Narnia 4

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Welcome to the Kingdom of Zork!

You are bored. There's nothing on TV


except some stupid reruns. You wander into
your local book store and pick up an inter-
esting-looking book entitled Zork: Conquest
at Quendor. As usual, you turn to the first
page and begin reading.
The book is set in the magical land of
Zork, where peace will replace war if YOU
can find the glittering Helm of Zork! There
are treasures galore, a mysterious creature
named Jeearr, magic spells, and deadly
dangers. It looks like this book is good!

Do you choose to accept the challenge? If so,


purchase the book and turn to page 7.
Or do you choose to go home and watch
reruns? Turn to the next page.

Scanned and compiled by Underdogs


Home of the Underdogs
http://www.the-underdogs.org/
A WHAT-DO-I-DO-NOW BOOK

In front of the TV, your eyelids slowly close.


A strange sound fills the room. Suddenly your
eyes open; you realize that you have been
snoring.
You can't get that Zork book out of your
mind, but the book store is already closed.
#4
Think again! Wouldn't it be wise to pur-
chase the book now, and turn to page 7? CONQUEST AT QUENDOR

S. ERIC MERETZKY

Other WHAT-Do-I-Do-Now BOOKS


available from Tor:

ZORK: The Forces of Krill


ZORK: The Malifestro Quest
ZORK: The Cavern of Doom

A TOM DOHERTY ASSOCIATES BOOK


This is a work of fiction. All the characters and events
portrayed in this book are fictional, and any resemblance
to real people or incidents is purely coincidental.

ZORK #4: CONQUEST AT QUENDOR

Copyright © 1984 by Infocom, Inc.

ZORK is a registered trademark of Infocom, Inc.

All rights reserved, including the right to reproduce this


book or portions thereof in any form.

Interior illustrations by Dell Harris.

A TOR Book

Published by Tom Doherty Associates, 8-10 W. 36th St.,


New York, New York 10018

First printing, October 1984

ISBN: 0-812-55989-4
CAN. ED.: 0-812-55990-8

Printed in the United States of America


7

It's an almost perfect day for the game,


warm but with a light breeze. The trees sur-
rounding the ballfield are beginning to dis-
play the dazzling colors of autumn. The visitors
are leading 5 to 3, and are threatening to add
to their lead, putting their first two batters on
base to lead off the final inning.
Bill stands on the pitcher's mound and takes
a deep breath. He looks into the dugout to-
ward Mr. Rock, the coach, but there doesn't
seem to be any special instructions. June yells a
few words of encouragement from her posi-
tion at first base. Bill tosses the ball toward
the plate.
"Strike!" calls the umpire.
Suddenly, distant thunder causes Bill to
look skyward. A dark, black cloud is roiling
across the sky toward the ballfield. The bright
sunshine vanishes, and a cold wind begins
whipping the dirt along the basepaths. Giant
drops of rain begin to fall, and both teams
rush toward the protection of the dugouts.
"I've never seen a storm come up so fast!"
June tells Bill as he jumps into the dugout
next to her.
A bolt of lightning explodes from the black

Go to page 9.
9

cloud, and then another and another. The cloud


swirls, changing shape until it is knotted into
the form of an enormous hand! The giant
hand reaches down from the sky, heading
straight toward the home team dugout. Some-
one screams as the hand-cloud enters the
dugout, flicking the roof aside in a spray of
splintering wood. It envelops Bill arid June,
and they feel themselves being lifted ...
Bill and June had three times traveled to
the Land of Frobozz in the magical world of
Zork, where they were known as Bivotar and
Juranda. On each visit they had participated
in a grand adventure, most recently rescuing
Prince Logrumethar from the enchantment of
an evil warlock named Grawl. Logrumethar
is the only son of Syovar, the wise king of
Frobozz, and the "uncle" of Bivotar and
Juranda in that alter-universe.
After their first visit, Syovar gave them a
powerful ring. The mere act of putting it on
would transport them to Syovar's castle. Never
before had they been seized in quite so alarm-
ing a fashion as this!

Bivotar wakes slowly, as though from a


Go to page 10.
10 11
drugged sleep, and notices Juranda kneeling
over him. "Are you okay?" she asks.
"Yup, I think so." He sits up, and realizes
that they are now wearing tattered, soiled
garments. "Where are we? And what was that
black hand thing?" He shivers at the memory.
"It looks like we're in some kind of shallow
pit. I think we could climb out if you give me
a boost."
Bivotar stands and brushes some clinging
straws from his clothes. He helps lift Juranda
up. Once over the rim, she reaches down and
helps Bivotar scramble out.
They look around. They seem to be in some
kind of dungeon, its distant ceiling lost in
gloom. The smell of rotting straw fills the air,
and slimy moss covers a dank wall nearby. A
winding stone stairway leads upward, out of
sight. Scurrying sounds come from the dark-
ened corners of the dungeon. A ray of light
from a tiny, solitary window far above illumi-
nates a heavy wooden box that rests on the
floor. Several large rocks also lie strewn about.
Suddenly, a strange creature appears, float-
ing in the air above them. It looks, at first
glance, like a giant cat with no legs, just a
head and a tail stuck onto a huge, furry ball.

Go to page 12.
12 13

But this creature has no whiskers, and the tail FROBOZZ MAGIC SCORPION
looks very powerful and is covered with suck- STING REMEDY
ers like the tentacles of an octopus. The crea- ******** (Warning: Fragile) ********
ture is surrounded by a faint light, as though
it were not really present, but merely a projec- "I can't seem to get it open," Juranda says,
tion of some kind. After a moment, the crea- pulling at the lid with her fingers. "Let's search
ture smiles and speaks in a high-pitched, through the straw—maybe we'll find some-
squeaky voice: thing to pry it open with."
"That'll take too long," protests Bivotar,
"Poor Bivotar who is beginning to shake all over. "I'm start-
Will be dead soon, ing to feel sick already. Just smash the box
Unless he finds open with one of those rocks!"
The silver spoon."
Search in the straw?
The creature does a lazy somersault in mid- Go to page 14.
air, laughs curiously, and vanishes!
"What in the world was that?" wonders Smash the box open with one of the rocks?
Juranda aloud. Go to page 17.
"Beats me ... OOWWW!" Bivotar leaps
backward, and spots a large scorpion skitter-
ing away into the gloom. "That scorpion just
stung me on the foot! Aren't they poisonous?"
"Yes, I think so!" Juranda's eyes dart about
wildly. "But look at this!" She points at the
heavy wooden box.
Bivotar limps over to it and finds a label. It
reads:

Go to page 13.
14 15

Juranda frantically sifts through the straw


on the floor of the dungeon.
"Hurry!" moans Bivotar. "I'm feeling dizzy!"
"Here's something!" cries Juranda. "It's a
spoon!"
Using the spoon, she quickly pries off the
lid of the wooden box, and grabs a glass vial
within. "Drink this! It's labeled 'Scorpion
Antidote.' "
Bivotar opens the vial and gulps down the
greenish liquid inside it. Almost instantly, he
stops shivering. "Thanks, Juran. I feel okay
now. I was really scared."
Juranda glances into the wooden box. "There's
something else in here." She pulls out a parch-
ment scroll and begins reading it. "It's a magic
spell for summoning a messenger nymph,
whatever that is."
"Maybe it could deliver a message to Syovar
to come rescue us," suggests Bivotar.
"Sounds pretty far-fetched to me. I think
we ought to try getting out of here on our
own. Let's see where that staircase leads."
Just then, the strange, limbless cat-creature
appears floating in the air again. In the same
squeaky voice, it intones:

