WELL HAVE HELP OW POST TRON WEAK SAFETY. (NOTE; WO < <"~ stout WEL? INSIDE ot ooTSIDe) eee sates es LBA ADJUSTMENTS ~ ASTUO, YO-YO PLAY WITH NO HELP VBReA on oF oe EXCEPT TO DEEP AND MIDOLE. “s- Prone Faw oofloo =Y’” ’ - Sls O° f . ™ ty cals” wily je booftoc ss ' oofloe fee T. eS ~ 100 Boo ° GEG oO cf (41 pO | rz & 5 oo8oo oe seotoo Soe ( wat G 6 0 sis © LS 1h sie whee {—_ y . : _ —> “so0800 3 Gookoog,. oo ¢ lg Bey ok SS wpe ee . ie ; 5 on on, é 00860,, i ae Oo” } ‘TWIN LEFT (ACE) COVER ONE ADJUSTMENTS -1- wey ; Ou x ~ ee UP PAIR (AGE) 6 x S00food FBoo8co, 6 ¢ Oe Qo a) ¢ * gt S é . wh wls Aso i a yV 6 ee OF varie 1 Ur Par Ou ~ HOF ou 5 if So0Boo% be Qoo8oe 6 4 © sp. 0 °/ “te Oe 4 or = 7 DBL LF Bos = nos [RRR E ° 3 P 2 00800 6 Pigootoe, 8 e om O OQ ¢ os Is hs wis 7 Astao 3 HE c 8 oF wr Tar Oe b, 0 8 , bo x : © 0 oofoo © 6 ff | QooBoag 6 Og 0 Of me OT ols us wls a Astto 4 +. 9 ers or On DBL SIGT LF Fos On ns ‘ 7 . 6 . 0 & 2 908o0ds 3 oofood 5 ce oe 18 : o Is e © G OF Be as c OL uneee hot 10 Wu tert ar 2 z 3 & z K Ou 2 “Gsothsok 9 °SSoHSo*% FP “Qootioo Y ooHoo . 6 é | - « © Oe ogo : : 5 Yoyo ls tence ¢ wh sts eos or are rar hee ee : & oO sor : x Oa . 2“ Q@ootoo 9 dooHoo: 6 ws. ‘s 2 | yeyo- mses ; = TTFLE SELF OPER Oy O° SESoHoo re : goo co: 66 he t Logs EA Ghee yorons Acteo WEL ‘TRIPLE SL LT (ACE) a wes 9 } cq 500H006, ” oO oO. ‘COVER 1 VS. 1 BACK On alee corm 1 1 ‘hisear ass UisronstatirTT SANE AS COVER 1 WIM Ob “2° © EAD UP TO OUTSIDE (BUMP OR OFT) me brscutse YOU MAVE MEX? INSIDE OMDERMEATH gym mm post wse 7 | sane as COVER 1 = HEAD UP TO INSIDE TEAM. = — TY nial oven dacKeR toner sss_d ot scutse =] £:P-+_ Flee wo ni200 - sui as coum vss SAME AS coven 1 FIRST MAK M/M. IF HE BLOCKS, HOG UP. T-SLO ~ ENGAGE. FLoob, YAEL. FIRST losses ssa { aAckeR ronce FLOW AND FLc0D - SAME AS COVER 1 AIRPLANE TO "2". TARE ANY SuROT AND MEDIUM noUTES Cy INSIDE n/ i aL eee AND_FL000 = SAME AS covER 1 t T | vs | sat as COVER 1 C.F. FLOW AND P1000 ~ SAME AS COVER 1 To COVERAGE 1 = ZORRO (ADELE 1S “zoNR0") 0m ON “2° OVER PLAYING INSIDE ROUTES. YOU HAVE HELP UNDERNEATH TO OUTSIDE. SAME AS YM/M ALL OVER. BACKER FORCE S.Pst FLOW AND FLOOD ~ SAME AS COVER 1 | | vss | same as coven 1 | PAST DROP TD FLAT AREA. sWoRT AND MEDIUM HELP ow OUT MOVES. C.F. Y SLO ENGAGE. “C.P.? CHINA, BACKER FORCE c. PLOY AN L000 = SAME AS COVER I —-|- SB MMM CP. HELP IN FLAT C.P.t FLOW AND FLOOD = SAME AS COVER 1 ese @ = Z i a Hy I te 8 Gs ws a ° ¢ c &] ae GOTELAGE 1 ~ £00 (AUDIBLE 18 "B00") OMLT FE. StROWS SACK OR TRIFLE = ‘igecor ssc sunt As corm sit as cova Y= We ALL oven sss | BACKER FoRCE DIScuIse | ¢.P.: FLOW AND FLOOD ~ Sane AS COVER 1 i vss SAME AS corn 1 SB (OR #3 REC.) M/H ON THRU AND OUT HOVES. ALL OTHER PROVES = ZONE ALLEY. LOOK FOR CROSSER. eae oe Y Sto: Plo0o = EXCAGE. =) ATW ON ALL INSIDE aN THRO HP aE GOES OUT, DeGP 0 AOUE MAS HLL Thana novES OF va. eS leer W9 (08 12 486.) mm aon UTE At mn on ib. mi um rig » sue 4s Come 1 dD z | On, € SN © oob0G af “e@oc cBoo 8 Ae | @ ee ie (618 UG), , 8) Hee | | ‘ ) wis, | : os COPERAGE 1 ~ SPEED (AUDIBLE IS “srEzD") ~~ nieeaer ] ~ ASS RESPOMSIBILITY —— | SAME AS |S a use | sate as I Up TO INSIDE TECH.) | Zo) ON ALL DEEP ROUTES (Post AND CORNER), LF None, COVER SH W/m ON avy DEEP nouTe. REIMER Diz? -"oNtt MALP FEED. cup. “cut _sss —— AE Fence (onscurse) _C1EE. FLBY Ai" rLooe Sw as coum 1 uss SAME AS coum 1 | | 20NE ALLEY ~ TAKE EITHER SB OR Y IN THIS AREA. | | GARRY EITWER TuRoUGH FADES $B me FLAY AND FLOOD = SAME as covre 1 WALL “Y" OR "58" AS YOU 2OKE THE HOOK AREA. TAKE FIRST CROSSER: NONE, ZONE HOOK AND BALL REACT SeBes— FLW. aND Foon = Same as cove yo oe cormact 1 “To-To* (ARDINLE 78. TRIFLE PouuTlONs) SE sees coven 1 | sane as coven vse = 1 ~ COREA 2 REC. M/W OW THRU AND OUTISDE ROUTES. IF INSIDE AOUTE = ZONE ALLEY READ QB sss SAME AS COVER 1 ws. SANE AS. coven 1 ms cover #3 ReceIY! nom ROUTES m/m. IF 42 RONS OUTISOE ROUTE AND UP ~ FREE Des ' | | On 2 aecetven worn 658 Yo wave aut teste | SAME_AS COVER 1 88 FLOW AND M000 RULES = SANE C.P. ASTRO, YO-YO __ [inact H/M OW TE. THRU'S & OUTS. TE GOES INSIDE, ZONE i ALLEY AND’ LOOK POR CROSS: C.Pit_¥ SuO = ENGAGE. COVERAGE “ASTUO" = ABJUSTOUT VE, DLA FORMATIONS fo GUURE sTRENCTE PASS BsPORSIBTLITY ‘SIDE HELP SANE AS COVER I sss OW BACK IW VIDE-OUT 2ONE DEEP IDOLE OF FIELD |__OOVER BAR W/M_¢.P.1 YOU HAVE HELP DEEP MIDDLE ‘a [Lowe | eves own 1 uo, wre | | | os i 0 as OVE an, vate | oS SANE AS COVER 1 VAD, WHEEL * psTAe Reser = > a y aS ar COVERAGE 1 - DIAMOND (AUDIBLE IS -DLAMOKD*) Ace Sas as PASS BESPOMSINILITT Y MIM ALL OVER = OUTSIDE TECH. FLOW AND FLOOD ~ SAME AS COVER 1 ass santas coven 1 T \O6SE OUTSIDE M/n TECH. On STR, BACK OR FD REL WA | OW THRU'S AND OUTS = TF REC. RUNS CROSS, RELEASE’ (QD | | Look Poa chossea.Feom oProsite SIDE sso |_ moun ronee | Sse: MuOw AND FLOOD = SAME AS COVER 2. { DROP TO MIDOLE AND KEY WB TO SB FOR CROSSING ROUTE. YOU HAVE FIRST CROSSER H/H. NO GROSSER © TONE WE AND BALL, React. ms Fh CORDING TO DEFENSE LOS AND E1000. = SANE AS coves ACCORDING TO DEFENSE LOOSE OUTSIDE M/H TECH. ON WK BACK OR #2 REC. K/H ON THRU'S AND OUTS - IF REC. RUNS CROSS, RELEASE AND LOOK FOR NEXT ROSSER. £:P.1 FLOW AND L900 ~ SANE AS COVER 1 T | amen 1s. THULE TITE sTtons DISGUISE 4/4 iaeaT SS LESPONSIBTLITY ead UP 10 INSIDE OW #1 ©. n/m W518 oot i | sso ur ro | ourstoe on #1 YO-YO TECHNIQUE OW 42 VITH MLE sss our S108 “Tr W/m OUTSIDE TECH. /Loose SLAH FoRCE ss vowut /Drscuise TALE MIDOLE 1/3 OF FIELD AS PER covER 1 | NORMAL /HEAD sts Lop one" NORMAL PER CALL ONG BACK N/M as resttios Te-to TEGINGUE oF #2 VITH Hse ® © Ce ae | Soo ~ gQodsce | ecco Poa Cc. ss , oofloo oofoo ~19- 34 COVER 1 (CAN BE PLAYED VS. ALL FORKS (CAN BE “AUDIBLE” FROM COVER 1 YS. 1~BACK SETS) ‘A 3 MAN RUSH - 4 LINEBACKER COVERAGE WITH M/M COMBINATIONS S/S AND W/S. THE $/S_COMBINATION GALLS ARE THE SAME AS COVER 1. THE W/S COMBINATION CALLS ARE THE SAME AS COVER 4 W/S. "BLUE HAWK" IS_AUDIBI ° ° ° ° ° Qoo08o0 _ ° co8oo_, . oom #o 3% wigear how ware (rw) a fae ee {EW LESPORSINILITY SANE AS COVER 1 (Stan Ponce) PREFERRED nina SAME AS COVER 1 ou azspowsratuiry SAME AS COVER 1 ier SARE AS COVER 4 PASS RESPONSIBILITY SAME AS COVER 1 C.P.2 ZIP, 20820, SPEED, $00 G.PL1 SLOT FORMATION » “TOURS” OR “HIKE BASED On SB LOCATION. ALSO ZIP, 20880, $00 TRIPLE FOUUTION: $00, 10-10, ZIP, zoRxo Co ‘Sfuows IuStDe saccra (nae) SAME AS COVER 1 PASS BespowsIBILITY (sit as COVER EY cemescmete eres + IP, ZORRO, SPEED, S00 SLOT FORMATION * “YOURS” C8 MINE™ BASED On SB LocaTiON ALSO 2EP, Z0RRo, $00 TRIPLE PORATION: $00, Yo-Yo, 21, 208R0 wis Gaxey SAME AS COVER 4 (ON RESPONSIBILITY PASS RESPORSIBILITY SAME_AS COVER 4 CALLS: VIC, WONDA, vAD . SAME AS COVER 4 TITE BYSIDE OF SLOT © “STANDARD™ CALL OPEN = WIG, WowDA, vad G.P.: POSS. 'WIZARD'YS. FLO00 LPL: FLOW A*PLAME OF x vous (wri) PASS RESPONSIBILITY SAME_AS COVER & CALLS: WIG, vORDA, wap TITE B*SIDE OF SLOT « “STANDARD” CALL Y OPEN = WIG, voNDA, ¥AD C.P.: POSS. vizaRD'¥S. L000 C:P.: FLOW = AS PER COVER I 34 corm 1 = sroomany oa _ ° fof, © oe OOO 00 ° > 008000 ; , oo. 6 _ oda eben SS ote RY ws eee va ace -—— ~ nouTE, “Y" cRoss « ZIN OR XIN. “"Y" UP O& OUT, ZONE STR. SIDE ROOK. 3, FLOOD = EXPAND ZONE To VEAK ALLEY. (WIZARD) C.P.t SEAM ROUTE BY 42 RECEIVER (POSS. SHASH CALL) GiB: SLOT = STACK DROP AND THINK STROKG SIDE aigeaer war cee = ‘ACCORDING TO CALL 8 and PATTERN ROW RESPONSIBILITY BACKER = FORCE ] PASS RESPONSIBILITY ZONE ALLEY AREA, REXCT TO PLAT. C.P.: PATTERN READ #2 RECEIVER. 2. FLOW = LOOK POR “Y" ON CROSSING ROUTE, NONE = ALLEY OK x. 3: FLOOD = TARE DEEPER OUTSIDE. ROUTE. FROM 2ND AND SRD RECEIVER EXPAND TO FLAT ZONE = (VIZABD)- C.P.t 42 BLOCK, STACK DROP @00300 es € Nw , TOPO OFF ~ orscurse oH RES POMSTATLITE ‘evo + Ponce SLAM « nuNePAss BACKER © RoWPASS TRIANGLE, 1, CLOUD: 4. OUTSIDE RELEASE, DISREGARD & 20NE TYE ALLEY. 2. DMSIDE RELEASE, TOUGK Jax, OWE THE ALLEY (W0"S ALA) MIACT 10 PLAT.” Plow © WIDE To FLAT AND COVER M/m 08 Ok MACK TURGUGA PLAT AREA. C.P.t REC. SPLIT RULES 2. SLAM OL MGKER = tome DEEP OUTSIDE 1/3 RLADING 2.70 BL. A 47 RELLASES OUTSIDE, KEEP OUTSIDE LEVERAGE OW #1. 3 ALERT Po ¢2 OUT AMO UP. IP #2 DOES WOT SHON OUTSIDE WICK, SUREZE #1 DOUW FROM OUTSIDE IN, MO TEREAT OUTSIDE Ton 2A. 3. YS. SLOT = TRUE OUTSIDE 20NE RESPONSIBILITY (DoK'T DRIVE ON OUT ROUTE). IF BURP & RUN, USE BAIL TECHNIQUE. aiaeaNT Shoe Ere Br WODUL = DISCUISE SRST CLOUD» AunePass. SLAM = FoRCE BACKER «FILL (cUTDAGR) FP ow, SCAM" alo BACKER «PULLING LINEMEN AND MLOW OF Bass PASS RESPOASIBILITY cLovo-koraTE. 10 407 = WE 2 MADE, OVER RUW 2 OW POST ROUTE. 2oWE DEEP 1/3. 2. SLAM = 2ONE ALLEY TO PLAT AREA 10-15 TDS. DEEP. SEE Y's RELEASE Y SEAM (O/S REL.» W/m), WO T SEAM ZONE ALLEY, REACT To FLAT C.P.: FLODMIDENTLFY Y ROUTE AS TOU Bra To 4/5. 3. ACKER = ZOHE’ STRONG HOOK-INSIOE LEVERAGE Ow UPFTELD RELEASER OF 42 OR 43.” CARRY ALL SEAM ROUTES. FLOGD « EXPAND TO 9/5. C.P.: FLOWs ZONE HOOK, IF T CROSSCOMECK Sa. (ATTN WSC) ¥S. SLOT HEAD-UP To OUTSIDE OF *S" AND Jas UPFLELD RELEASE, ZONE ALLEY caRRY "2° OR "3° THROUGH FACE. Eiht ot stot = 90 Simm aeuane ET tor oer Br ea @ wo Marit Tuc T PASS RESPORSISILITT MOM AESPOMSIBILITY 1, READ QB, DRIVE a uo START GOWER 6 ROTATION, 4 STEPS, THEN ZONE Mi bacxer = rau (Gives qo msanao): 1 Ftow * chtcx y roe rat pass | 2+ MEAD PATTON, QO AMD REACT 70 4ALD. Borrinste inSaoe oot ow hac, |. Wert Poors ter ea tose Tes erin 3. qatex WoSirtom OM FIELD ano ‘BGK PEDAL WUEREVEN PosStieS 4 BD GET to soma | (tea commay).” OP oe bad ‘5. MECOGWIZE PRESSURE POINTS OF ACTION PASS. CALL “RUK™ a “PASS Fo Tuowt. Ea ae re ‘TON 8 OFF - piscuise (QB FOR 3 STEP DROP, FOR Flow of FLOOD AESPORSIBILITY BACKER = SUPPORT C.Pet 3 STEP DROP ‘TAX CALL 2 To #1. LF #2 RELEASES OUTSIDE, TUEN KEEP OUTSIDE LEVERAGE OW Ji, ALEAT #2 ON OUT AND OP. IF 42 RELLASES, INSIDE, SQUEEZE #1 FROW OUTSIDE IH. ‘W/m OUTSIDE TECHNIQUE (X QUICK Post) SPLIT ames. = 6 GC € @00B00" af® go008ooe. © QO Oo a , as sls C ‘ wl eye wis 7 > ~ ® = ® — € 200800 © |° ©eo08ooe, Oo sls O 2} S . O. Cc wls wis oy, @ © @ oo8o00 Pal® ©g00800 Oo sls oO o ‘ sls ele aie wis 7 ® ey ® e °® 008008? © 2 B00B00 & 1S c c Er ly wls Hor © [ © wen . 5 “= ® © Cg Q9Ro0e ® | cofoo@ © C Cc Sls - c wis wlS corm 3 “Scr” - USI VITR 34 PELs ‘aicewt ] PASS EeSrossieTLiTy ssc SANE AS COVER 3 SAME AS COVER 9 wse | Sane As cove 3 SAME AS COVER 3—_G.P.t SLOT FORMATION sss SANE AS COVER 3 Suan] PREF BLITZ. CAN ROSH ONDERNEATE ss SAME AS COVER 3 SANE AS COVER 3 sse (stun) | samt as cover 3 SAME AS 3 BACKER i STRONG 1HsipE i BACKER (HAC) SAME AS COVER 3} STRONG HOOK ZONE ee hike) | suse as coven 3 | weatsge woot zoe | WSS (WILL) SANE AS COVER 3 | 2ONE VEAKSIDE ALLEY TO FLaT T @ Cee | e e , Uw fe © 2 £Becokes © @00900 ® Oo why why 7 ~ i: Ce : ae ‘s 4 eo e corm 3 = “TAXI (AUDIBLE ~TaxI") ALicemaT ‘PASS RISPOUSERLITY PoReneR GupTQUE ON LOOSE INSIDE m/M OW 2. YOU HAVE ALL MEDIUM AND DEEP 2 PREFER OFF ROUTES. FULL OFF HAND INSIDE ROUTES AND POSTS. WAVE of EAL HELE, CP, NO TAX LE FLOAT LOOSE H/M TECH. ON X. YOU HAVE ALL MEDIUM AND DEEP ~ | INSIDE TeawrouE ROUTES. PULL OFF HAND INSIDE ROUTES AND POST. HELP vse ON x OFF Flat. _ | SP. HO TAKE ON “Ke Fuex oe Tare S SAME AS COVER 3 EXCEPT YOU ARE ZONING THE FLATS TE SAME AS covER 3 AWAY OUT AND COMMEBACK ROUTES. sss SLAM PREFERRED CoPst CARRY #2 08 #3 TIROUGH FADE. READ 8, DRIVE FOR DEEP 1/3 MIDOLE ZONE. ¢..: CAN SAME AS covER 3 ‘START COVER 6, DROP 4 STEPS THEN 2OKE MIDDLE. sant uss (WORMAL) AS OOVER, 3. RECOGNIZE PRESSUE POLNTS OF ACTION PASS Sai “anon 5AS3) “ta ea STR. SIDE 800K ZONE ss SAME AS COVER 3 SAME AS COVER 3. €.P.: FLov-FLoOD:(covER 3) WEARSIDE HOOK ZONE | C.PLt NO SEAN me SANE AS COVER 3 | SAME AS COVER 3, C.PLi FLoW-LOOD:(covER 3) SAME AS COVER 3 EXCEPT YOU ARE 20NING THE FLAT AREA. TAKE AVAY X O0T ACK. CAN USE “WALTON. uss SAME AS COVER 3 C.P.: FADE ROUTE. vse SAME AS COVER 3 —— ai Ee SAME AS COVER 3 sss CLOUD = OME PLAT CAREY #2 O8 #3 THROUGH TADE SAM ACKER © DEEP OUTSIDE 1/3 = LUDHUR WONDERS. YUM OM “K" = INSIDE TEOIWIQUE UNLESS X TITE on FLEX. PULL OFF LATE Ow CLOSSING ROUTES 4xD ZONE THE DELP OUTSIDE 1/3. (¢.P.s GAIRY TO HASH) | Sabas ‘SUG = tone TE Plat (¥5. 