Concepts and Data Analysis
Concepts and Data Analysis
Concepts and Data Analysis
Presented to:
Presented by:
Table of Contents
Executive Summary 3
1. Introduction 7
1.1 Objectives for this report 7
1.2 Approach and methodology 7
1.3 What is a web series? 8
2. Ontario’s Independent Web Series Industry 12
2.1 Industry overview 12
2.2 Industry activity 14
2.3 Industry revenue 15
2.4 Volume of production 19
2.5 Platforms for distribution and engagement 24
3. Working in Web Series in Ontario 29
3.1 Employment 29
3.2 Recognition and awards 30
4. The Future of Web Series 34
4.1 Barriers to growth 34
4.2 Industry organization 35
5. Conclusion 37
Table of Figures
Figure 1 Why web series are not television ................................................................................................................. 8
Figure 2 Type of web series creator by individual vs. Private Corporation ............................................................... 12
Figure 3 Ontario web series creators by area of residence ....................................................................................... 13
Figure 4 Years of experience in web shows/series .................................................................................................... 13
Figure 5 Other types of screen-based content being made by web series creators ................................................ 14
Figure 6 Types of web video created in the past 12 months .................................................................................... 15
Figure 7 Genres of web-series productions ............................................................................................................... 15
Figure 8 Independent web series creator revenue.................................................................................................... 16
Figure 9 Sources of financing for web video/series creation .................................................................................... 16
Figure 10 Monetization models for web series ......................................................................................................... 19
Figure 11 Breakdown of the % of web series productions by size of production budgets (including in-kind and
voluntary contributions) ............................................................................................................................................ 20
Disclaimer: Funding for this study was provided by the Ontario Media Development Corporation. Any
opinions, findings, conclusions or recommendations expressed in this material are those of the author
and do not necessarily reflect the views of the Ontario Media Development Corporation or the
Government of Ontario. The Government of Ontario and its agencies are in no way bound by the
recommendations contained in this document.
1
This figure includes any revenue received from any grants and/or tax credits.
Barriers to Growth
Survey respondents were asked to rate the extent to which a range of factors hindered the growth of
their web series business on a scale from “0” - Not a barrier at all, to “4” -A critical barrier.
The near critical-level barriers were both related to financing (availability of private and/or
public financing). Earlier survey results reported that the vast majority of web series creators
did not draw on public sources of financing and that much content is ineligible for the single
fund that is most relevant to web series creators – the IPF.
The next highest barriers, including “Ability to make advantageous deals with platforms and
distributors” and “Access to foreign markets” were in some ways related to the newness of
the web series industry and its entrepreneurial, rather than corporate culture.
The industry’s need for additional support infrastructure is evident in the high ratings for:
“Management, business, marketing and/or sales expertise”, “Access to experienced mentors”
and “Level of industry cohesion or collaboration.”
In some respects the same pressures which Canadian film and television producers faced over the
past few decades are now being faced by the most successful web series creators. How the CRTC
regulates (or does not regulate) Canadian content requirements for platforms such as Netflix and
other over-the-top offerings could have an enormous impact on the future of web series content. In
fact, changes may be underway imminently. As a result of its “Let’s Talk: A Conversation with
2
CRTC, “Let's Talk TV: A Conversation with Canadians.” Retrieved from http://www.crtc.gc.ca/eng/talktv-
parlonstele.htm
3
“Top 10 Web Series of 2013,” Retrieved from http://variety.com/gallery/top-10-web-series-of-2013/.
4
Comscore, “2014 Canada Digital Future in Focus”, March 2014.
5
Comscore, “2014 Canada Digital Future in Focus”, March 2014.
