Narnia 4
Narnia 4
Narnia 4
S. ERIC MERETZKY
A TOR Book
ISBN: 0-812-55989-4
CAN. ED.: 0-812-55990-8
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But this creature has no whiskers, and the tail FROBOZZ MAGIC SCORPION
looks very powerful and is covered with suck- STING REMEDY
ers like the tentacles of an octopus. The crea- ******** (Warning: Fragile) ********
ture is surrounded by a faint light, as though
it were not really present, but merely a projec- "I can't seem to get it open," Juranda says,
tion of some kind. After a moment, the crea- pulling at the lid with her fingers. "Let's search
ture smiles and speaks in a high-pitched, through the straw—maybe we'll find some-
squeaky voice: thing to pry it open with."
"That'll take too long," protests Bivotar,
"Poor Bivotar who is beginning to shake all over. "I'm start-
Will be dead soon, ing to feel sick already. Just smash the box
Unless he finds open with one of those rocks!"
The silver spoon."
Search in the straw?
The creature does a lazy somersault in mid- Go to page 14.
air, laughs curiously, and vanishes!
"What in the world was that?" wonders Smash the box open with one of the rocks?
Juranda aloud. Go to page 17.
"Beats me ... OOWWW!" Bivotar leaps
backward, and spots a large scorpion skitter-
ing away into the gloom. "That scorpion just
stung me on the foot! Aren't they poisonous?"
"Yes, I think so!" Juranda's eyes dart about
wildly. "But look at this!" She points at the
heavy wooden box.
Bivotar limps over to it and finds a label. It
reads:
Go to page 13.
14 15
Go to page 16.
16 17
"Sharp fangs await Juranda grabs one of the large rocks and
The one who dares smashes it down on the wooden box. The box
To climb and climb flies apart, and they hear the sound of shatter-
These winding stairs." ing glass. Greenish liquid pours out of the
wreckage and seeps into cracks of the floor.
Once again, it smiles oddly, and then dis- Juranda sifts frantically through the shards of
appears. wood and glass, severely cutting her fingers.
"See," exclaims Bivotar, "those stairs are dan- "It looks like I destroyed the sting remedy
gerous! Let's summon the messenger nymph." when I smashed open the box."
"You're going to listen to that weird thing?" Bivotar tries to scoop up a few drops of the
"Well, it was right about the silver spoon!" greenish liquid with his hands, but it has al-
most completely soaked into the straw and
Summon the messenger nymph? the cracks. He shakes violently, falls to the
Go to page 19. ground, and soon becomes very still.
"Biv ... ?" calls Juranda, a quaver in her
See what lies atop the winding stair? voice, blood dripping from her lacerated fin-
Go to page 26.
Go to page 18.
18 19
gers. Strange vermin, perhaps attracted by Juranda shrugs and says, "Okay, have it
the smell of blood, begin creeping out of the your way." She recites the spell from the scroll.
shadows toward Juranda. Some of these prove "Onvoiz posto homicus nymphite!"
to be even deadlier than the scorpion. A tiny nymph, no more than three inches
tall, appears with a little puff of smoke. It
THE END darts about the air in front of them, its minia-
ture wings beating furiously.
Your score is 0 out of a possible 10 points. "Hello, I'm from the Frobozz Magic Messen-
Well, you probably deserve another chance. ger Nymph Bureau. Whom would you like me
Turn to page 7 and try again. to deliver a message to?"
"Syovar, King of the Land of Frobozz," states
Bivotar.
"At the Castle of Zork," adds Juranda.
"And the message? Remember, it cannot
exceed ten words."
Bivotar thinks for a moment, whispering to
himself and counting on his fingers. "Syovar,
help! Rescue us from this dungeon! Juranda
and Bivotar."
"Okay, bye!" The nymph winks at them be-
fore vanishing.
"We might have to wait awhile for our
message to arrive," comments Juranda. "Let's
try to get some sleep."
"Good idea," agrees Bivotar, yawning. "I'm
pretty tired."
Go to page 21.
20 21
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22 23
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24 25
hole! A moment later Syovar appears in the edging toward the center of the room to avoid
opening, locked in combat with another wizard. being cornered by the other.
"That's Grawl!" shrieks Fred. • "Hole clear now!" shouts Max.
Lightning bolts flash from Grawl's arms and "Quick! Everyone through opening!" cries
explode harmlessly off Syovar's invisible shield. Fred, running toward the sunlight.