1 BAG Jan WO DEAT) FE ax DORE TAT. Sao BRS Be Oe ERY HS 20ME DEEP 1/3 KIDOLE. Pe Em xscs on une Post mon = eialaton Sacer - SRE ay wees FR Hine aus SOE FE Bean Oe i ere an ih fue at clad sti Tne te foe 2 eta peed esertciaues aa —T COVER ANY RECEIVER FROM S/S h/m faa castes ea moot reins Scopes eusewee = Perlite te at | ae tn oee meetin ese eee nena swe as cows | fumes Senven 37 exes txt (wo SHAE i. ® le offooa., | 5 ¢ : ra] ef G* g ay wls mL ° oofoo oofoo ay és o 4 A » ele _ = 7, vs C it : ty L bt y mn dy ‘QOVER SILVER SPLITCFLOM RULES: "FLAT" RESPONSIBILITY = Zone flat as per down and oT distance. Depth of deepest flat receiver, Oy "ALLEY" RESPONSIBILITY = Bolt #2 in seam unless out-cut-out call, then Bolt #1. oo QOOCEOO O sii" RespoNSIBILITY = Wall inside crosser, call out-out-out if #3 goes out and then wall who ever a oa canes inside. lar L ANOTE Inside "Wall Guy" must control "Alley Man" aust a with out-out-out call, if needed. Alley man has bolt coverage unless Called "out", then he has bolt on outside receiver. FLOW ROLES: MELAT" RESPONSIBILITY = Zone flat all the wall. at ALLEY" RESPONSIBILITY = Zone alley all the way. ee goo 00 © smsipe wauuaet = (ow LnERGER) = took for 1st AVA Cass Avtar STLYER VARIATIONS: A. SILER Lock - Weak linebacker M/M on remaining back reganiless of “Flow or Flood". "Alley" and "Wall" players play as per "split flow", B. SILVER SLIDE - Weak linebacker play as per "flow". Look for 1st Grosser. "Alley" and "Wall" players play as per "flow". C. SULWER AIRPLANE - Weak linebacker. Airplane "X" rec. . "Alley" and "Wall" players play as per "split flow". Lack” . - Oo “Aik PLANE” aa Lo SLIDE = ole © © edchoo of? © goofco © gocBoo ® Se PE Leo aT ander FUT Alley walk pein wAllen 10- AE as SAME AS COVER 3 SAME AS COVER 3 SAME AS COVER 3 SAME AS COVER 3 SAME AS COVER 3 SAME AS COVER 3 SAME AS COVER 3 ZONE THE S/S HOOK AREA AS PER COVER 3, ss. Sime come se aed kn a as cme | Poa ene eet ee eaiinsst tanta cmt) See casein age soe i son as owas | BE MEAS ur op nt & a @bofco ® Goo | | O90 | Uy e COVER “x #xO A/M INSIDE THO. oMESS H T1TE on FLEE. vevt tart To PULL OPF LATE OW CROSSING ROUTES AND ZONE THE DEEP we hone woo OW OUTSIDE WALD. -CoPst X-TIRE = CLOUD FORCE. nee “SOR = toe TE AT (WE. 1 ack Jan wD DEAT Fi Ax toNE PLAT). = a Cloud = 20ME DELP OUTSIDE WALT. LAXCHUAK IS 10'S. on GEER =. YS. TRUFLE ONLY = 20 ALLEY CAMRY #2 OW BBLS ode ‘ZONE DEEP 1/3 HIDOLE. C.P.1 KEEP INSIDE LEVERAGE OW ANT POST FRon vss SAME AS COVER 3 StRowsIDE. SAME AS COVER. ZONE STRONGSIDE HOOK AREA FLOW AND FLOOD = SAME AS COVER 3 ss | Same as com 3 ZONE THE VEAKSIDE HOOK AREA AND PATTERN READ 42 RECEIVER. C.P.: CARRY HARD CROSSES FROM $/S. me SANE AS COVER 3 | .P, 1 FLOW AND FLOOD = SAME AS COVER 3 | (COVER VEARBAGK M/M OUTSIDE TEOH ALL OVER THE TLELD EXCEPT PULL OFF HARD CROSSING ROUTES AND 2OKE THE W/s ALLEY. C.P.: FLOW AND FLOOD = SAME AS COVER 3 @ @ooGoo ) & fw cov 4 ‘A M/M COVERAGE WITH A FREE SAFETY. IT DIFFERS ‘FROM COVER 1 IN THAT OUR VARIATIONS ARE TO THE WEAKSIDE ALLOWING US TO DOUBLE ANY WEAKSIDE RECEIVER. AUDIBLE 1S “COPPER 1. COPPER AUDIBLE FOR COVER 4 2. HBO = A CALL IN FOUR TO WEAK SITE OF SLOT WHERE THE WEAKSIDE ‘LB’ER & MLB ARE IN AND OUT (M/M) ON WK BACK AND T. (AS PER 6 YALE) THE S/S ZONES THE DEEP 1/2. C.P.: SLAM FORCE 3 - A CALL IN FOUR VERSUS THE WEAK SIDE OF SLOT WHERE THE A IN AND OUT ON NOMGER 2 AND 3 RECEIVES. VERSUS SLOT, CALL 6. RAINBOW = - A CALL TO THE WEAK SIDE OF OVER FOUR. THE WEAISIDE BAGER PLAY AN AIRPLANE TECHNIQUE ON #1 AND #2. IF NUMBER OUT AN "OUT, OUT" CALL IS MADE, THE HSB PICKS UP PLAYS A CEEP 1/2 TECHNIQUE. 7. wD ~ (WEAK DOUBLE) CALL IN FOUR WHERE THE MIDDLE LB AND THE WEAK TB DOUBLE NUMBER 2 RECEIVER WEAK SIDE. = CALL IN FOUR RHERE THE DOUBLE IS ON "X" WITH THE CORR OUTSIDE AND MLB INSIDE. 9. WONDA = CALL IN FOUR RHERE THE DOUBLE IS ON "X" WITH THE CORNER INSIDE AND THE WLB OUISILE. 10. WHEEL = A CALL IN COVER 4 WHERE SSB AND WSB DOUBLE #2 RECEIVER WEAKSIIE. ® @ 200800 © {9 °eo0fo0e - Q jae. . Oo FA Cosa! . eS situee cut © ar) © 6 00809 ® o1® ®go0B00 ‘3 g re S og 7 Suvee Cov & ® @ ® © ooBooe® |®® go0800 . eg os .72 aoa ct aa Sil vere ale ® Cov_& ® ®°© °90f8o0e |e © ooBo0e 208 8 9 o. a Tier - RECORDING TO CALL Yano STKONG Back 20 aesrows NITY SUN = rit ACKER + Fence C.P.t SQUEEZE CONTAIN our cau co No “OUT" caLL = convert To SLAVS. Down aLScK C.Pe: RANE » Suan ‘Aigec ‘ACCORDING TO CALL Fass wasroms isto cove sti: MEW GoPei “STORK CALLS VS. SPLIT BACKS = IN WWD OUT GovERACE WITH EES Oe STuOMG BACK AND #2 RECEIVER H/4, STRONG BACK MLOGES Sum as AsOvE. MO STomN CALL, YS. Ty EAR, TAR AND DUB FORMATIONS. FLOW VIDEST BACK H/ = Sane AS COFER 1 1 SUOOP ON F3 W/W WEAKSIDE. “C.P.1 POSS. stACK ‘WEEN xezDeD. vizaRD + roME wiD0LE BOO. Cre Teh CROSSE. C.P.7 SLOT FORMATION = SPECTAL FLOW RULE mr vex TA ROW nzsPoustsiLt ACCORDING TO DEFENSE CALLED FASS RESPIR SPLIT PLOW » “vig= = DLE "x" THSTbE. TORU: = va n/m ns IE + LOOSE DLE ITH UsB. we H/H o¥ INSIDE ROUTES. C.P.: WB SEAN, cut To "x", iseaT ACCORDING To caLL ‘RIM azspowstaILiTY BACKER = roxce ssc dane on OFF DIscursE-| NUM OUTSIDE TECUNIQUE. YOU HAVE REL? INSIDE AND DEEP wse ACoOADING TO CALL | IDOLE, C.P.1 SMASH Aa mast = W/n EXCEPT Plow = Tuny La'ma VILL TAKE 1. YOU 338 (otscurse) GUT TO 2 8 2OnE ALLEY. 10-12 vaaos ovm | Zot TE DEEP XLDOLE ~ MEL? CORNERS ON POSTS. HOW uss WEAK muck (OISGUISE) | PRESSURE POINT OF PLAY PASS. | 333 | same as coven 4 me Suu As COVER 4 INSIDE TEGE. MLow = SAME AS COVER 1 TYOURS-MINE CALL YS. NEAL-STHONG PORMATIONS ca came (COV 4 = “VONDA CALL PASS RESPONSIBILITY 7 sie sant 1s cone « ae INSIDE TECHSTQUE - YOU HAVE HELP OUTSIDE (FLAT AND vse Bae) ~ Poi SMASH | ene = neers rae = mus wien wie cova ¥ ote - seamen: se on | bE BERNA. sss | oi WSS |__ SAME AS covER 4 | same as coven 6 | smo tox. sss | snes cones | SDSS core aoe» sue as coven 1 ane coh tna wat a [sone as coven «| Sat subnet va | | goles oofo On Poy wows (orm 4 = wap on warn. cats’ sicser ‘TASS UESPORSIDILITT ssc SANE AS COVER 4 2 N/M MEAD UP TO INSIDE wse SAME AS COVER 4 X M/H MEAD UP TO INSIDE sss SAME AS COVER 4 SANE AS COVER 4 ORDA vss Sime AS COVER & SANE AS covER 4 CP YON SEES COVERT SANE AS COVER 4 SB W/H REEL = Dia #2 REC. VEAKSIDE vine Ws! sso [SAME AS covER 4 YOU HAVE ALL INSIDE ROUTES. NONE, 20NE WEAR ALLEY. : ~ ~WAD = DLB 02 Lee. VEAKSIDE Vite SB. You WAVE ALL | TRSIDE ROUTES. NO INSIDE ROUTES, "20KE ALLEY. WHEEL = n/M STHONGBAGK me SANE AS COVER 4 C.Pei FLO = SAME AS COVER 1 2 TO Wab 08 WUEEL = OLE V7 REC, YOO WAVE ALL OUTSIDE HOOTES OH TE nec. 17 INSIDE ROUTE, ZONE ALLEY TO mut. ‘SEAN ROUTE. vse. Same AS coven 4 | _C.P.: FLOW = SAME AS COVER 1 pofoc J @ | @ oofoe . ; “Stoan Me et] orm 4 = “arnooy cat Tia 7S EOI ssc SAME AS COVER & SAME AS COVER 4 wse SAME AS COVER 4 LOOSEN AND FLAY ZONE IM OTUSIDE 1/3 sss SAME AS COVER 4 SWE AS covER 4 ss | same As cover 4 SANE AS covER 4 5 W/M = SAME AS COVER 4 F000 =” svoGP | No WIZARD ssa SAME AS COVER 4 G.Pst FLOW = SAME AS COVER 1 | COVER 42 RECEIVER W/S W/m UNCERNEATH AS PER | AIRPLANE TECH. C, OUT CALL m8 [Sane as cover 4 | C.ber Fuov Sane AS COVERT COVER #1 RECEIVER W/S UNDERNEATH AS PER AIRPLANE TECH. C.P.: O07 CALL 458 SANE AS COVER 4 H Sate AS cov. Mee oo8oe xt h_——_—, OOVER 5 § 5 VARIATIONS AMAN TO.MAN STRONG ROTATION COVERAGE WITH COMBINATION COVERAGES ON S/S RECEIVERS! AUDIBLE IS GREY! ‘VARIATIONS VB, NORMAL RELEASE KICK ‘STAFF THIS IS A MAN TO MAN COVERAGE WITH THE SSS AND WSS COVERING THE TIGHT END AND FIRST BACK. TT IS NOP RELATED 10 SIRENGIH. THE COVERAGE RESPONSIBILITIES ARE DETERMINED BY TIGHT END SIDE AND OPEN SIDE, THE SAME AS (Docs AND BLITZES. AUDIBLE IS COMBO! 1. CLARA unre 3. CONRAD 4. KICK 5. PATTIE 6. SPECIAL COVER $= OTROND STD DOUBLE / 0 FREE = CALL TO SLOT SIDE IN 5 COVERAGE WHERE WE WORK A DOUBLE ON "gM WITH SSC AND INSIDE CORNER, NICKLE AND DIME. THE INSIDE CORNER LOOSENS AND DEEPENS - NO MIDDLE HELP. PLAYS "wr ™. = CALL TO SLOT SIDE IN 5 COVERAGE WHERE ISC OVER AND WSS ARE IN AND OUT ON SLOT. = CALL TO SLOT SIDE IN 5 COVERAGE WHERE ISC OVER AND WSS FUN A REVERSE CONNIE. USED VS. A TIGHT SPLIT OF NUMBER TWO. = CALL TO STRONG SIDE IN COVER 5; NORMAL FORMATION WHERE SSC FORCES AN OUTSIDE RELEASE BY Z AND ZONES THE FIAT AND SSS HAS Z M/M INSIDE OUT (SASH ALERT). = CALL TO SLOT SIDE IN_5 COVERAGE WHERE CORNERS AND W/S ARE INVOLVED IN A DOUBLE KING (HAN-UNDER WSS OVER TOP). CONNIE - CALL TO SLOT SIDE IN 5 COVERAGE WHERE OUTSIDE CORNER AND WSS ARE IN AND QUT ON "WH", ~ PLAYED FROM BACKER FORCE TIGHT SIDE OF SLOT AS PER COVER 1. -3- Hee iG) © 00800 @® s008o0e ® 2 t a Oo c«|]¢ Ce) o (a) = Is vis Sis ~ o © 8 © ©0080 © |© ©gg08o0e < Oo aC ecs. (a) o Q qg ne’ ahs wis Ss : © te © ° 5 cofoo Sel® 00800 @ e Oo Gel, j : G a ~ < wis cs ae ® oo © ® 5 00800 |° 2 @008o0 & 7 SIS << , 5 (OO 0 = ss t wis © alk ~ 9 3 von @ e) ®@ © [908008 ® © oo0Bo00@ - ¢ O o « O 5 os i w 2 2 ® 9903800 Qo “e he apa ACCORDING TO CALL To REPOST in YOU HAVE STORAGE W/H OW ALL MOVES STRONGSIDE. .P.“STAF™ 8 “EIR” ACCORDING TO DEFENSE CALLED. 2, STRONGBACK BLOCKS = 0G UP O8 FREE UP BY GAME PLAX C.P.: FLOAT O& ZIN = SPOT 3. FLOOD » $B W/H (SLOOP) 4. FLO = IN AND OUT om BACKS UITH MLB. 3: WS. SLOT © “SPECIAL FLOW" RULE. seer mo oe or RECORDING TO CALL wok Back as PSO 3OW RESPOUSIBTLITY A. WEAK Bac Ma (OF INSIDE OUT. €.P.: GO AND OUTSIDE ROUTES. 