Storyboard
Storyboard
Storyboard
OVERVIEW
1) Workshop simulation title Acceptable use?
2) Field and/or discipline As a fifth grade teacher students gain the
responsibility of technology in my
classroom. At the beginning of the year
everyone signs an acceptable use policy,
but many forget concepts or simply sign
the paper without a glance. This simulation
could be used at the beginning of the year
to reinforce the ideals for acceptable use in
the classroom and as a digital citizen in
general.
3) Topic of simulation The main topic is digital driver’s license,
technology readiness in terms of digital
citizenship.
4) Environment and characters of The environment for my simulation is a
simulation classroom. Much of the technology use will
be in the classroom at school, although
students are able to take technology home
or may have personal devices at home. The
characters in my simulation will be “past
students” that will be able to relate to
current students and educate them on their
past mistakes and how to learn from their
mistakes.
5) Short summary of the situation The simulation will consist of various
characters posing as past students that
offended an aspect of digital citizenship
while using technology entrusted to them.
They will educate students on their
mistakes and pose questions to participants
about potential dilemma’s or internal
struggles that they may face while using
technology. Students will have the
opportunity to answer questions and learn
about digital citizenship. Based on the
outcomes of those decisions they will learn
about consequences that will follow as a
result of incorrect choices.
6) Target audience My target audience is 4th/5th graders
between the ages of 10-12. Students will
have used technology previously, but will
be gaining more independence and using
technology more often. Students
understand basic computer functions, how
to open an internet browser, type, the
beginnings of social media, and have some
interactions with learning management
systems.
7) Big idea for participants upon Upon completion the big idea that students
completion should realize is that all actions have
consequences. What they do with
technology can impact them for years to
come. Technology in school is a privilege,
not a right and with that comes great
responsibility.
8) What are the SMART Learning Upon completion of the simulation students
objectives? will be able to…
1) Justify the importance of following
guidelines of an acceptable use
policy.
2) Relate good citizen characteristics
to digital citizenship qualities.
3) Discern between appropriate and
inappropriate use of technology.
SIMULATION STORYBOARD
SCENE 1: Introduction
Slide 1 VISUAL: A student will be on screen. The
words “Acceptable use?” will be on the
screen behind him.
INTERACTION: The student on screen
will wave to participants welcoming them.
AUDIO NARRATION SCRIPT: The
student on screen will introduce himself
and explain his role.
“Hi, my name is Leo. I’m here to talk to
you about acceptable use of technology and
what that really means. Just last year I was
sitting exactly where you are now. Over the
year I learned a lot of things about
technology and acceptable use. If you’re
like me… I signed the acceptable use
policy without reading a single word. I had
to learn from my mistakes the hard way,
but I’m going to help you learn from my
mistakes, so you don’t make the same ones.
Don’t worry, I got your back.”
SLIDE TEXT: Acceptable use?
SIMULATION STORYBOARD
SCENE 2: Problem 1
Slide 1 VISUAL: Leo, their digital guide will
appear on screen with a disappointed look,
shaking his head, arms crossed to show
regret.
INTERACTION: The question: What
should you do when you’ve finished an
online assignment or activity in class?
Students will drag and drop into acceptable
or not acceptable banks.
1) play games when you’re finished
with assigned work
2) ask a teacher what to do when you’
re finished.
3) Talk with neighbors and friends.
4) Surf the internet for memes
5) Talk with a classmate by email so
not to disturb others
6) Read, when given permission
SIMULATION STORYBOARD
SCENE 3: Problem 2
Slide 1 VISUAL: Leo, their digital guide will
appear on screen with a sheepish, shy look.
INTERACTION: Students will be asked
to click the “make a decision” button to
move to the question slide.
AUDIO NARRATION SCRIPT: The
student guide, Leo: As I told you guys
before, I didn’t read the acceptable use
policy at the beginning of the year. I
learned from my mistake in the last
situation, but that wasn’t the only time I got
in trouble for using technology
inappropriately. I only wanted to check the
time, so I pulled out my cell phone in class.
While I was checking the time I noticed I
had a text, so I answered it. It was my
mom, that was okay, right? Let’s see what
you guys decide in my situation…”
SLIDE TEXT: When is it okay to use
your phone in class?
Slide 3 VISUAL: Leo appears on screen with a
shoulder shrug?
INTERACTION: The question: When is
it okay to use your phone in class?
