Scenario 2: Capture The Homestead
Scenario 2: Capture The Homestead
Scenario 2: Capture The Homestead
In the pre‐dawn hours, two forces join outside of a small homestead. The occupants of the homestead
are wealthy, and their homes must be protected from the invader – or looted for their valuable treasure!
Recommended Battle size: 999 gold Skirmish. The Winner of Scenario 1 may give one Common or
Mainstay unit the Flanker trait for free. (If you did not play Scenario 1, the ______, _______, and
_______ kindreds were considered the winners.)
Battlefield: This battle should take place on a 4' x 4' table. Terrain must be placed per 3.3.4: Positioning
Terrain rules. No Territory roll will be made for this
game – the Defending Player's Kindred Terrain will be
used. A small village of four buildings should be placed
15"
in the center of the board. The buildings should be
placed in a diamond, 15" from one table edge, 24" 24"
centered between the adjacent table edges. Further
Terrain Rolls of 90‐99 (buildings) should be rerolled.
Each building should be marked with a Treasure token, 15" 15"
to represent goods the family within has hidden prior
to the battle.
48"
Weather: This game takes place in the Spring, and the
Defender's Kindred Weather Modifier will affect the 24"
Weather roll. 24"
Battle Start Time: This first hour of this battle takes
place at 8am and will be played with the Dawn and 15"
Dusk rules in section 3.5.1
Positioning Fields: The Attacker may not select
Advance, Right Flank Advance, or Left Flank Advance. 48"
Joining Battle: The Attacker gains a ‐20 bonus to his roll to Gain the Initiative in the first hour of this
game.
Victory Conditions: Determine Victory as normal, using section 4.3.2.1 to determine if one side is
Slaughtered, Withdraws, is Ravaged, or by comparing the Butcher's Bill after the final hour.
Scenario Rules:
Pillage and Defend: If a non‐Feral Attacker unit has the majority of its models within 3" of a building and
no enemy unit within 6", it may use an action in that turn to Search the building for treasure; To perform
the Search, roll a d10. On a 3 or higher, the unit has found the treasure that was hidden in the building.
Remove the Treasure token from the building, and mark the unit with it. Units that perform a Search
action may only Walk or perform command actions afterwards.
Treasure is considered an Exult token, and is only removed when the unit is destroyed or Broken, at
which point it will be placed on the battlefield. Treasure token on the battlefield may be claimed by
another unit by moving into base contact with it.
Once a building's treasure has been found, it cannot be discovered again.
Scenario Points:
The Attacker receives +1 point if treasure was removed from at least one building, and another point if
treasure was removed from at least three buildings.
The Defender receives +1 point if treasure remains in at least one building, and another point if it
remains in at least three buildings.
The player with units in possession of the most Treasure receives +1 point. Treasure still in buildings
counts as being in the possession of the Defender.