2. WEA BACK BLOCKS © HUG UP CH FREE UP BY GAME PLAN 3. FL000 vB n/n. rie * 4. FLOW = COVER INSIDE H/M. IN AND OUT ON BACKS WiTa: ACCORDING TO DEFENSE CALLED. actin 3. POSS. “VAD” CALL MB AND USB DOUBLE #2 REC AIRPLANE TECH. ON “x (PLUS 15) 6 X TIGHT O8 SLOT = POSS. SPEED, MAMBO, oR SDARD 7, SPECIAL FLOW RULE WS. stot. Mice mee ‘RECORDING To CALL ‘ROW ResPONSIBTLITT 1. vaNDa comes om mur. ACKER = FORCE 2, FL00D =’ samt 3. Flow C.P.: SLOT » SPECTAL fi LPL: $13 COVERAGE = 78 OW 2 REC. (FLOW = AIRPLANE a) Swi Bae mice BURP OF OFF ACCORDING TO CALL, ON RESPONSIBILITY T PASS 2ESPOMSIBILITY [ct - aS w ons sua sons» mance cx | 1 gigi cowl he CBE nesaca) no g 2. MEE Tinga, ae sas eee fies Waheed ee Bee Green ee, ach Anne reves veo uve aus sernsceuir | 9, RMN AnD tes a at 6 a att okt re Oe ee a Te et aata Boh ate aE ts sre asc mi # = + Hanna ae ee | Segre eee oy 2c cits suey + rermassy nce | fies ae HOMO, TE ie Soe See aes 2 Ree ommows Ymust vane « (scxER FORCE) iL. Z THSIDE-OUT. | >. Seer seaer [2 SEA Bao ere on ume cae | Ree et sr te | Eg RRB io ane | ime aac EET _ SORAT *Y" TO STRONGBACK ae 20M SPONSIBILITY 1, SSTAFE™ = COVER YH/H EXC! T. so BaP MME xo ws BAe Se orr eee | a a yn nari BERR RY mean sae ZING oR FLoaT = “spour™ eae so nowt 2. att PA coon 9 on sive sores uy 9 Aint Se THE Me OH, 7 2, MRE Pm eee 2 tte ac Tremor ‘BURP OF OFF ~ HEAD UP TO INSIDE ROW RESPONSIBILITY BACKER FORCE = RUN-PASS RESPONSIBILITY ar cae Tag X = BACerTELD TRIANGLE PASS RESPOMSEBILITY (Gove x n/m ~TRSIDE TEGINIQUE. WO INSIDE RELP 08 suoar. HELP IS DEEP PLar. C.Pei 415 = OUTSIDE TECH. LEVER INSIDE HELP AIRPLANE. Sormaacs § - Eat Vs. worus rowurion BUAGCERATED 145108 1 ‘7ASS_RESPOMSISILITT YORCE "I" TO RELEASE 0/S. 20ME THE PLAT AND TAKE ssc YOR B THOUGH FADE AREA. C.P.: SMASH, DOWN TE LIW AOTATE To, T4510E POSETTON Ow =2" ARO COVER Hin 8-10 ARDS DEEP Him INSIDE axD sss prscuise 2 bush = 20nd OUTSIDE 1/3 Y W/m EXCEPT UAT, TMEN FREE UP AND BALL vss youat meact Instbe TEau. vse DISGUISE W/m ON x INSIDE SAREAS. covER Se SAME_AS COVER 5 SANE AS COVER 5S = STRONGBACK M/M. sTRoNCRACE = COVER A/M NUMBERS, THAN EE SAME As covER $ HEAD UP To oursiDE | 15 vaRps DEEP TSS ROSITA SAME AS COVER 5 H/¥ ALL OVER = Jy °3° tome Tae rat ~ cen | biekete iota Foe sss |. swe as covm sm, mts, soon ‘COVER § H/M INSIDE TECUNIQUE uss vow Cre Salis ad Ov OOTSE ors. 1 i | sure as corns | say as coven 5 vs, stor ss ae etter rss fase as corte 3 | ms ws i S08 AS corn 5 vs, stor suse as cones | Shh sere 'nSs vss ee SShvbuaS*sezeo" ot “meao® cate @ o-—~ Qo0 glo o8oo oo Boo - ¢ uy 5 2! f le ‘ 1 s oO oO O° O° ° ° Q o00860 Oo} oO cottooo G Qo ee el SOYBAGE - $15. slot PoRTION “come” cae aa RL Ivsioe sone « caste we wo now | ova wea +5> visu uss come reouoot vse ore? Ge esmar rar taste es sss otsooise Sune AS coven 5 stuAaD = SPEED ~ mano QounLe corm “8° wire 1¥stDe come cow re. uss i EP OR wae case aes | sane as cover 5 same AS cove 3 v5. stot ss 1th ar seedla nis T | | swe as corm 5 | guts corm 5 98, stot uh | SRS aS —m. | [EEL Satta eeee — namo oats | Same as cover $ ¥s. stot. sue scorns | specu rs vs Wo ae | Shou Seer = moao ca one | eofec @ ooo a Nv a G s. mundo (fs ooBoo Hier Tes OST eae sietie a eS eae wea aa ee, an Der tasioe ave aro sow | You «vss se oounine “2. seo tre Taewats wo ws wsc. TECHNIQUE I ‘USED WHEN #2 HAS THE SPLIT sss = fu As COVE 5 srutann ~sPtD ~ nto | YOU ARE DOUBLING “S". YOU HAVE THROUGHS AND OUTS, saves cov s | PRLANE Domes. you ye maou = faa | ERT SIRS pes wae ae nar sun. sp corms | sate a5 come 5. nar es eran lems pesos Geena faaantiatas | save as covers | hp. ‘Seectat Pow on jie Sevan eet sue 15 ove 3 os. ot suse as conn 5 | SAAS ome 3 5. = [ tater SE re - nuao cate 7 + @ pT ? GoBoo oofoco ad Oo C faq 04 BE LS TS : | $ w oofoo o08oo ae Sormuct - 3 ve. Suor romurion “parrie cain aT ss TALE on °F ALL one bo ue Excertoez — = = ‘EAD UP BUMP AND RUNG we we W/m TALt OF “4°. yo aE ence bese, sua 4s crn 3 Sthcolia Sets ~ newo (net san voce as —oscuse___|_ Saba aes = aes RovATe 10 10'S wo owe 1/2 rE Pee oa ae tater srecta, now soe as coven s | sume as owes, cares srecun naw Py | Rede eit Stas = Sates Seka now sue as coves | sane as comma 5. cu: special row vss ans StS tous = Seles SUM Te ooBoo oofoo ooBoo \ ote HisaT FSS EERSTE FORCE “W" TO 0/$ RELEASE. (PATTIE DISGUISE OW Ist INSIDE pone avo ton | 5 STEPS), THEN DOUBLE “S* ON ALL OUTSIDE NOVES. ssc TECH. SMASH, TARE IT. EXAGGERATE INSIDE OOT, YOU WAVE ALL | TMROUGHS AND INSIDE ROUTES. "S” ON OUTSIDE ROUTE = INSIDE BUMP AND RUN | ZONE ALLEY. LOOK FoR “W" INSIDE. NO DEEP MIDOLE HELP. sc OR OFF Ow "5" C.P.: LOOSEN ALTONNENT. SAME_AS COVER 5 VS. SLOT sss DISGUISE STANDARD ~ SPEED ~ MAMBO wss WoRMAL ROTATE AND COVER “V" M/M INSIDE OUT SAME AS COVER 5 ssB [¥s. stor WIM STRONG BACK CP. C.P.: SPECIAL FLOW MELP IN FLAT i | SAME AS COVER 5 VS. SLOT SAME AS COVER 5 C.P.: SPECIAL FLOW m3 WS. SLOT STANDARD = SPEED ~ MAMBO CALL | seem SAME_AS COVER 5 eB: SPECIAL FLOW. 13 7 Y aa ___| tuano cay epofoo ee see) ao oofoo oofoo ue Qormace = -$ "8. SuoT “sPectAL COTES CALL, aceat OUTSIDE auMP AND OK Pie ansroRSTNTLITT ya -v- now 9 Ser end vate" SbFEREE HEBBENE ASE BP ssc TECHNIQUE DE ROUTE = FREE UP ZOKE ALLEY. INSIDE BUMP 4x0 ROW vse TECUNTQUE COVER “5° Um ALL OVER. mo DEEP aTLP. SANE AS SLOT SAME AS COVER § VS. SLOT STANDARD ~ SPEED ~ mato sss cove S$ (Loose stan Poace) DOUBLE “W" = YOO MAVE ALL THROUCHS AND INSIDE ROUTES Win. G.P.: SPLIT IP SW" DETERMINES CALL. #0 vss voRtat, INSIDE ROVES = FREE UP ZoRE ALLEY. | sant as cover s SAME AS COVER $ VS. SLOT sse | vs. stor uP: SPECIAL Flow | SANE AS COVERS VS. SLOT SANE_AS COVER 5 C.Pe SPECIAL FLOU ms Ws. stot ClPL: *STANDARD"="SPEED” OR “RAMBO CALL SAMEAS COVER 5 WS. Slot i SANE AS COVER $ VS. SLOT C.Pe SPECIAL FLOW C.BL “STANDARD"="SPEED" OR “MAMBO CALL @ Pook | cofoo q a Ke | 1 ' | ooBoo at govmace -5 m0 Mice Pass ezsrowsiniuiry | MIRROR Jan OUSIDE SHOUCDEE HIF BUTSIDE. OW GO"S AND ourstor rc4. OUTS, UMLESS OUT CALL ON IHSIOE RTS. CALL THCLN-1N AND enter FREE ‘uP, READ GE AND BALU ABATE JT wih ON ALL INSIDE ROUTES BY “s" TOU HAVE HELP DEL” i | wen 42 coes'oarsie, caLt out-ovr-omt tocar ny i YOR INSIDE ROUTES. CBr” IN-TN-IN CALt COVER” fi Vscrntcete | _INsiDE TECH. MMM. C.P.: GAME. PLAN DROP #2 AT 12 YARDS. sss i SAME AS covER 5 READ 12. SACK STRAIGHT UP LOOSE INSIDE CUSHION ni 12-15 anos vere | Ip'#2 RUNS INSIDE OF OUTSIDE ROUTE £0 50 0s vss | awstoe seovtoen oF #2 | ss | swe as coven s | save as coven MLE SAME AS COVER 5 | sae as cover 5 ase SANE AS coven 5 SANE AS coven 5 $ Vic WS, woTioH To DRL. stot aicemn RESPOMSISILITY tte ss ra cas vou caus vine ose ves = eee vout cut vimw tte 4 ws cerstoe ren. ov“ iss eran SN a eee vous cut vim ssc tte | me ee eek “vio aut on "wr wine sss | 7 | ~ wu 1s ma ca euneie sac won : = een ®@ | Boe Pe | pookee © codoo 5 « | oofoo oofoo ase 5 RADGOW YS. NOTION TO DEL. SioT ALIceT T ASS RESPONSIBILITY — ssc AS PER CALL WORK CALL VITH WSC § vss | sss PE eee S efeen een feniertie = ee ene es a eee eee oF eee eters Qe (amsecsate gcofoo ® oofoo oofoo ooBoo ACCORDINT TO DEFENSE CALLED or STIR aAcx PASS usowsrsiLITT boc PASSER mie ACCORDING To OEFENSE (ALLEY) a9 TERK aac EON RESPONSIBILITY ASS ESPOSTBILIF WEAK BACK M/4 INSIDE TECH. COVER VB ALL OVER EXCEPT FLAT = To HAVE HELP IN FLAT. ACCORDING TO CALL 2, TL00D «IW AND OUT COVERAGE WITH WSH ON 2 BACKS - TENDIANAT 3. FLOW INSIDE BACK H/M. wicemt wale ADJUSTABLE we Ba + x 201 zsPoRSIBILITY ASS azsPomssTLITT 1. DROP TO TARE AVAY DEEP OUT PROM x. “WAXDA” C.P.: 3 STEP paar. 2. REACT 10 “WiDE™ on “ruar-, 3. FLOOD = IN AND OOT COVELAGE VITH MLB ON THE 2 mAcKS. “DOL”. ACKER = Ponce 4. Plow = paiva 10 x ayo cove 1usipe-oor (areeLaxe). 3. WS SLOT © 2OmE ALLEY (AREA BEIVEEN-V-€ 5) Bias Comes AON RESPONSIBILITY SLAM = RUN-PASS PASS RespoustBTLITY + GOVER “2” H/M (INSIDE TECHNIQUE = No HELP INSIDE) C.P.: PLAT HEAD UP To OUTSIDE PLOOD WITH Y SLOW = ALERT CUT FORM $/5 SLOT FORMATION = OER “W" M/M (INSIDE TECHNIQUE) Tice ORAL Torscuise) ‘Stow Savery vy IRD snow mack ‘ROW RESPONSIBILITY SUAK = Foace PASS RESPONSIBILITY 1, TN AND OUT COVERAGE VITH WSS OW “Y" AND STRONG BACK (0 CHANGE VS. FLOW) 2. DETERMINED AT LOS BY STRONG BACK RELEASE 3. STRONG BACK BLOCKS = LOOSE DOUBLE ON “Y" (ALERT (caECK Down) 4. FLOOD * Y SLOW OR RELEASE COVER Y H/M 5: SUOT FORMATION = SAME RESPONSIBILITY ~ ON “T= AND “Hr BACKSIDE ROW REsPouSIBILITY BACKER * SUPPORT OFF OF EITHER ‘CORNER WEAK AND STRONG PASS RESPOMSIBILI 1. IN AND OUT COVERAGE ON “Y" AND STRONG BACK AS DICTATED BY STRONG BACK RELEASE. 2. STRONG BACK BLOCKS. “LOOSE IN AND OUT ON “Y" YITH ‘$8. ALERT CHECK Down. 3. FLG0D = CUT TO "x", ‘icone WEA Com mr ‘SUMP OW 08 oF X 0 BACKFIELD TRIANGLE ROW RESPONSIBILITY 2ASS RESPOMSISILITY SAME AS “5° BACKER © RUN-PASS X N/M INSIDE TECH. - wELP PLAT C.P.: FLOAT © ALERT CUT CALL PROM WSS LPL: VS. SUOT FORMATION COVER "S~ H/M Baowe MAN CALLS ° ° %_ gooBeo P g|2 gookoo © » Ce ; a S § i 5 KING oO KING KING og wm YALE na cm mes Svan} iin eS ‘an 2 o } ’ e OCoH0O ? ® 8 © G 5 Bec f ROLL nM ON | Rou © cone zH/K vs out S | ® Ss, | cone © a wh Dosr ® ® 0 ® § 900800 @ KING Qo rt ¢ S ¢c v Sse COVER 6 (20H) THIS IS A FLEXIBLE TYPE OF ZONE HAT RELIES ON PATTERN RECOGNITION IN ORDER ‘TO _KNOW WHICH KAY TO STRETCH: LATERALLY WITH BREAKING ROUTES OR VERTICALLY WITH DEEP ZONES, SIKE IT IS TWO DEEP, EVERYONE MIST RE ANARE OF THE SEOOND RECEIVER THREATENING THE FOST. THE Ca’ INVOLVED MOST CARRY POST-OORNER ROUTE BY 2 & X. ‘THE QB DROP AND LATERAL ROUTES BY THE INSIDE RECEIVERS FLATTENS THE WHOLE. COVERAGE OUT AND IT IS THEN MORE EFFECTIVE FROM SIDELINE TO SIDELINE, SINCE THEFE ARE FIVE SHORT ZONES. STRENGTHS: FIVE SHORT ZONES AGAINST BREAKING TYPE OF PATTERNS SHOULD PROVIDE FOSITIVE COVERAGE ACROSS THE FIELD. WEAKNESSES: ‘TWO DEEP SAFETIES MUST HAVE HELP IF THERE ARE UPFIELD RELEASES. BASIC RULE: PREVENT THE FAST RELEASE OF ALL RECEIVERS AT THE LINE — REDUCE ‘HE DEPTH OF ALL ROUTES. DISGUISE IS AN IMPORTANT GAME PLAN CONSIDERATION. AUDIBLE IS "RED", OVER 6 YALE (HAN) DOUBLE ROTATION IS TO DEEP ALLEYS FOR SAFETIES - 5 UNDERNEATH PLAYING TOUG! YBN TO MAN COVERAGE. ‘AUDIBLE IS "YALE", GOVER § = DOUBLE ZONE, YALE = DOUBLE MAN 1, RED AUDIBLE FOR COVER 6 ZONE, "YALE" AUDIBLE FOR "YALE". 2, BANDIT - CALL TO STRONGSIDE IN COVER 6 WHERE SSC PLAYS M/M WITH OUTSIDE ‘TECH. LIKE COVER 1 ZIP, AND SSS PLAYS LOOSE M/M ON DEEP RECEIVER THROUGH SEAM AREA. SSB AND MLB PLAY LOOSE MAMBO ON TE AND SB WITH DEEP HELP ON SEAM RT FROM Sss, 3. ROLL ~ CALL IN COVER 6 TO HEAKSIDE - PLAYED SAME AS 7 POLL. 4. ATGH ~ CALL TO STRONGSIDE OF COVER 6. _ IF "Y" RELEASES INSIDE, SSB COVERS HIM M/M. ON OUTSIDE RELEASE OF "Y", PLAY SAME AS COVER 6. ‘THE MIB DROPS TO STRONGSIDE HOOK OR ALLEY ON PATTERN’ READ OF STRONG BACK, 5S. 9000 - A CALL IN 6 WHERE WE PLAY A LOOSE CONE ON X & 2. 6. LAT ~ A CALL WITH ZING MOTION, OR FLOAT, CORNER TELLS SSB TO PLAY BANDIT. & © © Ao @00f80O”. @ ae oO we & I we ® AS 200800 © the of ud ane Is wile S @00800 6 o 6 0080 0@ 5 sl @00B00 6 o ab sls © es ® © e00800° » ®00Bo0e® © C oO Qo oc 0 a CG S s s Ss a) Hes ® © g00800 © 1° ®gq0Roo0e C 0 QO ocle cO a is) S 5 Ss Ss 2 @ _ @ 2° 8 ooBoo Pa/® @00800 @ ¢ a u o cic Qg ¢ S S Ss Ss oe, 6 @) G) ® 2008008 [© 2 egoq08o0 & ¢ o OS fe oo s C S C Ss 6 @ we ter © 2° So0Boce jo ® o08o00e@ - c Oo QO c a 0 G C Ss oo COVER 6, VARIABLES TO TRIPLE = “BOLT*, “SLIDE BOLT*, "BING" (BOLT KING) aout ® BOLT © & igcotoc @ | 2 PacaHoo g s 7 Owe be | é fi HM o & 1 ws San | ric S Sy wa ‘SLIDE BOLT ‘SLIDE BOLT Son uumeceme ns (ona caus, su @00900 oe 8 ® o00B00 Pg mien ACCORDING TO DEFENSE CALLED AD RESPONSIBILITT FILL = ctovp Force C.Pe: BANDIT: BACKER L 5 Od KEY = OB, STRONG BACK & TE (RECOGNIZE 2.6 3 REC. SIDE) FASS RESPONSIBILITY: | 2oNe Stw BOOK TO KILEY JAN TE READ ROVE STRONG BAGK'= STRONG BACK ROVE TN RLMoors08 - rower 10 ovTsIDE, DON'T ALLOW SEAR PATTERN) RON GIT EDN ~ ». BERD Eat eee altter ro anuer arr tes jgAT YOU, SHORTEN DROP, AND IDENTIFY GIN smonsSOhOR Aves avay rnow yoo, aupe Y 1nsi0e Gut ah CHESS SPATE BELLE ATED, once srustony 3 b = 2 ects BEM Es. oe anise sie. 3: ERS them stor 1 EE! PREM Ende aorousy (om rae) ars See ara Tse Sitaer Bele TEBE ro oerase cut Eereah fo ck «re ot oak max tooiaE?