Modern Learning Content: In-Focus
Modern Learning Content: In-Focus
Modern Learning Content: In-Focus
www.towardsmaturity.org/moderncontent
December 2017
About this research
This report presents the evidence to help L&D leaders review and modernise their
learning content and consider how best to engage and inspire their learners. We
explore the design tactics that lead to the development of great learning content
within top performing learning organisations and how that content is tailored to
meet the needs of both the business and the individual learner.
Each section in this report concludes with a case study or checklist to help L&D
leaders use the evidence presented to turn insights into action.
© Copyright Towards Maturity CIC, 2017 London. All rights reserved. No part of this publication may be
reproduced, stored in or introduced into a retrieval system or transmitted in any form or by any
means (electronic, mechanical, photocopying, recording or otherwise) without the prior written
permission of Towards Maturity CIC.
Fast Facts 5
1 Introduction 7
Context 7
The Towards Maturity Benchmark 9
About Skillsoft 31
A deep curiosity to uncover why L&D efforts in some organisations are more
successful than others led to this collaboration, and I believe we have achieved
this and more. Examining data from over 6,000 companies, we explore the critical
characteristics of effective learning strategies and why, as Bill Gates so aptly said,
“content is king.”
Together we have produced insightful research and practical advice for those
working in L&D to better understand the essential components of a successful
learning programme and convey the value such programmes will provide the
organisation.
With empirical evidence we hope learning professionals will, with confidence and
certainty, be in a better position to design and deliver learning programmes that
will not only benefit the organisation, but engage the learner and deliver the
desired outcomes.
With 73% of employees accessing some form of digital content for mandatory
learning, it is time to ensure they can access the highest quality digital resources.
Elearning is almost ubiquitous, used in 89% of organisations. Over 89% now use a
Learning Management System, but delivering great content is still a challenge for
those in L&D:
Learners are still not fully engaged, with 35% reporting that they face uninspiring
learning content, and over one in four reporting that they cannot find what they
need or that the content is not relevant. However, they are keen to learn online:
► 77% want learning that is relevant and timely for their life/work situation
► 69% want recommendations of how to apply their learning
► 59% are looking for online learning to be blended with contrasting
approaches such as face-to-face or coaching
► 61% of learners are motivated by using technologies that allow them to
network and learn together
Tactics that top performing organisations in the Top Deck (top decile for the
Towards Maturity Index) consistently adopt to help learning content be relevant
and up-to-date include:
The decision to build or buy new content is being overtaken by the need to curate
rather than create. Few organisations have sufficient skills in-house and many are
not yet thinking about their curation strategy:
► 100% use video, audio, images and animation as well as text in their
elearning
► 82% apply storytelling techniques in their instructional design
► 67% use highly interactive methods, such as games and simulations
With 80% of learners willing to share their knowledge to help others learn, Top
Deck companies are driving up engagement through good communication,
campaigns and other promotional activity and using social networks to encourage
participation and collaboration. They look to make learning engaging, rewarding,
interesting, relevant and fun:
Context
It has never been easier to provide access to thousands of online courses, videos
and articles to support learning and development. However, volume and choice
are not necessarily synonymous with quality or success. L&D teams are moving
from the 1990’s mantra of “content is king” to a realisation that good content
alone is not enough. Neither is the alternative, “context is king”. What we seek to
“Content is where I explore in this report is how to grow the ability to nurture and connect people
expect much of the with both excellent and contextualised content.
real money will be
made on the Businesses are looking for great learning resources—not courses—to drive
Internet, just as it improved business outcomes, support their people and improve their internal
was in broadcasting.” and external customer experience. Getting the content right is fundamental to
Bill Gates, “Content is good workplace learning—having a clear understanding of the capabilities needed
King” and targeting them through the learning design process.
The commonly held belief that learning is most effective when matched to the
individual’s preferred learning style (auditory, visual, kinaesthetic etc.) is now
dismissed by a number of academics for the lack of validating scientific evidence1.
