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Email Design and UX

This document provides an overview of an email strategy, design, and user experience presentation. The presentation covers laying a good foundation for email strategy, the subscriber experience, and increasing performance through A/B tests. It discusses the different types of emails that should be sent, considerations for the subscriber experience including the from name, subject line, preheader, and call to action. It also covers email under the hood and testing for varying email clients and mobile. The goal is to help attendees understand how to effectively design and test emails.

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Louise ST
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
116 views85 pages

Email Design and UX

This document provides an overview of an email strategy, design, and user experience presentation. The presentation covers laying a good foundation for email strategy, the subscriber experience, and increasing performance through A/B tests. It discusses the different types of emails that should be sent, considerations for the subscriber experience including the from name, subject line, preheader, and call to action. It also covers email under the hood and testing for varying email clients and mobile. The goal is to help attendees understand how to effectively design and test emails.

Uploaded by

Louise ST
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EMAIL STRATEGY,

DESIGN AND USER


EXPERIENCE
Justine Jordan, Litmus
AGENDA

‣ Introductions
‣ Laying a great foundation
‣ The subscriber experience
‣ Increasing performance through A/B tests
‣ Email review / group exercise
!
YES! You can download the slides:
litmus.com/lp/generalassembly
HELLO!

I’M JUSTINE.
‣ Content, education, community at Litmus
‣ Previously at ExactTarget
‣ Midwest born and bred
‣ I ♥ email

@meladorri @litmusapp
HELLO!

GETTING TO KNOW YOU…


‣ Your name
‣ Where you work / your company
‣ What you do there
‣ What email-related challenges are you facing?
‣ What are you hoping to learn tonight?
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

HAVE YOU HEARD?


EMAIL IS DEAD.
OR NOT.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

EMAIL 101
‣ Effective — yields more ROI than any other channel
‣ Inexpensive — sending one email < $0.01
‣ Immediate — no complicated set-up
‣ Measurable — opens, clicks, conversions roll in right away
‣ Easy — software makes it so!

It works—and customers prefer it.


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

EMAIL ≠ SPAM
‣ It’s all about permission
‣ Not implied
‣ Not purchased
‣ Expires after a certain period of time
!
Respect the user’s inbox
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Emails are not


weapons of
mass destruction.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

CAN-SPAM, CASL AND OTHER ACRONYMS


‣ Physical mailing address
‣ A way to unsubscribe
‣ Don’t make the user jump through hoops
‣ Process request within 10 days
‣ Opt-in / permission required in some countries
‣ Prior business relationship usually OK
!
Know the law in the countries you send to
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

You got this email because…


“… you recently created a Litmus account.”
“… you recently downloaded our templates.”
“… you recently ran a test.”
“… you signed up for our newsletter.”
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

EVERY EMAIL SHOULD HAVE A

PURPOSE.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

EMAIL IS:
A unique medium
with unique
considerations
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

EMAIL IS NOT:
A JPG
A print ad
A banner ad
A one-page web site
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

ASK THE FIVE W’S


‣ WHO are you sending to?
‣ WHAT do you want them to do?
‣ WHEN is it appropriate to send the message?
‣ WHERE will the recipient read it?
‣ WHY are you sending this message?
‣ HOW are you going to measure success?
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

WHO WHEN WHY


‣ Internal vs. external ‣ Triggered vs. mass ‣ Brand awareness
‣ B2B vs. B2C ‣ Drip or automation ‣ Content marketing
‣ Demographics ‣ Behavioral-based ‣ Influence behavior
‣ Know your audience! ‣ Day and time ‣ Drive purchases

WHAT WHERE HOW


‣ Register for a webinar ‣ Mobile / tablet ‣ Opens
‣ Read an article ‣ Web browser / webmail ‣ Clicks
‣ Buy something ‣ Desktop / at work ‣ Conversions
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

NO PLAN? NO PURPOSE?
NO EMAIL.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

‘WHERE’ HAS BECOME A COMPLICATED QUESTION.