« aS iSO TTA 1. ones 10 sian or SORE REE Re recor 70 otese cures | ftta San ston Stes nba is at “1s « wal ae AIEEE SUBLMEYHAS tas i 2, Up a » dail gio AP ii, ae pease ieceaete eatea Er, tesa TO “Eo ha ae Wee ah 5. GF: Tet as, Got dah toa bate, ALIGIOUENT ea BAG maT AESSERE ro oeresse catso erin HEE «war vee cedeeae i Saute Heb ‘FASS _AESPOMSTSTEITT secrine ro rst cui | 1. mor wo ae Soe wo a ane oF #2 acts ; ; tuo rote - it ARDS AEae Heb PTE. Als 2. newt ei toe atta = une ton ist nse. 3. ie etoraae!Seoon 6 ali 6 GHEY aon. 2 SP? omar tear 3. ER! Senn sor, 3 ER! INEM Shemat ov-oun) (DBL LATCH = BoLT) e7 @ ® ® ® ye eooBoo , 9 ‘. @o0Beo 58 e ‘ “ a a Pn s s. 1 ~, “a S LNs a i, + sallow (STRomG_oexra ferent gale HT, oe car eeeaia! clouy= FORCE 1, DISRUPT PATTERN OF "2". PORCE INSIDE FIRST C.P. & ite 2 cane a muse a am erm ane comer air eatran ie Siaramtia RSD gE mE Te AYO Be OR Sara toes etait ri ater tonce cus 16 ramen ean aa bret 5. a eS eg oo sa eecrre oe rnct ‘OF BOUNDS. C.P.: PROTECT UPFLELD RELEASE CTADE) OR (SEAM POST). 2: ee PRINT oo ae ee Eoieetiocti eta Sones eae $a SrONSULTT ST ne ee ee ena aaa ct ding eo Cob: CORNER PRESS GIVE ROW, et i pja Foot sleutbeS Meret Beant: |. RRP cscs iom cena at at ao i a ET i nee Aigo ser, Ee aan Sa car yee Pi aru aibe erties. pete, ace Seeteet tesserae asters ens icc ar urer ™ a canine Teuactt To anLEAst mens een co, | a. zone veusioe TESTES SATE To To eon eluatnuatea|cbectuer rep ease pelaeeeries cess comes mess crve nm, | Saclowtehes‘un (08 Roe? fcr AMD SaceLed) Sere ee a oe eC TATE Pike ray merce om am” | Gat BEL IMEI Pls. ors wars of 9. QSLETER DROP = PAY PE 08 POST BEAD OF 2 SoHE al Mbae babe OF Eee Roane Stan oo 5. EE a oa seat eve eet 12m. oa, max Seadeen rss tase eres ess teas oan rae =———— Be eae win pica fo PLD (ROW RESPORSISTLITT ‘cLou = Force 1, DISRUPT PATTERN OF FORCE INSIDE FIRST C.P. 6 SPLIT. C.P.: IF PRESS ALERT AUN, RON, A. INSIDE RELEASE: SQUEEZE ALLEY, LOOK Pot_INSIDE CALL FROM SAFETIES. Hattie conte ovr, raotect comma tovre. C.P.: #2 RECEIVER THROUGH FLAT, TARE AIM H/ C.P.: FORCE ANGLE 15 TuROUGH 1B, OUTSIDE RELEASE: WORE FOR JAH ON RECEIVER OR WIDE RECEIVER ‘FoRCE OUT OF BOUNDS. GET HEAD INSIDE. READ OB REACT TO MALL. C.P.: PROTECT UPFTELD RELIASE (FADE) OR (SEAH POST). 2. Flow: YALE Teawagor: 3. FLOOD: NORMAL. C.P.: SMASH CALL OER 6 LATOR (1 AAG SAME AS COVE 6) PASS RESPITE SAME AS COVER 6 wse SANE AS COVER 6 SAME AS COVER 6 READ RELEASE OF OUTSIDE RECEIVER: . 1, OUTSIDE RELEASE, SAME AS COVER 6 heed Leaiiednaliaald 2. INSIDE RELEASE, POINT DROP, LOOSE CUSHION ON IW ROUTE. C.P.: ‘POST. REA RELEASE OF OOTSTOE eee 1, OUTSIDE RELEASE, SAME AS COVER 6 ss. SAKE AS COVER 6 2, INSIDE RELEASE, POINT DROP, LOOSE CUSHION ON TH ROUTE. C.P.: ‘POST. MIRROR JAH “T= soe SAME AS COVER 6 1, TY" RELEASE INSIDE, M/M ALL THE WAY. SAME AS COVER 6 21 "Y" RELEASE OUTSIDE, M/M UNLESS FLAT OR “SMASH” cau. Lue = com 4) ue ssc SAME AS COVER 6 COVER £/M = 0/S TECHNIQUE AS PER COVER 1 ZIP. GC. Pet CUT CALL PROM 8/8. i wsc ! SAME AS COVER 6 SANE AS COVER 6 Erp: TF TROLL” 15 CALLED, PLar AS PEA 7 ROLL. LOOSE A/M COVERAGE OM DEEP RECEIVER THROOCH SEAN AREA sss SANE_AS COVER 6 (AS PEL SPEED). IF WOME, CUT TO “2°. C.P.: IF (BACKER FORCED L000 ACTION AND'Wo DEEP SEAN ROUTE, 20NE DEEP MIDOLE eats eee | aa CATR wss SAME AS COVER 6 SAME AS COVER 6. C.P.1 ROLL CALL © PLAY LOOSE H/ KEEP OUTSIDE LEVERAGE ON UIDEST OF 72 on 0) RICETVER GOING TO FLAT. C.P.: FIDE. FLOOD: COVER #2 W/H. Ed aire rence CiP.z Y CROSS - ZONE HOOR. ma SANE AS COVER & DROP TO STRONG HOOK. KEEP INSIDE LEVERAGE OW 2 OR | AD RECEIVER. C.P.:) FMIDE, C.C.P.: 02 OR #3 Stax, vse SAME AS COVER 6 SANE AS COVER 6 Gupez "ROLL” CALL = B-M/M OWLESS IN FLAT. Are Hite S vs te % ooo f(s sun @ ove ¢ rut ttmranens (pou cals v8 D ® ® g ® eo0adod ® Oo: : mS Mm Fs ‘ALigwunT - ACCORDING TO CALL ‘STROnG BACK = — a T RESPONSIBILITY YOU ARE IN 6 OUT UITH MLD ON THE STHONG BACK AND “Y SLAM = FILL AL TY" RELEASE OUTSIDE = COVER HIN R/. BL -Y" RELEASE INSIDE « TAKE STRONG BACK H/4. ©. Flop = “¥" N/M. 2. TP “TAKE, STRONG BACKER “Y" N/M ALL. THE AY. 3. 7¥" POC OR DLB POC = AUTO “TARE” CALL’ C.P.t ALERT FAR, AND I, POSS. “TAKE” CALL. 4. Flow'= TARE WIDEST BACK’ n/t. RECORDING TO CALL STRONG BACK AND “Y". ‘ROW AESPOMSIBILITY PASS AESPONSIBILITY 1. YOU ARE IN out GIT STEANGHER OW sraone baer AHO “Y~ LEASE INSIDE. = dat nai wu ae oe As Mp "Y" POC, OR DLB POC, AUTO “TARE” CALL. FAR & 1'POSS. TAKE CALL. FLOW = DRIVE TO HOOK, TAKE 2ND VIDEST RECEIVER M/M. (AS PER COV. 1) ACCORDING TO THE FRONT ALIGNMENT Aigo wa RECORDING TO CALL WEAK BACK ‘ROH REPOS: PASS RESPONSIBILITY + COVER WEAK BACK M/¥. GET AB INSIDE POSITION ON RECEIVER. uoc UP. (GROSS KEY FAR AND I FOR CROSS ACTION. IF CROSS, TAKE 1ST RECEIVER M/M. Tioop = IN ¢ OUT viru m3. Low = 1ST CROSSING RECEIVER (AS PER COVER 1). WEAK BACKER ADJUSTS TO DOUBLE & TRIPLE FORMATIONS. (INCLUDES NOTION). BACKER = FORCE 1 mice OFF (pisculst) SLAM = RUK PASS CONE CALL * CLOUD FoRCE c2r PATE 40 8 BESPORSISILITY DRIVE TO LANDMARK INSIDE MUKBEAS, READ QB AND REACT TO BALL. As ALERT Fou “17 DEEP. ¢.?. oor. PROTECT Foe CORNER 2. Fuow paive To mnaens. 3] Qh SeRivr = ive sarere sean caut. 42 Cheer Flont ot ZING = 1 AND oT OM “2 vine FLAT cal mae ‘SREY rr RORsAL (2-4) “2° PATTERN AND OB I RESPONSI PASS RESPORSIBTLITE SLA © Fotce 1. COVER “2° /M UNDERNEATH INSIDE OUT. 2, €.P.t FLOAT OR ZING ~ IN AND OUT ON 72" WITH FLAT call AicRT Yeas is NORMAL “xr PATTERN AND 08 BOM AzSPOASTBILITT 7s SPST BACKER = SUPPORT 1, DRIVE TO LANDWURE INSIDE MORBERS. READ AND REACT TO MALL. ADJUST 10 “X" ROUTE. ZONE AND GIVE HELP C.P.: CORNER IW BUMP AND RUM accompticT. town, GIVE ow, BU, BU 2, FLO = BAG 2/3'5 Wo WIDER THAN WECESSURY. CP CALL IF Row oCcuRS. X90. 3. SPRINT uk = GIVE SPRINT CALL TO WSC AND VIDEX. CONE CALL = CLOUD FoRCE 47" FLEX © 18 AND OUT (COME CALL). aiasaT BUMP Ok OFF (DISGUISE) (MIM RESPONSIBILITY BACKER = SUPPORT ‘CONE = CLOUD FoRcE 2 Tiss ESPOSDIENTT (COVER "x" n/m ONDERNEATH. SOFT TECHNIQUE = INSIDE MIBROR TECHNIQUE. PLAY [UNDERNEATH FOR INTERCEPTION. C.P.1 COE VS. "X" FLEX (WITH USS). covER 7 MAN TO MAN COVERAGE WITH WSS DOUBLING 10 WEAKSIDE AND MLB OR SLB DOUBLING ON Z. THIS COVERAGE GIVES US DOUBLE COVERAGE ON BOTH WIDE RECEIVERS. YARIATIONS KING AUTOMATIC ZORRO UNLESS S/S ALIS OTHERWISE CONE ~ AUTOMATIC ZORRO UNLESS S/S OVER 7 = WEARSIDE DOUBLE/) FEES 1, Gee = AUDIBLE FOR COVER 7. 2, Coe = CALL IN 7 WHERE WSS AND WSC ARE IN AND OUT ON "OC". 3. xo = CALL IN 7 WHERE WSC HAS "X" M/M YALE TECHNIQUE & WSS ZONES 7 WEAK SIDE 1/2 FIELD. 4. ROLL = CALL IN 7 WHERE WSC ZONES FRONT ZONE & WSS HAS M/M INSIDE OUT DEEP ON x". 5. EYBTONE «= CALL IN 7 WHERE WSC PLAYS A WONDA TECHNIQUE ON "X", WSB HAS WONDA DROP, AND WSS KEYS RELEASE OF "H". 6. SP = SSB M/M OUTSIDE - MLB DOUBLES 2 INSIDE OUT. 7. BORO = SSB BUZ2’S THE FIAT. SSC M/M ON 1% INSIDE TECHNIQUE. SSS W/M ON MY" INSIDE TECHNIQUE. 8. STANDARD = - IN COVER 7 LOOSE STAM FORCE BY SSS WHEN HE IS M/M OUTSIDE GN *Y" AND MLB HAS INSIDE ON "Y" AND SLB HAS STRONGBACK WM. wis si et ® 3 : @00800” @ ®00f800e@ © Oo o QO Oo sis wis sis ® 5 200800 © © 00800 ee 0 Oo QO Qo aie wis wis eo , ® 5 oofoo0 © °e00800 o = 0 O Oo a? 4 sis wis @ a © © 908006? ®00800 5 OO oo > c ws wis ~ So 3 © © Sgofo0e © coBo00® 2 oO Qo ~ 5 ~ ~ ® © amacems rome ® Go080o oe © ed08od © ‘ 0 2. fory a, TERE ca eT BACKER © FORCE Suan = PIL Tse POSTE — ou To Wn ow ist pace. 2. FLOW « VIDEST BACK * Sam AS COTE 1 3. FL000 © Y SLOW « EMGAGE YT. “Y RELAVIZARDWSAME AS COV. 1 AL cPes ROTIOW TO TRIPLE = 7 OW BACK DC MOTION ~20an0" Te FLAT coveaact - TAKE anroxe Tmouca TADE H/H 2. FLOW » WIDEST BACK M/M = SA AS COVER 1 3. FLOOD = "Y" SLOV © ENGAGE TF RELAVIZARDSSAME AS GV. 1 “SraNDARD" ToIN AND OUT WITH MLB ON “Y" AND STRONG BAGK = SAME AS COVER 1 C.P.: FLOW & FLOOD®SAME AS COVER 1 MiceaT ACCORDING TO CALL bor aoe ar STRONG Bac. ROW LESPORSIBTLITT ACCORDING TO DEFENSE CALLED ea ACCORDING TO DEFENSE SS SPSL sae Tr DOUBLE "2" « AIRPLANE reawgor, 2. FUN = INSIDE BACK M/M «SAME AS COVER 1 31 FL000 = VIZARD = SAME AS COVER 1 C.P.t ROLL CALL © 20KE MIDOLE ROOK =208k0" TO TST sac m/e ALL ove 20 TLOV INSIDE BACK M/M + SAME AS COVER 1 32 FL000"* WIZARD = SANE AS COVER I G.P.: ROLL CALL = ZOKE MIDOLE wooe STANDARD ToIN E007, OM “YE, & STRACK WITH srusacREResaME AS COV. 20m uaspoxs BILITY lou = ri ING-CONE-ROLL = CLOUD macueR = perce eeystowe = pouce Coren 7 = OAL vs. Sut . om emanne ° e @ |© acofco ¢ t |i eo ; é Lig a ease ‘tone . “Re Kn Ricca ‘SThonc exe fag — RE one ze Min miact eo ae ‘HOM RESPONSIBILITY PASS RESPONSIBILITY Ne saonaor = stot watt on 2. v0 at ste erties «noe ets MMOCER PREFERRED © RuncPass 2. TEP" ocTStDe tym teow, on “2 vet fence 5 Ame 2 eee earn = Ta a SDT 2 er ena ham «nu Smee caesar ‘SLAM = FORCE (C. LOOSE SLAM | 3. StaNDARD = SAME AS COVER 2 Sonat Le ee ee OT boy aus eis | 52. FLOOD WITH Y SLOW = ZONE STRONG HOOK BALL REACT. | CROSSER OR Z AS PER COVER 1. FLOOD WITH Y RELEASE « oe ware — = nalts nian we cLouD Force v1TH “ROLL OR “CONE”. YOU ARE RUNCPASS TREYSTONE® BACKER YOU ARE FILL RUN RUN RUN CALL TO CORNER cm ASS MESPOASIBTLITY KING CALL « SPRINT TO ¥/S NOS AND ZONE 1/2 OF FEL. CP: 2 post CONE CALL = TN AND OUT WITH WSC OK“ CPs: K TINE = CORE CALL LPL: 1 BACK PORRATIONS = BROW Has Tier TP OF GFF (oiscuist) AO eEsronsEBILITY LOUD: FORCE (ROLL, CONE OR KING) BACLER © RUN-PASS KEYSTONE C.Pe: RUS, RUM, RUN CALL FROM W/S0w Kine. RESPONSIBILITY KING CALL = N/M = YALE TECH. C.Pei ALERT RUN CALL FROH W/5 one = IN AND OUT x vITH uss G.P.: XTITE = “CORE” CALL C:P.2 1 BACK FORMATIONS = BRON AN LPL: MOTION TO DOUBLE = LOOSE CONE i X to BACKFIELD TRIANGLE TO QB SS sresnarcny— SAME AS COVER 7 20NRO = ZIP = STANDARD sse 2ORRO CALL AUTO UNLESS 5/5 MAKES CALL 7 FORCE OUTSIDE RELEASE AY “K. ZONE W/S FLAT. coveR Sa" TOUCH PASE WR. Pos SKUSE TWSIOE Bun 4 RUN | CuP. FLOM = LOOSEN AND IDENTIFY WITH “X° ROUTE Mow use TEOWNLGUE (ELUGcERATE)| UNDERNEATH POSITION. | SANE AS CovER 7 20830 = 21P ~ STANDARD 385 Sane AS coven 7 .P.2) ZORRO CALL AUTO OMLESS TOU RAKE ANOTHER CALL AOTATE AND COVER X W/W INSIDE OUT. USE WSC AND SIDELINE To WELP TOU OW T OUTSIDE MOVES. RAKE OUT ws youu SRE ae. AUTOMATIC “20RX0 UMLESS 5/5 MARES OTHER CALL. ss | SAKE AS COVER ? SAME AS covER 7 SAME AS COVERT |_MiDoLtS uSe= AUTOMATIC "ZORRO" UNLESS $/$ MAKES ANOTHER CALL. Suse As, coven J EtcuPT ts" F000, ZONE Soe Lost BRE URE HR Fuar nea. N/M ON WB EXCEPT FLAT = 20ME ALLEY ADJUST DROP TO COMPENSATE FOR VSC IN FLAT @ ®. cofeco | oo8oo | Oo ete a ess 5 s A shes | ® feo ofoo, se ss OR WB o q ot, sy gore 7 - “cersrowe caus Nice PASS BESPORS SAME AS COVER 7 ZORRO ~ ZIP - STANDARD ssc SAME AS COVER 7 C-P.1 ZORRO CALL AUTO UNLESS §/$ MAKES ANOTHER CALL. INSIDE 4/m TECH. OVER X M/M INSIDE TECHNIQUE. HELP TO FLAT BY SB. 7 ferielee | SSests"ay tsioe rece suas corn 7 sano = 218 - sou ass Suse as coven 7 | Gone: S2eano aT GHLESS 100 RARE GRRAIER CALL } COVER WB N/M, EXCEPT TO FLAT = CUT TO X FLOW COME TO Dear ntooce _ suoe as coven y | Qo0 SME uP pow 1/2 pat arace i ome 20080 ssp |__ seme as coven 7 SAME_AS COVER 7 j | soronaric sono | Sane as coven 7 ma | SANE AS covER 7 ACCORDING TO DEFENSE | ZONE THE FLAT - COVER H THROUGH FADE AREA. vsB ‘CALLED "EANDA™ ® a ® g 00800 4 ®] a 200800 2 © Sere Ge FPS ene Ge mut wate 4/2 “es Sy} in eS ‘\ a ® e ° ® ® poopee é © | i Boo#ee a £ é a wan C é o a ROLL HM oN a is cd ae C cox us be S CONE | tvs our, S ® a 5 ¢ é ® Om 2 goo8ce £012 goo8oo 2 e a. S CONE 5 KEY “H’ hh Q / L > | cos etc S geverone Ss S$ kexstos ® @ ° ® 9° Q $ ecoBco © p12 eoo8oo o. © “ Nea 79 wt 6 */¢, pony Ss xX N/M se pwr Ss oir 1/s OUT ® © Q ® ? gocpoe a° 2 200800 @ mal OO hlbe | oe! s Pitts x ¥/M S wone 116 re in x 4 col ovea ror : x “sox DOUBLE ZONE ROTATION TO THE STRONG SIDE. VERSUS SLOT FORMATION, THE WSS AND SSS ARE DEEP HALVES. USED VERSUS ‘SLOT ONLY. Linen esos Oo Oo (oar ts. a one 0° oo8o0g °° 008o 09 D oa OU TY woven eee cn Fitows nace x FASS RESPORS BILITY SAME AS COVER 6 ~ NOOK TO SLOT AREA ~ PATTERN Leap STROWG BACK SPECIAL PLOW ~ DROP TO $/$ Rook-ExPAND STiows SIDE La+m (OPEN $IDe) ADJUST TO ‘EAGL WB0 NOTIONS TO DLB FORKATION = PLAY AS COVER 6 CORNER RiceoT MnO oo = ‘ABIUSTABLE ontr- ROW kespoRSINILITY PASS RESPONSIMTLITY 1. ¥EAK Ho0K ACCORDING TO DEFENSE CALLED TF LATGH OW "I" ADJUST PLAY AS PER COVER 6 OW RESPONSIBILITY BACKER = FORCE 2 mse wo mr e PATTERN BEAD PASS RESPONSIBILITY ZONE FLAT. COVER ANY RECEIVER TROUGH FLAT M/s. (E> STRAIGHT AND CO, “F- SHOOT AND GO) .Pi: LATCH “T= WS. MOTIOW TO 1 BACK. orm 8 ~ seoomany ¥S._ SLOT omy SUMP Om OFF oIscuIsE cw "TS sackricio TRIANGLE (BOW RESPONSIBILITY FASS RESPOMSTBILITT 1. JAM WR = PORCE INSIDE O8 OUTSIDE RELEASE PER BEC. SPLIT. (CLOUD = FORCE, READ FAR BACK FOR RUM FORCE. FLOW = NOBHAL FLOOD = RORRAL G.Pet POSSIBLE BIRD Dog ON -y" BY You €:PLi POSSIBLE BIRD Doc ON “S~ BY INSIDE CORNER iGieOT - NORKAL WEAK comxea (INSIDE Coens) SP Ge Grr orsclise SOTA BOUTELD THERE peers PASS RESPONSIBILITY 1, JAM SLOT THROUGH INSIDE SHOULDER, FORCE OUTSIDE AELEASE. Av” SLOT RELEASE OUTSIDE. FUNNEL To OUTSIDE. 