Go to page 16.
16 17

"Sharp fangs await Juranda grabs one of the large rocks and
The one who dares smashes it down on the wooden box. The box
To climb and climb flies apart, and they hear the sound of shatter-
These winding stairs." ing glass. Greenish liquid pours out of the
wreckage and seeps into cracks of the floor.
Once again, it smiles oddly, and then dis- Juranda sifts frantically through the shards of
appears. wood and glass, severely cutting her fingers.
"See," exclaims Bivotar, "those stairs are dan- "It looks like I destroyed the sting remedy
gerous! Let's summon the messenger nymph." when I smashed open the box."
"You're going to listen to that weird thing?" Bivotar tries to scoop up a few drops of the
"Well, it was right about the silver spoon!" greenish liquid with his hands, but it has al-
most completely soaked into the straw and
Summon the messenger nymph? the cracks. He shakes violently, falls to the
Go to page 19. ground, and soon becomes very still.
"Biv ... ?" calls Juranda, a quaver in her
See what lies atop the winding stair? voice, blood dripping from her lacerated fin-
Go to page 26.
Go to page 18.
18 19

gers. Strange vermin, perhaps attracted by Juranda shrugs and says, "Okay, have it
the smell of blood, begin creeping out of the your way." She recites the spell from the scroll.
shadows toward Juranda. Some of these prove "Onvoiz posto homicus nymphite!"
to be even deadlier than the scorpion. A tiny nymph, no more than three inches
tall, appears with a little puff of smoke. It
THE END darts about the air in front of them, its minia-
ture wings beating furiously.
Your score is 0 out of a possible 10 points. "Hello, I'm from the Frobozz Magic Messen-
Well, you probably deserve another chance. ger Nymph Bureau. Whom would you like me
Turn to page 7 and try again. to deliver a message to?"
"Syovar, King of the Land of Frobozz," states
Bivotar.
"At the Castle of Zork," adds Juranda.
"And the message? Remember, it cannot
exceed ten words."
Bivotar thinks for a moment, whispering to
himself and counting on his fingers. "Syovar,
help! Rescue us from this dungeon! Juranda
and Bivotar."
"Okay, bye!" The nymph winks at them be-
fore vanishing.
"We might have to wait awhile for our
message to arrive," comments Juranda. "Let's
try to get some sleep."
"Good idea," agrees Bivotar, yawning. "I'm
pretty tired."
Go to page 21.
20 21

They curl up in the straw, trying to find a


comfortable position and forget about their
predicament.

Bivotar and Juranda awake from a restless


sleep to hear shouting and the sounds of a
struggle.
"Get your hands off Max!"
"Stop prodding Fred with spear!"
The argument stops with the slamming of a
distant door, echoing throughout the dungeon.
"It's Max and Fred!" says Juranda. Max
and Fred were the two friendly but timid elves
who had helped them on an earlier adventure
in Zork.
"Fred?" Juranda calls into the darkness.
"Max?"
"Who calls?" comes a reply.
Two small, furry elves emerge from the
gloom and, spotting Bivotar and Juranda,
rush over in a wild frenzy of hugs and chatter.
"Fred glad to see you again," says Fred.
"Max worried about you," adds Max.
"What are you doing here?" asks Bivotar.
"And where is here, for that matter?"
"This is ancient, deserted castle," answers
Fred.

Go to page 23.
22 23

"Castle being used by evil warlock, Grawl,"


adds Max.
"Wasn't Grawl that warlock who put the
enchantment on Syovar's son Logrumethar?"
Bivotar asks.
"Yes, same Grawl."
"Grawl angry with you for rescuing Log-
rumethar from Cavern of Doom."
"Captured you to get revenge."
"Perhaps plotting some terrible torture this
very moment!"
"Fred and Max captured also."
"Very careless."
"Wandered into enchanted woods without
magic cloak!"
Fred lowers his voice to a whisper. "Actually,
elves captured on purpose."
"Right," Max agrees, also in a whisper.
"Forget magic cloak on purpose. Syovar wanted
Max and Fred here for rescue."
"Rescue?" asks Juranda.
"Yes, you must do exactly as we say."
"Rescue should happen at any ..."
Suddenly, a wall of the dungeon explodes
into a cloud of smoke and mortar, and sun-
light pours through a newly formed gaping

Go to page 24.
24 25

hole! A moment later Syovar appears in the edging toward the center of the room to avoid
opening, locked in combat with another wizard. being cornered by the other.
"That's Grawl!" shrieks Fred. • "Hole clear now!" shouts Max.
Lightning bolts flash from Grawl's arms and "Quick! Everyone through opening!" cries
explode harmlessly off Syovar's invisible shield. Fred, running toward the sunlight.
Syovar conjures a huge monster, with venom- "Wait! We can't leave Syovar now!" Bivotar
ous fangs as long as a man's arm. As the yells after the fleeing elves. "He needs help!"
monster leaps at Grawl, the evil warlock con-
jures an even fiercer monster which devours Stay and try to help Syovar in his battle against
Syovar's. Syovar and Grawl circle each other, Grawl?
Go to page 28.
Go to page 25.
Listen to Max and Fred and leave the dungeon?
Go to page 30.
26 27

"Okay," Bivotar says. "Onward and up- "Hurry," cries Bivotar, an edge of panic in
ward!" his voice. "A rat just bit me on the foot!"
They mount the winding stone stairs, which Suddenly, in a wave of fur and teeth, thou-
are slippery and steep. Soon it is pitch black, sands of rats begin leaping upon them from
and the two adventurers are forced to grope all directions, their tiny teeth working with
their way along. Skittering sounds can be heard amazing ferocity. Soon, all that remains are
nearby. some well-picked bones, and a few thousand
Rats seem to be coming closer now, occa- well-fed rats.
sionally brushing Bivotar or Juranda on the
leg. Juranda, hurrying too much in the dark, THE END
trips on the rough-hewn steps in the darkness.
Your score is 1 out of a possible 10 points.
Go to page 27. Well, you probably deserve another chance.
Turn to page 14 and try again.
28 29

Reluctant to leave Syovar during his battle,


Bivotar and Juranda linger in the dungeon.
"Hurry!" yells one of the elves from beyond
the opening in the wall.
Syovar notices them and pauses in battle,
calling to them to follow Max and Fred. Grawl,
taking quick advantage of Syovar's lapse, hurls
an enormous ball of fire. The fireball strikes
Syovar in the chest, and he is reduced to a
smoking pile of ash!
Eyes gleaming with hatred and desire for
revenge, Grawl turns toward Bivotar and
Juranda. Two more fireballs fly through the
air....

THE END

Your score is 2 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 19 and try again.
30 31

Bivotar and Juranda follow the elves through asleep or unconscious. Logrumethar is lean-
the opening, and pause just beyond it to look ing over his father, applying ointment to his
back. The battle reaches a climax; walls of burns. Max and Fred are just disappearing
fire leap across the dungeon. Suddenly, it is down the winding stairs of the turret, presum-
over, and the flames begin to disperse. Juranda ably in search of a healer.
cheers as she spots Grawl, lying motionless Logrumethar crosses the room to greet
on the dungeon floor. But the cheer dies in Bivotar and Juranda. "It looks very bad," he
her throat when she sees that Syovar is stag- says. "The wounds are very serious, and Syovar
gering, his body burned in many places. is no longer a young man." He shakes his
The cat-like apparition appears in the air head. "I don't understand it. Grawl is ... was
above the body of Grawl. Its huge eyes, usu- ... a very powerful warlock, but we never
ally impassive, betray a hint of anger as it dreamed that he could put up such a deter-
speaks to Syovar. mined struggle." -
"Um, I'm not sure it means anything,"
"My servant Grawl lies here Juranda says, "but there was another ... being
Defeated by your hand of some sort, who appeared several times while
But soon you'll see the end we were in the dungeon, including once just
Of everything you've planned." after Grawl was killed."
A troubled look passes across Logrumethar's
As before, the creature vanishes as it utters face. "Describe for me this creature," he asks.
the last word. Syovar stumbles backward and Bivotar describes the cat-like apparition, and
falls to the ground. Juranda relates the three rhymes it spoke.
Before Bivotar and Juranda have time to "Worse and worse," says Logrumethar, shak-
move, a great white light surrounds them. ing his head. "Your description of this crea-
When it fades, they are in one of the turret ture sounds like the ancient demon Jeearr. I
rooms of the Castle of Zork. Syovar lies on a thought it was only a legend—a great power
canopied bed at the other end of the room, who lives in a void beyond our world, and

Go to page 31. Go to page 32.