6
“Multi-Channel Networks (MCNs) are entities that affiliate with multiple YouTube channels, often to offer
assistance in areas such as product, programming, funding, cross-promotion, partner management, digital rights
management, monetization/sales, and/or audience development. These companies are not affiliated with or
endorsed by YouTube or Google.” Retrieved from “Multi-Channel Networks 101” at
http://www.youtube.com/yt/creators/mcns.html
The first of five case studies to be presented in this report follows. This case study introduces Jill Golick and
her successful web series, Ruby Skye P.I. Four years after launching Ruby Skye P.I. Golick has partnered
successfully with television broadcasters and international distributors and is looking to expand “Ruby’s
world” into videogames and other platforms, which is one way for web series creators to monetize their
content. The report will highlight other attempts at monetization and business model development later,
through survey results and via similar case examples.
Target Audience: Ages 8 to 14 Having experimented with a number of business model variations during
her career, and recognizing the challenges related to monetizing screen
Background: A TV writer for over content online, Jill Golick was determined to be open to innovative
25 years, Jill’s background also business concepts which would allow her character to thrive.
includes owning a software From the outset, Jill conceived of RSPI as a franchise opportunity. She set
company in the eighties. out to build a world and a character that were meaningful to audiences
and could be sustained. This outlook has had an impact on her content
A graduate of the CFC TV
but also on her reach, revenue opportunities and growth.
Program, Jill experimented with
online storytelling as early as Independent Production Fund funding was part of the RSPI business
2007 with the online show Hailey model from the beginning but Jill explains that it is a lot of money to earn
Hacks. In 2010, Jill launched Ruby back and “not going to come two cents at a time.” Her experience with
Skye P.I. (RSPI). RSPI’s precursor, Hailey Hacks, showed her that no single channel (e.g.,
giving away teaser content and selling the longer form episodes, affiliate
Distribution: Season 1 launched marketing relationships, merchandising and pre-roll advertising)
on Vimeo and YouTube over the generated substantial revenue on its own.
course of a few months, has since However, with her “Ruby’s World” outlook and seamless writing approach
been shown on Koldcast, Vimeo, (in which each season’s short episodic chapters can be recut into full 1
blip.tv, DigitalChickTV, Clicker, hour episodes), Jill has been able to embrace more traditional distribution
Ameba, Dailymotion and Mingle relationships in Canada and globally, selling three one-hour shorts as
Media TV. television content or short-form content for websites.
Exclusive partnership with CBC.ca Future plans include leveraging RSPI’s audience and critical acclaim and
(Kids) for Season 3 streaming; taking Season 1 and 2 to paid platforms such as iTunes, Amazon Prime and
CBC acquired TV rights to the Hulu. Jill is also trying to build RSPI onto its next platform such as a video
episodes and will air them 3 game and/or a book series. Her team is also exploring development of a
months after web launch. portfolio of children’s shows to build on the success of RSPI.
Managing the business of the creative is a huge hurdle for web series
Distribution of Seasons 1 & 2
creators. RSPI’s Season 1 and 2 successes, however, in combination with
recut as feature length films to
the ongoing growth of the web series industry, enabled Jill to partner with
Latin America (with Spanish
Janice Dawe as Executive Producer and lead for business and distribution.
language dub), soon to expand to
Dawe brings expertise in terms of budgeting and financing the series and
other markets.
leads the global distribution push for RSPI.
Viewership: Global, over 2.5 Web Series Industry Considerations:
million video views at the end of
Audience Focus: Web series necessitate a close relationship with niche
Season 2.
audiences. In this context of change and evolving audience expectations,
Selected Awards/Nominations: TV will be forced to learn from the “R&D” web series creators are
From “Best Original Interactive undertaking - examining what content works and taking risks on new
Production Produced for Digital approaches to storytelling with relatively low costs.
Media” at the 2014 Canadian Partners: Web series creators can also learn from traditional TV when it
Screen Awards to a suite of prizes comes to partnerships and reaching global audiences through official
at the LA WebFest, Ruby Skye P.I. distribution arrangements. Web series creators need to be supported to
has won numerous awards for its be able to work more with Netflix, Hulu and other international partners.
family-friendly content.