0 QUICK DEEP RELEASE (RUN WITH HIM) 3. SLOT STRAIGHT ~ ZONE ALLEY GC. SLOT RELEASE INSIDE ~ DESTROY PATTERN & ZONE ALLEY 2. FLOW = NORMAL = EXPAND 3: FLOOD = NORMAL = EXPAND TO VEAK SIDE 4) posstBLe BIRD Doc O8 Suet BY YOU. 5. POSSIBLE BIRD Doc ON “V" BY SSL ~ YOU BECOME NORMAL (CLOUD = PILL VuERE NEEDED READ FAR BACK FoR RUN COVER 6 CORNER Test Ve sare TY OUT SAGKPIELD TRIANGLE & PULLING LINEEN ROW wesPoxsIaTLITY PASS RESPORSIBILITY + IONE SS_1/2 OF FIELD ~ SPRINT TO MURDERS, READ QB CLOUD FORCE = SUPPORT AS YOU BREAK TO RECEPTION AREA. AUN-PASS 2, QB 3 STEP DROP - PLAY FADE OR GUICK POST. ©.P.: RON CALL TO CORNERS iowa a So [oad youl POLLING LINEMEN AND BACKFIELD LULL ww ursponsisILITY PASS RESPONSIBILITY 1. 20NE 1/2 FIELD ws SPRINT TO LANDMARK, 2, READ QB AND RELEASE OF T-BREAK TO RECEPTION AREA BACKER © FILL ON QB"S LEFT SHOULDER LEFT Foot. SPECIAL FLOV T SLOW = ZONE FORMATION. MAN TO HAN COVERAGE WITH CONFRS LOOSE IM AND OUT ON WIDE RECEIVERS. LINEBACKERS LOOSE MAN TO HAN ON BACKS AND “Y* WITH BACK UP HELP DEEP. C.P.: SEOONDARY IS FROZE! AUDIBLE IS PURPLE ® g00800° »/® @00Bo0e ® e oO aie 9 gd s/s al; s/s wh ° B00 o 200800 © |® ®gg0Go0e Cc a « Cc — _ a a] oO a wo = . a ole ch z © © ° $ ooBoo ®6|® ©g00800 6 2 9 = So. 2 a OL o. S - @ © 9080088 © © e00800 & 2 9 ee ee Ln OVER 9 ~ LINEAACERR RESPONSIBILITY © © @ eta a00 Soa ® | 0 0800e © oe EX | ARA aioe Soe aoe os =e aa eee 1. JAM “Y" AND READ ROVE OF STRONG BACK. 2. STRONG BACK MOVES TOVARD YOU: ‘A WORK TO STRONG ALLEY AND COVER IST aécEtvER To DAGUER FORCE. GROSS YOUR FACE W/M. C.P.: LOOSE MAKBO 3. STRONG BACK MOVES AWAY. A COVER T.E. LOOSE M/M. TE SLOW = H/M Bez FLOW AS PER LOOSE COVER I FLOOD = AS PER 6 YALE 1 BACK “ROVENG BANDIT” eer ae aE er ACCORDING TO cALL QB STRONG BACK & TE O WEAK BACK 2 BEC SIDE (ROW BISPONSIBILETY PASS RESPONSIBILITY 1. OPEN TO iE OF STRONG BACKS 2. STRONG BACK STRORGSIDE = DROP TO STRONGSIDE HOOK - KEEP INSIDE LEVERAGE ON INSIDE RECEIVER = “LOOSE pra) GP: TEGO C.P.: TE OVER C.P.; BIDE STRONG BACK VEAKSIDE © DROP TO WEAKSIDE. HOOK AND ‘COVER INSIDE RECEIVER LOOSE H/M. C.P.: FLOW» AS PER LOOSE COVER 1 ClPL: FLOOD = AS PER YALE C.P.: 1 BACK © MOVING BANDIT ACCORDENG TO FRONT ALIGRAENT ear ACCORDING To caLL 08 & HEAR sac, {EDN RESPONSIBILITY PASS AESPOUSIBILITE 1. LOOSE M/M TECHNIQUE ON WEAK BACK 2. FLOW = ZONE WEAK WOOK COVERING 1ST CROSSING RECEIVER 3. FLOOD = DROP TO WEAK ALLEY AND TAKE 1ST RECEIVER M/H (GROSS TOUR PACE mace G.Pe: INDIAMA C:P.: LOOSE IN AND OUT VS. PLAY ACTION 2 eo bd @00Boo 5 eocfooe : pg \ s s BaP or ter (orscuise) =e Co Wow azsrossTsTLITT BACKER = RUN-PASS oa RORAL (Oiscurse) 2-7 2-10 HOW ZS POWSIBILITY ACKER « FILL Ss RESPORSIBILIT? COVER Z N/M OUTSIDE TEOMNIQUE ALL THE VAY. £ CUT CALL © zome ALLEY [a PULLING LINEMEN WITH FLOW OF Backs, raenT ‘ASS uespoes BILITY DROP STRAIGHT MACK AND READ RELEASE OF “Y". IP “Y" RUNS SEAN ROUTE, COVER WITH LOOSE N/M OOTSIDE TECH. TF “¥" RUNS ANY OTWER ROUTE, COT 70 "2" FOR LOOSE COE, C.P.1 INTERMEDIATE "Y" ROUTE (BY GAME PLAN) BACKER = RUN-PASS VE SPER TT sx" PATTERN AND OB PASS RESPORSIBILITT DROP STRAIGHT BACK AND PERIPH“X" AND “H" (4142) IF “H" RUNS SEAM ROUTE, COVER VITH LOOSE ¥/M OUTSIDE Teal. IF “H" RUMS ANY'OTWER ROUTE, GUT TO "x" FOR LOOSE coxE. + IF #2 OM LOS, DISGUISE WITH COVER 1 OR COFER 6 EOP tear SURF O Ore (orscurse) ‘ROW RESPONSIBILITY BACKER = RON-PASS (COVER “X" N/M OUTSIDE TECHNIQUE ALL THE WAY. CUT CALL PRON W/S ZONE ALLEY +15 CALLS O-ZONE, BRACKET, TAXI, TRIANGLE COVER 3 TAXI covER 9/3 ANY COVER (ASTRO) C.P.: Q-2ONE PLAYED SAME AS COV. VS. FLOW AND FLOOD 1 "0° 20mm = pavceer (vs. not) ‘Sige His Bests TTL sc SANE AS 0 20KE V+ W/m ourstB€ Skane — fone = =| ee . GORE ON “S" VITW WSS - IF -B* INSIDE zowe ALLEY, vse SANE AS 0 20NE TP *$" utst0€, TARE mM sss SANE AS 0 20NE T= n/m ootsioe supe GONE OM °S* WITW usc - IF °° INSIDE, TAKE WH. vss SANE AS 0 20KE LF "5" ouTSrDE, zone ALLEY. me SANE AS 0 20NE DROP TO MIDOLE HOLE AND BALL REACT su swt aso tose | ' santas 0 zoet | onor ro user, azscr ro nat vie as viotsr | © © 2 © ‘0808 i coo8oo a a ® eects oofoo oofoo ‘COMM “O° ZONE (+15 COVERAGE) LUREsACKER HESPOMSTATLITT Towa ‘ROCGREING TO caLL ASS RESPONSIBILITY ‘DROP TO ALLEY © WALL OFF “27 IN AND REACT TO FLAT (FLARE). “W/H AST RECEIVER WHO CROSSES YOUR PACE. G.Pet BRACKET VS. SLOT C.P.: TAXE CALL. BACKER = FORCE 2. FLOW = WIDEST BACK K/M (SAKE AS COVER 1) CoP: “*WIzzARD™ 3. FL000 = ¥ Slow © ENGAGE REL = 1ST CROSSER FROM OPEN SIDE (SANE AS covER I) ‘Alicea MIDOLE nace mY ‘ACCORDING TO CALL sm. TACK - 08 PASS RESPONSIBILITY f+ DROP To WEDDLE HOLE AND MIDOLE BALL REACT. C.Pe “FT INSIDE ‘ACCORDING TO DEFENSE CALLED F120" INSIDE BACK M/M = (SHAE AS COVER 1) FLOOD = ZONE WEAR ALLEY = Stat ROUTE C.Pot WI2zARD (SAME AS COVER 1) AZSPONSIBILITY HY — eax Bick ~ 9B PASS RESPONSIBILITY + DROP TO ALLEY * WALL OF “K" IN AND REACT TO FLAT. (FLARE). W/M 187 RECEIVER TO CROSS YOUR FACE. C.Per TXT CALL FLOW = Y CROSS ~ M/M = NO CROSS, X IN (SAME AS COVER 1) TLO0D = WIDEST BACK H/M (SAME AS COVER I) C.Pe: VI2ZARD BACKER = FoRce opraa 0" ORE = 413 TAR LOE + @ 6 © @ 4 Pa aoocce a eco8oa * ; . é ss wf WS ‘ Toa ore ~ ootsi0e supe a aa Fa ROW azsroestBTLITT DACKER = ROM-PASS TASS RESPONSIBILITY 1. 2 = yn ootsipe SQUEEZE 2 DOWN INSIDE = ROW VITH HUM H/ 2, SLOT = W/m OUTSIDE TEGINTOTE Om “~V" 3. YS. ome sam, 4. Flow « aut cot mon ss 3. Floto + 2 WH C.Pe: TAXE © INSIDE TECH, ice Shows sarert = ‘Wotat (rscvtst) Y= BACKFIELD TRIANGLE 10¥ azsroxsIB ILI PASS RESPONSIBILITY aca = 4/% oorsipe TECINIQUE. SQUEEZE DOW INSIDE. BAKER = FILL SLOT = T A/¥ OOTSIDE TeceNIQUE. WS. DOOELE = SAME VS. TRIPLE = to-10 5. FLOW = Y SLOW OR CROSS CUT TO "2", Y OP oR OUT = Him 6: loco = ¥ Stow cur to z ¥ CROSS TAKE H/M lp: TAXI = INSIDE TEHC. slicer wae gare HY ‘FIELD Pos WEAK BACK TO PULLING LINEXES FEECE POSITION ~ OUTSIDE SuADE 42 RESPONSIBTLITT morR = TLL Pass BESPORSTRILIFT 1. 42 orsipe Malwa }2: Stor = ¢3 outstbe Tica. n/m }3: YS. DOOMLE = 43 OUTSIDE TECH. W/m fs. vs. mIPLE = “10 10" Is. row = cmt tox J6. FL000 ~ #2 SEAN TAKE IT M/m 62 FLAT OR CROSS CT TO lec. lecess feces Alicea ‘WORF Of OFF cuTsiDE swADE RO LESPONSTBILITY BACKER = RU-PASS ‘RESPORSISTLITT lh. -x° avn oorsineFaEaNGOE ‘SQUEEZE DoW THSIDE |. SLOT = OUTSIDE TEGH. W/W om "5" VS. DOULE © OUTSIDE TECH. M/H ON “S" FLOU « COT race vss, FLOOD » POSSIBLE COT FROM WSS TXT BRAGKET WS. SLOT = cowie “$~ mMuwete 5. stot | A STRONG LEFT. Khoa NO i 1 | | | | | i i | RULE Flow FLOW 18 DEFINED AS BOTH BACKS cot! (NOT IN A SLOT), ING TOWARDS THE ¥ NORMAL FORMATIONS, FROM THE ABOVE DEFINITION, YOU CAN SEE THAT ANY COVERAGE CALLED TO THE STRONGSIDE WILL BE VERY GOOD, BUT OR A HAN TO MAN COVERAGE AND’ FLOW LF WE HAVE CALLED A WEAKSIDE COVERAGE OCCURS, OUR PASS COVERAGE RESPONSIBILITIES WILL CHANGE. IN ORDER TO COMPENSATE FOR THIS, SOME OF OUR COVERAGES HAVE A BUILT-IN FLOW RULE WHICH WILL ENABLE US TO HANDLE Flow. FLOW IS ALMOST ALWAYS PLAY ACTION TO THE STRONGSIDE AND FOR US TO PLAY THE STRONGSIDE RUNS, THE LINEBACKERS CANNOT BE WORRIED ABOUT QUICK PASS COVERAGE AS MUCH AS THE RUN. OUR LINEBACKERS TO PLAY THE RUN §: BY OUR SAFETIES ON THE RUN AND PRC FLOOD PATTERNS. BY HAVING THE FLOW RULE, THIS ENABLES STRONGER AND IT GIVES US QUICKER SUPPORT. jOTECTIVE COVERAGE BY OUR SAFETIES ON THE GEAAL LINEAGE FLOW RULES FoR wut COVERAGES STRONG BACKER AMD MIDDLE BACKER: ‘IN COVER 1, 4, 5, AND 7, RAVE WIDEST AND SECOND WIDEST BACK K/M RESPECTIVELY, REGARDLESS OF -Y CROSS." IN COVER § YALE AND 9, STILL HAVE THE SAME RESPONSIBILITY, BUT A LOOSE H/H (TO HELP TO PROTECT ON Y OUT). WEAK BACKER: IN COVER 1, 4, 7, 6 YALE AND 9, HAS Y CROSS. IF NO Y CROSS, HAS AIRPLANE ON X fo IN 6 YALE AND 9, HAS SECOND BACK IF NO Y CROSS. IN $, WAS AIRPLANE ON x REGARDLESS OF ¥ cRoss. STRONG SAFETY: LF ¥ CROSS, ZONE THE ALLEY. IF NOY CROSS, COVER THE RECEIVER IN THE ALLEY BVH, GENERAL LINEBACKER FLOW ROLES FOR ZONE COVERAGES STRONG BACKER: IN COVER 3 AND 6, HAS ALLEY TO CHECKDOWN IF Y CROSS. IF NO Y CROSS, HAS ALLEY. IN COVER 2, HAS ALLEY TO FLAT (REGARDLESS OF Y CROSS). MIDOLE BaceeR: IN COVER 2, 3, AND 6, IF Y CROSS HAS Z IN TO X IN. IF NO Y CROSS, HAS STRONG HOOK 2 AND 6, AND CHECKDOWN IN COVER 3. WEAK bacerz: ‘IN COVER 2, HAS CHECKDOUN REGARDLESS OF Y CROSS. IN COVER 3 AND 6, HAS'Y CROSS. IF NO Y CROSS, HAS AIRPLANE X IN COVER 3 AND CHECKDOUN IN COVER 6. sae | ede. < a x [a “hOw a NS ate Oo Z : fy i a/s f f pee 5° aie 4 > G3 —o'sby moo es ee 1. ENTRODUCTION JO POGGING DEFENSE A. ‘The purpose of Dogging Defense: L 2. Hold the running game to minimm or minus yardage. GET PENETRATION AND FORCE THE LOSS! GET_THE PASSER - Pressure him into throwing an interception or fumble the ball. To accomplish this, we must always CONTAIN THE_FASSER 60 the penetration is effective. Cause confusion in opponent: or pass protection assignments. Rrow their protection ahd doy it at its weakest point. Break up blocking combinations on running plays. Create a different rhythm for blockers. Keep passing game off balance, make opponents use mximm ion. We will use dogs in an effort to gain possession of the ball. The single most important point we must remember: DoN/T TIP ‘THE DOGS! NO PRE-READS! ‘PORED SYSTEM FOR 4 WON FRONTS EXPLANATION OF BASIC SYSTEM " means the outside Linebacker on the L.0.S. will rush iho ¢ Ge, anlons 1 back formation, then he contain rushes outside tight end with backer farce. Le = rush through B Gap. 2. Defensive end rush C Gap - defensive tackle rush B Gap. 3. Nose tackle 2 gap technique on center. “E.C.