32 33

who literally feeds on war and suffering. It Finally, Syovar's dream seems to be coming
must have been Jeearr's protective powers that true. The leaders of all the lands have agreed
allowed Grawl to inflict such damage on to meet several days hence at Quendor, an old
Syovar. It is dreadful to think that Grawl, one city in the northlands. There, if everything
of the most powerful warlocks ever to appear goes according to Syovar's plan, they will sign
in our land, is in thrall to this demon from a treaty proclaiming a union between the
the void. Jeearr must be powerful and terrible lands.
indeed." As the conference approaches, a truce be-
A healer comes in carrying a tray of potions, tween all the warring neighbors has been
and begins tending to Syovar. observed—but instead of working toward
"Also," continues Logrumethar, "this means peace, the nations have merely used this time
that we were wrong about why you were to build huge armies, poised to attack should
snatched away to that dungeon prison." the treaty not be signed.
"You mean, it wasn't merely Grawl seeking "The tremendous respect that the leaders
revenge on us for breaking your enchantment?" feel for Syovar has made this conference
"No, but that was what Jeearr wanted us to possible. That was Jeearr's true reason for
think. The real reason is the Conference of capturing you two—to lure Syovar into a trap
Quendor." that would prevent him from being at that
According to Logntmethar, Syovar has been conference. If he cannot attend, the treaty will
working for many years to unite the neighbor- not be signed and Quendor will merely be the
ing lands in peace, ending the wars that have prelude to the worst bloodshed that the Land
sapped the lives and resources of all. Peace of Frobozz has ever seen."
would benefit all the lands; water-rich Antharia The healer approached Logrumethar. "He
could irrigate the deserts of Kovalli in ex- may live, he may die. It is in the hands of the
change for the Kovalli's secret insect-exter- gods. However," the healer adds, "one thing
mination spells that would cure Antharia's is certain. Syovar will not be at Quendor."
perennial locust plagues. "Then Jeearr has won. War will spread

Go to page 33. Go to page 34.


34 35

across the face of the earth—enough fighting either," Juranda counters. "I'd feel like I was
and bloodshed to keep Jeearr fed and power- deserting him."
ful for a thousand years." A faint glimmer of "That's true—our help might be needed here.
hope pops into his eyes. "Unless . .. unless we After all, we both took that first aid course
could find the Helm of Zork!" last year."
"What's that?" asks Bivotar. "I doubt you could do anything more than
"It's a golden helmet which allows the our healers can," Logrumethar points out.
wearer to impersonate anyone he chooses. Its
powers are so great that the illusion cannot Go to page 36.
be detected even by the most wise of magic
users. If I had the Helm, I could go to Quendor
and pose as Syovar."
"Where is the Helm?" Juranda inquires.
"Alas, it has been lost since antiquity. Some
say the Helm's location is far beyond the dis-
tant desert. Others think it rests in a ship-
wreck in the deepest reaches of the ocean.
Still others say it lies in caverns deep under-
ground."
"If it's the only chance to salvage the treaty,
let's go search for it," suggests Juranda.
Logrumethar shakes his head slowly. "I can-
not leave my father on his sickbed, so close to
death."
"I guess that Juranda and I could go,"
Bivotar says.
"But I don't want to leave Syovar like this,

Go to page 35.
36 37

However, I would never ask you to under- After a brief, whispered discussion, Bivotar
take so perilous and difficult a quest. The and Juranda decide to seek the Helm. Log-
decision must be your own." rumethar nods solemnly, and leads them down
the turret stairs to his own bedchamber. ,
Journey forth to search for the Helm of Zork? "Here is a magic bead," he says, handing
Go to page 37. Juranda a small glass sphere which she places
in her belt pouch. "When you find the Helm,
Stay at Syovar's bedside? or when you wish to return, merely break the
Go to page 41. bead upon the ground, and you will return
here to the castle. And take this lantern—you'll
probably need it."
Logrumethar reaches into a cabinet and re-
moves a brittle-looking scroll. "I will use a
powerful spell of mine, which will transport
you somewhere into the vicinity of the Helm.
From that point, you'll be totally on your own.
Also, Jeearr will probably visit you again. It
may seem like a harmless jokester, but keep
in mind that it is totally demonic."
"Why does it spout those riddles?" Bivotar
asks.
"Who knows what goes on inside that inhu-
man mind? Perhaps the fiend simply enjoys
taunting you; perhaps it hopes to confuse you.
Maybe giving these little hints somehow amuses
it. In any case, I'll wish you good adventuring,
my young friends."

Go to page 39.
38 39

He begins reading the spell from the scroll.


"Telepo Juranda, telepo Bivotar, beamic redissk
aimfiz Helm of Zork."
In a flash, the two adventurers are standing
at the base of a towering cliff. A huge water-
all pours out of a hole in the face of the cliff
far above them and forms a wide river which
washes away from the falls. A red buoy, moored
to some sharp rocks near the bank of the river,
bounces in the swirling current.
Across the river is a thick forest. In the
distance, rising above the forest, they can
barely see the crumbling spire of a deserted
castle. A breathtaking rainbow arches high
above the falls, ending at the river bank just
in front of them!
As Bivotar and Juranda stare at the beauti-
ful rainbow, a familiar voice from behind them
intones:

"It bobs and sways upon the spray


Warning sailors—stay away!
Walk upon the rainbow mist
But not before the sceptre's twist!"

They spin around just as Jeearr vanishes into


thin air.
Go to page 40.
40 41

"Another riddle," says Juranda, glumly. Unable to bear the thought of leaving Sy-
"It seemed like it was saying we could walk ovar's side during his fight for life, Bivotar
on the rainbow." and Juranda elect to stay in the castle. Syovar
"Don't be a dolt. Let's go over and look at remains unconscious during the following days,
that buoy." but his wounds seem to be healing.
"Hey, look!" Bivotar steps onto the lowest The Quendor Conference comes and goes
part of the rainbow. "You can walk on it! It without a treaty, and sure enough, fighting
feels like walking on a mattress, or on foam breaks out among virtually all the neighbor-
rubber." He takes a few more steps up the ing lands.
rainbow. Syovar regains consciousness for a few brief
"Come back down, Biv. I think we ought to minutes, long enough to find out that his life-
look at that buoy first." long hopes have been dashed. After that,
Syovar's condition worsens daily, and a week
Examine the buoy? after the conference, during a night of terrible
Go to page 43. storms, he dies.
Bloodshed and chaos continue to spread
Try to cross the rainbow? throughout the Land of Frobozz. And each
Go to page 45. night, in their dreams, Bivotar and Juranda
see a limbless cat-like creature, taunting them
Try to swim across the river?
Go to page 46. Go to page 42.
42
43

and laughing, its wide eyes growing brighter Bivotar steps reluctantly off the rainbow
laughing at them, growing stronger and follows Juranda toward the buoy. They
wade through shallow water to the outcrop-
THE END ping of rock where the buoy is moored.
"Listen," Juranda says, cupping her ear to-
Your score is 3 out of a possible 10 points. ward the bobbing red float. "You can hear
Well, you probably deserve another chance something rattling around inside it."
Turn to page 30 and try again.
"There's a seam here." Bivotar points to a
line running around the center of the buoy.
Juranda grasps the top part of the buoy and
gives it a tug. It squeaks a bit, and then sud-
denly flies off. Juranda almost falls backward
to the river, but fortunately recovers her
glance in time. Meanwhile, Bivotar reaches
into the hollow buoy, and discovers a golden
sceptre, studded with huge jewels of every
sort: emeralds, rubies, diamonds, sapphires.
He waves it through the air, and rainbows of
color leap from the sceptre's point.
"It's beautiful," gasps Bivotar.
"Sure is," agrees Juranda, replacing the top
the buoy. "Let's try climbing that rainbow
now."

