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Win Api

This document provides code and explanations for creating a simple window in C++. It includes: 1) Registering a window class with RegisterClassEx() to define attributes of the window type. 2) Creating the window by calling CreateWindowEx() and passing parameters such as the window class, title, size, and parent window. 3) Entering the message loop with GetMessage() and related functions to handle messages and keep the window running.

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Vinod Mann
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0% found this document useful (0 votes)
129 views

Win Api

This document provides code and explanations for creating a simple window in C++. It includes: 1) Registering a window class with RegisterClassEx() to define attributes of the window type. 2) Creating the window by calling CreateWindowEx() and passing parameters such as the window class, title, size, and parent window. 3) Entering the message loop with GetMessage() and related functions to handle messages and keep the window running.

Uploaded by

Vinod Mann
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 7

A Simple Window

Example: simple_window

Sometimes people come on IRC and ask "How do I


make a window?"...Well it's not entirely that simple I'm afraid. It's not
difficult once you know what you're doing but there are quite a few
things you need to do to get a window to show up; And they're more
than can be simply explained over a chat room, or a quick note.

I always liked to do things first and learn them later...so here is the
code to a simple window which will be explained shortly.

#include <windows.h>

const char g_szClassName[] = "myWindowClass";

// Step 4: the Window Procedure


LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM
lParam)
{
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,


LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;

//Step 1: Registering the Window Class


wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}

// Step 2: Creating the Window


hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
NULL, NULL, hInstance, NULL);

if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}

ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);

// Step 3: The Message Loop


while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}

For most part this is the simplest windows program you can write that actually creates a
functional window, a mere 70 or so lines. If you got the first example to compile then this
one should work with no problems.

Step 1: Registering the Window Class

A Window Class stores information about a type of window, including


it's Window Procedure which controls the window, the small and large
icons for the window, and the background color. This way, you can
register a class once, and create as many windows as you want from
it, without having to specify all those attributes over and over. Most of
the attributes you set in the window class can be changed on a per-
window basis if desired.

A Window Class has NOTHING to do with C++ classes.

const char g_szClassName[] = "myWindowClass";


The variable above stores the name of our window class, we will use it
shortly to register our window class with the system.
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}

This is the code we use in WinMain() to register our window class. We


fill out the members of a WNDCLASSEX structure and call
RegisterClassEx().

The members of the struct affect the window class as follows:

cbSize
The size of the structure.
style
Class Styles (CS_*), not to be confused with Window Styles (WS_*)
This can usually be set to 0.
lpfnWndProc
Pointer to the window procedure for this window class.
cbClsExtra
Amount of extra data allocated for this class in memory. Usually
0.
cbWndExtra
Amount of extra data allocated in memory per window of this
type. Usually 0.
hInstance
Handle to application instance (that we got in the first parameter
of WinMain()).
hIcon
Large (usually 32x32) icon shown when the user presses
Alt+Tab.
hCursor
Cursor that will be displayed over our window.
hbrBackground
Background Brush to set the color of our window.
lpszMenuName
Name of a menu resource to use for the windows with this class.
lpszClassName
Name to identify the class with.
hIconSm
Small (usually 16x16) icon to show in the taskbar and in the top
left corner of the window.
Don't worry if that doesn't make much sense to you yet, the various
parts that count will be explained more later. Another thing to
remember is to not try and remember this stuff. I rarely (never)
memorize structs, or function parameters, this is a waste of effort and,
more importantly, time. If you know the functions you need to call
then it is a matter of seconds to look up the exact parameters in your
help files. If you don't have help files, get them. You are lost without.
Eventually you will come to know the parameters to the functions you
use most.

We then call RegisterClassEx() and check for failure, if it fails we pop


up a message which says so and abort the program by returning from
the WinMain() function.

Step 2: Creating the Window

Once the class is registered, we can create a window with it. You
should look up the paramters for CreateWindowEx() (as you should
ALWAYS do when using a new API call), but I'll explain them briefly
here.

HWND hwnd;
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
NULL, NULL, hInstance, NULL);

The first parameter (WS_EX_CLIENTEDGE) is the extended windows style,


in this case I have set it to give it a sunken inner border around the
window. Set it to 0 if you'd like to see the difference. Also play with
other values to see what they do.

Next we have the class name (g_szClassName), this tells the system
what kind of window to create. Since we want to create a window from
the class we just registered, we use the name of that class. After that
we specify our window name or title which is the text that will be
displayed in the Caption, or Title Bar on our window.

The parameter we have as WS_OVERLAPPEDWINDOW is the Window Style


parameter. There are quite a few of these and you should look them
up and experiment to find out what they do. These will be covered
more later.