* “ SES, apoROv, RED 000 COVERAGES VB, 2 BACKS covER 3” Sayac] = Strong sagety an strong Linebacker Stara call on ¥ and near back 1. Hoy = Loose MM with SS - 1B - WB a) S$ = Ottside releaser of #2 and 3, loose MM. C.P.: ¥ cross = widest back W/M b) MLB = Inside releaser of #2 and 3,loose MM. C.P.: ¥ cross - inside back 4/M ©) HIB = ¥ cross - W/M = No ¥ cross inside back M/M 2. Flood = Linebackers M/M or backs. Possible Indiana. SS = Wit . RED DOG COVER 1 1 BACK = “O" COVER 3° Oo a ° ° ° 7 |: os >= ghbedNy 9 |: gbbadg o co BR ¢ |S s FR ¢ Kc. __S race cee a _ ° On ° P gRbRy 9 9 G ‘ Q Gew ¢ s 1B ke S rare _ S maze ° ° fo} ° A ° A EO tL, oP bsg ns ic Geer, 7 a ee c | Sop p> c OVER STACK S rer cater cov. “o’ PEEL O PEEL, ° © be Sagn 9 25 Ds ale Bch © BESSBS 9! | GEER) : TRE S| Sg TARE. CALL’ o c , Bb 1B kc. 2 K.c. LJ cov. “o ° ° oO ® @ffyory TO i Golbgd © 19 obf6 \, ° cs ae en i a p 8 : omo 1 F ee shee cn : s S mee UNDER ©.P.: Possible peel autside rushes on remaining back and inside Linebacker scrape rush. LB'ERS CAM MAKE “PEEL” CALLMOUTSIDE RUSHERS PELL ON BAX ‘Gm#!_(TOBY OR OPTH) can be rush linebacker. Defensive line executes front called or alternate stunts available by game plan. 1. Bample: “opie am". Opie is dogger and the coverage is Qover 2 Man (SAF adjust to 1 back formticn). @) Qpie on Los rush through ¢ gap or under #2 receiver unless "take" or "out" call. (Under Reduce-Over-Over Stack). b) Opie" off 1o5 and inside, rush through A Gap. Alternate calls are available by game plan. (Wer-cies) we ecottda) coo eva nen aeouce G4 fe os oP i uno #2 Ee Opie Gn = Cover 2 Man = Flow Coverage = Jumbo (WS should alert LB'E Loose M/M on Y and 2 backs by “Toby"="Mact="w5" 8) Eloy = Itty - Loose 4/M on outside releaser of #2 and #3. Cpe: ¥ Cross = Widest ¥ sem = ¥ HM Eloy = Mac - Loose M/M on inside releaser of #2 and #3. C.P.: Y Cross = Inside Back M/M Y seam = Widest Back M/M Flow = WS - ¥ Cross = ¥ WH Y Seam = Inside Back M/M b) Flood = Mac and WS = M/M on 2 backs ‘Toby = N/M on ¥ ~ ‘UNDE REDUCE OPE GoW “EEX™ OPIE COW 2 MAN CAIEF OPIE GUN "x" one oe O--u | O--.U O-v"u _al? a oP @. a ou a vy oa’ i “og oN oug ° & dug ff cu ofou OY iy 7? ot F OF BONG 7 oly oO. x RO. Ol an 0. W1s Os Od 8 s OUR y a 0b u i ‘eae u OO 8 wv 3 27 8 5 ce g iB 7 ou fone Bonu fone Ou O--- Ou Ou Oru Ou a ae _ : e ar’ or =) 20 Bir ror om +o O-s oO q ou fen nv ob Sas oN oO Oly oO, Sag \ o eu, 3 io) OQ. O98 C 0. O48 f ° o'8 ( 0g8 C, \Oag78 See) re Ol eee oat SHg4 Ia Con F 2 Fl : 8, Or, 8 8 x al ' : ‘ i i CO 8 o---u i O--.u O---U ! O--.U ‘TI. [EXPLANATION OF BASIC SYSTEM (CONTINUED) B. GBIN_(TOBY OR OPTE) (CONTINUED) ~ 2. Exemple: "Toby Gun® Teby is dogyer and the coverage is Cover 1 Lock = “Opie” adjust to 1 back formations. 8) Toby is aitside man on Los, Rush ¢ Gap or under Fi tooelver tase "taka" ce "out call? (Under-Over~chief) b) ‘Thby off 10S and inside. Rush throush A Gap. Alternate ‘calls are available by game plan. (Over Stack - K.C.) ¢) Teby Gm coverage is Cover 1 Lock. + Flow = "Flow Dog" (5/S-Hac-Opie) Loose M/M on ¥ and 2 backs. Eloy = (same as Red Dog) SG = Tocse W/M on autaidie veleaser of #2 ard #3. : wt Mac = Loose H/M on inside releaser of #2 and #3. C.P.: Y Cross = Inside Back M/M Y Seam = Widest Back /M wie = ¥ cross = ¥ WH Y Sean = Inside Back 4H % Flood = Mac and opie H/M on back (Indiana) SS = M/M cn Y ‘OVER STACK TOBY GUN UNDER TOBY GUW ghrp, abfftog TOBY GUN = FLOW DOG COVERAGE ~7- TOBY GUN - COVER 1 LOCK (OPIE ADJUST 1 RACK FORMS) UNDER RED DOG @.. es UNDER ‘OVER ER OW UNDER CHIEF s ° ee ‘TI. BSPLANATION OF BASIC SYaTEN (CONTINUED) C. SRDOT OR FIRE CALS: 2 linebackers rushing fron cane side. _, Coverage = (Shoot Cov. 5 Dog); (Fire = Gov. "O") 1. Bample: Shoot = Toby and Mac rushing fron T.E. side. ‘Coverage is "5 Dog" = Toby rush C Gap. Defensive End rush B Gap and Mac rush A Gap (Under-chief). Alternate calls available by game plan. (Oit-Sax-X) Hire = Opie and Mac Rushing from open side. Coverage is “0”, ‘Opie rush C Gap, dafensive end rush B Gap, Mac rush A Gap (Over-Over Stack-K.C.). Alternate calls available by gane CHIEF sHooT KC. PIRE Qo%eG00 ooolbtelo Ox /a~ Ao BA 8 S- o 0 o D. 43 ROUBLE BOG: ‘Toby and opie rush vith "0" Coverage. Mac W/M on ‘strong back. Defensive line exeastes calls: (Tex-Lucky-Ringo- Sox-Ox) ‘Teby - Opie and defensive Line rush according to stunt call programed according to game plan. E. BLITZ: Term used wherever a defensive back is involved ina Dogging defense. He is alerted by the call blitz and then designated by the use of personnel term of W/S, S/S, etc. Can be followed by hole designation. Bample: S/S at "0". W/s at "BY. ‘the following pages contain expamples of our Dog! (NOM 18 THE TIME TO START THE LEARNING PROCESS! -9- Be eetseceoe lov = riow 000 cormusz c. Rep poo 2 ~~ Pcarer rosy cw . _6t JD 0 [2 666800 ° SCA a : Q acme : i 7 ‘ i ok ss ST : Yo Ppa of y Pee i ws a € THOER RED bod — aE EY on ° 9° ” +e dBoo On 9 cus Ss Q |¢ & e °o or c <— CHIEF RED DOG OVER TOBY GUN ° J & _ sgop8oo 9 | FeqHoo, 9 < ( , “p é ky or Sq a 4 ws 2 ws “OVER STACK RED DOG | OVER STACK TOBY Oo oO a ——O ° Pow ao Body Os od'foo ° Oo teas D : tss \ i ote \ WN ; LY] £ @ ws ¢ ae ee OVER STAG TORY GONG "FIDE GREK RED DOG Oo nMOS f con" ° : b0fd0 °o]P 60 Boe 9 3s a 5 : : i oja™ c (* ™s < a “ ae OPLE GUM YS. FLOW (COVERAGE = “JUxBO*) UNDER REDUCE OPIE Gow | 0 ofl ° oe Q UNDER REDUCE OPIE GUN ody ee wha, as i. ORDER RaDUCE OPTE GiN eo eo: | é | —! ° ao ° oo0foo ° coofoo oofoo ooBoo -n- bg. ae Cum “2 oO C Kc. Fine GOV. ali UNDER SEOOT 5 CoRBO CHIEF SHOOT 5 COHBO BASIC DOGS 4-3 DEFENSE ote ‘4-3 Teby 1 Cover 5 Combo (or 1 Lock) ] 4-3 Opie Cover 1 Lock (or 2 Man)” = Backer O° le) ° @ he @ \ Gees 800 ® cook \ o ae a OL O44 _ Adg © FALL 6-7 Hote strong Weak Back 4/M “Oo Delayed Take Y¥ Sneak Flow Weak Free Ist Back Strong 2 oF ous Peel 2ad Back Free Fil on stub 4-3 Mac Cover 1 Lock 4-3 Red Dog = Backer ms ¢é eee aH Cheat to coverage M/M SB “WB N/M \ge Crack call Flow uk FAI? Tn’er out 1 Flow. S. —Fast oo 7 4-3 Strong Cat (Basic 5 Combo) O O forage ‘Opie \ aaa Ped back FY Hoos wha! Sy O Bee Spy Bact 2nd scregy’ Mek, eat et strc) Back Orin oor aft sceone ite f Soctd How dent's Free Cea Ber or Ti val Gt Geer 2, £0 @ 8 "0 @ y Mae Eer’seck 0,2 ae Seay oe 8 H/M Strong Back Grereteteaeext Weak Back Str Fill In oF San: Y Block Down re? 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A A| A Zain Do xwn| 78 SPLIT ~ DEUCE) -31- uss see ©.@ ® © a Qe of Oe ¢ 46 1 -Sp, ¢ oun Dyes, ™ ; weg a 1a WIS a8 ® ® © , © Agha cS ae be ‘ OMAR " Alm 7 . suo romana @ WE oe © ® ~ © °@ SHER. 1a Ae e Ale Ain wis - a STAKES HB YS STRONG FORMATION 8 © 7 © aba. : 45 eh ‘. _ OMA 18 fs 2 STAKES TATLBACK — 1 pce A ®, © : ° a : ao ® i 2 5 Lak ~» 9% fo be ® 1” a Nn — e ¢ ¢ ao “lS ag wey a Rds avn ss coven MD WH Rain ®,.@ o o @ 16 a ® ‘ LER " “le LSet a ‘ . a mee | © Grd| tale OMAR ae 7 ws * Gas =e @ is s O s @ © © ® e@ Sag . |e Cot om O wh, fe Ym, ‘ wah . OMAR ss OMAR on aes — ws yen 1 © ht NX : \ @ \ ee ES ©) Ate ds adc a dE SA Cc c = i & ic or . OAR Ala j ‘OMAR 4 als ws Ann ws 40 : oo © adgopBbb\, eC) ae Cop, A JET open pure -33- “#88 TAXE MOTION OUT OF BACKFIELD O1e : am 5 Cis a | A . 8 _ 7 “Ym, BA rau . re ° wet dl \ ° pt , ° aie) fe . ga 8 38 “ec * aie Si Ly = 0 hedebt\, ib ce eC). men Ais, ° “eh Css Pee OAR 38g a ln Fan AS Nm - A —— JET = OPEN BLITZ DECLARE OPENSIDE TO LEFT ta) 8 OMAR a ae A Tao onan om ua A Fre Ap SR | AM DN Z A ae SSS 8 WSS © POSS COMES. ° ° 3% an ge in oO Outside Celt by * OPEN LEFT (DECLARED) Inside corner! i ° 2 LEORRSS © | sadsBiog © Mh *Oe 6 | “ee Ae N28 \ - ~ } “A WS% ns -35- JET ~ OPEN BLITZ MoE = 1 O_O : A f 6| © aR | ie i ™ . A i oman * . “ __ Ns ms ae he o_o no _ 6 4 5 ® op Ns { e| @ . ie sa) “PPE a : on a a a a 1% PEN RIGHT |... EN, e *) "@® . Vg @ AE ° > fg a A A @) __Sputstbe extn ‘OPEN RIGHT *RuBie | gists « j a ox 7 OMAR A qe: i A i -& a hs OVER BEAR = 1 Lock 36 a 1/4 se °| “a : an * Ge es - ”" S, we: ne HEEL © ap 5° aaa? ae SF ~ a ce OVER BEAR - IVIST TITE BLITZ 4 OO eo Ym a OVER BEAR ~ MIDDLE BLITZ mln Or Cb OON8 pas ae a-% Ow a Oe e ® > 3OO\s per ° Be Re os a RO TITE Burrs * eb 0 * A ele ee ols io, o “im a. hae Vt ” Dn My ° ®* Orr hen € a ci 29°S\ MBN“ nls eae ence A m. o * » : ZN zs HGR oBgb\, 0 a. ole a Akin ‘/ . Poss: Comte cau” tte ca ics Dope GP "MOE cau? aie) OVER STACK THTe aLrTZ | ® *AEbBeY 0 | * ASpRe k nN wCz0 2e(his 4. a ete tony A Oy 1 BD Mn Sanne) ———s s 5 @ + Ot her © eRe roe Wy Pe s a \ ete tls 4, C ye Oy , ales. a ny, YO * @ «- oe ABS 4 ‘oh ‘athe OE cut’ A A 7 a MOE CAL” a \ Aven Ym ,, PeSS: Comte cay KIGKEL OR DIME. DEFENSES Our NICKEL AND DIME defenses will be usad between thirty and forty percent of our total defensive scheme. It is not a defense designed for only the 3rd and long situations. It will, instead, be a defense use often in 2nd and 7-10 situations. 5 2 The order of teaching will follow these lines: 1, Defensive fronts (4 down linemen). 2. Defensive front line stunts (if any). 3, Coverages (all double digit calls) the S/S call being first. ‘The weakside call will be the last digit. 4. Adjustments (to variations). NOTE: Generally, all our coverages in the NICKEL schene are taught in our basic Coverage scheme. Therefore, there will be very little pew learning for the nickel coverages. HUDOLE_RROCEDORE: 1. Defensive call A. Front, B. Stunt (if any) Cc. Coverage 2. Alerts A. Dom and Distance B. Substitutions (Offensive) 1) Geach signals to safeties declaring offensive personnel in game. 2) Declare offensive persomnel - Ace, Deuce, Trey, Quarter, 3R, etc. LLDSE_PROCEDORE: 1. Offensive Breaks Buddle A. Strength B. Backfield Set C. Tight End Aligment (if any) D. Tips: 1) Cheats 2) Splits 3) Stance 2. A. Linebacker Calls to Lineman (if any) B. Line Stunts 3. A. Receiver Splits NICKEL DEFENSIVE SIG@AL SYSTEM DEEESIVE CALL: 1. Defensive Front 2. Line Stunts (if any) 3. Coverage 4. Dogs and Blitzes have their own adjustment rules. EXAMPLES: NICKEL 66 Basic Nickel 4-2 front (if no other is specified). Coverage is 66 (Cover 6 to each side, strong and weak). NICKEL OVER COVER 11 Basic front is over to TE side or S/S called by control LB‘er to defensive line, Coverage is 11 (wer 1 to S/S and W/S). ‘NICKEL TEXAS COVER 57 Front is basic 4-2. Stunt is "Teas" — Coverage is five to S/S and one to W/S. NOTE: DBL CAT = IB/ers Dog B Gap to their side. ©.P.: AA = IB‘ers Dog A Gap to their side. NOTE: The DIME Qwverage system is basically the same as the NICKEL scheme. We substitute a 08 for one of our NICKEL [B/ers in order to get into DIME DEFRSE. In most cases, we will use the DIME defensive situations that have 3 or 4 WRers in the game and only one offensive back. (i.e, Quarter - Trey) MECH, BRERRARY (ALIANT SRRERAL_ EULER: 1. NITAORIAL Penne comers = Line wp on WR’s. 688 Line wp to side of TE unless back is outside TE - then Line up on back. vss Line up to side of X as per normal. If slot, line wp over S/S tackle (to slot side). ‘NICKEL Line up to side of TE. TI. MITE SLOT 3R PERSNEL (9 WR/B: 2 BACKS) CORNERS Line up to your normal side. 388 Line up to your normal side. ss Line up to your normal side. NICKEL Line up on WR in slot. X11. TREY PERSOMNEL (3 WR/S2 2 TH) 2 BACK) ‘CORNERS Line up to your normal side. 888 ‘Line up to your normal side. ves Line up to your normal side. were, Line up on HR in slot. 1. MGR PERSONNEL (2 3%/61 2 WR/B1 2 EACH) Line up on WR’s. Line up to side of Y. a Line up to weakside. If T is only receiver to W/S, Line up to the #/S. oO © ) Oo - OOWAGo oO NAA /\ iS B B re ee eerie [ton] WS) BALL