Syovar conjures a huge monster, with venom- "Wait! We can't leave Syovar now!" Bivotar
ous fangs as long as a man's arm. As the yells after the fleeing elves. "He needs help!"
monster leaps at Grawl, the evil warlock con-
jures an even fiercer monster which devours Stay and try to help Syovar in his battle against
Syovar's. Syovar and Grawl circle each other, Grawl?
Go to page 28.
Go to page 25.
Listen to Max and Fred and leave the dungeon?
Go to page 30.
26 27
"Okay," Bivotar says. "Onward and up- "Hurry," cries Bivotar, an edge of panic in
ward!" his voice. "A rat just bit me on the foot!"
They mount the winding stone stairs, which Suddenly, in a wave of fur and teeth, thou-
are slippery and steep. Soon it is pitch black, sands of rats begin leaping upon them from
and the two adventurers are forced to grope all directions, their tiny teeth working with
their way along. Skittering sounds can be heard amazing ferocity. Soon, all that remains are
nearby. some well-picked bones, and a few thousand
Rats seem to be coming closer now, occa- well-fed rats.
sionally brushing Bivotar or Juranda on the
leg. Juranda, hurrying too much in the dark, THE END
trips on the rough-hewn steps in the darkness.
Your score is 1 out of a possible 10 points.
Go to page 27. Well, you probably deserve another chance.
Turn to page 14 and try again.
28 29
THE END
Bivotar and Juranda follow the elves through asleep or unconscious. Logrumethar is lean-
the opening, and pause just beyond it to look ing over his father, applying ointment to his
back. The battle reaches a climax; walls of burns. Max and Fred are just disappearing
fire leap across the dungeon. Suddenly, it is down the winding stairs of the turret, presum-
over, and the flames begin to disperse. Juranda ably in search of a healer.
cheers as she spots Grawl, lying motionless Logrumethar crosses the room to greet
on the dungeon floor. But the cheer dies in Bivotar and Juranda. "It looks very bad," he
her throat when she sees that Syovar is stag- says. "The wounds are very serious, and Syovar
gering, his body burned in many places. is no longer a young man." He shakes his
The cat-like apparition appears in the air head. "I don't understand it. Grawl is ... was
above the body of Grawl. Its huge eyes, usu- ... a very powerful warlock, but we never
ally impassive, betray a hint of anger as it dreamed that he could put up such a deter-
speaks to Syovar. mined struggle." -
"Um, I'm not sure it means anything,"
"My servant Grawl lies here Juranda says, "but there was another ... being
Defeated by your hand of some sort, who appeared several times while
But soon you'll see the end we were in the dungeon, including once just
Of everything you've planned." after Grawl was killed."
A troubled look passes across Logrumethar's
As before, the creature vanishes as it utters face. "Describe for me this creature," he asks.
the last word. Syovar stumbles backward and Bivotar describes the cat-like apparition, and
falls to the ground. Juranda relates the three rhymes it spoke.
Before Bivotar and Juranda have time to "Worse and worse," says Logrumethar, shak-
move, a great white light surrounds them. ing his head. "Your description of this crea-
When it fades, they are in one of the turret ture sounds like the ancient demon Jeearr. I
rooms of the Castle of Zork. Syovar lies on a thought it was only a legend—a great power
canopied bed at the other end of the room, who lives in a void beyond our world, and
who literally feeds on war and suffering. It Finally, Syovar's dream seems to be coming
must have been Jeearr's protective powers that true. The leaders of all the lands have agreed
allowed Grawl to inflict such damage on to meet several days hence at Quendor, an old
Syovar. It is dreadful to think that Grawl, one city in the northlands. There, if everything
of the most powerful warlocks ever to appear goes according to Syovar's plan, they will sign
in our land, is in thrall to this demon from a treaty proclaiming a union between the
the void. Jeearr must be powerful and terrible lands.
indeed." As the conference approaches, a truce be-
A healer comes in carrying a tray of potions, tween all the warring neighbors has been
and begins tending to Syovar. observed—but instead of working toward
"Also," continues Logrumethar, "this means peace, the nations have merely used this time
that we were wrong about why you were to build huge armies, poised to attack should
snatched away to that dungeon prison." the treaty not be signed.
