Dr.
Michael Eichberg
Software Technology Group
Department of Computer Science
Technische Universität Darmstadt
Introduction to Software Engineering
The Composite
Design Pattern
For details see Gamma et al. in “Design Patterns”
The Composite Design Pattern
Motivation
The GoF Design Patterns - Composite Pattern | 2
• Imagine a drawing editor where complex diagrams are
build out of simple components and where the user wants
to treat classes uniformly most of the time whether they
represent primitives or components
• Example
• Picture contains elements
• Elements can be grouped
• Groups can contain other groups
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The Composite Design Pattern
Intent
The GoF Design Patterns - Composite Pattern | 3
• Compose objects into tree structures to represent part-
whole hierarchies
• The composite design pattern lets clients treat individual
objects and compositions of objects uniformly
The Composite Design Pattern
Example
The GoF Design Patterns - Composite Pattern | 4
Drawing
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Object-Diagram
:Group
:Group tag:Rectangle price:Text
handle:Line case:Rectangle name:Text
Corresponding Object Diagram
The Composite Design Pattern
Example
The GoF Design Patterns - Composite Pattern | 5
Suitcase
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Object-Diagram
:Group
:Group tag:Rectangle price:Text
handle:Line case:Rectangle name:Text
Element
draw()
Rectangle Line Text Group
draw() draw() draw() draw()
add(Element)
remove(Element)
getChild(int)
The Composite Design Pattern
Applicability
The GoF Design Patterns - Composite Pattern | 6
Use composite when...
▶ you want to represent part-whole hierarchies of
objects
▶ you want clients to be able to ignore the
difference between individual and composed
objects
(Clients will treat all objects in the composite structure uniformly.)
The Composite Design Pattern
Structure
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Component
{abstract}
operation()
Client
children
add(Component)
remove(Component)
getChild(int)
Leaf Composite
«method»
operation() { operation()
forall g in children
g.operation() add(Component)
} remove(Component)
getChild(int)
The Composite Design Pattern
Participants
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▶Component
▶Declares the interface for objects in the composition
▶Implements the default behavior as appropriate
▶(Often) declares an interface for accessing and
managing child components
▶Leaf
Represents leaf objects in the composition; defines the
primitive behavior
▶Composite
Stores children / composite behavior
▶Client
Accesses objects in the composition via Component
interface
The Composite Design Pattern
Collaborations
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▶Clients interact with objects through the Component
interface
▶Leaf recipients react directly
▶Composites forward requests to their children, possibly
adding before/after operations
Excursion: A pattern is a collaboration
Object diagram for the context.
Which roles are involved?
Sequence diagram for interactions
(Interaction diagram for context & interaction.)
What is the order of method calls?
The Composite Design Pattern
Consequences
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▶Primitive objects can be recursively composed ✓
▶Clients can treat composites and primitives uniformly ✓
(Clients do not have to write tag-and-case statement-
style functions.)
▶New components can easily be added ✓
▶Design may become overly general ✗
(You can’t always rely on the type system to enforce
certain constraints; e.g. that a composite has only
certain components.)
The Composite Design Pattern
Implementation
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▶Explicit parent references
May facilitate traversal and management of a composite
structure; often defined in the component class. Need to
be maintained.
▶Sharing components
E.g. to reduce storage requirements it is often useful to
share components. (→Flyweight Pattern)
▶Size of the component interface
To make clients unaware of the specific Leaf or
Composite classes the Component class should define as
many operations for Composite and Leaf as possible.
(May require a little “creativity”.)
▶…(next page)
The Composite Design Pattern
Structure
The GoF Design Patterns - Composite Pattern | 12
Component
{abstract}
operation()
Client
children
add(Component)
Issue -
remove(Component)
General Design Principle:
getChild(int)
“A class should only define
methods meaningful to its Sometimes some “creativity” is
subclasses.” needed!
Leaf Composite
«method»
operation() { operation()
forall g in children
g.operation() add(Component)
} remove(Component)
getChild(int)
The Composite Design Pattern - Implementation
The GoF Design Patterns - Composite Pattern | 13
▶Placing child management operations - who declares
them?
▶at the root (Component) is convenient, but less safe
because clients may try to do meaningless things
▶in Composite is safe
Component Component
{abstract} children {abstract}
children
operation() operation()
add(Component)
remove(Component)
getChild(int)
declaration
Trade-off
between
safety and
transparency.
Composite Composite
operation() operation()
add(Component) add(Component)
remove(Component) remove(Component)
getChild(int) getChild(int)
The Composite Design Pattern
Example - Component Class
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Computer equipment contains:
▶ drives,
▶ graphic cards in the PCIe slots,
▶ memory,
▶ and more.
Such a part-whole structure can be modeled naturally with
the Composite pattern.
The Composite Design Pattern
Example - Component Class
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public abstract class Equipment {
private String name;
public String name() { return name; }
public abstract int price();
// more methods, e.g., for power consumption etc.
// Child management
public abstract void add(Equipment eq);
public abstract void remove(Equipment eq);
public Iterator<Equipment> iterator(){
return NULL_ITERATOR;
};
}
The Composite Design Pattern
Example - Leaf Class
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public class HardDisk extends Equipment {
public int price() {
return 50;
}
...
}
The Composite Design Pattern
Example - Composite Class
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public class CompositeEquipment extends Equipment {
...
public int price() {
int total = 0;
for (int i=0; i < equipment.length; i++)
total += equipment[i].price();
return total;
}
public void add(Equipment eq) {...};
public void remove(Equipment eq) {...};
public Iterator<Equipment> iterator() {...};
}
The Composite Design Pattern
Example - Demo Usage
The GoF Design Patterns - Composite Pattern | 18
}
public class Chassis extends CompositeEquipment{…}
public class Bus extends CompositeEquipment{…}
public class Card extends Equipment{…}
Further
public class Mainboard extends CompositeEquipment{…} Definitions
Chassis chassis = new Chassis(); DEMOCODE
Mainboard mainboard = new Mainboard(“Hypermulticore”);
Bus bus = new Bus("PCIe Bus");
chassis.add(new HardDisk("Personal 2Tb Drive"));
chassis.add(new HardDisk(“512GB PCIe - SSD”));
chasses.add(mainboard);
mainboard.add(bus);
bus.add(new Card("Graphics Card"));
bus.add(new HardDisk("YetAnotherDisk")); // checks required...?
System.out.println("Total price: " + chassis.price() );
The Composite Design Pattern
Known Uses
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▶View class of Model/View/Controller
▶Application frameworks & toolkits
▶ ET++, 1988
▶ Graphics, 1988
▶ Glyphs, 1990
▶ InterViews, 1992
▶ Java (AWT, Swing, Files)
The Composite Design Pattern
Related Patterns
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▶Iterator
Traverse composite
▶Visitor
To localize operations that are otherwise distributed
across Composite and Leaf classes
▶Chain of Responsibility
r
ur re e
Use components hierarchy for task solving
ct o at
le m d l
▶Flyweight
.)
ed t o sse
es
For sharing components
nc ar cu
f
va p is d
be
s
ill
ad a
W
(
The Composite Design Pattern
Summary
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The Composite Design Pattern
facilitates to compose objects into
tree structures to represent part-
whole hierarchies.
Apply the composite pattern if clients can
treat individual objects and compositions of
objects uniformly.