Go to page 45.
44 45

Their feet sink into the mists of the rainbow,


but it does provide enough support to allow
them to climb it. Each step higher provides
an ever more stunning view of the waterfall
and the river valley below.
As they approach the apex of the rainbow's
arc, Juranda stops, looking frightened.
"Biv, our feet are sinking further into the
rainbow! Look, you can see the rainbow get-
ting thinner as you watch it! It's ... dissolving!"

If you found the jeweled sceptre,


go to page 48.
*
Otherwise, go to page 56.
46 47

"Let's forget about the rainbow and the water. The river narrows and forms a series of
buoy," says Juranda. "Let's cross the river. I swirling rapids. The current smashes them
want to get to that castle beyond the forest." against some particularly nasty rocks.
"The current looks very strong," argues
Bivotar, a poor swimmer. THE END
"So, we'll get carried downstream a bit.
We'll just walk back upstream along the other Your score is 4 out of a possible 10 points.
bank of the river." Well, you probably deserve another chance.
Bivotar looks resigned and follows Juranda Turn to page 37 and try again.
into the river. The swift current sweeps them
away from the bank toward the center of the

Go to page 47.
48 49

Bivotar looks around in a panic. "We'll never ing farther into the cliff wall, sloping gently
make it back down in time! And if we fall, downwards.
we'll be killed in the rapids at the bottom of They begin walking down the tunnel, and
that waterfall!" as their footsteps echo in the passage, dust
Juranda has a sudden inspiration. "The and pebbles fall from the roof of the tunnel.
sceptre—remember how it gave off that rain- "The roof doesn't look too sturdy," Bivotar
bow of colors when you waved it? It might points out. "It's just loose dirt."
have some magical powers! Try waving it over "Don't make any loud noises."
the rainbow." After a few more minutes of walking, the
Bivotar holds the sceptre out at arm's length passage turns a corner. Bivotar and Juranda
and waves it slowly back and forth several stop in fright, beholding a fearsome looking
times. At first, nothing seems to happen. Then
a ripple races along the entire length of the Go to page 50.
rainbow, and Bivotar drops the sceptre! It
plummets into the river, but a moment later
the rainbow hardens into a comfortable walk-
ing surface.
"It worked!" Juranda shouts.
"Yes, but I wish I hadn't dropped the sceptre."
"Well, let's just hope we won't need it again."
They continue along the rainbow, eventu-
ally reaching a cave opening in the wall of the
cliff. Clambering inside, Juranda points out
how lucky they are. "We never could have
made it up here without that rainbow."
"I'd better turn the lamp on now," com-
ments Bivotar. The light reveals a tunnel lead-

Go to page 49.
50 51

monster: an enormous dog with three heads!


It is wearing a gigantic collar, connected by a
chain to a spike in the floor of the tunnel.
A huge bone lies on the ground, apparently
just beyond the dog-monster's reach. The bone
is covered with hunks of meat.
The creature notices them and strains at
the chain, barking at the top of its enormous
lungs, saliva pouring from three powerful jaws!
The barks resound down the corridor. The
roof behind them begins to shake, and then
suddenly a huge section collapses. When the
dust from the cave-in settles, they can see
that the tunnel is completely closed off.
"We can't go back that way," says Bivotar,
stating the obvious.
"But he'll never let us by either." Juranda
points toward the three-headed canine.
Suddenly, a familiar shape appears floating
before them. Jeearr chuckles a few times be-
fore speaking:

"You will always be a winner


If you give a puppy dog his dinner!"

The demon whips its sucker-covered tail


through the air, and then disappears. The dog-

Go to page 52.
52 53

monster strains against its chain, which makes Juranda removes the magic bead from her
ominous creaking noises as though the metal pouch. Tiny rays of colored light flash out-
were about to snap. wards from under its transparent surface.
"What do you suppose that riddle means?" "Here goes." She throws the tiny sphere
asks Bivotar. against the ground. It smashes open, and light
"I don't know," Juranda responds. "Does it beams of every color stream forth and sur-
matter? We're trapped between the cave-in round them. The beams spin around them in
and that monster. We'd better use our glass a whirlpool of light, and then fade away, re-
bead to return to the castle, before the dog- vealing Logrumethar standing beside Syovar's
thing breaks its chain and makes mincemeat sickbed.
out of us." Logrumethar looks at them, expectantly.
"Perhaps Logrumethar will have an idea "Did you find ... No, I see that you do not
on how we can continue," she adds. have the Helm. And Quendor begins on the
morrow."
Use the magic bead and return now to the Cas- "We tried," says Bivotar, feeling miserable.
tle of Zork? "How is Syovar?" asks Juranda.
Go to page 53. Logrumethar looks downcast. "He grows
worse. The healers are not optimistic."
Stay and tackle the three-headed dog? "Couldn't we try again?" asks Bivotar.
Go to page 58. "Couldn't we have another chance to find the
Helm?"
"What makes you think that you would suc-
ceed where you failed before?" replies Log-
rumethar. "Besides, the spell I used to send
you to the region of the Helm was only good
for one casting; it is all used up, now."
The next day, while Bivotar and Juranda
Go to page 55.
54 55

are with Logrumethar at Syovar's bedside,


they are visited by Jeearr.

"The meeting is over


With treaty suspended
The armies start marching
As Quendor has ended!"

The demon vanishes, leaving behind a faint


odor that stings the nostrils. Before the odor
has even faded, a messenger rushes into the
turret chamber.
"Logrumethar! The conference has broken
up in acrimony! The army of Galepath is mass-
ing on our border, and the armada of Mareilon
is blockading our harbors!"
"I must leave to organize the defense of the
kingdom," Logrumethar tells them. "Syovar's
dream has become a nightmare. Jeearr has
won."

THE END
Your score is 6 out of a possible 10 points.
Well, you probably deserve another chance.
Turn back to page 48 and try again.
56 57

The rainbow continues to dissipate, and a


minute later it becomes too tenuous to hold
them any longer. They plunge, several hun-
dred feet into the rapids below, never to be
seen again.

THE END

Your score is 5 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 37 and try again.
58 59

"Wait, Juran. I've got an idea. If we tossed


the dog-creature that bone, it just might leave
us alone."
"It's worth a try," Juranda agrees. She edges
toward the bone, keeping a wary eye on the
three-headed beast. It strains madly at the
collar, but remains chained.
"This bone weighs a ton," puffs Juranda,
who sometimes exaggerates slightly. "Better
give me a hand with it."
Bivotar and Juranda each grab one end of
the bone, and begin swinging it back and forth.
"On the count of three," instructs Juranda.
"One ... and ... two ... and ... three!" The
bone flies toward the dog, which catches it.
Immediately, all three heads begin tearing at
the hunks of meat. In just a matter of seconds, wet tongues begin slobbering all over them.
the entire bone is picked clean! The creature's tail wags furiously back and
Six eyes focus on Bivotar and Juranda, and forth with doggish joy, creating a mighty wind.
in a wild frenzy, the creature leaps toward "Why, it's just an overgrown puppy," says
them, snapping the chain! Bivotar, scratching one of the heads between
"Look out, it's loose," screams Bivotar. its ears. The dog whines with pleasure and
"Run!"
Run! wags its tail even faster.
"Run where? The cave-in ..." "Enough!" cries Juranda, pushing away a
They close their eyes, expecting to be torn tongue the size of a throw rug. "Let's get going.
apart by canine teeth ... I see a doorway ahead."
... and a second later, three rather large and They leave the three-headed dog behind, star-

Go to page 59. Go to page 60.