"You mean, it wasn't merely Grawl seeking "The tremendous respect that the leaders
revenge on us for breaking your enchantment?" feel for Syovar has made this conference
"No, but that was what Jeearr wanted us to possible. That was Jeearr's true reason for
think. The real reason is the Conference of capturing you two—to lure Syovar into a trap
Quendor." that would prevent him from being at that
According to Logntmethar, Syovar has been conference. If he cannot attend, the treaty will
working for many years to unite the neighbor- not be signed and Quendor will merely be the
ing lands in peace, ending the wars that have prelude to the worst bloodshed that the Land
sapped the lives and resources of all. Peace of Frobozz has ever seen."
would benefit all the lands; water-rich Antharia The healer approached Logrumethar. "He
could irrigate the deserts of Kovalli in ex- may live, he may die. It is in the hands of the
change for the Kovalli's secret insect-exter- gods. However," the healer adds, "one thing
mination spells that would cure Antharia's is certain. Syovar will not be at Quendor."
perennial locust plagues. "Then Jeearr has won. War will spread
across the face of the earth—enough fighting either," Juranda counters. "I'd feel like I was
and bloodshed to keep Jeearr fed and power- deserting him."
ful for a thousand years." A faint glimmer of "That's true—our help might be needed here.
hope pops into his eyes. "Unless . .. unless we After all, we both took that first aid course
could find the Helm of Zork!" last year."
"What's that?" asks Bivotar. "I doubt you could do anything more than
"It's a golden helmet which allows the our healers can," Logrumethar points out.
wearer to impersonate anyone he chooses. Its
powers are so great that the illusion cannot Go to page 36.
be detected even by the most wise of magic
users. If I had the Helm, I could go to Quendor
and pose as Syovar."
"Where is the Helm?" Juranda inquires.
"Alas, it has been lost since antiquity. Some
say the Helm's location is far beyond the dis-
tant desert. Others think it rests in a ship-
wreck in the deepest reaches of the ocean.
Still others say it lies in caverns deep under-
ground."
"If it's the only chance to salvage the treaty,
let's go search for it," suggests Juranda.
Logrumethar shakes his head slowly. "I can-
not leave my father on his sickbed, so close to
death."
"I guess that Juranda and I could go,"
Bivotar says.
"But I don't want to leave Syovar like this,
Go to page 35.
36 37
However, I would never ask you to under- After a brief, whispered discussion, Bivotar
take so perilous and difficult a quest. The and Juranda decide to seek the Helm. Log-
decision must be your own." rumethar nods solemnly, and leads them down
the turret stairs to his own bedchamber. ,
Journey forth to search for the Helm of Zork? "Here is a magic bead," he says, handing
Go to page 37. Juranda a small glass sphere which she places
in her belt pouch. "When you find the Helm,
Stay at Syovar's bedside? or when you wish to return, merely break the
Go to page 41. bead upon the ground, and you will return
here to the castle. And take this lantern—you'll
probably need it."
Logrumethar reaches into a cabinet and re-
moves a brittle-looking scroll. "I will use a
powerful spell of mine, which will transport
you somewhere into the vicinity of the Helm.
From that point, you'll be totally on your own.
Also, Jeearr will probably visit you again. It
may seem like a harmless jokester, but keep
in mind that it is totally demonic."
"Why does it spout those riddles?" Bivotar
asks.
"Who knows what goes on inside that inhu-
man mind? Perhaps the fiend simply enjoys
taunting you; perhaps it hopes to confuse you.
Maybe giving these little hints somehow amuses
it. In any case, I'll wish you good adventuring,
my young friends."
Go to page 39.
38 39
"Another riddle," says Juranda, glumly. Unable to bear the thought of leaving Sy-
"It seemed like it was saying we could walk ovar's side during his fight for life, Bivotar
on the rainbow." and Juranda elect to stay in the castle. Syovar
"Don't be a dolt. Let's go over and look at remains unconscious during the following days,
that buoy." but his wounds seem to be healing.
"Hey, look!" Bivotar steps onto the lowest The Quendor Conference comes and goes
part of the rainbow. "You can walk on it! It without a treaty, and sure enough, fighting
feels like walking on a mattress, or on foam breaks out among virtually all the neighbor-
rubber." He takes a few more steps up the ing lands.
rainbow. Syovar regains consciousness for a few brief
"Come back down, Biv. I think we ought to minutes, long enough to find out that his life-
look at that buoy first." long hopes have been dashed. After that,
Syovar's condition worsens daily, and a week
Examine the buoy? after the conference, during a night of terrible
Go to page 43. storms, he dies.
Bloodshed and chaos continue to spread
Try to cross the rainbow? throughout the Land of Frobozz. And each
Go to page 45. night, in their dreams, Bivotar and Juranda
see a limbless cat-like creature, taunting them
Try to swim across the river?