I am a registered
private corporation
that makes web
series
25%
I am the creator/producer or
showrunner for a web series
in which I own/have rights to
the content
75%
5 or more years
16% Less than a year
37%
3 - 4 years
14%
1 - 2 years
33%
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100%
In the figure above the “Other” category relates to items such as, “actor demo reels”, “videogames”,
“commercials”, “music videos” and “weddings.”
100%
82%
80%
61%
60%
40%
18%
20%
0%
Web series Individual web videos vlog content
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100%
The figure below presents the genres that respondents reported creating content for. Comedy was
the most popular genre, with 74% of respondents producing comedic web series content.
One theme which will surface throughout this report is web series unique opportunity and capability
to succeed with niche and targeted audience content. The popularity of LGBT (16%), Children’s (15%)
and Sci-fi/Fantasy (11%) genre content creation attests to this trend.
Figure 7 Genres of web-series productions
Comedy 74%
Drama 52%
Factual 29%
LGBT 16%
Children's 15%
Sci-fi/Fantasy 11%
Other 5%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100%
7
This figure includes any revenue received from any grants and/or tax credits.
$6
10.05
$4
$2
$-
2013 Revenue
Notably, approximately 41% of respondents indicated that they earned no revenue from their web
series activity in 2013 and are thus contributing to Ontario’s creative sector, “on their own dime.” In a
no- or low- revenue context, web series creators relied on a wide range of financing sources in order
to produce content as shown in the figure below.
Figure 9 Sources of financing for web video/series creation
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100%
As the figure above illustrates, the most common source of financing in the Ontario-based web series
industry was “Personal Savings.” Some 68% of respondents reported having relied on their own
savings to fund a production in 2013. Just 18% were able to draw on revenue from previous web
series.
The second case study introduces the team behind Space Janitors - a successful web series that launched a
highly successful crowdfunding campaign between Season 2 and Season 3 in order to engage and reward
its loyal fans.
8
Retrieved from: http://ipf.ca/web-drama-series-program/
Target Audience: Gamer, Space Janitors built a sizable audience over two seasons before turning to
crowdfunding, and financing for Season 3 was largely in place before the team
geek, sci-fi fans (i.e., Star
launched its Kickstarter campaign. The campaign focused instead on unique
Wars fans)
ways to engage and involve fans, like background roles and a digital fanclub
Background: In 2004, membership (spacejanitors.com/janitorslocker).
Davin and Geoff worked on The team brainstormed rewards that would appeal uniquely to their particular
Pure Pwnage, a web series fan base and audience. The engagement results were phenomenal. Incentives
Geoff created with Jarett included exclusive access to premium content through the ‘Janitors Locker’ and
Cale, which quickly gained a chance to be a character on the show, as well as a 7-hour Live Stream Telethon
a cult following online. Pure where some 35,000 participating fans could watch the Star Wars Trilogy with the
Pwnage was adapted into a cast.
TV series and is currently The campaign created an opportunity to engage the audience in an innovative
being made into a feature- way. As an example, fans were invited to submit videos explaining why sci-fi
length project. The series meant so much to them as a genre. These videos were added to a playlist that
marked the beginning of featured similar testimonials from cast, crew, local producers and celebrities.
Davin and Geoff’s careers as
successful web series There are only eight episodes of Space Janitors a year so maintaining a loyal fan
producers. base from season to season can be a challenge. In this context, the
crowdfunding campaign provided an additional opportunity to share content
In 2010 they developed the and engage viewers.
award-winning Space Space Janitors met its $30,000 funding goal within a week and set stretch goals
Janitors, the third season of to make the show even better with more sets, more cameos and more days on
which is in production in set. Final amount raised was $63,000.
spring 2014 and set to air in
Crowdfunding: Need to Know
fall 2014.
Content and interactivity are key for online audiences, and crowdfunding
Distribution: Felicia Day’s campaigns are yet another channel for developing and sharing that content.