60 61

ing after them through baleful eyes. Bivotar "Okay, let's have a look around," agrees
gives one last glimpse back: its powerful fore- Juranda. "Do you have anything in mind?"
legs are clawing furiously at the tunnel floor "Well, aren't paintings often used to hide
in an attempt to bury the huge bone. safes and things like that?"
Once through the doorway, they find them- Juranda snaps her fingers. "Good thinking,
selves inside what appears to be an artist's Biv. Let's have a look behind it."
studio. The walls and floor are splattered with They approach the painting, which depicts
paint. Empty hooks and broken picture frames an orange-colored hot-air balloon sailing over
indicate that the room has been extensively a wooded area. They lift the heavy painting
vandalized. One large picture seems to have off the hook and place it on the ground. The
miraculously escaped the vandals, and hangs wall behind the painting is featureless except
proudly in the center of one wall. Another for the same spatterings of paint that cover
doorway lies at the opposite end of the room. the rest of the room.
"I can see the tunnel continuing beyond "Oh, well," sighs Juranda. "It was worth
that doorway," says Juranda. "Let's get going." the try."
"I want to look around here first," Bivotar "Right," Bivotar agrees, adding, "nothing
complains. ventured, nothing gained. Anyway, let's get
moving again."
Stay around the studio for a while?
Go to page 61. Go to page 63.

Continue along the tunnel right away?


Go to page 63.
62 63

As Bivotar and Juranda continue down the


long tunnel, it makes several winding turns,
and starts sloping sharply downward. A dis-
tant roar, like the sound of rushing water,
echoes faintly down the passage.
The noise grows louder, and soon they come
to a branch point, where a smaller side tunnel
leads off to the left. The roaring noise ema-
nates from the side tunnel.
Go to page 64.
65
64
They enter the side tunnel, ducking slightly
"I think we should check out that smaller because of its lower ceiling.
passage," says Bivotar. The side passage ends just a few steps later,
opening into a huge high-roofed cavern. A
Investigate the small side passage as Bivotar mighty waterfall cascades down the far side
suggests? of the cavern, forming a swirling pool which
Go to page 65. pours into a huge hole in the cavern floor. A
rectangular object in the center of the cavern
Ignore the side passage and continue down the glints in the light of the lantern.
main passage? The noise of the pouring water is over-
Go to page 70. whelming, reverberating around the cavern,
shaking the walls, vibrating through their
heads. Almost instantly after entering the
cavern, Bivotar and Juranda clamp their hands
over their ears and dash back out. Bivotar
almost drops the lamp in his haste to escape
the overpowering noise.
"Wow!" Juranda exclaims, once they are
back in the relative quiet of the main tunnel.
"I've never heard anything so loud in my
life."
"Now I know what the expression 'too loud
to think' means," adds Bivotar.
"Did you see something on the floor in
there?"
"Yes!" says Bivotar with excitement. "It
looked like a block of metal. Based on the

Go to page 67.
67

color, I'd say it was a bar of platinum or


silver!"
"That might come in handy later. You never
know when you're going to have to strike a
bargain with some greedy gnome or some-
thing."
"I'm not going back in there, at least not
without some heavy-duty earmuffs!"

Did you find the scroll with the Silence Spell on


it?
Go to page 68.

If not, go to page 70.


68 69
The pages of Conquest at Quendor begin vi-
brating wildly, and then, in an explosion of
smoke and ash, the book is gone! In its place
is a swirling vortex of black smoke, stretching
into the distance like an infinite tunnel. A face
zooms toward you out of the blackness, closer
and closer, huger and huger, until it almost
seems to surround you in its immensity! The
face is twisted into a scowl of anger, its red eyes
pulsing with flashes of hatred. It is Insidious
Insectus, the Demon of Infinite Loops! In a
voice almost too deep to hear, and too hideous
to describe, it speaks!
"You have been cheating, O foul one! There
is no magic spell of that sort anywhere in
these pages. You have fallen into the trap I set
for weak-willed readers such as you. Now, for
your punishment, I doom you to an eternity
of making the wrong decision!"

Go to page 70.
70

Bivotar and Juranda leave the roar of the


side tunnel behind and continue down the
main passage.
The tunnel, already sloping steeply down-
ward, begins sloping more and more. To make
matters worse, the floor of the tunnel is cov-
ered with loose pebbles and other rubble. Each
step is dangerous, threatening to send the two
adventurers sliding down the passage into the
darkness ahead.
In fact, this is exactly what happens. Bivotar
loses his footing on a patch of gravelly ground.
He grabs at Juranda for support, but this
merely causes her to lose her balance as well.
They begin sliding down the sloping corridor,
gaining speed in an avalanche of tiny rocks.
Suddenly they land on a level surface, and lie
there for a moment, stunned.
"Are you hurt?" asks Juranda, recovering
first.
"I think I'm okay," answers Bivotar, stand-
ing slowly. "But the lantern looks damaged.
It's pretty battered, and the bulb is flickering."
He looks around. "Where are we?"
It appears that they are in a small rectangu-
lar room with wooden walls. The ceiling
above—where they fell in from the sloping

Go to page 72.
72 73

tunnel—is open. In the center of one of the The demon grows even angrier as it speaks.
short walls is a narrow door. "So that you may know the evil of your deed,
Juranda tries to open the door. It opens I will visit you again and again throughout all
outward an inch or so, and then stops. time!" With an explosion of light and flame
"It feels like it's hitting something." She unlike anything you have ever imagined, the
squirms her hand through the crack between demon is gone and you are left holding Conquest
the door and the frame. "Yup, there's a wall at Quendor again.
right behind the door. Why would someone
build a door next to a wall?" Go to page 75.
"Who cares? We'd better use that magic
bead to get out of here before the lamp goes
out. There's no other way out. Maybe we can
get another lamp from Logrumethar and try
again tomorrow."

Use the magic bead and return now to the Cas-


tle of Zork?
Go to page 53.

Stay here in the room with wooden watts?


Go to page 75.
75

"Let's not give up so easily," says Juranda,


walking slowly around the perimeter of the
room. She knocks on one of the longer walls.
"It sounds hollow, like there's just air on the
other side. It feels pretty flimsy, also."
"Can we break through it?" asks Bivotar.
"Let's try." Juranda bangs harder against
the wooden wall. "Ouch! No, I don't think it's
thin enough to break."
"Let me try," says Bivotar. He runs toward
the wall, throwing all his weight against it.
He bounces off and lands on the floor, gently
massaging his shoulder. "I think I'm going to
have a doozy of a black-and-blue mark."
"Biv, when you hit the wall, it looked like,
well, like the whole room turned a little bit. If
we could get the room to turn ninety degrees,
then the door would open into the space
beyond this hollow panel!"
"That's silly, Juran. You can't turn a room!"
"And you can't walk on a rainbow. Now
stand up and help me push on this wall."
Looking slightly contrite, Bivotar helps
Juranda push the wooden panel. Nothing
seems to happen.
"I told you so ..." begins Bivotar.
"Let's just try it once more," begs Juranda.