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42
43
and laughing, its wide eyes growing brighter Bivotar steps reluctantly off the rainbow
laughing at them, growing stronger and follows Juranda toward the buoy. They
wade through shallow water to the outcrop-
THE END ping of rock where the buoy is moored.
"Listen," Juranda says, cupping her ear to-
Your score is 3 out of a possible 10 points. ward the bobbing red float. "You can hear
Well, you probably deserve another chance something rattling around inside it."
Turn to page 30 and try again.
"There's a seam here." Bivotar points to a
line running around the center of the buoy.
Juranda grasps the top part of the buoy and
gives it a tug. It squeaks a bit, and then sud-
denly flies off. Juranda almost falls backward
to the river, but fortunately recovers her
glance in time. Meanwhile, Bivotar reaches
into the hollow buoy, and discovers a golden
sceptre, studded with huge jewels of every
sort: emeralds, rubies, diamonds, sapphires.
He waves it through the air, and rainbows of
color leap from the sceptre's point.
"It's beautiful," gasps Bivotar.
"Sure is," agrees Juranda, replacing the top
the buoy. "Let's try climbing that rainbow
now."
Go to page 45.
44 45
"Let's forget about the rainbow and the water. The river narrows and forms a series of
buoy," says Juranda. "Let's cross the river. I swirling rapids. The current smashes them
want to get to that castle beyond the forest." against some particularly nasty rocks.
"The current looks very strong," argues
Bivotar, a poor swimmer. THE END
"So, we'll get carried downstream a bit.
We'll just walk back upstream along the other Your score is 4 out of a possible 10 points.
bank of the river." Well, you probably deserve another chance.
Bivotar looks resigned and follows Juranda Turn to page 37 and try again.
into the river. The swift current sweeps them
away from the bank toward the center of the
Go to page 47.
48 49
Bivotar looks around in a panic. "We'll never ing farther into the cliff wall, sloping gently
make it back down in time! And if we fall, downwards.
we'll be killed in the rapids at the bottom of They begin walking down the tunnel, and
that waterfall!" as their footsteps echo in the passage, dust
Juranda has a sudden inspiration. "The and pebbles fall from the roof of the tunnel.
sceptre—remember how it gave off that rain- "The roof doesn't look too sturdy," Bivotar
bow of colors when you waved it? It might points out. "It's just loose dirt."
have some magical powers! Try waving it over "Don't make any loud noises."
the rainbow." After a few more minutes of walking, the
Bivotar holds the sceptre out at arm's length passage turns a corner. Bivotar and Juranda
and waves it slowly back and forth several stop in fright, beholding a fearsome looking
times. At first, nothing seems to happen. Then
a ripple races along the entire length of the Go to page 50.
rainbow, and Bivotar drops the sceptre! It
plummets into the river, but a moment later
the rainbow hardens into a comfortable walk-
ing surface.
"It worked!" Juranda shouts.
"Yes, but I wish I hadn't dropped the sceptre."
"Well, let's just hope we won't need it again."
They continue along the rainbow, eventu-
ally reaching a cave opening in the wall of the
cliff. Clambering inside, Juranda points out
how lucky they are. "We never could have
made it up here without that rainbow."
"I'd better turn the lamp on now," com-
ments Bivotar. The light reveals a tunnel lead-
Go to page 49.
50 51
Go to page 52.
52 53
monster strains against its chain, which makes Juranda removes the magic bead from her
ominous creaking noises as though the metal pouch. Tiny rays of colored light flash out-
were about to snap. wards from under its transparent surface.
"What do you suppose that riddle means?" "Here goes." She throws the tiny sphere
asks Bivotar. against the ground. It smashes open, and light
"I don't know," Juranda responds. "Does it beams of every color stream forth and sur-
matter? We're trapped between the cave-in round them. The beams spin around them in
and that monster. We'd better use our glass a whirlpool of light, and then fade away, re-
bead to return to the castle, before the dog- vealing Logrumethar standing beside Syovar's
thing breaks its chain and makes mincemeat sickbed.
out of us." Logrumethar looks at them, expectantly.
"Perhaps Logrumethar will have an idea "Did you find ... No, I see that you do not
on how we can continue," she adds. have the Helm. And Quendor begins on the
morrow."
Use the magic bead and return now to the Cas- "We tried," says Bivotar, feeling miserable.
tle of Zork? "How is Syovar?" asks Juranda.
Go to page 53. Logrumethar looks downcast. "He grows
worse. The healers are not optimistic."
Stay and tackle the three-headed dog? "Couldn't we try again?" asks Bivotar.