OT | C GAP LEFT OUTSIOE (ics toa snuctect nico cones ~ (eonge asa ecto ole TP aear ons Po] SLB FLOW TO "B™ FLOW AWAY FAR "A" FLOW TO SCRAPE 0 FLOW AWAY "B* o™ sea Co So OOOYrOOo oO NA A le B B RESPONSIBILITY PASS RUSH LANE COACHING POINT. POS ALIGN KEY fLoN WS) BALL OF LEFT OUTSIDE [LIN 2 | BALL ‘A GAP (WK) RIGHT INSIDE RIC 2 | BALL A GAP (ST) lI LEFT INSIDE ROY, tS | BALL OT | C GaP RIGHT OUTSIDE SLB FLOW TO “B* FLOW AWAY FAR “A” we FLOW TO SCRAPE “0” FLOW AWAY "B* oO oO oO oO OOooOnuco 2 NANA A B B Pos ALIGN _ KET ROM RESPONSIBILITY PASS RUSH LANE COACHING POLKT LIN 3 [ BALL OG} 8 GAP LEFT INSIDE RIC 1 | BALL oG| A GAP RIGHT INSIDE ROY WS] BALL oT] C GAP RIGHT OUTSIDE Sus | ACCORDING TO | FLOW SCRAPE TO BALL FLOW AWAY “A” BACKSIDE wus | COVERAGE FLOW TO “B* FLOW AWAY FAR = “WICRLE EK Oo -— Oo OQ oO OoonVv0 Oo NAN A AS 8 B POS ALIGN KEY RUM RESPONSIBILITY PASS RUSH LAME COACHING POLRT Co LIN 1 BALL OG| A GAP LEFT INSIDE RIC 3 BALL OG] B GAP RIGHT INSIDE ROY LS] BALL OT] C GAP RIGHT OUTSIDE SLB “Br GAP L WLB 7 “ "| scrape To at > eE TAQU AWAY ~ BACKSIDE e oO CDO) Hl Qe oO NA 17 A f B B POS ALIGN KEY ____RUM RESPONSIBILITY PASS RUSH LANE COACHING POINT TON WS [BALL OT|C GAP LEFT OUTSIDE - vin | 1 | Batt oc] A GaP LEFT INSIDE RIC BALL 0G | B GAP RIGHT INSIDE ROY us| Baut or| ccap RIGHT oursipe | SLB FLOW TO "B" GAP | ~ FLOW AVAY FAR "A" vB FLOW TO SCRAPE “oO” FLOW AWAY NEAR “A” NUCKLE OVER © oO © © OlOx DIE Kexe ) oO NAA BR A B B POS ALIGN KEY ROW RESPONSIBILITY PASS RUSH LANE COACHING POINT TOR ESPACE OF COR ~CEFDUUTSTUE Lin, 3 | BALL oc | B GAP LEFT INSIDE RIC 1 | BALL oc | A GaP RIGHT INSIDE ROY, ws | BALL oT] ¢ GaP | RIGHT OUTSIDE SLE Lc WLB FLOW “B* FLOW AWAY FAR “B* *- —NOKLE ALIGNMENT- BASIC COVERAGES mous wou ®@2@e® OD@e@oo™ Mune ormucts corm 1 COMER 11 ~ caossrmaE COVE 11 = YEAR OR STROM 66 COVER 66 = LarcH Com 66 = THLE orm caus cove 10 coven 12 cova 50 coven 51 WICKEL 57 A strongside and weakside coverage utilizing a fifth defensive back. NOTE: All techniques and responsibilities are based on Cover § calls strongside and Cover 7 calls weakside. STROSIE CALIB: 5 “SPRCTAL': ‘TRIO: ICR: Nickel back M/M on #2 on all outside routes, S/S N/M on #2 on all inside routes. (Vs. slot the two corners work call) (A_reverse Connie) Nickel back M/M on #2/on all inside routes, S/S W/M on #2 on all outside routes. (Vs. slot the ‘two corners work the call) SSC_W/M on #1 on all outside routes and S/S WM cn #1 on all inside routes (usually vs. slot) SSC reroute and force #1 outside and come off taking #2 on all outside routes, nickel back has #2 on all inside routes, S/S has #1 inside out M/M. (Vs. slot the 2 comers and W/S work the call). technique on #2, S/S has deep 1/2 over top. (Vs. slot the ‘wo corners and W/S work the call). SSC has any out by #1 or #2,0r any go by #1, if ro out #2. nickel back has any in by #2 or #1 and #2 cn go if no in’ by fl. s/S has Hn in if 42 runs in, and bas #2 on out if #1 rus out. If #2 mums go, and #1 mms in, S/S has 42 inside out WM. If #1 nuns go and 42 mums aut, S/S has #1 inside out WM. (Vs. slot the two corners and W/S work calls). a SSC has front zone after reroute if #1 and forcing him outside. S/S has #1 W/M inside aut. Nickel back has #2 We (usually vs. regular formation). SSC_has #1 M/M outside technique. Nickel back auts to #1 if #2 releases inside and S/S take #2 M/M. If #2 releases autside, nickel back takes him M/M and S/S aits to #1 (usually vs. regular formation). SSC has #1 inside M/M and nickel zones the flat and has fade area, S/S has #2 M/M. (Vs. slot the two corners and WS work the call.) ssc bails out and plays deep 1/2. The nickel back and Sss work to the inside of #1 and #2. The SSS will call ut-out-out if #2 goes to flat. The nickel back will then play the flat and the S/S will zone the alley ar look for #1 coming in. (Vs. slot the two corners and W/S work the call.) ‘WANSIDE CA: 7 A double in ard out on #1 receiver betwean W/S and W/¢ in regular formation or betwean nickel back and §/8 vs. slot formation on TE. WSC has #1 W/M Yale technique and W/S zones weakside 1/2 field (vs. regular formation). WSC zones front zone after rerouting #1 and W/S has #1 inside out deep (vs. regular formation). WSC plays a "Wonda" technique on #1, the WB has a honda drop and the WS keys release of #2 (H) (vs. requar formation). WS backer has #2 inside and W/S has #2 outside (vs. regular formation). = A strongside and weakside coverage utilizing a fifth defensive back. NOTE: All techniques and responsibilities are based on Cover 5 calls strongside and Gover 7 calls weakside. STRONGSIDE CALLS! 5 omer: ‘PATTIE: Nickel back ¥/M on #2 on all outside routes, §/S M/M on #2 on all inside routes. (Vs. slot the ISC and W/S work the all.) (A reverse Comie) Nickel back M/M on #2 on all inside routes, S/S M/M on 42 on all autside routes. (Vs. slot the SC and W/S work the call.) SSC _M/M on #1 on all outside routes and S/S M/M cn #1 on all inside routes (usually vs. slot) SSC reroute and force #1 autside and come off taking #2 on all outside routes, nickel back has #2 on all inside routes, S/S has #1 inside out M/M al the way. (Vs. slot the 2 corners and W/S work the call). SSC plays Yale technique on #1 and nickel back plays Yale technique on #2, S/S has deep 1/2 over top. (Vs. slot the ‘two comers and W/S work the call). 3 on 2 combination. Parts could change as per game plan. SSC has front zone after reruite if #1 and forcing him autside. "S/S has #1 WM inside out. Nickel back has 42 WM (usually vs. regular formation). SSC has #1 W/M outside technique. Nickel back auts to #1 if 42 releases inside and S/s take #2 W/M. If #2 releases outside, nickel back takes him W/M and S/S auts to #1 (usually vs. regular formation). SSC has #1 inside M/M and nickel zones the flat and has fade area, S/S has #2 M/M. (Vs. slot the two corners and W/S work the call.) ssc bails out and plays deep 1/2. ‘The nickel back and Sss work to the inside of #1 end #2. ‘The sss will call aut-ort-aut if #2 goes to flat. The nickel back will then play the flat and the S/S will zone the alley or look for fl coming in. (Vs. slot the two corners and W/S work the call.) -12- WARSI CNLLA! 7 > double in and cut on #1 receiver between W/S and w/c in regular formation or between nickel back and S/S vs. slot formation on TE. Wc has #1 /M Yale technique and ¥/S zones weakside 1/2 field (vs. regular formation). WSC zones front zone after rerouting #1 and #/S has #1 inside out M/M all over (vm. regular formation). WSC plays a "Honda" technique on #1, the WB has a Woda drop and the WS keys release of #2 (H) (vs. regular formation). WS backer has #2 inside and W/S has #2 outside (vs. regular formation). (Usually +15 call) 2 aie n WB ’ \ a CONE, ss WS NICKLE BACK STRONG LINEBACKER WEAK LINEBACKER /DIME DEPENDS ON FRONT | ALIGH: BASED ON FRONT | anton; BaseD OW FRONT 2 CALL CALL PONS: DEPENDS ON CALL | KEY: 43 way: 42 WEAKSTDE #2 M/M OUTSIDE | RESPONS: #3 W/M (INS. | TpSpONS: #2 WEAKSIDE H/H #2 M/M INSIDE TECH. ON CONNIE, CLARA,| ““GN-CONE, KING, 92 VK ALM INstDE GONTRAD, TRIO, PATTIE, | excePT FLAT ON ROLLY | | SPECIAL: 42 M/M ALL OVER | SPECIAL, RELEASE. 63° | ON KEYSTONEs EXEOIE A | PARTIE: | #2 M/M YALE TECH. | M/M EXCEPT TO FLAT ON | Gonna oROP UR Gonea Rc: “a2 HH . RICK OR STAFF OR RAIN- | OW DoBY. YOU ARE M/H ON STAFF: 20NE FLAT-YOU HAVE | Boye ecmaneine este FADE ourstpe, SAINBOW: WORK To INSIDE OF| nore: POSSIBLE 3 vAY \'F AND PLAY FLAT CALL WITH NB AND | S/S ON #2 AND #3 | RUN IT LIKE TRIO. ' | [strone comner STRONG SAFETY FREE SAFETY Wak counen | ALIGN: BUMP ON #1 ALIGN: over #2 | ALIGN: 12 YDS DEEP| ALIGN: BUMP ON #1 mr 41 TZ YARDS DEEP VARIES AS TO Cal} KEY: #1 RESPONS: DEPENDS | KEY: BY CALL KEY: #1, #2 WEAK-| RESPONS: TECH. ON CALL ‘ESPONS: “SIDE BY CALL DEPENDS ON CALL | Coumre: “#1 4/4 | GORNIE: #2 INSIDE] gEsPons: CONE: #1 OUTSIDE Coad: #1 Mt M/M CONE: “#1 INSIDE | "DOUBLE WITH W/s CLARA: REROUTE #1 | ComRAD: #2 ourstDE| —DouBLE WITH WC | KING: #1 M/M YALE DOUBLE #2 OUTSIDE CLARA: #1 INSIDE | KING: ZONE DEEP | TECH. i SPECIAL: #1 OUTSIDH OUT DEEP 4/4 1/2 OF FIELD | BOLL: FRONT ZONE #1 YALE | SPECIAL: #1 INSTDE| noLL: #1 INSIDE | — APTER REROUTE #1 M/M OUT DEEP 4/M =| KEYSTONE: WONDA #1 on #2 on | parte: DEEP 1/2 | KEYSTONE: 42 TECH. ON #1 OUT - #1 oN Go | TRIO: #2 ON GO, RELEASE DoBY: #1 H/H ALL KICK: FRONT ZONE | 41 ON IN IF #2, | poBY: #2 ourstve | ovER RELEASE: #1 N/M | #2 ON OUT IF DOUBLE WITH WLB STAFF: #1 M/M A ovr | INSIDE KICK: #1 4/4 DEEP RAINBOW: BAIL OUT} INSIDE OUT AND PLAY 1/2 DEEM STAFF: #2 4/M RAINBOW: WORK INSIDE OF #2 1 WICELE 57 ae é 5 1 oO a 6 4 Gor : 4D ¢ , O90H0O 9 .go ooo © 6 RN oO Of ; por f SO wm NG Epa ee ee cot SS WS vat YY V2 = a 6 ° 2 | s O# x : 5 5 oN eoBob 6 |9 8 ooBoog «=F PNY o __ : i C Dae M/s ¢ & N 5 ae Ss WS wu] aA ig és Gc “ 4 io KEYSTONE : OF : © A 7 C , OF ? r @oofood P 1& © ooBoo 2 & VON ‘ cNL A PSOl Qu 9 Oc Ss WS HED oFr “= exrstowe ss WS a cw: nase Ou & 6s x F 500800 6} 6 Q ou Oo C ¢ Ss WS caus ‘CALLS cs WS — Aut cats aes, ss ae ea a STAFF 57 VS. TRIPLE Le ® oofoo © eo ® (C RS ae ay B aan . ss \ L ae Ww" N/M - i eetarcals fae — ® ; ® @ © © ootoo ® oe N : CLARA N/M a WS. 7 CALLS INSIDE OUT 16- 37.3 WAY VS. TRIPLE SLOT @ 28 oofoo ® N D : B ¢ sé a 4 7 CALLS WAY ~TRTO™ RULES 9 c __@ &."° Goffoo ® © \gursie V3 STRONG LINEBACKER WEAK LINEBACKER /DIME 3 YDS. OUTSIDE #1 | ALIGN: AS PER FRONT CALL| ALIGN: AS PER FRONT AND 5 YARDS DEEP EY #2, 63, ““ FORMATION DICTATES KEY: #2, PULLING LINEMEN | RESPONS: | ZONE STRONG KEI: 42, OB “BACKFIELD FLOW, QB. "HOOK 10-12 vos DEEP. | RESPONS: |RESPONS: 20NE ALLEY TO FLAT| BE AWARE OF INSIDE CLOOD/SLAM: ZONE WEAK VS. SLOT: REROUTE #2 RECEIVER OF #2 OR #3. HOOK 10-12 YDS. DEEP. FUNNEL INSIDE AND ZONE | VS. SLOT: ZONE WEAK HOOK} READ #2 AND OB. ALLEY TO FLAT (SLAM CALL)| IF OVER WEAK BACK. ZONE| BACKER: ZONE ALLEY TO Flow: | WIDEN STRONGSIDE STRONG HOOK IF OVER FLAT FLOOD: “COLLAPSE TOWARD STRONG BACK. FLOOD: _VIDEN WEAKSIDE WEAKSIDE Flow: WIDEN SrRoNcstpe | FLOW: COLLAPSE 10 FLOOD: COLLAPSE TOWARD | — STRONGSIDE WEAKSIDE STRONG CORNER staonc sarery | rex savery | weak connen ALIGN: 8-10 YDS. | ALIGN: 10-12 YDS.| ALIGN: 10-12 ¥DS.] ALIGN: AS PER FRONT ‘OFF OF #1 ‘DEEP OVER #2 ‘DEEP OVER #2 AND FORMATION | KEY: #1, QB REY: #2, QB KEY: WEAKSIDE DICTATES |RESPoxs: Gasrons:’ zone | #2, 1, OB wer: #2, 08 [StAH: ZONE DEEP DEEP MIDDLE 1/3 | RESPONS: zspous OUTSIDE 1/3 OF OF FIELD. HOLD | CLOUD: ZONE DEEP | CLOUD: REROUTE #1 FIELD. COVER THE ‘OFF #2 ON SEAM. OUTSIDE 1/3 ZONE| INSIDE AND ZONE DEEPEST IN YOUR READ QB AND SLAM: ZONE ALLEY FLAT FRONT ZONE ZONE. READ QB REACT To BALL, | TO FLAT 12-15 YDS. DEEP REACT TO BALL. BACKER: ZONE WEAK] SLAM/BACKER: ZONE HOOK 8-19 YDS. DEEP OUTSIDE 1/3. DEEP covER DEEPEST RECEIVER IN YOUR ZONE. READ QB AND REACT TO BALL ® ® wICELE 32 ® 200foo ® eoofoo © 6 ae a N oo C cts pees 4m ws Pe Se I Shap © © 6 © © cofoo © |e oofcoe =® ap iS Nee Le a & L ~T. = Se et Ws = - o © o ~ @00f8oom © }@ © oofoo ° 6 No @Q S WS. eNOS AOR sae ® O © go 0foo © 10 2° °o0fo0 ° O feo, Cv ne { ss WS lL ¢ 32 VS. TRIPLE = “STLVER™ BACKER ® © ®® o0800 C ND ‘’ st grossa GALE er Back w/H FLAT ss WS 2ND CROSSER 1/3 OUTSIDE ALLEY 1/3 MIDDLE ~21- < M/s OFF/oN 32 VS. MOTION TO TRIPLE = “SILVER” BACKER @® @ ® oofoo © N D C ——UrU— a IST CROSSER 1 BACK H/M FLAT. 2ND CROSSER ALLEY ss WS 1/3 OUTSIDE Va 1/3 MIDDLE @ C <2 oM/M OFF/ON -22- STRONG CORNER Cover #1 Z M/M head up to inside. STRONG EAFETY Zone deep middle of field. NEAR SAFETY Zone the short midile (hole) of field and read crosses and QB. EAK CORNER Cover #1 X M/M head up to inside. NICKLE BACK cover #2, "Y" or "SL", M/M outside tech. ‘STRONG _LB/ER Cover #2 W/M outside tech. WEAK I2/ER Cover #2 W/M outside tech. Safeties converse with you/ne call as to who goes to hole. NICKLE 11 fa n -23- © Co © Fi COOHSCO & Ss N oe simy. gf Bh SB AB pee eee aes fs te, O/S TECH. on S Ws forties aol! hue { MIKE BAK STRONG LINEBACKER WEAK LINEBACKER ALIGN: OUTSIDE SHADE #2 ALIGN: AS PER FORMATION | ALIGN: AS PER FORMATION KEY: #2 KEY: STRONGBACK #3 KEY: #3 WEAKSIDE C-P; + HAVE DEEP POST HELP | RESPON.: STRONGBACK M/M | RESPON.: #2 VEAKSIDE M/¥ | "FROM STRONG SAFETY OUTSIDE TECH. HELP TO | OUTSIDE TECH. HELP TO \ | INSIDE (REPLACE HOLE INSIDE (REPLACE HOLE |c.P.