Go to page 76.
76 77

They try again, pushing on the wall as hard bag is affixed to the metal frame. Hanging
as they can. Slowly, the room begins to turn. from the metal frame, just under the mouth
After the first few inches it begins to swing of the bag, is a metal receptacle about two
more easily. feet square and one foot deep.
"That should be enough," says Juranda. "Let Lying on the ground next to the basket is a
me try the door again." It opens, revealing a small pile of wood. Near the wood is a small
somewhat circular area, dimly lit from above. box labeled
"Good thing there's light ahead," comments
Bivotar. "The lamp is just about to go out." MATCHES
"Click," goes the lamp as it sputters and
dies. "The walls look weird," says Bivotar, run-
Bivotar and Juranda enter the circular area. ning his hand over the smooth surface.
It is a wide ledge extending about halfway With the usual lack of warning, Jeearr
across a vertical cylindrical shaft. The walls appears, floating in the center of the shaft
of the shaft are smooth and shiny, not like the beyond the ledge.
work of human engineering, but as though a
tremendous heat had melted the very rock of "One of nature's quaint surprises
the walls. The shaft extends upward, with light Is that hot air always rises."
filtering down from above, and descends into
inky blackness. The demon floats upward into the shaft and
Of more immediate interest is an unusual slowly fades out of sight.
item on the ledge in front of them. It begins "Look, you can see the sky up above,"
with a straw basket, large enough for several Juranda points out, indicating a tiny circle of
people to stand inside. A metal frame is at- blue far overhead.
tached to the top of the basket. A giant bag of "You know where we are?" exclaims Bivotar,
orange cloth, apparently empty, lies draped suddenly. "This is the bottom of an old volcano,
over the side of the basket. The mouth of the one that probably hasn't erupted for centuries!

Go to page 77. Go to page 79.


78 79

And that's the mouth of the volcano, way up


there!"
"That's why the walls look like melted rock!"
says Juranda, nodding in agreement. "It's
hardened lava!"
"But there's nowhere to go from here,"
moans Bivotar. "We can't climb these walls,
and if we go back we'll just be stuck in that
rotating room. What should we do? Use the
magic bead?"
"Maybe we could tear up this cloth bag
here to make a rope, and then use it to climb
farther down into the volcano."

Use the magic bead to return to the Castle of


Zork?
Go to page 53.

Try to figure out a way to get to the mouth of


the volcano, far above?
Go to page 80.

Tear up the cloth bag to make a rope?


Go to page 86.
80 81
Bivotar studies the basket-bag object for a
moment. Suddenly his eyes light up. "I know
what this contraption is! It's a hot-air balloon!"
"Right! We can use this wood here to build
a fire in the receptacle ..."
"... Which will fill the bag with hot air..."
"... And lift the basket up and out of the
volcano!"
Bivotar quickly dumps the sticks of wood
into the receptacle, and Juranda strikes a
match and touches it to one of the smaller
pieces. In a flash, the other sticks catch fire as
well. The bag begins to billow outward and
expand.
"Quick, get into the basket," says Bivotar,
as it begins to float off the ground. They scram-
ble into the basket. A moment later the bal-
loon twitches and begins rising majestically
up the lava tube of the volcano.
They rise swiftly through the dormant vol-
cano, and soon emerge out of the mouth, into
a cloudless, sunny day.
A brisk wind immediately begins sweeping
the balloon away from the volcano's mouth,
and over a lush forest below. Distant moun-
tains with jagged peaks swing into view over
the curve of the earth. The forest ends, reveal-
Go to page 82.
82 83

ing a wide grassland between it and the fast- "On second thought, let's play it safe and
land the balloon," says Juranda.
approaching mountains.
"I think we should try to land the balloon," "Aye, aye, Captain!" yells Bivotar. He closes
cautions Bivotar. "Those mountains are get- the lid of the metal receptacle, quickly quench-
ing the fire. Almost immediately, the balloon
ting awfully close."
"But this is such a glorious ride!" Juranda begins losing altitude, dropping out of the fast-
protests. "Besides, we'll make it over the moving layer of air into a more placid stream.
As it drifts lower it approaches the ruins of a
mountains!" small castle overgrown with ivy.
Continue toward the mountains? The balloon brushes across the grass and
finally comes to rest and the bag slowly sags
Go to page 88.
to the ground. Bivotar and Juranda climb out
Try to land the balloon now? of the basket and walk toward the ruined
castle.
Go to page 83.
The castle is nearly covered with overgrowth,
and many of the walls are starting to crumble.
The entire castle is surrounded by a wide moat
full of murky water. Occasional bubbles break
the surface of the moat. A narrow drawbridge
of extremely rotted wood crosses the moat.
Lying in the grass, near the end of the draw-
bridge, is a canvas sack.
While gazing at the ruined castle, the de-
mon Jeearr appears in the air before them,
seeming almost transparent in the bright
sunlight.

Go to page 85.
84 85

"Within these ruins tie


The object of your quest
But to cross the moat you must
Pass one final spelling test!"

It finishes the riddle and, as always, fades


slowly away. The faint sound of evil laughter
lingers for a moment, and then fades as well.
" 'The object of our quest'... does that mean
that the Helm of Zork is inside this castle,
Biv?"
"We won't know until we get there," Bivotar
replies. "Let's go inside." He begins walking
toward the drawbridge.
Juranda hesitates. "That bridge looks like
it's about to collapse. I don't think it's safe.
Maybe we should just swim across the moat.
It's not that wide."
"What's inside this bag?" Bivotar wonders
aloud, nudging the canvas sack with his toe.

Cross the wooden drawbridge?


Go to page 90.

Swim the moat?


Go to page 92.

Look inside the canvas sack?


Go to page 94.
86 87
"Let's do as you suggest," agrees Bivotar,
tearing at the cloth bag.
The cloth tears easily, and within minutes
they have torn the entire bag into long, thin
strips. By tying the strips together, they soon
have quite a lengthy "rope."
"We can tie it to the metal frame of the
basket contraption," says Juranda. "I'll stand
in the basket to anchor it while you climb
down the rope."
Bivotar begins to descend into the darkness.
Suddenly, despite Juranda's weight, the bas-
ket begins sliding toward the edge of the ledge.
Juranda shrieks as it topples into the shaft.
Both adventurers plunge into the black depths
of the volcano.

THE END

Your score is 6 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 75 and try again.
88
89
"Okay," agrees Bivotar. "I guess it does look
like we're a little higher than the mountain
peaks."
The winds grow stronger and the balloon
travels even faster as they approach the moun-
tains. Suddenly, a powerful downdraft catches
the balloon and sends it hurtling straight at
one of the sharpest peaks!
The basket strikes the mountain with tre-
mendous force. Bivotar and Juranda are hurled
down the mountainside, their bodies tumbling
thousands of feet into a deep canyon between
two peaks.

THE END

Your score is 6 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 80 and try again.
90
91
Juranda steps out onto the drawbridge first,
gingerly putting her weight onto the rotting
boards. They creak loudly, but seem sturdy
enough.
"It looks safe, Biv," she says, waving him
along.
Bivotar follows Juranda onto the bridge. As
they reach the center of the bridge, it sud-
denly collapses with a scream of splintering
wood. They plunge ten feet or so into the cold
waters of the moat, and are almost immedi-
ately set upon by some of the fiercest flesh-
eating fish known to man..

THE END

Your score is 7 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 83 and try again.
92 93
"The drawbridge looks pretty rotted away," "Then swim faster, dummy!" calls Juranda,
frets Juranda. "We might get creamed if it paddling out to the center of the moat.
collapsed while we were on it." "Ow!" yells Bivotar. "Something just bit
"But you know what a lousy swimmer I me on the leg!"
am," argues Bivotar. "Youch! Me too!"
"Oh, come on. It's only about twenty feet "Let's get out of here!" Bivotar begins splash-
across!" ing toward the bank in a panic.
"All right, all right, we'll swim across.' Unfortunately, they are surrounded by a
They clamber down the steep bank of the large school of vicious flesh-eating fish. Less
moat, and plunge into the murky water. than a minute later some human bones settle
"Brrr, it's freezing," complains Bivotar. to the bottom of the moat.