This is not to say that a one-size-fits-all approach will suffice, rather that designers
should focus on creating unique, high-quality and utterly authentic content that is
relevant, entertaining, useful and interesting—and perhaps most importantly,
satisfies at least one of the “five moments of need.”2
5 moments of need:
1
https://www.theguardian.com/education/2017/mar/12/no-evidence-to-back-idea-of-learning-styles
2
Mosher, B. & Gottfredson, C. (2011) Innovative Performance Support: Strategies and Practices for
Learning in the Workflow. McGraw-Hill Companies
When the .dot com bubble burst in 2002, 60% of elearning programmes were
failing. According to our international, longitudinal research with over 6000
organisations, the anticipated growth in digital learning has not transpired, with 73%
one notable exception—compliance training, where completion rates are still complete
unacceptably low.
online
► 73% of employees are accessing digital content for mandatory learning
(such as for compliance purposes which has increased from 52% in 2012)
compliance
► 32% of formal learning is currently delivered using e-content or virtual
courses
classroom (this proportion has increased by only 8% in five years)
► 22% of learning is online only (up slightly), with 42% of online content
being compliance-related
► 22% of the training budget is spent on elearning and associated learning
technologies (little change from 20% in 2012)
So, what has changed, apart from an accelerating pace of technological change:
3
http://www.employment-studies.co.uk/system/files/resources/files/01580.pdf
What does this mean for learning professionals today? How do we direct limited
time and resources to ensure that our content adds value and unlocks potential
for the business? We look to data:
4
https://www.linkedin.com/pulse/learners-nick-shackleton-jones
5
Towards Maturity Index™ - the unique single score that organisations can use to benchmark their
progress across the six areas of the Towards Maturity Framework.
6
Unlocking Potential, Towards Maturity 2016. www.towardsmaturity.org/2016benchmark
Looking back, what were the key trends influencing learning content in 2016?
People will access learning resources for many reasons—to gain knowledge, to
find support, to seek opinions, to reflect on practice—all of which influences the
learning design.
Advances in technology have not only expanded the type and modes of
presentation of learning content, but have also transformed the way in which
today’s tech-savvy, mobile learners can search for learning as well as the way the
95% use their skilled L&D professional can use tracking tools and analytics in their kitbag.
LMS to store, If content is the king, then curation must be the queen. Many a gargantuan
deliver and elearning system has failed because learners simply could not find the content to
fulfil their needs. Figure 1 illustrates the way that the LMS has evolved into so
track
much more than ‘Store and Score’.
elearning
courses Figure 1 Functions of a Learning Management System
Content is still a major barrier for learners today. More than one in four learners
report that they cannot find what they need (26%) or that current online content
is not relevant to their needs (26%). 21% report that the learning objectives were
not made clear.
The top barriers reported by a sample of over 5,000 learners that completed our
35% of Learning Landscape Survey in 2016 were:
learners
► 59% lack of time for self-study
find
► 35% uninspiring learning content
uninspiring ► 34% lack of somewhere appropriate to study
learning ► 33% lack of or unsuitable IT equipment
content a
barrier to Too many L&D leaders are still technology novices. In the 2017 Benchmark7
sample of over 600 L&D professionals:
online study
► 53% lack the skills to implement and manage technology-enabled learning
(very little progress since the 63% reported in 2012)
► 48% lack knowledge about the potential of technology in learning (62%)
Whilst many are painfully aware that their learners find some of their content
“Compliance online boring and irrelevant, they have not taken the steps needed to turn this situation
training isn't the most around, often blaming the learners themselves (44%), their line managers (58%)
exciting and too or classroom trainers (24%) for reluctance to embrace new methods:
generic. The cost of
► 45% believe generic online learning is not sufficiently tailored to need
bespoke content can
(34% in 2012)
be prohibitive within
the budget.” ► 39% say that past experience of elearning has not met expectation (43%)
(L&D Manager, ► 41% think there is a lack of high-quality digital content that supports their
Further Education) business goals (44%)
It’s no wonder that historically so many elearning courses have failed. This surely
provides a wake-up call to modernise content to meet the needs of today’s
learner. The case study overleaf describes how one company has done just that.
7
See L&D: Where are we now. http://www.towardsmaturity.org/learningtoday2017 for a full description
of the data collection methodology and sample demographics.
ESP always provided training to its 250 employees, but it tended to be offered on an ad hoc basis by
design. In 2015 the company ran its first employee engagement survey. One of the key outputs from
the survey identified gaps in the training, tools and resources employees needed to do their jobs
well.
With permanent teams operating in 10 countries and a broader workforce in another 8, ESP was
keen to redress this imbalance with a cost-effective training solution that would give all employees
access to a catalogue of courses and resources in a variety of formats. A strong desire to serve the
wide variety of learning styles also meant that ESP was looking for something beyond just computer-
based training (CBT).