The next four parameters (CW_USEDEFAULT, CW_USEDEFAULT, 320, 240) are


the X and Y co-ordinates for the top left corner of your window, and
the width and height of the window. I've set the X and Y values to
CW_USEDEFAULT to let windows choose where on the screen to put the
window. Remeber that the left of the screen is an X value of zero and
it increases to the right; The top of the screen is a Y value of zero
which increases towards the bottom. The units are pixels, which is the
smallest unit a screen can display at a given resolution.

Next (NULL, NULL, g_hInst, NULL) we have the Parent Window handle,
the menu handle, the application instance handle, and a pointer to
window creation data. In windows, the windows on your screen are
arranged in a heirarchy of parent and child windows. When you see a
button on a window, the button is the Child and it is contained within
the window that is it's Parent. In this example, the parent handle is
NULL because we have no parent, this is our main or Top Level window.
The menu is NULL for now since we don't have one yet. The instance
handle is set to the value that is passed in as the first parameter to
WinMain(). The creation data (which I almost never use) that can be
used to send additional data to the window that is being created is also
NULL.

If you're wondering what this magic NULL is, it's simply defined as 0
(zero). Actually, in C it's defined as ((void*)0), since it's intended for
use with pointers. Therefore you will possibly get warnings if you use
NULL for integer values, depending on your compiler and the warning
level settings. You can choose to ignore the warnings, or just use 0
instead.

Number one cause of people not knowing what the heck is wrong with
their programs is probably that they didn't check the return values of
their calls to see if they failed or not. CreateWindow() will fail at some
point even if you're an experianced coder, simply because there are
lots of mistakes that are easy to make. Untill you learn how to quickly
identify those mistakes, at least give yourself the chance of figuring
out where things go wrong, and Always check return values!

if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}

After we've created the window and checked to make sure we have a
valid handle we show the window, using the last parameter in
WinMain() and then update it to ensure that it has properly redrawn
itself on the screen.

ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);

The nCmdShow parameter is optional, you could simply pass in


SW_SHOWNORMAL all the time and be done with it. However using the
parameter passed into WinMain() gives whoever is running your
program to specify whether or not they want your window to start off
visible, maximized, minimized, etc... You will find options for these in
the properties of windows shortcuts, and this parameter is how the
choice is carried out.

Step 3: The Message Loop

This is the heart of the whole program, pretty much everything that
your program does passes through this point of control.

while(GetMessage(&Msg, NULL, 0, 0) > 0)


{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;

GetMessage() gets a message from your application's message queue.


Any time the user moves the mouse, types on the keyboard, clicks on
your window's menu, or does any number of other things, messages
are generated by the system and entered into your program's
message queue. By calling GetMessage() you are requesting the next
available message to be removed from the queue and returned to you
for processing. If there is no message, GetMessage() Blocks. If you are
unfamiliar with the term, it means that it waits untill there is a
message, and then returns it to you.

TranslateMessage() does some additional processing on keyboard events


like generating WM_CHAR messages to go along with WM_KEYDOWN
messages. Finally DispatchMessage() sends the message out to the
window that the message was sent to. This could be our main window
or it could be another one, or a control, and in some cases a window
that was created behind the scenes by the sytem or another program.
This isn't something you need to worry about because all we are
concerned with is that we get the message and send it out, the system
takes care of the rest making sure it gets to the proper window.

Step 4: the Window Procedure

If the message loop is the heart of the program, the window procedure
is the brain. This is where all the messages that are sent to our
window get processed.
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM
lParam)
{
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}

The window procedure is called for each message, the HWND parameter
is the handle of your window, the one that the message applies to.
This is important since you might have two or more windows of the
same class and they will use the same window procedure ( WndProc()).
The difference is that the parameter hwnd will be different depending on
which window it is. For example when we get the WM_CLOSE message we
destroy the window. Since we use the window handle that we received
as the first paramter, any other windows will not be affected, only the
one that the message was intended for.
WM_CLOSE is sent when the user presses the Close Button or types Alt-
F4. This will cause the window to be destroyed by default, but I like to
handle it explicitly, since this is the perfect spot to do cleanup checks,
or ask the user to save files etc. before exiting the program.

When we call DestroyWindow() the system sends the WM_DESTROY message


to the window getting destroyed, in this case it's our window, and then
destroys any remaining child windows before finally removing our
window from the system. Since this is the only window in our program,
we are all done and we want the program to exit, so we call
PostQuitMessage(). This posts the WM_QUIT message to the message loop.
We never receive this message, because it causes GetMessage() to
return FALSE, and as you'll see in our message loop code, when that
happens we stop processing messages and return the final result code,
the wParam of WM_QUIT which happens to be the value we passed into
PostQuitMessage(). The return value is only really useful if your program
is designed to be called by another program and you want to return a
specific value.

Step 5: There is no Step 5

Phew. Well that's it! If I haven't explained stuff clearly enough yet,
just hang in there and hopefully things will become more clear as we
get into more usefull programs.

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