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Business Simulation Games

This document outlines the rules and objectives for a business simulation game with multiple teams. The game involves 3 parts: a fishing game, a structure-building game, and a hauling game. Each part takes 30 minutes and has a monetary target that rewards teams with a bonus if achieved. The games test teamwork, strategy, and communication through competitive tasks. Teams are composed of 8 roles and compete to accumulate the most paper currency representing money. The document details the teams, materials, scoring, and rules of procedures for each simulation.
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0% found this document useful (0 votes)
267 views25 pages

Business Simulation Games

This document outlines the rules and objectives for a business simulation game with multiple teams. The game involves 3 parts: a fishing game, a structure-building game, and a hauling game. Each part takes 30 minutes and has a monetary target that rewards teams with a bonus if achieved. The games test teamwork, strategy, and communication through competitive tasks. Teams are composed of 8 roles and compete to accumulate the most paper currency representing money. The document details the teams, materials, scoring, and rules of procedures for each simulation.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Business Simulation Games

Content

1. Games Overviews & Objectives


2. Teams & Team Players
3. Support Teams & Marshalls
4. Items Required
5. Rules & Regulations
6. Program Agenda
7.Graphical Simulations
1. Games Overview
• The Business Simulation Games will incorporate 3 main
elements namely:-
• Team business strategy
• Team processes in business
• Team communication

• The games will be divided in 3 Parts as follows:-


• Part I – The Fishing Game – 30 mins
• Part II – The Structure Game – 30 mins
• Part III – The Hauling Game – 30 mins
1. Games Overview (continue)
• For each game, a time limit will be imposed for teams to
complete the tasks.

• A 1 minute breather for team to strategies the next move


between each game.

• The games will utilize paper money to represent currency


and they will be required to accumulate the most money
collection to win the games.

• For each game, a target will be set for the teams to


achieve. Bonus of 100,000 will be given to the teams that
achieve their target.
1.Objectives
• The objectives are:-

1. To understand the business environment and


challenges
2. To understand staffs role in achieving T target through
collaborative decision makings
3. To enhance teamwork among the key components of
divisions.
2.Teams
• There will be 4-5 teams competing for the games.
• Each team to comprise of 8 members namely:-
• CEO – 1
• Sales – 2
• Marketing– 2
• Operation– 1
• Support– 1
• Player - 1
• Players are interchangeable but to add additional player
team will pay an additional amount of money depending
on the game.
3. Marshalls
• Head Marshall – 1
• To pay the teams the `money’ they won and to
penalize teams by receiving the `money’ from them.
• To coordinate with Marshalls and accumulate `money’
achieved by each team to determine team winner
• Supplier – 1
• To supply items required and receive `money’ paid by
the teams.
• Marshalls – 5
• To guide teams and counting their `money’ at each
points in the games
• Runners – 2 to 3
• To transport/fill up items where necessary.
4. Items Required
I. Packet drinks
II. Fishing Rods
III. Coloured plastic basin
IV. Paper currency (3 coloured) with the following
denominators and paper weight:-
I. Blue
II. Green
III. Red
V. Square soft board
VI. Paper clips
VII. Magnets
5. Rules & Regulations
I. Team set up
a. Each team to appoint a CEO.
b. Each team to name the team and have a team
energizer.
c. Each team will be allocated 50,000 paper money
as a start and will use the `money’ during the
games.
d. The team that accumulated the most `money’ at
the end of the games will be the overall winner.
e. A target will be set for each game and the teams
that achieved the target will be awarded with an
additional 50,000 bonus for the game.
5. Rules & Regulations
II Part I – The Fishing Game
a. Each of the 5 teams will be given 2 fishing rods for
their 2 players (Sales) to fish.
b. The teams may request additional fishing rod but
need to pay the Supplier for 10000 each rod.
c. The players at the starting line need to run to the
3 basins and `fish’ the `money’ from the basins.
c. The `money’ are placed in the 3 basins according
to the 3 denominations
e. They then will run back with their `money’ to the
starting line and pass the `money’ to their CEOs.
f. They will need to `fish’ as many times to complete
the 2 min run.
5. Rules & Regulations
II Part I – The Fishing Game (continue)
f. A 1 minute breather will be allocated and teams
are allowed to discuss and strategies.
g. Another round of 2 minutes will be played for the
teams to `fish’ the money.
h. Any money dropped during the process will be
returned to the basin.
i. After 3 rounds, the final `money’ collected will be
counted to determine the winner for Part I.
j. Target for this game is 70,000 to qualify for 20K
team bonus.
5. Rules & Regulations
II Part II – The Structure Game
a. Each of the 5 teams will be given 20 packet drinks
to assemble a structure. 2 players from each team
to compete in this task.
b. The teams may request additional packet drinks
but need to pay the Supplier 200 per packet drink
at the start of the game.
c. The packet drink structure will be placed on the
soft board.
d. Upon completing the structure, the teams will
carry the soft board (with the structure on it) to
the finishing line.
5. Rules & Regulations
II Part II – The Structure Game
e. The Structure will be handed to the Marshalls at
the finishing line to count the height and number
of packet drinks successfully erected.
f. The height score is based on the number of stories
the structure has and will multiplied by 1000 eg for
5 stories structure, the team will get 5000.
g. The number score is based on the number of
packet drinks collected, the team will get 200 for
each packet drinks.
h. The teams will need to complete the structure as
many times within 2 minutes allocated.
i. A 1 minute breather is given for the team to
strategies in between.
5. Rules & Regulations
II Part II – The Structure Game
i. Any packet drinks dropped from the Structure, the
team will be penalize 200 for each packet drink.
j. After 3 rounds, the final `money’ collected will be
counted to determine the winner for Part II.
k. Target for this game is additional 70% from the sum
accumulated from the Fishing Game (Bonus not
inclusive)
5. Rules & Regulations
II Part III – The Hauling Game
a. Based on the total packet drinks accumulated
from the Structure Game, 1 player and 1 player
(from each team will be required to transport all
the packet drinks to the finishing point.
b. These packet drinks are placed in the 3 colored
plastic basins.
c. The player will run to the basins to pick up and
place the packet drinks on to the body of the
player while he transport the packet drinks over to
the finishing line and he is not allowed to use his
hands to hold the packet drinks.
5. Rules & Regulations
II Part III – The Hauling Game (continue)
d. Any packet drinks dropped during the
process, the team will be penalize 200 each
packet drink.
e. For the dropped packet drinks, the Player X from
other teams may pick them up as their own score.
f. The team that managed to transport all their packet
drinks will be declared the winner of Part III.
g. Each team will be awarded 500 per packet drink
transported.
Graphical Simulations
The Teams and Supporting Teams

8 members team

The Marshalls The Runners


The Banker The Supplier
The Court

1
The items required
Part I – The Fishing Game
Part I – The Fishing Game
Part II – The Structure Game
Part II – The Hauling Game
END
Thank you

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