Not only does Skillsoft offer learning solutions to all employees worldwide, but it also comes in a
range of modalities, from online courses to books and videos. It also supported the areas core to
ESP’s business, such as customer service, office skills, technical skills and certifications.
The Skillsoft team also supported the rollout by aligning the solution to specific job roles, skill gaps
and competencies. This allowed teams to quickly navigate to the most appropriate learning materials
for their needs. The Skillsoft solution also allowed for mobile learning branded as “ESP Learning”.
According to ESP, this made visible the investment it has made in its staff.
“The broad range of Skillsoft content is excellent and the 10% swap facility that allows us to move content
in and out of the ESP Learning Library has worked really well. It has allowed us to really tailor our L&D
programmes to the specific needs of both teams and individuals.” Sarah Hunt, Human Resources
Director, ESP Global Services
Contributed by Skillsoft
8
Drawn from Strategy + Business, Autumn 2016 https://www.strategy-business.com/article/10-
Principles-of-Strategic-Leadership
For L&D, elements of successful content marketing can be applied here too—
relevant content, fast speed to “market” and a great consumer experience.9
content is not ► 87% regularly review their content and check that they support and
enhance organisational goals (46%)
relevant to
► 82% of them remove content which is no longer relevant (54%)
their needs
They are also more likely to recognise that the learning content available should
embrace learning for personal and leisure interest as well as work-related topics.
9
http://blog.anderspink.com/2017/01/why-continuous-learning-is-the-new-ld-benchmark/
Top Deck organisations are more likely than most to set objectives, use Just 48% of
individual development plans and provide support and recommendations for
learners agree
how learners can apply what they learn in their everyday work.
that their
► 94% include activities that help individuals practice desired outcomes
(45% sample average)
manager
► 85% discuss learning and development as part of appraisal (53%) discusses the
► 77% discuss the objectives and aims before people start learning (37%) learning
objectives
Focus on the learner experience
with them
Top Deck organisations want to ensure that learning becomes embedded in
before they
everyday practice. They promote a culture of continuous learning and encourage
staff to take ownership of, and make time for, their professional development:
start any
► 82% allow learners to access online learning at any time (60% average)
formal
► 72% agree that the L&D role is shifting from that of learning delivery to
learning.
supporting continuous learning (46%)
Rather than rely on any one method or learning tool, they blend solutions and
offer flexibility of approach, making online learning just a part of the mix:
10
https://www.learningsolutionsmag.com/articles/949/are-you-meeting-all-five-moments-of-learning-
need
What types of content are they How are the Top Deck helping
Point of need
using in the Top Deck? make that content work better?
(Sample average in brackets) (Sample average in brackets)
73% use in-house social networks 72% encourage staff to learn from
SOLVE
(56%) their mistakes (38%)
When you encounter a
73% use active learning 39% encourage staff to work together
problem
communities (46%) to solve problems (12%)
CHANGE
88% use virtual meetings (79%) 87% welcome innovation and
When you need to do
76% use screen sharing tools (60%) contributions from staff (54%)
something in a new way
► 95% use coaching and mentoring as an important part of the work culture
(49%)
► 51% agree that managers provide active support in the application of
learning (15%)
► 47% use available support systems to promote self-reliance (21%)
► 69% ensure staff have access to job aids online or via mobile devices
(25%)
► 33% are using mobile apps to specifically support performance at the
point of need (16%)
The next chapter considers the different sources of digital content and
looks at the skills that L&D professionals need if they are to build their
own content in house.
Learners can quickly overtake their tutors with a quick Google search. But
employees won’t have the time to sift through the vast results to discern high-
quality content. So rather than constantly updating courses to reflect all the most
recent thinking, L&D should decide how to best curate the resources that actually
work and determine what platforms they need to enable them. L&D has an
important role to play in leading, signposting, encouraging and facilitating the
process of content curation.
Making decisions
L&D needs to keep the question “what is the business issue we are addressing?”
at the heart of their digital learning strategy in order to decide on the best content
to meet needs. Keeping their focus on the strategic imperatives of the business
helps them make better decisions about content.
Build or Buy?
The decision to build rather than buy will be based on the answers to a number of questions:
Has anyone else developed good learning resources for this topic that I can share?
Is the topic specific to the business, profession or job role?
Are there assessment criteria or external standards that must be met?