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

MOBILE
‣ Smartphones (iPhone, Android) 

25% and tablets
!DESKTOP
48% ‣ Installed email programs 

(Outlook, Apple Mail)
!
27% WEBMAIL
‣ Email accessed through a web browser
(Gmail, Hotmail, Yahoo!)

Mobile Desktop Webmail


MOBILE EMAIL:
+400% since 2011
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

TYPES OF EMAIL
YOU SHOULD SEND
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

MORE EMAIL OPPORTUNITIES


‣ Lead nurturing
‣ Drip campaigns
‣ Product updates/announcements
‣ Actions (and inactions)
‣ Brand awareness
‣ Events and webinars
‣ Follow-ups
SUBSCRIBER EXPERIENCE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

‣ What is recognizable, trustworthy and relevant?


‣ Does the subscriber have a relationship with 

a person or the brand?
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

+ open rates
SYMBOLS IN SUBJECT LINES – gimmick
~ value
FROM NAME SUBJECT PREHEADER
LINE

THE PERFECT SUBJECT LINE?


1. ‘Free’ is okay!
2. Shorter = better?
3. Relevance
4. Specific
5. Useful
6. Test!

Source: https://litmus.com/blog/how-to-write-the-perfect-subject-line-infographic
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

BE CREATIVE, USEFUL, HELPFUL, FUNNY OR ENGAGING


‣ Support your subject line
‣ Call to action
‣ Reminder
‣ Special message
‣ Make it measurable
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE





FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

FROM NAME
~25 characters
25% of the inbox
!
!SUBJECT LINE
~35 characters
25% of the inbox
!
!PREHEADER
~85 characters
50% of the inbox
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

ENGAGE THE USER


‣ Prioritize and prune
‣ Use color, weight & size for emphasis
‣ Bullets are your friends
‣ Use rational & emotional appeals
‣ Link images and text
‣ Use a variety of media (charts, buttons,
graphics, images, videos) for visual
interest and to communicate
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

“Does your iPhone fold?


…Mine doesn’t…”
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

“Scrolling is easier than clicking.”


FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE

CREATE A GREAT CTA


‣ Minimize friction
‣ Be clear and concise
‣ Test buttons vs. text
‣ Use active language
‣ Consider size, placement, 

color, and context
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
FROM NAME SUBJECT PREHEADER OPEN TAP/CLICK PAGE/SITE
LINE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

DON’T FORGET THE TEXT VERSION


‣ Create hierarchy with symbols
‣ Avoid hard breaks
‣ Put links on a new line
‣ Tabs, spacing and CAPs to organize
‣ Convey imagery with text
REVIEW: WHY ARE THESE ON THE ‘BAD EXAMPLES’ SLIDE?
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

EMAIL:
UNDER THE HOOD
‣ HTML for email is not HTML for the web
‣ Code like it’s 1999; use HTML tables for layout
‣ Think in modules: images and text should be in their own table cell
‣ Avoid CSS for positioning or layout
‣ Rely on progressive enhancement / graceful degradation
‣ No JavaScript, Flash, forms…
‣ Web standards don’t apply; support for HTML and CSS is wonky
‣ Use inline CSS(Gmail strips out the <style> block)
‣ Background images are not supported in Outlook 2007+
‣ Web-based email clients behave differently based on the browser (IE vs Firefox)
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

OUTLOOK, GMAIL, IPHONE…


‣ Many different email apps and
programs
‣ Varying support for HTML/CSS
‣ Screen sizes
‣ Individual preferences
‣ PREVIEW / TEST!
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

THE MOBILE
FACTOR
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

MOBILE
‣ Smartphones (iPhone, Android) 

25% and tablets
!DESKTOP
48% ‣ Installed email programs 

(Outlook, Apple Mail)
!
27% WEBMAIL
‣ Email accessed through a web browser
(Gmail, Hotmail, Yahoo!)

Mobile Desktop Webmail


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

70%+ open on mobile >15% open on mobile


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

If you get an email on your phone that doesn’t look good, what do you do?

