The Human: Why? Because You Need To Understand Who You Create Software For
The Human: Why? Because You Need To Understand Who You Create Software For
The Human: Why? Because You Need To Understand Who You Create Software For
the human
Why?
Because you need to understand who you create software for
Deuteranopia
Normal colour
vision (red/green
vision = 5
colour deficit) = 2
Colour
When you look at this, how many colours do you see?
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Interpreting the signal (cont)
The visual system compensates for:
movement
changes in luminance.
According to a researcher (sic) at Cambridge University, it doesn't matter in what order the
letters in a word are, the only important thing is that the first and last letter be at the right
place. The rest can be a total mess and you can still read it without problem. This is
because the human mind does not read every letter by itself but the word as a whole.
Hearing
Provides information about environment:
distances, directions, objects etc.
Physical apparatus:
outer ear – protects inner and amplifies sound
middle ear – transmits sound waves as
vibrations to inner ear
inner ear – chemical transmitters are released
and cause impulses in auditory nerve
Middle
Outer ear Inner
ear ear
Hearing: Properties of Sound
Pitch
Sound pitch depends on the wavelength of sound – the shorter the
wavelength, the higher the pitch.
Intensity
Intensity of sound is the energy per second (power). Relative intensities are
measured in decibels.
Loudness
Loudness is a sensation and it is therefore difficult to measure. Usually the
greater the intensity, the greater the loudness.
Quality or Timbre
If the same note is played on a violin and a piano, you can tell the
difference. Each instrument introduces different overtones.
Fundamental = pitch associated with a musical note
Harmonics or overtone = quality of instrument gives timbre
Hearing (cont)
Humans can hear frequencies from 20Hz to 15kHz
less accurate distinguishing high frequencies than low.
Elephants – 16 - 12,000 Hz
Dogs – 65 - 45,000 Hz
Cats – 45 - 65,000 Hz
Bats – 2,000 - 110,000 Hz
Dolphins – 75 - 150,000 Hz
How come you can usually tell when someone in the room says your name even though
there is a lot of background noise?
Touch
Provides important feedback about environment.
May be key sense for someone who is visually impaired.
Stimulus received via receptors in the skin:
thermoreceptors – heat and cold
nociceptors – pain
mechanoreceptors – pressure
(some instant, some continuous)
Sensory memories
Long-term memory
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Two types
episodic – serial memory of events
semantic – structured memory of facts,concepts, skills
Condition/action rules
if condition is matched
then use rule to determine action.
IF dog is growling
THEN run away
LTM - Storage of information
rehearsal
information moves from STM to LTM
interference
new information replaces old: retroactive interference
old may interfere with new: proactive inhibition
recognition
information gives knowledge that it has been seen before
less complex than recall - information is cue
Thinking
Reasoning
deduction, induction, abduction
Problem solving
Deductive Reasoning
Deduction:
derive logically necessary conclusion from given premises.
e.g. If it is Friday then she will go to work
It is Friday
Therefore she will go to work.
Unreliable:
can only prove false not true
… but useful!
Humans not good at using negative evidence
Abductive reasoning
reasoning from event to cause
e.g. Sam drives fast when drunk.
If I see Sam driving fast, assume drunk.
Unreliable:
can lead to false explanations
Problem solving
Process of finding solution to unfamiliar task using
knowledge.
Several theories.
Gestalt
problem solving both productive and reproductive
productive draws on insight and restructuring of problem
attractive but not enough evidence to explain `insight' etc.
move away from behaviourism and led towards information
processing theories
Problem solving (cont.)
Problem space theory
problem space comprises problem states
problem solving involves generating states using legal
operators
heuristics may be employed to select operators
e.g. means-ends analysis
operates within human information processing system
e.g. STM limits etc.
largely applied to problem solving in well-defined areas
e.g. puzzles rather than knowledge intensive areas
Problem solving (cont.)
Analogy
analogical mapping:
novel problems in new domain?
use knowledge of similar problem from similar domain
Skill acquisition
skilled activity characterized by chunking
lot of information is chunked to optimize STM
mistakes
wrong intention
cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur
Emotion
Various theories of how emotion works
James-Lange: emotion is our interpretation of a
physiological response to a stimuli
Cannon: emotion is a psychological response to a stimuli
Schacter-Singer: emotion is the result of our evaluation
of our physiological responses, in the light of the whole
situation we are in
Emotion clearly involves both cognitive and
physical responses to stimuli
Emotion (cont.)
The biological response to physical stimuli is
called affect
Ask yourself:
will design decision exclude section of user
population?
Psychology and the Design of
Interactive System
Some direct applications
e.g. blue acuity is poor
blue should not be used for important detail