Go to page 93. THE END

Your score is 7 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page S3 and try again.
94 95
Bivotar opens the canvas sack and looks Juranda hesitates. "It sounds ridiculously
inside. "It's a parchment scroll with some dangerous to me. I say we forget about the
writing on it," he tells Juranda, and begins to spell and just swim across the moat."
read. "Or use the drawbridge."
He looks up a moment later. "It's a magic
spell that allows the spellcaster to leap tre- Cross the drawbridge?
mendous distances. According to the instruc- Go to page 90.
tions, it can be used on two people as long as
they are holding hands. We could use the spell Swim across the moat?
to leap across the moat!" Go to page 92.
Go to page 95. Use the magic leaping spell?
Go to page 96.
96 97

Bivotar and Juranda argue for a while about and I came across this explosive in the armory."
the relative merits of the drawbridge versus He holds up a brick of clay-like material with
swimming. Eventually, they realize that all a fuse protruding from it. "And in one of the
their options involve a certain amount of bedrooms I found this scroll with instructions
danger, and they decide that they might as for a magic spell that shrinks you down to the
well try the magic spell. size of an insect!"
Grasping Juranda's hand tightly, Bivotar re- Juranda looks slightly downcast. "All I found
cites the words of the spell. "Vawltus hurdlo was a stupid letter opener and a doormat."
soria boundik breep!" A tickling feeling of en- "Hey, cheer up. They might be useful," says
ergy spreads through their legs. Before they Bivotar, without much conviction.
even realize that anything has happened, they "We've been all over every part of the castle
are soaring in a graceful arc through the air except that tower," says Juranda, pointing to
over the moat. Higher and higher they climb, the one turret still standing. "If the Helm
sailing over the crumbling ramparts of the isn't up there, then it's not here anywhere!"
castle, and, finally, descending into the castle's "Then let's head up there and find out!"
courtyard. They land gently amidst the rubble. They climb a narrow, winding stair within
"What a blast!" cries Bivotar. the tower, lugging the items they found while
Juranda nods in agreement, and begins to searching the castle. At the top of the stair
look around. "It'll take a while to explore this they discover a wide landing. Rats scurry away
place. Let's split up and search around, and into the dim corners of the landing. At the far
then meet back here, in, uh, ten minutes." end of the landing is a heavy wooden door.
Bivotar agrees with Juranda's suggestion, Bivotar tries to open it.
and they head off in separate directions to "Locked," he says, with disappointment.
explore the ruins. A few minutes later, they They study the wooden door. A small window,
meet back at the courtyard. barred with iron, is set into the upper part of
"I found a whole bunch of neat things," the door. There is a large gap under the door,
says Bivotar. "This stepladder was in a closet, perhaps two inches between the bottom of the

Go to page 97. Go to page 99.


98 99

door and the floor. Above the door is a glass


transom, which looks as though it can't be
opened from this side. Juranda tries looking
through the keyhole, but it seems to be blocked
by something. However, by standing on his
tiptoes, Bivotar is just able to see through the
grated window.
"There's a golden helmet in there!" Bivotar
tells Juranda. "It must be the Helm of Zork!
It's absolutely dazzling! It's resting on a ped-
estal in the center of the room. There's a mir-
ror on the far wall of the room. I can see
myself peeking through the window. And I
can see what's blocking the keyhole—the key
is in the keyhole on the other side of the door!"
"We've got to get past this door, Biv!"

Try to figure out a way to get through the locked


door, keeping in mind the items found while
exploring the castle. When you think you have a
way, turn to the next page.
100 101

Use the ladder to reach the glass transom? "No problem, Juran. I can reach that tran-
Go to page 101. som with the stepladder."
"But it doesn't look like it opens from this
Use the doormat and letter opener to get the key side," argues Juranda.
from the other side of the door? "Then I'll just break the glass," Bivotar
Go to page 104. responds, "and climb through."
As Bivotar sets up the ladder next to the
Use the shrinking spell to get under the door? door, Juranda warns, "Be careful—don't cut
Go to page 108. yourself or anything."
Bivotar climbs to the top of the stepladder,
Use the explosive to blast down the door? and, wrapping his tunic around his fist for
Go to page 110. protection, smashes the glass of the transom.
Immediately, an ear-splitting alarm pierces
If you couldn't think of a way to get through the the air. Startled, Bivotar tumbles from the
locked door, go to page 112. stepladder and falls painfully to the floor. A
moment later steel doors slam shut behind
them, blocking their escape. As the alarm con-
tinues blaring, tiny jets of poison gas begin

Go to Page 103.
102 103

puffing forth from holes in the wall. Salvo


after salvo of poison-tipped darts sail through
the room as robots bearing laser guns emerge
from secret panels in the wall. Their last sight
is the chainsaws descending from the ceiling.

THE END

Your score is 8 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 96 and try again.
104 105

"Biv, remember that mystery we read last


year in English class? Remember how that
detective got through the door that was locked
from the inside?"
"You mean the one where he put a placemat
under the door to catch the key as it fell from
the lock?"
"Right. We could use the doormat I found
and do the same thing with this door!"
"What a great idea, Juran. Let's try it!"
Juranda slides the doormat halfway through
the space under the door, positioning it just
under the lock. Then she pokes the letter opener
into the keyhole. There is a faint thud, and a
tiny cloud of dust rises from the doormat.
Juranda slowly pulls the doormat out from
under the door. Sitting right in the middle of
the mat is a rusty iron key!
"You're a genius, Juran!" Bivotar slaps her
gleefully on the back, then picks up the key
and easily unlocks the door. They enter the
room and gasp at the shining radiance of the
golden Helm of Zork. Juranda gingerly picks
up the Helm, turning it from side to side to
admire its beauty.
Suddenly, a cold wind blows through the
room. The wooden door slams shut behind

Go to page 106.
106
107
them. They whirl around, and see Jeearr float-
ing in the air behind them. For once its face is "The tower is collapsing!" screams Juranda
unsmiling, but frozen in a mask of cold hatred. barely making herself heard above the roar of
the wind.
It speaks in a voice dripping with malevolence.
"The bead! Use the magic bead!"
"Your victory now turns sour
The Helm's not yours for long
'Twill be buried with this tower Do you have the magic spell for stealing the
power of the wind?
When the whirlwind sings its song!" Go to page 68.
This time the creature fails to disappear
after finishing its cryptic message. Instead, its If you don't but want to stay here in the tower
sucker-covered tail begins to whip back and of the ruined castle anyway, go to page 114.
forth, faster and faster. From outside the room
comes the sound of a powerful wind, wailing If you want to use the magic bead to return to
the Castle of Zork, go to page 116.
'round and 'round the turret. The floor of the
room begins to quiver as the noise of the wind
rises to a crescendo. Bits of mortar from the
ceiling crumble down on top of them.

Go to page 107.
108 109
Bivotar snaps his fingers. "I know how we
can get past this door! The shrinking spell I
found!"
"Yes! We could make ourselves tiny enough
to fit through this space under the door!"
agrees Juranda. "Read the spell."
Bivotar unrolls the scroll and begins reading.
"Dwindoid miniatus redoosic bibsio densafye."
Silently, the walls and ceiling begin moving
away from them, an illusion caused by their
shrinking. Within seconds, they are only an
inch tall!
The rats, which were cowering in the shad-
ows of the landing, suddenly realize that
Bivotar and Juranda aren't nearly as frighten-
ing as they first thought. As the rats move in
to investigate, the two tiny adventurers run
toward the gap under the doorway, which
now seems like it's hundreds of feet away
across the floor. The rats race after them. The
rats are faster. And hungry as well.

THE END

Your score is 8 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 96 and try again.
110 111

"Do you still have the matches from the The brick detonates as they are nearing the
balloon?" asks Juranda. base of the tower. The explosion proves a bit
Bivotar digs into his pocket. "Yes, here they too much for the ancient turret, which pro-
are." ceeds to crumble down on top of them.
"Let's use the explosive you found. We'll
blast right through this door." THE END
Bivotar studies the heavy wooden door.
"Hmmm.... The door looks pretty sturdy, but Your score is 8 out of a possible 10 points.
I guess it's worth a try." He places the explo- Well, you probably deserve another chance.
sive brick at the base of the door. "Be ready Turn to page 96 and try again.
to run down the stairs," he cautions.
He strikes a match and lights the end of
the fuse. "Go!" he shouts, running after Juranda
down the stairs.
Go to page 111.
112
113

Bivotar shrugs. "I can't think of any way to Juranda fingers the magic bead in her pouch.
get the door open. It's locked from the other "Should I use the glass bead now?"
side, and it's certainly too sturdy to break "I guess so," mutters Bivotar. "Anyhow, I'm
down." starting to get pretty hungry."
"I don't have any ideas either," adds Juranda
glumly.
Go to page 114.
"It's frustrating! To come so close, only to
fail."