Go to page 58. "Couldn't we have another chance to find the
Helm?"
"What makes you think that you would suc-
ceed where you failed before?" replies Log-
rumethar. "Besides, the spell I used to send
you to the region of the Helm was only good
for one casting; it is all used up, now."
The next day, while Bivotar and Juranda
Go to page 55.
54 55
THE END
Your score is 6 out of a possible 10 points.
Well, you probably deserve another chance.
Turn back to page 48 and try again.
56 57
THE END
ing after them through baleful eyes. Bivotar "Okay, let's have a look around," agrees
gives one last glimpse back: its powerful fore- Juranda. "Do you have anything in mind?"
legs are clawing furiously at the tunnel floor "Well, aren't paintings often used to hide
in an attempt to bury the huge bone. safes and things like that?"
Once through the doorway, they find them- Juranda snaps her fingers. "Good thinking,
selves inside what appears to be an artist's Biv. Let's have a look behind it."
studio. The walls and floor are splattered with They approach the painting, which depicts
paint. Empty hooks and broken picture frames an orange-colored hot-air balloon sailing over
indicate that the room has been extensively a wooded area. They lift the heavy painting
vandalized. One large picture seems to have off the hook and place it on the ground. The
miraculously escaped the vandals, and hangs wall behind the painting is featureless except
proudly in the center of one wall. Another for the same spatterings of paint that cover
doorway lies at the opposite end of the room. the rest of the room.
"I can see the tunnel continuing beyond "Oh, well," sighs Juranda. "It was worth
that doorway," says Juranda. "Let's get going." the try."
"I want to look around here first," Bivotar "Right," Bivotar agrees, adding, "nothing
complains. ventured, nothing gained. Anyway, let's get
moving again."
Stay around the studio for a while?
Go to page 61. Go to page 63.
Go to page 67.
67
Go to page 70.
70
Go to page 72.
72 73
tunnel—is open. In the center of one of the The demon grows even angrier as it speaks.
short walls is a narrow door. "So that you may know the evil of your deed,
Juranda tries to open the door. It opens I will visit you again and again throughout all
outward an inch or so, and then stops. time!" With an explosion of light and flame
"It feels like it's hitting something." She unlike anything you have ever imagined, the
squirms her hand through the crack between demon is gone and you are left holding Conquest
the door and the frame. "Yup, there's a wall at Quendor again.
right behind the door. Why would someone
build a door next to a wall?" Go to page 75.
"Who cares? We'd better use that magic
bead to get out of here before the lamp goes
out. There's no other way out. Maybe we can
get another lamp from Logrumethar and try
again tomorrow."
Go to page 76.
76 77
They try again, pushing on the wall as hard bag is affixed to the metal frame. Hanging
as they can. Slowly, the room begins to turn. from the metal frame, just under the mouth
After the first few inches it begins to swing of the bag, is a metal receptacle about two
more easily. feet square and one foot deep.
"That should be enough," says Juranda. "Let Lying on the ground next to the basket is a
me try the door again." It opens, revealing a small pile of wood. Near the wood is a small
somewhat circular area, dimly lit from above. box labeled
"Good thing there's light ahead," comments
Bivotar. "The lamp is just about to go out." MATCHES
"Click," goes the lamp as it sputters and
dies. "The walls look weird," says Bivotar, run-
Bivotar and Juranda enter the circular area. ning his hand over the smooth surface.
It is a wide ledge extending about halfway With the usual lack of warning, Jeearr
across a vertical cylindrical shaft. The walls appears, floating in the center of the shaft
of the shaft are smooth and shiny, not like the beyond the ledge.
work of human engineering, but as though a
tremendous heat had melted the very rock of "One of nature's quaint surprises
the walls. The shaft extends upward, with light Is that hot air always rises."
filtering down from above, and descends into
inky blackness. The demon floats upward into the shaft and
Of more immediate interest is an unusual slowly fades out of sight.
item on the ledge in front of them. It begins "Look, you can see the sky up above,"
with a straw basket, large enough for several Juranda points out, indicating a tiny circle of
people to stand inside. A metal frame is at- blue far overhead.
tached to the top of the basket. A giant bag of "You know where we are?" exclaims Bivotar,
orange cloth, apparently empty, lies draped suddenly. "This is the bottom of an old volcano,
over the side of the basket. The mouth of the one that probably hasn't erupted for centuries!
ing a wide grassland between it and the fast- "On second thought, let's play it safe and
land the balloon," says Juranda.
approaching mountains.
