Running head: Social Networking and Video Gaming Teacher Web Resource 1
Social Networking and Video Gaming Teacher Web Resource
Suzana H. Tran
Grand Canyon University: TEC 520
December 6, 2017
Running head: Social Networking and Video Gaming Teacher Web Resource 2
Education: Social Networking and Gaming
Benefits of Social Networking and Gaming in the Classroom
Social networking and gaming is a technological tool that can be used to enrich students and
their learning. Social networking and gaming are used to teach and reinforce learning in the
classroom or at home. These tools include knowledgeable benefits to students that identifies
their educational purpose and goals (Maloy, Verock-O’Loughlin, Edwards, & Woolf, 2017).
Teachers’ utilize the different games and sites to promote learning. Experience and reflection
plays a big part in learning. There are so many additional benefits to implementing social
networking and gaming. Learners become immersive and think critically by having a clear
objective to meet. As students network, they’ll build a team of people to communicate with,
transforming education and technology.
Reference:
Maloy, R. Verock-O’Loughlin, R.E., Edwards, S., Woolf, B. (2017). Transforming
learning with new technologies (3rd ed.). Boston, MA: Pearson
Blogs and Teacher Support Links to Videos
Educators Technology Press Play—Gaming,
There are several web platforms that allows users to easily create their simulations, and achievements
website in a matter of minutes. We have handpicked a list of the most
popular platforms to start with.
in school
By: Jonathan Best
Increasing Student Engagement Through the Use of
Technology Simulations in the Classrooms
Interactive classrooms are engaging for students. They also provide
students the motivation then need to continue on their educational By: Hoelscherr55
journey. Through this reading you will find ways guide students with
constructive criticism and becoming a more fluent writer.
[Book Title]
5 Tips to Help Teachers Who Struggle with Technology Author: [Name]
Edutopia: For the not-so-tech savvy teacher, here are five helpful tips to
help teachers who struggle with technology. These basic rules can help
you integrate technology in your classrooms.
Meeting the Standards
Literacy Gaming Sites • International Society for Technology in
Education
Figment EduBlogs Imagine Learning
• Office of Educational Technology
LitPick Celly The Wonderment
DIY Teen Ink Twiducate
Running head: Social Networking and Video Gaming Teacher Web Resource 3
Social media and social networks are playing a big role in our form of communication and education.
They are substantial for keeping our society up-to-date with changes and transitions to our 21st-centure learning.
Thus allows for students to be creative and collaborative in their daily education. Many teachers discover
social networking a great way to develop their personal learning plans and to discover resources. Educators are
wondering, “how can I implement social networking and gaming when there are other subject areas to cover?”
Teachers are able to decipher what works best for their individual students or class as a whole. There are an
abundant digital resources for teachers and students to utilize in the classroom. Social media has become such a
big priority to students especially in the upper-grades. Speaking of social networking, Second-graders are also
in the loop with Snapchat, Facebook, Instagram, and We Chat. These technological changes are inevitable.
These applications also include many literacies enriched games and social networking tools to support students
and their learning. The applications are safe for students to use and authentic users review them Maloy, R.,
Verlock, R., Edwards, S., Woolf, B. (2017).
By utilizing social network and gaming in the classroom, it provides students with a sense of
achievement and rigor. Students will learn to realize in gaming, failing from time-to-time is okay. They will
gain the confidence and mindset to restart and try again. The technology-based education will simulate
opportunities for students to discover, collaborate, design, and reflect.
Running head: Social Networking and Video Gaming Teacher Web Resource 4
References:
Common Sense Education, (2017). Social networks for students and teachers. Retrieved from
https://www.commonsense.org/education/top-picks/social-networks-for-students-and-teachers on
December 6, 2017.
Kharback, M., (2017). 10 excellent platforms to create your classroom website and blog. Retrieved from
http://www.educatorstechnology.com/2013/04/10-excellent-platforms-to-create-your.html?m=0
Retrieved on December 6, 2017.
Maloy, R., Verlock, R., Edwards, S., Woolf, B. (2017). Transforming learning with new technologies
(3rd ed.). Boston: Pearson.