Do we have the skills on our team to design and build modern learning content?
Have we defined the objectives clearly?
Have we identified subject experts that are willing to help?
Do we understand the critical questions to ask of any external provider?
Off-the-shelf 77%
66%
Organisations in the Top Deck are using significantly more bespoke elearning
content than the rest, but this simply echoes the fact that they are using a greater
proportion of online content altogether—more in-house video, more user-
generated content, more podcasts, more mobile apps and more open and free
education resources. But they are also more likely to look for off-the-shelf
material from learning portals offering paid-for content.
► 70% use digital materials offered for free at the point of use (e.g. content
from Wikipedia, OU, etc.) (65% sample average)
► 61% use paid services like information repositories or learning portals
(51%)
“We are sifting through the volume of suitable vendors who understand
learning as well as being creative with content.” (Global Talent & Learning
Manager, Healthcare)
62% All
Implementing blended learning 49%
One of the content challenges for us is: “Not enough knowledge and skills
available to build content.” (L&D Business Partner, Professional Services)
11
‘Preparing for the future of learning’ 2016. https://towardsmaturity.org/2016/05/09/in-focus-
preparing-future-learning-2016/
”In the past the content was not engaging material (more like fancy
PowerPoint). With our new LMS, it’s taking time to learn how to build content
that is much more engaging and stimulating for a learner.” (Group L&D
Manager, Hospitality)
In the final section we look at how to build effective content that is also
engaging and consider how high performing companies are driving up
learner engagement.
Contributed by Skillsoft
How can we improve the learning experience? The evidence shows that high
“We need to ensure
performers are more likely to:
content is engaging
and interactive ► Offer simple, one-click navigation
enough to ► Provide short bursts of online learning to support performance
encourage ► Allow learners to personalise their route through learning programmes,
participation.” but recommend paths to keep them on track
(Media sector)
► Organise resources so that they make sense in context
► Ensure learners find the right content in the right context through modern
search methods (elastic search, tagging, playlists, etc.)
► Include mobile and cloud-based solutions to increase accessibility and
flexibility
In their programme design, Top Deck organisations use a blend of methods, tools
and media:
► 100% use video, audio, images and animation as well as text in elearning
“Learners are put courses (51%)
off by too many ► 82% apply storytelling techniques in instructional design (35%)
clicks to navigate to ► 67% use highly interactive methods, such as games and simulations, in
learning modules elearning solutions (22%)
within the LMS.”
And they help to embed the learning in behaviour through practical application:
(Retail sector)
► 94% Include activities that help individuals practice desired outcomes
(45% sample average)
► 74% Develop stretch tasks to embed learning in behaviour (26%)
► 50% Explore the behaviours of high-performing individuals when
designing learning (24%)
Driving engagement
High-performing companies are looking at their marketing techniques to build
interest and momentum for learning initiatives. They understand the need to
recognise and reward achievement, open up technology access and make
learning fun!
► 24% use social media to find out what others think about a course (e.g.
elearning, video, classroom course, etc.)
80% of
► 31% value course recommendations their peers have suggested on social
networks
learners are
willing to
L&D professionals need to make sure that their learners are talking about a great
share their
learning experience and sharing useful, relevant content.
knowledge to
Across the 2017 sample as a whole, 95% of organisations want to drive up
help others
employee engagement with learning as a result of their digital, modernised
learning strategy, but only 26% are achieving the goal they seek. 61% of those in learn
the Top Deck are achieving this goal.
► 95% provide learning initiatives with a specific identity and brand (49%
sample average)
► 87% ensure there is a communication plan in place for all key
stakeholders (41%)
► 72% involve top managers in promoting learning (36%)
In the summary checklist overleaf, we gather all the tips from each chapter
to offer a job aid that can help the busy L&D professional in creating,
selecting, developing and creating their modern content.
Contributed by Skillsoft
Driving up engagement
Make it social—create public notes and discussions related to online assets, follow colleagues of
interest and view an up-to-date news feed
Enable learning anywhere—make learning accessible through various systems and devices and
embed it into the workflow
Champion power users—use employees to create case studies on best learning practice
Contributed by Skillsoft
With our solutions, customers have saved as much as 68% over traditional
training methods. With 100% secure cloud access, from any device, whenever,
wherever.
https://www.linkedin.com/company/skillsoft
https://www.facebook.com/skillsoft/–––
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