"I think we should try to land the balloon," "Aye, aye, Captain!" yells Bivotar. He closes
cautions Bivotar. "Those mountains are get- the lid of the metal receptacle, quickly quench-
ing the fire. Almost immediately, the balloon
ting awfully close."
"But this is such a glorious ride!" Juranda begins losing altitude, dropping out of the fast-
protests. "Besides, we'll make it over the moving layer of air into a more placid stream.
As it drifts lower it approaches the ruins of a
mountains!" small castle overgrown with ivy.
Continue toward the mountains? The balloon brushes across the grass and
finally comes to rest and the bag slowly sags
Go to page 88.
to the ground. Bivotar and Juranda climb out
Try to land the balloon now? of the basket and walk toward the ruined
castle.
Go to page 83.
The castle is nearly covered with overgrowth,
and many of the walls are starting to crumble.
The entire castle is surrounded by a wide moat
full of murky water. Occasional bubbles break
the surface of the moat. A narrow drawbridge
of extremely rotted wood crosses the moat.
Lying in the grass, near the end of the draw-
bridge, is a canvas sack.
While gazing at the ruined castle, the de-
mon Jeearr appears in the air before them,
seeming almost transparent in the bright
sunlight.
Go to page 85.
84 85
THE END
THE END
THE END
Bivotar and Juranda argue for a while about and I came across this explosive in the armory."
the relative merits of the drawbridge versus He holds up a brick of clay-like material with
swimming. Eventually, they realize that all a fuse protruding from it. "And in one of the
their options involve a certain amount of bedrooms I found this scroll with instructions
danger, and they decide that they might as for a magic spell that shrinks you down to the
well try the magic spell. size of an insect!"
Grasping Juranda's hand tightly, Bivotar re- Juranda looks slightly downcast. "All I found
cites the words of the spell. "Vawltus hurdlo was a stupid letter opener and a doormat."
soria boundik breep!" A tickling feeling of en- "Hey, cheer up. They might be useful," says
ergy spreads through their legs. Before they Bivotar, without much conviction.
even realize that anything has happened, they "We've been all over every part of the castle
are soaring in a graceful arc through the air except that tower," says Juranda, pointing to
over the moat. Higher and higher they climb, the one turret still standing. "If the Helm
sailing over the crumbling ramparts of the isn't up there, then it's not here anywhere!"
castle, and, finally, descending into the castle's "Then let's head up there and find out!"
courtyard. They land gently amidst the rubble. They climb a narrow, winding stair within
"What a blast!" cries Bivotar. the tower, lugging the items they found while
Juranda nods in agreement, and begins to searching the castle. At the top of the stair
look around. "It'll take a while to explore this they discover a wide landing. Rats scurry away
place. Let's split up and search around, and into the dim corners of the landing. At the far
then meet back here, in, uh, ten minutes." end of the landing is a heavy wooden door.
Bivotar agrees with Juranda's suggestion, Bivotar tries to open it.
and they head off in separate directions to "Locked," he says, with disappointment.
explore the ruins. A few minutes later, they They study the wooden door. A small window,
meet back at the courtyard. barred with iron, is set into the upper part of
"I found a whole bunch of neat things," the door. There is a large gap under the door,
says Bivotar. "This stepladder was in a closet, perhaps two inches between the bottom of the
Use the ladder to reach the glass transom? "No problem, Juran. I can reach that tran-
Go to page 101. som with the stepladder."
"But it doesn't look like it opens from this
Use the doormat and letter opener to get the key side," argues Juranda.
from the other side of the door? "Then I'll just break the glass," Bivotar
Go to page 104. responds, "and climb through."
As Bivotar sets up the ladder next to the
Use the shrinking spell to get under the door? door, Juranda warns, "Be careful—don't cut
Go to page 108. yourself or anything."
Bivotar climbs to the top of the stepladder,
Use the explosive to blast down the door? and, wrapping his tunic around his fist for
Go to page 110. protection, smashes the glass of the transom.
Immediately, an ear-splitting alarm pierces
If you couldn't think of a way to get through the the air. Startled, Bivotar tumbles from the
locked door, go to page 112. stepladder and falls painfully to the floor. A
moment later steel doors slam shut behind
them, blocking their escape. As the alarm con-
tinues blaring, tiny jets of poison gas begin
Go to Page 103.
102 103
THE END
Go to page 106.
106
107
them. They whirl around, and see Jeearr float-
ing in the air behind them. For once its face is "The tower is collapsing!" screams Juranda
unsmiling, but frozen in a mask of cold hatred. barely making herself heard above the roar of
the wind.