+ POSSTBLE HELP IN HOLE| MAN) MAN) | FROM A SAFETY | NOTE: DIME BACK MUST KNOW | THIS RESPONSIBILITY [stone comwer STRONG SAFETY WEAK SAFETY WEAK CORNER ALIGN: BUMP OR OFF | ALIGN: ACCORDING [ALTGN: ACCORDING TO ALIGN: BUNP OR OFF . TO FORMATION FORMATION KEY: #1 TO BACK- EY: #1 TO BACKFIELD FIELD TRIANGLE | KEY: PULLING LINE- |KEY: QB, WK. BACK | TRIANGLE IF OFF, MEN AND/OR FLOW WITH “Y" BLOCK- RESPON.: ZONE HOLE [RESPON.: "xX" M/M [CeP.: + spurt NG. | 12-14 vps. ReaD |” HEAD-UP To INSIDE QB AND REACT TO | TECH. HELP IN |RESPON.: #1-2 M/M |RESPON.: ZONE DEEP| BALL. HOLE HEAD UP TO INSIDE] MIDDLE TECH. NO HELP EXCEPT TO DEEP MIDDLE. th man 11 © Q 2 goo8od soBos 2 « 900 ae ® e0ofog 2 o oR ra : wv O a4 t o/s Sian ae a” ZRS ott ols /s o/s 4s ls sls S2 uly a> | ® © ® Oo. © @ * oofoo ®@ |@ =: ocofooe ° eva o ele * Oo D ¢ i o/s fq" o/s o/s ss ws aS ais 2a 2 ® poohoog © |@ © cofoo ° o Nuw Oo we © | @ ON ) Dok ors o/s te ove sis ZB Ay ee 2 9 : Peo ofoo ® |a ® Booftoo © io 0 © 1 am wm = DD o 7 ss ABs aon a5 wis {SS “AS 9 é ws 1/S TECH. oA si Us TECH. 11 YS. TRIPLE ® © g0Boo N o/s o/s i TECH. TECH. B 1ST IN ss & ws DEEP MIDDLE 11 "HOON" VS, MOTION TO TRIPLE ® 9 Fooloo © No, B D \ IN YST IN OF #2 OR #3 ND out Ast our OF iN on 83 ss WS DEEP MIDDLE ~25- © oo M74 1/S TECH. HM 1s TECH. -26- A double rotated zone with 2 deep and 5 under coverage utilizing a fifth defensive back. In case of dime, it would be with a sixth defensive back in place of the weak Linebacker. ‘STRONG CORNER Reroute #1, then zone front zone to 12 yards deep. Zone deep 1/2 of field. Reroute #1, then zone front zone ‘to 12 yards deep. Reroute #2, then zone strong slot area. Zone strong hook relate to #2 or #3 inside. ‘Zone weak hook area relate to 42 weakside. Nickle work latch same as cover 6. NICKLE 66 43 42 ~27- n © @ 2 o hs ®OOHOCO 2, SC sade cove SB we eee oN ak x SS: WS, we re eee ALIGN: ACCORDING TO FRONT HEAD UP ON #2 KEY: @2, #3, PULLING LINE~ MEN, QB, FLOW OF BACKS RESPON.: REROUTE #2 ZONE STRONGSIDE SLOT AREA ALIGN: ACCORDING TO FRONT KEY: #2, #3, PULLING LINE-| MEN, QB, FLOW OF BACKS RESPON.: ZONE STRONG HOOK FLOOD: FAVOR WEAKSIDE ALIGN: ACCORDING TO KEY: RESPON. + FRONT AND FORMATION DISGUISE SAME AS COVER 6 | SAME AS COVER 6) C.P,: POSSIBLE LATCH CALL |C.P.: INSIDE RELEASE | SEAM #2, #3 FLOOD: ZONE STRONG HOOK C.P.: SEAM #2 | | | STRONG CORNER STRONG SAFETY WEAK SAFETY WEAK CORNER | Vautow: pune on oFF | aLrGN: SoRMAL/ ALIGN: NORMAL/ ALIGN: BUMP OR OFF | DISGUISE DISGUISE | REY: #1 TO #2 To BACKFIELD FLOW, PULLING LINEMEN, a RESPON. COVER 6 SAME AS KEY: SAME AS COVER 6 KEY: SAME AS COVER 6 KEY: #1 70 #2 TO BACKFIELD FLOW, PULLING LINEMEN, AB RESPON.: SAME AS COVER 6 RESPONS.: SAME AS ‘COVER 6 tly, ® ® © a @ g © @00foo ® ®00800 € Gea, zt i t WD WD " ? 4 ss Prg ‘\, ss WS ‘te % ae Ya © ® 5 «® ®~ oofco @ |@ oofooe & + Qo é ON oh ae” nil “ ; " ws . ss ss WS ok ~~. a ty. S on ® o e 6 2008ooe © oofoo © zg ze — AS Sere een CN yo 6 eg : ss WS 5s bY \ WW WS. . u-@--~5 oO © Pgoofoo = ®_ Jo 9 Poofoo =~ e yO y (/€nd a Y : Ae ao, C . “Bout” ¢ Ss WS ss WS. ys Vin LN 66 VS. TRIPLE = “BOLT™ —-@---5 ~29- ® ®® 0800 © ee N 5b 2 FRONT “BOLT™ 8 ‘é ss ws. 2 ‘\ 66 VS. MOTION TO TRIPLE = “LATCH” TO “BOLT™ i—®---3 @ © “oo80oo © 6 & N x C NU Fee ge 0 é ao™ woe ur BOLT ‘LATCH ss ws o ‘, WICKLE TRAP 66 WANCER © 6 a © 00800 =e e00foo ® 6 PBA} jatnise ss : wS \ ® © 8 2 © cofoo © |e © cofooe ® GOSS ae CES 77H a) ays ~ @0of00@ ® oofoo © 6 Ct STIs ote ss WS SL > 5 ED [COED © e090 0800 caoss = m/e | TE GaRSER "STRONG HOOK her. te | Smoke’ | wear ance | rroop = veae SIDE « AIK = IN 6 OT ITH COWNER on | HEAR 60.5. NEAR END & BACK set as x0 we! Guat tise | Og [mim xe on cur ' | | sexe sc | com g 2g S Bock, « ol “Comebo’s ith $14 site eran oe Oot0O vq ¢ (GOAL LINE “COMBO PASS RESPONSIBILITY (VS. SLOT) 0s. | ass RESPONSIILI ' i J aceoRDiNs | ‘TO CALL | J. COVER "IT" H/M, CAN MAKE OUT Cat ss! i 2. stots catt"s Iw aNo COT SIH AAG ON LST BACK | aso 1’ _ a i | 1 NEAR BACK Hm jue as | 2. StORR's TN AND OUT ON “T™ AND REAR BACK WITH 5/5 wac [cout tine | wean sace | 3: SPECIAL OR BOUDLE SPECIAL = Ho PASs RESPONSIBILITY 1 i sant as | Pauw corre “Goat Line | Scere | wo pass nespoxstazLiTr ! | a. no pass aesronsizuiry sant as | [2 Seectan Gaub’s sr nn ony Goat Lise | wean exo | 3. Gtr cate = You ob 1 | ' i | | i ! | | foe ‘over wean 1. covER st Bac ny ‘snex To. | "Hon IF SLOT CLOSE ENOUGH PLAY COMBO WITH WSC OW IST STL YOUR SIDE NEAR Bacx | “Back AND SLOT TRIRAgR aS | cose as | | 2. coven stor nya = auye axe now OSETBLE Ox 7 i 0 KITH STLL OX SL we fosstate | 2. ester close mouse, par como wrr# or jaune ao | 1. coven *w" n/n sen oan | ove 2) FARE AGAY INSIDE ® @ 8 g08 ® «6 G9 ook « g Lootoogy. Ce @ OTe ® © Q cents © OTe A-® sects c eee a @ hr Sse, ae i ° ofbaeb2) ? 26. ‘Steen’ Cal tant Fa Ce ame TESTOR nies tw | ONET. | ome mcs | cour jssre 2 LIN | on o.c, | INSIDE cuaRce_ | A GAP | sine 2 arc [OSE | ansioe ounce | nox? nines vor_[owe.r, | re met c car HOSE WO Do OF 1 RET, TROY OTTDE OEE OF WER HEE geen] OEGIOE In ores 2. TR'REAA END DISAPPEARS, CuoGE: TROUGH PULLING LANE. fan orr "| passpattae | 3: Seeecta." cuit» tant dow absrowsi0UL297 on SS tat Sone ice ty aI nuit et = Be 1 mamot 1.2. 70 2.0.4. uc BS SER -| eer 7 tree kL BIVE AD 7 Bie -| wer ane ein GUND POLLS, T W/ Sa en age 1. PoneruaTe moos ovts106 meez oF “T° car EL Tene oiswrnas, eect nimouce rouLise LANE. onnstbe 14 51 Meveuat! Catt Sant tow RESPONSTBILINY CoP: W/W OR ¥ z sun aon ew Seekee (oT) 1 ww od ss {3 | ee ai GUARD PULLS = M/H NEAR END sun STEPS wor mex 8 SSEPRRS. tag OD ® wr @ “ain B05 | ALTON. | CaANGESRET ae EPO INSIDE 4 tox | owo.t, | vence B GAP INSIDE 2 uw | oN o.T, | vepce AAP awstoe 2 | arc jowo.t. | veoce [A sar | INSIDE « nor _|owo.t. | vtoce | car “6 TEce. corre | ON NEAR ENC NEAR EXD HEAD UP ON REAR EXD - 2 GAP RESPONSIBILITY SAME AS MERROR FB. TO Pa GOAL LINE, HIT THROUGH OIVE OR LEAD BLK. HEAD ON. PLAY 6 6 7 Loosen WOLE INSIDE OUT. mc | suicury | Fa. 6 TECH ost | ow *Y" ea READ UP ON “Y" = 2 GAP RESPONSIBILITY sane AS | SAME as sc | 90AL LIne | GoAL Line SAME AS. COAL LINE sant as | Sane as wc | coat tine | Goat Line SAME AS GOAL LINE same as | sant as s/s_|GOaL Line | Goat Line SAME_AS GOAL LINE TARE AS “gms | GOAL LINE MIRROR NEAR BACK TO P.0.A. NEAR BACK ET, THROUGH DIVE OR LEAD BL. HEAD ON. FLAY 6 & 7 HOLE Loosex Suicuryy ISIE ok °4 ge ® ae SBbe\, g ¢ gf 3 BB c Co ee < sun “ston” 1 ® ent 8 @ © =f ¢ re rab. ? a ¢ FG SIEPRD. és c See | “Gombe” © 0 na aera reer { | TITE } vw [HRS | saan | sew WEAD UP | ‘ wa {EE | ran | vow | | Fors | Ric loc. ‘SLANT (IN) A GAP ums | | vr [HE | ata | ac rprrmare paces TE MSIe ED oF DO. 2 on sum con | Pee Pos vassoe 10 Poe. rms rv to woo = scr 0 car ty ere /oee escsot nas oo ae ae Perens eeimeetocm enemas or coe net or? sunt coy | SSERSTE rae DI | Pre || peys elec |e emia |e oe ee | lett | ee Sot thee | SE thy | sane 06 cou sae sue as” | tune as ved cutee (ena coer eae ae ee oe tie Ca anno C en Steer | weunace | Maat met mu |i eer en oe aes COAL LINE SPECIAL ROM RESPOXSIBILITE aa 7 ate @ SEER GA c SEVER ° i Jou | *Y oe ¢ og 8 S10 Q aed cB | CB, T END TO SIDE OF cat tox stat (our) | c car TACKLE TO SIDE OF CALL EAD uP um | ow oc. | stant cour) | a car | TACKLE AVAY FROH CALL = SAME AS GOAL LINE SAME AS | SAME AS Rie | coat tine | Goat Line q END AWAY FROM CALL - SAME AS GOAL LINE. Sat aS | sane as | nor jcoat Line | Goat LINE \ same As | NEAR END 0 CaP. ore | cow Line | 9 TECH. C.P. STRONG & NEAR WING SPECIAL TO WEAK SIDE TOE AS CoaL LINE A GAP YOUR SIDE. KEY ~ CENTER, IF ME BLOCKS EITHER TicuTER TACKLE SHOOT GAP mac _| ALIGN. center C.Pe TRAP SAME AS OGAP* THK = CP. rosr | com tine | -y~ 9 rece | c.Ps: OUT CALL = PEEL ON BACK 2 ~ RELEASE = n/m SAME AS 2 = CLOSE BLOCK Down © CONTAIN OFF $/s se | cont tine | -z- 2 = CLOSE Block 5/5 = FILL 1. x WM TF SPLIT OOF 2 Ue Ica saneas | xyu 3. ROTH BACKS TO You SPILL we | coat tine | NEAR Back AL _BOTH BACKS SPLIT FLOW = CONTAIN 1. WEAK BAGK IF 2 NORMAL EAR BACK 22 2 CLOSE BLOCKS Dow» SPILL Loe. 2 CLOSE BLOCKS Yous cowry santas | s/s_| coat Line | 2 SAME AS Jmit| Goat LIne | HIRROR NEAR BACKIMIRROR NEAR BACK TO P.O.A. COAL Line DOUILE SPECLAL RuW EESPORSIBILITY , Haxegs a K a ® @ SREB ®@ a 8 e Zag os 8 i bade Seen, on abut bess Scar eetfoestorurry Sant as att thee vamaoe 1.3. 10 7. tease Fut cass Vonariaince mar= mac _| suiceny FLOOD = NEAR TO BALL ee ie. Start aviv | o'eae start 10. | Lima = 0 c4P -3° ALiomt ow -¥- soar | Sree | ach stan ata SMe, Oe ee tar eesronstoriiry sane 4s se_ | out tie Sane as seactat sant as | x0 we [Sout thee | Bele nace | sane as srecua soar as | wuld sacx x ss | Seti tine | Hee same as sti. Sar aS ea tio WARROR WEAE MACE 9 F.0.4. am. | Goouen™™ | wun mncx Rua Tehraperote sR Fiaso Toca J cor NTAIN SPILL OO eae J SPILL 4 CONTAIN SOAL LINE “90 co" 2580052 AN ‘ mre na ® © @ ® BoHOod Eg OO% BA eS 5 a © y : + ® POF ARERR SHORT YARDAGE a 43 VIKING, WIDE, WEDGE - COVER 3 ALL LINEBACKERS ARE IN COVERAGE; COVERAGE DOES NOT CHECK © © © SS e00fooe OAA SAAD WS 43 VIKING, WIDE, WEDGE - COVER 6 ALL LINEBACKERS ARE IN COVER; COVERAGE DOES NOT CHECK © @ © 00Bo0e Barna @ _ ss WS COVER 8 RULLT vores YS. ANT EXTENSION TO BITHER SIDE OF FORMATION ® © PFooAoee RA AAG ¢ SS WS C 6-1 COVER 6 ROLL CHECKS TO YELLOW (3) VS. EXTENSION © _ dxx8e5h O C ‘OLB'S ARE IN PASS RUSH, MLB GOES TO SIDE OF FLOW AND PLAYS INSIDE RECEIVER MAN TO MAN 6-1 COVER 6 ROLL = a OD VS. POWER FORMATION AND NO EXTENSION ofocbond _ GAALAAG sS, oro i er CALLS INSIDE OUT 15-17 Ys. ® PREVENT DIME 44 ~ ALERT DROPS FOR TRIPLE 7 ® © ® ooff00 ® HALFVAY B C Seerwety Oss vay 2-3 ws. Sn yee Sy bia 2 yDs S SN ao corny S, SAA wk ay at ro) ® © gofoo HALFWAY RALFWAY. ae C Send ene oorsidey™ Yi 2 243 HASH 2 wos. s worse Sia : Pain wm © cn 2 vos. OUTSIDE 1/4 Vxots. © Oi tO © Ciclo © a cure DE Ba ws. ae , ae alia BA dttaice £ 2 YDS. ALERT SEAM FAVO 2 YDS. eursiney’S NA rye 2388 ste SH Sutstbe noes qo oe © Sons 6 2 cMMlruAY pHeurvay B Nas serveenD~ setveen an #2 42:63 OUTSIDE HASH rag 3, REC. SIDE NARERT sea me> sie ol gurgioe >, aaa 5 ® Cr £ Ss 2 Ys. Niyq OUTSIDE nots © ® Qs» sung © OF 0 O8 ; ¢ : then O ETWEEN 3 YDS. c 23 *)butBie wasa s Nv Ss S.butetie xors pune Zs wm 6% boone’ sxx (Bete 10'tfex) VEN ® © ©

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