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Producer-Consumer Problem

Dispatch latency refers to the time it takes for a system to begin a requested process. The producer-consumer problem describes two processes - a producer that generates data and puts it in a shared, fixed-size buffer and a consumer that removes data from the buffer. The challenge is to prevent the producer from adding to a full buffer or the consumer removing from an empty buffer, which can be solved using semaphores allowing processes to sleep when the buffer is full/empty and wake when space is made available.

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0% found this document useful (0 votes)
73 views1 page

Producer-Consumer Problem

Dispatch latency refers to the time it takes for a system to begin a requested process. The producer-consumer problem describes two processes - a producer that generates data and puts it in a shared, fixed-size buffer and a consumer that removes data from the buffer. The challenge is to prevent the producer from adding to a full buffer or the consumer removing from an empty buffer, which can be solved using semaphores allowing processes to sleep when the buffer is full/empty and wake when space is made available.

Uploaded by

umarjaan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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The term dispatch latency describes the amount of time it takes for a system to respond to a request for a process

to begin operation

Round robin scheduling is a Preemptive scheduling.

the reentrant mutex (recursive mutex, recursive lock) is particular type of mutual exclusion (mutex) device that
may be locked multiple times by the same process/thread, without causing a deadlock.

In computing, the producer–consumer problem[1][2] (also known as the bounded-buffer problem) is a classic
example of a multi-processsynchronization problem. The problem describes two processes, the producer and the
consumer, who share a common, fixed-size buffer used as a queue. The producer's job is to generate data, put it
into the buffer, and start again. At the same time, the consumer is consuming the data (i.e., removing it from the
buffer), one piece at a time. The problem is to make sure that the producer won't try to add data into the buffer if
it's full and that the consumer won't try to remove data from an empty buffer.

The solution for the producer is to either go to sleep or discard data if the buffer is full. The next time the
consumer removes an item from the buffer, it notifies the producer, who starts to fill the buffer again. In the same
way, the consumer can go to sleep if it finds the buffer empty. The next time the producer puts data into the
buffer, it wakes up the sleeping consumer. The solution can be reached by means of inter-process communication,
typically using semaphores. An inadequate solution could result in a deadlock where both processes are waiting to
be awakened. The problem can also be generalized to have multiple producers and consumers. To solve the
problem, some programmer might come up with a solution shown below. In the solution two library routines are
used, sleep and wakeup. When sleep is called, the caller is blocked until another process wakes it up by using the
wakeup routine.

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