Geek & Sundry YouTube That being said, crowdfunding and engagement take effort. Four people were
Channel; spacejanitors.com dedicated to creating content for the Space Janitors crowdfunding campaign.
Viewership: 70-250k Campaigns should not be just about asking fans for help, but rather offer a novel
viewers per episode. Total way for them to experience the show, interact with the creators and engage with
views ~2.5mil the content. People appear more likely to donate because they want to be
involved or they are inspired by the project, as opposed to simply bridging a gap
Notable Moments: Season in financing. Producers should not look at crowdfunding as a pure fundraising
3 crowdfunding campaign activity, but rather an opportunity to talk with and reward fans before the
(Dec 3, 2013 to Jan 12, project is complete.
2014). The team had a
As with all crowdfunding campaigns, early success is important but it also helps
funding goal of $30,000 for
to have a project that’s market ready. Crowdfunding at its best works almost like
Space Janitors but raised
a DVD or merchandise presale as opposed to simply a lifeline. The enthusiasm of
over $63,000 toward
the existing audience base was critical to the campaign’s success. It’s far more
production.
engaging to say, “The show you love is coming back, and it can be even better
with your support” than to start from scratch. People like to back a winner, and
may be more inclined to back a proven entity.
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100%
In the figure above, “Other” models included: “Series embedded in apps, with in-app purchases”,
“Contesting”, “Sold video as educational resource” and “none.”
Ultimately, the business model for web series appears to be still emerging. The web series
environment is one where three-quarters (76%) of operating entities worked on non-web series
projects in 2013. With such a low base, revenue derived from web series content is also low,
suggesting much of the industry is not yet at the viable business stage. Web series creators act more
like a research and development arm of the audio-visual sector, experimenting with emerging
approaches to monetization, audience engagement and distribution. However, even with little profit,
there are material sources of independent financing, such as crowdfunding.
9
CMPA, AQPM, and Department of Canadian Heritage, Profile 2013: Economic Report on the Screen-based Media
Industry in Canada, p.49.
60% 56%
50%
40%
30% 23%
20%
8% 8%
10% 5%
2% 2%
0%
$0 to $9,999 $10,000 to $50,000 to $150,000 to $200,000 to $250,000 to $500,000 to
$49,999 $99,999 $199,999 $249,999 $499,999 $749,999
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100% due to rounding
In 2013, web series creators produced 120,620 minutes of content across the three web series
categories, presented in Figure 12 below. The largest share of minutes produced were in web series
(65%) while the smallest share (as measured by minutes) was vlog content, with just 1% of all minutes
produced.
Figure 12 Total web series production minutes by category
Vlog content
1%
Individual web
videos
34%
120,620
minutes
Web series
65%
10
“The average budget for IPF-funded projects was $275,394. The IPF does not fund all web series content – and
some creators of smaller projects may not deem it necessary to apply to the IPF. As well, budgets for scripted
drama productions would tend to be higher than for vlogger and factual content.”
Guide to Web Series Best Practices, Retrieved April 2014 from: ipf.ca/IPF/resources/web_series_best_practices.
60
47.9
50
40
30 25.8
20
10 3.8
0
Web series Individual Videos vlog content
11
Tabulations based on “English-language Canadian television production, by genre” and 48 minutes of
production per hour. Profile 2013: Economic Report on the Screen-based Media Industry in Canada.
60% 55%
50%
40%
30%
23%
20%
10% 7% 5% 5%
3% 2%
0% 0%
0%
Decrease Decrease Decrease Decrease No change Increase of Increase of Increase of Increase of
of more of 20-25% of 10-19% of 1-9% 1-9% 10-19% 20-25% more than
than 25% 25%
The third case study introduces Felice Gorica, TV producer turned web series creator/publisher. Gorica has explored
myriad approaches to monetization. Based on her research and experience she has developed what can be described
as a niche network model for web series monetization and distribution.
