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GMH 2 Quick Start Guide: 1 Content

This document provides a quick start guide for using Geometry To Maya Hair 2 (GMH2) to convert polygon meshes to hair systems in Maya. It outlines the basic workflow which includes: 1. Preparing polygon hair models with grid-like topologies 2. Creating a GMH Style System node to control hair output and styling 3. Applying the GMH Style System to selected polygon meshes to convert them to GMH Surfaces with hair geometry
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0% found this document useful (0 votes)
323 views4 pages

GMH 2 Quick Start Guide: 1 Content

This document provides a quick start guide for using Geometry To Maya Hair 2 (GMH2) to convert polygon meshes to hair systems in Maya. It outlines the basic workflow which includes: 1. Preparing polygon hair models with grid-like topologies 2. Creating a GMH Style System node to control hair output and styling 3. Applying the GMH Style System to selected polygon meshes to convert them to GMH Surfaces with hair geometry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GMH 2 Quick Start Guide

1 CONTENT
2 Overview workflow .............................................................................................................................................................................................................................................................................................. 2

3 Preparing your polygon hair models ................................................................................................................................................................................................................................................................ 3

4 Create GMH Style System .................................................................................................................................................................................................................................................................................. 3

5 Apply GMH Style System polygon meshes ...................................................................................................................................................................................................................................................... 4

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Geometry To Maya Hair 2 Quick Start Guide
BY PHUNG DINH DZUNG
2 Overview workflow

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Geometry To Maya Hair 2 Quick Start Guide
BY PHUNG DINH DZUNG
3 Preparing your polygon hair models
GMH2 is a script to convert polygon base meshes to hair so you would need to create polygon hair models before using GMH2. These are
type of surfaces that are compatible with GMH2 (Grid like topology )

Grid-like topology meshes

4 Create GMH Style System


Click " Create GMH Style" to create a GMH Style System Node , this node is to control type of output hair ( Maya Hair or polygon) and
contain styling attributes of GMH Hair.
-Check the Box " Polygon Style System" to create Poly Style System.
or
-Leave it uncheck by default to create Hair Style System

In GMH2.6 there are two type of Style System:

Hair Style System: output Maya Hair System Poly Style System: output hair polygon tubes/ planes
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Geometry To Maya Hair 2 Quick Start Guide
BY PHUNG DINH DZUNG
5 Apply GMH Style System polygon meshes

-Select GMH Style System in GMH window to mark -Click "Apply GMH Style" to convert selected
-Select polygon meshes you want to convert
it as current Style System. surfaces to GMH Surface
Important:
-The mesh name has to be unique in the scene otherwise GMH will not recognize the surface. Make sure you have clean up the scene and
rename/delete histories of all the base mesh properly.
-Make sure the timeline are at frame 1 or 0 otherwise GMH Surface 's hair will not update to follow the base surface.

Converted surface :

Convert using GMH Hair Style System Convert using GMH Poly Style System

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Geometry To Maya Hair 2 Quick Start Guide
BY PHUNG DINH DZUNG

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