It speaks in a voice dripping with malevolence.
"The bead! Use the magic bead!"
"Your victory now turns sour
The Helm's not yours for long
'Twill be buried with this tower Do you have the magic spell for stealing the
power of the wind?
When the whirlwind sings its song!" Go to page 68.
This time the creature fails to disappear
after finishing its cryptic message. Instead, its If you don't but want to stay here in the tower
sucker-covered tail begins to whip back and of the ruined castle anyway, go to page 114.
forth, faster and faster. From outside the room
comes the sound of a powerful wind, wailing If you want to use the magic bead to return to
the Castle of Zork, go to page 116.
'round and 'round the turret. The floor of the
room begins to quiver as the noise of the wind
rises to a crescendo. Bits of mortar from the
ceiling crumble down on top of them.
Go to page 107.
108 109
Bivotar snaps his fingers. "I know how we
can get past this door! The shrinking spell I
found!"
"Yes! We could make ourselves tiny enough
to fit through this space under the door!"
agrees Juranda. "Read the spell."
Bivotar unrolls the scroll and begins reading.
"Dwindoid miniatus redoosic bibsio densafye."
Silently, the walls and ceiling begin moving
away from them, an illusion caused by their
shrinking. Within seconds, they are only an
inch tall!
The rats, which were cowering in the shad-
ows of the landing, suddenly realize that
Bivotar and Juranda aren't nearly as frighten-
ing as they first thought. As the rats move in
to investigate, the two tiny adventurers run
toward the gap under the doorway, which
now seems like it's hundreds of feet away
across the floor. The rats race after them. The
rats are faster. And hungry as well.
THE END
"Do you still have the matches from the The brick detonates as they are nearing the
balloon?" asks Juranda. base of the tower. The explosion proves a bit
Bivotar digs into his pocket. "Yes, here they too much for the ancient turret, which pro-
are." ceeds to crumble down on top of them.
"Let's use the explosive you found. We'll
blast right through this door." THE END
Bivotar studies the heavy wooden door.
"Hmmm.... The door looks pretty sturdy, but Your score is 8 out of a possible 10 points.
I guess it's worth a try." He places the explo- Well, you probably deserve another chance.
sive brick at the base of the door. "Be ready Turn to page 96 and try again.
to run down the stairs," he cautions.
He strikes a match and lights the end of
the fuse. "Go!" he shouts, running after Juranda
down the stairs.
Go to page 111.
112
113
Bivotar shrugs. "I can't think of any way to Juranda fingers the magic bead in her pouch.
get the door open. It's locked from the other "Should I use the glass bead now?"
side, and it's certainly too sturdy to break "I guess so," mutters Bivotar. "Anyhow, I'm
down." starting to get pretty hungry."
"I don't have any ideas either," adds Juranda
glumly.
Go to page 114.
"It's frustrating! To come so close, only to
fail."
Go to page 113.
114 115
THE END
Juranda reaches into her tunic pocket and signed, all we have done will be for naught.
grabs the bead. She dashes it against the stone The assembled leaders would feel the passing
floor. A swirl of colored light surrounds the of so great a wizard and would know of my
two adventurers. It grows brighter and brighter, charade. It would mean the end of Quendor
until they are forced to cover their eyes. Sud- and all that Syovar has worked for.
denly the light is gone, and they are standing "I ask one final favor. Stay here and watch
in Syovar's chamber in the Castle of Zork. after my father, as I wish that I could do."
Logrumethar leaps from his chair at Syovar's "We will, Logrumethar," says Juranda,
bedside. "You've found the Helm! Fluttering earnestly.
Frobnoids, you two are amazing! This trea- Logrumethar strides out of the room, and
sure has defied the greatest adventurers for as he descends the stairs they hear him calling
centuries, and you two find it in the wink of for his swiftest steed.
an eye."
"How is Syovar?" asks Bivotar. The next day, Bivotar and Juranda are sit-
Logrumethar's excitement fades instantly. ting by Syovar's bedside when the healer en-
"Very bad. His condition worsens hourly." He ters to examine him. Syovar is almost as pale
looks off into the distance, and Bivotar spots as his white silk bedsheets, and his breathing
a tear forming in the corner of his eye. is shallow and irregular.