YouTube 94%
Vimeo 46%
Hosted on our company's website 40%
Dailymotion 21%
A broadcaster's website/app 16%
Funny or Die 13%
Blip.tv 13%
Subscription portals 9%
iTunes 9%
KoldCast TV 7%
JTS.tv 6%
Ameba 3%
Hulu 3%
Amazon 1%
Netflix 1%
Other 9%
0% 20% 40% 60% 80% 100%
Source: Nordicity survey of independent web series creators, 2014 - responses do not sum to 100%
Respondents were asked to characterize how they were using the platforms listed above; in other
words, whether they were the primary distribution platform or an alternate viewing platform. The
figure below shows the breakdown of responses for primary distribution platforms in 2013. Again,
unsurprisingly, YouTube is the dominant distribution platform. About half of respondents used
YouTube as their primary distribution platform in 2013. Responses also support the importance of
distributing on one’s own website, as 13% of creators used their own website as the primary
distribution platform.
Subscription portals
3%
iTunes Other
Dailymotion 3% 11%
3%
blip.tv
3%
Broadcaster's Youtube
website/ app 49%
5% Vimeo
10%
Our website
13%
Source: Nordicity survey of independent web series creators, 2014 - responses may not sum to 100% due to rounding
The figure below shows which platforms web series creators used as their secondary distribution
platform in 2013.
Figure 17 Secondary distribution platform for web series
Subscription Protals
5% Other
12% Vimeo
19%
Broadcaster's
website/ app
5%
blip.tv
7% Youtube
19%
Funny or Die
8%
Our company
Dailymotion website
12% 13%
Source: Nordicity survey of independent web series creators, 2014 - responses may not sum to 100% due to rounding
What is clear in the figure above is that there is no single dominant secondary distribution platform.
Web series creators are posting content to YouTube in the first instance and then to a variety of other
Alternate viewing
platform Primary
15% distribution
platform for
series
50%
For
teaser/promotional
content
22%
Facebook 96%
Twitter 84%
Word of Mouth 81%
Direct emails 43%
Instagram 42%
Live events 41%
Tumblr 38%
Directed video content 30%
Advertising 29%
Vine 22%
Pinterest 20%
Apps 10%
Reddit 4%
LinkedIn 3%
Google+ 1%
Other 4%
0% 20% 40% 60% 80% 100%
Source: Nordicity survey of independent web series creators, 2014 - responses may not sum to 100%
One web series creator described the intense focus on audience engagement online, explaining, “We
have niche audiences and know how to speak to them in their own language. Broadcasters want
broad appeal. I can tell you how many people watched today, when they dropped out, their age and
gender. That’s what the internet allows you to do – an immediate connection to audience.” This
“niche” approach and access to detailed analytics is perceived by many web series creators to be a
key success factor in building an audience.
The fourth case study introduces Jason Leaver, the creator of the award-winning and highly acclaimed
series Out with Dad. This case study highlights the impact of focusing on a target audience and some of the
potential avenues for success within a given niche.
Target Audience: Early teens to Part of the success of OWD is its ability to connect with smaller, but more
specific and underserved segments of the LGBT community, from younger
early 20s and 50+ LGBT
people looking to come out to their parents to older members of the LGBT
community, Parents of LGBT
community who wish that this type of resource had been available to
children
them earlier in life.
Background: Jason has been OWD has been made very easy to find. For example, metatags relate to
working in video production for what a person looking to come out might search (e.g., “lesbians coming
over two decades and is also an out”, “parenting lesbians”, etc.). Designing the keywords in a genuine, un-
award-winning short film cynical manner (i.e. by not chasing link-bait) has generated excellent SEO
producer. results.
