The Book of Judgement of The Adeptus Arbites
The Book of Judgement of The Adeptus Arbites
The Book of Judgement of The Adeptus Arbites
Judgement of The
Adeptus Arbites
Every day a hundred new volumes of encoded holoscript are added to its number. Volume upon
leather-bound volume sits upon rows of iron shelves that fill the walls of the Hall of Judgement. Every
row is home to ten thousand tomes. Shelves are stacked a hundred metres above the time-worn floor of
antique marble. Upon narrow gantries and ladders crawl the tiny ant-like figures of legal assistants as
they search amidst the debris of judgement.
The Hall of Judgement is the holy sanctum of the Judges, the agents of a law that is absolute and
unforgiving. In the Imperium law and government are indistinguishable. Rebellion and failure are
crimes, and any transgression of the Imperial will meets with swift and uncompromising retribution.
Of the personal misdemeanours of the citizens of a million worlds the Judges care nothing. Such
matters are for the Lords of individual worlds to deal with as they wish. The Judges concern
themselves with more weighty issues. It is their task to bring the rebellious to trial, to hunt down
enemies of the Imperium, to destroy those who threaten its safety from within. To the eternal sorrow of
mankind its servants stray all too often from their appointed path. Officials of the Adeptus weave plots
of their own, driven by their lust for power, for wealth, or for forbidden knowledge. Many who occupy
positions of authority, even the High Lords themselves, may be tempted and can fall into the arms of
corruption.
The Judges command their own forces of retribution, massive armies spread throughout the galaxy and
ever vigilant to answer the call for justice. The Judges can also call upon the full resources of the
Imperium, added their own strength to the immeasurable might of the Imperium's armies and fleets.
Often it is the Judges who find themselves fighting the first flames of rebellion, while mobile Space
Marine forces rush to support them. The very presence of the Arbitrators is the greatest deterrent to
treachery
There are, as you can imagine, innumerable crimes documented in the Book of Judgement and they are
simply too numerous to cover here. The following pages details just a few of the most common or
heretical ones. PC Arbitrators will want to read the following pages carefully so that they can interpret
Imperial law and lend retribution to all wrongdoers! On the other hand the adventurers will want to
know what they can and can't do!
The punishment of a crime depends on what it is. For example, in-league with a Chaos cult,
blasphemy, or harbouring a mutant, is far more serious than the murder of a civilian. Indeed, an
authority is more likely to recruit mad, psychopathic, serial killers into the Imperial Guard than to
incarcerate them in a prison! The Imperium recognises the need for talent to be recruited into its armies
and may overlook even the most barbaric crimes; human life is very precious to the Imperium and
every man and woman has his or her part to play in the destruction of humanity's enemies. Imperial
servants, these include anyone connected with an Adeptus organisation, that commit a crime will be
punished within their organisation. Arbites influence will only be slight in this case, i.e. a scribe will be
present so that the proceedings can be documented.
You will have to use common sense when applying Imperial Law as the civility of worlds throughout
the Imperium varies tremendously. For example, a hive world Arbitrator is likely to ignore a complaint
of assault against another citizen, whereas on a more ordered world an Arbitrator is more likely to
investigate.
To be forced into a penal platoon is almost death in itself as these platoons consist of some of the most
psychopathic criminals in the Imperium. Life is hard and for some, the battlefield can't come quick
enough. But once on the battlefield they will be subjected to overwhelming firepower as the cannon
fodder they inevitably represent to their Imperial Colonels.
Slave Gangs consist of people who may be not killers or psychopaths but people who have committed
lesser crimes. The slave gangs are very important to the Imperium as they can be forced to build roads,
landing zones, and even buildings, in a short space of time. They can also be forced to mine, often in
terrible conditions. Nevertheless some slaves do survive their enforced servitude and can resume their
place in society.
SECTION I Homicide
Murder is very common throughout all the civilised settlements of Imperial worlds. Sometimes in the
overcrowded hive worlds and overpopulated civilised worlds, murders can go undetected, unsolved, or
not bothered with. Many are simply put on holoscript and filed in the Administratum and will probably
never be solved. This is not to say that the Adeptus Arbites never catches murderers, for they do, it's
just that with so many murders being committed it is virtually impossible to 'sort everyone out'.
