Dark Heresy 2e 1.6
Dark Heresy 2e 1.6
Dark Heresy 2e 1.6
C HARACTERISTICS SKILLS
Know
Know
Weapon
+30
+30
+20
+20
+10
+10
Skill Intelligence
(Int) Acrobatics (Ag) Logic (Int)
(WS) Athletics (S) Medicae (Int)
Awareness (Per) Navigate (Surface) (Int)
Ballistic Perception
Charm (Fel) Navigate (Stellar) (Int)
Skill (Per)
Command (Fel) Navigate (Warp) (Int)
(BS) Commerce (Int) Operate (Aeronautica) (Ag)
Common Lore (Int) Operate (Surface) (Ag)
• Operate (Voidship) (Ag)
Strength Willpower • Parry (WS)
(S) (WP) • Psyniscience (Per)
• Scholastic Lore (Int)
• •
Toughness Fellowship Deceive (Fel) •
(T) (Fel) Dodge (Ag) •
Forbidden Lore (Int) •
• •
Agility Influence • •
(Ag) (Ifl) • Scrutiny (Per)
• Security (Int)
• Sleight of Hand (Ag)
Inquiry (Fel) Stealth (Ag)
Fate Points (DH 293) Interrogation (WP) Survival (Per)
Intimidate (S) Tech Use (Int)
Threshold Current Linguistics (Int) Trade (Int)
• •
• •
• •
• •
Insanity (Is) Corruption (C) • •
01-10 Current
Name Class
Critical Damage
Range RoF / / Damage
Penetration
Special
Clip Reload Availability
AR AL Current
21-30 Conditions
Name Class 11-20
Range
Penetration
RoF
Clip
/ / Damage
Reload Availability B
Special 31-70
Name Class
Range RoF / / Damage
LR
Penetration Clip Reload Availability
Special
Movement DH 245
Half
Carry/Lift DH 248
Full
Fatigue
Carry kg
Threshold
Charge (TB+WPB)
Lift kg
Run Current Push kg
XP
Unspent
XP
Total