In 2009 Jason was on the subway Perhaps the most important access points for these target audiences were
when he had an idea for a series existing portals for this type of content. The biggest jump in viewership
about a girl coming out to her occurred after OWD was syndicated with distribution partners (e.g.,
dad. After some research, Jason onemorelesbian.com and afterellen.com). Those portals had already
saw there were few resources for aggregated an interested audience – and were hungry for high-quality
teens, and fewer for their parents, and deeply personal content. As the portals were connected to the wider
that depicted coming out in a community, so too did OWD’s audience figures grow. Other web series
positive light. with similar topics (e.g. “Anyone but Me”) also cross-promoted the show,
leading to greater awareness.
Distribution: Partners include: Extending the show to other languages has proven to be one of the best
onemorelesbian.com, ways to connect to new, often international audiences (often in places
afterellen.com, Blip.tv, YouTube where such content is scarcer). For example, a pirated Spanish-language
Channel, francetélévisions, and version of OWD had (before it was removed) more views than the (official)
others. English-language version. Rather than fight the pirates, Jason asked the
‘subtitler’ to translate the scripts officially, which led to a major spike in
Viewership: 60k (recent
traffic. OWD is now available in various languages (e.g., Greek,
episodes) to 8.4M (top views).
Portuguese), and with English subtitles for deaf audiences.
Roughly 450K views per month.
Monetizing a Niche: Need to Know
Selected Awards/Nominations:
To monetize the show, OWD viewers can donate via Paypal. If they do so,
LA Webfest 2011, 2012: Grand Jury
they are able to access a VIP Facebook page, where they can view early,
Prize, Outstanding Drama Series
rough cuts of OWD. As a side-effect, these engaged VIPs also serve as an
Marseilles Webfest 2012: "Coup de informal focus group for new content and have input into the final
Coeur" France4TV Prize product.
Canadian Screen Awards 2013: Given the privacy concerns among members of the LGBT community, a
Best Original Program or Series donor’s list must be treated with caution (i.e., made an explicitly opt-in
produced for Digital Media - feature with the option to remove one’s name at any time).
Fiction Nominee
Given the international appeal of the content (and its distribution), OWD
has received donations from around the world (e.g., France, Italy, etc.).
OWD’s broad appeal has proven successful in covering most of the show’s
third season costs.
3.1 Employment
Based on the reported number of part-time and full time workers in web series, 210 full-time
equivalent (FTE) employees were generated by web series in Ontario in 2013 (not including contract
employees, interns and volunteers).
The figure below presents the team breakdown, on average, per web series project by full-time, part-
time, contract and interns and volunteer workers (rounded to the nearest person unit). On average, a
web series project in 2013 required seven people: two full time employees, one part time employee,
one contract employee and three interns and/or volunteers. As such, the team included as many
interns and volunteers as it did actual employees.
Figure 20 Average web series project team by type of employment
Full time
employees, 2
Interns and
volunteers, 3
Part-time
employees, 1
Contract
employees, 1
The average wage of someone working – in any role – on a web series is $18.40 per hour. In contrast,
the average hourly wage in the film and television production industry is approximately $29.54. 12 In
this context, one interviewee identified an abundance of talent in Ontario but described the ability of
web series creators to pay a viable wage as a major concern.
The figure below presents responses to the question, “how easy is it to find the right people (i.e., with
the required skills) to work on web series projects?” The majority of respondents (38%) reported that
it was “somewhat easy” to locate the appropriate talent for their web series project.
12
Derived from the average FTE salary in the film and television production industry in Profile 2013: Economic
Report on the Screen-based Media Industry in Canada.
60%
38%
40%
25%
20% 15%
12%
8%
2%
0%
Very difficult Somewhat It depends Somewhat easy Very easy Not applicable
difficult
LAWebFest
HollyWeb Festival
Australia/Melbourne WebFest
ATL WebFest
0 1 2 3 4 5
13
HollyWeb takes place in LA, Raindance takes place in London, UK, ATL is the Atlanta web festival.