Delete it +15% 80.3%

Unsubscribe +68% 30.2%

View on computer 13.5%

Don't know 3.8%

Read anyway 6.3%

0 25 50 75 100

Source: BlueHornet Study: Consumer Views of Email Marketing, 2012 and 2013
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

The finger is the new mouse


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

BIGGER IS BETTER
‣ Body copy: 16px+
‣ Headlines: 22px+
‣ Buttons: 44px by 44px
‣ Space: 10px+
‣ Tappable touch targets
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

iOS will resize fonts under 13px


-webkit-text-size-adjust: none;
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

iOS tries to help…


‣ Make phone calls
‣ Track packages
‣ Find addresses
‣ Create events
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Bright screen = dead battery


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Kill ‘mobile versions’

email mobile version web site


EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Large text
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

WHAT YOU NEED TO KNOW ABOUT RESPONSIVE EMAIL


‣ More than a “line of code”
‣ Set of conditional statement that enables specific styles
‣ If the screen size is x, then display y
‣ If the screen size is x, then increase headline size to y
‣ If screen size is x, then show image at 100%
‣ Detects screen size, not device type
‣ Not supported in every mobile email app
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Email is an application
and occasionally a mobile browser
Rendering is inconsistent
across devices and operating systems
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

WHICH TEST WON?


Email is the ideal environment for fast, easy, and cheap testing.
!
BUT—what works for one email won’t always work for another.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

CREATE A HYPOTHESIS SO YOUR TEST IS REPEATABLE.


‣ Time of day ‣ Preheader
‣ Day of week ‣ Navigation
‣ Subject lines ‣ Content layout
‣ Creative look/feel ‣ Length of content
‣ Imagery ‣ Personalization
‣ Call to action ‣ Segmentation
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

SOME TESTS WE’VE RUN AT LITMUS… Subject lines


‣ Specific vs vague
‣ Buzzy vs straightforward
!
Call to action
‣ Product vs content
‣ Click opportunities
!
Video thumbnails
‣ Person vs product
!
Button color
‣ Green vs blue
Version A: Green button Version B: Blue button
NO
CHANGE

Version A: Green button Version B: Blue button


Version A: Start testing Version B: Read our overview
2X
CLICKS

Version A: Start testing Version B: Read our overview


SUBJECT LINES

Subject line A:
Don’t forward this…
!
Subject line B:
The best way to share emails
SUBJECT LINES

Subject line A:
Don’t forward this…
54%
! MORE CLICKS
Subject line B:
The best way to share emails
DIGEST EMAIL
Separate sections
vs
All links together
30%
DIGEST EMAIL
MORE CLICKS
Separate sections
vs
All links together
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

MEASURING
SUCCESS
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

BEYOND THE OBVIOUS


‣ Twitter mentions
‣ Unsolicited comments
‣ Endorsements
‣ Web visits
‣ Blog comments
‣ Anecdotal evidence @litmusapp mentions
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

GREAT
RESOURCES
!
!
litmus.com/lp/generalassembly
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Q&A
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

PLAN YOUR
NEXT GREAT EMAIL
EMAIL STRATEGY / DESIGN / USER EXPERIENCE

Sketch a wireframe of your email and identify key components.

FIVE W’S BRIEF PLAN TEST


‣ Who ‣ Audience ‣ Subject line ‣ Elements
‣ What ‣ Objective ‣ From name ‣ Your hypothesis
‣ When ‣ Goal ‣ From address ‣ Success criteria
‣ Where ‣ Preheader text
‣ Why ‣ Headline
‣ How ‣ Subhead
‣ Copy
‣ Call to action
‣ Graphics / images
THANKS!

JUSTINE JORDAN
[email protected]
Body Level One
‣ litmus.com
Body Level Two
‣ @meladorri
Body Level Three
‣ @litmusapp
Body Level Four
‣! Body Level Five
litmus.com/lp/generalassembly

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