Students will use a slider to indicate their
selection. The slider will range from never,
sometimes, anytime.
The following texts will appear for them to
consider when making their decision.
1) Parents will contact the office if
they need to communicate with you
during school hours.
2) Only when I’m checking the time
3) Only when I see I got a text from
my parents.
The slider should be at never.
AUDIO NARRATION SCRIPT: Leo:
When is it okay to use your phone in class?
SLIDE TEXT: When is it okay to use
your phone in class?
BRANCHING:
When students answer incorrectly they will
be directed to the “wrong answer” screen
and told the consequences of their actions,
they will then be branched to the “remedial
page” to make the decision again.
When never is selected students will be
directed to the “correct answer screen” and
given details of potential consequences of
the other choices before continuing.
RESOLUTION: If students chose
incorrectly they were directed to the
remedial page at which point they will have
an opportunity to revise their decision and
put them back on track. If they chose
incorrectly they will be sent back through
the path cycle again.
SIMULATION STORYBOARD
SCENE 4: Problem 3
Slide 1 VISUAL: Leo, their digital guide will
appear on screen a surprised/excited
expression.
INTERACTION: Students will be asked
to click the “make a decision” button to
move to the question slide.
AUDIO NARRATION SCRIPT: The
student guide, Leo: Wow, you guys are
doing great! Let’s see if you will make the
same mistake that I made with this next
situation! I had to write a paper for my
language arts class, the only problem is I
had no idea what to write. So, I Googled
some ideas and copy, cut and pasted it onto
my paper. What else should I have done?
SLIDE TEXT: When looking at
information online is it okay to copy, cut
and paste it to use for your own use?
SIMULATION STORYBOARD
SCENE 5: Problem 4
Slide 1 VISUAL: Leo, their digital guide will
appear on screen with a neutral expression.
A friend, Max, will join him and wave.
INTERACTION: Students will be asked
to click the “make a decision” button to
move to the question slide.
AUDIO NARRATION SCRIPT: The
student guide, Leo: For this next problem I
faced, I’ve asked my best friend Max to
join me.
Max: Hi!
Leo: Max and I have been friends for a
long time. We are constantly connected,
talking through text, snapchat and
instagram mostly.
Max: We post online A LOT, or at least we
used to…
Leo: Let’s see what you guys think about
this next situation.
SLIDE TEXT: When on social media,
what kinds of things should you post?
RESPONSE FEEDBACK:
When students answer incorrectly, Leo will come on the
screen and shake his head. The feedback that will be
provided is school policy consequences. Playing games or
using technology for unassigned activities will result in a
warning the first time, second offense will be parent
contact documentation and a detention. Talking with
neighbors and friends or simply “doing whatever you want
” will be given a warning and then time off recess followed
by lunch/recess detention for multiple infractions.
ADVANCEMENT OPTIONS: If they are not successful
in the assessment students will be directed back to scene 2
to review Leo’s situation and answer the question again
before continuing the assessment. If students are correct
they will continue to question 2 of the assessment.
Q#2 VISUAL: Student on a cell phone in class. This will relate
to the question and to students.
QUESTION: When is it okay to use your phone in class?
ANSWER:
1) Only when I see I got a text from my parents.
2) Never. Parents will contact the office if they
need to communicate with you during school
hours.
3) I can use my phone whenever I want it’s my
property.
4) Only when I’m checking the time
RESPONSE FEEDBACK:
When students answer incorrectly, Leo will come on the
screen and shake his head. The feedback that will be
provided is school policy consequences. Using a phone for
any reason during school hours will result in a warning the
first time, second offense phone is confiscated and parent
will contacted to pick up the phone in the office, multiple
infractions result in detentions.
ADVANCEMENT OPTIONS: If students incorrectly
answered the question they will be redirected to scene 3 to
review with Leo before moving on to question 3 of the
assessment. Students who answered correctly will continue
to questions number 3 of the assessment.
Q#3 VISUAL:
Shows someone taking words from one screen and writing
them word for word on the other. It relates to the idea of
copying work to use as your own.
QUESTION: When looking at information online is it
okay to copy, cut and paste it to use for your own use?
ANSWER:
1) Avoid using information on the internet, it’s
usually false anyways.
2) I can use pictures and text from the Internet, no
problem, that’s what its purpose.
3) I can use pictures and text from the Internet as
long as I cite where I got them.
4) Never, someone owns the rights to those words.