Won
WebFests
Streamies
Emmy
Digi Awards
Other
0 1 2 3 4 5 6 7 8 9
The final case study presents Dan Speerin of Truth Mashup, a political satire web series which, in the
absence of funding, relies on partnerships, ancillary revenue streams and advertising to produce content.
This case study describes some of the competition for audience’s attention online and the challenge of
breaking through “the noise” of a seemingly endless supply of free online content.
Target Audience: Viewers with The Truth Mashup model is not unlike many small, independent
businesses. The creators are passionate about what they do but also aware
an interest in current affairs,
that they cannot rely on a single and small revenue source (in this case,
satire and political comedy
YouTube). For now, the team has “other gigs” but hope Truth Mashup will
(skews older than a typical web
eventually become their primary professional engagement. In this context,
series audience).
Dan raised five key business model considerations:
Background: Dan has formal 1) The internet encourages a low attention span and audiences expect a
post-secondary training in Film constant upload schedule. Unlike TV, even top fans may not stay loyal
and TV production, plus after a summer break. As a creator, beware of burnout and look for
experience in network television, ways to maximize exposure and audience engagement (e.g., social
but began experimenting with media, speaking events and mainstream news coverage).
YouTube after undergrad.
2) Seek viewers not views. Dan explains that while virality is great, new
The desire for creative control and emerging business models are privileging your repeat and return
and independence drove the audiences. New platforms (like Patreon) are enabling loyal fans to
Truth Mashup team to take their contribute seamlessly to your program on a regular basis.
“Daily Show style” show online in 3) Remember that satire, factual and other non-fiction content is not
2012 when 1) internet tools eligible for IPF funding. Similarly, crowdfunding is great if one has a
caught up to the distribution built an audience for a narrative show but is not as strong for building
aspirations of content creators YouTubers/v-loggers.
and 2) the cost of production
4) Sponsorships and branded content or entertainment can be a viable
equipment dropped, enabling
revenue source but, again, may not be compatible for a satire show.
creators to produce and stream
Dan urges content creators to weigh the potential trade-offs carefully.
top quality content on the web.
5) Dan sees major opportunities to support and champion Canadian
Distribution: YouTube, primarily. content creators online. He advocates learning in part from the ICT and
In 2013 Truth Mashup's YouTube digital media industries and hub models such as the RyersonDMZ.
channel became the first Web Series Industry Considerations:
Canadian partner with the “multi-
channel network” (MCN), The Online, the signal-to-noise ratio is a huge challenge. There is no shortage
Young Turks (TYT). This MCN link of content and breaking through to your target audience is a major hurdle.
allowed Truth Mashup to tap into In this context, web series creators must maintain a near-constant focus on
the huge TYT audience. Dan says, engagement - a hefty challenge for young creators. At the helm of a
"Without them we would have political satire show, Dan has to balance his Google Analytics results with a
drowned." Have also partnered focus on creating thought-provoking and edgy content.
with CBC Radio and Break.com. Attention from mainstream media is one way to break through the noise,
though Dan finds the Canadian media to be largely dismissive of web
Viewership: Past year: 500,000 series (the lack of star system applies online too). Dan sees many ways to
(65,000 monthly views, 250,000 - promote and support Canadian web series e.g., to theatre audiences and
300,000 minutes watched in TV critic round-ups. He also suggests that creators would love to make
monthly). YouTube Channel more Canadian content but once you carve up the small population it is a
Subscribers: 4,000. hard sell to advertisers. This pressure can lead to going "broad" i.e.,
Audience: 41% Canada, 35% US, targeting global viewers with global content.
Remainder UK, Australia and
Europe.
14
CRTC, “Let's Talk TV: A Conversation with Canadians.” Retrieved from http://www.crtc.gc.ca/eng/talktv-
parlonstele.htm
IWCC-CIWC 63%
Artist-run centre (e.g., Charles Street Video) 20%
ACTRA 11%
Interactive Ontario 6%
WIFT 6%
Co-operative 3%
CMPA 3%
Other 31%