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Design Pattern Overview

Object Oriented Design Pattern

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0% found this document useful (0 votes)
21 views

Design Pattern Overview

Object Oriented Design Pattern

Uploaded by

Jknoxvil
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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DESIGN PATTERN - OVERVIEW

http://www.tutorialspoint.com/design_pattern/design_pattern_overview.htm Copyright © tutorialspoint.com

Design patterns represent the best practices used by experienced object-oriented software
developers. Design patterns are solutions to general problems that software developers faced
during software development. These solutions were obtained by trial and error by numerous
software developers over quite a substantial period of time.

What is Gang of Four GOF?


In 1994, four authors Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides published a
book titled Design Patterns - Elements of Reusable Object-Oriented Software which
initiated the concept of Design Pattern in Software development.

These authors are collectively known as Gang of Four GOF. According to these authors design
patterns are primarily based on the following principles of object orientated design.

Program to an interface not an implementation

Favor object composition over inheritance

Usage of Design Pattern


Design Patterns have two main usages in software development.

Common platform for developers


Design patterns provide a standard terminology and are specific to particular scenario. For
example, a singleton design pattern signifies use of single object so all developers familiar with
single design pattern will make use of single object and they can tell each other that program is
following a singleton pattern.

Best Practices
Design patterns have been evolved over a long period of time and they provide best solutions to
certain problems faced during software development. Learning these patterns helps
unexperienced developers to learn software design in an easy and faster way.

Types of Design Patterns


As per the design pattern reference book Design Patterns - Elements of Reusable Object-
Oriented Software , there are 23 design patterns which can be classified in three categories:
Creational, Structural and Behavioral patterns. We'll also discuss another category of design
pattern: J2EE design patterns.

S.N. Pattern & Description

1 Creational Patterns
These design patterns provide a way to create objects while hiding the creation logic,
rather than instantiating objects directly using new opreator. This gives program more
flexibility in deciding which objects need to be created for a given use case.

2 Structural Patterns
These design patterns concern class and object composition. Concept of inheritance is
used to compose interfaces and define ways to compose objects to obtain new
functionalities.

3 Behavioral Patterns
These design patterns are specifically concerned with communication between objects.

4 J2EE Patterns
These design patterns are specifically concerned with the presentation tier. These
patterns are identified by Sun Java Center.

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