Many murders are gang-related, since the bulk of humanity comes from hive worlds and people there
are almost always a member of a gang. The Adeptus Arbites cares little for a slain gangster as it is one
less they have to worry about. Solving murders of this kind are not at the top of their list as they are
more concerned with public security than dead riff-raff. However, the death of a noble/influential
person or an Imperial employee (i.e. an Arbitrator, Guardsman etc.) is another matter entirely.
Grade 1: The murder of an employee in the service of the Imperium. A noble or prominent
member of Imperial society.
Punishment - From life in a slave gang (metered out to those 'worthy of living'), reduction to servitor
(becoming a mindless bio-mechanic), conscription to penal platoon to the death penalty.
Grade 2: A serial murderer (notably of civilians). This varies from 2 dead civilians to half a
dozen, depending on how a planetary governor views his subjects.
Punishment - 10 years in a slave gang, enforced conscription into the Imperial Guard (if applicable to
the murderer), conscription into a penal platoon, or the death penalty.
Grade 3: Incidental or accidental murder (manslaughter) whilst in the act of committing other
crimes. Criminal or contributory negligence resulting in the death of a second party.
Punishment - Varies hugely. If a citizen causes accidental death to another citizen he may be given a
suspended sentence, a fine, or maybe even told "not to do it again". Conscription into a penal platoon
is also an option.
SECTION II Blasphemy
Blasphemy is a crime that goes back to the start of the Horus Heresy, some ten thousand years ago. It
is one of the most serious crimes to be convicted of and punishable by many brutal methods. To
blaspheme is to acknowledge one's allegiance to the Gods of Chaos and the Adeptus Arbites responds
quickly to reports of blasphemy. Once the perpetrators have been rounded up they are imprisoned until
officials of the Adeptus Ministorum arrive to interrogate them.
Blasphemy incorporates many crimes against humanity such as being a genetic deviant, harbouring a
mutant, or found in possession of a heretical symbol (of the Chaos Gods). Punishment inevitably ends
in death, this can be anything from instant death to crucifixion - slow and painful deaths are often
preferred.
SECTION IV Assault
Many assaults go unnoticed, not surprisingly in the Imperium, as there are more serious things going
on. However, the assault of an Arbitrator or other Imperial servant is a serious offence. The GM might
like to rule that only assaults against Imperial servants (Arbitrators, Guardsmen etc.) will be punished.
On very civilised worlds the GM may impose any of the grades from 2 to 4.
But influential clans or gangs throughout the Imperium are not safe as rival factions seek to further
their gains through kidnapping and blackmail too, of each other.
SECTION VI Burglary
Thieving is endemic in the Imperium, more than people care to realise as money and resources are
taken to keep the Imperium's vast war machine. Sometimes gangs of thieves will force their way onto
a premises and completely turn the place over and be gone in a flash. Other thieves will operate alone
and burgle a place, often a wealthy building, which might even belong to the Administratum.
SECTION IX Forgery
Forgery is an ever-present annoyance. Cred-cards can be forged so can certain security parchments; the
former is easier than the latter to forge. Many worlds still use paper money and coins and forgers can
easily replicate them. Many a capable forger has made his millions on worlds such as these.
SECTION X Arson
Arson is an incredibly serious offence seeing as much of humanity inhabits overcrowded worlds. To
start a fire in a hive spire would see the deaths of hundreds, even thousands of people. Arsonists have a
number of motives, either to wipe out their enemies, or to fulfill some perverse desire.
SECTION XI Heresy
The most terrible war to rage in the Imperium was the Horus Heresy, a war that almost saw the end of
humanity. To this end, heresy is just as serious as being a mutant or Chaos cultist.
Treason must also be stamped out. To turn one's back on humanity can also be construed as heresy and
all heretics must be purged according to the Inquisition and the Codex Imperialis. Many of the below
punishments will be metered out by the Adeptus Arbites Death squads where they usually kill anyone
suspected of heresy.
Grade 1: Heresy.
Punishment - Death through decapitation or burning.
Grade 2: Treason.
Punishment - Death through decapitation or firing squad, or enforced conscription into a penal platoon.
MISCELLANEOUS OFFENCES
There are numerous offences, far too numerous to write on these pages. Here is a list of other offences.
Resisting Arrest
Punishment - A beating in the courtyard of the nearest Courthouse.
Obstructing an Arbites officer in the course of his duty
Punishment - 6 months to 2 years in prison.
Threatening Language or cheeking an Arbites officer
Punishment - A beating in the courtyard of the nearest Courthouse.
Impersonating an Imperial servant with intention to commit a crime
Punishment - Conscription into a penal platoon.