Logrumethar takes the Helm from Juranda After a brief examination, the healer mo-
and says, "I must leave at once. Quendor is a tions them to the other end of the room. "He
day's journey, and the conference begins at mid- has taken another turn for the worse," the
day tomorrow." He glances at Syovar. "It hurts healer begins. "He will not last the night."
me to leave my father, knowing I may never "Isn't there anything we can do?" asks
see him again; yet I know that I am doing Bivotar.
what he would want." "There is one thing we could try. Our alche-
After a brief hesitation, Logrumethar adds, mists have been working day and night devel-
"If my father should die before the treaty is
Go to page 119.
Go to page 117.
118 119
Allow it?
Go to page 122.
120 121
"It's dangerous. I don't think we should try Minutes later Logrumethar returns to the
it," says Bivotar. castle, exhausted. "The Helm worked its magic;
Juranda concurs. "If Syovar dies now, it the treaty is signed." He displays a handsomely
would endanger the chances for the treaty. penned parchment document.
Let's wait until Logrumethar gets back. He'll Sadly, Bivotar and Juranda tell Logrumethar
be able to make the correct decision." of Syovar's passing. Logrumethar weeps, and
With the healer and his assistants hovering says, "If only he had lived long enough to
over him, Syovar fades as evening approaches. know that his dream had become a reality."
Finally, his labored breathing stops and the
healer slowly draws the silken curtains that THE END
surround the bed.
Your score is 9 out of a possible 10 points.
Go to page 121. Well, you probably deserve another chance.
Turn to page 116 and try again.
122 123
"Without this experimental treatment Sy-
ovar will die!" says Juranda. "I say we give
permission to the healer."
Bivotar nods. "Even though it's risky, it's
the only chance he has."
The healer asks Bivotar and Juranda to wait
outside the room while he and his assistants
work. Muffled noises like tiny explosions can
be heard through the closed door. Occasionally,
bursts of light, accompanied by strange odors
that burn the nostrils, stream through the
cracks around the door.
After what seems like an eternity—but was
in fact less than an hour—the healer opens
the door and motions them inside.
Syovar is still lying in bed, deeply uncon-
scious. However, there is color in his cheeks
again, and his breathing is deep and regular.
"It is too early to say anything with certainty,"
explains the healer, "but I think that Syovar
will now recover."
Several hours later, Logrumethar rides into
the courtyard of the castle, treaty in hand.
"The Helm of Zork fooled everyone at Quen-
dor," he calls to them, waving the treaty. "They
really thought I was Syovar!"
The next day, Syovar regains consciousness
Go to page 124.
124 125
for the first time since his battle with Grawl. two runs. Two outs already, and Ed's at bat."
Logrumethar tells him all that transpired dur- Ed is the weakest hitter on the team.
ing his illness. Syovar calls Bivotar and Juranda Just then Ed lines the ball into deep left
to his bedside. Beaming, he humbly thanks field, legging it out for a double.
them for their courageous help. "I love you as "June!" yells Coach Rock. "Quit napping
I love my own son," he says. and get up to the plate. Bill! You're supposed
"We love you too," says Juranda, sniffling a to be in the on-deck circle!"
bit. The pitcher, who seems rattled by the sud-
"Congratulations for the Treaty of Quendor," den extra-base hit, throws four pitches in the
adds Bivotar, sniffling even more than Juranda. dirt to June. She drops the bat and trots down
"You deserve the congratulations as much to first base.
as I do," says Syovar. "Return again to see Bill steps up to the plate. The first pitch is
the blossoms of the seed we have planted at far outside, but Bill swings anxiously at it.
Quendor." He nods, and they suddenly find "Strike one!" cries the umpire.
themselves behind the dugout of the ballfield "Let him walk you," calls Coach Rock from
back home! Once again, they're wearing their the dugout.
uniforms. The next pitch is right down the heart of
The sky is. clear, and the game is still in the plate. Bill, slightly shaken, takes it for
progress. One of their teammates spots them strike two.
as they slip back into the dugout. "Hey, Bill! "Concentrate, Bill," the coach yells.
June! I can't believe you guys ran off during The pitcher tosses the ball toward the plate.
that lightning storm. It only lasted five minutes. Bill connects solidly with the ball. It sails
What a pair of cowards!" high into the air over the outfield. The center-
Bill, smiling knowingly at June, asks, "What fielder runs back toward the fence. He leaps
inning?" for the ball! It nips the edge of his glove and
"Bottom of the ninth ... we're behind by falls over the fence for a home run!
Coach Rock is waiting as June and Bill cross
Go to page 125.
Go to page 127.
126 127
the plate with the tying and winning runs.
"Way to go," he says, slapping them on the
back. "I guess you two will have something to
talk about for a while, eh?"
THE END