Course: Human-Computer Interaction: Muhammand Abidoon Qadir
Course: Human-Computer Interaction: Muhammand Abidoon Qadir
Human-Computer Interaction
Muhammand Abidoon Qadir
Introduction to HCI
1 2 3 7 8 9
4 5 6 4 5 6
1 2 3
7 8 9
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0
Affordances
• Refers to an attribute of an object that allows
people to know how to use it
– e.g. a mouse button invites pushing, a door handle
affords pulling
• Norman (1988) used the term to discuss the
design of everyday objects
• Since has been much popularised in interaction
design to discuss how to design interface objects
– e.g. scrollbars to afford moving up and down, icons to
afford clicking on
Affordances (2)
•Physical affordances
– What do the following physical objects afford? Are
the affordance obvious?
Affordances (3)
•Virtual affordances
– How do the following screen objects afford?
– What if you were a novice user?
– Would you know what to do with them?
Summary
• In Lecture 1 we looked at:
– Definitions of HCI
– The importance of HCI
– Examples of bad design
– The concept of usability
– Usability principles