Create Animation With Fireworks
Create Animation With Fireworks
To create a new animation in Fireworks, open a new movie and set the canvas settings to 500 pixels
wide by 500 pixels high. Open the Frames Inspector. The default is just 1 frame -- but we can't do a lot
animation with just one frame, we must have a least two. But before we create a second frame, let's
plan the kind of animation we'll create.
Select the white "Play" button. The animation can be stopped at any time by
selecting the black, square "Stop" button. Use the frame forward controls to move frame by frame
through the animation.
Distribution to Frames
Creating animation frame by frame can be tedious. A faster solution is it to use a feature in Fireworks
called Distribute to Frames. This allows objects on the canvas to be built quickly into an animation. To
Distribute to Frames, two or more objects must appear on the canvas.
Create a new file in Fireworks. On the stage draw a Star, and with the ALT key held down, select the
star with your mouse. New copies of the star will be
created each time the mouse button is released while the
ALT key is held down. Create six or seven stars in this
way.
Now, select CTRL+A to highlight all the stars that
you've created, and from the Frames Inspector select
"Distribute to Frames" from the properties, as shown
below.
709_pic3 (click to view image)
The new frames are created in the order in which the original star graphics were created. One star will
appear in each frame. Select the "Play" animation control to watch the animation play.
Shared Layers
An image can also be shared through out an animation -- this is great for backgrounds that must appear
on every frame.
Open the Layers Inspector and add a new layer. If this is the first layer that has been created, it'll be
called "layer 2". Now add a background image to the layer. Then, from the Layers Inspector, double
click on the layer named "layer 2." The layers dialog box opens, allowing the name of the layer to be
changed. What is important is the check box under the layer name labeled "Share Across Frames",
which is shown here. Selecting this checkbox will chare any objects in this layer throughout the
animation.
709_pic4 (click to view image)
Play the animation -- you'll notice that the background is
now shared throughout the animation. The only caveat
with this feature is that the layer has to be shared
throughout every frame of an animation, so groups of
frames cannot be selected to share a layer.
C. Frame-by-Frame Animation
1. Create a vector/plain text using any of the drawing tools in Flash, say a text with 'Animation'
typed as shown in the example and break it using Break Apart (Ctrl + B) to separate the
alphabets as shown below:
Fig: Showing Text after Break Apart
2. In Frame-by-Frame animation we create the object for each frame so as to produce an animation
sequence.
3. Insert Keyframe (F6) and move the alphabets so as to produce an animation sequence.
4. Repeat the above step as far as desired to create Frame-by-Frame animation as shown in the
example.
5. Save your work and test the Movie (Ctrl + Enter). That's it you have created an animation using
Frame-by-Frame animation.
Fig: Timeline of Frame-by-Frame Animation
1. Create a vector/plain text using any of the drawing tools in Flash, say a text with 'Flash' typed
and break it using Break Apart (Ctrl + B) as done in the previous example and put each alphabet
in different layers and name the layers as shown in the picture below.
2. Insert a guide layer by right-clicking the topmost layer and select 'Add Guide Layer' (Insert--
>Timeline-->Motion Guide), draw any path using the pencil tool in the guide layer as shown in
the example.
3. Now create Motion tween by selecting the object in the 1st frame and snapping its registration
point to one end of the path.
4. Snap the object in the last frame to the other end of the path in the guide layer.
5. Repeat the same for all the objects (alphabets) by snapping their registration points to the path
in the guide layer.
6. Save your work and test the Movie (Ctrl + Enter). That's it you have learnt how to create motion
along a guided path.
Fig: Timeline of Guided Motion Tween
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How To
Introduction
Fed up with 'Flash'? Getting annoyed with animated gifs? Well, why not try an alternative - CSS Flick
Animation.
This is a method of animation that requires some interaction with your visitors, making a visit to your
web site a more enjoyable experience for them, and maybe tempting them to come back for more.
The animations normally appear as static images on the page but they will spring into life when you
move your mouse across them. This can be used in many serious applications as well as just for fun.
With this article I will show you how to style a basic animation (and also an enhanced version which
comprises the same animation with associated text). This could be used on an educational site to
explain the various stages of the animation (such as the internal combustion engine).
FLICK ANIMATION is 100% CSS and DOES NOT use javascript
Basic Method
Step 1
The images
For this article I thought that it would be apt to use a series of still images taken by Eadweard
Muybridge, a pioneer photographer of the moving image, 1830-1904.
The initial set of images is freely available on the web and can be seen here IMAGE and is a 69kB jpg
file.
The first thing I need to do is divide this composite image into it's individual frames and ensure that
each image is the same size.
The Individual Frame Images are displayed below
Frame 1
Frame 2
Frame 3
Frame 4
Frame 5
Frame 6
Frame 7
Frame 8
Frame 9
Frame 10
Frame 11
Frame 12
You will notice that these images are saved in .jpg format as this takes up a smaller file size and with
Flick Animation we can use ANY image format or indeed a mixture of any format.
If these images were saved in as gifs and combined into an animation (without frame 12) they would
look like this:
and would have a file size of approximately 108kB. The combined file size of our twelve jpg images is
approximately 60kB.
Step 2
The !DOCTYPE
Firstly and most importantly, make sure that you have the correct (X)HTML !DOCTYPE. Without this
most browsers will be thrown into 'quirks' mode which will lead to all sorts of incompatibility
problems. W3C QA - List of valid DTDs has a list of valid DOCTYPES that can be used. Select from
XHTML1.0 or XHTML1.1 as these are more suitable for this styling. I use XHTML1.1 for all my
current web pages.
Step 3
Step 4
The (X)HTML
Since this is a series of images and NOT a list as such, we can use a simple div to hold the eleven
animated images (the twelth image will be the initial stationary image). Once more we will need to
enclose the images in links so that Internet Explorer can use the :hover pseudo class.
The (X)HTML is as below.
<div id="film" title="Flick animation">
<a id="f1" href="#nogo"><img src="../images/f1.jpg" title="frame 1" alt="frame
1" /><b>FRAME 1</b></a>
<a id="f2" href="#nogo"><img src="../images/f2.jpg" title="frame 2" alt="frame
2" /><b>FRAME 2</b></a>
<a id="f3" href="#nogo"><img src="../images/f3.jpg" title="frame 3" alt="frame
3" /><b>FRAME 3</b></a>
<a id="f4" href="#nogo"><img src="../images/f4.jpg" title="frame 4" alt="frame
4" /><b>FRAME 4</b></a>
<a id="f5" href="#nogo"><img src="../images/f5.jpg" title="frame 5" alt="frame
5" /><b>FRAME 5</b></a>
<a id="f6" href="#nogo"><img src="../images/f6.jpg" title="frame 6" alt="frame
6" /><b>FRAME 6</b></a>
<a id="f7" href="#nogo"><img src="../images/f7.jpg" title="frame 7" alt="frame
7" /><b>FRAME 7</b></a>
<a id="f8" href="#nogo"><img src="../images/f8.jpg" title="frame 8" alt="frame
8" /><b>FRAME 8</b></a>
<a id="f9" href="#nogo"><img src="../images/f9.jpg" title="frame 9" alt="frame
9" /><b>FRAME 9</b></a>
<a id="f10" href="#nogo"><img src="../images/f10.jpg" title="frame 10" alt="frame
10" /><b>FRAME 10</b></a>
<a id="f11" href="#nogo"><img src="../images/f11.jpg" title="frame 11" alt="frame
11" /><b>FRAME 11</b></a>
</div>
The links enclose each frame image and the associated frame text. These images are not necessary for
Flick Animation to work but will be seen as a series of images to visitors without CSS enabled.