Go to page 113.
114 115

Juranda fingers the magic bead in her pocket.


"Let's not chicken out, Biv." Suddenly, with a
flash of anger, she yells, "I've had it with this
joker once and for all!"
She hurls the Helm straight at Jeearr. It
passes right through the shimmering figure of
the demon, hits the wall of the tower room,
and crashes to the floor. It shatters into a
thousand tiny fragments of gold.
Jeearr howls with high-pitched laughter. The
laughter is swallowed up by the shrieking wind
as the demon vanishes. A second later, the
entire tower collapses, burying Bivotar and
Juranda in a cairn of rubble.

THE END

Your score is 8 out of a possible 10 points.


Well, you probably deserve another chance.
Turn to page 104 and try again.
116 117

Juranda reaches into her tunic pocket and signed, all we have done will be for naught.
grabs the bead. She dashes it against the stone The assembled leaders would feel the passing
floor. A swirl of colored light surrounds the of so great a wizard and would know of my
two adventurers. It grows brighter and brighter, charade. It would mean the end of Quendor
until they are forced to cover their eyes. Sud- and all that Syovar has worked for.
denly the light is gone, and they are standing "I ask one final favor. Stay here and watch
in Syovar's chamber in the Castle of Zork. after my father, as I wish that I could do."
Logrumethar leaps from his chair at Syovar's "We will, Logrumethar," says Juranda,
bedside. "You've found the Helm! Fluttering earnestly.
Frobnoids, you two are amazing! This trea- Logrumethar strides out of the room, and
sure has defied the greatest adventurers for as he descends the stairs they hear him calling
centuries, and you two find it in the wink of for his swiftest steed.
an eye."
"How is Syovar?" asks Bivotar. The next day, Bivotar and Juranda are sit-
Logrumethar's excitement fades instantly. ting by Syovar's bedside when the healer en-
"Very bad. His condition worsens hourly." He ters to examine him. Syovar is almost as pale
looks off into the distance, and Bivotar spots as his white silk bedsheets, and his breathing
a tear forming in the corner of his eye. is shallow and irregular.
Logrumethar takes the Helm from Juranda After a brief examination, the healer mo-
and says, "I must leave at once. Quendor is a tions them to the other end of the room. "He
day's journey, and the conference begins at mid- has taken another turn for the worse," the
day tomorrow." He glances at Syovar. "It hurts healer begins. "He will not last the night."
me to leave my father, knowing I may never "Isn't there anything we can do?" asks
see him again; yet I know that I am doing Bivotar.
what he would want." "There is one thing we could try. Our alche-
After a brief hesitation, Logrumethar adds, mists have been working day and night devel-
"If my father should die before the treaty is
Go to page 119.
Go to page 117.
118 119

oping a procedure of potions and magic spells


that might work to save Syovar."
"What are we waiting for?" asks Juranda.
"Wait!" cries the healer. "And listen. This
procedure is completely experimental. It has
not even been tried on the alchemists' test
animals. It could help Syovar—or it could kill
him on the spot! Logrumethar has left Syovar
in your care; the decision is up to you."

Forbid the healer to use this experimental pro-


cedure?
Go to page 120.

Allow it?
Go to page 122.
120 121
"It's dangerous. I don't think we should try Minutes later Logrumethar returns to the
it," says Bivotar. castle, exhausted. "The Helm worked its magic;
Juranda concurs. "If Syovar dies now, it the treaty is signed." He displays a handsomely
would endanger the chances for the treaty. penned parchment document.
Let's wait until Logrumethar gets back. He'll Sadly, Bivotar and Juranda tell Logrumethar
be able to make the correct decision." of Syovar's passing. Logrumethar weeps, and
With the healer and his assistants hovering says, "If only he had lived long enough to
over him, Syovar fades as evening approaches. know that his dream had become a reality."
Finally, his labored breathing stops and the
healer slowly draws the silken curtains that THE END
surround the bed.
Your score is 9 out of a possible 10 points.
Go to page 121. Well, you probably deserve another chance.
Turn to page 116 and try again.
122 123
"Without this experimental treatment Sy-
ovar will die!" says Juranda. "I say we give
permission to the healer."
Bivotar nods. "Even though it's risky, it's
the only chance he has."
The healer asks Bivotar and Juranda to wait
outside the room while he and his assistants
work. Muffled noises like tiny explosions can
be heard through the closed door. Occasionally,
bursts of light, accompanied by strange odors
that burn the nostrils, stream through the
cracks around the door.
After what seems like an eternity—but was
in fact less than an hour—the healer opens
the door and motions them inside.
Syovar is still lying in bed, deeply uncon-
scious. However, there is color in his cheeks
again, and his breathing is deep and regular.
"It is too early to say anything with certainty,"
explains the healer, "but I think that Syovar
will now recover."
Several hours later, Logrumethar rides into
the courtyard of the castle, treaty in hand.
"The Helm of Zork fooled everyone at Quen-
dor," he calls to them, waving the treaty. "They
really thought I was Syovar!"
The next day, Syovar regains consciousness

Go to page 124.
124 125
for the first time since his battle with Grawl. two runs. Two outs already, and Ed's at bat."
Logrumethar tells him all that transpired dur- Ed is the weakest hitter on the team.
ing his illness. Syovar calls Bivotar and Juranda Just then Ed lines the ball into deep left
to his bedside. Beaming, he humbly thanks field, legging it out for a double.
them for their courageous help. "I love you as "June!" yells Coach Rock. "Quit napping
I love my own son," he says. and get up to the plate. Bill! You're supposed
"We love you too," says Juranda, sniffling a to be in the on-deck circle!"
bit. The pitcher, who seems rattled by the sud-
"Congratulations for the Treaty of Quendor," den extra-base hit, throws four pitches in the
adds Bivotar, sniffling even more than Juranda. dirt to June. She drops the bat and trots down
"You deserve the congratulations as much to first base.
as I do," says Syovar. "Return again to see Bill steps up to the plate. The first pitch is
the blossoms of the seed we have planted at far outside, but Bill swings anxiously at it.
Quendor." He nods, and they suddenly find "Strike one!" cries the umpire.
themselves behind the dugout of the ballfield "Let him walk you," calls Coach Rock from
back home! Once again, they're wearing their the dugout.
uniforms. The next pitch is right down the heart of
The sky is. clear, and the game is still in the plate. Bill, slightly shaken, takes it for
progress. One of their teammates spots them strike two.
as they slip back into the dugout. "Hey, Bill! "Concentrate, Bill," the coach yells.
June! I can't believe you guys ran off during The pitcher tosses the ball toward the plate.
that lightning storm. It only lasted five minutes. Bill connects solidly with the ball. It sails
What a pair of cowards!" high into the air over the outfield. The center-
Bill, smiling knowingly at June, asks, "What fielder runs back toward the fence. He leaps
inning?" for the ball! It nips the edge of his glove and
"Bottom of the ninth ... we're behind by falls over the fence for a home run!
Coach Rock is waiting as June and Bill cross
Go to page 125.
Go to page 127.
126 127
the plate with the tying and winning runs.
"Way to go," he says, slapping them on the
back. "I guess you two will have something to
talk about for a while, eh?"

THE END

Your score is 10 out of a possible 10 points.


Congratulations! You would make a fine ad-
venturer.

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